Name VIV_shader_binary Name Strings GL_VIV_shader_binary Notice Copyright Vivante Corporation, 2006-2010. Contributors Frido Garritsen, Vivante Corporation Contacts Frido Garritsen, Vivante Corporation (frido 'at' vivantecorp 'dot' com) Status Complete Version 1.0, 12 June 2010 Number OpenGL ES Extension #85 Dependencies None. The extension is written against the OpenGL-ES 2.0 Specification. Overview This extension enables loading precompiled binary shaders compatible with chips designed by Vivante Corporation. IP Status Unknown. Issues None. New Procedures and Functions None. New Tokens Accepted by the parameter of ShaderBinary: SHADER_BINARY_VIV 0x8FC4 Additions to Chapter 2 of the OpenGL-ES 2.0 Specification (OpenGL Operation) In section 2.10.2 ("Shader Binaries"), add the following text: "Using SHADER_BINARY_VIV as the format will result in the GL attempting to load the data contained in 'binary' according to the format developed by Vivante Corporartion." GLX Protocol None Errors None New State None New Implementation Dependent State None Revision History #01 06/12/2010 Frido Garritsen First draft.