glGenTextures — generate texture names
void glGenTextures(
|
GLsizei n, |
GLuint * textures) ; |
n
Specifies the number of texture names to be generated.
textures
Specifies an array in which the generated texture names are stored.
glGenTextures
returns n
texture names in textures
.
There is no guarantee that the names form a contiguous set of integers;
however, it is guaranteed that none of the returned names was in use
immediately before the call to glGenTextures
.
Texture names returned by a call to glGenTextures
are not returned by
subsequent calls, unless they are first deleted with
glDeleteTextures.
The names returned in textures
are marked as used, for the purposes of glGenTextures
only,
but they acquire state and dimensionality only when they are first bound using glBindTexture.
GL_INVALID_VALUE
is generated if n
is negative.
OpenGL ES API Version | ||
---|---|---|
Function Name | 2.0 | 3.0 |
glGenTextures | ✔ | ✔ |
glBindTexture, glCopyTexImage2D, glDeleteTextures, glGet, glGetTexParameter, glTexImage2D, glTexImage3D, glTexParameter
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