floatBitsToInt — produce the encoding of a floating point value as an integer
genIType floatBitsToInt(
|
genType x); |
genUType floatBitsToUint(
|
genType x); |
x
Specifies the value whose floating point encoding to return.
floatBitsToInt and floatBitsToUint return the encoding
of their floating-point parameters as highp int or uint, respectively. The
floating-point bit-level representation is preserved. For mediump and lowp, the value is first
converted to highp floating point and the encoding of that value is returned.
| OpenGL ES Shading Language Version | ||||
|---|---|---|---|---|
| Function Name | 1.00 | 3.00 | 3.10 | 3.20 |
| floatBitsToInt | - | ✔ | ✔ | ✔ |
| floatBitsToUInt | - | ✔ | ✔ | ✔ |
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