glGetString — return a string describing the current GL connection
| const GLubyte* glGetString( | GLenum name ); | 
| const GLubyte* glGetStringi( | GLenum name, | 
| GLuint index ); | 
name
                
              
            
                    Specifies a symbolic constant, one of
                    GL_EXTENSIONS, GL_RENDERER,
                                        GL_SHADING_LANGUAGE_VERSION, GL_VENDOR, or
                    GL_VERSION.
                    glGetStringi accepts only the GL_EXTENSIONS token.
                
index
                
              
            
                    For glGetStringi, specifies the index of the string to return.
                
            glGetString returns a pointer to a static string
            describing some aspect of the current GL connection.
            name can be one of the following:
        
GL_EXTENSIONS
              
            Returns the extension string supported by the implementation.
GL_VENDOR
              
            Returns the company responsible for this GL implementation. This name does not change from release to release.
GL_RENDERER
              
            Returns the name of the renderer. This name is typically specific to a particular configuration of a hardware platform. It does not change from release to release.
GL_VERSION
              
            Returns a version or release number.
GL_SHADING_LANGUAGE_VERSION
              
            Returns a version or release number for the shading language.
            glGetStringi returns a pointer to a static string
            indexed by index.
            name can be one of the following:
        
GL_EXTENSIONS
              
            
                        Returns the extension string supported by the implementation at index.
                    
            Strings GL_VENDOR and GL_RENDERER together uniquely specify
            a platform. They do not change from release to release and should be used
            by platform-recognition algorithms.
        
            The GL_VERSION and GL_SHADING_LANGUAGE_VERSION strings begin with a version number.
            The version number uses one
            of these forms:
        
major_number.minor_number major_number.minor_number.release_number
Vendor-specific information may follow the version number. Its format depends on the implementation, but a space always separates the version number and the vendor-specific information.
All strings are null-terminated.
            If an error is generated, glGetString returns 0.
        
            The client and server may support different versions.
            glGetString always returns a compatible version number.
            The release number always describes the server.
        
There is no defined relationship between the order in which extension names appear in the non-indexed string and the order in which they appear in the indexed query.
There is no defined relationship between any particular extension name and the index values; an extension name may correspond to a different index in different GL contexts and/or implementations.
            GL_INVALID_ENUM is generated if name is not an accepted value.
        
            GL_INVALID_VALUE is generated by glGetStringi if
            index is outside the valid range for indexed state name.
        
| OpenGL ES API Version | ||||
|---|---|---|---|---|
| Function Name | 2.0 | 3.0 | 3.1 | 3.2 | 
| GetString | ✔ | ✔ | ✔ | ✔ | 
| GetStringi | - | ✔ | ✔ | ✔ | 
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