Name EXT_device_query_name Name Strings EGL_EXT_device_query_name Contributors Kyle Brenneman, NVIDIA (kbrenneman 'at' nvidia.com) Daniel Kartch, NVIDIA (dkartch 'at' nvidia.com) Contact Kyle Brenneman, NVIDIA (kbrenneman 'at' nvidia.com) Status Complete Version Version 1 - June 12, 2020 Number EGL Extension #140 Extension Type EGL device extension Dependencies Written based on the wording of the EGL 1.5 specification. EGL_EXT_device_query is required. Overview The EGL_EXT_device_enumeration and EGL_EXT_device_query extensions provide a list of devices and a list of extensions, but lacks a way to find a name for a device that an application can present to a user. This extension adds two new strings that an application can query to find human-readable names. New Types None New Functions None New Tokens Accepted by the parameter of eglQueryDeviceStringEXT: EGL_RENDERER_EXT 0x335F New Device Queries eglQueryDeviceStringEXT accepts two new attributes. EGL_VENDOR and EGL_RENDERER_EXT return a human-readable name for the vendor and device, respectively. The format of the EGL_VENDOR and EGL_RENDERER strings is implementation-dependent. The EGL_VENDOR string for an EGLDeviceEXT is not required to match the EGL_VENDOR string for an EGLDisplay or the GL_VENDOR string for a context. Similarly, the EGL_RENDERER string is not required to match the GL_RENDERER string for a context. Issues 1. Do we need a device query, instead of just creating an EGLDisplay and calling eglQueryString? RESOLVED: Yes, a device-level query is useful, because some devices might not be usable with EGL_EXT_platform_device. This is especially true on systems where different devices are handled by different drivers. 2. If an application creates an EGLDisplay from an EGLDevice, are the EGL_VENDOR strings required to match? RESOLVED: No. Some implementations might not load a driver until eglInitialize, and so might have a different or more specific EGL_VENDOR string associated with an EGLDisplay than with an EGLDeviceEXT. In addition, an implementation might select a driver to use based on other parameters in eglGetPlatformDisplay. Revision History #1 (June 12, 2020) Kyle Brenneman - Initial draft