Name DMP_shader_binary Name Strings GL_DMP_shader_binary Notice Copyright Digital Media Professionals Inc. 2009-2010. Contributors Yoshihiko Kuwahara, Digital Media Professionals Inc. Eisaku Ohbuchi, Digital Media Professionals Inc. Contacts Yoshihiko Kuwahara, Digital Media Professionals Inc. (Yoshihiko 'dot' Kuwahara 'at' dmprof 'dot' com) Status Complete Version 0.2, 09 November 2010 Number OpenGL ES Extension #88 Dependencies None. The extension is written against the OpenGL-ES 2.0 Specification. Overview This extension enables loading precompiled binary shaders compatible with chips designed by Digital Media Professionals Inc. IP Status Unknown. Issues None. New Procedures and Functions None. New Tokens Accepted by the parameter of ShaderBinary: SHADER_BINARY_DMP 0x9250 Additions to Chapter 2 of the OpenGL-ES 2.0 Specification (OpenGL Operation) In section 2.10.2 ("Shader Binaries"), add the following text: "Using SHADER_BINARY_DMP as the format will result in the GL attempting to load the data contained in 'binary' according to the format developed by Digital Media Professionals Inc." GLX Protocol None Errors None New State None New Implementation Dependent State None Revision History Revision 0.2, 09/11/2010 - Eisaku Ohbuchi: Updated name of enumerant to SHADER_BINARY_DMP Revision 0.1, 29/10/2010 - Yoshihiko Kuwahara: Initial version of specifications