glActiveTexture — select active texture unit
| void glActiveTexture( | GLenum texture ); | 
texture
                
              
            
                    Specifies which texture unit to make active. The number
                    of texture units is implementation-dependent, but must be at least
                    32. texture must be one of
                    GL_TEXTUREi,
                    where i ranges from zero to the
                    value of
                    GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
                    minus one. The initial value is
                    GL_TEXTURE0.
                
            glActiveTexture selects which texture unit subsequent texture state calls will
            affect.  The number of texture units an implementation supports is
            implementation-dependent, but must be at least 32.
        
            GL_INVALID_ENUM is generated if texture is not one of
            GL_TEXTUREi, where
            i ranges from zero to the value of
            GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS minus
            one.
        
            glGet with argument GL_ACTIVE_TEXTURE, or GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.
        
| OpenGL ES API Version | |||
|---|---|---|---|
| Function Name | 2.0 | 3.0 | 3.1 | 
| glActiveTexture | ✔ | ✔ | ✔ | 
glGenTextures, glBindTexture, glCompressedTexImage2D, glCompressedTexImage3D, glCompressedTexSubImage2D, glCompressedTexSubImage3D, glCopyTexImage2D, glCopyTexSubImage2D, glCopyTexSubImage3D, glDeleteTextures glIsTexture, glTexImage2D, glTexImage3D, glTexSubImage2D, glTexSubImage3D, glTexParameter,
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