glMultiDrawArraysIndirect — render multiple sets of primitives from array data, taking parameters from memory
| void glMultiDrawArraysIndirect( | GLenum mode, | 
| const void *indirect, | |
| GLsizei drawcount, | |
| GLsizei stride ); | 
mode
                
              
            
                    Specifies what kind of primitives to render.
                    Symbolic constants
                    GL_POINTS,
                    GL_LINE_STRIP,
                    GL_LINE_LOOP,
                    GL_LINES,
                    GL_LINE_STRIP_ADJACENCY,
                    GL_LINES_ADJACENCY,
                    GL_TRIANGLE_STRIP,
                    GL_TRIANGLE_FAN,
                    GL_TRIANGLES,
                    GL_TRIANGLE_STRIP_ADJACENCY,
                    GL_TRIANGLES_ADJACENCY, and
                    GL_PATCHES
                    are accepted.
                
indirect
                
              
            Specifies the address of an array of structures containing the draw parameters.
drawcount
                
              
            Specifies the number of elements in the array of draw parameter structures.
stride
                
              
            Specifies the distance in basic machine units between elements of the draw parameter array.
            glMultiDrawArraysIndirect specifies multiple geometric primitives
            with very few subroutine calls. glMultiDrawArraysIndirect behaves
            similarly to a multitude of calls to glDrawArraysInstancedBaseInstance,
            execept that the parameters to each call to glDrawArraysInstancedBaseInstance
            are stored in an array in memory at the address given by indirect, separated
            by the stride, in basic machine units, specified by stride. If stride
            is zero, then the array is assumed to be tightly packed in memory.
        
            The parameters addressed by indirect are packed into an array of structures,
            each element of which takes the form (in C):
            
    typedef  struct {
        uint  count;
        uint  instanceCount;
        uint  first;
        uint  baseInstance;
    } DrawArraysIndirectCommand;
        
            A single call to glMultiDrawArraysIndirect is equivalent, assuming no errors
            are generated to:
            
    GLsizei n;
    for (n = 0; n < drawcount; n++) {
        const DrawArraysIndirectCommand *cmd;
        if (stride != 0) {
            cmd = (const DrawArraysIndirectCommand  *)((uintptr)indirect + n * stride);
        } else  {
            cmd = (const DrawArraysIndirectCommand  *)indirect + n;
        }
        glDrawArraysInstancedBaseInstance(mode, cmd->first, cmd->count, cmd->instanceCount, cmd->baseInstance);
    }
        
            If a buffer is bound to the GL_DRAW_INDIRECT_BUFFER binding at the time
            of a call to glMultiDrawArraysIndirect, indirect
            is interpreted as an offset, in basic machine units, into that buffer and the parameter
            data is read from the buffer rather than from client memory.
        
            In contrast to glDrawArraysInstancedBaseInstance,
            the first member of the parameter structure is unsigned, and out-of-range indices
            do not generate an error.
        
            Vertex attributes that are modified by glMultiDrawArraysIndirect have an
            unspecified value after glMultiDrawArraysIndirect returns. Attributes that aren't
            modified remain well defined.
        
            The baseInstance member of the DrawArraysIndirectCommand
            structure is defined only if the GL version is 4.2 or greater. For versions of the GL less than 4.2,
            this parameter is present but is reserved and should be set to zero. On earlier versions of the GL,
            behavior is undefined if it is non-zero.
        
            glMultiDrawArraysIndirect is available only if the GL version is 4.3 or greater.
        
            GL_INVALID_ENUM is generated if mode is not an accepted value.
        
            GL_INVALID_VALUE is generated if stride is not a multiple
            of four.
        
            GL_INVALID_VALUE is generated if drawcount is negative.
        
            GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an
            enabled array or to the GL_DRAW_INDIRECT_BUFFER binding and the buffer object's data store is currently mapped.
        
            GL_INVALID_OPERATION is generated if a geometry shader is active and mode
            is incompatible with the input primitive type of the geometry shader in the currently installed program object.
        
            GL_INVALID_OPERATION is generated if mode is GL_PATCHES
            and no tessellation control shader is active.
        
| OpenGL Version | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 | 
| glMultiDrawArraysIndirect | - | - | - | - | - | - | - | - | - | ✔ | ✔ | ✔ | 
glDrawArrays, glDrawArraysInstanced, glDrawElements, glDrawRangeElements, glDrawArraysIndirect, glMultiDrawElementsIndirect
Copyright © 2012-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.