glDrawArrays — render primitives from array data
void glDrawArrays(
|
GLenum mode, |
GLint first, | |
GLsizei count) ; |
mode
Specifies what kind of primitives to render.
Symbolic constants
GL_POINTS
,
GL_LINE_STRIP
,
GL_LINE_LOOP
,
GL_LINES
,
GL_LINE_STRIP_ADJACENCY
,
GL_LINES_ADJACENCY
,
GL_TRIANGLE_STRIP
,
GL_TRIANGLE_FAN
,
GL_TRIANGLES
,
GL_TRIANGLE_STRIP_ADJACENCY
,
GL_TRIANGLES_ADJACENCY
and
GL_PATCHES
are accepted.
first
Specifies the starting index in the enabled arrays.
count
Specifies the number of indices to be rendered.
glDrawArrays
specifies multiple geometric primitives
with very few subroutine calls. It is possible to prespecify
separate arrays of attributes and use them to
construct a sequence of primitives with a single
call to glDrawArrays
.
When glDrawArrays
is called, it uses count
sequential elements from each
enabled array to construct a sequence of geometric primitives,
beginning with element first
. mode
specifies what kind of
primitives are constructed and how the array elements
construct those primitives.
To enable and disable a generic vertex attribute array, call glEnableVertexAttribArray and glDisableVertexAttribArray.
If an array corresponding to a generic attribute required by a vertex shader is not enabled, then the corresponding element is taken from the current generic attribute state.
GL_LINE_STRIP_ADJACENCY
,
GL_LINES_ADJACENCY
,
GL_TRIANGLE_STRIP_ADJACENCY
,
GL_TRIANGLES_ADJACENCY
and
GL_PATCHES
are available only if the GL ES version is 3.2 or greater.
GL_INVALID_ENUM
is generated if mode
is not an accepted value.
GL_INVALID_VALUE
is generated if count
is negative.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to an
enabled array and the buffer object's data store is currently mapped.
GL_INVALID_FRAMEBUFFER_OPERATION
is generated if the currently bound framebuffer is not
framebuffer complete (i.e. the return value from
glCheckFramebufferStatus is not GL_FRAMEBUFFER_COMPLETE
).
GL_INVALID_OPERATION
is generated if recording the vertices of a primitive to the buffer objects being
used for transform feedback purposes would result in either exceeding the limits of any buffer object’s size,
or in exceeding the end position offset
+ size
- 1, as set
by glBindBufferRange.
GL_INVALID_OPERATION
is generated if a geometry shader is active and mode
is incompatible with the input primitive type of the geometry shader in the currently installed program object.
OpenGL ES API Version | ||||
---|---|---|---|---|
Function Name | 2.0 | 3.0 | 3.1 | 3.2 |
glDrawArrays | ✔ | ✔ | ✔ | ✔ |
glCheckFramebufferStatus, glDisableVertexAttribArray, glDrawArraysInstanced, glDrawElements, glDrawElementsInstanced, glDrawRangeElements, glEnableVertexAttribArray
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