glGenProgramPipelines — reserve program pipeline object names
void glGenProgramPipelines(
|
GLsizei n, |
GLuint *pipelines) ; |
n
Specifies the number of program pipeline object names to reserve.
pipelines
Specifies an array of into which the reserved names will be written.
glGenProgramPipelines
returns n
previously unused
program pipeline object names in pipelines
. These names are marked as used,
for the purposes of glGenProgramPipelines
only, but they
acquire program pipeline state only when they are first bound.
OpenGL ES API Version | ||||
---|---|---|---|---|
Function Name | 2.0 | 3.0 | 3.1 | 3.2 |
glGenProgramPipelines
|
- | - | ✔ | ✔ |
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