glDeleteSamplers — delete named sampler objects
void glDeleteSamplers(
|
GLsizei n, |
const GLuint * samplers); |
n
Specifies the number of sampler objects to be deleted.
samplers
Specifies an array of sampler objects to be deleted.
glDeleteSamplers deletes n sampler objects named by the elements of the array samplers.
After a sampler object is deleted, its name is again unused. If a sampler object that is currently
bound to one or more texture units is deleted, it is as though
glBindSampler is called once for each texture unit
to which the sampler is bound, with unit set to the texture unit and
sampler set to zero. Unused names in samplers that have been marked as
used for the purposes of glGenSamplers are marked as unused again.
Unused names in samplers are silently ignored, as is the reserved name zero.
GL_INVALID_VALUE is generated if n is negative.
| OpenGL ES API Version | ||||
|---|---|---|---|---|
| Function Name | 2.0 | 3.0 | 3.1 | 3.2 |
| glDeleteSamplers | - | ✔ | ✔ | ✔ |
Copyright © 2010-2015 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.