Name
imageLoad — load a single texel from an image
Declaration
gvec4 imageLoad(
|
gimage1D image, |
| |
int P); |
gvec4 imageLoad(
|
gimage2D image, |
| |
ivec2 P); |
gvec4 imageLoad(
|
gimage3D image, |
| |
ivec3 P); |
gvec4 imageLoad(
|
gimage2DRect image, |
| |
ivec2 P); |
gvec4 imageLoad(
|
gimageCube image, |
| |
ivec3 P); |
gvec4 imageLoad(
|
gimageBuffer image, |
| |
int P); |
gvec4 imageLoad(
|
gimage1DArray image, |
| |
ivec2 P); |
gvec4 imageLoad(
|
gimage2DArray image, |
| |
ivec3 P); |
gvec4 imageLoad(
|
gimageCubeArray image, |
| |
ivec3 P); |
gvec4 imageLoad(
|
gimage2DMS image, |
| |
ivec2 P, |
| |
int sample); |
gvec4 imageLoad(
|
gimage2DMSArray image, |
| |
ivec3 P, |
| |
int sample); |
Parameters
-
image
-
Specify the image unit from which to load a texel.
-
P
-
Specify the coordinate from which to load the texel.
-
sample
-
When present, specifies the sample within the image to load
Description
imageLoad loads the texel at the coordinate P from the image
unit image. For multi-sample loads, the sample number is given by sample. When
image, P, sample identify a valid texel, the bits used
to represent the selected texel in memory are converted to a vec4, ivec4, or uvec4 in the manner described in the OpenGL
Specification and returned.
Copyright
Copyright © 2011-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
https://opencontent.org/openpub/.