gl_TessCoord — contains the coordinate of the vertex within the current patch
in highp vec3 gl_TessCoord ;
Available only in the tessellation evaluation language, gl_TessCoord
specifies the three component (u, v, w) vector identifying the position of the vertex being
processed by the shader relative to the primitive being tessellated.
| OpenGL ES Shading Language Version | ||||
|---|---|---|---|---|
| Function Name | 1.00 | 3.00 | 3.10 | 3.20 |
| gl_TessCoord | - | - | - | ✔ |
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