gl_NumWorkGroups — contains the number of workgroups that have been dispatched to a compute shader
in uvec3 gl_NumWorkGroups ;
In the compute language, gl_NumWorkGroups
contains the total number of work groups that will execute the compute
shader. The components of gl_NumWorkGroups are equal to the num_groups_x,
num_groups_y, and num_groups_z parameters passed to the
glDispatchCompute command.
| OpenGL Shading Language Version | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Variable Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
| gl_NumWorkGroups | - | - | - | - | - | - | - | - | - | ✔ | ✔ | ✔ |
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