gl_NumWorkGroups — contains the number of workgroups that have been dispatched to a compute shader
in uvec3 gl_NumWorkGroups ;
In the compute language, gl_NumWorkGroups
contains the total number of work groups that will execute the compute
shader. The components of gl_NumWorkGroups are equal to the num_groups_x,
num_groups_y, and num_groups_z parameters passed to the
glDispatchCompute command.
| OpenGL ES Shading Language Version | ||||
|---|---|---|---|---|
| Function Name | 1.00 | 3.00 | 3.10 | 3.20 |
gl_NumWorkGroups
|
- | - | ✔ | ✔ |
Copyright © 2011-2015 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.