glFramebufferTexture — attach a level of a texture object as a logical buffer of a framebuffer object
void glFramebufferTexture(
|
GLenum target, |
| GLenum attachment, | |
| GLuint texture, | |
GLint level); |
void glFramebufferTexture1D(
|
GLenum target, |
| GLenum attachment, | |
| GLenum textarget, | |
| GLuint texture, | |
GLint level); |
void glFramebufferTexture2D(
|
GLenum target, |
| GLenum attachment, | |
| GLenum textarget, | |
| GLuint texture, | |
GLint level); |
void glFramebufferTexture3D(
|
GLenum target, |
| GLenum attachment, | |
| GLenum textarget, | |
| GLuint texture, | |
| GLint level, | |
GLint layer); |
void glNamedFramebufferTexture(
|
GLuint framebuffer, |
| GLenum attachment, | |
| GLuint texture, | |
GLint level); |
target
Specifies the target to which the framebuffer is bound
for all commands except
glNamedFramebufferTexture.
framebuffer
Specifies the name of the framebuffer object for
glNamedFramebufferTexture.
attachment
Specifies the attachment point of the framebuffer.
textarget
For glFramebufferTexture1D,
glFramebufferTexture2D and
glFramebufferTexture3D, specifies
what type of texture is expected in the
texture parameter, or for cube
map textures, which face is to be attached.
texture
Specifies the name of an existing texture object to attach.
level
Specifies the mipmap level of the texture object to attach.
These commands attach a selected mipmap level or image of a texture object as one of the logical buffers of the specified framebuffer object. Textures cannot be attached to the default draw and read framebuffer, so they are not valid targets of these commands.
For all commands except
glNamedFramebufferTexture, the framebuffer
object is that bound to target, which
must be GL_DRAW_FRAMEBUFFER,
GL_READ_FRAMEBUFFER, or
GL_FRAMEBUFFER.
GL_FRAMEBUFFER is equivalent to
GL_DRAW_FRAMEBUFFER.
For glNamedFramebufferTexture,
framebuffer is the name of the
framebuffer object.
attachment specifies the logical
attachment of the framebuffer and must be
GL_COLOR_ATTACHMENTi,
GL_DEPTH_ATTACHMENT,
GL_STENCIL_ATTACHMENT or
GL_DEPTH_STENCIL_ATTACHMENT.
i in
GL_COLOR_ATTACHMENTi
may range from zero to the value of
GL_MAX_COLOR_ATTACHMENTS minus one.
Attaching a level of a texture to
GL_DEPTH_STENCIL_ATTACHMENT is equivalent
to attaching that level to both the
GL_DEPTH_ATTACHMENT
and the
GL_STENCIL_ATTACHMENT attachment points
simultaneously.
For glFramebufferTexture1D,
glFramebufferTexture2D and
glFramebufferTexture3D,
textarget specifies what type of texture
is named by texture, and for cube map
textures, specifies the face that is to be attached. If
texture is not zero, it must be the name
of an existing texture object with effective target
textarget unless it is a cube map
texture, in which case textarget must be
GL_TEXTURE_CUBE_MAP_POSITIVE_X
GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
If texture is non-zero, the specified
level of the texture object named
texture is attached to the framebuffer
attachment point named by attachment. For
glFramebufferTexture1D,
glFramebufferTexture2D, and
glFramebufferTexture3D,
texture must be zero or the name of an
existing texture with an effective target of
textarget, or
texture must be the name of an existing
cube-map texture and textarget must be
one of GL_TEXTURE_CUBE_MAP_POSITIVE_X,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, or
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
If textarget is
GL_TEXTURE_RECTANGLE,
GL_TEXTURE_2D_MULTISAMPLE, or
GL_TEXTURE_2D_MULTISAMPLE_ARRAY, then
level must be zero.
If textarget is
GL_TEXTURE_3D, then
level must be greater than or equal to
zero and less than or equal to $log_2$ of the value of
GL_MAX_3D_TEXTURE_SIZE.
If textarget is one of
GL_TEXTURE_CUBE_MAP_POSITIVE_X,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, or
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, then
level must be greater than or equal to
zero and less than or equal to $log_2$ of the value of
GL_MAX_CUBE_MAP_TEXTURE_SIZE.
For all other values of textarget,
level must be greater than or equal to
zero and less than or equal to $log_2$ of the value of
GL_MAX_TEXTURE_SIZE.
layer specifies the layer of a
2-dimensional image within a 3-dimensional texture.
For glFramebufferTexture1D, if
texture is not zero, then
textarget must be
GL_TEXTURE_1D. For
glFramebufferTexture2D, if
texture is not zero,
textarget must be one of
GL_TEXTURE_2D,
GL_TEXTURE_RECTANGLE,
GL_TEXTURE_CUBE_MAP_POSITIVE_X,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or
GL_TEXTURE_2D_MULTISAMPLE. For
glFramebufferTexture3D, if
texture is not zero, then
textarget must be
GL_TEXTURE_3D.
For glFramebufferTexture and
glNamedFramebufferTexture, if
texture is the name of a
three-dimensional, cube map array, cube map, one- or
two-dimensional array, or two-dimensional multisample array
texture, the specified texture level is an array of images, and
the framebuffer attachment is considered to be
layered.
GL_INVALID_ENUM is generated by all
commands accepting a target parameter if
it is not one of the accepted framebuffer targets.
GL_INVALID_OPERATION is generated by all
commands accepting a target parameter if
zero is bound to that target.
GL_INVALID_OPERATION is generated by
glNamedFramebufferTexture if
framebuffer is not the name of an
existing framebuffer object.
GL_INVALID_ENUM is generated if
attachment is not one of the accepted
attachment points.
GL_INVALID_VALUE is generated if
texture is not zero or the name of an
existing texture object.
GL_INVALID_VALUE is generated if
texture is not zero and
level is not a supported texture level
for texture.
GL_INVALID_VALUE is generated by
glFramebufferTexture3D if
texture is not zero and
layer is larger than the value of
GL_MAX_3D_TEXTURE_SIZE minus one.
GL_INVALID_OPERATION is generated by all
commands accepting a textarget parameter
if texture is not zero, and
textarget and the effective target of
texture are not compatible.
GL_INVALID_OPERATION is generated by
if texture is a buffer texture.
| OpenGL Version | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glFramebufferTexture
|
- | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
glFramebufferTexture1D
|
- | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
glFramebufferTexture2D
|
- | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
glFramebufferTexture3D
|
- | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
glNamedFramebufferTexture
|
- | - | - | - | - | - | - | - | - | - | - | ✔ |
glGenFramebuffers,
glBindFramebuffer,
glGenRenderbuffers,
glFramebufferTexture,
glFramebufferTexture1D,
glFramebufferTexture2D,
glFramebufferTexture3D
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.