glGenRenderbuffers — generate renderbuffer object names

C Specification

void glGenRenderbuffers(GLsizei n,
 GLuint * renderbuffers);



Specifies the number of renderbuffer object names to be generated.


Specifies an array in which the generated renderbuffer object names are stored.


glGenRenderbuffers returns n renderbuffer object names in renderbuffers. There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to glGenRenderbuffers.

Renderbuffer object names returned by a call to glGenRenderbuffers are not returned by subsequent calls, unless they are first deleted with glDeleteRenderbuffers.

No renderbuffer objects are associated with the returned renderbuffer object names until they are first bound by calling glBindRenderbuffer.


GL_INVALID_VALUE is generated if n is negative.

Associated Gets


See Also

glBindRenderbuffer, glDeleteRenderbuffers, glIsRenderbuffer


Copyright © 2008 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.