notEqual — perform a component-wise not-equal-to comparison of two vectors
bvec notEqual(
|
vec x, |
vec y); |
bvec notEqual(
|
ivec x, |
ivec y); |
bvec notEqual(
|
bvec x, |
bvec y); |
bvec notEqual(
|
uvec x, |
uvec y); |
x
Specifies the first vector to be used in the comparison operation.
y
Specifies the second vector to be used in the comparison operation.
notEqual returns a boolean vector in which each element i is computed
as x[i] != y[i].
| OpenGL ES Shading Language Version | ||||
|---|---|---|---|---|
| Function Name | 1.00 | 3.00 | 3.10 | 3.20 |
| notEqual (vec) | ✔ | ✔ | ✔ | ✔ |
| notEqual (ivec) | ✔ | ✔ | ✔ | ✔ |
| notEqual (bvec) | ✔ | ✔ | ✔ | ✔ |
| notEqual (uvec) | - | ✔ | ✔ | ✔ |
lessThan, lessThanEqual, greaterThan, greaterThanEqual, equal, any, all, not
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