gl_InstanceID — contains the instance number of the current primitive in an instanced draw command
in highp int gl_InstanceID ;
gl_InstanceID
is a vertex language input variable that
holds the integer instance number of the current primitive in an instanced draw
command such as glDrawArraysInstanced
. If the current
primitive does not originate from an instanced draw command, the value
of gl_InstanceID
is zero.
OpenGL ES Shading Language Version | ||
---|---|---|
Variable Name | 1.00 | 3.00 |
gl_InstanceID | - | ✔ |
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