C Specification
To release OpenCL memory objects that have been created from OpenGL objects, call the function
// Provided by cl_khr_gl_sharing
cl_int clEnqueueReleaseGLObjects(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event);
clEnqueueReleaseGLObjects is provided by the cl_khr_gl_sharing extension.
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Parameters
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num_objects is the number of memory objects to be released in mem_objects.
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mem_objects is a pointer to a list of OpenCL memory objects that correspond to OpenGL objects.
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event_wait_list and num_events_in_wait_list specify events that need to complete before this command can be executed. If event_wait_list is
NULL, then this particular command does not wait on any event to complete. If event_wait_list isNULL, num_events_in_wait_list must be 0. If event_wait_list is notNULL, the list of events pointed to by event_wait_list must be valid and num_events_in_wait_list must be greater than 0. The events specified in event_wait_list act as synchronization points. -
event returns an event object that identifies this command and can be used to query or wait for this command to complete. If event is
NULLor the enqueue is unsuccessful, no event will be created and therefore it will not be possible to query the status of this command or to wait for this command to complete. If event_wait_list and event are notNULL, event must not refer to an element of the event_wait_list array.
Description
If an OpenGL context is bound to the current thread, then any OpenGL commands which
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affect or access the contents of the memory objects listed in the mem_objects list, and
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are issued on that context after the call to clEnqueueReleaseGLObjects
will not execute until after execution of any OpenCL commands preceding the
clEnqueueReleaseGLObjects which affect or access any of those memory
objects.
If a non-NULL event object is returned, it will report completion before
execution of such OpenGL commands.
These objects need to be released before they can be used by OpenGL. The OpenGL objects are released by the OpenCL context associated with command_queue.
clEnqueueReleaseGLObjects returns CL_SUCCESS if the function is executed
successfully.
If num_objects is 0 and mem_objects is NULL the function does nothing
and returns CL_SUCCESS.
Otherwise, it returns one of the following errors:
-
CL_INVALID_if num_objects is zero and mem_objects is not aVALUE NULLvalue or if num_objects > 0 and mem_objects isNULL. -
CL_INVALID_if memory objects in mem_objects are not valid OpenCL memory objects.MEM_ OBJECT -
CL_INVALID_if command_queue is not a valid command-queue.COMMAND_ QUEUE -
CL_INVALID_if context associated with command_queue was not created from an OpenGL contextCONTEXT -
CL_INVALID_if memory objects in mem_objects have not been created from an OpenGL object(s).GL_ OBJECT -
CL_INVALID_if event_wait_list isEVENT_ WAIT_ LIST NULLand num_events_in_wait_list > 0, or event_wait_list is notNULLand num_events_in_wait_list is 0, or if event objects in event_wait_list are not valid events. -
CL_OUT_if there is a failure to allocate resources required by the OpenCL implementation on the device.OF_ RESOURCES -
CL_OUT_if there is a failure to allocate resources required by the OpenCL implementation on the host.OF_ HOST_ MEMORY
Document Notes
For more information, see the OpenCL Specification
This page is extracted from the OpenCL Specification. Fixes and changes should be made to the Specification, not directly.