Name IMG_shader_binary Name Strings GL_IMG_shader_binary Notice Copyright Imagination Technologies Limited, 2007-2009. Contributors Ben Bowman, Imagination Techonologies Graham Connor, Imagination Techonologies David Garcia Contacts Ben Bowman, Imagination Technologies (benji 'dot' bowman 'at' imgtec 'dot' com) Status Complete Version 1.0, 30 September 2009 Number OpenGL ES Extension #68 Dependencies None. The extension is written against the OpenGL-ES 2.0 Specification. Overview This extension enables loading precompiled binary shaders compatible with chips designed by Imagination Technologies. IP Status Unknown. Issues None. New Procedures and Functions None. New Tokens Accepted by the parameter of ShaderBinary: SGX_BINARY_IMG 0x8C0A Additions to Chapter 2 of the OpenGL-ES 2.0 Specification (OpenGL Operation) In section 2.15.2 ("Shader Binaries"), add the following text: "Using SGX_BINARY_IMG as the format will result in the GL attempting to load the data contained in 'binary' according to the format developed by Imagination Technologies Ltd." Additions to Chapter 3 of the OpenGL-ES 2.0 Specification (Rasterization) None Additions to Chapter 4 of the OpenGL-ES 2.0 Specification (Per-Fragment Operations and the Frame Buffer) None Additions to Chapter 5 of the OpenGL-ES 2.0 Specification (Special Functions) None Additions to Chapter 6 of the OpenGL-ES 2.0 Specification (State and State Requests) None Additions to the GLX / WGL / AGL Specifications None GLX Protocol None Errors None New State None New Implementation Dependent State None Revision History 1.0, 30/09/2009 ben.bowman: Updated for release 0.2, 29/04/2008 ben.bowman: Updated name of enumerant to SGX_BINARY_IMG 0.1, 10/01/2007 david.garcia: Initial revision.