imageStore — write a single texel into an image
void imageStore(
|
gimage2D image, |
ivec2 P, | |
gvec4 data) ; |
void imageStore(
|
gimage3D image, |
ivec3 P, | |
gvec4 data) ; |
void imageStore(
|
gimageCube image, |
ivec3 P, | |
gvec4 data) ; |
void imageStore(
|
gimage2DArray image, |
ivec3 P, | |
gvec4 data) ; |
image
Specify the image unit into which to store a texel.
P
Specify the coordinate at which to store the texel.
data
Specifies the data to store into the image.
imageStore
stores data
into the texel at the coordinate P
from
the image specified by image
. When
image
and P
identify a valid texel, the bits
used to represent data are converted to the format of the image unit in the manner described in of the OpenGL Specification and stored to
the specified texel.
OpenGL ES Shading Language Version | |||
---|---|---|---|
Function Name | 1.00 | 3.00 | 3.10 |
imageStore
|
- | - | ✔ |
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