glPointSize — specify the diameter of rasterized points
void glPointSize(
|
GLfloat size); |
size
Specifies the diameter of rasterized points. The initial value is 1.
glPointSize specifies the rasterized diameter of points. If point size mode
is disabled (see glEnable with parameter
GL_PROGRAM_POINT_SIZE), this value will be used to rasterize points. Otherwise,
the value written to the shading language built-in variable gl_PointSize will be used.
The point size specified by glPointSize is always returned when
GL_POINT_SIZE is queried. Clamping and rounding for points have no effect on the specified value.
GL_INVALID_VALUE is generated if size is less than or equal to 0.
glGet with argument GL_POINT_SIZE_RANGE
glGet with argument GL_POINT_SIZE_GRANULARITY
glGet with argument GL_POINT_SIZE
glGet with argument GL_POINT_FADE_THRESHOLD_SIZE
glIsEnabled with argument GL_PROGRAM_POINT_SIZE
| OpenGL Version | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glPointSize
|
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
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