texelFetch — perform a lookup of a single texel within a texture
gvec4 texelFetch(
|
gsampler2D sampler, |
| ivec2 P, | |
int lod); |
gvec4 texelFetch(
|
gsampler3D sampler, |
| ivec3 P, | |
int lod); |
gvec4 texelFetch(
|
gsampler2DArray sampler, |
| ivec3 P, | |
int lod); |
sampler
Specifies the sampler to which the texture from which texels will be retrieved is bound.
P
Specifies the texture coordinates at which texture will be sampled.
lod
If present, specifies the level-of-detail within the texture from which the texel will be fetched.
texelFetch performs a lookup of a single texel from texture coordinate P
in the texture bound to sampler. The array layer is specified in the last component of
P for array forms. The lod parameter (if present) specifies the level-of-detail
from which the texel will be fetched.
| OpenGL ES Shading Language Version | ||
|---|---|---|
| Function Name | 1.00 | 3.00 |
| texelFetch | - | ✔ |
texelFetchOffset, texture, textureGrad, textureGradOffset, textureLod, textureLodOffset, textureOffset, textureProj, textureProjGrad, textureProjGradOffset, textureProjLod, textureProjLodOffset, textureProjOffset, textureSize
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.