Name FJ_shader_binary_GCCSO Name Strings GL_FJ_shader_binary_GCCSO Contributors Volker Ort, Fujitsu Semiconductor Europe GmbH Peter Kirst, Fujitsu Semiconductor Europe GmbH Oliver Wohlmuth, Fujitsu Semiconductor Europe GmbH Contacts Oliver Wohlmuth (oliver 'dot' wohlmuth 'at' de 'dot' fujitsu 'dot' com) Status Complete Version Last Modified Date: March 30, 2011 Number OpenGL ES Extension #114 Dependencies None. The extension is written against the OpenGL-ES 2.0 Specification. Overview This extension enables loading precompiled binary shaders compatible with chips designed by Fujitsu Semiconductor. IP Status Unknown. Issues None. New Procedures and Functions None. New Tokens Accepted by the parameter of ShaderBinary: GCCSO_SHADER_BINARY_FJ 0x9260 Additions to Chapter 2 of the OpenGL-ES 2.0 Specification (OpenGL ES Operation) In section 2.10.2 ("Loading Shader Binaries"), add the following text: "Using GCCSO_SHADER_BINARY_FJ as the format will result in the GL attempting to load the data contained in 'binary' according to the format developed by Fujitsu Semiconductor. It is required that an optimized pair of vertex and fragment shader binaries that were compiled together using the Fujitsu ESSL compiler is specified to LinkProgram." Errors None New State None New Implementation Dependent State None Revision History #01 03/30/2011 Oliver Wohlmuth First draft.