floatBitsToInt — produce the encoding of a floating point value as an integer
| genIType floatBitsToInt( | genType x ); | 
| genUType floatBitsToUint( | genType x ); | 
x
                
              
            Specifies the value whose floating point encoding to return.
            floatBitsToInt and floatBitsToUint return the encoding
            of their floating-point parameters as highp int or uint, respectively. The
            floating-point bit-level representation is preserved. For mediump and lowp, the value is first
                        converted to highp floating point and the encoding of that value is returned.
        
| OpenGL ES Shading Language Version | ||
|---|---|---|
| Function Name | 1.00 | 3.00 | 
| floatBitsToInt | - | ✔ | 
| floatBitsToUInt | - | ✔ | 
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.