glMultiDrawElementsIndirect — render indexed primitives from array data, taking parameters from memory
| void glMultiDrawElementsIndirect( | GLenum mode, | 
| GLenum type, | |
| const void *indirect, | |
| GLsizei drawcount, | |
| GLsizei stride ); | 
mode
                
              
            
                    Specifies what kind of primitives to render.
                    Symbolic constants
                    GL_POINTS,
                    GL_LINE_STRIP,
                    GL_LINE_LOOP,
                    GL_LINES,
                    GL_LINE_STRIP_ADJACENCY,
                    GL_LINES_ADJACENCY,
                    GL_TRIANGLE_STRIP,
                    GL_TRIANGLE_FAN,
                    GL_TRIANGLES,
                    GL_TRIANGLE_STRIP_ADJACENCY,
                    GL_TRIANGLES_ADJACENCY, and
                    GL_PATCHES
                    are accepted.
                
type
                
              
            
                    Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding.
                
indirect
                
              
            Specifies the address of a structure containing an array of draw parameters.
drawcount
                
              
            
                    Specifies the number of elements in the array addressed by indirect.
                
stride
                
              
            Specifies the distance in basic machine units between elements of the draw parameter array.
            glMultiDrawElementsIndirect specifies multiple indexed geometric primitives
            with very few subroutine calls. glMultiDrawElementsIndirect behaves
            similarly to a multitude of calls to glDrawElementsInstancedBaseVertexBaseInstance,
            execpt that the parameters to glDrawElementsInstancedBaseVertexBaseInstance
            are stored in an array in memory at the address given by indirect, separated
            by the stride, in basic machine units, specified by stride. If stride
            is zero, then the array is assumed to be tightly packed in memory.
        
            The parameters addressed by indirect are packed into a structure
            that takes the form (in C):
            
    typedef  struct {
        uint  count;
        uint  instanceCount;
        uint  firstIndex;
        int  baseVertex;
        uint  baseInstance;
    } DrawElementsIndirectCommand;
        
            A single call to glMultiDrawElementsIndirect is equivalent, assuming no errors
            are generated to:
            
    GLsizei n;
    for (n = 0; n < drawcount; n++) {
        const DrawElementsIndirectCommand *cmd;
        if (stride != 0) {
            cmd = (const DrawElementsIndirectCommand  *)((uintptr)indirect + n * stride);
        } else {
            cmd = (const DrawElementsIndirectCommand  *)indirect + n;
        }
        glDrawElementsInstancedBaseVertexBaseInstance(mode,
                                                      cmd->count,
                                                      type,
                                                      cmd->firstIndex * size-of-type,
                                                      cmd->instanceCount,
                                                      cmd->baseVertex,
                                                      cmd->baseInstance);
    }
        
            If a buffer is bound to the GL_DRAW_INDIRECT_BUFFER binding at the time
            of a call to glDrawElementsIndirect, indirect
            is interpreted as an offset, in basic machine units, into that buffer and the parameter
            data is read from the buffer rather than from client memory.
        
            Note that indices stored in client memory are not supported. If no buffer is bound to the
            GL_ELEMENT_ARRAY_BUFFER binding, an error will be generated.
        
            The results of the operation are undefined if the reservedMustBeZero member
            of the parameter structure is non-zero. However, no error is generated in this case.
        
            Vertex attributes that are modified by glDrawElementsIndirect have an
            unspecified value after glDrawElementsIndirect returns. Attributes that aren't
            modified remain well defined.
        
            The baseInstance member of the DrawElementsIndirectCommand
            structure is defined only if the GL version is 4.2 or greater. For versions of the GL less than 4.2,
            this parameter is present but is reserved and should be set to zero. On earlier versions of the GL,
            behavior is undefined if it is non-zero.
        
            GL_INVALID_ENUM is generated if mode is not an accepted value.
        
            GL_INVALID_VALUE is generated if stride is not a multiple
            of four.
        
            GL_INVALID_VALUE is generated if drawcount is negative.
        
            GL_INVALID_OPERATION is generated if no buffer is bound to the GL_ELEMENT_ARRAY_BUFFER
            binding, or if such a buffer's data store is currently mapped.
        
            GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an
            enabled array or to the GL_DRAW_INDIRECT_BUFFER binding and the buffer object's data store is currently mapped.
        
            GL_INVALID_OPERATION is generated if a geometry shader is active and mode
            is incompatible with the input primitive type of the geometry shader in the currently installed program object.
        
            GL_INVALID_OPERATION is generated if mode is GL_PATCHES
            and no tessellation control shader is active.
        
| OpenGL Version | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 | 
| glMultiDrawElementsIndirect | - | - | - | - | - | - | - | - | - | ✔ | ✔ | ✔ | 
glDrawArrays, glDrawArraysInstanced, glDrawArraysIndirect, glDrawElements, glDrawRangeElements, glDrawElementsIndirect, glMultiDrawArraysIndirect
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