eglGetCurrentSurface — return the read or draw surface for the current EGL rendering context
EGLSurface eglGetCurrentSurface(
|
EGLint readdraw) ; |
readdraw
Specifies whether to return the read surface
(EGL_READ
) or the draw surface
(EGL_DRAW
).
eglGetCurrentSurface
returns the read or draw
surface attached to the current
EGL rendering context, as specified by
eglMakeCurrent.
If no context is current, EGL_NO_SURFACE
is returned.
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