- GL_ARB_multitexture
- GLX_ARB_get_proc_address
- GL_ARB_transpose_matrix
- WGL_ARB_buffer_region
- GL_ARB_multisample
GLX_ARB_multisample
WGL_ARB_multisample
- GL_ARB_texture_env_add
- GL_ARB_texture_cube_map
- WGL_ARB_extensions_string
- WGL_ARB_pixel_format
- WGL_ARB_make_current_read
- WGL_ARB_pbuffer
- GL_ARB_texture_compression
- GL_ARB_texture_border_clamp
- GL_ARB_point_parameters
- GL_ARB_vertex_blend
- GL_ARB_matrix_palette
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3
- WGL_ARB_render_texture
- GL_ARB_texture_mirrored_repeat
- GL_ARB_depth_texture
- GL_ARB_shadow
- GL_ARB_shadow_ambient
- GL_ARB_window_pos
- GL_ARB_vertex_program
- GL_ARB_fragment_program
- GL_ARB_vertex_buffer_object
GLX_ARB_vertex_buffer_object
- GL_ARB_occlusion_query
- GL_ARB_shader_objects
- GL_ARB_vertex_shader
- GL_ARB_fragment_shader
- GL_ARB_shading_language_100
- GL_ARB_texture_non_power_of_two
- GL_ARB_point_sprite
- GL_ARB_fragment_program_shadow
- GL_ARB_draw_buffers
- GL_ARB_texture_rectangle
- GL_ARB_color_buffer_float
GLX_ARB_fbconfig_float
WGL_ARB_pixel_format_float
- GL_ARB_half_float_pixel
- GL_ARB_texture_float
- GL_ARB_pixel_buffer_object
- GL_ARB_depth_buffer_float
- GL_ARB_draw_instanced
- GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB
GLX_ARB_framebuffer_sRGB
WGL_ARB_framebuffer_sRGB
- GL_ARB_geometry_shader4
- GL_ARB_half_float_vertex
- GL_ARB_instanced_arrays
- GL_ARB_map_buffer_range
- GL_ARB_texture_buffer_object
- GL_ARB_texture_compression_rgtc
- GL_ARB_texture_rg
- GL_ARB_vertex_array_object
- WGL_ARB_create_context
- GLX_ARB_create_context
- GL_ARB_uniform_buffer_object
- GL_ARB_compatibility
- GL_ARB_copy_buffer
- GL_ARB_shader_texture_lod
- GL_ARB_depth_clamp
- GL_ARB_draw_elements_base_vertex
- GL_ARB_fragment_coord_conventions
- GL_ARB_provoking_vertex
- GL_ARB_seamless_cube_map
- GL_ARB_sync
- GL_ARB_texture_multisample
- GL_ARB_vertex_array_bgra
- GL_ARB_draw_buffers_blend
- GL_ARB_sample_shading
- GL_ARB_texture_cube_map_array
- GL_ARB_texture_gather
- GL_ARB_texture_query_lod
- WGL_ARB_create_context_profile
- GLX_ARB_create_context_profile
- GL_ARB_shading_language_include
- GL_ARB_texture_compression_bptc
- GL_ARB_blend_func_extended
- GL_ARB_explicit_attrib_location
- GL_ARB_occlusion_query2
- GL_ARB_sampler_objects
- GL_ARB_shader_bit_encoding
- GL_ARB_texture_rgb10_a2ui
- GL_ARB_texture_swizzle
- GL_ARB_timer_query
- GL_ARB_vertex_type_2_10_10_10_rev
- GL_ARB_draw_indirect
- GL_ARB_gpu_shader5
- GL_ARB_gpu_shader_fp64
- GL_ARB_shader_subroutine
- GL_ARB_tessellation_shader
- GL_ARB_texture_buffer_object_rgb32
- GL_ARB_transform_feedback2
- GL_ARB_transform_feedback3
- GL_ARB_ES2_compatibility
- GL_ARB_get_program_binary
- GL_ARB_separate_shader_objects
- GL_ARB_shader_precision
- GL_ARB_vertex_attrib_64bit
- GL_ARB_viewport_array
- GLX_ARB_create_context_robustness
- WGL_ARB_create_context_robustness
- GL_ARB_cl_event
- GL_ARB_debug_output
- GL_ARB_robustness
- GL_ARB_shader_stencil_export
- GL_ARB_base_instance
- GL_ARB_shading_language_420pack
- GL_ARB_transform_feedback_instanced
- GL_ARB_compressed_texture_pixel_storage
- GL_ARB_conservative_depth
- GL_ARB_internalformat_query
- GL_ARB_map_buffer_alignment
- GL_ARB_shader_atomic_counters
- GL_ARB_shader_image_load_store
- GL_ARB_shading_language_packing
- GL_ARB_texture_storage
- GL_KHR_texture_compression_astc_hdr
GL_KHR_texture_compression_astc_ldr
- GL_KHR_debug
- GL_ARB_arrays_of_arrays
- GL_ARB_clear_buffer_object
- GL_ARB_compute_shader
- GL_ARB_copy_image
- GL_ARB_texture_view
- GL_ARB_vertex_attrib_binding
- GL_ARB_robustness_isolation
GL_ARB_robustness_share_group_isolation
- GL_ARB_ES3_compatibility
- GL_ARB_explicit_uniform_location
- GL_ARB_fragment_layer_viewport
- GL_ARB_framebuffer_no_attachments
- GL_ARB_internalformat_query2
- GL_ARB_invalidate_subdata
- GL_ARB_multi_draw_indirect
- GL_ARB_program_interface_query
- GL_ARB_robust_buffer_access_behavior
- GL_ARB_shader_image_size
- GL_ARB_shader_storage_buffer_object
- GL_ARB_stencil_texturing
- GL_ARB_texture_buffer_range
- GL_ARB_texture_query_levels
- GL_ARB_texture_storage_multisample
- GLX_ARB_robustness_application_isolation
GLX_ARB_robustness_share_group_isolation
- WGL_ARB_robustness_application_isolation
WGL_ARB_robustness_share_group_isolation
- GL_ARB_buffer_storage
- GL_ARB_clear_texture
- GL_ARB_enhanced_layouts
- GL_ARB_multi_bind
- GL_ARB_query_buffer_object
- GL_ARB_texture_mirror_clamp_to_edge
- GL_ARB_texture_stencil8
- GL_ARB_vertex_type_10f_11f_11f_rev
- GL_ARB_bindless_texture
- GL_ARB_compute_variable_group_size
- GL_ARB_indirect_parameters
- GL_ARB_seamless_cubemap_per_texture
- GL_ARB_shader_draw_parameters
- GL_ARB_shader_group_vote
- GL_ARB_sparse_texture
- GL_ARB_ES3_1_compatibility
- GL_ARB_clip_control
- GL_ARB_conditional_render_inverted
- GL_ARB_cull_distance
- GL_ARB_derivative_control
- GL_ARB_direct_state_access
- GL_ARB_get_texture_sub_image
- GL_ARB_shader_texture_image_samples
- GL_ARB_texture_barrier
- GL_KHR_context_flush_control
GLX_ARB_context_flush_control
WGL_ARB_context_flush_control
- GL_KHR_robust_buffer_access_behavior
- GL_KHR_robustness
- GL_ARB_pipeline_statistics_query
- GL_ARB_sparse_buffer
- GL_ARB_transform_feedback_overflow_query
- GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
- GL_KHR_no_error
- GL_ARB_ES3_2_compatibility
- GL_ARB_fragment_shader_interlock
- GL_ARB_gpu_shader_int64
- GL_ARB_parallel_shader_compile
- GL_ARB_post_depth_coverage
- GL_ARB_sample_locations
- GL_ARB_shader_atomic_counter_ops
- GL_ARB_shader_ballot
- GL_ARB_shader_clock
- GL_ARB_shader_viewport_layer_array
- GL_ARB_sparse_texture2
- GL_ARB_sparse_texture_clamp
- GL_ARB_texture_filter_minmax
- GL_KHR_texture_compression_astc_sliced_3d
- GL_ARB_gl_spirv
- GLX_ARB_create_context_no_error
WGL_ARB_create_context_no_error
- GL_KHR_parallel_shader_compile
- GL_ARB_polygon_offset_clamp
- GL_ARB_spirv_extensions
- GL_ARB_texture_filter_anisotropic
- GL_KHR_shader_subgroup