glCompileShader — compile a shader object

C Specification

void glCompileShader(GLuint shader);



Specifies the shader object to be compiled.


For implementations that support a shader compiler, glCompileShader compiles the source code strings that have been stored in the shader object specified by shader.

The compilation status will be stored as part of the shader object's state. This value will be set to GL_TRUE if the shader was compiled without errors and is ready for use, and GL_FALSE otherwise. It can be queried by calling glGetShaderiv with arguments shader and GL_COMPILE_STATUS.

Compilation of a shader can fail for a number of reasons as specified by the OpenGL ES Shading Language Specification. Whether or not the compilation was successful, information about the compilation can be obtained from the shader object's information log by calling glGetShaderInfoLog.


Shader compiler support is optional, and thus must be queried before use by calling glGet with argument GL_SHADER_COMPILER. glShaderSource, glCompileShader, glGetShaderPrecisionFormat, and glReleaseShaderCompiler will each generate GL_INVALID_OPERATION on implementations that do not support a shader compiler. Such implementations instead offer the glShaderBinary alternative for supplying a pre-compiled shader binary.


GL_INVALID_OPERATION is generated if a shader compiler is not supported.

GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.

GL_INVALID_OPERATION is generated if shader is not a shader object.

Associated Gets

glGet with argument GL_SHADER_COMPILER

glGetShaderInfoLog with argument shader

glGetShaderiv with arguments shader and GL_COMPILE_STATUS


See Also

glCreateShader, glLinkProgram, glReleaseShaderCompiler, glShaderSource, glGetShaderPrecisionFormat


Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.