glDeleteProgramPipelines — delete program pipeline objects
| void glDeleteProgramPipelines( | GLsizei n, | 
| const GLuint *pipelines ); | 
n
                
              
            Specifies the number of program pipeline objects to delete.
pipelines
                
              
            Specifies an array of names of program pipeline objects to delete.
            glDeleteProgramPipelines deletes the n program pipeline objects
            whose names are stored in the array pipelines. Unused names in pipelines are
            ignored, as is the name zero. After a program pipeline object is deleted, its name is again unused and it
            has no contents. If program pipeline object that is currently bound is deleted, the binding for that object reverts to
            zero and no program pipeline object becomes current.
        
            glGet with argument GL_PROGRAM_PIPELINE_BINDING
        
| OpenGL ES API Version | ||||
|---|---|---|---|---|
| Function Name | 2.0 | 3.0 | 3.1 | 3.2 | 
| glDeleteProgramPipelines | - | - | ✔ | ✔ | 
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