texture — retrieves texels from a texture
| gvec4 texture( | gsampler2D sampler, | 
| vec2 P, | |
| [float bias] ); | 
| gvec4 texture( | gsampler3D sampler, | 
| vec3 P, | |
| [float bias] ); | 
| gvec4 texture( | gsamplerCube sampler, | 
| vec3 P, | |
| [float bias] ); | 
| float texture( | sampler2DShadow sampler, | 
| vec3 P, | |
| [float bias] ); | 
| float texture( | samplerCubeShadow sampler, | 
| vec4 P, | |
| [float bias] ); | 
| gvec4 texture( | gsampler2DArray sampler, | 
| vec3 P, | |
| [float bias] ); | 
| float texture( | sampler2DArrayShadow sampler, | 
| vec4 P ); | 
sampler
                
              
            Specifies the sampler to which the texture from which texels will be retrieved is bound.
P
                
              
            Specifies the texture coordinates at which texture will be sampled.
bias
                
              
            Specifies an optional bias to be applied during level-of-detail computation.
            texture samples texels from the texture bound to sampler at texture
            coordinate P. An optional bias, specified in bias is included in
            the level-of-detail computation that is used to choose mipmap(s) from which to sample.
        
            For shadow forms, the last component of P is used as
            P.
        
            For non-shadow variants, the array layer comes from the last component of P.
        
| OpenGL ES Shading Language Version | |||
|---|---|---|---|
| Function Name | 1.00 | 3.00 | 3.10 | 
| texture | - | ✔ | ✔ | 
texelFetch, texelFetchOffset, textureGrad, textureGradOffset, textureLod, textureLodOffset, textureOffset, textureProj, textureProjGrad, textureProjGradOffset, textureProjLod, textureProjLodOffset, textureProjOffset, textureSize
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.