gl_NumSamples — contains the total number of samples in the framebuffer
in bool gl_NumSamples ;
gl_NumSamples is a fragment language input variable that contains
the number of samples in the framebuffer, or 1 if rendering to a non-multisample framebuffer.
gl_NumSamples is the sample count of the framebuffer regardless
of whether the framebuffer is multisampled or not.
| OpenGL ES Shading Language Version | ||||
|---|---|---|---|---|
| Variable Name | 1.00 | 3.00 | 3.10 | 3.20 |
| gl_NumSamples | - | - | - | ✔ |
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