textureLod — perform a texture lookup with explicit level-of-detail
gvec4 textureLod(
|
gsampler2D sampler, |
| vec2 P, | |
float lod); |
gvec4 textureLod(
|
gsampler3D sampler, |
| vec3 P, | |
float lod); |
gvec4 textureLod(
|
gsamplerCube sampler, |
| vec3 P, | |
float lod); |
float textureLod(
|
sampler2DShadow sampler, |
| vec3 P, | |
float lod); |
gvec4 textureLod(
|
gsampler2DArray sampler, |
| vec3 P, | |
float lod); |
gvec4 textureLod(
|
gsamplerCubeArray sampler, |
| vec4 P, | |
float lod); |
sampler
Specifies the sampler to which the texture from which texels will be retrieved is bound.
P
Specifies the texture coordinates at which texture will be sampled.
lod
Specifies the explicit level-of-detail
textureLod performs a texture lookup at coordinate P from the
texture bound to sampler with an explicit level-of-detail as specified in lod.
lod specifies
| OpenGL ES Shading Language Version | ||||
|---|---|---|---|---|
| Function Name | 1.00 | 3.00 | 3.10 | 3.20 |
| textureLod | - | ✔ | ✔ | ✔ |
| textureLod (gsamplerCubeArray) | - | - | - | ✔ |
texelFetch, texelFetchOffset, texture, textureGrad, textureGradOffset, textureLodOffset, textureOffset, textureProj, textureProjGrad, textureProjGradOffset, textureProjLod, textureProjLodOffset, textureProjOffset, textureSize
Copyright © 2011-2015 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.