glGenFramebuffers — generate framebuffer object names

C Specification

void glGenFramebuffers(GLsizei n,
 GLuint * framebuffers);



Specifies the number of framebuffer object names to be generated.


Specifies an array in which the generated framebuffer object names are stored.


glGenFramebuffers returns n framebuffer object names in framebuffers. There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to glGenFramebuffers.

Framebuffer object names returned by a call to glGenFramebuffers are not returned by subsequent calls, unless they are first deleted with glDeleteFramebuffers.

No framebuffer objects are associated with the returned framebuffer object names until they are first bound by calling glBindFramebuffer.


GL_INVALID_VALUE is generated if n is negative.

Associated Gets


See Also

glBindFramebuffer, glDeleteFramebuffers, glIsFramebuffer


Copyright © 2008 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.