glVertexBindingDivisor — modify the rate at which generic vertex attributes advance
void glVertexBindingDivisor(
|
GLuint bindingindex, |
GLuint divisor); |
bindingindex
The index of the binding whose divisor to modify.
divisor
The new value for the instance step rate to apply.
glVertexBindingDivisor, modifies the rate at which generic vertex attributes advance when
rendering multiple instances of primitives in a single draw command. If
divisor is zero, the attributes using the buffer bound to bindingindex
advance once per vertex. If divisor is non-zero, the attributes advance
once per divisor instances of the set(s) of vertices being rendered. An
attribute is referred to as instanced if the corresponding divisor
value is non-zero.
GL_INVALID_VALUE is generated if bindingindex is greater than
or equal to the value of GL_MAX_VERTEX_ATTRIB_BINDINGS.
GL_INVALID_OPERATION is generated if no vertex array object is bound.
glGet with arguments GL_MAX_VERTEX_ATTRIB_BINDINGS,
GL_VERTEX_BINDING_DIVISOR.
| OpenGL ES API Version | ||||
|---|---|---|---|---|
| Function Name | 2.0 | 3.0 | 3.1 | 3.2 |
glVertexBindingDivisor
|
- | - | ✔ | ✔ |
glBindVertexBuffer, glVertexAttribBinding, glVertexAttribPointer, glVertexBindingDivisor, glVertexAttribPointer.
Copyright © 2012-2015 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.