Name OES_fragment_precision_high Name Strings GL_OES_fragment_precision_high Contact Jon Leech (jon 'at' alumni.caltech.edu) Notice Copyright (c) 2005-2013 The Khronos Group Inc. Copyright terms at http://www.khronos.org/registry/speccopyright.html Specification Update Policy Khronos-approved extension specifications are updated in response to issues and bugs prioritized by the Khronos OpenGL ES Working Group. For extensions which have been promoted to a core Specification, fixes will first appear in the latest version of that core Specification, and will eventually be backported to the extension document. This policy is described in more detail at https://www.khronos.org/registry/OpenGL/docs/update_policy.php IP Status None. Status Withdrawn by vote of the OpenGL ES Working Group, April 24, 2008. Ratified by the Khronos BOP, July 22, 2005. Version Last Modifed Date: April 24, 2008 Number OpenGL ES Extension #28 Dependencies OpenGL ES 2.0 is required. Overview This extension has been withdrawn. See the specification of GetShaderPrecisionFormat in section 6.1.8 of the OpenGL ES 2.0 Specification to determine within the API if high-precision fragment shader varyings are supported by the implementation. Issues None New Tokens None. New Procedures and Functions None. Errors None. New State None. Revision History 4/24/2008 Jon Leech Withdraw the extension and refer to ES 2.0 instead. 7/6/2005 Aaftab Munshi Created the extension