glDeleteBuffers — delete named buffer objects
void glDeleteBuffers(
|
GLsizei n, |
const GLuint * buffers) ; |
n
Specifies the number of buffer objects to be deleted.
buffers
Specifies an array of buffer objects to be deleted.
glDeleteBuffers
deletes n
buffer objects named by the elements of the array buffers
.
After a buffer object is deleted it has no contents, and its name is again unused. Unused names in
buffers
that have been marked as used for the purposes of
glGenBuffers are marked as unused again.
Unused names in buffers are silently ignored, as is the value zero. If a buffer object is deleted while it is bound,
all bindings to that object in the current context are reset to zero. Bindings to that buffer in other contexts are not affected.
glDeleteBuffers
silently ignores 0's and names that do not correspond to
existing buffer objects.
GL_INVALID_VALUE
is generated if n
is negative.
OpenGL ES API Version | ||||
---|---|---|---|---|
Function Name | 2.0 | 3.0 | 3.1 | 3.2 |
glDeleteBuffers | ✔ | ✔ | ✔ | ✔ |
Copyright © 2005 Addison-Wesley. Copyright © 2010-2015 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.