unpackDouble2x32 — produce two unsigned integers containing the bit encoding of a double precision floating point value
uvec2 unpackDouble2x32(
|
double d); |
d
Specifies double precision value to break into a pair of unsigned integers.
unpackDouble2x32 returns a two-component unsigned integer vector
representation of d. The bit-level representation of d is
preserved. The first component of the returned vector contains
the 32 least significant bits of the double; the second
component consists the 32 most significant bits.
| OpenGL Shading Language Version | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
| unpackDouble2x32 | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.