glClampColor — specify whether data read via glReadPixels should be clamped
void glClampColor(
|
GLenum target, |
GLenum clamp); |
target
Target for color clamping. target must be GL_CLAMP_READ_COLOR.
clamp
Specifies whether to apply color clamping. clamp must be GL_TRUE or GL_FALSE.
glClampColor controls color clamping that is performed during glReadPixels.
target must be GL_CLAMP_READ_COLOR. If clamp is GL_TRUE,
read color clamping is enabled; if clamp is GL_FALSE, read color clamping is disabled. If
clamp is GL_FIXED_ONLY, read color clamping is enabled only if the selected read buffer has
fixed point components and disabled otherwise.
GL_INVALID_ENUM is generated if target is not
GL_CLAMP_READ_COLOR.
GL_INVALID_ENUM is generated if clamp is not GL_TRUE or GL_FALSE.
glGet with argument GL_CLAMP_READ_COLOR.
| OpenGL Version | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glClampColor
|
- | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.