1. Preamble
Copyright 2014-2025 The Khronos Group Inc.
This Specification is protected by copyright laws and contains material proprietary to Khronos. Except as described by these terms, it or any components may not be reproduced, republished, distributed, transmitted, displayed, broadcast or otherwise exploited in any manner without the express prior written permission of Khronos.
Khronos grants a conditional copyright license to use and reproduce the unmodified Specification for any purpose, without fee or royalty, EXCEPT no licenses to any patent, trademark or other intellectual property rights are granted under these terms.
Khronos makes no, and expressly disclaims any, representations or warranties, express or implied, regarding this Specification, including, without limitation: merchantability, fitness for a particular purpose, non-infringement of any intellectual property, correctness, accuracy, completeness, timeliness, and reliability. Under no circumstances will Khronos, or any of its Promoters, Contributors or Members, or their respective partners, officers, directors, employees, agents or representatives be liable for any damages, whether direct, indirect, special or consequential damages for lost revenues, lost profits, or otherwise, arising from or in connection with these materials.
This document contains extensions which are not ratified by Khronos, and as such is not a ratified Specification, though it contains text from (and is a superset of) the ratified Specification.
The ratified version of the Vulkan SC Specification can be found at https://registry.khronos.org/vulkansc/specs/latest-ratified/pdf/vkspec.pdf (core with all ratified extensions).
This Specification contains substantially unmodified functionality from, and is a successor to, Khronos specifications including Vulkan, OpenGL SC OpenGL, OpenGL ES and OpenCL.
The Khronos Intellectual Property Rights Policy defines the terms 'Scope', 'Compliant Portion', and 'Necessary Patent Claims'.
Some parts of this Specification are purely informative and so are EXCLUDED the Scope of this Specification. The Document Conventions section of the Introduction defines how these parts of the Specification are identified.
Where this Specification uses technical terminology, defined in the Glossary or otherwise, that refer to enabling technologies that are not expressly set forth in this Specification, those enabling technologies are EXCLUDED from the Scope of this Specification. For clarity, enabling technologies not disclosed with particularity in this Specification (e.g. semiconductor manufacturing technology, hardware architecture, processor architecture or microarchitecture, memory architecture, compiler technology, object oriented technology, basic operating system technology, compression technology, algorithms, and so on) are NOT to be considered expressly set forth; only those application program interfaces and data structures disclosed with particularity are included in the Scope of this Specification.
For purposes of the Khronos Intellectual Property Rights Policy as it relates to the definition of Necessary Patent Claims, all recommended or optional features, behaviors and functionality set forth in this Specification, if implemented, are considered to be included as Compliant Portions.
Where this Specification identifies specific sections of external references, only those specifically identified sections define normative functionality. The Khronos Intellectual Property Rights Policy excludes external references to materials and associated enabling technology not created by Khronos from the Scope of this Specification, and any licenses that may be required to implement such referenced materials and associated technologies must be obtained separately and may involve royalty payments.
Khronos and Vulkan are registered trademarks, and SPIR-V is a trademark of The Khronos Group Inc. OpenCL is a trademark of Apple Inc., used under license by Khronos. OpenGL is a registered trademark and the OpenGL ES logo is a trademark of Hewlett Packard Enterprise, used under license by Khronos. ASTC is a trademark of ARM Holdings PLC. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.
2. Introduction
This document, referred to as the “Vulkan SC Specification”, “Vulkan Specification” or just the “Specification” hereafter, describes the Vulkan SC Application Programming Interface (API). “Base Vulkan Specification” refers to the Vulkan Specification (https://registry.khronos.org/vulkan/) that Vulkan SC is based on. “Vulkan” and “Vulkan SC” refer to the Vulkan SC API and “Base Vulkan” refers to the Vulkan API that Vulkan SC is based on. Vulkan is a C99 API designed for explicit control of low-level graphics and compute functionality.
The canonical version of the Specification is available in the official Vulkan SC Registry (https://registry.khronos.org/vulkansc/). The source files used to generate the Vulkan SC specification are stored in the Vulkan SC Documentation Repository (https://github.com/KhronosGroup/VulkanSC-Docs). The source repository additionally has a public issue tracker and allows the submission of pull requests that improve the specification.
2.1. Safety Critical Philosophy
Vulkan SC 1.0.20 is based on Vulkan 1.2 and, except where explicitly noted, supports all of the same features, properties, and limits as Vulkan 1.2.
Throughout the Vulkan SC specification, changes have been made to the Base Vulkan Specification in order to align it with safety critical use cases and certification. In general changes were made to meet the following categories:
-
Deterministic Execution (predictable execution times and results)
-
Robustness (error handling, removing ambiguity, clarifying undefined behavior)
-
Simplification (changes made to reduce certification effort and challenges)
To simplify capturing the reasoning behind deviations made from the Base Vulkan Specification, the Vulkan SC specification utilizes change identifications to give the reader insight into why the change was made in a concise manner. The change identifications are captured in Change Justification Table. In addition, the Vulkan SC specification contains Vulkan SC Deviations From Base Vulkan which is a complete list of changes between Base Vulkan and Vulkan SC. This is targeted at readers who are familiar with Base Vulkan and would like to understand the differences between Vulkan SC and the Base Vulkan specification. Vulkan SC was designed to maintain as much compatibility as possible with base Vulkan. Some functionality has been removed, some new functionality has been added, but where the APIs overlap the only changes are to Valid Usage rules. All functions and structures that exist in both APIs have the same signatures, and enums and defined constants that exist in both APIs have the same values.
Vulkan SC follows the Base Vulkan philosophy of requiring valid usage from the application. It is left to each implementation to determine how to ensure safe operation with respect to invalid usage. This may involve determining that certain invalid usage does not pose a safety risk, adding valid usage checks in the driver, requiring valid usage checks in the application, or some combination of these. Additionally, validation layers are supported during development.
2.1.1. Change Justification Table
The following is a list of the safety critical change identifications used to concisely capture the justification for deviations from the Base Vulkan Specification.
| Change ID | Description |
|---|---|
Deterministic behavior - no randomness or unpredictability, always produce the same output from a given starting condition or initial state |
|
Asynchronous calls - calls initiated by the application but may not execute or use their parameter data until a later time shall be clearly defined when any parameter data is used, especially data which is passed by reference or pointer |
|
Notification of change of state - avoid the use of asynchronous events causing code to execute (i.e. callbacks) as this can cause the worst case execution time of a system to be indeterminate |
|
Garbage collection methods - avoid the use of garbage collection as this can cause the worst case execution time of a system to be indeterminate. Avoid memory fragmentation by deleting entire buffers instead of individual items within a buffer |
|
Fully testable - all behavior of the API must be testable in a repeatable manner, consistent from test run to test run (in some cases this may mean testable by inspection) |
|
Undefined behavior - the API must behave as expected under valid input conditions, clearly document conditions that would result in 'fatal error' leaving the system in an unrecoverable state, and document conditions that would result in undefined behavior based on invalid input |
|
Unique ID - provide a facility to return a runtime implementation unique identifier specific to that runtime so that is may be interrogated at any time. For example, such information could be the version number, name, date, release build number or a combination of these that is unique and comprehensible |
|
Code complexity - reducing code complexity to help facilitate certification (for example if there are multiple ways to do the same thing, potentially eliminating one or more of the alternative methods) |
2.2. Document Conventions
The Vulkan specification is intended for use by both implementors of the API and application developers seeking to make use of the API, forming a contract between these parties. Specification text may address either party; typically the intended audience can be inferred from context, though some sections are defined to address only one of these parties. (For example, Valid Usage sections only address application developers). Any requirements, prohibitions, recommendations or options defined in specification text are imposed only on the audience of that text.
2.2.1. Normative Requirements
The Vulkan Specification uses a combination of normative terminology and normative descriptions to express the requirements that it imposes on applications and implementations. An application which complies with all normative requirements imposed on applications is said to make valid use of the API; failing to comply with such requirements results in undefined behavior, as discussed in the Valid Usage section below. In the context of this document, an implementation which complies with all normative requirements imposed on implementations is said to be conformant.
|
Note
|
The Khronos Group imposes additional requirements on implementors who wish to make public statements describing their Vulkan implementations as conformant. These include signing the Vulkan Adopter’s Agreement, paying the associated fee, and making a successful conformance test submission to the Khronos Conformance Process. For details see the Khronos Trademark Guidelines (https://www.khronos.org/legal/khronos-trademark-guidelines). |
Normative Terminology
Within this specification, the key words must, required, should, may, and optional are to be interpreted as described in RFC 2119 - Key words for use in RFCs to Indicate Requirement Levels (https://www.ietf.org/rfc/rfc2119.txt). The additional key word optionally is an alternate form of optional, for use where grammatically appropriate. These key words are highlighted in the specification to indicate that they are being used in a specific technical sense.
The additional key words can and cannot are to be interpreted as describing the capabilities of an application, as follows:
- can
-
This word means that the application is able to perform the action described.
- cannot
-
This word means that the API and/or the execution environment provide no mechanism through which the application can express or accomplish the action described.
These key words are never used in text addressing implementors.
|
Note
|
There is an important distinction between cannot and must not, as used in this Specification. Cannot refers to something the API provides no way for the application to express or accomplish. Must not describes something that the application is able to express, but that is not valid use of the API, and will have undefined and potentially unrecoverable consequences. |
Normative Descriptions
In the Vulkan Specification, the normative term must is primarily used to describe application behavior, and in particular to constrain what inputs or commands issued by the application to the implementation are considered valid.
To constrain implementation behavior, the specification sometimes uses
must, but more often simply describes the behavior of the implementation in
response to specified commands and inputs.
Unless explicitly stated otherwise, such references to implementation
behavior describe the behavior of conformant implementations, and express
normative requirements which an implementation must satisfy in order to
conform to the specification.
For example, if the specification says “Under specified condition, the
error code VK_ERROR_FEATURE_NOT_PRESENT is returned”, that behavior
is a requirement of the specification, and an implementation which does not
return that error code under that condition is not conformant.
When the normative terms may, should, or optional are used to describe implementation behavior, they define alternative or optional behaviors which a conformant implementation may or may not exhibit. Such statements are also normative. For example, if the specification says "Under specified condition, the implementation should return A but may instead return B", then an implementation that returns either A or B under that condition is conformant (assuming it does not violate other normative requirements), while an implementation that returns anything else is not.
2.2.2. Normative References
References to external documents are considered normative references if the Specification uses normative terminology or normative descriptions to refer to them or their requirements, either as a whole or in part.
The following documents are referenced by normative sections of the specification:
IEEE. August, 2008. IEEE Standard for Floating-Point Arithmetic. IEEE Std 754-2008. https://dx.doi.org/10.1109/IEEESTD.2008.4610935 .
Andrew Garrard. Khronos Data Format Specification, version 1.3. https://registry.khronos.org/DataFormat/specs/1.3/dataformat.1.3.html .
John Kessenich. SPIR-V Extended Instructions for GLSL, Version 1.00 (February 10, 2016). https://registry.khronos.org/spir-v/ .
John Kessenich, Boaz Ouriel, and Raun Krisch. SPIR-V Specification, Version 1.5, Revision 3, Unified (April 24, 2020). https://registry.khronos.org/spir-v/ .
ITU-T. H.264 Advanced Video Coding for Generic Audiovisual Services (August, 2021). https://www.itu.int/rec/T-REC-H.264-202108-I/ .
ITU-T. H.265 High Efficiency Video Coding (August, 2021). https://www.itu.int/rec/T-REC-H.265-202108-S/ .
Google. VP9 Bitstream & Decoding Process Specification (February 22, 2017). https://storage.googleapis.com/downloads.webmproject.org/docs/vp9/vp9-bitstream-specification-v0.7-20170222-draft.pdf .
Alliance for Open Media. AV1 Bitstream & Decoding Process Specification (January 8, 2019). https://aomediacodec.github.io/av1-spec/av1-spec.pdf .
Jon Leech. The Khronos Vulkan API Registry (February 26, 2023). https://registry.khronos.org/vulkan/specs/latest/registry.html .
Jon Leech and Tobias Hector. Vulkan Documentation and Extensions: Procedures and Conventions (February 26, 2023). https://registry.khronos.org/vulkan/specs/latest/styleguide.html .
Architecture of the Vulkan Loader Interfaces (October, 2021). https://github.com/KhronosGroup/Vulkan-Loader/blob/main/docs/LoaderInterfaceArchitecture.md .
2.2.3. Informative Language
Some language in the specification is purely informative, intended to provide background information or make suggestions to implementors or developers. Such language does not impose normative requirements on implementations or applications.
All NOTEs are implicitly informative.
If an entire chapter, section, or appendix contains only informative language, its title will be suffixed with “(Informative)”. Unless so noted in the title, all chapters, sections, and appendices in this document are normative.
2.2.4. Technical Terminology
The Vulkan Specification makes use of common engineering and graphics terms such as Pipeline, Shader, and Host to identify and describe Vulkan API constructs and their attributes, states, and behaviors. The Glossary defines the basic meanings of these terms in the context of the Specification. The Specification text provides fuller definitions of the terms and may elaborate, extend, or clarify the Glossary definitions. When a term defined in the Glossary is used in normative language within the Specification, the definitions within the Specification govern and supersede any meanings the terms may have in other technical contexts (i.e. outside the Specification).
2.2.5. Ratification
Ratification of a Vulkan core version or extension is a status conferred by vote of the Khronos Board of Promoters, bringing that core version or extension under the umbrella of the Khronos IP Rights Policy.
All Vulkan core versions and KHR extensions (including provisional
specifications) are ratified, as are some multi-vendor EXT extensions.
Ratification status of extensions is described in the Layers &
Extensions (Informative) appendix.
|
Note
|
Ratification status is primarily of interest to IHVs developing GPU hardware and Vulkan implementations. For developers, ratification does not necessarily mean that an extension is “better”, has a more stable API, or is more widely supported than alternative ways of achieving that functionality. Interactions between ratified and non-ratified extensions are not themselves ratified. |
3. Fundamentals
This chapter introduces fundamental concepts including the Vulkan architecture and execution model, API syntax, queues, pipeline configurations, numeric representation, state and state queries, and the different types of objects and shaders. It provides a framework for interpreting more specific descriptions of commands and behavior in the remainder of the Specification.
3.1. Host and Device Environment
The Vulkan Specification assumes and requires: the following properties of the host environment with respect to Vulkan implementations:
-
The host must have runtime support for 8, 16, 32 and 64-bit signed and unsigned twos-complement integers, all addressable at the granularity of their size in bytes.
-
The host must have runtime support for 32- and 64-bit floating-point types satisfying the range and precision constraints in the Floating-Point Computation section.
-
The representation and endianness of these types on the host must match the representation and endianness of the same types on every physical device supported.
|
Note
|
Since a variety of data types and structures in Vulkan may be accessible by both host and physical device operations, the implementation should be able to access such data efficiently in both paths in order to facilitate writing portable and performant applications. |
3.2. Execution Model
This section outlines the execution model of a Vulkan system.
Vulkan exposes one or more devices, each of which exposes one or more queues which may process work asynchronously to one another. The set of queues supported by a device is partitioned into families. Each family supports one or more types of functionality and may contain multiple queues with similar characteristics. Queues within a single family are considered compatible with one another, and work produced for a family of queues can be executed on any queue within that family. This specification defines the following types of functionality that queues may support: graphics, compute, protected memory management, and transfer.
|
Note
|
A single device may report multiple similar queue families rather than, or as well as, reporting multiple members of one or more of those families. This indicates that while members of those families have similar capabilities, they are not directly compatible with one another. |
Device memory is explicitly managed by the application. Each device may advertise one or more heaps, representing different areas of memory. Memory heaps are either device-local or host-local, but are always visible to the device. Further detail about memory heaps is exposed via memory types available on that heap. Examples of memory areas that may be available on an implementation include:
-
device-local is memory that is physically connected to the device.
-
device-local, host visible is device-local memory that is visible to the host.
-
host-local, host visible is memory that is local to the host and visible to the device and host.
On other architectures, there may only be a single heap that can be used for any purpose.
3.2.1. Queue Operation
Vulkan queues provide an interface to the execution engines of a device. Commands for these execution engines are recorded into command buffers ahead of execution time, and then submitted to a queue for execution. Once submitted to a queue, command buffers will begin and complete execution without further application intervention, though the order of this execution is dependent on a number of implicit and explicit ordering constraints.
Work is submitted to queues using queue submission commands that typically
take the form vkQueue* (e.g. vkQueueSubmit
), and can take a list of semaphores upon which to wait before work begins
and a list of semaphores to signal once work has completed.
The work itself, as well as signaling and waiting on the semaphores are all
queue operations.
Queue submission commands return control to the application once queue
operations have been submitted - they do not wait for completion.
There are no implicit ordering constraints between queue operations on different queues, or between queues and the host, so these may operate in any order with respect to each other. Explicit ordering constraints between different queues or with the host can be expressed with semaphores and fences.
Command buffer submissions to a single queue respect submission order and other implicit ordering guarantees, but otherwise may overlap or execute out of order. Other types of batches and queue submissions against a single queue have no implicit ordering constraints with any other queue submission or batch. Additional explicit ordering constraints between queue submissions and individual batches can be expressed with semaphores and fences.
Before a fence or semaphore is signaled, it is guaranteed that any previously submitted queue operations have completed execution, and that memory writes from those queue operations are available to future queue operations. Waiting on a signaled semaphore or fence guarantees that previous writes that are available are also visible to subsequent commands.
Command buffer boundaries, both between primary command buffers of the same or different batches or submissions as well as between primary and secondary command buffers, do not introduce any additional ordering constraints. In other words, submitting the set of command buffers (which can include executing secondary command buffers) between any semaphore or fence operations execute the recorded commands as if they had all been recorded into a single primary command buffer, except that the current state is reset on each boundary. Explicit ordering constraints can be expressed with explicit synchronization primitives.
There are a few implicit ordering guarantees between commands within a command buffer, but only covering a subset of execution. Additional explicit ordering constraints can be expressed with the various explicit synchronization primitives.
|
Note
|
Implementations have significant freedom to overlap execution of work submitted to a queue, and this is common due to deep pipelining and parallelism in Vulkan devices. |
Commands recorded in command buffers can perform actions, set state that persists across commands, synchronize other commands, or indirectly launch other commands, with some commands fulfilling several of these roles. The “Command Properties” section for each such command lists which of these roles the command takes:
- Action
-
Action commands perform operations that can update values in memory. E.g. draw commands, dispatch commands.
- State
-
State setting commands update the current state of a command buffer, affecting the operation of future action commands.
- Synchronization
-
Synchronization commands impose ordering constraints on action commands, by introducing explicit execution and memory dependencies.
- Indirection
-
Indirection commands execute other commands which were not directly recorded in the same command buffer.
|
Note
|
In the absence of explicit synchronization or implicit ordering guarantees, action commands may overlap execution or execute out of order, potentially leading to data races. However, such reordering does not affect the current state observed by any action command. Each action command uses the state in effect at the point where the command occurs in the command buffer, regardless of when it is executed. |
3.3. Object Model
The devices, queues, and other entities in Vulkan are represented by Vulkan objects. At the API level, all objects are referred to by handles. There are two classes of handles, dispatchable and non-dispatchable. Dispatchable handle types are a pointer to an opaque type. This pointer may be used by layers as part of intercepting API commands, and thus each API command takes a dispatchable type as its first parameter. Each object of a dispatchable type must have a unique handle value during its lifetime.
Non-dispatchable handle types are a 64-bit integer type whose meaning is implementation-dependent. Non-dispatchable handles may encode object information directly in the handle rather than acting as a reference to an underlying object, and thus may not have unique handle values. If handle values are not unique, then destroying one such handle must not cause identical handles of other types to become invalid, and must not cause identical handles of the same type to become invalid if that handle value has been created more times than it has been destroyed.
All objects created or allocated from a VkDevice (i.e. with a
VkDevice as the first parameter) are private to that device, and must
not be used on other devices.
3.3.1. Object Lifetime
Objects are created or allocated by vkCreate* and vkAllocate*
commands, respectively.
Once an object is created or allocated, its “structure” is considered to
be immutable, though the content of certain object types is still free to
change.
When an object is passed to another command, it may be accessed by the
implementation, which may include both read and write access unless
explicitly stated otherwise.
Objects are destroyed or freed by vkDestroy* and vkFree*
commands, respectively.
Objects that are allocated (rather than created) take resources from an existing pool object or memory heap, and when freed return resources to that pool or heap. While object creation and destruction are generally expected to be low-frequency occurrences during runtime, allocating and freeing objects can occur at high frequency. Pool objects help accommodate improved performance of the allocations and frees.
In Vulkan SC, data structures for objects are reserved by the implementation at device creation time in order to enable implementations to rely solely on static memory management at runtime. The VkDeviceObjectReservationCreateInfo structure provides upper bounds on the simultaneous number of objects of each type that can be allocated during the lifetime of the VkDevice. Most objects can be created and destroyed as needed, provided that no more than the requested number are in existence at any point in time.
Applications are responsible for managing the lifetimes of Vulkan objects and memory passed into the Vulkan API. The access semantics of different functions in the API follow a typical pattern as laid out below, with any exceptions listed with the commands or objects that have them.
Application-owned memory and Vulkan objects may be accessed at any time
during the execution of a command they are passed to.
Vulkan objects that device addresses are retrieved from may be accessed by
the implementation any time that memory backing the device address is
accessed.
Device addresses and
Vulkan objects passed in during the creation or allocation of another object
may be accessed by the implementation any time that the created/allocated
object is accessed unless explicitly stated otherwise.
Device addresses and
Vulkan objects passed to a recording command (vkCmd*) may be accessed
at any time during the execution of the command, when the command buffer is
subsequently recorded into another command buffer, during any subsequent
command that is recorded to either the command buffer or one it is recorded
into, or while the command buffer is in the pending state, unless explicitly stated otherwise.
Some additional operations hold references to other objects or
application-owned memory beyond the duration of the command; in which case
the access semantics and lifetime of those references are described by that
command.
When destroying or freeing an object, implementations must not access any memory or other objects that may otherwise be accessed when the object is accessed. Applications can free or destroy objects in any order, except that parent objects must be freed only after all child objects are freed. An object is the parent of another child object if the parent was used as the first object parameter in the creation of the child. Once an object is freed or destroyed it must not be accessed again, either directly or via access through another object. Applications must not free or destroy any object while it is being accessed.
3.3.2. External Object Handles
As defined above, the scope of object handles created or allocated from a
VkDevice is limited to that logical device.
Objects which are not in scope are said to be external.
To bring an external object into scope, an external handle must be exported
from the object in the source scope and imported into the destination scope.
|
Note
|
The scope of external handles and their associated resources may vary according to their type, but they can generally be shared across process and API boundaries. |
3.4. Application Binary Interface
The mechanism by which Vulkan is made available to applications is platform- or implementation- defined. On many platforms the C interface described in this Specification is provided by a shared library. Since shared libraries can be changed independently of the applications that use them, they present particular compatibility challenges, and this Specification places some requirements on them.
Shared library implementations must use the default Application Binary
Interface (ABI) of the standard C compiler for the platform, or provide
customized API headers that cause application code to use the
implementation’s non-default ABI.
An ABI in this context means the size, alignment, and layout of C data
types; the procedure calling convention; and the naming convention for
shared library symbols corresponding to C functions.
Customizing the calling convention for a platform is usually accomplished by
defining calling
convention macros appropriately in vk_platform.h.
On platforms where Vulkan is provided as a shared library, library symbols beginning with “vk” and followed by a digit or uppercase letter are reserved for use by the implementation. Applications which use Vulkan must not provide definitions of these symbols. This allows the Vulkan shared library to be updated with additional symbols for new API versions or extensions without causing symbol conflicts with existing applications.
Shared library implementations should provide library symbols for commands in the highest version of this Specification they support, and for Window System Integration extensions relevant to the platform. They may also provide library symbols for commands defined by additional extensions.
|
Note
|
These requirements and recommendations are intended to allow implementors to take advantage of platform-specific conventions for SDKs, ABIs, library versioning mechanisms, etc. while still minimizing the code changes necessary to port applications or libraries between platforms. Platform vendors, or providers of the de facto standard Vulkan shared library for a platform, are encouraged to document what symbols the shared library provides and how it will be versioned when new symbols are added. Applications should only rely on shared library symbols for commands in the minimum core version required by the application. vkGetInstanceProcAddr and vkGetDeviceProcAddr should be used to obtain function pointers for commands in core versions beyond the application’s minimum required version. |
3.5. Command Syntax and Duration
The Specification describes Vulkan commands as functions or procedures using C99 syntax. Language bindings for other languages such as C++ and JavaScript may allow for stricter parameter passing, or object-oriented interfaces.
Vulkan uses the standard C types for the base type of scalar parameters
(e.g. types from <stdint.h>), with exceptions described below, or
elsewhere in the text when appropriate:
VkBool32 represents boolean True and False values, since C does
not have a sufficiently portable built-in boolean type:
// Provided by VK_VERSION_1_0
typedef uint32_t VkBool32;
VK_TRUE represents a boolean True (unsigned integer 1) value, and
VK_FALSE a boolean False (unsigned integer 0) value.
All values returned from a Vulkan implementation in a VkBool32 will
be either VK_TRUE or VK_FALSE.
Applications must not pass any other values than VK_TRUE or
VK_FALSE into a Vulkan implementation where a VkBool32 is
expected.
VK_TRUE is a constant representing a VkBool32 True value.
#define VK_TRUE 1U
VK_FALSE is a constant representing a VkBool32 False value.
#define VK_FALSE 0U
VkDeviceSize represents device memory size and offset values:
// Provided by VK_VERSION_1_0
typedef uint64_t VkDeviceSize;
VkDeviceAddress represents device buffer address values:
// Provided by VK_VERSION_1_0
typedef uint64_t VkDeviceAddress;
Commands that create Vulkan objects are of the form vkCreate* and take
Vk*CreateInfo structures with the parameters needed to create the
object.
These Vulkan objects are destroyed with commands of the form
vkDestroy*.
The last in-parameter to each command that creates or destroys a Vulkan
object is pAllocator.
The pAllocator parameter must be NULL.
Refer to the Memory Allocation chapter for further
details.
Commands that allocate Vulkan objects owned by pool objects are of the form
vkAllocate*, and take Vk*AllocateInfo structures.
These Vulkan objects are freed with commands of the form vkFree*.
These objects do not take allocators; if host memory is needed, they will
use the allocator that was specified when their parent pool was created.
Commands are recorded into a command buffer by calling API commands of the
form vkCmd*.
Each such command may have different restrictions on where it can be used:
in a primary and/or secondary command buffer, inside and/or outside a render
pass, and in one or more of the supported queue types.
These restrictions are documented together with the definition of each such
command.
The duration of a Vulkan command refers to the interval between calling the command and its return to the caller.
3.5.1. Lifetime of Retrieved Results
Information is retrieved from the implementation with commands of the form
vkGet* and vkEnumerate*.
Unless otherwise specified for an individual command, the results are invariant; that is, they will remain unchanged when retrieved again by calling the same command with the same parameters, so long as those parameters themselves all remain valid.
3.5.2. Array Results
Some query commands of the form vkGet* and vkEnumerate* enable
retrieving multiple results in the form of a return array.
Such commands typically have two pointer arguments as follows:
-
An element count pointer pointing to an integer variable, conventionally named as
p*Countwhere*is the capitalized singular form of the name of the retrieved values. -
A pointer to an array where the result array is retrieved, conventionally named as
p*where*is the capitalized plural form of the name of the retrieved values.
If such commands are called with the array pointer set to NULL, then the
number of retrievable elements is returned in the variable pointed to by the
element count pointer.
Otherwise, the element count pointer must point to a variable set by the
application to the number of elements in the return array, and on return the
variable is overwritten with the number of elements actually written to the
return array.
If the input element count is less than the number of retrievable array
elements, the query will write only as many elements to the return array as
specified by the element count variable set by the application, and the
command will return VK_INCOMPLETE instead of VK_SUCCESS, to
indicate that not all retrievable array elements were returned.
|
Note
|
In practice, this means that applications will typically call such query commands twice:
|
Query commands that return one or more structures, regardless of whether
they return a single or an array of structures with or without a pNext
chain, may also contain arrays within those structures.
Such return arrays are typically defined in the form of two members as
follows:
-
An integer value specifying the element count, conventionally named as
*Countwhere*is the singular form of the name of the retrieved values. -
A pointer to an array where the result array is retrieved, conventionally named as
p*where*is the capitalized plural form of the name of the retrieved values.
Analogously to query commands that return multiple results, if the command
is called with the array pointer member of the output structure in question
set to NULL, then the number of retrievable elements is returned in the
element count member of that output structure.
Otherwise, the element count must specify the number of elements in the
return array, and on return the element count member is overwritten with the
number of elements actually written to the return array.
If the input element count is less than the number of retrievable array
elements, the query will write only as many elements to the return array as
specified by the input element count, and the command will return
VK_INCOMPLETE instead of VK_SUCCESS, if the query command has a
VkResult return type, to indicate that not all retrievable array
elements were returned.
|
Note
|
Applications need to separately track the value they provided as the input element count member for such arrays and compare those with the returned element counts in order to determine whether the actually returned element count is smaller than the size of the return array. Another side effect of this is that it is impossible for the application to determine if the number of retrievable elements has increased beyond the provided input element count so using return arrays in output structures should be limited to invariant array results. In practice, this means that applications will typically call such query commands multiple times:
|
Regardless of the type of query command, any array pointer member of an
output structure must either be NULL, or point to an
application-allocated array.
Query commands must not return a pointer to implementation allocated
storage in any output structure.
3.5.3. Opaque Binary Data Results
Some query commands of the form vkGet* retrieve opaque binary data in
the form of a byte array and have a possible result code of
VK_ERROR_NOT_ENOUGH_SPACE_KHR.
Such commands always have two pointer arguments as follows:
-
A binary data size pointer pointing to a
size_tvariable, conventionally named asp*Sizewhere*is the capitalized form of the name of the retrieved binary data. -
A pointer to a byte array where the binary data is retrieved, conventionally named as
p*where*is the capitalized form of the name of the retrieved binary data.
If such commands are called with the binary pointer not set to NULL, the
binary size pointer must point to a variable set by the application to the
allocated size of the binary pointer.
These arguments may also be placed in an extensible structure, in which
case the binary data size argument is not a pointer.
If the input binary size is less than the total retrievable binary size, the
query will not write any data to the location pointed to the binary pointer,
and the command will return VK_ERROR_NOT_ENOUGH_SPACE_KHR instead of
VK_SUCCESS.
If the return code is VK_SUCCESS or
VK_ERROR_NOT_ENOUGH_SPACE_KHR, the total size of the binary data that
can be retrieved is returned in the variable pointed to by the binary size
pointer.
If multiple binaries are being retrieved,
VK_ERROR_NOT_ENOUGH_SPACE_KHR will be returned if any input binary
sizes are less than their respective total retrievable binary sizes.
Unless otherwise specified, this command will determine writing data to each
binary individually based on if their input binary sizes are sufficiently
sized, following the behavior for single binary retrieval.
For all other error codes, the contents of the return structures are undefined.
|
Note
|
If |
|
Note
|
Some binary queries do not behave consistently with this pattern for
historical reasons, primarily that the A NOTE is added to each such query, describing such inconsistent behavior. |
3.6. Threading Behavior
Vulkan is intended to provide scalable performance when used on multiple host threads. All commands support being called concurrently from multiple threads, but certain parameters, or components of parameters are defined to be externally synchronized. This means that the caller must guarantee that no more than one thread is using such a parameter at a given time.
More precisely, Vulkan commands use simple stores to update the state of Vulkan objects. The implementation may not synchronize accesses to memory parameters or object parameters declared as externally synchronized with other accesses. If two commands access the same object or memory and at least one of the commands declares the object to be externally synchronized, then the caller must guarantee not only that the commands do not execute simultaneously, but also that the two commands are separated by an appropriate memory barrier (if needed). Similarly, if a Vulkan command accesses a non-const memory parameter and the application also accesses that memory, or if the application writes to that memory and the command accesses it as a const memory parameter, the application must ensure the accesses are properly synchronized with a memory barrier if needed.
|
Note
|
Memory barriers are particularly relevant for hosts based on the ARM CPU architecture, which is more weakly ordered than many developers are accustomed to from x86/x64 programming. Fortunately, most higher-level synchronization primitives (like the pthread library) perform memory barriers as a part of mutual exclusion, so mutexing Vulkan objects via these primitives will have the desired effect. |
Any object parameters that are not labeled as externally synchronized are either not mutated by the command or are internally synchronized. Additionally, certain objects related to a command’s parameters (e.g. command pools and descriptor pools) may be affected by a command, and must also be externally synchronized. These implicit parameters are documented as described below.
Parameters of commands that are externally synchronized are listed below.
There are also a few instances where a command can take in an application-allocated list whose contents are externally synchronized parameters. In these cases, the caller must guarantee that at most one thread is using a given element within the list at a given time. These parameters are listed below.
In addition, there are some implicit parameters that need to be externally
synchronized.
For example, when a commandBuffer parameter needs to be externally
synchronized, it implies that the commandPool from which that command
buffer was allocated also needs to be externally synchronized.
The implicit parameters and their associated object are listed below.
3.7. Valid Usage
Valid usage defines a set of conditions which must be met in order to achieve well-defined runtime behavior in an application. These conditions depend only on Vulkan state, and the parameters or objects whose usage is constrained by the condition.
The core layer assumes applications are using the API correctly. Except as documented elsewhere in the Specification, the behavior of the core layer to an application using the API incorrectly is undefined, and may include program termination. However, implementations must ensure that incorrect usage by an application does not affect the integrity of the operating system, the Vulkan implementation, or other applications in the system using Vulkan. In particular, any guarantees made by an operating system about whether memory from one process can be visible to another process or not must not be violated by a Vulkan implementation for any memory allocation. Vulkan implementations are not required to make additional security or integrity guarantees beyond those provided by the OS unless explicitly directed by the application’s use of a particular feature or extension.
|
Note
|
For instance, if an operating system guarantees that data in all its memory allocations are set to zero when newly allocated, the Vulkan implementation must make the same guarantees for any allocations it controls (e.g. VkDeviceMemory). Similarly, if an operating system guarantees that use-after-free of host allocations will not result in values written by another process becoming visible, the same guarantees must be made by the Vulkan implementation for device memory. |
If the protectedMemory feature is
supported, the implementation provides additional guarantees when invalid
usage occurs to prevent values in protected memory from being accessed or
inferred outside of protected operations, as described in
Protected Memory Access Rules.
Some valid usage conditions have dependencies on runtime limits or feature availability. It is possible to validate these conditions against Vulkan’s minimum supported values for these limits and features, or some subset of other known values.
Valid usage conditions do not cover conditions where well-defined behavior (including returning an error code) exists.
Valid usage conditions should apply to the command or structure where complete information about the condition would be known during execution of an application. This is such that a validation layer or linter can be written directly against these statements at the point they are specified.
|
Note
|
This does lead to some non-obvious places for valid usage statements. For instance, the valid values for a structure might depend on a separate value in the calling command. In this case, the structure itself will not reference this valid usage as it is impossible to determine validity from the structure that it is invalid - instead this valid usage would be attached to the calling command. Another example is draw state - the state setters are independent, and can cause a legitimately invalid state configuration between draw calls; so the valid usage statements are attached to the place where all state needs to be valid - at the drawing command. |
Valid usage conditions are described in a block labeled “Valid Usage” following each command or structure they apply to.
3.7.1. Usage Validation
Vulkan is a layered API. The lowest layer is the core Vulkan layer, as defined by this Specification. The application can use additional layers above the core for debugging, validation, and other purposes.
One of the core principles of Vulkan is that building and submitting command buffers should be highly efficient. Thus error checking and validation of state in the core layer is minimal, although more rigorous validation can be enabled through the use of layers.
Validation of correct API usage is left to validation layers. Applications should be developed with validation layers enabled, to help catch and eliminate errors.
3.7.2. Implicit Valid Usage
Some valid usage conditions apply to all commands and structures in the API, unless explicitly denoted otherwise for a specific command or structure. These conditions are considered implicit, and are described in a block labeled “Valid Usage (Implicit)” following each command or structure they apply to. Implicit valid usage conditions are described in detail below.
Valid Usage for Object Handles
Any input parameter to a command that is an object handle must be a valid object handle, unless otherwise specified. An object handle is valid if:
-
It has been created or allocated by a previous, successful call to the API. Such calls are noted in the Specification.
-
It has not been deleted or freed by a previous call to the API. Such calls are noted in the Specification.
-
Any objects used by that object, either as part of creation or execution, must also be valid.
The reserved values VK_NULL_HANDLE and NULL can be used in place of
valid non-dispatchable handles and dispatchable handles, respectively, when
explicitly called out in the Specification.
Any command that creates an object successfully must not return these
values.
It is valid to pass these values to vkDestroy* or vkFree*
commands, which will silently ignore these values.
Valid Usage for Pointers
Any parameter that is a pointer must be a valid pointer only if it is explicitly called out by a Valid Usage statement.
A pointer is “valid” if it points at memory containing values of the number and type(s) expected by the command, and all fundamental types accessed through the pointer (e.g. as elements of an array or as members of a structure) satisfy the alignment requirements of the host processor.
Valid Usage for Strings
Any parameter that is a pointer to char must be a finite sequence of
values terminated by a null character, or if explicitly called out in the
Specification, can be NULL.
Strings specified as UTF-8 encoded must not contain invalid UTF-8 sequences. See String Representation for additional information about strings.
Valid Usage for Enumerated Types
Any parameter of an enumerated type must be a valid enumerant for that type. Use of an enumerant is valid if the following conditions are true:
-
The enumerant is defined as part of the enumerated type.
-
The enumerant is not a value suffixed with
_MAX_ENUM.-
This value exists only to ensure that C
enumtypes are 32 bits in size and must not be used by applications.
-
-
If the enumerant is used in a function that has a VkInstance as its first parameter and either:
-
it was added by a core version that is supported (as reported by vkEnumerateInstanceVersion) and the value of VkApplicationInfo::
apiVersionis greater than or equal to the version that added it; or -
it was added by an instance extension that was enabled for the instance.
-
-
If the enumerant is used in a function that has a VkPhysicalDevice object as its first parameter and either:
-
it was added by a core version that is supported by that device (as reported by VkPhysicalDeviceProperties::
apiVersion); -
it was added by an instance extension that was enabled for the instance; or
-
it was added by a device extension that is supported by that device.
-
-
If the enumerant is used in a function that has any other dispatchable object as its first parameter and either:
-
it was added by a core version that is supported for the device (as reported by VkPhysicalDeviceProperties::
apiVersion); or -
it was added by a device extension that was enabled for the device.
-
Any enumerated type returned from a query command or otherwise output from Vulkan to the application must not have a reserved value. Reserved values are values not defined by any extension for that enumerated type.
|
Note
|
In some special cases, an enumerant is only meaningful if a feature defined by an extension is also enabled, as well as the extension itself. The global “valid enumerant” rule described here does not address such cases. |
|
Note
|
This language is intended to accommodate cases such as “hidden” extensions known only to driver internals, or layers enabling extensions without knowledge of the application, without allowing return of values not defined by any extension. |
|
Note
|
Application developers are encouraged to be careful when using This is particularly true for enums such as VkDriverId, which may have values added that do not belong to a corresponding new extension. |
Valid Usage for Flags
A collection of flags is represented by a bitmask using the type VkFlags:
// Provided by VK_VERSION_1_0
typedef uint32_t VkFlags;
Bitmasks are passed to many commands and structures to compactly represent
options, but VkFlags is not used directly in the API.
Instead, a Vk*Flags type which is an alias of VkFlags, and
whose name matches the corresponding Vk*FlagBits that are valid for
that type, is used.
Any Vk*Flags member or parameter used in the API as an input must be
a valid combination of bit flags.
A valid combination is either zero or the bitwise OR of valid bit flags.
An individual bit flag is valid for a Vk*Flags type if it would be a
valid enumerant when used with the
equivalent Vk*FlagBits type, where the bits type is obtained by taking
the flag type and replacing the trailing Flags with FlagBits.
For example, a flag value of type VkColorComponentFlags must contain
only bit flags defined by VkColorComponentFlagBits.
Any Vk*Flags member or parameter returned from a query command or
otherwise output from Vulkan to the application may contain bit flags
undefined in its corresponding Vk*FlagBits type.
An application cannot rely on the state of these unspecified bits.
Only the low-order 31 bits (bit positions zero through 30) are available for use as flag bits.
|
Note
|
This restriction is due to poorly defined behavior by C compilers given a C
enumerant value of |
A collection of 64-bit flags is represented by a bitmask using the type VkFlags64:
// Provided by VK_KHR_synchronization2
typedef uint64_t VkFlags64;
When the 31 bits available in VkFlags are insufficient, the
VkFlags64 type can be passed to commands and structures to
represent up to 64 options.
VkFlags64 is not used directly in the API.
Instead, a Vk*Flags2 type which is an alias of VkFlags64, and
whose name matches the corresponding Vk*FlagBits2 that are valid for
that type, is used.
Any Vk*Flags2 member or parameter used in the API as an input must be
a valid combination of bit flags.
A valid combination is either zero or the bitwise OR of valid bit flags.
An individual bit flag is valid for a Vk*Flags2 type if it would be a
valid enumerant when used with the
equivalent Vk*FlagBits2 type, where the bits type is obtained by
taking the flag type and replacing the trailing Flags2 with
FlagBits2.
For example, a flag value of type VkAccessFlags2KHR must contain only
bit flags defined by VkAccessFlagBits2KHR.
Any Vk*Flags2 member or parameter returned from a query command or
otherwise output from Vulkan to the application may contain bit flags
undefined in its corresponding Vk*FlagBits2 type.
An application cannot rely on the state of these unspecified bits.
|
Note
|
Both the |
Valid Usage for Structure Types
Any parameter that is a structure containing a sType member must have
a value of sType which is a valid VkStructureType value matching
the type of the structure.
Valid Usage for Structure Pointer Chains
Any parameter that is a structure containing a void* pNext member
must have a value of pNext that is either NULL, or is a pointer to
a valid extending structure, containing sType and pNext
members as described in the Vulkan Documentation and
Extensions document in the section “Extending Structures”.
The set of structures connected by pNext pointers is referred to as a
pNext chain.
Each structure included in the pNext chain must be defined at runtime
by either:
-
a core version which is supported
-
an extension which is enabled
-
a supported device extension in the case of physical-device-level functionality added by the device extension
Each type of extending structure must not appear more than once in a
pNext chain, including any
aliases.
This general rule may be explicitly overridden for specific structures.
Any component of the implementation (the loader, any enabled layers, and
drivers) must skip over, without processing (other than reading the
sType and pNext members) any extending structures in the chain
not defined by core versions or extensions supported by that component.
As a convenience to implementations and layers needing to iterate through a structure pointer chain, the Vulkan API provides two base structures. These structures allow for some type safety, and can be used by Vulkan API functions that operate on generic inputs and outputs.
The VkBaseInStructure structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkBaseInStructure {
VkStructureType sType;
const struct VkBaseInStructure* pNext;
} VkBaseInStructure;
-
sTypeis the structure type of the structure being iterated through. -
pNextisNULLor a pointer to the next structure in a structure chain.
VkBaseInStructure can be used to facilitate iterating through a
read-only structure pointer chain.
The VkBaseOutStructure structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkBaseOutStructure {
VkStructureType sType;
struct VkBaseOutStructure* pNext;
} VkBaseOutStructure;
-
sTypeis the structure type of the structure being iterated through. -
pNextisNULLor a pointer to the next structure in a structure chain.
VkBaseOutStructure can be used to facilitate iterating through a
structure pointer chain that returns data back to the application.
Valid Usage for Nested Structures
The above conditions also apply recursively to members of structures provided as input to a command, either as a direct argument to the command, or themselves a member of another structure.
Specifics on valid usage of each command are covered in their individual sections.
Valid Usage for Extensions
Instance-level functionality or behavior added by an instance extension to the API must not be used unless that extension is supported by the instance as determined by vkEnumerateInstanceExtensionProperties, and that extension is enabled in VkInstanceCreateInfo.
Physical-device-level functionality or behavior added by an instance extension to the API must not be used unless that extension is supported by the instance as determined by vkEnumerateInstanceExtensionProperties, and that extension is enabled in VkInstanceCreateInfo.
Physical-device-level functionality or behavior added by a device extension to the API must not be used unless the conditions described in Extending Physical Device From Device Extensions are met.
Device-level functionality added by a device extension that is dispatched from a VkDevice, or from a child object of a VkDevice must not be used unless that extension is supported by the device as determined by vkEnumerateDeviceExtensionProperties, and that extension is enabled in VkDeviceCreateInfo.
Valid Usage for Newer Core Versions
Instance-level functionality or behavior added by a new core
version of the API must not be used unless it is supported by the
instance as determined by vkEnumerateInstanceVersion and the specified
version of VkApplicationInfo::apiVersion.
Physical-device-level functionality or behavior added by a new
core version of the API must not be used unless it is supported by the
physical device as determined by
VkPhysicalDeviceProperties::apiVersion and the specified version
of VkApplicationInfo::apiVersion.
Device-level functionality or behavior added by a new core
version of the API must not be used unless it is supported by the device
as determined by VkPhysicalDeviceProperties::apiVersion and the
specified version of VkApplicationInfo::apiVersion.
3.8. VkResult Return Codes
While the core Vulkan API is not designed to capture incorrect usage, some circumstances still require return codes. Commands in Vulkan return their status via return codes that are in one of two categories:
-
Successful completion codes are returned when a command needs to communicate success or status information. All successful completion codes are non-negative values.
-
Runtime error codes are returned when a command needs to communicate a failure that could only be detected at runtime. All runtime error codes are negative values.
All return codes in Vulkan are reported via VkResult return values. The possible codes are:
// Provided by VK_VERSION_1_0
typedef enum VkResult {
VK_SUCCESS = 0,
VK_NOT_READY = 1,
VK_TIMEOUT = 2,
VK_EVENT_SET = 3,
VK_EVENT_RESET = 4,
VK_INCOMPLETE = 5,
VK_ERROR_OUT_OF_HOST_MEMORY = -1,
VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
VK_ERROR_INITIALIZATION_FAILED = -3,
VK_ERROR_DEVICE_LOST = -4,
VK_ERROR_MEMORY_MAP_FAILED = -5,
VK_ERROR_LAYER_NOT_PRESENT = -6,
VK_ERROR_EXTENSION_NOT_PRESENT = -7,
VK_ERROR_FEATURE_NOT_PRESENT = -8,
VK_ERROR_INCOMPATIBLE_DRIVER = -9,
VK_ERROR_TOO_MANY_OBJECTS = -10,
VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
VK_ERROR_FRAGMENTED_POOL = -12,
VK_ERROR_UNKNOWN = -13,
// Provided by VK_VERSION_1_0
VK_ERROR_VALIDATION_FAILED = -1000011001,
// Provided by VK_VERSION_1_1
VK_ERROR_OUT_OF_POOL_MEMORY = -1000069000,
// Provided by VK_VERSION_1_1
VK_ERROR_INVALID_EXTERNAL_HANDLE = -1000072003,
// Provided by VK_VERSION_1_2
VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS = -1000257000,
// Provided by VK_VERSION_1_2
VK_ERROR_FRAGMENTATION = -1000161000,
VK_ERROR_NOT_PERMITTED = -1000174001,
// Provided by VKSC_VERSION_1_0
VK_ERROR_INVALID_PIPELINE_CACHE_DATA = -1000298000,
// Provided by VKSC_VERSION_1_0
VK_ERROR_NO_PIPELINE_MATCH = -1000298001,
// Provided by VK_KHR_surface
VK_ERROR_SURFACE_LOST_KHR = -1000000000,
// Provided by VK_KHR_surface
VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
// Provided by VK_KHR_swapchain
VK_SUBOPTIMAL_KHR = 1000001003,
// Provided by VK_KHR_swapchain
VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
// Provided by VK_KHR_display_swapchain
VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001,
// Provided by VK_EXT_image_drm_format_modifier
VK_ERROR_INVALID_DRM_FORMAT_MODIFIER_PLANE_LAYOUT_EXT = -1000158000,
// Provided by VK_KHR_global_priority
VK_ERROR_NOT_PERMITTED_KHR = VK_ERROR_NOT_PERMITTED,
} VkResult;
-
VK_SUCCESSCommand successfully completed -
VK_NOT_READYA fence or query has not yet completed -
VK_TIMEOUTA wait operation has not completed in the specified time -
VK_EVENT_SETAn event is signaled -
VK_EVENT_RESETAn event is unsignaled -
VK_INCOMPLETEA return array was too small for the result -
VK_SUBOPTIMAL_KHRA swapchain no longer matches the surface properties exactly, but can still be used to present to the surface successfully.
-
VK_ERROR_OUT_OF_HOST_MEMORYA host memory allocation has failed. -
VK_ERROR_OUT_OF_DEVICE_MEMORYA device memory allocation has failed. -
VK_ERROR_INITIALIZATION_FAILEDInitialization of an object could not be completed for implementation-specific reasons. -
VK_ERROR_DEVICE_LOSTThe logical or physical device has been lost. See Lost Device -
VK_ERROR_MEMORY_MAP_FAILEDMapping of a memory object has failed. -
VK_ERROR_LAYER_NOT_PRESENTA requested layer is not present or could not be loaded. -
VK_ERROR_EXTENSION_NOT_PRESENTA requested extension is not supported. -
VK_ERROR_FEATURE_NOT_PRESENTA requested feature is not supported. -
VK_ERROR_INCOMPATIBLE_DRIVERThe requested version of Vulkan is not supported by the driver or is otherwise incompatible for implementation-specific reasons. -
VK_ERROR_TOO_MANY_OBJECTSToo many objects of the type have already been created. -
VK_ERROR_FORMAT_NOT_SUPPORTEDA requested format is not supported on this device. -
VK_ERROR_FRAGMENTED_POOLA pool allocation has failed due to fragmentation of the pool’s memory. This must only be returned if no attempt to allocate host or device memory was made to accommodate the new allocation. This should be returned in preference toVK_ERROR_OUT_OF_POOL_MEMORY, but only if the implementation is certain that the pool allocation failure was due to fragmentation. -
VK_ERROR_SURFACE_LOST_KHRA surface is no longer available. -
VK_ERROR_NATIVE_WINDOW_IN_USE_KHRThe requested window is already in use by Vulkan or another API in a manner which prevents it from being used again. -
VK_ERROR_OUT_OF_DATE_KHRA surface has changed in such a way that it is no longer compatible with the swapchain, and further presentation requests using the swapchain will fail. Applications must query the new surface properties and recreate their swapchain if they wish to continue presenting to the surface. -
VK_ERROR_INCOMPATIBLE_DISPLAY_KHRThe display used by a swapchain does not use the same presentable image layout, or is incompatible in a way that prevents sharing an image. -
VK_ERROR_OUT_OF_POOL_MEMORYA pool memory allocation has failed. This must only be returned if no attempt to allocate host or device memory was made to accommodate the new allocation. If the failure was definitely due to fragmentation of the pool,VK_ERROR_FRAGMENTED_POOLshould be returned instead. -
VK_ERROR_INVALID_EXTERNAL_HANDLEAn external handle is not a valid handle of the specified type. -
VK_ERROR_FRAGMENTATIONA descriptor pool creation has failed due to fragmentation. -
VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESSA buffer creation or memory allocation failed because the requested address is not available. -
VK_ERROR_VALIDATION_FAILEDA command failed because invalid usage was detected by the implementation or a validation layer. This may result in the command not being dispatched to the ICD. -
VK_ERROR_INVALID_PIPELINE_CACHE_DATAThe supplied pipeline cache data was not valid for the current implementation. -
VK_ERROR_NO_PIPELINE_MATCHThe implementation did not find a match in the pipeline cache for the specified pipeline, or VkPipelineOfflineCreateInfo was not provided to thevkCreate*Pipelinesfunction. -
VK_ERROR_NOT_PERMITTEDThe driver implementation has denied a request to acquire a priority above the default priority (VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXT) because the application does not have sufficient privileges. -
VK_ERROR_UNKNOWNAn unknown error has occurred; either the application has provided invalid input, or an implementation failure has occurred.
If a command returns a runtime error, unless otherwise specified any output
parameters will have undefined contents, except that if the output
parameter is a structure with sType and pNext fields, those
fields will be unmodified.
Any structures chained from pNext will also have undefined contents,
except that sType and pNext will be unmodified.
VK_ERROR_OUT_OF_*_MEMORY errors do not modify any currently existing
Vulkan objects.
Objects that have already been successfully created can still be used by
the application.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, VK_ERROR_OUT_OF_HOST_MEMORY must not be returned
from any physical or logical device command which explicitly disallows it.
|
Note
|
As a general rule, |
VK_ERROR_UNKNOWN will be returned by an implementation when an
unexpected error occurs that cannot be attributed to valid behavior of the
application and implementation.
Under these conditions, it may be returned from any command returning a
VkResult.
|
Note
|
|
Any command returning a VkResult may return
VK_ERROR_VALIDATION_FAILED if a violation of valid usage is detected.
Performance-critical commands generally do not have return codes.
If a runtime error occurs in such commands, the implementation will defer
reporting the error until a specified point.
For commands that record into command buffers (vkCmd*) runtime errors
are reported by vkEndCommandBuffer.
|
Note
|
Implementations can also use Fault Handling to report runtime errors where suitable return values are not available or to provide more prompt notification of an error. |
3.9. Numeric Representation and Computation
Implementations normally perform computations in floating-point, and must meet the range and precision requirements defined under “Floating-Point Computation” below.
These requirements only apply to computations performed in Vulkan operations outside of shader execution, such as texture image specification and sampling, and per-fragment operations. Range and precision requirements during shader execution differ and are specified by the Precision and Operation of SPIR-V Instructions section.
In some cases, the representation and/or precision of operations is implicitly limited by the specified format of vertex or texel data consumed by Vulkan. Specific floating-point formats are described later in this section.
3.9.1. Floating-Point Computation
Most floating-point computation is performed in SPIR-V shader modules. The properties of computation within shaders are constrained as defined by the Precision and Operation of SPIR-V Instructions section.
Some floating-point computation is performed outside of shaders, such as viewport and depth range calculations. For these computations, we do not specify how floating-point numbers are to be represented, or the details of how operations on them are performed, but only place minimal requirements on representation and precision as described in the remainder of this section.
We require simply that numbers’ floating-point parts contain enough bits and that their exponent fields are large enough so that individual results of floating-point operations are accurate to about 1 part in 105. The maximum representable magnitude for all floating-point values must be at least 232.
-
x × 0 = 0 × x = 0 for any non-infinite and non-NaN x.
-
1 × x = x × 1 = x.
-
x + 0 = 0 + x = x.
-
00 = 1.
Occasionally, further requirements will be specified. Most single-precision floating-point formats meet these requirements.
The special values Inf and -Inf encode values with magnitudes too large to be represented; the special value NaN encodes “Not A Number” values resulting from undefined arithmetic operations such as 0 / 0. Implementations may support Inf and NaN in their floating-point computations. Any computation which does not support either Inf or NaN, for which that value is an input or output will yield an undefined value.
3.9.2. Floating-Point Format Conversions
When a value is converted to a defined floating-point representation, finite values falling between two representable finite values are rounded to one or the other. The rounding mode is not defined. Finite values whose magnitude is larger than that of any representable finite value may be rounded either to the closest representable finite value or to the appropriately signed infinity. For unsigned destination formats any negative values are converted to zero. Positive infinity is converted to positive infinity; negative infinity is converted to negative infinity in signed formats and to zero in unsigned formats; and any NaN is converted to a NaN.
3.9.3. 16-Bit Floating-Point Numbers
16-bit floating-point numbers are defined in the “16-bit floating-point numbers” section of the Khronos Data Format Specification.
3.9.4. Unsigned 11-Bit Floating-Point Numbers
Unsigned 11-bit floating-point numbers are defined in the “Unsigned 11-bit floating-point numbers” section of the Khronos Data Format Specification.
3.9.5. Unsigned 10-Bit Floating-Point Numbers
Unsigned 10-bit floating-point numbers are defined in the “Unsigned 10-bit floating-point numbers” section of the Khronos Data Format Specification.
3.9.6. 8-bit booleans
An 8-bit boolean uses the following representation for true and false:
-
Zero to represent
false -
Any non-zero value to represent
true
3.9.7. General Requirements
Any representable floating-point value in the appropriate format is legal as input to a Vulkan command that requires floating-point data. The result of providing a value that is not a floating-point number to such a command is unspecified, but must not lead to Vulkan interruption or termination. For example, providing a negative zero (where applicable) or a denormalized number to a Vulkan command must yield deterministic results, while providing a NaN or Inf yields unspecified results.
Some calculations require division. In such cases (including implied divisions performed by vector normalization), division by zero produces an unspecified result but must not lead to Vulkan interruption or termination.
3.10. Fixed-Point Data Conversions
When generic vertex attributes and pixel color or depth components are represented as integers, they are often (but not always) considered to be normalized. Normalized integer values are treated specially when being converted to and from floating-point values, and are usually referred to as normalized fixed-point.
In the remainder of this section, b denotes the bit width of the fixed-point integer representation. When the integer is one of the types defined by the API, b is the bit width of that type. When the integer comes from an image containing color or depth component texels, b is the number of bits allocated to that component in its specified image format.
The signed and unsigned fixed-point representations are assumed to be b-bit binary two’s-complement integers and binary unsigned integers, respectively.
3.10.1. Conversion From Normalized Fixed-Point to Floating-Point
Unsigned normalized fixed-point integers represent numbers in the range [0,1]. The conversion from an unsigned normalized fixed-point value c to the corresponding floating-point value f is defined as
Signed normalized fixed-point integers represent numbers in the range [-1,1]. The conversion from a signed normalized fixed-point value c to the corresponding floating-point value f is performed using
Only the range [-2b-1 + 1, 2b-1 - 1] is used to represent signed fixed-point values in the range [-1,1]. For example, if b = 8, then the integer value -127 corresponds to -1.0 and the value 127 corresponds to 1.0. This equation is used everywhere that signed normalized fixed-point values are converted to floating-point.
Note that while zero is exactly expressible in this representation, one value (-128 in the example) is outside the representable range, and implementations must clamp it to -1.0. Where the value is subject to further processing by the implementation, e.g. during texture filtering, values less than -1.0 may be used but the result must be clamped before the value is returned to shaders.
3.10.2. Conversion From Floating-Point to Normalized Fixed-Point
The conversion from a floating-point value f to the corresponding unsigned normalized fixed-point value c is defined by first clamping f to the range [0,1], then computing
-
c = convertFloatToUint(f × (2b - 1), b)
where convertFloatToUint(r,b) returns one of the two unsigned binary integer values with exactly b bits which are closest to the floating-point value r. Implementations should round to nearest. If r is equal to an integer, then that integer value must be returned. In particular, if f is equal to 0.0 or 1.0, then c must be assigned 0 or 2b - 1, respectively.
The conversion from a floating-point value f to the corresponding signed normalized fixed-point value c is performed by clamping f to the range [-1,1], then computing
-
c = convertFloatToInt(f × (2b-1 - 1), b)
where convertFloatToInt(r,b) returns one of the two signed two’s-complement binary integer values with exactly b bits which are closest to the floating-point value r. Implementations should round to nearest. If r is equal to an integer, then that integer value must be returned. In particular, if f is equal to -1.0, 0.0, or 1.0, then c must be assigned -(2b-1 - 1), 0, or 2b-1 - 1, respectively.
This equation is used everywhere that floating-point values are converted to signed normalized fixed-point.
3.11. String Representation
Strings passed into and returned from Vulkan API commands are usually defined to be null-terminated and UTF-8 encoded.
|
Note
|
Exceptions to this rule exist only when strings are defined or used by
operating system APIs where that OS has a different convention.
For example, |
When a UTF-8 string is returned from a Vulkan API query, it is returned in
a fixed-length buffer of C char.
For example, a string returned in
VkPhysicalDeviceProperties::deviceName has maximum length
VK_MAX_PHYSICAL_DEVICE_NAME_SIZE, and a string returned in
VkExtensionProperties::extensionName has maximum length
VK_MAX_EXTENSION_NAME_SIZE.
The string, including its null terminator, will always fit completely
within this buffer.
If the string is shorter than the buffer size, the contents of char in
the buffer following the null terminator are undefined.
When a UTF-8 string is passed into a Vulkan API, such as
VkDeviceCreateInfo::ppEnabledExtensionNames, there is no
explicit limit on the length of that string.
However, the string must contain a valid UTF-8 encoded string and must be
null-terminated.
3.12. Common Object Types
Some types of Vulkan objects are used in many different structures and command parameters, and are described here. These types include offsets, extents, and rectangles.
3.12.1. Offsets
Offsets are used to describe a pixel location within an image or framebuffer, as an (x,y) location for two-dimensional images, or an (x,y,z) location for three-dimensional images.
A two-dimensional offset is defined by the structure:
// Provided by VK_VERSION_1_0
typedef struct VkOffset2D {
int32_t x;
int32_t y;
} VkOffset2D;
-
xis the x offset. -
yis the y offset.
A three-dimensional offset is defined by the structure:
// Provided by VK_VERSION_1_0
typedef struct VkOffset3D {
int32_t x;
int32_t y;
int32_t z;
} VkOffset3D;
-
xis the x offset. -
yis the y offset. -
zis the z offset.
3.12.2. Extents
Extents are used to describe the size of a rectangular region of pixels within an image or framebuffer, as (width,height) for two-dimensional images, or as (width,height,depth) for three-dimensional images.
A two-dimensional extent is defined by the structure:
// Provided by VK_VERSION_1_0
typedef struct VkExtent2D {
uint32_t width;
uint32_t height;
} VkExtent2D;
-
widthis the width of the extent. -
heightis the height of the extent.
A three-dimensional extent is defined by the structure:
// Provided by VK_VERSION_1_0
typedef struct VkExtent3D {
uint32_t width;
uint32_t height;
uint32_t depth;
} VkExtent3D;
-
widthis the width of the extent. -
heightis the height of the extent. -
depthis the depth of the extent.
3.12.3. Rectangles
Rectangles are used to describe a specified rectangular region of pixels within an image or framebuffer. Rectangles include both an offset and an extent of the same dimensionality, as described above. Two-dimensional rectangles are defined by the structure
// Provided by VK_VERSION_1_0
typedef struct VkRect2D {
VkOffset2D offset;
VkExtent2D extent;
} VkRect2D;
-
offsetis a VkOffset2D specifying the rectangle offset. -
extentis a VkExtent2D specifying the rectangle extent.
3.12.4. Structure Types
Each value corresponds to a particular structure with a sType member
with a matching name.
As a general rule, the name of each VkStructureType value is obtained
by taking the name of the structure, stripping the leading Vk,
prefixing each capital letter with _, converting the entire resulting
string to upper case, and prefixing it with VK_STRUCTURE_TYPE_.
For example, structures of type VkImageCreateInfo correspond to a
VkStructureType value of VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
and thus a structure of this type must have its sType member set to
this value before it is passed to the API.
The values VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO and
VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO are reserved for internal
use by the loader, and do not have corresponding Vulkan structures in this
Specification.
Structure types supported by the Vulkan API include:
// Provided by VK_VERSION_1_0
typedef enum VkStructureType {
VK_STRUCTURE_TYPE_APPLICATION_INFO = 0,
VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 1,
VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO = 2,
VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 3,
VK_STRUCTURE_TYPE_SUBMIT_INFO = 4,
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO = 5,
VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE = 6,
VK_STRUCTURE_TYPE_FENCE_CREATE_INFO = 8,
VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 9,
VK_STRUCTURE_TYPE_EVENT_CREATE_INFO = 10,
VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 11,
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO = 12,
VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO = 13,
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 14,
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 15,
VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO = 17,
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 18,
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO = 19,
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO = 20,
VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO = 21,
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO = 22,
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO = 23,
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO = 24,
VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO = 25,
VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO = 26,
VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO = 27,
VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 28,
VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 29,
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO = 30,
VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 31,
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 32,
VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO = 33,
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO = 34,
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET = 35,
VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET = 36,
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO = 37,
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO = 38,
VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO = 39,
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO = 40,
VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO = 41,
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO = 42,
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO = 43,
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER = 44,
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER = 45,
VK_STRUCTURE_TYPE_MEMORY_BARRIER = 46,
VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO = 47,
VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO = 48,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO = 1000157000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO = 1000157001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS = 1000127000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO = 1000127001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO = 1000060000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO = 1000060004,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO = 1000060005,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO = 1000060013,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO = 1000060014,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES = 1000070000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO = 1000070001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2 = 1000146000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2 = 1000146001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2 = 1000146003,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2 = 1000059000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2 = 1000059001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2 = 1000059002,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2 = 1000059003,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2 = 1000059004,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2 = 1000059005,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2 = 1000059006,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO = 1000117002,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PROTECTED_SUBMIT_INFO = 1000145000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_FEATURES = 1000145001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES = 1000145002,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_DEVICE_QUEUE_INFO_2 = 1000145003,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO = 1000071000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES = 1000071001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO = 1000071002,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES = 1000071003,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES = 1000071004,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO = 1000072000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO = 1000072001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO = 1000072002,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO = 1000112000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES = 1000112001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO = 1000113000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO = 1000077000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO = 1000076000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES = 1000076001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES = 1000094000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES = 1000083000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES = 1000120000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES = 1000168000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT = 1000168001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO = 1000156000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO = 1000156001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO = 1000156002,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO = 1000156003,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES = 1000156004,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES = 1000156005,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO = 1000060003,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES = 1000117000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO = 1000117001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO = 1000117003,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO = 1000053000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES = 1000053001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES = 1000053002,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES = 1000063000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES = 49,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_PROPERTIES = 50,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES = 51,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_PROPERTIES = 52,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO = 1000147000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES = 1000196000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES = 1000211000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES = 1000261000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES = 1000207000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES = 1000207001,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO = 1000207002,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO = 1000207003,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO = 1000207004,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_SEMAPHORE_SIGNAL_INFO = 1000207005,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES = 1000257000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO = 1000244001,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_BUFFER_OPAQUE_CAPTURE_ADDRESS_CREATE_INFO = 1000257002,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_MEMORY_OPAQUE_CAPTURE_ADDRESS_ALLOCATE_INFO = 1000257003,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_DEVICE_MEMORY_OPAQUE_CAPTURE_ADDRESS_INFO = 1000257004,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES = 1000177000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES = 1000180000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES = 1000082000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES = 1000197000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO = 1000161000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES = 1000161001,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES = 1000161002,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO = 1000161003,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT = 1000161004,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES = 1000221000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES = 1000130000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO = 1000130001,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES = 1000253000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES = 1000175000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2 = 1000109000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2 = 1000109001,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2 = 1000109002,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2 = 1000109003,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2 = 1000109004,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO = 1000109005,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_SUBPASS_END_INFO = 1000109006,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES = 1000199000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE = 1000199001,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO = 1000246000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES = 1000108000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO = 1000108001,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO = 1000108002,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO = 1000108003,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES = 1000241000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT = 1000241001,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT = 1000241002,
VK_STRUCTURE_TYPE_MEMORY_BARRIER_2 = 1000314000,
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2 = 1000314001,
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2 = 1000314002,
VK_STRUCTURE_TYPE_DEPENDENCY_INFO = 1000314003,
VK_STRUCTURE_TYPE_SUBMIT_INFO_2 = 1000314004,
VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO = 1000314005,
VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO = 1000314006,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SYNCHRONIZATION_2_FEATURES = 1000314007,
VK_STRUCTURE_TYPE_COPY_BUFFER_INFO_2 = 1000337000,
VK_STRUCTURE_TYPE_COPY_IMAGE_INFO_2 = 1000337001,
VK_STRUCTURE_TYPE_COPY_BUFFER_TO_IMAGE_INFO_2 = 1000337002,
VK_STRUCTURE_TYPE_COPY_IMAGE_TO_BUFFER_INFO_2 = 1000337003,
VK_STRUCTURE_TYPE_BUFFER_COPY_2 = 1000337006,
VK_STRUCTURE_TYPE_IMAGE_COPY_2 = 1000337007,
VK_STRUCTURE_TYPE_BUFFER_IMAGE_COPY_2 = 1000337009,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXTURE_COMPRESSION_ASTC_HDR_FEATURES = 1000066000,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TERMINATE_INVOCATION_FEATURES = 1000215000,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES = 1000276000,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES = 1000335000,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES = 1000225000,
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO = 1000225001,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES = 1000225002,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES = 1000281001,
VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2 = 1000337004,
VK_STRUCTURE_TYPE_RESOLVE_IMAGE_INFO_2 = 1000337005,
VK_STRUCTURE_TYPE_IMAGE_BLIT_2 = 1000337008,
VK_STRUCTURE_TYPE_IMAGE_RESOLVE_2 = 1000337010,
VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO = 1000174000,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GLOBAL_PRIORITY_QUERY_FEATURES = 1000388000,
VK_STRUCTURE_TYPE_QUEUE_FAMILY_GLOBAL_PRIORITY_PROPERTIES = 1000388001,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES = 1000265000,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_FEATURES = 1000259000,
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO = 1000259001,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_PROPERTIES = 1000259002,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES = 1000525000,
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO = 1000190001,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES = 1000190002,
// Provided by VKSC_VERSION_1_0
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_SC_1_0_FEATURES = 1000298000,
// Provided by VKSC_VERSION_1_0
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_SC_1_0_PROPERTIES = 1000298001,
// Provided by VKSC_VERSION_1_0
VK_STRUCTURE_TYPE_DEVICE_OBJECT_RESERVATION_CREATE_INFO = 1000298002,
// Provided by VKSC_VERSION_1_0
VK_STRUCTURE_TYPE_COMMAND_POOL_MEMORY_RESERVATION_CREATE_INFO = 1000298003,
// Provided by VKSC_VERSION_1_0
VK_STRUCTURE_TYPE_COMMAND_POOL_MEMORY_CONSUMPTION = 1000298004,
// Provided by VKSC_VERSION_1_0
VK_STRUCTURE_TYPE_PIPELINE_POOL_SIZE = 1000298005,
// Provided by VKSC_VERSION_1_0
VK_STRUCTURE_TYPE_FAULT_DATA = 1000298007,
// Provided by VKSC_VERSION_1_0
VK_STRUCTURE_TYPE_FAULT_CALLBACK_INFO = 1000298008,
// Provided by VKSC_VERSION_1_0
VK_STRUCTURE_TYPE_PIPELINE_OFFLINE_CREATE_INFO = 1000298010,
// Provided by VK_KHR_swapchain
VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR = 1000001000,
// Provided by VK_KHR_swapchain
VK_STRUCTURE_TYPE_PRESENT_INFO_KHR = 1000001001,
// Provided by VK_VERSION_1_1 with VK_KHR_swapchain
VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHR = 1000060007,
// Provided by VK_VERSION_1_1 with VK_KHR_swapchain
VK_STRUCTURE_TYPE_IMAGE_SWAPCHAIN_CREATE_INFO_KHR = 1000060008,
// Provided by VK_VERSION_1_1 with VK_KHR_swapchain
VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHR = 1000060009,
// Provided by VK_VERSION_1_1 with VK_KHR_swapchain
VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHR = 1000060010,
// Provided by VK_VERSION_1_1 with VK_KHR_swapchain
VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHR = 1000060011,
// Provided by VK_VERSION_1_1 with VK_KHR_swapchain
VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHR = 1000060012,
// Provided by VK_KHR_display
VK_STRUCTURE_TYPE_DISPLAY_MODE_CREATE_INFO_KHR = 1000002000,
// Provided by VK_KHR_display
VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR = 1000002001,
// Provided by VK_KHR_display_swapchain
VK_STRUCTURE_TYPE_DISPLAY_PRESENT_INFO_KHR = 1000003000,
// Provided by VK_NV_private_vendor_info
VK_STRUCTURE_TYPE_PRIVATE_VENDOR_INFO_PLACEHOLDER_OFFSET_0_NV = 1000051000,
// Provided by VK_EXT_astc_decode_mode
VK_STRUCTURE_TYPE_IMAGE_VIEW_ASTC_DECODE_MODE_EXT = 1000067000,
// Provided by VK_EXT_astc_decode_mode
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ASTC_DECODE_FEATURES_EXT = 1000067001,
// Provided by VK_KHR_external_memory_fd
VK_STRUCTURE_TYPE_IMPORT_MEMORY_FD_INFO_KHR = 1000074000,
// Provided by VK_KHR_external_memory_fd
VK_STRUCTURE_TYPE_MEMORY_FD_PROPERTIES_KHR = 1000074001,
// Provided by VK_KHR_external_memory_fd
VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR = 1000074002,
// Provided by VK_KHR_external_semaphore_fd
VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_FD_INFO_KHR = 1000079000,
// Provided by VK_KHR_external_semaphore_fd
VK_STRUCTURE_TYPE_SEMAPHORE_GET_FD_INFO_KHR = 1000079001,
// Provided by VK_KHR_incremental_present
VK_STRUCTURE_TYPE_PRESENT_REGIONS_KHR = 1000084000,
// Provided by VK_EXT_display_surface_counter
VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT = 1000090000,
// Provided by VK_EXT_display_control
VK_STRUCTURE_TYPE_DISPLAY_POWER_INFO_EXT = 1000091000,
// Provided by VK_EXT_display_control
VK_STRUCTURE_TYPE_DEVICE_EVENT_INFO_EXT = 1000091001,
// Provided by VK_EXT_display_control
VK_STRUCTURE_TYPE_DISPLAY_EVENT_INFO_EXT = 1000091002,
// Provided by VK_EXT_display_control
VK_STRUCTURE_TYPE_SWAPCHAIN_COUNTER_CREATE_INFO_EXT = 1000091003,
// Provided by VK_EXT_discard_rectangles
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DISCARD_RECTANGLE_PROPERTIES_EXT = 1000099000,
// Provided by VK_EXT_discard_rectangles
VK_STRUCTURE_TYPE_PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT = 1000099001,
// Provided by VK_EXT_conservative_rasterization
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONSERVATIVE_RASTERIZATION_PROPERTIES_EXT = 1000101000,
// Provided by VK_EXT_conservative_rasterization
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT = 1000101001,
// Provided by VK_EXT_depth_clip_enable
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_ENABLE_FEATURES_EXT = 1000102000,
// Provided by VK_EXT_depth_clip_enable
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT = 1000102001,
// Provided by VK_EXT_hdr_metadata
VK_STRUCTURE_TYPE_HDR_METADATA_EXT = 1000105000,
// Provided by VK_KHR_shared_presentable_image
VK_STRUCTURE_TYPE_SHARED_PRESENT_SURFACE_CAPABILITIES_KHR = 1000111000,
// Provided by VK_KHR_external_fence_fd
VK_STRUCTURE_TYPE_IMPORT_FENCE_FD_INFO_KHR = 1000115000,
// Provided by VK_KHR_external_fence_fd
VK_STRUCTURE_TYPE_FENCE_GET_FD_INFO_KHR = 1000115001,
// Provided by VK_KHR_performance_query
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_QUERY_FEATURES_KHR = 1000116000,
// Provided by VK_KHR_performance_query
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_QUERY_PROPERTIES_KHR = 1000116001,
// Provided by VK_KHR_performance_query
VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_CREATE_INFO_KHR = 1000116002,
// Provided by VK_KHR_performance_query
VK_STRUCTURE_TYPE_PERFORMANCE_QUERY_SUBMIT_INFO_KHR = 1000116003,
// Provided by VK_KHR_performance_query
VK_STRUCTURE_TYPE_ACQUIRE_PROFILING_LOCK_INFO_KHR = 1000116004,
// Provided by VK_KHR_performance_query
VK_STRUCTURE_TYPE_PERFORMANCE_COUNTER_KHR = 1000116005,
// Provided by VK_KHR_performance_query
VK_STRUCTURE_TYPE_PERFORMANCE_COUNTER_DESCRIPTION_KHR = 1000116006,
// Provided by VKSC_VERSION_1_0 with VK_KHR_performance_query
VK_STRUCTURE_TYPE_PERFORMANCE_QUERY_RESERVATION_INFO_KHR = 1000116007,
// Provided by VK_KHR_get_surface_capabilities2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SURFACE_INFO_2_KHR = 1000119000,
// Provided by VK_KHR_get_surface_capabilities2
VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_KHR = 1000119001,
// Provided by VK_KHR_get_surface_capabilities2
VK_STRUCTURE_TYPE_SURFACE_FORMAT_2_KHR = 1000119002,
// Provided by VK_KHR_get_display_properties2
VK_STRUCTURE_TYPE_DISPLAY_PROPERTIES_2_KHR = 1000121000,
// Provided by VK_KHR_get_display_properties2
VK_STRUCTURE_TYPE_DISPLAY_PLANE_PROPERTIES_2_KHR = 1000121001,
// Provided by VK_KHR_get_display_properties2
VK_STRUCTURE_TYPE_DISPLAY_MODE_PROPERTIES_2_KHR = 1000121002,
// Provided by VK_KHR_get_display_properties2
VK_STRUCTURE_TYPE_DISPLAY_PLANE_INFO_2_KHR = 1000121003,
// Provided by VK_KHR_get_display_properties2
VK_STRUCTURE_TYPE_DISPLAY_PLANE_CAPABILITIES_2_KHR = 1000121004,
// Provided by VK_EXT_debug_utils
VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT = 1000128000,
// Provided by VK_EXT_debug_utils
VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_TAG_INFO_EXT = 1000128001,
// Provided by VK_EXT_debug_utils
VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT = 1000128002,
// Provided by VK_EXT_debug_utils
VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CALLBACK_DATA_EXT = 1000128003,
// Provided by VK_EXT_debug_utils
VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT = 1000128004,
// Provided by VK_EXT_sample_locations
VK_STRUCTURE_TYPE_SAMPLE_LOCATIONS_INFO_EXT = 1000143000,
// Provided by VK_EXT_sample_locations
VK_STRUCTURE_TYPE_RENDER_PASS_SAMPLE_LOCATIONS_BEGIN_INFO_EXT = 1000143001,
// Provided by VK_EXT_sample_locations
VK_STRUCTURE_TYPE_PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT = 1000143002,
// Provided by VK_EXT_sample_locations
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLE_LOCATIONS_PROPERTIES_EXT = 1000143003,
// Provided by VK_EXT_sample_locations
VK_STRUCTURE_TYPE_MULTISAMPLE_PROPERTIES_EXT = 1000143004,
// Provided by VK_EXT_blend_operation_advanced
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_FEATURES_EXT = 1000148000,
// Provided by VK_EXT_blend_operation_advanced
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_PROPERTIES_EXT = 1000148001,
// Provided by VK_EXT_blend_operation_advanced
VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_ADVANCED_STATE_CREATE_INFO_EXT = 1000148002,
// Provided by VK_EXT_image_drm_format_modifier
VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_LIST_EXT = 1000158000,
// Provided by VK_EXT_image_drm_format_modifier
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_DRM_FORMAT_MODIFIER_INFO_EXT = 1000158002,
// Provided by VK_EXT_image_drm_format_modifier
VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_LIST_CREATE_INFO_EXT = 1000158003,
// Provided by VK_EXT_image_drm_format_modifier
VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_EXPLICIT_CREATE_INFO_EXT = 1000158004,
// Provided by VK_EXT_image_drm_format_modifier
VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_PROPERTIES_EXT = 1000158005,
// Provided by VK_EXT_image_drm_format_modifier with VK_KHR_format_feature_flags2 or VK_VERSION_1_3
VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_LIST_2_EXT = 1000158006,
// Provided by VK_EXT_filter_cubic
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_VIEW_IMAGE_FORMAT_INFO_EXT = 1000170000,
// Provided by VK_EXT_filter_cubic
VK_STRUCTURE_TYPE_FILTER_CUBIC_IMAGE_VIEW_IMAGE_FORMAT_PROPERTIES_EXT = 1000170001,
// Provided by VK_EXT_external_memory_host
VK_STRUCTURE_TYPE_IMPORT_MEMORY_HOST_POINTER_INFO_EXT = 1000178000,
// Provided by VK_EXT_external_memory_host
VK_STRUCTURE_TYPE_MEMORY_HOST_POINTER_PROPERTIES_EXT = 1000178001,
// Provided by VK_EXT_external_memory_host
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_HOST_PROPERTIES_EXT = 1000178002,
// Provided by VK_KHR_shader_clock
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CLOCK_FEATURES_KHR = 1000181000,
// Provided by VK_EXT_pci_bus_info
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PCI_BUS_INFO_PROPERTIES_EXT = 1000212000,
// Provided by VK_KHR_fragment_shading_rate
VK_STRUCTURE_TYPE_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR = 1000226000,
// Provided by VK_KHR_fragment_shading_rate
VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR = 1000226001,
// Provided by VK_KHR_fragment_shading_rate
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_PROPERTIES_KHR = 1000226002,
// Provided by VK_KHR_fragment_shading_rate
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_FEATURES_KHR = 1000226003,
// Provided by VK_KHR_fragment_shading_rate
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_KHR = 1000226004,
// Provided by VK_KHR_fragment_shading_rate with VK_VERSION_1_3 or VK_KHR_dynamic_rendering
VK_STRUCTURE_TYPE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR = 1000044006,
// Provided by VK_EXT_shader_image_atomic_int64
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_IMAGE_ATOMIC_INT64_FEATURES_EXT = 1000234000,
// Provided by VK_EXT_memory_budget
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT = 1000237000,
// Provided by VK_EXT_validation_features
VK_STRUCTURE_TYPE_VALIDATION_FEATURES_EXT = 1000247000,
// Provided by VK_EXT_fragment_shader_interlock
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT = 1000251000,
// Provided by VK_EXT_ycbcr_image_arrays
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_YCBCR_IMAGE_ARRAYS_FEATURES_EXT = 1000252000,
// Provided by VK_EXT_headless_surface
VK_STRUCTURE_TYPE_HEADLESS_SURFACE_CREATE_INFO_EXT = 1000256000,
// Provided by VK_EXT_shader_atomic_float
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT = 1000260000,
// Provided by VK_EXT_extended_dynamic_state
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT = 1000267000,
// Provided by VK_EXT_texel_buffer_alignment
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_FEATURES_EXT = 1000281000,
// Provided by VK_EXT_custom_border_color
VK_STRUCTURE_TYPE_SAMPLER_CUSTOM_BORDER_COLOR_CREATE_INFO_EXT = 1000287000,
// Provided by VK_EXT_custom_border_color
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_PROPERTIES_EXT = 1000287001,
// Provided by VK_EXT_custom_border_color
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_FEATURES_EXT = 1000287002,
// Provided by VK_KHR_object_refresh
VK_STRUCTURE_TYPE_REFRESH_OBJECT_LIST_KHR = 1000308000,
// Provided by VK_EXT_ycbcr_2plane_444_formats
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_YCBCR_2_PLANE_444_FORMATS_FEATURES_EXT = 1000330000,
// Provided by VK_EXT_4444_formats
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_4444_FORMATS_FEATURES_EXT = 1000340000,
// Provided by VK_EXT_vertex_input_dynamic_state
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_INPUT_DYNAMIC_STATE_FEATURES_EXT = 1000352000,
// Provided by VK_EXT_vertex_input_dynamic_state
VK_STRUCTURE_TYPE_VERTEX_INPUT_BINDING_DESCRIPTION_2_EXT = 1000352001,
// Provided by VK_EXT_vertex_input_dynamic_state
VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT = 1000352002,
// Provided by VK_NV_external_sci_sync, VK_NV_external_sci_sync2
VK_STRUCTURE_TYPE_IMPORT_FENCE_SCI_SYNC_INFO_NV = 1000373000,
// Provided by VK_NV_external_sci_sync, VK_NV_external_sci_sync2
VK_STRUCTURE_TYPE_EXPORT_FENCE_SCI_SYNC_INFO_NV = 1000373001,
// Provided by VK_NV_external_sci_sync, VK_NV_external_sci_sync2
VK_STRUCTURE_TYPE_FENCE_GET_SCI_SYNC_INFO_NV = 1000373002,
// Provided by VK_NV_external_sci_sync, VK_NV_external_sci_sync2
VK_STRUCTURE_TYPE_SCI_SYNC_ATTRIBUTES_INFO_NV = 1000373003,
// Provided by VK_NV_external_sci_sync
VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_SCI_SYNC_INFO_NV = 1000373004,
// Provided by VK_NV_external_sci_sync
VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_SCI_SYNC_INFO_NV = 1000373005,
// Provided by VK_NV_external_sci_sync
VK_STRUCTURE_TYPE_SEMAPHORE_GET_SCI_SYNC_INFO_NV = 1000373006,
// Provided by VK_NV_external_sci_sync
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SCI_SYNC_FEATURES_NV = 1000373007,
// Provided by VK_NV_external_memory_sci_buf
VK_STRUCTURE_TYPE_IMPORT_MEMORY_SCI_BUF_INFO_NV = 1000374000,
// Provided by VK_NV_external_memory_sci_buf
VK_STRUCTURE_TYPE_EXPORT_MEMORY_SCI_BUF_INFO_NV = 1000374001,
// Provided by VK_NV_external_memory_sci_buf
VK_STRUCTURE_TYPE_MEMORY_GET_SCI_BUF_INFO_NV = 1000374002,
// Provided by VK_NV_external_memory_sci_buf
VK_STRUCTURE_TYPE_MEMORY_SCI_BUF_PROPERTIES_NV = 1000374003,
// Provided by VK_NV_external_memory_sci_buf
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_SCI_BUF_FEATURES_NV = 1000374004,
// Provided by VK_EXT_extended_dynamic_state2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_2_FEATURES_EXT = 1000377000,
// Provided by VK_EXT_color_write_enable
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COLOR_WRITE_ENABLE_FEATURES_EXT = 1000381000,
// Provided by VK_EXT_color_write_enable
VK_STRUCTURE_TYPE_PIPELINE_COLOR_WRITE_CREATE_INFO_EXT = 1000381001,
// Provided by VK_EXT_application_parameters
VK_STRUCTURE_TYPE_APPLICATION_PARAMETERS_EXT = 1000435000,
// Provided by VK_NV_external_sci_sync2
VK_STRUCTURE_TYPE_SEMAPHORE_SCI_SYNC_POOL_CREATE_INFO_NV = 1000489000,
// Provided by VK_NV_external_sci_sync2
VK_STRUCTURE_TYPE_SEMAPHORE_SCI_SYNC_CREATE_INFO_NV = 1000489001,
// Provided by VK_NV_external_sci_sync2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SCI_SYNC_2_FEATURES_NV = 1000489002,
// Provided by VKSC_VERSION_1_0 with VK_NV_external_sci_sync2
VK_STRUCTURE_TYPE_DEVICE_SEMAPHORE_SCI_SYNC_POOL_RESERVATION_CREATE_INFO_NV = 1000489003,
// Provided by VK_EXT_layer_settings
VK_STRUCTURE_TYPE_LAYER_SETTINGS_CREATE_INFO_EXT = 1000496000,
// Provided by VK_QNX_external_memory_screen_buffer
VK_STRUCTURE_TYPE_SCREEN_BUFFER_PROPERTIES_QNX = 1000529000,
// Provided by VK_QNX_external_memory_screen_buffer
VK_STRUCTURE_TYPE_SCREEN_BUFFER_FORMAT_PROPERTIES_QNX = 1000529001,
// Provided by VK_QNX_external_memory_screen_buffer
VK_STRUCTURE_TYPE_IMPORT_SCREEN_BUFFER_INFO_QNX = 1000529002,
// Provided by VK_QNX_external_memory_screen_buffer
VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_QNX = 1000529003,
// Provided by VK_QNX_external_memory_screen_buffer
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_SCREEN_BUFFER_FEATURES_QNX = 1000529004,
// Provided by VK_KHR_calibrated_timestamps
VK_STRUCTURE_TYPE_CALIBRATED_TIMESTAMP_INFO_KHR = 1000184000,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_KHR = 1000286000,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_PROPERTIES_KHR = 1000286001,
// Provided by VK_EXT_texture_compression_astc_hdr
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXTURE_COMPRESSION_ASTC_HDR_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXTURE_COMPRESSION_ASTC_HDR_FEATURES,
// Provided by VK_KHR_global_priority
VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO,
// Provided by VK_KHR_global_priority
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GLOBAL_PRIORITY_QUERY_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GLOBAL_PRIORITY_QUERY_FEATURES,
// Provided by VK_KHR_global_priority
VK_STRUCTURE_TYPE_QUEUE_FAMILY_GLOBAL_PRIORITY_PROPERTIES_KHR = VK_STRUCTURE_TYPE_QUEUE_FAMILY_GLOBAL_PRIORITY_PROPERTIES,
// Provided by VK_KHR_shader_terminate_invocation
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TERMINATE_INVOCATION_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TERMINATE_INVOCATION_FEATURES,
// Provided by VK_EXT_subgroup_size_control
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES,
// Provided by VK_EXT_subgroup_size_control
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO,
// Provided by VK_EXT_subgroup_size_control
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES,
// Provided by VK_EXT_line_rasterization
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_FEATURES,
// Provided by VK_EXT_line_rasterization
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO,
// Provided by VK_EXT_line_rasterization
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_PROPERTIES,
// Provided by VK_EXT_index_type_uint8
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES,
// Provided by VK_EXT_shader_demote_to_helper_invocation
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES,
// Provided by VK_EXT_texel_buffer_alignment
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES,
// Provided by VK_EXT_robustness2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_KHR,
// Provided by VK_EXT_robustness2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_PROPERTIES_KHR,
// Provided by VK_KHR_synchronization2
VK_STRUCTURE_TYPE_MEMORY_BARRIER_2_KHR = VK_STRUCTURE_TYPE_MEMORY_BARRIER_2,
// Provided by VK_KHR_synchronization2
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2_KHR = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2,
// Provided by VK_KHR_synchronization2
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2_KHR = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
// Provided by VK_KHR_synchronization2
VK_STRUCTURE_TYPE_DEPENDENCY_INFO_KHR = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
// Provided by VK_KHR_synchronization2
VK_STRUCTURE_TYPE_SUBMIT_INFO_2_KHR = VK_STRUCTURE_TYPE_SUBMIT_INFO_2,
// Provided by VK_KHR_synchronization2
VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO_KHR = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO,
// Provided by VK_KHR_synchronization2
VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO_KHR = VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO,
// Provided by VK_KHR_synchronization2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SYNCHRONIZATION_2_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SYNCHRONIZATION_2_FEATURES,
// Provided by VK_EXT_image_robustness
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES,
// Provided by VK_KHR_copy_commands2
VK_STRUCTURE_TYPE_COPY_BUFFER_INFO_2_KHR = VK_STRUCTURE_TYPE_COPY_BUFFER_INFO_2,
// Provided by VK_KHR_copy_commands2
VK_STRUCTURE_TYPE_COPY_IMAGE_INFO_2_KHR = VK_STRUCTURE_TYPE_COPY_IMAGE_INFO_2,
// Provided by VK_KHR_copy_commands2
VK_STRUCTURE_TYPE_COPY_BUFFER_TO_IMAGE_INFO_2_KHR = VK_STRUCTURE_TYPE_COPY_BUFFER_TO_IMAGE_INFO_2,
// Provided by VK_KHR_copy_commands2
VK_STRUCTURE_TYPE_COPY_IMAGE_TO_BUFFER_INFO_2_KHR = VK_STRUCTURE_TYPE_COPY_IMAGE_TO_BUFFER_INFO_2,
// Provided by VK_KHR_copy_commands2
VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2_KHR = VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2,
// Provided by VK_KHR_copy_commands2
VK_STRUCTURE_TYPE_RESOLVE_IMAGE_INFO_2_KHR = VK_STRUCTURE_TYPE_RESOLVE_IMAGE_INFO_2,
// Provided by VK_KHR_copy_commands2
VK_STRUCTURE_TYPE_BUFFER_COPY_2_KHR = VK_STRUCTURE_TYPE_BUFFER_COPY_2,
// Provided by VK_KHR_copy_commands2
VK_STRUCTURE_TYPE_IMAGE_COPY_2_KHR = VK_STRUCTURE_TYPE_IMAGE_COPY_2,
// Provided by VK_KHR_copy_commands2
VK_STRUCTURE_TYPE_IMAGE_BLIT_2_KHR = VK_STRUCTURE_TYPE_IMAGE_BLIT_2,
// Provided by VK_KHR_copy_commands2
VK_STRUCTURE_TYPE_BUFFER_IMAGE_COPY_2_KHR = VK_STRUCTURE_TYPE_BUFFER_IMAGE_COPY_2,
// Provided by VK_KHR_copy_commands2
VK_STRUCTURE_TYPE_IMAGE_RESOLVE_2_KHR = VK_STRUCTURE_TYPE_IMAGE_RESOLVE_2,
// Provided by VK_NV_external_memory_sci_buf
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SCI_BUF_FEATURES_NV = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_SCI_BUF_FEATURES_NV,
// Provided by VK_KHR_vertex_attribute_divisor
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES,
// Provided by VK_KHR_vertex_attribute_divisor
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO,
// Provided by VK_KHR_vertex_attribute_divisor
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES,
// Provided by VK_KHR_index_type_uint8
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES,
// Provided by VK_KHR_line_rasterization
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_FEATURES,
// Provided by VK_KHR_line_rasterization
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO,
// Provided by VK_KHR_line_rasterization
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_PROPERTIES,
} VkStructureType;
3.13. API Name Aliases
A small number of APIs did not follow the naming conventions when initially defined. For consistency, when we discover an API name that violates the naming conventions, we rename it in the Specification, XML, and header files. For backwards compatibility, the original (incorrect) name is retained as a “typo alias”. The alias is legacy and should not be used, but will be retained indefinitely.
|
Note
|
|
4. Initialization
Before using Vulkan, an application must initialize it by loading the
Vulkan commands, and creating a VkInstance object.
4.1. Command Function Pointers
Vulkan commands are not necessarily exposed by static linking on a platform. Commands to query function pointers for Vulkan commands are described below.
|
Note
|
When extensions are promoted or otherwise incorporated into another extension or Vulkan core version, command aliases may be included. Whilst the behavior of each command alias is identical, the behavior of retrieving each alias’s function pointer is not. A function pointer for a given alias can only be retrieved if the extension or version that introduced that alias is supported and enabled, irrespective of whether any other alias is available. |
Function pointers for all Vulkan commands can be obtained by calling:
// Provided by VK_VERSION_1_0
PFN_vkVoidFunction vkGetInstanceProcAddr(
VkInstance instance,
const char* pName);
-
instanceis the instance that the function pointer will be compatible with, orNULLfor commands not dependent on any instance. -
pNameis the name of the command to obtain.
vkGetInstanceProcAddr itself is obtained in a platform- and loader-
specific manner.
Typically, the loader library will export this command as a function symbol,
so applications can link against the loader library, or load it dynamically
and look up the symbol using platform-specific APIs.
The table below defines the various use cases for
vkGetInstanceProcAddr and expected return value (“fp” is “function
pointer”) for each case.
A valid returned function pointer (“fp”) must not be NULL.
The returned function pointer is of type PFN_vkVoidFunction, and must be cast to the type of the command being queried before use.
instance |
pName |
return value |
|---|---|---|
*1 |
|
undefined |
invalid non- |
*1 |
undefined |
|
global command2 |
fp |
|
fp5 |
|
instance |
fp |
|
instance |
core dispatchable command |
fp3 |
instance |
enabled instance extension dispatchable command for |
fp3 |
instance |
available device extension4 dispatchable command for |
fp3 |
any other case, not covered above |
|
|
- 1
-
"*" means any representable value for the parameter (including valid values, invalid values, and
NULL). - 2
-
The global commands are: vkEnumerateInstanceVersion, vkEnumerateInstanceExtensionProperties, vkEnumerateInstanceLayerProperties, and vkCreateInstance. Dispatchable commands are all other commands which are not global.
- 3
-
The returned function pointer must only be called with a dispatchable object (the first parameter) that is
instanceor a child ofinstance, e.g. VkInstance, VkPhysicalDevice, VkDevice, VkQueue, or VkCommandBuffer. - 4
-
An “available device extension” is a device extension supported by any physical device enumerated by
instance. - 5
-
vkGetInstanceProcAddrcan resolve itself with aNULLinstance pointer.
In order to support systems with multiple Vulkan implementations, the function pointers returned by vkGetInstanceProcAddr may point to dispatch code that calls a different real implementation for different VkDevice objects or their child objects. The overhead of the internal dispatch for VkDevice objects can be avoided by obtaining device-specific function pointers for any commands that use a device or device-child object as their dispatchable object. Such function pointers can be obtained by calling:
// Provided by VK_VERSION_1_0
PFN_vkVoidFunction vkGetDeviceProcAddr(
VkDevice device,
const char* pName);
The table below defines the various use cases for vkGetDeviceProcAddr
and expected return value (“fp” is “function pointer”) for each case.
A valid returned function pointer (“fp”) must not be NULL.
The returned function pointer is of type PFN_vkVoidFunction, and must
be cast to the type of the command being queried before use.
The function pointer must only be called with a dispatchable object (the
first parameter) that is device or a child of device.
device |
pName |
return value |
|---|---|---|
|
*1 |
undefined |
invalid device |
*1 |
undefined |
device |
|
undefined |
device |
requested core version2 device-level dispatchable command3 |
fp4 |
device |
enabled extension device-level dispatchable command3 |
fp4 |
any other case, not covered above |
|
|
- 1
-
"*" means any representable value for the parameter (including valid values, invalid values, and
NULL). - 2
-
Device-level commands which are part of the core version specified by VkApplicationInfo::
apiVersionwhen creating the instance will always return a valid function pointer. Core commands beyond that version which are supported by the implementation may either returnNULLor a function pointer. If a function pointer is returned, it must not be called. - 3
-
In this function, device-level excludes all physical-device-level commands.
- 4
-
The returned function pointer must only be called with a dispatchable object (the first parameter) that is
deviceor a child ofdevicee.g. VkDevice, VkQueue, or VkCommandBuffer.
The definition of PFN_vkVoidFunction is:
// Provided by VK_VERSION_1_0
typedef void (VKAPI_PTR *PFN_vkVoidFunction)(void);
This type is returned from command function pointer queries, and must be cast to an actual command function pointer before use.
4.1.1. Extending Physical Device Core Functionality
New core physical-device-level functionality can be used when both
VkPhysicalDeviceProperties::apiVersion and
VkApplicationInfo::apiVersion are greater than or equal to the
version of Vulkan that added the new functionality.
The Vulkan version supported by a physical device can be obtained by
calling vkGetPhysicalDeviceProperties.
4.1.2. Extending Physical Device From Device Extensions
In Vulkan SC 1.0, physical-device-level functionality of a device extension can be used with a physical device if the corresponding extension is enumerated by vkEnumerateDeviceExtensionProperties for that physical device, even before a logical device has been created.
To obtain a function pointer for a physical-device-level command from a
device extension, an application can use vkGetInstanceProcAddr.
This function pointer may point to dispatch code, which calls a different
real implementation for different VkPhysicalDevice objects.
Applications must not use a VkPhysicalDevice in any command added by
an extension or core version that is not supported by that physical device.
Device extensions may define structures that can be added to the
pNext chain of physical-device-level commands.
4.2. Instances
There is no global state in Vulkan and all per-application state is stored
in a VkInstance object.
Creating a VkInstance object initializes the Vulkan library and allows
the application to pass information about itself to the implementation.
Instances are represented by VkInstance handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_HANDLE(VkInstance)
To query the version of instance-level functionality supported by the implementation, call:
// Provided by VK_VERSION_1_1
VkResult vkEnumerateInstanceVersion(
uint32_t* pApiVersion);
-
pApiVersionis a pointer to auint32_t, which is the version of Vulkan supported by instance-level functionality, encoded as described in Version Numbers.
|
Note
|
The intended behavior of vkEnumerateInstanceVersion is that an
implementation should not need to perform memory allocations and should
unconditionally return |
To create an instance object, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateInstance(
const VkInstanceCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkInstance* pInstance);
-
pCreateInfois a pointer to a VkInstanceCreateInfo structure controlling creation of the instance. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pInstancepoints a VkInstance handle in which the resulting instance is returned.
vkCreateInstance verifies that the requested layers exist.
If not, vkCreateInstance will return VK_ERROR_LAYER_NOT_PRESENT.
Next vkCreateInstance verifies that the requested extensions are
supported (e.g. in the implementation or in any enabled instance layer) and
if any requested extension is not supported, vkCreateInstance must
return VK_ERROR_EXTENSION_NOT_PRESENT.
After verifying and enabling the instance layers and extensions the
VkInstance object is created and returned to the application.
If a requested extension is only supported by a layer, both the layer and
the extension need to be specified at vkCreateInstance time for the
creation to succeed.
The VkInstanceCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkInstanceCreateInfo {
VkStructureType sType;
const void* pNext;
VkInstanceCreateFlags flags;
const VkApplicationInfo* pApplicationInfo;
uint32_t enabledLayerCount;
const char* const* ppEnabledLayerNames;
uint32_t enabledExtensionCount;
const char* const* ppEnabledExtensionNames;
} VkInstanceCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkInstanceCreateFlagBits indicating the behavior of the instance. -
pApplicationInfoisNULLor a pointer to aVkApplicationInfostructure. If notNULL, this information helps implementations recognize behavior inherent to classes of applications. VkApplicationInfo is defined in detail below. -
enabledLayerCountis the number of global layers to enable. -
ppEnabledLayerNamesis a pointer to an array ofenabledLayerCountnull-terminated UTF-8 strings containing the names of layers to enable for the created instance. The layers are loaded in the order they are listed in this array, with the first array element being the closest to the application, and the last array element being the closest to the driver. See the Layers section for further details. -
enabledExtensionCountis the number of global extensions to enable. -
ppEnabledExtensionNamesis a pointer to an array ofenabledExtensionCountnull-terminated UTF-8 strings containing the names of extensions to enable.
To capture events that occur while creating or destroying an instance, an
application can link a
VkDebugUtilsMessengerCreateInfoEXT structure
to the pNext chain of the VkInstanceCreateInfo structure passed
to vkCreateInstance.
This callback is only valid for the duration of the vkCreateInstance
and the vkDestroyInstance call.
Use
vkCreateDebugUtilsMessengerEXT
to create persistent callback objects.
// Provided by VK_VERSION_1_0
typedef enum VkInstanceCreateFlagBits {
} VkInstanceCreateFlagBits;
|
Note
|
All bits for this type are defined by extensions, and none of those extensions are enabled in this build of the specification. |
// Provided by VK_VERSION_1_0
typedef VkFlags VkInstanceCreateFlags;
VkInstanceCreateFlags is a bitmask type for setting a mask, but is
currently reserved for future use.
When creating a Vulkan instance for which you wish to enable or disable
specific validation features, add a VkValidationFeaturesEXT structure
to the pNext chain of the VkInstanceCreateInfo structure,
specifying the features to be enabled or disabled.
// Provided by VK_EXT_validation_features
typedef struct VkValidationFeaturesEXT {
VkStructureType sType;
const void* pNext;
uint32_t enabledValidationFeatureCount;
const VkValidationFeatureEnableEXT* pEnabledValidationFeatures;
uint32_t disabledValidationFeatureCount;
const VkValidationFeatureDisableEXT* pDisabledValidationFeatures;
} VkValidationFeaturesEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
enabledValidationFeatureCountis the number of features to enable. -
pEnabledValidationFeaturesis a pointer to an array of VkValidationFeatureEnableEXT values specifying the validation features to be enabled. -
disabledValidationFeatureCountis the number of features to disable. -
pDisabledValidationFeaturesis a pointer to an array of VkValidationFeatureDisableEXT values specifying the validation features to be disabled.
Possible values of elements of the
VkValidationFeaturesEXT::pEnabledValidationFeatures array,
specifying validation features to be enabled, are:
// Provided by VK_EXT_validation_features
typedef enum VkValidationFeatureEnableEXT {
VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT = 0,
VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_RESERVE_BINDING_SLOT_EXT = 1,
VK_VALIDATION_FEATURE_ENABLE_BEST_PRACTICES_EXT = 2,
VK_VALIDATION_FEATURE_ENABLE_DEBUG_PRINTF_EXT = 3,
VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXT = 4,
} VkValidationFeatureEnableEXT;
-
VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXTspecifies that GPU-assisted validation is enabled. Activating this feature instruments shader programs to generate additional diagnostic data. This feature is disabled by default. -
VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_RESERVE_BINDING_SLOT_EXTspecifies that the validation layers reserve a descriptor set binding slot for their own use. The layer reports a value for VkPhysicalDeviceLimits::maxBoundDescriptorSetsthat is one less than the value reported by the device. If the device supports the binding of only one descriptor set, the validation layer does not perform GPU-assisted validation. This feature is disabled by default. -
VK_VALIDATION_FEATURE_ENABLE_BEST_PRACTICES_EXTspecifies that Vulkan best-practices validation is enabled. Activating this feature enables the output of warnings related to common misuse of the API, but which are not explicitly prohibited by the specification. This feature is disabled by default. -
VK_VALIDATION_FEATURE_ENABLE_DEBUG_PRINTF_EXTspecifies that the layers will processdebugPrintfEXToperations in shaders and send the resulting output to the debug callback. This feature is disabled by default. -
VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXTspecifies that Vulkan synchronization validation is enabled. This feature reports resource access conflicts due to missing or incorrect synchronization operations between actions (Draw, Copy, Dispatch, Blit) reading or writing the same regions of memory. This feature is disabled by default.
Possible values of elements of the
VkValidationFeaturesEXT::pDisabledValidationFeatures array,
specifying validation features to be disabled, are:
// Provided by VK_EXT_validation_features
typedef enum VkValidationFeatureDisableEXT {
VK_VALIDATION_FEATURE_DISABLE_ALL_EXT = 0,
VK_VALIDATION_FEATURE_DISABLE_SHADERS_EXT = 1,
VK_VALIDATION_FEATURE_DISABLE_THREAD_SAFETY_EXT = 2,
VK_VALIDATION_FEATURE_DISABLE_API_PARAMETERS_EXT = 3,
VK_VALIDATION_FEATURE_DISABLE_OBJECT_LIFETIMES_EXT = 4,
VK_VALIDATION_FEATURE_DISABLE_CORE_CHECKS_EXT = 5,
VK_VALIDATION_FEATURE_DISABLE_UNIQUE_HANDLES_EXT = 6,
VK_VALIDATION_FEATURE_DISABLE_SHADER_VALIDATION_CACHE_EXT = 7,
} VkValidationFeatureDisableEXT;
-
VK_VALIDATION_FEATURE_DISABLE_ALL_EXTspecifies that all validation checks are disabled. -
VK_VALIDATION_FEATURE_DISABLE_SHADERS_EXTspecifies that shader validation, both runtime and standalone, is disabled. This validation occurs insideVkShaderModuleCreateInfo. This feature is enabled by default. -
VK_VALIDATION_FEATURE_DISABLE_THREAD_SAFETY_EXTspecifies that thread safety validation is disabled. This feature is enabled by default. -
VK_VALIDATION_FEATURE_DISABLE_API_PARAMETERS_EXTspecifies that stateless parameter validation is disabled. This feature is enabled by default. -
VK_VALIDATION_FEATURE_DISABLE_OBJECT_LIFETIMES_EXTspecifies that object lifetime validation is disabled. This feature is enabled by default. -
VK_VALIDATION_FEATURE_DISABLE_CORE_CHECKS_EXTspecifies that core validation checks are disabled. This feature is enabled by default. If this feature is disabled,VK_VALIDATION_FEATURE_DISABLE_SHADERS_EXTis implied. -
VK_VALIDATION_FEATURE_DISABLE_UNIQUE_HANDLES_EXTspecifies that protection against duplicate non-dispatchable object handles is disabled. This feature is enabled by default. -
VK_VALIDATION_FEATURE_DISABLE_SHADER_VALIDATION_CACHE_EXTspecifies that there will be no caching of shader validation results and every shader will be validated on every application execution. Shader validation caching is enabled by default.
|
Note
|
Disabling checks such as parameter validation and object lifetime validation prevents the reporting of error conditions that can cause other validation checks to behave incorrectly or crash. Some validation checks assume that their inputs are already valid and do not always revalidate them. |
To create a Vulkan instance with a specific configuration of layer settings,
add VkLayerSettingsCreateInfoEXT structures to the pNext chain
of the VkInstanceCreateInfo structure, specifying the settings to be
configured.
// Provided by VK_EXT_layer_settings
typedef struct VkLayerSettingsCreateInfoEXT {
VkStructureType sType;
const void* pNext;
uint32_t settingCount;
const VkLayerSettingEXT* pSettings;
} VkLayerSettingsCreateInfoEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
settingCountis the number of settings to configure. -
pSettingsis a pointer to an array ofsettingCountVkLayerSettingEXT values specifying the settings to be configured.
The values of elements of the
VkLayerSettingsCreateInfoEXT::pSettings array, specifying layer
settings to be configured, are:
// Provided by VK_EXT_layer_settings
typedef struct VkLayerSettingEXT {
const char* pLayerName;
const char* pSettingName;
VkLayerSettingTypeEXT type;
uint32_t valueCount;
const void* pValues;
} VkLayerSettingEXT;
-
pLayerNameis a pointer to a null-terminated UTF-8 string naming the layer to configure the setting from. -
pSettingNameis a pointer to a null-terminated UTF-8 string naming the setting to configure. Values ofpSettingNamethat are unknown to the layer are ignored. -
typeis a VkLayerSettingTypeEXT value specifying the type of thepValuesvalues. -
valueCountis the number of values used to configure the layer setting. -
pValuesis a pointer to an array ofvalueCountvalues of the type indicated bytypeto configure the layer setting.
When multiple VkLayerSettingsCreateInfoEXT structures are chained and
the same pSettingName is referenced for the same pLayerName, the
value of the first reference of the layer setting is used.
Possible values of VkLayerSettingEXT::type, specifying the type
of the data returned in VkLayerSettingEXT::pValues, are:
// Provided by VK_EXT_layer_settings
typedef enum VkLayerSettingTypeEXT {
VK_LAYER_SETTING_TYPE_BOOL32_EXT = 0,
VK_LAYER_SETTING_TYPE_INT32_EXT = 1,
VK_LAYER_SETTING_TYPE_INT64_EXT = 2,
VK_LAYER_SETTING_TYPE_UINT32_EXT = 3,
VK_LAYER_SETTING_TYPE_UINT64_EXT = 4,
VK_LAYER_SETTING_TYPE_FLOAT32_EXT = 5,
VK_LAYER_SETTING_TYPE_FLOAT64_EXT = 6,
VK_LAYER_SETTING_TYPE_STRING_EXT = 7,
} VkLayerSettingTypeEXT;
-
VK_LAYER_SETTING_TYPE_BOOL32_EXTspecifies that the layer setting’s type is VkBool32. -
VK_LAYER_SETTING_TYPE_INT32_EXTspecifies that the layer setting’s type is signed 32-bit integer. -
VK_LAYER_SETTING_TYPE_INT64_EXTspecifies that the layer setting’s type is signed 64-bit integer. -
VK_LAYER_SETTING_TYPE_UINT32_EXTspecifies that the layer setting’s type is unsigned 32-bit integer. -
VK_LAYER_SETTING_TYPE_UINT64_EXTspecifies that the layer setting’s type is unsigned 64-bit integer. -
VK_LAYER_SETTING_TYPE_FLOAT32_EXTspecifies that the layer setting’s type is 32-bit floating-point. -
VK_LAYER_SETTING_TYPE_FLOAT64_EXTspecifies that the layer setting’s type is 64-bit floating-point. -
VK_LAYER_SETTING_TYPE_STRING_EXTspecifies that the layer setting’s type is a pointer to a null-terminated UTF-8 string.
The VkApplicationInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkApplicationInfo {
VkStructureType sType;
const void* pNext;
const char* pApplicationName;
uint32_t applicationVersion;
const char* pEngineName;
uint32_t engineVersion;
uint32_t apiVersion;
} VkApplicationInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
pApplicationNameisNULLor is a pointer to a null-terminated UTF-8 string containing the name of the application. -
applicationVersionis an unsigned integer variable containing the developer-supplied version number of the application. -
pEngineNameisNULLor is a pointer to a null-terminated UTF-8 string containing the name of the engine (if any) used to create the application. -
engineVersionis an unsigned integer variable containing the developer-supplied version number of the engine used to create the application. -
apiVersionmust be the highest version of Vulkan that the application is designed to use, encoded as described in Version Numbers. The patch version number specified inapiVersionis ignored when creating an instance object. The variant version of the instance must match that requested inapiVersion.
Vulkan 1.0 implementations were required to return
VK_ERROR_INCOMPATIBLE_DRIVER if apiVersion was larger than 1.0.
Implementations that support Vulkan 1.1 or later must not return
VK_ERROR_INCOMPATIBLE_DRIVER for any value of apiVersion
, unless an incompatible variant is requested.
|
Note
|
Vulkan SC 1.0 is based on Vulkan 1.2 and thus instance creation may only
fail with |
|
Note
|
Providing a |
To provide application parameters at instance creation time, an
application can link one or more VkApplicationParametersEXT
structures to the pNext chain of the VkApplicationInfo
structure.
If VkApplicationParametersEXT::vendorID does not correspond to
an ICD that is currently available, or if
VkApplicationParametersEXT::deviceID is not 0 and does not
correspond to a physical device that is available on the system,
vkCreateInstance will fail and return
VK_ERROR_INCOMPATIBLE_DRIVER.
If VkApplicationParametersEXT::deviceID is 0, the application
parameter applies to all physical devices supported by the ICD identified by
VkApplicationParametersEXT::vendorID.
If VkApplicationParametersEXT::key is not a valid
implementation-defined application parameter key for the instance being
created with vendorID, or if value is not a valid value for the
specified key, vkCreateInstance will fail and return
VK_ERROR_INITIALIZATION_FAILED.
For any implementation-defined application parameter key that exists
but is not set by the application, the implementation-specific default value
is used.
The VkApplicationParametersEXT structure is defined as:
// Provided by VK_EXT_application_parameters
typedef struct VkApplicationParametersEXT {
VkStructureType sType;
const void* pNext;
uint32_t vendorID;
uint32_t deviceID;
uint32_t key;
uint64_t value;
} VkApplicationParametersEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
vendorIDis the VkPhysicalDeviceProperties::vendorIDof the ICD that the application parameter is applied to. -
deviceIDis0or the VkPhysicalDeviceProperties::deviceIDof the physical device that the application parameter is applied to. -
keyis a 32-bit vendor-specific enumerant identifying the application parameter that is being set. -
valueis the 64-bit value that is being set for the application parameter specified bykey.
To destroy an instance, call:
// Provided by VK_VERSION_1_0
void vkDestroyInstance(
VkInstance instance,
const VkAllocationCallbacks* pAllocator);
-
instanceis the handle of the instance to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
Prior to destroying an instance, an application is responsible for
destroying/freeing any Vulkan objects with explicit vkDestroy* or
vkFree* commands that were created using that instance, or any
VkPhysicalDevice object retrieved from it, as the first parameter of
the corresponding vkCreate* or vkAllocate* command.
5. Devices and Queues
Once Vulkan is initialized, devices and queues are the primary objects used to interact with a Vulkan implementation.
Vulkan separates the concept of physical and logical devices. A physical device usually represents a single complete implementation of Vulkan (excluding instance-level functionality) available to the host, of which there are a finite number. A logical device represents an instance of that implementation with its own state and resources independent of other logical devices.
Physical devices cannot be independently destroyed, and are instead destroyed with the VkInstance that they were retrieved from.
Physical devices are represented by VkPhysicalDevice handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_HANDLE(VkPhysicalDevice)
5.1. Physical Devices
To retrieve a list of physical device objects representing the physical devices installed in the system, call:
// Provided by VK_VERSION_1_0
VkResult vkEnumeratePhysicalDevices(
VkInstance instance,
uint32_t* pPhysicalDeviceCount,
VkPhysicalDevice* pPhysicalDevices);
-
instanceis a handle to a Vulkan instance previously created with vkCreateInstance. -
pPhysicalDeviceCountis a pointer to an integer related to the number of physical devices available or queried, as described below. -
pPhysicalDevicesis eitherNULLor a pointer to an array ofVkPhysicalDevicehandles.
If pPhysicalDevices is NULL, then the number of physical devices
available is returned in pPhysicalDeviceCount.
Otherwise, pPhysicalDeviceCount must point to a variable set by the
application to the number of elements in the pPhysicalDevices array,
and on return the variable is overwritten with the number of handles
actually written to pPhysicalDevices.
If pPhysicalDeviceCount is less than the number of physical devices
available, at most pPhysicalDeviceCount structures will be written,
and VK_INCOMPLETE will be returned instead of VK_SUCCESS, to
indicate that not all the available physical devices were returned.
To query general properties of physical devices once enumerated, call:
|
Warning
|
This functionality is superseded by Vulkan Version 1.1. See Legacy Functionality for more information. |
// Provided by VK_VERSION_1_0
void vkGetPhysicalDeviceProperties(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceProperties* pProperties);
-
physicalDeviceis the handle to the physical device whose properties will be queried. -
pPropertiesis a pointer to a VkPhysicalDeviceProperties structure in which properties are returned.
The VkPhysicalDeviceProperties structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPhysicalDeviceProperties {
uint32_t apiVersion;
uint32_t driverVersion;
uint32_t vendorID;
uint32_t deviceID;
VkPhysicalDeviceType deviceType;
char deviceName[VK_MAX_PHYSICAL_DEVICE_NAME_SIZE];
uint8_t pipelineCacheUUID[VK_UUID_SIZE];
VkPhysicalDeviceLimits limits;
VkPhysicalDeviceSparseProperties sparseProperties;
} VkPhysicalDeviceProperties;
-
apiVersionis the version of Vulkan supported by the device, encoded as described in Version Numbers. -
driverVersionis the vendor-specified version of the driver. -
vendorIDis a unique identifier for the vendor (see below) of the physical device. -
deviceIDis a unique identifier for the physical device among devices available from the vendor. -
deviceTypeis a VkPhysicalDeviceType specifying the type of device. -
deviceNameis an array ofVK_MAX_PHYSICAL_DEVICE_NAME_SIZEcharcontaining a null-terminated UTF-8 string which is the name of the device. -
pipelineCacheUUIDis an array ofVK_UUID_SIZEuint8_tvalues representing a universally unique identifier for the device. -
limitsis the VkPhysicalDeviceLimits structure specifying device-specific limits of the physical device. See Limits for details. -
sparsePropertiesis the VkPhysicalDeviceSparseProperties structure specifying various sparse related properties of the physical device. See Sparse Properties for details.
|
Note
|
The value of |
|
Note
|
The encoding of |
The vendorID and deviceID fields are provided to allow
applications to adapt to device characteristics that are not adequately
exposed by other Vulkan queries.
|
Note
|
These may include performance profiles, hardware errata, or other characteristics. |
The vendor identified by vendorID is the entity responsible for the
most salient characteristics of the underlying implementation of the
VkPhysicalDevice being queried.
|
Note
|
For example, in the case of a discrete GPU implementation, this should be the GPU chipset vendor. In the case of a hardware accelerator integrated into a system-on-chip (SoC), this should be the supplier of the silicon IP used to create the accelerator. |
If the vendor has a PCI
vendor ID, the low 16 bits of vendorID must contain that PCI vendor
ID, and the remaining bits must be zero.
Otherwise, the value returned must be a valid Khronos vendor ID, obtained
as described in the Vulkan Documentation and Extensions:
Procedures and Conventions document in the section “Registering a Vendor
ID with Khronos”.
Khronos vendor IDs are allocated starting at 0x10000, to distinguish them
from the PCI vendor ID namespace.
Khronos vendor IDs are symbolically defined in the VkVendorId type.
The vendor is also responsible for the value returned in deviceID.
If the implementation is driven primarily by a PCI
device with a PCI device ID, the low 16 bits of
deviceID must contain that PCI device ID, and the remaining bits
must be zero.
Otherwise, the choice of what values to return may be dictated by operating
system or platform policies - but should uniquely identify both the device
version and any major configuration options (for example, core count in the
case of multicore devices).
|
Note
|
The same device ID should be used for all physical implementations of that device version and configuration. For example, all uses of a specific silicon IP GPU version and configuration should use the same device ID, even if those uses occur in different SoCs. |
Khronos vendor IDs which may be returned in
VkPhysicalDeviceProperties::vendorID are:
// Provided by VK_VERSION_1_0
typedef enum VkVendorId {
VK_VENDOR_ID_KHRONOS = 0x10000,
VK_VENDOR_ID_VIV = 0x10001,
VK_VENDOR_ID_VSI = 0x10002,
VK_VENDOR_ID_KAZAN = 0x10003,
VK_VENDOR_ID_CODEPLAY = 0x10004,
VK_VENDOR_ID_MESA = 0x10005,
VK_VENDOR_ID_POCL = 0x10006,
VK_VENDOR_ID_MOBILEYE = 0x10007,
} VkVendorId;
|
Note
|
Khronos vendor IDs may be allocated by vendors at any time.
Only the latest canonical versions of this Specification, of the
corresponding Only Khronos vendor IDs are given symbolic names at present. PCI vendor IDs returned by the implementation can be looked up in the PCI-SIG database. |
VK_MAX_PHYSICAL_DEVICE_NAME_SIZE is the length in char values of
an array containing a physical device name string, as returned in
VkPhysicalDeviceProperties::deviceName.
#define VK_MAX_PHYSICAL_DEVICE_NAME_SIZE 256U
The physical device types which may be returned in
VkPhysicalDeviceProperties::deviceType are:
// Provided by VK_VERSION_1_0
typedef enum VkPhysicalDeviceType {
VK_PHYSICAL_DEVICE_TYPE_OTHER = 0,
VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU = 1,
VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU = 2,
VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU = 3,
VK_PHYSICAL_DEVICE_TYPE_CPU = 4,
} VkPhysicalDeviceType;
-
VK_PHYSICAL_DEVICE_TYPE_OTHER- the device does not match any other available types. -
VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU- the device is typically one embedded in or tightly coupled with the host. -
VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU- the device is typically a separate processor connected to the host via an interlink. -
VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU- the device is typically a virtual node in a virtualization environment. -
VK_PHYSICAL_DEVICE_TYPE_CPU- the device is typically running on the same processors as the host.
The physical device type is advertised for informational purposes only, and does not directly affect the operation of the system. However, the device type may correlate with other advertised properties or capabilities of the system, such as how many memory heaps there are.
To query general properties of physical devices once enumerated, call:
// Provided by VK_VERSION_1_1
void vkGetPhysicalDeviceProperties2(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceProperties2* pProperties);
-
physicalDeviceis the handle to the physical device whose properties will be queried. -
pPropertiesis a pointer to a VkPhysicalDeviceProperties2 structure in which properties are returned.
Each structure in pProperties and its pNext chain contains
members corresponding to implementation-dependent properties, behaviors, or
limits.
vkGetPhysicalDeviceProperties2 fills in each member to specify the
corresponding value for the implementation.
The VkPhysicalDeviceProperties2 structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceProperties2 {
VkStructureType sType;
void* pNext;
VkPhysicalDeviceProperties properties;
} VkPhysicalDeviceProperties2;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
propertiesis a VkPhysicalDeviceProperties structure describing properties of the physical device. This structure is written with the same values as if it were written by vkGetPhysicalDeviceProperties.
The pNext chain of this structure is used to extend the structure with
properties defined by extensions.
The VkPhysicalDeviceVulkan11Properties structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceVulkan11Properties {
VkStructureType sType;
void* pNext;
uint8_t deviceUUID[VK_UUID_SIZE];
uint8_t driverUUID[VK_UUID_SIZE];
uint8_t deviceLUID[VK_LUID_SIZE];
uint32_t deviceNodeMask;
VkBool32 deviceLUIDValid;
uint32_t subgroupSize;
VkShaderStageFlags subgroupSupportedStages;
VkSubgroupFeatureFlags subgroupSupportedOperations;
VkBool32 subgroupQuadOperationsInAllStages;
VkPointClippingBehavior pointClippingBehavior;
uint32_t maxMultiviewViewCount;
uint32_t maxMultiviewInstanceIndex;
VkBool32 protectedNoFault;
uint32_t maxPerSetDescriptors;
VkDeviceSize maxMemoryAllocationSize;
} VkPhysicalDeviceVulkan11Properties;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
deviceUUIDis an array ofVK_UUID_SIZEuint8_tvalues representing a universally unique identifier for the device. -
driverUUIDis an array ofVK_UUID_SIZEuint8_tvalues representing a universally unique identifier for the driver build in use by the device. -
deviceLUIDis an array ofVK_LUID_SIZEuint8_tvalues representing a locally unique identifier for the device. -
deviceNodeMaskis auint32_tbitfield identifying the node within a linked device adapter corresponding to the device. -
deviceLUIDValidis a boolean value that will beVK_TRUEifdeviceLUIDcontains a valid LUID anddeviceNodeMaskcontains a valid node mask, andVK_FALSEif they do not.
-
subgroupSizeis the default number of invocations in each subgroup.subgroupSizeis at least 1 if any of the physical device’s queues supportVK_QUEUE_GRAPHICS_BITorVK_QUEUE_COMPUTE_BIT.subgroupSizeis a power-of-two. -
subgroupSupportedStagesis a bitfield of VkShaderStageFlagBits describing the shader stages that group operations with subgroup scope are supported in.subgroupSupportedStageswill have theVK_SHADER_STAGE_COMPUTE_BITbit set if any of the physical device’s queues supportVK_QUEUE_COMPUTE_BIT. -
subgroupSupportedOperationsis a bitmask of VkSubgroupFeatureFlagBits specifying the sets of group operations with subgroup scope supported on this device.subgroupSupportedOperationswill have theVK_SUBGROUP_FEATURE_BASIC_BITbit set if any of the physical device’s queues supportVK_QUEUE_GRAPHICS_BITorVK_QUEUE_COMPUTE_BIT. -
subgroupQuadOperationsInAllStagesis a boolean specifying whether quad group operations are available in all stages, or are restricted to fragment and compute stages. -
pointClippingBehavioris a VkPointClippingBehavior value specifying the point clipping behavior supported by the implementation. -
maxMultiviewViewCountis one greater than the maximum view index that can be used in a subpass. -
maxMultiviewInstanceIndexis the maximum valid value of instance index allowed to be generated by a drawing command recorded within a subpass of a multiview render pass instance. -
protectedNoFaultspecifies how an implementation behaves when an application attempts to write to unprotected memory in a protected queue operation, read from protected memory in an unprotected queue operation, or perform a query in a protected queue operation. If this limit isVK_TRUE, such writes will be discarded or have undefined values written, reads and queries will return undefined values. If this limit isVK_FALSE, applications must not perform these operations. See Protected Memory Access Rules for more information. -
maxPerSetDescriptorsis a maximum number of descriptors (summed over all descriptor types) in a single descriptor set that is guaranteed to satisfy any implementation-dependent constraints on the size of a descriptor set itself. Applications can query whether a descriptor set that goes beyond this limit is supported using vkGetDescriptorSetLayoutSupport. -
maxMemoryAllocationSizeis the maximum size of a memory allocation that can be created, even if there is more space available in the heap. If VkMemoryAllocateInfo::allocationSizeis larger the errorVK_ERROR_OUT_OF_DEVICE_MEMORYmay be returned.
If the VkPhysicalDeviceVulkan11Properties structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
These properties correspond to Vulkan 1.1 functionality.
The members of VkPhysicalDeviceVulkan11Properties have the same values
as the corresponding members of VkPhysicalDeviceIDProperties,
VkPhysicalDeviceSubgroupProperties,
VkPhysicalDevicePointClippingProperties,
VkPhysicalDeviceMultiviewProperties,
VkPhysicalDeviceProtectedMemoryProperties, and
VkPhysicalDeviceMaintenance3Properties.
|
Note
|
The |
The VkPhysicalDeviceVulkan12Properties structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceVulkan12Properties {
VkStructureType sType;
void* pNext;
VkDriverId driverID;
char driverName[VK_MAX_DRIVER_NAME_SIZE];
char driverInfo[VK_MAX_DRIVER_INFO_SIZE];
VkConformanceVersion conformanceVersion;
VkShaderFloatControlsIndependence denormBehaviorIndependence;
VkShaderFloatControlsIndependence roundingModeIndependence;
VkBool32 shaderSignedZeroInfNanPreserveFloat16;
VkBool32 shaderSignedZeroInfNanPreserveFloat32;
VkBool32 shaderSignedZeroInfNanPreserveFloat64;
VkBool32 shaderDenormPreserveFloat16;
VkBool32 shaderDenormPreserveFloat32;
VkBool32 shaderDenormPreserveFloat64;
VkBool32 shaderDenormFlushToZeroFloat16;
VkBool32 shaderDenormFlushToZeroFloat32;
VkBool32 shaderDenormFlushToZeroFloat64;
VkBool32 shaderRoundingModeRTEFloat16;
VkBool32 shaderRoundingModeRTEFloat32;
VkBool32 shaderRoundingModeRTEFloat64;
VkBool32 shaderRoundingModeRTZFloat16;
VkBool32 shaderRoundingModeRTZFloat32;
VkBool32 shaderRoundingModeRTZFloat64;
uint32_t maxUpdateAfterBindDescriptorsInAllPools;
VkBool32 shaderUniformBufferArrayNonUniformIndexingNative;
VkBool32 shaderSampledImageArrayNonUniformIndexingNative;
VkBool32 shaderStorageBufferArrayNonUniformIndexingNative;
VkBool32 shaderStorageImageArrayNonUniformIndexingNative;
VkBool32 shaderInputAttachmentArrayNonUniformIndexingNative;
VkBool32 robustBufferAccessUpdateAfterBind;
VkBool32 quadDivergentImplicitLod;
uint32_t maxPerStageDescriptorUpdateAfterBindSamplers;
uint32_t maxPerStageDescriptorUpdateAfterBindUniformBuffers;
uint32_t maxPerStageDescriptorUpdateAfterBindStorageBuffers;
uint32_t maxPerStageDescriptorUpdateAfterBindSampledImages;
uint32_t maxPerStageDescriptorUpdateAfterBindStorageImages;
uint32_t maxPerStageDescriptorUpdateAfterBindInputAttachments;
uint32_t maxPerStageUpdateAfterBindResources;
uint32_t maxDescriptorSetUpdateAfterBindSamplers;
uint32_t maxDescriptorSetUpdateAfterBindUniformBuffers;
uint32_t maxDescriptorSetUpdateAfterBindUniformBuffersDynamic;
uint32_t maxDescriptorSetUpdateAfterBindStorageBuffers;
uint32_t maxDescriptorSetUpdateAfterBindStorageBuffersDynamic;
uint32_t maxDescriptorSetUpdateAfterBindSampledImages;
uint32_t maxDescriptorSetUpdateAfterBindStorageImages;
uint32_t maxDescriptorSetUpdateAfterBindInputAttachments;
VkResolveModeFlags supportedDepthResolveModes;
VkResolveModeFlags supportedStencilResolveModes;
VkBool32 independentResolveNone;
VkBool32 independentResolve;
VkBool32 filterMinmaxSingleComponentFormats;
VkBool32 filterMinmaxImageComponentMapping;
uint64_t maxTimelineSemaphoreValueDifference;
VkSampleCountFlags framebufferIntegerColorSampleCounts;
} VkPhysicalDeviceVulkan12Properties;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
driverIDis a unique identifier for the driver of the physical device. -
driverNameis an array ofVK_MAX_DRIVER_NAME_SIZEcharcontaining a null-terminated UTF-8 string which is the name of the driver. -
driverInfois an array ofVK_MAX_DRIVER_INFO_SIZEcharcontaining a null-terminated UTF-8 string with additional information about the driver. -
conformanceVersionis the latest version of the Vulkan conformance test that the implementor has successfully tested this driver against prior to release (see VkConformanceVersion). -
denormBehaviorIndependenceis a VkShaderFloatControlsIndependence value indicating whether, and how, denorm behavior can be set independently for different bit widths. -
roundingModeIndependenceis a VkShaderFloatControlsIndependence value indicating whether, and how, rounding modes can be set independently for different bit widths. -
shaderSignedZeroInfNanPreserveFloat16is a boolean value indicating whether sign of a zero, Nans and can be preserved in 16-bit floating-point computations. It also indicates whether theSignedZeroInfNanPreserveexecution mode can be used for 16-bit floating-point types. -
shaderSignedZeroInfNanPreserveFloat32is a boolean value indicating whether sign of a zero, Nans and can be preserved in 32-bit floating-point computations. It also indicates whether theSignedZeroInfNanPreserveexecution mode can be used for 32-bit floating-point types. -
shaderSignedZeroInfNanPreserveFloat64is a boolean value indicating whether sign of a zero, Nans and can be preserved in 64-bit floating-point computations. It also indicates whether theSignedZeroInfNanPreserveexecution mode can be used for 64-bit floating-point types. -
shaderDenormPreserveFloat16is a boolean value indicating whether denormals can be preserved in 16-bit floating-point computations. It also indicates whether theDenormPreserveexecution mode can be used for 16-bit floating-point types. -
shaderDenormPreserveFloat32is a boolean value indicating whether denormals can be preserved in 32-bit floating-point computations. It also indicates whether theDenormPreserveexecution mode can be used for 32-bit floating-point types. -
shaderDenormPreserveFloat64is a boolean value indicating whether denormals can be preserved in 64-bit floating-point computations. It also indicates whether theDenormPreserveexecution mode can be used for 64-bit floating-point types. -
shaderDenormFlushToZeroFloat16is a boolean value indicating whether denormals can be flushed to zero in 16-bit floating-point computations. It also indicates whether theDenormFlushToZeroexecution mode can be used for 16-bit floating-point types. -
shaderDenormFlushToZeroFloat32is a boolean value indicating whether denormals can be flushed to zero in 32-bit floating-point computations. It also indicates whether theDenormFlushToZeroexecution mode can be used for 32-bit floating-point types. -
shaderDenormFlushToZeroFloat64is a boolean value indicating whether denormals can be flushed to zero in 64-bit floating-point computations. It also indicates whether theDenormFlushToZeroexecution mode can be used for 64-bit floating-point types. -
shaderRoundingModeRTEFloat16is a boolean value indicating whether an implementation supports the round-to-nearest-even rounding mode for 16-bit floating-point arithmetic and conversion instructions. It also indicates whether theRoundingModeRTEexecution mode can be used for 16-bit floating-point types. -
shaderRoundingModeRTEFloat32is a boolean value indicating whether an implementation supports the round-to-nearest-even rounding mode for 32-bit floating-point arithmetic and conversion instructions. It also indicates whether theRoundingModeRTEexecution mode can be used for 32-bit floating-point types. -
shaderRoundingModeRTEFloat64is a boolean value indicating whether an implementation supports the round-to-nearest-even rounding mode for 64-bit floating-point arithmetic and conversion instructions. It also indicates whether theRoundingModeRTEexecution mode can be used for 64-bit floating-point types. -
shaderRoundingModeRTZFloat16is a boolean value indicating whether an implementation supports the round-towards-zero rounding mode for 16-bit floating-point arithmetic and conversion instructions. It also indicates whether theRoundingModeRTZexecution mode can be used for 16-bit floating-point types. -
shaderRoundingModeRTZFloat32is a boolean value indicating whether an implementation supports the round-towards-zero rounding mode for 32-bit floating-point arithmetic and conversion instructions. It also indicates whether theRoundingModeRTZexecution mode can be used for 32-bit floating-point types. -
shaderRoundingModeRTZFloat64is a boolean value indicating whether an implementation supports the round-towards-zero rounding mode for 64-bit floating-point arithmetic and conversion instructions. It also indicates whether theRoundingModeRTZexecution mode can be used for 64-bit floating-point types. -
maxUpdateAfterBindDescriptorsInAllPoolsis the maximum number of descriptors (summed over all descriptor types) that can be created across all pools that are created with theVK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BITbit set. Pool creation may fail when this limit is exceeded, or when the space this limit represents is unable to satisfy a pool creation due to fragmentation. -
shaderUniformBufferArrayNonUniformIndexingNativeis a boolean value indicating whether uniform buffer descriptors natively support non-uniform indexing. If this isVK_FALSE, then a single dynamic instance of an instruction that non-uniformly indexes an array of uniform buffers may execute multiple times in order to access all the descriptors. -
shaderSampledImageArrayNonUniformIndexingNativeis a boolean value indicating whether sampler and image descriptors natively support non-uniform indexing. If this isVK_FALSE, then a single dynamic instance of an instruction that non-uniformly indexes an array of samplers or images may execute multiple times in order to access all the descriptors. -
shaderStorageBufferArrayNonUniformIndexingNativeis a boolean value indicating whether storage buffer descriptors natively support non-uniform indexing. If this isVK_FALSE, then a single dynamic instance of an instruction that non-uniformly indexes an array of storage buffers may execute multiple times in order to access all the descriptors. -
shaderStorageImageArrayNonUniformIndexingNativeis a boolean value indicating whether storage image descriptors natively support non-uniform indexing. If this isVK_FALSE, then a single dynamic instance of an instruction that non-uniformly indexes an array of storage images may execute multiple times in order to access all the descriptors. -
shaderInputAttachmentArrayNonUniformIndexingNativeis a boolean value indicating whether input attachment descriptors natively support non-uniform indexing. If this isVK_FALSE, then a single dynamic instance of an instruction that non-uniformly indexes an array of input attachments may execute multiple times in order to access all the descriptors. -
robustBufferAccessUpdateAfterBindis a boolean value indicating whetherrobustBufferAccesscan be enabled on a device simultaneously withdescriptorBindingUniformBufferUpdateAfterBind,descriptorBindingStorageBufferUpdateAfterBind,descriptorBindingUniformTexelBufferUpdateAfterBind, and/ordescriptorBindingStorageTexelBufferUpdateAfterBind. If this isVK_FALSE, then eitherrobustBufferAccessmust be disabled or all of these update-after-bind features must be disabled. -
quadDivergentImplicitLodis a boolean value indicating whether implicit LOD calculations for image operations have well-defined results when the image and/or sampler objects used for the instruction are not uniform within a quad. See Derivative Image Operations. -
maxPerStageDescriptorUpdateAfterBindSamplersis similar tomaxPerStageDescriptorSamplersbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxPerStageDescriptorUpdateAfterBindUniformBuffersis similar tomaxPerStageDescriptorUniformBuffersbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxPerStageDescriptorUpdateAfterBindStorageBuffersis similar tomaxPerStageDescriptorStorageBuffersbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxPerStageDescriptorUpdateAfterBindSampledImagesis similar tomaxPerStageDescriptorSampledImagesbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxPerStageDescriptorUpdateAfterBindStorageImagesis similar tomaxPerStageDescriptorStorageImagesbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxPerStageDescriptorUpdateAfterBindInputAttachmentsis similar tomaxPerStageDescriptorInputAttachmentsbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxPerStageUpdateAfterBindResourcesis similar tomaxPerStageResourcesbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxDescriptorSetUpdateAfterBindSamplersis similar tomaxDescriptorSetSamplersbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxDescriptorSetUpdateAfterBindUniformBuffersis similar tomaxDescriptorSetUniformBuffersbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxDescriptorSetUpdateAfterBindUniformBuffersDynamicis similar tomaxDescriptorSetUniformBuffersDynamicbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. While an application can allocate dynamic uniform buffer descriptors from a pool created with theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT, bindings for these descriptors must not be present in any descriptor set layout that includes bindings created withVK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT. -
maxDescriptorSetUpdateAfterBindStorageBuffersis similar tomaxDescriptorSetStorageBuffersbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxDescriptorSetUpdateAfterBindStorageBuffersDynamicis similar tomaxDescriptorSetStorageBuffersDynamicbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. While an application can allocate dynamic storage buffer descriptors from a pool created with theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT, bindings for these descriptors must not be present in any descriptor set layout that includes bindings created withVK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT. -
maxDescriptorSetUpdateAfterBindSampledImagesis similar tomaxDescriptorSetSampledImagesbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxDescriptorSetUpdateAfterBindStorageImagesis similar tomaxDescriptorSetStorageImagesbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxDescriptorSetUpdateAfterBindInputAttachmentsis similar tomaxDescriptorSetInputAttachmentsbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
supportedDepthResolveModesis a bitmask of VkResolveModeFlagBits indicating the set of supported depth resolve modes. A value ofVK_RESOLVE_MODE_NONEindicates that depth resolve operations are disallowed [SCID-8]. If any bits are set thenVK_RESOLVE_MODE_SAMPLE_ZERO_BITmust be included in the set but implementations may support additional modes. -
supportedStencilResolveModesis a bitmask of VkResolveModeFlagBits indicating the set of supported stencil resolve modes. A value ofVK_RESOLVE_MODE_NONEindicates that stencil resolve operations are disallowed [SCID-8]. If any bits are set thenVK_RESOLVE_MODE_SAMPLE_ZERO_BITmust be included in the set but implementations may support additional modes.VK_RESOLVE_MODE_AVERAGE_BITmust not be included in the set. -
independentResolveNoneisVK_TRUEif the implementation supports setting the depth and stencil resolve modes to different values when one of those modes isVK_RESOLVE_MODE_NONE. Otherwise the implementation only supports setting both modes to the same value. -
independentResolveisVK_TRUEif the implementation supports all combinations of the supported depth and stencil resolve modes, including setting either depth or stencil resolve mode toVK_RESOLVE_MODE_NONE. An implementation that supportsindependentResolvemust also supportindependentResolveNone. -
filterMinmaxSingleComponentFormatsis a boolean value indicating whether a minimum set of required formats support min/max filtering. -
filterMinmaxImageComponentMappingis a boolean value indicating whether the implementation supports non-identity component mapping of the image when doing min/max filtering. -
maxTimelineSemaphoreValueDifferenceindicates the maximum difference allowed by the implementation between the current value of a timeline semaphore and any pending signal or wait operations. -
framebufferIntegerColorSampleCountsis a bitmask of VkSampleCountFlagBits indicating the color sample counts that are supported for all framebuffer color attachments with integer formats.
If the VkPhysicalDeviceVulkan12Properties structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
These properties correspond to Vulkan 1.2 functionality.
The members of VkPhysicalDeviceVulkan12Properties must have the same
values as the corresponding members of
VkPhysicalDeviceDriverProperties,
VkPhysicalDeviceFloatControlsProperties,
VkPhysicalDeviceDescriptorIndexingProperties,
VkPhysicalDeviceDepthStencilResolveProperties,
VkPhysicalDeviceSamplerFilterMinmaxProperties, and
VkPhysicalDeviceTimelineSemaphoreProperties.
The VkPhysicalDeviceVulkanSC10Properties structure is defined as:
// Provided by VKSC_VERSION_1_0
typedef struct VkPhysicalDeviceVulkanSC10Properties {
VkStructureType sType;
void* pNext;
VkBool32 deviceNoDynamicHostAllocations;
VkBool32 deviceDestroyFreesMemory;
VkBool32 commandPoolMultipleCommandBuffersRecording;
VkBool32 commandPoolResetCommandBuffer;
VkBool32 commandBufferSimultaneousUse;
VkBool32 secondaryCommandBufferNullOrImagelessFramebuffer;
VkBool32 recycleDescriptorSetMemory;
VkBool32 recyclePipelineMemory;
uint32_t maxRenderPassSubpasses;
uint32_t maxRenderPassDependencies;
uint32_t maxSubpassInputAttachments;
uint32_t maxSubpassPreserveAttachments;
uint32_t maxFramebufferAttachments;
uint32_t maxDescriptorSetLayoutBindings;
uint32_t maxQueryFaultCount;
uint32_t maxCallbackFaultCount;
uint32_t maxCommandPoolCommandBuffers;
VkDeviceSize maxCommandBufferSize;
} VkPhysicalDeviceVulkanSC10Properties;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
deviceNoDynamicHostAllocationsindicates whether the implementation will perform dynamic host memory allocations for physical or logical device commands. IfdeviceNoDynamicHostAllocationsisVK_TRUEthe implementation will allocate host memory for objects based on the provided VkDeviceObjectReservationCreateInfo limits during vkCreateDevice. Under valid API usage,VK_ERROR_OUT_OF_HOST_MEMORYmay only be returned by commands which do not explicitly disallow it. -
deviceDestroyFreesMemoryindicates whether destroying the device frees all memory resources back to the system. -
commandPoolMultipleCommandBuffersRecordingindicates whether multiple command buffers from the same command pool can be in the recording state at the same time. -
commandPoolResetCommandBufferindicates whether command buffers support vkResetCommandBuffer, and vkBeginCommandBuffer when not in the initial state. -
commandBufferSimultaneousUseindicates whether command buffers supportVK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT. -
secondaryCommandBufferNullOrImagelessFramebufferindicates whether theframebuffermember ofVkCommandBufferInheritanceInfomay be equal to VK_NULL_HANDLE or be created with a VkFramebufferCreateInfo::flagsvalue that includesVK_FRAMEBUFFER_CREATE_IMAGELESS_BITif the command buffer will be executed within a render pass instance. -
recycleDescriptorSetMemoryindicates whether descriptor pools are able to immediately reuse pool memory from descriptor sets that have been freed. If this isVK_FALSE, then memory may only be reallocated after vkResetDescriptorPool is called. -
recyclePipelineMemoryindicates whether the memory for a pipeline is available for reuse by new pipelines after the pipeline is destroyed. -
maxRenderPassSubpassesis the maximum number of subpasses in a render pass. -
maxRenderPassDependenciesis the maximum number of dependencies in a render pass. -
maxSubpassInputAttachmentsis the maximum number of input attachments in a subpass. -
maxSubpassPreserveAttachmentsis the maximum number of preserve attachments in a subpass. -
maxFramebufferAttachmentsis the maximum number of attachments in a framebuffer, as well as the maximum number of attachments in a render pass. -
maxDescriptorSetLayoutBindingsis the maximum number of bindings in a descriptor set layout. -
maxQueryFaultCountis the maximum number of faults that the implementation can record, to be reported via vkGetFaultData. -
maxCallbackFaultCountis the maximum number of faults that the implementation can report via a single call to PFN_vkFaultCallbackFunction. -
maxCommandPoolCommandBuffersis the maximum number of command buffers that can be allocated from a single command pool. -
maxCommandBufferSizeis the maximum supported size of a single command buffer in bytes. Applications can use vkGetCommandPoolMemoryConsumption to compare a command buffer’s current memory usage to this limit.
|
Note
|
Implementations that do not have a fixed upper bound on the number of
command buffers that may be allocated from a command pool can report
0xFFFFFFFFU for Implementations that do not have a fixed upper bound on the command buffer
size can report |
If the VkPhysicalDeviceVulkanSC10Properties structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
These properties correspond to Vulkan SC 1.0 functionality.
The VkPhysicalDeviceIDProperties structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceIDProperties {
VkStructureType sType;
void* pNext;
uint8_t deviceUUID[VK_UUID_SIZE];
uint8_t driverUUID[VK_UUID_SIZE];
uint8_t deviceLUID[VK_LUID_SIZE];
uint32_t deviceNodeMask;
VkBool32 deviceLUIDValid;
} VkPhysicalDeviceIDProperties;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
deviceUUIDis an array ofVK_UUID_SIZEuint8_tvalues representing a universally unique identifier for the device. -
driverUUIDis an array ofVK_UUID_SIZEuint8_tvalues representing a universally unique identifier for the driver build in use by the device. -
deviceLUIDis an array ofVK_LUID_SIZEuint8_tvalues representing a locally unique identifier for the device. -
deviceNodeMaskis auint32_tbitfield identifying the node within a linked device adapter corresponding to the device. -
deviceLUIDValidis a boolean value that will beVK_TRUEifdeviceLUIDcontains a valid LUID anddeviceNodeMaskcontains a valid node mask, andVK_FALSEif they do not.
If the VkPhysicalDeviceIDProperties structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
deviceUUID must be immutable for a given device across instances,
processes, driver APIs, driver versions, and system reboots.
Applications can compare the driverUUID value across instance and
process boundaries, and can make similar queries in external APIs to
determine whether they are capable of sharing memory objects and resources
using them with the device.
deviceUUID and/or driverUUID must be used to determine whether
a particular external object can be shared between driver components, where
such a restriction exists as defined in the compatibility table for the
particular object type:
If deviceLUIDValid is VK_FALSE, the values of deviceLUID
and deviceNodeMask are undefined.
If deviceLUIDValid is VK_TRUE and Vulkan is running on the
Windows operating system, the contents of deviceLUID can be cast to
an LUID object and must be equal to the locally unique identifier of a
IDXGIAdapter1 object that corresponds to physicalDevice.
If deviceLUIDValid is VK_TRUE, deviceNodeMask must
contain exactly one bit.
If Vulkan is running on an operating system that supports the Direct3D 12
API and physicalDevice corresponds to an individual device in a linked
device adapter, deviceNodeMask identifies the Direct3D 12 node
corresponding to physicalDevice.
Otherwise, deviceNodeMask must be 1.
|
Note
|
Although they have identical descriptions,
VkPhysicalDeviceIDProperties:: Implementations should return Khronos' conformance testing is unable to guarantee that A combination of values unique to the vendor, the driver, and the hardware
environment can be used to provide a
|
|
Note
|
While VkPhysicalDeviceIDProperties:: |
VK_UUID_SIZE is the length in uint8_t values of an array
containing a universally unique device or driver build identifier, as
returned in VkPhysicalDeviceIDProperties::deviceUUID and
VkPhysicalDeviceIDProperties::driverUUID.
#define VK_UUID_SIZE 16U
VK_LUID_SIZE is the length in uint8_t values of an array
containing a locally unique device identifier, as returned in
VkPhysicalDeviceIDProperties::deviceLUID.
#define VK_LUID_SIZE 8U
The VkPhysicalDeviceDriverProperties structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceDriverProperties {
VkStructureType sType;
void* pNext;
VkDriverId driverID;
char driverName[VK_MAX_DRIVER_NAME_SIZE];
char driverInfo[VK_MAX_DRIVER_INFO_SIZE];
VkConformanceVersion conformanceVersion;
} VkPhysicalDeviceDriverProperties;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
driverIDis a unique identifier for the driver of the physical device. -
driverNameis an array ofVK_MAX_DRIVER_NAME_SIZEcharcontaining a null-terminated UTF-8 string which is the name of the driver. -
driverInfois an array ofVK_MAX_DRIVER_INFO_SIZEcharcontaining a null-terminated UTF-8 string with additional information about the driver. -
conformanceVersionis the latest version of the Vulkan conformance test that the implementor has successfully tested this driver against prior to release (see VkConformanceVersion).
If the VkPhysicalDeviceDriverProperties structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
These are properties of the driver corresponding to a physical device.
driverID must be immutable for a given driver across instances,
processes, driver versions, and system reboots.
Khronos driver IDs which may be returned in
VkPhysicalDeviceDriverProperties::driverID are:
// Provided by VK_VERSION_1_2
typedef enum VkDriverId {
VK_DRIVER_ID_AMD_PROPRIETARY = 1,
VK_DRIVER_ID_AMD_OPEN_SOURCE = 2,
VK_DRIVER_ID_MESA_RADV = 3,
VK_DRIVER_ID_NVIDIA_PROPRIETARY = 4,
VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS = 5,
VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA = 6,
VK_DRIVER_ID_IMAGINATION_PROPRIETARY = 7,
VK_DRIVER_ID_QUALCOMM_PROPRIETARY = 8,
VK_DRIVER_ID_ARM_PROPRIETARY = 9,
VK_DRIVER_ID_GOOGLE_SWIFTSHADER = 10,
VK_DRIVER_ID_GGP_PROPRIETARY = 11,
VK_DRIVER_ID_BROADCOM_PROPRIETARY = 12,
VK_DRIVER_ID_MESA_LLVMPIPE = 13,
VK_DRIVER_ID_MOLTENVK = 14,
VK_DRIVER_ID_COREAVI_PROPRIETARY = 15,
VK_DRIVER_ID_JUICE_PROPRIETARY = 16,
VK_DRIVER_ID_VERISILICON_PROPRIETARY = 17,
VK_DRIVER_ID_MESA_TURNIP = 18,
VK_DRIVER_ID_MESA_V3DV = 19,
VK_DRIVER_ID_MESA_PANVK = 20,
VK_DRIVER_ID_SAMSUNG_PROPRIETARY = 21,
VK_DRIVER_ID_MESA_VENUS = 22,
VK_DRIVER_ID_MESA_DOZEN = 23,
VK_DRIVER_ID_MESA_NVK = 24,
VK_DRIVER_ID_IMAGINATION_OPEN_SOURCE_MESA = 25,
VK_DRIVER_ID_MESA_HONEYKRISP = 26,
VK_DRIVER_ID_VULKAN_SC_EMULATION_ON_VULKAN = 27,
VK_DRIVER_ID_MESA_KOSMICKRISP = 28,
} VkDriverId;
|
Note
|
Khronos driver IDs may be allocated by vendors at any time.
There may be multiple driver IDs for the same vendor, representing different
drivers (for e.g. different platforms, proprietary or open source, etc.).
Only the latest canonical versions of this Specification, of the
corresponding Only driver IDs registered with Khronos are given symbolic names. There may be unregistered driver IDs returned. |
VK_MAX_DRIVER_NAME_SIZE is the length in char values of an array
containing a driver name string, as returned in
VkPhysicalDeviceDriverProperties::driverName.
#define VK_MAX_DRIVER_NAME_SIZE 256U
VK_MAX_DRIVER_INFO_SIZE is the length in char values of an array
containing a driver information string, as returned in
VkPhysicalDeviceDriverProperties::driverInfo.
#define VK_MAX_DRIVER_INFO_SIZE 256U
The conformance test suite version an implementation is compliant with is
described with the VkConformanceVersion structure:
// Provided by VK_VERSION_1_2
typedef struct VkConformanceVersion {
uint8_t major;
uint8_t minor;
uint8_t subminor;
uint8_t patch;
} VkConformanceVersion;
-
majoris the major version number of the conformance test suite. -
minoris the minor version number of the conformance test suite. -
subminoris the subminor version number of the conformance test suite. -
patchis the patch version number of the conformance test suite.
The VkPhysicalDevicePCIBusInfoPropertiesEXT structure is defined as:
// Provided by VK_EXT_pci_bus_info
typedef struct VkPhysicalDevicePCIBusInfoPropertiesEXT {
VkStructureType sType;
void* pNext;
uint32_t pciDomain;
uint32_t pciBus;
uint32_t pciDevice;
uint32_t pciFunction;
} VkPhysicalDevicePCIBusInfoPropertiesEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
pciDomainis the PCI bus domain. -
pciBusis the PCI bus identifier. -
pciDeviceis the PCI device identifier. -
pciFunctionis the PCI device function identifier.
If the VkPhysicalDevicePCIBusInfoPropertiesEXT structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
These are properties of the PCI bus information of a physical device.
To query properties of queues available on a physical device, call:
|
Warning
|
This functionality is superseded by Vulkan Version 1.1. See Legacy Functionality for more information. |
// Provided by VK_VERSION_1_0
void vkGetPhysicalDeviceQueueFamilyProperties(
VkPhysicalDevice physicalDevice,
uint32_t* pQueueFamilyPropertyCount,
VkQueueFamilyProperties* pQueueFamilyProperties);
-
physicalDeviceis the handle to the physical device whose properties will be queried. -
pQueueFamilyPropertyCountis a pointer to an integer related to the number of queue families available or queried, as described below. -
pQueueFamilyPropertiesis eitherNULLor a pointer to an array of VkQueueFamilyProperties structures.
If pQueueFamilyProperties is NULL, then the number of queue families
available is returned in pQueueFamilyPropertyCount.
Implementations must support at least one queue family.
Otherwise, pQueueFamilyPropertyCount must point to a variable set by
the application to the number of elements in the
pQueueFamilyProperties array, and on return the variable is
overwritten with the number of structures actually written to
pQueueFamilyProperties.
If pQueueFamilyPropertyCount is less than the number of queue families
available, at most pQueueFamilyPropertyCount structures will be
written.
The VkQueueFamilyProperties structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkQueueFamilyProperties {
VkQueueFlags queueFlags;
uint32_t queueCount;
uint32_t timestampValidBits;
VkExtent3D minImageTransferGranularity;
} VkQueueFamilyProperties;
-
queueFlagsis a bitmask of VkQueueFlagBits indicating capabilities of the queues in this queue family. -
queueCountis the unsigned integer count of queues in this queue family. Each queue family must support at least one queue. -
timestampValidBitsis the unsigned integer count of meaningful bits in the timestamps written via vkCmdWriteTimestamp2KHR or vkCmdWriteTimestamp. The valid range for the count is 36 to 64 bits, or a value of 0, indicating no support for timestamps. Bits outside the valid range are guaranteed to be zeros. -
minImageTransferGranularityis the minimum granularity supported for image transfer operations on the queues in this queue family.
The value returned in minImageTransferGranularity has a unit of
compressed texel blocks for images having a block-compressed format, and a
unit of texels otherwise.
Possible values of minImageTransferGranularity are:
-
(0,0,0) specifies that only whole mip levels must be transferred using the image transfer operations on the corresponding queues. In this case, the following restrictions apply to all offset and extent parameters of image transfer operations:
-
The
x,y, andzmembers of a VkOffset3D parameter must always be zero. -
The
width,height, anddepthmembers of a VkExtent3D parameter must always match the width, height, and depth of the image subresource corresponding to the parameter, respectively.
-
-
(Ax, Ay, Az) where Ax, Ay, and Az are all integer powers of two. In this case the following restrictions apply to all image transfer operations:
-
x,y, andzof a VkOffset3D parameter must be integer multiples of Ax, Ay, and Az, respectively. -
widthof a VkExtent3D parameter must be an integer multiple of Ax, or elsex+widthmust equal the width of the image subresource corresponding to the parameter. -
heightof a VkExtent3D parameter must be an integer multiple of Ay, or elsey+heightmust equal the height of the image subresource corresponding to the parameter. -
depthof a VkExtent3D parameter must be an integer multiple of Az, or elsez+depthmust equal the depth of the image subresource corresponding to the parameter. -
If the format of the image corresponding to the parameters is one of the block-compressed formats then for the purposes of the above calculations the granularity must be scaled up by the compressed texel block dimensions.
-
Queues supporting graphics and/or compute operations must report
(1,1,1) in minImageTransferGranularity, meaning that there are
no additional restrictions on the granularity of image transfer operations
for these queues.
Other queues supporting image transfer operations are only required to
support whole mip level transfers, thus minImageTransferGranularity
for queues belonging to such queue families may be (0,0,0).
The Device Memory section describes memory properties queried from the physical device.
For physical device feature queries see the Features chapter.
Bits which may be set in VkQueueFamilyProperties::queueFlags,
indicating capabilities of queues in a queue family are:
// Provided by VK_VERSION_1_0
typedef enum VkQueueFlagBits {
VK_QUEUE_GRAPHICS_BIT = 0x00000001,
VK_QUEUE_COMPUTE_BIT = 0x00000002,
VK_QUEUE_TRANSFER_BIT = 0x00000004,
// Provided by VK_VERSION_1_1
VK_QUEUE_PROTECTED_BIT = 0x00000010,
} VkQueueFlagBits;
-
VK_QUEUE_GRAPHICS_BITspecifies that queues in this queue family support graphics operations. -
VK_QUEUE_COMPUTE_BITspecifies that queues in this queue family support compute operations. -
VK_QUEUE_TRANSFER_BITspecifies that queues in this queue family support transfer operations. -
VK_QUEUE_SPARSE_BINDING_BITspecifies that queues in this queue family support sparse memory management operations (see Sparse Resources). If any of the sparse resource features are enabled, then at least one queue family must support this bit. This flag is not supported in Vulkan SC [SCID-8]. -
VK_QUEUE_PROTECTED_BITspecifies that queues in this queue family support theVK_DEVICE_QUEUE_CREATE_PROTECTED_BITbit. (see Protected Memory). If the physical device supports theprotectedMemoryfeature, at least one of its queue families must support this bit.
If an implementation exposes any queue family that supports graphics operations, at least one queue family of at least one physical device exposed by the implementation must support both graphics and compute operations.
Furthermore, if the protectedMemory
physical device feature is supported, then at least one queue family of at
least one physical device exposed by the implementation must support
graphics operations, compute operations, and protected memory operations.
|
Note
|
All commands that are allowed on a queue that supports transfer operations
are also allowed on a queue that supports either graphics or compute
operations.
Thus, if the capabilities of a queue family include
|
For further details see Queues.
// Provided by VK_VERSION_1_0
typedef VkFlags VkQueueFlags;
VkQueueFlags is a bitmask type for setting a mask of zero or more
VkQueueFlagBits.
To query properties of queues available on a physical device, call:
// Provided by VK_VERSION_1_1
void vkGetPhysicalDeviceQueueFamilyProperties2(
VkPhysicalDevice physicalDevice,
uint32_t* pQueueFamilyPropertyCount,
VkQueueFamilyProperties2* pQueueFamilyProperties);
-
physicalDeviceis the handle to the physical device whose properties will be queried. -
pQueueFamilyPropertyCountis a pointer to an integer related to the number of queue families available or queried, as described in vkGetPhysicalDeviceQueueFamilyProperties. -
pQueueFamilyPropertiesis eitherNULLor a pointer to an array of VkQueueFamilyProperties2 structures.
vkGetPhysicalDeviceQueueFamilyProperties2 behaves similarly to
vkGetPhysicalDeviceQueueFamilyProperties, with the ability to return
extended information in a pNext chain of output structures.
The VkQueueFamilyProperties2 structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkQueueFamilyProperties2 {
VkStructureType sType;
void* pNext;
VkQueueFamilyProperties queueFamilyProperties;
} VkQueueFamilyProperties2;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
queueFamilyPropertiesis a VkQueueFamilyProperties structure which is populated with the same values as in vkGetPhysicalDeviceQueueFamilyProperties.
The VkQueueFamilyGlobalPriorityProperties structure is defined as:
typedef struct VkQueueFamilyGlobalPriorityProperties {
VkStructureType sType;
void* pNext;
uint32_t priorityCount;
VkQueueGlobalPriority priorities[VK_MAX_GLOBAL_PRIORITY_SIZE];
} VkQueueFamilyGlobalPriorityProperties;
// Provided by VK_KHR_global_priority
typedef VkQueueFamilyGlobalPriorityProperties VkQueueFamilyGlobalPriorityPropertiesKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
priorityCountis the number of supported global queue priorities in this queue family, and it must be greater than 0. -
prioritiesis an array ofVK_MAX_GLOBAL_PRIORITY_SIZEVkQueueGlobalPriority enums representing all supported global queue priorities in this queue family. The firstpriorityCountelements of the array will be valid.
If the VkQueueFamilyGlobalPriorityProperties structure is included in
the pNext chain of the VkQueueFamilyProperties2 structure passed
to vkGetPhysicalDeviceQueueFamilyProperties2, it is filled in with the
list of supported global queue priorities for the indicated family.
The valid elements of priorities must not contain any duplicate
values.
The valid elements of priorities must be a continuous sequence of
VkQueueGlobalPriority enums in the ascending order.
|
Note
|
For example, returning |
VK_MAX_GLOBAL_PRIORITY_SIZE is the length of an array of
VkQueueGlobalPriority enumerants representing supported queue
priorities, as returned in
VkQueueFamilyGlobalPriorityProperties::priorities.
#define VK_MAX_GLOBAL_PRIORITY_SIZE 16U
#define VK_MAX_GLOBAL_PRIORITY_SIZE_KHR VK_MAX_GLOBAL_PRIORITY_SIZE
To enumerate the performance query counters available on a queue family of a physical device, call:
// Provided by VK_KHR_performance_query
VkResult vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR(
VkPhysicalDevice physicalDevice,
uint32_t queueFamilyIndex,
uint32_t* pCounterCount,
VkPerformanceCounterKHR* pCounters,
VkPerformanceCounterDescriptionKHR* pCounterDescriptions);
-
physicalDeviceis the handle to the physical device whose queue family performance query counter properties will be queried. -
queueFamilyIndexis the index into the queue family of the physical device we want to get properties for. -
pCounterCountis a pointer to an integer related to the number of counters available or queried, as described below. -
pCountersis eitherNULLor a pointer to an array of VkPerformanceCounterKHR structures. -
pCounterDescriptionsis eitherNULLor a pointer to an array of VkPerformanceCounterDescriptionKHR structures.
If pCounters is NULL and pCounterDescriptions is NULL, then
the number of counters available is returned in pCounterCount.
Otherwise, pCounterCount must point to a variable set by the
application to the number of elements in the pCounters,
pCounterDescriptions, or both arrays and on return the variable is
overwritten with the number of structures actually written out.
If pCounterCount is less than the number of counters available, at
most pCounterCount structures will be written, and VK_INCOMPLETE
will be returned instead of VK_SUCCESS, to indicate that not all the
available counters were returned.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkPerformanceCounterKHR structure is defined as:
// Provided by VK_KHR_performance_query
typedef struct VkPerformanceCounterKHR {
VkStructureType sType;
void* pNext;
VkPerformanceCounterUnitKHR unit;
VkPerformanceCounterScopeKHR scope;
VkPerformanceCounterStorageKHR storage;
uint8_t uuid[VK_UUID_SIZE];
} VkPerformanceCounterKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
unitis a VkPerformanceCounterUnitKHR specifying the unit that the counter data will record. -
scopeis a VkPerformanceCounterScopeKHR specifying the scope that the counter belongs to. -
storageis a VkPerformanceCounterStorageKHR specifying the storage type that the counter’s data uses. -
uuidis an array of sizeVK_UUID_SIZE, containing 8-bit values that represent a universally unique identifier for the counter of the physical device.
Performance counters have an associated unit. This unit describes how to interpret the performance counter result.
The performance counter unit types which may be returned in
VkPerformanceCounterKHR::unit are:
// Provided by VK_KHR_performance_query
typedef enum VkPerformanceCounterUnitKHR {
VK_PERFORMANCE_COUNTER_UNIT_GENERIC_KHR = 0,
VK_PERFORMANCE_COUNTER_UNIT_PERCENTAGE_KHR = 1,
VK_PERFORMANCE_COUNTER_UNIT_NANOSECONDS_KHR = 2,
VK_PERFORMANCE_COUNTER_UNIT_BYTES_KHR = 3,
VK_PERFORMANCE_COUNTER_UNIT_BYTES_PER_SECOND_KHR = 4,
VK_PERFORMANCE_COUNTER_UNIT_KELVIN_KHR = 5,
VK_PERFORMANCE_COUNTER_UNIT_WATTS_KHR = 6,
VK_PERFORMANCE_COUNTER_UNIT_VOLTS_KHR = 7,
VK_PERFORMANCE_COUNTER_UNIT_AMPS_KHR = 8,
VK_PERFORMANCE_COUNTER_UNIT_HERTZ_KHR = 9,
VK_PERFORMANCE_COUNTER_UNIT_CYCLES_KHR = 10,
} VkPerformanceCounterUnitKHR;
-
VK_PERFORMANCE_COUNTER_UNIT_GENERIC_KHR- the performance counter unit is a generic data point. -
VK_PERFORMANCE_COUNTER_UNIT_PERCENTAGE_KHR- the performance counter unit is a percentage (%). -
VK_PERFORMANCE_COUNTER_UNIT_NANOSECONDS_KHR- the performance counter unit is a value of nanoseconds (ns). -
VK_PERFORMANCE_COUNTER_UNIT_BYTES_KHR- the performance counter unit is a value of bytes. -
VK_PERFORMANCE_COUNTER_UNIT_BYTES_PER_SECOND_KHR- the performance counter unit is a value of bytes/s. -
VK_PERFORMANCE_COUNTER_UNIT_KELVIN_KHR- the performance counter unit is a temperature reported in Kelvin. -
VK_PERFORMANCE_COUNTER_UNIT_WATTS_KHR- the performance counter unit is a value of watts (W). -
VK_PERFORMANCE_COUNTER_UNIT_VOLTS_KHR- the performance counter unit is a value of volts (V). -
VK_PERFORMANCE_COUNTER_UNIT_AMPS_KHR- the performance counter unit is a value of amps (A). -
VK_PERFORMANCE_COUNTER_UNIT_HERTZ_KHR- the performance counter unit is a value of hertz (Hz). -
VK_PERFORMANCE_COUNTER_UNIT_CYCLES_KHR- the performance counter unit is a value of cycles.
Performance counters have an associated scope. This scope describes the granularity of a performance counter.
The performance counter scope types which may be returned in
VkPerformanceCounterKHR::scope are:
// Provided by VK_KHR_performance_query
typedef enum VkPerformanceCounterScopeKHR {
VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_BUFFER_KHR = 0,
VK_PERFORMANCE_COUNTER_SCOPE_RENDER_PASS_KHR = 1,
VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_KHR = 2,
// VK_QUERY_SCOPE_COMMAND_BUFFER_KHR is a legacy alias
VK_QUERY_SCOPE_COMMAND_BUFFER_KHR = VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_BUFFER_KHR,
// VK_QUERY_SCOPE_RENDER_PASS_KHR is a legacy alias
VK_QUERY_SCOPE_RENDER_PASS_KHR = VK_PERFORMANCE_COUNTER_SCOPE_RENDER_PASS_KHR,
// VK_QUERY_SCOPE_COMMAND_KHR is a legacy alias
VK_QUERY_SCOPE_COMMAND_KHR = VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_KHR,
} VkPerformanceCounterScopeKHR;
-
VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_BUFFER_KHR- the performance counter scope is a single complete command buffer. -
VK_PERFORMANCE_COUNTER_SCOPE_RENDER_PASS_KHR- the performance counter scope is zero or more complete render passes. The performance query containing the performance counter must begin and end outside a render pass instance. -
VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_KHR- the performance counter scope is zero or more commands.
Performance counters have an associated storage. This storage describes the payload of a counter result.
The performance counter storage types which may be returned in
VkPerformanceCounterKHR::storage are:
// Provided by VK_KHR_performance_query
typedef enum VkPerformanceCounterStorageKHR {
VK_PERFORMANCE_COUNTER_STORAGE_INT32_KHR = 0,
VK_PERFORMANCE_COUNTER_STORAGE_INT64_KHR = 1,
VK_PERFORMANCE_COUNTER_STORAGE_UINT32_KHR = 2,
VK_PERFORMANCE_COUNTER_STORAGE_UINT64_KHR = 3,
VK_PERFORMANCE_COUNTER_STORAGE_FLOAT32_KHR = 4,
VK_PERFORMANCE_COUNTER_STORAGE_FLOAT64_KHR = 5,
} VkPerformanceCounterStorageKHR;
-
VK_PERFORMANCE_COUNTER_STORAGE_INT32_KHR- the performance counter storage is a 32-bit signed integer. -
VK_PERFORMANCE_COUNTER_STORAGE_INT64_KHR- the performance counter storage is a 64-bit signed integer. -
VK_PERFORMANCE_COUNTER_STORAGE_UINT32_KHR- the performance counter storage is a 32-bit unsigned integer. -
VK_PERFORMANCE_COUNTER_STORAGE_UINT64_KHR- the performance counter storage is a 64-bit unsigned integer. -
VK_PERFORMANCE_COUNTER_STORAGE_FLOAT32_KHR- the performance counter storage is a 32-bit floating-point. -
VK_PERFORMANCE_COUNTER_STORAGE_FLOAT64_KHR- the performance counter storage is a 64-bit floating-point.
The VkPerformanceCounterDescriptionKHR structure is defined as:
// Provided by VK_KHR_performance_query
typedef struct VkPerformanceCounterDescriptionKHR {
VkStructureType sType;
void* pNext;
VkPerformanceCounterDescriptionFlagsKHR flags;
char name[VK_MAX_DESCRIPTION_SIZE];
char category[VK_MAX_DESCRIPTION_SIZE];
char description[VK_MAX_DESCRIPTION_SIZE];
} VkPerformanceCounterDescriptionKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkPerformanceCounterDescriptionFlagBitsKHR indicating the usage behavior for the counter. -
nameis an array of sizeVK_MAX_DESCRIPTION_SIZE, containing a null-terminated UTF-8 string specifying the name of the counter. -
categoryis an array of sizeVK_MAX_DESCRIPTION_SIZE, containing a null-terminated UTF-8 string specifying the category of the counter. -
descriptionis an array of sizeVK_MAX_DESCRIPTION_SIZE, containing a null-terminated UTF-8 string specifying the description of the counter.
Bits which can be set in
VkPerformanceCounterDescriptionKHR::flags, specifying usage
behavior of a performance counter, are:
// Provided by VK_KHR_performance_query
typedef enum VkPerformanceCounterDescriptionFlagBitsKHR {
VK_PERFORMANCE_COUNTER_DESCRIPTION_PERFORMANCE_IMPACTING_BIT_KHR = 0x00000001,
VK_PERFORMANCE_COUNTER_DESCRIPTION_CONCURRENTLY_IMPACTED_BIT_KHR = 0x00000002,
// VK_PERFORMANCE_COUNTER_DESCRIPTION_PERFORMANCE_IMPACTING_KHR is a legacy alias
VK_PERFORMANCE_COUNTER_DESCRIPTION_PERFORMANCE_IMPACTING_KHR = VK_PERFORMANCE_COUNTER_DESCRIPTION_PERFORMANCE_IMPACTING_BIT_KHR,
// VK_PERFORMANCE_COUNTER_DESCRIPTION_CONCURRENTLY_IMPACTED_KHR is a legacy alias
VK_PERFORMANCE_COUNTER_DESCRIPTION_CONCURRENTLY_IMPACTED_KHR = VK_PERFORMANCE_COUNTER_DESCRIPTION_CONCURRENTLY_IMPACTED_BIT_KHR,
} VkPerformanceCounterDescriptionFlagBitsKHR;
-
VK_PERFORMANCE_COUNTER_DESCRIPTION_PERFORMANCE_IMPACTING_BIT_KHRspecifies that recording the counter may have a noticeable performance impact. -
VK_PERFORMANCE_COUNTER_DESCRIPTION_CONCURRENTLY_IMPACTED_BIT_KHRspecifies that concurrently recording the counter while other submitted command buffers are running may impact the accuracy of the recording.
// Provided by VK_KHR_performance_query
typedef VkFlags VkPerformanceCounterDescriptionFlagsKHR;
VkPerformanceCounterDescriptionFlagsKHR is a bitmask type for setting a mask of zero or more VkPerformanceCounterDescriptionFlagBitsKHR.
5.2. Devices
Device objects represent logical connections to physical devices. Each device exposes a number of queue families each having one or more queues. All queues in a queue family support the same operations.
As described in Physical Devices, a Vulkan application will first query for all physical devices in a system. Each physical device can then be queried for its capabilities, including its queue and queue family properties. Once an acceptable physical device is identified, an application will create a corresponding logical device. The created logical device is then the primary interface to the physical device.
How to enumerate the physical devices in a system and query those physical devices for their queue family properties is described in the Physical Device Enumeration section above.
A single logical device can be created from multiple physical devices, if those physical devices belong to the same device group. A device group is a set of physical devices that support accessing each other’s memory and recording a single command buffer that can be executed on all the physical devices. Device groups are enumerated by calling vkEnumeratePhysicalDeviceGroups, and a logical device is created from a subset of the physical devices in a device group by passing the physical devices through VkDeviceGroupDeviceCreateInfo. For two physical devices to be in the same device group, they must support identical extensions, features, and properties.
|
Note
|
Physical devices in the same device group must be so similar because there
are no rules for how different features/properties would interact.
They must return the same values for nearly every invariant
|
To retrieve a list of the device groups present in the system, call:
// Provided by VK_VERSION_1_1
VkResult vkEnumeratePhysicalDeviceGroups(
VkInstance instance,
uint32_t* pPhysicalDeviceGroupCount,
VkPhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties);
-
instanceis a handle to a Vulkan instance previously created with vkCreateInstance. -
pPhysicalDeviceGroupCountis a pointer to an integer related to the number of device groups available or queried, as described below. -
pPhysicalDeviceGroupPropertiesis eitherNULLor a pointer to an array of VkPhysicalDeviceGroupProperties structures.
If pPhysicalDeviceGroupProperties is NULL, then the number of device
groups available is returned in pPhysicalDeviceGroupCount.
Otherwise, pPhysicalDeviceGroupCount must point to a variable set by
the application to the number of elements in the
pPhysicalDeviceGroupProperties array, and on return the variable is
overwritten with the number of structures actually written to
pPhysicalDeviceGroupProperties.
If pPhysicalDeviceGroupCount is less than the number of device groups
available, at most pPhysicalDeviceGroupCount structures will be
written, and VK_INCOMPLETE will be returned instead of
VK_SUCCESS, to indicate that not all the available device groups were
returned.
Every physical device must be in exactly one device group.
The VkPhysicalDeviceGroupProperties structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceGroupProperties {
VkStructureType sType;
void* pNext;
uint32_t physicalDeviceCount;
VkPhysicalDevice physicalDevices[VK_MAX_DEVICE_GROUP_SIZE];
VkBool32 subsetAllocation;
} VkPhysicalDeviceGroupProperties;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
physicalDeviceCountis the number of physical devices in the group. -
physicalDevicesis an array ofVK_MAX_DEVICE_GROUP_SIZEVkPhysicalDevice handles representing all physical devices in the group. The firstphysicalDeviceCountelements of the array will be valid. -
subsetAllocationspecifies whether logical devices created from the group support allocating device memory on a subset of devices, via thedeviceMaskmember of the VkMemoryAllocateFlagsInfo. If this isVK_FALSE, then all device memory allocations are made across all physical devices in the group. IfphysicalDeviceCountis1, thensubsetAllocationmust beVK_FALSE.
VK_MAX_DEVICE_GROUP_SIZE is the length of an array containing
VkPhysicalDevice handle values representing all physical devices in a
group, as returned in
VkPhysicalDeviceGroupProperties::physicalDevices.
#define VK_MAX_DEVICE_GROUP_SIZE 32U
5.2.1. Device Creation
Logical devices are represented by VkDevice handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_HANDLE(VkDevice)
A logical device is created as a connection to a physical device. To create a logical device, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateDevice(
VkPhysicalDevice physicalDevice,
const VkDeviceCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDevice* pDevice);
-
physicalDevicemust be one of the device handles returned from a call tovkEnumeratePhysicalDevices(see Physical Device Enumeration). -
pCreateInfois a pointer to a VkDeviceCreateInfo structure containing information about how to create the device. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pDeviceis a pointer to a handle in which the created VkDevice is returned.
vkCreateDevice verifies that extensions and features requested in the
ppEnabledExtensionNames and pEnabledFeatures members of
pCreateInfo, respectively, are supported by the implementation.
If any requested extension is not supported, vkCreateDevice must
return VK_ERROR_EXTENSION_NOT_PRESENT.
If any requested feature is not supported, vkCreateDevice must return
VK_ERROR_FEATURE_NOT_PRESENT.
Support for extensions can be checked before creating a device by querying
vkEnumerateDeviceExtensionProperties.
Support for features can similarly be checked by querying
vkGetPhysicalDeviceFeatures.
vkCreateDevice also verifies that mandatory structures and features
for Vulkan SC are present and enabled:
-
The
pNextchain must include a VkDeviceObjectReservationCreateInfo structure. -
The
pNextchain must include a VkPhysicalDeviceVulkanSC10Features structure.
If any of these conditions are not met, vkCreateDevice must return
VK_ERROR_INITIALIZATION_FAILED.
After verifying and enabling the extensions the VkDevice object is
created and returned to the application.
An implementation may allow multiple logical devices to be created from the
same physical device.
Logical device creation may fail due to lack of device-specific resources,
including too many other logical devices, in addition to other errors.
If that occurs, vkCreateDevice will return
VK_ERROR_TOO_MANY_OBJECTS.
If the pipeline cache data pointed to by the pInitialData member of
any element of
VkDeviceObjectReservationCreateInfo::pPipelineCacheCreateInfos
is not compatible with the device, then vkCreateDevice will return
VK_ERROR_INVALID_PIPELINE_CACHE_DATA.
Some implementations may only accept pipeline cache data pointers that
conform to platform and/or implementation specific alignment requirements.
These alignment requirements cannot exceed 8 bytes.
If any of the pipeline cache data pointers specified in the
pInitialData member of the elements of
VkDeviceObjectReservationCreateInfo::pPipelineCacheCreateInfos
are not aligned according to these requirements, then vkCreateDevice
will return VK_ERROR_INVALID_PIPELINE_CACHE_DATA.
To provide application parameters at device creation time, an application
can link one or more VkApplicationParametersEXT structures to the
pNext chain of the VkDeviceCreateInfo structure.
If the VkApplicationParametersEXT::vendorID and
VkApplicationParametersEXT::deviceID values do not match the
VkPhysicalDeviceProperties::vendorID and
VkPhysicalDeviceProperties::deviceID of physicalDevice,
vkCreateDevice must return VK_ERROR_INITIALIZATION_FAILED.
If VkApplicationParametersEXT::key is not a valid
implementation-defined application parameter key for the device being
created, or if value is not a valid value for the specified key,
vkCreateDevice will fail and return
VK_ERROR_INITIALIZATION_FAILED.
For any implementation-defined application parameter key that exists
but is not set by the application, the implementation-specific default value
is used.
The VkDeviceCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkDeviceCreateInfo {
VkStructureType sType;
const void* pNext;
VkDeviceCreateFlags flags;
uint32_t queueCreateInfoCount;
const VkDeviceQueueCreateInfo* pQueueCreateInfos;
// enabledLayerCount is legacy and should not be used
uint32_t enabledLayerCount;
// ppEnabledLayerNames is legacy and should not be used
const char* const* ppEnabledLayerNames;
uint32_t enabledExtensionCount;
const char* const* ppEnabledExtensionNames;
const VkPhysicalDeviceFeatures* pEnabledFeatures;
} VkDeviceCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use. -
queueCreateInfoCountis the unsigned integer size of thepQueueCreateInfosarray. Refer to the Queue Creation section below for further details. -
pQueueCreateInfosis a pointer to an array of VkDeviceQueueCreateInfo structures describing the queues that are requested to be created along with the logical device. Refer to the Queue Creation section below for further details. -
enabledLayerCountis legacy and ignored. See Device Layers: Superseded via instance layers. -
ppEnabledLayerNamesis legacy and ignored. See Device Layers: Superseded via instance layers. -
enabledExtensionCountis the number of device extensions to enable. -
ppEnabledExtensionNamesis a pointer to an array ofenabledExtensionCountnull-terminated UTF-8 strings containing the names of extensions to enable for the created device. See the Extensions section for further details. -
pEnabledFeaturesisNULLor a pointer to a VkPhysicalDeviceFeatures structure containing boolean indicators of all the features to be enabled. Refer to the Features section for further details. This field is legacy. See Physical Device Queries: Superseded via version 2.
// Provided by VK_VERSION_1_0
typedef VkFlags VkDeviceCreateFlags;
VkDeviceCreateFlags is a bitmask type for setting a mask, but is
currently reserved for future use.
A logical device can be created that connects to one or more physical
devices by adding a VkDeviceGroupDeviceCreateInfo structure to the
pNext chain of VkDeviceCreateInfo.
The VkDeviceGroupDeviceCreateInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkDeviceGroupDeviceCreateInfo {
VkStructureType sType;
const void* pNext;
uint32_t physicalDeviceCount;
const VkPhysicalDevice* pPhysicalDevices;
} VkDeviceGroupDeviceCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
physicalDeviceCountis the number of elements in thepPhysicalDevicesarray. -
pPhysicalDevicesis a pointer to an array of physical device handles belonging to the same device group.
The elements of the pPhysicalDevices array are an ordered list of the
physical devices that the logical device represents.
These must be a subset of a single device group, and need not be in the
same order as they were enumerated.
The order of the physical devices in the pPhysicalDevices array
determines the device index of each physical device, with element i
being assigned a device index of i.
Certain commands and structures refer to one or more physical devices by
using device indices or device masks formed using device indices.
A logical device created without using VkDeviceGroupDeviceCreateInfo,
or with physicalDeviceCount equal to zero, is equivalent to a
physicalDeviceCount of one and pPhysicalDevices pointing to the
physicalDevice parameter to vkCreateDevice.
In particular, the device index of that physical device is zero.
Data structures for objects are reserved by the implementation at device
creation time.
The application must provide upper bounds on numbers of objects and other
limits at device creation time.
To reserve data structures for use by objects created from this device, add
a VkDeviceObjectReservationCreateInfo structure to the pNext
chain of the VkDeviceCreateInfo structure.
// Provided by VKSC_VERSION_1_0
typedef struct VkDeviceObjectReservationCreateInfo {
VkStructureType sType;
const void* pNext;
uint32_t pipelineCacheCreateInfoCount;
const VkPipelineCacheCreateInfo* pPipelineCacheCreateInfos;
uint32_t pipelinePoolSizeCount;
const VkPipelinePoolSize* pPipelinePoolSizes;
uint32_t semaphoreRequestCount;
uint32_t commandBufferRequestCount;
uint32_t fenceRequestCount;
uint32_t deviceMemoryRequestCount;
uint32_t bufferRequestCount;
uint32_t imageRequestCount;
uint32_t eventRequestCount;
uint32_t queryPoolRequestCount;
uint32_t bufferViewRequestCount;
uint32_t imageViewRequestCount;
uint32_t layeredImageViewRequestCount;
uint32_t pipelineCacheRequestCount;
uint32_t pipelineLayoutRequestCount;
uint32_t renderPassRequestCount;
uint32_t graphicsPipelineRequestCount;
uint32_t computePipelineRequestCount;
uint32_t descriptorSetLayoutRequestCount;
uint32_t samplerRequestCount;
uint32_t descriptorPoolRequestCount;
uint32_t descriptorSetRequestCount;
uint32_t framebufferRequestCount;
uint32_t commandPoolRequestCount;
uint32_t samplerYcbcrConversionRequestCount;
uint32_t surfaceRequestCount;
uint32_t swapchainRequestCount;
uint32_t displayModeRequestCount;
uint32_t subpassDescriptionRequestCount;
uint32_t attachmentDescriptionRequestCount;
uint32_t descriptorSetLayoutBindingRequestCount;
uint32_t descriptorSetLayoutBindingLimit;
uint32_t maxImageViewMipLevels;
uint32_t maxImageViewArrayLayers;
uint32_t maxLayeredImageViewMipLevels;
uint32_t maxOcclusionQueriesPerPool;
uint32_t maxPipelineStatisticsQueriesPerPool;
uint32_t maxTimestampQueriesPerPool;
uint32_t maxImmutableSamplersPerDescriptorSetLayout;
} VkDeviceObjectReservationCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
pipelineCacheCreateInfoCountis the length of thepPipelineCacheCreateInfosarray. -
pPipelineCacheCreateInfosis a pointer to an array of VkPipelineCacheCreateInfo structures that contain the creation information of the pipeline caches that can be created on this device. -
pipelinePoolSizeCountis the length of thepPipelinePoolSizesarray. -
pPipelinePoolSizesis a pointer to an array of VkPipelinePoolSize structures requesting memory be reserved for pipelines of the specified sizes. -
semaphoreRequestCountis the requested maximum number ofVkSemaphoreobjects that can exist at the same time. -
commandBufferRequestCountis the requested maximum number ofVkCommandBufferobjects that can be reserved by allVkCommandPoolobjects. -
fenceRequestCountis the requested maximum number ofVkFenceobjects that can exist at the same time. -
deviceMemoryRequestCountis the requested maximum number ofVkDeviceMemoryobjects that can exist at the same time. -
bufferRequestCountis the requested maximum number ofVkBufferobjects that can exist at the same time. -
imageRequestCountis the requested maximum number ofVkImageobjects that can exist at the same time. -
eventRequestCountis the requested maximum number ofVkEventobjects that can exist at the same time. -
queryPoolRequestCountis the requested maximum number ofVkQueryPoolobjects that can exist at the same time. -
bufferViewRequestCountis the requested maximum number ofVkBufferViewobjects that can exist at the same time. -
imageViewRequestCountis the requested maximum number ofVkImageViewobjects that can exist at the same time. -
layeredImageViewRequestCountis the requested maximum numberVkImageViewobjects created with VkImageViewCreateInfo::subresourceRange.layerCountgreater than1that can exist at the same time. -
pipelineCacheRequestCountis the requested maximum number ofVkPipelineCacheobjects that can exist at the same time. -
pipelineLayoutRequestCountis the requested maximum number ofVkPipelineLayoutobjects that can exist at the same time. -
renderPassRequestCountis the requested maximum number ofVkRenderPassobjects that can exist at the same time. -
graphicsPipelineRequestCountis the requested maximum number of graphicsVkPipelineobjects that can exist at the same time. -
computePipelineRequestCountis the requested maximum number of computeVkPipelineobjects that can exist at the same time. -
descriptorSetLayoutRequestCountis the requested maximum number ofVkDescriptorSetLayoutobjects that can exist at the same time. -
samplerRequestCountis the requested maximum number ofVkSamplerobjects that can exist at the same time. -
descriptorPoolRequestCountis the requested maximum number ofVkDescriptorPoolobjects that can exist at the same time. -
descriptorSetRequestCountis the requested maximum number ofVkDescriptorSetobjects that can exist at the same time. -
framebufferRequestCountis the requested maximum number ofVkFramebufferobjects that can exist at the same time. -
commandPoolRequestCountis the requested maximum number ofVkCommandPoolobjects that can exist at the same time. -
samplerYcbcrConversionRequestCountis the requested maximum number ofVkSamplerYcbcrConversionobjects that can exist at the same time. -
surfaceRequestCountis legacy and implementations must ignore it. -
swapchainRequestCountis the requested maximum number ofVkSwapchainKHRobjects that can exist at the same time. -
displayModeRequestCountis legacy and implementations must ignore it. -
subpassDescriptionRequestCountis the requested maximum sum of all VkRenderPassCreateInfo2::subpassCountvalues across allVkRenderPassobjects that can exist at the same time. -
attachmentDescriptionRequestCountis the requested maximum sum of all VkRenderPassCreateInfo2::attachmentCountvalues across allVkRenderPassobjects that can exist at the same time. -
descriptorSetLayoutBindingRequestCountis the requested maximum sum of all VkDescriptorSetLayoutCreateInfo::bindingCountvalues across allVkDescriptorSetLayoutobjects that can exist at the same time. -
descriptorSetLayoutBindingLimitis one greater than the maximum value of VkDescriptorSetLayoutBinding::bindingthat can be used. -
maxImageViewMipLevelsis the maximum value of VkImageViewCreateInfo::subresourceRange.levelCountthat can be used. -
maxImageViewArrayLayersis the maximum value of VkImageViewCreateInfo::subresourceRange.layerCountthat can be used. -
maxLayeredImageViewMipLevelsis the maximum value of VkImageViewCreateInfo::subresourceRange.levelCountthat can be used when VkImageViewCreateInfo::subresourceRange.layerCountis greater than1. -
maxOcclusionQueriesPerPoolis the requested maximum number ofVK_QUERY_TYPE_OCCLUSIONqueries that can exist at the same time in a single query pool. -
maxPipelineStatisticsQueriesPerPoolis the requested maximum number ofVK_QUERY_TYPE_PIPELINE_STATISTICSqueries that can exist at the same time in a single query pool. -
maxTimestampQueriesPerPoolis the requested maximum number ofVK_QUERY_TYPE_TIMESTAMPqueries that can exist at the same time in a single query pool. -
maxImmutableSamplersPerDescriptorSetLayoutis the requested maximum number of immutable samplers that can be used across all bindings in a descriptor set layout.
Multiple VkDeviceObjectReservationCreateInfo structures can be
chained together.
The maximum value from all instances of maxImageViewMipLevels,
maxImageViewArrayLayers, maxLayeredImageViewMipLevels,
descriptorSetLayoutBindingLimit, maxOcclusionQueriesPerPool,
maxPipelineStatisticsQueriesPerPool, maxTimestampQueriesPerPool,
and maxImmutableSamplersPerDescriptorSetLayout will be reserved.
For the remaining members, the sum of the requested resources from all
instances of VkDeviceObjectReservationCreateInfo will be reserved.
If
VkPhysicalDeviceVulkanSC10Properties::deviceDestroyFreesMemory is VK_TRUE, the reserved memory is
returned to the system when the device is destroyed, otherwise it may not
be returned to the system until the process is terminated.
If the pNext chain of VkDeviceObjectReservationCreateInfo
includes a VkPerformanceQueryReservationInfoKHR structure, then the
structure indicates upper bounds on the number of performance queries that
can exist at the same time in a query pool.
The VkPerformanceQueryReservationInfoKHR structure is defined as:
// Provided by VKSC_VERSION_1_0 with VK_KHR_performance_query
typedef struct VkPerformanceQueryReservationInfoKHR {
VkStructureType sType;
const void* pNext;
uint32_t maxPerformanceQueriesPerPool;
} VkPerformanceQueryReservationInfoKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
maxPerformanceQueriesPerPoolis the requested maximum number ofVK_QUERY_TYPE_PERFORMANCE_QUERY_KHRqueries that can exist at the same time in a single query pool.
If the VkDeviceObjectReservationCreateInfo::pNext chain does not
include this structure, then maxPerformanceQueriesPerPool defaults to
0.
Multiple VkPerformanceQueryReservationInfoKHR structures can be
chained together.
The maximum value from all instances of maxPerformanceQueriesPerPool
will be reserved.
If the pNext chain of VkDeviceObjectReservationCreateInfo
includes a VkDeviceSemaphoreSciSyncPoolReservationCreateInfoNV
structure, then the structure indicates the maximum number of
VkSemaphoreSciSyncPoolNV objects that can exist at the same time.
The VkDeviceSemaphoreSciSyncPoolReservationCreateInfoNV structure is
defined as:
// Provided by VKSC_VERSION_1_0 with VK_NV_external_sci_sync2
typedef struct VkDeviceSemaphoreSciSyncPoolReservationCreateInfoNV {
VkStructureType sType;
const void* pNext;
uint32_t semaphoreSciSyncPoolRequestCount;
} VkDeviceSemaphoreSciSyncPoolReservationCreateInfoNV;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
semaphoreSciSyncPoolRequestCountis the requested maximum number of VkSemaphoreSciSyncPoolNV objects that can exist at the same time.
If the VkDeviceObjectReservationCreateInfo::pNext chain does not
include this structure, then semaphoreSciSyncPoolRequestCount defaults
to 0.
Multiple VkDeviceSemaphoreSciSyncPoolReservationCreateInfoNV
structures can be chained together.
The sum of the semaphoreSciSyncPoolRequestCount values from all
instances of VkDeviceSemaphoreSciSyncPoolReservationCreateInfoNV will
be reserved.
Memory for pipelines is reserved by the implementation at device creation time. The application specifies sizes to be reserved and a count for each size, and when a pipeline is created the application specifies which size to use.
// Provided by VKSC_VERSION_1_0
typedef struct VkPipelinePoolSize {
VkStructureType sType;
const void* pNext;
VkDeviceSize poolEntrySize;
uint32_t poolEntryCount;
} VkPipelinePoolSize;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
poolEntrySizeis the size to reserve for each entry. -
poolEntryCountis the number of entries to reserve.
5.2.2. Device Use
The following is a high-level list of VkDevice uses along with
references on where to find more information:
-
Creation of queues. See the Queues section below for further details.
-
Creation and tracking of various synchronization constructs. See Synchronization and Cache Control for further details.
-
Allocating, freeing, and managing memory. See Memory Allocation and Resource Creation for further details.
-
Creation and destruction of command buffers and command buffer pools. See Command Buffers for further details.
-
Creation, destruction, and management of graphics state. See Pipelines and Resource Descriptors, among others, for further details.
5.2.3. Lost Device
A logical device may become lost for a number of implementation-specific reasons, indicating that pending and future command execution may fail and cause resources and backing memory to become undefined.
|
Note
|
Fault Handling can be used by the implementation to provide more information on the cause of a device becoming lost. Allowing applications to take appropriate corrective behavior for the cause of the device lost. |
|
Note
|
Typical reasons for device loss will include things like execution timing out (to prevent denial of service), power management events, platform resource management, implementation errors. Applications not adhering to valid usage may also result in device loss being reported, however this is not guaranteed. Even if device loss is reported, the system may be in an unrecoverable state, and further usage of the API is still considered invalid. |
When this happens, certain commands will return VK_ERROR_DEVICE_LOST.
After any such event, the logical device is considered lost.
It is not possible to reset the logical device to a non-lost state, however
the lost state is specific to a logical device (VkDevice), and the
corresponding physical device (VkPhysicalDevice) may be otherwise
unaffected.
In some cases, the physical device may also be lost, and attempting to
create a new logical device will fail, returning VK_ERROR_DEVICE_LOST.
This is usually indicative of a problem with the underlying implementation,
or its connection to the host.
If the physical device has not been lost, and a new logical device is
successfully created from that physical device, it must be in the non-lost
state.
|
Note
|
Whilst logical device loss may be recoverable, in the case of physical device loss, it is unlikely that an application will be able to recover unless additional, unaffected physical devices exist on the system. The error is largely informational and intended only to inform the application that a platform issue has occurred, and should be investigated further. For example, underlying hardware may have developed a fault or become physically disconnected from the rest of the system. In many cases, physical device loss may cause other more serious issues such as the operating system crashing; in which case it may not be reported via the Vulkan API. |
When a device is lost, its child objects are not implicitly destroyed and their handles are still valid. Those objects must still be destroyed before their parents or the device can be destroyed (see the Object Lifetime section). The host address space corresponding to device memory mapped using vkMapMemory is still valid, and host memory accesses to these mapped regions are still valid, but the contents are undefined. It is still legal to call any API command on the device and child objects.
Once a device is lost, command execution may fail, and certain commands
that return a VkResult may return VK_ERROR_DEVICE_LOST.
These commands can be identified by the inclusion of
VK_ERROR_DEVICE_LOST in the Return Codes section for each command.
Commands that do not allow runtime errors must still operate correctly for
valid usage and, if applicable, return valid data.
Commands that wait indefinitely for device execution (namely
vkDeviceWaitIdle, vkQueueWaitIdle, vkWaitForFences
or vkAcquireNextImageKHR
with a maximum timeout, and vkGetQueryPoolResults with the
VK_QUERY_RESULT_WAIT_BIT bit set in flags) must return in
finite time even in the case of a lost device, and return either
VK_SUCCESS or VK_ERROR_DEVICE_LOST.
For any command that may return VK_ERROR_DEVICE_LOST, for the purpose
of determining whether a command buffer is in the
pending state, or whether resources are
considered in-use by the device, a return value of
VK_ERROR_DEVICE_LOST is equivalent to VK_SUCCESS.
The content of any external memory objects that have been exported from or
imported to a lost device become undefined.
Objects on other logical devices or in other APIs which are associated with
the same underlying memory resource as the external memory objects on the
lost device are unaffected other than their content becoming undefined.
The layout of subresources of images on other logical devices that are bound
to VkDeviceMemory objects associated with the same underlying memory
resources as external memory objects on the lost device becomes
VK_IMAGE_LAYOUT_UNDEFINED.
The state of VkSemaphore objects on other logical devices created by
importing a semaphore payload with
temporary permanence which was exported from the lost device is undefined.
The state of VkSemaphore objects on other logical devices that
permanently share a semaphore payload with a VkSemaphore object on the
lost device is undefined, and remains undefined following any subsequent
signal operations.
Implementations must ensure pending and subsequently submitted wait
operations on such semaphores behave as defined in
Semaphore State Requirements For
Wait Operations for external semaphores not in a valid state for a wait
operation.
5.2.4. Device Destruction
To destroy a device, call:
// Provided by VK_VERSION_1_0
void vkDestroyDevice(
VkDevice device,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
To ensure that no work is active on the device, vkDeviceWaitIdle can
be used to gate the destruction of the device.
Prior to destroying a device, an application is responsible for
destroying/freeing any Vulkan objects with explicit vkDestroy* or
vkFree* commands that were created using that device as the first
parameter of the corresponding vkCreate* or vkAllocate* command.
|
Note
|
The lifetime of each of these objects is bound by the lifetime of the
|
5.3. Queues
5.3.1. Queue Family Properties
As discussed in the Physical Device Enumeration section above, the vkGetPhysicalDeviceQueueFamilyProperties command is used to retrieve details about the queue families and queues supported by a device.
Each index in the pQueueFamilyProperties array returned by
vkGetPhysicalDeviceQueueFamilyProperties describes a unique queue
family on that physical device.
These indices are used when creating queues, and they correspond directly
with the queueFamilyIndex that is passed to the vkCreateDevice
command via the VkDeviceQueueCreateInfo structure as described in the
Queue Creation section below.
Grouping of queue families within a physical device is implementation-dependent.
|
Note
|
The general expectation is that a physical device groups all queues of matching capabilities into a single family. However, while implementations should do this, it is possible that a physical device may return two separate queue families with the same capabilities. |
Once an application has identified a physical device with the queue(s) that it desires to use, it will create those queues in conjunction with a logical device. This is described in the following section.
5.3.2. Queue Creation
Creating a logical device also creates the queues associated with that
device.
The queues to create are described by a set of VkDeviceQueueCreateInfo
structures that are passed to vkCreateDevice in
pQueueCreateInfos.
Queues cannot be independently destroyed, and are instead destroyed with
the VkDevice that they were created from.
Queues are represented by VkQueue handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_HANDLE(VkQueue)
The VkDeviceQueueCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkDeviceQueueCreateInfo {
VkStructureType sType;
const void* pNext;
VkDeviceQueueCreateFlags flags;
uint32_t queueFamilyIndex;
uint32_t queueCount;
const float* pQueuePriorities;
} VkDeviceQueueCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask indicating behavior of the queues. -
queueFamilyIndexis an unsigned integer indicating the index of the queue family in which to create the queues on this device. This index corresponds to the index of an element of thepQueueFamilyPropertiesarray that was returned byvkGetPhysicalDeviceQueueFamilyProperties. -
queueCountis an unsigned integer specifying the number of queues to create in the queue family indicated byqueueFamilyIndex, and with the behavior specified byflags. -
pQueuePrioritiesis a pointer to an array ofqueueCountnormalized floating-point values, specifying priorities of work that will be submitted to each created queue. See Queue Priority for more information.
Bits which can be set in VkDeviceQueueCreateInfo::flags,
specifying usage behavior of a queue, are:
// Provided by VK_VERSION_1_1
typedef enum VkDeviceQueueCreateFlagBits {
// Provided by VK_VERSION_1_1
VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT = 0x00000001,
} VkDeviceQueueCreateFlagBits;
-
VK_DEVICE_QUEUE_CREATE_PROTECTED_BITspecifies that the device queue is a protected-capable queue.
// Provided by VK_VERSION_1_0
typedef VkFlags VkDeviceQueueCreateFlags;
VkDeviceQueueCreateFlags is a bitmask type for setting a mask of zero
or more VkDeviceQueueCreateFlagBits.
Queues can be created with a system-wide priority by adding a
VkDeviceQueueGlobalPriorityCreateInfo structure to the pNext
chain of VkDeviceQueueCreateInfo.
The VkDeviceQueueGlobalPriorityCreateInfo structure is defined as:
typedef struct VkDeviceQueueGlobalPriorityCreateInfo {
VkStructureType sType;
const void* pNext;
VkQueueGlobalPriority globalPriority;
} VkDeviceQueueGlobalPriorityCreateInfo;
// Provided by VK_KHR_global_priority
typedef VkDeviceQueueGlobalPriorityCreateInfo VkDeviceQueueGlobalPriorityCreateInfoKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
globalPriorityis the system-wide priority associated to these queues as specified by VkQueueGlobalPriority
Queues created without specifying
VkDeviceQueueGlobalPriorityCreateInfo will default to
VK_QUEUE_GLOBAL_PRIORITY_MEDIUM.
Possible values of
VkDeviceQueueGlobalPriorityCreateInfo::globalPriority,
specifying a system-wide priority level are:
typedef enum VkQueueGlobalPriority {
VK_QUEUE_GLOBAL_PRIORITY_LOW = 128,
VK_QUEUE_GLOBAL_PRIORITY_MEDIUM = 256,
VK_QUEUE_GLOBAL_PRIORITY_HIGH = 512,
VK_QUEUE_GLOBAL_PRIORITY_REALTIME = 1024,
// Provided by VK_KHR_global_priority
VK_QUEUE_GLOBAL_PRIORITY_LOW_KHR = VK_QUEUE_GLOBAL_PRIORITY_LOW,
// Provided by VK_KHR_global_priority
VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_KHR = VK_QUEUE_GLOBAL_PRIORITY_MEDIUM,
// Provided by VK_KHR_global_priority
VK_QUEUE_GLOBAL_PRIORITY_HIGH_KHR = VK_QUEUE_GLOBAL_PRIORITY_HIGH,
// Provided by VK_KHR_global_priority
VK_QUEUE_GLOBAL_PRIORITY_REALTIME_KHR = VK_QUEUE_GLOBAL_PRIORITY_REALTIME,
} VkQueueGlobalPriority;
// Provided by VK_KHR_global_priority
typedef VkQueueGlobalPriority VkQueueGlobalPriorityKHR;
Priority values are sorted in ascending order. A comparison operation on the enum values can be used to determine the priority order.
-
VK_QUEUE_GLOBAL_PRIORITY_LOWis below the system default. Useful for non-interactive tasks. -
VK_QUEUE_GLOBAL_PRIORITY_MEDIUMis the system default priority. -
VK_QUEUE_GLOBAL_PRIORITY_HIGHis above the system default. -
VK_QUEUE_GLOBAL_PRIORITY_REALTIMEis the highest priority. Useful for critical tasks.
Queues with higher system priority may be allotted more processing time than queues with lower priority. An implementation may allow a higher-priority queue to starve a lower-priority queue until the higher-priority queue has no further commands to execute.
Priorities imply no ordering or scheduling constraints.
No specific guarantees are made about higher priority queues receiving more processing time or better quality of service than lower priority queues.
The global priority level of a queue takes precedence over the per-process
queue priority (VkDeviceQueueCreateInfo::pQueuePriorities).
Abuse of this feature may result in starving the rest of the system of
implementation resources.
Therefore, the driver implementation may deny requests to acquire a
priority above the default priority (VK_QUEUE_GLOBAL_PRIORITY_MEDIUM)
if the caller does not have sufficient privileges.
In this scenario VK_ERROR_NOT_PERMITTED is returned.
The driver implementation may fail the queue allocation request if
resources required to complete the operation have been exhausted (either by
the same process or a different process).
In this scenario VK_ERROR_INITIALIZATION_FAILED is returned.
If the globalPriorityQuery feature
is enabled and the requested global priority is not reported via
VkQueueFamilyGlobalPriorityProperties, the driver implementation must
fail the queue creation.
In this scenario, VK_ERROR_INITIALIZATION_FAILED is returned.
To retrieve a handle to a VkQueue object, call:
// Provided by VK_VERSION_1_0
void vkGetDeviceQueue(
VkDevice device,
uint32_t queueFamilyIndex,
uint32_t queueIndex,
VkQueue* pQueue);
-
deviceis the logical device that owns the queue. -
queueFamilyIndexis the index of the queue family to which the queue belongs. -
queueIndexis the index within this queue family of the queue to retrieve. -
pQueueis a pointer to a VkQueue object that will be filled with the handle for the requested queue.
vkGetDeviceQueue must only be used to get queues that were created
with the flags parameter of VkDeviceQueueCreateInfo set to zero.
To get queues that were created with a non-zero flags parameter use
vkGetDeviceQueue2.
To retrieve a handle to a VkQueue object with specific VkDeviceQueueCreateFlags creation flags, call:
// Provided by VK_VERSION_1_1
void vkGetDeviceQueue2(
VkDevice device,
const VkDeviceQueueInfo2* pQueueInfo,
VkQueue* pQueue);
-
deviceis the logical device that owns the queue. -
pQueueInfois a pointer to a VkDeviceQueueInfo2 structure, describing parameters of the device queue to be retrieved. -
pQueueis a pointer to a VkQueue object that will be filled with the handle for the requested queue.
The VkDeviceQueueInfo2 structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkDeviceQueueInfo2 {
VkStructureType sType;
const void* pNext;
VkDeviceQueueCreateFlags flags;
uint32_t queueFamilyIndex;
uint32_t queueIndex;
} VkDeviceQueueInfo2;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. ThepNextchain ofVkDeviceQueueInfo2can be used to provide additional device queue parameters tovkGetDeviceQueue2. -
flagsis a VkDeviceQueueCreateFlags value indicating the flags used to create the device queue. -
queueFamilyIndexis the index of the queue family to which the queue belongs. -
queueIndexis the index of the queue to retrieve from within the set of queues that share both the queue family and flags specified.
The queue returned by vkGetDeviceQueue2 must have the same
flags value from this structure as that used at device creation time
in a VkDeviceQueueCreateInfo structure.
|
Note
|
Normally, if you create both protected-capable and non-protected-capable
queues with the same family, they are treated as separate lists of queues
and For such divergent implementations, the maximum value of Such implementations will return This behavior will not be observed on any driver that has passed Vulkan
conformance test suite version 1.3.3.0, or any subsequent version.
This information can be found by querying
|
5.3.3. Queue Family Index
The queue family index is used in multiple places in Vulkan in order to tie operations to a specific family of queues.
When retrieving a handle to the queue via vkGetDeviceQueue, the queue
family index is used to select which queue family to retrieve the
VkQueue handle from as described in the previous section.
When creating a VkCommandPool object (see
Command Pools), a queue family index is specified
in the VkCommandPoolCreateInfo structure.
Command buffers from this pool can only be submitted on queues
corresponding to this queue family.
When creating VkImage (see Images) and
VkBuffer (see Buffers) resources, a set of queue
families is included in the VkImageCreateInfo and
VkBufferCreateInfo structures to specify the queue families that can
access the resource.
When inserting a VkBufferMemoryBarrier or VkImageMemoryBarrier (see Pipeline Barriers), a source and destination queue family index is specified to allow the ownership of a buffer or image to be transferred from one queue family to another. See the Resource Sharing section for details.
5.3.4. Queue Priority
Each queue is assigned a priority, as set in the VkDeviceQueueCreateInfo structures when creating the device. The priority of each queue is a normalized floating-point value between 0.0 and 1.0, which is then translated to a discrete priority level by the implementation. Higher values indicate a higher priority, with 0.0 being the lowest priority and 1.0 being the highest.
Within the same device, queues with higher priority may be allotted more processing time than queues with lower priority. The implementation makes no guarantees with regards to ordering or scheduling among queues with the same priority, other than the constraints defined by any explicit synchronization primitives. The implementation makes no guarantees with regards to queues across different devices.
An implementation may allow a higher-priority queue to starve a
lower-priority queue on the same VkDevice until the higher-priority
queue has no further commands to execute.
The relationship of queue priorities must not cause queues on one
VkDevice to starve queues on another VkDevice.
No specific guarantees are made about higher priority queues receiving more processing time or better quality of service than lower priority queues.
5.3.5. Queue Submission
Work is submitted to a queue via queue submission commands such as vkQueueSubmit2KHR or vkQueuePresentKHR or vkQueueSubmit. Queue submission commands define a set of queue operations to be executed by the underlying physical device, including synchronization with semaphores and fences.
Submission commands take as parameters a target queue, zero or more batches of work, and an optional fence to signal upon completion. Each batch consists of three distinct parts:
-
Zero or more semaphores to wait on before execution of the rest of the batch.
-
If present, these describe a semaphore wait operation.
-
-
Zero or more work items to execute.
-
If present, these describe a queue operation matching the work described.
-
-
Zero or more semaphores to signal upon completion of the work items.
-
If present, these describe a semaphore signal operation.
-
If a fence is present in a queue submission, it describes a fence signal operation.
All work described by a queue submission command must be submitted to the queue before the command returns.
6. Command Buffers
Command buffers are objects used to record commands which can be subsequently submitted to a device queue for execution. There are two levels of command buffers - primary command buffers, which can execute secondary command buffers, and which are submitted to queues, and secondary command buffers, which can be executed by primary command buffers, and which are not directly submitted to queues.
Command buffers are represented by VkCommandBuffer handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_HANDLE(VkCommandBuffer)
Recorded commands include commands to bind pipelines and descriptor sets to the command buffer, commands to modify dynamic state, commands to draw (for graphics rendering), commands to dispatch (for compute), commands to execute secondary command buffers (for primary command buffers only), commands to copy buffers and images, and other commands.
Each command buffer manages state independently of other command buffers. There is no inheritance of state across primary and secondary command buffers, or between secondary command buffers. When a command buffer begins recording, all state in that command buffer is undefined. When secondary command buffer(s) are recorded to execute on a primary command buffer, the secondary command buffer inherits no state from the primary command buffer, and all state of the primary command buffer is undefined after an execute secondary command buffer command is recorded. There is one exception to this rule - if the primary command buffer is inside a render pass instance, then the render pass and subpass state is not disturbed by executing secondary command buffers. For state dependent commands (such as draws and dispatches), any state consumed by those commands must not be undefined.
Unless otherwise specified, and without explicit synchronization, the various commands submitted to a queue via command buffers may execute in arbitrary order relative to each other, and/or concurrently. Also, the memory side effects of those commands may not be directly visible to other commands without explicit memory dependencies. This is true within a command buffer, and across command buffers submitted to a given queue. See the synchronization chapter for information on implicit and explicit synchronization between commands.
6.1. Command Buffer Lifecycle
Each command buffer is always in one of the following states:
- Initial
-
When a command buffer is allocated, it is in the initial state. Some commands are able to reset a command buffer (or a set of command buffers) back to this state from any of the executable, recording or invalid state. Command buffers in the initial state can only be moved to the recording state, or freed.
- Recording
-
vkBeginCommandBuffer changes the state of a command buffer from the initial state to the recording state. Once a command buffer is in the recording state,
vkCmd*commands can be used to record to the command buffer. - Executable
-
vkEndCommandBuffer ends the recording of a command buffer, and moves it from the recording state to the executable state. Executable command buffers can be submitted, reset, or recorded to another command buffer.
- Pending
-
Queue submission of a command buffer changes the state of a command buffer from the executable state to the pending state. Whilst in the pending state, applications must not attempt to modify the command buffer in any way - as the device may be processing the commands recorded to it. Once execution of a command buffer completes, the command buffer either reverts back to the executable state, or if it was recorded with
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT, it moves to the invalid state. A synchronization command should be used to detect when this occurs. - Invalid
-
Other than VkQueryPool, VkDescriptorPool, VkDeviceMemory, or VkCommandPool objects, destroying or freeing any object or memory that may be accessed when the command buffer is accessed (e.g. an object bound to the command buffer) will transition the state of that command buffer to the invalid state. The command buffer must not be in the pending state when this happens. Command buffers in the invalid state can only be reset or freed.
Any given command that operates on a command buffer has its own requirements on what state a command buffer must be in, which are detailed in the valid usage constraints for that command.
Resetting a command buffer is an operation that discards any previously recorded commands and puts a command buffer in the initial state. Resetting occurs as a result of vkResetCommandBuffer or vkResetCommandPool, or as part of vkBeginCommandBuffer (which additionally puts the command buffer in the recording state).
Secondary command buffers can be recorded to a primary command buffer via vkCmdExecuteCommands. This partially ties the lifecycle of the two command buffers together - if the primary is submitted to a queue, both the primary and any secondaries recorded to it move to the pending state. Once execution of the primary completes, so it does for any secondary recorded within it. After all executions of each command buffer complete, they each move to their appropriate completion state (either to the executable state or the invalid state, as specified above).
If a secondary moves to the invalid state or the initial state, then all primary buffers it is recorded in move to the invalid state. A primary moving to any other state does not affect the state of a secondary recorded in it.
|
Note
|
Resetting or freeing a primary command buffer removes the lifecycle linkage to all secondary command buffers that were recorded into it. |
6.2. Command Pools
Command pools are opaque objects that command buffer memory is allocated from, and which allow the implementation to amortize the cost of resource creation across multiple command buffers. Command pools are externally synchronized, meaning that a command pool must not be used concurrently in multiple threads. That includes use via recording commands on any command buffers allocated from the pool, as well as operations that allocate, free, and reset command buffers or the pool itself.
Command pools cannot be destroyed or trimmed [SCID-4].
If VkPhysicalDeviceVulkanSC10Properties::deviceDestroyFreesMemory
is VK_TRUE, then the memory used by command pools is returned to the
system when the device is destroyed.
Otherwise, it may not be returned to the system until the process is
terminated.
Command pools are represented by VkCommandPool handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCommandPool)
To create a command pool, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateCommandPool(
VkDevice device,
const VkCommandPoolCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkCommandPool* pCommandPool);
-
deviceis the logical device that creates the command pool. -
pCreateInfois a pointer to a VkCommandPoolCreateInfo structure specifying the state of the command pool object. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pCommandPoolis a pointer to a VkCommandPool handle in which the created pool is returned.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkCreateCommandPool must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkCommandPoolCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkCommandPoolCreateInfo {
VkStructureType sType;
const void* pNext;
VkCommandPoolCreateFlags flags;
uint32_t queueFamilyIndex;
} VkCommandPoolCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkCommandPoolCreateFlagBits indicating usage behavior for the pool and command buffers allocated from it. -
queueFamilyIndexdesignates a queue family as described in section Queue Family Properties. All command buffers allocated from this command pool must be submitted on queues from the same queue family.
Bits which can be set in VkCommandPoolCreateInfo::flags,
specifying usage behavior for a command pool, are:
// Provided by VK_VERSION_1_0
typedef enum VkCommandPoolCreateFlagBits {
VK_COMMAND_POOL_CREATE_TRANSIENT_BIT = 0x00000001,
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT = 0x00000002,
// Provided by VK_VERSION_1_1
VK_COMMAND_POOL_CREATE_PROTECTED_BIT = 0x00000004,
} VkCommandPoolCreateFlagBits;
-
VK_COMMAND_POOL_CREATE_TRANSIENT_BITspecifies that command buffers allocated from the pool will be short-lived, meaning that they will be reset or freed in a relatively short timeframe. This flag may be used by the implementation to control memory allocation behavior within the pool. -
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BITallows any command buffer allocated from a pool to be individually reset to the initial state; either by calling vkResetCommandBuffer, or via the implicit reset when calling vkBeginCommandBuffer. If this flag is not set on a pool, thenvkResetCommandBuffermust not be called for any command buffer allocated from that pool. -
VK_COMMAND_POOL_CREATE_PROTECTED_BITspecifies that command buffers allocated from the pool are protected command buffers.
// Provided by VK_VERSION_1_0
typedef VkFlags VkCommandPoolCreateFlags;
VkCommandPoolCreateFlags is a bitmask type for setting a mask of zero
or more VkCommandPoolCreateFlagBits.
The pNext chain of VkCommandPoolCreateInfo must include a
VkCommandPoolMemoryReservationCreateInfo structure.
This structure controls how much memory is allocated at command pool
creation time to be used for all command buffers recorded from this pool.
The VkCommandPoolMemoryReservationCreateInfo structure is defined as:
// Provided by VKSC_VERSION_1_0
typedef struct VkCommandPoolMemoryReservationCreateInfo {
VkStructureType sType;
const void* pNext;
VkDeviceSize commandPoolReservedSize;
uint32_t commandPoolMaxCommandBuffers;
} VkCommandPoolMemoryReservationCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
commandPoolReservedSizeis the number of bytes to be allocated for all command buffer data recorded into this pool. -
commandPoolMaxCommandBuffersis the maximum number of command buffers that can be allocated from this command pool.
The number of command buffers reserved using
commandPoolMaxCommandBuffers is permanently counted against the total
number of command buffers requested via
VkDeviceObjectReservationCreateInfo::commandBufferRequestCount
even if the command buffers are freed at a later time.
Each command recorded into a command buffer has an implementation-dependent
size that counts against commandPoolReservedSize.
There is no minimum command pool size, but some sizes may be too small for
any commands to be recorded in them on a given implementation.
Applications are expected to estimate their worst-case command buffer memory
usage at development time using vkGetCommandPoolMemoryConsumption and
reserve large enough command buffers.
This command can also be used at runtime to verify expected memory usage.
While the memory consumption of a particular command is implementation-dependent, it is a deterministic function of the parameters to the command and of the objects used by the command (including the command buffer itself). Two command buffers will consume the same amount of pool memory if:
-
all numerical parameters to each command match exactly,
-
all objects used by each command are identically defined, and
-
the order of the commands is the same.
|
Note
|
The rules for identically defined objects apply recursively, implying for example that if the command buffers are created in different devices that those devices must have been created with the same features enabled. |
Each command buffer may require some base alignment in the pool, so the total pool memory will match if each command buffer’s consumption matches and the command buffers are recorded one at a time and in the same order.
If all these criteria are satisfied, then a command pool memory consumption returned by vkGetCommandPoolMemoryConsumption will be sufficient to record the same command buffers again.
To get memory usage information for a command pool object, call:
// Provided by VKSC_VERSION_1_0
void vkGetCommandPoolMemoryConsumption(
VkDevice device,
VkCommandPool commandPool,
VkCommandBuffer commandBuffer,
VkCommandPoolMemoryConsumption* pConsumption);
-
deviceis the logical device that owns the command pool. -
commandPoolis the command pool from which to query the memory usage. -
commandBufferis an optional command buffer from which to query the memory usage. -
pConsumptionis a pointer to aVkCommandPoolMemoryConsumptionstructure where the memory usage is written.
The VkCommandPoolMemoryConsumption structure is defined as:
// Provided by VKSC_VERSION_1_0
typedef struct VkCommandPoolMemoryConsumption {
VkStructureType sType;
void* pNext;
VkDeviceSize commandPoolAllocated;
VkDeviceSize commandPoolReservedSize;
VkDeviceSize commandBufferAllocated;
} VkCommandPoolMemoryConsumption;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
commandPoolAllocatedis the number of bytes currently allocated from this pool for command buffer data. -
commandPoolReservedSizeis the total number of bytes available for all command buffer data recorded into this pool. This is equal to the value requested in VkCommandPoolMemoryReservationCreateInfo::commandPoolReservedSize. -
commandBufferAllocatedis the number of bytes currently allocated from this pool for the specified command buffer’s data. This number will be less than or equal to VkPhysicalDeviceVulkanSC10Properties::maxCommandBufferSize. If no command buffer is specified, thencommandBufferAllocatedwill be zero.
To reset a command pool, call:
// Provided by VK_VERSION_1_0
VkResult vkResetCommandPool(
VkDevice device,
VkCommandPool commandPool,
VkCommandPoolResetFlags flags);
-
deviceis the logical device that owns the command pool. -
commandPoolis the command pool to reset. -
flagsis a bitmask of VkCommandPoolResetFlagBits controlling the reset operation.
Resetting a command pool recycles all of the resources from all of the command buffers allocated from the command pool back to the command pool. All command buffers that have been allocated from the command pool are put in the initial state.
Any primary command buffer allocated from another VkCommandPool that
is in the recording or executable state and
has a secondary command buffer allocated from commandPool recorded
into it, becomes invalid.
Bits which can be set in vkResetCommandPool::flags, controlling
the reset operation, are:
// Provided by VK_VERSION_1_0
typedef enum VkCommandPoolResetFlagBits {
} VkCommandPoolResetFlagBits;
-
VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BITis not supported in Vulkan SC [SCID-4].
// Provided by VK_VERSION_1_0
typedef VkFlags VkCommandPoolResetFlags;
VkCommandPoolResetFlags is a bitmask type for setting a mask of zero
or more VkCommandPoolResetFlagBits.
6.3. Command Buffer Allocation and Management
To allocate command buffers, call:
// Provided by VK_VERSION_1_0
VkResult vkAllocateCommandBuffers(
VkDevice device,
const VkCommandBufferAllocateInfo* pAllocateInfo,
VkCommandBuffer* pCommandBuffers);
-
deviceis the logical device that owns the command pool. -
pAllocateInfois a pointer to a VkCommandBufferAllocateInfo structure describing parameters of the allocation.commandPoolmay be accessed any time one of the resulting command buffers is accessed. -
pCommandBuffersis a pointer to an array of VkCommandBuffer handles in which the resulting command buffer objects are returned. The array must be at least the length specified by thecommandBufferCountmember ofpAllocateInfo. Each allocated command buffer begins in the initial state.
vkAllocateCommandBuffers can be used to allocate multiple command
buffers.
If the allocation of any of those command buffers fails, the implementation
must free all successfully allocated command buffer objects from this
command, set all entries of the pCommandBuffers array to NULL and
return the error.
|
Note
|
Filling |
When command buffers are first allocated, they are in the initial state.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkAllocateCommandBuffers must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkCommandBufferAllocateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkCommandBufferAllocateInfo {
VkStructureType sType;
const void* pNext;
VkCommandPool commandPool;
VkCommandBufferLevel level;
uint32_t commandBufferCount;
} VkCommandBufferAllocateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
commandPoolis the command pool from which the command buffers are allocated. -
levelis a VkCommandBufferLevel value specifying the command buffer level. -
commandBufferCountis the number of command buffers to allocate from the pool.
The number of command buffers allocated using commandBufferCount
counts against the maximum number of command buffers reserved via
VkCommandPoolMemoryReservationCreateInfo::commandPoolMaxCommandBuffers
specified when commandPool was created.
Once command buffers are freed with vkFreeCommandBuffers, they can be
allocated from commandPool again.
Possible values of VkCommandBufferAllocateInfo::level,
specifying the command buffer level, are:
// Provided by VK_VERSION_1_0
typedef enum VkCommandBufferLevel {
VK_COMMAND_BUFFER_LEVEL_PRIMARY = 0,
VK_COMMAND_BUFFER_LEVEL_SECONDARY = 1,
} VkCommandBufferLevel;
-
VK_COMMAND_BUFFER_LEVEL_PRIMARYspecifies a primary command buffer. -
VK_COMMAND_BUFFER_LEVEL_SECONDARYspecifies a secondary command buffer.
To reset a command buffer, call:
// Provided by VK_VERSION_1_0
VkResult vkResetCommandBuffer(
VkCommandBuffer commandBuffer,
VkCommandBufferResetFlags flags);
-
commandBufferis the command buffer to reset. The command buffer can be in any state other than pending, and is moved into the initial state. -
flagsis a bitmask of VkCommandBufferResetFlagBits controlling the reset operation.
Any primary command buffer that is in the recording or executable state and has commandBuffer recorded into
it, becomes invalid.
After a command buffer is reset, any objects or memory specified by commands recorded into the command buffer must no longer be accessed when the command buffer is accessed by the implementation.
Bits which can be set in vkResetCommandBuffer::flags,
controlling the reset operation, are:
// Provided by VK_VERSION_1_0
typedef enum VkCommandBufferResetFlagBits {
VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT = 0x00000001,
} VkCommandBufferResetFlagBits;
-
VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BITspecifies that most or all memory resources currently owned by the command buffer should be returned to the parent command pool. If this flag is not set, then the command buffer may hold onto memory resources and reuse them when recording commands.commandBufferis moved to the initial state.
// Provided by VK_VERSION_1_0
typedef VkFlags VkCommandBufferResetFlags;
VkCommandBufferResetFlags is a bitmask type for setting a mask of zero
or more VkCommandBufferResetFlagBits.
To free command buffers, call:
// Provided by VK_VERSION_1_0
void vkFreeCommandBuffers(
VkDevice device,
VkCommandPool commandPool,
uint32_t commandBufferCount,
const VkCommandBuffer* pCommandBuffers);
-
deviceis the logical device that owns the command pool. -
commandPoolis the command pool from which the command buffers were allocated. -
commandBufferCountis the length of thepCommandBuffersarray. -
pCommandBuffersis a pointer to an array of handles of command buffers to free.
Any primary command buffer that is in the recording or executable state and has any element of pCommandBuffers
recorded into it, becomes invalid.
Freeing a command buffer does not return the memory used by command recording back to its parent command pool. This memory will be reclaimed the next time vkResetCommandPool is called.
6.4. Command Buffer Recording
To begin recording a command buffer, call:
// Provided by VK_VERSION_1_0
VkResult vkBeginCommandBuffer(
VkCommandBuffer commandBuffer,
const VkCommandBufferBeginInfo* pBeginInfo);
-
commandBufferis the handle of the command buffer which is to be put in the recording state. -
pBeginInfois a pointer to a VkCommandBufferBeginInfo structure defining additional information about how the command buffer begins recording.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkBeginCommandBuffer must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkCommandBufferBeginInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkCommandBufferBeginInfo {
VkStructureType sType;
const void* pNext;
VkCommandBufferUsageFlags flags;
const VkCommandBufferInheritanceInfo* pInheritanceInfo;
} VkCommandBufferBeginInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkCommandBufferUsageFlagBits specifying usage behavior for the command buffer. -
pInheritanceInfois a pointer to a VkCommandBufferInheritanceInfo structure, used ifcommandBufferis a secondary command buffer. If this is a primary command buffer, then this value is ignored.
Bits which can be set in VkCommandBufferBeginInfo::flags,
specifying usage behavior for a command buffer, are:
// Provided by VK_VERSION_1_0
typedef enum VkCommandBufferUsageFlagBits {
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT = 0x00000001,
VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT = 0x00000002,
VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT = 0x00000004,
} VkCommandBufferUsageFlagBits;
-
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BITspecifies that each recording of the command buffer will only be submitted once, and the command buffer will be reset and recorded again between each submission. -
VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BITspecifies that a secondary command buffer is considered to be entirely inside a render pass. If this is a primary command buffer, then this bit is ignored. -
VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BITspecifies that a command buffer can be resubmitted to any queue of the same queue family while it is in the pending state, and recorded into multiple primary command buffers.
// Provided by VK_VERSION_1_0
typedef VkFlags VkCommandBufferUsageFlags;
VkCommandBufferUsageFlags is a bitmask type for setting a mask of zero
or more VkCommandBufferUsageFlagBits.
If the command buffer is a secondary command buffer, then the
VkCommandBufferInheritanceInfo structure defines any state that will
be inherited from the primary command buffer:
// Provided by VK_VERSION_1_0
typedef struct VkCommandBufferInheritanceInfo {
VkStructureType sType;
const void* pNext;
VkRenderPass renderPass;
uint32_t subpass;
VkFramebuffer framebuffer;
VkBool32 occlusionQueryEnable;
VkQueryControlFlags queryFlags;
VkQueryPipelineStatisticFlags pipelineStatistics;
} VkCommandBufferInheritanceInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
renderPassis a VkRenderPass object defining which render passes theVkCommandBufferwill be compatible with and can be executed within. -
subpassis the index of the subpass within the render pass instance that theVkCommandBufferwill be executed within. -
framebuffercan refer to the VkFramebuffer object that theVkCommandBufferwill be rendering to if it is executed within a render pass instance. It can be VK_NULL_HANDLE if the framebuffer is not known.NoteSpecifying the exact framebuffer that the secondary command buffer will be executed with may result in better performance at command buffer execution time.
-
occlusionQueryEnablespecifies whether the command buffer can be executed while an occlusion query is active in the primary command buffer. If this isVK_TRUE, then this command buffer can be executed whether the primary command buffer has an occlusion query active or not. If this isVK_FALSE, then the primary command buffer must not have an occlusion query active. -
queryFlagsspecifies the query flags that can be used by an active occlusion query in the primary command buffer when this secondary command buffer is executed. If this value includes theVK_QUERY_CONTROL_PRECISE_BITbit, then the active query can return boolean results or actual sample counts. If this bit is not set, then the active query must not use theVK_QUERY_CONTROL_PRECISE_BITbit. -
pipelineStatisticsis a bitmask of VkQueryPipelineStatisticFlagBits specifying the set of pipeline statistics that can be counted by an active query in the primary command buffer when this secondary command buffer is executed. If this value includes a given bit, then this command buffer can be executed whether the primary command buffer has a pipeline statistics query active that includes this bit or not. If this value excludes a given bit, then the active pipeline statistics query must not be from a query pool that counts that statistic.
If the VkCommandBuffer will not be executed within a render pass
instance,
renderPass, subpass, and framebuffer are ignored.
|
Note
|
On some implementations, not using the
|
If a command buffer is in the invalid, or
executable state, and the command buffer was allocated from a command pool
with the VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT flag set,
then vkBeginCommandBuffer implicitly resets the command buffer,
behaving as if vkResetCommandBuffer had been called with
VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT not set.
After the implicit reset, commandBuffer is moved to the
recording state.
Once recording starts, an application records a sequence of commands
(vkCmd*) to set state in the command buffer, draw, dispatch, and other
commands.
To complete recording of a command buffer, call:
// Provided by VK_VERSION_1_0
VkResult vkEndCommandBuffer(
VkCommandBuffer commandBuffer);
-
commandBufferis the command buffer to complete recording.
The command buffer must have been in the recording state, and, if successful, is moved to the executable state.
If there was an error during recording, the application will be notified by
an unsuccessful return code returned by vkEndCommandBuffer, and the
command buffer will be moved to the invalid
state.
If recording a command would exceed the amount of command pool memory
reserved by
VkCommandPoolMemoryReservationCreateInfo::commandPoolReservedSize
or the maximum supported command buffer size reported in
VkPhysicalDeviceVulkanSC10Properties::maxCommandBufferSize, the
implementation may report a VK_FAULT_TYPE_COMMAND_BUFFER_FULL fault.
The command buffer remains in the recording
state until vkEndCommandBuffer is called.
When vkEndCommandBuffer is called on a command buffer for which the
command pool memory reservation was exceeded during recording, it must
return VK_ERROR_OUT_OF_DEVICE_MEMORY.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkEndCommandBuffer must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
When a command buffer is in the executable state, it can be submitted to a queue for execution.
6.5. Command Buffer Submission
|
Note
|
Submission can be a high overhead operation, and applications should
attempt to batch work together into as few calls to |
To submit command buffers to a queue, call:
// Provided by VK_KHR_synchronization2
VkResult vkQueueSubmit2KHR(
VkQueue queue,
uint32_t submitCount,
const VkSubmitInfo2* pSubmits,
VkFence fence);
-
queueis the queue that the command buffers will be submitted to. -
submitCountis the number of elements in thepSubmitsarray. -
pSubmitsis a pointer to an array of VkSubmitInfo2 structures, each specifying a command buffer submission batch. Command buffers and semaphores specified in this array may be accessed at any point until the queue operations they define complete execution on the device. -
fenceis an optional handle to a fence to be signaled once all submitted command buffers have completed execution. Iffenceis not VK_NULL_HANDLE, it defines a fence signal operation. If it is not VK_NULL_HANDLE,fencemay be accessed at any point until this command completes on the device.
vkQueueSubmit2KHR is a queue submission
command, with each batch defined by an element of pSubmits.
Semaphore operations submitted with vkQueueSubmit2KHR have additional ordering constraints compared to other submission commands, with dependencies involving previous and subsequent queue operations. Information about these additional constraints can be found in the semaphore section of the synchronization chapter.
If any command buffer submitted to this queue is in the
executable state, it is moved to the
pending state.
Once execution of all submissions of a command buffer complete, it moves
from the pending state, back to the
executable state.
If a command buffer was recorded with the
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT flag, it instead moves
back to the invalid state.
If vkQueueSubmit2KHR fails, it may return
VK_ERROR_OUT_OF_HOST_MEMORY or VK_ERROR_OUT_OF_DEVICE_MEMORY.
If it does, the implementation must ensure that the state and contents of
any resources or synchronization primitives referenced by the submitted
command buffers and any semaphores referenced by pSubmits is
unaffected by the call or its failure.
If vkQueueSubmit2KHR fails in such a way that the implementation is
unable to make that guarantee, the implementation must return
VK_ERROR_DEVICE_LOST.
See Lost Device.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkQueueSubmit2KHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkSubmitInfo2 structure is defined as:
typedef struct VkSubmitInfo2 {
VkStructureType sType;
const void* pNext;
VkSubmitFlags flags;
uint32_t waitSemaphoreInfoCount;
const VkSemaphoreSubmitInfo* pWaitSemaphoreInfos;
uint32_t commandBufferInfoCount;
const VkCommandBufferSubmitInfo* pCommandBufferInfos;
uint32_t signalSemaphoreInfoCount;
const VkSemaphoreSubmitInfo* pSignalSemaphoreInfos;
} VkSubmitInfo2;
// Provided by VK_KHR_synchronization2
typedef VkSubmitInfo2 VkSubmitInfo2KHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkSubmitFlagBits. -
waitSemaphoreInfoCountis the number of elements inpWaitSemaphoreInfos. -
pWaitSemaphoreInfosis a pointer to an array of VkSemaphoreSubmitInfo structures defining semaphore wait operations. -
commandBufferInfoCountis the number of elements inpCommandBufferInfosand the number of command buffers to execute in the batch. -
pCommandBufferInfosis a pointer to an array of VkCommandBufferSubmitInfo structures describing command buffers to execute in the batch. -
signalSemaphoreInfoCountis the number of elements inpSignalSemaphoreInfos. -
pSignalSemaphoreInfosis a pointer to an array of VkSemaphoreSubmitInfo describing semaphore signal operations.
Bits which can be set in VkSubmitInfo2::flags, specifying
submission behavior, are:
typedef enum VkSubmitFlagBits {
VK_SUBMIT_PROTECTED_BIT = 0x00000001,
// Provided by VK_KHR_synchronization2
VK_SUBMIT_PROTECTED_BIT_KHR = VK_SUBMIT_PROTECTED_BIT,
} VkSubmitFlagBits;
// Provided by VK_KHR_synchronization2
typedef VkSubmitFlagBits VkSubmitFlagBitsKHR;
-
VK_SUBMIT_PROTECTED_BITspecifies that this batch is a protected submission.
typedef VkFlags VkSubmitFlags;
// Provided by VK_KHR_synchronization2
typedef VkSubmitFlags VkSubmitFlagsKHR;
VkSubmitFlags is a bitmask type for setting a mask of zero or more
VkSubmitFlagBits.
The VkSemaphoreSubmitInfo structure is defined as:
typedef struct VkSemaphoreSubmitInfo {
VkStructureType sType;
const void* pNext;
VkSemaphore semaphore;
uint64_t value;
VkPipelineStageFlags2 stageMask;
uint32_t deviceIndex;
} VkSemaphoreSubmitInfo;
// Provided by VK_KHR_synchronization2
typedef VkSemaphoreSubmitInfo VkSemaphoreSubmitInfoKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
semaphoreis a VkSemaphore affected by this operation. -
valueis ignored. -
stageMaskis a VkPipelineStageFlags2 mask of pipeline stages which limit the first synchronization scope of a semaphore signal operation, or second synchronization scope of a semaphore wait operation as described in the semaphore wait operation and semaphore signal operation sections of the synchronization chapter. -
deviceIndexis the index of the device within a device group that executes the semaphore wait or signal operation.
Whether this structure defines a semaphore wait or signal operation is defined by how it is used.
The VkCommandBufferSubmitInfo structure is defined as:
typedef struct VkCommandBufferSubmitInfo {
VkStructureType sType;
const void* pNext;
VkCommandBuffer commandBuffer;
uint32_t deviceMask;
} VkCommandBufferSubmitInfo;
// Provided by VK_KHR_synchronization2
typedef VkCommandBufferSubmitInfo VkCommandBufferSubmitInfoKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
commandBufferis a VkCommandBuffer to be submitted for execution. -
deviceMaskis a bitmask indicating which devices in a device group execute the command buffer. AdeviceMaskof0is equivalent to setting all bits corresponding to valid devices in the group to1.
To submit command buffers to a queue, call:
// Provided by VK_VERSION_1_0
VkResult vkQueueSubmit(
VkQueue queue,
uint32_t submitCount,
const VkSubmitInfo* pSubmits,
VkFence fence);
-
queueis the queue that the command buffers will be submitted to. -
submitCountis the number of elements in thepSubmitsarray. -
pSubmitsis a pointer to an array of VkSubmitInfo structures, each specifying a command buffer submission batch. Command buffers and semaphores specified in this array may be accessed at any point until the queue operations they define complete execution on the device. -
fenceis an optional handle to a fence to be signaled once all submitted command buffers have completed execution. Iffenceis not VK_NULL_HANDLE, it defines a fence signal operation. If it is not VK_NULL_HANDLE,fencemay be accessed at any point until this command completes on the device.
vkQueueSubmit is a queue submission
command, with each batch defined by an element of pSubmits.
Batches begin execution in the order they appear in pSubmits, but may
complete out of order.
Fence and semaphore operations submitted with vkQueueSubmit have additional ordering constraints compared to other submission commands, with dependencies involving previous and subsequent queue operations. Information about these additional constraints can be found in the semaphore and fence sections of the synchronization chapter.
Details on the interaction of pWaitDstStageMask with synchronization
are described in the semaphore wait
operation section of the synchronization chapter.
The order that batches appear in pSubmits is used to determine
submission order, and thus all the
implicit ordering guarantees that respect it.
Other than these implicit ordering guarantees and any explicit synchronization primitives, these batches may overlap or
otherwise execute out of order.
If any command buffer submitted to this queue is in the
executable state, it is moved to the
pending state.
Once execution of all submissions of a command buffer complete, it moves
from the pending state, back to the
executable state.
If a command buffer was recorded with the
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT flag, it instead moves to
the invalid state.
If vkQueueSubmit fails, it may return
VK_ERROR_OUT_OF_HOST_MEMORY or VK_ERROR_OUT_OF_DEVICE_MEMORY.
If it does, the implementation must ensure that the state and contents of
any resources or synchronization primitives referenced by the submitted
command buffers and any semaphores referenced by pSubmits is
unaffected by the call or its failure.
If vkQueueSubmit fails in such a way that the implementation is unable
to make that guarantee, the implementation must return
VK_ERROR_DEVICE_LOST.
See Lost Device.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkQueueSubmit must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkSubmitInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkSubmitInfo {
VkStructureType sType;
const void* pNext;
uint32_t waitSemaphoreCount;
const VkSemaphore* pWaitSemaphores;
const VkPipelineStageFlags* pWaitDstStageMask;
uint32_t commandBufferCount;
const VkCommandBuffer* pCommandBuffers;
uint32_t signalSemaphoreCount;
const VkSemaphore* pSignalSemaphores;
} VkSubmitInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
waitSemaphoreCountis the number of semaphores upon which to wait before executing the command buffers for the batch. -
pWaitSemaphoresis a pointer to an array of VkSemaphore handles upon which to wait before the command buffers for this batch begin execution. If semaphores to wait on are provided, they define a semaphore wait operation. -
pWaitDstStageMaskis a pointer to an array of pipeline stages at which each corresponding semaphore wait will occur. -
commandBufferCountis the number of command buffers to execute in the batch. -
pCommandBuffersis a pointer to an array of VkCommandBuffer handles to execute in the batch. -
signalSemaphoreCountis the number of semaphores to be signaled once the commands specified inpCommandBuffershave completed execution. -
pSignalSemaphoresis a pointer to an array of VkSemaphore handles which will be signaled when the command buffers for this batch have completed execution. If semaphores to be signaled are provided, they define a semaphore signal operation.
The order that command buffers appear in pCommandBuffers is used to
determine submission order, and thus
all the implicit ordering guarantees that
respect it.
Other than these implicit ordering guarantees and any explicit synchronization primitives, these command buffers may overlap or
otherwise execute out of order.
To specify the values to use when waiting for and signaling semaphores
created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE,
add a VkTimelineSemaphoreSubmitInfo structure to the pNext chain
of the VkSubmitInfo structure when using vkQueueSubmit
.
The VkTimelineSemaphoreSubmitInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkTimelineSemaphoreSubmitInfo {
VkStructureType sType;
const void* pNext;
uint32_t waitSemaphoreValueCount;
const uint64_t* pWaitSemaphoreValues;
uint32_t signalSemaphoreValueCount;
const uint64_t* pSignalSemaphoreValues;
} VkTimelineSemaphoreSubmitInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
waitSemaphoreValueCountis the number of semaphore wait values specified inpWaitSemaphoreValues. -
pWaitSemaphoreValuesis a pointer to an array ofwaitSemaphoreValueCountvalues for the corresponding semaphores in VkSubmitInfo::pWaitSemaphoresto wait for. -
signalSemaphoreValueCountis the number of semaphore signal values specified inpSignalSemaphoreValues. -
pSignalSemaphoreValuesis a pointer to an arraysignalSemaphoreValueCountvalues for the corresponding semaphores in VkSubmitInfo::pSignalSemaphoresto set when signaled.
If the semaphore in VkSubmitInfo::pWaitSemaphores or
VkSubmitInfo::pSignalSemaphores corresponding to an entry in
pWaitSemaphoreValues or pSignalSemaphoreValues respectively was
not created with a VkSemaphoreType of
VK_SEMAPHORE_TYPE_TIMELINE, the implementation must ignore the value
in the pWaitSemaphoreValues or pSignalSemaphoreValues entry.
If the semaphore in VkSubmitInfo::pWaitSemaphores or
VkSubmitInfo::pSignalSemaphores corresponding to an entry in
pWaitSemaphoreValues or pSignalSemaphoreValues respectively was
created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE,
and has NvSciSyncObj as the payload, the value in the
pWaitSemaphoreValues or pSignalSemaphoreValues entry must be
calculated by application via NvSciSync APIs.
If the pNext chain of VkSubmitInfo includes a
VkProtectedSubmitInfo structure, then the structure indicates whether
the batch is protected.
The VkProtectedSubmitInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkProtectedSubmitInfo {
VkStructureType sType;
const void* pNext;
VkBool32 protectedSubmit;
} VkProtectedSubmitInfo;
-
protectedSubmitspecifies whether the batch is protected. IfprotectedSubmitisVK_TRUE, the batch is protected. IfprotectedSubmitisVK_FALSE, the batch is unprotected. If theVkSubmitInfo::pNextchain does not include this structure, the batch is unprotected.
If the pNext chain of VkSubmitInfo includes a
VkDeviceGroupSubmitInfo structure, then that structure includes device
indices and masks specifying which physical devices execute semaphore
operations and command buffers.
The VkDeviceGroupSubmitInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkDeviceGroupSubmitInfo {
VkStructureType sType;
const void* pNext;
uint32_t waitSemaphoreCount;
const uint32_t* pWaitSemaphoreDeviceIndices;
uint32_t commandBufferCount;
const uint32_t* pCommandBufferDeviceMasks;
uint32_t signalSemaphoreCount;
const uint32_t* pSignalSemaphoreDeviceIndices;
} VkDeviceGroupSubmitInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
waitSemaphoreCountis the number of elements in thepWaitSemaphoreDeviceIndicesarray. -
pWaitSemaphoreDeviceIndicesis a pointer to an array ofwaitSemaphoreCountdevice indices indicating which physical device executes the semaphore wait operation in the corresponding element of VkSubmitInfo::pWaitSemaphores. -
commandBufferCountis the number of elements in thepCommandBufferDeviceMasksarray. -
pCommandBufferDeviceMasksis a pointer to an array ofcommandBufferCountdevice masks indicating which physical devices execute the command buffer in the corresponding element of VkSubmitInfo::pCommandBuffers. A physical device executes the command buffer if the corresponding bit is set in the mask. -
signalSemaphoreCountis the number of elements in thepSignalSemaphoreDeviceIndicesarray. -
pSignalSemaphoreDeviceIndicesis a pointer to an array ofsignalSemaphoreCountdevice indices indicating which physical device executes the semaphore signal operation in the corresponding element of VkSubmitInfo::pSignalSemaphores.
If this structure is not present, semaphore operations and command buffers execute on device index zero.
If the pNext chain of VkSubmitInfo includes a
VkPerformanceQuerySubmitInfoKHR structure, then the structure
indicates which counter pass is active for the batch in that submit.
The VkPerformanceQuerySubmitInfoKHR structure is defined as:
// Provided by VK_KHR_performance_query
typedef struct VkPerformanceQuerySubmitInfoKHR {
VkStructureType sType;
const void* pNext;
uint32_t counterPassIndex;
} VkPerformanceQuerySubmitInfoKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
counterPassIndexspecifies which counter pass index is active.
If the VkSubmitInfo::pNext chain does not include this
structure, the batch defaults to use counter pass index 0.
6.6. Queue Forward Progress
When using binary semaphores, the application must ensure that command
buffer submissions will be able to complete without any subsequent
operations by the application on any queue.
After any call to vkQueueSubmit (or other queue operation), for every
queued wait on a semaphore
created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_BINARY
there must be a prior signal of that semaphore that will not be consumed by
a different wait on the semaphore.
When using timeline semaphores, wait-before-signal behavior is well-defined
and applications can submit work via vkQueueSubmit defining a
timeline semaphore wait operation
before submitting a corresponding semaphore signal operation.
For each timeline semaphore wait
operation defined by a call to vkQueueSubmit, the application must
ensure that a corresponding semaphore signal operation is executed before forward progress can be
made.
If a command buffer submission waits for any events to be signaled, the application must ensure that command buffer submissions will be able to complete without any subsequent operations by the application. Events signaled by the host must be signaled before the command buffer waits on those events.
|
Note
|
The ability for commands to wait on the host to set an events was originally added to allow low-latency updates to resources between host and device. However, to ensure quality of service, implementations would necessarily detect extended stalls in execution and timeout after a short period. As this period is not defined in the Vulkan specification, it is impossible to correctly validate any application with any wait period. Since the original users of this functionality were highly limited and platform-specific, this functionality is now considered defunct and should not be used. |
6.7. Secondary Command Buffer Execution
Secondary command buffers must not be directly submitted to a queue. To record a secondary command buffer to execute as part of a primary command buffer, call:
// Provided by VK_VERSION_1_0
void vkCmdExecuteCommands(
VkCommandBuffer commandBuffer,
uint32_t commandBufferCount,
const VkCommandBuffer* pCommandBuffers);
-
commandBufferis a handle to a primary command buffer that the secondary command buffers are executed in. -
commandBufferCountis the length of thepCommandBuffersarray. -
pCommandBuffersis a pointer to an array ofcommandBufferCountsecondary command buffer handles, which are recorded to execute in the primary command buffer in the order they are listed in the array.
If any element of pCommandBuffers was not recorded with the
VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT flag, and it was recorded
into any other primary command buffer which is currently in the
executable or recording state, that primary
command buffer becomes invalid.
6.8. Command Buffer Device Mask
Each command buffer has a piece of state storing the current device mask of the command buffer. This mask controls which physical devices within the logical device all subsequent commands will execute on, including state-setting commands, action commands, and synchronization commands.
Scissor and viewport state (excluding the count of each) can be different values on each physical device (only when set as dynamic state), and each physical device will render using its local copy of the state. Other state is shared between physical devices, such that all physical devices use the most recently set values for the state. However, when recording an action command that uses a piece of state, the most recent command that set that state must have included all physical devices that execute the action command in its current device mask.
The command buffer’s device mask is orthogonal to the
pCommandBufferDeviceMasks member of VkDeviceGroupSubmitInfo.
Commands only execute on a physical device if the device index is set in
both device masks.
If the pNext chain of VkCommandBufferBeginInfo includes a
VkDeviceGroupCommandBufferBeginInfo structure, then that structure
includes an initial device mask for the command buffer.
The VkDeviceGroupCommandBufferBeginInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkDeviceGroupCommandBufferBeginInfo {
VkStructureType sType;
const void* pNext;
uint32_t deviceMask;
} VkDeviceGroupCommandBufferBeginInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
deviceMaskis the initial value of the command buffer’s device mask.
The initial device mask also acts as an upper bound on the set of devices that can ever be in the device mask in the command buffer.
If this structure is not present, the initial value of a command buffer’s device mask includes all physical devices in the logical device when the command buffer begins recording.
To update the current device mask of a command buffer, call:
// Provided by VK_VERSION_1_1
void vkCmdSetDeviceMask(
VkCommandBuffer commandBuffer,
uint32_t deviceMask);
-
commandBufferis command buffer whose current device mask is modified. -
deviceMaskis the new value of the current device mask.
deviceMask is used to filter out subsequent commands from executing on
all physical devices whose bit indices are not set in the mask, except
commands beginning a render pass instance, commands transitioning to the
next subpass in the render pass instance, and commands ending a render pass
instance, which always execute on the set of physical devices whose bit
indices are included in the deviceMask member of the
VkDeviceGroupRenderPassBeginInfo structure passed to the command
beginning the corresponding render pass instance.
7. Synchronization and Cache Control
Synchronization of access to resources is primarily the responsibility of the application in Vulkan. The order of execution of commands with respect to the host and other commands on the device has few implicit guarantees, and needs to be explicitly specified. Memory caches and other optimizations are also explicitly managed, requiring that the flow of data through the system is largely under application control.
Whilst some implicit guarantees exist between commands, five explicit synchronization mechanisms are exposed by Vulkan:
- Fences
-
Fences can be used to communicate to the host that execution of some task on the device has completed, controlling resource access between host and device.
- Semaphores
-
Semaphores can be used to control resource access across multiple queues.
- Events
-
Events provide a fine-grained synchronization primitive which can be signaled either within a command buffer or by the host, and can be waited upon within a command buffer or queried on the host. Events can be used to control resource access within a single queue.
- Pipeline Barriers
-
Pipeline barriers also provide synchronization control within a command buffer, but at a single point, rather than with separate signal and wait operations. Pipeline barriers can be used to control resource access within a single queue.
- Render Pass Objects
-
Render pass objects provide a synchronization framework for rendering tasks, built upon the concepts in this chapter. Many cases that would otherwise need an application to use other synchronization primitives can be expressed more efficiently as part of a render pass. Render pass objects can be used to control resource access within a single queue.
7.1. Execution and Memory Dependencies
An operation is an arbitrary amount of work to be executed on the host, a device, or an external entity such as a presentation engine. Synchronization commands introduce explicit execution dependencies, and memory dependencies between two sets of operations defined by the command’s two synchronization scopes.
The synchronization scopes define which other operations a synchronization command is able to create execution dependencies with. Any type of operation that is not in a synchronization command’s synchronization scopes will not be included in the resulting dependency. For example, for many synchronization commands, the synchronization scopes can be limited to just operations executing in specific pipeline stages, which allows other pipeline stages to be excluded from a dependency. Other scoping options are possible, depending on the particular command.
An execution dependency is a guarantee that for two sets of operations, the first set must happen-before the second set. If an operation happens-before another operation, then the first operation must complete before the second operation is initiated. More precisely:
-
Let Ops1 and Ops2 be separate sets of operations.
-
Let Sync be a synchronization command.
-
Let Scope1st and Scope2nd be the synchronization scopes of Sync.
-
Let ScopedOps1 be the intersection of sets Ops1 and Scope1st.
-
Let ScopedOps2 be the intersection of sets Ops2 and Scope2nd.
-
Submitting Ops1, Sync and Ops2 for execution, in that order, will result in execution dependency ExeDep between ScopedOps1 and ScopedOps2.
-
Execution dependency ExeDep guarantees that ScopedOps1 happen-before ScopedOps2.
An execution dependency chain is a sequence of execution dependencies that form a happens-before relation between the first dependency’s ScopedOps1 and the final dependency’s ScopedOps2. For each consecutive pair of execution dependencies, a chain exists if the intersection of Scope2nd in the first dependency and Scope1st in the second dependency is not an empty set. The formation of a single execution dependency from an execution dependency chain can be described by substituting the following in the description of execution dependencies:
-
Let Sync be a set of synchronization commands that generate an execution dependency chain.
-
Let Scope1st be the first synchronization scope of the first command in Sync.
-
Let Scope2nd be the second synchronization scope of the last command in Sync.
Execution dependencies alone are not sufficient to guarantee that values resulting from writes in one set of operations can be read from another set of operations.
Three additional types of operations are used to control memory access. Availability operations cause the values generated by specified memory write accesses to become available to a memory domain for future access. Any available value remains available until a subsequent write to the same memory location occurs (whether it is made available or not) or the memory is freed. Memory domain operations cause writes that are available to a source memory domain to become available to a destination memory domain (an example of this is making writes available to the host domain available to the device domain). Visibility operations cause values available to a memory domain to become visible to specified memory accesses.
Availability, visibility, memory domains, and memory domain operations are formally defined in the Availability and Visibility section of the Memory Model chapter. Which API operations perform each of these operations is defined in Availability, Visibility, and Domain Operations.
A memory dependency is an execution dependency which includes availability and visibility operations such that:
-
The first set of operations happens-before the availability operation.
-
The availability operation happens-before the visibility operation.
-
The visibility operation happens-before the second set of operations.
Once written values are made visible to a particular type of memory access, they can be read or written by that type of memory access. Most synchronization commands in Vulkan define a memory dependency.
The specific memory accesses that are made available and visible are defined by the access scopes of a memory dependency. Any type of access that is in a memory dependency’s first access scope and occurs in ScopedOps1 is made available. Any type of access that is in a memory dependency’s second access scope and occurs in ScopedOps2 has any available writes made visible to it. Any type of operation that is not in a synchronization command’s access scopes will not be included in the resulting dependency.
A memory dependency enforces availability and visibility of memory accesses and execution order between two sets of operations. Adding to the description of execution dependency chains:
-
Let MemOps1 be the set of memory accesses performed by ScopedOps1.
-
Let MemOps2 be the set of memory accesses performed by ScopedOps2.
-
Let AccessScope1st be the first access scope of the first command in the Sync chain.
-
Let AccessScope2nd be the second access scope of the last command in the Sync chain.
-
Let ScopedMemOps1 be the intersection of sets MemOps1 and AccessScope1st.
-
Let ScopedMemOps2 be the intersection of sets MemOps2 and AccessScope2nd.
-
Submitting Ops1, Sync, and Ops2 for execution, in that order, will result in a memory dependency MemDep between ScopedOps1 and ScopedOps2.
-
Memory dependency MemDep guarantees that:
-
Memory writes in ScopedMemOps1 are made available.
-
Available memory writes, including those from ScopedMemOps1, are made visible to ScopedMemOps2.
-
|
Note
|
Execution and memory dependencies are used to solve data hazards, i.e. to ensure that read and write operations occur in a well-defined order. Write-after-read hazards can be solved with just an execution dependency, but read-after-write and write-after-write hazards need appropriate memory dependencies to be included between them. If an application does not include dependencies to solve these hazards, the results and execution orders of memory accesses are undefined. |
7.1.1. Image Layout Transitions
Image subresources can be transitioned from one layout to another as part of a memory dependency (e.g. by using an image memory barrier). When a layout transition is specified in a memory dependency, it happens-after the availability operations in the memory dependency, and happens-before the visibility operations. Image layout transitions may perform read and write accesses on all memory bound to the image subresource range, so applications must ensure that all memory writes have been made available before a layout transition is executed. Available memory is automatically made visible to a layout transition, and writes performed by a layout transition are automatically made available.
Layout transitions always apply to a particular image subresource range, and
specify both an old layout and new layout.
The old layout must either be VK_IMAGE_LAYOUT_UNDEFINED, or match the
current layout of the image subresource range.
If the old layout matches the current layout of the image subresource range,
the transition preserves the contents of that range.
If the old layout is VK_IMAGE_LAYOUT_UNDEFINED, the contents of that
range may be discarded.
|
Note
|
Image layout transitions with If the contents of an attachment are not needed after a render pass
completes, then applications should use
|
As image layout transitions may perform read and write accesses on the
memory bound to the image, if the image subresource affected by the layout
transition is bound to peer memory for any device in the current device mask
then the memory heap the bound memory comes from must support the
VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT and
VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT capabilities as returned by
vkGetDeviceGroupPeerMemoryFeatures.
|
Note
|
Applications must ensure that layout transitions happen-after all operations accessing the image with the old layout, and happen-before any operations that will access the image with the new layout. Layout transitions are potentially read/write operations, so not defining appropriate memory dependencies to guarantee this will result in a data race. |
Image layout transitions interact with memory aliasing.
Layout transitions that are performed via image memory barriers execute in their entirety in submission order, relative to other image layout transitions submitted to the same queue, including those performed by render passes. This ordering of image layout transitions only applies if the implementation performs actual read/write operations during the transition. An application must not rely on ordering of image layout transitions to influence ordering of other commands.
The image layout of each image subresource of a depth/stencil image created
with VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT is
dependent on the last sample locations used to render to the image
subresource as a depth/stencil attachment, thus when the image member
of an image memory barrier is an
image created with this flag the application can chain a
VkSampleLocationsInfoEXT structure to the pNext chain of
VkImageMemoryBarrier2 or
VkImageMemoryBarrier to specify the sample locations to use during any
image layout transition.
If the VkSampleLocationsInfoEXT structure does not match the sample
location state last used to render to the image subresource range specified
by subresourceRange, or if no VkSampleLocationsInfoEXT structure
is present, then the contents of the given image subresource range becomes
undefined as if oldLayout would equal
VK_IMAGE_LAYOUT_UNDEFINED.
7.1.2. Pipeline Stages
The work performed by an action command consists of multiple operations, which are performed as a sequence of logically independent steps known as pipeline stages. The exact pipeline stages executed depend on the particular command that is used, and current command buffer state when the command was recorded.
|
Note
|
Operations performed by synchronization commands (e.g. availability and visibility operations) are not executed by a defined pipeline stage. However other commands can still synchronize with them by using the synchronization scopes to create a dependency chain. |
Execution of operations across pipeline stages must adhere to implicit ordering guarantees, particularly including pipeline stage order. Otherwise, execution across pipeline stages may overlap or execute out of order with regards to other stages, unless otherwise enforced by an execution dependency.
Several of the synchronization commands include pipeline stage parameters, restricting the synchronization scopes for that command to just those stages. This allows fine grained control over the exact execution dependencies and accesses performed by action commands. Implementations should use these pipeline stages to avoid unnecessary stalls or cache flushing.
Bits which can be set in a VkPipelineStageFlags2 mask, specifying stages of execution, are:
// Flag bits for VkPipelineStageFlagBits2
typedef VkFlags64 VkPipelineStageFlagBits2;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_NONE = 0ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT = 0x00000001ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT = 0x00000002ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT = 0x00000004ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT = 0x00000008ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT = 0x00000010ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT = 0x00000020ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT = 0x00000040ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT = 0x00000080ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT = 0x00000100ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT = 0x00000200ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT = 0x00000400ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT = 0x00000800ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT = 0x00001000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TRANSFER_BIT = 0x00001000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT = 0x00002000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_HOST_BIT = 0x00004000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT = 0x00008000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT = 0x00010000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COPY_BIT = 0x100000000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_RESOLVE_BIT = 0x200000000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BLIT_BIT = 0x400000000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_CLEAR_BIT = 0x800000000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT = 0x1000000000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT = 0x2000000000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_PRE_RASTERIZATION_SHADERS_BIT = 0x4000000000ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_NONE_KHR = 0ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT_KHR = 0x00000001ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT_KHR = 0x00000002ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT_KHR = 0x00000004ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT_KHR = 0x00000008ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT_KHR = 0x00000010ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT_KHR = 0x00000020ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT_KHR = 0x00000040ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT_KHR = 0x00000080ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT_KHR = 0x00000100ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT_KHR = 0x00000200ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT_KHR = 0x00000400ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT_KHR = 0x00000800ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT_KHR = 0x00001000ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TRANSFER_BIT_KHR = 0x00001000ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT_KHR = 0x00002000ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_HOST_BIT_KHR = 0x00004000ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT_KHR = 0x00008000ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT_KHR = 0x00010000ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COPY_BIT_KHR = 0x100000000ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_RESOLVE_BIT_KHR = 0x200000000ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BLIT_BIT_KHR = 0x400000000ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_CLEAR_BIT_KHR = 0x800000000ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT_KHR = 0x1000000000ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT_KHR = 0x2000000000ULL;
// Provided by VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_PRE_RASTERIZATION_SHADERS_BIT_KHR = 0x4000000000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_transform_feedback
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT = 0x01000000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_conditional_rendering
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT = 0x00040000ULL;
// Provided by VK_KHR_synchronization2 with VK_NV_device_generated_commands
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_NV = 0x00020000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_device_generated_commands
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_EXT = 0x00020000ULL;
// Provided by VK_KHR_fragment_shading_rate with VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR = 0x00400000ULL;
// Provided by VK_KHR_synchronization2 with VK_NV_shading_rate_image
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_SHADING_RATE_IMAGE_BIT_NV = 0x00400000ULL;
// Provided by VK_KHR_acceleration_structure with VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR = 0x02000000ULL;
// Provided by VK_KHR_ray_tracing_pipeline with VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR = 0x00200000ULL;
// Provided by VK_KHR_synchronization2 with VK_NV_ray_tracing
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_NV = 0x00200000ULL;
// Provided by VK_KHR_synchronization2 with VK_NV_ray_tracing
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_NV = 0x02000000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_fragment_density_map
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT = 0x00800000ULL;
// Provided by VK_KHR_synchronization2 with VK_NV_mesh_shader
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_NV = 0x00080000ULL;
// Provided by VK_KHR_synchronization2 with VK_NV_mesh_shader
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_NV = 0x00100000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_mesh_shader
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT = 0x00080000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_mesh_shader
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT = 0x00100000ULL;
// Provided by VK_KHR_synchronization2
typedef VkPipelineStageFlagBits2 VkPipelineStageFlagBits2KHR;
-
VK_PIPELINE_STAGE_2_NONEspecifies no stages of execution. -
VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BITspecifies the stage of the pipeline where indirect command parameters are consumed. -
VK_PIPELINE_STAGE_2_INDEX_INPUT_BITspecifies the stage of the pipeline where index buffers are consumed. -
VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BITspecifies the stage of the pipeline where vertex buffers are consumed. -
VK_PIPELINE_STAGE_2_VERTEX_INPUT_BITis equivalent to the logical OR of:-
VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT -
VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT
-
-
VK_PIPELINE_STAGE_2_VERTEX_SHADER_BITspecifies the vertex shader stage. -
VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BITspecifies the tessellation control shader stage. -
VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BITspecifies the tessellation evaluation shader stage. -
VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BITspecifies the geometry shader stage. -
VK_PIPELINE_STAGE_2_PRE_RASTERIZATION_SHADERS_BITis equivalent to specifying all supported pre-rasterization shader stages:-
VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT -
VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT -
VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT -
VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT
-
-
VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BITspecifies the fragment shader stage. -
VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BITspecifies the stage of the pipeline where early fragment tests (depth and stencil tests before fragment shading) are performed. This stage also includes render pass load operations for framebuffer attachments with a depth/stencil format. -
VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BITspecifies the stage of the pipeline where late fragment tests (depth and stencil tests after fragment shading) are performed. This stage also includes render pass store operations for framebuffer attachments with a depth/stencil format. -
VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BITspecifies the stage of the pipeline where final color values are output from the pipeline. This stage includes blending, logic operations, render pass load and store operations for color attachments, render pass multisample resolve operations, and vkCmdClearAttachments. -
VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BITspecifies the compute shader stage. -
VK_PIPELINE_STAGE_2_HOST_BITspecifies a pseudo-stage indicating execution on the host of reads/writes of device memory. This stage is not invoked by any commands recorded in a command buffer. -
VK_PIPELINE_STAGE_2_COPY_BITspecifies the execution of all copy commands, including vkCmdCopyQueryPoolResults. -
VK_PIPELINE_STAGE_2_BLIT_BITspecifies the execution of vkCmdBlitImage. -
VK_PIPELINE_STAGE_2_RESOLVE_BITspecifies the execution of vkCmdResolveImage. -
VK_PIPELINE_STAGE_2_CLEAR_BITspecifies the execution of clear commands, with the exception of vkCmdClearAttachments. -
VK_PIPELINE_STAGE_2_ALL_TRANSFER_BITis equivalent to specifying all of:-
VK_PIPELINE_STAGE_2_COPY_BIT -
VK_PIPELINE_STAGE_2_BLIT_BIT -
VK_PIPELINE_STAGE_2_RESOLVE_BIT -
VK_PIPELINE_STAGE_2_CLEAR_BIT -
VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_COPY_BIT_KHR
-
-
VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BITspecifies the execution of all graphics pipeline stages, and is equivalent to the logical OR of:-
VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT -
VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT -
VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT -
VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT -
VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT -
VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT -
VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT -
VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT -
VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT -
VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT -
VK_PIPELINE_STAGE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR
-
-
VK_PIPELINE_STAGE_2_ALL_COMMANDS_BITspecifies all operations performed by all commands supported on the queue it is used with. -
VK_PIPELINE_STAGE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHRspecifies the stage of the pipeline where the fragment shading rate attachment is read to determine the fragment shading rate for portions of a rasterized primitive. -
VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BITis equivalent toVK_PIPELINE_STAGE_2_ALL_COMMANDS_BITwith VkAccessFlags2 set to0when specified in the second synchronization scope, but equivalent toVK_PIPELINE_STAGE_2_NONEin the first scope. -
VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BITis equivalent toVK_PIPELINE_STAGE_2_ALL_COMMANDS_BITwith VkAccessFlags2 set to0when specified in the first synchronization scope, but equivalent toVK_PIPELINE_STAGE_2_NONEin the second scope.
|
Note
|
The |
|
Note
|
The |
VkPipelineStageFlags2 is a bitmask type for setting a mask of zero or
more VkPipelineStageFlagBits2 flags:
typedef VkFlags64 VkPipelineStageFlags2;
// Provided by VK_KHR_synchronization2
typedef VkPipelineStageFlags2 VkPipelineStageFlags2KHR;
Bits which can be set in a VkPipelineStageFlags mask, specifying stages of execution, are:
// Provided by VK_VERSION_1_0
typedef enum VkPipelineStageFlagBits {
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT = 0x00000001,
VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT = 0x00000002,
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT = 0x00000004,
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT = 0x00000008,
VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT = 0x00000010,
VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = 0x00000020,
VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT = 0x00000040,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT = 0x00000080,
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = 0x00000100,
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = 0x00000200,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT = 0x00000400,
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT = 0x00000800,
VK_PIPELINE_STAGE_TRANSFER_BIT = 0x00001000,
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT = 0x00002000,
VK_PIPELINE_STAGE_HOST_BIT = 0x00004000,
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT = 0x00008000,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT = 0x00010000,
VK_PIPELINE_STAGE_NONE = 0,
// Provided by VK_KHR_fragment_shading_rate
VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR = 0x00400000,
// Provided by VK_KHR_synchronization2
VK_PIPELINE_STAGE_NONE_KHR = VK_PIPELINE_STAGE_NONE,
} VkPipelineStageFlagBits;
These values all have the same meaning as the equivalently named values for VkPipelineStageFlags2.
-
VK_PIPELINE_STAGE_NONEspecifies no stages of execution. -
VK_PIPELINE_STAGE_DRAW_INDIRECT_BITspecifies the stage of the pipeline whereVkDrawIndirect*/VkDispatchIndirect*/VkTraceRaysIndirect*data structures are consumed. -
VK_PIPELINE_STAGE_VERTEX_INPUT_BITspecifies the stage of the pipeline where vertex and index buffers are consumed. -
VK_PIPELINE_STAGE_VERTEX_SHADER_BITspecifies the vertex shader stage. -
VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BITspecifies the tessellation control shader stage. -
VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BITspecifies the tessellation evaluation shader stage. -
VK_PIPELINE_STAGE_GEOMETRY_SHADER_BITspecifies the geometry shader stage. -
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BITspecifies the fragment shader stage. -
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BITspecifies the stage of the pipeline where early fragment tests (depth and stencil tests before fragment shading) are performed. This stage also includes render pass load operations for framebuffer attachments with a depth/stencil format. -
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BITspecifies the stage of the pipeline where late fragment tests (depth and stencil tests after fragment shading) are performed. This stage also includes render pass store operations for framebuffer attachments with a depth/stencil format. -
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BITspecifies the stage of the pipeline after blending where the final color values are output from the pipeline. This stage includes blending, logic operations, render pass load and store operations for color attachments, render pass multisample resolve operations, and vkCmdClearAttachments. -
VK_PIPELINE_STAGE_COMPUTE_SHADER_BITspecifies the execution of a compute shader. -
VK_PIPELINE_STAGE_TRANSFER_BITspecifies the following commands:-
All copy commands, including vkCmdCopyQueryPoolResults
-
All clear commands, with the exception of vkCmdClearAttachments
-
-
VK_PIPELINE_STAGE_HOST_BITspecifies a pseudo-stage indicating execution on the host of reads/writes of device memory. This stage is not invoked by any commands recorded in a command buffer. -
VK_PIPELINE_STAGE_ALL_GRAPHICS_BITspecifies the execution of all graphics pipeline stages, and is equivalent to the logical OR of:-
VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT -
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT -
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT -
VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT -
VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT -
VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT -
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT -
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT -
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT -
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT -
VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR
-
-
VK_PIPELINE_STAGE_ALL_COMMANDS_BITspecifies all operations performed by all commands supported on the queue it is used with. -
VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHRspecifies the stage of the pipeline where the fragment shading rate attachment is read to determine the fragment shading rate for portions of a rasterized primitive. -
VK_PIPELINE_STAGE_TOP_OF_PIPE_BITis equivalent toVK_PIPELINE_STAGE_ALL_COMMANDS_BITwith VkAccessFlags set to0when specified in the second synchronization scope, but specifies no stage of execution when specified in the first scope. -
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BITis equivalent toVK_PIPELINE_STAGE_ALL_COMMANDS_BITwith VkAccessFlags set to0when specified in the first synchronization scope, but specifies no stage of execution when specified in the second scope.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineStageFlags;
VkPipelineStageFlags is a bitmask type for setting a mask of zero or
more VkPipelineStageFlagBits.
If a synchronization command includes a source stage mask, its first synchronization scope only includes execution of the pipeline stages specified in that mask and any logically earlier stages. Its first access scope only includes memory accesses performed by pipeline stages explicitly specified in the source stage mask.
If a synchronization command includes a destination stage mask, its second synchronization scope only includes execution of the pipeline stages specified in that mask and any logically later stages. Its second access scope only includes memory accesses performed by pipeline stages explicitly specified in the destination stage mask.
|
Note
|
Note that access scopes do not interact with the logically earlier or later stages for either scope - only the stages the application specifies are considered part of each access scope. |
Certain pipeline stages are only available on queues that support a particular set of operations. The following table lists, for each pipeline stage flag, which queue capability flag must be supported by the queue. When multiple flags are enumerated in the second column of the table, it means that the pipeline stage is supported on the queue if it supports any of the listed capability flags. For further details on queue capabilities see Physical Device Enumeration and Queues.
| Pipeline stage flag | Required queue capability flag |
|---|---|
|
None required |
|
None required |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
None required |
|
None required |
|
|
|
None required |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Pipeline stages that execute as a result of a command logically complete execution in a specific order, such that completion of a logically later pipeline stage must not happen-before completion of a logically earlier stage. This means that including any stage in the source stage mask for a particular synchronization command also implies that any logically earlier stages are included in Scope1st for that command.
Similarly, initiation of a logically earlier pipeline stage must not happen-after initiation of a logically later pipeline stage. Including any given stage in the destination stage mask for a particular synchronization command also implies that any logically later stages are included in Scope2nd for that command.
|
Note
|
Implementations may not support synchronization at every pipeline stage for every synchronization operation. If a pipeline stage that an implementation does not support synchronization for appears in a source stage mask, it may substitute any logically later stage in its place for the first synchronization scope. If a pipeline stage that an implementation does not support synchronization for appears in a destination stage mask, it may substitute any logically earlier stage in its place for the second synchronization scope. For example, if an implementation is unable to signal an event immediately after vertex shader execution is complete, it may instead signal the event after color attachment output has completed. If an implementation makes such a substitution, it must not affect the semantics of execution or memory dependencies or image and buffer memory barriers. |
Graphics pipelines are executable on queues
supporting VK_QUEUE_GRAPHICS_BIT.
Stages executed by graphics pipelines can only be specified in commands
recorded for queues supporting VK_QUEUE_GRAPHICS_BIT.
The graphics pipeline executes the following stages, with the logical ordering of the stages matching the order specified here:
-
VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT -
VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT -
VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT -
VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT -
VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT -
VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT -
VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT -
VK_PIPELINE_STAGE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR -
VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT -
VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT -
VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT -
VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT
For the compute pipeline, the following stages occur in this order:
-
VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT -
VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT
For the transfer pipeline, the following stages occur in this order:
-
VK_PIPELINE_STAGE_2_TRANSFER_BIT
For host operations, only one pipeline stage occurs, so no order is guaranteed:
-
VK_PIPELINE_STAGE_2_HOST_BIT
7.1.3. Access Types
Memory in Vulkan can be accessed from within shader invocations and via some fixed-function stages of the pipeline. The access type is a function of the descriptor type used, or how a fixed-function stage accesses memory.
Some synchronization commands take sets of access types as parameters to define the access scopes of a memory dependency. If a synchronization command includes a source access mask, its first access scope only includes accesses via the access types specified in that mask. Similarly, if a synchronization command includes a destination access mask, its second access scope only includes accesses via the access types specified in that mask.
Bits which can be set in the srcAccessMask and dstAccessMask
members of VkMemoryBarrier2KHR, VkImageMemoryBarrier2KHR, and
VkBufferMemoryBarrier2KHR, specifying access behavior, are:
// Flag bits for VkAccessFlagBits2
typedef VkFlags64 VkAccessFlagBits2;
static const VkAccessFlagBits2 VK_ACCESS_2_NONE = 0ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT = 0x00000001ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_INDEX_READ_BIT = 0x00000002ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT = 0x00000004ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_UNIFORM_READ_BIT = 0x00000008ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT = 0x00000010ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_READ_BIT = 0x00000020ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_WRITE_BIT = 0x00000040ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT = 0x00000080ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT = 0x00000100ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 0x00000200ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 0x00000400ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_READ_BIT = 0x00000800ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_WRITE_BIT = 0x00001000ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_HOST_READ_BIT = 0x00002000ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_HOST_WRITE_BIT = 0x00004000ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_READ_BIT = 0x00008000ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_WRITE_BIT = 0x00010000ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_SAMPLED_READ_BIT = 0x100000000ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_READ_BIT = 0x200000000ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT = 0x400000000ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_NONE_KHR = 0ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT_KHR = 0x00000001ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_INDEX_READ_BIT_KHR = 0x00000002ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT_KHR = 0x00000004ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_UNIFORM_READ_BIT_KHR = 0x00000008ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT_KHR = 0x00000010ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_READ_BIT_KHR = 0x00000020ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_WRITE_BIT_KHR = 0x00000040ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT_KHR = 0x00000080ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT_KHR = 0x00000100ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT_KHR = 0x00000200ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT_KHR = 0x00000400ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_READ_BIT_KHR = 0x00000800ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_WRITE_BIT_KHR = 0x00001000ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_HOST_READ_BIT_KHR = 0x00002000ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_HOST_WRITE_BIT_KHR = 0x00004000ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_READ_BIT_KHR = 0x00008000ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_WRITE_BIT_KHR = 0x00010000ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_SAMPLED_READ_BIT_KHR = 0x100000000ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_READ_BIT_KHR = 0x200000000ULL;
// Provided by VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT_KHR = 0x400000000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_transform_feedback
static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFORM_FEEDBACK_WRITE_BIT_EXT = 0x02000000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_transform_feedback
static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT = 0x04000000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_transform_feedback
static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT = 0x08000000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_conditional_rendering
static const VkAccessFlagBits2 VK_ACCESS_2_CONDITIONAL_RENDERING_READ_BIT_EXT = 0x00100000ULL;
// Provided by VK_KHR_synchronization2 with VK_NV_device_generated_commands
static const VkAccessFlagBits2 VK_ACCESS_2_COMMAND_PREPROCESS_READ_BIT_NV = 0x00020000ULL;
// Provided by VK_KHR_synchronization2 with VK_NV_device_generated_commands
static const VkAccessFlagBits2 VK_ACCESS_2_COMMAND_PREPROCESS_WRITE_BIT_NV = 0x00040000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_device_generated_commands
static const VkAccessFlagBits2 VK_ACCESS_2_COMMAND_PREPROCESS_READ_BIT_EXT = 0x00020000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_device_generated_commands
static const VkAccessFlagBits2 VK_ACCESS_2_COMMAND_PREPROCESS_WRITE_BIT_EXT = 0x00040000ULL;
// Provided by VK_KHR_fragment_shading_rate with VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR = 0x00800000ULL;
// Provided by VK_KHR_synchronization2 with VK_NV_shading_rate_image
static const VkAccessFlagBits2 VK_ACCESS_2_SHADING_RATE_IMAGE_READ_BIT_NV = 0x00800000ULL;
// Provided by VK_KHR_acceleration_structure with VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_KHR = 0x00200000ULL;
// Provided by VK_KHR_acceleration_structure with VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_ACCELERATION_STRUCTURE_WRITE_BIT_KHR = 0x00400000ULL;
// Provided by VK_KHR_synchronization2 with VK_NV_ray_tracing
static const VkAccessFlagBits2 VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_NV = 0x00200000ULL;
// Provided by VK_KHR_synchronization2 with VK_NV_ray_tracing
static const VkAccessFlagBits2 VK_ACCESS_2_ACCELERATION_STRUCTURE_WRITE_BIT_NV = 0x00400000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_fragment_density_map
static const VkAccessFlagBits2 VK_ACCESS_2_FRAGMENT_DENSITY_MAP_READ_BIT_EXT = 0x01000000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_blend_operation_advanced
static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT = 0x00080000ULL;
// Provided by VK_KHR_synchronization2
typedef VkAccessFlagBits2 VkAccessFlagBits2KHR;
-
VK_ACCESS_2_NONEspecifies no accesses. -
VK_ACCESS_2_MEMORY_READ_BITspecifies all read accesses. It is always valid in any access mask, and is treated as equivalent to setting allREADaccess flags that are valid where it is used. -
VK_ACCESS_2_MEMORY_WRITE_BITspecifies all write accesses. It is always valid in any access mask, and is treated as equivalent to setting allWRITEaccess flags that are valid where it is used. -
VK_ACCESS_2_INDIRECT_COMMAND_READ_BITspecifies read access to command data read from indirect buffers as part of an indirect drawing or dispatch command. Such access occurs in theVK_PIPELINE_STAGE_2_DRAW_INDIRECT_BITpipeline stage. -
VK_ACCESS_2_INDEX_READ_BITspecifies read access to an index buffer as part of an indexed drawing command, bound by vkCmdBindIndexBuffer. Such access occurs in theVK_PIPELINE_STAGE_2_INDEX_INPUT_BITpipeline stage. -
VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BITspecifies read access to a vertex buffer as part of a drawing command, bound by vkCmdBindVertexBuffers. Such access occurs in theVK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BITpipeline stage. -
VK_ACCESS_2_UNIFORM_READ_BITspecifies read access to a uniform buffer in any shader pipeline stage. -
VK_ACCESS_2_INPUT_ATTACHMENT_READ_BITspecifies read access to an input attachment within a render pass during fragment shading. Such access occurs in theVK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BITpipeline stage. -
VK_ACCESS_2_SHADER_SAMPLED_READ_BITspecifies read access to a uniform texel buffer or sampled image in any shader pipeline stage. -
VK_ACCESS_2_SHADER_STORAGE_READ_BITspecifies read access to a storage buffer, physical storage buffer, storage texel buffer, or storage image in any shader pipeline stage. -
VK_ACCESS_2_SHADER_READ_BITis equivalent to the logical OR of:-
VK_ACCESS_2_SHADER_SAMPLED_READ_BIT -
VK_ACCESS_2_SHADER_STORAGE_READ_BIT
-
-
VK_ACCESS_2_SHADER_STORAGE_WRITE_BITspecifies write access to a storage buffer, physical storage buffer, storage texel buffer, or storage image in any shader pipeline stage. -
VK_ACCESS_2_SHADER_WRITE_BITis equivalent toVK_ACCESS_2_SHADER_STORAGE_WRITE_BIT. -
VK_ACCESS_2_COLOR_ATTACHMENT_READ_BITspecifies read access to a color attachment, such as via blending (other than advanced blend operations), logic operations or certain render pass load operations. Such access occurs in theVK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BITpipeline stage. -
VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BITspecifies write access to a color attachment during a render pass or via certain render pass load, store, and multisample resolve operations. Such access occurs in theVK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BITpipeline stage. -
VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BITspecifies read access to a depth/stencil attachment, via depth or stencil operations or certain render pass load operations. Such access occurs in theVK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BITorVK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BITpipeline stages. -
VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BITspecifies write access to a depth/stencil attachment, via depth or stencil operations or certain render pass load and store operations. Such access occurs in theVK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BITorVK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BITpipeline stages. -
VK_ACCESS_2_TRANSFER_READ_BITspecifies read access to an image or buffer in a copy operation. Such access occurs in theVK_PIPELINE_STAGE_2_COPY_BIT,VK_PIPELINE_STAGE_2_BLIT_BIT, orVK_PIPELINE_STAGE_2_RESOLVE_BITpipeline stages. -
VK_ACCESS_2_TRANSFER_WRITE_BITspecifies write access to an image or buffer in a clear or copy operation. Such access occurs in theVK_PIPELINE_STAGE_2_COPY_BIT,VK_PIPELINE_STAGE_2_BLIT_BIT,VK_PIPELINE_STAGE_2_CLEAR_BIT, orVK_PIPELINE_STAGE_2_RESOLVE_BITpipeline stages. -
VK_ACCESS_2_HOST_READ_BITspecifies read access by a host operation. Accesses of this type are not performed through a resource, but directly on memory. Such access occurs in theVK_PIPELINE_STAGE_2_HOST_BITpipeline stage. -
VK_ACCESS_2_HOST_WRITE_BITspecifies write access by a host operation. Accesses of this type are not performed through a resource, but directly on memory. Such access occurs in theVK_PIPELINE_STAGE_2_HOST_BITpipeline stage. -
VK_ACCESS_2_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXTspecifies read access to color attachments, including advanced blend operations. Such access occurs in theVK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BITpipeline stage. -
VK_ACCESS_2_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHRspecifies read access to a fragment shading rate attachment during rasterization. Such access occurs in theVK_PIPELINE_STAGE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHRpipeline stage.
|
Note
|
In situations where an application wishes to select all access types for a
given set of pipeline stages, |
|
Note
|
The |
VkAccessFlags2 is a bitmask type for setting a mask of zero or more
VkAccessFlagBits2:
typedef VkFlags64 VkAccessFlags2;
// Provided by VK_KHR_synchronization2
typedef VkAccessFlags2 VkAccessFlags2KHR;
Bits which can be set in the srcAccessMask and dstAccessMask
members of VkSubpassDependency,
VkSubpassDependency2,
VkMemoryBarrier, VkBufferMemoryBarrier, and
VkImageMemoryBarrier, specifying access behavior, are:
// Provided by VK_VERSION_1_0
typedef enum VkAccessFlagBits {
VK_ACCESS_INDIRECT_COMMAND_READ_BIT = 0x00000001,
VK_ACCESS_INDEX_READ_BIT = 0x00000002,
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = 0x00000004,
VK_ACCESS_UNIFORM_READ_BIT = 0x00000008,
VK_ACCESS_INPUT_ATTACHMENT_READ_BIT = 0x00000010,
VK_ACCESS_SHADER_READ_BIT = 0x00000020,
VK_ACCESS_SHADER_WRITE_BIT = 0x00000040,
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT = 0x00000080,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = 0x00000100,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 0x00000200,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 0x00000400,
VK_ACCESS_TRANSFER_READ_BIT = 0x00000800,
VK_ACCESS_TRANSFER_WRITE_BIT = 0x00001000,
VK_ACCESS_HOST_READ_BIT = 0x00002000,
VK_ACCESS_HOST_WRITE_BIT = 0x00004000,
VK_ACCESS_MEMORY_READ_BIT = 0x00008000,
VK_ACCESS_MEMORY_WRITE_BIT = 0x00010000,
VK_ACCESS_NONE = 0,
// Provided by VK_EXT_blend_operation_advanced
VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT = 0x00080000,
// Provided by VK_KHR_fragment_shading_rate
VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR = 0x00800000,
// Provided by VK_KHR_synchronization2
VK_ACCESS_NONE_KHR = VK_ACCESS_NONE,
} VkAccessFlagBits;
These values all have the same meaning as the equivalently named values for VkAccessFlags2.
-
VK_ACCESS_NONEspecifies no accesses. -
VK_ACCESS_MEMORY_READ_BITspecifies all read accesses. It is always valid in any access mask, and is treated as equivalent to setting allREADaccess flags that are valid where it is used. -
VK_ACCESS_MEMORY_WRITE_BITspecifies all write accesses. It is always valid in any access mask, and is treated as equivalent to setting allWRITEaccess flags that are valid where it is used. -
VK_ACCESS_INDIRECT_COMMAND_READ_BITspecifies read access to indirect command data read as part of an indirect drawing or dispatching command. Such access occurs in theVK_PIPELINE_STAGE_DRAW_INDIRECT_BITpipeline stage. -
VK_ACCESS_INDEX_READ_BITspecifies read access to an index buffer as part of an indexed drawing command, bound by vkCmdBindIndexBuffer. Such access occurs in theVK_PIPELINE_STAGE_VERTEX_INPUT_BITpipeline stage. -
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BITspecifies read access to a vertex buffer as part of a drawing command, bound by vkCmdBindVertexBuffers. Such access occurs in theVK_PIPELINE_STAGE_VERTEX_INPUT_BITpipeline stage. -
VK_ACCESS_UNIFORM_READ_BITspecifies read access to a uniform buffer in any shader pipeline stage. -
VK_ACCESS_INPUT_ATTACHMENT_READ_BITspecifies read access to an input attachment within a render pass during fragment shading. Such access occurs in theVK_PIPELINE_STAGE_FRAGMENT_SHADER_BITpipeline stage. -
VK_ACCESS_SHADER_READ_BITspecifies read access to a uniform texel buffer, sampled image, storage buffer, physical storage buffer, storage texel buffer, or storage image in any shader pipeline stage. -
VK_ACCESS_SHADER_WRITE_BITspecifies write access to a storage buffer, physical storage buffer, storage texel buffer, or storage image in any shader pipeline stage. -
VK_ACCESS_COLOR_ATTACHMENT_READ_BITspecifies read access to a color attachment, such as via blending (other than advanced blend operations), logic operations or certain render pass load operations. Such access occurs in theVK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BITpipeline stage. -
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BITspecifies write access to a color, resolve, or depth/stencil resolve attachment during a render pass or via certain render pass load and store operations. Such access occurs in theVK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BITpipeline stage. -
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BITspecifies read access to a depth/stencil attachment, via depth or stencil operations or certain render pass load operations. Such access occurs in theVK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BITorVK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BITpipeline stages. -
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BITspecifies write access to a depth/stencil attachment, via depth or stencil operations or certain render pass load and store operations. Such access occurs in theVK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BITorVK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BITpipeline stages. -
VK_ACCESS_TRANSFER_READ_BITspecifies read access to an image or buffer in a copy operation. Such access occurs in theVK_PIPELINE_STAGE_2_ALL_TRANSFER_BITpipeline stage. -
VK_ACCESS_TRANSFER_WRITE_BITspecifies write access to an image or buffer in a clear or copy operation. Such access occurs in theVK_PIPELINE_STAGE_2_ALL_TRANSFER_BITpipeline stage. -
VK_ACCESS_HOST_READ_BITspecifies read access by a host operation. Accesses of this type are not performed through a resource, but directly on memory. Such access occurs in theVK_PIPELINE_STAGE_HOST_BITpipeline stage. -
VK_ACCESS_HOST_WRITE_BITspecifies write access by a host operation. Accesses of this type are not performed through a resource, but directly on memory. Such access occurs in theVK_PIPELINE_STAGE_HOST_BITpipeline stage. -
VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXTspecifies read access to color attachments, including advanced blend operations. Such access occurs in theVK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BITpipeline stage. -
VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHRspecifies read access to a fragment shading rate attachment during rasterization. Such access occurs in theVK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHRpipeline stage.
Certain access types are only performed by a subset of pipeline stages. Any synchronization command that takes both stage masks and access masks uses both to define the access scopes - only the specified access types performed by the specified stages are included in the access scope. An application must not specify an access flag in a synchronization command if it does not include a pipeline stage in the corresponding stage mask that is able to perform accesses of that type. The following table lists, for each access flag, which pipeline stages can perform that type of access.
| Access flag | Supported pipeline stages |
|---|---|
|
Any |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Any |
|
Any |
|
|
|
|
|
|
|
|
|
|
// Provided by VK_VERSION_1_0
typedef VkFlags VkAccessFlags;
VkAccessFlags is a bitmask type for setting a mask of zero or more
VkAccessFlagBits.
If a memory object does not have the
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT property, then
vkFlushMappedMemoryRanges must be called in order to guarantee that
writes to the memory object from the host are made available to the host
domain, where they can be further made available to the device domain via a
domain operation.
Similarly, vkInvalidateMappedMemoryRanges must be called to guarantee
that writes which are available to the host domain are made visible to host
operations.
If the memory object does have the
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT property flag, writes to the
memory object from the host are automatically made available to the host
domain.
Similarly, writes made available to the host domain are automatically made
visible to the host.
|
Note
|
Queue submission commands automatically perform a domain operation from host to device for all writes performed before the command executes, so in most cases an explicit memory barrier is not needed for this case. In the few circumstances where a submit does not occur between the host write and the device read access, writes can be made available by using an explicit memory barrier. |
7.1.4. Framebuffer Region Dependencies
Pipeline stages that operate on, or with respect to, the framebuffer are collectively the framebuffer-space pipeline stages. These stages are:
-
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT -
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT -
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT -
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
For these pipeline stages, an execution or memory dependency from the first set of operations to the second set can either be a single framebuffer-global dependency, or split into multiple framebuffer-local dependencies. A dependency with non-framebuffer-space pipeline stages is neither framebuffer-global nor framebuffer-local.
A framebuffer region is a set of sample (x, y, layer, sample) coordinates that is a subset of the entire framebuffer.
Both synchronization scopes of a framebuffer-local dependency include only the operations performed within corresponding framebuffer regions (as defined below). No ordering guarantees are made between different framebuffer regions for a framebuffer-local dependency.
Both synchronization scopes of a framebuffer-global dependency include operations on all framebuffer-regions.
If the first synchronization scope includes operations on pixels/fragments with N samples and the second synchronization scope includes operations on pixels/fragments with M samples, where N does not equal M, then a framebuffer region containing all samples at a given (x, y, layer) coordinate in the first synchronization scope corresponds to a region containing all samples at the same coordinate in the second synchronization scope. In other words, it is a pixel granularity dependency. If N equals M, then a framebuffer region containing a single (x, y, layer, sample) coordinate in the first synchronization scope corresponds to a region containing the same sample at the same coordinate in the second synchronization scope. In other words, it is a sample granularity dependency.
|
Note
|
Since fragment shader invocations are not specified to run in any particular groupings, the size of a framebuffer region is implementation-dependent, not known to the application, and must be assumed to be no larger than specified above. |
|
Note
|
Practically, the pixel vs. sample granularity dependency means that if an
input attachment has a different number of samples than the pipeline’s
|
If a synchronization command includes a dependencyFlags parameter, and
specifies the VK_DEPENDENCY_BY_REGION_BIT flag, then it defines
framebuffer-local dependencies for the framebuffer-space pipeline stages in
that synchronization command, for all framebuffer regions.
If no dependencyFlags parameter is included, or the
VK_DEPENDENCY_BY_REGION_BIT flag is not specified, then a
framebuffer-global dependency is specified for those stages.
The VK_DEPENDENCY_BY_REGION_BIT flag does not affect the dependencies
between non-framebuffer-space pipeline stages, nor does it affect the
dependencies between framebuffer-space and non-framebuffer-space pipeline
stages.
|
Note
|
Framebuffer-local dependencies are more efficient for most architectures; particularly tile-based architectures - which can keep framebuffer-regions entirely in on-chip registers and thus avoid external bandwidth across such a dependency. Including a framebuffer-global dependency in your rendering will usually force all implementations to flush data to memory, or to a higher level cache, breaking any potential locality optimizations. |
7.1.5. View-Local Dependencies
In a render pass instance that has multiview enabled, dependencies can be either view-local or view-global.
A view-local dependency only includes operations from a single source view from the source subpass in the first synchronization scope, and only includes operations from a single destination view from the destination subpass in the second synchronization scope. A view-global dependency includes all views in the view mask of the source and destination subpasses in the corresponding synchronization scopes.
If a synchronization command includes a dependencyFlags parameter and
specifies the VK_DEPENDENCY_VIEW_LOCAL_BIT flag, then it defines
view-local dependencies for that synchronization command, for all views.
If no dependencyFlags parameter is included or the
VK_DEPENDENCY_VIEW_LOCAL_BIT flag is not specified, then a view-global
dependency is specified.
7.1.6. Device-Local Dependencies
Dependencies can be either device-local or non-device-local.
A device-local dependency acts as multiple separate dependencies, one for
each physical device that executes the synchronization command, where each
dependency only includes operations from that physical device in both
synchronization scopes.
A non-device-local dependency is a single dependency where both
synchronization scopes include operations from all physical devices that
participate in the synchronization command.
For subpass dependencies, all physical devices in the
VkDeviceGroupRenderPassBeginInfo::deviceMask participate in the
dependency, and for pipeline barriers all physical devices that are set in
the command buffer’s current device mask participate in the dependency.
If a synchronization command includes a dependencyFlags parameter and
specifies the VK_DEPENDENCY_DEVICE_GROUP_BIT flag, then it defines a
non-device-local dependency for that synchronization command.
If no dependencyFlags parameter is included or the
VK_DEPENDENCY_DEVICE_GROUP_BIT flag is not specified, then it defines
device-local dependencies for that synchronization command, for all
participating physical devices.
Semaphore and event dependencies are device-local and only execute on the one physical device that performs the dependency.
7.2. Implicit Synchronization Guarantees
A small number of implicit ordering guarantees are provided by Vulkan, ensuring that the order in which commands are submitted is meaningful, and avoiding unnecessary complexity in common operations.
Submission order is a fundamental ordering in Vulkan, giving meaning to the order in which action and synchronization commands are recorded and submitted to a single queue. Explicit and implicit ordering guarantees between commands in Vulkan all work on the premise that this ordering is meaningful. This order does not itself define any execution or memory dependencies; synchronization commands and other orderings within the API use this ordering to define their scopes.
Submission order for any given set of commands is based on the order in which they were recorded to command buffers and then submitted. This order is determined as follows:
-
The initial order is determined by the order in which vkQueueSubmit and vkQueueSubmit2KHR commands are executed on the host, for a single queue, from first to last.
-
The order in which VkSubmitInfo structures are specified in the
pSubmitsparameter of vkQueueSubmit, or in which VkSubmitInfo2 structures are specified in thepSubmitsparameter of vkQueueSubmit2KHR, from lowest index to highest. -
The order in which command buffers are specified in the
pCommandBuffersmember of VkSubmitInfo or VkSubmitInfo2 from lowest index to highest. -
The order in which commands outside of a render pass were recorded to a command buffer on the host, from first to last.
-
The order in which commands inside a single subpass were recorded to a command buffer on the host, from first to last.
|
Note
|
When using a render pass object with multiple subpasses, commands in different subpasses have no defined submission order relative to each other, regardless of the order in which the subpasses were recorded. Commands within a subpass are still ordered relative to other commands in the same subpass, and those outside of the render pass. |
State commands do not execute any operations on the device, instead they set the state of the command buffer when they execute on the host, in the order that they are recorded. Action commands consume the current state of the command buffer when they are recorded, and will execute state changes on the device as required to match the recorded state.
The order of primitives passing through the graphics pipeline and image layout transitions as part of an image memory barrier provide additional guarantees based on submission order.
Execution of pipeline stages within a given command also has a loose ordering, dependent only on a single command.
Signal operation order is a fundamental ordering in Vulkan, giving meaning to the order in which semaphore and fence signal operations occur when submitted to a single queue. The signal operation order for queue operations is determined as follows:
-
The initial order is determined by the order in which vkQueueSubmit and vkQueueSubmit2KHR commands are executed on the host, for a single queue, from first to last.
-
The order in which VkSubmitInfo structures are specified in the
pSubmitsparameter of vkQueueSubmit, or in which VkSubmitInfo2 structures are specified in thepSubmitsparameter of vkQueueSubmit2KHR, from lowest index to highest. -
The fence signal operation defined by the
fenceparameter of a vkQueueSubmit or vkQueueSubmit2KHR command is ordered after all semaphore signal operations defined by that command.
Semaphore signal operations defined by a single VkSubmitInfo or VkSubmitInfo2 structure are unordered with respect to other semaphore signal operations defined within the same structure.
The vkSignalSemaphore command does not execute on a queue but instead performs the signal operation from the host. The semaphore signal operation defined by executing a vkSignalSemaphore command happens-after the vkSignalSemaphore command is invoked and happens-before the command returns.
|
Note
|
When signaling timeline semaphores, it is the responsibility of the application to ensure that they are ordered such that the semaphore value is strictly increasing. Because the first synchronization scope for a semaphore signal operation contains all semaphore signal operations which occur earlier in submission order, all semaphore signal operations contained in any given batch are guaranteed to happen-after all semaphore signal operations contained in any previous batches. However, no ordering guarantee is provided between the semaphore signal operations defined within a single batch. This, combined with the requirement that timeline semaphore values strictly increase, means that it is invalid to signal the same timeline semaphore twice within a single batch. If an application wishes to ensure that some semaphore signal operation happens-after some other semaphore signal operation, it can submit a separate batch containing only semaphore signal operations, which will happen-after the semaphore signal operations in any earlier batches. When signaling a semaphore from the host, the only ordering guarantee is
that the signal operation happens-after when vkSignalSemaphore is
called and happens-before it returns.
Therefore, it is invalid to call |
7.3. Fences
Fences are a synchronization primitive that can be used to insert a dependency from a queue to the host. Fences have two states - signaled and unsignaled. A fence can be signaled as part of the execution of a queue submission command. Fences can be unsignaled on the host with vkResetFences. Fences can be waited on by the host with the vkWaitForFences command, and the current state can be queried with vkGetFenceStatus.
The internal data of a fence may include a reference to any resources and pending work associated with signal or unsignal operations performed on that fence object, collectively referred to as the fence’s payload. Mechanisms to import and export that internal data to and from fences are provided below. These mechanisms indirectly enable applications to share fence state between two or more fences and other synchronization primitives across process and API boundaries.
Fences are represented by VkFence handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFence)
To create a fence, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateFence(
VkDevice device,
const VkFenceCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkFence* pFence);
-
deviceis the logical device that creates the fence. -
pCreateInfois a pointer to a VkFenceCreateInfo structure containing information about how the fence is to be created. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pFenceis a pointer to a handle in which the resulting fence object is returned.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkCreateFence must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkFenceCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkFenceCreateInfo {
VkStructureType sType;
const void* pNext;
VkFenceCreateFlags flags;
} VkFenceCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkFenceCreateFlagBits specifying the initial state and behavior of the fence.
// Provided by VK_VERSION_1_0
typedef enum VkFenceCreateFlagBits {
VK_FENCE_CREATE_SIGNALED_BIT = 0x00000001,
} VkFenceCreateFlagBits;
-
VK_FENCE_CREATE_SIGNALED_BITspecifies that the fence object is created in the signaled state. Otherwise, it is created in the unsignaled state.
// Provided by VK_VERSION_1_0
typedef VkFlags VkFenceCreateFlags;
VkFenceCreateFlags is a bitmask type for setting a mask of zero or
more VkFenceCreateFlagBits.
To create a fence whose payload can be exported to external handles, add a
VkExportFenceCreateInfo structure to the pNext chain of the
VkFenceCreateInfo structure.
The VkExportFenceCreateInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkExportFenceCreateInfo {
VkStructureType sType;
const void* pNext;
VkExternalFenceHandleTypeFlags handleTypes;
} VkExportFenceCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
handleTypesis a bitmask of VkExternalFenceHandleTypeFlagBits specifying one or more fence handle types the application can export from the resulting fence. The application can request multiple handle types for the same fence.
To export a POSIX file descriptor representing the payload of a fence, call:
// Provided by VK_KHR_external_fence_fd
VkResult vkGetFenceFdKHR(
VkDevice device,
const VkFenceGetFdInfoKHR* pGetFdInfo,
int* pFd);
-
deviceis the logical device that created the fence being exported. -
pGetFdInfois a pointer to a VkFenceGetFdInfoKHR structure containing parameters of the export operation. -
pFdwill return the file descriptor representing the fence payload.
Each call to vkGetFenceFdKHR must create a new file descriptor and
transfer ownership of it to the application.
To avoid leaking resources, the application must release ownership of the
file descriptor when it is no longer needed.
|
Note
|
Ownership can be released in many ways.
For example, the application can call |
If pGetFdInfo->handleType is
VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT and the fence is signaled at
the time vkGetFenceFdKHR is called, pFd may return the value
-1 instead of a valid file descriptor.
Where supported by the operating system, the implementation must set the
file descriptor to be closed automatically when an execve system call
is made.
Exporting a file descriptor from a fence may have side effects depending on the transference of the specified handle type, as described in Importing Fence State.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetFenceFdKHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkFenceGetFdInfoKHR structure is defined as:
// Provided by VK_KHR_external_fence_fd
typedef struct VkFenceGetFdInfoKHR {
VkStructureType sType;
const void* pNext;
VkFence fence;
VkExternalFenceHandleTypeFlagBits handleType;
} VkFenceGetFdInfoKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
fenceis the fence from which state will be exported. -
handleTypeis a VkExternalFenceHandleTypeFlagBits value specifying the type of handle requested.
The properties of the file descriptor returned depend on the value of
handleType.
See VkExternalFenceHandleTypeFlagBits for a description of the
properties of the defined external fence handle types.
To specify additional attributes of NvSciSync handles exported from a
fence, add a VkExportFenceSciSyncInfoNV structure to the pNext
chain of the VkFenceCreateInfo structure.
The VkExportFenceSciSyncInfoNV structure is defined as:
// Provided by VK_NV_external_sci_sync, VK_NV_external_sci_sync2
typedef struct VkExportFenceSciSyncInfoNV {
VkStructureType sType;
const void* pNext;
NvSciSyncAttrList pAttributes;
} VkExportFenceSciSyncInfoNV;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
pAttributesis an opaqueNvSciSyncAttrListdescribing the attributes of the NvSciSync object that will be exported.
If VkExportFenceCreateInfo is not present in the same pNext
chain, this structure is ignored.
If the pNext chain of VkFenceCreateInfo includes a
VkExportFenceCreateInfo structure with a NvSciSync handleType,
but either VkExportFenceSciSyncInfoNV is not included in the
pNext chain, or it is included but pAttributes is NULL,
vkCreateFence will return VK_ERROR_INITIALIZATION_FAILED.
The pAttributes must be a reconciled NvSciSyncAttrList.
Before exporting the NvSciSync handles, applications must use the
vkGetPhysicalDeviceSciSyncAttributesNV command to get the unreconciled
NvSciSyncAttrList and then use the NvSciSync API to reconcile it.
To obtain the implementation-specific NvSciSync attributes in an
unreconciled NvSciSyncAttrList, call:
// Provided by VK_NV_external_sci_sync, VK_NV_external_sci_sync2
VkResult vkGetPhysicalDeviceSciSyncAttributesNV(
VkPhysicalDevice physicalDevice,
const VkSciSyncAttributesInfoNV* pSciSyncAttributesInfo,
NvSciSyncAttrList pAttributes);
-
physicalDeviceis the handle to the physical device that will be used to determine the attributes. -
pSciSyncAttributesInfois a pointer to a VkSciSyncAttributesInfoNV structure containing information about how the attributes are to be filled. -
pAttributesis an opaqueNvSciSyncAttrListin which the implementation will set the requested attributes.
On success, pAttributes will contain an unreconciled
NvSciSyncAttrList whose private attributes and some public attributes
are filled in by the implementation.
If the attributes of physicalDevice could not be obtained,
VK_ERROR_INITIALIZATION_FAILED is returned.
The VkSciSyncAttributesInfoNV structure is defined as:
// Provided by VK_NV_external_sci_sync, VK_NV_external_sci_sync2
typedef struct VkSciSyncAttributesInfoNV {
VkStructureType sType;
const void* pNext;
VkSciSyncClientTypeNV clientType;
VkSciSyncPrimitiveTypeNV primitiveType;
} VkSciSyncAttributesInfoNV;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
clientTypeis the permission type of client. -
primitiveTypeis the synchronization primitive type.
NvSciSync disallows multi-signalers, therefore clients must specify their permission types as one of signaler, waiter or signaler_waiter. In addition, NvSciSync requires clients to specify which primitive type is to be used in synchronization, hence clients also need to provide the primitive type (VkFence or VkSemaphore) that will be used.
The VkSciSyncClientTypeNV enum is defined as:
// Provided by VK_NV_external_sci_sync, VK_NV_external_sci_sync2
typedef enum VkSciSyncClientTypeNV {
VK_SCI_SYNC_CLIENT_TYPE_SIGNALER_NV = 0,
VK_SCI_SYNC_CLIENT_TYPE_WAITER_NV = 1,
VK_SCI_SYNC_CLIENT_TYPE_SIGNALER_WAITER_NV = 2,
} VkSciSyncClientTypeNV;
-
VK_SCI_SYNC_CLIENT_TYPE_SIGNALER_NVspecifies the permission of the client as signaler. It indicates that the client can only signal the created fence or semaphore and disallows waiting on it. -
VK_SCI_SYNC_CLIENT_TYPE_WAITER_NVspecifies the permission of the client as waiter. It indicates that the client can only wait on the imported fence or semaphore and disallows signaling it. This type of permission is only used when the client imports NvSciSync handles, and export is not allowed. -
VK_SCI_SYNC_CLIENT_TYPE_SIGNALER_WAITER_NVspecifies the permission of client as both signaler and waiter. It indicates that the client can signal and wait on the created fence or semaphore.
The VkSciSyncPrimitiveTypeNV enum is defined as:
// Provided by VK_NV_external_sci_sync, VK_NV_external_sci_sync2
typedef enum VkSciSyncPrimitiveTypeNV {
VK_SCI_SYNC_PRIMITIVE_TYPE_FENCE_NV = 0,
VK_SCI_SYNC_PRIMITIVE_TYPE_SEMAPHORE_NV = 1,
} VkSciSyncPrimitiveTypeNV;
-
VK_SCI_SYNC_PRIMITIVE_TYPE_FENCE_NVspecifies that the synchronization primitive type the client will create is a VkFence. -
VK_SCI_SYNC_PRIMITIVE_TYPE_SEMAPHORE_NVspecifies that the synchronization primitive type the client will create is a VkSemaphore.
To export a NvSciSyncFence handle representing the payload of a fence,
call:
// Provided by VK_NV_external_sci_sync, VK_NV_external_sci_sync2
VkResult vkGetFenceSciSyncFenceNV(
VkDevice device,
const VkFenceGetSciSyncInfoNV* pGetSciSyncHandleInfo,
void* pHandle);
-
deviceis the logical device that created the fence being exported. -
pGetSciSyncHandleInfois a pointer to a VkFenceGetSciSyncInfoNV structure containing parameters of the export operation. -
pHandleis a pointer to aNvSciSyncFencewhich will contain the fence payload on return.
Each call to vkGetFenceSciSyncFenceNV will duplicate the underlying
NvSciSyncFence handle and transfer the ownership of the
NvSciSyncFence handle to the application.
To avoid leaking resources, the application must release of the ownership
of the NvSciSyncFence handle when it is no longer needed.
To export a NvSciSyncObj handle representing the payload of a fence,
call:
// Provided by VK_NV_external_sci_sync, VK_NV_external_sci_sync2
VkResult vkGetFenceSciSyncObjNV(
VkDevice device,
const VkFenceGetSciSyncInfoNV* pGetSciSyncHandleInfo,
void* pHandle);
-
deviceis the logical device that created the fence being exported. -
pGetSciSyncHandleInfois a pointer to a VkFenceGetSciSyncInfoNV structure containing parameters of the export operation. -
pHandlewill return theNvSciSyncObjhandle representing the fence payload.
Each call to vkGetFenceSciSyncObjNV will duplicate the underlying
NvSciSyncObj handle and transfer the ownership of the
NvSciSyncObj handle to the application.
To avoid leaking resources, the application must release of the ownership
of the NvSciSyncObj handle when it is no longer needed.
The VkFenceGetSciSyncInfoNV structure is defined as:
// Provided by VK_NV_external_sci_sync, VK_NV_external_sci_sync2
typedef struct VkFenceGetSciSyncInfoNV {
VkStructureType sType;
const void* pNext;
VkFence fence;
VkExternalFenceHandleTypeFlagBits handleType;
} VkFenceGetSciSyncInfoNV;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
fenceis the fence from which state will be exported. -
handleTypeis the type of NvSciSync handle (NvSciSyncObjorNvSciSyncFence) representing the fence payload that will be exported.
If handleType is
VK_EXTERNAL_FENCE_HANDLE_TYPE_SCI_SYNC_OBJ_BIT_NV, a
NvSciSyncObj will be exported.
If handleType is
VK_EXTERNAL_FENCE_HANDLE_TYPE_SCI_SYNC_FENCE_BIT_NV, a
NvSciSyncFence will be exported.
To destroy a fence, call:
// Provided by VK_VERSION_1_0
void vkDestroyFence(
VkDevice device,
VkFence fence,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the fence. -
fenceis the handle of the fence to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
To query the status of a fence from the host, call:
// Provided by VK_VERSION_1_0
VkResult vkGetFenceStatus(
VkDevice device,
VkFence fence);
-
deviceis the logical device that owns the fence. -
fenceis the handle of the fence to query.
Upon success, vkGetFenceStatus returns the status of the fence object,
with the following return codes:
| Status | Meaning |
|---|---|
|
The fence specified by |
|
The fence specified by |
|
The device has been lost. See Lost Device. |
If a queue submission command is pending execution, then the value returned by this command may immediately be out of date.
If the device has been lost (see Lost Device),
vkGetFenceStatus may return any of the above status codes.
If the device has been lost and vkGetFenceStatus is called repeatedly,
it will eventually return either VK_SUCCESS or
VK_ERROR_DEVICE_LOST.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetFenceStatus must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
To set the state of fences to unsignaled from the host, call:
// Provided by VK_VERSION_1_0
VkResult vkResetFences(
VkDevice device,
uint32_t fenceCount,
const VkFence* pFences);
-
deviceis the logical device that owns the fences. -
fenceCountis the number of fences to reset. -
pFencesis a pointer to an array of fence handles to reset.
If any member of pFences currently has its
payload imported with temporary
permanence, that fence’s prior permanent payload is first restored.
The remaining operations described therefore operate on the restored
payload.
When vkResetFences is executed on the host, it defines a fence unsignal operation for each fence, which resets the fence to the unsignaled state.
If any member of pFences is already in the unsignaled state when
vkResetFences is executed, then vkResetFences has no effect on
that fence.
When a fence is submitted to a queue as part of a queue submission command, it defines a memory dependency on the batches that were submitted as part of that command, and defines a fence signal operation which sets the fence to the signaled state.
The first synchronization scope includes every batch submitted in the same queue submission command. Fence signal operations that are defined by vkQueueSubmit or vkQueueSubmit2KHR additionally include in the first synchronization scope all commands that occur earlier in submission order. Fence signal operations that are defined by vkQueueSubmit or vkQueueSubmit2KHR additionally include in the first synchronization scope any semaphore and fence signal operations that occur earlier in signal operation order.
The second synchronization scope only includes the fence signal operation.
The first access scope includes all memory access performed by the device.
The second access scope is empty.
To wait for one or more fences to enter the signaled state on the host, call:
// Provided by VK_VERSION_1_0
VkResult vkWaitForFences(
VkDevice device,
uint32_t fenceCount,
const VkFence* pFences,
VkBool32 waitAll,
uint64_t timeout);
-
deviceis the logical device that owns the fences. -
fenceCountis the number of fences to wait on. -
pFencesis a pointer to an array offenceCountfence handles. -
waitAllis the condition that must be satisfied to successfully unblock the wait. IfwaitAllisVK_TRUE, then the condition is that all fences inpFencesare signaled. Otherwise, the condition is that at least one fence inpFencesis signaled. -
timeoutis the timeout period in units of nanoseconds.timeoutis adjusted to the closest value allowed by the implementation-dependent timeout accuracy, which may be substantially longer than one nanosecond, and may be longer than the requested period.
If the condition is satisfied when vkWaitForFences is called, then
vkWaitForFences returns immediately.
If the condition is not satisfied at the time vkWaitForFences is
called, then vkWaitForFences will block and wait until the condition
is satisfied or the timeout has expired, whichever is sooner.
If timeout is zero, then vkWaitForFences does not wait, but
simply returns the current state of the fences.
VK_TIMEOUT will be returned in this case if the condition is not
satisfied, even though no actual wait was performed.
If the condition is satisfied before the timeout has expired,
vkWaitForFences returns VK_SUCCESS.
Otherwise, vkWaitForFences returns VK_TIMEOUT after the
timeout has expired.
If device loss occurs (see Lost Device) before
the timeout has expired, vkWaitForFences must return in finite time
with either VK_SUCCESS or VK_ERROR_DEVICE_LOST.
|
Note
|
While we guarantee that |
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkWaitForFences must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
An execution dependency is defined by waiting for a fence to become signaled, either via vkWaitForFences or by polling on vkGetFenceStatus.
The first synchronization scope includes only the fence signal operation.
The second synchronization scope includes the host operations of vkWaitForFences or vkGetFenceStatus indicating that the fence has become signaled.
|
Note
|
Signaling a fence and waiting on the host does not guarantee that the results of memory accesses will be visible to the host, as the access scope of a memory dependency defined by a fence only includes device access. A memory barrier or other memory dependency must be used to guarantee this. See the description of host access types for more information. |
7.3.1. Alternate Methods to Signal Fences
Besides submitting a fence to a queue as part of a queue submission command, a fence may also be signaled when a particular event occurs on a device or display.
To create a fence that will be signaled when an event occurs on a device, call:
// Provided by VK_EXT_display_control
VkResult vkRegisterDeviceEventEXT(
VkDevice device,
const VkDeviceEventInfoEXT* pDeviceEventInfo,
const VkAllocationCallbacks* pAllocator,
VkFence* pFence);
-
deviceis a logical device on which the event may occur. -
pDeviceEventInfois a pointer to a VkDeviceEventInfoEXT structure describing the event of interest to the application. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pFenceis a pointer to a handle in which the resulting fence object is returned.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkRegisterDeviceEventEXT must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkDeviceEventInfoEXT structure is defined as:
// Provided by VK_EXT_display_control
typedef struct VkDeviceEventInfoEXT {
VkStructureType sType;
const void* pNext;
VkDeviceEventTypeEXT deviceEvent;
} VkDeviceEventInfoEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
deviceEventis a VkDeviceEventTypeEXT value specifying when the fence will be signaled.
Possible values of VkDeviceEventInfoEXT::deviceEvent, specifying
when a fence will be signaled, are:
// Provided by VK_EXT_display_control
typedef enum VkDeviceEventTypeEXT {
VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT = 0,
} VkDeviceEventTypeEXT;
-
VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXTspecifies that the fence is signaled when a display is plugged into or unplugged from the specified device. Applications can use this notification to determine when they need to re-enumerate the available displays on a device.
To create a fence that will be signaled when an event occurs on a VkDisplayKHR object, call:
// Provided by VK_EXT_display_control
VkResult vkRegisterDisplayEventEXT(
VkDevice device,
VkDisplayKHR display,
const VkDisplayEventInfoEXT* pDisplayEventInfo,
const VkAllocationCallbacks* pAllocator,
VkFence* pFence);
-
deviceis a logical device associated withdisplay -
displayis the display on which the event may occur. -
pDisplayEventInfois a pointer to a VkDisplayEventInfoEXT structure describing the event of interest to the application. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pFenceis a pointer to a handle in which the resulting fence object is returned.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkRegisterDisplayEventEXT must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkDisplayEventInfoEXT structure is defined as:
// Provided by VK_EXT_display_control
typedef struct VkDisplayEventInfoEXT {
VkStructureType sType;
const void* pNext;
VkDisplayEventTypeEXT displayEvent;
} VkDisplayEventInfoEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
displayEventis a VkDisplayEventTypeEXT specifying when the fence will be signaled.
Possible values of VkDisplayEventInfoEXT::displayEvent,
specifying when a fence will be signaled, are:
// Provided by VK_EXT_display_control
typedef enum VkDisplayEventTypeEXT {
VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT = 0,
} VkDisplayEventTypeEXT;
-
VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXTspecifies that the fence is signaled when the first pixel of the next display refresh cycle leaves the display engine for the display.
7.3.2. Importing Fence Payloads
Applications can import a fence payload into an existing fence using an external fence handle. The effects of the import operation will be either temporary or permanent, as specified by the application. If the import is temporary, the fence will be restored to its permanent state the next time that fence is passed to vkResetFences.
|
Note
|
Restoring a fence to its prior permanent payload is a distinct operation from resetting a fence payload. See vkResetFences for more detail. |
Performing a subsequent temporary import on a fence before resetting it has
no effect on this requirement; the next unsignal of the fence must still
restore its last permanent state.
A permanent payload import behaves as if the target fence was destroyed, and
a new fence was created with the same handle but the imported payload.
Because importing a fence payload temporarily or permanently detaches the
existing payload from a fence, similar usage restrictions to those applied
to vkDestroyFence are applied to any command that imports a fence
payload.
Which of these import types is used is referred to as the import operation’s
permanence.
Each handle type supports either one or both types of permanence.
The implementation must perform the import operation by either referencing or copying the payload referred to by the specified external fence handle, depending on the handle’s type. The import method used is referred to as the handle type’s transference. When using handle types with reference transference, importing a payload to a fence adds the fence to the set of all fences sharing that payload. This set includes the fence from which the payload was exported. Fence signaling, waiting, and resetting operations performed on any fence in the set must behave as if the set were a single fence. Importing a payload using handle types with copy transference creates a duplicate copy of the payload at the time of import, but makes no further reference to it. Fence signaling, waiting, and resetting operations performed on the target of copy imports must not affect any other fence or payload.
Export operations have the same transference as the specified handle type’s import operations. Additionally, exporting a fence payload to a handle with copy transference has the same side effects on the source fence’s payload as executing a fence reset operation. If the fence was using a temporarily imported payload, the fence’s prior permanent payload will be restored.
|
Note
|
The
table
Handle Types Supported by
|
External synchronization allows
implementations to modify an object’s internal state, i.e. payload, without
internal synchronization.
However, for fences sharing a payload across processes, satisfying the
external synchronization requirements of VkFence parameters as if all
fences in the set were the same object is sometimes infeasible.
Satisfying valid usage constraints on the state of a fence would similarly
require impractical coordination or levels of trust between processes.
Therefore, these constraints only apply to a specific fence handle, not to
its payload.
For distinct fence objects which share a payload:
-
If multiple commands which queue a signal operation, or which unsignal a fence, are called concurrently, behavior will be as if the commands were called in an arbitrary sequential order.
-
If a queue submission command is called with a fence that is sharing a payload, and the payload is already associated with another queue command that has not yet completed execution, either one or both of the commands will cause the fence to become signaled when they complete execution.
-
If a fence payload is reset while it is associated with a queue command that has not yet completed execution, the payload will become unsignaled, but may become signaled again when the command completes execution.
-
In the preceding cases, any of the devices associated with the fences sharing the payload may be lost, or any of the queue submission or fence reset commands may return
VK_ERROR_INITIALIZATION_FAILED.
Other than these non-deterministic results, behavior is well defined. In particular:
-
The implementation must not crash or enter an internally inconsistent state where future valid Vulkan commands might cause undefined results,
-
Timeouts on future wait commands on fences sharing the payload must be effective.
|
Note
|
These rules allow processes to synchronize access to shared memory without trusting each other. However, such processes must still be cautious not to use the shared fence for more than synchronizing access to the shared memory. For example, a process should not use a fence with shared payload to tell when commands it submitted to a queue have completed and objects used by those commands may be destroyed, since the other process can accidentally or maliciously cause the fence to signal before the commands actually complete. |
When a fence is using an imported payload, its
VkExportFenceCreateInfo::handleTypes value is specified when
creating the fence from which the payload was exported, rather than
specified when creating the fence.
Additionally,
VkExternalFenceProperties::exportFromImportedHandleTypes
restricts which handle types can be exported from such a fence based on the
specific handle type used to import the current payload.
Passing a fence to vkAcquireNextImageKHR is equivalent to temporarily
importing a fence payload to that fence.
|
Note
|
Because the exportable handle types of an imported fence correspond to its current imported payload, and vkAcquireNextImageKHR behaves the same as a temporary import operation for which the source fence is opaque to the application, applications have no way of determining whether any external handle types can be exported from a fence in this state. Therefore, applications must not attempt to export handles from fences using a temporarily imported payload from vkAcquireNextImageKHR. |
When importing a fence payload, it is the responsibility of the application
to ensure the external handles meet all valid usage requirements.
However, implementations must perform sufficient validation of external
handles to ensure that the operation results in a valid fence which will not
cause program termination, device loss, queue stalls, host thread stalls, or
corruption of other resources when used as allowed according to its import
parameters.
If the external handle provided does not meet these requirements, the
implementation must fail the fence payload import operation with the error
code VK_ERROR_INVALID_EXTERNAL_HANDLE.
To import a fence payload from a POSIX file descriptor, call:
// Provided by VK_KHR_external_fence_fd
VkResult vkImportFenceFdKHR(
VkDevice device,
const VkImportFenceFdInfoKHR* pImportFenceFdInfo);
-
deviceis the logical device that created the fence. -
pImportFenceFdInfois a pointer to a VkImportFenceFdInfoKHR structure specifying the fence and import parameters.
Importing a fence payload from a file descriptor transfers ownership of the file descriptor from the application to the Vulkan implementation. The application must not perform any operations on the file descriptor after a successful import.
Applications can import the same fence payload into multiple instances of Vulkan, into the same instance from which it was exported, and multiple times into a given Vulkan instance.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkImportFenceFdKHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkImportFenceFdInfoKHR structure is defined as:
// Provided by VK_KHR_external_fence_fd
typedef struct VkImportFenceFdInfoKHR {
VkStructureType sType;
const void* pNext;
VkFence fence;
VkFenceImportFlags flags;
VkExternalFenceHandleTypeFlagBits handleType;
int fd;
} VkImportFenceFdInfoKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
fenceis the fence into which the payload will be imported. -
flagsis a bitmask of VkFenceImportFlagBits specifying additional parameters for the fence payload import operation. -
handleTypeis a VkExternalFenceHandleTypeFlagBits value specifying the type offd. -
fdis the external handle to import.
The handle types supported by handleType are:
| Handle Type | Transference | Permanence Supported |
|---|---|---|
|
Reference |
Temporary,Permanent |
|
Copy |
Temporary |
If handleType is VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT, the
special value -1 for fd is treated like a valid sync file descriptor
referring to an object that has already signaled.
The import operation will succeed and the VkFence will have a
temporarily imported payload as if a valid file descriptor had been
provided.
|
Note
|
This special behavior for importing an invalid sync file descriptor allows
easier interoperability with other system APIs which use the convention that
an invalid sync file descriptor represents work that has already completed
and does not need to be waited for.
It is consistent with the option for implementations to return a |
To import a fence payload from a NvSciSyncFence handle, call:
// Provided by VK_NV_external_sci_sync, VK_NV_external_sci_sync2
VkResult vkImportFenceSciSyncFenceNV(
VkDevice device,
const VkImportFenceSciSyncInfoNV* pImportFenceSciSyncInfo);
-
deviceis the logical device that created the fence. -
pImportFenceSciSyncInfois a pointer to a VkImportFenceSciSyncInfoNV structure containing parameters of the import operation
Importing a fence payload from NvSciSyncFence does not transfer
ownership of the handle to the Vulkan implementation.
Vulkan will make a copy of NvSciSyncFence when importing it.
The application must release ownership using the NvSciSync API when the
handle is no longer needed.
To import a fence payload from a NvSciSyncObj handle, call:
// Provided by VK_NV_external_sci_sync, VK_NV_external_sci_sync2
VkResult vkImportFenceSciSyncObjNV(
VkDevice device,
const VkImportFenceSciSyncInfoNV* pImportFenceSciSyncInfo);
-
deviceis the logical device that created the fence. -
pImportFenceSciSyncInfois a pointer to a VkImportFenceSciSyncInfoNV structure containing parameters of the import operation
Importing a fence payload from a NvSciSyncObj does not transfer
ownership of the handle to the Vulkan implementation.
Vulkan will make a new reference to the NvSciSyncObj object when
importing it.
The application must release ownership using the NvSciSync API when the
handle is no longer needed.
The application must not import the same NvSciSyncObj with signaler
access permissions into multiple instances of VkFence, and must not
import into the same instance from which it was exported.
The VkImportFenceSciSyncInfoNV structure is defined as:
// Provided by VK_NV_external_sci_sync, VK_NV_external_sci_sync2
typedef struct VkImportFenceSciSyncInfoNV {
VkStructureType sType;
const void* pNext;
VkFence fence;
VkExternalFenceHandleTypeFlagBits handleType;
void* handle;
} VkImportFenceSciSyncInfoNV;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
fenceis the fence into which the state will be imported. -
handleTypespecifies the type ofhandle. -
handleis the external handle to import.
The handle types supported by handleType are:
| Handle Type | Transference | Permanence Supported |
|---|---|---|
|
Reference |
Permanent |
|
Copy |
Temporary |
Bits which can be set in
-
VkImportFenceFdInfoKHR::
flags
specifying additional parameters of a fence import operation are:
// Provided by VK_VERSION_1_1
typedef enum VkFenceImportFlagBits {
VK_FENCE_IMPORT_TEMPORARY_BIT = 0x00000001,
} VkFenceImportFlagBits;
-
VK_FENCE_IMPORT_TEMPORARY_BITspecifies that the fence payload will be imported only temporarily, as described in Importing Fence Payloads, regardless of the permanence ofhandleType.
// Provided by VK_VERSION_1_1
typedef VkFlags VkFenceImportFlags;
VkFenceImportFlags is a bitmask type for setting a mask of zero or
more VkFenceImportFlagBits.
7.4. Semaphores
Semaphores are a synchronization primitive that can be used to insert a dependency between queue operations or between a queue operation and the host. Binary semaphores have two states - signaled and unsignaled. Timeline semaphores have a strictly increasing 64-bit unsigned integer payload and are signaled with respect to a particular reference value. A semaphore can be signaled after execution of a queue operation is completed, and a queue operation can wait for a semaphore to become signaled before it begins execution. A timeline semaphore can additionally be signaled from the host with the vkSignalSemaphore command and waited on from the host with the vkWaitSemaphores command.
The internal data of a semaphore may include a reference to any resources and pending work associated with signal or unsignal operations performed on that semaphore object, collectively referred to as the semaphore’s payload. Mechanisms to import and export that internal data to and from semaphores are provided below. These mechanisms indirectly enable applications to share semaphore state between two or more semaphores and other synchronization primitives across process and API boundaries.
Semaphores are represented by VkSemaphore handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSemaphore)
To create a semaphore, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateSemaphore(
VkDevice device,
const VkSemaphoreCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSemaphore* pSemaphore);
-
deviceis the logical device that creates the semaphore. -
pCreateInfois a pointer to a VkSemaphoreCreateInfo structure containing information about how the semaphore is to be created. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pSemaphoreis a pointer to a handle in which the resulting semaphore object is returned.
If VkSemaphoreSciSyncCreateInfoNV is included in the pNext chain
of VkSemaphoreCreateInfo,
VkSemaphoreSciSyncCreateInfoNV::semaphorePool may be accessed
any time the resulting semaphore is accessed.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkCreateSemaphore must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkSemaphoreCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkSemaphoreCreateInfo {
VkStructureType sType;
const void* pNext;
VkSemaphoreCreateFlags flags;
} VkSemaphoreCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use.
// Provided by VK_VERSION_1_0
typedef VkFlags VkSemaphoreCreateFlags;
VkSemaphoreCreateFlags is a bitmask type for setting a mask, but is
currently reserved for future use.
The VkSemaphoreTypeCreateInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkSemaphoreTypeCreateInfo {
VkStructureType sType;
const void* pNext;
VkSemaphoreType semaphoreType;
uint64_t initialValue;
} VkSemaphoreTypeCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
semaphoreTypeis a VkSemaphoreType value specifying the type of the semaphore. -
initialValueis the initial payload value ifsemaphoreTypeisVK_SEMAPHORE_TYPE_TIMELINE.
To create a semaphore of a specific type, add a
VkSemaphoreTypeCreateInfo structure to the
VkSemaphoreCreateInfo::pNext chain.
If no VkSemaphoreTypeCreateInfo structure is included in the
pNext chain of VkSemaphoreCreateInfo, then the created semaphore
will have a default VkSemaphoreType of VK_SEMAPHORE_TYPE_BINARY.
If VkSemaphoreSciSyncCreateInfoNV structure is included in the
pNext chain of VkSemaphoreTypeCreateInfo, initialValue is
ignored.
Possible values of VkSemaphoreTypeCreateInfo::semaphoreType,
specifying the type of a semaphore, are:
// Provided by VK_VERSION_1_2
typedef enum VkSemaphoreType {
VK_SEMAPHORE_TYPE_BINARY = 0,
VK_SEMAPHORE_TYPE_TIMELINE = 1,
} VkSemaphoreType;
-
VK_SEMAPHORE_TYPE_BINARYspecifies a binary semaphore type that has a boolean payload indicating whether the semaphore is currently signaled or unsignaled. When created, the semaphore is in the unsignaled state. -
VK_SEMAPHORE_TYPE_TIMELINEspecifies a timeline semaphore type that has a strictly increasing 64-bit unsigned integer payload indicating whether the semaphore is signaled with respect to a particular reference value. When created, the semaphore payload has the value given by theinitialValuefield of VkSemaphoreTypeCreateInfo.
To create a semaphore whose payload can be exported to external handles,
add a VkExportSemaphoreCreateInfo structure to the pNext chain
of the VkSemaphoreCreateInfo structure.
The VkExportSemaphoreCreateInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkExportSemaphoreCreateInfo {
VkStructureType sType;
const void* pNext;
VkExternalSemaphoreHandleTypeFlags handleTypes;
} VkExportSemaphoreCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
handleTypesis a bitmask of VkExternalSemaphoreHandleTypeFlagBits specifying one or more semaphore handle types the application can export from the resulting semaphore. The application can request multiple handle types for the same semaphore.
To export a POSIX file descriptor representing the payload of a semaphore, call:
// Provided by VK_KHR_external_semaphore_fd
VkResult vkGetSemaphoreFdKHR(
VkDevice device,
const VkSemaphoreGetFdInfoKHR* pGetFdInfo,
int* pFd);
-
deviceis the logical device that created the semaphore being exported. -
pGetFdInfois a pointer to a VkSemaphoreGetFdInfoKHR structure containing parameters of the export operation. -
pFdwill return the file descriptor representing the semaphore payload.
Each call to vkGetSemaphoreFdKHR must create a new file descriptor
and transfer ownership of it to the application.
To avoid leaking resources, the application must release ownership of the
file descriptor when it is no longer needed.
|
Note
|
Ownership can be released in many ways.
For example, the application can call |
Where supported by the operating system, the implementation must set the
file descriptor to be closed automatically when an execve system call
is made.
Exporting a file descriptor from a semaphore may have side effects depending on the transference of the specified handle type, as described in Importing Semaphore State.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetSemaphoreFdKHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkSemaphoreGetFdInfoKHR structure is defined as:
// Provided by VK_KHR_external_semaphore_fd
typedef struct VkSemaphoreGetFdInfoKHR {
VkStructureType sType;
const void* pNext;
VkSemaphore semaphore;
VkExternalSemaphoreHandleTypeFlagBits handleType;
} VkSemaphoreGetFdInfoKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
semaphoreis the semaphore from which state will be exported. -
handleTypeis a VkExternalSemaphoreHandleTypeFlagBits value specifying the type of handle requested.
The properties of the file descriptor returned depend on the value of
handleType.
See VkExternalSemaphoreHandleTypeFlagBits for a description of the
properties of the defined external semaphore handle types.
To specify additional attributes of NvSciSync handles exported from a
semaphore, add a VkExportSemaphoreSciSyncInfoNV structure to the
pNext chain of the VkSemaphoreCreateInfo structure.
The VkExportSemaphoreSciSyncInfoNV structure is defined as:
// Provided by VK_NV_external_sci_sync
typedef struct VkExportSemaphoreSciSyncInfoNV {
VkStructureType sType;
const void* pNext;
NvSciSyncAttrList pAttributes;
} VkExportSemaphoreSciSyncInfoNV;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
pAttributesis an opaqueNvSciSyncAttrListdescribing the attributes of the NvSciSync object that will be exported.
If VkExportSemaphoreCreateInfo is not present in the same pNext
chain, this structure is ignored.
If the pNext chain of VkSemaphoreCreateInfo includes a
VkExportSemaphoreCreateInfo structure with a NvSciSync
handleType, but either VkExportSemaphoreSciSyncInfoNV is not
included in the pNext chain, or it is included but pAttributes
is NULL, vkCreateSemaphore will return
VK_ERROR_INITIALIZATION_FAILED.
The pAttributes must be a reconciled NvSciSyncAttrList.
Before exporting a NvSciSync handle, the application must use the
vkGetPhysicalDeviceSciSyncAttributesNV command to obtain the
unreconciled NvSciSyncAttrList and then use the NvSciSync API to
reconcile it.
To export a NvSciSyncObj handle representing the payload of a
semaphore, call:
// Provided by VK_NV_external_sci_sync
VkResult vkGetSemaphoreSciSyncObjNV(
VkDevice device,
const VkSemaphoreGetSciSyncInfoNV* pGetSciSyncInfo,
void* pHandle);
-
deviceis the logical device that created the semaphore being exported. -
pGetSciSyncInfois a pointer to a VkSemaphoreGetSciSyncInfoNV structure containing parameters of the export operation. -
pHandlewill return theNvSciSyncObjrepresenting the semaphore payload.
Each call to vkGetSemaphoreSciSyncObjNV will duplicate the underlying
NvSciSyncObj and transfer the ownership of the NvSciSyncObj
handle to the application.
To avoid leaking resources, the application must release ownership of the
NvSciSyncObj when it is no longer needed.
The VkSemaphoreGetSciSyncInfoNV structure is defined as:
// Provided by VK_NV_external_sci_sync
typedef struct VkSemaphoreGetSciSyncInfoNV {
VkStructureType sType;
const void* pNext;
VkSemaphore semaphore;
VkExternalSemaphoreHandleTypeFlagBits handleType;
} VkSemaphoreGetSciSyncInfoNV;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
semaphoreis the semaphore from which state will be exported. -
handleTypeis the type of NvSciSync handle (NvSciSyncObj) representing the semaphore that will be exported.
The VkSemaphoreSciSyncCreateInfoNV structure is defined as:
// Provided by VK_NV_external_sci_sync2
typedef struct VkSemaphoreSciSyncCreateInfoNV {
VkStructureType sType;
const void* pNext;
VkSemaphoreSciSyncPoolNV semaphorePool;
const NvSciSyncFence* pFence;
} VkSemaphoreSciSyncCreateInfoNV;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
semaphorePoolis a VkSemaphoreSciSyncPoolNV handle. -
pFenceis a pointer to aNvSciSyncFence.
When VkSemaphoreSciSyncCreateInfoNV is included in
VkSemaphoreCreateInfo::pNext chain, the semaphore is created
from the VkSemaphoreSciSyncPoolNV handle that represents a
NvSciSyncObj with one or more primitives.
The VkSemaphoreSciSyncCreateInfoNV::pFence parameter provides
the information to select the corresponding primitive represented by this
semaphore.
When a NvSciSyncObj with signaler permissions is imported to
VkSemaphoreSciSyncPoolNV, it only supports one primitive and
VkSemaphoreSciSyncCreateInfoNV::pFence must be in the cleared
state.
To destroy a semaphore, call:
// Provided by VK_VERSION_1_0
void vkDestroySemaphore(
VkDevice device,
VkSemaphore semaphore,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the semaphore. -
semaphoreis the handle of the semaphore to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
If semaphore was created with VkSemaphoreSciSyncCreateInfoNV
present in the VkSemaphoreCreateInfo::pNext chain,
semaphore can be destroyed immediately after all batches that refer
to it are submitted.
Otherwise, all submitted batches that refer to semaphore must have
completed execution before it can be destroyed.
7.4.1. Semaphore SciSync Pools
A semaphore SciSync pool is used to represent a NvSciSyncObj with one
or more primitives.
Semaphore SciSync pools are represented by VkSemaphoreSciSyncPoolNV
handles:
// Provided by VK_NV_external_sci_sync2
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSemaphoreSciSyncPoolNV)
Semaphore SciSync pools cannot be freed [SCID-4].
If VkPhysicalDeviceVulkanSC10Properties::deviceDestroyFreesMemory
is VK_TRUE, the memory is returned to the system and the reference to
the NvSciSyncObj that was imported is released when the device is
destroyed.
Otherwise, it may not be returned to the system until the process is
terminated.
To import a NvSciSyncObj with multiple primitives, use
vkCreateSemaphoreSciSyncPoolNV to reserve a semaphore pool to map the
multiple semaphores allocated by NvSciSyncObj.
Then create a VkSemaphore from the semaphore pool using the index
provided by the NvSciSyncFence when chaining the
VkSemaphoreSciSyncCreateInfoNV structure to
VkSemaphoreCreateInfo.
To create a VkSemaphoreSciSyncPoolNV, call:
// Provided by VK_NV_external_sci_sync2
VkResult vkCreateSemaphoreSciSyncPoolNV(
VkDevice device,
const VkSemaphoreSciSyncPoolCreateInfoNV* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSemaphoreSciSyncPoolNV* pSemaphorePool);
-
deviceis the logical device that creates the semaphore pool. -
pCreateInfois a pointer to a VkSemaphoreSciSyncPoolCreateInfoNV structure containing information about the semaphore SciSync pool being created. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pSemaphorePoolis a pointer to a handle in which the resulting semaphore pool object is returned.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkCreateSemaphoreSciSyncPoolNV must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkSemaphoreSciSyncPoolCreateInfoNV structure is defined as:
// Provided by VK_NV_external_sci_sync2
typedef struct VkSemaphoreSciSyncPoolCreateInfoNV {
VkStructureType sType;
const void* pNext;
NvSciSyncObj handle;
} VkSemaphoreSciSyncPoolCreateInfoNV;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
handleis an externalNvSciSyncObjto import.
During vkCreateSemaphoreSciSyncPoolNV, the external NvSciSyncObj
is imported to VkSemaphoreSciSyncPoolNV.
The import does not transfer the ownership of the NvSciSyncObj to the
implementation, but will increment the reference count of that object.
The application must delete other references of the original
NvSciSyncObj using NvSciSync APIs when
it is no longer needed.
Applications must not import the same NvSciSyncObj with signaler
access permissions to multiple instances of VkSemaphoreSciSyncPoolNV.
7.4.2. Semaphore Signaling
When a batch is submitted to a queue via a queue submission, and it includes semaphores to be signaled, it defines a memory dependency on the batch, and defines semaphore signal operations which set the semaphores to the signaled state.
In case of semaphores created with a VkSemaphoreType of
VK_SEMAPHORE_TYPE_TIMELINE the semaphore is considered signaled with
respect to the counter value set to be signaled as specified in
VkTimelineSemaphoreSubmitInfo or VkSemaphoreSignalInfo.
The first synchronization scope
includes every command submitted in the same batch.
In the case of vkQueueSubmit2KHR, the first synchronization scope is
limited to the pipeline stage specified by
VkSemaphoreSubmitInfo::stageMask.
Semaphore signal operations that are defined by vkQueueSubmit
or vkQueueSubmit2KHR
additionally include all commands that occur earlier in
submission order.
Semaphore signal operations that are defined by vkQueueSubmit
or vkQueueSubmit2KHR
additionally include in the first synchronization scope any semaphore and
fence signal operations that occur earlier in
signal operation order.
The second synchronization scope includes only the semaphore signal operation.
The first access scope includes all memory access performed by the device.
The second access scope is empty.
7.4.3. Semaphore Waiting
When a batch is submitted to a queue via a queue submission, and it includes semaphores to be waited on, it defines a memory dependency between prior semaphore signal operations and the batch, and defines semaphore wait operations.
Such semaphore wait operations set the semaphores
created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_BINARY
to the unsignaled state.
In case of semaphores created with a VkSemaphoreType of
VK_SEMAPHORE_TYPE_TIMELINE a prior semaphore signal operation defines
a memory dependency with a semaphore wait operation if the value the
semaphore is signaled with is greater than or equal to the value the
semaphore is waited with, thus the semaphore will continue to be considered
signaled with respect to the counter value waited on as specified in
VkTimelineSemaphoreSubmitInfo.
The first synchronization scope includes one semaphore signal operation for each semaphore waited on by this batch. The specific signal operation waited on for each semaphore must meet the following criteria:
-
for binary semaphores, the signal operation is either earlier in submission order on the same queue, or is submitted by a command whose host operation happens-before this batch is submitted on the host
-
for binary semaphores, no wait operation exists that happens-after the signal operation and happens-before this wait operation
-
the signal operation is not guaranteed to happen-after the semaphore wait operation in this batch
-
for timeline semaphores, the signal value is greater than or equal to the wait value
If multiple semaphore signal operations meet these criteria, any of those operations may be included in the first synchronization scope. When waiting on a binary semaphore, applications must ensure that exactly one semaphore signal operation meets these criteria.
The second synchronization scope
includes every command submitted in the same batch.
In the case of vkQueueSubmit, the second synchronization scope is
limited to operations on the pipeline stages determined by the
destination stage mask specified
by the corresponding element of pWaitDstStageMask.
In the case of vkQueueSubmit2KHR, the second synchronization scope is
limited to the pipeline stage specified by
VkSemaphoreSubmitInfo::stageMask.
Also, in the case of
either vkQueueSubmit2KHR or
vkQueueSubmit, the second synchronization scope additionally includes
all commands that occur later in
submission order.
The first access scope is empty.
The second access scope includes all memory access performed by the device.
The semaphore wait operation happens-after the first set of operations in the execution dependency, and happens-before the second set of operations in the execution dependency.
|
Note
|
Unlike timeline semaphores, fences or events, waiting for a binary semaphore also unsignals that semaphore when the wait completes. Applications must ensure that between two such wait operations, the semaphore is signaled again, with execution dependencies used to ensure these occur in order. Binary semaphore waits and signals should thus occur in discrete 1:1 pairs. |
|
Note
|
A common scenario for using If an image layout transition needs to be performed on a presentable image
before it is used in a framebuffer, that can be performed as the first
operation submitted to the queue after acquiring the image, and should not
prevent other work from overlapping with the presentation operation.
For example, a
Alternatively, This barrier accomplishes a dependency chain between previous presentation
operations and subsequent color attachment output operations, with the
layout transition performed in between, and does not introduce a dependency
between previous work and any
pre-rasterization shader
stages.
More precisely, the semaphore signals after the presentation operation
completes, the semaphore wait stalls the
|
7.4.4. Semaphore State Requirements for Wait Operations
Before waiting on a semaphore, the application must ensure the semaphore is in a valid state for a wait operation. Specifically, when a semaphore wait operation is submitted to a queue:
-
A binary semaphore must be signaled, or have an associated semaphore signal operation that is pending execution.
-
Any semaphore signal operations on which the pending binary semaphore signal operation depends must also be completed or pending execution.
-
There must be no other queue waiting on the same binary semaphore when the operation executes.
7.4.5. Host Operations on Semaphores
In addition to semaphore signal operations and semaphore wait operations submitted to device queues, timeline semaphores support the following host operations:
-
Query the current counter value of the semaphore using the vkGetSemaphoreCounterValue command.
-
Wait for a set of semaphores to reach particular counter values using the vkWaitSemaphores command.
-
Signal the semaphore with a particular counter value from the host using the vkSignalSemaphore command.
To query the current counter value of a semaphore created with a
VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE from the host,
call:
// Provided by VK_VERSION_1_2
VkResult vkGetSemaphoreCounterValue(
VkDevice device,
VkSemaphore semaphore,
uint64_t* pValue);
-
deviceis the logical device that owns the semaphore. -
semaphoreis the handle of the semaphore to query. -
pValueis a pointer to a 64-bit integer value in which the current counter value of the semaphore is returned.
|
Note
|
If a queue submission command is pending execution, then the value returned by this command may immediately be out of date. |
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetSemaphoreCounterValue must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
To wait for a set of semaphores created with a VkSemaphoreType of
VK_SEMAPHORE_TYPE_TIMELINE to reach particular counter values on the
host, call:
// Provided by VK_VERSION_1_2
VkResult vkWaitSemaphores(
VkDevice device,
const VkSemaphoreWaitInfo* pWaitInfo,
uint64_t timeout);
-
deviceis the logical device that owns the semaphores. -
pWaitInfois a pointer to a VkSemaphoreWaitInfo structure containing information about the wait condition. -
timeoutis the timeout period in units of nanoseconds.timeoutis adjusted to the closest value allowed by the implementation-dependent timeout accuracy, which may be substantially longer than one nanosecond, and may be longer than the requested period.
If the condition is satisfied when vkWaitSemaphores is called, then
vkWaitSemaphores returns immediately.
If the condition is not satisfied at the time vkWaitSemaphores is
called, then vkWaitSemaphores will block and wait until the condition
is satisfied or the timeout has expired, whichever is sooner.
If timeout is zero, then vkWaitSemaphores does not wait, but
simply returns information about the current state of the semaphores.
VK_TIMEOUT will be returned in this case if the condition is not
satisfied, even though no actual wait was performed.
If the condition is satisfied before the timeout has expired,
vkWaitSemaphores returns VK_SUCCESS.
Otherwise, vkWaitSemaphores returns VK_TIMEOUT after the
timeout has expired.
If device loss occurs (see Lost Device) before
the timeout has expired, vkWaitSemaphores must return in finite time
with either VK_SUCCESS or VK_ERROR_DEVICE_LOST.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkWaitSemaphores must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkSemaphoreWaitInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkSemaphoreWaitInfo {
VkStructureType sType;
const void* pNext;
VkSemaphoreWaitFlags flags;
uint32_t semaphoreCount;
const VkSemaphore* pSemaphores;
const uint64_t* pValues;
} VkSemaphoreWaitInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkSemaphoreWaitFlagBits specifying additional parameters for the semaphore wait operation. -
semaphoreCountis the number of semaphores to wait on. -
pSemaphoresis a pointer to an array ofsemaphoreCountsemaphore handles to wait on. -
pValuesis a pointer to an array ofsemaphoreCounttimeline semaphore values.
Bits which can be set in VkSemaphoreWaitInfo::flags, specifying
additional parameters of a semaphore wait operation, are:
// Provided by VK_VERSION_1_2
typedef enum VkSemaphoreWaitFlagBits {
VK_SEMAPHORE_WAIT_ANY_BIT = 0x00000001,
} VkSemaphoreWaitFlagBits;
-
VK_SEMAPHORE_WAIT_ANY_BITspecifies that the semaphore wait condition is that at least one of the semaphores inVkSemaphoreWaitInfo::pSemaphoreshas reached the value specified by the corresponding element ofVkSemaphoreWaitInfo::pValues. IfVK_SEMAPHORE_WAIT_ANY_BITis not set, the semaphore wait condition is that all of the semaphores inVkSemaphoreWaitInfo::pSemaphoreshave reached the value specified by the corresponding element ofVkSemaphoreWaitInfo::pValues.
// Provided by VK_VERSION_1_2
typedef VkFlags VkSemaphoreWaitFlags;
VkSemaphoreWaitFlags is a bitmask type for setting a mask of zero or
more VkSemaphoreWaitFlagBits.
To signal a semaphore created with a VkSemaphoreType of
VK_SEMAPHORE_TYPE_TIMELINE with a particular counter value, on the
host, call:
// Provided by VK_VERSION_1_2
VkResult vkSignalSemaphore(
VkDevice device,
const VkSemaphoreSignalInfo* pSignalInfo);
-
deviceis the logical device that owns the semaphore. -
pSignalInfois a pointer to a VkSemaphoreSignalInfo structure containing information about the signal operation.
When vkSignalSemaphore is executed on the host, it defines and
immediately executes a semaphore
signal operation which sets the timeline semaphore to the given value.
The first synchronization scope is defined by the host execution model, but
includes execution of vkSignalSemaphore on the host and anything that
happened-before it.
The second synchronization scope is empty.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkSignalSemaphore must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkSemaphoreSignalInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkSemaphoreSignalInfo {
VkStructureType sType;
const void* pNext;
VkSemaphore semaphore;
uint64_t value;
} VkSemaphoreSignalInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
semaphoreis the handle of the semaphore to signal. -
valueis the value to signal.
7.4.6. Importing Semaphore Payloads
Applications can import a semaphore payload into an existing semaphore
using an external semaphore handle.
The effects of the import operation will be either temporary or permanent,
as specified by the application.
If the import is temporary, the implementation must restore the semaphore
to its prior permanent state after submitting the next semaphore wait
operation.
Performing a subsequent temporary import on a semaphore before performing a
semaphore wait has no effect on this requirement; the next wait submitted on
the semaphore must still restore its last permanent state.
A permanent payload import behaves as if the target semaphore was destroyed,
and a new semaphore was created with the same handle but the imported
payload.
Because importing a semaphore payload temporarily or permanently detaches
the existing payload from a semaphore, similar usage restrictions to those
applied to vkDestroySemaphore are applied to any command that imports
a semaphore payload.
Which of these import types is used is referred to as the import operation’s
permanence.
Each handle type supports either one or both types of permanence.
The implementation must perform the import operation by either referencing or copying the payload referred to by the specified external semaphore handle, depending on the handle’s type. The import method used is referred to as the handle type’s transference. When using handle types with reference transference, importing a payload to a semaphore adds the semaphore to the set of all semaphores sharing that payload. This set includes the semaphore from which the payload was exported. Semaphore signaling and waiting operations performed on any semaphore in the set must behave as if the set were a single semaphore. Importing a payload using handle types with copy transference creates a duplicate copy of the payload at the time of import, but makes no further reference to it. Semaphore signaling and waiting operations performed on the target of copy imports must not affect any other semaphore or payload.
Export operations have the same transference as the specified handle type’s import operations. Additionally, exporting a semaphore payload to a handle with copy transference has the same side effects on the source semaphore’s payload as executing a semaphore wait operation. If the semaphore was using a temporarily imported payload, the semaphore’s prior permanent payload will be restored.
|
Note
|
The permanence and transference of handle types can be found in: |
External synchronization allows
implementations to modify an object’s internal state, i.e. payload, without
internal synchronization.
However, for semaphores sharing a payload across processes, satisfying the
external synchronization requirements of VkSemaphore parameters as if
all semaphores in the set were the same object is sometimes infeasible.
Satisfying the wait operation
state requirements would similarly require impractical coordination or
levels of trust between processes.
Therefore, these constraints only apply to a specific semaphore handle, not
to its payload.
For distinct semaphore objects which share a payload, if the semaphores are
passed to separate queue submission commands concurrently, behavior will be
as if the commands were called in an arbitrary sequential order.
If the wait operation state
requirements are violated for the shared payload by a queue submission
command, or if a signal operation is queued for a shared payload that is
already signaled or has a pending signal operation, effects must be limited
to one or more of the following:
-
Returning
VK_ERROR_INITIALIZATION_FAILEDfrom the command which resulted in the violation. -
Losing the logical device on which the violation occurred immediately or at a future time, resulting in a
VK_ERROR_DEVICE_LOSTerror from subsequent commands, including the one causing the violation. -
Continuing execution of the violating command or operation as if the semaphore wait completed successfully after an implementation-dependent timeout. In this case, the state of the payload becomes undefined, and future operations on semaphores sharing the payload will be subject to these same rules. The semaphore must be destroyed or have its payload replaced by an import operation to again have a well-defined state.
|
Note
|
These rules allow processes to synchronize access to shared memory without trusting each other. However, such processes must still be cautious not to use the shared semaphore for more than synchronizing access to the shared memory. For example, a process should not use a shared semaphore as part of an execution dependency chain that, when complete, leads to objects being destroyed, if it does not trust other processes sharing the semaphore payload. |
When a semaphore is using an imported payload, its
VkExportSemaphoreCreateInfo::handleTypes value is specified when
creating the semaphore from which the payload was exported, rather than
specified when creating the semaphore.
Additionally,
VkExternalSemaphoreProperties::exportFromImportedHandleTypes
restricts which handle types can be exported from such a semaphore based on
the specific handle type used to import the current payload.
Passing a semaphore to vkAcquireNextImageKHR is equivalent to
temporarily importing a semaphore payload to that semaphore.
|
Note
|
Because the exportable handle types of an imported semaphore correspond to its current imported payload, and vkAcquireNextImageKHR behaves the same as a temporary import operation for which the source semaphore is opaque to the application, applications have no way of determining whether any external handle types can be exported from a semaphore in this state. Therefore, applications must not attempt to export external handles from semaphores using a temporarily imported payload from vkAcquireNextImageKHR. |
When importing a semaphore payload, it is the responsibility of the
application to ensure the external handles meet all valid usage
requirements.
However, implementations must perform sufficient validation of external
handles to ensure that the operation results in a valid semaphore which will
not cause program termination, device loss, queue stalls, or corruption of
other resources when used as allowed according to its import parameters, and
excepting those side effects allowed for violations of the
valid semaphore state for wait
operations rules.
If the external handle provided does not meet these requirements, the
implementation must fail the semaphore payload import operation with the
error code VK_ERROR_INVALID_EXTERNAL_HANDLE.
In addition, when importing a semaphore payload that is not compatible with
the payload type corresponding to the VkSemaphoreType the semaphore
was created with, the implementation may fail the semaphore payload import
operation with the error code VK_ERROR_INVALID_EXTERNAL_HANDLE.
|
Note
|
As the introduction of the external semaphore handle type
|
To import a semaphore payload from a POSIX file descriptor, call:
// Provided by VK_KHR_external_semaphore_fd
VkResult vkImportSemaphoreFdKHR(
VkDevice device,
const VkImportSemaphoreFdInfoKHR* pImportSemaphoreFdInfo);
-
deviceis the logical device that created the semaphore. -
pImportSemaphoreFdInfois a pointer to a VkImportSemaphoreFdInfoKHR structure specifying the semaphore and import parameters.
Importing a semaphore payload from a file descriptor transfers ownership of the file descriptor from the application to the Vulkan implementation. The application must not perform any operations on the file descriptor after a successful import.
Applications can import the same semaphore payload into multiple instances of Vulkan, into the same instance from which it was exported, and multiple times into a given Vulkan instance.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkImportSemaphoreFdKHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkImportSemaphoreFdInfoKHR structure is defined as:
// Provided by VK_KHR_external_semaphore_fd
typedef struct VkImportSemaphoreFdInfoKHR {
VkStructureType sType;
const void* pNext;
VkSemaphore semaphore;
VkSemaphoreImportFlags flags;
VkExternalSemaphoreHandleTypeFlagBits handleType;
int fd;
} VkImportSemaphoreFdInfoKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
semaphoreis the semaphore into which the payload will be imported. -
flagsis a bitmask of VkSemaphoreImportFlagBits specifying additional parameters for the semaphore payload import operation. -
handleTypeis a VkExternalSemaphoreHandleTypeFlagBits value specifying the type offd. -
fdis the external handle to import.
The handle types supported by handleType are:
| Handle Type | Transference | Permanence Supported |
|---|---|---|
|
Reference |
Temporary,Permanent |
|
Copy |
Temporary |
If handleType is VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT,
the special value -1 for fd is treated like a valid sync file
descriptor referring to an object that has already signaled.
The import operation will succeed and the VkSemaphore will have a
temporarily imported payload as if a valid file descriptor had been
provided.
|
Note
|
This special behavior for importing an invalid sync file descriptor allows
easier interoperability with other system APIs which use the convention that
an invalid sync file descriptor represents work that has already completed
and does not need to be waited for.
It is consistent with the option for implementations to return a |
To import a semaphore payload from a NvSciSyncObj, call:
// Provided by VK_NV_external_sci_sync
VkResult vkImportSemaphoreSciSyncObjNV(
VkDevice device,
const VkImportSemaphoreSciSyncInfoNV* pImportSemaphoreSciSyncInfo);
-
deviceis the logical device that created the semaphore. -
pImportSemaphoreSciSyncInfois a pointer to a VkImportSemaphoreSciSyncInfoNV structure containing parameters of the import operation
Importing a semaphore payload from NvSciSyncObj does not transfer
ownership of the handle to the Vulkan implementation.
When importing NvSciSyncObj, Vulkan will make a new reference to that
object, the application must release its ownership using
NvSciSync APIs when that ownership is no
longer needed.
Application must not import the same NvSciSyncObj with signaler
access permissions into multiple instances of VkSemaphore, and must not
import into the same instance from which it was exported.
The VkImportSemaphoreSciSyncInfoNV structure is defined as:
// Provided by VK_NV_external_sci_sync
typedef struct VkImportSemaphoreSciSyncInfoNV {
VkStructureType sType;
const void* pNext;
VkSemaphore semaphore;
VkExternalSemaphoreHandleTypeFlagBits handleType;
void* handle;
} VkImportSemaphoreSciSyncInfoNV;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
semaphoreis the semaphore into which the payload will be imported. -
handleTypespecifies the type ofhandle. -
handleis the external handle to import.
The handle types supported by handleType are:
| Handle Type | Transference | Permanence Supported |
|---|---|---|
|
Reference |
Permanent |
Bits which can be set in
-
VkImportSemaphoreFdInfoKHR::
flags
specifying additional parameters of a semaphore import operation are:
// Provided by VK_VERSION_1_1
typedef enum VkSemaphoreImportFlagBits {
VK_SEMAPHORE_IMPORT_TEMPORARY_BIT = 0x00000001,
} VkSemaphoreImportFlagBits;
These bits have the following meanings:
-
VK_SEMAPHORE_IMPORT_TEMPORARY_BITspecifies that the semaphore payload will be imported only temporarily, as described in Importing Semaphore Payloads, regardless of the permanence ofhandleType.
// Provided by VK_VERSION_1_1
typedef VkFlags VkSemaphoreImportFlags;
VkSemaphoreImportFlags is a bitmask type for setting a mask of zero or
more VkSemaphoreImportFlagBits.
7.5. Events
Events are a synchronization primitive that can be used to insert a fine-grained dependency between commands submitted to the same queue, or between the host and a queue. Events must not be used to insert a dependency between commands submitted to different queues. Events have two states - signaled and unsignaled. An application can signal or unsignal an event either on the host or on the device. A device can be made to wait for an event to become signaled before executing further operations. No command exists to wait for an event to become signaled on the host, but the current state of an event can be queried.
Events are represented by VkEvent handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkEvent)
To create an event, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateEvent(
VkDevice device,
const VkEventCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkEvent* pEvent);
-
deviceis the logical device that creates the event. -
pCreateInfois a pointer to a VkEventCreateInfo structure containing information about how the event is to be created. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pEventis a pointer to a handle in which the resulting event object is returned.
When created, the event object is in the unsignaled state.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkCreateEvent must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkEventCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkEventCreateInfo {
VkStructureType sType;
const void* pNext;
VkEventCreateFlags flags;
} VkEventCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkEventCreateFlagBits defining additional creation parameters.
// Provided by VK_VERSION_1_0
typedef enum VkEventCreateFlagBits {
VK_EVENT_CREATE_DEVICE_ONLY_BIT = 0x00000001,
// Provided by VK_KHR_synchronization2
VK_EVENT_CREATE_DEVICE_ONLY_BIT_KHR = VK_EVENT_CREATE_DEVICE_ONLY_BIT,
} VkEventCreateFlagBits;
-
VK_EVENT_CREATE_DEVICE_ONLY_BITspecifies that host event commands will not be used with this event.
// Provided by VK_VERSION_1_0
typedef VkFlags VkEventCreateFlags;
VkEventCreateFlags is a bitmask type for setting a mask of
VkEventCreateFlagBits.
To destroy an event, call:
// Provided by VK_VERSION_1_0
void vkDestroyEvent(
VkDevice device,
VkEvent event,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the event. -
eventis the handle of the event to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
To query the state of an event from the host, call:
// Provided by VK_VERSION_1_0
VkResult vkGetEventStatus(
VkDevice device,
VkEvent event);
-
deviceis the logical device that owns the event. -
eventis the handle of the event to query.
Upon success, vkGetEventStatus returns the state of the event object
with the following return codes:
| Status | Meaning |
|---|---|
|
The event specified by |
|
The event specified by |
If a vkCmdSetEvent or vkCmdResetEvent command is in a command
buffer that is in the pending state, then the
value returned by this command may immediately be out of date.
The state of an event can be updated by the host.
The state of the event is immediately changed, and subsequent calls to
vkGetEventStatus will return the new state.
If an event is already in the requested state, then updating it to the same
state has no effect.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetEventStatus must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
To set the state of an event to signaled from the host, call:
// Provided by VK_VERSION_1_0
VkResult vkSetEvent(
VkDevice device,
VkEvent event);
-
deviceis the logical device that owns the event. -
eventis the event to set.
When vkSetEvent is executed on the host, it defines an event signal operation which sets the event to the signaled state.
If event is already in the signaled state when vkSetEvent is
executed, then vkSetEvent has no effect, and no event signal operation
occurs.
|
Note
|
If a command buffer is waiting for an event to be signaled from the host, the application must signal the event before submitting the command buffer, as described in the queue forward progress section. |
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkSetEvent must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
To set the state of an event to unsignaled from the host, call:
// Provided by VK_VERSION_1_0
VkResult vkResetEvent(
VkDevice device,
VkEvent event);
-
deviceis the logical device that owns the event. -
eventis the event to reset.
When vkResetEvent is executed on the host, it defines an event unsignal operation which resets the event to the unsignaled state.
If event is already in the unsignaled state when vkResetEvent is
executed, then vkResetEvent has no effect, and no event unsignal
operation occurs.
The state of an event can also be updated on the device by commands inserted in command buffers.
To signal an event from a device, call:
// Provided by VK_KHR_synchronization2
void vkCmdSetEvent2KHR(
VkCommandBuffer commandBuffer,
VkEvent event,
const VkDependencyInfo* pDependencyInfo);
-
commandBufferis the command buffer into which the command is recorded. -
eventis the event that will be signaled. -
pDependencyInfois a pointer to a VkDependencyInfo structure defining the first scopes of this operation.
When vkCmdSetEvent2KHR is submitted to a queue, it defines the first half
of memory dependencies defined by pDependencyInfo, as well as an event
signal operation which sets the event to the signaled state.
A memory dependency is defined between the event signal operation and
commands that occur earlier in submission order.
The first synchronization scope and
access scope are defined by
the union of all the memory dependencies defined by pDependencyInfo,
and are applied to all operations that occur earlier in
submission order.
Queue family ownership transfers and
image layout transitions
defined by pDependencyInfo are also included in the first scopes.
The second synchronization scope
includes only the event signal operation, and any
queue family ownership transfers and
image layout transitions
defined by pDependencyInfo.
The second access scope includes only queue family ownership transfers and image layout transitions.
Future
vkCmdWaitEvents2KHR commands rely on all values of each element in
pDependencyInfo matching exactly with those used to signal the
corresponding event.
vkCmdWaitEvents must not be used to wait on the result of a signal
operation defined by vkCmdSetEvent2KHR.
|
Note
|
The extra information provided by vkCmdSetEvent2KHR compared to vkCmdSetEvent allows implementations to more efficiently schedule the operations required to satisfy the requested dependencies. With vkCmdSetEvent, the full dependency information is not known until vkCmdWaitEvents is recorded, forcing implementations to insert the required operations at that point and not before. |
If event is already in the signaled state when vkCmdSetEvent2KHR is
executed on the device, then vkCmdSetEvent2KHR has no effect, no event
signal operation occurs, and no dependency is generated.
The VkDependencyInfo structure is defined as:
typedef struct VkDependencyInfo {
VkStructureType sType;
const void* pNext;
VkDependencyFlags dependencyFlags;
uint32_t memoryBarrierCount;
const VkMemoryBarrier2* pMemoryBarriers;
uint32_t bufferMemoryBarrierCount;
const VkBufferMemoryBarrier2* pBufferMemoryBarriers;
uint32_t imageMemoryBarrierCount;
const VkImageMemoryBarrier2* pImageMemoryBarriers;
} VkDependencyInfo;
// Provided by VK_KHR_synchronization2
typedef VkDependencyInfo VkDependencyInfoKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
dependencyFlagsis a bitmask of VkDependencyFlagBits specifying how execution and memory dependencies are formed. -
memoryBarrierCountis the length of thepMemoryBarriersarray. -
pMemoryBarriersis a pointer to an array of VkMemoryBarrier2 structures defining memory dependencies between any memory accesses. -
bufferMemoryBarrierCountis the length of thepBufferMemoryBarriersarray. -
pBufferMemoryBarriersis a pointer to an array of VkBufferMemoryBarrier2 structures defining memory dependencies between buffer ranges. -
imageMemoryBarrierCountis the length of thepImageMemoryBarriersarray. -
pImageMemoryBarriersis a pointer to an array of VkImageMemoryBarrier2 structures defining memory dependencies between image subresources.
This structure defines a set of memory dependencies, as well as queue family ownership transfer operations and image layout transitions.
Each member of pMemoryBarriers, pBufferMemoryBarriers, and
pImageMemoryBarriers defines a separate
memory dependency.
To set the state of an event to signaled from a device, call:
// Provided by VK_VERSION_1_0
void vkCmdSetEvent(
VkCommandBuffer commandBuffer,
VkEvent event,
VkPipelineStageFlags stageMask);
-
commandBufferis the command buffer into which the command is recorded. -
eventis the event that will be signaled. -
stageMaskspecifies the source stage mask used to determine the first synchronization scope.
vkCmdSetEvent behaves identically to vkCmdSetEvent2KHR, except that
it does not define an access scope, and must only be used with
vkCmdWaitEvents, not vkCmdWaitEvents2KHR.
To unsignal the event from a device, call:
// Provided by VK_KHR_synchronization2
void vkCmdResetEvent2KHR(
VkCommandBuffer commandBuffer,
VkEvent event,
VkPipelineStageFlags2 stageMask);
-
commandBufferis the command buffer into which the command is recorded. -
eventis the event that will be unsignaled. -
stageMaskis a VkPipelineStageFlags2 mask of pipeline stages used to determine the first synchronization scope.
When vkCmdResetEvent2KHR is submitted to a queue, it defines an execution dependency on commands that were submitted before it, and defines an event unsignal operation which resets the event to the unsignaled state.
The first synchronization scope
includes all commands that occur earlier in
submission order.
The synchronization scope is limited to operations by stageMask or
stages that are logically earlier
than stageMask.
The second synchronization scope includes only the event unsignal operation.
If event is already in the unsignaled state when
vkCmdResetEvent2KHR is executed on the device, then this command has no
effect, no event unsignal operation occurs, and no execution dependency is
generated.
To set the state of an event to unsignaled from a device, call:
// Provided by VK_VERSION_1_0
void vkCmdResetEvent(
VkCommandBuffer commandBuffer,
VkEvent event,
VkPipelineStageFlags stageMask);
-
commandBufferis the command buffer into which the command is recorded. -
eventis the event that will be unsignaled. -
stageMaskis a bitmask of VkPipelineStageFlagBits specifying the source stage mask used to determine when theeventis unsignaled.
vkCmdResetEvent behaves identically to vkCmdResetEvent2KHR.
To wait for one or more events to enter the signaled state on a device, call:
// Provided by VK_KHR_synchronization2
void vkCmdWaitEvents2KHR(
VkCommandBuffer commandBuffer,
uint32_t eventCount,
const VkEvent* pEvents,
const VkDependencyInfo* pDependencyInfos);
-
commandBufferis the command buffer into which the command is recorded. -
eventCountis the length of thepEventsarray. -
pEventsis a pointer to an array ofeventCountevents to wait on. -
pDependencyInfosis a pointer to an array ofeventCountVkDependencyInfo structures, defining the second synchronization scope.
When vkCmdWaitEvents2KHR is submitted to a queue, it inserts memory
dependencies according to the elements of pDependencyInfos and each
corresponding element of pEvents.
vkCmdWaitEvents2KHR must not be used to wait on event signal operations
occurring on other queues, or signal operations executed by
vkCmdSetEvent.
The first synchronization scope and
access scope of each memory
dependency defined by any element i of pDependencyInfos are
applied to operations that occurred earlier in
submission order than the last event
signal operation on element i of pEvents.
Signal operations for an event at index i are only included if:
-
The event was signaled by a vkCmdSetEvent2KHR command that occurred earlier in submission order with a
dependencyInfoparameter exactly equal to the element ofpDependencyInfosat index i ; or -
The event was created without
VK_EVENT_CREATE_DEVICE_ONLY_BIT, and the first synchronization scope defined by the element ofpDependencyInfosat index i only includes host operations (VK_PIPELINE_STAGE_2_HOST_BIT).
The second synchronization scope
and access scope of each
memory dependency defined by any element i of pDependencyInfos
are applied to operations that occurred later in
submission order than
vkCmdWaitEvents2KHR.
|
Note
|
vkCmdWaitEvents2KHR is used with vkCmdSetEvent2KHR to define a memory dependency between two sets of action commands, roughly in the same way as pipeline barriers, but split into two commands such that work between the two may execute unhindered. |
|
Note
|
Applications should be careful to avoid race conditions when using events.
There is no direct ordering guarantee between |
To wait for one or more events to enter the signaled state on a device, call:
// Provided by VK_VERSION_1_0
void vkCmdWaitEvents(
VkCommandBuffer commandBuffer,
uint32_t eventCount,
const VkEvent* pEvents,
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask,
uint32_t memoryBarrierCount,
const VkMemoryBarrier* pMemoryBarriers,
uint32_t bufferMemoryBarrierCount,
const VkBufferMemoryBarrier* pBufferMemoryBarriers,
uint32_t imageMemoryBarrierCount,
const VkImageMemoryBarrier* pImageMemoryBarriers);
-
commandBufferis the command buffer into which the command is recorded. -
eventCountis the length of thepEventsarray. -
pEventsis a pointer to an array of event object handles to wait on. -
srcStageMaskis a bitmask of VkPipelineStageFlagBits specifying the source stage mask. -
dstStageMaskis a bitmask of VkPipelineStageFlagBits specifying the destination stage mask. -
memoryBarrierCountis the length of thepMemoryBarriersarray. -
pMemoryBarriersis a pointer to an array of VkMemoryBarrier structures. -
bufferMemoryBarrierCountis the length of thepBufferMemoryBarriersarray. -
pBufferMemoryBarriersis a pointer to an array of VkBufferMemoryBarrier structures. -
imageMemoryBarrierCountis the length of thepImageMemoryBarriersarray. -
pImageMemoryBarriersis a pointer to an array of VkImageMemoryBarrier structures.
vkCmdWaitEvents is largely similar to vkCmdWaitEvents2KHR, but can
only wait on signal operations defined by vkCmdSetEvent.
As vkCmdSetEvent does not define any access scopes,
vkCmdWaitEvents defines the first access scope for each event signal
operation in addition to its own access scopes.
|
Note
|
Since vkCmdSetEvent does not have any dependency information beyond a stage mask, implementations do not have the same opportunity to perform availability and visibility operations or image layout transitions in advance as they do with vkCmdSetEvent2KHR and vkCmdWaitEvents2KHR. |
When vkCmdWaitEvents is submitted to a queue, it defines a memory
dependency between prior event signal operations on the same queue or the
host, and subsequent commands.
vkCmdWaitEvents must not be used to wait on event signal operations
occurring on other queues.
The first synchronization scope only includes event signal operations that
operate on members of pEvents, and the operations that happened-before
the event signal operations.
Event signal operations performed by vkCmdSetEvent that occur earlier
in submission order are included in the
first synchronization scope, if the logically latest pipeline stage in their stageMask parameter is
logically earlier than or equal
to the logically latest pipeline
stage in srcStageMask.
Event signal operations performed by vkSetEvent are only included in
the first synchronization scope if VK_PIPELINE_STAGE_HOST_BIT is
included in srcStageMask.
The second synchronization scope
includes all commands that occur later in
submission order.
The second synchronization scope is limited to operations on the pipeline
stages determined by the destination stage mask specified by dstStageMask.
The first access scope is
limited to accesses in the pipeline stages determined by the
source stage mask specified by
srcStageMask.
Within that, the first access scope only includes the first access scopes
defined by elements of the pMemoryBarriers,
pBufferMemoryBarriers and pImageMemoryBarriers arrays, which
each define a set of memory barriers.
If no memory barriers are specified, then the first access scope includes no
accesses.
The second access scope is
limited to accesses in the pipeline stages determined by the
destination stage mask specified
by dstStageMask.
Within that, the second access scope only includes the second access scopes
defined by elements of the pMemoryBarriers,
pBufferMemoryBarriers and pImageMemoryBarriers arrays, which
each define a set of memory barriers.
If no memory barriers are specified, then the second access scope includes
no accesses.
7.6. Pipeline Barriers
To record a pipeline barrier, call:
// Provided by VK_KHR_synchronization2
void vkCmdPipelineBarrier2KHR(
VkCommandBuffer commandBuffer,
const VkDependencyInfo* pDependencyInfo);
-
commandBufferis the command buffer into which the command is recorded. -
pDependencyInfois a pointer to a VkDependencyInfo structure defining the scopes of this operation.
When vkCmdPipelineBarrier2KHR is submitted to a queue, it defines memory dependencies between commands that were submitted to the same queue before it, and those submitted to the same queue after it.
The first synchronization scope and
access scope of each memory
dependency defined by pDependencyInfo are applied to operations that
occurred earlier in submission order.
The second synchronization scope
and access scope of each
memory dependency defined by pDependencyInfo are applied to operations
that occurred later in submission
order.
If vkCmdPipelineBarrier2KHR is recorded within a render pass instance,
the synchronization scopes are limited to a subset of operations within the
same subpass or render pass instance.
To record a pipeline barrier, call:
// Provided by VK_VERSION_1_0
void vkCmdPipelineBarrier(
VkCommandBuffer commandBuffer,
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask,
VkDependencyFlags dependencyFlags,
uint32_t memoryBarrierCount,
const VkMemoryBarrier* pMemoryBarriers,
uint32_t bufferMemoryBarrierCount,
const VkBufferMemoryBarrier* pBufferMemoryBarriers,
uint32_t imageMemoryBarrierCount,
const VkImageMemoryBarrier* pImageMemoryBarriers);
-
commandBufferis the command buffer into which the command is recorded. -
srcStageMaskis a bitmask of VkPipelineStageFlagBits specifying the source stages. -
dstStageMaskis a bitmask of VkPipelineStageFlagBits specifying the destination stages. -
dependencyFlagsis a bitmask of VkDependencyFlagBits specifying how execution and memory dependencies are formed. -
memoryBarrierCountis the length of thepMemoryBarriersarray. -
pMemoryBarriersis a pointer to an array of VkMemoryBarrier structures. -
bufferMemoryBarrierCountis the length of thepBufferMemoryBarriersarray. -
pBufferMemoryBarriersis a pointer to an array of VkBufferMemoryBarrier structures. -
imageMemoryBarrierCountis the length of thepImageMemoryBarriersarray. -
pImageMemoryBarriersis a pointer to an array of VkImageMemoryBarrier structures.
vkCmdPipelineBarrier operates almost identically to
vkCmdPipelineBarrier2KHR, except that the scopes and barriers are defined
as direct parameters rather than being defined by a VkDependencyInfo.
When vkCmdPipelineBarrier is submitted to a queue, it defines a memory dependency between commands that were submitted to the same queue before it, and those submitted to the same queue after it.
If vkCmdPipelineBarrier was recorded outside a render pass instance,
the first synchronization scope
includes all commands that occur earlier in
submission order.
If vkCmdPipelineBarrier was recorded inside a render pass instance,
the first synchronization scope includes only commands that occur earlier in
submission order within the same
subpass.
In either case, the first synchronization scope is limited to operations on
the pipeline stages determined by the
source stage mask specified by
srcStageMask.
If vkCmdPipelineBarrier was recorded outside a render pass instance,
the second synchronization scope
includes all commands that occur later in
submission order.
If vkCmdPipelineBarrier was recorded inside a render pass instance,
the second synchronization scope includes only commands that occur later in
submission order within the same
subpass.
In either case, the second synchronization scope is limited to operations on
the pipeline stages determined by the
destination stage mask specified
by dstStageMask.
The first access scope is
limited to accesses in the pipeline stages determined by the
source stage mask specified by
srcStageMask.
Within that, the first access scope only includes the first access scopes
defined by elements of the pMemoryBarriers,
pBufferMemoryBarriers and pImageMemoryBarriers arrays, which
each define a set of memory barriers.
If no memory barriers are specified, then the first access scope includes no
accesses.
The second access scope is
limited to accesses in the pipeline stages determined by the
destination stage mask specified
by dstStageMask.
Within that, the second access scope only includes the second access scopes
defined by elements of the pMemoryBarriers,
pBufferMemoryBarriers and pImageMemoryBarriers arrays, which
each define a set of memory barriers.
If no memory barriers are specified, then the second access scope includes
no accesses.
If dependencyFlags includes VK_DEPENDENCY_BY_REGION_BIT, then
any dependency between framebuffer-space pipeline stages is
framebuffer-local - otherwise it is
framebuffer-global.
Bits which can be set in vkCmdPipelineBarrier::dependencyFlags,
specifying how execution and memory dependencies are formed, are:
// Provided by VK_VERSION_1_0
typedef enum VkDependencyFlagBits {
VK_DEPENDENCY_BY_REGION_BIT = 0x00000001,
// Provided by VK_VERSION_1_1
VK_DEPENDENCY_DEVICE_GROUP_BIT = 0x00000004,
// Provided by VK_VERSION_1_1
VK_DEPENDENCY_VIEW_LOCAL_BIT = 0x00000002,
} VkDependencyFlagBits;
-
VK_DEPENDENCY_BY_REGION_BITspecifies that dependencies will be framebuffer-local. -
VK_DEPENDENCY_VIEW_LOCAL_BITspecifies that dependencies will be view-local. -
VK_DEPENDENCY_DEVICE_GROUP_BITspecifies that dependencies are non-device-local.
// Provided by VK_VERSION_1_0
typedef VkFlags VkDependencyFlags;
VkDependencyFlags is a bitmask type for setting a mask of zero or more
VkDependencyFlagBits.
7.7. Memory Barriers
Memory barriers are used to explicitly control access to buffer and image subresource ranges. Memory barriers are used to transfer ownership between queue families, change image layouts, and define availability and visibility operations. They explicitly define the access types and buffer and image subresource ranges that are included in the access scopes of a memory dependency that is created by a synchronization command that includes them.
7.7.1. Global Memory Barriers
Global memory barriers apply to memory accesses involving all memory objects that exist at the time of its execution.
The VkMemoryBarrier2 structure is defined as:
typedef struct VkMemoryBarrier2 {
VkStructureType sType;
const void* pNext;
VkPipelineStageFlags2 srcStageMask;
VkAccessFlags2 srcAccessMask;
VkPipelineStageFlags2 dstStageMask;
VkAccessFlags2 dstAccessMask;
} VkMemoryBarrier2;
// Provided by VK_KHR_synchronization2
typedef VkMemoryBarrier2 VkMemoryBarrier2KHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
srcStageMaskis a VkPipelineStageFlags2 mask of pipeline stages to be included in the first synchronization scope. -
srcAccessMaskis a VkAccessFlags2 mask of access flags to be included in the first access scope. -
dstStageMaskis a VkPipelineStageFlags2 mask of pipeline stages to be included in the second synchronization scope. -
dstAccessMaskis a VkAccessFlags2 mask of access flags to be included in the second access scope.
This structure defines a memory dependency affecting all device memory.
The first synchronization scope and access scope described by this structure include only operations and memory accesses specified by the source stage mask and source access mask.
The second synchronization scope and access scope described by this structure include only operations and memory accesses specified by destination stage mask and destination access mask.
The VkMemoryBarrier structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkMemoryBarrier {
VkStructureType sType;
const void* pNext;
VkAccessFlags srcAccessMask;
VkAccessFlags dstAccessMask;
} VkMemoryBarrier;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
srcAccessMaskis a bitmask of VkAccessFlagBits specifying a source access mask. -
dstAccessMaskis a bitmask of VkAccessFlagBits specifying a destination access mask.
The first access scope is
limited to access types in the source access
mask specified by
srcAccessMask.
The second access scope is
limited to access types in the destination
access mask specified by
dstAccessMask.
7.7.2. Buffer Memory Barriers
Buffer memory barriers only apply to memory accesses involving a specific buffer range. That is, a memory dependency formed from a buffer memory barrier is scoped to access via the specified buffer range. Buffer memory barriers can also be used to define a queue family ownership transfer for the specified buffer range.
The VkBufferMemoryBarrier2 structure is defined as:
typedef struct VkBufferMemoryBarrier2 {
VkStructureType sType;
const void* pNext;
VkPipelineStageFlags2 srcStageMask;
VkAccessFlags2 srcAccessMask;
VkPipelineStageFlags2 dstStageMask;
VkAccessFlags2 dstAccessMask;
uint32_t srcQueueFamilyIndex;
uint32_t dstQueueFamilyIndex;
VkBuffer buffer;
VkDeviceSize offset;
VkDeviceSize size;
} VkBufferMemoryBarrier2;
// Provided by VK_KHR_synchronization2
typedef VkBufferMemoryBarrier2 VkBufferMemoryBarrier2KHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
srcStageMaskis a VkPipelineStageFlags2 mask of pipeline stages to be included in the first synchronization scope. -
srcAccessMaskis a VkAccessFlags2 mask of access flags to be included in the first access scope. -
dstStageMaskis a VkPipelineStageFlags2 mask of pipeline stages to be included in the second synchronization scope. -
dstAccessMaskis a VkAccessFlags2 mask of access flags to be included in the second access scope. -
srcQueueFamilyIndexis the source queue family for a queue family ownership transfer. -
dstQueueFamilyIndexis the destination queue family for a queue family ownership transfer. -
bufferis a handle to the buffer whose backing memory is affected by the barrier. -
offsetis an offset in bytes into the backing memory forbuffer; this is relative to the base offset as bound to the buffer (see vkBindBufferMemory). -
sizeis a size in bytes of the affected area of backing memory forbuffer, orVK_WHOLE_SIZEto use the range fromoffsetto the end of the buffer.
This structure defines a memory dependency limited to a range of a buffer, and can define a queue family ownership transfer operation for that range.
The first synchronization scope and access scope described by this structure include only operations and memory accesses specified by the source stage mask and the source access mask.
The second synchronization scope and access scope described by this structure include only operations and memory accesses specified by the destination stage mask and the destination access mask.
Both access scopes are
limited to only memory accesses to buffer in the range defined by
offset and size.
If buffer was created with VK_SHARING_MODE_EXCLUSIVE, and
srcQueueFamilyIndex is not equal to dstQueueFamilyIndex, this
memory barrier defines a queue family
ownership transfer operation.
When executed on a queue in the family identified by
srcQueueFamilyIndex, this barrier defines a
queue family release operation
for the specified buffer range, and
the second synchronization scope does not apply to this operation.
When executed on a queue in the family identified by
dstQueueFamilyIndex, this barrier defines a
queue family acquire operation
for the specified buffer range, and
the first synchronization scope does not apply to this operation.
A queue family ownership transfer
operation is also defined if the values are not equal, and either is one
of the special queue family values reserved for external memory ownership
transfers, as described in Queue Family Ownership Transfer.
A queue family release
operation is defined when dstQueueFamilyIndex is one of those
values, and a queue family
acquire operation is defined when srcQueueFamilyIndex is one of
those values.
The VkBufferMemoryBarrier structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkBufferMemoryBarrier {
VkStructureType sType;
const void* pNext;
VkAccessFlags srcAccessMask;
VkAccessFlags dstAccessMask;
uint32_t srcQueueFamilyIndex;
uint32_t dstQueueFamilyIndex;
VkBuffer buffer;
VkDeviceSize offset;
VkDeviceSize size;
} VkBufferMemoryBarrier;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
srcAccessMaskis a bitmask of VkAccessFlagBits specifying a source access mask. -
dstAccessMaskis a bitmask of VkAccessFlagBits specifying a destination access mask. -
srcQueueFamilyIndexis the source queue family for a queue family ownership transfer. -
dstQueueFamilyIndexis the destination queue family for a queue family ownership transfer. -
bufferis a handle to the buffer whose backing memory is affected by the barrier. -
offsetis an offset in bytes into the backing memory forbuffer; this is relative to the base offset as bound to the buffer (see vkBindBufferMemory). -
sizeis a size in bytes of the affected area of backing memory forbuffer, orVK_WHOLE_SIZEto use the range fromoffsetto the end of the buffer.
The first access scope is
limited to access to memory through the specified buffer range, via access
types in the source access mask specified
by
srcAccessMask.
If the source access mask includes VK_ACCESS_HOST_WRITE_BIT, a
memory domain
operation is performed where available memory in the host domain is also
made available to the device domain.
The second access scope is
limited to access to memory through the specified buffer range, via access
types in the destination access mask
specified by
dstAccessMask.
If the destination access mask includes VK_ACCESS_HOST_WRITE_BIT or
VK_ACCESS_HOST_READ_BIT, a
memory domain
operation is performed where available memory in the device domain is also
made available to the host domain.
|
Note
|
When |
If srcQueueFamilyIndex is not equal to dstQueueFamilyIndex, and
srcQueueFamilyIndex is equal to the current queue family, then the
memory barrier defines a queue
family release operation for the specified buffer range, and
the second synchronization scope of the calling command does not apply to
this operation.
If dstQueueFamilyIndex is not equal to srcQueueFamilyIndex, and
dstQueueFamilyIndex is equal to the current queue family, then the
memory barrier defines a queue
family acquire operation for the specified buffer range, and
the first synchronization scope of the calling command does not apply to
this operation.
VK_WHOLE_SIZE is a special value indicating that the entire remaining
length of a buffer or allocation following a given offset should be
used.
It can be specified for VkBufferMemoryBarrier::size,
vkMapMemory::size, and other similar structures.
#define VK_WHOLE_SIZE (~0ULL)
7.7.3. Image Memory Barriers
Image memory barriers only apply to memory accesses involving a specific image subresource range. That is, a memory dependency formed from an image memory barrier is scoped to access via the specified image subresource range. Image memory barriers can also be used to define image layout transitions or a queue family ownership transfer for the specified image subresource range.
The VkImageMemoryBarrier2 structure is defined as:
typedef struct VkImageMemoryBarrier2 {
VkStructureType sType;
const void* pNext;
VkPipelineStageFlags2 srcStageMask;
VkAccessFlags2 srcAccessMask;
VkPipelineStageFlags2 dstStageMask;
VkAccessFlags2 dstAccessMask;
VkImageLayout oldLayout;
VkImageLayout newLayout;
uint32_t srcQueueFamilyIndex;
uint32_t dstQueueFamilyIndex;
VkImage image;
VkImageSubresourceRange subresourceRange;
} VkImageMemoryBarrier2;
// Provided by VK_KHR_synchronization2
typedef VkImageMemoryBarrier2 VkImageMemoryBarrier2KHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
srcStageMaskis a VkPipelineStageFlags2 mask of pipeline stages to be included in the first synchronization scope. -
srcAccessMaskis a VkAccessFlags2 mask of access flags to be included in the first access scope. -
dstStageMaskis a VkPipelineStageFlags2 mask of pipeline stages to be included in the second synchronization scope. -
dstAccessMaskis a VkAccessFlags2 mask of access flags to be included in the second access scope. -
oldLayoutis the old layout in an image layout transition. -
newLayoutis the new layout in an image layout transition. -
srcQueueFamilyIndexis the source queue family for a queue family ownership transfer. -
dstQueueFamilyIndexis the destination queue family for a queue family ownership transfer. -
imageis a handle to the image affected by this barrier. -
subresourceRangedescribes the image subresource range withinimagethat is affected by this barrier.
This structure defines a memory dependency limited to an image subresource range, and can define a queue family ownership transfer operation and image layout transition for that subresource range.
The first synchronization scope and access scope described by this structure include only operations and memory accesses specified by the source stage mask and the source access mask.
The second synchronization scope and access scope described by this structure include only operations and memory accesses specified by the destination stage mask and the destination access mask.
Both access scopes are
limited to only memory accesses to image in the subresource range
defined by subresourceRange.
If image was created with VK_SHARING_MODE_EXCLUSIVE, and
srcQueueFamilyIndex is not equal to dstQueueFamilyIndex, this
memory barrier defines a queue family
ownership transfer operation.
When executed on a queue in the family identified by
srcQueueFamilyIndex, this barrier defines a
queue family release operation
for the specified image subresource range, and
the second synchronization scope does not apply to this operation.
When executed on a queue in the family identified by
dstQueueFamilyIndex, this barrier defines a
queue family acquire operation
for the specified image subresource range, and
the first synchronization scope does not apply to this operation.
A queue family ownership transfer
operation is also defined if the values are not equal, and either is one
of the special queue family values reserved for external memory ownership
transfers, as described in Queue Family Ownership Transfer.
A queue family release
operation is defined when dstQueueFamilyIndex is one of those
values, and a queue family
acquire operation is defined when srcQueueFamilyIndex is one of
those values.
If oldLayout is not equal to newLayout, then the memory barrier
defines an image layout
transition for the specified image subresource range.
If this memory barrier defines a queue
family ownership transfer operation, the layout transition is only
executed once between the queues.
|
Note
|
When the old and new layout are equal, the layout values are ignored - data is preserved no matter what values are specified, or what layout the image is currently in. |
If image has a multi-planar format and the
image is disjoint, then including VK_IMAGE_ASPECT_COLOR_BIT in the
aspectMask member of subresourceRange is equivalent to including
VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, and
(for three-plane formats only) VK_IMAGE_ASPECT_PLANE_2_BIT.
The VkImageMemoryBarrier structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkImageMemoryBarrier {
VkStructureType sType;
const void* pNext;
VkAccessFlags srcAccessMask;
VkAccessFlags dstAccessMask;
VkImageLayout oldLayout;
VkImageLayout newLayout;
uint32_t srcQueueFamilyIndex;
uint32_t dstQueueFamilyIndex;
VkImage image;
VkImageSubresourceRange subresourceRange;
} VkImageMemoryBarrier;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
srcAccessMaskis a bitmask of VkAccessFlagBits specifying a source access mask. -
dstAccessMaskis a bitmask of VkAccessFlagBits specifying a destination access mask. -
oldLayoutis the old layout in an image layout transition. -
newLayoutis the new layout in an image layout transition. -
srcQueueFamilyIndexis the source queue family for a queue family ownership transfer. -
dstQueueFamilyIndexis the destination queue family for a queue family ownership transfer. -
imageis a handle to the image affected by this barrier. -
subresourceRangedescribes the image subresource range withinimagethat is affected by this barrier.
The first access scope is
limited to access to memory through the specified image subresource range,
via access types in the source access mask
specified by srcAccessMask.
If srcAccessMask includes VK_ACCESS_HOST_WRITE_BIT, memory
writes performed by that access type are also made visible, as that access
type is not performed through a resource.
The second access scope is
limited to access to memory through the specified image subresource range,
via access types in the destination access
mask specified by dstAccessMask.
If dstAccessMask includes VK_ACCESS_HOST_WRITE_BIT or
VK_ACCESS_HOST_READ_BIT, available memory writes are also made visible
to accesses of those types, as those access types are not performed through
a resource.
If srcQueueFamilyIndex is not equal to dstQueueFamilyIndex, and
srcQueueFamilyIndex is equal to the current queue family, then the
memory barrier defines a queue
family release operation for the specified image subresource range, and
the second synchronization scope of the calling command does not apply to
this operation.
If dstQueueFamilyIndex is not equal to srcQueueFamilyIndex, and
dstQueueFamilyIndex is equal to the current queue family, then the
memory barrier defines a queue
family acquire operation for the specified image subresource range, and
the first synchronization scope of the calling command does not apply to
this operation.
If the synchronization2 feature is not
enabled or oldLayout is not equal to newLayout,
oldLayout and newLayout define an
image layout transition for
the specified image subresource range.
|
Note
|
If the |
If image has a multi-planar format and the
image is disjoint, then including VK_IMAGE_ASPECT_COLOR_BIT in the
aspectMask member of subresourceRange is equivalent to including
VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, and
(for three-plane formats only) VK_IMAGE_ASPECT_PLANE_2_BIT.
7.7.4. Queue Family Ownership Transfer
Resources created with a VkSharingMode of
VK_SHARING_MODE_EXCLUSIVE must have their ownership explicitly
transferred from one queue family to another in order to access their
content in a well-defined manner on a queue in a different queue family.
The special queue family index VK_QUEUE_FAMILY_IGNORED indicates that
a queue family parameter or member is ignored.
#define VK_QUEUE_FAMILY_IGNORED (~0U)
Resources shared with external APIs or instances using external memory must also explicitly manage ownership transfers between local and external queues (or equivalent constructs in external APIs) regardless of the VkSharingMode specified when creating them.
The special queue family index VK_QUEUE_FAMILY_EXTERNAL represents any
queue external to the resource’s current Vulkan instance, as long as the
queue uses the same underlying
device group or
physical device, and the same driver version as the resource’s
VkDevice, as indicated by
VkPhysicalDeviceIDProperties::deviceUUID and
VkPhysicalDeviceIDProperties::driverUUID.
#define VK_QUEUE_FAMILY_EXTERNAL (~1U)
The special queue family index VK_QUEUE_FAMILY_FOREIGN_EXT represents
any queue external to the resource’s current Vulkan instance, regardless of
the queue’s underlying physical device or driver version.
This includes, for example, queues for fixed-function image processing
devices, media codec devices, and display devices, as well as all queues
that use the same underlying
device group or
physical device, and the same driver version as the resource’s
VkDevice.
#define VK_QUEUE_FAMILY_FOREIGN_EXT (~2U)
If memory dependencies are correctly expressed between uses of such a resource between two queues in different families, but no ownership transfer is defined, the contents of that resource are undefined for any read accesses performed by the second queue family.
|
Note
|
If an application does not need the contents of a resource to remain valid when transferring from one queue family to another, then the ownership transfer should be skipped. |
|
Note
|
Applications should expect transfers to/from
|
A queue family ownership transfer consists of two distinct parts:
-
Release exclusive ownership from the source queue family
-
Acquire exclusive ownership for the destination queue family
An application must ensure that these operations occur in the correct order by defining an execution dependency between them, e.g. using a semaphore.
A release operation is used to
release exclusive ownership of a range of a buffer or image subresource
range.
A release operation is defined by executing a
buffer memory barrier (for a
buffer range) or an image memory
barrier (for an image subresource range) using a pipeline barrier command,
on a queue from the source queue family.
The srcQueueFamilyIndex parameter of the barrier must be the source
queue family index, and the dstQueueFamilyIndex parameter to the
destination queue family index.
The destination access mask is ignored for such a barrier, such that no
visibility operation is executed - the value of this mask does not affect
the validity of the barrier.
The release operation happens-after the availability operation.
dstStageMask is also ignored for such a barrier as defined by
buffer memory ownership
transfer and image memory
ownership transfer.
After a release operation is performed, the contents and image layout (if
applicable) of the released resource are undefined until a matching acquire
operation is performed.
|
Note
|
It is valid to never call the acquire operation after a release, and instead
simply start using the resource on any queue (even the releasing queue), but
the contents should be reinitialized before being read.
In the case of images, an image layout transition away from
|
An acquire operation is used
to acquire exclusive ownership of a range of a buffer or image subresource
range.
An acquire operation is defined by executing a
buffer memory barrier (for a
buffer range) or an image memory
barrier (for an image subresource range) using a pipeline barrier command,
on a queue from the destination queue family.
The buffer range or image subresource range specified in an acquire
operation must match exactly that of a previous release operation.
The srcQueueFamilyIndex parameter of the barrier must be the source
queue family index, and the dstQueueFamilyIndex parameter to the
destination queue family index.
The source access mask is ignored for such a barrier, such that no
availability operation is executed - the value of this mask does not affect
the validity of the barrier.
The acquire operation happens-before the visibility operation.
srcStageMask is also ignored for such a barrier as defined by
buffer memory ownership
transfer and image memory
ownership transfer.
Applications must not execute an acquire operation on any resource where it
has been modified in any way other than a matching release operation.
|
Note
|
Whilst it is not invalid to provide destination or source access masks for memory barriers used for release or acquire operations, respectively, they have no practical effect. Access after a release operation has undefined results, and so visibility for those accesses has no practical effect. Similarly, write access before an acquire operation will produce undefined results for future access, so availability of those writes has no practical use. In an earlier version of the specification, these were required to match on both sides - but this was subsequently relaxed. These masks should be set to 0. |
|
Note
|
To ensure that an acquire and release operation are valid, the release
operation must happen-before the acquire operation.
Often, semaphores are used for this directly, with the semaphore signaling
after a release and then waiting before an acquire.
|
If the transfer is via an image memory barrier, and an
image layout transition is
desired, then the values of oldLayout and newLayout in the
release operation's memory barrier must be equal to values of
oldLayout and newLayout in the acquire operation's memory
barrier.
Although the image layout transition is submitted twice, it will only be
executed once.
A layout transition specified in this way happens-after the release
operation and happens-before the acquire operation.
If the values of srcQueueFamilyIndex and dstQueueFamilyIndex are
equal, no ownership transfer is performed, and the barrier operates as if
they were both set to VK_QUEUE_FAMILY_IGNORED.
Queue family ownership transfers may perform read and write accesses on all memory bound to the image subresource or buffer range, so applications must ensure that all memory writes have been made available before a queue family ownership transfer is executed. Available memory is automatically made visible to queue family release and acquire operations, and writes performed by those operations are automatically made available.
Once a queue family has acquired ownership of a buffer range or image
subresource range of a VK_SHARING_MODE_EXCLUSIVE resource, its
contents are undefined to other queue families unless ownership is
transferred.
The contents of any portion of another resource which aliases memory that is
bound to the transferred buffer or image subresource range are undefined
after a release or acquire operation.
|
Note
|
Because events cannot be used directly for inter-queue synchronization, and because vkCmdSetEvent does not have the queue family index or memory barrier parameters needed by a release operation, the release and acquire operations of a queue family ownership transfer can only be performed using vkCmdPipelineBarrier. |
7.8. Wait Idle Operations
To wait on the host for the completion of outstanding queue operations for a given queue, call:
// Provided by VK_VERSION_1_0
VkResult vkQueueWaitIdle(
VkQueue queue);
-
queueis the queue on which to wait.
vkQueueWaitIdle is equivalent to having submitted a valid fence to
every previously executed queue submission
command that accepts a fence, then waiting for all of those fences to
signal using vkWaitForFences with an infinite timeout and
waitAll set to VK_TRUE.
Even though vkQueuePresentKHR does not accept a fence, for the purpose
of vkQueueWaitIdle it behaves as if it signals a fence payload that is
managed by the implementation and has no associated VkFence handle.
See the vkQueuePresentKHR documentation for details.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkQueueWaitIdle must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
To wait on the host for the completion of outstanding queue operations for all queues on a given logical device, call:
// Provided by VK_VERSION_1_0
VkResult vkDeviceWaitIdle(
VkDevice device);
-
deviceis the logical device to idle.
vkDeviceWaitIdle is equivalent to calling vkQueueWaitIdle for
all queues owned by device.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkDeviceWaitIdle must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
7.9. Host Write Ordering Guarantees
When batches of command buffers are submitted to a queue via a queue submission command, it defines a memory dependency with prior host operations, and execution of command buffers submitted to the queue.
The first synchronization scope includes execution of vkQueueSubmit on the host and anything that happened-before it, as defined by the host memory model.
|
Note
|
Some systems allow writes that do not directly integrate with the host
memory model; these have to be synchronized by the application manually.
One example of this is non-temporal store instructions on x86; to ensure
these happen-before submission, applications should call |
The second synchronization scope includes all commands submitted in the same queue submission, and all commands that occur later in submission order.
The first access scope includes all host writes to mappable device memory that are available to the host memory domain.
The second access scope includes all memory access performed by the device.
7.10. Synchronization and Multiple Physical Devices
If a logical device includes more than one physical device, then fences, semaphores, and events all still have a single instance of the signaled state.
A fence becomes signaled when all physical devices complete the necessary queue operations.
Semaphore wait and signal operations all include a device index that is the sole physical device that performs the operation. These indices are provided in the VkDeviceGroupSubmitInfo structures. Semaphores are not exclusively owned by any physical device. For example, a semaphore can be signaled by one physical device and then waited on by a different physical device.
An event can only be waited on by the same physical device that signaled it (or the host).
7.11. Calibrated Timestamps
In order to be able to correlate the time a particular operation took place at on timelines of different time domains (e.g. a device operation vs. a host operation), Vulkan allows querying calibrated timestamps from multiple time domains.
To query calibrated timestamps from a set of time domains, call:
// Provided by VK_KHR_calibrated_timestamps
VkResult vkGetCalibratedTimestampsKHR(
VkDevice device,
uint32_t timestampCount,
const VkCalibratedTimestampInfoKHR* pTimestampInfos,
uint64_t* pTimestamps,
uint64_t* pMaxDeviation);
-
deviceis the logical device used to perform the query. -
timestampCountis the number of timestamps to query. -
pTimestampInfosis a pointer to an array oftimestampCountVkCalibratedTimestampInfoKHR structures, describing the time domains the calibrated timestamps should be captured from. -
pTimestampsis a pointer to an array oftimestampCount64-bit unsigned integer values in which the requested calibrated timestamp values are returned. -
pMaxDeviationis a pointer to a 64-bit unsigned integer value in which the strictly positive maximum deviation, in nanoseconds, of the calibrated timestamp values is returned.
|
Note
|
The maximum deviation may vary between calls to
|
Calibrated timestamp values can be extrapolated to estimate future coinciding timestamp values, however, depending on the nature of the time domains and other properties of the platform extrapolating values over a sufficiently long period of time may no longer be accurate enough to fit any particular purpose, so applications are expected to re-calibrate the timestamps on a regular basis.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetCalibratedTimestampsKHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkCalibratedTimestampInfoKHR structure is defined as:
// Provided by VK_KHR_calibrated_timestamps
typedef struct VkCalibratedTimestampInfoKHR {
VkStructureType sType;
const void* pNext;
VkTimeDomainKHR timeDomain;
} VkCalibratedTimestampInfoKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
timeDomainis a VkTimeDomainKHR value specifying the time domain from which the calibrated timestamp value should be returned.
The set of supported time domains consists of:
// Provided by VK_KHR_calibrated_timestamps
typedef enum VkTimeDomainKHR {
VK_TIME_DOMAIN_DEVICE_KHR = 0,
VK_TIME_DOMAIN_CLOCK_MONOTONIC_KHR = 1,
VK_TIME_DOMAIN_CLOCK_MONOTONIC_RAW_KHR = 2,
VK_TIME_DOMAIN_QUERY_PERFORMANCE_COUNTER_KHR = 3,
} VkTimeDomainKHR;
-
VK_TIME_DOMAIN_DEVICE_KHRspecifies the device time domain. Timestamp values in this time domain use the same units and are comparable with device timestamp values captured using vkCmdWriteTimestamp or vkCmdWriteTimestamp2KHR and are defined to be incrementing according to thetimestampPeriodof the device. -
VK_TIME_DOMAIN_CLOCK_MONOTONIC_KHRspecifies the CLOCK_MONOTONIC time domain available on POSIX platforms. Timestamp values in this time domain are in units of nanoseconds and are comparable with platform timestamp values captured using the POSIX clock_gettime API as computed by this example:
|
Note
|
An implementation supporting
|
struct timespec tv;
clock_gettime(CLOCK_MONOTONIC, &tv);
return tv.tv_nsec + tv.tv_sec*1000000000ull;
-
VK_TIME_DOMAIN_CLOCK_MONOTONIC_RAW_KHRspecifies the CLOCK_MONOTONIC_RAW time domain available on POSIX platforms. Timestamp values in this time domain are in units of nanoseconds and are comparable with platform timestamp values captured using the POSIX clock_gettime API as computed by this example:
struct timespec tv;
clock_gettime(CLOCK_MONOTONIC_RAW, &tv);
return tv.tv_nsec + tv.tv_sec*1000000000ull;
-
VK_TIME_DOMAIN_QUERY_PERFORMANCE_COUNTER_KHRspecifies the performance counter (QPC) time domain available on Windows. Timestamp values in this time domain are in the same units as those provided by the Windows QueryPerformanceCounter API and are comparable with platform timestamp values captured using that API as computed by this example:
LARGE_INTEGER counter;
QueryPerformanceCounter(&counter);
return counter.QuadPart;
8. Render Pass
Draw commands must be recorded within a render pass instance. Each render pass instance defines a set of image resources, referred to as attachments, used during rendering.
A render pass object represents a collection of attachments, subpasses, and dependencies between the subpasses, and describes how the attachments are used over the course of the subpasses.
Render passes are represented by VkRenderPass handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkRenderPass)
An attachment description describes the properties of an attachment including its format, sample count, and how its contents are treated at the beginning and end of each render pass instance.
A subpass represents a phase of rendering that reads and writes a subset of the attachments in a render pass. Rendering commands are recorded into a particular subpass of a render pass instance.
A subpass description describes the subset of attachments that is involved in the execution of a subpass. Each subpass can read from some attachments as input attachments, write to some as color attachments or depth/stencil attachments, and perform multisample resolve operations to resolve attachments. A subpass description can also include a set of preserve attachments, which are attachments that are not read or written by the subpass but whose contents must be preserved throughout the subpass.
A subpass uses an attachment if the attachment is a color, depth/stencil,
resolve,
depth/stencil resolve,
fragment shading rate,
or input attachment for that subpass (as determined by the
pColorAttachments, pDepthStencilAttachment,
pResolveAttachments,
VkSubpassDescriptionDepthStencilResolve::pDepthStencilResolveAttachment,
VkFragmentShadingRateAttachmentInfoKHR::pFragmentShadingRateAttachment->attachment,
and pInputAttachments members of VkSubpassDescription,
respectively).
A subpass does not use an attachment if that attachment is preserved by the
subpass.
The first use of an attachment is in the lowest numbered subpass that uses
that attachment.
Similarly, the last use of an attachment is in the highest numbered
subpass that uses that attachment.
The subpasses in a render pass all render to the same dimensions, and fragments for pixel (x,y,layer) in one subpass can only read attachment contents written by previous subpasses at that same (x,y,layer) location. For multi-pixel fragments, the pixel read from an input attachment is selected from the pixels covered by that fragment in an implementation-dependent manner. However, this selection must be made consistently for any fragment with the same shading rate for the lifetime of the VkDevice.
|
Note
|
By describing a complete set of subpasses in advance, render passes provide the implementation an opportunity to optimize the storage and transfer of attachment data between subpasses. In practice, this means that subpasses with a simple framebuffer-space dependency may be merged into a single tiled rendering pass, keeping the attachment data on-chip for the duration of a render pass instance. However, it is also quite common for a render pass to only contain a single subpass. |
Subpass dependencies describe execution and memory dependencies between subpasses.
A subpass dependency chain is a sequence of subpass dependencies in a render pass, where the source subpass of each subpass dependency (after the first) equals the destination subpass of the previous dependency.
Execution of subpasses may overlap or execute out of order with regards to other subpasses, unless otherwise enforced by an execution dependency. Each subpass only respects submission order for commands recorded in the same subpass, and the vkCmdBeginRenderPass and vkCmdEndRenderPass commands that delimit the render pass - commands within other subpasses are not included. This affects most other implicit ordering guarantees.
A render pass describes the structure of subpasses and attachments
independent of any specific image views for the attachments.
The specific image views that will be used for the attachments, and their
dimensions, are specified in VkFramebuffer objects.
Framebuffers are created with respect to a specific render pass that the
framebuffer is compatible with (see Render Pass
Compatibility).
Collectively, a render pass and a framebuffer define the complete render
target state for one or more subpasses as well as the algorithmic
dependencies between the subpasses.
The various pipeline stages of the drawing commands for a given subpass may execute concurrently and/or out of order, both within and across drawing commands, whilst still respecting pipeline order. However for a given (x,y,layer,sample) sample location, certain per-sample operations are performed in rasterization order.
VK_ATTACHMENT_UNUSED is a constant indicating that a render pass
attachment is not used.
#define VK_ATTACHMENT_UNUSED (~0U)
8.1. Render Pass Creation
To create a render pass, call:
|
Warning
|
This functionality is superseded by Vulkan Version 1.2. See Legacy Functionality for more information. |
// Provided by VK_VERSION_1_0
VkResult vkCreateRenderPass(
VkDevice device,
const VkRenderPassCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkRenderPass* pRenderPass);
-
deviceis the logical device that creates the render pass. -
pCreateInfois a pointer to a VkRenderPassCreateInfo structure describing the parameters of the render pass. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pRenderPassis a pointer to a VkRenderPass handle in which the resulting render pass object is returned.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkCreateRenderPass must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkRenderPassCreateInfo structure is defined as:
|
Warning
|
This functionality is superseded by Vulkan Version 1.2. See Legacy Functionality for more information. |
// Provided by VK_VERSION_1_0
typedef struct VkRenderPassCreateInfo {
VkStructureType sType;
const void* pNext;
VkRenderPassCreateFlags flags;
uint32_t attachmentCount;
const VkAttachmentDescription* pAttachments;
uint32_t subpassCount;
const VkSubpassDescription* pSubpasses;
uint32_t dependencyCount;
const VkSubpassDependency* pDependencies;
} VkRenderPassCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use. -
attachmentCountis the number of attachments used by this render pass. -
pAttachmentsis a pointer to an array ofattachmentCountVkAttachmentDescription structures describing the attachments used by the render pass. -
subpassCountis the number of subpasses to create. -
pSubpassesis a pointer to an array ofsubpassCountVkSubpassDescription structures describing each subpass. -
dependencyCountis the number of memory dependencies between pairs of subpasses. -
pDependenciesis a pointer to an array ofdependencyCountVkSubpassDependency structures describing dependencies between pairs of subpasses.
|
Note
|
Care should be taken to avoid a data race here; if any subpasses access attachments with overlapping memory locations, and one of those accesses is a write, a subpass dependency needs to be included between them. |
Bits which can be set in VkRenderPassCreateInfo::flags,
describing additional properties of the render pass, are:
// Provided by VK_VERSION_1_0
typedef enum VkRenderPassCreateFlagBits {
} VkRenderPassCreateFlagBits;
|
Note
|
All bits for this type are defined by extensions, and none of those extensions are enabled in this build of the specification. |
|
Warning
|
This functionality is superseded by Vulkan Version 1.2. See Legacy Functionality for more information. |
// Provided by VK_VERSION_1_0
typedef VkFlags VkRenderPassCreateFlags;
VkRenderPassCreateFlags is a bitmask type for setting a mask of zero
or more VkRenderPassCreateFlagBits.
If the VkRenderPassCreateInfo::pNext chain includes a
VkRenderPassMultiviewCreateInfo structure, then that structure
includes an array of view masks, view offsets, and correlation masks for the
render pass.
The VkRenderPassMultiviewCreateInfo structure is defined as:
|
Warning
|
This functionality is superseded by Vulkan Version 1.2. See Legacy Functionality for more information. |
// Provided by VK_VERSION_1_1
typedef struct VkRenderPassMultiviewCreateInfo {
VkStructureType sType;
const void* pNext;
uint32_t subpassCount;
const uint32_t* pViewMasks;
uint32_t dependencyCount;
const int32_t* pViewOffsets;
uint32_t correlationMaskCount;
const uint32_t* pCorrelationMasks;
} VkRenderPassMultiviewCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
subpassCountis zero or the number of subpasses in the render pass. -
pViewMasksis a pointer to an array ofsubpassCountview masks, where each mask is a bitfield of view indices describing which views rendering is broadcast to in each subpass, when multiview is enabled. IfsubpassCountis zero, each view mask is treated as zero. -
dependencyCountis zero or the number of dependencies in the render pass. -
pViewOffsetsis a pointer to an array ofdependencyCountview offsets, one for each dependency. IfdependencyCountis zero, each dependency’s view offset is treated as zero. Each view offset controls which views in the source subpass the views in the destination subpass depend on. -
correlationMaskCountis zero or the number of correlation masks. -
pCorrelationMasksis a pointer to an array ofcorrelationMaskCountview masks indicating sets of views that may be more efficient to render concurrently.
When a subpass uses a non-zero view mask, multiview functionality is
considered to be enabled.
Multiview is all-or-nothing for a render pass - that is, either all
subpasses must have a non-zero view mask (though some subpasses may have
only one view) or all must be zero.
Multiview causes all drawing and clear commands in the subpass to behave as
if they were broadcast to each view, where a view is represented by one
layer of the framebuffer attachments.
All draws and clears are broadcast to each view index whose bit is set in
the view mask.
The view index is provided in the ViewIndex shader input variable, and
color, depth/stencil, and input attachments all read/write the layer of the
framebuffer corresponding to the view index.
If the view mask is zero for all subpasses, multiview is considered to be disabled and all drawing commands execute normally, without this additional broadcasting.
Some implementations may not support multiview in conjunction with geometry shaders or tessellation shaders.
When multiview is enabled, the VK_DEPENDENCY_VIEW_LOCAL_BIT bit in a
dependency can be used to express a view-local dependency, meaning that
each view in the destination subpass depends on a single view in the source
subpass.
Unlike pipeline barriers, a subpass dependency can potentially have a
different view mask in the source subpass and the destination subpass.
If the dependency is view-local, then each view (dstView) in the
destination subpass depends on the view dstView +
pViewOffsets[dependency] in the source subpass.
If there is not such a view in the source subpass, then this dependency does
not affect that view in the destination subpass.
If the dependency is not view-local, then all views in the destination
subpass depend on all views in the source subpass, and the view offset is
ignored.
A non-zero view offset is not allowed in a self-dependency.
The elements of pCorrelationMasks are a set of masks of views
indicating that views in the same mask may exhibit spatial coherency
between the views, making it more efficient to render them concurrently.
Correlation masks must not have a functional effect on the results of the
multiview rendering.
When multiview is enabled, at the beginning of each subpass all non-render pass state is undefined. In particular, each time vkCmdBeginRenderPass or vkCmdNextSubpass is called the graphics pipeline must be bound, any relevant descriptor sets or vertex/index buffers must be bound, and any relevant dynamic state or push constants must be set before they are used.
The VkAttachmentDescription structure is defined as:
|
Warning
|
This functionality is superseded by Vulkan Version 1.2. See Legacy Functionality for more information. |
// Provided by VK_VERSION_1_0
typedef struct VkAttachmentDescription {
VkAttachmentDescriptionFlags flags;
VkFormat format;
VkSampleCountFlagBits samples;
VkAttachmentLoadOp loadOp;
VkAttachmentStoreOp storeOp;
VkAttachmentLoadOp stencilLoadOp;
VkAttachmentStoreOp stencilStoreOp;
VkImageLayout initialLayout;
VkImageLayout finalLayout;
} VkAttachmentDescription;
-
flagsis a bitmask of VkAttachmentDescriptionFlagBits specifying additional properties of the attachment. -
formatis a VkFormat value specifying the format of the image view that will be used for the attachment. -
samplesis a VkSampleCountFlagBits value specifying the number of samples of the image. -
loadOpis a VkAttachmentLoadOp value specifying how the contents of color and depth components of the attachment are treated at the beginning of the subpass where it is first used. -
storeOpis a VkAttachmentStoreOp value specifying how the contents of color and depth components of the attachment are treated at the end of the subpass where it is last used. -
stencilLoadOpis a VkAttachmentLoadOp value specifying how the contents of stencil components of the attachment are treated at the beginning of the subpass where it is first used. -
stencilStoreOpis a VkAttachmentStoreOp value specifying how the contents of stencil components of the attachment are treated at the end of the last subpass where it is used. -
initialLayoutis the layout the attachment image subresource will be in when a render pass instance begins. -
finalLayoutis the layout the attachment image subresource will be transitioned to when a render pass instance ends.
If the attachment uses a color format, then loadOp and storeOp
are used, and stencilLoadOp and stencilStoreOp are ignored.
If the format has depth and/or stencil components, loadOp and
storeOp apply only to the depth data, while stencilLoadOp and
stencilStoreOp define how the stencil data is handled.
loadOp and stencilLoadOp define the
load operations for the attachment.
storeOp and stencilStoreOp define the
store operations for the attachment.
If an attachment is not used by any subpass, loadOp, storeOp,
stencilStoreOp, and stencilLoadOp will be ignored for that
attachment, and no load or store ops will be performed.
However, any transition specified by initialLayout and
finalLayout will still be executed.
If flags includes VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT, then
the attachment is treated as if it shares physical memory with another
attachment in the same render pass.
This information limits the ability of the implementation to reorder certain
operations (like layout transitions and the loadOp) such that it is
not improperly reordered against other uses of the same physical memory via
a different attachment.
This is described in more detail below.
If a render pass uses multiple attachments that alias the same device
memory, those attachments must each include the
VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT bit in their attachment
description flags.
Attachments aliasing the same memory occurs in multiple ways:
-
Multiple attachments being assigned the same image view as part of framebuffer creation.
-
Attachments using distinct image views that correspond to the same image subresource of an image.
-
Attachments using views of distinct image subresources which are bound to overlapping memory ranges.
|
Note
|
Render passes must include subpass dependencies (either directly or via a
subpass dependency chain) between any two subpasses that operate on the same
attachment or aliasing attachments and those subpass dependencies must
include execution and memory dependencies separating uses of the aliases, if
at least one of those subpasses writes to one of the aliases.
These dependencies must not include the |
Multiple attachments that alias the same memory must not be used in a single subpass. A given attachment index must not be used multiple times in a single subpass, with one exception: two subpass attachments can use the same attachment index if at least one use is as an input attachment and neither use is as a resolve or preserve attachment. In other words, the same view can be used simultaneously as an input and color or depth/stencil attachment, but must not be used as multiple color or depth/stencil attachments nor as resolve or preserve attachments.
If a set of attachments alias each other, then all except the first to be
used in the render pass must use an initialLayout of
VK_IMAGE_LAYOUT_UNDEFINED, since the earlier uses of the other aliases
make their contents undefined.
Once an alias has been used and a different alias has been used after it,
the first alias must not be used in any later subpasses.
However, an application can assign the same image view to multiple aliasing
attachment indices, which allows that image view to be used multiple times
even if other aliases are used in between.
|
Note
|
Once an attachment needs the |
Bits which can be set in VkAttachmentDescription::flags,
describing additional properties of the attachment, are:
// Provided by VK_VERSION_1_0
typedef enum VkAttachmentDescriptionFlagBits {
VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT = 0x00000001,
} VkAttachmentDescriptionFlagBits;
-
VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BITspecifies that the attachment aliases the same device memory as other attachments.
|
Warning
|
This functionality is superseded by Vulkan Version 1.2. See Legacy Functionality for more information. |
// Provided by VK_VERSION_1_0
typedef VkFlags VkAttachmentDescriptionFlags;
VkAttachmentDescriptionFlags is a bitmask type for setting a mask of
zero or more VkAttachmentDescriptionFlagBits.
The VkRenderPassInputAttachmentAspectCreateInfo structure is defined
as:
|
Warning
|
This functionality is superseded by Vulkan Version 1.2. See Legacy Functionality for more information. |
// Provided by VK_VERSION_1_1
typedef struct VkRenderPassInputAttachmentAspectCreateInfo {
VkStructureType sType;
const void* pNext;
uint32_t aspectReferenceCount;
const VkInputAttachmentAspectReference* pAspectReferences;
} VkRenderPassInputAttachmentAspectCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
aspectReferenceCountis the number of elements in thepAspectReferencesarray. -
pAspectReferencesis a pointer to an array ofaspectReferenceCountVkInputAttachmentAspectReference structures containing a mask describing which aspect(s) can be accessed for a given input attachment within a given subpass.
To specify which aspects of an input attachment can be read, add a
VkRenderPassInputAttachmentAspectCreateInfo structure to the
pNext chain of the VkRenderPassCreateInfo structure:
An application can access any aspect of an input attachment that does not
have a specified aspect mask in the pAspectReferences array.
Otherwise, an application must not access aspect(s) of an input attachment
other than those in its specified aspect mask.
The VkInputAttachmentAspectReference structure is defined as:
|
Warning
|
This functionality is superseded by Vulkan Version 1.2. See Legacy Functionality for more information. |
// Provided by VK_VERSION_1_1
typedef struct VkInputAttachmentAspectReference {
uint32_t subpass;
uint32_t inputAttachmentIndex;
VkImageAspectFlags aspectMask;
} VkInputAttachmentAspectReference;
-
subpassis an index into thepSubpassesarray of the parentVkRenderPassCreateInfostructure. -
inputAttachmentIndexis an index into thepInputAttachmentsof the specified subpass. -
aspectMaskis a mask of which aspect(s) can be accessed within the specified subpass.
This structure specifies an aspect mask for a specific input attachment of a specific subpass in the render pass.
subpass and inputAttachmentIndex index into the render pass as:
pCreateInfo->pSubpasses[subpass].pInputAttachments[inputAttachmentIndex]
The VkSubpassDescription structure is defined as:
|
Warning
|
This functionality is superseded by Vulkan Version 1.2. See Legacy Functionality for more information. |
// Provided by VK_VERSION_1_0
typedef struct VkSubpassDescription {
VkSubpassDescriptionFlags flags;
VkPipelineBindPoint pipelineBindPoint;
uint32_t inputAttachmentCount;
const VkAttachmentReference* pInputAttachments;
uint32_t colorAttachmentCount;
const VkAttachmentReference* pColorAttachments;
const VkAttachmentReference* pResolveAttachments;
const VkAttachmentReference* pDepthStencilAttachment;
uint32_t preserveAttachmentCount;
const uint32_t* pPreserveAttachments;
} VkSubpassDescription;
-
flagsis a bitmask of VkSubpassDescriptionFlagBits specifying usage of the subpass. -
pipelineBindPointis a VkPipelineBindPoint value specifying the pipeline type supported for this subpass. -
inputAttachmentCountis the number of input attachments. -
pInputAttachmentsis a pointer to an array of VkAttachmentReference structures defining the input attachments for this subpass and their layouts. -
colorAttachmentCountis the number of color attachments. -
pColorAttachmentsis a pointer to an array ofcolorAttachmentCountVkAttachmentReference structures defining the color attachments for this subpass and their layouts. -
pResolveAttachmentsisNULLor a pointer to an array ofcolorAttachmentCountVkAttachmentReference structures defining the resolve attachments for this subpass and their layouts. -
pDepthStencilAttachmentis a pointer to a VkAttachmentReference structure specifying the depth/stencil attachment for this subpass and its layout. -
preserveAttachmentCountis the number of preserved attachments. -
pPreserveAttachmentsis a pointer to an array ofpreserveAttachmentCountrender pass attachment indices identifying attachments that are not used by this subpass, but whose contents must be preserved throughout the subpass.
Each element of the pInputAttachments array corresponds to an input
attachment index in a fragment shader, i.e. if a shader declares an image
variable decorated with a InputAttachmentIndex value of X, then it
uses the attachment provided in pInputAttachments[X].
Input attachments must also be bound to the pipeline in a descriptor set.
If the attachment member of any element of pInputAttachments is
VK_ATTACHMENT_UNUSED, the application must not read from the
corresponding input attachment index.
Fragment shaders can use subpass input variables to access the contents of
an input attachment at the fragment’s (xf,yf) framebuffer
coordinates and layer.
Each element of the pColorAttachments array corresponds to an output
location in the shader, i.e. if the shader declares an output variable
decorated with a Location value of X, then it uses the attachment
provided in pColorAttachments[X].
If the attachment member of any element of pColorAttachments is
VK_ATTACHMENT_UNUSED,
or if Color Write Enable has been
disabled for the corresponding attachment index,
then writes to the corresponding location by a fragment shader are
discarded.
If
pResolveAttachments is not NULL, each of its elements corresponds to
a color attachment (the element in pColorAttachments at the same
index), and a multisample resolve
operation is defined for each attachment unless the resolve attachment
index is VK_ATTACHMENT_UNUSED.
Similarly, if
VkSubpassDescriptionDepthStencilResolve::pDepthStencilResolveAttachment
is not NULL and does not have the value VK_ATTACHMENT_UNUSED, it
corresponds to the depth/stencil attachment in
pDepthStencilAttachment, and
multisample resolve operation for depth
and stencil are defined by
VkSubpassDescriptionDepthStencilResolve::depthResolveMode and
VkSubpassDescriptionDepthStencilResolve::stencilResolveMode,
respectively.
If VkSubpassDescriptionDepthStencilResolve::depthResolveMode is
VK_RESOLVE_MODE_NONE or the pDepthStencilResolveAttachment does
not have a depth aspect, no resolve operation is performed for the depth
attachment.
If VkSubpassDescriptionDepthStencilResolve::stencilResolveMode
is VK_RESOLVE_MODE_NONE or the pDepthStencilResolveAttachment
does not have a stencil aspect, no resolve operation is performed for the
stencil attachment.
If the image subresource range referenced by the depth/stencil attachment is
created with
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT, then the
multisample resolve operation uses the
sample locations state specified in the sampleLocationsInfo member of
the element of the
VkRenderPassSampleLocationsBeginInfoEXT::pPostSubpassSampleLocations
for the subpass.
If pDepthStencilAttachment is NULL, or if its attachment index is
VK_ATTACHMENT_UNUSED, it indicates that no depth/stencil attachment
will be used in the subpass.
The contents of an attachment within the render area become undefined at the start of a subpass S if all of the following conditions are true:
-
The attachment is used as a color, depth/stencil, or resolve attachment in any subpass in the render pass.
-
There is a subpass S1 that uses or preserves the attachment, and a subpass dependency from S1 to S.
-
The attachment is not used or preserved in subpass S.
For color attachments, this operation will be performed in the
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT pipeline stage, with any
image accesses performed via VK_ACCESS_INPUT_ATTACHMENT_READ_BIT,
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT, and
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT.
For depth/stencil attachments, this operation may be performed in either
the VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT or
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT pipeline stage, with any
image accesses performed via VK_ACCESS_INPUT_ATTACHMENT_READ_BIT,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT, and
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT.
Once the contents of an attachment become undefined in subpass S, they remain undefined for subpasses in subpass dependency chains starting with subpass S until they are written again. However, they remain valid for subpasses in other subpass dependency chains starting with subpass S1 if all subpasses in each chain use or preserve the attachment.
|
Note
|
If a subpass has multiple dependency chains where some of the chains preserve the attachment, and others do not, the contents of the attachment are undefined for that subpass. |
Bits which can be set in VkSubpassDescription::flags,
specifying usage of the subpass, are:
// Provided by VK_VERSION_1_0
typedef enum VkSubpassDescriptionFlagBits {
} VkSubpassDescriptionFlagBits;
|
Note
|
All bits for this type are defined by extensions, and none of those extensions are enabled in this build of the specification. |
|
Warning
|
This functionality is superseded by Vulkan Version 1.2. See Legacy Functionality for more information. |
// Provided by VK_VERSION_1_0
typedef VkFlags VkSubpassDescriptionFlags;
VkSubpassDescriptionFlags is a bitmask type for setting a mask of zero
or more VkSubpassDescriptionFlagBits.
The VkAttachmentReference structure is defined as:
|
Warning
|
This functionality is superseded by Vulkan Version 1.2. See Legacy Functionality for more information. |
// Provided by VK_VERSION_1_0
typedef struct VkAttachmentReference {
uint32_t attachment;
VkImageLayout layout;
} VkAttachmentReference;
-
attachmentis either an integer value identifying an attachment at the corresponding index in VkRenderPassCreateInfo::pAttachments, orVK_ATTACHMENT_UNUSEDto signify that this attachment is not used. -
layoutis a VkImageLayout value specifying the layout the attachment uses during the subpass.
VK_SUBPASS_EXTERNAL is a special subpass index value expanding
synchronization scope outside a subpass.
It is described in more detail by VkSubpassDependency.
#define VK_SUBPASS_EXTERNAL (~0U)
The VkSubpassDependency structure is defined as:
|
Warning
|
This functionality is superseded by Vulkan Version 1.2. See Legacy Functionality for more information. |
// Provided by VK_VERSION_1_0
typedef struct VkSubpassDependency {
uint32_t srcSubpass;
uint32_t dstSubpass;
VkPipelineStageFlags srcStageMask;
VkPipelineStageFlags dstStageMask;
VkAccessFlags srcAccessMask;
VkAccessFlags dstAccessMask;
VkDependencyFlags dependencyFlags;
} VkSubpassDependency;
-
srcSubpassis the subpass index of the first subpass in the dependency, orVK_SUBPASS_EXTERNAL. -
dstSubpassis the subpass index of the second subpass in the dependency, orVK_SUBPASS_EXTERNAL. -
srcStageMaskis a bitmask of VkPipelineStageFlagBits specifying the source stage mask. If set toVK_PIPELINE_STAGE_ALL_COMMANDS_BIT, it is equivalent to setting it toVK_PIPELINE_STAGE_ALL_GRAPHICS_BIT. -
dstStageMaskis a bitmask of VkPipelineStageFlagBits specifying the destination stage mask If set toVK_PIPELINE_STAGE_ALL_COMMANDS_BIT, it is equivalent to setting it toVK_PIPELINE_STAGE_ALL_GRAPHICS_BIT. -
srcAccessMaskis a bitmask of VkAccessFlagBits specifying a source access mask. -
dstAccessMaskis a bitmask of VkAccessFlagBits specifying a destination access mask. -
dependencyFlagsis a bitmask of VkDependencyFlagBits.
If srcSubpass is equal to dstSubpass then the
VkSubpassDependency does not directly define a
dependency.
Instead, it enables pipeline barriers to be used in a render pass instance
within the identified subpass, where the scopes of one pipeline barrier
must be a subset of those described by one subpass dependency.
Subpass dependencies specified in this way that include
framebuffer-space stages in the
srcStageMask must only include
framebuffer-space stages in
dstStageMask, and must include VK_DEPENDENCY_BY_REGION_BIT.
When a subpass dependency is specified in this way for a subpass that has
more than one view in its view mask, its dependencyFlags must include
VK_DEPENDENCY_VIEW_LOCAL_BIT.
If srcSubpass and dstSubpass are not equal, when a render pass
instance which includes a subpass dependency is submitted to a queue, it
defines a dependency between the subpasses
identified by srcSubpass and dstSubpass.
If srcSubpass is equal to VK_SUBPASS_EXTERNAL, the first
synchronization scope includes
commands that occur earlier in submission
order than the vkCmdBeginRenderPass used to begin the render pass
instance.
Otherwise, the first set of commands includes all commands submitted as part
of the subpass instance identified by srcSubpass and any
load, store, or multisample resolve
operations on attachments used in srcSubpass.
In either case, the first synchronization scope is limited to operations on
the pipeline stages determined by the
source stage mask specified by
srcStageMask.
If dstSubpass is equal to VK_SUBPASS_EXTERNAL, the second
synchronization scope includes
commands that occur later in submission
order than the vkCmdEndRenderPass used to end the render pass
instance.
Otherwise, the second set of commands includes all commands submitted as
part of the subpass instance identified by dstSubpass and any
load, store, and multisample resolve
operations on attachments used in dstSubpass.
In either case, the second synchronization scope is limited to operations on
the pipeline stages determined by the
destination stage mask specified
by dstStageMask.
The first access scope is
limited to accesses in the pipeline stages determined by the
source stage mask specified by
srcStageMask.
It is also limited to access types in the source access mask specified by srcAccessMask.
The second access scope is
limited to accesses in the pipeline stages determined by the
destination stage mask specified
by dstStageMask.
It is also limited to access types in the destination access mask specified by dstAccessMask.
The availability and visibility operations defined by a subpass dependency affect the execution of image layout transitions within the render pass.
|
Note
|
For non-attachment resources, the memory dependency expressed by subpass
dependency is nearly identical to that of a VkMemoryBarrier (with
matching For attachments however, subpass dependencies work more like a
VkImageMemoryBarrier defined similarly to the VkMemoryBarrier
above, the queue family indices set to
|
When multiview is enabled, the execution of the multiple views of one
subpass may not occur simultaneously or even back-to-back, and rather may
be interleaved with the execution of other subpasses.
The load and store operations apply to attachments on a per-view basis.
For example, an attachment using VK_ATTACHMENT_LOAD_OP_CLEAR will have
each view cleared on first use, but the first use of one view may be
temporally distant from the first use of another view.
|
Note
|
A good mental model for multiview is to think of a multiview subpass as if it were a collection of individual (per-view) subpasses that are logically grouped together and described as a single multiview subpass in the API. Similarly, a multiview attachment can be thought of like several individual attachments that happen to be layers in a single image. A view-local dependency between two multiview subpasses acts like a set of one-to-one dependencies between corresponding pairs of per-view subpasses. A view-global dependency between two multiview subpasses acts like a set of N × M dependencies between all pairs of per-view subpasses in the source and destination. Thus, it is a more compact representation which also makes clear the commonality and reuse that is present between views in a subpass. This interpretation motivates the answers to questions like “when does the load op apply” - it is on the first use of each view of an attachment, as if each view was a separate attachment. The content of each view follows the description in attachment content behavior. In particular, if an attachment is preserved, all views within the attachment are preserved. |
If there is no subpass dependency from VK_SUBPASS_EXTERNAL to the
first subpass that uses an attachment, then an implicit subpass dependency
exists from VK_SUBPASS_EXTERNAL to the first subpass it is used in.
The implicit subpass dependency only exists if there exists an automatic
layout transition away from initialLayout.
The subpass dependency operates as if defined with the following parameters:
VkSubpassDependency implicitDependency = {
.srcSubpass = VK_SUBPASS_EXTERNAL,
.dstSubpass = firstSubpass, // First subpass attachment is used in
.srcStageMask = VK_PIPELINE_STAGE_NONE,
.dstStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
.srcAccessMask = 0,
.dstAccessMask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
.dependencyFlags = 0
};
Similarly, if there is no subpass dependency from the last subpass that uses
an attachment to VK_SUBPASS_EXTERNAL, then an implicit subpass
dependency exists from the last subpass it is used in to
VK_SUBPASS_EXTERNAL.
The implicit subpass dependency only exists if there exists an automatic
layout transition into finalLayout.
The subpass dependency operates as if defined with the following parameters:
VkSubpassDependency implicitDependency = {
.srcSubpass = lastSubpass, // Last subpass attachment is used in
.dstSubpass = VK_SUBPASS_EXTERNAL,
.srcStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
.dstStageMask = VK_PIPELINE_STAGE_NONE,
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
.dstAccessMask = 0,
.dependencyFlags = 0
};
As subpasses may overlap or execute out of order with regards to other subpasses unless a subpass dependency chain describes otherwise, the layout transitions required between subpasses cannot be known to an application. Instead, an application provides the layout that each attachment must be in at the start and end of a render pass, and the layout it must be in during each subpass it is used in. The implementation then must execute layout transitions between subpasses in order to guarantee that the images are in the layouts required by each subpass, and in the final layout at the end of the render pass.
Automatic layout transitions apply to the entire image subresource attached
to the framebuffer.
If
multiview is not enabled and
the attachment is a view of a 1D or 2D image, the automatic layout
transitions apply to the number of layers specified by
VkFramebufferCreateInfo::layers.
If multiview is enabled and the attachment is a view of a 1D or 2D image,
the automatic layout transitions apply to the layers corresponding to views
which are used by some subpass in the render pass, even if that subpass does
not reference the given attachment.
If
the attachment view is a 2D or 2D array view of a 3D image, even if the
attachment view only refers to a subset of the slices of the selected mip
level of the 3D image, automatic layout transitions apply to the entire
subresource referenced which is the entire mip level in this case.
Automatic layout transitions away from the layout used in a subpass
happen-after the availability operations for all dependencies with that
subpass as the srcSubpass.
Automatic layout transitions into the layout used in a subpass happen-before
the visibility operations for all dependencies with that subpass as the
dstSubpass.
Automatic layout transitions away from initialLayout happen-after the
availability operations for all dependencies with a srcSubpass equal
to VK_SUBPASS_EXTERNAL, where dstSubpass uses the attachment
that will be transitioned.
For attachments created with VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT,
automatic layout transitions away from initialLayout happen-after the
availability operations for all dependencies with a srcSubpass equal
to VK_SUBPASS_EXTERNAL, where dstSubpass uses any aliased
attachment.
Automatic layout transitions into finalLayout happen-before the
visibility operations for all dependencies with a dstSubpass equal to
VK_SUBPASS_EXTERNAL, where srcSubpass uses the attachment that
will be transitioned.
For attachments created with VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT,
automatic layout transitions into finalLayout happen-before the
visibility operations for all dependencies with a dstSubpass equal to
VK_SUBPASS_EXTERNAL, where srcSubpass uses any aliased
attachment.
The image layout of the depth aspect of a depth/stencil attachment referring
to an image created with
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT is dependent
on the last sample locations used to render to the attachment, thus
automatic layout transitions use the sample locations state specified in
VkRenderPassSampleLocationsBeginInfoEXT.
Automatic layout transitions of an attachment referring to a depth/stencil
image created with
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT use the
sample locations the image subresource range referenced by the attachment
was last rendered with.
If the current render pass does not use the attachment as a depth/stencil
attachment in any subpass that happens-before, the automatic layout
transition uses the sample locations state specified in the
sampleLocationsInfo member of the element of the
VkRenderPassSampleLocationsBeginInfoEXT::pAttachmentInitialSampleLocations
array for which the attachmentIndex member equals the attachment index
of the attachment, if one is specified.
Otherwise, the automatic layout transition uses the sample locations state
specified in the sampleLocationsInfo member of the element of the
VkRenderPassSampleLocationsBeginInfoEXT::pPostSubpassSampleLocations
array for which the subpassIndex member equals the index of the
subpass that last used the attachment as a depth/stencil attachment, if one
is specified.
If no sample locations state has been specified for an automatic layout
transition performed on an attachment referring to a depth/stencil image
created with VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT
the contents of the depth aspect of the depth/stencil attachment become
undefined as if the layout of the attachment was transitioned from the
VK_IMAGE_LAYOUT_UNDEFINED layout.
If two subpasses use the same attachment, and both subpasses use the attachment in a read-only layout, no subpass dependency needs to be specified between those subpasses. If an implementation treats those layouts separately, it must insert an implicit subpass dependency between those subpasses to separate the uses in each layout. The subpass dependency operates as if defined with the following parameters:
// Used for input attachments
VkPipelineStageFlags inputAttachmentStages = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
VkAccessFlags inputAttachmentDstAccess = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
// Used for depth/stencil attachments
VkPipelineStageFlags depthStencilAttachmentStages = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
VkAccessFlags depthStencilAttachmentDstAccess = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
VkSubpassDependency implicitDependency = {
.srcSubpass = firstSubpass;
.dstSubpass = secondSubpass;
.srcStageMask = inputAttachmentStages | depthStencilAttachmentStages;
.dstStageMask = inputAttachmentStages | depthStencilAttachmentStages;
.srcAccessMask = 0;
.dstAccessMask = inputAttachmentDstAccess | depthStencilAttachmentDstAccess;
.dependencyFlags = 0;
};
A more extensible version of render pass creation is also defined below.
To create a render pass, call:
// Provided by VK_VERSION_1_2
VkResult vkCreateRenderPass2(
VkDevice device,
const VkRenderPassCreateInfo2* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkRenderPass* pRenderPass);
-
deviceis the logical device that creates the render pass. -
pCreateInfois a pointer to a VkRenderPassCreateInfo2 structure describing the parameters of the render pass. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pRenderPassis a pointer to a VkRenderPass handle in which the resulting render pass object is returned.
This command is functionally identical to vkCreateRenderPass, but
includes extensible sub-structures that include sType and pNext
parameters, allowing them to be more easily extended.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkCreateRenderPass2 must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkRenderPassCreateInfo2 structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkRenderPassCreateInfo2 {
VkStructureType sType;
const void* pNext;
VkRenderPassCreateFlags flags;
uint32_t attachmentCount;
const VkAttachmentDescription2* pAttachments;
uint32_t subpassCount;
const VkSubpassDescription2* pSubpasses;
uint32_t dependencyCount;
const VkSubpassDependency2* pDependencies;
uint32_t correlatedViewMaskCount;
const uint32_t* pCorrelatedViewMasks;
} VkRenderPassCreateInfo2;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use. -
attachmentCountis the number of attachments used by this render pass. -
pAttachmentsis a pointer to an array ofattachmentCountVkAttachmentDescription2 structures describing the attachments used by the render pass. -
subpassCountis the number of subpasses to create. -
pSubpassesis a pointer to an array ofsubpassCountVkSubpassDescription2 structures describing each subpass. -
dependencyCountis the number of dependencies between pairs of subpasses. -
pDependenciesis a pointer to an array ofdependencyCountVkSubpassDependency2 structures describing dependencies between pairs of subpasses. -
correlatedViewMaskCountis the number of correlation masks. -
pCorrelatedViewMasksis a pointer to an array of view masks indicating sets of views that may be more efficient to render concurrently.
Parameters defined by this structure with the same name as those in
VkRenderPassCreateInfo have the identical effect to those parameters;
the child structures are variants of those used in
VkRenderPassCreateInfo which add sType and pNext
parameters, allowing them to be extended.
If the VkSubpassDescription2::viewMask member of any element of
pSubpasses is not zero, multiview functionality is considered to be
enabled for this render pass.
correlatedViewMaskCount and pCorrelatedViewMasks have the same
effect as VkRenderPassMultiviewCreateInfo::correlationMaskCount
and VkRenderPassMultiviewCreateInfo::pCorrelationMasks,
respectively.
The VkAttachmentDescription2 structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkAttachmentDescription2 {
VkStructureType sType;
const void* pNext;
VkAttachmentDescriptionFlags flags;
VkFormat format;
VkSampleCountFlagBits samples;
VkAttachmentLoadOp loadOp;
VkAttachmentStoreOp storeOp;
VkAttachmentLoadOp stencilLoadOp;
VkAttachmentStoreOp stencilStoreOp;
VkImageLayout initialLayout;
VkImageLayout finalLayout;
} VkAttachmentDescription2;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkAttachmentDescriptionFlagBits specifying additional properties of the attachment. -
formatis a VkFormat value specifying the format of the image that will be used for the attachment. -
samplesis a VkSampleCountFlagBits value specifying the number of samples of the image. -
loadOpis a VkAttachmentLoadOp value specifying how the contents of color and depth components of the attachment are treated at the beginning of the subpass where it is first used. -
storeOpis a VkAttachmentStoreOp value specifying how the contents of color and depth components of the attachment are treated at the end of the subpass where it is last used. -
stencilLoadOpis a VkAttachmentLoadOp value specifying how the contents of stencil components of the attachment are treated at the beginning of the subpass where it is first used. -
stencilStoreOpis a VkAttachmentStoreOp value specifying how the contents of stencil components of the attachment are treated at the end of the last subpass where it is used. -
initialLayoutis the layout the attachment image subresource will be in when a render pass instance begins. -
finalLayoutis the layout the attachment image subresource will be transitioned to when a render pass instance ends.
Parameters defined by this structure with the same name as those in VkAttachmentDescription have the identical effect to those parameters.
If the separateDepthStencilLayouts feature is enabled, and format is
a depth/stencil format, initialLayout and finalLayout can be
set to a layout that only specifies the layout of the depth aspect.
If the pNext chain includes a
VkAttachmentDescriptionStencilLayout structure, then the
stencilInitialLayout and stencilFinalLayout members specify the
initial and final layouts of the stencil aspect of a depth/stencil format,
and initialLayout and finalLayout only apply to the depth
aspect.
For depth-only formats, the VkAttachmentDescriptionStencilLayout
structure is ignored.
For stencil-only formats, the initial and final layouts of the stencil
aspect are taken from the VkAttachmentDescriptionStencilLayout
structure if present, or initialLayout and finalLayout if not
present.
If format is a depth/stencil format, and either initialLayout or
finalLayout does not specify a layout for the stencil aspect, then the
application must specify the initial and final layouts of the stencil
aspect by including a VkAttachmentDescriptionStencilLayout structure
in the pNext chain.
loadOp and storeOp are ignored for fragment shading rate
attachments.
No access to the shading rate attachment is performed in loadOp and
storeOp.
Instead, access to
VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR is performed
as fragments are rasterized.
The VkAttachmentDescriptionStencilLayout structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkAttachmentDescriptionStencilLayout {
VkStructureType sType;
void* pNext;
VkImageLayout stencilInitialLayout;
VkImageLayout stencilFinalLayout;
} VkAttachmentDescriptionStencilLayout;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
stencilInitialLayoutis the layout the stencil aspect of the attachment image subresource will be in when a render pass instance begins. -
stencilFinalLayoutis the layout the stencil aspect of the attachment image subresource will be transitioned to when a render pass instance ends.
The VkSubpassDescription2 structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkSubpassDescription2 {
VkStructureType sType;
const void* pNext;
VkSubpassDescriptionFlags flags;
VkPipelineBindPoint pipelineBindPoint;
uint32_t viewMask;
uint32_t inputAttachmentCount;
const VkAttachmentReference2* pInputAttachments;
uint32_t colorAttachmentCount;
const VkAttachmentReference2* pColorAttachments;
const VkAttachmentReference2* pResolveAttachments;
const VkAttachmentReference2* pDepthStencilAttachment;
uint32_t preserveAttachmentCount;
const uint32_t* pPreserveAttachments;
} VkSubpassDescription2;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkSubpassDescriptionFlagBits specifying usage of the subpass. -
pipelineBindPointis a VkPipelineBindPoint value specifying the pipeline type supported for this subpass. -
viewMaskis a bitfield of view indices describing which views rendering is broadcast to in this subpass, when multiview is enabled. -
inputAttachmentCountis the number of input attachments. -
pInputAttachmentsis a pointer to an array of VkAttachmentReference2 structures defining the input attachments for this subpass and their layouts. -
colorAttachmentCountis the number of color attachments. -
pColorAttachmentsis a pointer to an array ofcolorAttachmentCountVkAttachmentReference2 structures defining the color attachments for this subpass and their layouts. -
pResolveAttachmentsisNULLor a pointer to an array ofcolorAttachmentCountVkAttachmentReference2 structures defining the resolve attachments for this subpass and their layouts. -
pDepthStencilAttachmentis a pointer to a VkAttachmentReference2 structure specifying the depth/stencil attachment for this subpass and its layout. -
preserveAttachmentCountis the number of preserved attachments. -
pPreserveAttachmentsis a pointer to an array ofpreserveAttachmentCountrender pass attachment indices identifying attachments that are not used by this subpass, but whose contents must be preserved throughout the subpass.
Parameters defined by this structure with the same name as those in VkSubpassDescription have the identical effect to those parameters.
viewMask has the same effect for the described subpass as
VkRenderPassMultiviewCreateInfo::pViewMasks has on each
corresponding subpass.
If a VkFragmentShadingRateAttachmentInfoKHR structure is included in
the pNext chain, pFragmentShadingRateAttachment is not NULL,
and its attachment member is not VK_ATTACHMENT_UNUSED, the
identified attachment defines a fragment shading rate attachment for that
subpass.
The VkSubpassDescriptionDepthStencilResolve structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkSubpassDescriptionDepthStencilResolve {
VkStructureType sType;
const void* pNext;
VkResolveModeFlagBits depthResolveMode;
VkResolveModeFlagBits stencilResolveMode;
const VkAttachmentReference2* pDepthStencilResolveAttachment;
} VkSubpassDescriptionDepthStencilResolve;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
depthResolveModeis a VkResolveModeFlagBits value describing the depth resolve mode. -
stencilResolveModeis a VkResolveModeFlagBits value describing the stencil resolve mode. -
pDepthStencilResolveAttachmentisNULLor a pointer to a VkAttachmentReference2 structure defining the depth/stencil resolve attachment for this subpass and its layout.
If the pNext chain of VkSubpassDescription2 includes a
VkSubpassDescriptionDepthStencilResolve structure, then that structure
describes multisample resolve operations
for the depth/stencil attachment in a subpass.
If this structure is not included in the pNext chain of
VkSubpassDescription2, or if it is and either
pDepthStencilResolveAttachment is NULL or its attachment index is
VK_ATTACHMENT_UNUSED, it indicates that no depth/stencil resolve
attachment will be used in the subpass.
The VkFragmentShadingRateAttachmentInfoKHR structure is defined as:
// Provided by VK_KHR_fragment_shading_rate
typedef struct VkFragmentShadingRateAttachmentInfoKHR {
VkStructureType sType;
const void* pNext;
const VkAttachmentReference2* pFragmentShadingRateAttachment;
VkExtent2D shadingRateAttachmentTexelSize;
} VkFragmentShadingRateAttachmentInfoKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
pFragmentShadingRateAttachmentisNULLor a pointer to a VkAttachmentReference2 structure defining the fragment shading rate attachment for this subpass. -
shadingRateAttachmentTexelSizespecifies the size of the portion of the framebuffer corresponding to each texel inpFragmentShadingRateAttachment.
If no shading rate attachment is specified, or if this structure is not specified, the implementation behaves as if a valid shading rate attachment was specified with all texels specifying a single pixel per fragment.
The VkAttachmentReference2 structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkAttachmentReference2 {
VkStructureType sType;
const void* pNext;
uint32_t attachment;
VkImageLayout layout;
VkImageAspectFlags aspectMask;
} VkAttachmentReference2;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
attachmentis either an integer value identifying an attachment at the corresponding index in VkRenderPassCreateInfo2::pAttachments, orVK_ATTACHMENT_UNUSEDto signify that this attachment is not used. -
layoutis a VkImageLayout value specifying the layout the attachment uses during the subpass. -
aspectMaskis a mask of which aspect(s) can be accessed within the specified subpass as an input attachment.
Parameters defined by this structure with the same name as those in VkAttachmentReference have the identical effect to those parameters.
aspectMask is ignored when this structure is used to describe anything
other than an input attachment reference.
If the separateDepthStencilLayouts feature is enabled, and attachment
has a depth/stencil format, layout can be set to a layout that only
specifies the layout of the depth aspect.
If layout only specifies the layout of the depth aspect of the
attachment, the layout of the stencil aspect is specified by the
stencilLayout member of a VkAttachmentReferenceStencilLayout
structure included in the pNext chain.
Otherwise, layout describes the layout for all relevant image aspects.
The VkAttachmentReferenceStencilLayout structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkAttachmentReferenceStencilLayout {
VkStructureType sType;
void* pNext;
VkImageLayout stencilLayout;
} VkAttachmentReferenceStencilLayout;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
stencilLayoutis a VkImageLayout value specifying the layout the stencil aspect of the attachment uses during the subpass.
The VkSubpassDependency2 structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkSubpassDependency2 {
VkStructureType sType;
const void* pNext;
uint32_t srcSubpass;
uint32_t dstSubpass;
VkPipelineStageFlags srcStageMask;
VkPipelineStageFlags dstStageMask;
VkAccessFlags srcAccessMask;
VkAccessFlags dstAccessMask;
VkDependencyFlags dependencyFlags;
int32_t viewOffset;
} VkSubpassDependency2;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
srcSubpassis the subpass index of the first subpass in the dependency, orVK_SUBPASS_EXTERNAL. -
dstSubpassis the subpass index of the second subpass in the dependency, orVK_SUBPASS_EXTERNAL. -
srcStageMaskis a bitmask of VkPipelineStageFlagBits specifying the source stage mask. If set toVK_PIPELINE_STAGE_ALL_COMMANDS_BIT, it is equivalent to setting it toVK_PIPELINE_STAGE_ALL_GRAPHICS_BIT. -
dstStageMaskis a bitmask of VkPipelineStageFlagBits specifying the destination stage mask If set toVK_PIPELINE_STAGE_ALL_COMMANDS_BIT, it is equivalent to setting it toVK_PIPELINE_STAGE_ALL_GRAPHICS_BIT. -
srcAccessMaskis a bitmask of VkAccessFlagBits specifying a source access mask. -
dstAccessMaskis a bitmask of VkAccessFlagBits specifying a destination access mask. -
dependencyFlagsis a bitmask of VkDependencyFlagBits. -
viewOffsetcontrols which views in the source subpass the views in the destination subpass depend on.
Parameters defined by this structure with the same name as those in VkSubpassDependency have the identical effect to those parameters.
viewOffset has the same effect for the described subpass dependency as
VkRenderPassMultiviewCreateInfo::pViewOffsets has on each
corresponding subpass dependency.
If a VkMemoryBarrier2 is included in the pNext chain,
srcStageMask, dstStageMask, srcAccessMask, and
dstAccessMask parameters are ignored.
The synchronization and access scopes instead are defined by the parameters
of VkMemoryBarrier2.
If either srcStageMask or dstStageMask are set to
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, it is equivalent to setting
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT.
To destroy a render pass, call:
// Provided by VK_VERSION_1_0
void vkDestroyRenderPass(
VkDevice device,
VkRenderPass renderPass,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the render pass. -
renderPassis the handle of the render pass to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
8.2. Render Pass Compatibility
Framebuffers and graphics pipelines are created based on a specific render pass object. They must only be used with that render pass object, or one compatible with it.
Two attachment references are compatible if they have matching format and
sample count, or are both VK_ATTACHMENT_UNUSED.
Two arrays of attachment references are compatible if all corresponding
pairs of attachments are compatible.
If the arrays are of different lengths, attachment references not present in
the smaller array are treated as VK_ATTACHMENT_UNUSED.
If the pointer that would contain the reference is NULL, the attachment
reference is treated as VK_ATTACHMENT_UNUSED.
Two render passes are compatible if their corresponding color, input, resolve, and depth/stencil attachment references are compatible and if they are otherwise identical except for:
-
Initial and final image layout in attachment descriptions
-
Load and store operations in attachment descriptions
-
Image layout in attachment references
As an additional special case, if two render passes have a single subpass, the resolve attachment reference compatibility requirements are ignored.
A framebuffer is compatible with a render pass if it was created using the same render pass or a compatible render pass.
8.3. Framebuffers
Render passes operate in conjunction with framebuffers. Framebuffers represent a collection of specific memory attachments that a render pass instance uses.
Framebuffers are represented by VkFramebuffer handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFramebuffer)
To create a framebuffer, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateFramebuffer(
VkDevice device,
const VkFramebufferCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkFramebuffer* pFramebuffer);
-
deviceis the logical device that creates the framebuffer. -
pCreateInfois a pointer to a VkFramebufferCreateInfo structure describing additional information about framebuffer creation. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pFramebufferis a pointer to a VkFramebuffer handle in which the resulting framebuffer object is returned.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkCreateFramebuffer must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkFramebufferCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkFramebufferCreateInfo {
VkStructureType sType;
const void* pNext;
VkFramebufferCreateFlags flags;
VkRenderPass renderPass;
uint32_t attachmentCount;
const VkImageView* pAttachments;
uint32_t width;
uint32_t height;
uint32_t layers;
} VkFramebufferCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkFramebufferCreateFlagBits -
renderPassis a render pass defining what render passes the framebuffer will be compatible with. See Render Pass Compatibility for details. The implementation must not access this object outside of the duration of the command this structure is passed to. -
attachmentCountis the number of attachments. -
pAttachmentsis a pointer to an array of VkImageView handles, each of which will be used as the corresponding attachment in a render pass instance. IfflagsincludesVK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, this parameter is ignored. -
width,heightandlayersdefine the dimensions of the framebuffer. If the render pass uses multiview, thenlayersmust be one and each attachment requires a number of layers that is greater than the maximum bit index set in the view mask in the subpasses in which it is used.
For any depth/stencil attachments used by this framebuffer in
pAttachments,
the aspectMask is ignored.
It is legal for a subpass to use no color or depth/stencil attachments,
either because it has no attachment references or because all of them are
VK_ATTACHMENT_UNUSED.
This kind of subpass can use shader side effects such as image stores and
atomics to produce an output.
In this case, the subpass continues to use the width, height,
and layers of the framebuffer to define the dimensions of the
rendering area, and the rasterizationSamples from each pipeline’s
VkPipelineMultisampleStateCreateInfo to define the number of samples
used in rasterization; however, if
VkPhysicalDeviceFeatures::variableMultisampleRate is
VK_FALSE, then all pipelines to be bound with the subpass must have
the same value for
VkPipelineMultisampleStateCreateInfo::rasterizationSamples.
In all such cases, rasterizationSamples must be a valid
VkSampleCountFlagBits value that is set in
VkPhysicalDeviceLimits::framebufferNoAttachmentsSampleCounts.
The VkFramebufferAttachmentsCreateInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkFramebufferAttachmentsCreateInfo {
VkStructureType sType;
const void* pNext;
uint32_t attachmentImageInfoCount;
const VkFramebufferAttachmentImageInfo* pAttachmentImageInfos;
} VkFramebufferAttachmentsCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
attachmentImageInfoCountis the number of attachments being described. -
pAttachmentImageInfosis a pointer to an array of VkFramebufferAttachmentImageInfo structures, each structure describing a number of parameters of the corresponding attachment in a render pass instance.
The VkFramebufferAttachmentImageInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkFramebufferAttachmentImageInfo {
VkStructureType sType;
const void* pNext;
VkImageCreateFlags flags;
VkImageUsageFlags usage;
uint32_t width;
uint32_t height;
uint32_t layerCount;
uint32_t viewFormatCount;
const VkFormat* pViewFormats;
} VkFramebufferAttachmentImageInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkImageCreateFlagBits, matching the value of VkImageCreateInfo::flagsused to create an image that will be used with this framebuffer. -
usageis a bitmask of VkImageUsageFlagBits, matching the value of VkImageCreateInfo::usageused to create an image used with this framebuffer. -
widthis the width of the image view used for rendering. -
heightis the height of the image view used for rendering. -
layerCountis the number of array layers of the image view used for rendering. -
viewFormatCountis the number of entries in thepViewFormatsarray, matching the value of VkImageFormatListCreateInfo::viewFormatCountused to create an image used with this framebuffer. -
pViewFormatsis a pointer to an array of VkFormat values specifying all of the formats which can be used when creating views of the image, matching the value of VkImageFormatListCreateInfo::pViewFormatsused to create an image used with this framebuffer.
Images that can be used with the framebuffer when beginning a render pass, as specified by VkRenderPassAttachmentBeginInfo, must be created with parameters that are identical to those specified here.
Bits which can be set in VkFramebufferCreateInfo::flags,
specifying options for framebuffers, are:
// Provided by VK_VERSION_1_0
typedef enum VkFramebufferCreateFlagBits {
// Provided by VK_VERSION_1_2
VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT = 0x00000001,
} VkFramebufferCreateFlagBits;
-
VK_FRAMEBUFFER_CREATE_IMAGELESS_BITspecifies that image views are not specified, and only attachment compatibility information will be provided via a VkFramebufferAttachmentImageInfo structure.
// Provided by VK_VERSION_1_0
typedef VkFlags VkFramebufferCreateFlags;
VkFramebufferCreateFlags is a bitmask type for setting a mask of zero
or more VkFramebufferCreateFlagBits.
To destroy a framebuffer, call:
// Provided by VK_VERSION_1_0
void vkDestroyFramebuffer(
VkDevice device,
VkFramebuffer framebuffer,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the framebuffer. -
framebufferis the handle of the framebuffer to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
8.4. Render Pass Load Operations
Render pass load operations define the initial values of an attachment during a render pass instance.
Load operations for attachments with a depth/stencil format execute in the
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT pipeline stage.
Load operations for attachments with a color format execute in the
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT pipeline stage.
The load operation for each sample in an attachment happens-before any
recorded command which accesses the sample in that render pass instance via
that attachment or an alias.
In a render pass object with multiple subpasses, load
operations are performed in the first subpass which uses an attachment.
|
Note
|
Because load operations always happen first, external synchronization with attachment access only needs to synchronize the load operations with previous commands; not the operations within the render pass instance. |
Load operations only update values within the defined render area for the render pass instance. However, any writes performed by a load operation (as defined by its access masks) to a given attachment may read and write back any memory locations within the image subresource bound for that attachment. For depth/stencil images, writes to one aspect may also result in read-modify-write operations for the other aspect.
|
Note
|
As entire subresources could be accessed by load operations, applications cannot safely access values outside of the render area during a render pass instance when a load operation that modifies values is used. |
Load operations that can be used for a render pass are:
// Provided by VK_VERSION_1_0
typedef enum VkAttachmentLoadOp {
VK_ATTACHMENT_LOAD_OP_LOAD = 0,
VK_ATTACHMENT_LOAD_OP_CLEAR = 1,
VK_ATTACHMENT_LOAD_OP_DONT_CARE = 2,
} VkAttachmentLoadOp;
-
VK_ATTACHMENT_LOAD_OP_LOADspecifies that the previous contents of the image within the render area will be preserved as the initial values. For attachments with a depth/stencil format, this uses the access typeVK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT. For attachments with a color format, this uses the access typeVK_ACCESS_COLOR_ATTACHMENT_READ_BIT. -
VK_ATTACHMENT_LOAD_OP_CLEARspecifies that the contents within the render area will be cleared to a uniform value, which is specified when a render pass instance is begun. For attachments with a depth/stencil format, this uses the access typeVK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT. For attachments with a color format, this uses the access typeVK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT. -
VK_ATTACHMENT_LOAD_OP_DONT_CAREspecifies that the previous contents within the area need not be preserved; the contents of the attachment will be undefined inside the render area. For attachments with a depth/stencil format, this uses the access typeVK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT. For attachments with a color format, this uses the access typeVK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT.
During a render pass instance, input and color attachments with color
formats that have a component size of 8, 16, or 32 bits must be represented
in the attachment’s format throughout the instance.
Attachments with other floating- or fixed-point color formats, or with depth
components may be represented in a format with a precision higher than the
attachment format, but must be represented with the same range.
When such a component is loaded via the loadOp, it will be converted
into an implementation-dependent format used by the render pass.
Such components must be converted from the render pass format, to the
format of the attachment, before they are resolved or stored at the end of a
render pass instance via storeOp.
Conversions occur as described in Numeric
Representation and Computation and Fixed-Point
Data Conversions.
8.5. Render Pass Store Operations
Render pass store operations define how values written to an attachment during a render pass instance are stored to memory.
Store operations for attachments with a depth/stencil format execute in the
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT pipeline stage.
Store operations for attachments with a color format execute in the
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT pipeline stage.
The store operation for each sample in an attachment happens-after any
recorded command which accesses the sample via that attachment or an alias.
In a render pass object with multiple subpasses,
store operations are performed in the last subpass which uses an attachment.
|
Note
|
Because store operations always happen after other accesses in a render pass instance, external synchronization with attachment access in an earlier render pass only needs to synchronize with the store operations; not the operations within the render pass instance. |
Store operations only update values within the defined render area for the render pass instance. However, any writes performed by a store operation (as defined by its access masks) to a given attachment may read and write back any memory locations within the image subresource bound for that attachment. For depth/stencil images, writes to one aspect may also result in read-modify-write operations for the other aspect.
|
Note
|
As entire subresources could be accessed by store operations, applications cannot safely access values outside of the render area via aliased resources during a render pass instance when a store operation that modifies values is used. |
Possible values of VkAttachmentDescription::storeOp and
stencilStoreOp, specifying how the contents of the attachment are
treated, are:
// Provided by VK_VERSION_1_0
typedef enum VkAttachmentStoreOp {
VK_ATTACHMENT_STORE_OP_STORE = 0,
VK_ATTACHMENT_STORE_OP_DONT_CARE = 1,
} VkAttachmentStoreOp;
-
VK_ATTACHMENT_STORE_OP_STOREspecifies the contents generated during the render pass and within the render area are written to memory. For attachments with a depth/stencil format, this uses the access typeVK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT. For attachments with a color format, this uses the access typeVK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT. -
VK_ATTACHMENT_STORE_OP_DONT_CAREspecifies the contents within the render area are not needed after rendering, and may be discarded; the contents of the attachment will be undefined inside the render area. For attachments with a depth/stencil format, this uses the access typeVK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT. For attachments with a color format, this uses the access typeVK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT.
|
Note
|
|
8.6. Render Pass Multisample Resolve Operations
Render pass multisample resolve operations combine sample values from a single pixel in a multisample attachment and store the result to the corresponding pixel in a single sample attachment.
Multisample resolve operations for attachments execute in the
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT pipeline stage.
A final resolve operation for all pixels in the render area happens-after
any recorded command which writes a pixel via the multisample attachment to
be resolved or an explicit alias of it in the subpass that it is specified.
Any single sample attachment specified for use in a multisample resolve
operation may have its contents modified at any point once rendering begins
for the render pass instance.
Reads from the multisample attachment can be synchronized with
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT.
Access to the single sample attachment can be synchronized with
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT and
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT.
These pipeline stage and access types are used whether the attachments are
color or depth/stencil attachments.
When using render pass objects, a subpass dependency specified with the above pipeline stages and access flags will ensure synchronization with multisample resolve operations for any attachments that were last accessed by that subpass. This allows later subpasses to read resolved values as input attachments.
Resolve operations only update values within the defined render area for the render pass instance. However, any writes performed by a resolve operation (as defined by its access masks) to a given attachment may read and write back any memory locations within the image subresource bound for that attachment. For depth/stencil images, writes to one aspect may also result in read-modify-write operations for the other aspect.
|
Note
|
As entire subresources could be accessed by multisample resolve operations, applications cannot safely access values outside of the render area via aliased resources during a render pass instance when a multisample resolve operation is performed. |
Multisample values in a multisample attachment are combined according to the resolve mode used:
// Provided by VK_VERSION_1_2
typedef enum VkResolveModeFlagBits {
VK_RESOLVE_MODE_NONE = 0,
VK_RESOLVE_MODE_SAMPLE_ZERO_BIT = 0x00000001,
VK_RESOLVE_MODE_AVERAGE_BIT = 0x00000002,
VK_RESOLVE_MODE_MIN_BIT = 0x00000004,
VK_RESOLVE_MODE_MAX_BIT = 0x00000008,
} VkResolveModeFlagBits;
-
VK_RESOLVE_MODE_NONEspecifies that no resolve operation is done. -
VK_RESOLVE_MODE_SAMPLE_ZERO_BITspecifies that result of the resolve operation is equal to the value of sample 0. -
VK_RESOLVE_MODE_AVERAGE_BITspecifies that result of the resolve operation is the average of the sample values. -
VK_RESOLVE_MODE_MIN_BITspecifies that result of the resolve operation is the minimum of the sample values. -
VK_RESOLVE_MODE_MAX_BITspecifies that result of the resolve operation is the maximum of the sample values.
If no resolve mode is otherwise specified, VK_RESOLVE_MODE_AVERAGE_BIT
is used.
If VK_RESOLVE_MODE_AVERAGE_BIT is used, and the source format is a
floating-point or normalized type, the sample values for each pixel are
resolved with implementation-defined numerical precision.
If the numeric format of the resolve attachment uses sRGB encoding, the implementation should convert samples from nonlinear to linear before averaging samples as described in the “sRGB EOTF” section of the Khronos Data Format Specification. In this case, the implementation must convert the linear averaged value to nonlinear before writing the resolved result to resolve attachment.
// Provided by VK_VERSION_1_2
typedef VkFlags VkResolveModeFlags;
VkResolveModeFlags is a bitmask type for setting a mask of zero or
more VkResolveModeFlagBits.
8.7. Render Pass Commands
An application records the commands for a render pass instance one subpass at a time, by beginning a render pass instance, iterating over the subpasses to record commands for that subpass, and then ending the render pass instance.
To begin a render pass instance, call:
|
Warning
|
This functionality is superseded by Vulkan Version 1.2. See Legacy Functionality for more information. |
// Provided by VK_VERSION_1_0
void vkCmdBeginRenderPass(
VkCommandBuffer commandBuffer,
const VkRenderPassBeginInfo* pRenderPassBegin,
VkSubpassContents contents);
-
commandBufferis the command buffer in which to record the command. -
pRenderPassBeginis a pointer to a VkRenderPassBeginInfo structure specifying the render pass to begin an instance of, and the framebuffer the instance uses. -
contentsis a VkSubpassContents value specifying how the commands in the first subpass will be provided.
After beginning a render pass instance, the command buffer is ready to record the commands for the first subpass of that render pass.
Alternatively to begin a render pass, call:
// Provided by VK_VERSION_1_2
void vkCmdBeginRenderPass2(
VkCommandBuffer commandBuffer,
const VkRenderPassBeginInfo* pRenderPassBegin,
const VkSubpassBeginInfo* pSubpassBeginInfo);
-
commandBufferis the command buffer in which to record the command. -
pRenderPassBeginis a pointer to a VkRenderPassBeginInfo structure specifying the render pass to begin an instance of, and the framebuffer the instance uses. After recording this command, the render pass and framebuffer may be accessed at any point thatcommandBufferis in the recording or pending state until it is reset. -
pSubpassBeginInfois a pointer to a VkSubpassBeginInfo structure containing information about the subpass which is about to begin rendering.
After beginning a render pass instance, the command buffer is ready to record the commands for the first subpass of that render pass.
The VkRenderPassBeginInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkRenderPassBeginInfo {
VkStructureType sType;
const void* pNext;
VkRenderPass renderPass;
VkFramebuffer framebuffer;
VkRect2D renderArea;
uint32_t clearValueCount;
const VkClearValue* pClearValues;
} VkRenderPassBeginInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
renderPassis the render pass to begin an instance of. -
framebufferis the framebuffer containing the attachments that are used with the render pass. -
renderAreais the render area that is affected by the render pass instance, and is described in more detail below. -
clearValueCountis the number of elements inpClearValues. -
pClearValuesis a pointer to an array ofclearValueCountVkClearValue structures containing clear values for each attachment, if the attachment uses aloadOpvalue ofVK_ATTACHMENT_LOAD_OP_CLEARor if the attachment has a depth/stencil format and uses astencilLoadOpvalue ofVK_ATTACHMENT_LOAD_OP_CLEAR. The array is indexed by attachment number. Only elements corresponding to cleared attachments are used. Other elements ofpClearValuesare ignored.
renderArea is the render area that is affected by the render pass
instance.
The effects of attachment load, store and multisample resolve operations are
restricted to the pixels whose x and y coordinates fall within the render
area on all attachments.
The render area extends to all layers of framebuffer.
The application must ensure (using scissor if necessary) that all rendering
is contained within the render area.
The render area must be contained within the framebuffer dimensions.
|
Note
|
There may be a performance cost for using a render area smaller than the framebuffer, unless it matches the render area granularity for the render pass. |
The image layout of the depth aspect of a depth/stencil attachment referring
to an image created with
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT is dependent
on the last sample locations used to render to the image subresource, thus
preserving the contents of such depth/stencil attachments across subpass
boundaries requires the application to specify these sample locations
whenever a layout transition of the attachment may occur.
This information can be provided by adding a
VkRenderPassSampleLocationsBeginInfoEXT structure to the pNext
chain of VkRenderPassBeginInfo.
The VkRenderPassSampleLocationsBeginInfoEXT structure is defined as:
// Provided by VK_EXT_sample_locations
typedef struct VkRenderPassSampleLocationsBeginInfoEXT {
VkStructureType sType;
const void* pNext;
uint32_t attachmentInitialSampleLocationsCount;
const VkAttachmentSampleLocationsEXT* pAttachmentInitialSampleLocations;
uint32_t postSubpassSampleLocationsCount;
const VkSubpassSampleLocationsEXT* pPostSubpassSampleLocations;
} VkRenderPassSampleLocationsBeginInfoEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
attachmentInitialSampleLocationsCountis the number of elements in thepAttachmentInitialSampleLocationsarray. -
pAttachmentInitialSampleLocationsis a pointer to an array ofattachmentInitialSampleLocationsCountVkAttachmentSampleLocationsEXT structures specifying the attachment indices and their corresponding sample location state. Each element ofpAttachmentInitialSampleLocationscan specify the sample location state to use in the automatic layout transition performed to transition a depth/stencil attachment from the initial layout of the attachment to the image layout specified for the attachment in the first subpass using it. -
postSubpassSampleLocationsCountis the number of elements in thepPostSubpassSampleLocationsarray. -
pPostSubpassSampleLocationsis a pointer to an array ofpostSubpassSampleLocationsCountVkSubpassSampleLocationsEXT structures specifying the subpass indices and their corresponding sample location state. Each element ofpPostSubpassSampleLocationscan specify the sample location state to use in the automatic layout transition performed to transition the depth/stencil attachment used by the specified subpass to the image layout specified in a dependent subpass or to the final layout of the attachment in case the specified subpass is the last subpass using that attachment. In addition, if VkPhysicalDeviceSampleLocationsPropertiesEXT::variableSampleLocationsisVK_FALSE, each element ofpPostSubpassSampleLocationsmust specify the sample location state that matches the sample locations used by all pipelines that will be bound to a command buffer during the specified subpass. IfvariableSampleLocationsisVK_TRUE, the sample locations used for rasterization do not depend onpPostSubpassSampleLocations.
The VkAttachmentSampleLocationsEXT structure is defined as:
// Provided by VK_EXT_sample_locations
typedef struct VkAttachmentSampleLocationsEXT {
uint32_t attachmentIndex;
VkSampleLocationsInfoEXT sampleLocationsInfo;
} VkAttachmentSampleLocationsEXT;
-
attachmentIndexis the index of the attachment for which the sample locations state is provided. -
sampleLocationsInfois the sample locations state to use for the layout transition of the given attachment from the initial layout of the attachment to the image layout specified for the attachment in the first subpass using it.
If the image referenced by the framebuffer attachment at index
attachmentIndex was not created with
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT then the
values specified in sampleLocationsInfo are ignored.
The VkSubpassSampleLocationsEXT structure is defined as:
// Provided by VK_EXT_sample_locations
typedef struct VkSubpassSampleLocationsEXT {
uint32_t subpassIndex;
VkSampleLocationsInfoEXT sampleLocationsInfo;
} VkSubpassSampleLocationsEXT;
-
subpassIndexis the index of the subpass for which the sample locations state is provided. -
sampleLocationsInfois the sample locations state to use for the layout transition of the depth/stencil attachment away from the image layout the attachment is used with in the subpass specified insubpassIndex.
If the image referenced by the depth/stencil attachment used in the subpass
identified by subpassIndex was not created with
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT or if the
subpass does not use a depth/stencil attachment, and
VkPhysicalDeviceSampleLocationsPropertiesEXT::variableSampleLocations
is VK_TRUE then the values specified in sampleLocationsInfo are
ignored.
The VkSubpassBeginInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkSubpassBeginInfo {
VkStructureType sType;
const void* pNext;
VkSubpassContents contents;
} VkSubpassBeginInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
contentsis a VkSubpassContents value specifying how the commands in the next subpass will be provided.
Possible values of vkCmdBeginRenderPass::contents, specifying
how the commands in the first subpass will be provided, are:
// Provided by VK_VERSION_1_0
typedef enum VkSubpassContents {
VK_SUBPASS_CONTENTS_INLINE = 0,
VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS = 1,
} VkSubpassContents;
-
VK_SUBPASS_CONTENTS_INLINEspecifies that the contents of the subpass will be recorded inline in the primary command buffer, and secondary command buffers must not be executed within the subpass. -
VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERSspecifies that the contents are recorded in secondary command buffers that will be called from the primary command buffer, and vkCmdExecuteCommands is the only valid command in the command buffer until vkCmdNextSubpass or vkCmdEndRenderPass.
If the pNext chain of VkRenderPassBeginInfo
includes a VkDeviceGroupRenderPassBeginInfo structure, then that
structure includes a device mask and set of render areas for the render pass
instance.
The VkDeviceGroupRenderPassBeginInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkDeviceGroupRenderPassBeginInfo {
VkStructureType sType;
const void* pNext;
uint32_t deviceMask;
uint32_t deviceRenderAreaCount;
const VkRect2D* pDeviceRenderAreas;
} VkDeviceGroupRenderPassBeginInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
deviceMaskis the device mask for the render pass instance. -
deviceRenderAreaCountis the number of elements in thepDeviceRenderAreasarray. -
pDeviceRenderAreasis a pointer to an array of VkRect2D structures defining the render area for each physical device.
The deviceMask serves several purposes.
It is an upper bound on the set of physical devices that can be used during
the render pass instance, and the initial device mask when the render pass
instance begins.
In addition, commands transitioning to the next subpass in a render pass
instance and commands ending the render pass instance, and, accordingly
render pass load,
store, and multisample resolve operations and subpass dependencies corresponding to
the render pass instance, are executed on the physical devices included in
the device mask provided here.
If deviceRenderAreaCount is not zero, then the elements of
pDeviceRenderAreas override the value of
VkRenderPassBeginInfo::renderArea, and provide a render area
specific to each physical device.
These render areas serve the same purpose as
VkRenderPassBeginInfo::renderArea, including controlling the
region of attachments that are cleared by VK_ATTACHMENT_LOAD_OP_CLEAR
and that are resolved into resolve attachments.
If this structure is not present, the render pass instance’s device mask is
the value of VkDeviceGroupCommandBufferBeginInfo::deviceMask.
If this structure is not present or if deviceRenderAreaCount is zero,
VkRenderPassBeginInfo::renderArea is used for all physical
devices.
The VkRenderPassAttachmentBeginInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkRenderPassAttachmentBeginInfo {
VkStructureType sType;
const void* pNext;
uint32_t attachmentCount;
const VkImageView* pAttachments;
} VkRenderPassAttachmentBeginInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
attachmentCountis the number of attachments. -
pAttachmentsis a pointer to an array ofVkImageViewhandles, each of which will be used as the corresponding attachment in the render pass instance.
To query the render area granularity, call:
// Provided by VK_VERSION_1_0
void vkGetRenderAreaGranularity(
VkDevice device,
VkRenderPass renderPass,
VkExtent2D* pGranularity);
-
deviceis the logical device that owns the render pass. -
renderPassis a handle to a render pass. -
pGranularityis a pointer to a VkExtent2D structure in which the granularity is returned.
The conditions leading to an optimal renderArea are:
-
the
offset.xmember inrenderAreais a multiple of thewidthmember of the returned VkExtent2D (the horizontal granularity). -
the
offset.ymember inrenderAreais a multiple of theheightmember of the returned VkExtent2D (the vertical granularity). -
either the
extent.widthmember inrenderAreais a multiple of the horizontal granularity oroffset.x+extent.widthis equal to thewidthof theframebufferin the VkRenderPassBeginInfo. -
either the
extent.heightmember inrenderAreais a multiple of the vertical granularity oroffset.y+extent.heightis equal to theheightof theframebufferin the VkRenderPassBeginInfo.
Subpass dependencies are not affected by the render area, and apply to the entire image subresources attached to the framebuffer as specified in the description of automatic layout transitions. Similarly, pipeline barriers are valid even if their effect extends outside the render area.
To transition to the next subpass in the render pass instance after recording the commands for a subpass, call:
|
Warning
|
This functionality is superseded by Vulkan Version 1.2. See Legacy Functionality for more information. |
// Provided by VK_VERSION_1_0
void vkCmdNextSubpass(
VkCommandBuffer commandBuffer,
VkSubpassContents contents);
-
commandBufferis the command buffer in which to record the command. -
contentsspecifies how the commands in the next subpass will be provided, in the same fashion as the corresponding parameter of vkCmdBeginRenderPass.
The subpass index for a render pass begins at zero when
vkCmdBeginRenderPass is recorded, and increments each time
vkCmdNextSubpass is recorded.
After transitioning to the next subpass, the application can record the commands for that subpass.
To transition to the next subpass in the render pass instance after recording the commands for a subpass, call:
// Provided by VK_VERSION_1_2
void vkCmdNextSubpass2(
VkCommandBuffer commandBuffer,
const VkSubpassBeginInfo* pSubpassBeginInfo,
const VkSubpassEndInfo* pSubpassEndInfo);
-
commandBufferis the command buffer in which to record the command. -
pSubpassBeginInfois a pointer to a VkSubpassBeginInfo structure containing information about the subpass which is about to begin rendering. -
pSubpassEndInfois a pointer to a VkSubpassEndInfo structure containing information about how the previous subpass will be ended.
vkCmdNextSubpass2 is semantically identical to vkCmdNextSubpass,
except that it is extensible, and that contents is provided as part of
an extensible structure instead of as a flat parameter.
To record a command to end a render pass instance after recording the commands for the last subpass, call:
|
Warning
|
This functionality is superseded by Vulkan Version 1.2. See Legacy Functionality for more information. |
// Provided by VK_VERSION_1_0
void vkCmdEndRenderPass(
VkCommandBuffer commandBuffer);
-
commandBufferis the command buffer in which to end the current render pass instance.
Ending a render pass instance performs any multisample resolve operations on the final subpass.
To record a command to end a render pass instance after recording the commands for the last subpass, call:
// Provided by VK_VERSION_1_2
void vkCmdEndRenderPass2(
VkCommandBuffer commandBuffer,
const VkSubpassEndInfo* pSubpassEndInfo);
-
commandBufferis the command buffer in which to end the current render pass instance. -
pSubpassEndInfois a pointer to a VkSubpassEndInfo structure containing information about how the last subpass will be ended.
vkCmdEndRenderPass2 is semantically identical to
vkCmdEndRenderPass, except that it is extensible.
The VkSubpassEndInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkSubpassEndInfo {
VkStructureType sType;
const void* pNext;
} VkSubpassEndInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
8.8. Common Render Pass Data Races (Informative)
Due to the complexity of how rendering is performed, there are several ways an application can accidentally introduce a data race, usually by doing something that may seem benign but actually cannot be supported. This section indicates a number of the more common cases as guidelines to help avoid them.
8.8.1. Sampling From a Read-Only Attachment
Vulkan includes read-only layouts for depth/stencil images, that allow the images to be both read during a render pass for the purposes of depth/stencil tests, and read as a non-attachment.
However, because VK_ATTACHMENT_STORE_OP_STORE and
VK_ATTACHMENT_STORE_OP_DONT_CARE may perform write operations, even if
no recorded command writes to an attachment, reading from an image while
also using it as an attachment with these store operations can result in a
data race.
If the reads from the non-attachment are performed in a fragment shader
where the accessed samples match those covered by the fragment shader, no
data race will occur as store operations are guaranteed to operate after
fragment shader execution for the set of samples the fragment covers.
Notably, input attachments can also be used for this case.
Reading other samples or in any other shader stage can result in unexpected
behavior due to the potential for a data race, and validation errors should
be generated for doing so.
In practice, many applications have shipped reading samples outside of the
covered fragment without any observable issue, but there is no guarantee
that this will always work, and it is not advisable to rely on this in new
or re-worked code bases.
8.8.2. Non-Overlapping Access Between Resources
When relying on non-overlapping accesses between attachments and other resources, it is important to note that load and store operations have fairly wide alignment requirements - potentially affecting entire subresources and adjacent depth/stencil aspects. This makes it invalid to access a non-attachment subresource that is simultaneously being used as an attachment where either access performs a write operation.
8.8.3. Depth/Stencil and Input Attachments
When rendering to only the depth OR stencil aspect of an image, an input attachment accessing the other aspect will always result in a data race.
8.8.4. Synchronization Options
There are several synchronization options available to synchronize between accesses to resources within a render pass. Some of the options are outlined below:
-
A VkSubpassDependency in a render pass object can synchronize attachment writes and multisample resolve operations from a prior subpass for subsequent input attachment reads.
-
A vkCmdPipelineBarrier inside a subpass can synchronize prior attachment writes in the subpass with subsequent input attachment reads.
-
If a subresource is used as two separate non-attachment resources, writes to a pixel or individual sample in a fragment shader can be synchronized with access to the same pixel or sample in another fragment shader by using one of the fragment interlock execution modes.
9. Shaders
A shader specifies programmable operations that execute for each vertex, control point, tessellated vertex, primitive, fragment, or workgroup in the corresponding stage(s) of the graphics and compute pipelines.
Graphics pipelines include vertex shader execution as a result of primitive assembly, followed, if enabled, by tessellation control and evaluation shaders operating on patches, geometry shaders, if enabled, operating on primitives, and fragment shaders, if present, operating on fragments generated by Rasterization. In this specification, vertex, tessellation control, tessellation evaluation and geometry shaders are collectively referred to as pre-rasterization shader stages and occur in the logical pipeline before rasterization. The fragment shader occurs logically after rasterization.
Only the compute shader stage is included in a compute pipeline. Compute shaders operate on compute invocations in a workgroup.
Shaders can read from input variables, and read from and write to output variables. Input and output variables can be used to transfer data between shader stages, or to allow the shader to interact with values that exist in the execution environment. Similarly, the execution environment provides constants describing capabilities.
Shader variables are associated with execution environment-provided inputs and outputs using built-in decorations in the shader. The available decorations for each stage are documented in the following subsections.
9.1. Shader Modules
Shader modules contain shader code and one or more entry points. Shaders are selected from a shader module by specifying an entry point as part of pipeline creation. The stages of a pipeline can use shaders that come from different modules. The shader code defining a shader module must be in the SPIR-V format, as described by the Vulkan Environment for SPIR-V appendix.
Shader modules are represented by VkShaderModule handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderModule)
Shader modules are not used in Vulkan SC, but the type has been retained for compatibility [SCID-8].
In Vulkan SC, the shader modules and pipeline state are supplied to an offline compiler which creates a pipeline cache entry which is loaded at pipeline creation time.
Accordingly, SPIR-V module validation rules defined in the Vulkan Environment for SPIR-V section are only indirectly applied in Vulkan SC, as the SPIR-V modules that must adhere to these validation rules are the inputs of the offline pipeline cache compilation process, while the Vulkan SC API only consumes the implementation-specific pipeline caches resulting from this process. However, violations of SPIR-V module validation rules may be detected and reported by validation layers when the corresponding pipeline cache entry contains stage validation index entries with SPIR-V module data.
For completeness, this specification also includes the following shader module creation valid usage clauses that are expected to be referred to by validation layers to report SPIR-V module validation errors:
-
Let
pCodebe a pointer to the SPIR-V module data of the pipeline cache stage validation index entry. -
Let
codeSizebe the corresponding member of the VkPipelineCacheStageValidationIndexEntry structure describing the pipeline cache stage validation index entry.
9.2. Binding Shaders
Before a shader can be used it must be first bound to the command buffer.
Calling vkCmdBindPipeline binds all stages corresponding to the VkPipelineBindPoint.
The following table describes the relationship between shader stages and pipeline bind points:
| Shader stage | Pipeline bind point | behavior controlled |
|---|---|---|
|
|
all drawing commands |
|
|
9.3. Shader Execution
At each stage of the pipeline, multiple invocations of a shader may execute simultaneously. Further, invocations of a single shader produced as the result of different commands may execute simultaneously. The relative execution order of invocations of the same shader type is undefined. Shader invocations may complete in a different order than that in which the primitives they originated from were drawn or dispatched by the application. However, fragment shader outputs are written to attachments in rasterization order.
The relative execution order of invocations of different shader types is largely undefined. However, when invoking a shader whose inputs are generated from a previous pipeline stage, the shader invocations from the previous stage are guaranteed to have executed far enough to generate input values for all required inputs.
9.3.1. Shader Termination
A shader invocation that is terminated has finished executing instructions.
Executing OpReturn in the entry point, or executing
OpTerminateInvocation in any function will terminate an invocation.
Implementations may also terminate a shader invocation when OpKill is
executed in any function; otherwise it becomes a
helper invocation.
In addition to the above conditions, helper invocations may be terminated when all non-helper invocations in the same derivative group either terminate or become helper invocations.
A shader stage for a given command completes execution when all invocations for that stage have terminated.
|
Note
|
Depending on the implementation, |
9.4. Shader Out-of-Bounds Memory Access
Shader accesses to memory are not automatically bounds checked by the implementation. Applications must not execute operations that would access out of bounds memory locations unless some form of bounds checking is enabled. An access is considered out of bounds if any part of the access is outside of any specified memory range, whether that is the array length specified in a shader or a range specified in the API (e.g. descriptor size).
|
Note
|
External tooling such as the Vulkan Validation Layers can be used to help validate that accesses are not out of bounds. |
An access can be independently out of bounds for each range that applies; if one is bounds checked and the others are not, behavior is still undefined.
|
Note
|
For example, given the following shader declaration
accessing |
Vulkan provides functionality that enables automatic bounds checking in some cases, as outlined below.
|
Note
|
Automatic bounds checking can be used to ensure that accesses outside of certain bounds have predictable results, acting as a safety net for untrusted code, or simply as a way for applications to avoid their own bounds checks. While there may be a performance cost for enabling these features, they should not be slower than an application performing equivalent checks. Automatic checks do not necessarily account for all possible bounds - e.g. Robust Buffer Access will not prevent undefined behavior in the buffer access example in the prior note. |
9.4.1. Robust Buffer Access
Robust buffer access can be enabled by
the robustBufferAccess feature.
When robust buffer access is enabled, access to a buffer via a descriptor is bounds checked against the range specified for the descriptor, and access to vertex input data is bounds checked against the bound vertex buffer range. Reads from a vertex input may instead be bounds checked against a range rounded down to the nearest multiple of the stride of its binding.
|
Note
|
The range of a descriptor is not necessarily equivalent to the size of the underlying resource; applications may suballocate descriptors from larger buffers, for instance. The APIs specifying the descriptor range vary between resource types and descriptor interfaces, but for example include the ranges specified by VkDescriptorBufferInfo or VkBufferViewCreateInfo. |
If any vertex input read is outside of the checked range, all other vertex input reads through the same binding in the same shader invocation may behave as if they were outside of the checked range.
If any access to a uniform, storage, uniform texel, or storage texel buffer is outside of the checked range, any access of the same type (write, read-modify-write, or read) to the same buffer that is less than 16 bytes away from the first access may behave as if it is also outside of the checked range.
Any non-atomic access to a uniform, storage, uniform texel, or storage texel buffer wider than 32-bits may be treated as multiple 32-bit accesses that are separately bounds checked.
Writes to a storage or storage texel buffer outside of the checked range will either be discarded, or modify values within the memory range(s) bound to the underlying buffer (including outside of the checked range). They will not modify any other memory.
|
Note
|
Non-atomic writes outside of the checked range can lead to data races, as the application has no control over where the data will be written. |
Atomic read-modify-write operations to a storage or storage texel buffer outside of the checked range will behave the same as a write outside of the checked range, but will return an undefined value.
Reading a uniform, storage, uniform texel, or storage texel buffer outside of the checked range will return one of the following values:
-
Values from anywhere within the memory range(s) bound to the underlying buffer object, which may include bytes beyond the size of the buffer itself.
-
Zero values
-
For 4-component vectors, a value of (0,0,0,x), where x is any of
-
0, 1, or the maximum positive integer value for integer components
-
0.0 or 1.0 for floating-point components
-
-
The value of the last store to the same out-of-bounds location in the same shader invocation.
-
Using the
Volatile/VolatileTexelmemory/image operand, theVolatilememory semantic, or theVolatiledecoration to load the value will prevent prior stored values from being returned.
-
|
Note
|
Getting the value of the previous store is possible as implementations are free to optimize multiple accesses in the general case. There are several ways this can be prevented, but using volatile loads is by far the simplest. |
Reads from a vertex input outside of the checked range will produce one of the following values:
-
Values from anywhere within the memory range(s) bound to the underlying buffer object, which may include bytes beyond the size of the buffer itself, converted via input extraction.
-
Zero values, converted via input extraction.
-
Zero values
-
For 4-component vectors, a value of (0,0,0,x), where x is any of
-
0, 1, or the maximum positive integer value for integer components
-
0.0 or 1.0 for floating-point components
-
9.4.2. Robust Buffer Access 2
Robust buffer access 2 can be enabled by
the robustBufferAccess2 feature.
When robust buffer access 2 is enabled, access to a buffer via a descriptor is bounds checked against the range specified for the descriptor, and access to vertex input data is bounds checked against the bound vertex buffer range, similarly to Robust Buffer Access, but with tighter bounds on the results.
Accesses to a uniform buffer may instead be bounds checked against a range
rounded up to robustUniformBufferAccessSizeAlignment.
Accesses inside the aligned range may behave as if they are in bounds, even
if they are outside of the unaligned descriptor range, and access memory
accordingly.
The same is true for accesses to a storage buffer, using the
robustStorageBufferAccessSizeAlignment limit instead.
|
Note
|
To avoid unexpected data races between neighboring descriptor ranges, applications may wish to ensure suballocated ranges of buffers are aligned to these limits. |
Any access to a uniform, storage, uniform texel, or storage texel buffer wider than 32-bits may be treated as multiple 32-bit accesses that are separately bounds checked.
|
Note
|
Accesses to null descriptors are not considered out-of-bounds and have
separate behavior controlled by the |
Writes to a storage or storage texel buffer outside of the checked range will not modify any memory.
Atomic read-modify-write operations to a storage or storage texel buffer outside of the checked range will behave the same as a write outside of the checked range, but will return an undefined value.
Reads from a uniform or storage buffer outside of the checked range will
return zero values.
If a value was previously written to the same out of bounds location in the
same shader invocation, that value may be returned instead; using
the Volatile/VolatileTexel memory/image operand, the Volatile
memory semantic, or
the Volatile decoration to load the value will prevent prior stored
values from being returned.
Reading a uniform texel or storage texel buffer outside of the checked range
will produce zero values, but component
substitution will still be applied based on the buffer view’s format, with
the resulting value returned to the shader.
If a value was previously written to the same out of bounds location in the
same shader invocation, that value may be returned instead; using
the Volatile/VolatileTexel memory/image operand, the Volatile
memory semantic, or
the Volatile decoration to load the value will prevent prior stored
values from being returned.
Reads from a vertex input outside of the checked range will produce zero values, but input extraction will still be applied, filling missing G, B, or A components with (0,0,1).
9.4.3. Image Sampling
Sampling operations on an image descriptor are always well-defined when coordinates exceeding the dimensions specified for the descriptor are accessed, as described in the Wrapping Operation section.
9.4.4. Robust Image Access
Robust image access can be enabled by
the robustImageAccess feature.
If robust image access is enabled, accesses to image descriptors are bounds checked against the image view dimensions specified for the descriptor.
Writes or atomic read-modify-write operations to a storage image outside of the checked dimensions will not modify any memory.
Reads, atomic read-modify-write operations, or fetches from images outside of the checked dimensions will return zero values, with (0,0,1) or [eq]#(0,0,0) values inserted for missing G, B, or A components based on the format.
If a value was previously written to the same out of bounds location in the
same shader invocation, that value may be returned instead; using
the VolatileTexel image operand, the Volatile memory semantic, or
the Volatile decoration to load the value will prevent prior stored
values from being returned.
9.4.5. Robust Image Access 2
|
Note
|
This is largely identical to Robust Image Access; the only difference being that the alpha channel must be replaced with 1, rather than 1 or 0, for out of bounds texel access. |
Robust image access 2 can be enabled by
the robustImageAccess2 feature.
If robust image access 2 is enabled, accesses to image descriptors are bounds checked against the image view dimensions specified for the descriptor.
Writes or atomic read-modify-write operations to a storage image outside of the checked dimensions will not modify any memory.
Reads, atomic read-modify-write operations, or fetches from images outside of the checked dimensions will return zero values, with (0,0,1) values inserted for missing G, B, or A components based on the format.
If a value was previously written to the same out of bounds location in the
same shader invocation, that value may be returned instead; using
the VolatileTexel image operand, the Volatile memory semantic, or
the Volatile decoration to load the value will prevent prior stored
values from being returned.
9.5. Shader Memory Access Ordering
The order in which image or buffer memory is read or written by shaders is largely undefined. For some shader types (vertex, tessellation evaluation, and in some cases, fragment), even the number of shader invocations that may perform loads and stores is undefined.
In particular, the following rules apply:
-
Vertex and tessellation evaluation shaders will be invoked at least once for each unique vertex, as defined in those sections.
-
Fragment shaders will be invoked zero or more times, as defined in that section.
-
The relative execution order of invocations of the same shader type is undefined. A store issued by a shader when working on primitive B might complete prior to a store for primitive A, even if primitive A is specified prior to primitive B. This applies even to fragment shaders; while fragment shader outputs are always written to the framebuffer in rasterization order, stores executed by fragment shader invocations are not.
-
The relative execution order of invocations of different shader types is largely undefined.
|
Note
|
The above limitations on shader invocation order make some forms of synchronization between shader invocations within a single set of primitives unimplementable. For example, having one invocation poll memory written by another invocation assumes that the other invocation has been launched and will complete its writes in finite time. |
The Memory Model appendix defines the terminology and rules for how to correctly communicate between shader invocations, such as when a write is Visible-To a read, and what constitutes a Data Race. Applications must not cause a data race.
9.6. Shader Inputs and Outputs
Data is passed into and out of shaders using variables with input or output
storage class, respectively.
User-defined inputs and outputs are connected between stages by matching
their Location decorations.
Additionally, data can be provided by or communicated to special functions
provided by the execution environment using BuiltIn decorations.
In many cases, the same BuiltIn decoration can be used in multiple
shader stages with similar meaning.
The specific behavior of variables decorated as BuiltIn is documented
in the following sections.
9.7. Vertex Shaders
Each vertex shader invocation operates on one vertex and its associated vertex attribute data, and outputs one vertex and associated data. Graphics pipelines must include a vertex shader, and the vertex shader stage is always the first shader stage in the graphics pipeline.
9.7.1. Vertex Shader Execution
A vertex shader must be executed at least once for each vertex specified by a drawing command. If the subpass includes multiple views in its view mask, the shader may be invoked separately for each view. During execution, the shader is presented with the index of the vertex and instance for which it has been invoked. Input variables declared in the vertex shader are filled by the implementation with the values of vertex attributes associated with the invocation being executed.
If the same vertex is specified multiple times in a drawing command (e.g. by including the same index value multiple times in an index buffer) the implementation may reuse the results of vertex shading if it can statically determine that the vertex shader invocations will produce identical results.
|
Note
|
It is implementation-dependent when and if results of vertex shading are
reused, and thus how many times the vertex shader will be executed.
This is true also if the vertex shader contains stores or atomic operations
(see |
9.8. Tessellation Control Shaders
The tessellation control shader is used to read an input patch provided by
the application and to produce an output patch.
Each tessellation control shader invocation operates on an input patch
(after all control points in the patch are processed by a vertex shader) and
its associated data, and outputs a single control point of the output patch
and its associated data, and can also output additional per-patch data.
The input patch is sized according to the patchControlPoints member of
VkPipelineTessellationStateCreateInfo, as part of input assembly.
The input patch can also be dynamically sized with patchControlPoints
parameter of vkCmdSetPatchControlPointsEXT.
To dynamically set the number of control points per patch, call:
// Provided by VK_EXT_extended_dynamic_state2
void vkCmdSetPatchControlPointsEXT(
VkCommandBuffer commandBuffer,
uint32_t patchControlPoints);
-
commandBufferis the command buffer into which the command will be recorded. -
patchControlPointsspecifies the number of control points per patch.
This command sets the number of control points per patch for subsequent
drawing commands
when the graphics pipeline is created with
VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineTessellationStateCreateInfo::patchControlPoints value
used to create the currently active pipeline.
The size of the output patch is controlled by the OpExecutionMode
OutputVertices specified in the tessellation control or tessellation
evaluation shaders, which must be specified in at least one of the shaders.
The size of the input and output patches must each be greater than zero and
less than or equal to
VkPhysicalDeviceLimits::maxTessellationPatchSize.
9.8.1. Tessellation Control Shader Execution
A tessellation control shader is invoked at least once for each output vertex in a patch. If the subpass includes multiple views in its view mask, the shader may be invoked separately for each view.
Inputs to the tessellation control shader are generated by the vertex
shader.
Each invocation of the tessellation control shader can read the attributes
of any incoming vertices and their associated data.
The invocations corresponding to a given patch execute logically in
parallel, with undefined relative execution order.
However, the OpControlBarrier instruction can be used to provide
limited control of the execution order by synchronizing invocations within a
patch, effectively dividing tessellation control shader execution into a set
of phases.
Tessellation control shaders will read undefined values if one invocation
reads a per-vertex or per-patch output written by another invocation at any
point during the same phase, or if two invocations attempt to write
different values to the same per-patch output in a single phase.
9.9. Tessellation Evaluation Shaders
The Tessellation Evaluation Shader operates on an input patch of control points and their associated data, and a single input barycentric coordinate indicating the invocation’s relative position within the subdivided patch, and outputs a single vertex and its associated data.
9.10. Geometry Shaders
The geometry shader operates on a group of vertices and their associated data assembled from a single input primitive, and emits zero or more output primitives and the group of vertices and their associated data required for each output primitive.
9.10.1. Geometry Shader Execution
A geometry shader is invoked at least once for each primitive produced by the tessellation stages, or at least once for each primitive generated by primitive assembly when tessellation is not in use. A shader can request that the geometry shader runs multiple instances. A geometry shader is invoked at least once for each instance. If the subpass includes multiple views in its view mask, the shader may be invoked separately for each view.
9.11. Fragment Shaders
Fragment shaders are invoked as a fragment operation in a graphics pipeline. Each fragment shader invocation operates on a single fragment and its associated data. With few exceptions, fragment shaders do not have access to any data associated with other fragments and are considered to execute in isolation of fragment shader invocations associated with other fragments.
9.12. Compute Shaders
Compute shaders are invoked via dispatching commands. In general, they have access to similar resources as shader stages executing as part of a graphics pipeline.
Compute workloads are formed from groups of work items called workgroups and
processed by the compute shader in the current compute pipeline.
A workgroup is a collection of shader invocations that execute the same
shader, potentially in parallel.
Compute shaders execute in global workgroups which are divided into a
number of local workgroups with a size that can be set by assigning a
value to the LocalSize
execution mode or via an object decorated by the WorkgroupSize
decoration.
An invocation within a local workgroup can share data with other members of
the local workgroup through shared variables and issue memory and control
flow barriers to synchronize with other members of the local workgroup.
9.13. Interpolation Decorations
Variables in the Input storage class in a fragment shader’s interface
are interpolated from the values specified by the primitive being
rasterized.
|
Note
|
Interpolation decorations can be present on input and output variables in pre-rasterization shaders but have no effect on the interpolation performed. |
An undecorated input variable will be interpolated with perspective-correct
interpolation according to the primitive type being rasterized.
Lines and
polygons are interpolated in the same
way as the primitive’s clip coordinates.
If the NoPerspective decoration is present, linear interpolation is
instead used for lines and
polygons.
For points, as there is only a single vertex, input values are never
interpolated and instead take the value written for the single vertex.
If the Flat decoration is present on an input variable, the value is
not interpolated, and instead takes its value directly from the
provoking vertex.
Fragment shader inputs that are signed or unsigned integers, integer
vectors, or any double-precision floating-point type must be decorated with
Flat.
Interpolation of input variables is performed at an implementation-defined position within the fragment area being shaded. The position is further constrained as follows:
-
If the
Centroiddecoration is used, the interpolation position used for the variable must also fall within the bounds of the primitive being rasterized. -
If the
Sampledecoration is used, the interpolation position used for the variable must be at the position of the sample being shaded by the current fragment shader invocation. -
If a sample count of 1 is used, the interpolation position must be at the center of the fragment area.
|
Note
|
As |
9.14. Static Use
A SPIR-V module declares a global object in memory using the OpVariable
instruction, which results in a pointer x to that object.
A specific entry point in a SPIR-V module is said to statically use that
object if that entry point’s call tree contains a function containing a
instruction with x as an id operand.
A shader entry point also statically uses any variables explicitly
declared in its interface.
9.15. Scope
A scope describes a set of shader invocations, where each such set is a scope instance. Each invocation belongs to one or more scope instances, but belongs to no more than one scope instance for each scope.
The operations available between invocations in a given scope instance vary, with smaller scopes generally able to perform more operations, and with greater efficiency.
9.15.1. Cross Device
All invocations executed in a Vulkan instance fall into a single cross device scope instance.
Whilst the CrossDevice scope is defined in SPIR-V, it is disallowed in
Vulkan.
API synchronization commands can be used to
communicate between devices.
9.15.2. Device
All invocations executed on a single device form a device scope instance.
If the vulkanMemoryModel and
vulkanMemoryModelDeviceScope features are enabled, this scope is
represented in SPIR-V by the Device Scope, which can be used as a
Memory Scope for barrier and atomic operations.
If both the shaderDeviceClock and
vulkanMemoryModelDeviceScope features are enabled, using the
Device Scope with the OpReadClockKHR instruction will read
from a clock that is consistent across invocations in the same device scope
instance.
There is no method to synchronize the execution of these invocations within SPIR-V, and this can only be done with API synchronization primitives.
Invocations executing on different devices in a device group operate in separate device scope instances.
9.15.3. Queue Family
Invocations executed by queues in a given queue family form a queue family scope instance.
This scope is identified in SPIR-V as the
QueueFamily Scope if the vulkanMemoryModel feature is enabled, or if not, the
Device Scope, which can be used as a Memory Scope for
barrier and atomic operations.
If the shaderDeviceClock feature is
enabled,
but the vulkanMemoryModelDeviceScope feature is not enabled,
using the Device Scope with the OpReadClockKHR instruction
will read from a clock that is consistent across invocations in the same
queue family scope instance.
There is no method to synchronize the execution of these invocations within SPIR-V, and this can only be done with API synchronization primitives.
Each invocation in a queue family scope instance must be in the same device scope instance.
9.15.4. Command
Any shader invocations executed as the result of a single command such as
vkCmdDispatch
or vkCmdDraw
form a command scope instance.
For indirect drawing commands with drawCount greater than one,
invocations from separate draws are in separate command scope instances.
There is no specific Scope for communication across invocations in a
command scope instance.
As this has a clear boundary at the API level, coordination here can be
performed in the API, rather than in SPIR-V.
Each invocation in a command scope instance must be in the same queue-family scope instance.
For shaders without defined workgroups, this set of invocations forms an invocation group as defined in the SPIR-V specification.
9.15.5. Primitive
Any fragment shader invocations executed as the result of rasterization of a single primitive form a primitive scope instance.
There is no specific Scope for communication across invocations in a
primitive scope instance.
Any generated helper invocations are included in this scope instance.
Each invocation in a primitive scope instance must be in the same command scope instance.
Any input variables decorated with Flat are uniform within a primitive
scope instance.
9.15.6. Workgroup
A local workgroup is a set of invocations that can synchronize and share
data with each other using memory in the Workgroup storage class.
The Workgroup Scope can be used as both an Execution
Scope and Memory Scope for barrier and atomic operations.
Each invocation in a local workgroup must be in the same command scope instance.
Only compute shaders have defined workgroups - other shader types cannot use workgroup functionality. For shaders that have defined workgroups, this set of invocations forms an invocation group as defined in the SPIR-V specification.
The amount of storage consumed by the
variables declared with the Workgroup storage class is
implementation-dependent.
However, the amount of storage consumed may not exceed the largest block
size that would be obtained if all active
variables declared with Workgroup storage class were assigned offsets
in an arbitrary order by successively taking the smallest valid offset
according to the Standard Storage
Buffer Layout rules, and with Boolean values considered as 32-bit
integer values for the purpose of this calculation.
(This is equivalent to using the GLSL std430 layout rules.)
9.15.7. Subgroup
A subgroup (see the subsection “Control Flow” of section 2 of the SPIR-V 1.3 Revision 1 specification) is a set of invocations that can synchronize and share data with each other efficiently.
The Subgroup Scope can be used as both an Execution
Scope and Memory Scope for barrier and atomic operations.
Other subgroup features allow the use of
group operations with subgroup scope.
If the shaderSubgroupClock feature
is enabled, using the Subgroup Scope with the OpReadClockKHR
instruction will read from a clock that is consistent across invocations in
the same subgroup.
For shaders that have defined workgroups, each invocation in a subgroup must be in the same local workgroup.
In other shader stages, each invocation in a subgroup must be in the same device scope instance.
Only shader stages that support subgroup operations have defined subgroups.
|
Note
|
Subgroups are not guaranteed to be a subset of a single command in shaders that do not have defined workgroups. Values that are guaranteed to be uniform for a given command or sub command may then not be uniform for the subgroup, and vice versa. As such, applications must take care when dealing with mixed uniformity. A somewhat common example of this would something like trying to optimize access to per-draw data using subgroup operations:
This can be done in an attempt to optimize the shader to only perform the loads once per subgroup. However, if the implementation packs multiple draws into a single subgroup, invocations from draws with a different drawID are now receiving data from the wrong invocation. Applications should rely on implementations to do this kind of optimization automatically where the implementation can, rather than trying to force it. |
9.15.8. Quad
A quad scope instance is formed of four shader invocations.
In a fragment shader, each invocation in a quad scope instance is formed of invocations in neighboring framebuffer locations (xi, yi), where:
-
i is the index of the invocation within the scope instance.
-
w and h are the number of pixels the fragment covers in the x and y axes.
-
w and h are identical for all participating invocations.
-
(x0) = (x1 - w) = (x2) = (x3 - w)
-
(y0) = (y1) = (y2 - h) = (y3 - h)
-
Each invocation has the same layer and sample indices.
In all shaders, each invocation in a quad scope instance is formed of invocations in adjacent subgroup invocation indices (si), where:
-
i is the index of the invocation within the quad scope instance.
-
(s0) = (s1 - 1) = (s2 - 2) = (s3 - 3)
-
s0 is an integer multiple of 4.
Each invocation in a quad scope instance must be in the same subgroup.
In a fragment shader, each invocation in a quad scope instance must be in the same primitive scope instance.
Fragment
and compute
shaders have defined quad scope instances.
If the quadOperationsInAllStages limit is supported, any
shader stages that support subgroup
operations also have defined quad scope instances.
9.15.9. Fragment Interlock
A fragment interlock scope instance is formed of fragment shader invocations based on their framebuffer locations (x,y,layer,sample), executed by commands inside a single subpass.
The specific set of invocations included varies based on the execution mode as follows:
-
If the
SampleInterlockOrderedEXTorSampleInterlockUnorderedEXTexecution modes are used, only invocations with identical framebuffer locations (x,y,layer,sample) are included. -
If the
PixelInterlockOrderedEXTorPixelInterlockUnorderedEXTexecution modes are used, fragments with different sample ids are also included. -
If the
ShadingRateInterlockOrderedEXTorShadingRateInterlockUnorderedEXTexecution modes are used, fragments from neighboring framebuffer locations are also included. The fragment shading rate determines these fragments.
Only fragment shaders with one of the above execution modes have defined fragment interlock scope instances.
There is no specific Scope value for communication across invocations
in a fragment interlock scope instance.
However, this is implicitly used as a memory scope by
OpBeginInvocationInterlockEXT and OpEndInvocationInterlockEXT.
Each invocation in a fragment interlock scope instance must be in the same queue family scope instance.
9.15.10. Invocation
The smallest scope is a single invocation; this is represented by the
Invocation Scope in SPIR-V.
Fragment shader invocations must be in a primitive scope instance.
Invocations in fragment shaders that have a defined fragment interlock scope must be in a fragment interlock scope instance.
Invocations in shaders that have defined workgroups must be in a local workgroup.
Invocations in shaders that have a defined subgroup scope must be in a subgroup.
Invocations in shaders that have a defined quad scope must be in a quad scope instance.
All invocations in all stages must be in a command scope instance.
9.16. Group Operations
Group operations are executed by multiple invocations within a scope instance; with each invocation involved in calculating the result. This provides a mechanism for efficient communication between invocations in a particular scope instance.
Group operations all take a Scope defining the desired
scope instance to operate within.
Only the Subgroup scope can be used for these operations; the
subgroupSupportedOperations
limit defines which types of operation can be used.
9.16.1. Basic Group Operations
Basic group operations include the use of OpGroupNonUniformElect,
OpControlBarrier, OpMemoryBarrier, and atomic operations.
OpGroupNonUniformElect can be used to choose a single invocation to
perform a task for the whole group.
Only the invocation with the lowest id in the group will return true.
The Memory Model appendix defines the operation of barriers and atomics.
9.16.2. Vote Group Operations
The vote group operations allow invocations within a group to compare values across a group. The types of votes enabled are:
-
Do all active group invocations agree that an expression is true?
-
Do any active group invocations evaluate an expression to true?
-
Do all active group invocations have the same value of an expression?
|
Note
|
These operations are useful in combination with control flow in that they allow for developers to check whether conditions match across the group and choose potentially faster code-paths in these cases. |
9.16.3. Arithmetic Group Operations
The arithmetic group operations allow invocations to perform scans and reductions across a group. The operators supported are add, mul, min, max, and, or, xor.
For reductions, every invocation in a group will obtain the cumulative result of these operators applied to all values in the group. For exclusive scans, each invocation in a group will obtain the cumulative result of these operators applied to all values in invocations with a lower index in the group. Inclusive scans are identical to exclusive scans, except the cumulative result includes the operator applied to the value in the current invocation.
The order in which these operators are applied is implementation-dependent.
9.16.4. Ballot Group Operations
The ballot group operations allow invocations to perform more complex votes across the group. The ballot functionality allows all invocations within a group to provide a boolean value and get as a result what each invocation provided as their boolean value. The broadcast functionality allows values to be broadcast from an invocation to all other invocations within the group.
9.16.5. Shuffle Group Operations
The shuffle group operations allow invocations to read values from other invocations within a group.
9.16.6. Shuffle Relative Group Operations
The shuffle relative group operations allow invocations to read values from other invocations within the group relative to the current invocation in the group. The relative operations supported allow data to be shifted up and down through the invocations within a group.
9.16.7. Clustered Group Operations
The clustered group operations allow invocations to perform an operation among partitions of a group, such that the operation is only performed within the group invocations within a partition. The partitions for clustered group operations are consecutive power-of-two size groups of invocations and the cluster size must be known at pipeline creation time. The operations supported are add, mul, min, max, and, or, xor.
9.17. Quad Group Operations
Quad group operations (OpGroupNonUniformQuad*) are a specialized type
of group operations that only operate on
quad scope instances.
Whilst these instructions do include a Scope parameter, this scope is
always overridden; only the quad scope instance is
included in its execution scope.
Fragment shaders that statically execute either
OpGroupNonUniformQuadBroadcast or OpGroupNonUniformQuadSwap must
launch sufficient invocations to ensure their correct operation; additional
helper invocations are launched for
framebuffer locations not covered by rasterized fragments if necessary.
The index used to select participating invocations is i, as described for a quad scope instance, defined as the quad index in the SPIR-V specification.
For OpGroupNonUniformQuadBroadcast this value is equal to Index.
For OpGroupNonUniformQuadSwap, it is equal to the implicit Index
used by each participating invocation.
9.18. Derivative Operations
Derivative operations calculate the partial derivative for an expression P as a function of an invocation’s x and y coordinates.
Derivative operations operate on a set of invocations known as a derivative group as defined in the SPIR-V specification.
A derivative group in a fragment shader is equivalent to the primitive scope instance.
Derivatives are calculated assuming that P is piecewise linear and continuous within the derivative group.
The following control-flow restrictions apply to derivative operations:
-
dynamic instances of explicit derivative instructions (
OpDPdx*,OpDPdy*, andOpFwidth*) must be executed in control flow that is uniform within a derivative group. -
dynamic instances of implicit derivative operations can be executed in control flow that is not uniform within the derivative group, but results are undefined.
Fragment shaders that statically execute derivative operations must launch sufficient invocations to ensure their correct operation; additional helper invocations are launched for framebuffer locations not covered by rasterized fragments if necessary.
Derivative operations calculate their results as the difference between the
result of P across invocations in the quad.
For fine derivative operations (OpDPdxFine and OpDPdyFine), the
values of DPdx(Pi) are calculated as
-
DPdx(P0) = DPdx(P1) = P1 - P0
-
DPdx(P2) = DPdx(P3) = P3 - P2
and the values of DPdy(Pi) are calculated as
-
DPdy(P0) = DPdy(P2) = P2 - P0
-
DPdy(P1) = DPdy(P3) = P3 - P1
where i is the index of each invocation as described in Quad.
Coarse derivative operations (OpDPdxCoarse and OpDPdyCoarse),
calculate their results in roughly the same manner, but may only calculate
two values instead of four (one for each of DPdx and DPdy),
reusing the same result no matter the originating invocation.
If an implementation does this, it should use the fine derivative
calculations described for P0.
|
Note
|
Derivative values are calculated between fragments rather than pixels. If the fragment shader invocations involved in the calculation cover multiple pixels, these operations cover a wider area, resulting in larger derivative values. This in turn will result in a coarser LOD being selected for image sampling operations using derivatives. Applications may want to account for this when using multi-pixel fragments; if pixel derivatives are desired, applications should use explicit derivative operations and divide the results by the size of the fragment in each dimension as follows:
where w and h are the size of the fragments in the quad, and DPdx(Pn)' and DPdy(Pn)' are the pixel derivatives. |
The results for OpDPdx and OpDPdy may be calculated as either
fine or coarse derivatives, with implementations favoring the most efficient
approach.
Implementations must choose coarse or fine consistently between the two.
Executing OpFwidthFine, OpFwidthCoarse, or OpFwidth is
equivalent to executing the corresponding OpDPdx* and OpDPdy*
instructions, taking the absolute value of the results, and summing them.
Executing an OpImage*Sample*ImplicitLod instruction is equivalent to
executing OpDPdx(Coordinate) and OpDPdy(Coordinate), and
passing the results as the Grad operands dx and dy.
|
Note
|
It is expected that using the |
9.19. Helper Invocations
When performing derivative
or quad group
operations in a fragment shader, additional invocations may be spawned in
order to ensure correct results.
These additional invocations are known as helper invocations and can be
identified by a non-zero value in the HelperInvocation built-in.
Stores and atomics performed by helper invocations must not have any effect
on memory except for the Function, Private and Output storage
classes, and values returned by atomic instructions in helper invocations
are undefined.
|
Note
|
While storage to |
Helper invocations may be considered inactive for group operations other than derivative and quad group operations. All invocations in a quad scope instance may become permanently inactive at any point once the only remaining invocations in that quad scope instance are helper invocations.
10. Pipelines
The following figure shows a block diagram of the Vulkan pipelines. Some Vulkan commands specify geometric objects to be drawn or computational work to be performed, while others specify state controlling how objects are handled by the various pipeline stages, or control data transfer between memory organized as images and buffers. Commands are effectively sent through a processing pipeline, such as a graphics pipeline, or a compute pipeline.
The first stage of the graphics pipeline (Input Assembler) assembles vertices to form geometric primitives such as points, lines, and triangles, based on a requested primitive topology. In the next stage (Vertex Shader) vertices can be transformed, computing positions and attributes for each vertex. If tessellation and/or geometry shaders are supported, they can then generate multiple primitives from a single input primitive, possibly changing the primitive topology or generating additional attribute data in the process.
The final resulting primitives are clipped to a clip volume in preparation for the next stage, Rasterization. The rasterizer produces a series of fragments associated with a region of the framebuffer, from a two-dimensional description of a point, line segment, or triangle. These fragments are processed by fragment operations to determine whether generated values will be written to the framebuffer. Fragment shading determines the values to be written to the framebuffer attachments. Framebuffer operations then read and write the color and depth/stencil attachments of the framebuffer for a given subpass of a render pass instance. The attachments can be used as input attachments in the fragment shader in a later subpass of the same render pass.
The compute pipeline is a separate pipeline from the graphics pipeline, which operates on one-, two-, or three-dimensional workgroups which can read from and write to buffer and image memory.
This ordering is meant only as a tool for describing Vulkan, not as a strict rule of how Vulkan is implemented, and we present it only as a means to organize the various operations of the pipelines. Actual ordering guarantees between pipeline stages are explained in detail in the synchronization chapter.
Each pipeline is controlled by a monolithic object created from a description of all of the shader stages and any relevant fixed-function stages. Linking the whole pipeline together allows the optimization of shaders based on their input/outputs and eliminates expensive draw time state validation.
A pipeline object is bound to the current state using vkCmdBindPipeline. Any pipeline object state that is specified as dynamic is not applied to the current state when the pipeline object is bound, but is instead set by dynamic state setting commands.
No state, including dynamic state, is inherited from one command buffer to another.
Compute,
and
graphics
pipelines are each represented by VkPipeline handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipeline)
10.1. Multiple Pipeline Creation
Multiple pipelines can be created in a single call by commands such as:
The creation commands are passed an array pCreateInfos of
Vk*PipelineCreateInfo structures specifying parameters of each
pipeline to be created, and return a corresponding array of handles in
pPipelines.
Each element index i of pPipelines is created based on the
corresponding element i of pCreateInfos.
Applications can group together similar pipelines to be created in a single call, and implementations are encouraged to look for reuse opportunities when creating a group.
When attempting to create many pipelines in a single command, it is possible
that creation may fail for a subset of them.
In this case, the corresponding elements of pPipelines will be
VK_NULL_HANDLE.
If creation fails for a pipeline despite valid arguments (for example, due
to out of memory errors), the VkResult code returned by the pipeline
creation command will indicate why.
The implementation will attempt to create all pipelines, and only return
VK_NULL_HANDLE values for those that actually failed.
If creation fails for multiple pipelines, the returned VkResult must
be the return value of any one of the pipelines which did not succeed.
An application can reliably clean up from a failed call by iterating over
the pPipelines array and destroying every element that is not
VK_NULL_HANDLE.
If the entire command fails and no pipelines are created, all elements of
pPipelines will be VK_NULL_HANDLE.
10.2. Pipeline Creation Flags
When creating a pipeline, the application can specify a set of flags that
control how the pipeline is created and certain aspects of its behavior and
capabilities.
These flags are specified
by setting the flags member of the pipeline creation structure to a
bitmask of VkPipelineCreateFlagBits.
Bits which can be set in
-
VkGraphicsPipelineCreateInfo::
flags -
VkComputePipelineCreateInfo::
flags
specify how a pipeline is created, and are:
// Provided by VK_VERSION_1_0
typedef enum VkPipelineCreateFlagBits {
VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 0x00000001,
// Provided by VK_VERSION_1_1
VK_PIPELINE_CREATE_DISPATCH_BASE_BIT = 0x00000010,
// Provided by VK_VERSION_1_1
VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT = 0x00000008,
// Provided by VK_VERSION_1_1
// VK_PIPELINE_CREATE_DISPATCH_BASE is a legacy alias
VK_PIPELINE_CREATE_DISPATCH_BASE = VK_PIPELINE_CREATE_DISPATCH_BASE_BIT,
} VkPipelineCreateFlagBits;
-
VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BITspecifies that the created pipeline will not be optimized. Using this flag may reduce the time taken to create the pipeline. -
VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BITspecifies that any shader input variables decorated asViewIndexwill be assigned values as if they were decorated asDeviceIndex. -
VK_PIPELINE_CREATE_DISPATCH_BASE_BITspecifies that a compute pipeline can be used with vkCmdDispatchBase with a non-zero base workgroup.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineCreateFlags;
VkPipelineCreateFlags is a bitmask type for setting a mask of zero or
more VkPipelineCreateFlagBits.
10.3. Compute Pipelines
Compute pipelines consist of a single static compute shader stage and the pipeline layout.
The compute pipeline represents a compute shader and is created by calling
vkCreateComputePipelines
with an offline compiled pipeline provided in pipelineCache and the
pipeline identified by VkPipelineOfflineCreateInfo structure in the
pNext chain of VkComputePipelineCreateInfo structure.
To create compute pipelines, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateComputePipelines(
VkDevice device,
VkPipelineCache pipelineCache,
uint32_t createInfoCount,
const VkComputePipelineCreateInfo* pCreateInfos,
const VkAllocationCallbacks* pAllocator,
VkPipeline* pPipelines);
-
deviceis the logical device that creates the compute pipelines. -
pipelineCacheis the handle of a valid VkPipelineCache object. The implementation must not access this object outside of the duration of this command. -
createInfoCountis the length of thepCreateInfosandpPipelinesarrays. -
pCreateInfosis a pointer to an array of VkComputePipelineCreateInfo structures. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pPipelinesis a pointer to an array of VkPipeline handles in which the resulting compute pipeline objects are returned.
Pipelines are created and returned as described for Multiple Pipeline Creation.
If a pipeline creation fails due to:
-
The identified pipeline not being present in
pipelineCache -
The
pNextchain not including a VkPipelineOfflineCreateInfo structure
the operation will continue as specified in Multiple
Pipeline Creation and the command will return
VK_ERROR_NO_PIPELINE_MATCH.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkCreateComputePipelines must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkComputePipelineCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkComputePipelineCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineCreateFlags flags;
VkPipelineShaderStageCreateInfo stage;
VkPipelineLayout layout;
VkPipeline basePipelineHandle;
int32_t basePipelineIndex;
} VkComputePipelineCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkPipelineCreateFlagBits specifying how the pipeline will be generated. -
stageis a VkPipelineShaderStageCreateInfo structure describing the compute shader. -
layoutis the description of binding locations used by both the pipeline and descriptor sets used with the pipeline. -
basePipelineHandleis a pipeline to derive from. This is not used in Vulkan SC [SCID-8]. -
basePipelineIndexis an index into thepCreateInfosparameter to use as a pipeline to derive from. This is not used in Vulkan SC [SCID-8].
The parameters basePipelineHandle and basePipelineIndex are
described in more detail in Pipeline
Derivatives.
The VkPipelineShaderStageCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPipelineShaderStageCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineShaderStageCreateFlags flags;
VkShaderStageFlagBits stage;
VkShaderModule module;
const char* pName;
const VkSpecializationInfo* pSpecializationInfo;
} VkPipelineShaderStageCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkPipelineShaderStageCreateFlagBits specifying how the pipeline shader stage will be generated. -
stageis a VkShaderStageFlagBits value specifying a single pipeline stage. -
moduleis a VkShaderModule object containing the shader code for this stage. The implementation must not access this object outside of the duration of the command this structure is passed to. This is not used in Vulkan SC [SCID-8]. -
pNameis a pointer to a null-terminated UTF-8 string specifying the entry point name of the shader for this stage. -
pSpecializationInfois a pointer to a VkSpecializationInfo structure, as described in Specialization Constants, orNULL.
In Vulkan SC, the pipeline compilation process occurs
offline.
Accordingly, module must be VK_NULL_HANDLE, and the pName
and pSpecializationInfo parameters are not used at runtime and should
be ignored by the implementation.
If provided, the application must set the pName and
pSpecializationInfo parameters to the values that were specified for
the offline compilation of this pipeline.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineShaderStageCreateFlags;
VkPipelineShaderStageCreateFlags is a bitmask type for setting a mask
of zero or more VkPipelineShaderStageCreateFlagBits.
Possible values of the flags member of
VkPipelineShaderStageCreateInfo specifying how a pipeline shader stage
is created, are:
// Provided by VK_VERSION_1_0
typedef enum VkPipelineShaderStageCreateFlagBits {
VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT = 0x00000001,
VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT = 0x00000002,
// Provided by VK_EXT_subgroup_size_control
VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT = VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT,
// Provided by VK_EXT_subgroup_size_control
VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT = VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT,
} VkPipelineShaderStageCreateFlagBits;
-
VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BITspecifies that theSubgroupSizemay vary in the shader stage. -
VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BITspecifies that the subgroup sizes must be launched with all invocations active in the compute stage.
|
Note
|
If |
Bits which can be set by commands and structures, specifying one or more shader stages, are:
// Provided by VK_VERSION_1_0
typedef enum VkShaderStageFlagBits {
VK_SHADER_STAGE_VERTEX_BIT = 0x00000001,
VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 0x00000002,
VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 0x00000004,
VK_SHADER_STAGE_GEOMETRY_BIT = 0x00000008,
VK_SHADER_STAGE_FRAGMENT_BIT = 0x00000010,
VK_SHADER_STAGE_COMPUTE_BIT = 0x00000020,
VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F,
VK_SHADER_STAGE_ALL = 0x7FFFFFFF,
} VkShaderStageFlagBits;
-
VK_SHADER_STAGE_VERTEX_BITspecifies the vertex stage. -
VK_SHADER_STAGE_TESSELLATION_CONTROL_BITspecifies the tessellation control stage. -
VK_SHADER_STAGE_TESSELLATION_EVALUATION_BITspecifies the tessellation evaluation stage. -
VK_SHADER_STAGE_GEOMETRY_BITspecifies the geometry stage. -
VK_SHADER_STAGE_FRAGMENT_BITspecifies the fragment stage. -
VK_SHADER_STAGE_COMPUTE_BITspecifies the compute stage. -
VK_SHADER_STAGE_ALL_GRAPHICSis a combination of bits used as shorthand to specify all graphics stages defined above (excluding the compute stage). -
VK_SHADER_STAGE_ALLis a combination of bits used as shorthand to specify all shader stages supported by the device, including all additional stages which are introduced by extensions.
|
Note
|
|
// Provided by VK_VERSION_1_0
typedef VkFlags VkShaderStageFlags;
VkShaderStageFlags is a bitmask type for setting a mask of zero or
more VkShaderStageFlagBits.
The VkPipelineShaderStageRequiredSubgroupSizeCreateInfo structure is
defined as:
typedef struct VkPipelineShaderStageRequiredSubgroupSizeCreateInfo {
VkStructureType sType;
const void* pNext;
uint32_t requiredSubgroupSize;
} VkPipelineShaderStageRequiredSubgroupSizeCreateInfo;
// Provided by VK_EXT_subgroup_size_control
typedef VkPipelineShaderStageRequiredSubgroupSizeCreateInfo VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
requiredSubgroupSizeis an unsigned integer value specifying the required subgroup size for the newly created pipeline shader stage.
If a VkPipelineShaderStageRequiredSubgroupSizeCreateInfo structure is
included in the pNext chain of VkPipelineShaderStageCreateInfo,
it specifies that the pipeline shader stage being compiled has a required
subgroup size.
10.4. Graphics Pipelines
Graphics pipelines consist of multiple shader stages, multiple fixed-function pipeline stages, and a pipeline layout.
To create graphics pipelines, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateGraphicsPipelines(
VkDevice device,
VkPipelineCache pipelineCache,
uint32_t createInfoCount,
const VkGraphicsPipelineCreateInfo* pCreateInfos,
const VkAllocationCallbacks* pAllocator,
VkPipeline* pPipelines);
-
deviceis the logical device that creates the graphics pipelines. -
pipelineCacheis the handle of a valid VkPipelineCache object. The implementation must not access this object outside of the duration of this command. -
createInfoCountis the length of thepCreateInfosandpPipelinesarrays. -
pCreateInfosis a pointer to an array of VkGraphicsPipelineCreateInfo structures. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pPipelinesis a pointer to an array of VkPipeline handles in which the resulting graphics pipeline objects are returned.
The VkGraphicsPipelineCreateInfo structure includes an array of VkPipelineShaderStageCreateInfo structures for each of the desired active shader stages, as well as creation information for all relevant fixed-function stages, and a pipeline layout.
Pipelines are created and returned as described for Multiple Pipeline Creation.
If a pipeline creation fails due to:
-
The identified pipeline not being present in
pipelineCache -
The
pNextchain not including a VkPipelineOfflineCreateInfo structure
the operation will continue as specified in Multiple
Pipeline Creation and the command will return
VK_ERROR_NO_PIPELINE_MATCH.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkCreateGraphicsPipelines must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkGraphicsPipelineCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkGraphicsPipelineCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineCreateFlags flags;
uint32_t stageCount;
const VkPipelineShaderStageCreateInfo* pStages;
const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
const VkPipelineTessellationStateCreateInfo* pTessellationState;
const VkPipelineViewportStateCreateInfo* pViewportState;
const VkPipelineRasterizationStateCreateInfo* pRasterizationState;
const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
const VkPipelineDynamicStateCreateInfo* pDynamicState;
VkPipelineLayout layout;
VkRenderPass renderPass;
uint32_t subpass;
VkPipeline basePipelineHandle;
int32_t basePipelineIndex;
} VkGraphicsPipelineCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkPipelineCreateFlagBits specifying how the pipeline will be generated. -
stageCountis the number of entries in thepStagesarray. -
pStagesis a pointer to an array ofstageCountVkPipelineShaderStageCreateInfo structures describing the set of the shader stages to be included in the graphics pipeline. -
pVertexInputStateis a pointer to a VkPipelineVertexInputStateCreateInfo structure. It can beNULLif the pipeline is created with theVK_DYNAMIC_STATE_VERTEX_INPUT_EXTdynamic state set. -
pInputAssemblyStateis a pointer to a VkPipelineInputAssemblyStateCreateInfo structure which determines input assembly behavior for vertex shading, as described in Drawing Commands. -
pTessellationStateis a pointer to a VkPipelineTessellationStateCreateInfo structure defining tessellation state used by tessellation shaders. It can beNULLif the pipeline is created with theVK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXTdynamic state set. -
pViewportStateis a pointer to a VkPipelineViewportStateCreateInfo structure defining viewport state used when rasterization is enabled. -
pRasterizationStateis a pointer to a VkPipelineRasterizationStateCreateInfo structure defining rasterization state. -
pMultisampleStateis a pointer to a VkPipelineMultisampleStateCreateInfo structure defining multisample state used when rasterization is enabled. -
pDepthStencilStateis a pointer to a VkPipelineDepthStencilStateCreateInfo structure defining depth/stencil state used when rasterization is enabled for depth or stencil attachments accessed during rendering. -
pColorBlendStateis a pointer to a VkPipelineColorBlendStateCreateInfo structure defining color blend state used when rasterization is enabled for any color attachments accessed during rendering. -
pDynamicStateis a pointer to a VkPipelineDynamicStateCreateInfo structure defining which properties of the pipeline state object are dynamic and can be changed independently of the pipeline state. This can beNULL, which means no state in the pipeline is considered dynamic. -
layoutis the description of binding locations used by both the pipeline and descriptor sets used with the pipeline. -
renderPassis a handle to a render pass object describing the environment in which the pipeline will be used. The pipeline must only be used with a render pass instance compatible with the one provided. See Render Pass Compatibility for more information. The implementation must not access this object outside of the duration of the command this structure is passed to. -
subpassis the index of the subpass in the render pass where this pipeline will be used. -
basePipelineHandleis a pipeline to derive from. This is not used in Vulkan SC [SCID-8]. -
basePipelineIndexis an index into thepCreateInfosparameter to use as a pipeline to derive from. This is not used in Vulkan SC [SCID-8].
The parameters basePipelineHandle and basePipelineIndex are
described in more detail in Pipeline
Derivatives.
The state required for a graphics pipeline is divided into vertex input state, pre-rasterization shader state, fragment shader state, and fragment output state.
Vertex input state is defined by:
This state must be specified to create a complete graphics pipeline.
Pre-rasterization shader state is defined by:
-
VkPipelineShaderStageCreateInfo entries for:
-
Vertex shaders
-
Tessellation control shaders
-
Tessellation evaluation shaders
-
Geometry shaders
-
-
Within the VkPipelineLayout, the full pipeline layout must be specified.
-
VkRenderPass and
subpassparameter
This state must be specified to create a complete graphics pipeline.
Fragment shader state is defined by:
-
A VkPipelineShaderStageCreateInfo entry for the fragment shader
-
Within the VkPipelineLayout, the full pipeline layout must be specified.
-
VkRenderPass and
subpassparameter
If
rasterizerDiscardEnable is VK_FALSE
or VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE is used,
this state must be specified to create a
complete graphics pipeline.
Fragment output state is defined by:
-
VkRenderPass and
subpassparameter
If
rasterizerDiscardEnable is VK_FALSE
or VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE is used,
this state must be specified to create a
complete graphics pipeline.
Dynamic state values set via pDynamicState must be ignored if the
state they correspond to is not otherwise statically set by one of the state
subsets used to create the pipeline.
For example, if a pipeline only included
pre-rasterization shader
state, then any dynamic state value corresponding to depth or stencil
testing has no effect.
A complete graphics pipeline always includes pre-rasterization shader state, with other subsets included depending on that state as specified in the above sections.
In Vulkan SC, the pipeline compilation process occurs
offline and the pStages are not
needed at runtime and may be omitted.
If omitted, stageCount must be 0 and pStages must be NULL.
If provided, the values must match the values specified to the offline
compiler.
The VkPipelineDynamicStateCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPipelineDynamicStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineDynamicStateCreateFlags flags;
uint32_t dynamicStateCount;
const VkDynamicState* pDynamicStates;
} VkPipelineDynamicStateCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use. -
dynamicStateCountis the number of elements in thepDynamicStatesarray. -
pDynamicStatesis a pointer to an array of VkDynamicState values specifying which pieces of pipeline state will use the values from dynamic state commands rather than from pipeline state creation information.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineDynamicStateCreateFlags;
VkPipelineDynamicStateCreateFlags is a bitmask type for setting a
mask, but is currently reserved for future use.
The source of different pieces of dynamic state is specified by the
VkPipelineDynamicStateCreateInfo::pDynamicStates property of the
currently active pipeline, each of whose elements must be one of the
values:
// Provided by VK_VERSION_1_0
typedef enum VkDynamicState {
VK_DYNAMIC_STATE_VIEWPORT = 0,
VK_DYNAMIC_STATE_SCISSOR = 1,
VK_DYNAMIC_STATE_LINE_WIDTH = 2,
VK_DYNAMIC_STATE_DEPTH_BIAS = 3,
VK_DYNAMIC_STATE_BLEND_CONSTANTS = 4,
VK_DYNAMIC_STATE_DEPTH_BOUNDS = 5,
VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK = 6,
VK_DYNAMIC_STATE_STENCIL_WRITE_MASK = 7,
VK_DYNAMIC_STATE_STENCIL_REFERENCE = 8,
VK_DYNAMIC_STATE_CULL_MODE = 1000267000,
VK_DYNAMIC_STATE_FRONT_FACE = 1000267001,
VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY = 1000267002,
VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT = 1000267003,
VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT = 1000267004,
VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE = 1000267005,
VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE = 1000267006,
VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE = 1000267007,
VK_DYNAMIC_STATE_DEPTH_COMPARE_OP = 1000267008,
VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE = 1000267009,
VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE = 1000267010,
VK_DYNAMIC_STATE_STENCIL_OP = 1000267011,
VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE = 1000377001,
VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE = 1000377002,
VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE = 1000377004,
VK_DYNAMIC_STATE_LINE_STIPPLE = 1000259000,
// Provided by VK_EXT_discard_rectangles
VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT = 1000099000,
// Provided by VK_EXT_discard_rectangles
VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT = 1000099001,
// Provided by VK_EXT_discard_rectangles
VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT = 1000099002,
// Provided by VK_EXT_sample_locations
VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT = 1000143000,
// Provided by VK_KHR_fragment_shading_rate
VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR = 1000226000,
// Provided by VK_EXT_vertex_input_dynamic_state
VK_DYNAMIC_STATE_VERTEX_INPUT_EXT = 1000352000,
// Provided by VK_EXT_extended_dynamic_state2
VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT = 1000377000,
// Provided by VK_EXT_extended_dynamic_state2
VK_DYNAMIC_STATE_LOGIC_OP_EXT = 1000377003,
// Provided by VK_EXT_color_write_enable
VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT = 1000381000,
// Provided by VK_EXT_line_rasterization
VK_DYNAMIC_STATE_LINE_STIPPLE_EXT = VK_DYNAMIC_STATE_LINE_STIPPLE,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_CULL_MODE_EXT = VK_DYNAMIC_STATE_CULL_MODE,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_FRONT_FACE_EXT = VK_DYNAMIC_STATE_FRONT_FACE,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT = VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT_EXT = VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT_EXT = VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT = VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE_EXT = VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXT = VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_DEPTH_COMPARE_OP_EXT = VK_DYNAMIC_STATE_DEPTH_COMPARE_OP,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE_EXT = VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE_EXT = VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_STENCIL_OP_EXT = VK_DYNAMIC_STATE_STENCIL_OP,
// Provided by VK_EXT_extended_dynamic_state2
VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE_EXT = VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE,
// Provided by VK_EXT_extended_dynamic_state2
VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE_EXT = VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE,
// Provided by VK_EXT_extended_dynamic_state2
VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE_EXT = VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE,
// Provided by VK_KHR_line_rasterization
VK_DYNAMIC_STATE_LINE_STIPPLE_KHR = VK_DYNAMIC_STATE_LINE_STIPPLE,
} VkDynamicState;
-
VK_DYNAMIC_STATE_VIEWPORTspecifies that thepViewportsstate in VkPipelineViewportStateCreateInfo will be ignored and must be set dynamically with vkCmdSetViewport before any drawing commands. The number of viewports used by a pipeline is still specified by theviewportCountmember of VkPipelineViewportStateCreateInfo. -
VK_DYNAMIC_STATE_SCISSORspecifies that thepScissorsstate in VkPipelineViewportStateCreateInfo will be ignored and must be set dynamically with vkCmdSetScissor before any drawing commands. The number of scissor rectangles used by a pipeline is still specified by thescissorCountmember of VkPipelineViewportStateCreateInfo. -
VK_DYNAMIC_STATE_LINE_WIDTHspecifies that thelineWidthstate in VkPipelineRasterizationStateCreateInfo will be ignored and must be set dynamically with vkCmdSetLineWidth before any drawing commands that generate line primitives for the rasterizer. -
VK_DYNAMIC_STATE_DEPTH_BIASspecifies that thedepthBiasConstantFactor,depthBiasClampanddepthBiasSlopeFactorstates in VkPipelineRasterizationStateCreateInfo will be ignored and must be set dynamically with vkCmdSetDepthBias before any draws are performed with depth bias enabled. -
VK_DYNAMIC_STATE_BLEND_CONSTANTSspecifies that theblendConstantsstate in VkPipelineColorBlendStateCreateInfo will be ignored and must be set dynamically with vkCmdSetBlendConstants before any draws are performed with a pipeline state withVkPipelineColorBlendAttachmentStatememberblendEnableset toVK_TRUEand any of the blend functions using a constant blend color. -
VK_DYNAMIC_STATE_DEPTH_BOUNDSspecifies that theminDepthBoundsandmaxDepthBoundsstates of VkPipelineDepthStencilStateCreateInfo will be ignored and must be set dynamically with vkCmdSetDepthBounds before any draws are performed with a pipeline state with VkPipelineDepthStencilStateCreateInfo memberdepthBoundsTestEnableset toVK_TRUE. -
VK_DYNAMIC_STATE_STENCIL_COMPARE_MASKspecifies that thecompareMaskstate in VkPipelineDepthStencilStateCreateInfo for bothfrontandbackwill be ignored and must be set dynamically with vkCmdSetStencilCompareMask before any draws are performed with a pipeline state with VkPipelineDepthStencilStateCreateInfo memberstencilTestEnableset toVK_TRUE -
VK_DYNAMIC_STATE_STENCIL_WRITE_MASKspecifies that thewriteMaskstate in VkPipelineDepthStencilStateCreateInfo for bothfrontandbackwill be ignored and must be set dynamically with vkCmdSetStencilWriteMask before any draws are performed with a pipeline state with VkPipelineDepthStencilStateCreateInfo memberstencilTestEnableset toVK_TRUE -
VK_DYNAMIC_STATE_STENCIL_REFERENCEspecifies that thereferencestate in VkPipelineDepthStencilStateCreateInfo for bothfrontandbackwill be ignored and must be set dynamically with vkCmdSetStencilReference before any draws are performed with a pipeline state with VkPipelineDepthStencilStateCreateInfo memberstencilTestEnableset toVK_TRUE -
VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXTspecifies that thepDiscardRectanglesstate in VkPipelineDiscardRectangleStateCreateInfoEXT will be ignored and must be set dynamically with vkCmdSetDiscardRectangleEXT before any draw or clear commands. -
VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXTspecifies that the presence of the VkPipelineDiscardRectangleStateCreateInfoEXT structure in the VkGraphicsPipelineCreateInfo chain with adiscardRectangleCountgreater than zero does not implicitly enable discard rectangles and they must be enabled dynamically with vkCmdSetDiscardRectangleEnableEXT before any draw commands. This is available on implementations that support at leastspecVersion2of theVK_EXT_discard_rectanglesextension. -
VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXTspecifies that thediscardRectangleModestate in VkPipelineDiscardRectangleStateCreateInfoEXT will be ignored and must be set dynamically with vkCmdSetDiscardRectangleModeEXT before any draw commands. This is available on implementations that support at leastspecVersion2of theVK_EXT_discard_rectanglesextension. -
VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXTspecifies that thesampleLocationsInfostate in VkPipelineSampleLocationsStateCreateInfoEXT will be ignored and must be set dynamically with vkCmdSetSampleLocationsEXT before any draw or clear commands. Enabling custom sample locations is still indicated by thesampleLocationsEnablemember of VkPipelineSampleLocationsStateCreateInfoEXT. -
VK_DYNAMIC_STATE_LINE_STIPPLEspecifies that thelineStippleFactorandlineStipplePatternstate in VkPipelineRasterizationLineStateCreateInfo will be ignored and must be set dynamically with vkCmdSetLineStippleKHR before any draws are performed with a pipeline state with VkPipelineRasterizationLineStateCreateInfo memberstippledLineEnableset toVK_TRUE. -
VK_DYNAMIC_STATE_CULL_MODEspecifies that thecullModestate in VkPipelineRasterizationStateCreateInfo will be ignored and must be set dynamically with vkCmdSetCullModeEXT before any drawing commands. -
VK_DYNAMIC_STATE_FRONT_FACEspecifies that thefrontFacestate in VkPipelineRasterizationStateCreateInfo will be ignored and must be set dynamically with vkCmdSetFrontFaceEXT before any drawing commands. -
VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGYspecifies that thetopologystate in VkPipelineInputAssemblyStateCreateInfo only specifies the topology class, and the specific topology order and adjacency must be set dynamically with vkCmdSetPrimitiveTopologyEXT before any drawing commands. -
VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNTspecifies that theviewportCountandpViewportsstate in VkPipelineViewportStateCreateInfo will be ignored and must be set dynamically with vkCmdSetViewportWithCountEXT before any draw call. -
VK_DYNAMIC_STATE_SCISSOR_WITH_COUNTspecifies that thescissorCountandpScissorsstate in VkPipelineViewportStateCreateInfo will be ignored and must be set dynamically with vkCmdSetScissorWithCountEXT before any draw call. -
VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDEspecifies that thestridestate in VkVertexInputBindingDescription will be ignored and must be set dynamically with vkCmdBindVertexBuffers2EXT before any draw call. -
VK_DYNAMIC_STATE_DEPTH_TEST_ENABLEspecifies that thedepthTestEnablestate in VkPipelineDepthStencilStateCreateInfo will be ignored and must be set dynamically with vkCmdSetDepthTestEnableEXT before any draw call. -
VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLEspecifies that thedepthWriteEnablestate in VkPipelineDepthStencilStateCreateInfo will be ignored and must be set dynamically with vkCmdSetDepthWriteEnableEXT before any draw call. -
VK_DYNAMIC_STATE_DEPTH_COMPARE_OPspecifies that thedepthCompareOpstate in VkPipelineDepthStencilStateCreateInfo will be ignored and must be set dynamically with vkCmdSetDepthCompareOpEXT before any draw call. -
VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLEspecifies that thedepthBoundsTestEnablestate in VkPipelineDepthStencilStateCreateInfo will be ignored and must be set dynamically with vkCmdSetDepthBoundsTestEnableEXT before any draw call. -
VK_DYNAMIC_STATE_STENCIL_TEST_ENABLEspecifies that thestencilTestEnablestate in VkPipelineDepthStencilStateCreateInfo will be ignored and must be set dynamically with vkCmdSetStencilTestEnableEXT before any draw call. -
VK_DYNAMIC_STATE_STENCIL_OPspecifies that thefailOp,passOp,depthFailOp, andcompareOpstates inVkPipelineDepthStencilStateCreateInfofor bothfrontandbackwill be ignored and must be set dynamically with vkCmdSetStencilOpEXT before any draws are performed with a pipeline state withVkPipelineDepthStencilStateCreateInfomemberstencilTestEnableset toVK_TRUE -
VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXTspecifies that thepatchControlPointsstate in VkPipelineTessellationStateCreateInfo will be ignored and must be set dynamically with vkCmdSetPatchControlPointsEXT before any drawing commands. -
VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLEspecifies that therasterizerDiscardEnablestate in VkPipelineRasterizationStateCreateInfo will be ignored and must be set dynamically with vkCmdSetRasterizerDiscardEnableEXT before any drawing commands. -
VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLEspecifies that thedepthBiasEnablestate in VkPipelineRasterizationStateCreateInfo will be ignored and must be set dynamically with vkCmdSetDepthBiasEnableEXT before any drawing commands. -
VK_DYNAMIC_STATE_LOGIC_OP_EXTspecifies that thelogicOpstate in VkPipelineColorBlendStateCreateInfo will be ignored and must be set dynamically with vkCmdSetLogicOpEXT before any drawing commands. -
VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLEspecifies that theprimitiveRestartEnablestate in VkPipelineInputAssemblyStateCreateInfo will be ignored and must be set dynamically with vkCmdSetPrimitiveRestartEnableEXT before any drawing commands. -
VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHRspecifies that state in VkPipelineFragmentShadingRateStateCreateInfoKHR will be ignored and must be set dynamically with vkCmdSetFragmentShadingRateKHR before any drawing commands. -
VK_DYNAMIC_STATE_VERTEX_INPUT_EXTspecifies that thepVertexInputStatestate will be ignored and must be set dynamically with vkCmdSetVertexInputEXT before any drawing commands -
VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXTspecifies that thepColorWriteEnablesstate in VkPipelineColorWriteCreateInfoEXT will be ignored and must be set dynamically with vkCmdSetColorWriteEnableEXT before any draw call.
10.4.1. Valid Combinations of Stages for Graphics Pipelines
If tessellation shader stages are omitted, the tessellation shading and fixed-function stages of the pipeline are skipped.
If a geometry shader is omitted, the geometry shading stage is skipped.
If a fragment shader is omitted, fragment color outputs have undefined values, and the fragment depth value is determined by Fragment Operations state. This can be useful for depth-only rendering.
Presence of a shader stage in a pipeline is derived from the
pipeline cache entry identified by
VkPipelineOfflineCreateInfo::pipelineIdentifier.
Presence of some of the fixed-function stages in the pipeline is implicitly derived from enabled shaders and provided state. For example, the fixed-function tessellator is always present when the pipeline has valid Tessellation Control and Tessellation Evaluation shaders.
-
Depth/stencil-only rendering in a subpass with no color attachments
-
Active Pipeline Shader Stages
-
Vertex Shader
-
-
Required: Fixed-Function Pipeline Stages
-
-
Color-only rendering in a subpass with no depth/stencil attachment
-
Active Pipeline Shader Stages
-
Vertex Shader
-
Fragment Shader
-
-
Required: Fixed-Function Pipeline Stages
-
-
Rendering pipeline with tessellation and geometry shaders
-
Active Pipeline Shader Stages
-
Vertex Shader
-
Tessellation Control Shader
-
Tessellation Evaluation Shader
-
Geometry Shader
-
Fragment Shader
-
-
Required: Fixed-Function Pipeline Stages
-
10.5. Pipeline Destruction
To destroy a pipeline, call:
// Provided by VK_VERSION_1_0
void vkDestroyPipeline(
VkDevice device,
VkPipeline pipeline,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the pipeline. -
pipelineis the handle of the pipeline to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
10.6. Pipeline Derivatives
A pipeline derivative is a child pipeline created from a parent pipeline, where the child and parent are expected to have much commonality.
Pipeline derivatives are not supported in Vulkan SC due to the use of read-only offline generated pipeline caches [SCID-8].
10.7. Pipeline Cache
Pipeline cache objects allow the application to load multiple binary pipeline objects generated by an offline cache creation tool into pipeline cache objects. The cache can then be used during pipeline creation to load offline pipeline data.
Pipeline cache objects are represented by VkPipelineCache handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineCache)
10.7.1. Creating a Pipeline Cache
To create pipeline cache objects, call:
// Provided by VK_VERSION_1_0
VkResult vkCreatePipelineCache(
VkDevice device,
const VkPipelineCacheCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkPipelineCache* pPipelineCache);
-
deviceis the logical device that creates the pipeline cache object. -
pCreateInfois a pointer to a VkPipelineCacheCreateInfo structure containing initial parameters for the pipeline cache object. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pPipelineCacheis a pointer to a VkPipelineCache handle in which the resulting pipeline cache object is returned.
If the pipeline cache data pointed to by
VkPipelineCacheCreateInfo::pInitialData is not compatible with
the device, pipeline cache creation will fail and
VK_ERROR_INVALID_PIPELINE_CACHE_DATA will be returned.
Once created, a pipeline cache can be passed to the vkCreateGraphicsPipelines and vkCreateComputePipelines commands. The pipeline cache passed into these commands will be queried by the implementation for matching pipelines on pipeline creation. After the cache is created, its contents cannot be updated. The use of the pipeline cache object in these commands is internally synchronized, and the same pipeline cache object can be used in multiple threads simultaneously.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkCreatePipelineCache must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkPipelineCacheCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPipelineCacheCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineCacheCreateFlags flags;
size_t initialDataSize;
const void* pInitialData;
} VkPipelineCacheCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkPipelineCacheCreateFlagBits specifying the behavior of the pipeline cache. -
initialDataSizeis the number of bytes inpInitialData. -
pInitialDatais a pointer to pipeline cache data that has been generated offline. If the pipeline cache data is incompatible (as defined below) with the device,VK_ERROR_INVALID_PIPELINE_CACHE_DATAis returned. IfVK_PIPELINE_CACHE_CREATE_USE_APPLICATION_STORAGE_BITis set inflags,pInitialDatamay only be accessed by the implementation during commands using the VkPipelineCache object.
|
Note
|
If |
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineCacheCreateFlags;
VkPipelineCacheCreateFlags is a bitmask type for setting a mask of
zero or more VkPipelineCacheCreateFlagBits.
Bits which can be set in VkPipelineCacheCreateInfo::flags,
specifying behavior of the pipeline cache, are:
// Provided by VKSC_VERSION_1_0
typedef enum VkPipelineCacheCreateFlagBits {
// Provided by VKSC_VERSION_1_0
VK_PIPELINE_CACHE_CREATE_READ_ONLY_BIT = 0x00000002,
// Provided by VKSC_VERSION_1_0
VK_PIPELINE_CACHE_CREATE_USE_APPLICATION_STORAGE_BIT = 0x00000004,
} VkPipelineCacheCreateFlagBits;
-
VK_PIPELINE_CACHE_CREATE_READ_ONLY_BITspecifies that the new pipeline cache will be read-only. -
VK_PIPELINE_CACHE_CREATE_USE_APPLICATION_STORAGE_BITspecifies that the application will maintain the contents of the memory pointed to bypInitialDatafor the lifetime of the pipeline cache object created, avoiding the need for the implementation to make a copy of the data. The memory pointed to bypInitialDatacan be modified or released by the application only after any pipeline cache objects created using it have been destroyed.
10.7.2. Pipeline Cache Header
Applications must load data from offline compiled pipeline caches into pipeline cache objects. The results of pipeline compilations may depend on the vendor ID, device ID, driver version, and other details of the target device. To allow detection of pipeline cache data that is incompatible with the device, the pipeline cache data must begin with a valid pipeline cache header.
|
Note
|
Structures described in this section are not part of the Vulkan API and are
only used to describe the representation of data elements in pipeline cache
data.
Accordingly, the valid usage clauses defined for structures defined in this
section do not define valid usage conditions for APIs accepting pipeline
cache data as input, as providing invalid pipeline cache data as input to
any Vulkan API commands will result
in the runtime error |
Version one of the pipeline cache header is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPipelineCacheHeaderVersionOne {
uint32_t headerSize;
VkPipelineCacheHeaderVersion headerVersion;
uint32_t vendorID;
uint32_t deviceID;
uint8_t pipelineCacheUUID[VK_UUID_SIZE];
} VkPipelineCacheHeaderVersionOne;
-
headerSizeis the length in bytes of the pipeline cache header. -
headerVersionis a VkPipelineCacheHeaderVersion value specifying the version of the header. A consumer of the pipeline cache should use the cache version to interpret the remainder of the cache header.headerVersionmust be written as exactly 4 bytes. -
vendorIDis theVkPhysicalDeviceProperties::vendorIDof the implementation. -
deviceIDis theVkPhysicalDeviceProperties::deviceIDof the implementation. -
pipelineCacheUUIDis theVkPhysicalDeviceProperties::pipelineCacheUUIDof the implementation.
Unlike most structures declared by the Vulkan API, all fields of this structure are written with the least significant byte first, regardless of host byte-order.
The C language specification does not define the packing of structure members. This layout assumes tight structure member packing, with members laid out in the order listed in the structure, and the intended size of the structure is 56 bytes. If a compiler produces code that diverges from that pattern, applications must employ another method to set values at the correct offsets.
Possible values of the headerVersion value of the pipeline cache
header are:
// Provided by VK_VERSION_1_0
typedef enum VkPipelineCacheHeaderVersion {
VK_PIPELINE_CACHE_HEADER_VERSION_ONE = 1,
// Provided by VKSC_VERSION_1_0
VK_PIPELINE_CACHE_HEADER_VERSION_SAFETY_CRITICAL_ONE = 1000298001,
} VkPipelineCacheHeaderVersion;
-
VK_PIPELINE_CACHE_HEADER_VERSION_ONEspecifies version one of the pipeline cache, described by VkPipelineCacheHeaderVersionOne. -
VK_PIPELINE_CACHE_HEADER_VERSION_SAFETY_CRITICAL_ONEspecifies version one of the pipeline cache for Vulkan SC, described by VkPipelineCacheHeaderVersionSafetyCriticalOne.
Version one of the pipeline cache header for Vulkan SC is defined as:
// Provided by VKSC_VERSION_1_0
typedef struct VkPipelineCacheHeaderVersionSafetyCriticalOne {
VkPipelineCacheHeaderVersionOne headerVersionOne;
VkPipelineCacheValidationVersion validationVersion;
uint32_t implementationData;
uint32_t pipelineIndexCount;
uint32_t pipelineIndexStride;
uint64_t pipelineIndexOffset;
} VkPipelineCacheHeaderVersionSafetyCriticalOne;
-
headerVersionOneis a VkPipelineCacheHeaderVersionOne structure. -
validationVersionis a VkPipelineCacheValidationVersion enum value specifying the version of any validation information that is included in this pipeline cache.validationVersionmust be written as exactly 4 bytes. -
implementationDatais 4 bytes of padding to ensure structure members are consistently aligned on all platforms. The contents of this field may be used for implementation-specific information. -
pipelineIndexCountis the number of entries contained in the pipeline cache index. -
pipelineIndexStrideis the number of bytes between consecutive pipeline cache index entries. -
pipelineIndexOffsetis the offset in bytes from the beginning of the pipeline cache header to the pipeline cache index.
The pipeline cache index consists of
pipelineIndexCount VkPipelineCacheSafetyCriticalIndexEntry
structures containing an index of all the pipelines in this cache.
The pipeline cache index is located starting at pipelineIndexOffset
bytes into the cache and the location of pipeline i is calculated as:
pipelineIndexOffset + i × pipelineIndexStride.
The VkPipelineCacheSafetyCriticalIndexEntry structures may not be
tightly packed, enabling additional implementation-specific data to be
stored with each entry, or for future extensibility.
|
Note
|
Because the pipeline cache index is keyed by pipeline identifier, applications and offline compilers must ensure that there are no pipelines with identical pipeline identifiers in the same pipeline cache. |
Unlike most structures declared by the Vulkan API, all fields of this structure are written with the least significant byte first, regardless of host byte-order.
The C language specification does not define the packing of structure members. This layout assumes tight structure member packing, with members laid out in the order listed in the structure, and the intended size of the structure is 56 bytes. If a compiler produces code that diverges from that pattern, applications must employ another method to set values at the correct offsets.
The VkPipelineCacheValidationVersion enumeration determines the contents of the pipeline cache validation information. Possible values are:
// Provided by VKSC_VERSION_1_0
typedef enum VkPipelineCacheValidationVersion {
VK_PIPELINE_CACHE_VALIDATION_VERSION_SAFETY_CRITICAL_ONE = 1,
} VkPipelineCacheValidationVersion;
-
VK_PIPELINE_CACHE_VALIDATION_VERSION_SAFETY_CRITICAL_ONEspecifies version one of the pipeline cache validation information for Vulkan SC.
Each pipeline cache index entry consists of a
VkPipelineCacheSafetyCriticalIndexEntry structure:
// Provided by VKSC_VERSION_1_0
typedef struct VkPipelineCacheSafetyCriticalIndexEntry {
uint8_t pipelineIdentifier[VK_UUID_SIZE];
uint64_t pipelineMemorySize;
uint64_t jsonSize;
uint64_t jsonOffset;
uint32_t stageIndexCount;
uint32_t stageIndexStride;
uint64_t stageIndexOffset;
} VkPipelineCacheSafetyCriticalIndexEntry;
-
pipelineIdentifieris the pipeline identifier indicating which pipeline the information is associated with. -
pipelineMemorySizeis the number of bytes of pipeline memory required for this pipeline. This is the minimum value that can be successfully used for VkPipelineOfflineCreateInfo::poolEntrySizewhen this pipeline is used. -
jsonSizeis the size in bytes of the pipeline JSON data representing the pipeline state for this pipeline. This value may be zero, indicating the JSON data is not present in the pipeline cache for this pipeline. -
jsonOffsetis the offset in bytes from the beginning of the pipeline cache header to the pipeline JSON data for this pipeline. This value must be zero if the JSON data is not present in the pipeline cache for this pipeline. -
stageIndexCountis the number of entries in the pipeline cache stage validation index for this pipeline. This value may be zero, indicating that no stage validation information is present in the pipeline cache for this pipeline. -
stageIndexStrideis the number of bytes between consecutive stage validation index entries. -
stageIndexOffsetis the offset in bytes from the beginning of the pipeline cache header to the stage validation index for this pipeline. This value must be zero if no stage validation information is present for this pipeline.
The JSON data and the stage validation index are optionally included in the pipeline cache index entry. They are only intended to be used for validation and debugging. If present they must include both the JSON data and the corresponding SPIR-V modules that were used by the offline compiler to compile the pipeline cache entry.
The data at jsonOffset consists of a byte stream of jsonSize
bytes of UTF-8 encoded JSON that was used by the
offline pipeline compiler to create this
pipeline cache entry.
The stage validation index
consists of stageIndexCount
VkPipelineCacheStageValidationIndexEntry structures which provide the
SPIR-V modules used by this pipeline and these are provided in the same
order as provided to the VkPipelineShaderStageCreateInfo structure(s)
in the Vk*PipelineCreateInfo structure for this pipeline.
The stage validation index is located at stageIndexOffset bytes into
the cache and the location of stage i is calculated as:
stageIndexOffset + i × stageIndexStride.
The VkPipelineCacheStageValidationIndexEntry structures may not be
tightly packed, enabling additional implementation-specific data to be
stored with each entry, or for future extensibility.
Unlike most structures declared by the Vulkan API, all fields of this structure are written with the least significant byte first, regardless of host byte-order.
The C language specification does not define the packing of structure members. This layout assumes tight structure member packing, with members laid out in the order listed in the structure, and the intended size of the structure is 56 bytes. If a compiler produces code that diverges from that pattern, applications must employ another method to set values at the correct offsets.
Each pipeline cache stage validation index entry consists of a
VkPipelineCacheStageValidationIndexEntry structure:
// Provided by VKSC_VERSION_1_0
typedef struct VkPipelineCacheStageValidationIndexEntry {
uint64_t codeSize;
uint64_t codeOffset;
} VkPipelineCacheStageValidationIndexEntry;
-
codeSizeis the size in bytes of the SPIR-V module for this pipeline stage. -
codeOffsetis the offset in bytes from the beginning of the pipeline cache header to the SPIR-V module for this pipeline stage.
The data at codeOffset consists of codeSize bytes of SPIR-V
module as described in Appendix A that was used by the
offline pipeline compiler for this shader
stage when creating this pipeline cache entry.
Unlike most structures declared by the Vulkan API, all fields of this structure are written with the least significant byte first, regardless of host byte-order.
The C language specification does not define the packing of structure members. This layout assumes tight structure member packing, with members laid out in the order listed in the structure, and the intended size of the structure is 16 bytes. If a compiler produces code that diverges from that pattern, applications must employ another method to set values at the correct offsets.
10.7.3. Destroying a Pipeline Cache
To destroy a pipeline cache, call:
// Provided by VK_VERSION_1_0
void vkDestroyPipelineCache(
VkDevice device,
VkPipelineCache pipelineCache,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the pipeline cache object. -
pipelineCacheis the handle of the pipeline cache to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
10.8. Offline Pipeline Compilation
In Vulkan SC, the pipeline compilation process occurs offline [SCID-8].
The SPIR-V shader module and pipeline state are supplied to an offline pipeline cache compiler which creates a pipeline cache entry for the pipeline. The set of pipeline cache entries are combined offline into one or more pipeline caches. At application runtime, the offline generated pipeline cache is provided to device creation as part of the VkDeviceObjectReservationCreateInfo structure and then loaded into a VkPipelineCache object by the application. The device, pipeline, and pipeline cache creation functions can extract implementation-specific information from the pipeline cache. The specific pipeline to be loaded from the cache is specified at pipeline creation time using a pipeline identifier. The pipeline state that is provided at runtime to pipeline creation must match the state that was specified to the offline pipeline cache compiler when the pipeline cache entry was created offline (with the exception of the VkPipelineShaderStageCreateInfo structure).
In order to assist with the specification of pipeline state for the offline pipeline cache compiler, Khronos has defined a pipeline JSON schema to represent the pipeline state required to compile a SPIR-V module to device-specific machine code and a set of utilities to help with reading and writing of the JSON files. See https://github.com/KhronosGroup/VulkanSC-Docs/wiki/JSON-schema for more information.
10.9. Pipeline Memory Reservation
Pipeline memory is allocated from a pool that is reserved at device creation
time.
The offline pipeline cache compiler writes the pipeline memory size
requirements for each pipeline into the pipeline’s
VkPipelineCacheSafetyCriticalIndexEntry::pipelineMemorySize
entry in the pipeline cache index.
The offline pipeline cache compiler may also report it separately.
The elements of
VkDeviceObjectReservationCreateInfo::pPipelinePoolSizes are
requests for poolEntryCount pool entries each of pool size
poolEntrySize, and any pipeline with a
VkPipelineCacheSafetyCriticalIndexEntry::pipelineMemorySize less
than or equal to VkPipelineOfflineCreateInfo::poolEntrySize can
be placed in one of those pool entries.
The application should request a set of pool sizes that best suits its
anticipated worst-case usage.
On implementations where
VkPhysicalDeviceVulkanSC10Properties::recyclePipelineMemory is
VK_FALSE, the memory for the pipeline pool is not recycled when a
pipeline is destroyed, and once an entry has been used it cannot be reused.
On implementations where
VkPhysicalDeviceVulkanSC10Properties::recyclePipelineMemory is
VK_TRUE, the memory for the pipeline pool is recycled when a pipeline
is destroyed, and the entry it was using becomes available to be reused.
10.10. Pipeline Identifier
A pipeline identifier is an identifier that can be used to identify a specific pipeline independently from the pipeline description, shader stages and any relevant fixed-function stages, that were used to create the pipeline object.
The VkPipelineOfflineCreateInfo structure allows an identifier to be
specified for the pipeline at pipeline creation via the pNext field of
the VkGraphicsPipelineCreateInfo,
and VkComputePipelineCreateInfo structures.
If a VkPipelineOfflineCreateInfo structure is not included in the
pNext chain then pipeline creation will fail and
VK_ERROR_NO_PIPELINE_MATCH will be returned by the corresponding
vkCreate*Pipelines command.
The identifier must be used by the implementation to match against the existing content of the pipeline cache at pipeline creation. This is required for Vulkan SC where pipelines are generated offline and there is no shader code in the pipeline cache to match at runtime.
|
Note
|
The identifier values must be specified or generated during the offline pipeline cache generation and embedded in to the pipeline cache blob. |
The VkPipelineOfflineCreateInfo structure is defined as:
// Provided by VKSC_VERSION_1_0
typedef struct VkPipelineOfflineCreateInfo {
VkStructureType sType;
const void* pNext;
uint8_t pipelineIdentifier[VK_UUID_SIZE];
VkPipelineMatchControl matchControl;
VkDeviceSize poolEntrySize;
} VkPipelineOfflineCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
pipelineIdentifieris an array ofVK_UUID_SIZEuint8_tvalues representing an identifier for the pipeline. -
matchControlis a VkPipelineMatchControl value specifying the type of identifier being used and how the match should be performed. -
poolEntrySizeis the size of the entry in pipeline memory to use for this pipeline. It must be a size that was requested via VkPipelinePoolSize when the device was created.
If a match in the pipeline cache is not found then
VK_ERROR_NO_PIPELINE_MATCH will be returned to the application.
If poolEntrySize is too small for the pipeline, or the number of
entries for the requested pool size exceeds the reserved count for that pool
size, pipeline creation will fail and VK_ERROR_OUT_OF_POOL_MEMORY will
be returned by the corresponding vkCreate*Pipelines command.
Possible values of the matchControl member of
VkPipelineOfflineCreateInfo
// Provided by VKSC_VERSION_1_0
typedef enum VkPipelineMatchControl {
VK_PIPELINE_MATCH_CONTROL_APPLICATION_UUID_EXACT_MATCH = 0,
} VkPipelineMatchControl;
are:
-
VK_PIPELINE_MATCH_CONTROL_APPLICATION_UUID_EXACT_MATCHspecifies that the identifier is a UUID generated by the application and the identifiers must be an exact match.
10.11. Specialization Constants
Specialization constants are a mechanism whereby constants in a SPIR-V
module can have their constant value specified at the time the
VkPipeline is compiled offline.
This allows a SPIR-V module to have constants that can be modified at
compilation time rather than in the SPIR-V source.
The pSpecializationInfo parameters are not used at runtime and should
be ignored by the implementation.
If provided, the application must set the pSpecializationInfo
parameters to the values that were specified for the offline compilation of
this pipeline.
|
Note
|
Specialization constants are useful to allow a compute shader to have its local workgroup size changed at pipeline compilation time, for example. |
Each VkPipelineShaderStageCreateInfo structure contains a
pSpecializationInfo member, which can be NULL to indicate no
specialization constants, or point to a VkSpecializationInfo
structure.
The VkSpecializationInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkSpecializationInfo {
uint32_t mapEntryCount;
const VkSpecializationMapEntry* pMapEntries;
size_t dataSize;
const void* pData;
} VkSpecializationInfo;
-
mapEntryCountis the number of entries in thepMapEntriesarray. -
pMapEntriesis a pointer to an array ofVkSpecializationMapEntrystructures, which map constant IDs to offsets inpData. -
dataSizeis the byte size of thepDatabuffer. -
pDatacontains the actual constant values to specialize with.
The VkSpecializationMapEntry structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkSpecializationMapEntry {
uint32_t constantID;
uint32_t offset;
size_t size;
} VkSpecializationMapEntry;
-
constantIDis the ID of the specialization constant in SPIR-V. -
offsetis the byte offset of the specialization constant value within the supplied data buffer. -
sizeis the byte size of the specialization constant value within the supplied data buffer.
If a constantID value is not a specialization constant ID used in the
shader, that map entry does not affect the behavior of the pipeline.
In human readable SPIR-V:
OpDecorate %x SpecId 13 ; decorate .x component of WorkgroupSize with ID 13
OpDecorate %y SpecId 42 ; decorate .y component of WorkgroupSize with ID 42
OpDecorate %z SpecId 3 ; decorate .z component of WorkgroupSize with ID 3
OpDecorate %wgsize BuiltIn WorkgroupSize ; decorate WorkgroupSize onto constant
%i32 = OpTypeInt 32 0 ; declare an unsigned 32-bit type
%uvec3 = OpTypeVector %i32 3 ; declare a 3 element vector type of unsigned 32-bit
%x = OpSpecConstant %i32 1 ; declare the .x component of WorkgroupSize
%y = OpSpecConstant %i32 1 ; declare the .y component of WorkgroupSize
%z = OpSpecConstant %i32 1 ; declare the .z component of WorkgroupSize
%wgsize = OpSpecConstantComposite %uvec3 %x %y %z ; declare WorkgroupSize
From the above we have three specialization constants, one for each of the x, y and z elements of the WorkgroupSize vector.
Now to specialize the above via the specialization constants mechanism:
const VkSpecializationMapEntry entries[] =
{
{
.constantID = 13,
.offset = 0 * sizeof(uint32_t),
.size = sizeof(uint32_t)
},
{
.constantID = 42,
.offset = 1 * sizeof(uint32_t),
.size = sizeof(uint32_t)
},
{
.constantID = 3,
.offset = 2 * sizeof(uint32_t),
.size = sizeof(uint32_t)
}
};
const uint32_t data[] = { 16, 8, 4 }; // our workgroup size is 16x8x4
const VkSpecializationInfo info =
{
.mapEntryCount = 3,
.pMapEntries = entries,
.dataSize = 3 * sizeof(uint32_t),
.pData = data,
};
Then when calling vkCreateComputePipelines, and passing the
VkSpecializationInfo we defined as the pSpecializationInfo
parameter of VkPipelineShaderStageCreateInfo, we will create a compute
pipeline with the runtime specified local workgroup size.
Another example would be that an application has a SPIR-V module that has some platform-dependent constants they wish to use.
In human readable SPIR-V:
OpDecorate %1 SpecId 0 ; decorate our signed 32-bit integer constant
OpDecorate %2 SpecId 12 ; decorate our 32-bit floating-point constant
%i32 = OpTypeInt 32 1 ; declare a signed 32-bit type
%float = OpTypeFloat 32 ; declare a 32-bit floating-point type
%1 = OpSpecConstant %i32 -1 ; some signed 32-bit integer constant
%2 = OpSpecConstant %float 0.5 ; some 32-bit floating-point constant
From the above we have two specialization constants, one is a signed 32-bit integer and the second is a 32-bit floating-point value.
Now to specialize the above via the specialization constants mechanism:
struct SpecializationData {
int32_t data0;
float data1;
};
const VkSpecializationMapEntry entries[] =
{
{
.constantID = 0,
.offset = offsetof(SpecializationData, data0),
.size = sizeof(SpecializationData::data0)
},
{
.constantID = 12,
.offset = offsetof(SpecializationData, data1),
.size = sizeof(SpecializationData::data1)
}
};
SpecializationData data;
data.data0 = -42; // set the data for the 32-bit integer
data.data1 = 42.0f; // set the data for the 32-bit floating-point
const VkSpecializationInfo info =
{
.mapEntryCount = 2,
.pMapEntries = entries,
.dataSize = sizeof(data),
.pdata = &data,
};
It is legal for a SPIR-V module with specializations to be compiled into a pipeline where no specialization information was provided. SPIR-V specialization constants contain default values such that if a specialization is not provided, the default value will be used. In the examples above, it would be valid for an application to only specialize some of the specialization constants within the SPIR-V module, and let the other constants use their default values encoded within the OpSpecConstant declarations.
10.12. Pipeline Binding
Once a pipeline has been created, it can be bound to the command buffer using the command:
// Provided by VK_VERSION_1_0
void vkCmdBindPipeline(
VkCommandBuffer commandBuffer,
VkPipelineBindPoint pipelineBindPoint,
VkPipeline pipeline);
-
commandBufferis the command buffer that the pipeline will be bound to. -
pipelineBindPointis a VkPipelineBindPoint value specifying to which bind point the pipeline is bound. Binding one does not disturb the others. -
pipelineis the pipeline to be bound.
Once bound, a pipeline binding affects subsequent commands that interact with the given pipeline type in the command buffer until a different pipeline of the same type is bound to the bind point. Commands that do not interact with the given pipeline type must not be affected by the pipeline state.
Possible values of vkCmdBindPipeline::pipelineBindPoint,
specifying the bind point of a pipeline object, are:
// Provided by VK_VERSION_1_0
typedef enum VkPipelineBindPoint {
VK_PIPELINE_BIND_POINT_GRAPHICS = 0,
VK_PIPELINE_BIND_POINT_COMPUTE = 1,
} VkPipelineBindPoint;
-
VK_PIPELINE_BIND_POINT_COMPUTEspecifies binding as a compute pipeline. -
VK_PIPELINE_BIND_POINT_GRAPHICSspecifies binding as a graphics pipeline.
10.13. Dynamic State
When a pipeline object is bound, any pipeline object state that is not specified as dynamic is applied to the command buffer state. Pipeline object state that is specified as dynamic is not applied to the command buffer state at this time.
Instead, dynamic state can be modified at any time and persists for the lifetime of the command buffer, or until modified by another dynamic state setting command, or made invalid by binding a pipeline in which that state is statically specified.
When a pipeline object is bound, the following applies to each state parameter:
-
If the state is not specified as dynamic in the new pipeline object, then that command buffer state is overwritten by the state in the new pipeline object. Before any draw or dispatch call with this pipeline there must not have been any calls to any of the corresponding dynamic state setting commands after this pipeline was bound.
-
If the state is specified as dynamic in the new pipeline object, then that command buffer state is not disturbed. Before any draw or dispatch call with this pipeline there must have been at least one call to each of the corresponding dynamic state setting commands. The state-setting commands must be recorded after command buffer recording was begun, or after the last command binding a pipeline object with that state specified as static, whichever was the latter.
-
If the state is not included (corresponding pointer in VkGraphicsPipelineCreateInfo was
NULLor was ignored) in the new pipeline object, then that command buffer state is not disturbed.
Dynamic state that does not affect the result of operations can be left undefined.
|
Note
|
For example, if blending is disabled by the pipeline object state then the dynamic color blend constants do not need to be specified in the command buffer, even if this state is specified as dynamic in the pipeline object. |
|
Note
|
Applications running on Vulkan implementations advertising a
VkPhysicalDeviceDriverProperties:: |
11. Memory Allocation
Vulkan memory is broken up into two categories, host memory and device memory.
11.1. Host Memory
Host memory is memory needed by the Vulkan implementation for non-device-visible storage.
|
Note
|
This memory may be used to store the implementation’s representation and state of Vulkan objects. |
The Vulkan SC implementation will perform its own host memory allocations. Support for application-provided memory allocation, as supported in Base Vulkan, has been removed in Vulkan SC.
// Provided by VK_VERSION_1_0
typedef struct VkAllocationCallbacks {
void* pUserData;
PFN_vkAllocationFunction pfnAllocation;
PFN_vkReallocationFunction pfnReallocation;
PFN_vkFreeFunction pfnFree;
PFN_vkInternalAllocationNotification pfnInternalAllocation;
PFN_vkInternalFreeNotification pfnInternalFree;
} VkAllocationCallbacks;
11.2. Device Memory
Device memory is memory that is visible to the device — for example the contents of the image or buffer objects, which can be natively used by the device.
11.2.1. Device Memory Properties
Memory properties of a physical device describe the memory heaps and memory types available.
To query memory properties, call:
|
Warning
|
This functionality is superseded by Vulkan Version 1.1. See Legacy Functionality for more information. |
// Provided by VK_VERSION_1_0
void vkGetPhysicalDeviceMemoryProperties(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceMemoryProperties* pMemoryProperties);
-
physicalDeviceis the handle to the device to query. -
pMemoryPropertiesis a pointer to a VkPhysicalDeviceMemoryProperties structure in which the properties are returned.
The VkPhysicalDeviceMemoryProperties structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPhysicalDeviceMemoryProperties {
uint32_t memoryTypeCount;
VkMemoryType memoryTypes[VK_MAX_MEMORY_TYPES];
uint32_t memoryHeapCount;
VkMemoryHeap memoryHeaps[VK_MAX_MEMORY_HEAPS];
} VkPhysicalDeviceMemoryProperties;
-
memoryTypeCountis the number of valid elements in thememoryTypesarray. -
memoryTypesis an array ofVK_MAX_MEMORY_TYPESVkMemoryType structures describing the memory types that can be used to access memory allocated from the heaps specified bymemoryHeaps. -
memoryHeapCountis the number of valid elements in thememoryHeapsarray. -
memoryHeapsis an array ofVK_MAX_MEMORY_HEAPSVkMemoryHeap structures describing the memory heaps from which memory can be allocated.
The VkPhysicalDeviceMemoryProperties structure describes a number of
memory heaps as well as a number of memory types that can be used to
access memory allocated in those heaps.
Each heap describes a memory resource of a particular size, and each memory
type describes a set of memory properties (e.g. host cached vs. uncached)
that can be used with a given memory heap.
Allocations using a particular memory type will consume resources from the
heap indicated by that memory type’s heap index.
More than one memory type may share each heap, and the heaps and memory
types provide a mechanism to advertise an accurate size of the physical
memory resources while allowing the memory to be used with a variety of
different properties.
The number of memory heaps is given by memoryHeapCount and is less
than or equal to VK_MAX_MEMORY_HEAPS.
Each heap is described by an element of the memoryHeaps array as a
VkMemoryHeap structure.
The number of memory types available across all memory heaps is given by
memoryTypeCount and is less than or equal to
VK_MAX_MEMORY_TYPES.
Each memory type is described by an element of the memoryTypes array
as a VkMemoryType structure.
At least one heap must include VK_MEMORY_HEAP_DEVICE_LOCAL_BIT in
VkMemoryHeap::flags.
If there are multiple heaps that all have similar performance
characteristics, they may all include
VK_MEMORY_HEAP_DEVICE_LOCAL_BIT.
In a unified memory architecture (UMA) system there is often only a single
memory heap which is considered to be equally “local” to the host and to
the device, and such an implementation must advertise the heap as
device-local.
Each memory type returned by vkGetPhysicalDeviceMemoryProperties must
have its propertyFlags set to one of the following values:
-
0
-
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT -
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|
VK_MEMORY_PROPERTY_HOST_CACHED_BIT -
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|
VK_MEMORY_PROPERTY_HOST_CACHED_BIT|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT -
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT -
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT -
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|
VK_MEMORY_PROPERTY_HOST_CACHED_BIT -
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|
VK_MEMORY_PROPERTY_HOST_CACHED_BIT|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT -
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT|
VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT -
VK_MEMORY_PROPERTY_PROTECTED_BIT -
VK_MEMORY_PROPERTY_PROTECTED_BIT|VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
There must be at least one memory type with both the
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT and
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT bits set in its
propertyFlags.
There must be at least one memory type with the
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT bit set in its
propertyFlags.
For each pair of elements X and Y returned in memoryTypes, X
must be placed at a lower index position than Y if:
-
the set of bit flags returned in the
propertyFlagsmember of X is a strict subset of the set of bit flags returned in thepropertyFlagsmember of Y; or -
the
propertyFlagsmembers of X and Y are equal, and X belongs to a memory heap with greater performance (as determined in an implementation-specific manner)
|
Note
|
There is no ordering requirement between X and Y elements for the case
their |
This ordering requirement enables applications to use a simple search loop to select the desired memory type along the lines of:
// Find a memory in `memoryTypeBitsRequirement` that includes all of `requiredProperties`
int32_t findProperties(const VkPhysicalDeviceMemoryProperties* pMemoryProperties,
uint32_t memoryTypeBitsRequirement,
VkMemoryPropertyFlags requiredProperties) {
const uint32_t memoryCount = pMemoryProperties->memoryTypeCount;
for (uint32_t memoryIndex = 0; memoryIndex < memoryCount; ++memoryIndex) {
const uint32_t memoryTypeBits = (1 << memoryIndex);
const bool isRequiredMemoryType = memoryTypeBitsRequirement & memoryTypeBits;
const VkMemoryPropertyFlags properties =
pMemoryProperties->memoryTypes[memoryIndex].propertyFlags;
const bool hasRequiredProperties =
(properties & requiredProperties) == requiredProperties;
if (isRequiredMemoryType && hasRequiredProperties)
return static_cast<int32_t>(memoryIndex);
}
// failed to find memory type
return -1;
}
// Try to find an optimal memory type, or if it does not exist try fallback memory type
// `device` is the VkDevice
// `image` is the VkImage that requires memory to be bound
// `memoryProperties` properties as returned by vkGetPhysicalDeviceMemoryProperties
// `requiredProperties` are the property flags that must be present
// `optimalProperties` are the property flags that are preferred by the application
VkMemoryRequirements memoryRequirements;
vkGetImageMemoryRequirements(device, image, &memoryRequirements);
int32_t memoryType =
findProperties(&memoryProperties, memoryRequirements.memoryTypeBits, optimalProperties);
if (memoryType == -1) // not found; try fallback properties
memoryType =
findProperties(&memoryProperties, memoryRequirements.memoryTypeBits, requiredProperties);
VK_MAX_MEMORY_TYPES is the length of an array of VkMemoryType
structures describing memory types, as returned in
VkPhysicalDeviceMemoryProperties::memoryTypes.
#define VK_MAX_MEMORY_TYPES 32U
VK_MAX_MEMORY_HEAPS is the length of an array of VkMemoryHeap
structures describing memory heaps, as returned in
VkPhysicalDeviceMemoryProperties::memoryHeaps.
#define VK_MAX_MEMORY_HEAPS 16U
To query memory properties, call:
// Provided by VK_VERSION_1_1
void vkGetPhysicalDeviceMemoryProperties2(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceMemoryProperties2* pMemoryProperties);
-
physicalDeviceis the handle to the device to query. -
pMemoryPropertiesis a pointer to a VkPhysicalDeviceMemoryProperties2 structure in which the properties are returned.
vkGetPhysicalDeviceMemoryProperties2 behaves similarly to
vkGetPhysicalDeviceMemoryProperties, with the ability to return
extended information in a pNext chain of output structures.
The VkPhysicalDeviceMemoryProperties2 structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceMemoryProperties2 {
VkStructureType sType;
void* pNext;
VkPhysicalDeviceMemoryProperties memoryProperties;
} VkPhysicalDeviceMemoryProperties2;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
memoryPropertiesis a VkPhysicalDeviceMemoryProperties structure which is populated with the same values as in vkGetPhysicalDeviceMemoryProperties.
The VkMemoryHeap structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkMemoryHeap {
VkDeviceSize size;
VkMemoryHeapFlags flags;
} VkMemoryHeap;
-
sizeis the total memory size in bytes in the heap. -
flagsis a bitmask of VkMemoryHeapFlagBits specifying attribute flags for the heap.
Bits which may be set in VkMemoryHeap::flags, indicating
attribute flags for the heap, are:
// Provided by VK_VERSION_1_0
typedef enum VkMemoryHeapFlagBits {
VK_MEMORY_HEAP_DEVICE_LOCAL_BIT = 0x00000001,
// Provided by VK_VERSION_1_1
VK_MEMORY_HEAP_MULTI_INSTANCE_BIT = 0x00000002,
// Provided by VKSC_VERSION_1_0
VK_MEMORY_HEAP_SEU_SAFE_BIT = 0x00000004,
} VkMemoryHeapFlagBits;
-
VK_MEMORY_HEAP_DEVICE_LOCAL_BITspecifies that the heap corresponds to device-local memory. Device-local memory may have different performance characteristics than host-local memory, and may support different memory property flags. -
VK_MEMORY_HEAP_MULTI_INSTANCE_BITspecifies that in a logical device representing more than one physical device, there is a per-physical device instance of the heap memory. By default, an allocation from such a heap will be replicated to each physical device’s instance of the heap. -
VK_MEMORY_HEAP_SEU_SAFE_BITspecifies that the heap is protected against single event upsets.
|
Note
|
Many safety critical environments are required to contend with single event
upsets (SEUs).
It is typical for host memory to include automatic error detection (EDC) or
correction (ECC) on platforms where this a concern.
SEU-safe memory may have different performance characteristics than SEU-unsafe memory. |
// Provided by VK_VERSION_1_0
typedef VkFlags VkMemoryHeapFlags;
VkMemoryHeapFlags is a bitmask type for setting a mask of zero or more
VkMemoryHeapFlagBits.
The VkMemoryType structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkMemoryType {
VkMemoryPropertyFlags propertyFlags;
uint32_t heapIndex;
} VkMemoryType;
-
heapIndexdescribes which memory heap this memory type corresponds to, and must be less thanmemoryHeapCountfrom the VkPhysicalDeviceMemoryProperties structure. -
propertyFlagsis a bitmask of VkMemoryPropertyFlagBits of properties for this memory type.
Bits which may be set in VkMemoryType::propertyFlags,
indicating properties of a memory type, are:
// Provided by VK_VERSION_1_0
typedef enum VkMemoryPropertyFlagBits {
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT = 0x00000001,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT = 0x00000002,
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT = 0x00000004,
VK_MEMORY_PROPERTY_HOST_CACHED_BIT = 0x00000008,
VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT = 0x00000010,
// Provided by VK_VERSION_1_1
VK_MEMORY_PROPERTY_PROTECTED_BIT = 0x00000020,
} VkMemoryPropertyFlagBits;
-
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BITbit specifies that memory allocated with this type is the most efficient for device access. This property will be set if and only if the memory type belongs to a heap with theVK_MEMORY_HEAP_DEVICE_LOCAL_BITset. -
VK_MEMORY_PROPERTY_HOST_VISIBLE_BITbit specifies that memory allocated with this type can be mapped for host access using vkMapMemory. -
VK_MEMORY_PROPERTY_HOST_COHERENT_BITbit specifies that the host cache management commands vkFlushMappedMemoryRanges and vkInvalidateMappedMemoryRanges are not needed to manage availability and visibility on the host. -
VK_MEMORY_PROPERTY_HOST_CACHED_BITbit specifies that memory allocated with this type is cached on the host. Host memory accesses to uncached memory are slower than to cached memory, however uncached memory is always host coherent. -
VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BITbit specifies that the memory type only allows device access to the memory. Memory types must not have bothVK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BITandVK_MEMORY_PROPERTY_HOST_VISIBLE_BITset. Additionally, the object’s backing memory may be provided by the implementation lazily as specified in Lazily Allocated Memory. -
VK_MEMORY_PROPERTY_PROTECTED_BITbit specifies that the memory type only allows device access to the memory, and allows protected queue operations to access the memory. Memory types must not haveVK_MEMORY_PROPERTY_PROTECTED_BITset and any ofVK_MEMORY_PROPERTY_HOST_VISIBLE_BITset, orVK_MEMORY_PROPERTY_HOST_COHERENT_BITset, orVK_MEMORY_PROPERTY_HOST_CACHED_BITset.
// Provided by VK_VERSION_1_0
typedef VkFlags VkMemoryPropertyFlags;
VkMemoryPropertyFlags is a bitmask type for setting a mask of zero or
more VkMemoryPropertyFlagBits.
If the VkPhysicalDeviceMemoryBudgetPropertiesEXT structure is included
in the pNext chain of VkPhysicalDeviceMemoryProperties2, it is
filled with the current memory budgets and usages.
The VkPhysicalDeviceMemoryBudgetPropertiesEXT structure is defined as:
// Provided by VK_EXT_memory_budget
typedef struct VkPhysicalDeviceMemoryBudgetPropertiesEXT {
VkStructureType sType;
void* pNext;
VkDeviceSize heapBudget[VK_MAX_MEMORY_HEAPS];
VkDeviceSize heapUsage[VK_MAX_MEMORY_HEAPS];
} VkPhysicalDeviceMemoryBudgetPropertiesEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
heapBudgetis an array ofVK_MAX_MEMORY_HEAPSVkDeviceSize values in which memory budgets are returned, with one element for each memory heap. A heap’s budget is a rough estimate of how much memory the process can allocate from that heap before allocations may fail or cause performance degradation. The budget includes any currently allocated device memory. -
heapUsageis an array ofVK_MAX_MEMORY_HEAPSVkDeviceSize values in which memory usages are returned, with one element for each memory heap. A heap’s usage is an estimate of how much memory the process is currently using in that heap.
The values returned in this structure are not invariant.
The heapBudget and heapUsage values must be zero for array
elements greater than or equal to
VkPhysicalDeviceMemoryProperties::memoryHeapCount.
The heapBudget value must be non-zero for array elements less than
VkPhysicalDeviceMemoryProperties::memoryHeapCount.
The heapBudget value must be less than or equal to
VkMemoryHeap::size for each heap.
11.2.2. Device Memory Objects
A Vulkan device operates on data in device memory via memory objects that
are represented in the API by a VkDeviceMemory handle:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDeviceMemory)
Device memory cannot be freed [SCID-4].
If VkPhysicalDeviceVulkanSC10Properties::deviceDestroyFreesMemory
is VK_TRUE, the memory is returned to the system when the device is
destroyed.
Otherwise, it may not be returned to the system until the process is
terminated.
11.2.3. Device Memory Allocation
To allocate memory objects, call:
// Provided by VK_VERSION_1_0
VkResult vkAllocateMemory(
VkDevice device,
const VkMemoryAllocateInfo* pAllocateInfo,
const VkAllocationCallbacks* pAllocator,
VkDeviceMemory* pMemory);
-
deviceis the logical device that owns the memory. -
pAllocateInfois a pointer to a VkMemoryAllocateInfo structure describing parameters of the allocation. A successfully returned allocation must use the requested parameters — no substitution is permitted by the implementation. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pMemoryis a pointer to a VkDeviceMemory handle in which information about the allocated memory is returned.
Allocations returned by vkAllocateMemory are guaranteed to meet any
alignment requirement of the implementation.
For example, if an implementation requires 128 byte alignment for images and
64 byte alignment for buffers, the device memory returned through this
mechanism would be 128-byte aligned.
This ensures that applications can correctly suballocate objects of
different types (with potentially different alignment requirements) in the
same memory object.
When memory is allocated, its contents are undefined with the following constraint:
-
The contents of unprotected memory must not be a function of the contents of data protected memory objects, even if those memory objects were previously freed.
|
Note
|
The contents of memory allocated by one application should not be a function of data from protected memory objects of another application, even if those memory objects were previously freed. |
The maximum number of valid memory allocations that can exist
simultaneously within a VkDevice may be restricted by implementation-
or platform-dependent limits.
The maxMemoryAllocationCount
feature describes the number of allocations that can exist simultaneously
before encountering these internal limits.
|
Note
|
Many protected memory implementations involve complex hardware and system
software support, and often have additional and much lower limits on the
number of simultaneous protected memory allocations (from memory types with
the |
Some platforms may have a limit on the maximum size of a single allocation.
For example, certain systems may fail to create allocations with a size
greater than or equal to 4GB.
Such a limit is implementation-dependent, and if such a failure occurs then
the error VK_ERROR_OUT_OF_DEVICE_MEMORY must be returned.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkAllocateMemory must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkMemoryAllocateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkMemoryAllocateInfo {
VkStructureType sType;
const void* pNext;
VkDeviceSize allocationSize;
uint32_t memoryTypeIndex;
} VkMemoryAllocateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
allocationSizeis the size of the allocation in bytes. -
memoryTypeIndexis an index identifying a memory type from thememoryTypesarray of the VkPhysicalDeviceMemoryProperties structure.
The internal data of an allocated device memory object must include a
reference to implementation-specific resources, referred to as the memory
object’s payload.
Applications can also import and export that internal data to and from
device memory objects to share data between Vulkan instances and other
compatible APIs.
A VkMemoryAllocateInfo structure defines a memory import operation if
its pNext chain includes one of the following structures:
-
VkImportMemoryFdInfoKHR with a non-zero
handleTypevalue -
VkImportMemoryHostPointerInfoEXT with a non-zero
handleTypevalue -
VkImportMemorySciBufInfoNV with a non-zero
handleTypevalue -
VkImportScreenBufferInfoQNX with a non-
NULLbuffervalue
If the parameters define an import operation and the external handle type is
VK_EXTERNAL_MEMORY_HANDLE_TYPE_SCI_BUF_BIT_NV, allocationSize is
ignored.
The implementation must query the size of this allocation from the
NvSciBufAttrList associated with the external NvSciBufObj.
Whether device memory objects constructed via a memory import operation hold a reference to their payload depends on the properties of the handle type used to perform the import, as defined below for each valid handle type. Importing memory must not modify the content of the memory. Implementations must ensure that importing memory does not enable the importing Vulkan instance to access any memory or resources in other Vulkan instances other than that corresponding to the memory object imported. Implementations must also ensure accessing imported memory which has not been initialized does not allow the importing Vulkan instance to obtain data from the exporting Vulkan instance or vice-versa.
|
Note
|
How exported and imported memory is isolated is left to the implementation, but applications should be aware that such isolation may prevent implementations from placing multiple exportable memory objects in the same physical or virtual page. Hence, applications should avoid creating many small external memory objects whenever possible. |
Importing memory must not increase overall heap usage within a system. However, it must affect the following per-process values:
-
VkPhysicalDeviceLimits::
maxMemoryAllocationCount -
VkPhysicalDeviceMemoryBudgetPropertiesEXT::
heapUsage
When performing a memory import operation, it is the responsibility of the
application to ensure the external handles and their associated payloads
meet all valid usage requirements.
However, implementations must perform sufficient validation of external
handles and payloads to ensure that the operation results in a valid memory
object which will not cause program termination, device loss, queue stalls,
or corruption of other resources when used as allowed according to its
allocation parameters.
If the external handle provided does not meet these requirements, the
implementation must fail the memory import operation with the error code
VK_ERROR_INVALID_EXTERNAL_HANDLE.
If the pNext chain includes a VkMemoryDedicatedAllocateInfo
structure, then that structure includes a handle of the sole buffer or image
resource that the memory can be bound to.
The VkMemoryDedicatedAllocateInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkMemoryDedicatedAllocateInfo {
VkStructureType sType;
const void* pNext;
VkImage image;
VkBuffer buffer;
} VkMemoryDedicatedAllocateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
imageis VK_NULL_HANDLE or a handle of an image which this memory will be bound to. -
bufferis VK_NULL_HANDLE or a handle of a buffer which this memory will be bound to.
When allocating memory whose payload may be exported to another process or
Vulkan instance, add a VkExportMemoryAllocateInfo structure to the
pNext chain of the VkMemoryAllocateInfo structure, specifying
the handle types that may be exported.
The VkExportMemoryAllocateInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkExportMemoryAllocateInfo {
VkStructureType sType;
const void* pNext;
VkExternalMemoryHandleTypeFlags handleTypes;
} VkExportMemoryAllocateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
handleTypesis zero or a bitmask of VkExternalMemoryHandleTypeFlagBits specifying one or more memory handle types the application can export from the resulting allocation. The application can request multiple handle types for the same allocation.
11.2.4. File Descriptor External Memory
To import memory from a POSIX file descriptor handle, add a
VkImportMemoryFdInfoKHR structure to the pNext chain of the
VkMemoryAllocateInfo structure.
The VkImportMemoryFdInfoKHR structure is defined as:
// Provided by VK_KHR_external_memory_fd
typedef struct VkImportMemoryFdInfoKHR {
VkStructureType sType;
const void* pNext;
VkExternalMemoryHandleTypeFlagBits handleType;
int fd;
} VkImportMemoryFdInfoKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
handleTypeis a VkExternalMemoryHandleTypeFlagBits value specifying the handle type offd. -
fdis the external handle to import.
Importing memory from a file descriptor transfers ownership of the file descriptor from the application to the Vulkan implementation. The application must not perform any operations on the file descriptor after a successful import. The imported memory object holds a reference to its payload.
Applications can import the same payload into multiple instances of Vulkan,
into the same instance from which it was exported, and multiple times into a
given Vulkan instance.
In all cases, each import operation must create a distinct
VkDeviceMemory object.
To export a POSIX file descriptor referencing the payload of a Vulkan device memory object, call:
// Provided by VK_KHR_external_memory_fd
VkResult vkGetMemoryFdKHR(
VkDevice device,
const VkMemoryGetFdInfoKHR* pGetFdInfo,
int* pFd);
-
deviceis the logical device that created the device memory being exported. -
pGetFdInfois a pointer to a VkMemoryGetFdInfoKHR structure containing parameters of the export operation. -
pFdwill return a file descriptor referencing the payload of the device memory object.
Each call to vkGetMemoryFdKHR must create a new file descriptor
holding a reference to the memory object’s payload and transfer ownership of
the file descriptor to the application.
To avoid leaking resources, the application must release ownership of the
file descriptor using the close system call when it is no longer
needed, or by importing a Vulkan memory object from it.
Where supported by the operating system, the implementation must set the
file descriptor to be closed automatically when an execve system call
is made.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetMemoryFdKHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkMemoryGetFdInfoKHR structure is defined as:
// Provided by VK_KHR_external_memory_fd
typedef struct VkMemoryGetFdInfoKHR {
VkStructureType sType;
const void* pNext;
VkDeviceMemory memory;
VkExternalMemoryHandleTypeFlagBits handleType;
} VkMemoryGetFdInfoKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
memoryis the memory object from which the handle will be exported. -
handleTypeis a VkExternalMemoryHandleTypeFlagBits value specifying the type of handle requested.
The properties of the file descriptor exported depend on the value of
handleType.
See VkExternalMemoryHandleTypeFlagBits for a description of the
properties of the defined external memory handle types.
|
Note
|
The size of the exported file may be larger than the size requested by
VkMemoryAllocateInfo:: |
POSIX file descriptor memory handles compatible with Vulkan may also be created by non-Vulkan APIs using methods beyond the scope of this specification. To determine the correct parameters to use when importing such handles, call:
// Provided by VK_KHR_external_memory_fd
VkResult vkGetMemoryFdPropertiesKHR(
VkDevice device,
VkExternalMemoryHandleTypeFlagBits handleType,
int fd,
VkMemoryFdPropertiesKHR* pMemoryFdProperties);
-
deviceis the logical device that will be importingfd. -
handleTypeis a VkExternalMemoryHandleTypeFlagBits value specifying the type of the handlefd. -
fdis the handle which will be imported. -
pMemoryFdPropertiesis a pointer to a VkMemoryFdPropertiesKHR structure in which the properties of the handlefdare returned.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetMemoryFdPropertiesKHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkMemoryFdPropertiesKHR structure returned is defined as:
// Provided by VK_KHR_external_memory_fd
typedef struct VkMemoryFdPropertiesKHR {
VkStructureType sType;
void* pNext;
uint32_t memoryTypeBits;
} VkMemoryFdPropertiesKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
memoryTypeBitsis a bitmask containing one bit set for every memory type which the specified file descriptor can be imported as.
11.2.5. Host External Memory
To import memory from a host pointer, add a
VkImportMemoryHostPointerInfoEXT structure to the pNext chain of
the VkMemoryAllocateInfo structure.
The VkImportMemoryHostPointerInfoEXT structure is defined as:
// Provided by VK_EXT_external_memory_host
typedef struct VkImportMemoryHostPointerInfoEXT {
VkStructureType sType;
const void* pNext;
VkExternalMemoryHandleTypeFlagBits handleType;
void* pHostPointer;
} VkImportMemoryHostPointerInfoEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
handleTypeis a VkExternalMemoryHandleTypeFlagBits value specifying the handle type. -
pHostPointeris the host pointer to import from.
Importing memory from a host pointer shares ownership of the memory between the host and the Vulkan implementation. The application can continue to access the memory through the host pointer but it is the application’s responsibility to synchronize device and non-device access to the payload as defined in Host Access to Device Memory Objects.
Applications can import the same payload into multiple instances of Vulkan and multiple times into a given Vulkan instance. However, implementations may fail to import the same payload multiple times into a given physical device due to platform constraints.
Importing memory from a particular host pointer may not be possible due to
additional platform-specific restrictions beyond the scope of this
specification in which case the implementation must fail the memory import
operation with the error code VK_ERROR_INVALID_EXTERNAL_HANDLE_KHR.
Whether device memory objects imported from a host pointer hold a reference to their payload is undefined. As such, the application must ensure that the imported memory range remains valid and accessible for the lifetime of the imported memory object.
Implementations may support importing host pointers for memory types which
are not host-visible.
In this case, after a successful call to vkAllocateMemory, the memory
range imported from pHostPointer must not be accessed by the
application until the VkDeviceMemory has been destroyed.
Memory contents for the host memory becomes undefined on import, and is
left undefined after the VkDeviceMemory has been destroyed.
Applications must also not access host memory which is mapped to the same
physical memory as pHostPointer, but mapped to a different host
pointer while the VkDeviceMemory handle is valid.
Implementations running on general-purpose operating systems should not
support importing host pointers for memory types which are not host-visible.
|
Note
|
Using host pointers to back non-host visible allocations is a platform-specific use case, and applications should not attempt to do this unless instructed by the platform. |
To determine the correct parameters to use when importing host pointers, call:
// Provided by VK_EXT_external_memory_host
VkResult vkGetMemoryHostPointerPropertiesEXT(
VkDevice device,
VkExternalMemoryHandleTypeFlagBits handleType,
const void* pHostPointer,
VkMemoryHostPointerPropertiesEXT* pMemoryHostPointerProperties);
-
deviceis the logical device that will be importingpHostPointer. -
handleTypeis a VkExternalMemoryHandleTypeFlagBits value specifying the type of the handlepHostPointer. -
pHostPointeris the host pointer to import from. -
pMemoryHostPointerPropertiesis a pointer to a VkMemoryHostPointerPropertiesEXT structure in which the host pointer properties are returned.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetMemoryHostPointerPropertiesEXT must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkMemoryHostPointerPropertiesEXT structure is defined as:
// Provided by VK_EXT_external_memory_host
typedef struct VkMemoryHostPointerPropertiesEXT {
VkStructureType sType;
void* pNext;
uint32_t memoryTypeBits;
} VkMemoryHostPointerPropertiesEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
memoryTypeBitsis a bitmask containing one bit set for every memory type which the specified host pointer can be imported as.
The value returned by memoryTypeBits should only include bits that
identify memory types which are host visible.
Implementations may include bits that identify memory types which are not
host visible.
Behavior for imported pointers of such types is defined by
VkImportMemoryHostPointerInfoEXT.
11.2.6. NvSciBuf External Memory
To export a NvSciBufObj from memory, add a
VkExportMemorySciBufInfoNV structure to the pNext chain of the
VkMemoryAllocateInfo structure.
The VkExportMemorySciBufInfoNV structure is defined as:
// Provided by VK_NV_external_memory_sci_buf
typedef struct VkExportMemorySciBufInfoNV {
VkStructureType sType;
const void* pNext;
NvSciBufAttrList pAttributes;
} VkExportMemorySciBufInfoNV;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
pAttributesis an opaqueNvSciBufAttrListdescribing the attributes of the NvSciBuf object that will be exported.
If VkExportMemoryAllocateInfo is not present in the same pNext
chain, this structure is ignored.
If the pNext chain of VkMemoryAllocateInfo includes a
VkExportMemoryAllocateInfo structure with a handleType mask
containing the VK_EXTERNAL_MEMORY_HANDLE_TYPE_SCI_BUF_BIT_NV bit, but
either VkExportMemorySciBufInfoNV is not included in the pNext
chain, or it is included but pAttributes is NULL,
vkAllocateMemory will return VK_ERROR_INITIALIZATION_FAILED.
The pAttributes parameter must be a reconciled
NvSciBufAttrList.
NvSciBufAttrList consists of both public and private attributes.
It is the application’s responsibility to set the public attributes.
To set the private attributes, the application must use the
vkGetPhysicalDeviceSciBufAttributesNV command.
The NvSciBufAttrList is then reconciled using the
NvSciBuf APIs.
To fill the private attributes of an unreconciled NvSciBufAttrList,
call:
// Provided by VK_NV_external_memory_sci_buf
VkResult vkGetPhysicalDeviceSciBufAttributesNV(
VkPhysicalDevice physicalDevice,
NvSciBufAttrList pAttributes);
-
physicalDeviceis the handle to the physical device that will be used to determine the attributes. -
pAttributesis an opaqueNvSciBufAttrListin which the implementation will set the requested attributes.
On success, pAttributes will contain an unreconciled
NvSciBufAttrList whose private attributes are filled in by the
implementation.
If the private attributes of physicalDevice could not be obtained,
VK_ERROR_INITIALIZATION_FAILED is returned.
To import memory from a NvSciBufObj, add a
VkImportMemorySciBufInfoNV structure to the pNext chain of the
VkMemoryAllocateInfo structure.
The VkImportMemorySciBufInfoNV structure is defined as:
// Provided by VK_NV_external_memory_sci_buf
typedef struct VkImportMemorySciBufInfoNV {
VkStructureType sType;
const void* pNext;
VkExternalMemoryHandleTypeFlagBits handleType;
NvSciBufObj handle;
} VkImportMemorySciBufInfoNV;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
handleTypespecifies the type of handle or name. -
handleis the external handle to import.
Importing memory from a NvSciBufObj does not transfer ownership of the
NvSciBufObj from the application to the Vulkan implementation.
Vulkan will increment the reference count of the underlying memory of the
imported NvSciBufObj.
The application must release its ownership using NvSciBuf APIs when that ownership is no longer needed.
Applications can import the same payload into multiple instances of Vulkan,
into the same instance from which it was exported, and multiple times into a
given Vulkan instance.
In all cases, each import operation must create a distinct
VkDeviceMemory object.
After successfully importing the NvSciBufObj to VkDeviceMemory,
the application can use it as a normal VkDeviceMemory object.
It is the application’s responsibility to synchronize the different
NvSciBufObj accesses.
To export a NvSciBufObj representing the payload of a Vulkan device
memory object, call:
// Provided by VK_NV_external_memory_sci_buf
VkResult vkGetMemorySciBufNV(
VkDevice device,
const VkMemoryGetSciBufInfoNV* pGetSciBufInfo,
NvSciBufObj* pHandle);
-
deviceis the logical device that created the device memory being exported. -
pGetSciBufInfois a pointer to a VkMemoryGetSciBufInfoNV structure containing parameters of the export operation. -
pHandlewill return theNvSciBufObjrepresenting the payload of the device memory object.
A call to vkGetMemorySciBufNV will not transfer the ownership of the
NvSciBufObj handle to the application.
The application will hold a reference to the NvSciBufObj, but it does
not add a reference count to the NvSciBufObj, so the application must
not release it.
The VkMemoryGetSciBufInfoNV structure is defined as:
// Provided by VK_NV_external_memory_sci_buf
typedef struct VkMemoryGetSciBufInfoNV {
VkStructureType sType;
const void* pNext;
VkDeviceMemory memory;
VkExternalMemoryHandleTypeFlagBits handleType;
} VkMemoryGetSciBufInfoNV;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
memoryis the memory object from which the handle will be exported. -
handleTypeis the type of handle requested.
A NvSciBufObj handle compatible with Vulkan can also be created by
non-Vulkan APIs using methods beyond the scope of this specification.
To determine the correct parameters to use when importing such handles,
call:
// Provided by VK_NV_external_memory_sci_buf
VkResult vkGetPhysicalDeviceExternalMemorySciBufPropertiesNV(
VkPhysicalDevice physicalDevice,
VkExternalMemoryHandleTypeFlagBits handleType,
NvSciBufObj handle,
VkMemorySciBufPropertiesNV* pMemorySciBufProperties);
-
physicalDeviceis the handle to the physical device whose properties will be queried. -
handleTypeis the type of the handlehandle. -
handleis theNvSciBuffObjhandle which will be imported. -
pMemorySciBufPropertiesis a pointer to a VkMemorySciBufPropertiesNV structure.
This command will return properties of handle, it contains the memory
type bitmask that can be used to determine the
VkMemoryAllocateInfo::memoryTypeIndex when calling
vkAllocateMemory.
The VkMemorySciBufPropertiesNV structure is defined as:
// Provided by VK_NV_external_memory_sci_buf
typedef struct VkMemorySciBufPropertiesNV {
VkStructureType sType;
const void* pNext;
uint32_t memoryTypeBits;
} VkMemorySciBufPropertiesNV;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
memoryTypeBitsis a bitmask containing one bit set for every memory type for which the specifiedNvSciBufObjhandle can be imported.
11.2.7. QNX Screen Buffer External Memory
To import memory created outside of the current Vulkan instance from a QNX
Screen buffer, add a VkImportScreenBufferInfoQNX structure to the
pNext chain of the VkMemoryAllocateInfo structure.
The VkImportScreenBufferInfoQNX structure is defined as:
// Provided by VK_QNX_external_memory_screen_buffer
typedef struct VkImportScreenBufferInfoQNX {
VkStructureType sType;
const void* pNext;
struct _screen_buffer* buffer;
} VkImportScreenBufferInfoQNX;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
bufferis a pointer to astruct_screen_buffer, the QNX Screen buffer to import
The implementation may not acquire a reference to the imported Screen
buffer.
Therefore, the application must ensure that the object referred to by
buffer stays valid as long as the device memory to which it is
imported is being used.
To determine the memory parameters to use when importing a QNX Screen buffer, call:
// Provided by VK_QNX_external_memory_screen_buffer
VkResult vkGetScreenBufferPropertiesQNX(
VkDevice device,
const struct _screen_buffer* buffer,
VkScreenBufferPropertiesQNX* pProperties);
-
deviceis the logical device that will be importingbuffer. -
bufferis the QNX Screen buffer which will be imported. -
pPropertiesis a pointer to a VkScreenBufferPropertiesQNX structure in which the properties ofbufferare returned.
The VkScreenBufferPropertiesQNX structure returned is defined as:
// Provided by VK_QNX_external_memory_screen_buffer
typedef struct VkScreenBufferPropertiesQNX {
VkStructureType sType;
void* pNext;
VkDeviceSize allocationSize;
uint32_t memoryTypeBits;
} VkScreenBufferPropertiesQNX;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
allocationSizeis the size of the external memory. -
memoryTypeBitsis a bitmask containing one bit set for every memory type which the specified Screen buffer can be imported as.
To obtain format properties of a QNX Screen buffer, include a
VkScreenBufferFormatPropertiesQNX structure in the pNext chain
of the VkScreenBufferPropertiesQNX structure passed to
vkGetScreenBufferPropertiesQNX.
This structure is defined as:
// Provided by VK_QNX_external_memory_screen_buffer
typedef struct VkScreenBufferFormatPropertiesQNX {
VkStructureType sType;
void* pNext;
VkFormat format;
uint64_t externalFormat;
uint64_t screenUsage;
VkFormatFeatureFlags formatFeatures;
VkComponentMapping samplerYcbcrConversionComponents;
VkSamplerYcbcrModelConversion suggestedYcbcrModel;
VkSamplerYcbcrRange suggestedYcbcrRange;
VkChromaLocation suggestedXChromaOffset;
VkChromaLocation suggestedYChromaOffset;
} VkScreenBufferFormatPropertiesQNX;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
formatis the Vulkan format corresponding to the Screen buffer’s format orVK_FORMAT_UNDEFINEDif there is not an equivalent Vulkan format. -
externalFormatis an implementation-defined external format identifier for use with VkExternalFormatQNX. It must not be zero. -
screenUsageis an implementation-defined external usage identifier for the QNX Screen buffer. -
formatFeaturesdescribes the capabilities of this external format when used with an image bound to memory imported frombuffer. -
samplerYcbcrConversionComponentsis the component swizzle that should be used in VkSamplerYcbcrConversionCreateInfo. -
suggestedYcbcrModelis a suggested color model to use in the VkSamplerYcbcrConversionCreateInfo. -
suggestedYcbcrRangeis a suggested numerical value range to use in VkSamplerYcbcrConversionCreateInfo. -
suggestedXChromaOffsetis a suggested X chroma offset to use in VkSamplerYcbcrConversionCreateInfo. -
suggestedYChromaOffsetis a suggested Y chroma offset to use in VkSamplerYcbcrConversionCreateInfo.
If the QNX Screen buffer has one of the formats listed in the
QNX Screen Format Equivalence
table, then format must have the equivalent Vulkan format listed in
the table.
Otherwise, format may be VK_FORMAT_UNDEFINED, indicating the
QNX Screen buffer can only be used with an external format.
The formatFeatures member must include
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT and should include
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT and
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT.
11.2.8. Device Group Memory Allocations
If the pNext chain of VkMemoryAllocateInfo includes a
VkMemoryAllocateFlagsInfo structure, then that structure includes
flags and a device mask controlling how many instances of the memory will be
allocated.
The VkMemoryAllocateFlagsInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkMemoryAllocateFlagsInfo {
VkStructureType sType;
const void* pNext;
VkMemoryAllocateFlags flags;
uint32_t deviceMask;
} VkMemoryAllocateFlagsInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkMemoryAllocateFlagBits controlling the allocation. -
deviceMaskis a mask of physical devices in the logical device, indicating that memory must be allocated on each device in the mask, ifVK_MEMORY_ALLOCATE_DEVICE_MASK_BITis set inflags.
If VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT is not set, the number of
instances allocated depends on whether
VK_MEMORY_HEAP_MULTI_INSTANCE_BIT is set in the memory heap.
If VK_MEMORY_HEAP_MULTI_INSTANCE_BIT is set, then memory is allocated
for every physical device in the logical device (as if deviceMask has
bits set for all device indices).
If VK_MEMORY_HEAP_MULTI_INSTANCE_BIT is not set, then a single
instance of memory is allocated (as if deviceMask is set to one).
On some implementations, allocations from a multi-instance heap may consume
memory on all physical devices even if the deviceMask excludes some
devices.
If VkPhysicalDeviceGroupProperties::subsetAllocation is
VK_TRUE, then memory is only consumed for the devices in the device
mask.
|
Note
|
In practice, most allocations on a multi-instance heap will be allocated across all physical devices. Unicast allocation support is an optional optimization for a minority of allocations. |
Bits which can be set in VkMemoryAllocateFlagsInfo::flags,
controlling device memory allocation, are:
// Provided by VK_VERSION_1_1
typedef enum VkMemoryAllocateFlagBits {
VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT = 0x00000001,
// Provided by VK_VERSION_1_2
VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT = 0x00000002,
// Provided by VK_VERSION_1_2
VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT = 0x00000004,
} VkMemoryAllocateFlagBits;
-
VK_MEMORY_ALLOCATE_DEVICE_MASK_BITspecifies that memory will be allocated for the devices in VkMemoryAllocateFlagsInfo::deviceMask. -
VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BITspecifies that the memory can be attached to a buffer object created with theVK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BITbit set inusage, and that the memory handle can be used to retrieve an opaque address via vkGetDeviceMemoryOpaqueCaptureAddress. -
VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BITspecifies that the memory’s address can be saved and reused on a subsequent run (e.g. for trace capture and replay), see VkBufferOpaqueCaptureAddressCreateInfo for more detail.
// Provided by VK_VERSION_1_1
typedef VkFlags VkMemoryAllocateFlags;
VkMemoryAllocateFlags is a bitmask type for setting a mask of zero or
more VkMemoryAllocateFlagBits.
11.2.9. Opaque Capture Address Allocation
To request a specific device address for a memory allocation, add a
VkMemoryOpaqueCaptureAddressAllocateInfo structure to the pNext
chain of the VkMemoryAllocateInfo structure.
The VkMemoryOpaqueCaptureAddressAllocateInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkMemoryOpaqueCaptureAddressAllocateInfo {
VkStructureType sType;
const void* pNext;
uint64_t opaqueCaptureAddress;
} VkMemoryOpaqueCaptureAddressAllocateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
opaqueCaptureAddressis the opaque capture address requested for the memory allocation.
If opaqueCaptureAddress is zero, no specific address is requested.
If opaqueCaptureAddress is not zero, it should be an address
retrieved from vkGetDeviceMemoryOpaqueCaptureAddress on an identically
created memory allocation on the same implementation.
|
Note
|
In most cases, it is expected that a non-zero This is, however, not a strict requirement because trace capture/replay tools may need to adjust memory allocation parameters for imported memory. |
If this structure is not present, it is as if opaqueCaptureAddress is
zero.
11.2.10. Host Access to Device Memory Objects
Memory objects created with vkAllocateMemory are not directly host accessible.
Memory objects created with the memory property
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT are considered mappable.
Memory objects must be mappable in order to be successfully mapped on the
host.
To retrieve a host virtual address pointer to a region of a mappable memory object, call:
// Provided by VK_VERSION_1_0
VkResult vkMapMemory(
VkDevice device,
VkDeviceMemory memory,
VkDeviceSize offset,
VkDeviceSize size,
VkMemoryMapFlags flags,
void** ppData);
-
deviceis the logical device that owns the memory. -
memoryis the VkDeviceMemory object to be mapped. -
offsetis a zero-based byte offset from the beginning of the memory object. -
sizeis the size of the memory range to map, orVK_WHOLE_SIZEto map fromoffsetto the end of the allocation. -
flagsis reserved for future use. -
ppDatais a pointer to avoid*variable in which a host-accessible pointer to the beginning of the mapped range is returned. The value of the returned pointer minusoffsetmust be aligned to VkPhysicalDeviceLimits::minMemoryMapAlignment.
After a successful call to vkMapMemory the memory object memory
is considered to be currently host mapped.
|
Note
|
It is an application error to call |
|
Note
|
|
vkMapMemory does not check whether the device memory is currently in
use before returning the host-accessible pointer.
The application must guarantee that any previously submitted command that
writes to this range has completed before the host reads from or writes to
that range, and that any previously submitted command that reads from that
range has completed before the host writes to that region (see
here for details on fulfilling
such a guarantee).
If the device memory was allocated without the
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT set, these guarantees must be
made for an extended range: the application must round down the start of
the range to the nearest multiple of
VkPhysicalDeviceLimits::nonCoherentAtomSize, and round the end
of the range up to the nearest multiple of
VkPhysicalDeviceLimits::nonCoherentAtomSize.
While a range of device memory is host mapped, the application is responsible for synchronizing both device and host access to that memory range.
|
Note
|
It is important for the application developer to become meticulously familiar with all of the mechanisms described in the chapter on Synchronization and Cache Control as they are crucial to maintaining memory access ordering. |
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkMapMemory must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
// Provided by VK_VERSION_1_0
typedef VkFlags VkMemoryMapFlags;
VkMemoryMapFlags is a bitmask type for setting a mask of zero or more
VkMemoryMapFlagBits.
Two commands are provided to enable applications to work with non-coherent
memory allocations: vkFlushMappedMemoryRanges and
vkInvalidateMappedMemoryRanges.
|
Note
|
If the memory object was created with the
|
|
Note
|
While memory objects imported from a handle type of
|
After a successful call to vkMapMemory
the memory object memory is considered to be currently host mapped.
To flush ranges of non-coherent memory from the host caches, call:
// Provided by VK_VERSION_1_0
VkResult vkFlushMappedMemoryRanges(
VkDevice device,
uint32_t memoryRangeCount,
const VkMappedMemoryRange* pMemoryRanges);
-
deviceis the logical device that owns the memory ranges. -
memoryRangeCountis the length of thepMemoryRangesarray. -
pMemoryRangesis a pointer to an array of VkMappedMemoryRange structures describing the memory ranges to flush.
vkFlushMappedMemoryRanges guarantees that host writes to the memory
ranges described by pMemoryRanges are made available to the host
memory domain, such that they can be made available to the device memory
domain via memory
domain operations using the VK_ACCESS_HOST_WRITE_BIT
access type.
The first synchronization scope includes all host operations that happened-before it, as defined by the host memory model.
|
Note
|
Some systems allow writes that do not directly integrate with the host
memory model; these have to be synchronized by the application manually.
One example of this is non-temporal store instructions on x86; to ensure
these happen-before submission, applications should call |
The second synchronization scope is empty.
The first access scope includes host writes to the specified memory ranges.
|
Note
|
When a host write to a memory location is made available in this way, each
whole aligned set of |
The second access scope is empty.
Unmapping non-coherent memory does not implicitly flush the host mapped memory, and host writes that have not been flushed may not ever be visible to the device. However, implementations must ensure that writes that have not been flushed do not become visible to any other memory.
|
Note
|
The above guarantee avoids a potential memory corruption in scenarios where host writes to a mapped memory object have not been flushed before the memory is unmapped (or freed), and the virtual address range is subsequently reused for a different mapping (or memory allocation). |
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkFlushMappedMemoryRanges must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
To invalidate ranges of non-coherent memory from the host caches, call:
// Provided by VK_VERSION_1_0
VkResult vkInvalidateMappedMemoryRanges(
VkDevice device,
uint32_t memoryRangeCount,
const VkMappedMemoryRange* pMemoryRanges);
-
deviceis the logical device that owns the memory ranges. -
memoryRangeCountis the length of thepMemoryRangesarray. -
pMemoryRangesis a pointer to an array of VkMappedMemoryRange structures describing the memory ranges to invalidate.
vkInvalidateMappedMemoryRanges guarantees that device writes to the
memory ranges described by pMemoryRanges, which have been made
available to the host memory domain using the VK_ACCESS_HOST_WRITE_BIT
and VK_ACCESS_HOST_READ_BIT access
types, are made visible to the host.
If a range of non-coherent memory is written by the host and then
invalidated without first being flushed, its contents are undefined.
The first synchronization scope includes all host operations that happened-before it, as defined by the host memory model.
|
Note
|
This function does not synchronize with device operations directly - other host synchronization operations that depend on device operations such as vkWaitForFences must be executed beforehand. So for any non-coherent device write to be made visible to the host, there has to be a dependency chain along the following lines:
|
The second synchronization scope includes all host operations that happen-after it, as defined by the host memory model.
The first access scope is empty.
The second access scope includes host reads to the specified memory ranges.
|
Note
|
When a device write to a memory location is made visible to the host in this
way, each whole aligned set of |
|
Note
|
Mapping non-coherent memory does not implicitly invalidate that memory. |
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkInvalidateMappedMemoryRanges must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkMappedMemoryRange structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkMappedMemoryRange {
VkStructureType sType;
const void* pNext;
VkDeviceMemory memory;
VkDeviceSize offset;
VkDeviceSize size;
} VkMappedMemoryRange;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
memoryis the memory object to which this range belongs. -
offsetis the zero-based byte offset from the beginning of the memory object. -
sizeis either the size of range, orVK_WHOLE_SIZEto affect the range fromoffsetto the end of the current mapping of the allocation.
To unmap a memory object once host access to it is no longer needed by the application, call:
// Provided by VK_VERSION_1_0
void vkUnmapMemory(
VkDevice device,
VkDeviceMemory memory);
-
deviceis the logical device that owns the memory. -
memoryis the memory object to be unmapped.
11.2.11. Lazily Allocated Memory
If the memory object is allocated from a heap with the
VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT bit set, that object’s backing
memory may be provided by the implementation lazily.
The actual committed size of the memory may initially be as small as zero
(or as large as the requested size), and monotonically increases as
additional memory is needed.
A memory type with this flag set is only allowed to be bound to a
VkImage whose usage flags include
VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT.
|
Note
|
Using lazily allocated memory objects for framebuffer attachments that are not needed once a render pass instance has completed may allow some implementations to never allocate memory for such attachments. |
To determine the amount of lazily-allocated memory that is currently committed for a memory object, call:
// Provided by VK_VERSION_1_0
void vkGetDeviceMemoryCommitment(
VkDevice device,
VkDeviceMemory memory,
VkDeviceSize* pCommittedMemoryInBytes);
-
deviceis the logical device that owns the memory. -
memoryis the memory object being queried. -
pCommittedMemoryInBytesis a pointer to a VkDeviceSize value in which the number of bytes currently committed is returned, on success.
The implementation may update the commitment at any time, and the value returned by this query may be out of date.
The implementation guarantees to allocate any committed memory from the
heapIndex indicated by the memory type that the memory object was
created with.
11.2.12. Protected Memory
Protected memory divides device memory into protected device memory and unprotected device memory.
Protected memory adds the following concepts:
-
Memory:
-
Unprotected device memory, which can be visible to the device and can be visible to the host
-
Protected device memory, which can be visible to the device but must not be visible to the host
-
-
Resources:
-
Unprotected images and unprotected buffers, to which unprotected memory can be bound
-
Protected images and protected buffers, to which protected memory can be bound
-
-
Command buffers:
-
Unprotected command buffers, which can be submitted to a device queue to execute unprotected queue operations
-
Protected command buffers, which can be submitted to a protected-capable device queue to execute protected queue operations
-
-
Device queues:
-
Unprotected device queues, to which unprotected command buffers can be submitted
-
Protected-capable device queues, to which unprotected command buffers or protected command buffers can be submitted
-
-
Queue submissions
-
Unprotected queue submissions, through which unprotected command buffers can be submitted
-
Protected queue submissions, through which protected command buffers can be submitted
-
-
Queue operations
-
Unprotected queue operations
-
Protected queue operations
-
Protected Memory Access Rules
If VkPhysicalDeviceProtectedMemoryProperties::protectedNoFault
is VK_FALSE, applications must not perform any of the following
operations:
-
Write to unprotected memory within protected queue operations.
-
Access protected memory within protected queue operations other than in framebuffer-space pipeline stages, the compute shader stage, or the transfer stage.
-
Perform a query within protected queue operations.
If VkPhysicalDeviceProtectedMemoryProperties::protectedNoFault
is VK_TRUE, these operations are valid, but reads will return
undefined values, and writes will either be dropped or store undefined
values.
Additionally, indirect operations must not be performed within protected queue operations.
Whether these operations are valid or not, or if any other invalid usage is performed, the implementation must guarantee that:
-
Protected device memory must never be visible to the host.
-
Values written to unprotected device memory must not be a function of values from protected memory.
11.2.13. External Memory Handle Types
QNX Screen Buffer
The QNX SDP defines _screen_buffer objects, which represent a buffer
that the QNX Screen graphics subsystem can use directly in its windowing
system APIs.
More specifically, a Screen buffer is an area of memory that stores pixel
data.
It can be attached to Screen windows, streams, or pixmaps.
These QNX Screen buffer objects may be imported into VkDeviceMemory
objects for access via Vulkan.
An VkImage or VkBuffer can be bound to the imported
VkDeviceMemory object if it is created with
VK_EXTERNAL_MEMORY_HANDLE_TYPE_SCREEN_BUFFER_BIT_QNX.
struct _screen_buffer is strongly typed, so naming the handle type
is redundant.
The internal layout and therefore size of a struct _screen_buffer
image may depend on native usage flags that do not have corresponding Vulkan
counterparts.
QNX Screen Buffer Validity
The design of Screen in the QNX SDP makes it difficult to determine the validity of objects from outside of Screen. Therefore, applications must ensure that QNX Screen buffer objects provided used in various Vulkan interfaces are ones created explicitly with QNX Screen APIs. See QNX SDP documentation for more information.
A VkDeviceMemory imported from a QNX Screen buffer has no way to
acquire a reference to its _screen_buffer object.
Therefore, during the host execution of a Vulkan command that has a QNX
Screen buffer as a parameter (including indirect parameters via pNext
chains), the application must ensure that the QNX Screen buffer resource
remains valid.
Generally, for a _screen_buffer object to be valid for use within a
Vulkan implementation, the buffer object should have a
_screen_buffer::SCREEN_PROPERTY_USAGE that includes at least one
of: SCREEN_USAGE_VULKAN, SCREEN_USAGE_OPENGL_ES2,
SCREEN_USAGE_OPENGL_ES3, or SCREEN_USAGE_NATIVE.
The exact Screen-native usage flags required depends on the Vulkan
implementation, and QNX Screen itself will not necessarily enforce these
requirements.
Note that Screen-native usage flags are in no way related to usage flags in
the Vulkan specification.
QNX Screen Buffer External Formats
QNX Screen buffers may represent images using implementation-specific formats, layouts, color models, etc., which do not have Vulkan equivalents. Such external formats are commonly used by external image sources such as video decoders or cameras. Vulkan can import QNX Screen buffers that have external formats, but since the image contents are in an undiscoverable and possibly proprietary representation, images with external formats must only be used as sampled images, must only be sampled with a sampler that has Y′CBCR conversion enabled, and must have optimal tiling.
Images that will be backed by a QNX Screen buffer can use an external
format by setting VkImageCreateInfo::format to
VK_FORMAT_UNDEFINED and including a VkExternalFormatQNX
structure in the pNext chain.
Images can be created with an external format even if the QNX Screen buffer
has a format which has an
equivalent Vulkan format to
enable consistent handling of images from sources that might use either
category of format.
The external format of a QNX Screen buffer can be obtained by passing a
VkScreenBufferFormatPropertiesQNX structure to
vkGetScreenBufferPropertiesQNX.
QNX Screen Buffer Image Resources
QNX Screen buffers have intrinsic width, height, format, and usage
properties, so Vulkan images bound to memory imported from a QNX Screen
buffer must use dedicated allocations:
VkMemoryDedicatedRequirements::requiresDedicatedAllocation must
be VK_TRUE for images created with
VkExternalMemoryImageCreateInfo::handleTypes that includes
VK_EXTERNAL_MEMORY_HANDLE_TYPE_SCREEN_BUFFER_BIT_QNX.
When creating an image that will be bound to an imported QNX Screen buffer,
the image creation parameters must be equivalent to the _screen_buffer
properties as described by the valid usage of VkMemoryAllocateInfo.
| QNX Screen Format | Vulkan Format |
|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- 1
-
Vulkan does not differentiate between
SCREEN_FORMAT_RGBA8888andSCREEN_FORMAT_RGBX8888: they both behave asVK_FORMAT_R8G8B8A8_UNORM. After an external entity writes to aSCREEN_FORMAT_RGBX8888QNX Screen buffer, the values read by Vulkan from the X/A component are undefined. To emulate the traditional behavior of the X component during sampling or blending, applications should useVK_COMPONENT_SWIZZLE_ONEin image view component mappings andVK_BLEND_FACTOR_ONEin color blend factors. There is no way to avoid copying these undefined values when copying from such an image to another image or buffer. The same behavior applies to the following pairs:SCREEN_FORMAT_BGRA8888andSCREEN_FORMAT_BGRX8888,SCREEN_FORMAT_RGBA1010102andSCREEN_FORMAT_RGBX1010102,SCREEN_FORMAT_BGRA1010102andSCREEN_FORMAT_BGRX1010102,SCREEN_FORMAT_RGBA5551andSCREEN_FORMAT_RGBX5551
11.2.14. Peer Memory Features
Peer memory is memory that is allocated for a given physical device and then bound to a resource and accessed by a different physical device, in a logical device that represents multiple physical devices. Some ways of reading and writing peer memory may not be supported by a device.
To determine how peer memory can be accessed, call:
// Provided by VK_VERSION_1_1
void vkGetDeviceGroupPeerMemoryFeatures(
VkDevice device,
uint32_t heapIndex,
uint32_t localDeviceIndex,
uint32_t remoteDeviceIndex,
VkPeerMemoryFeatureFlags* pPeerMemoryFeatures);
-
deviceis the logical device that owns the memory. -
heapIndexis the index of the memory heap from which the memory is allocated. -
localDeviceIndexis the device index of the physical device that performs the memory access. -
remoteDeviceIndexis the device index of the physical device that the memory is allocated for. -
pPeerMemoryFeaturesis a pointer to a VkPeerMemoryFeatureFlags bitmask indicating which types of memory accesses are supported for the combination of heap, local, and remote devices.
Bits which may be set in
vkGetDeviceGroupPeerMemoryFeatures::pPeerMemoryFeatures,
indicating supported peer memory features, are:
// Provided by VK_VERSION_1_1
typedef enum VkPeerMemoryFeatureFlagBits {
VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT = 0x00000001,
VK_PEER_MEMORY_FEATURE_COPY_DST_BIT = 0x00000002,
VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT = 0x00000004,
VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT = 0x00000008,
} VkPeerMemoryFeatureFlagBits;
-
VK_PEER_MEMORY_FEATURE_COPY_SRC_BITspecifies that the memory can be accessed as the source of anyvkCmdCopy*command. -
VK_PEER_MEMORY_FEATURE_COPY_DST_BITspecifies that the memory can be accessed as the destination of anyvkCmdCopy*command. -
VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BITspecifies that the memory can be read as any memory access type. -
VK_PEER_MEMORY_FEATURE_GENERIC_DST_BITspecifies that the memory can be written as any memory access type. Shader atomics are considered to be writes.
|
Note
|
The peer memory features of a memory heap also apply to any accesses that may be performed during image layout transitions. |
VK_PEER_MEMORY_FEATURE_COPY_DST_BIT must be supported for all host
local heaps and for at least one device-local memory heap.
If a device does not support a peer memory feature, it is still valid to use a resource that includes both local and peer memory bindings with the corresponding access type as long as only the local bindings are actually accessed. For example, an application doing split-frame rendering would use framebuffer attachments that include both local and peer memory bindings, but would scissor the rendering to only update local memory.
// Provided by VK_VERSION_1_1
typedef VkFlags VkPeerMemoryFeatureFlags;
VkPeerMemoryFeatureFlags is a bitmask type for setting a mask of zero
or more VkPeerMemoryFeatureFlagBits.
11.2.15. Opaque Capture Address Query
To query a 64-bit opaque capture address value from a memory object, call:
// Provided by VK_VERSION_1_2
uint64_t vkGetDeviceMemoryOpaqueCaptureAddress(
VkDevice device,
const VkDeviceMemoryOpaqueCaptureAddressInfo* pInfo);
-
deviceis the logical device that the memory object was allocated on. -
pInfois a pointer to a VkDeviceMemoryOpaqueCaptureAddressInfo structure specifying the memory object to retrieve an address for.
The 64-bit return value is an opaque address representing the start of
pInfo->memory.
If the memory object was allocated with a non-zero value of
VkMemoryOpaqueCaptureAddressAllocateInfo::opaqueCaptureAddress,
the return value must be the same address.
|
Note
|
The expected usage for these opaque addresses is only for trace capture/replay tools to store these addresses in a trace and subsequently specify them during replay. |
The VkDeviceMemoryOpaqueCaptureAddressInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkDeviceMemoryOpaqueCaptureAddressInfo {
VkStructureType sType;
const void* pNext;
VkDeviceMemory memory;
} VkDeviceMemoryOpaqueCaptureAddressInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
memoryspecifies the memory whose address is being queried.
12. Resource Creation
Vulkan supports two primary resource types: buffers and images. Resources are views of memory with associated formatting and dimensionality. Buffers provide access to raw arrays of bytes, whereas images can be multidimensional and may have associated metadata.
12.1. Buffers
Buffers represent linear arrays of data which are used for various purposes by binding them to a graphics or compute pipeline via descriptor sets or certain commands, or by directly specifying them as parameters to certain commands.
Buffers are represented by VkBuffer handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBuffer)
To create buffers, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateBuffer(
VkDevice device,
const VkBufferCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkBuffer* pBuffer);
-
deviceis the logical device that creates the buffer object. -
pCreateInfois a pointer to a VkBufferCreateInfo structure containing parameters affecting creation of the buffer. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pBufferis a pointer to a VkBuffer handle in which the resulting buffer object is returned.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkCreateBuffer must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkBufferCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkBufferCreateInfo {
VkStructureType sType;
const void* pNext;
VkBufferCreateFlags flags;
VkDeviceSize size;
VkBufferUsageFlags usage;
VkSharingMode sharingMode;
uint32_t queueFamilyIndexCount;
const uint32_t* pQueueFamilyIndices;
} VkBufferCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkBufferCreateFlagBits specifying additional parameters of the buffer. -
sizeis the size in bytes of the buffer to be created. -
usageis a bitmask of VkBufferUsageFlagBits specifying allowed usages of the buffer. -
sharingModeis a VkSharingMode value specifying the sharing mode of the buffer when it will be accessed by multiple queue families. -
queueFamilyIndexCountis the number of entries in thepQueueFamilyIndicesarray. -
pQueueFamilyIndicesis a pointer to an array of queue families that will access this buffer. It is ignored ifsharingModeis notVK_SHARING_MODE_CONCURRENT.
Bits which can be set in VkBufferCreateInfo::usage, specifying
usage behavior of a buffer, are:
// Provided by VK_VERSION_1_0
typedef enum VkBufferUsageFlagBits {
VK_BUFFER_USAGE_TRANSFER_SRC_BIT = 0x00000001,
VK_BUFFER_USAGE_TRANSFER_DST_BIT = 0x00000002,
VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000004,
VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT = 0x00000008,
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT = 0x00000010,
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT = 0x00000020,
VK_BUFFER_USAGE_INDEX_BUFFER_BIT = 0x00000040,
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT = 0x00000080,
VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = 0x00000100,
// Provided by VK_VERSION_1_2
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT = 0x00020000,
} VkBufferUsageFlagBits;
-
VK_BUFFER_USAGE_TRANSFER_SRC_BITspecifies that the buffer can be used as the source of a transfer command (see the definition ofVK_PIPELINE_STAGE_TRANSFER_BIT). -
VK_BUFFER_USAGE_TRANSFER_DST_BITspecifies that the buffer can be used as the destination of a transfer command. -
VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BITspecifies that the buffer can be used to create aVkBufferViewsuitable for occupying aVkDescriptorSetslot of typeVK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER. -
VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BITspecifies that the buffer can be used to create aVkBufferViewsuitable for occupying aVkDescriptorSetslot of typeVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER. -
VK_BUFFER_USAGE_UNIFORM_BUFFER_BITspecifies that the buffer can be used in aVkDescriptorBufferInfosuitable for occupying aVkDescriptorSetslot either of typeVK_DESCRIPTOR_TYPE_UNIFORM_BUFFERorVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC. -
VK_BUFFER_USAGE_STORAGE_BUFFER_BITspecifies that the buffer can be used in aVkDescriptorBufferInfosuitable for occupying aVkDescriptorSetslot either of typeVK_DESCRIPTOR_TYPE_STORAGE_BUFFERorVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC. -
VK_BUFFER_USAGE_INDEX_BUFFER_BITspecifies that the buffer is suitable for passing as thebufferparameter to vkCmdBindIndexBuffer. -
VK_BUFFER_USAGE_VERTEX_BUFFER_BITspecifies that the buffer is suitable for passing as an element of thepBuffersarray to vkCmdBindVertexBuffers. -
VK_BUFFER_USAGE_INDIRECT_BUFFER_BITspecifies that the buffer is suitable for passing as thebufferparameter to vkCmdDrawIndirect, vkCmdDrawIndexedIndirect, or vkCmdDispatchIndirect. -
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BITspecifies that the buffer can be used to retrieve a buffer device address via vkGetBufferDeviceAddress and use that address to access the buffer’s memory from a shader.
// Provided by VK_VERSION_1_0
typedef VkFlags VkBufferUsageFlags;
VkBufferUsageFlags is a bitmask type for setting a mask of zero or
more VkBufferUsageFlagBits.
Bits which can be set in VkBufferCreateInfo::flags, specifying
additional parameters of a buffer, are:
// Provided by VK_VERSION_1_0
typedef enum VkBufferCreateFlagBits {
VK_BUFFER_CREATE_SPARSE_BINDING_BIT = 0x00000001,
VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
VK_BUFFER_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
// Provided by VK_VERSION_1_1
VK_BUFFER_CREATE_PROTECTED_BIT = 0x00000008,
// Provided by VK_VERSION_1_2
VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT = 0x00000010,
} VkBufferCreateFlagBits;
-
VK_BUFFER_CREATE_SPARSE_BINDING_BITspecifies that the buffer will be backed using sparse memory binding. This flag is not supported in Vulkan SC [SCID-8]. -
VK_BUFFER_CREATE_SPARSE_RESIDENCY_BITspecifies that the buffer can be partially backed using sparse memory binding. Buffers created with this flag must also be created with theVK_BUFFER_CREATE_SPARSE_BINDING_BITflag. This flag is not supported in Vulkan SC [SCID-8]. -
VK_BUFFER_CREATE_SPARSE_ALIASED_BITspecifies that the buffer will be backed using sparse memory binding with memory ranges that might also simultaneously be backing another buffer (or another portion of the same buffer). Buffers created with this flag must also be created with theVK_BUFFER_CREATE_SPARSE_BINDING_BITflag. This flag is not supported in Vulkan SC [SCID-8]. -
VK_BUFFER_CREATE_PROTECTED_BITspecifies that the buffer is a protected buffer. -
VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BITspecifies that the buffer’s address can be saved and reused on a subsequent run (e.g. for trace capture and replay), see VkBufferOpaqueCaptureAddressCreateInfo for more detail.
See Sparse Resource Features and Physical Device Features for details of the sparse memory features supported on a device.
// Provided by VK_VERSION_1_0
typedef VkFlags VkBufferCreateFlags;
VkBufferCreateFlags is a bitmask type for setting a mask of zero or
more VkBufferCreateFlagBits.
To define a set of external memory handle types that may be used as backing
store for a buffer, add a VkExternalMemoryBufferCreateInfo structure
to the pNext chain of the VkBufferCreateInfo structure.
The VkExternalMemoryBufferCreateInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkExternalMemoryBufferCreateInfo {
VkStructureType sType;
const void* pNext;
VkExternalMemoryHandleTypeFlags handleTypes;
} VkExternalMemoryBufferCreateInfo;
|
Note
|
A |
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
handleTypesis zero or a bitmask of VkExternalMemoryHandleTypeFlagBits specifying one or more external memory handle types.
To request a specific device address for a buffer, add a
VkBufferOpaqueCaptureAddressCreateInfo structure to the pNext
chain of the VkBufferCreateInfo structure.
The VkBufferOpaqueCaptureAddressCreateInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkBufferOpaqueCaptureAddressCreateInfo {
VkStructureType sType;
const void* pNext;
uint64_t opaqueCaptureAddress;
} VkBufferOpaqueCaptureAddressCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
opaqueCaptureAddressis the opaque capture address requested for the buffer.
If opaqueCaptureAddress is zero, no specific address is requested.
If opaqueCaptureAddress is not zero, then it should be an address
retrieved from vkGetBufferOpaqueCaptureAddress for an identically
created buffer on the same implementation.
If this structure is not present, it is as if opaqueCaptureAddress is
zero.
Applications should avoid creating buffers with application-provided
addresses and implementation-provided addresses in the same process, to
reduce the likelihood of VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS
errors.
|
Note
|
The expected usage for this is that a trace capture/replay tool will add the
Implementations are expected to separate such buffers in the GPU address
space so normal allocations will avoid using these addresses.
Applications and tools should avoid mixing application-provided and
implementation-provided addresses for buffers created with
|
To destroy a buffer, call:
// Provided by VK_VERSION_1_0
void vkDestroyBuffer(
VkDevice device,
VkBuffer buffer,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the buffer. -
bufferis the buffer to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
12.2. Buffer Views
A buffer view represents a contiguous range of a buffer and a specific format to be used to interpret the data. Buffer views are used to enable shaders to access buffer contents using image operations. In order to create a valid buffer view, the buffer must have been created with at least one of the following usage flags:
-
VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT -
VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT
Buffer views are represented by VkBufferView handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBufferView)
To create a buffer view, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateBufferView(
VkDevice device,
const VkBufferViewCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkBufferView* pView);
-
deviceis the logical device that creates the buffer view. -
pCreateInfois a pointer to a VkBufferViewCreateInfo structure containing parameters to be used to create the buffer view. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pViewis a pointer to a VkBufferView handle in which the resulting buffer view object is returned.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkCreateBufferView must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkBufferViewCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkBufferViewCreateInfo {
VkStructureType sType;
const void* pNext;
VkBufferViewCreateFlags flags;
VkBuffer buffer;
VkFormat format;
VkDeviceSize offset;
VkDeviceSize range;
} VkBufferViewCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use. -
bufferis a VkBuffer on which the view will be created. -
formatis a VkFormat describing the format of the data elements in the buffer. -
offsetis an offset in bytes from the base address of the buffer. Accesses to the buffer view from shaders use addressing that is relative to this starting offset. -
rangeis a size in bytes of the buffer view. Ifrangeis equal toVK_WHOLE_SIZE, the range fromoffsetto the end of the buffer is used. IfVK_WHOLE_SIZEis used and the remaining size of the buffer is not a multiple of the texel block size offormat, the nearest smaller multiple is used.
The buffer view has a buffer view usage identifying which descriptor types
can be created from it.
This usage
is equal to the VkBufferCreateInfo::usage value used to create
buffer.
// Provided by VK_VERSION_1_0
typedef VkFlags VkBufferViewCreateFlags;
VkBufferViewCreateFlags is a bitmask type for setting a mask, but is
currently reserved for future use.
To destroy a buffer view, call:
// Provided by VK_VERSION_1_0
void vkDestroyBufferView(
VkDevice device,
VkBufferView bufferView,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the buffer view. -
bufferViewis the buffer view to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
12.2.1. Buffer View Format Features
Valid uses of a VkBufferView may depend on the buffer view’s format features, defined below. Such constraints are documented in the affected valid usage statement.
-
The buffer view’s set of format features is the value of VkFormatProperties::
bufferFeaturesfound by calling vkGetPhysicalDeviceFormatProperties on the sameformatas VkBufferViewCreateInfo::format.
12.3. Buffer Device Addresses
To query a 64-bit buffer device address value which can be used to identify a buffer to API commands or through which buffer memory can be accessed, call:
// Provided by VK_VERSION_1_2
VkDeviceAddress vkGetBufferDeviceAddress(
VkDevice device,
const VkBufferDeviceAddressInfo* pInfo);
-
deviceis the logical device that the buffer was created on. -
pInfois a pointer to a VkBufferDeviceAddressInfo structure specifying the buffer to retrieve an address for.
The 64-bit return value, bufferBaseAddress, is an address of the
start of pInfo->buffer.
Addresses in the range [bufferBaseAddress, bufferBaseAddress
+ VkBufferCreateInfo::size) can be used to access the
memory bound to this buffer on the device.
A value of zero is reserved as a “null” pointer and must not be returned as a valid buffer device address.
If the buffer was created with a non-zero value of
VkBufferOpaqueCaptureAddressCreateInfo::opaqueCaptureAddress,
the return value will be the same address that was returned at capture time.
The returned address must satisfy the alignment requirement specified by
VkMemoryRequirements::alignment for the buffer in
VkBufferDeviceAddressInfo::buffer.
If multiple VkBuffer objects are bound to overlapping ranges of VkDeviceMemory, implementations may return address ranges which overlap. In this case, it is ambiguous which VkBuffer is associated with any given device address. For purposes of valid usage, if multiple VkBuffer objects can be attributed to a device address, a VkBuffer is selected such that valid usage passes, if it exists.
The VkBufferDeviceAddressInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkBufferDeviceAddressInfo {
VkStructureType sType;
const void* pNext;
VkBuffer buffer;
} VkBufferDeviceAddressInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
bufferspecifies the buffer whose address is being queried.
To query a 64-bit buffer opaque capture address, call:
// Provided by VK_VERSION_1_2
uint64_t vkGetBufferOpaqueCaptureAddress(
VkDevice device,
const VkBufferDeviceAddressInfo* pInfo);
-
deviceis the logical device that the buffer was created on. -
pInfois a pointer to a VkBufferDeviceAddressInfo structure specifying the buffer to retrieve an address for.
The 64-bit return value is an opaque capture address of the start of
pInfo->buffer.
If the buffer was created with a non-zero value of
VkBufferOpaqueCaptureAddressCreateInfo::opaqueCaptureAddress the
return value must be the same address.
12.4. Images
Images are specialized resources that have multi-dimensional access, as outlined in the Images chapter. Images can be used for various purposes, such as rendering attachments, for copy operations, or accessed through shaders via resource descriptors.
Images are represented by VkImage handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImage)
To create images, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateImage(
VkDevice device,
const VkImageCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkImage* pImage);
-
deviceis the logical device that creates the image. -
pCreateInfois a pointer to a VkImageCreateInfo structure containing parameters to be used to create the image. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pImageis a pointer to a VkImage handle in which the resulting image object is returned.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkCreateImage must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkImageCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkImageCreateInfo {
VkStructureType sType;
const void* pNext;
VkImageCreateFlags flags;
VkImageType imageType;
VkFormat format;
VkExtent3D extent;
uint32_t mipLevels;
uint32_t arrayLayers;
VkSampleCountFlagBits samples;
VkImageTiling tiling;
VkImageUsageFlags usage;
VkSharingMode sharingMode;
uint32_t queueFamilyIndexCount;
const uint32_t* pQueueFamilyIndices;
VkImageLayout initialLayout;
} VkImageCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkImageCreateFlagBits describing additional parameters of the image. -
imageTypeis a VkImageType value specifying the basic dimensionality of the image. Layers in array textures do not count as a dimension for the purposes of the image type. -
formatis a VkFormat describing the format and type of the texel blocks that will be contained in the image. -
extentis a VkExtent3D describing the number of texels/pixels in each dimension of the base level. -
mipLevelsdescribes the number of levels of detail available for minified sampling of the image. -
arrayLayersis the number of layers in the image. -
samplesis a VkSampleCountFlagBits value specifying the number of samples per texel. -
tilingis a VkImageTiling value specifying the tiling arrangement of the texel blocks in memory. -
usageis a bitmask of VkImageUsageFlagBits describing the intended usage of the image. -
sharingModeis a VkSharingMode value specifying the sharing mode of the image when it will be accessed by multiple queue families. -
queueFamilyIndexCountis the number of entries in thepQueueFamilyIndicesarray. -
pQueueFamilyIndicesis a pointer to an array of queue families that will access this image. It is ignored ifsharingModeis notVK_SHARING_MODE_CONCURRENT. -
initialLayoutis a VkImageLayout value specifying the initial VkImageLayout of all image subresources of the image. See Image Layouts.
Images created with tiling equal to VK_IMAGE_TILING_LINEAR have
further restrictions on their limits and capabilities compared to images
created with tiling equal to VK_IMAGE_TILING_OPTIMAL.
Creation of images with tiling VK_IMAGE_TILING_LINEAR may not be
supported unless other parameters meet all of the constraints:
-
imageTypeisVK_IMAGE_TYPE_2D -
formatis not a depth/stencil format -
mipLevelsis 1 -
arrayLayersis 1 -
samplesisVK_SAMPLE_COUNT_1_BIT -
usageonly includesVK_IMAGE_USAGE_TRANSFER_SRC_BITand/orVK_IMAGE_USAGE_TRANSFER_DST_BIT
Images created with one of the formats that require a sampler Y′CBCR conversion, have further restrictions on their limits and capabilities compared to images created with other formats. Creation of images with a format requiring Y′CBCR conversion may not be supported unless other parameters meet all of the constraints:
-
imageTypeisVK_IMAGE_TYPE_2D -
mipLevelsis 1 -
arrayLayersis 1, unless theycbcrImageArraysfeature is enabled, or otherwise indicated by VkImageFormatProperties::maxArrayLayers, as returned by vkGetPhysicalDeviceImageFormatProperties -
samplesisVK_SAMPLE_COUNT_1_BIT
Implementations may support additional limits and capabilities beyond those listed above.
To determine the set of valid usage bits for a given format, call
vkGetPhysicalDeviceFormatProperties.
If the size of the resultant image would exceed maxResourceSize, then
vkCreateImage must fail and return
VK_ERROR_OUT_OF_DEVICE_MEMORY.
This failure may occur even when all image creation parameters satisfy
their valid usage requirements.
|
Note
|
For images created without For images created with |
The VkImageStencilUsageCreateInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkImageStencilUsageCreateInfo {
VkStructureType sType;
const void* pNext;
VkImageUsageFlags stencilUsage;
} VkImageStencilUsageCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
stencilUsageis a bitmask of VkImageUsageFlagBits describing the intended usage of the stencil aspect of the image.
If the pNext chain of VkImageCreateInfo includes a
VkImageStencilUsageCreateInfo structure, then that structure includes
the usage flags specific to the stencil aspect of the image for an image
with a depth-stencil format.
This structure specifies image usages which only apply to the stencil aspect
of a depth/stencil format image.
When this structure is included in the pNext chain of
VkImageCreateInfo, the stencil aspect of the image must only be used
as specified by stencilUsage.
When this structure is not included in the pNext chain of
VkImageCreateInfo, the stencil aspect of an image must only be used
as specified by VkImageCreateInfo::usage.
Use of other aspects of an image are unaffected by this structure.
This structure can also be included in the pNext chain of
VkPhysicalDeviceImageFormatInfo2 to query additional capabilities
specific to image creation parameter combinations including a separate set
of usage flags for the stencil aspect of the image using
vkGetPhysicalDeviceImageFormatProperties2.
When this structure is not included in the pNext chain of
VkPhysicalDeviceImageFormatInfo2 then the implicit value of
stencilUsage matches that of
VkPhysicalDeviceImageFormatInfo2::usage.
To define a set of external memory handle types that may be used as backing
store for an image, add a VkExternalMemoryImageCreateInfo structure to
the pNext chain of the VkImageCreateInfo structure.
The VkExternalMemoryImageCreateInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkExternalMemoryImageCreateInfo {
VkStructureType sType;
const void* pNext;
VkExternalMemoryHandleTypeFlags handleTypes;
} VkExternalMemoryImageCreateInfo;
|
Note
|
A |
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
handleTypesis zero or a bitmask of VkExternalMemoryHandleTypeFlagBits specifying one or more external memory handle types.
To create an image with an
QNX Screen external
format, add a VkExternalFormatQNX structure in the pNext chain
of VkImageCreateInfo.
VkExternalFormatQNX is defined as:
// Provided by VK_QNX_external_memory_screen_buffer
typedef struct VkExternalFormatQNX {
VkStructureType sType;
void* pNext;
uint64_t externalFormat;
} VkExternalFormatQNX;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
externalFormatis an implementation-defined identifier for the external format
If externalFormat is zero, the effect is as if the
VkExternalFormatQNX structure was not present.
Otherwise, the image will have the specified external format.
If the pNext chain of VkImageCreateInfo includes a
VkImageSwapchainCreateInfoKHR structure, then that structure includes
a swapchain handle indicating that the image will be bound to memory from
that swapchain.
The VkImageSwapchainCreateInfoKHR structure is defined as:
// Provided by VK_VERSION_1_1 with VK_KHR_swapchain
typedef struct VkImageSwapchainCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkSwapchainKHR swapchain;
} VkImageSwapchainCreateInfoKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
swapchainis VK_NULL_HANDLE or a handle of a swapchain that the image will be bound to.
If the pNext chain of VkImageCreateInfo includes a
VkImageFormatListCreateInfo structure, then that structure contains a
list of all formats that can be used when creating views of this image.
The VkImageFormatListCreateInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkImageFormatListCreateInfo {
VkStructureType sType;
const void* pNext;
uint32_t viewFormatCount;
const VkFormat* pViewFormats;
} VkImageFormatListCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
viewFormatCountis the number of entries in thepViewFormatsarray. -
pViewFormatsis a pointer to an array of VkFormat values specifying all formats which can be used when creating views of this image.
If viewFormatCount is zero, pViewFormats is ignored and the
image is created as if the VkImageFormatListCreateInfo structure were
not included in the pNext chain of VkImageCreateInfo.
If the pNext chain of VkImageCreateInfo includes a
VkImageDrmFormatModifierListCreateInfoEXT structure, then the image
will be created with one of the Linux DRM
format modifiers listed in the structure.
The choice of modifier is implementation-dependent.
The VkImageDrmFormatModifierListCreateInfoEXT structure is defined as:
// Provided by VK_EXT_image_drm_format_modifier
typedef struct VkImageDrmFormatModifierListCreateInfoEXT {
VkStructureType sType;
const void* pNext;
uint32_t drmFormatModifierCount;
const uint64_t* pDrmFormatModifiers;
} VkImageDrmFormatModifierListCreateInfoEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
drmFormatModifierCountis the length of thepDrmFormatModifiersarray. -
pDrmFormatModifiersis a pointer to an array of Linux DRM format modifiers.
If the pNext chain of VkImageCreateInfo includes a
VkImageDrmFormatModifierExplicitCreateInfoEXT structure, then the
image will be created with the Linux DRM
format modifier and memory layout defined by the structure.
The VkImageDrmFormatModifierExplicitCreateInfoEXT structure is defined as:
// Provided by VK_EXT_image_drm_format_modifier
typedef struct VkImageDrmFormatModifierExplicitCreateInfoEXT {
VkStructureType sType;
const void* pNext;
uint64_t drmFormatModifier;
uint32_t drmFormatModifierPlaneCount;
const VkSubresourceLayout* pPlaneLayouts;
} VkImageDrmFormatModifierExplicitCreateInfoEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
drmFormatModifieris the Linux DRM format modifier with which the image will be created. -
drmFormatModifierPlaneCountis the number of memory planes in the image (as reported by VkDrmFormatModifierPropertiesEXT) as well as the length of thepPlaneLayoutsarray. -
pPlaneLayoutsis a pointer to an array of VkSubresourceLayout structures describing the image’s memory planes.
The ith member of pPlaneLayouts describes the layout of the
image’s ith memory plane (that is,
VK_IMAGE_ASPECT_MEMORY_PLANE_i_BIT_EXT).
In each element of pPlaneLayouts, the implementation must ignore
size.
The implementation calculates the size of each plane, which the application
can query with vkGetImageSubresourceLayout.
When creating an image with
VkImageDrmFormatModifierExplicitCreateInfoEXT, it is the application’s
responsibility to satisfy all valid usage requirements.
However, the implementation must validate that the provided
pPlaneLayouts, when combined with the provided drmFormatModifier
and other creation parameters in VkImageCreateInfo and its pNext
chain, produce a valid image.
(This validation is necessarily implementation-dependent and outside the
scope of Vulkan, and therefore not described by valid usage requirements).
If this validation fails, then vkCreateImage returns
VK_ERROR_INVALID_DRM_FORMAT_MODIFIER_PLANE_LAYOUT_EXT.
Bits which can be set in
-
VkImageViewUsageCreateInfo::
usage -
VkImageStencilUsageCreateInfo::
stencilUsage -
VkImageCreateInfo::
usage
specify intended usage of an image, and are:
// Provided by VK_VERSION_1_0
typedef enum VkImageUsageFlagBits {
VK_IMAGE_USAGE_TRANSFER_SRC_BIT = 0x00000001,
VK_IMAGE_USAGE_TRANSFER_DST_BIT = 0x00000002,
VK_IMAGE_USAGE_SAMPLED_BIT = 0x00000004,
VK_IMAGE_USAGE_STORAGE_BIT = 0x00000008,
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000010,
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000020,
VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 0x00000040,
VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT = 0x00000080,
// Provided by VK_KHR_fragment_shading_rate
VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR = 0x00000100,
} VkImageUsageFlagBits;
-
VK_IMAGE_USAGE_TRANSFER_SRC_BITspecifies that the image can be used as the source of a transfer command. -
VK_IMAGE_USAGE_TRANSFER_DST_BITspecifies that the image can be used as the destination of a transfer command. -
VK_IMAGE_USAGE_SAMPLED_BITspecifies that the image can be used to create aVkImageViewsuitable for occupying aVkDescriptorSetslot either of typeVK_DESCRIPTOR_TYPE_SAMPLED_IMAGEorVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, and be sampled by a shader. -
VK_IMAGE_USAGE_STORAGE_BITspecifies that the image can be used to create aVkImageViewsuitable for occupying aVkDescriptorSetslot of typeVK_DESCRIPTOR_TYPE_STORAGE_IMAGE. -
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BITspecifies that the image can be used to create aVkImageViewsuitable for use as a color or resolve attachment in aVkFramebuffer. -
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BITspecifies that the image can be used to create aVkImageViewsuitable for use as a depth/stencil or depth/stencil resolve attachment in aVkFramebuffer. -
VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BITspecifies that implementations may support using memory allocations with theVK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BITto back an image with this usage. This bit can be set for any image that can be used to create aVkImageViewsuitable for use as a color, resolve, depth/stencil, or input attachment. -
VK_IMAGE_USAGE_INPUT_ATTACHMENT_BITspecifies that the image can be used to create aVkImageViewsuitable for occupyingVkDescriptorSetslot of typeVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; be read from a shader as an input attachment; and be used as an input attachment in a framebuffer. -
VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHRspecifies that the image can be used to create aVkImageViewsuitable for use as a fragment shading rate attachment
// Provided by VK_VERSION_1_0
typedef VkFlags VkImageUsageFlags;
VkImageUsageFlags is a bitmask type for setting a mask of zero or more
VkImageUsageFlagBits.
When creating a VkImageView one of the following
VkImageUsageFlagBits must be set:
-
VK_IMAGE_USAGE_SAMPLED_BIT -
VK_IMAGE_USAGE_STORAGE_BIT -
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT -
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT -
VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT -
VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT -
VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR
Bits which can be set in VkImageCreateInfo::flags, specifying
additional parameters of an image, are:
// Provided by VK_VERSION_1_0
typedef enum VkImageCreateFlagBits {
VK_IMAGE_CREATE_SPARSE_BINDING_BIT = 0x00000001,
VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
VK_IMAGE_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = 0x00000008,
VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT = 0x00000010,
// Provided by VK_VERSION_1_1
VK_IMAGE_CREATE_ALIAS_BIT = 0x00000400,
// Provided by VK_VERSION_1_1
VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT = 0x00000040,
// Provided by VK_VERSION_1_1
VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT = 0x00000020,
// Provided by VK_VERSION_1_1
VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT = 0x00000080,
// Provided by VK_VERSION_1_1
VK_IMAGE_CREATE_EXTENDED_USAGE_BIT = 0x00000100,
// Provided by VK_VERSION_1_1
VK_IMAGE_CREATE_PROTECTED_BIT = 0x00000800,
// Provided by VK_VERSION_1_1
VK_IMAGE_CREATE_DISJOINT_BIT = 0x00000200,
// Provided by VK_EXT_sample_locations
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT = 0x00001000,
} VkImageCreateFlagBits;
-
VK_IMAGE_CREATE_SPARSE_BINDING_BITspecifies that the image will be backed using sparse memory binding. This flag is not supported in Vulkan SC [SCID-8]. -
VK_IMAGE_CREATE_SPARSE_RESIDENCY_BITspecifies that the image can be partially backed using sparse memory binding. Images created with this flag must also be created with theVK_IMAGE_CREATE_SPARSE_BINDING_BITflag. This flag is not supported in Vulkan SC [SCID-8]. -
VK_IMAGE_CREATE_SPARSE_ALIASED_BITspecifies that the image will be backed using sparse memory binding with memory ranges that might also simultaneously be backing another image (or another portion of the same image). Images created with this flag must also be created with theVK_IMAGE_CREATE_SPARSE_BINDING_BITflag. This flag is not supported in Vulkan SC [SCID-8]. -
VK_IMAGE_CREATE_MUTABLE_FORMAT_BITspecifies that the image can be used to create aVkImageViewwith a different format from the image. For multi-planar formats,VK_IMAGE_CREATE_MUTABLE_FORMAT_BITspecifies that aVkImageViewcan be created of a plane of the image. -
VK_IMAGE_CREATE_CUBE_COMPATIBLE_BITspecifies that the image can be used to create aVkImageViewof typeVK_IMAGE_VIEW_TYPE_CUBEorVK_IMAGE_VIEW_TYPE_CUBE_ARRAY. -
VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BITspecifies that the image can be used to create aVkImageViewof typeVK_IMAGE_VIEW_TYPE_2DorVK_IMAGE_VIEW_TYPE_2D_ARRAY. -
VK_IMAGE_CREATE_PROTECTED_BITspecifies that the image is a protected image. -
VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BITspecifies that the image can be used with a non-zero value of thesplitInstanceBindRegionCountmember of a VkBindImageMemoryDeviceGroupInfo structure passed into vkBindImageMemory2. This flag also has the effect of making the image use the standard sparse image block dimensions. This flag is not supported in Vulkan SC [SCID-8]. -
VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BITspecifies that the image having a compressed format can be used to create aVkImageViewwith an uncompressed format where each texel in the image view corresponds to a compressed texel block of the image. -
VK_IMAGE_CREATE_EXTENDED_USAGE_BITspecifies that the image can be created with usage flags that are not supported for the format the image is created with but are supported for at least one format aVkImageViewcreated from the image can have. -
VK_IMAGE_CREATE_DISJOINT_BITspecifies that an image with a multi-planar format must have each plane separately bound to memory, rather than having a single memory binding for the whole image; the presence of this bit distinguishes a disjoint image from an image without this bit set. -
VK_IMAGE_CREATE_ALIAS_BITspecifies that two images created with the same creation parameters and aliased to the same memory can interpret the contents of the memory consistently with each other, subject to the rules described in the Memory Aliasing section. This flag further specifies that each plane of a disjoint image can share an in-memory non-linear representation with single-plane images, and that a single-plane image can share an in-memory non-linear representation with a plane of a multi-planar disjoint image, according to the rules in Compatible Formats of Planes of Multi-Planar Formats. If thepNextchain includes a VkExternalMemoryImageCreateInfo structure whosehandleTypesmember is not0, it is as ifVK_IMAGE_CREATE_ALIAS_BITis set. -
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXTspecifies that an image with a depth or depth/stencil format can be used with custom sample locations when used as a depth/stencil attachment.
See Sparse Resource Features and Sparse Physical Device Features for more details.
// Provided by VK_VERSION_1_0
typedef VkFlags VkImageCreateFlags;
VkImageCreateFlags is a bitmask type for setting a mask of zero or
more VkImageCreateFlagBits.
Possible values of VkImageCreateInfo::imageType, specifying the
basic dimensionality of an image, are:
// Provided by VK_VERSION_1_0
typedef enum VkImageType {
VK_IMAGE_TYPE_1D = 0,
VK_IMAGE_TYPE_2D = 1,
VK_IMAGE_TYPE_3D = 2,
} VkImageType;
-
VK_IMAGE_TYPE_1Dspecifies a one-dimensional image. -
VK_IMAGE_TYPE_2Dspecifies a two-dimensional image. -
VK_IMAGE_TYPE_3Dspecifies a three-dimensional image.
Possible values of VkImageCreateInfo::tiling, specifying the
tiling arrangement of texel blocks in an image, are:
// Provided by VK_VERSION_1_0
typedef enum VkImageTiling {
VK_IMAGE_TILING_OPTIMAL = 0,
VK_IMAGE_TILING_LINEAR = 1,
// Provided by VK_EXT_image_drm_format_modifier
VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT = 1000158000,
} VkImageTiling;
-
VK_IMAGE_TILING_OPTIMALspecifies optimal tiling (texels are laid out in an implementation-dependent arrangement, for more efficient memory access). -
VK_IMAGE_TILING_LINEARspecifies linear tiling (texels are laid out in memory in row-major order, possibly with some padding on each row). -
VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXTspecifies that the image’s tiling is defined by a Linux DRM format modifier. The modifier is specified at image creation with VkImageDrmFormatModifierListCreateInfoEXT or VkImageDrmFormatModifierExplicitCreateInfoEXT, and can be queried with vkGetImageDrmFormatModifierPropertiesEXT.
To query the memory layout of an image subresource, call:
// Provided by VK_VERSION_1_0
void vkGetImageSubresourceLayout(
VkDevice device,
VkImage image,
const VkImageSubresource* pSubresource,
VkSubresourceLayout* pLayout);
-
deviceis the logical device that owns the image. -
imageis the image whose layout is being queried. -
pSubresourceis a pointer to a VkImageSubresource structure selecting a specific image subresource from the image. -
pLayoutis a pointer to a VkSubresourceLayout structure in which the layout is returned.
If the image is linear, then the returned layout is valid for host access.
If the image’s
tiling is VK_IMAGE_TILING_LINEAR and its
format is a multi-planar format, then
vkGetImageSubresourceLayout describes one
format plane
of the image.
If the image’s tiling is VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, then
vkGetImageSubresourceLayout describes one memory plane of the image.
If the image’s tiling is VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT and
the image is non-linear, then the returned
layout has an implementation-dependent meaning; the vendor of the image’s
DRM format modifier may provide
documentation that explains how to interpret the returned layout.
vkGetImageSubresourceLayout is invariant for the lifetime of a single
image.
However, the subresource layout of images in Android hardware buffer or QNX
Screen buffer external memory is not known until the image has been bound to
memory, so applications must not call vkGetImageSubresourceLayout for
such an image before it has been bound.
The VkImageSubresource structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkImageSubresource {
VkImageAspectFlags aspectMask;
uint32_t mipLevel;
uint32_t arrayLayer;
} VkImageSubresource;
-
aspectMaskis a VkImageAspectFlags value selecting the image aspect. -
mipLevelselects the mipmap level. -
arrayLayerselects the array layer.
Information about the layout of the image subresource is returned in a
VkSubresourceLayout structure:
// Provided by VK_VERSION_1_0
typedef struct VkSubresourceLayout {
VkDeviceSize offset;
VkDeviceSize size;
VkDeviceSize rowPitch;
VkDeviceSize arrayPitch;
VkDeviceSize depthPitch;
} VkSubresourceLayout;
-
offsetis the byte offset from the start of the image or the plane where the image subresource begins. -
sizeis the size in bytes of the image subresource.sizeincludes any extra memory that is required based onrowPitch. -
rowPitchdescribes the number of bytes between each row of texels in an image. -
arrayPitchdescribes the number of bytes between each array layer of an image. -
depthPitchdescribes the number of bytes between each slice of 3D image.
If the image is linear, then rowPitch,
arrayPitch and depthPitch describe the layout of the image
subresource in linear memory.
For uncompressed formats, rowPitch is the number of bytes between
texels with the same x coordinate in adjacent rows (y coordinates differ by
one).
arrayPitch is the number of bytes between texels with the same x and y
coordinate in adjacent array layers of the image (array layer values differ
by one).
depthPitch is the number of bytes between texels with the same x and y
coordinate in adjacent slices of a 3D image (z coordinates differ by one).
Expressed as an addressing formula, the starting byte of a texel in the
image subresource has address:
// (x,y,z,layer) are in texel coordinates
address(x,y,z,layer) = layer*arrayPitch + z*depthPitch + y*rowPitch + x*elementSize + offset
For compressed formats, the rowPitch is the number of bytes between
compressed texel blocks in adjacent rows.
arrayPitch is the number of bytes between compressed texel blocks in
adjacent array layers.
depthPitch is the number of bytes between compressed texel blocks in
adjacent slices of a 3D image.
// (x,y,z,layer) are in compressed texel block coordinates
address(x,y,z,layer) = layer*arrayPitch + z*depthPitch + y*rowPitch + x*compressedTexelBlockByteSize + offset;
The value of arrayPitch is undefined for images that were not created
as arrays.
depthPitch is defined only for 3D images.
If the image has a
single-plane
color format
and its tiling is VK_IMAGE_TILING_LINEAR
, then the aspectMask member of VkImageSubresource must be
VK_IMAGE_ASPECT_COLOR_BIT.
If the image has a depth/stencil format
and its tiling is VK_IMAGE_TILING_LINEAR
, then aspectMask must be either VK_IMAGE_ASPECT_DEPTH_BIT or
VK_IMAGE_ASPECT_STENCIL_BIT.
On implementations that store depth and stencil aspects separately, querying
each of these image subresource layouts will return a different offset
and size representing the region of memory used for that aspect.
On implementations that store depth and stencil aspects interleaved, the
same offset and size are returned and represent the interleaved
memory allocation.
If the image has a multi-planar format
and its tiling is VK_IMAGE_TILING_LINEAR
, then the aspectMask member of VkImageSubresource must be
VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, or
(for 3-plane formats only) VK_IMAGE_ASPECT_PLANE_2_BIT.
Querying each of these image subresource layouts will return a different
offset and size representing the region of memory used for that
plane.
If the image is disjoint, then the offset is relative to the base
address of the plane.
If the image is non-disjoint, then the offset is relative to the
base address of the image.
If the image’s tiling is VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, then
the aspectMask member of VkImageSubresource must be one of
VK_IMAGE_ASPECT_MEMORY_PLANE_i_BIT_EXT, where the maximum allowed
plane index i is defined by the
VkDrmFormatModifierPropertiesEXT::drmFormatModifierPlaneCount
associated with the image’s VkImageCreateInfo::format and
modifier.
The memory range used by the subresource is described by offset and
size.
If the image is disjoint, then the offset is relative to the base
address of the memory plane.
If the image is non-disjoint, then the offset is relative to the
base address of the image.
If the image is non-linear, then
rowPitch, arrayPitch, and depthPitch have an
implementation-dependent meaning.
If an image was created with VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT,
then the image has a Linux DRM format
modifier.
To query the modifier, call:
// Provided by VK_EXT_image_drm_format_modifier
VkResult vkGetImageDrmFormatModifierPropertiesEXT(
VkDevice device,
VkImage image,
VkImageDrmFormatModifierPropertiesEXT* pProperties);
-
deviceis the logical device that owns the image. -
imageis the queried image. -
pPropertiesis a pointer to a VkImageDrmFormatModifierPropertiesEXT structure in which properties of the image’s DRM format modifier are returned.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetImageDrmFormatModifierPropertiesEXT must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkImageDrmFormatModifierPropertiesEXT structure is defined as:
// Provided by VK_EXT_image_drm_format_modifier
typedef struct VkImageDrmFormatModifierPropertiesEXT {
VkStructureType sType;
void* pNext;
uint64_t drmFormatModifier;
} VkImageDrmFormatModifierPropertiesEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
drmFormatModifierreturns the image’s Linux DRM format modifier.
If the image was created with
VkImageDrmFormatModifierListCreateInfoEXT, then the returned
drmFormatModifier must belong to the list of modifiers provided at
time of image creation in
VkImageDrmFormatModifierListCreateInfoEXT::pDrmFormatModifiers.
If the image was created with
VkImageDrmFormatModifierExplicitCreateInfoEXT, then the returned
drmFormatModifier must be the modifier provided at time of image
creation in
VkImageDrmFormatModifierExplicitCreateInfoEXT::drmFormatModifier.
To destroy an image, call:
// Provided by VK_VERSION_1_0
void vkDestroyImage(
VkDevice device,
VkImage image,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the image. -
imageis the image to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
12.4.1. Image Format Features
Valid uses of a VkImage may depend on the image’s format features, defined below. Such constraints are documented in the affected valid usage statement.
-
If the image was created with
VK_IMAGE_TILING_LINEAR, then its set of format features is the value of VkFormatProperties::linearTilingFeaturesfound by calling vkGetPhysicalDeviceFormatProperties on the sameformatas VkImageCreateInfo::format. -
If the image was created with
VK_IMAGE_TILING_OPTIMAL, but without a QNX Screen Buffer external format then its set of format features is the value of VkFormatProperties::optimalTilingFeaturesfound by calling vkGetPhysicalDeviceFormatProperties on the sameformatas VkImageCreateInfo::format. -
If the image was created with an QNX Screen buffer external format, then its set of format features is the value of VkScreenBufferFormatPropertiesQNX::
formatFeaturesfound by calling vkGetScreenBufferPropertiesQNX on the QNX Screen buffer that was imported to the VkDeviceMemory to which the image is bound. -
If the image was created with
VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, then:-
The image’s DRM format modifier is the value of VkImageDrmFormatModifierPropertiesEXT::
drmFormatModifierfound by calling vkGetImageDrmFormatModifierPropertiesEXT. -
Let VkDrmFormatModifierPropertiesListEXT::
pDrmFormatModifierPropertiesbe the array found by calling vkGetPhysicalDeviceFormatProperties2 on the sameformatas VkImageCreateInfo::format. -
Let
VkDrmFormatModifierPropertiesEXT propbe the array element whosedrmFormatModifiermember is the value of the image’s DRM format modifier. -
Then the image’s set of format features is the value of
prop::drmFormatModifierTilingFeatures.
-
12.4.2. Image Mip Level Sizing
A complete mipmap chain is the full set of mip levels, from the largest mip level provided, down to the minimum mip level size.
Conventional Images
For conventional images, the dimensions of each successive mip level, n+1, are:
-
widthn+1 = max(⌊widthn/2⌋, 1) -
heightn+1 = max(⌊heightn/2⌋, 1) -
depthn+1 = max(⌊depthn/2⌋, 1)
where widthn, heightn, and depthn
are the dimensions of the next larger mip level, n.
The minimum mip level size is:
-
1 for one-dimensional images,
-
1x1 for two-dimensional images, and
-
1x1x1 for three-dimensional images.
The number of levels in a complete mipmap chain is:
-
⌊log2(max(
width0,height0,depth0))⌋ + 1
where width0, height0, and depth0
are the dimensions of the largest (most detailed) mip level, 0.
12.5. Image Layouts
Images are stored in implementation-dependent opaque layouts in memory.
Each layout has limitations on what kinds of operations are supported for
image subresources using the layout.
At any given time, the data representing an image subresource in memory
exists in a particular layout which is determined by the most recent layout
transition that was performed on that image subresource.
Applications have control over which layout each image subresource uses, and
can transition an image subresource from one layout to another.
Transitions can happen with an image memory barrier, included as part of a
vkCmdPipelineBarrier or a vkCmdWaitEvents command buffer command
(see Image Memory Barriers), or as part of a subpass
dependency within a render pass (see VkSubpassDependency).
Image layout is per-image subresource.
Separate image subresources of the same image can be in different layouts
at the same time, with the exception that depth and stencil aspects of a
given image subresource can only be in different layouts if the
separateDepthStencilLayouts
feature is enabled.
When an VkImageView descriptor is accessed on the device, all image
subresources must be in a valid image layout.
|
Note
|
Each layout may offer optimal performance for a specific usage of image
memory.
For example, an image with a layout of
|
Upon creation, all image subresources of an image are initially in the same
layout, where that layout is selected by the
VkImageCreateInfo::initialLayout member.
The initialLayout must be either VK_IMAGE_LAYOUT_UNDEFINED or
VK_IMAGE_LAYOUT_PREINITIALIZED.
If it is VK_IMAGE_LAYOUT_PREINITIALIZED, then the image data can be
preinitialized by the host while using this layout, and the transition away
from this layout will preserve that data.
If it is VK_IMAGE_LAYOUT_UNDEFINED, then the contents of the data are
considered to be undefined, and the transition away from this layout is not
guaranteed to preserve that data.
For either of these initial layouts, any image subresources must be
transitioned to another layout before they are accessed by the device.
Host access to image memory is only well-defined for linear images and for image subresources of those images which are currently in any of the following layouts:
-
VK_IMAGE_LAYOUT_PREINITIALIZED -
VK_IMAGE_LAYOUT_GENERAL
Calling vkGetImageSubresourceLayout for a linear image returns a subresource layout mapping that is valid for either of those image layouts.
The set of image layouts consists of:
// Provided by VK_VERSION_1_0
typedef enum VkImageLayout {
VK_IMAGE_LAYOUT_UNDEFINED = 0,
VK_IMAGE_LAYOUT_GENERAL = 1,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 2,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 3,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 4,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 5,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL = 6,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL = 7,
VK_IMAGE_LAYOUT_PREINITIALIZED = 8,
// Provided by VK_VERSION_1_1
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL = 1000117000,
// Provided by VK_VERSION_1_1
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL = 1000117001,
// Provided by VK_VERSION_1_2
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL = 1000241000,
// Provided by VK_VERSION_1_2
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL = 1000241001,
// Provided by VK_VERSION_1_2
VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL = 1000241002,
// Provided by VK_VERSION_1_2
VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL = 1000241003,
VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL = 1000314000,
VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL = 1000314001,
// Provided by VK_KHR_swapchain
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR = 1000001002,
// Provided by VK_KHR_shared_presentable_image
VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR = 1000111000,
// Provided by VK_KHR_fragment_shading_rate
VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR = 1000164003,
// Provided by VK_KHR_synchronization2
VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL_KHR = VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL,
// Provided by VK_KHR_synchronization2
VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL,
} VkImageLayout;
The type(s) of device access supported by each layout are:
-
VK_IMAGE_LAYOUT_UNDEFINEDspecifies that the layout is unknown. Image memory cannot be transitioned into this layout. This layout can be used as theinitialLayoutmember of VkImageCreateInfo. This layout can be used in place of the current image layout in a layout transition, but doing so will cause the contents of the image’s memory to be undefined. -
VK_IMAGE_LAYOUT_PREINITIALIZEDspecifies that an image’s memory is in a defined layout and can be populated by data, but that it has not yet been initialized by the driver. Image memory cannot be transitioned into this layout. This layout can be used as theinitialLayoutmember of VkImageCreateInfo. This layout is intended to be used as the initial layout for an image whose contents are written by the host, and hence the data can be written to memory immediately, without first executing a layout transition. Currently,VK_IMAGE_LAYOUT_PREINITIALIZEDis only useful with linear images because there is not a standard layout defined forVK_IMAGE_TILING_OPTIMALimages. -
VK_IMAGE_LAYOUT_GENERALsupports all types of device access, unless specified otherwise. -
VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMALspecifies a layout that must only be used with attachment accesses in the graphics pipeline. -
VK_IMAGE_LAYOUT_READ_ONLY_OPTIMALspecifies a layout allowing read only access as an attachment, or in shaders as a sampled image, combined image/sampler, or input attachment. -
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMALmust only be used as a color or resolve attachment in aVkFramebuffer. This layout is valid only for image subresources of images created with theVK_IMAGE_USAGE_COLOR_ATTACHMENT_BITusage bit enabled. -
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMALspecifies a layout for both the depth and stencil aspects of a depth/stencil format image allowing read and write access as a depth/stencil attachment. It is equivalent toVK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMALandVK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL. -
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMALspecifies a layout for both the depth and stencil aspects of a depth/stencil format image allowing read only access as a depth/stencil attachment or in shaders as a sampled image, combined image/sampler, or input attachment. It is equivalent toVK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMALandVK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL. -
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMALspecifies a layout for depth/stencil format images allowing read and write access to the stencil aspect as a stencil attachment, and read only access to the depth aspect as a depth attachment or in shaders as a sampled image, combined image/sampler, or input attachment. It is equivalent toVK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMALandVK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL. -
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMALspecifies a layout for depth/stencil format images allowing read and write access to the depth aspect as a depth attachment, and read only access to the stencil aspect as a stencil attachment or in shaders as a sampled image, combined image/sampler, or input attachment. It is equivalent toVK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMALandVK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL. -
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMALspecifies a layout for the depth aspect of a depth/stencil format image allowing read and write access as a depth attachment. -
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMALspecifies a layout for the depth aspect of a depth/stencil format image allowing read-only access as a depth attachment or in shaders as a sampled image, combined image/sampler, or input attachment. -
VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMALspecifies a layout for the stencil aspect of a depth/stencil format image allowing read and write access as a stencil attachment. -
VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMALspecifies a layout for the stencil aspect of a depth/stencil format image allowing read-only access as a stencil attachment or in shaders as a sampled image, combined image/sampler, or input attachment. -
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMALspecifies a layout allowing read-only access in a shader as a sampled image, combined image/sampler, or input attachment. This layout is valid only for image subresources of images created with theVK_IMAGE_USAGE_SAMPLED_BITorVK_IMAGE_USAGE_INPUT_ATTACHMENT_BITusage bits enabled. -
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMALmust only be used as a source image of a transfer command (see the definition ofVK_PIPELINE_STAGE_TRANSFER_BIT). This layout is valid only for image subresources of images created with theVK_IMAGE_USAGE_TRANSFER_SRC_BITusage bit enabled. -
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMALmust only be used as a destination image of a transfer command. This layout is valid only for image subresources of images created with theVK_IMAGE_USAGE_TRANSFER_DST_BITusage bit enabled. -
VK_IMAGE_LAYOUT_PRESENT_SRC_KHRmust only be used for presenting a presentable image for display. -
VK_IMAGE_LAYOUT_SHARED_PRESENT_KHRis valid only for shared presentable images, and must be used for any usage the image supports. -
VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHRmust only be used as a fragment shading rate attachment or This layout is valid only for image subresources of images created with theVK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHRusage bit enabled.
The layout of each image subresource is not a state of the image subresource
itself, but is rather a property of how the data in memory is organized, and
thus for each mechanism of accessing an image in the API the application
must specify a parameter or structure member that indicates which image
layout the image subresource(s) are considered to be in when the image will
be accessed.
For transfer commands, this is a parameter to the command (see Clear Commands
and Copy Commands).
For use as a framebuffer attachment, this is a member in the substructures
of the VkRenderPassCreateInfo (see Render Pass).
For use in a descriptor set, this is a member in the
VkDescriptorImageInfo structure (see Descriptor Set Updates).
|
Note
|
|
|
Note
|
While |
12.5.1. Image Layout Matching Rules
At the time that any command buffer command accessing an image executes on any queue, the layouts of the image subresources that are accessed must all match exactly the layout specified via the API controlling those accesses, except in case of accesses to an image with a depth/stencil format performed through descriptors referring to only a single aspect of the image, where the following relaxed matching rules apply:
-
Descriptors referring just to the depth aspect of a depth/stencil image only need to match in the image layout of the depth aspect, thus
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMALandVK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMALare considered to match. -
Descriptors referring just to the stencil aspect of a depth/stencil image only need to match in the image layout of the stencil aspect, thus
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMALandVK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMALare considered to match.
When performing a layout transition on an image subresource, the old layout
value must either equal the current layout of the image subresource (at the
time the transition executes), or else be VK_IMAGE_LAYOUT_UNDEFINED
(implying that the contents of the image subresource need not be preserved).
The new layout used in a transition must not be any of:
-
VK_IMAGE_LAYOUT_UNDEFINED -
VK_IMAGE_LAYOUT_PREINITIALIZED
The image layout of each image subresource of a depth/stencil image created
with VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT is
dependent on the last sample locations used to render to the image
subresource as a depth/stencil attachment, thus applications must provide
the same sample locations that were last used to render to the given image
subresource whenever a layout transition of the image subresource happens,
otherwise the contents of the depth aspect of the image subresource become
undefined.
In addition, depth reads from a depth/stencil attachment referring to an
image subresource range of a depth/stencil image created with
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT using
different sample locations than what have been last used to perform depth
writes to the image subresources of the same image subresource range return
undefined values.
Similarly, depth writes to a depth/stencil attachment referring to an image
subresource range of a depth/stencil image created with
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT using
different sample locations than what have been last used to perform depth
writes to the image subresources of the same image subresource range make
the contents of the depth aspect of those image subresources undefined.
12.6. Image Views
Image objects are not directly accessed by pipeline shaders for reading or writing image data. Instead, image views representing contiguous ranges of the image subresources and containing additional metadata are used for that purpose. Views must be created on images of compatible types, and must represent a valid subset of image subresources.
Image views are represented by VkImageView handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImageView)
VK_REMAINING_ARRAY_LAYERS is a special constant value used for image
views to indicate that all remaining array layers in an image after the base
layer should be included in the view.
#define VK_REMAINING_ARRAY_LAYERS (~0U)
VK_REMAINING_MIP_LEVELS is a special constant value used for image
views to indicate that all remaining mipmap levels in an image after the
base level should be included in the view.
#define VK_REMAINING_MIP_LEVELS (~0U)
The types of image views that can be created are:
// Provided by VK_VERSION_1_0
typedef enum VkImageViewType {
VK_IMAGE_VIEW_TYPE_1D = 0,
VK_IMAGE_VIEW_TYPE_2D = 1,
VK_IMAGE_VIEW_TYPE_3D = 2,
VK_IMAGE_VIEW_TYPE_CUBE = 3,
VK_IMAGE_VIEW_TYPE_1D_ARRAY = 4,
VK_IMAGE_VIEW_TYPE_2D_ARRAY = 5,
VK_IMAGE_VIEW_TYPE_CUBE_ARRAY = 6,
} VkImageViewType;
To create an image view, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateImageView(
VkDevice device,
const VkImageViewCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkImageView* pView);
-
deviceis the logical device that creates the image view. -
pCreateInfois a pointer to a VkImageViewCreateInfo structure containing parameters to be used to create the image view. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pViewis a pointer to a VkImageView handle in which the resulting image view object is returned.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkCreateImageView must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkImageViewCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkImageViewCreateInfo {
VkStructureType sType;
const void* pNext;
VkImageViewCreateFlags flags;
VkImage image;
VkImageViewType viewType;
VkFormat format;
VkComponentMapping components;
VkImageSubresourceRange subresourceRange;
} VkImageViewCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkImageViewCreateFlagBits specifying additional parameters of the image view. -
imageis a VkImage on which the view will be created. -
viewTypeis a VkImageViewType value specifying the type of the image view. -
formatis a VkFormat specifying the format and type used to interpret texel blocks of the image. -
componentsis a VkComponentMapping structure specifying a remapping of color components (or of depth or stencil components after they have been converted into color components). -
subresourceRangeis a VkImageSubresourceRange structure selecting the set of mipmap levels and array layers to be accessible to the view.
Some of the image creation parameters are inherited by the view.
In particular, image view creation inherits the implicit parameter
usage specifying the allowed usages of the image view that, by
default, takes the value of the corresponding usage parameter
specified in VkImageCreateInfo at image creation time.
The implicit usage can be overridden by adding a
VkImageViewUsageCreateInfo structure to the pNext chain, but the
view usage must be a subset of the image usage.
If image has a depth-stencil format and was created with a
VkImageStencilUsageCreateInfo structure included in the pNext
chain of VkImageCreateInfo, the usage is calculated based on the
subresource.aspectMask provided:
-
If
aspectMaskincludes onlyVK_IMAGE_ASPECT_STENCIL_BIT, the implicitusageis equal to VkImageStencilUsageCreateInfo::stencilUsage. -
If
aspectMaskincludes onlyVK_IMAGE_ASPECT_DEPTH_BIT, the implicitusageis equal to VkImageCreateInfo::usage. -
If both aspects are included in
aspectMask, the implicitusageis equal to the intersection of VkImageCreateInfo::usageand VkImageStencilUsageCreateInfo::stencilUsage.
If image was created with the VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT
flag,
and if the format of the image is not multi-planar
format can be different from the image’s format, but if
image was created without the
VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT flag and
they are not equal they must be compatible.
Image format compatibility is defined in the
Format Compatibility Classes section.
Views of compatible formats will have the same mapping between texel
coordinates and memory locations irrespective of the format, with only
the interpretation of the bit pattern changing.
If image was created with a multi-planar
format, and the image view’s aspectMask is one of
VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT or
VK_IMAGE_ASPECT_PLANE_2_BIT, the view’s aspect mask is considered to
be equivalent to VK_IMAGE_ASPECT_COLOR_BIT when used as a framebuffer
attachment.
|
Note
|
Values intended to be used with one view format may not be exactly preserved when written or read through a different format. For example, an integer value that happens to have the bit pattern of a floating-point denorm or NaN may be flushed or canonicalized when written or read through a view with a floating-point format. Similarly, a value written through a signed normalized format that has a bit pattern exactly equal to -2b may be changed to -2b + 1 as described in Conversion from Normalized Fixed-Point to Floating-Point. |
If image was created with the
VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT flag, format
must be compatible with the image’s format as described above; or must
be an uncompressed format, in which case it must be
size-compatible with the image’s format.
In this case, the resulting image view’s texel dimensions equal the
dimensions of the selected mip level divided by the compressed texel block
size and rounded up.
The VkComponentMapping components member describes a remapping
from components of the image to components of the vector returned by shader
image instructions.
This remapping must be the identity swizzle for
any VkImageView used with a combined image sampler that enables
sampler Y′CBCR conversion,
input attachment descriptors, framebuffer attachments,
and
storage image descriptors.
If the image view is to be used with a sampler which supports
sampler Y′CBCR conversion, an identically
defined object of type VkSamplerYcbcrConversion to that used to
create the sampler must be passed to vkCreateImageView in a
VkSamplerYcbcrConversionInfo included in the pNext chain of
VkImageViewCreateInfo.
Conversely, if a VkSamplerYcbcrConversion object is passed to
vkCreateImageView, an identically
defined VkSamplerYcbcrConversion object must be used when sampling
the image.
If the image has a multi-planar format,
subresourceRange.aspectMask is VK_IMAGE_ASPECT_COLOR_BIT, and
usage includes VK_IMAGE_USAGE_SAMPLED_BIT, then the format
must be identical to the image format and the sampler to be used with
the image view must enable sampler Y′CBCR
conversion.
If image was created with the VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT
and the image has a multi-planar format, and if
subresourceRange.aspectMask is VK_IMAGE_ASPECT_PLANE_0_BIT,
VK_IMAGE_ASPECT_PLANE_1_BIT, or VK_IMAGE_ASPECT_PLANE_2_BIT,
format must be compatible with the
corresponding plane of the image, and the sampler to be used with the image
view must not enable sampler Y′CBCR
conversion.
The width and height of the single-plane image view must be
derived from the multi-planar image’s dimensions in the manner listed for
plane compatibility for the plane.
Any view of an image plane will have the same mapping between texel coordinates and memory locations as used by the components of the color aspect, subject to the formulae relating texel coordinates to lower-resolution planes as described in Chroma Reconstruction. That is, if an R or B plane has a reduced resolution relative to the G plane of the multi-planar image, the image view operates using the (uplane, vplane) unnormalized coordinates of the reduced-resolution plane, and these coordinates access the same memory locations as the (ucolor, vcolor) unnormalized coordinates of the color aspect for which chroma reconstruction operations operate on the same (uplane, vplane) or (iplane, jplane) coordinates.
| Image View Type | Compatible Image Types |
|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Bits which can be set in VkImageViewCreateInfo::flags,
specifying additional parameters of an image view, are:
// Provided by VK_VERSION_1_0
typedef enum VkImageViewCreateFlagBits {
} VkImageViewCreateFlagBits;
// Provided by VK_VERSION_1_0
typedef VkFlags VkImageViewCreateFlags;
VkImageViewCreateFlags is a bitmask type for setting a mask of zero or
more VkImageViewCreateFlagBits.
The set of usages for the created image view can be restricted compared to
the parent image’s usage flags by adding a
VkImageViewUsageCreateInfo structure to the pNext chain of
VkImageViewCreateInfo.
The VkImageViewUsageCreateInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkImageViewUsageCreateInfo {
VkStructureType sType;
const void* pNext;
VkImageUsageFlags usage;
} VkImageViewUsageCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
usageis a bitmask of VkImageUsageFlagBits specifying allowed usages of the image view.
When this structure is chained to VkImageViewCreateInfo the
usage field overrides the implicit usage parameter inherited
from image creation time and its value is used instead for the purposes of
determining the valid usage conditions of VkImageViewCreateInfo.
The VkImageSubresourceRange structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkImageSubresourceRange {
VkImageAspectFlags aspectMask;
uint32_t baseMipLevel;
uint32_t levelCount;
uint32_t baseArrayLayer;
uint32_t layerCount;
} VkImageSubresourceRange;
-
aspectMaskis a bitmask of VkImageAspectFlagBits specifying which aspect(s) of the image are included in the view. -
baseMipLevelis the first mipmap level accessible to the view. -
levelCountis the number of mipmap levels (starting frombaseMipLevel) accessible to the view. -
baseArrayLayeris the first array layer accessible to the view. -
layerCountis the number of array layers (starting frombaseArrayLayer) accessible to the view.
The number of mipmap levels and array layers must be a subset of the image
subresources in the image.
If an application wants to use all mip levels or layers in an image after
the baseMipLevel or baseArrayLayer, it can set levelCount
and layerCount to the special values VK_REMAINING_MIP_LEVELS and
VK_REMAINING_ARRAY_LAYERS without knowing the exact number of mip
levels or layers.
For cube and cube array image views, the layers of the image view starting
at baseArrayLayer correspond to faces in the order +X, -X, +Y, -Y, +Z,
-Z.
For cube arrays, each set of six sequential layers is a single cube, so the
number of cube maps in a cube map array view is layerCount / 6, and
image array layer (baseArrayLayer + i) is face index
(i mod 6) of cube i / 6.
If the number of layers in the view, whether set explicitly in
layerCount or implied by VK_REMAINING_ARRAY_LAYERS, is not a
multiple of 6, the last cube map in the array must not be accessed.
aspectMask must be only VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_ASPECT_DEPTH_BIT or VK_IMAGE_ASPECT_STENCIL_BIT if
format is a color, depth-only or stencil-only format,
respectively, except if format is a multi-planar format.
If using a depth/stencil format with both depth and stencil components,
aspectMask must include at least one of
VK_IMAGE_ASPECT_DEPTH_BIT and VK_IMAGE_ASPECT_STENCIL_BIT, and
can include both.
When the VkImageSubresourceRange structure is used to select a subset
of the slices of a 3D image’s mip level in order to create a 2D or 2D array
image view of a 3D image created with
VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT, baseArrayLayer and
layerCount specify the first slice index and the number of slices to
include in the created image view.
Such an image view can be used as a framebuffer attachment that refers only
to the specified range of slices of the selected mip level.
However,
any layout transitions performed on such an attachment view during a render
pass instance still apply to the entire subresource referenced which
includes all the slices of the selected mip level.
When using an image view of a depth/stencil image to populate a descriptor
set (e.g. for sampling in the shader, or for use as an input attachment),
the aspectMask must only include one bit, which selects whether the
image view is used for depth reads (i.e. using a floating-point sampler or
input attachment in the shader) or stencil reads (i.e. using an unsigned
integer sampler or input attachment in the shader).
When an image view of a depth/stencil image is used as a depth/stencil
framebuffer attachment, the aspectMask is ignored and both depth and
stencil image subresources are used.
When creating a VkImageView, if sampler
Y′CBCR conversion is enabled in the sampler, the aspectMask of a
subresourceRange used by the VkImageView must be
VK_IMAGE_ASPECT_COLOR_BIT.
When creating a VkImageView, if sampler Y′CBCR conversion is not
enabled in the sampler and the image format is multi-planar format, the image must have been created with
VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT, and the aspectMask of the
VkImageView’s subresourceRange must be
VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT or
VK_IMAGE_ASPECT_PLANE_2_BIT.
Bits which can be set in an aspect mask to specify aspects of an image for purposes such as identifying a subresource, are:
// Provided by VK_VERSION_1_0
typedef enum VkImageAspectFlagBits {
VK_IMAGE_ASPECT_COLOR_BIT = 0x00000001,
VK_IMAGE_ASPECT_DEPTH_BIT = 0x00000002,
VK_IMAGE_ASPECT_STENCIL_BIT = 0x00000004,
VK_IMAGE_ASPECT_METADATA_BIT = 0x00000008,
// Provided by VK_VERSION_1_1
VK_IMAGE_ASPECT_PLANE_0_BIT = 0x00000010,
// Provided by VK_VERSION_1_1
VK_IMAGE_ASPECT_PLANE_1_BIT = 0x00000020,
// Provided by VK_VERSION_1_1
VK_IMAGE_ASPECT_PLANE_2_BIT = 0x00000040,
// Provided by VK_EXT_image_drm_format_modifier
VK_IMAGE_ASPECT_MEMORY_PLANE_0_BIT_EXT = 0x00000080,
// Provided by VK_EXT_image_drm_format_modifier
VK_IMAGE_ASPECT_MEMORY_PLANE_1_BIT_EXT = 0x00000100,
// Provided by VK_EXT_image_drm_format_modifier
VK_IMAGE_ASPECT_MEMORY_PLANE_2_BIT_EXT = 0x00000200,
// Provided by VK_EXT_image_drm_format_modifier
VK_IMAGE_ASPECT_MEMORY_PLANE_3_BIT_EXT = 0x00000400,
} VkImageAspectFlagBits;
-
VK_IMAGE_ASPECT_COLOR_BITspecifies the color aspect. -
VK_IMAGE_ASPECT_DEPTH_BITspecifies the depth aspect. -
VK_IMAGE_ASPECT_STENCIL_BITspecifies the stencil aspect. -
VK_IMAGE_ASPECT_METADATA_BITspecifies the metadata aspect used for sparse resource operations. -
VK_IMAGE_ASPECT_PLANE_0_BITspecifies plane 0 of a multi-planar image format. -
VK_IMAGE_ASPECT_PLANE_1_BITspecifies plane 1 of a multi-planar image format. -
VK_IMAGE_ASPECT_PLANE_2_BITspecifies plane 2 of a multi-planar image format. -
VK_IMAGE_ASPECT_MEMORY_PLANE_0_BIT_EXTspecifies memory plane 0. -
VK_IMAGE_ASPECT_MEMORY_PLANE_1_BIT_EXTspecifies memory plane 1. -
VK_IMAGE_ASPECT_MEMORY_PLANE_2_BIT_EXTspecifies memory plane 2. -
VK_IMAGE_ASPECT_MEMORY_PLANE_3_BIT_EXTspecifies memory plane 3.
// Provided by VK_VERSION_1_0
typedef VkFlags VkImageAspectFlags;
VkImageAspectFlags is a bitmask type for setting a mask of zero or
more VkImageAspectFlagBits.
The VkComponentMapping structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkComponentMapping {
VkComponentSwizzle r;
VkComponentSwizzle g;
VkComponentSwizzle b;
VkComponentSwizzle a;
} VkComponentMapping;
-
ris a VkComponentSwizzle specifying the component value placed in the R component of the output vector. -
gis a VkComponentSwizzle specifying the component value placed in the G component of the output vector. -
bis a VkComponentSwizzle specifying the component value placed in the B component of the output vector. -
ais a VkComponentSwizzle specifying the component value placed in the A component of the output vector.
Possible values of the members of VkComponentMapping, specifying the component values placed in each component of the output vector, are:
// Provided by VK_VERSION_1_0
typedef enum VkComponentSwizzle {
VK_COMPONENT_SWIZZLE_IDENTITY = 0,
VK_COMPONENT_SWIZZLE_ZERO = 1,
VK_COMPONENT_SWIZZLE_ONE = 2,
VK_COMPONENT_SWIZZLE_R = 3,
VK_COMPONENT_SWIZZLE_G = 4,
VK_COMPONENT_SWIZZLE_B = 5,
VK_COMPONENT_SWIZZLE_A = 6,
} VkComponentSwizzle;
-
VK_COMPONENT_SWIZZLE_IDENTITYspecifies that the component is set to the identity swizzle. -
VK_COMPONENT_SWIZZLE_ZEROspecifies that the component is set to zero. -
VK_COMPONENT_SWIZZLE_ONEspecifies that the component is set to either 1 or 1.0, depending on whether the type of the image view format is integer or floating-point respectively, as determined by the Format Definition section for each VkFormat. -
VK_COMPONENT_SWIZZLE_Rspecifies that the component is set to the value of the R component of the image. -
VK_COMPONENT_SWIZZLE_Gspecifies that the component is set to the value of the G component of the image. -
VK_COMPONENT_SWIZZLE_Bspecifies that the component is set to the value of the B component of the image. -
VK_COMPONENT_SWIZZLE_Aspecifies that the component is set to the value of the A component of the image.
Setting the identity swizzle on a component is equivalent to setting the identity mapping on that component. That is:
| Component | Identity Mapping |
|---|---|
|
|
|
|
|
|
|
|
If the pNext chain includes a VkImageViewASTCDecodeModeEXT
structure, then that structure includes a parameter specifying the decode
mode for image views using ASTC compressed formats.
The VkImageViewASTCDecodeModeEXT structure is defined as:
// Provided by VK_EXT_astc_decode_mode
typedef struct VkImageViewASTCDecodeModeEXT {
VkStructureType sType;
const void* pNext;
VkFormat decodeMode;
} VkImageViewASTCDecodeModeEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
decodeModeis the intermediate format used to decode ASTC compressed formats.
If format uses sRGB encoding then the decodeMode has no effect.
To destroy an image view, call:
// Provided by VK_VERSION_1_0
void vkDestroyImageView(
VkDevice device,
VkImageView imageView,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the image view. -
imageViewis the image view to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
12.6.1. Image View Format Features
Valid uses of a VkImageView may depend on the image view’s format features, defined below. Such constraints are documented in the affected valid usage statement.
-
If VkImageViewCreateInfo::
imagewas created withVK_IMAGE_TILING_LINEAR, then the image view’s set of format features is the value of VkFormatProperties::linearTilingFeaturesfound by calling vkGetPhysicalDeviceFormatProperties on the sameformatas VkImageViewCreateInfo::format. -
If VkImageViewCreateInfo::
imagewas created withVK_IMAGE_TILING_OPTIMAL, or a QNX Screen buffer external format, then the image view’s set of format features is the value of VkFormatProperties::optimalTilingFeaturesfound by calling vkGetPhysicalDeviceFormatProperties on the sameformatas VkImageViewCreateInfo::format. -
If VkImageViewCreateInfo::
imagewas created with a QNX Screen buffer external format, then the image views’s set of format features is the value of VkScreenBufferFormatPropertiesQNX::formatFeaturesfound by calling vkGetScreenBufferPropertiesQNX on the QNX Screen buffer that was imported to the VkDeviceMemory to which the VkImageViewCreateInfo::imageis bound. -
If VkImageViewCreateInfo::
imagewas created withVK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, then:-
The image’s DRM format modifier is the value of VkImageDrmFormatModifierPropertiesEXT::
drmFormatModifierfound by calling vkGetImageDrmFormatModifierPropertiesEXT. -
Let VkDrmFormatModifierPropertiesListEXT::
pDrmFormatModifierPropertiesbe the array found by calling vkGetPhysicalDeviceFormatProperties2 on the sameformatas VkImageViewCreateInfo::format. -
Let
VkDrmFormatModifierPropertiesEXT propbe the array element whosedrmFormatModifiermember is the value of the image’s DRM format modifier. -
Then the image view’s set of format features is
prop::drmFormatModifierTilingFeatures.
-
12.7. Resource Memory Association
Resources are initially created as virtual allocations with no backing memory. Device memory is allocated separately (see Device Memory) and then associated with the resource. This association is done differently for sparse and non-sparse resources.
Resources created with any of the sparse creation flags are considered sparse resources. Resources created without these flags are non-sparse. The details on resource memory association for sparse resources is described in Sparse Resources.
Non-sparse resources must be bound completely and contiguously to a single
VkDeviceMemory object before the resource is passed as a parameter to
any of the following operations:
-
creating image or buffer views
-
updating descriptor sets
-
recording commands in a command buffer
Once bound, the memory binding is immutable for the lifetime of the resource.
In a logical device representing more than one physical device, buffer and image resources exist on all physical devices but can be bound to memory differently on each. Each such replicated resource is an instance of the resource. For sparse resources, each instance can be bound to memory arbitrarily differently. For non-sparse resources, each instance can either be bound to the local or a peer instance of the memory, or for images can be bound to rectangular regions from the local and/or peer instances. When a resource is used in a descriptor set, each physical device interprets the descriptor according to its own instance’s binding to memory.
|
Note
|
There are no new copy commands to transfer data between physical devices. Instead, an application can create a resource with a peer mapping and use it as the source or destination of a transfer command executed by a single physical device to copy the data from one physical device to another. |
To determine the memory requirements for a buffer resource, call:
// Provided by VK_VERSION_1_0
void vkGetBufferMemoryRequirements(
VkDevice device,
VkBuffer buffer,
VkMemoryRequirements* pMemoryRequirements);
-
deviceis the logical device that owns the buffer. -
bufferis the buffer to query. -
pMemoryRequirementsis a pointer to a VkMemoryRequirements structure in which the memory requirements of the buffer object are returned.
To determine the memory requirements for an image resource which is not
created with the VK_IMAGE_CREATE_DISJOINT_BIT flag set, call:
// Provided by VK_VERSION_1_0
void vkGetImageMemoryRequirements(
VkDevice device,
VkImage image,
VkMemoryRequirements* pMemoryRequirements);
-
deviceis the logical device that owns the image. -
imageis the image to query. -
pMemoryRequirementsis a pointer to a VkMemoryRequirements structure in which the memory requirements of the image object are returned.
The VkMemoryRequirements structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkMemoryRequirements {
VkDeviceSize size;
VkDeviceSize alignment;
uint32_t memoryTypeBits;
} VkMemoryRequirements;
-
sizeis the size, in bytes, of the memory allocation required for the resource. -
alignmentis the alignment, in bytes, of the offset within the allocation required for the resource. -
memoryTypeBitsis a bitmask and contains one bit set for every supported memory type for the resource. Bitiis set if and only if the memory typeiin theVkPhysicalDeviceMemoryPropertiesstructure for the physical device is supported for the resource.
The implementation guarantees certain properties about the memory requirements returned by vkGetBufferMemoryRequirements and vkGetImageMemoryRequirements:
-
The
memoryTypeBitsmember always contains at least one bit set. -
If
bufferis aVkBuffernot created with theVK_BUFFER_CREATE_SPARSE_BINDING_BITorVK_BUFFER_CREATE_PROTECTED_BITbits set, or ifimageis a linear image that was not created with theVK_IMAGE_CREATE_PROTECTED_BITbit set, then thememoryTypeBitsmember always contains at least one bit set corresponding to aVkMemoryTypewith apropertyFlagsthat has both theVK_MEMORY_PROPERTY_HOST_VISIBLE_BITbit and theVK_MEMORY_PROPERTY_HOST_COHERENT_BITbit set. In other words, mappable coherent memory can always be attached to these objects. -
If
bufferwas created with VkExternalMemoryBufferCreateInfo::handleTypesset to0orimagewas created with VkExternalMemoryImageCreateInfo::handleTypesset to0, thememoryTypeBitsmember always contains at least one bit set corresponding to aVkMemoryTypewith apropertyFlagsthat has theVK_MEMORY_PROPERTY_DEVICE_LOCAL_BITbit set. -
The
memoryTypeBitsmember is identical for allVkBufferobjects created with the same value for theflagsandusagemembers in the VkBufferCreateInfo structure and thehandleTypesmember of the VkExternalMemoryBufferCreateInfo structure passed to vkCreateBuffer. Further, ifusage1andusage2of type VkBufferUsageFlags are such that the bits set inusage2are a subset of the bits set inusage1, and they have the sameflagsand VkExternalMemoryBufferCreateInfo::handleTypes, then the bits set inmemoryTypeBitsreturned forusage1must be a subset of the bits set inmemoryTypeBitsreturned forusage2, for all values offlags. -
The
alignmentmember is a power of two. -
The
alignmentmember is identical for allVkBufferobjects created with the same combination of values for theusageandflagsmembers in the VkBufferCreateInfo structure passed to vkCreateBuffer. -
The
alignmentmember satisfies the buffer descriptor offset alignment requirements associated with theVkBuffer’susage:-
If
usageincludedVK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BITorVK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT,alignmentmust be an integer multiple ofVkPhysicalDeviceLimits::minTexelBufferOffsetAlignment. -
If
usageincludedVK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,alignmentmust be an integer multiple ofVkPhysicalDeviceLimits::minUniformBufferOffsetAlignment. -
If
usageincludedVK_BUFFER_USAGE_STORAGE_BUFFER_BIT,alignmentmust be an integer multiple ofVkPhysicalDeviceLimits::minStorageBufferOffsetAlignment.
-
-
For images created with a color format, the
memoryTypeBitsmember is identical for allVkImageobjects created with the same combination of values for thetilingmember, theVK_IMAGE_CREATE_SPARSE_BINDING_BITbit andVK_IMAGE_CREATE_PROTECTED_BITbit of theflagsmember, theVK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BITbit of theflagsmember,handleTypesmember of VkExternalMemoryImageCreateInfo, and theVK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BITof theusagemember in the VkImageCreateInfo structure passed to vkCreateImage. -
For images created with a depth/stencil format, the
memoryTypeBitsmember is identical for allVkImageobjects created with the same combination of values for theformatmember, thetilingmember, theVK_IMAGE_CREATE_SPARSE_BINDING_BITbit andVK_IMAGE_CREATE_PROTECTED_BITbit of theflagsmember, theVK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BITbit of theflagsmember,handleTypesmember of VkExternalMemoryImageCreateInfo, and theVK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BITof theusagemember in the VkImageCreateInfo structure passed to vkCreateImage. -
If the memory requirements are for a
VkImage, thememoryTypeBitsmember must not refer to aVkMemoryTypewith apropertyFlagsthat has theVK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BITbit set if theimagedid not haveVK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BITbit set in theusagemember of the VkImageCreateInfo structure passed to vkCreateImage. -
If the memory requirements are for a
VkBuffer, thememoryTypeBitsmember must not refer to aVkMemoryTypewith apropertyFlagsthat has theVK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BITbit set.NoteThe implication of this requirement is that lazily allocated memory is disallowed for buffers in all cases.
-
The
sizemember is identical for allVkBufferobjects created with the same combination of creation parameters specified in VkBufferCreateInfo and itspNextchain. -
The
sizemember is identical for allVkImageobjects created with the same combination of creation parameters specified in VkImageCreateInfo and itspNextchain.NoteThis, however, does not imply that they interpret the contents of the bound memory identically with each other. That additional guarantee, however, can be explicitly requested using
VK_IMAGE_CREATE_ALIAS_BIT.
To determine the memory requirements for a buffer resource, call:
// Provided by VK_VERSION_1_1
void vkGetBufferMemoryRequirements2(
VkDevice device,
const VkBufferMemoryRequirementsInfo2* pInfo,
VkMemoryRequirements2* pMemoryRequirements);
-
deviceis the logical device that owns the buffer. -
pInfois a pointer to a VkBufferMemoryRequirementsInfo2 structure containing parameters required for the memory requirements query. -
pMemoryRequirementsis a pointer to a VkMemoryRequirements2 structure in which the memory requirements of the buffer object are returned.
The VkBufferMemoryRequirementsInfo2 structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkBufferMemoryRequirementsInfo2 {
VkStructureType sType;
const void* pNext;
VkBuffer buffer;
} VkBufferMemoryRequirementsInfo2;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
bufferis the buffer to query.
To determine the memory requirements for an image resource, call:
// Provided by VK_VERSION_1_1
void vkGetImageMemoryRequirements2(
VkDevice device,
const VkImageMemoryRequirementsInfo2* pInfo,
VkMemoryRequirements2* pMemoryRequirements);
-
deviceis the logical device that owns the image. -
pInfois a pointer to a VkImageMemoryRequirementsInfo2 structure containing parameters required for the memory requirements query. -
pMemoryRequirementsis a pointer to a VkMemoryRequirements2 structure in which the memory requirements of the image object are returned.
The VkImageMemoryRequirementsInfo2 structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkImageMemoryRequirementsInfo2 {
VkStructureType sType;
const void* pNext;
VkImage image;
} VkImageMemoryRequirementsInfo2;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
imageis the image to query.
To determine the memory requirements for a plane of a disjoint image, add a
VkImagePlaneMemoryRequirementsInfo structure to the pNext chain
of the VkImageMemoryRequirementsInfo2 structure.
The VkImagePlaneMemoryRequirementsInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkImagePlaneMemoryRequirementsInfo {
VkStructureType sType;
const void* pNext;
VkImageAspectFlagBits planeAspect;
} VkImagePlaneMemoryRequirementsInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
planeAspectis a VkImageAspectFlagBits value specifying the aspect corresponding to the image plane to query.
The VkMemoryRequirements2 structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkMemoryRequirements2 {
VkStructureType sType;
void* pNext;
VkMemoryRequirements memoryRequirements;
} VkMemoryRequirements2;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
memoryRequirementsis a VkMemoryRequirements structure describing the memory requirements of the resource.
The VkMemoryDedicatedRequirements structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkMemoryDedicatedRequirements {
VkStructureType sType;
void* pNext;
VkBool32 prefersDedicatedAllocation;
VkBool32 requiresDedicatedAllocation;
} VkMemoryDedicatedRequirements;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
prefersDedicatedAllocationspecifies that the implementation would prefer a dedicated allocation for this resource. The application is still free to suballocate the resource but it may get better performance if a dedicated allocation is used. -
requiresDedicatedAllocationspecifies that a dedicated allocation is required for this resource.
To determine the dedicated allocation requirements of a buffer or image
resource, add a VkMemoryDedicatedRequirements structure to the
pNext chain of the VkMemoryRequirements2 structure passed as the
pMemoryRequirements parameter of vkGetBufferMemoryRequirements2,
or vkGetImageMemoryRequirements2 respectively.
Constraints on the values returned for buffer resources are:
-
requiresDedicatedAllocationmay beVK_TRUEif thepNextchain of VkBufferCreateInfo for the call tovkCreateBufferused to create the buffer being queried included a VkExternalMemoryBufferCreateInfo structure, and any of the handle types specified in VkExternalMemoryBufferCreateInfo::handleTypesrequires dedicated allocation, as reported by vkGetPhysicalDeviceExternalBufferProperties inVkExternalBufferProperties::externalMemoryProperties.externalMemoryFeatures. Otherwise,requiresDedicatedAllocationwill beVK_FALSE. -
When the implementation sets
requiresDedicatedAllocationtoVK_TRUE, it must also setprefersDedicatedAllocationtoVK_TRUE. -
If
VK_BUFFER_CREATE_SPARSE_BINDING_BITwas set in VkBufferCreateInfo::flagswhenbufferwas created, then bothprefersDedicatedAllocationandrequiresDedicatedAllocationwill beVK_FALSE.
Constraints on the values returned for image resources are:
-
requiresDedicatedAllocationmay beVK_TRUEif thepNextchain of VkImageCreateInfo for the call to vkCreateImage used to create the image being queried included a VkExternalMemoryImageCreateInfo structure, and any of the handle types specified in VkExternalMemoryImageCreateInfo::handleTypesrequires dedicated allocation, as reported by vkGetPhysicalDeviceImageFormatProperties2 inVkExternalImageFormatProperties::externalMemoryProperties.externalMemoryFeatures. -
requiresDedicatedAllocationmay beVK_TRUEif the image’s tiling isVK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT. -
requiresDedicatedAllocationwill otherwise beVK_FALSE -
If
VK_IMAGE_CREATE_SPARSE_BINDING_BITwas set in VkImageCreateInfo::flagswhenimagewas created, then bothprefersDedicatedAllocationandrequiresDedicatedAllocationwill beVK_FALSE.
To attach memory to a buffer object, call:
// Provided by VK_VERSION_1_0
VkResult vkBindBufferMemory(
VkDevice device,
VkBuffer buffer,
VkDeviceMemory memory,
VkDeviceSize memoryOffset);
-
deviceis the logical device that owns the buffer and memory. -
bufferis the buffer to be attached to memory. -
memoryis a VkDeviceMemory object describing the device memory to attach. -
memoryOffsetis the start offset of the region ofmemorywhich is to be bound to the buffer. The number of bytes returned in theVkMemoryRequirements::sizemember inmemory, starting frommemoryOffsetbytes, will be bound to the specified buffer.
vkBindBufferMemory is equivalent to passing the same parameters
through VkBindBufferMemoryInfo to vkBindBufferMemory2.
If the memory was obtained by a memory import operation with
VkExternalMemoryBufferCreateInfo::handleTypes assigned to
VK_EXTERNAL_MEMORY_HANDLE_TYPE_SCI_BUF_BIT_NV, the properties of
buffer and the memoryoffset must be compatible with the
attributes used to create NvSciBufObj, otherwise the implementation
will return VK_ERROR_VALIDATION_FAILED.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkBindBufferMemory must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
To attach memory to buffer objects for one or more buffers at a time, call:
// Provided by VK_VERSION_1_1
VkResult vkBindBufferMemory2(
VkDevice device,
uint32_t bindInfoCount,
const VkBindBufferMemoryInfo* pBindInfos);
-
deviceis the logical device that owns the buffers and memory. -
bindInfoCountis the number of elements inpBindInfos. -
pBindInfosis a pointer to an array ofbindInfoCountVkBindBufferMemoryInfo structures describing buffers and memory to bind.
On some implementations, it may be more efficient to batch memory bindings into a single command.
If any of the memory binding operations described by pBindInfos fail,
the VkResult returned by this command must be the return value of any
one of the memory binding operations which did not return VK_SUCCESS.
|
Note
|
If the Applications should destroy these buffers. |
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkBindBufferMemory2 must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
VkBindBufferMemoryInfo contains members corresponding to the
parameters of vkBindBufferMemory.
The VkBindBufferMemoryInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkBindBufferMemoryInfo {
VkStructureType sType;
const void* pNext;
VkBuffer buffer;
VkDeviceMemory memory;
VkDeviceSize memoryOffset;
} VkBindBufferMemoryInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
bufferis the buffer to be attached to memory. -
memoryis a VkDeviceMemory object describing the device memory to attach. -
memoryOffsetis the start offset of the region ofmemorywhich is to be bound to the buffer. The number of bytes returned in theVkMemoryRequirements::sizemember inmemory, starting frommemoryOffsetbytes, will be bound to the specified buffer.
The VkBindBufferMemoryDeviceGroupInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkBindBufferMemoryDeviceGroupInfo {
VkStructureType sType;
const void* pNext;
uint32_t deviceIndexCount;
const uint32_t* pDeviceIndices;
} VkBindBufferMemoryDeviceGroupInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
deviceIndexCountis the number of elements inpDeviceIndices. -
pDeviceIndicesis a pointer to an array of device indices.
If the pNext chain of VkBindBufferMemoryInfo includes a
VkBindBufferMemoryDeviceGroupInfo structure, then that structure
determines how memory is bound to buffers across multiple devices in a
device group.
If deviceIndexCount is greater than zero, then on device index i
the buffer is attached to the instance of memory on the physical
device with device index pDeviceIndices[i].
If deviceIndexCount is zero and memory comes from a memory heap
with the VK_MEMORY_HEAP_MULTI_INSTANCE_BIT bit set, then it is as if
pDeviceIndices contains consecutive indices from zero to the number of
physical devices in the logical device, minus one.
In other words, by default each physical device attaches to its own instance
of memory.
If deviceIndexCount is zero and memory comes from a memory heap
without the VK_MEMORY_HEAP_MULTI_INSTANCE_BIT bit set, then it is as
if pDeviceIndices contains an array of zeros.
In other words, by default each physical device attaches to instance zero.
To attach memory to a VkImage object created without the
VK_IMAGE_CREATE_DISJOINT_BIT set, call:
// Provided by VK_VERSION_1_0
VkResult vkBindImageMemory(
VkDevice device,
VkImage image,
VkDeviceMemory memory,
VkDeviceSize memoryOffset);
-
deviceis the logical device that owns the image and memory. -
imageis the image. -
memoryis the VkDeviceMemory object describing the device memory to attach. -
memoryOffsetis the start offset of the region ofmemorywhich is to be bound to the image. The number of bytes returned in theVkMemoryRequirements::sizemember inmemory, starting frommemoryOffsetbytes, will be bound to the specified image.
vkBindImageMemory is equivalent to passing the same parameters through
VkBindImageMemoryInfo to vkBindImageMemory2.
If the memory is allocated by a memory import operation with
VkExternalMemoryBufferCreateInfo::handleTypes assigned to
VK_EXTERNAL_MEMORY_HANDLE_TYPE_SCI_BUF_BIT_NV, the properties of
image and the memoryoffset must be compatible with the
attributes used to create NvSciBufObj, otherwise the implementation
will return VK_ERROR_VALIDATION_FAILED.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkBindImageMemory must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
To attach memory to image objects for one or more images at a time, call:
// Provided by VK_VERSION_1_1
VkResult vkBindImageMemory2(
VkDevice device,
uint32_t bindInfoCount,
const VkBindImageMemoryInfo* pBindInfos);
-
deviceis the logical device that owns the images and memory. -
bindInfoCountis the number of elements inpBindInfos. -
pBindInfosis a pointer to an array of VkBindImageMemoryInfo structures, describing images and memory to bind.
On some implementations, it may be more efficient to batch memory bindings into a single command.
If any of the memory binding operations described by pBindInfos fail,
the VkResult returned by this command must be the return value of any
one of the memory binding operations which did not return VK_SUCCESS.
|
Note
|
If the Applications should destroy these images. |
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkBindImageMemory2 must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
VkBindImageMemoryInfo contains members corresponding to the parameters
of vkBindImageMemory.
The VkBindImageMemoryInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkBindImageMemoryInfo {
VkStructureType sType;
const void* pNext;
VkImage image;
VkDeviceMemory memory;
VkDeviceSize memoryOffset;
} VkBindImageMemoryInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
imageis the image to be attached to memory. -
memoryis a VkDeviceMemory object describing the device memory to attach. -
memoryOffsetis the start offset of the region ofmemorywhich is to be bound to the image. The number of bytes returned in theVkMemoryRequirements::sizemember inmemory, starting frommemoryOffsetbytes, will be bound to the specified image.
The VkBindImageMemoryDeviceGroupInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkBindImageMemoryDeviceGroupInfo {
VkStructureType sType;
const void* pNext;
uint32_t deviceIndexCount;
const uint32_t* pDeviceIndices;
uint32_t splitInstanceBindRegionCount;
const VkRect2D* pSplitInstanceBindRegions;
} VkBindImageMemoryDeviceGroupInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
deviceIndexCountis the number of elements inpDeviceIndices. -
pDeviceIndicesis a pointer to an array of device indices. -
splitInstanceBindRegionCountis the number of elements inpSplitInstanceBindRegions. -
pSplitInstanceBindRegionsis a pointer to an array of VkRect2D structures describing which regions of the image are attached to each instance of memory.
If the pNext chain of VkBindImageMemoryInfo includes a
VkBindImageMemoryDeviceGroupInfo structure, then that structure
determines how memory is bound to images across multiple devices in a device
group.
If deviceIndexCount is greater than zero, then on device index i
image is attached to the instance of the memory on the physical device
with device index pDeviceIndices[i].
In Vulkan SC, splitInstanceBindRegionCount must be zero because
sparse allocations are not supported [SCID-8].
If splitInstanceBindRegionCount and deviceIndexCount are zero
and the memory comes from a memory heap with the
VK_MEMORY_HEAP_MULTI_INSTANCE_BIT bit set, then it is as if
pDeviceIndices contains consecutive indices from zero to the number of
physical devices in the logical device, minus one.
In other words, by default each physical device attaches to its own instance
of the memory.
If splitInstanceBindRegionCount and deviceIndexCount are zero
and the memory comes from a memory heap without the
VK_MEMORY_HEAP_MULTI_INSTANCE_BIT bit set, then it is as if
pDeviceIndices contains an array of zeros.
In other words, by default each physical device attaches to instance zero.
If the pNext chain of VkBindImageMemoryInfo includes a
VkBindImageMemorySwapchainInfoKHR structure, then that structure
includes a swapchain handle and image index indicating that the image will
be bound to memory from that swapchain.
The VkBindImageMemorySwapchainInfoKHR structure is defined as:
// Provided by VK_VERSION_1_1 with VK_KHR_swapchain
typedef struct VkBindImageMemorySwapchainInfoKHR {
VkStructureType sType;
const void* pNext;
VkSwapchainKHR swapchain;
uint32_t imageIndex;
} VkBindImageMemorySwapchainInfoKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
swapchainis VK_NULL_HANDLE or a swapchain handle. -
imageIndexis an image index withinswapchain.
If swapchain is not NULL, the swapchain and imageIndex
are used to determine the memory that the image is bound to, instead of
memory and memoryOffset.
Memory can be bound to a swapchain and use the pDeviceIndices or
pSplitInstanceBindRegions members of
VkBindImageMemoryDeviceGroupInfo.
In order to bind planes of a disjoint image, add a
VkBindImagePlaneMemoryInfo structure to the pNext chain of
VkBindImageMemoryInfo.
The VkBindImagePlaneMemoryInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkBindImagePlaneMemoryInfo {
VkStructureType sType;
const void* pNext;
VkImageAspectFlagBits planeAspect;
} VkBindImagePlaneMemoryInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
planeAspectis aVkImageAspectFlagBitsvalue specifying the aspect of the disjoint image plane to bind.
The implementation-dependent limit bufferImageGranularity specifies a page-like granularity at which
linear and non-linear resources must be placed in adjacent memory locations
to avoid aliasing.
Two resources which do not satisfy this granularity requirement are said to
alias.
bufferImageGranularity is specified in bytes, and must be a power of
two.
Implementations which do not impose a granularity restriction may report a
bufferImageGranularity value of one.
|
Note
|
Despite its name, |
Given resourceA at the lower memory offset and resourceB at the higher
memory offset in the same VkDeviceMemory object, where one resource is
linear and the other is non-linear (as defined in the
Glossary), and the following:
resourceA.end = resourceA.memoryOffset + resourceA.size - 1
resourceA.endPage = resourceA.end & ~(bufferImageGranularity-1)
resourceB.start = resourceB.memoryOffset
resourceB.startPage = resourceB.start & ~(bufferImageGranularity-1)
The following property must hold:
resourceA.endPage < resourceB.startPage
That is, the end of the first resource (A) and the beginning of the second
resource (B) must be on separate “pages” of size
bufferImageGranularity.
bufferImageGranularity may be different than the physical page size
of the memory heap.
This restriction is only needed when a linear resource and a non-linear
resource are adjacent in memory and will be used simultaneously.
The memory ranges of adjacent resources can be closer than
bufferImageGranularity, provided they meet the alignment
requirement for the objects in question.
Sparse block size in bytes and sparse image and buffer memory alignments
must all be multiples of the bufferImageGranularity.
Therefore, memory bound to sparse resources naturally satisfies the
bufferImageGranularity.
12.8. Resource Sharing Mode
Buffer and image objects are created with a sharing mode controlling how they can be accessed from queues. The supported sharing modes are:
// Provided by VK_VERSION_1_0
typedef enum VkSharingMode {
VK_SHARING_MODE_EXCLUSIVE = 0,
VK_SHARING_MODE_CONCURRENT = 1,
} VkSharingMode;
-
VK_SHARING_MODE_EXCLUSIVEspecifies that access to any range or image subresource of the object will be exclusive to a single queue family at a time. -
VK_SHARING_MODE_CONCURRENTspecifies that concurrent access to any range or image subresource of the object from multiple queue families is supported.
|
Note
|
|
Ranges of buffers and image subresources of image objects created using
VK_SHARING_MODE_EXCLUSIVE must only be accessed by queues in the
queue family that has ownership of the resource.
Upon creation, such resources are not owned by any queue family; ownership
is implicitly acquired upon first use within a queue.
Once a resource using VK_SHARING_MODE_EXCLUSIVE is owned by some queue
family,
the application must perform a queue
family ownership transfer if it wishes to make the memory contents of a
range or image subresource accessible to a different queue family.
VK_SHARING_MODE_EXCLUSIVE resources that are already owned by a queue
family may be acquired by a different queue family without a queue family
ownership transfer, but
their contents become undefined.
|
Note
|
Before being used on the first queue, images still require a layout transition from these layouts:
|
A queue family can take ownership of an
image subresource
or buffer range of a resource created with VK_SHARING_MODE_EXCLUSIVE,
without an ownership transfer, in the same way as for a resource that was
just created; however, taking ownership in this way has the effect that the
contents of the image subresource or buffer range are undefined.
Ranges of
buffers
and image subresources of image objects created using
VK_SHARING_MODE_CONCURRENT must only be accessed by queues from the
queue families specified through the queueFamilyIndexCount and
pQueueFamilyIndices members of the corresponding create info
structures.
12.8.1. External Resource Sharing
Resources should only be accessed in the Vulkan instance that has exclusive
ownership of their underlying memory.
Only one Vulkan instance has exclusive ownership of a resource’s underlying
memory at a given time, regardless of whether the resource was created using
VK_SHARING_MODE_EXCLUSIVE or VK_SHARING_MODE_CONCURRENT.
Applications can transfer ownership of a resource’s underlying memory only
if the memory has been imported from or exported to another instance or
external API using external memory handles.
The semantics for transferring ownership outside of the instance are similar
to those used for transferring ownership of VK_SHARING_MODE_EXCLUSIVE
resources between queues, and is also accomplished using
VkBufferMemoryBarrier or VkImageMemoryBarrier operations.
To make the contents of the underlying memory accessible in the destination
instance or API, applications must
-
Release exclusive ownership from the source instance or API.
-
Ensure the release operation has completed using semaphores or fences.
-
Acquire exclusive ownership in the destination instance or API
Unlike queue family ownership transfers, the destination instance or API is
not specified explicitly when releasing ownership, nor is the source
instance or API specified when acquiring ownership.
Instead, the image or memory barrier’s dstQueueFamilyIndex or
srcQueueFamilyIndex parameters are set to the reserved queue family
index VK_QUEUE_FAMILY_EXTERNAL
or VK_QUEUE_FAMILY_FOREIGN_EXT
to represent the external destination or source respectively.
Binding a resource to a memory object shared between multiple Vulkan instances or other APIs does not change the ownership of the underlying memory. The first entity to access the resource implicitly acquires ownership. An entity can also implicitly take ownership from another entity in the same way without an explicit ownership transfer. However, taking ownership in this way has the effect that the contents of the underlying memory are undefined.
Accessing a resource backed by memory that is owned by a particular instance
or API has the same semantics as accessing a VK_SHARING_MODE_EXCLUSIVE
resource, with one exception: Implementations must ensure layout
transitions performed on one member of a set of identical subresources of
identical images that alias the same range of an underlying memory object
affect the layout of all the subresources in the set.
As a corollary, writes to any image subresources in such a set must not
make the contents of memory used by other subresources in the set
undefined.
An application can define the content of a subresource of one image by
performing device writes to an identical subresource of another image
provided both images are bound to the same region of external memory.
Applications may also add resources to such a set after the content of the
existing set members has been defined without making the content undefined
by creating a new image with the initial layout
VK_IMAGE_LAYOUT_UNDEFINED and binding it to the same region of
external memory as the existing images.
|
Note
|
Because layout transitions apply to all identical images aliasing the same region of external memory, the actual layout of the memory backing a new image as well as an existing image with defined content will not be undefined. Such an image is not usable until it acquires ownership of its memory from the existing owner. Therefore, the layout specified as part of this transition will be the true initial layout of the image. The undefined layout specified when creating it is a placeholder to simplify valid usage requirements. |
12.9. Memory Aliasing
A range of a VkDeviceMemory allocation is aliased if it is bound to
multiple resources simultaneously, as described below, via
vkBindImageMemory, vkBindBufferMemory,
or by binding the memory to resources in multiple Vulkan instances or
external APIs using external memory handle export and import mechanisms.
Consider two resources, resourceA and resourceB, bound respectively to
memory rangeA and rangeB.
Let paddedRangeA and paddedRangeB be, respectively, rangeA and
rangeB aligned to bufferImageGranularity.
If the resources are both linear or both non-linear (as defined in the
Glossary), then the resources alias the
memory in the intersection of rangeA and rangeB.
If one resource is linear and the other is non-linear, then the resources
alias the memory in the intersection of paddedRangeA and paddedRangeB.
Applications can alias memory, but use of multiple aliases is subject to several constraints.
|
Note
|
Memory aliasing can be useful to reduce the total device memory footprint of an application, if some large resources are used for disjoint periods of time. |
When a non-linear,
non-VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT image is bound to an aliased
range, all image subresources of the image overlap the range.
When a linear image is bound to an aliased range, the image subresources
that (according to the image’s advertised layout) include bytes from the
aliased range overlap the range.
When a VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT image has sparse image
blocks bound to an aliased range, only image subresources including those
sparse image blocks overlap the range, and when the memory bound to the
image’s mip tail overlaps an aliased range all image subresources in the mip
tail overlap the range.
Buffers, and linear image subresources are considered host-accessible subresources when they are in any of these layouts:
-
VK_IMAGE_LAYOUT_PREINITIALIZED -
VK_IMAGE_LAYOUT_GENERAL
That is, the host has a well-defined addressing scheme to interpret the contents, and thus the layout of the data in memory can be consistently interpreted across aliases if each of those aliases is a host-accessible subresource. Non-linear images, and linear image subresources in other layouts, are not host-accessible.
If two aliases are both host-accessible, then they interpret the contents of the memory in consistent ways, and data written to one alias can be read by the other alias.
If two aliases are both images that were created with identical creation
parameters, both were created with the VK_IMAGE_CREATE_ALIAS_BIT flag
set, and both are bound identically to memory
except for VkBindImageMemoryDeviceGroupInfo::pDeviceIndices and
VkBindImageMemoryDeviceGroupInfo::pSplitInstanceBindRegions,
then they interpret the contents of the memory in consistent ways, and data
written to one alias can be read by the other alias.
Additionally, if an individual plane of a multi-planar image and a single-plane image alias the same memory, then they also interpret the contents of the memory in consistent ways under the same conditions, but with the following modifications:
-
Both must have been created with the
VK_IMAGE_CREATE_DISJOINT_BITflag. -
The single-plane image must have a VkFormat that is equivalent to that of the multi-planar image’s individual plane.
-
The single-plane image and the individual plane of the multi-planar image must be bound identically to memory except for VkBindImageMemoryDeviceGroupInfo::
pDeviceIndicesand VkBindImageMemoryDeviceGroupInfo::pSplitInstanceBindRegions. -
The
widthandheightof the single-plane image are derived from the multi-planar image’s dimensions in the manner listed for plane compatibility for the aliased plane. -
If either image’s
tilingisVK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, then both images must be linear. -
All other creation parameters must be identical
Aliases created by binding the same memory to resources in multiple Vulkan instances or external APIs using external memory handle export and import mechanisms interpret the contents of the memory in consistent ways, and data written to one alias can be read by the other alias.
Otherwise, the aliases interpret the contents of the memory differently, and writes via one alias make the contents of memory partially or completely undefined to the other alias. If the first alias is a host-accessible subresource, then the bytes affected are those written by the memory operations according to its addressing scheme. If the first alias is not host-accessible, then the bytes affected are those overlapped by the image subresources that were written. If the second alias is a host-accessible subresource, the affected bytes become undefined. If the second alias is not host-accessible, all sparse image blocks (for sparse partially-resident images) or all image subresources (for non-sparse image and fully resident sparse images) that overlap the affected bytes become undefined.
If any image subresources are made undefined due to writes to an alias,
then each of those image subresources must have its layout transitioned
from VK_IMAGE_LAYOUT_UNDEFINED to a valid layout before it is used,
or from VK_IMAGE_LAYOUT_PREINITIALIZED if the memory has been written
by the host.
If any sparse blocks of a sparse image have been made undefined, then only
the image subresources containing them must be transitioned.
Use of an overlapping range by two aliases must be separated by a memory dependency using the appropriate access types if at least one of those uses performs writes, whether the aliases interpret memory consistently or not. If buffer or image memory barriers are used, the scope of the barrier must contain the entire range and/or set of image subresources that overlap.
If two aliasing image views are used in the same framebuffer, then the
render pass must declare the attachments using the
VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT, and
follow the other rules listed in that section.
|
Note
|
Memory recycled via an application suballocator (i.e. without freeing and reallocating the memory objects) is not substantially different from memory aliasing. However, a suballocator usually waits on a fence before recycling a region of memory, and signaling a fence involves sufficient implicit dependencies to satisfy all the above requirements. |
12.9.1. Resource Memory Overlap
Applications can safely access resources concurrently via separate device and host operations as long as the accessed memory locations are guaranteed to not overlap, as defined in Memory Location, and the operation, resource, and access are otherwise independently valid.
Some operations have alignment requirements or access ambiguous
memory locations, so the semantics of a
particular operation should be considered when determining the overlap.
Such requirements will be described alongside the operation.
Operations between host and device when using non-coherent memory are
aligned to nonCoherentAtomSize, as
defined by vkFlushMappedMemoryRanges and
vkInvalidateMappedMemoryRanges.
|
Note
|
The intent is that buffers (or linear images) can be accessed concurrently, even when they share cache lines, but otherwise do not access the same memory range. The concept of a device cache line size is not exposed in the memory model. |
13. Images
Images are specialized resources that have multi-dimensional access rather than the typical linear access to memory. These resources allow implementations to optimize the memory layout for common access patterns, by mapping multi-dimensional coordinates to an implementation-dependent offset in the underlying memory.
Additionally, images are homogeneous, with every discrete coordinate associated with data that is in the same format as the data associated with any other coordinate. Each set of data associated with one of these coordinates is referred to in this specification as a texel. A texel can consist of up to 4 separate components, labeled as (R,G,B,A) in this chapter.
|
Note
|
This terminology is historical; texel is a combination of the words “texture” and “element”, and (R,G,B,A) are abbreviations for Red, Green, Blue, and Alpha. Early interactive computer graphics only supported operations that allowed image data to be used to add color "texture" to rendered objects, which is just a small subset of what the image operations on images described here enable. These terms are deeply embedded in the industry, and so are still used here by convention, despite images being used in far more varied ways than they were in the past. |
Some image formats identify components as D for depth, S for stencil, or X for padding elements. Image format components identified as D are treated as R, and S components are treated as G for the purpose of image accesses. X components are ignored when reading, and may be modified in implementation-dependent ways when writing to that texel.
The coordinates used to identify a texel are six-dimensional, made up of the following integer indices:
-
x - The first spatial index
-
y - The second spatial index
-
z - The third spatial index
-
layer - The array index for arrayed images
-
sample - The sample index
-
level - The detail level
Each image is constructed with a number of texels in each dimension, with the integer size in each dimension for that image identified as:
-
width - The number of x indices
-
height - The number of y indices
-
depth - The number of z indices
-
layers - The number of layers
-
samples - The number of samples
-
levels - The number of detail levels
Of these sizes, the number of levels is somewhat unique - each further level reduces the number of indices in each of the x, y, and z dimensions by half, according to these formulae:
-
widthlevel = max(1, ⌊width / 2level⌋)
-
heightlevel = max(1, ⌊height / 2level⌋)
-
depthlevel = max(1, ⌊depth / 2level⌋)
An image will have no more than one level where all of the above dimensions are set to 1. See Image Mip Level Sizing for more details.
The Vulkan specification allows the creation of resources with fewer dimensions than this (e.g. texel buffers); these can be considered equivalent to an image with all dimensions specified, with the missing dimensions having a size of 1, and an implicit coordinate value of 0.
13.1. Image Coordinate Validation
When accessing an image, a set of (x,y,z,layer,sample,level) coordinates are used to indicate which texel is accessed. These coordinates are first checked to see if they refer to texels within the image dimensions, according to the following equations:
-
x < widthlevel
-
y < heightlevel
-
z < depthlevel
-
layer < layers
-
sample < samples
-
level < levels
If any of these equations evaluates to false, the coordinate is considered out of bounds, otherwise they are in bounds.
13.2. Image Reads
Image reads use a set of (x,y,z,layer,sample,level) coordinates, validated as per Image Coordinate Validation, and return a converted value for the texel at that coordinate. If the coordinates are out of bounds, behavior of the read is as described in Shader Out-of-Bounds Memory Access. Otherwise, the read proceeds as follows.
13.2.1. Texel Decode
The formatted value of the texel at the (x,y,z,layer,sample,level) coordinate is read and decoded according to the procedures outlined in the Khronos Data Format Specification.
For sRGB formats, the (R,G,B,A) components are first converted as if
they are UNORM formats, and then sRGB to linear conversion is
performed on the converted (R,G,B) components, as described in the
“sRGB EOTF” section of the Khronos Data Format
Specification.
13.2.2. Component Substitution
If after conversion, less than four of the (R,G,B,A) components are present, missing components are substituted by the components of (0,0,0,1) for missing (R,G,B,A) components, respectively.
13.2.3. Numeric Encoding
The values are encoded according to the bit width and numeric format of each component:
-
Components with a fixed-point numeric format or with a floating-point numeric format and a bit width less than or equal to 32 are encoded into the IEEE-754 binary32 format.
-
Components with a floating-point numeric format and a bit width greater than 32 are encoded into the IEEE-754 binary64 format.
-
Components with an integer numeric format and a bit width less than or equal to 32 are directly encoded as 32-bit integer values with the same signedness.
-
Components with an integer numeric format and a bit width greater than 32 are directly encoded as 64-bit integer values with the same signedness.
These values are then returned as the result of the image read.
13.3. Image Writes
Image writes also use a set of (x,y,z,layer,sample,level) coordinates, validated as per Image Coordinate Validation, and a value to be written. If the coordinates are out of bounds, behavior of the write is as described in Shader Out-of-Bounds Memory Access. Otherwise, an image write is performed as follows:
13.3.1. Texel Encode
If the image format is sRGB, a linear to sRGB conversion is applied to the (R,G,B) components of value as described in the “sRGB EOTF” section of the Khronos Data Format Specification.
The converted (R,G,B) and original A values are then encoded to the image format according to the procedures outlined in the Khronos Data Format Specification. Components not present in the image format are discarded.
The final value is then written to the texel at (x,y,z,layer,sample,level).
14. Samplers
VkSampler objects represent the state of an image sampler which is
used by the implementation to read image data and apply filtering and other
transformations for the shader.
Samplers are represented by VkSampler handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSampler)
To create a sampler object, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateSampler(
VkDevice device,
const VkSamplerCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSampler* pSampler);
-
deviceis the logical device that creates the sampler. -
pCreateInfois a pointer to a VkSamplerCreateInfo structure specifying the state of the sampler object. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pSampleris a pointer to a VkSampler handle in which the resulting sampler object is returned.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkCreateSampler must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkSamplerCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkSamplerCreateInfo {
VkStructureType sType;
const void* pNext;
VkSamplerCreateFlags flags;
VkFilter magFilter;
VkFilter minFilter;
VkSamplerMipmapMode mipmapMode;
VkSamplerAddressMode addressModeU;
VkSamplerAddressMode addressModeV;
VkSamplerAddressMode addressModeW;
float mipLodBias;
VkBool32 anisotropyEnable;
float maxAnisotropy;
VkBool32 compareEnable;
VkCompareOp compareOp;
float minLod;
float maxLod;
VkBorderColor borderColor;
VkBool32 unnormalizedCoordinates;
} VkSamplerCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkSamplerCreateFlagBits describing additional parameters of the sampler. -
magFilteris a VkFilter value specifying the magnification filter to apply to lookups. -
minFilteris a VkFilter value specifying the minification filter to apply to lookups. -
mipmapModeis a VkSamplerMipmapMode value specifying the mipmap filter to apply to lookups. -
addressModeUis a VkSamplerAddressMode value specifying the addressing mode for U coordinates outside [0,1). -
addressModeVis a VkSamplerAddressMode value specifying the addressing mode for V coordinates outside [0,1). -
addressModeWis a VkSamplerAddressMode value specifying the addressing mode for W coordinates outside [0,1). -
mipLodBiasis the bias to be added to mipmap LOD calculation and bias provided by image sampling functions in SPIR-V, as described in the LOD Operation section. -
anisotropyEnableisVK_TRUEto enable anisotropic filtering, as described in the Texel Anisotropic Filtering section, orVK_FALSEotherwise. -
maxAnisotropyis the anisotropy value clamp used by the sampler whenanisotropyEnableisVK_TRUE. IfanisotropyEnableisVK_FALSE,maxAnisotropyis ignored. -
compareEnableisVK_TRUEto enable comparison against a reference value during lookups, orVK_FALSEotherwise.-
Note: Some implementations will default to shader state if this member does not match.
-
-
compareOpis a VkCompareOp value specifying the comparison operator to apply to fetched data before filtering as described in the Depth Compare Operation section. -
minLodis used to clamp the minimum of the computed LOD value. -
maxLodis used to clamp the maximum of the computed LOD value. To avoid clamping the maximum value, setmaxLodto the constantVK_LOD_CLAMP_NONE. -
borderColoris a VkBorderColor value specifying the predefined border color to use. -
unnormalizedCoordinatescontrols whether to use unnormalized or normalized texel coordinates to address texels of the image. WhenunnormalizedCoordinatesisVK_TRUE, the range of the image coordinates used to lookup the texel is in the range of zero to the image size in each dimension. WhenunnormalizedCoordinatesisVK_FALSE, the range of image coordinates is zero to one.When
unnormalizedCoordinatesisVK_TRUE, images the sampler is used with in the shader have the following requirements:-
The
viewTypemust be eitherVK_IMAGE_VIEW_TYPE_1DorVK_IMAGE_VIEW_TYPE_2D. -
The image view must have a single layer and a single mip level.
When
unnormalizedCoordinatesisVK_TRUE, image built-in functions in the shader that use the sampler have the following requirements: -
The functions must not use projection.
-
The functions must not use offsets.
-
|
Note
|
Mapping of OpenGL to Vulkan Filter Modes
There are no Vulkan filter modes that directly correspond to OpenGL
minification filters of Note that using a |
The maximum number of sampler objects which can be simultaneously created
on a device is implementation-dependent and specified by the
maxSamplerAllocationCount member
of the VkPhysicalDeviceLimits structure.
|
Note
|
For historical reasons, if |
Since VkSampler is a non-dispatchable handle type, implementations
may return the same handle for sampler state vectors that are identical.
In such cases, all such objects would only count once against the
maxSamplerAllocationCount limit.
VK_LOD_CLAMP_NONE is a special constant value used for
VkSamplerCreateInfo::maxLod to indicate that maximum LOD
clamping should not be performed.
#define VK_LOD_CLAMP_NONE 1000.0F
Bits which can be set in VkSamplerCreateInfo::flags, specifying
additional parameters of a sampler, are:
// Provided by VK_VERSION_1_0
typedef enum VkSamplerCreateFlagBits {
} VkSamplerCreateFlagBits;
// Provided by VK_VERSION_1_0
typedef VkFlags VkSamplerCreateFlags;
VkSamplerCreateFlags is a bitmask type for setting a mask of zero or
more VkSamplerCreateFlagBits.
The VkSamplerReductionModeCreateInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkSamplerReductionModeCreateInfo {
VkStructureType sType;
const void* pNext;
VkSamplerReductionMode reductionMode;
} VkSamplerReductionModeCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
reductionModeis a VkSamplerReductionMode value controlling how texture filtering combines texel values.
If the pNext chain of VkSamplerCreateInfo includes a
VkSamplerReductionModeCreateInfo structure, then that structure
includes a mode controlling how texture filtering combines texel values.
If this structure is not present, reductionMode is considered to be
VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE.
Reduction modes are specified by VkSamplerReductionMode, which takes values:
// Provided by VK_VERSION_1_2
typedef enum VkSamplerReductionMode {
VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE = 0,
VK_SAMPLER_REDUCTION_MODE_MIN = 1,
VK_SAMPLER_REDUCTION_MODE_MAX = 2,
} VkSamplerReductionMode;
-
VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGEspecifies that texel values are combined by computing a weighted average of values in the footprint, using weights as specified in the image operations chapter. -
VK_SAMPLER_REDUCTION_MODE_MINspecifies that texel values are combined by taking the component-wise minimum of values in the footprint with non-zero weights. -
VK_SAMPLER_REDUCTION_MODE_MAXspecifies that texel values are combined by taking the component-wise maximum of values in the footprint with non-zero weights.
Possible values of the VkSamplerCreateInfo::magFilter and
minFilter parameters, specifying filters used for texture lookups,
are:
// Provided by VK_VERSION_1_0
typedef enum VkFilter {
VK_FILTER_NEAREST = 0,
VK_FILTER_LINEAR = 1,
// Provided by VK_EXT_filter_cubic
VK_FILTER_CUBIC_EXT = 1000015000,
} VkFilter;
-
VK_FILTER_NEARESTspecifies nearest filtering. -
VK_FILTER_LINEARspecifies linear filtering. -
VK_FILTER_CUBIC_EXTspecifies cubic filtering.
These filters are described in detail in Texel Filtering.
Possible values of the VkSamplerCreateInfo::mipmapMode,
specifying the mipmap mode used for texture lookups, are:
// Provided by VK_VERSION_1_0
typedef enum VkSamplerMipmapMode {
VK_SAMPLER_MIPMAP_MODE_NEAREST = 0,
VK_SAMPLER_MIPMAP_MODE_LINEAR = 1,
} VkSamplerMipmapMode;
-
VK_SAMPLER_MIPMAP_MODE_NEARESTspecifies nearest filtering. -
VK_SAMPLER_MIPMAP_MODE_LINEARspecifies linear filtering.
These modes are described in detail in Texel Filtering.
Possible values of the VkSamplerCreateInfo::addressMode*
parameters, specifying the behavior of sampling with coordinates outside the
range [0,1] for the respective u, v, or w coordinate
as defined in the Wrapping Operation
section, are:
// Provided by VK_VERSION_1_0
typedef enum VkSamplerAddressMode {
VK_SAMPLER_ADDRESS_MODE_REPEAT = 0,
VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT = 1,
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE = 2,
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER = 3,
// Provided by VK_VERSION_1_2
VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE = 4,
} VkSamplerAddressMode;
-
VK_SAMPLER_ADDRESS_MODE_REPEATspecifies that the repeat wrap mode will be used. -
VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEATspecifies that the mirrored repeat wrap mode will be used. -
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGEspecifies that the clamp to edge wrap mode will be used. -
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDERspecifies that the clamp to border wrap mode will be used. -
VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGEspecifies that the mirror clamp to edge wrap mode will be used. This is only valid if thesamplerMirrorClampToEdgefeature is enabled, or if theextension is enabled.VK_KHR_sampler_mirror_clamp_to_edge
Comparison operators compare a reference and a test value, and return a true (“passed”) or false (“failed”) value depending on the comparison operator chosen. The supported operators are:
// Provided by VK_VERSION_1_0
typedef enum VkCompareOp {
VK_COMPARE_OP_NEVER = 0,
VK_COMPARE_OP_LESS = 1,
VK_COMPARE_OP_EQUAL = 2,
VK_COMPARE_OP_LESS_OR_EQUAL = 3,
VK_COMPARE_OP_GREATER = 4,
VK_COMPARE_OP_NOT_EQUAL = 5,
VK_COMPARE_OP_GREATER_OR_EQUAL = 6,
VK_COMPARE_OP_ALWAYS = 7,
} VkCompareOp;
-
VK_COMPARE_OP_NEVERspecifies that the comparison always evaluates false. -
VK_COMPARE_OP_LESSspecifies that the comparison evaluates reference < test. -
VK_COMPARE_OP_EQUALspecifies that the comparison evaluates reference = test. -
VK_COMPARE_OP_LESS_OR_EQUALspecifies that the comparison evaluates reference ≤ test. -
VK_COMPARE_OP_GREATERspecifies that the comparison evaluates reference > test. -
VK_COMPARE_OP_NOT_EQUALspecifies that the comparison evaluates reference ≠ test. -
VK_COMPARE_OP_GREATER_OR_EQUALspecifies that the comparison evaluates reference ≥ test. -
VK_COMPARE_OP_ALWAYSspecifies that the comparison always evaluates true.
Comparison operators are used for:
-
The Depth Compare Operation operator for a sampler, specified by VkSamplerCreateInfo::
compareOp. -
The stencil comparison operator for the stencil test, specified by vkCmdSetStencilOpEXT::
compareOpor VkStencilOpState::compareOp. -
The Depth Comparison operator for the depth test, specified by vkCmdSetDepthCompareOpEXT::
depthCompareOpor VkPipelineDepthStencilStateCreateInfo::depthCompareOp.
Each such use describes how the reference and test values for that comparison are determined.
Possible values of VkSamplerCreateInfo::borderColor, specifying
the border color used for texture lookups, are:
// Provided by VK_VERSION_1_0
typedef enum VkBorderColor {
VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK = 0,
VK_BORDER_COLOR_INT_TRANSPARENT_BLACK = 1,
VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK = 2,
VK_BORDER_COLOR_INT_OPAQUE_BLACK = 3,
VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE = 4,
VK_BORDER_COLOR_INT_OPAQUE_WHITE = 5,
// Provided by VK_EXT_custom_border_color
VK_BORDER_COLOR_FLOAT_CUSTOM_EXT = 1000287003,
// Provided by VK_EXT_custom_border_color
VK_BORDER_COLOR_INT_CUSTOM_EXT = 1000287004,
} VkBorderColor;
-
VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACKspecifies a transparent, floating-point format, black color. -
VK_BORDER_COLOR_INT_TRANSPARENT_BLACKspecifies a transparent, integer format, black color. -
VK_BORDER_COLOR_FLOAT_OPAQUE_BLACKspecifies an opaque, floating-point format, black color. -
VK_BORDER_COLOR_INT_OPAQUE_BLACKspecifies an opaque, integer format, black color. -
VK_BORDER_COLOR_FLOAT_OPAQUE_WHITEspecifies an opaque, floating-point format, white color. -
VK_BORDER_COLOR_INT_OPAQUE_WHITEspecifies an opaque, integer format, white color. -
VK_BORDER_COLOR_FLOAT_CUSTOM_EXTspecifies that a VkSamplerCustomBorderColorCreateInfoEXT structure is included in the VkSamplerCreateInfo::pNextchain containing the color data in floating-point format. -
VK_BORDER_COLOR_INT_CUSTOM_EXTspecifies that a VkSamplerCustomBorderColorCreateInfoEXT structure is included in the VkSamplerCreateInfo::pNextchain containing the color data in integer format.
These colors are described in detail in Border Replacement.
To destroy a sampler, call:
// Provided by VK_VERSION_1_0
void vkDestroySampler(
VkDevice device,
VkSampler sampler,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the sampler. -
sampleris the sampler to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
14.1. Sampler Y′CBCR Conversion
To create a sampler with Y′CBCR conversion enabled, add a
VkSamplerYcbcrConversionInfo structure to the pNext chain of the
VkSamplerCreateInfo structure.
To create a sampler Y′CBCR conversion, the
samplerYcbcrConversion feature
must be enabled.
Conversion must be fixed at pipeline creation time, through use of a
combined image sampler with an immutable sampler in
VkDescriptorSetLayoutBinding.
A VkSamplerYcbcrConversionInfo must be provided for samplers to be
used with image views that access VK_IMAGE_ASPECT_COLOR_BIT if the
format is one of the formats
that require a sampler Y′CBCR conversion
.
The VkSamplerYcbcrConversionInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkSamplerYcbcrConversionInfo {
VkStructureType sType;
const void* pNext;
VkSamplerYcbcrConversion conversion;
} VkSamplerYcbcrConversionInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
conversionis a VkSamplerYcbcrConversion handle created with vkCreateSamplerYcbcrConversion.
A sampler Y′CBCR conversion is an opaque representation of a
device-specific sampler Y′CBCR conversion description, represented as a
VkSamplerYcbcrConversion handle:
// Provided by VK_VERSION_1_1
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSamplerYcbcrConversion)
To create a VkSamplerYcbcrConversion, call:
// Provided by VK_VERSION_1_1
VkResult vkCreateSamplerYcbcrConversion(
VkDevice device,
const VkSamplerYcbcrConversionCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSamplerYcbcrConversion* pYcbcrConversion);
-
deviceis the logical device that creates the sampler Y′CBCR conversion. -
pCreateInfois a pointer to a VkSamplerYcbcrConversionCreateInfo structure specifying the requested sampler Y′CBCR conversion. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pYcbcrConversionis a pointer to a VkSamplerYcbcrConversion handle in which the resulting sampler Y′CBCR conversion is returned.
The interpretation of the configured sampler Y′CBCR conversion is described in more detail in the description of sampler Y′CBCR conversion in the Image Operations chapter.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkCreateSamplerYcbcrConversion must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkSamplerYcbcrConversionCreateInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkSamplerYcbcrConversionCreateInfo {
VkStructureType sType;
const void* pNext;
VkFormat format;
VkSamplerYcbcrModelConversion ycbcrModel;
VkSamplerYcbcrRange ycbcrRange;
VkComponentMapping components;
VkChromaLocation xChromaOffset;
VkChromaLocation yChromaOffset;
VkFilter chromaFilter;
VkBool32 forceExplicitReconstruction;
} VkSamplerYcbcrConversionCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
formatis the format of the image from which color information will be retrieved. -
ycbcrModeldescribes the color matrix for conversion between color models. -
ycbcrRangedescribes whether the encoded values have headroom and foot room, or whether the encoding uses the full numerical range. -
componentsapplies a swizzle based on VkComponentSwizzle enums prior to range expansion and color model conversion. -
xChromaOffsetdescribes the sample location associated with downsampled chroma components in the x dimension.xChromaOffsethas no effect for formats in which chroma components are not downsampled horizontally. -
yChromaOffsetdescribes the sample location associated with downsampled chroma components in the y dimension.yChromaOffsethas no effect for formats in which the chroma components are not downsampled vertically. -
chromaFilteris the filter for chroma reconstruction. -
forceExplicitReconstructioncan be used to ensure that reconstruction is done explicitly, if supported.
|
Note
|
Setting If |
Sampler Y′CBCR conversion objects do not support external format conversion without additional extensions defining external formats.
If chromaFilter is VK_FILTER_NEAREST, chroma samples are
reconstructed to luma component resolution using nearest-neighbour sampling.
Otherwise, chroma samples are reconstructed using interpolation.
More details can be found in the
description of sampler Y′CBCR conversion in the Image
Operations chapter.
VkSamplerYcbcrModelConversion defines the conversion from the source color model to the shader color model. Possible values are:
// Provided by VK_VERSION_1_1
typedef enum VkSamplerYcbcrModelConversion {
VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY = 0,
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY = 1,
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709 = 2,
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601 = 3,
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020 = 4,
} VkSamplerYcbcrModelConversion;
-
VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITYspecifies that the input values to the conversion are unmodified. -
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITYspecifies no model conversion but the inputs are range expanded as for Y′CBCR. -
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709specifies the color model conversion from Y′CBCR to R′G′B′ defined in BT.709 and described in the “BT.709 Y′CBCR conversion” section of the Khronos Data Format Specification. -
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601specifies the color model conversion from Y′CBCR to R′G′B′ defined in BT.601 and described in the “BT.601 Y′CBCR conversion” section of the Khronos Data Format Specification. -
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020specifies the color model conversion from Y′CBCR to R′G′B′ defined in BT.2020 and described in the “BT.2020 Y′CBCR conversion” section of the Khronos Data Format Specification.
In the VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_* color models, for the
input to the sampler Y′CBCR range expansion and model conversion:
-
the Y (Y′ luma) component corresponds to the G component of an RGB image.
-
the CB (CB or “U” blue color difference) component corresponds to the B component of an RGB image.
-
the CR (CR or “V” red color difference) component corresponds to the R component of an RGB image.
-
the alpha component, if present, is not modified by color model conversion.
These rules reflect the mapping of components after the component swizzle
operation (controlled by
VkSamplerYcbcrConversionCreateInfo::components).
|
Note
|
For example, an “YUVA” 32-bit format comprising four 8-bit components can
be implemented as
|
The VkSamplerYcbcrRange enum describes whether color components are encoded using the full range of numerical values or whether values are reserved for headroom and foot room. VkSamplerYcbcrRange is defined as:
// Provided by VK_VERSION_1_1
typedef enum VkSamplerYcbcrRange {
VK_SAMPLER_YCBCR_RANGE_ITU_FULL = 0,
VK_SAMPLER_YCBCR_RANGE_ITU_NARROW = 1,
} VkSamplerYcbcrRange;
-
VK_SAMPLER_YCBCR_RANGE_ITU_FULLspecifies that the full range of the encoded values are valid and interpreted according to the ITU “full range” quantization rules. -
VK_SAMPLER_YCBCR_RANGE_ITU_NARROWspecifies that headroom and foot room are reserved in the numerical range of encoded values, and the remaining values are expanded according to the ITU “narrow range” quantization rules.
The formulae for these conversions is described in the Sampler Y′CBCR Range Expansion section of the Image Operations chapter.
No range modification takes place if ycbcrModel is
VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY; the ycbcrRange
field of VkSamplerYcbcrConversionCreateInfo is ignored in this case.
The VkChromaLocation enum defines the location of downsampled chroma component samples relative to the luma samples, and is defined as:
// Provided by VK_VERSION_1_1
typedef enum VkChromaLocation {
VK_CHROMA_LOCATION_COSITED_EVEN = 0,
VK_CHROMA_LOCATION_MIDPOINT = 1,
} VkChromaLocation;
-
VK_CHROMA_LOCATION_COSITED_EVENspecifies that downsampled chroma samples are aligned with luma samples with even coordinates. -
VK_CHROMA_LOCATION_MIDPOINTspecifies that downsampled chroma samples are located half way between each even luma sample and the nearest higher odd luma sample.
To destroy a sampler Y′CBCR conversion, call:
// Provided by VK_VERSION_1_1
void vkDestroySamplerYcbcrConversion(
VkDevice device,
VkSamplerYcbcrConversion ycbcrConversion,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the Y′CBCR conversion. -
ycbcrConversionis the conversion to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
In addition to the predefined border color values, applications can provide
a custom border color value by including the
VkSamplerCustomBorderColorCreateInfoEXT structure in the
VkSamplerCreateInfo::pNext chain.
The VkSamplerCustomBorderColorCreateInfoEXT structure is defined as:
// Provided by VK_EXT_custom_border_color
typedef struct VkSamplerCustomBorderColorCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkClearColorValue customBorderColor;
VkFormat format;
} VkSamplerCustomBorderColorCreateInfoEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
customBorderColoris a VkClearColorValue representing the desired custom sampler border color. -
formatis a VkFormat representing the format of the sampled image view(s). This field may beVK_FORMAT_UNDEFINEDif thecustomBorderColorWithoutFormatfeature is enabled.
|
Note
|
If If |
15. Resource Descriptors
A descriptor is an opaque data structure representing a shader resource
such as a buffer, buffer view, image view, sampler, or combined image
sampler.
Descriptors are organized into descriptor sets, which are bound during
command recording for use in subsequent drawing commands.
The arrangement of content in each descriptor set is determined by a
descriptor set layout, which determines what descriptors can be stored
within it.
The sequence of descriptor set layouts that can be used by a pipeline is
specified in a pipeline layout.
Each pipeline object can use up to maxBoundDescriptorSets (see
Limits) descriptor sets.
Shaders access resources via variables decorated with a descriptor set and binding number that link them to a descriptor in a descriptor set. The shader interface mapping to bound descriptor sets is described in the Shader Resource Interface section.
Shaders can also access buffers without going through descriptors by using Physical Storage Buffer Access to access them through 64-bit addresses.
15.1. Descriptor Types
There are a number of different types of descriptor supported by Vulkan, corresponding to different resources or usage. The following sections describe the API definitions of each descriptor type. The mapping of each type to SPIR-V is listed in the Shader Resource and Descriptor Type Correspondence and Shader Resource and Storage Class Correspondence tables in the Shader Interfaces chapter.
15.1.1. Storage Image
A storage image (VK_DESCRIPTOR_TYPE_STORAGE_IMAGE) is a descriptor
type associated with an image resource via an
image view that load, store, and atomic
operations can be performed on.
Storage image loads are supported in all shader stages for image views whose
format features contain
VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT.
Stores to storage images are supported in
compute shaders for image views whose
format features contain
VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT.
Atomic operations on storage images are supported in
compute shaders for image views whose
format features contain
VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT.
When the fragmentStoresAndAtomics feature is enabled, stores and atomic
operations are also supported for storage images in fragment shaders with
the same set of image formats as supported in compute shaders.
When the vertexPipelineStoresAndAtomics feature is enabled, stores and atomic
operations are also supported in vertex, tessellation, and geometry shaders
with the same set of image formats as supported in compute shaders.
The image subresources for a storage image must be in the
VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR or
VK_IMAGE_LAYOUT_GENERAL layout in order to access its data in a
shader.
15.1.2. Sampler
A sampler descriptor (VK_DESCRIPTOR_TYPE_SAMPLER) is a descriptor
type associated with a sampler object, used to control the
behavior of sampling operations performed on a
sampled image.
15.1.3. Sampled Image
A sampled image (VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE) is a descriptor
type associated with an image resource via an
image view that sampling operations
can be performed on.
Shaders combine a sampled image variable and a sampler variable to perform sampling operations.
Sampled images are supported in all shader stages for image views whose
format features contain
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT.
An image subresources for a sampled image must be in one of the following layouts:
-
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL -
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL -
VK_IMAGE_LAYOUT_GENERAL -
VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR -
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL -
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL -
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL -
VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL -
VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL_KHR
15.1.4. Combined Image Sampler
A combined image sampler (VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER)
is a single descriptor type associated with both a sampler and
an image resource, combining both a
sampler and sampled image descriptor into a single descriptor.
If the descriptor refers to a sampler that performs Y′CBCR conversion, the sampler must only be used to sample the image in the same descriptor. Otherwise, the sampler and image in this type of descriptor can be used freely with any other samplers and images.
An image subresources for a combined image sampler must be in one of the following layouts:
-
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL -
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL -
VK_IMAGE_LAYOUT_GENERAL -
VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR -
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL -
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL -
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL -
VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL -
VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL_KHR
|
Note
|
On some implementations, it may be more efficient to sample from an image using a combination of sampler and sampled image that are stored together in the descriptor set in a combined descriptor. |
15.1.5. Uniform Texel Buffer
A uniform texel buffer (VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER) is
a descriptor type associated with a buffer resource
via a buffer view that image sampling
operations can be performed on.
Uniform texel buffers define a tightly-packed 1-dimensional linear array of texels, with texels going through format conversion when read in a shader in the same way as they are for an image.
Load operations from uniform texel buffers are supported in all shader
stages for buffer view formats which report
format features support for
VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT
15.1.6. Storage Texel Buffer
A storage texel buffer (VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER) is
a descriptor type associated with a buffer resource
via a buffer view that image load,
store, and atomic operations can be performed on.
Storage texel buffers define a tightly-packed 1-dimensional linear array of texels, with texels going through format conversion when read in a shader in the same way as they are for an image. Unlike uniform texel buffers, these buffers can also be written to in the same way as for storage images.
Storage texel buffer loads are supported in all shader stages for texel
buffer view formats which report
format features support for
VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT
Stores to storage texel buffers are supported in
compute shaders for texel buffer formats which report
format features support for
VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT
Atomic operations on storage texel buffers are supported in
compute shaders for texel buffer formats which report
format features support for
VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT
When the fragmentStoresAndAtomics feature is enabled, stores and atomic
operations are also supported for storage texel buffers in fragment shaders
with the same set of texel buffer formats as supported in compute shaders.
When the vertexPipelineStoresAndAtomics feature is enabled, stores and atomic
operations are also supported in vertex, tessellation, and geometry shaders
with the same set of texel buffer formats as supported in compute shaders.
15.1.7. Storage Buffer
A storage buffer (VK_DESCRIPTOR_TYPE_STORAGE_BUFFER) is a descriptor
type associated with a buffer resource directly,
described in a shader as a structure with various members that load, store,
and atomic operations can be performed on.
|
Note
|
Atomic operations can only be performed on members of certain types as defined in the SPIR-V environment appendix. |
15.1.8. Uniform Buffer
A uniform buffer (VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER) is a descriptor
type associated with a buffer resource directly,
described in a shader as a structure with various members that load
operations can be performed on.
15.1.9. Dynamic Uniform Buffer
A dynamic uniform buffer (VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC)
is almost identical to a uniform buffer,
and differs only in how the offset into the buffer is specified.
The base offset calculated by the VkDescriptorBufferInfo when
initially updating the descriptor set is added
to a dynamic offset when binding
the descriptor set.
15.1.10. Dynamic Storage Buffer
A dynamic storage buffer (VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC)
is almost identical to a storage buffer,
and differs only in how the offset into the buffer is specified.
The base offset calculated by the VkDescriptorBufferInfo when
initially updating the descriptor set is added
to a dynamic offset when binding
the descriptor set.
15.1.11. Input Attachment
An input attachment (VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT) is a
descriptor type associated with an image resource via
an image view that can be used for
framebuffer local load operations in
fragment shaders.
All image formats that are supported for color attachments
(VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT
) or depth/stencil attachments
(VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) for a given image
tiling mode are also supported for input attachments.
An image view used as an input attachment must be in one of the following layouts:
-
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL -
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL -
VK_IMAGE_LAYOUT_GENERAL -
VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR -
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL -
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL -
VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL_KHR
15.2. Descriptor Sets
Descriptors are grouped together into descriptor set objects. A descriptor set object is an opaque object containing storage for a set of descriptors, where the types and number of descriptors is defined by a descriptor set layout. The layout object may be used to define the association of each descriptor binding with memory or other implementation resources. The layout is used both for determining the resources that need to be associated with the descriptor set, and determining the interface between shader stages and shader resources.
15.2.1. Descriptor Set Layout
A descriptor set layout object is defined by an array of zero or more descriptor bindings. Each individual descriptor binding is specified by a descriptor type, a count (array size) of the number of descriptors in the binding, a set of shader stages that can access the binding, and (if using immutable samplers) an array of sampler descriptors.
Descriptor set layout objects are represented by VkDescriptorSetLayout
handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSetLayout)
To create descriptor set layout objects, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateDescriptorSetLayout(
VkDevice device,
const VkDescriptorSetLayoutCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDescriptorSetLayout* pSetLayout);
-
deviceis the logical device that creates the descriptor set layout. -
pCreateInfois a pointer to a VkDescriptorSetLayoutCreateInfo structure specifying the state of the descriptor set layout object. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pSetLayoutis a pointer to a VkDescriptorSetLayout handle in which the resulting descriptor set layout object is returned.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkCreateDescriptorSetLayout must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
Information about the descriptor set layout is passed in a
VkDescriptorSetLayoutCreateInfo structure:
// Provided by VK_VERSION_1_0
typedef struct VkDescriptorSetLayoutCreateInfo {
VkStructureType sType;
const void* pNext;
VkDescriptorSetLayoutCreateFlags flags;
uint32_t bindingCount;
const VkDescriptorSetLayoutBinding* pBindings;
} VkDescriptorSetLayoutCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask specifying options for descriptor set layout creation. -
bindingCountis the number of elements inpBindings. -
pBindingsis a pointer to an array of VkDescriptorSetLayoutBinding structures.
Bits which can be set in
VkDescriptorSetLayoutCreateInfo::flags, specifying options for
descriptor set layout, are:
// Provided by VK_VERSION_1_0
typedef enum VkDescriptorSetLayoutCreateFlagBits {
// Provided by VK_VERSION_1_2
VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT = 0x00000002,
} VkDescriptorSetLayoutCreateFlagBits;
-
VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITspecifies that descriptor sets using this layout must be allocated from a descriptor pool created with theVK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BITbit set. Descriptor set layouts created with this bit set have alternate limits for the maximum number of descriptors per-stage and per-pipeline layout. The non-UpdateAfterBind limits only count descriptors in sets created without this flag. The UpdateAfterBind limits count all descriptors, but the limits may be higher than the non-UpdateAfterBind limits.
|
Note
|
All bits for this type are defined by extensions, and none of those extensions are enabled in this build of the specification. |
// Provided by VK_VERSION_1_0
typedef VkFlags VkDescriptorSetLayoutCreateFlags;
VkDescriptorSetLayoutCreateFlags is a bitmask type for setting a mask
of zero or more VkDescriptorSetLayoutCreateFlagBits.
The VkDescriptorSetLayoutBinding structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkDescriptorSetLayoutBinding {
uint32_t binding;
VkDescriptorType descriptorType;
uint32_t descriptorCount;
VkShaderStageFlags stageFlags;
const VkSampler* pImmutableSamplers;
} VkDescriptorSetLayoutBinding;
-
bindingis the binding number of this entry and corresponds to a resource of the same binding number in the shader stages. -
descriptorTypeis a VkDescriptorType specifying which type of resource descriptors are used for this binding. -
descriptorCountis the number of descriptors contained in the binding, accessed in a shader as an array. IfdescriptorCountis zero this binding entry is reserved and the resource must not be accessed from any stage via this binding within any pipeline using the set layout. -
stageFlagsmember is a bitmask of VkShaderStageFlagBits specifying which pipeline shader stages can access a resource for this binding.VK_SHADER_STAGE_ALLis a shorthand specifying that all defined shader stages, including any additional stages defined by extensions, can access the resource.If a shader stage is not included in
stageFlags, then a resource must not be accessed from that stage via this binding within any pipeline using the set layout. Other than input attachments which are limited to the fragment shader, there are no limitations on what combinations of stages can use a descriptor binding, and in particular a binding can be used by both graphics stages and the compute stage. -
pImmutableSamplersaffects initialization of samplers. IfdescriptorTypespecifies aVK_DESCRIPTOR_TYPE_SAMPLERorVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLERtype descriptor, thenpImmutableSamplerscan be used to initialize a set of immutable samplers. Immutable samplers are permanently bound into the set layout and must not be changed; updating aVK_DESCRIPTOR_TYPE_SAMPLERdescriptor with immutable samplers is not allowed and updates to aVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLERdescriptor with immutable samplers does not modify the samplers (the image views are updated, but the sampler updates are ignored). IfpImmutableSamplersis notNULL, then it is a pointer to an array of sampler handles that will be copied into the set layout and used for the corresponding binding. Only the sampler handles are copied; the sampler objects must not be destroyed before the final use of the set layout and any descriptor pools and sets created using it. IfpImmutableSamplersisNULL, then the sampler slots are dynamic and sampler handles must be bound into descriptor sets using this layout. IfdescriptorTypeis not one of these descriptor types, thenpImmutableSamplersis ignored.
The above layout definition allows the descriptor bindings to be specified
sparsely such that not all binding numbers between 0 and the maximum binding
number need to be specified in the pBindings array.
Bindings that are not specified have a descriptorCount and
stageFlags of zero, and the value of descriptorType is
undefined.
However, all binding numbers between 0 and the maximum binding number in the
VkDescriptorSetLayoutCreateInfo::pBindings array may consume
memory in the descriptor set layout even if not all descriptor bindings are
used, though it should not consume additional memory from the descriptor
pool.
|
Note
|
The maximum binding number specified should be as compact as possible to avoid wasted memory. |
If the pNext chain of a VkDescriptorSetLayoutCreateInfo
structure includes a VkDescriptorSetLayoutBindingFlagsCreateInfo
structure, then that structure includes an array of flags, one for each
descriptor set layout binding.
The VkDescriptorSetLayoutBindingFlagsCreateInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkDescriptorSetLayoutBindingFlagsCreateInfo {
VkStructureType sType;
const void* pNext;
uint32_t bindingCount;
const VkDescriptorBindingFlags* pBindingFlags;
} VkDescriptorSetLayoutBindingFlagsCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
bindingCountis zero or the number of elements inpBindingFlags. -
pBindingFlagsis a pointer to an array of VkDescriptorBindingFlags bitfields, one for each descriptor set layout binding.
If bindingCount is zero or if this structure is not included in the
pNext chain, the VkDescriptorBindingFlags for each descriptor
set layout binding is considered to be zero.
Otherwise, the descriptor set layout binding at
VkDescriptorSetLayoutCreateInfo::pBindings[i] uses the flags in
pBindingFlags[i].
Bits which can be set in each element of
VkDescriptorSetLayoutBindingFlagsCreateInfo::pBindingFlags,
specifying options for the corresponding descriptor set layout binding, are:
// Provided by VK_VERSION_1_2
typedef enum VkDescriptorBindingFlagBits {
VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT = 0x00000001,
VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT = 0x00000002,
VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT = 0x00000004,
VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT = 0x00000008,
} VkDescriptorBindingFlagBits;
-
VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BITspecifies that if descriptors in this binding are updated between when the descriptor set is bound in a command buffer and when that command buffer is submitted to a queue, then the submission will use the most recently set descriptors for this binding and the updates do not invalidate the command buffer. Descriptor bindings created with this flag are also partially exempt from the external synchronization requirement in vkUpdateDescriptorSets. Multiple descriptors with this flag set can be updated concurrently in different threads, though the same descriptor must not be updated concurrently by two threads. Descriptors with this flag set can be updated concurrently with the set being bound to a command buffer in another thread, but not concurrently with the set being reset or freed. -
VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BITspecifies that descriptors in this binding that are not dynamically used need not contain valid descriptors at the time the descriptors are consumed. A descriptor is dynamically used if any shader invocation executes an instruction that performs any memory access using the descriptor. If a descriptor is not dynamically used, any resource referenced by the descriptor is not considered to be referenced during command execution. -
VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BITspecifies that descriptors in this binding can be updated after a command buffer has bound this descriptor set, or while a command buffer that uses this descriptor set is pending execution, as long as the descriptors that are updated are not used by those command buffers. Descriptor bindings created with this flag are also partially exempt from the external synchronization requirement invkUpdateDescriptorSetWithTemplateKHRand vkUpdateDescriptorSets in the same way as forVK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT. IfVK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BITis also set, then descriptors can be updated as long as they are not dynamically used by any shader invocations. IfVK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BITis not set, then descriptors can be updated as long as they are not statically used by any shader invocations. -
VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BITspecifies that this is a variable-sized descriptor binding whose size will be specified when a descriptor set is allocated using this layout. The value ofdescriptorCountis treated as an upper bound on the size of the binding. This must only be used for the last binding in the descriptor set layout (i.e. the binding with the largest value ofbinding). For the purposes of counting against limits such asmaxDescriptorSet* andmaxPerStageDescriptor*, the full value ofdescriptorCountis counted.
|
Note
|
Note that while |
// Provided by VK_VERSION_1_2
typedef VkFlags VkDescriptorBindingFlags;
VkDescriptorBindingFlags is a bitmask type for setting a mask of zero
or more VkDescriptorBindingFlagBits.
To query information about whether a descriptor set layout can be created, call:
// Provided by VK_VERSION_1_1
void vkGetDescriptorSetLayoutSupport(
VkDevice device,
const VkDescriptorSetLayoutCreateInfo* pCreateInfo,
VkDescriptorSetLayoutSupport* pSupport);
-
deviceis the logical device that would create the descriptor set layout. -
pCreateInfois a pointer to a VkDescriptorSetLayoutCreateInfo structure specifying the state of the descriptor set layout object. -
pSupportis a pointer to a VkDescriptorSetLayoutSupport structure, in which information about support for the descriptor set layout object is returned.
Some implementations have limitations on what fits in a descriptor set which
are not easily expressible in terms of existing limits like
maxDescriptorSet*, for example if all descriptor types share a limited
space in memory but each descriptor is a different size or alignment.
This command returns information about whether a descriptor set satisfies
this limit.
If the descriptor set layout satisfies the
VkPhysicalDeviceMaintenance3Properties::maxPerSetDescriptors
limit, this command is guaranteed to return VK_TRUE in
VkDescriptorSetLayoutSupport::supported.
If the descriptor set layout exceeds the
VkPhysicalDeviceMaintenance3Properties::maxPerSetDescriptors
limit, whether the descriptor set layout is supported is
implementation-dependent and may depend on whether the descriptor sizes and
alignments cause the layout to exceed an internal limit.
This command does not consider other limits such as
maxPerStageDescriptor*, and so a descriptor set layout that is
supported according to this command must still satisfy the pipeline layout
limits such as maxPerStageDescriptor* in order to be used in a
pipeline layout.
|
Note
|
This is a |
Information about support for the descriptor set layout is returned in a
VkDescriptorSetLayoutSupport structure:
// Provided by VK_VERSION_1_1
typedef struct VkDescriptorSetLayoutSupport {
VkStructureType sType;
void* pNext;
VkBool32 supported;
} VkDescriptorSetLayoutSupport;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
supportedspecifies whether the descriptor set layout can be created.
supported will be VK_TRUE if the descriptor set can be created,
or else VK_FALSE.
If the pNext chain of a VkDescriptorSetLayoutSupport structure
includes a VkDescriptorSetVariableDescriptorCountLayoutSupport
structure, then that structure returns additional information about whether
the descriptor set layout is supported.
// Provided by VK_VERSION_1_2
typedef struct VkDescriptorSetVariableDescriptorCountLayoutSupport {
VkStructureType sType;
void* pNext;
uint32_t maxVariableDescriptorCount;
} VkDescriptorSetVariableDescriptorCountLayoutSupport;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
maxVariableDescriptorCountindicates the maximum number of descriptors supported in the highest numbered binding of the layout, if that binding is variable-sized.
If the VkDescriptorSetLayoutCreateInfo structure specified in
vkGetDescriptorSetLayoutSupport::pCreateInfo includes a
variable-sized descriptor, then supported is determined assuming the
requested size of the variable-sized descriptor, and
maxVariableDescriptorCount is the maximum size of that descriptor that
can be successfully created (which is greater than or equal to the
requested size passed in).
If the VkDescriptorSetLayoutCreateInfo structure does not include a
variable-sized descriptor, or if the
VkPhysicalDeviceDescriptorIndexingFeatures::descriptorBindingVariableDescriptorCount
feature is not enabled, then maxVariableDescriptorCount is zero.
For the purposes of this command, a variable-sized descriptor binding with a
descriptorCount of zero is treated as having a descriptorCount
of
one,
and thus the binding is not ignored and the maximum descriptor count will be
returned.
If the layout is not supported, then the value written to
maxVariableDescriptorCount is undefined.
The following examples show a shader snippet using two descriptor sets, and application code that creates corresponding descriptor set layouts.
//
// binding to a single sampled image descriptor in set 0
//
layout (set=0, binding=0) uniform texture2D mySampledImage;
//
// binding to an array of sampled image descriptors in set 0
//
layout (set=0, binding=1) uniform texture2D myArrayOfSampledImages[12];
//
// binding to a single uniform buffer descriptor in set 1
//
layout (set=1, binding=0) uniform myUniformBuffer
{
vec4 myElement[32];
};
...
%1 = OpExtInstImport "GLSL.std.450"
...
OpName %9 "mySampledImage"
OpName %14 "myArrayOfSampledImages"
OpName %18 "myUniformBuffer"
OpMemberName %18 0 "myElement"
OpName %20 ""
OpDecorate %9 DescriptorSet 0
OpDecorate %9 Binding 0
OpDecorate %14 DescriptorSet 0
OpDecorate %14 Binding 1
OpDecorate %17 ArrayStride 16
OpMemberDecorate %18 0 Offset 0
OpDecorate %18 Block
OpDecorate %20 DescriptorSet 1
OpDecorate %20 Binding 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeImage %6 2D 0 0 0 1 Unknown
%8 = OpTypePointer UniformConstant %7
%9 = OpVariable %8 UniformConstant
%10 = OpTypeInt 32 0
%11 = OpConstant %10 12
%12 = OpTypeArray %7 %11
%13 = OpTypePointer UniformConstant %12
%14 = OpVariable %13 UniformConstant
%15 = OpTypeVector %6 4
%16 = OpConstant %10 32
%17 = OpTypeArray %15 %16
%18 = OpTypeStruct %17
%19 = OpTypePointer Uniform %18
%20 = OpVariable %19 Uniform
...
VkResult myResult;
const VkDescriptorSetLayoutBinding myDescriptorSetLayoutBinding[] =
{
// binding to a single image descriptor
{
.binding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
.pImmutableSamplers = NULL
},
// binding to an array of image descriptors
{
.binding = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
.descriptorCount = 12,
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
.pImmutableSamplers = NULL
},
// binding to a single uniform buffer descriptor
{
.binding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
.pImmutableSamplers = NULL
}
};
const VkDescriptorSetLayoutCreateInfo myDescriptorSetLayoutCreateInfo[] =
{
// Information for first descriptor set with two descriptor bindings
{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.pNext = NULL,
.flags = 0,
.bindingCount = 2,
.pBindings = &myDescriptorSetLayoutBinding[0]
},
// Information for second descriptor set with one descriptor binding
{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.pNext = NULL,
.flags = 0,
.bindingCount = 1,
.pBindings = &myDescriptorSetLayoutBinding[2]
}
};
VkDescriptorSetLayout myDescriptorSetLayout[2];
//
// Create first descriptor set layout
//
myResult = vkCreateDescriptorSetLayout(
myDevice,
&myDescriptorSetLayoutCreateInfo[0],
NULL,
&myDescriptorSetLayout[0]);
//
// Create second descriptor set layout
//
myResult = vkCreateDescriptorSetLayout(
myDevice,
&myDescriptorSetLayoutCreateInfo[1],
NULL,
&myDescriptorSetLayout[1]);
To destroy a descriptor set layout, call:
// Provided by VK_VERSION_1_0
void vkDestroyDescriptorSetLayout(
VkDevice device,
VkDescriptorSetLayout descriptorSetLayout,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the descriptor set layout. -
descriptorSetLayoutis the descriptor set layout to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
15.2.2. Pipeline Layouts
Access to descriptor sets from a pipeline is accomplished through a pipeline layout. Zero or more descriptor set layouts and zero or more push constant ranges are combined to form a pipeline layout object describing the complete set of resources that can be accessed by a pipeline. The pipeline layout represents a sequence of descriptor sets with each having a specific layout. This sequence of layouts is used to determine the interface between shader stages and shader resources. Each pipeline is created using a pipeline layout.
Pipeline layout objects are represented by VkPipelineLayout handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineLayout)
To create a pipeline layout, call:
// Provided by VK_VERSION_1_0
VkResult vkCreatePipelineLayout(
VkDevice device,
const VkPipelineLayoutCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkPipelineLayout* pPipelineLayout);
-
deviceis the logical device that creates the pipeline layout. -
pCreateInfois a pointer to a VkPipelineLayoutCreateInfo structure specifying the state of the pipeline layout object. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pPipelineLayoutis a pointer to a VkPipelineLayout handle in which the resulting pipeline layout object is returned.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkCreatePipelineLayout must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkPipelineLayoutCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPipelineLayoutCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineLayoutCreateFlags flags;
uint32_t setLayoutCount;
const VkDescriptorSetLayout* pSetLayouts;
uint32_t pushConstantRangeCount;
const VkPushConstantRange* pPushConstantRanges;
} VkPipelineLayoutCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkPipelineLayoutCreateFlagBits specifying options for pipeline layout creation. -
setLayoutCountis the number of descriptor sets included in the pipeline layout. -
pSetLayoutsis a pointer to an array ofVkDescriptorSetLayoutobjects. The implementation must not access these objects outside of the duration of the command this structure is passed to. -
pushConstantRangeCountis the number of push constant ranges included in the pipeline layout. -
pPushConstantRangesis a pointer to an array of VkPushConstantRange structures defining a set of push constant ranges for use in a single pipeline layout. In addition to descriptor set layouts, a pipeline layout also describes how many push constants can be accessed by each stage of the pipeline.NotePush constants represent a high speed path to modify constant data in pipelines that is expected to outperform memory-backed resource updates.
In Vulkan SC, the pipeline compilation process occurs
offline, but the application must still
provide values to VkPipelineLayoutCreateInfo that match the values
used for offline compilation of pipelines using this VkPipelineLayout.
typedef enum VkPipelineLayoutCreateFlagBits {
} VkPipelineLayoutCreateFlagBits;
All values for this enum are defined by extensions.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineLayoutCreateFlags;
VkPipelineLayoutCreateFlags is a bitmask type for setting a mask of
VkPipelineLayoutCreateFlagBits.
The VkPushConstantRange structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPushConstantRange {
VkShaderStageFlags stageFlags;
uint32_t offset;
uint32_t size;
} VkPushConstantRange;
-
stageFlagsis a set of stage flags describing the shader stages that will access a range of push constants. If a particular stage is not included in the range, then accessing members of that range of push constants from the corresponding shader stage will return undefined values. -
offsetandsizeare the start offset and size, respectively, consumed by the range. Bothoffsetandsizeare in units of bytes and must be a multiple of 4. The layout of the push constant variables is specified in the shader.
Once created, pipeline layouts are used as part of pipeline creation (see Pipelines), as part of binding descriptor sets (see Descriptor Set Binding), and as part of setting push constants (see Push Constant Updates). Pipeline creation accepts a pipeline layout as input, and the layout may be used to map (set, binding, arrayElement) tuples to implementation resources or memory locations within a descriptor set. The assignment of implementation resources depends only on the bindings defined in the descriptor sets that comprise the pipeline layout, and not on any shader source.
All resource variables statically used in all shaders
in a pipeline must be declared with a (set, binding, arrayElement) that
exists in the corresponding descriptor set layout and is of an appropriate
descriptor type and includes the set of shader stages it is used by in
stageFlags.
The pipeline layout can include entries that are not used by a particular
pipeline.
The pipeline layout allows the application to provide a consistent set of
bindings across multiple pipeline compiles, which enables those pipelines to
be compiled in a way that the implementation may cheaply switch pipelines
without reprogramming the bindings.
Similarly, the push constant block declared in each shader (if present)
must only place variables at offsets that are each included in a push
constant range with stageFlags including the bit corresponding to the
shader stage that uses it.
The pipeline layout can include ranges or portions of ranges that are not
used by a particular pipeline.
There is a limit on the total number of resources of each type that can be included in bindings in all descriptor set layouts in a pipeline layout as shown in Pipeline Layout Resource Limits. The “Total Resources Available” column gives the limit on the number of each type of resource that can be included in bindings in all descriptor sets in the pipeline layout. Some resource types count against multiple limits. Additionally, there are limits on the total number of each type of resource that can be used in any pipeline stage as described in Shader Resource Limits.
| Total Resources Available | Resource Types |
|---|---|
|
sampler |
combined image sampler |
|
|
sampled image |
combined image sampler |
|
uniform texel buffer |
|
|
storage image |
storage texel buffer |
|
|
uniform buffer |
uniform buffer dynamic |
|
|
uniform buffer dynamic |
|
storage buffer |
storage buffer dynamic |
|
|
storage buffer dynamic |
|
input attachment |
To destroy a pipeline layout, call:
// Provided by VK_VERSION_1_0
void vkDestroyPipelineLayout(
VkDevice device,
VkPipelineLayout pipelineLayout,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the pipeline layout. -
pipelineLayoutis the pipeline layout to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
Pipeline Layout Compatibility
Two pipeline layouts are defined to be “compatible for push constants” if they were created with identical push constant ranges. Two pipeline layouts are defined to be “compatible for set N” if they were created with identically defined descriptor set layouts for sets zero through N, and if they were created with identical push constant ranges.
When binding a descriptor set (see Descriptor Set Binding) to set number N, a previously bound descriptor set bound with lower index M than N is disturbed if the pipeline layouts for set M and N are not compatible for set M. Otherwise, the bound descriptor set in M is not disturbed.
If, additionally, the previously bound descriptor set for set N was bound using a pipeline layout not compatible for set N, then all bindings in sets numbered greater than N are disturbed.
When binding a pipeline, the pipeline can correctly access any previously bound descriptor set N if it was bound with compatible pipeline layout for set N, and it was not disturbed.
Layout compatibility means that descriptor sets can be bound to a command buffer for use by any pipeline created with a compatible pipeline layout, and without having bound a particular pipeline first. It also means that descriptor sets can remain valid across a pipeline change, and the same resources will be accessible to the newly bound pipeline.
When a descriptor set is disturbed by binding descriptor sets, the disturbed set is considered to contain undefined descriptors bound with the same pipeline layout as the disturbing descriptor set.
|
Note
|
Place the least frequently changing descriptor sets near the start of the pipeline layout, and place the descriptor sets representing the most frequently changing resources near the end. When pipelines are switched, only the descriptor set bindings that have been invalidated will need to be updated and the remainder of the descriptor set bindings will remain in place. |
The maximum number of descriptor sets that can be bound to a pipeline
layout is queried from physical device properties (see
maxBoundDescriptorSets in Limits).
const VkDescriptorSetLayout layouts[] = { layout1, layout2 };
const VkPushConstantRange ranges[] =
{
{
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
.offset = 0,
.size = 4
},
{
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
.offset = 4,
.size = 4
},
};
const VkPipelineLayoutCreateInfo createInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.pNext = NULL,
.flags = 0,
.setLayoutCount = 2,
.pSetLayouts = layouts,
.pushConstantRangeCount = 2,
.pPushConstantRanges = ranges
};
VkPipelineLayout myPipelineLayout;
myResult = vkCreatePipelineLayout(
myDevice,
&createInfo,
NULL,
&myPipelineLayout);
15.2.3. Allocation of Descriptor Sets
A descriptor pool maintains a pool of descriptors, from which descriptor sets are allocated. Descriptor pools are externally synchronized, meaning that the application must not allocate and/or free descriptor sets from the same pool in multiple threads simultaneously.
Descriptor pools cannot be destroyed [SCID-4].
If VkPhysicalDeviceVulkanSC10Properties::deviceDestroyFreesMemory
is VK_TRUE, the memory is returned to the system when the device is
destroyed.
Otherwise, it may not be returned to the system until the process is
terminated.
Descriptor pools are represented by VkDescriptorPool handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorPool)
To create a descriptor pool object, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateDescriptorPool(
VkDevice device,
const VkDescriptorPoolCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDescriptorPool* pDescriptorPool);
-
deviceis the logical device that creates the descriptor pool. -
pCreateInfois a pointer to a VkDescriptorPoolCreateInfo structure specifying the state of the descriptor pool object. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pDescriptorPoolis a pointer to a VkDescriptorPool handle in which the resulting descriptor pool object is returned.
The created descriptor pool is returned in pDescriptorPool.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkCreateDescriptorPool must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
Additional information about the pool is passed in a
VkDescriptorPoolCreateInfo structure:
// Provided by VK_VERSION_1_0
typedef struct VkDescriptorPoolCreateInfo {
VkStructureType sType;
const void* pNext;
VkDescriptorPoolCreateFlags flags;
uint32_t maxSets;
uint32_t poolSizeCount;
const VkDescriptorPoolSize* pPoolSizes;
} VkDescriptorPoolCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkDescriptorPoolCreateFlagBits specifying certain supported operations on the pool. -
maxSetsis the maximum number of descriptor sets that can be allocated from the pool. -
poolSizeCountis the number of elements inpPoolSizes. -
pPoolSizesis a pointer to an array of VkDescriptorPoolSize structures, each containing a descriptor type and number of descriptors of that type to be allocated in the pool.
If multiple VkDescriptorPoolSize structures containing the same
descriptor type appear in the pPoolSizes array then the pool will be
created with enough storage for the total number of descriptors of each
type.
Fragmentation of a descriptor pool is possible and may lead to descriptor set allocation failures. A failure due to fragmentation is defined as failing a descriptor set allocation despite the sum of all outstanding descriptor set allocations from the pool plus the requested allocation requiring no more than the total number of descriptors requested at pool creation. Implementations provide certain guarantees of when fragmentation must not cause allocation failure, as described below.
If a descriptor pool has not had any descriptor sets freed since it was
created or most recently reset then fragmentation must not cause an
allocation failure (note that this is always the case for a pool created
without the VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT bit
set).
Additionally, if all sets allocated from the pool since it was created or
most recently reset use the same number of descriptors (of each type) and
the requested allocation also uses that same number of descriptors (of each
type), then fragmentation must not cause an allocation failure.
If an allocation failure occurs due to fragmentation, an application can create an additional descriptor pool to perform further descriptor set allocations.
If flags has the VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT
bit set, descriptor pool creation may fail with the error
VK_ERROR_FRAGMENTATION if the total number of descriptors across all
pools (including this one) created with this bit set exceeds
maxUpdateAfterBindDescriptorsInAllPools, or if fragmentation of the
underlying hardware resources occurs.
Bits which can be set in VkDescriptorPoolCreateInfo::flags,
enabling operations on a descriptor pool, are:
// Provided by VK_VERSION_1_0
typedef enum VkDescriptorPoolCreateFlagBits {
VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT = 0x00000001,
// Provided by VK_VERSION_1_2
VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT = 0x00000002,
} VkDescriptorPoolCreateFlagBits;
-
VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BITspecifies that descriptor sets can return their individual allocations to the pool, i.e. all of vkAllocateDescriptorSets, vkFreeDescriptorSets, and vkResetDescriptorPool are allowed. Otherwise, descriptor sets allocated from the pool must not be individually freed back to the pool, i.e. only vkAllocateDescriptorSets and vkResetDescriptorPool are allowed. -
VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BITspecifies that descriptor sets allocated from this pool can include bindings with theVK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BITbit set. It is valid to allocate descriptor sets that have bindings that do not set theVK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BITbit from a pool that hasVK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BITset.
// Provided by VK_VERSION_1_0
typedef VkFlags VkDescriptorPoolCreateFlags;
VkDescriptorPoolCreateFlags is a bitmask type for setting a mask of
zero or more VkDescriptorPoolCreateFlagBits.
The VkDescriptorPoolSize structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkDescriptorPoolSize {
VkDescriptorType type;
uint32_t descriptorCount;
} VkDescriptorPoolSize;
-
typeis the type of descriptor. -
descriptorCountis the number of descriptors of that type to allocate.
|
Note
|
When creating a descriptor pool that will contain descriptors for combined
image samplers of multi-planar formats, an
application needs to account for non-trivial descriptor consumption when
choosing the |
Descriptor sets are allocated from descriptor pool objects, and are
represented by VkDescriptorSet handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSet)
To allocate descriptor sets from a descriptor pool, call:
// Provided by VK_VERSION_1_0
VkResult vkAllocateDescriptorSets(
VkDevice device,
const VkDescriptorSetAllocateInfo* pAllocateInfo,
VkDescriptorSet* pDescriptorSets);
-
deviceis the logical device that owns the descriptor pool. -
pAllocateInfois a pointer to a VkDescriptorSetAllocateInfo structure describing parameters of the allocation. -
pDescriptorSetsis a pointer to an array of VkDescriptorSet handles in which the resulting descriptor set objects are returned.
The allocated descriptor sets are returned in pDescriptorSets.
When a descriptor set is allocated, the initial state is largely
uninitialized and all descriptors are undefined, with the exception that
samplers with a non-null pImmutableSamplers are initialized on
allocation.
Descriptors also become undefined if the underlying resource or view object
is destroyed.
Descriptor sets containing undefined descriptors can still be bound and
used, subject to the following conditions:
-
For descriptor set bindings created with the
VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BITbit set, all descriptors in that binding that are dynamically used must have been populated before the descriptor set is consumed. -
For descriptor set bindings created without the
VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BITbit set, all descriptors in that binding that are statically used must have been populated before the descriptor set is consumed. -
Entries that are not used by a pipeline can have undefined descriptors.
If a call to vkAllocateDescriptorSets would cause the total number of
descriptor sets allocated from the pool to exceed the value of
VkDescriptorPoolCreateInfo::maxSets used to create
pAllocateInfo->descriptorPool, then the allocation may fail due to
lack of space in the descriptor pool.
Similarly, the allocation may fail due to lack of space if the call to
vkAllocateDescriptorSets would cause the number of any given
descriptor type to exceed the sum of all the descriptorCount members
of each element of VkDescriptorPoolCreateInfo::pPoolSizes with a
type equal to that type.
If the allocation fails due to no more space in the descriptor pool, and not
because of system or device memory exhaustion, then
VK_ERROR_OUT_OF_POOL_MEMORY must be returned.
vkAllocateDescriptorSets can be used to create multiple descriptor
sets.
If the creation of any of those descriptor sets fails, then the
implementation must destroy all successfully created descriptor set objects
from this command, set all entries of the pDescriptorSets array to
VK_NULL_HANDLE and return the error.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkAllocateDescriptorSets must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkDescriptorSetAllocateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkDescriptorSetAllocateInfo {
VkStructureType sType;
const void* pNext;
VkDescriptorPool descriptorPool;
uint32_t descriptorSetCount;
const VkDescriptorSetLayout* pSetLayouts;
} VkDescriptorSetAllocateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
descriptorPoolis the pool which the sets will be allocated from. -
descriptorSetCountdetermines the number of descriptor sets to be allocated from the pool. -
pSetLayoutsis a pointer to an array of descriptor set layouts, with each member specifying how the corresponding descriptor set is allocated.
If the pNext chain of a VkDescriptorSetAllocateInfo structure
includes a VkDescriptorSetVariableDescriptorCountAllocateInfo
structure, then that structure includes an array of descriptor counts for
variable-sized descriptor bindings, one for each descriptor set being
allocated.
The VkDescriptorSetVariableDescriptorCountAllocateInfo structure is
defined as:
// Provided by VK_VERSION_1_2
typedef struct VkDescriptorSetVariableDescriptorCountAllocateInfo {
VkStructureType sType;
const void* pNext;
uint32_t descriptorSetCount;
const uint32_t* pDescriptorCounts;
} VkDescriptorSetVariableDescriptorCountAllocateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
descriptorSetCountis zero or the number of elements inpDescriptorCounts. -
pDescriptorCountsis a pointer to an array of descriptor counts, with each member specifying the number of descriptors in a variable-sized descriptor binding in the corresponding descriptor set being allocated.
If descriptorSetCount is zero or this structure is not included in the
pNext chain, then the variable lengths are considered to be zero.
Otherwise, pDescriptorCounts[i] is the number of descriptors in the
variable-sized descriptor binding in the corresponding descriptor set
layout.
If VkDescriptorSetAllocateInfo::pSetLayouts[i] does not include
a variable-sized descriptor binding, then pDescriptorCounts[i] is
ignored.
To free allocated descriptor sets, call:
// Provided by VK_VERSION_1_0
VkResult vkFreeDescriptorSets(
VkDevice device,
VkDescriptorPool descriptorPool,
uint32_t descriptorSetCount,
const VkDescriptorSet* pDescriptorSets);
-
deviceis the logical device that owns the descriptor pool. -
descriptorPoolis the descriptor pool from which the descriptor sets were allocated. -
descriptorSetCountis the number of elements in thepDescriptorSetsarray. -
pDescriptorSetsis a pointer to an array of handles to VkDescriptorSet objects.
After calling vkFreeDescriptorSets, all descriptor sets in
pDescriptorSets are invalid.
If recycleDescriptorSetMemory is
VK_FALSE, then freeing a descriptor set does not make the pool memory
it used available to be reallocated until the descriptor pool is reset.
If recycleDescriptorSetMemory is
VK_TRUE, then the memory is available to be reallocated immediately
after freeing the descriptor set.
To return all descriptor sets allocated from a given pool to the pool, rather than freeing individual descriptor sets, call:
// Provided by VK_VERSION_1_0
VkResult vkResetDescriptorPool(
VkDevice device,
VkDescriptorPool descriptorPool,
VkDescriptorPoolResetFlags flags);
-
deviceis the logical device that owns the descriptor pool. -
descriptorPoolis the descriptor pool to be reset. -
flagsis reserved for future use.
Resetting a descriptor pool recycles all of the resources from all of the descriptor sets allocated from the descriptor pool back to the descriptor pool, and the descriptor sets are implicitly freed.
// Provided by VK_VERSION_1_0
typedef VkFlags VkDescriptorPoolResetFlags;
VkDescriptorPoolResetFlags is a bitmask type for setting a mask, but
is currently reserved for future use.
15.2.4. Descriptor Set Updates
Once allocated, descriptor sets can be updated with a combination of write and copy operations. To update descriptor sets, call:
// Provided by VK_VERSION_1_0
void vkUpdateDescriptorSets(
VkDevice device,
uint32_t descriptorWriteCount,
const VkWriteDescriptorSet* pDescriptorWrites,
uint32_t descriptorCopyCount,
const VkCopyDescriptorSet* pDescriptorCopies);
-
deviceis the logical device that updates the descriptor sets. -
descriptorWriteCountis the number of elements in thepDescriptorWritesarray. -
pDescriptorWritesis a pointer to an array of VkWriteDescriptorSet structures describing the descriptor sets to write to. -
descriptorCopyCountis the number of elements in thepDescriptorCopiesarray. -
pDescriptorCopiesis a pointer to an array of VkCopyDescriptorSet structures describing the descriptor sets to copy between.
The operations described by pDescriptorWrites are performed first,
followed by the operations described by pDescriptorCopies.
Within each array, the operations are performed in the order they appear in
the array.
Each element in the pDescriptorWrites array describes an operation
updating the descriptor set using descriptors for resources specified in the
structure.
Each element in the pDescriptorCopies array is a
VkCopyDescriptorSet structure describing an operation copying
descriptors between sets.
If the dstSet member of any element of pDescriptorWrites or
pDescriptorCopies is bound, accessed, or modified by any command that
was recorded to a command buffer which is currently in the
recording or executable state,
and any of the descriptor bindings that are updated were not created with
the VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT or
VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT bits set,
that command buffer becomes invalid.
Copying a descriptor from a descriptor set does not constitute a use of the referenced resource or view, as it is the reference itself that is copied. Applications can copy a descriptor referencing a destroyed resource, and it can copy an undefined descriptor. The destination descriptor becomes undefined in both cases.
The VkWriteDescriptorSet structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkWriteDescriptorSet {
VkStructureType sType;
const void* pNext;
VkDescriptorSet dstSet;
uint32_t dstBinding;
uint32_t dstArrayElement;
uint32_t descriptorCount;
VkDescriptorType descriptorType;
const VkDescriptorImageInfo* pImageInfo;
const VkDescriptorBufferInfo* pBufferInfo;
const VkBufferView* pTexelBufferView;
} VkWriteDescriptorSet;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
dstSetis the destination descriptor set to update. -
dstBindingis the descriptor binding within that set. -
dstArrayElementis the starting element in that array. -
descriptorCountis the number of descriptors to update.descriptorCountis one of-
the number of elements in
pImageInfo -
the number of elements in
pBufferInfo -
the number of elements in
pTexelBufferView
-
-
descriptorTypeis a VkDescriptorType specifying the type of each descriptor inpImageInfo,pBufferInfo, orpTexelBufferView, as described below. It must be the same type as thedescriptorTypespecified inVkDescriptorSetLayoutBindingfordstSetatdstBinding. The type of the descriptor also controls which array the descriptors are taken from. -
pImageInfois a pointer to an array of VkDescriptorImageInfo structures or is ignored, as described below. -
pBufferInfois a pointer to an array of VkDescriptorBufferInfo structures or is ignored, as described below. -
pTexelBufferViewis a pointer to an array of VkBufferView handles as described in the Buffer Views section or is ignored, as described below.
Only one of pImageInfo, pBufferInfo, or pTexelBufferView
members is used according to the descriptor type specified in the
descriptorType member of the containing VkWriteDescriptorSet
structure,
as specified below.
If the nullDescriptor feature is enabled,
the buffer,
imageView, or bufferView can be VK_NULL_HANDLE.
Loads from a null descriptor return zero values and stores and atomics to a
null descriptor are discarded.
If the dstBinding has fewer than descriptorCount array elements
remaining starting from dstArrayElement, then the remainder will be
used to update the subsequent binding - dstBinding+1 starting at
array element zero.
If a binding has a descriptorCount of zero, it is skipped.
This behavior applies recursively, with the update affecting consecutive
bindings as needed to update all descriptorCount descriptors.
Consecutive bindings must have identical VkDescriptorType,
VkShaderStageFlags,
VkDescriptorBindingFlagBits,
and immutable samplers references.
The type of descriptors in a descriptor set is specified by
VkWriteDescriptorSet::descriptorType, which must be one of the
values:
// Provided by VK_VERSION_1_0
typedef enum VkDescriptorType {
VK_DESCRIPTOR_TYPE_SAMPLER = 0,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 1,
VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 2,
VK_DESCRIPTOR_TYPE_STORAGE_IMAGE = 3,
VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 4,
VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 5,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 6,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9,
VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10,
} VkDescriptorType;
-
VK_DESCRIPTOR_TYPE_SAMPLERspecifies a sampler descriptor. -
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLERspecifies a combined image sampler descriptor. -
VK_DESCRIPTOR_TYPE_SAMPLED_IMAGEspecifies a sampled image descriptor. -
VK_DESCRIPTOR_TYPE_STORAGE_IMAGEspecifies a storage image descriptor. -
VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFERspecifies a uniform texel buffer descriptor. -
VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFERspecifies a storage texel buffer descriptor. -
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFERspecifies a uniform buffer descriptor. -
VK_DESCRIPTOR_TYPE_STORAGE_BUFFERspecifies a storage buffer descriptor. -
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMICspecifies a dynamic uniform buffer descriptor. -
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMICspecifies a dynamic storage buffer descriptor. -
VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENTspecifies an input attachment descriptor.
When a descriptor set is updated via elements of VkWriteDescriptorSet,
members of pImageInfo, pBufferInfo and pTexelBufferView
are only accessed by the implementation when they correspond to descriptor
type being defined - otherwise they are ignored.
The members accessed are as follows for each descriptor type:
-
For
VK_DESCRIPTOR_TYPE_SAMPLER, only thesamplermember of each element of VkWriteDescriptorSet::pImageInfois accessed. -
For
VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, orVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, only theimageViewandimageLayoutmembers of each element of VkWriteDescriptorSet::pImageInfoare accessed. -
For
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, all members of each element of VkWriteDescriptorSet::pImageInfoare accessed. -
For
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, orVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, all members of each element of VkWriteDescriptorSet::pBufferInfoare accessed. -
For
VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFERorVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, each element of VkWriteDescriptorSet::pTexelBufferViewis accessed.
The VkDescriptorBufferInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkDescriptorBufferInfo {
VkBuffer buffer;
VkDeviceSize offset;
VkDeviceSize range;
} VkDescriptorBufferInfo;
-
bufferis VK_NULL_HANDLE or the buffer resource. -
offsetis the offset in bytes from the start ofbuffer. Access to buffer memory via this descriptor uses addressing that is relative to this starting offset. -
rangeis the size in bytes that is used for this descriptor update, orVK_WHOLE_SIZEto use the range fromoffsetto the end of the buffer.NoteWhen setting
rangetoVK_WHOLE_SIZE, the effective range must not be larger than the maximum range for the descriptor type (maxUniformBufferRangeormaxStorageBufferRange). This means thatVK_WHOLE_SIZEis not typically useful in the common case where uniform buffer descriptors are suballocated from a buffer that is much larger thanmaxUniformBufferRange.
For VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC and
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC descriptor types,
offset is the base offset from which the dynamic offset is applied and
range is the static size used for all dynamic offsets.
When range is VK_WHOLE_SIZE the effective range is calculated at
vkUpdateDescriptorSets is by taking the size of buffer minus the
offset.
The VkDescriptorImageInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkDescriptorImageInfo {
VkSampler sampler;
VkImageView imageView;
VkImageLayout imageLayout;
} VkDescriptorImageInfo;
-
sampleris a sampler handle, and is used in descriptor updates for typesVK_DESCRIPTOR_TYPE_SAMPLERandVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLERif the binding being updated does not use immutable samplers. -
imageViewis VK_NULL_HANDLE or an image view handle, and is used in descriptor updates for typesVK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, andVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT. -
imageLayoutis the layout that the image subresources accessible fromimageViewwill be in at the time this descriptor is accessed.imageLayoutis used in descriptor updates for typesVK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, andVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT.
Members of VkDescriptorImageInfo that are not used in an update (as
described above) are ignored.
The VkCopyDescriptorSet structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkCopyDescriptorSet {
VkStructureType sType;
const void* pNext;
VkDescriptorSet srcSet;
uint32_t srcBinding;
uint32_t srcArrayElement;
VkDescriptorSet dstSet;
uint32_t dstBinding;
uint32_t dstArrayElement;
uint32_t descriptorCount;
} VkCopyDescriptorSet;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
srcSet,srcBinding, andsrcArrayElementare the source set, binding, and array element, respectively. -
dstSet,dstBinding, anddstArrayElementare the destination set, binding, and array element, respectively. -
descriptorCountis the number of descriptors to copy from the source to destination. IfdescriptorCountis greater than the number of remaining array elements in the source or destination binding, those affect consecutive bindings in a manner similar to VkWriteDescriptorSet above.
15.2.5. Descriptor Set Binding
To bind one or more descriptor sets to a command buffer, call:
// Provided by VK_VERSION_1_0
void vkCmdBindDescriptorSets(
VkCommandBuffer commandBuffer,
VkPipelineBindPoint pipelineBindPoint,
VkPipelineLayout layout,
uint32_t firstSet,
uint32_t descriptorSetCount,
const VkDescriptorSet* pDescriptorSets,
uint32_t dynamicOffsetCount,
const uint32_t* pDynamicOffsets);
-
commandBufferis the command buffer that the descriptor sets will be bound to. -
pipelineBindPointis a VkPipelineBindPoint indicating the type of the pipeline that will use the descriptors. There is a separate set of bind points for each pipeline type, so binding one does not disturb the others. -
layoutis a VkPipelineLayout object used to program the bindings. -
firstSetis the set number of the first descriptor set to be bound. -
descriptorSetCountis the number of elements in thepDescriptorSetsarray. -
pDescriptorSetsis a pointer to an array of handles to VkDescriptorSet objects describing the descriptor sets to bind to. -
dynamicOffsetCountis the number of dynamic offsets in thepDynamicOffsetsarray. -
pDynamicOffsetsis a pointer to an array ofuint32_tvalues specifying dynamic offsets.
vkCmdBindDescriptorSets binds descriptor sets
pDescriptorSets[0..descriptorSetCount-1] to set numbers
[firstSet..firstSet+descriptorSetCount-1] for subsequent
bound pipeline commands set by
pipelineBindPoint.
Any bindings that were previously applied via these sets
are no longer valid.
Once bound, a descriptor set affects rendering of subsequent commands that interact with the given pipeline type in the command buffer until either a different set is bound to the same set number, or the set is disturbed as described in Pipeline Layout Compatibility.
A compatible descriptor set must be bound for all set numbers that any shaders in a pipeline access, at the time that a drawing or dispatching command is recorded to execute using that pipeline. However, if none of the shaders in a pipeline statically use any bindings with a particular set number, then no descriptor set need be bound for that set number, even if the pipeline layout includes a non-trivial descriptor set layout for that set number.
When consuming a descriptor, a descriptor is considered valid if the
descriptor is not undefined as described by
descriptor set allocation.
If the nullDescriptor feature is enabled,
a null descriptor is also considered valid.
A descriptor that was disturbed by Pipeline
Layout Compatibility, or was never bound by vkCmdBindDescriptorSets
is not considered valid.
If a pipeline accesses a descriptor either statically or dynamically
depending on the VkDescriptorBindingFlagBits, the consuming descriptor
type in the pipeline must match the VkDescriptorType in
VkDescriptorSetLayoutCreateInfo for the descriptor to be considered
valid.
|
Note
|
Further validation may be carried out beyond validation for descriptor types, e.g. Texel Input Validation. |
If any of the sets being bound include dynamic uniform or storage buffers,
then pDynamicOffsets includes one element for each array element in
each dynamic descriptor type binding in each set.
Values are taken from pDynamicOffsets in an order such that all
entries for set N come before set N+1; within a set, entries are ordered by
the binding numbers in the descriptor set layouts; and within a binding
array, elements are in order.
dynamicOffsetCount must equal the total number of dynamic descriptors
in the sets being bound.
The effective offset used for dynamic uniform and storage buffer bindings is
the sum of the relative offset taken from pDynamicOffsets, and the
base address of the buffer plus base offset in the descriptor set.
The range of the dynamic uniform and storage buffer bindings is the buffer
range as specified in the descriptor set.
Each of the pDescriptorSets must be compatible with the pipeline
layout specified by layout.
The layout used to program the bindings must also be compatible with the
pipeline used in subsequent bound pipeline
commands with that pipeline type, as defined in the
Pipeline Layout Compatibility section.
The descriptor set contents bound by a call to vkCmdBindDescriptorSets
may be consumed at the following times:
-
For descriptor bindings created with the
VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BITbit set, the contents may be consumed when the command buffer is submitted to a queue, or during shader execution of the resulting draws and dispatches, or any time in between. Otherwise, -
during host execution of the command, or during shader execution of the resulting draws and dispatches, or any time in between.
Thus, the contents of a descriptor set binding must not be altered (overwritten by an update command, or freed) between the first point in time that it may be consumed, and when the command completes executing on the queue.
The contents of pDynamicOffsets are consumed immediately during
execution of vkCmdBindDescriptorSets.
Once all pending uses have completed, it is legal to update and reuse a
descriptor set.
15.2.6. Push Constant Updates
As described above in section Pipeline Layouts, the pipeline layout defines shader push constants which are updated via Vulkan commands rather than via writes to memory or copy commands.
|
Note
|
Push constants represent a high speed path to modify constant data in pipelines that is expected to outperform memory-backed resource updates. |
To update push constants, call:
// Provided by VK_VERSION_1_0
void vkCmdPushConstants(
VkCommandBuffer commandBuffer,
VkPipelineLayout layout,
VkShaderStageFlags stageFlags,
uint32_t offset,
uint32_t size,
const void* pValues);
-
commandBufferis the command buffer in which the push constant update will be recorded. -
layoutis the pipeline layout used to program the push constant updates. -
stageFlagsis a bitmask of VkShaderStageFlagBits specifying the shader stages that will use the push constants in the updated range. -
offsetis the start offset of the push constant range to update, in units of bytes. -
sizeis the size of the push constant range to update, in units of bytes. -
pValuesis a pointer to an array ofsizebytes containing the new push constant values.
When a command buffer begins recording, all push constant values are undefined.
Push constant values can be updated incrementally, causing shader stages in
stageFlags to read the new data from pValues for push constants
modified by this command, while still reading the previous data for push
constants not modified by this command.
When a bound pipeline command is issued,
the bound pipeline’s layout must be compatible with the layouts used to set
the values of all push constants in the pipeline layout’s push constant
ranges, as described in Pipeline Layout
Compatibility.
Binding a pipeline with a layout that is not compatible with the push
constant layout does not disturb the push constant values.
|
Note
|
As |
15.3. Physical Storage Buffer Access
Buffer device addresses can also be
used to access buffer memory in a shader, using the
SPV_KHR_physical_storage_buffer extension
and the PhysicalStorageBuffer storage class.
For example, this value can be stored in a uniform buffer, and the shader
can read the value from the uniform buffer and use it to do a dependent
read/write to this buffer.
All loads, stores, and atomics in a shader through
PhysicalStorageBuffer pointers must access addresses in the address
range of some buffer.
16. Shader Interfaces
When a pipeline is created, the set of shaders specified in the
corresponding VkPipelineCreateInfo structure are implicitly linked at
a number of different interfaces.
In Vulkan SC, the pipeline compilation process occurs offline using the implementation-provided pipeline cache compiler. The set of shaders being used to create a pipeline can be specified using the pipeline JSON schema.
This chapter describes valid uses for a set of SPIR-V decorations.
Any other use of one of these decorations is invalid, with the exception
that, when using SPIR-V versions 1.4 and earlier: Block,
BufferBlock, Offset, ArrayStride, and MatrixStride can
also decorate types and type members used by variables in the Private
and Function storage classes.
|
Note
|
In this chapter, there are references to SPIR-V terms such as the
|
16.1. Shader Input and Output Interfaces
When multiple stages are present in a pipeline, the outputs of one stage form an interface with the inputs of the next stage. When such an interface involves a shader, shader outputs are matched against the inputs of the next stage, and shader inputs are matched against the outputs of the previous stage.
All the variables forming the shader input and output interfaces are
listed as operands to the OpEntryPoint instruction and are declared
with the Input or Output storage classes, respectively, in the
SPIR-V module.
These generally form the interfaces between consecutive shader stages,
regardless of any non-shader stages between the consecutive shader stages.
There are two classes of variables that can be matched between shader stages, built-in variables and user-defined variables. Each class has a different set of matching criteria.
Output variables of a shader stage have undefined values until the
shader writes to them or uses the Initializer operand when declaring
the variable.
For compute shaders, the input interface is formed by the built-in interface. The output interface is empty.
16.1.1. Built-In Interface Block
Shader built-in variables meeting the following requirements define the built-in interface block. They must
-
be explicitly declared (there are no implicit built-ins),
-
be identified with a
BuiltIndecoration, -
form object types as described in the Built-in Variables section, and
-
be declared in a block whose top-level members are the built-ins.
There must be no more than one built-in interface block per shader per interface .
Built-ins must not have any Location or Component decorations.
16.1.2. User-Defined Variable Interface
The non-built-in variables listed by OpEntryPoint with the Input
or Output storage class form the user-defined variable interface.
These must have numeric type or, recursively,
composite types of such types.
If an implementation supports storageInputOutput16, components can have a width of 16 bits.
These variables must be identified with a Location decoration and can
also be identified with a Component decoration.
16.1.3. Interface Matching
An output variable, block, or structure member in a given shader stage has an interface match with an input variable, block, or structure member in a subsequent shader stage if they both adhere to the following conditions:
-
They have equivalent decorations, other than:
-
one is not decorated with
Componentand the other is declared with aComponentof0 -
RelaxedPrecisionif one is an input variable and the other an output variable
-
-
Their types match as follows:
-
if the input is declared in a tessellation control or geometry shader as an
OpTypeArraywith anElementTypeequivalent to theOpType*declaration of the output, and neither is a structure member; or -
if in any other case they are declared with an equivalent
OpType*declaration.
-
-
If both are structures and every member has an interface match.
|
Note
|
The word “structure” above refers to both variables that have an
|
All input variables and blocks must have an interface match in the preceding shader stage, except for built-in variables in fragment shaders. Shaders can declare and write to output variables that are not declared or read by the subsequent stage.
The value of an input variable is undefined if the preceding stage does not write to a matching output variable, as described above.
16.1.4. Location and Component Assignment
User-defined variables in interfaces
between shader stages in the graphics pipeline consume a unique set of
Location and Component values.
Available space for user-defined interface variables is partitioned into a
number of 32-bit four-component vectors, each identified by a Location
value.
Each individual 32-bit component of a vector is then further identified by a
Component value.
16-bit scalar or vector values consume one Component slot per 16-bit
component and must be specified within a single Location.
32-bit scalar or vector values consume one Component slot per 32-bit
component and must be specified within a single Location.
64-bit scalar or vector values consume two consecutive Component slots
per 64-bit component from up to two consecutive Location slots.
For any shader interface variable where one level of the array is disregarded for type matching, the outer array
level is also disregarded when assigning Location slots.
An array of size n with elements consuming l Location slots
each will consume l × n Location slots.
Each element of the array will consume Component slots in each
Location slot identically to a declaration using the element type.
Matrices of size n × m are assigned locations identically to
arrays of size n of vectors of length 4 (consuming all Component
slots) with an identical element type.
When a variable with a structure type is decorated with a Location, the
members in the structure type must not be decorated with a Location.
The variable’s members are assigned consecutive locations in declaration
order, starting from the first member, which is assigned the location
decoration from the variable.
The Location slots consumed by structure members are determined by
applying the rules above in a depth-first traversal of the instantiated
members as though the structure or block member were declared as an input or
output variable of the same type.
A variable with a structure type that is not decorated with Block must
be decorated with a Location.
When a variable with a structure type decorated with Block is declared
without a Location decoration, each member in the structure must be
decorated with a Location.
Types nested deeper than the top-level members must not have Location
decorations.
Multiple variable declarations in the same storage class must not have
overlapping Component slots within the same Location.
The number of input and output locations available for a shader input or
output interface depend on the shader stage as described in
Shader Input and Output Locations.
All variables in both the built-in interface
block and the user-defined variable
interface count against these limits.
Each effective Location must have a value less than the number of
Location slots available for the given interface, as specified in the
“Locations Available” column in Shader Input and Output Locations.
| Shader Interface | Locations Available |
|---|---|
vertex input |
|
vertex output |
|
tessellation control input |
|
tessellation control output |
|
tessellation evaluation input |
|
tessellation evaluation output |
|
geometry input |
|
geometry output |
|
fragment input |
|
fragment output |
|
16.2. Vertex Input Interface
When the vertex stage is present in a pipeline, the vertex shader input
variables form an interface with the vertex input attributes.
The vertex shader input variables are matched by the Location and
Component decorations to the vertex input attributes specified in the
pVertexInputState member of the VkGraphicsPipelineCreateInfo
structure.
The vertex shader input variables listed by OpEntryPoint with the
Input storage class form the vertex input interface.
These variables must be identified with a Location decoration and can
also be identified with a Component decoration.
For the purposes of interface matching: variables declared without a
Component decoration are considered to have a Component decoration
of zero.
The number of available vertex input Location slots is given by the
maxVertexInputAttributes member of the VkPhysicalDeviceLimits
structure.
See Attribute Location and Component Assignment for details.
All vertex shader inputs declared as above must have a corresponding attribute and binding in the pipeline.
Components and locations are consumed as defined for
Location and Component Assignment.
Multiple user-defined input variable
declarations must not have overlapping Component slots within the same
Location.
16.3. Fragment Output Interface
When the fragment stage is present in a pipeline, the fragment shader
outputs form an interface with the output attachments defined by a
render pass instance.
The fragment shader output variables are matched by the Location and
Component decorations to specified color attachments.
The fragment shader output variables listed by OpEntryPoint with the
Output storage class form the fragment output interface.
These variables must be identified with a Location decoration.
They can also be identified with a Component decoration and/or an
Index decoration.
For the purposes of interface matching: variables declared without a
Component decoration are considered to have a Component decoration
of zero, and variables declared without an Index decoration are
considered to have an Index decoration of zero.
A fragment shader output variable identified with a Location decoration
of i is associated with
the color attachment indicated by
VkSubpassDescription::pColorAttachments[i].
Values are written to those attachments after passing through the blending
unit as described in Blending, if enabled.
The number of available fragment output Location slots is given by the
maxFragmentOutputAttachments member of the
VkPhysicalDeviceLimits structure.
When an active fragment shader invocation finishes, the values of all
fragment shader outputs are copied out and used as blend inputs or color
attachments writes.
If the invocation does not set a value for them, the input values to those
blending or color attachment writes are undefined.
If there is no color attachment indicated by Location, the values that
would have been written to the color attachments are discarded.
Output Component words identified as 0, 1, 2, and 3 will be directed to
the R, G, B, and A inputs to the blending unit, respectively, or to the
output attachment if blending is disabled.
If two variables are placed within the same Location, they must have
the same underlying type (floating-point or integer).
Component words which do not correspond to any fragment shader output
will also result in undefined values for blending or color attachment
writes.
Fragment outputs identified with an Index of zero are directed to the
first input of the blending unit associated with the corresponding
Location.
Outputs identified with an Index of one are directed to the second
input of the corresponding blending unit.
Components and locations are consumed as defined for
Location and Component Assignment.
Output variable declarations must not consume any of the same
Component slots within the same Location and with the same
Index value as any other output variable declaration.
Output values written by a fragment shader must be declared with either
OpTypeFloat or OpTypeInt, and a Width of 32.
If storageInputOutput16 is supported, output values written by a
fragment shader can be also declared with either OpTypeFloat or
OpTypeInt and a Width of 16.
Composites of these types are also permitted.
If the color attachment has a signed or unsigned normalized fixed-point
format, color values are assumed to be floating-point and are converted to
fixed-point as described in Conversion From Floating-Point to Normalized Fixed-Point; If the color
attachment has an integer format, color values are assumed to be integers
and converted to the bit-depth of the target.
Any value that cannot be represented in the attachment’s format is
undefined.
For any other attachment format no conversion is performed.
If the type of the values written by the fragment shader do not match the
format of the corresponding color attachment, the resulting values are
undefined for those components.
16.4. Fragment Input Attachment Interface
When a fragment stage is present in a pipeline, the fragment shader subpass
inputs form an interface with the input attachments of the current subpass.
The fragment shader subpass input variables are matched by
InputAttachmentIndex decorations to the input attachments specified in
the pInputAttachments array of the VkSubpassDescription
structure describing the subpass that the fragment shader is executed in.
The fragment shader subpass input variables with the UniformConstant
storage class and a decoration of InputAttachmentIndex that are
statically used by OpEntryPoint form the fragment input attachment
interface.
These variables must be declared with a type of OpTypeImage, a
Dim operand of SubpassData, an Arrayed operand of 0, and a
Sampled operand of 2.
The MS operand of the OpTypeImage must be 0 if the samples
field of the corresponding VkAttachmentDescription is
VK_SAMPLE_COUNT_1_BIT and
1 otherwise.
A subpass input variable identified with an InputAttachmentIndex
decoration of i reads from the input attachment indicated by
pInputAttachments[i] member of VkSubpassDescription.
If the subpass input variable is declared as an array of size N, it consumes
N consecutive input attachments, starting with the index specified.
There must not be more than one input variable with the same
InputAttachmentIndex whether explicitly declared or implied by an array
declaration per image aspect.
A multi-aspect image (e.g. a depth/stencil format) can use the same input
variable.
The number of available input attachment indices is given by the
maxPerStageDescriptorInputAttachments member of the
VkPhysicalDeviceLimits structure.
Variables identified with the InputAttachmentIndex must only be used
by a fragment stage.
The numeric format of the subpass input must
match the format of the corresponding input attachment, or the values of
subpass loads from these variables are undefined.
If the framebuffer attachment contains both depth and stencil aspects, the
numeric format of the subpass input determines if depth or stencil aspect is
accessed by the shader.
See Input Attachment for more details.
16.4.1. Fragment Input Attachment Compatibility
An input attachment that is statically accessed by a fragment shader must
be backed by a descriptor that is equivalent to the VkImageView in the
VkFramebuffer, except for subresourceRange.aspectMask.
The aspectMask must be equal to the aspect accessed by the shader.
16.5. Shader Resource Interface
When a shader stage accesses buffer or image resources, as described in the Resource Descriptors section, the shader resource variables must be matched with the pipeline layout that is provided at pipeline creation time.
The set of shader variables that form the shader resource interface for a
stage are the variables statically used by that stage’s OpEntryPoint
with a storage class of Uniform, UniformConstant,
StorageBuffer,
or PushConstant.
For the fragment shader, this includes the fragment input attachment interface.
The shader resource interface consists of two sub-interfaces: the push constant interface and the descriptor set interface.
16.5.1. Push Constant Interface
The shader variables defined with a storage class of PushConstant that
are statically used by the shader entry points for the pipeline define the
push constant interface.
They must be:
-
typed as
OpTypeStruct, -
identified with a
Blockdecoration, and -
laid out explicitly using the
Offset,ArrayStride, andMatrixStridedecorations as specified in Offset and Stride Assignment.
There must be no more than one push constant block statically used per shader entry point.
Each statically used member of a push constant block must be placed at an
Offset such that the entire member is entirely contained within the
VkPushConstantRange for each OpEntryPoint that uses it, and the
stageFlags for that range must specify the appropriate
VkShaderStageFlagBits for that stage.
The Offset decoration for any member of a push constant block must not
cause the space required for that member to extend outside the range
[0, maxPushConstantsSize).
Any member of a push constant block that is declared as an array must only be accessed with dynamically uniform indices.
16.5.2. Descriptor Set Interface
The descriptor set interface is comprised of the shader variables with the
storage class of
StorageBuffer,
Uniform or UniformConstant (including the variables in the
fragment input attachment interface) that are
statically used by the shader entry points for the pipeline.
These variables must have DescriptorSet and Binding decorations
specified, which are assigned and matched with the
VkDescriptorSetLayout objects in the pipeline layout as described in
DescriptorSet and Binding Assignment.
The Image Format of an OpTypeImage declaration must not be
Unknown, for variables which are used for OpImageRead,
OpImageSparseRead, or OpImageWrite operations, except under the
following conditions:
-
For
OpImageWrite, if the image format is listed in the storage without format list and if theshaderStorageImageWriteWithoutFormatfeature is enabled and the shader module declares theStorageImageWriteWithoutFormatcapability. -
For
OpImageReadorOpImageSparseRead, if the image format is listed in the storage without format list and if theshaderStorageImageReadWithoutFormatfeature is enabled and the shader module declares theStorageImageReadWithoutFormatcapability. -
For
OpImageRead, ifDimisSubpassData(indicating a read from an input attachment).
The Image Format of an OpTypeImage declaration must not be
Unknown, for variables which are used for OpAtomic* operations.
Variables identified with the Uniform storage class are used to access
transparent buffer backed resources.
Such variables must be:
-
typed as
OpTypeStruct, or an array of this type, -
identified with a
BlockorBufferBlockdecoration, and -
laid out explicitly using the
Offset,ArrayStride, andMatrixStridedecorations as specified in Offset and Stride Assignment.
Variables identified with the StorageBuffer storage class are used to
access transparent buffer backed resources.
Such variables must be:
-
typed as
OpTypeStruct, or an array of this type, -
identified with a
Blockdecoration, and -
laid out explicitly using the
Offset,ArrayStride, andMatrixStridedecorations as specified in Offset and Stride Assignment.
The Offset decoration for any member of a Block-decorated variable
in the Uniform storage class must not cause the space required for
that variable to extend outside the range [0,
maxUniformBufferRange).
The Offset decoration for any member of a Block-decorated variable
in the StorageBuffer storage class must not cause the space required
for that variable to extend outside the range [0,
maxStorageBufferRange).
Variables identified with a storage class of UniformConstant and a
decoration of InputAttachmentIndex must be declared as described in
Fragment Input Attachment Interface.
SPIR-V variables decorated with a descriptor set and binding that identify a
combined image sampler descriptor
can have a type of OpTypeImage, OpTypeSampler (Sampled=1),
or OpTypeSampledImage.
When accessing a resource through such a variable, the resource must be selected via compile time constant expressions unless features are enabled to allow dynamically uniform or non-uniform expressions, as described below:
-
Storage images (except storage texel buffers and input attachments):
-
Dynamically uniform:
shaderStorageImageArrayDynamicIndexingandStorageImageArrayDynamicIndexing -
Non-uniform:
shaderStorageImageArrayNonUniformIndexingandStorageImageArrayNonUniformIndexing
-
-
Storage texel buffers:
-
Dynamically uniform:
shaderStorageTexelBufferArrayDynamicIndexingandStorageTexelBufferArrayDynamicIndexing -
Non-uniform:
shaderStorageTexelBufferArrayNonUniformIndexingandStorageTexelBufferArrayNonUniformIndexing
-
-
Input attachments:
-
Dynamically uniform:
shaderInputAttachmentArrayDynamicIndexingandInputAttachmentArrayDynamicIndexing -
Non-uniform:
shaderInputAttachmentArrayNonUniformIndexingandInputAttachmentArrayNonUniformIndexing
-
-
Sampled images (except uniform texel buffers), samplers and combined image samplers:
-
Dynamically uniform:
shaderSampledImageArrayDynamicIndexingandSampledImageArrayDynamicIndexing -
Non-uniform:
shaderSampledImageArrayNonUniformIndexingandSampledImageArrayNonUniformIndexing
-
-
Uniform texel buffers:
-
Dynamically uniform:
shaderUniformTexelBufferArrayDynamicIndexingandUniformTexelBufferArrayDynamicIndexing -
Non-uniform:
shaderUniformTexelBufferArrayNonUniformIndexingandUniformTexelBufferArrayNonUniformIndexing
-
-
Uniform buffers:
-
Dynamically uniform:
shaderUniformBufferArrayDynamicIndexingandUniformBufferArrayDynamicIndexing -
Non-uniform:
shaderUniformBufferArrayNonUniformIndexingandUniformBufferArrayNonUniformIndexing
-
-
Storage buffers:
-
Dynamically uniform:
shaderStorageBufferArrayDynamicIndexingandStorageBufferArrayDynamicIndexing -
Non-uniform:
shaderStorageBufferArrayNonUniformIndexingandStorageBufferArrayNonUniformIndexing
-
|
Note
|
Implementations must take care when implementing this if subgroups are not necessarily a subset of the invocation group for their hardware (e.g. if multiple draw calls are packed together). If such an implementation needs uniformity across the subgroup for any resource access, the implementation is responsible for ensuring that indices that are only dynamically uniform across the invocation group still function as expected if they advertise the respective feature. |
A combined image sampler in an array that enables sampler Y′CBCR conversion must only be indexed by constant integral expressions.
| Resource type | Descriptor Type |
|---|---|
sampler |
|
sampled image |
|
storage image |
|
combined image sampler |
|
uniform texel buffer |
|
storage texel buffer |
|
uniform buffer |
|
storage buffer |
|
input attachment |
|
| Resource type | Storage Class | Type1 | Decoration(s)2 |
|---|---|---|---|
sampler |
|
|
|
sampled image |
|
|
|
storage image |
|
|
|
combined image sampler |
|
|
|
uniform texel buffer |
|
|
|
storage texel buffer |
|
|
|
uniform buffer |
|
|
|
storage buffer |
|
|
|
|
|
||
input attachment |
|
|
|
- 1
-
Where
OpTypeImageis referenced, theDimvaluesBufferandSubpassdataare only accepted where they are specifically referenced. They do not correspond to resource types where a genericOpTypeImageis specified. - 2
-
In addition to
DescriptorSetandBinding.
16.5.3. DescriptorSet and Binding Assignment
A variable decorated with a DescriptorSet decoration of s and a
Binding decoration of b indicates that this variable is
associated with the VkDescriptorSetLayoutBinding that has a
binding equal to b in pSetLayouts[s] that was specified
in VkPipelineLayoutCreateInfo.
DescriptorSet decoration values must be between zero and
maxBoundDescriptorSets minus one, inclusive.
Binding decoration values can be any 32-bit unsigned integer value, as
described in Descriptor Set Layout.
Each descriptor set has its own binding name space.
If the Binding decoration is used with an array, the entire array is
assigned that binding value.
The decorated array must have an Element Type corresponding to a
descriptor type, and the size of the array must be no larger than the
number of descriptors in the binding.
If the array is runtime-sized, then array elements greater than or equal to
the size of that binding in the bound descriptor set must not be used.
If the array is runtime-sized, the runtimeDescriptorArray feature must be enabled and the
RuntimeDescriptorArray capability must be declared.
The index of each element of the array is referred to as the arrayElement.
For the purposes of interface matching and descriptor set
operations, if a resource variable is not an
array, it is treated as if it has an arrayElement of zero.
There is a limit on the number of resources of each type that can be accessed by a pipeline stage as shown in Shader Resource Limits. The “Resources Per Stage” column gives the limit on the number each type of resource that can be statically used for an entry point in any given stage in a pipeline. The “Resource Types” column lists which resource types are counted against the limit. Some resource types count against multiple limits.
The pipeline layout may include descriptor sets and bindings which are not
referenced by any variables statically used by the entry points for the
shader stages in the binding’s stageFlags.
However, if a variable assigned to a given DescriptorSet and
Binding is statically used by the entry point for a shader stage, the
pipeline layout must contain a descriptor set layout binding in that
descriptor set layout and for that binding number, and that binding’s
stageFlags must include the appropriate VkShaderStageFlagBits
for that stage.
The variable must be of a valid resource type determined by its SPIR-V type
and storage class, as defined in
Shader Resource and
Storage Class Correspondence.
The descriptor set layout binding must be of a corresponding descriptor
type, as defined in Shader Resource
and Descriptor Type Correspondence.
|
Note
|
There are no limits on the number of shader variables that can have overlapping set and binding values in a shader; but which resources are statically used has an impact. If any shader variable identifying a resource is statically used in a shader, then the underlying descriptor bound at the declared set and binding must support the declared type in the shader when the shader executes. If multiple shader variables are declared with the same set and binding
values, and with the same underlying descriptor type, they can all be
statically used within the same shader.
However, accesses are not automatically synchronized, and If multiple shader variables with the same set and binding values are declared in a single shader, but with different declared types, where any of those are not supported by the relevant bound descriptor, that shader can only be executed if the variables with the unsupported type are not statically used. A noteworthy example of using multiple statically-used shader variables
sharing the same descriptor set and binding values is a descriptor of type
|
| Resources per Stage | Resource Types |
|---|---|
|
sampler |
combined image sampler |
|
|
sampled image |
combined image sampler |
|
uniform texel buffer |
|
|
storage image |
storage texel buffer |
|
|
uniform buffer |
uniform buffer dynamic |
|
|
storage buffer |
storage buffer dynamic |
|
|
input attachment1 |
- 1
-
Input attachments can only be used in the fragment shader stage
16.5.4. Offset and Stride Assignment
When a SPIR-V object is declared using an explicit layout, it must be laid out according to the following additional requirements.
|
Note
|
The numeric order of |
Alignment Requirements
There are different alignment requirements depending on the specific resources and on the features enabled.
Matrix types are defined in terms of arrays as follows:
-
A column-major matrix with C columns and R rows is equivalent to a C element array of vectors with R components.
-
A row-major matrix with C columns and R rows is equivalent to an R element array of vectors with C components.
The scalar alignment of the type of an OpTypeStruct member is defined
recursively as follows:
-
A scalar of size N has a scalar alignment of N.
-
A vector type has a scalar alignment equal to that of its component type.
-
An array type has a scalar alignment equal to that of its element type.
-
A structure has a scalar alignment equal to the largest scalar alignment of any of its members.
-
A matrix type inherits scalar alignment from the equivalent array declaration.
The base alignment of the type of an OpTypeStruct member is defined
recursively as follows:
-
A scalar has a base alignment equal to its scalar alignment.
-
A two-component vector has a base alignment equal to twice its scalar alignment.
-
A three- or four-component vector has a base alignment equal to four times its scalar alignment.
-
An array has a base alignment equal to the base alignment of its element type.
-
A structure has a base alignment equal to the largest base alignment of any of its members. An empty structure has a base alignment equal to the size of the smallest scalar type permitted by the capabilities declared in the SPIR-V module. (e.g., for a 1 byte aligned empty structure in the
StorageBufferstorage class,StorageBuffer8BitAccessorUniformAndStorageBuffer8BitAccessmust be declared in the SPIR-V module.) -
A matrix type inherits base alignment from the equivalent array declaration.
The extended alignment of the type of an OpTypeStruct member is
similarly defined as follows:
-
A scalar or vector type has an extended alignment equal to its base alignment.
-
An array or structure type has an extended alignment equal to the largest extended alignment of any of its members, rounded up to a multiple of 16.
-
A matrix type inherits extended alignment from the equivalent array declaration.
A member is defined to improperly straddle if either of the following are true:
-
It is a vector with total size less than or equal to 16 bytes, and has
Offsetdecorations placing its first byte at F and its last byte at L, where floor(F / 16) != floor(L / 16). -
It is a vector with total size greater than 16 bytes and has its
Offsetdecorations placing its first byte at a non-integer multiple of 16.
Standard Buffer Layout
Every member of an OpTypeStruct that is required to be explicitly laid
out must be aligned according to the first matching rule as follows.
If the structure is contained in pointer types of multiple storage classes,
it must satisfy the requirements for every storage class used to reference
it.
-
If the
scalarBlockLayoutfeature is enabled and the storage class isUniform,StorageBuffer,PhysicalStorageBuffer, orPushConstantthen every member must be aligned according to its scalar alignment. -
All vectors must be aligned according to their scalar alignment.
-
If the
uniformBufferStandardLayoutfeature is not enabled, then any member of anOpTypeStructwith a storage class ofUniformand a decoration ofBlockmust be aligned according to its extended alignment. -
Every other member must be aligned according to its base alignment.
|
Note
|
Even if scalar alignment is supported, it is generally more performant to use the base alignment. |
The memory layout must obey the following rules:
-
The
Offsetdecoration of any member must be a multiple of its alignment. -
Any
ArrayStrideorMatrixStridedecoration must be a multiple of the alignment of the array or matrix as defined above.
If one of the conditions below applies
-
The storage class is
Uniform,StorageBuffer,PhysicalStorageBuffer, orPushConstant, and thescalarBlockLayoutfeature is not enabled. -
The storage class is any other storage class.
the memory layout must also obey the following rules:
-
Vectors must not improperly straddle, as defined above.
-
The
Offsetdecoration of a member must not place it between the end of a structure, an array or a matrix and the next multiple of the alignment of that structure, array or matrix.
|
Note
|
The std430 layout in GLSL satisfies these rules for types using the base alignment. The std140 layout satisfies the rules for types using the extended alignment. |
16.6. Built-In Variables
Built-in variables are accessed in shaders by declaring a variable decorated
with a BuiltIn SPIR-V decoration.
The meaning of each BuiltIn decoration is as follows.
In the remainder of this section, the name of a built-in is used
interchangeably with a term equivalent to a variable decorated with that
particular built-in.
Built-ins that represent integer values can be declared as either signed or
unsigned 32-bit integers.
As mentioned above, some inputs and outputs have an additional level of arrayness relative to other shader inputs and outputs. This level of arrayness is not included in the type descriptions below, but must be included when declaring the built-in.
Any two variables declared in the Input storage class listed as
operands on the same OpEntryPoint must not have the same BuiltIn
decoration.
Any two variables declared in the Output storage class listed as
operands on the same OpEntryPoint must not have the same BuiltIn
decoration.
BaseInstance-
Decorating a variable with the
BaseInstancebuilt-in will make that variable contain the integer value corresponding to the first instance that was passed to the command that invoked the current vertex shader invocation.BaseInstanceis thefirstInstanceparameter to a direct drawing command or thefirstInstancemember of a structure consumed by an indirect drawing command.
BaseVertex-
Decorating a variable with the
BaseVertexbuilt-in will make that variable contain the integer value corresponding to the first vertex or vertex offset that was passed to the command that invoked the current vertex shader invocation. For non-indexed drawing commands, this variable is thefirstVertexparameter to a direct drawing command or thefirstVertexmember of the structure consumed by an indirect drawing command. For indexed drawing commands, this variable is thevertexOffsetparameter to a direct drawing command or thevertexOffsetmember of the structure consumed by an indirect drawing command.
ClipDistance-
Decorating a variable with the
ClipDistancebuilt-in decoration will make that variable contain the mechanism for controlling user clipping.ClipDistanceis an array such that the ith element of the array specifies the clip distance for plane i. A clip distance of 0 means the vertex is on the plane, a positive distance means the vertex is inside the clip half-space, and a negative distance means the vertex is outside the clip half-space.
|
Note
|
The array variable decorated with |
|
Note
|
In the last pre-rasterization
shader stage, these values will be linearly interpolated across the
primitive and the portion of the primitive with interpolated distances less
than 0 will be considered outside the clip volume.
If |
CullDistance-
Decorating a variable with the
CullDistancebuilt-in decoration will make that variable contain the mechanism for controlling user culling. If any member of this array is assigned a negative value for all vertices belonging to a primitive, then the primitive is discarded before rasterization.
|
Note
|
In fragment shaders, the values of the |
|
Note
|
If |
DeviceIndex-
The
DeviceIndexdecoration can be applied to a shader input which will be filled with the device index of the physical device that is executing the current shader invocation. This value will be in the range , where physicalDeviceCount is thephysicalDeviceCountmember of VkDeviceGroupDeviceCreateInfo.
DrawIndex-
Decorating a variable with the
DrawIndexbuilt-in will make that variable contain the integer value corresponding to the zero-based index of the draw that invoked the current vertex shader invocation. For indirect drawing commands,DrawIndexbegins at zero and increments by one for each draw executed. The number of draws is given by thedrawCountparameter. For direct drawing commands,DrawIndexis always zero.DrawIndexis dynamically uniform.
FragCoord-
Decorating a variable with the
FragCoordbuilt-in decoration will make that variable contain the coordinates (x,y,z,1/w) of the fragment being processed.The (x,y) values are the framebuffer coordinates (xf,yf) of the fragment.
When Sample Shading is enabled, the x and y components of
FragCoordreflect the location of one of the samples corresponding to the shader invocation.Otherwise, the x and y components of
FragCoordreflect the location of the center of the fragment.The z component of
FragCoordis the interpolated depth value of the primitive.The w component is the interpolated .
The
Centroidinterpolation decoration is ignored, but allowed, onFragCoord.
FragDepth-
To have a shader supply a fragment-depth value, the shader must declare the
DepthReplacingexecution mode. Such a shader’s fragment-depth value will come from the variable decorated with theFragDepthbuilt-in decoration.This value will be used for any subsequent depth testing performed by the implementation or writes to the depth attachment. See fragment shader depth replacement for details.
FragStencilRefEXT-
Decorating a variable with the
FragStencilRefEXTbuilt-in decoration will make that variable contain the new stencil reference value for all samples covered by the fragment. This value will be used as the stencil reference value used in stencil testing.To write to
FragStencilRefEXT, a shader must declare theStencilRefReplacingEXTexecution mode. If a shader declares theStencilRefReplacingEXTexecution mode and there is an execution path through the shader that does not setFragStencilRefEXT, then the fragment’s stencil reference value is undefined for executions of the shader that take that path.Only the least significant s bits of the integer value of the variable decorated with
FragStencilRefEXTare considered for stencil testing, where s is the number of bits in the stencil framebuffer attachment, and higher order bits are discarded.See fragment shader stencil reference replacement for more details.
FrontFacing-
Decorating a variable with the
FrontFacingbuilt-in decoration will make that variable contain whether the fragment is front or back facing. This variable is non-zero if the current fragment is considered to be part of a front-facing polygon primitive or of a non-polygon primitive and is zero if the fragment is considered to be part of a back-facing polygon primitive.
FullyCoveredEXT-
Decorating a variable with the
FullyCoveredEXTbuilt-in decoration will make that variable indicate whether the fragment area is fully covered by the generating primitive. This variable is non-zero if conservative rasterization is enabled and the current fragment area is fully covered by the generating primitive, and is zero if the fragment is not covered or partially covered, or conservative rasterization is disabled.
GlobalInvocationId-
Decorating a variable with the
GlobalInvocationIdbuilt-in decoration will make that variable contain the location of the current invocation within the global workgroup. Each component is equal to the index of the local workgroup multiplied by the size of the local workgroup plusLocalInvocationId.
HelperInvocation-
Decorating a variable with the
HelperInvocationbuilt-in decoration will make that variable contain whether the current invocation is a helper invocation. This variable is non-zero if the current fragment being shaded is a helper invocation and zero otherwise. A helper invocation is an invocation of the shader that is produced to satisfy internal requirements such as the generation of derivatives.
|
Note
|
It is very likely that a helper invocation will have a value of
|
InvocationId-
Decorating a variable with the
InvocationIdbuilt-in decoration will make that variable contain the index of the current shader invocation in a geometry shader, or the index of the output patch vertex in a tessellation control shader.In a geometry shader, the index of the current shader invocation ranges from zero to the number of instances declared in the shader minus one. If the instance count of the geometry shader is one or is not specified, then
InvocationIdwill be zero.
InstanceIndex-
Decorating a variable in a vertex shader with the
InstanceIndexbuilt-in decoration will make that variable contain the index of the instance that is being processed by the current vertex shader invocation.InstanceIndexbegins at thefirstInstanceparameter to vkCmdDraw or vkCmdDrawIndexed or at thefirstInstancemember of a structure consumed by vkCmdDrawIndirect or vkCmdDrawIndexedIndirect.
Layer-
Decorating a variable with the
Layerbuilt-in decoration will make that variable contain the select layer of a multi-layer framebuffer attachment.In a vertex, tessellation evaluation, or geometry shader, any variable decorated with
Layercan be written with the framebuffer layer index to which the primitive produced by that shader will be directed.The last active pre-rasterization shader stage (in pipeline order) controls the
Layerthat is used. Outputs in previous shader stages are not used, even if the last stage fails to write theLayer.If the last active pre-rasterization shader stage shader entry point’s interface does not include a variable decorated with
Layer, then the first layer is used. If a pre-rasterization shader stage shader entry point’s interface includes a variable decorated withLayer, it must write the same value toLayerfor all output vertices of a given primitive. If theLayervalue is less than 0 or greater than or equal to the number of layers in the framebuffer, then primitives may still be rasterized, fragment shaders may be executed, and the framebuffer values for all layers are undefined.In a fragment shader, a variable decorated with
Layercontains the layer index of the primitive that the fragment invocation belongs to.
LocalInvocationId-
Decorating a variable with the
LocalInvocationIdbuilt-in decoration will make that variable contain the location of the current compute shader invocation within the local workgroup. Each component ranges from zero through to the size of the workgroup in that dimension minus one.
|
Note
|
If the size of the workgroup in a particular dimension is one, then the
|
LocalInvocationIndex-
Decorating a variable with the
LocalInvocationIndexbuilt-in decoration will make that variable contain a one-dimensional representation ofLocalInvocationId. This is computed as:LocalInvocationIndex = LocalInvocationId.z * WorkgroupSize.x * WorkgroupSize.y + LocalInvocationId.y * WorkgroupSize.x + LocalInvocationId.x;
NumSubgroups-
Decorating a variable with the
NumSubgroupsbuilt-in decoration will make that variable contain the number of subgroups in the local workgroup.
NumWorkgroups-
Decorating a variable with the
NumWorkgroupsbuilt-in decoration will make that variable contain the number of local workgroups that are part of the dispatch that the invocation belongs to. Each component is equal to the values of the workgroup count parameters passed into the dispatching commands.
PatchVertices-
Decorating a variable with the
PatchVerticesbuilt-in decoration will make that variable contain the number of vertices in the input patch being processed by the shader. In a Tessellation Control Shader, this is the same as the name:patchControlPoints member of VkPipelineTessellationStateCreateInfo. In a Tessellation Evaluation Shader,PatchVerticesis equal to the tessellation control output patch size. When the same shader is used in different pipelines where the patch sizes are configured differently, the value of thePatchVerticesvariable will also differ.
PointCoord-
Decorating a variable with the
PointCoordbuilt-in decoration will make that variable contain the coordinate of the current fragment within the point being rasterized, normalized to the size of the point with origin in the upper left corner of the point, as described in Basic Point Rasterization. If the primitive the fragment shader invocation belongs to is not a point, then the variable decorated withPointCoordcontains an undefined value.
|
Note
|
Depending on how the point is rasterized, |
PointSize-
Decorating a variable with the
PointSizebuilt-in decoration will make that variable contain the size of point primitives . The value written to the variable decorated withPointSizeby the last pre-rasterization shader stage in the pipeline is used as the framebuffer-space size of points produced by rasterization.
|
Note
|
When |
Position-
Decorating a variable with the
Positionbuilt-in decoration will make that variable contain the position of the current vertex. In the last pre-rasterization shader stage, the value of the variable decorated withPositionis used in subsequent primitive assembly, clipping, and rasterization operations.
|
Note
|
When |
PrimitiveId-
Decorating a variable with the
PrimitiveIdbuilt-in decoration will make that variable contain the index of the current primitive.The index of the first primitive generated by a drawing command is zero, and the index is incremented after every individual point, line, or triangle primitive is processed.
For triangles drawn as points or line segments (see Polygon Mode), the primitive index is incremented only once, even if multiple points or lines are eventually drawn.
Variables decorated with
PrimitiveIdare reset to zero between each instance drawn.Restarting a primitive topology using primitive restart has no effect on the value of variables decorated with
PrimitiveId.In tessellation control and tessellation evaluation shaders, it will contain the index of the patch within the current set of rendering primitives that corresponds to the shader invocation.
In a geometry shader, it will contain the number of primitives presented as input to the shader since the current set of rendering primitives was started.
In a fragment shader, it will contain the primitive index written by the geometry shader if a geometry shader is present, or with the value that would have been presented as input to the geometry shader had it been present.
|
Note
|
When the The fragment shader using |
PrimitiveShadingRateKHR-
Decorating a variable with the
PrimitiveShadingRateKHRbuilt-in decoration will make that variable contain the primitive fragment shading rate.The value written to the variable decorated with
PrimitiveShadingRateKHRby the last pre-rasterization shader stage in the pipeline is used as the primitive fragment shading rate. Outputs in previous shader stages are ignored.If the last active pre-rasterization shader stage shader entry point’s interface does not include a variable decorated with
PrimitiveShadingRateKHR, then it is as if the shader specified a fragment shading rate value of 0, indicating a horizontal and vertical rate of 1 pixel.If a shader has
PrimitiveShadingRateKHRin the output interface and there is an execution path through the shader that does not write to it, its value is undefined for executions of the shader that take that path.
SampleId-
Decorating a variable with the
SampleIdbuilt-in decoration will make that variable contain the coverage index for the current fragment shader invocation.SampleIdranges from zero to the number of samples in the framebuffer minus one. If a fragment shader entry point’s interface includes an input variable decorated withSampleId, Sample Shading is considered enabled with aminSampleShadingvalue of 1.0.
SampleMask-
Decorating a variable with the
SampleMaskbuilt-in decoration will make any variable contain the sample mask for the current fragment shader invocation.A variable in the
Inputstorage class decorated withSampleMaskwill contain a bitmask of the set of samples covered by the primitive generating the fragment during rasterization. It has a sample bit set if and only if the sample is considered covered for this fragment shader invocation.SampleMask[] is an array of integers. Bits are mapped to samples in a manner where bit B of mask M (SampleMask[M]) corresponds to sample 32 × M + B.A variable in the
Outputstorage class decorated withSampleMaskis an array of integers forming a bit array in a manner similar to an input variable decorated withSampleMask, but where each bit represents coverage as computed by the shader. This computedSampleMaskis combined with the generated coverage mask in the multisample coverage operation.Variables decorated with
SampleMaskmust be either an unsized array, or explicitly sized to be no larger than the implementation-dependent maximum sample-mask (as an array of 32-bit elements), determined by the maximum number of samples.If a fragment shader entry point’s interface includes an output variable decorated with
SampleMask, the sample mask will be undefined for any array elements of any fragment shader invocations that fail to assign a value. If a fragment shader entry point’s interface does not include an output variable decorated withSampleMask, the sample mask has no effect on the processing of a fragment.
SamplePosition-
Decorating a variable with the
SamplePositionbuilt-in decoration will make that variable contain the sub-pixel position of the sample being shaded. The top left of the pixel is considered to be at coordinate (0,0) and the bottom right of the pixel is considered to be at coordinate (1,1).If a fragment shader entry point’s interface includes an input variable decorated with
SamplePosition, Sample Shading is considered enabled with aminSampleShadingvalue of 1.0.If the current pipeline uses custom sample locations the value of any variable decorated with the
SamplePositionbuilt-in decoration is undefined.
ShadingRateKHR-
Decorating a variable with the
ShadingRateKHRbuilt-in decoration will make that variable contain the fragment shading rate for the current fragment invocation.
SubgroupId-
Decorating a variable with the
SubgroupIdbuilt-in decoration will make that variable contain the index of the subgroup within the local workgroup. This variable is in range [0,NumSubgroups-1].
SubgroupEqMask-
Decorating a variable with the
SubgroupEqMaskbuiltin decoration will make that variable contain the subgroup mask of the current subgroup invocation. The bit corresponding to theSubgroupLocalInvocationIdis set in the variable decorated withSubgroupEqMask. All other bits are set to zero.SubgroupEqMaskKHRis an alias ofSubgroupEqMask.
SubgroupGeMask-
Decorating a variable with the
SubgroupGeMaskbuiltin decoration will make that variable contain the subgroup mask of the current subgroup invocation. The bits corresponding to the invocations greater than or equal toSubgroupLocalInvocationIdthroughSubgroupSize-1 are set in the variable decorated withSubgroupGeMask. All other bits are set to zero.SubgroupGeMaskKHRis an alias ofSubgroupGeMask.
SubgroupGtMask-
Decorating a variable with the
SubgroupGtMaskbuiltin decoration will make that variable contain the subgroup mask of the current subgroup invocation. The bits corresponding to the invocations greater thanSubgroupLocalInvocationIdthroughSubgroupSize-1 are set in the variable decorated withSubgroupGtMask. All other bits are set to zero.SubgroupGtMaskKHRis an alias ofSubgroupGtMask.
SubgroupLeMask-
Decorating a variable with the
SubgroupLeMaskbuiltin decoration will make that variable contain the subgroup mask of the current subgroup invocation. The bits corresponding to the invocations less than or equal toSubgroupLocalInvocationIdare set in the variable decorated withSubgroupLeMask. All other bits are set to zero.SubgroupLeMaskKHRis an alias ofSubgroupLeMask.
SubgroupLtMask-
Decorating a variable with the
SubgroupLtMaskbuiltin decoration will make that variable contain the subgroup mask of the current subgroup invocation. The bits corresponding to the invocations less thanSubgroupLocalInvocationIdare set in the variable decorated withSubgroupLtMask. All other bits are set to zero.SubgroupLtMaskKHRis an alias ofSubgroupLtMask.
SubgroupLocalInvocationId-
Decorating a variable with the
SubgroupLocalInvocationIdbuiltin decoration will make that variable contain the index of the invocation within the subgroup. This variable is in range [0,SubgroupSize-1].If
VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BITis specified, full subgroups are enabled for that pipeline stage. When full subgroups are enabled, subgroups must be launched with all invocations active, i.e., there is an active invocation withSubgroupLocalInvocationIdfor each value in range [0,SubgroupSize-1].
|
Note
|
There is no direct relationship between index = If full subgroups are not enabled, some subgroups may be dispatched with inactive invocations that do not correspond to a local workgroup invocation, making the value of index unreliable. |
SubgroupSize-
Decorating a variable with the
SubgroupSizebuiltin decoration will make that variable contain the implementation-dependent number of invocations in a subgroup. This value must be a power-of-two integer.If the pipeline was created with the
VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BITflag set, theSubgroupSizedecorated variable will contain the subgroup size for each subgroup that gets dispatched. This value must be betweenminSubgroupSizeandmaxSubgroupSizeand must be uniform with subgroup scope. The value may vary across a single draw call, and for fragment shaders may vary across a single primitive. In compute dispatches,SubgroupSizemust be uniform with command scope.If the pipeline was created with a chained VkPipelineShaderStageRequiredSubgroupSizeCreateInfo structure, the
SubgroupSizedecorated variable will matchrequiredSubgroupSize.If the pipeline was not created with the
VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BITflag set and no VkPipelineShaderStageRequiredSubgroupSizeCreateInfo structure was chained, the variable decorated withSubgroupSizewill matchsubgroupSize.The maximum number of invocations that an implementation can support per subgroup is 128.
TessCoord-
Decorating a variable with the
TessCoordbuilt-in decoration will make that variable contain the three-dimensional (u,v,w) barycentric coordinate of the tessellated vertex within the patch. u, v, and w are in the range [0,1] and vary linearly across the primitive being subdivided. For the tessellation modes ofQuadsorIsoLines, the third component is always zero.
TessLevelOuter-
Decorating a variable with the
TessLevelOuterbuilt-in decoration will make that variable contain the outer tessellation levels for the current patch.In tessellation control shaders, the variable decorated with
TessLevelOutercan be written to, controlling the tessellation factors for the resulting patch. These values are used by the tessellator to control primitive tessellation and can be read by tessellation evaluation shaders.In tessellation evaluation shaders, the variable decorated with
TessLevelOutercan read the values written by the tessellation control shader.
TessLevelInner-
Decorating a variable with the
TessLevelInnerbuilt-in decoration will make that variable contain the inner tessellation levels for the current patch.In tessellation control shaders, the variable decorated with
TessLevelInnercan be written to, controlling the tessellation factors for the resulting patch. These values are used by the tessellator to control primitive tessellation and can be read by tessellation evaluation shaders.In tessellation evaluation shaders, the variable decorated with
TessLevelInnercan read the values written by the tessellation control shader.
VertexIndex-
Decorating a variable with the
VertexIndexbuilt-in decoration will make that variable contain the index of the vertex that is being processed by the current vertex shader invocation. For non-indexed draws, this variable begins at thefirstVertexparameter to vkCmdDraw or thefirstVertexmember of a structure consumed by vkCmdDrawIndirect and increments by one for each vertex in the draw. For indexed draws, its value is the content of the index buffer for the vertex plus thevertexOffsetparameter to vkCmdDrawIndexed or thevertexOffsetmember of the structure consumed by vkCmdDrawIndexedIndirect.
|
Note
|
|
ViewIndex-
The
ViewIndexdecoration can be applied to a shader input which will be filled with the index of the view that is being processed by the current shader invocation.If multiview is enabled in the render pass, this value will be the index of one of the bits set in the view mask of the subpass the pipeline is compiled against. If multiview is not enabled in the render pass, this value will be zero.
ViewportIndex-
Decorating a variable with the
ViewportIndexbuilt-in decoration will make that variable contain the index of the viewport.In a vertex, tessellation evaluation, or geometry shader, the variable decorated with
ViewportIndexcan be written to with the viewport index to which the primitive produced by that shader will be directed.The selected viewport index is used to select the viewport transform and scissor rectangle.
The last active pre-rasterization shader stage (in pipeline order) controls the
ViewportIndexthat is used. Outputs in previous shader stages are not used, even if the last stage fails to write theViewportIndex.If the last active pre-rasterization shader stage shader entry point’s interface does not include a variable decorated with
ViewportIndexthen the first viewport is used. If a pre-rasterization shader stage shader entry point’s interface includes a variable decorated withViewportIndex, it must write the same value toViewportIndexfor all output vertices of a given primitive.In a fragment shader, the variable decorated with
ViewportIndexcontains the viewport index of the primitive that the fragment invocation belongs to.
WorkgroupId-
Decorating a variable with the
WorkgroupIdbuilt-in decoration will make that variable contain the global coordinate of the local workgroup that the current invocation is a member of. Each component is in the range [base,base + count), where base and count are based on the parameters passed into the dispatching commands in each dimension.
WorkgroupSize-
Decorating an object with the
WorkgroupSizebuilt-in decoration will make that object contain the dimensions of a local workgroup. If an object is decorated with theWorkgroupSizedecoration, this takes precedence over anyLocalSizeexecution mode.
17. Image Operations
17.1. Image Operations Overview
Vulkan Image Operations are operations performed on images by
SPIR-V Image Instructions which take an OpTypeImage (representing a
VkImageView) or OpTypeSampledImage (representing a
(VkImageView, VkSampler) pair).
Read, write, and atomic operations also take texel coordinates as operands,
and return a value based on a neighborhood of texture elements (texels)
within the image.
Query operations return properties of the bound image or of the lookup
itself.
The “Depth” operand of OpTypeImage is ignored.
Image Operations include the functionality of the following SPIR-V Image Instructions:
-
OpImageSample*andOpImageSparseSample*read one or more neighboring texels of the image, and filter the texel values based on the state of the sampler.-
Instructions with
ImplicitLodin the name determine the LOD used in the sampling operation based on the coordinates used in neighboring fragments. -
Instructions with
ExplicitLodin the name determine the LOD used in the sampling operation based on additional coordinates. -
Instructions with
Projin the name apply homogeneous projection to the coordinates.
-
-
OpImageFetchandOpImageSparseFetchreturn a single texel of the image. No sampler is used. -
OpImage*GatherandOpImageSparse*Gatherread neighboring texels and return a single component of each. -
OpImageRead(andOpImageSparseRead) andOpImageWriteread and write, respectively, a texel in the image. No sampler is used. -
OpImage*Dref*instructions apply depth comparison on the texel values. -
OpImageSparse*instructions additionally return a sparse residency code. -
OpImageQuerySize,OpImageQuerySizeLod,OpImageQueryLevels, andOpImageQuerySamplesreturn properties of the image descriptor that would be accessed. The image itself is not accessed. -
OpImageQueryLodreturns the LOD parameters that would be used in a sample operation. The actual operation is not performed.
17.1.1. Sampling Coordinate Systems
There are three sampling coordinate systems used in this chapter:
-
normalized sampling coordinates [0.0, 1.0]
-
unnormalized sampling coordinates [0.0, width / height / depth)
-
integer sampling coordinates [0, width / height / depth)
SPIR-V OpImageFetch, OpImageSparseFetch, OpImageRead,
OpImageSparseRead,
and OpImageWrite instructions use integer sampling coordinates.
Other image instructions can use either normalized or unnormalized sampling
coordinates (selected by the unnormalizedCoordinates state of the
sampler used in the instruction), but there are
limitations on what operations, image
state, and sampler state is supported.
Normalized coordinates are logically
converted to unnormalized as part of
image operations, and certain steps are
only performed on normalized coordinates.
The array layer coordinate is always treated as unnormalized even when other
coordinates are normalized.
Normalized texel coordinates are referred to as (s,t,r,q,a), with the coordinates having the following meanings:
-
s: Coordinate in the first dimension of an image.
-
t: Coordinate in the second dimension of an image.
-
r: Coordinate in the third dimension of an image.
-
(s,t,r) are interpreted as a direction vector for Cube images.
-
-
q: Fourth coordinate, for homogeneous (projective) coordinates.
-
a: Coordinate for array layer.
The coordinates are extracted from the SPIR-V operand based on the
dimensionality of the image variable and type of instruction.
For Proj instructions, the components are in order (s, [t,] [r,]
q), with t and r being conditionally present based on the
Dim of the image.
For non-Proj instructions, the coordinates are (s [,t] [,r]
[,a]), with t and r being conditionally present based on the
Dim of the image and a being conditionally present based on the
Arrayed property of the image.
Projective image instructions are not supported on Arrayed images.
Unnormalized texel coordinates are referred to as (u,v,w,a), with the coordinates having the following meanings:
-
u: Coordinate in the first dimension of an image.
-
v: Coordinate in the second dimension of an image.
-
w: Coordinate in the third dimension of an image.
-
a: Coordinate for array layer.
Only the u and v coordinates are directly extracted from the
SPIR-V operand, because only 1D and 2D (non-Arrayed) dimensionalities
support unnormalized coordinates.
The components are in order (u [,v]), with v being conditionally
present when the dimensionality is 2D.
When normalized coordinates are converted to unnormalized coordinates, all
four coordinates are used.
Integer sampling coordinates are referred to as (i,j,k,l,n), with the coordinates having the following meanings:
-
i: Coordinate in the first dimension of an image.
-
j: Coordinate in the second dimension of an image.
-
k: Coordinate in the third dimension of an image.
-
l: Coordinate for array layer.
-
n: Index of the sample within the texel.
They are extracted from the SPIR-V operand in order (i [,j] [,k] [,l]
[,n]), with j and k conditionally present based on the Dim
of the image, and l conditionally present based on the Arrayed
property of the image.
n is conditionally present and is taken from the Sample image
operand.
Final integer coordinates are used as image coordinates to perform an image read after sampling calculations, directly translating each coordinate as follows:
-
i → x
-
j → y
-
k → z
-
l → layer
-
n → sample
level is calculated separately via the Lod image operand if
present, or is set to 0 otherwise.
For all coordinate types, unused coordinates are assigned a value of zero.
The Texel Coordinate Systems - For the example shown of an 8×4 texel two dimensional image.
-
Normalized texel coordinates:
-
The s coordinate goes from 0.0 to 1.0.
-
The t coordinate goes from 0.0 to 1.0.
-
-
Unnormalized texel coordinates:
-
The u coordinate within the range 0.0 to 8.0 is within the image, otherwise it is outside the image.
-
The v coordinate within the range 0.0 to 4.0 is within the image, otherwise it is outside the image.
-
-
Integer texel coordinates:
-
The i coordinate within the range 0 to 7 addresses texels within the image, otherwise it is outside the image.
-
The j coordinate within the range 0 to 3 addresses texels within the image, otherwise it is outside the image.
-
-
Also shown for linear filtering:
-
Given the unnormalized coordinates (u,v), the four texels selected are i0j0, i1j0, i0j1, and i1j1.
-
The fractions α and β.
-
Given the offset Δi and Δj, the four texels selected by the offset are i0j'0, i1j'0, i0j'1, and i1j'1.
-
|
Note
|
For formats with reduced-resolution components, Δi and Δj are relative to the resolution of the highest-resolution component, and therefore may be divided by two relative to the unnormalized coordinate space of the lower-resolution components. |
The Texel Coordinate Systems - For the example shown of an 8×4 texel two dimensional image.
-
Texel coordinates as above. Also shown for nearest filtering:
-
Given the unnormalized coordinates (u,v), the texel selected is ij.
-
Given the offset Δi and Δj, the texel selected by the offset is ij'.
-
17.2. Sampling Operations
Sampling instructions are SPIR-V image instructions that read from an image with a sampler. Sampling operations are a set of steps that are performed on state, coordinates, and texel values while processing a sampling instruction, and which are common to some or all sampling instructions. They include the following steps, which are performed in the listed order:
For texel input instructions involving multiple texels (for sampling or gathering), these steps are applied for each texel that is used in the instruction. Depending on the type of image instruction, other steps are conditionally performed between these steps or involving multiple coordinate or texel values.
If Chroma Reconstruction is implicit, Texel Filtering instead takes place during chroma reconstruction, before sampler Y′CBCR conversion occurs.
17.2.1. Texel Input Validation Operations
Texel input validation operations inspect instruction/image/sampler state or coordinates, and in certain circumstances cause the texel value to be replaced or become undefined. There are a series of validations that the texel undergoes.
Instruction/Sampler/Image View Validation
There are a number of cases where a SPIR-V instruction can mismatch with the sampler, the image view, or both, and a number of further cases where the sampler can mismatch with the image view. In such cases the value of the texel returned is undefined.
These cases include:
-
The sampler
borderColoris an integer type and the image viewformatis not one of the VkFormat integer types or a stencil component of a depth/stencil format. -
The sampler
borderColoris a float type and the image viewformatis not one of the VkFormat float types or a depth component of a depth/stencil format. -
The sampler
borderColoris one of the opaque black colors (VK_BORDER_COLOR_FLOAT_OPAQUE_BLACKorVK_BORDER_COLOR_INT_OPAQUE_BLACK) and the image view VkComponentSwizzle for any of the VkComponentMapping components is not the identity swizzle. -
The sampler
borderColoris a custom color (VK_BORDER_COLOR_FLOAT_CUSTOM_EXTorVK_BORDER_COLOR_INT_CUSTOM_EXT) and the supplied VkSamplerCustomBorderColorCreateInfoEXT::customBorderColoris outside the bounds of the values representable in the image view’sformat. -
The sampler
borderColoris a custom color (VK_BORDER_COLOR_FLOAT_CUSTOM_EXTorVK_BORDER_COLOR_INT_CUSTOM_EXT) and the image view VkComponentSwizzle for any of the VkComponentMapping components is not the identity swizzle. -
The VkImageLayout of any subresource in the image view does not match the VkDescriptorImageInfo::
imageLayoutused to write the image descriptor. -
The SPIR-V Image Format is not compatible with the image view’s
format. -
The sampler
unnormalizedCoordinatesisVK_TRUEand any of the limitations of unnormalized coordinates are violated. -
The SPIR-V instruction is one of the
OpImage*Dref*instructions and the samplercompareEnableisVK_FALSE -
The SPIR-V instruction is not one of the
OpImage*Dref*instructions and the samplercompareEnableisVK_TRUE -
The SPIR-V instruction is one of the
OpImage*Dref*instructions and the image viewformatis not one of the depth/stencil formats with a depth component, or the image view aspect is notVK_IMAGE_ASPECT_DEPTH_BIT. -
The SPIR-V instruction’s image variable’s properties are not compatible with the image view:
-
If the image view’s
viewTypeis one ofVK_IMAGE_VIEW_TYPE_1D_ARRAY,VK_IMAGE_VIEW_TYPE_2D_ARRAY, orVK_IMAGE_VIEW_TYPE_CUBE_ARRAYthen the instruction must haveArrayed= 1. Otherwise the instruction must haveArrayed= 0. -
If the image was created with VkImageCreateInfo::
samplesequal toVK_SAMPLE_COUNT_1_BIT, the instruction must haveMS= 0. -
If the image was created with VkImageCreateInfo::
samplesnot equal toVK_SAMPLE_COUNT_1_BIT, the instruction must haveMS= 1. -
If the
SampledTypeof theOpTypeImagedoes not match the SPIR-V Type. -
If the signedness of any read or sample operation does not match the signedness of the image’s format.
-
-
The sampler was created with a specified VkSamplerCustomBorderColorCreateInfoEXT::
formatwhich does not match the VkFormat of the image view(s) it is sampling. -
The sampler is sampling an image view of
VK_FORMAT_B4G4R4A4_UNORM_PACK16,VK_FORMAT_B5G6R5_UNORM_PACK16, orVK_FORMAT_B5G5R5A1_UNORM_PACK16format without a specified VkSamplerCustomBorderColorCreateInfoEXT::format.
Only OpImageSample* and OpImageSparseSample* can be used with a
sampler or image view that enables sampler
Y′CBCR conversion.
OpImageFetch, OpImageSparseFetch, OpImage*Gather, and
OpImageSparse*Gather must not be used with a sampler or image view
that enables sampler Y′CBCR conversion.
The ConstOffset and Offset operands must not be used with a
sampler or image view that enables sampler
Y′CBCR conversion.
If the underlying VkImage format has an X component in its format
description, undefined values are read from those bits.
|
Note
|
If the |
|
Note
|
Some implementations will return undefined values in the case where a
sampler uses a VkSamplerAddressMode of
This behavior was not tested prior to Vulkan conformance test suite version 1.3.8.0. Affected implementations will have a conformance test waiver for this issue. |
Layout Validation
If all planes of a disjoint multi-planar image are not in the same image layout, the image must not be sampled with sampler Y′CBCR conversion enabled.
Coordinate Validation
Once the normalized or unnormalized coordinates have been converted to integer image coordinates, the integer coordinates are validated as image coordinates, as outlined in Image Coordinate Validation, converted as follows:
-
x = i
-
y = j
-
z = k
-
layer = l
-
sample = n
-
level = d
Cube Map Edge Handling
When sampling a cube map, if the image coordinates are out of bounds of the selected cube map face, the following steps are performed.
|
Note
|
This does not occur when using |
-
Cube Map Edge Texel
-
If the texel lies beyond the selected cube map face in either only x or only y, then the coordinates (x,y,layer) are transformed to select the adjacent texel from the appropriate neighboring face.
-
-
Cube Map Corner Texel
-
If the texel lies beyond the selected cube map face in both x and y, then there is no unique neighboring face from which to read that texel. The texel should be replaced by the average of the three values of the adjacent texels in each incident face. However, implementations may replace the cube map corner texel by other methods. The methods are subject to the constraint that for linear filtering if the three available texels have the same value, the resulting filtered texel must have that value, and for cubic filtering if the twelve available samples have the same value, the resulting filtered texel must have that value.
-
17.2.2. Border Replacement
If the sampler includes a border, out of bounds texels are replaced with a
value based on the image format and the borderColor of the sampler.
The border color is:
Sampler borderColor |
Corresponding Border Color |
|---|---|
|
[Br, Bg, Bb, Ba] = [0.0, 0.0, 0.0, 0.0] |
|
[Br, Bg, Bb, Ba] = [0.0, 0.0, 0.0, 1.0] |
|
[Br, Bg, Bb, Ba] = [1.0, 1.0, 1.0, 1.0] |
|
[Br, Bg, Bb, Ba] = [0, 0, 0, 0] |
|
[Br, Bg, Bb, Ba] = [0, 0, 0, 1] |
|
[Br, Bg, Bb, Ba] = [1, 1, 1, 1] |
|
[Br, Bg, Bb, Ba] = [Ur, Ug, Ub, Ua] |
|
[Br, Bg, Bb, Ba] = [Ur, Ug, Ub, Ua] |
The custom border color (U) may be rounded by implementations prior
to texel replacement, but the error introduced by such a rounding must not
exceed one ULP of the image’s format.
|
Note
|
The names |
This is substituted for the texel value by replacing the number of components in the image format
| Texel Aspect or Format | Component Assignment |
|---|---|
Depth aspect |
D = Br |
Stencil aspect |
S = Br† |
One component color format |
Colorr = Br |
Two component color format |
[Colorr,Colorg] = [Br,Bg] |
Three component color format |
[Colorr,Colorg,Colorb] = [Br,Bg,Bb] |
Four component color format |
[Colorr,Colorg,Colorb,Colora] = [Br,Bg,Bb,Ba] |
† S = Bg may be substituted as the replacement method by the
implementation when VkSamplerCreateInfo::borderColor is
VK_BORDER_COLOR_INT_CUSTOM_EXT and
VkSamplerCustomBorderColorCreateInfoEXT::format is
VK_FORMAT_UNDEFINED.
Implementations should use S = Br as the replacement method.
Implementations
may swap the blue and alpha channels when sampling non-custom border colors
with the VK_FORMAT_B4G4R4A4_UNORM_PACK16 format, or the red and alpha
channels with the VK_FORMAT_R4G4B4A4_UNORM_PACK16 format.
|
Note
|
As |
When border color replacement occurs, texel reads are skipped, and the replaced color is used for ongoing operations instead.
17.2.3. Texel Reads
A texel is read from an image, performed as outlined in Image Reads, using the converted image coordinates.
The returned components of each texel are then processed by further input operations.
17.2.4. Depth Compare Operation
If the image view has a depth/stencil format, the depth component is
selected by the aspectMask, and the operation is an OpImage*Dref*
instruction, a depth comparison is performed.
The result is 1.0 if the comparison evaluates to true, and
0.0 otherwise.
This value replaces the depth component D.
The compare operation is selected by the VkCompareOp value set by
VkSamplerCreateInfo::compareOp.
The reference value from the SPIR-V operand Dref and the texel depth
value Dtex are used as the reference and test values,
respectively, in that operation.
If the image being sampled has an unsigned normalized fixed-point format, then Dref is clamped to [0,1] before the compare operation.
If the value of magFilter is VK_FILTER_LINEAR, or the value of
minFilter is VK_FILTER_LINEAR, then D may be computed in
an implementation-dependent manner which differs from the normal rules of
linear filtering.
The resulting value must be in the range [0,1] and should be
proportional to, or a weighted average of, the number of comparison passes
or failures.
17.2.5. Component Swizzle
All texel input instructions apply a swizzle based on:
-
the VkComponentSwizzle enums in the
componentsmember of the VkImageViewCreateInfo structure for the image being read if sampler Y′CBCR conversion is not enabled, and -
the VkComponentSwizzle enums in the
componentsmember of the VkSamplerYcbcrConversionCreateInfo structure for the sampler Y′CBCR conversion if sampler Y′CBCR conversion is enabled.
The swizzle can rearrange the components of the texel, or substitute zero or one for any components. It is defined as follows for each color component:
where:
If the border color is one of the VK_BORDER_COLOR_*_OPAQUE_BLACK enums
and the VkComponentSwizzle is not the
identity swizzle for all
components, the value of the texel after swizzle is undefined.
If the image view has a depth/stencil format and the
VkComponentSwizzle is VK_COMPONENT_SWIZZLE_ONE, the value of the
texel after swizzle is undefined.
17.2.6. Sparse Residency
OpImageSparse* instructions return a structure which includes a
residency code indicating whether any texels accessed by the instruction
are sparse unbound texels.
This code can be interpreted by the OpImageSparseTexelsResident
instruction which converts the residency code to a boolean value.
17.2.7. Chroma Reconstruction
In some color models, the color representation is defined in terms of monochromatic light intensity (often called “luma”) and color differences relative to this intensity, often called “chroma”. It is common for color models other than RGB to represent the chroma components at lower spatial resolution than the luma component. This approach is used to take advantage of the eye’s lower spatial sensitivity to color compared with its sensitivity to brightness. Less commonly, the same approach is used with additive color, since the green component dominates the eye’s sensitivity to light intensity and the spatial sensitivity to color introduced by red and blue is lower.
Lower-resolution components are “downsampled” by resizing them to a lower spatial resolution than the component representing luminance. This process is also commonly known as “chroma subsampling”. There is one luminance sample in each texture texel, but each chrominance sample may be shared among several texels in one or both texture dimensions.
-
“
_444” formats do not spatially downsample chroma values compared with luma: there are unique chroma samples for each texel. -
“
_422” formats have downsampling in the x dimension (corresponding to u or s coordinates): they are sampled at half the resolution of luma in that dimension. -
“
_420” formats have downsampling in the x dimension (corresponding to u or s coordinates) and the y dimension (corresponding to v or t coordinates): they are sampled at half the resolution of luma in both dimensions.
The process of reconstructing a full color value for texture access involves accessing both chroma and luma values at the same location. To generate the color accurately, the values of the lower-resolution components at the location of the luma samples are reconstructed from the lower-resolution sample locations, an operation known here as “chroma reconstruction” irrespective of the actual color model.
The location of the chroma samples relative to the luma coordinates is
determined by the xChromaOffset and yChromaOffset members of the
VkSamplerYcbcrConversionCreateInfo structure used to create the
sampler Y′CBCR conversion.
The following diagrams show the relationship between unnormalized (u,v) coordinates and (i,j) integer texel positions in the luma component (shown in black, with circles showing integer sample positions) and the texel coordinates of reduced-resolution chroma components, shown as crosses in red.
|
Note
|
If the chroma values are reconstructed at the locations of the luma samples
by means of interpolation, chroma samples from outside the image bounds are
needed; these are determined according to Wrapping Operation.
These diagrams represent this by showing the bounds of the “chroma texel”
extending beyond the image bounds, and including additional chroma sample
positions where required for interpolation.
The limits of a sample for |
Reconstruction is implemented in one of two ways:
If the format of the image that is to be sampled sets
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT,
or the VkSamplerYcbcrConversionCreateInfo’s
forceExplicitReconstruction is VK_TRUE, reconstruction is
performed as an explicit step independent of filtering, described in the
Explicit Reconstruction section.
If the format of the image that is to be sampled does not set
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT
and if the VkSamplerYcbcrConversionCreateInfo’s
forceExplicitReconstruction is VK_FALSE, reconstruction is
performed as an implicit part of filtering prior to color model conversion,
with no separate post-conversion texel filtering step, as described in the
Implicit Reconstruction section.
Explicit Reconstruction
-
If the
chromaFiltermember of the VkSamplerYcbcrConversionCreateInfo structure isVK_FILTER_NEAREST:-
If the format’s R and B components are reduced in resolution in just width by a factor of two relative to the G component (i.e. this is a “
_422” format), the values accessed by texel filtering are reconstructed as follows: -
If the format’s R and B components are reduced in resolution in width and height by a factor of two relative to the G component (i.e. this is a “
_420” format), the values accessed by texel filtering are reconstructed as follows:NotexChromaOffsetandyChromaOffsethave no effect ifchromaFilterisVK_FILTER_NEARESTfor explicit reconstruction.
-
-
If the
chromaFiltermember of the VkSamplerYcbcrConversionCreateInfo structure isVK_FILTER_LINEAR:-
If the format’s R and B components are reduced in resolution in just width by a factor of two relative to the G component (i.e. this is a “
_422” format):-
If
xChromaOffsetisVK_CHROMA_LOCATION_COSITED_EVEN: -
If
xChromaOffsetisVK_CHROMA_LOCATION_MIDPOINT:
-
-
If the format’s R and B components are reduced in resolution in width and height by a factor of two relative to the G component (i.e. this is a “
_420” format), a similar relationship applies. Due to the number of options, these formulae are expressed more concisely as follows:
-
|
Note
|
In the case where the texture itself is bilinearly interpolated as described
in Texel Filtering, thus requiring four
full-color samples for the filtering operation, and where the reconstruction
of these samples uses bilinear interpolation in the chroma components due to
|
Implicit Reconstruction
Implicit reconstruction takes place by the samples being interpolated, as
required by the filter settings of the sampler, except that
chromaFilter takes precedence for the chroma samples.
If chromaFilter is VK_FILTER_NEAREST, an implementation may
behave as if xChromaOffset and yChromaOffset were both
VK_CHROMA_LOCATION_MIDPOINT, irrespective of the values set.
|
Note
|
This will not have any visible effect if the locations of the luma samples coincide with the location of the samples used for rasterization. |
The sample coordinates are adjusted by the downsample factor of the component (such that, for example, the sample coordinates are divided by two if the component has a downsample factor of two relative to the luma component):
17.2.8. Sampler Y′CBCR Conversion
Sampler Y′CBCR conversion performs the following operations on sampled data, in order:
An implementation may combine the range expansion and model conversion into a single mathematical operation.
These operations are applied to color component values after sampling operations which are not specific to sampler Y′CBCR conversion have completed.
Sampler Y′CBCR Component Swizzle
Rather than the component swizzle performed as
part of sampling, which is banned for Y′CBCR image views used with
sampler Y′CBCR conversion, the component swizzle specified by
VkSamplerYcbcrConversionCreateInfo::components is applied to the
sampled data instead.
This is applied in the same way as the component swizzle usually performed
during sampling.
Sampler Y′CBCR Range Expansion
Sampler Y′CBCR range expansion is not applied if ycbcrModel is
VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY.
For other values of ycbcrModel, range expansion applies independently
to each component of the sampled data.
For the purposes of range expansion and Y′CBCR model conversion, the R and
B components contain color difference (chroma) values and the G component
contains luma.
The A component is not modified by sampler Y′CBCR range expansion.
The range expansion to be applied is defined by the ycbcrRange member
of the VkSamplerYcbcrConversionCreateInfo structure:
-
If
ycbcrRangeisVK_SAMPLER_YCBCR_RANGE_ITU_FULL, the following transformations are applied:NoteThese formulae correspond to the “full range” encoding in the “Quantization schemes” chapter of the Khronos Data Format Specification.
Should any future amendments be made to the ITU specifications from which these equations are derived, the formulae used by Vulkan may also be updated to maintain parity.
-
If
ycbcrRangeisVK_SAMPLER_YCBCR_RANGE_ITU_NARROW, the following transformations are applied:NoteThese formulae correspond to the “narrow range” encoding in the “Quantization schemes” chapter of the Khronos Data Format Specification.
-
n is the bit-depth of the components in the format.
The precision of the operations performed during range expansion must be at least that of the source format.
An implementation may clamp the results of these range expansion operations such that Y′ falls in the range [0,1], and/or such that CB and CR fall in the range [-0.5,0.5].
Sampler Y′CBCR Model Conversion
The range-expanded values are converted between color models, according to
the color model conversion specified in the ycbcrModel member:
VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY-
The color components are not modified by the color model conversion since they are assumed already to represent the desired color model in which the shader is operating; Y′CBCR range expansion is also ignored.
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY-
The color components are not modified by the color model conversion and are assumed to be treated as though in Y′CBCR form both in memory and in the shader; Y′CBCR range expansion is applied to the components as for other Y′CBCR models, with the vector (CR,Y′,CB,A) provided to the shader.
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709-
The color components are transformed from a Y′CBCR representation to an R′G′B′ representation as described in the “BT.709 Y′CBCR conversion” section of the Khronos Data Format Specification.
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601-
The color components are transformed from a Y′CBCR representation to an R′G′B′ representation as described in the “BT.601 Y′CBCR conversion” section of the Khronos Data Format Specification.
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020-
The color components are transformed from a Y′CBCR representation to an R′G′B′ representation as described in the “BT.2020 Y′CBCR conversion” section of the Khronos Data Format Specification.
In this operation, each output component is dependent on each input component.
An implementation may clamp the R′G′B′ results of these conversions to the range [0,1].
The precision of the operations performed during model conversion must be at least that of the source format.
The alpha component is not modified by these model conversions.
|
Note
|
Sampling operations in a non-linear color space can introduce color and intensity shifts at sharp transition boundaries. To avoid this issue, the technically precise color correction sequence described in the “Introduction to Color Conversions” chapter of the Khronos Data Format Specification may be performed as follows:
The additional calculations and, especially, additional number of sampling
operations in the If |
17.3. Normalized Texel Coordinate Operations
If the image sampler instruction provides normalized texel coordinates, some of the following operations are performed.
17.3.1. Projection Operation
For Proj image operations, the normalized texel coordinates
(s,t,r,q,a) and (if present) the Dref coordinate are
transformed as follows:
17.3.2. Derivative Image Operations
Derivatives are used for LOD selection.
These derivatives are either implicit (in an ImplicitLod image
instruction in a
fragment shader) or explicit (provided explicitly by shader to the image
instruction in any shader).
For implicit derivatives image instructions, the derivatives of texel coordinates are calculated in the same manner as derivative operations. That is:
Partial derivatives not defined above for certain image dimensionalities are set to zero.
For explicit LOD image instructions, if the optional SPIR-V operand
Grad is provided, then the operand values are used for the derivatives.
The number of components present in each derivative for a given image
dimensionality matches the number of partial derivatives computed above.
If the optional SPIR-V operand Lod is provided, then derivatives are
set to zero, the cube map derivative transformation is skipped, and the
scale factor operation is skipped.
Instead, the floating-point scalar coordinate is directly assigned to
λbase as described in LOD Operation.
If the image or sampler object used by an implicit derivative image
instruction is not uniform across the quad and
quadDivergentImplicitLod is not
supported, then the derivative and LOD values are undefined.
Implicit derivatives are well-defined when the image and sampler and control
flow are uniform across the quad, even if they diverge between different
quads.
If quadDivergentImplicitLod is
supported, then derivatives and implicit LOD values are well-defined even if
the image or sampler object are not uniform within a quad.
The derivatives are computed as specified above, and the implicit LOD
calculation proceeds for each shader invocation using its respective image
and sampler object.
17.3.3. Cube Map Face Selection and Transformations
For cube map image instructions, the (s,t,r) coordinates are treated as a direction vector (rx,ry,rz). The direction vector is used to select a cube map face. The direction vector is transformed to a per-face texel coordinate system (sface,tface), The direction vector is also used to transform the derivatives to per-face derivatives.
17.3.4. Cube Map Face Selection
The direction vector selects one of the cube map’s faces based on the largest magnitude coordinate direction (the major axis direction). Since two or more coordinates can have identical magnitude, the implementation must have rules to disambiguate this situation.
The rules should have as the first rule that rz wins over ry and rx, and the second rule that ry wins over rx. An implementation may choose other rules, but the rules must be deterministic and depend only on (rx,ry,rz).
The layer number (corresponding to a cube map face), the coordinate selections for sc, tc, rc, and the selection of derivatives, are determined by the major axis direction as specified in the following two tables.
| Major Axis Direction | Layer Number | Cube Map Face | sc | tc | rc |
|---|---|---|---|---|---|
+rx |
0 |
Positive X |
-rz |
-ry |
rx |
-rx |
1 |
Negative X |
+rz |
-ry |
rx |
+ry |
2 |
Positive Y |
+rx |
+rz |
ry |
-ry |
3 |
Negative Y |
+rx |
-rz |
ry |
+rz |
4 |
Positive Z |
+rx |
-ry |
rz |
-rz |
5 |
Negative Z |
-rx |
-ry |
rz |
| Major Axis Direction | ∂sc / ∂x | ∂sc / ∂y | ∂tc / ∂x | ∂tc / ∂y | ∂rc / ∂x | ∂rc / ∂y |
|---|---|---|---|---|---|---|
+rx |
-∂rz / ∂x |
-∂rz / ∂y |
-∂ry / ∂x |
-∂ry / ∂y |
+∂rx / ∂x |
+∂rx / ∂y |
-rx |
+∂rz / ∂x |
+∂rz / ∂y |
-∂ry / ∂x |
-∂ry / ∂y |
-∂rx / ∂x |
-∂rx / ∂y |
+ry |
+∂rx / ∂x |
+∂rx / ∂y |
+∂rz / ∂x |
+∂rz / ∂y |
+∂ry / ∂x |
+∂ry / ∂y |
-ry |
+∂rx / ∂x |
+∂rx / ∂y |
-∂rz / ∂x |
-∂rz / ∂y |
-∂ry / ∂x |
-∂ry / ∂y |
+rz |
+∂rx / ∂x |
+∂rx / ∂y |
-∂ry / ∂x |
-∂ry / ∂y |
+∂rz / ∂x |
+∂rz / ∂y |
-rz |
-∂rx / ∂x |
-∂rx / ∂y |
-∂ry / ∂x |
-∂ry / ∂y |
-∂rz / ∂x |
-∂rz / ∂y |
17.3.6. Cube Map Derivative Transformation
The partial derivatives of the Cube Map Coordinate Transformations can be computed as:
The other derivatives are simplified similarly, resulting in
17.3.7. Scale Factor Operation, LOD Operation and Image Level(s) Selection
LOD selection can be either explicit (provided explicitly by the image
instruction) or implicit (determined from a scale factor calculated from the
derivatives).
The LOD must be computed with mipmapPrecisionBits of accuracy.
Scale Factor Operation
The magnitude of the derivatives are calculated by:
-
mux = |∂s/∂x| × wbase
-
mvx = |∂t/∂x| × hbase
-
mwx = |∂r/∂x| × dbase
-
muy = |∂s/∂y| × wbase
-
mvy = |∂t/∂y| × hbase
-
mwy = |∂r/∂y| × dbase
where:
-
∂t/∂x = ∂t/∂y = 0 (for 1D images)
-
∂r/∂x = ∂r/∂y = 0 (for 1D, 2D or Cube images)
and:
-
wbase = image.w
-
hbase = image.h
-
dbase = image.d
(for the baseMipLevel, from the image descriptor).
A point sampled in screen space has an elliptical footprint in texture space. The minimum and maximum scale factors (ρmin, ρmax) should be the minor and major axes of this ellipse.
The scale factors ρx and ρy, calculated from the magnitude of the derivatives in x and y, are used to compute the minimum and maximum scale factors.
ρx and ρy may be approximated with functions fx and fy, subject to the following constraints:
The minimum and maximum scale factors (ρmin,ρmax) are determined by:
-
ρmax = max(ρx, ρy)
-
ρmin = min(ρx, ρy)
The ratio of anisotropy is determined by:
-
η = min(ρmax/ρmin, maxAniso)
where:
-
sampler.maxAniso =
maxAnisotropy(from sampler descriptor) -
limits.maxAniso =
maxSamplerAnisotropy(from physical device limits) -
maxAniso = min(sampler.maxAniso, limits.maxAniso)
If ρmax = ρmin = 0, then all the partial derivatives are
zero, the fragment’s footprint in texel space is a point, and η
should be treated as 1.
If ρmax ≠ 0 and ρmin = 0 then all partial
derivatives along one axis are zero, the fragment’s footprint in texel space
is a line segment, and η should be treated as maxAniso.
However, anytime the footprint is small in texel space the implementation
may use a smaller value of η, even when ρmin is zero
or close to zero.
If either VkPhysicalDeviceFeatures::samplerAnisotropy or
VkSamplerCreateInfo::anisotropyEnable are VK_FALSE,
maxAniso is set to 1.
If η = 1, sampling is isotropic. If η > 1, sampling is anisotropic.
The sampling rate (N) is derived as:
-
N = ⌈η⌉
An implementation may round N up to the nearest supported sampling rate. An implementation may use the value of N as an approximation of η.
LOD Operation
The LOD parameter λ is computed as follows:
where:
and maxSamplerLodBias is the value of the VkPhysicalDeviceLimits
feature maxSamplerLodBias.
Image Level(s) Selection
The image level(s) d, dhi, and dlo which texels are read from are determined by an image-level parameter dl, which is computed based on the LOD parameter, as follows:
where:
and:
baseMipLevel and levelCount are taken from the
subresourceRange of the image view.
If the sampler’s mipmapMode is VK_SAMPLER_MIPMAP_MODE_NEAREST,
then the level selected is d = dl.
If the sampler’s mipmapMode is VK_SAMPLER_MIPMAP_MODE_LINEAR,
two neighboring levels are selected:
δ is the fractional value, quantized to the number of mipmap precision bits, used for linear filtering between levels.
17.3.8. (s,t,r,q,a) to (u,v,w,a) Transformation
The normalized texel coordinates are scaled by the image level dimensions and the array layer is selected.
This transformation is performed once for each level used in filtering (either d, or dhi and dlo).
where:
-
widthscale = widthlevel
-
heightscale = heightlevel
-
depthscale = depthlevel
and where (Δi, Δj, Δk) are
taken from the image instruction if it includes a ConstOffset or
Offset operand, otherwise they are taken to be zero.
Operations then proceed to Unnormalized Texel Coordinate Operations.
17.4. Unnormalized Texel Coordinate Operations
17.4.1. (u,v,w,a) to (i,j,k,l,n) Transformation and Array Layer Selection
The unnormalized texel coordinates are transformed to integer texel coordinates relative to the selected mipmap level.
The layer index l is computed as:
-
l = clamp(RNE(a), 0,
layerCount- 1) +baseArrayLayer
where layerCount is the number of layers in the image subresource
range of the image view, baseArrayLayer is the first layer from the
subresource range, and where:
The sample index n is assigned the value 0.
Nearest filtering (VK_FILTER_NEAREST) computes the integer texel
coordinates that the unnormalized coordinates lie within:
where:
-
shift = 0.0
Linear filtering (VK_FILTER_LINEAR) computes a set of neighboring
coordinates which bound the unnormalized coordinates.
The integer texel coordinates are combinations of i0 or i1,
j0 or j1, k0 or k1, as well as weights
α, β, and γ.
where:
-
shift = 0.5
and where:
where the number of fraction bits retained is specified by
VkPhysicalDeviceLimits::subTexelPrecisionBits.
Cubic filtering (VK_FILTER_CUBIC_EXT) computes a set of neighboring
coordinates which bound the unnormalized coordinates.
The integer texel coordinates are combinations of i0, i1,
i2 or i3, j0, j1, j2 or j3,
k0, k1, k2 or k3, as well as weights
α, β, and γ.
where:
where the number of fraction bits retained is specified by
VkPhysicalDeviceLimits::subTexelPrecisionBits.
17.5. Integer Texel Coordinate Operations
The OpImageFetch and OpImageFetchSparse SPIR-V instructions may
supply a LOD from which texels are to be fetched using the optional SPIR-V
operand Lod.
Other integer-coordinate operations must not.
If the Lod is provided then it must be an integer.
The image level selected is:
If d does not lie in the range [baseMipLevel,
baseMipLevel + levelCount)
then any values fetched are
zero if the robustImageAccess2
feature is enabled, otherwise are
undefined, and any writes (if supported) are discarded.
17.6. Image Sample Operations
17.6.1. Wrapping Operation
Cube images ignore the wrap modes specified in the sampler.
Instead, if VK_FILTER_NEAREST is used within a mip level then
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE is used, and if
VK_FILTER_LINEAR is used within a mip level then sampling at the edges
is performed as described earlier in the Cube map
edge handling section.
The first integer texel coordinate i is transformed based on the
addressModeU parameter of the sampler.
where:
j (for 2D and Cube image) and k (for 3D image) are similarly
transformed based on the addressModeV and addressModeW
parameters of the sampler, respectively.
17.6.2. Texel Gathering
SPIR-V instructions with Gather in the name return a vector derived
from 4 texels in the base level of the image view.
The rules for the VK_FILTER_LINEAR minification filter are applied to
identify the four selected texels.
Each texel is then converted to an RGBA value according to
component substitution and then
swizzled.
A four-component vector is then assembled by taking the component indicated
by the Component value in the instruction from the swizzled color value
of the four texels.
If the operation does not use the ConstOffsets image operand then the
four texels form the 2 × 2 rectangle used for texture filtering:
If the operation does use the ConstOffsets image operand then the
offsets allow a custom filter to be defined:
where:
OpImage*Gather must not be used on a sampled image with
sampler Y′CBCR conversion enabled.
17.6.3. Texel Filtering
Texel filtering is first performed for each level (either d or dhi and dlo).
If λ is less than or equal to zero, the texture is said to be
magnified, and the filter mode within a mip level is selected by the
magFilter in the sampler.
If λ is greater than zero, the texture is said to be
minified, and the filter mode within a mip level is selected by the
minFilter in the sampler.
Texel Nearest Filtering
Within a mip level, VK_FILTER_NEAREST filtering selects a single value
using the (i, j, k) texel coordinates, with all texels taken from
layer l.
Texel Linear Filtering
Within a mip level, VK_FILTER_LINEAR filtering combines 8 (for 3D), 4
(for 2D or Cube), or 2 (for 1D) texel values, together with their linear
weights.
The linear weights are derived from the fractions computed earlier:
The values of multiple texels, together with their weights, are combined to produce a filtered value.
The VkSamplerReductionModeCreateInfo::reductionMode can control
the process by which multiple texels, together with their weights, are
combined to produce a filtered texture value.
When the reductionMode is set (explicitly or implicitly) to
VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE, a weighted average is
computed:
However, if the reduction mode is VK_SAMPLER_REDUCTION_MODE_MIN or
VK_SAMPLER_REDUCTION_MODE_MAX, the process operates on the above set
of multiple texels, together with their weights, computing a component-wise
minimum or maximum, respectively, of the components of the set of texels
with non-zero weights.
Texel Cubic Filtering
Within a mip level, VK_FILTER_CUBIC_EXT, filtering computes a weighted
average of
64 (for 3D),
16 (for 2D), or 4 (for 1D) texel values, together with their
Catmull-Rom weights.
Catmull-Rom weights are derived from the fractions computed earlier.
The values of multiple texels, together with their weights, are combined to produce a filtered value.
The VkSamplerReductionModeCreateInfo::reductionMode can control
the process by which multiple texels, together with their weights, are
combined to produce a filtered texture value.
When the reductionMode is set (explicitly or implicitly) to
VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE
, a weighted average is computed:
However, if the reduction mode is VK_SAMPLER_REDUCTION_MODE_MIN or
VK_SAMPLER_REDUCTION_MODE_MAX, the process operates on the above set
of multiple texels, together with their weights, computing a component-wise
minimum or maximum, respectively, of the components of the set of texels
with non-zero weights.
Texel Mipmap Filtering
VK_SAMPLER_MIPMAP_MODE_NEAREST filtering returns the value of a single
mipmap level,
τ = τ[d].
VK_SAMPLER_MIPMAP_MODE_LINEAR filtering combines the values of
multiple mipmap levels (τ[hi] and τ[lo]), together with their linear
weights.
The linear weights are derived from the fraction computed earlier:
The values of multiple mipmap levels, together with their weights, are combined to produce a final filtered value.
The VkSamplerReductionModeCreateInfo::reductionMode can control
the process by which multiple texels, together with their weights, are
combined to produce a filtered texture value.
When the reductionMode is set (explicitly or implicitly) to
VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE, a weighted average is
computed:
However, if the reduction mode is VK_SAMPLER_REDUCTION_MODE_MIN or
VK_SAMPLER_REDUCTION_MODE_MAX, the process operates on the above
values, together with their weights, computing a component-wise minimum or
maximum, respectively, of the components of the values with non-zero
weights.
Texel Anisotropic Filtering
Anisotropic filtering is enabled by the anisotropyEnable in the
sampler.
When enabled, the image filtering scheme accounts for a degree of
anisotropy.
The particular scheme for anisotropic texture filtering is
implementation-dependent.
Implementations should consider the magFilter, minFilter and
mipmapMode of the sampler to control the specifics of the anisotropic
filtering scheme used.
In addition, implementations should consider minLod and maxLod
of the sampler.
|
Note
|
For historical reasons, vendor implementations of anisotropic filtering
interpret these sampler parameters in different ways, particularly in corner
cases such as The following describes one particular approach to implementing anisotropic filtering for the 2D Image case; implementations may choose other methods: Given a Instead of a single isotropic sample, N isotropic samples are sampled within the image footprint of the image level d to approximate an anisotropic filter. The sum τ2Daniso is defined using the single isotropic τ2D(u,v) at level d. When VkSamplerReductionModeCreateInfo:: |
17.7. Image Operation Steps
Each step described in this chapter is performed by a subset of the image instructions:
-
Texel Input Validation Operations, Format Conversion, Texel Replacement, Conversion to RGBA, and Component Swizzle: Performed by all instructions except
OpImageWrite. -
Depth Comparison: Performed by
OpImage*Drefinstructions. -
All Texel output operations: Performed by
OpImageWrite. -
Projection: Performed by all
OpImage*Projinstructions. -
Derivative Image Operations, Cube Map Operations, Scale Factor Operation, LOD Operation and Image Level(s) Selection, and Texel Anisotropic Filtering: Performed by all
OpImageSample*andOpImageSparseSample*instructions. -
(s,t,r,q,a) to (u,v,w,a) Transformation, Wrapping, and (u,v,w,a) to (i,j,k,l,n) Transformation And Array Layer Selection: Performed by all
OpImageSample,OpImageSparseSample, andOpImage*Gatherinstructions. -
Texel Gathering: Performed by
OpImage*Gatherinstructions. -
Texel Filtering: Performed by all
OpImageSample*andOpImageSparseSample*instructions. -
Sparse Residency: Performed by all
OpImageSparse*instructions.
17.8. Image Query Instructions
17.8.1. Image Property Queries
OpImageQuerySize, OpImageQuerySizeLod, OpImageQueryLevels,
and OpImageQuerySamples query properties of the image descriptor that
would be accessed by a shader image operation.
They return 0 if the bound descriptor is a null descriptor.
OpImageQuerySizeLod returns the size of the image level identified by
the Level of Detail operand.
If that level does not exist in the image,
and the descriptor is not null,
then the value returned is undefined.
17.8.2. LOD Query
OpImageQueryLod returns the LOD parameters that would be used in an
image operation with the given image and coordinates.
If the descriptor that would be accessed is a null descriptor then
(0,0) is returned.
Otherwise, the
steps described in this chapter are performed as if for
OpImageSampleImplicitLod, up to Scale Factor Operation, LOD Operation and Image Level(s) Selection.
The return value is the vector (λ', dl - levelbase).
These values may be subject to implementation-specific maxima and minima
for very large, out-of-range values.
18. Queries
Queries provide a mechanism to return information about the processing of a sequence of Vulkan commands. Query operations are asynchronous, and as such, their results are not returned immediately. Instead, their results, and their availability status are stored in a Query Pool. The state of these queries can be read back on the host, or copied to a buffer object on the device.
The supported query types are Occlusion Queries, Pipeline Statistics Queries, and Timestamp Queries. Performance Queries are supported if the associated extension is available.
18.1. Query Pools
Queries are managed using query pool objects. Each query pool is a collection of a specific number of queries of a particular type.
Query pools cannot be destroyed [SCID-4].
If VkPhysicalDeviceVulkanSC10Properties::deviceDestroyFreesMemory
is VK_TRUE, the memory is returned to the system when the device is
destroyed.
Otherwise, it may not be returned to the system until the process is
terminated.
Query pools are represented by VkQueryPool handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkQueryPool)
To create a query pool, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateQueryPool(
VkDevice device,
const VkQueryPoolCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkQueryPool* pQueryPool);
-
deviceis the logical device that creates the query pool. -
pCreateInfois a pointer to a VkQueryPoolCreateInfo structure containing the number and type of queries to be managed by the pool. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pQueryPoolis a pointer to a VkQueryPool handle in which the resulting query pool object is returned.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkCreateQueryPool must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkQueryPoolCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkQueryPoolCreateInfo {
VkStructureType sType;
const void* pNext;
VkQueryPoolCreateFlags flags;
VkQueryType queryType;
uint32_t queryCount;
VkQueryPipelineStatisticFlags pipelineStatistics;
} VkQueryPoolCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkQueryPoolCreateFlagBits -
queryTypeis a VkQueryType value specifying the type of queries managed by the pool. -
queryCountis the number of queries managed by the pool. -
pipelineStatisticsis a bitmask of VkQueryPipelineStatisticFlagBits specifying which counters will be returned in queries on the new pool, as described below in Pipeline Statistics Queries.
pipelineStatistics is ignored if queryType is not
VK_QUERY_TYPE_PIPELINE_STATISTICS.
Bits which can be set in VkQueryPoolCreateInfo::flags,
specifying options for query pools, are:
// Provided by VK_VERSION_1_0
typedef enum VkQueryPoolCreateFlagBits {
} VkQueryPoolCreateFlagBits;
|
Note
|
All bits for this type are defined by extensions, and none of those extensions are enabled in this build of the specification. |
// Provided by VK_VERSION_1_0
typedef VkFlags VkQueryPoolCreateFlags;
VkQueryPoolCreateFlags is a bitmask type for setting a mask of zero or
more VkQueryPoolCreateFlagBits.
The VkQueryPoolPerformanceCreateInfoKHR structure is defined as:
// Provided by VK_KHR_performance_query
typedef struct VkQueryPoolPerformanceCreateInfoKHR {
VkStructureType sType;
const void* pNext;
uint32_t queueFamilyIndex;
uint32_t counterIndexCount;
const uint32_t* pCounterIndices;
} VkQueryPoolPerformanceCreateInfoKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
queueFamilyIndexis the queue family index to create this performance query pool for. -
counterIndexCountis the length of thepCounterIndicesarray. -
pCounterIndicesis a pointer to an array of indices into the vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR::pCountersto enable in this performance query pool.
To query the number of passes required to query a performance query pool on a physical device, call:
// Provided by VK_KHR_performance_query
void vkGetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR(
VkPhysicalDevice physicalDevice,
const VkQueryPoolPerformanceCreateInfoKHR* pPerformanceQueryCreateInfo,
uint32_t* pNumPasses);
-
physicalDeviceis the handle to the physical device whose queue family performance query counter properties will be queried. -
pPerformanceQueryCreateInfois a pointer to aVkQueryPoolPerformanceCreateInfoKHRof the performance query that is to be created. -
pNumPassesis a pointer to an integer related to the number of passes required to query the performance query pool, as described below.
The pPerformanceQueryCreateInfo member
VkQueryPoolPerformanceCreateInfoKHR::queueFamilyIndex must be a
queue family of physicalDevice.
The number of passes required to capture the counters specified in the
pPerformanceQueryCreateInfo member
VkQueryPoolPerformanceCreateInfoKHR::pCounters is returned in
pNumPasses.
Possible values of VkQueryPoolCreateInfo::queryType, specifying
the type of queries managed by the pool, are:
// Provided by VK_VERSION_1_0
typedef enum VkQueryType {
VK_QUERY_TYPE_OCCLUSION = 0,
VK_QUERY_TYPE_PIPELINE_STATISTICS = 1,
VK_QUERY_TYPE_TIMESTAMP = 2,
// Provided by VK_KHR_performance_query
VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR = 1000116000,
} VkQueryType;
-
VK_QUERY_TYPE_OCCLUSIONspecifies an occlusion query. -
VK_QUERY_TYPE_PIPELINE_STATISTICSspecifies a pipeline statistics query. -
VK_QUERY_TYPE_TIMESTAMPspecifies a timestamp query. -
VK_QUERY_TYPE_PERFORMANCE_QUERY_KHRspecifies a performance query.
18.2. Query Operation
The operation of queries is controlled by the commands vkCmdBeginQuery, vkCmdEndQuery, vkCmdResetQueryPool, vkCmdCopyQueryPoolResults, vkCmdWriteTimestamp2KHR, and vkCmdWriteTimestamp.
In order for a VkCommandBuffer to record query management commands,
the queue family for which its VkCommandPool was created must support
the appropriate type of operations (graphics, compute) suitable for the
query type of a given query pool.
Each query in a query pool has a status that is either unavailable or available, and also has state to store the numerical results of a query operation of the type requested when the query pool was created. Resetting a query via vkCmdResetQueryPool or vkResetQueryPool sets the status to unavailable and makes the numerical results undefined. A query is made available by the operation of vkCmdEndQuery, vkCmdWriteTimestamp2KHR, or vkCmdWriteTimestamp. Both the availability status and numerical results can be retrieved by calling either vkGetQueryPoolResults or vkCmdCopyQueryPoolResults.
After query pool creation, each query is in an uninitialized state and must be reset before it is used. Queries must also be reset between uses.
If a logical device includes multiple physical devices, then each command that writes a query must execute on a single physical device, and any call to vkCmdBeginQuery must execute the corresponding vkCmdEndQuery command on the same physical device.
To reset a range of queries in a query pool on a queue, call:
// Provided by VK_VERSION_1_0
void vkCmdResetQueryPool(
VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t firstQuery,
uint32_t queryCount);
-
commandBufferis the command buffer into which this command will be recorded. -
queryPoolis the handle of the query pool managing the queries being reset. -
firstQueryis the initial query index to reset. -
queryCountis the number of queries to reset.
When executed on a queue, this command sets the status of query indices
[firstQuery, firstQuery + queryCount - 1] to
unavailable.
This command defines an execution dependency between other query commands that reference the same query.
The first synchronization scope
includes all commands which reference the queries in queryPool
indicated by firstQuery and queryCount that occur earlier in
submission order.
The second synchronization scope
includes all commands which reference the queries in queryPool
indicated by firstQuery and queryCount that occur later in
submission order.
The operation of this command happens after the first scope and happens before the second scope.
If the queryType used to create queryPool was
VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR, this command sets the status of
query indices [firstQuery, firstQuery +
queryCount - 1] to unavailable for each pass of queryPool, as
indicated by a call to
vkGetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR.
|
Note
|
Because |
To reset a range of queries in a query pool on the host, call:
// Provided by VK_VERSION_1_2
void vkResetQueryPool(
VkDevice device,
VkQueryPool queryPool,
uint32_t firstQuery,
uint32_t queryCount);
-
deviceis the logical device that owns the query pool. -
queryPoolis the handle of the query pool managing the queries being reset. -
firstQueryis the initial query index to reset. -
queryCountis the number of queries to reset.
This command sets the status of query indices [firstQuery,
firstQuery + queryCount - 1] to unavailable.
If queryPool is VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR this command
sets the status of query indices [firstQuery, firstQuery
+ queryCount - 1] to unavailable for each pass.
Once queries are reset and ready for use, query commands can be issued to a command buffer. Occlusion queries and pipeline statistics queries count events - drawn samples and pipeline stage invocations, respectively - resulting from commands that are recorded between a vkCmdBeginQuery command and a vkCmdEndQuery command within a specified command buffer, effectively scoping a set of drawing and/or dispatching commands. Timestamp queries write timestamps to a query pool. Performance queries record performance counters to a query pool.
A query must begin and end in the same command buffer, although if it is a
primary command buffer, and the inheritedQueries feature is enabled, it can execute secondary
command buffers during the query operation.
For a secondary command buffer to be executed while a query is active, it
must set the occlusionQueryEnable, queryFlags, and/or
pipelineStatistics members of VkCommandBufferInheritanceInfo to
conservative values, as described in the Command
Buffer Recording section.
A query must either begin and end inside the same subpass of a render pass
instance, or must both begin and end outside of a render pass instance
(i.e. contain entire render pass instances).
If queries are used while executing a render pass instance that has
multiview enabled, the query uses N consecutive query indices in the
query pool (starting at query) where N is the number of bits set
in the view mask in the subpass the query is used in.
How the numerical results of the query are distributed among the queries is
implementation-dependent.
For example, some implementations may write each view’s results to a
distinct query, while other implementations may write the total result to
the first query and write zero to the other queries.
However, the sum of the results in all the queries must accurately reflect
the total result of the query summed over all views.
Applications can sum the results from all the queries to compute the total
result.
Queries used with multiview rendering must not span subpasses, i.e. they must begin and end in the same subpass.
To begin a query, call:
// Provided by VK_VERSION_1_0
void vkCmdBeginQuery(
VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t query,
VkQueryControlFlags flags);
-
commandBufferis the command buffer into which this command will be recorded. -
queryPoolis the query pool that will manage the results of the query. -
queryis the query index within the query pool that will contain the results. -
flagsis a bitmask of VkQueryControlFlagBits specifying constraints on the types of queries that can be performed.
If the queryType of the pool is VK_QUERY_TYPE_OCCLUSION and
flags contains VK_QUERY_CONTROL_PRECISE_BIT, an implementation
must return a result that matches the actual number of samples passed.
This is described in more detail in Occlusion Queries.
After beginning a query, that query is considered active within the command buffer it was called in until that same query is ended. Queries active in a primary command buffer when secondary command buffers are executed are considered active for those secondary command buffers.
This command defines an execution dependency between other query commands that reference the same query.
The first synchronization scope
includes all commands which reference the queries in queryPool
indicated by query that occur earlier in
submission order.
The second synchronization scope
includes all commands which reference the queries in queryPool
indicated by query that occur later in
submission order.
The operation of this command happens after the first scope and happens before the second scope.
Bits which can be set in vkCmdBeginQuery::flags, specifying
constraints on the types of queries that can be performed, are:
// Provided by VK_VERSION_1_0
typedef enum VkQueryControlFlagBits {
VK_QUERY_CONTROL_PRECISE_BIT = 0x00000001,
} VkQueryControlFlagBits;
-
VK_QUERY_CONTROL_PRECISE_BITspecifies the precision of occlusion queries.
// Provided by VK_VERSION_1_0
typedef VkFlags VkQueryControlFlags;
VkQueryControlFlags is a bitmask type for setting a mask of zero or
more VkQueryControlFlagBits.
To end a query after the set of desired drawing or dispatching commands is executed, call:
// Provided by VK_VERSION_1_0
void vkCmdEndQuery(
VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t query);
-
commandBufferis the command buffer into which this command will be recorded. -
queryPoolis the query pool that is managing the results of the query. -
queryis the query index within the query pool where the result is stored.
The command completes the query in queryPool identified by
query, and marks it as available.
This command defines an execution dependency between other query commands that reference the same query.
The first synchronization scope
includes all commands which reference the queries in queryPool
indicated by query that occur earlier in
submission order.
The second synchronization scope includes only the operation of this command.
An application can retrieve results either by requesting they be written
into application-provided memory, or by requesting they be copied into a
VkBuffer.
In either case, the layout in memory is defined as follows:
-
The first query’s result is written starting at the first byte requested by the command, and each subsequent query’s result begins
stridebytes later. -
Each query writes results in a tightly packed array of result values as follows:
-
Occlusion queries write one unsigned integer value - the number of samples passed.
-
Pipeline statistics queries write one unsigned integer value for each bit that is enabled in the
pipelineStatisticswhen the pool is created, and the statistics values are written in bit order starting from the least significant bit. -
Timestamp queries write one unsigned integer value.
-
Performance queries write one VkPerformanceCounterResultKHR value for each VkPerformanceCounterKHR in the query.
-
-
If
VK_QUERY_RESULT_WITH_AVAILABILITY_BITis specified, an additional unsigned integer result value is written indicating whether the query’s result is available, with any non-zero value indicating that it is available. -
The bit width of all integer result values written by all query types is either 32- or 64-bits, as requested by the command. The only exceptions are the VkPerformanceCounterResultKHR values written by performance queries whose type is determined by the
unitmember of the corresponding VkPerformanceCounterKHR. -
If more than one query is retrieved and
strideis not at least as large as the size of the array of values corresponding to a single query, the values written to memory are undefined.
To retrieve status and results for a set of queries, call:
// Provided by VK_VERSION_1_0
VkResult vkGetQueryPoolResults(
VkDevice device,
VkQueryPool queryPool,
uint32_t firstQuery,
uint32_t queryCount,
size_t dataSize,
void* pData,
VkDeviceSize stride,
VkQueryResultFlags flags);
-
deviceis the logical device that owns the query pool. -
queryPoolis the query pool managing the queries containing the desired results. -
firstQueryis the initial query index. -
queryCountis the number of queries to read. -
dataSizeis the size in bytes of the buffer pointed to bypData. -
pDatais a pointer to an application-allocated buffer where the results will be written -
strideis the stride in bytes between results for individual queries withinpData. -
flagsis a bitmask of VkQueryResultFlagBits specifying how and when results are returned.
Any results written for a query are written according to a layout dependent on the query type.
If no bits are set in flags, and all requested queries are in the
available state, results are written as an array of 32-bit unsigned integer
values.
Behavior when not all queries are available is described
below.
If VK_QUERY_RESULT_WITH_AVAILABILITY_BIT is set, results for all
queries in queryPool identified by firstQuery and
queryCount are copied to pData, along with an extra availability
value written directly after the results of each query and interpreted as an
unsigned integer.
A value of zero indicates that the results are not yet available, otherwise
the query is complete and results are available.
The size of the availability
values is 64 bits if VK_QUERY_RESULT_64_BIT is set in flags.
Otherwise, it is 32 bits.
|
Note
|
If |
Results for any available query written by this command are final and
represent the final result of the query.
If VK_QUERY_RESULT_PARTIAL_BIT is set, then for any query that is
unavailable, an intermediate result between zero and the final result value
is written for that query.
Otherwise, any result written by this command is undefined.
If VK_QUERY_RESULT_64_BIT is set, results and, if returned,
availability
values for all queries are written as an array of 64-bit values.
If the queryPool was created with
VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR, results for each query are
written as an array of the type indicated by
VkPerformanceCounterKHR::storage for the counter being queried.
Otherwise, results and availability
values are written as an array of 32-bit values.
If an unsigned integer query’s value overflows the result type, the value
may either wrap or saturate.
If a signed integer query’s value overflows the result type, the value is
undefined.
If a floating-point query’s value is not representable as the result type,
the value is undefined.
If VK_QUERY_RESULT_WAIT_BIT is set, this command defines an execution
dependency with any earlier commands that writes one of the identified
queries.
The first synchronization scope
includes all instances of vkCmdEndQuery,
vkCmdWriteTimestamp2KHR,
and vkCmdWriteTimestamp that reference any query in queryPool
indicated by firstQuery and queryCount.
The second synchronization scope
includes the host operations of this command.
If VK_QUERY_RESULT_WAIT_BIT is not set, vkGetQueryPoolResults
may return VK_NOT_READY if there are queries in the unavailable
state.
|
Note
|
Applications must take care to ensure that use of the
For example, if a query has been used previously and a command buffer
records the commands The above also applies when |
|
Note
|
Applications can double-buffer query pool usage, with a pool per frame, and reset queries at the end of the frame in which they are read. |
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetQueryPoolResults must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
Bits which can be set in vkGetQueryPoolResults::flags and
vkCmdCopyQueryPoolResults::flags, specifying how and when
results are returned, are:
// Provided by VK_VERSION_1_0
typedef enum VkQueryResultFlagBits {
VK_QUERY_RESULT_64_BIT = 0x00000001,
VK_QUERY_RESULT_WAIT_BIT = 0x00000002,
VK_QUERY_RESULT_WITH_AVAILABILITY_BIT = 0x00000004,
VK_QUERY_RESULT_PARTIAL_BIT = 0x00000008,
} VkQueryResultFlagBits;
-
VK_QUERY_RESULT_64_BITspecifies the results will be written as an array of 64-bit unsigned integer values. If this bit is not set, the results will be written as an array of 32-bit unsigned integer values. -
VK_QUERY_RESULT_WAIT_BITspecifies that Vulkan will wait for each query’s status to become available before retrieving its results. -
VK_QUERY_RESULT_WITH_AVAILABILITY_BITspecifies that the availability status accompanies the results. -
VK_QUERY_RESULT_PARTIAL_BITspecifies that returning partial results is acceptable.
// Provided by VK_VERSION_1_0
typedef VkFlags VkQueryResultFlags;
VkQueryResultFlags is a bitmask type for setting a mask of zero or
more VkQueryResultFlagBits.
To copy query statuses and numerical results directly to buffer memory, call:
// Provided by VK_VERSION_1_0
void vkCmdCopyQueryPoolResults(
VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t firstQuery,
uint32_t queryCount,
VkBuffer dstBuffer,
VkDeviceSize dstOffset,
VkDeviceSize stride,
VkQueryResultFlags flags);
-
commandBufferis the command buffer into which this command will be recorded. -
queryPoolis the query pool managing the queries containing the desired results. -
firstQueryis the initial query index. -
queryCountis the number of queries.firstQueryandqueryCounttogether define a range of queries. -
dstBufferis a VkBuffer object that will receive the results of the copy command. -
dstOffsetis an offset intodstBuffer. -
strideis the stride in bytes between results for individual queries withindstBuffer. The required size of the backing memory fordstBufferis determined as described above for vkGetQueryPoolResults. -
flagsis a bitmask of VkQueryResultFlagBits specifying how and when results are returned.
Any results written for a query are written according to a layout dependent on the query type.
Results for any query in queryPool identified by firstQuery and
queryCount that is available are copied to dstBuffer.
If VK_QUERY_RESULT_WITH_AVAILABILITY_BIT is set, results for all
queries in queryPool identified by firstQuery and
queryCount are copied to dstBuffer, along with an extra
availability value written directly after the results of each query and
interpreted as an unsigned integer.
A value of zero indicates that the results are not yet available, otherwise
the query is complete and results are available.
Results for any available query written by this command are final and
represent the final result of the query.
If VK_QUERY_RESULT_PARTIAL_BIT is set, then for any query that is
unavailable, an intermediate result between zero and the final result value
is written for that query.
Otherwise, any result written by this command is undefined.
If VK_QUERY_RESULT_64_BIT is set, results and availability
values for all queries are written as an array of 64-bit values.
If the queryPool was created with
VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR, results for each query are
written as an array of the type indicated by
VkPerformanceCounterKHR::storage for the counter being queried.
Otherwise, results and availability
values are written as an array of 32-bit values.
If an unsigned integer query’s value overflows the result type, the value
may either wrap or saturate.
If a signed integer query’s value overflows the result type, the value is
undefined.
If a floating-point query’s value is not representable as the result type,
the value is undefined.
This command defines an execution dependency between other query commands that reference the same query.
The first synchronization scope
includes all commands which reference the queries in queryPool
indicated by query that occur earlier in
submission order.
If flags does not include VK_QUERY_RESULT_WAIT_BIT,
vkCmdEndQuery,
vkCmdWriteTimestamp2KHR,
and vkCmdWriteTimestamp are excluded from this scope.
The second synchronization scope
includes all commands which reference the queries in queryPool
indicated by query that occur later in
submission order.
The operation of this command happens after the first scope and happens before the second scope.
vkCmdCopyQueryPoolResults is considered to be a transfer operation,
and its writes to buffer memory must be synchronized using
VK_PIPELINE_STAGE_TRANSFER_BIT and VK_ACCESS_TRANSFER_WRITE_BIT
before using the results.
Rendering operations such as clears, MSAA resolves, attachment load/store operations, and blits may count towards the results of queries. This behavior is implementation-dependent and may vary depending on the path used within an implementation. For example, some implementations have several types of clears, some of which may include vertices and some not.
18.3. Occlusion Queries
Occlusion queries track the number of samples that pass the per-fragment
tests for a set of drawing commands.
As such, occlusion queries are only available on queue families supporting
graphics operations.
The application can then use these results to inform future rendering
decisions.
An occlusion query is begun and ended by calling vkCmdBeginQuery and
vkCmdEndQuery, respectively.
When an occlusion query begins, the count of passing samples always starts
at zero.
For each drawing command, the count is incremented as described in
Sample Counting.
If flags does not contain VK_QUERY_CONTROL_PRECISE_BIT an
implementation may generate any non-zero result value for the query if the
count of passing samples is non-zero.
|
Note
|
Not setting Setting |
When an occlusion query finishes, the result for that query is marked as
available.
The application can then either copy the result to a buffer (via
vkCmdCopyQueryPoolResults) or request it be put into host memory (via
vkGetQueryPoolResults).
|
Note
|
If occluding geometry is not drawn first, samples can pass the depth test, but still not be visible in a final image. |
18.4. Pipeline Statistics Queries
Pipeline statistics queries allow the application to sample a specified set
of VkPipeline counters.
These counters are accumulated by Vulkan for a set of either drawing or
dispatching commands while a pipeline statistics query is active.
As such, pipeline statistics queries are available on queue families
supporting either graphics or compute operations.
The availability of pipeline statistics queries is indicated by the
pipelineStatisticsQuery member of the VkPhysicalDeviceFeatures
object (see vkGetPhysicalDeviceFeatures and vkCreateDevice for
detecting and requesting this query type on a VkDevice).
A pipeline statistics query is begun and ended by calling
vkCmdBeginQuery and vkCmdEndQuery, respectively.
When a pipeline statistics query begins, all statistics counters are set to
zero.
While the query is active, the pipeline type determines which set of
statistics are available, but these must be configured on the query pool
when it is created.
If a statistic counter is issued on a command buffer that does not support
the corresponding operation, or the counter corresponds to a shading stage
which is missing from any of the pipelines used while the query is active,
the value of that counter is undefined after the query has been made
available.
At least one statistic counter relevant to the operations supported on the
recording command buffer must be enabled.
Bits which can be set in
VkQueryPoolCreateInfo::pipelineStatistics for query pools and in
VkCommandBufferInheritanceInfo::pipelineStatistics for secondary
command buffers, individually enabling pipeline statistics counters, are:
// Provided by VK_VERSION_1_0
typedef enum VkQueryPipelineStatisticFlagBits {
VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT = 0x00000001,
VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT = 0x00000002,
VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT = 0x00000004,
VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT = 0x00000008,
VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT = 0x00000010,
VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT = 0x00000020,
VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT = 0x00000040,
VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT = 0x00000080,
VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT = 0x00000100,
VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT = 0x00000200,
VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT = 0x00000400,
} VkQueryPipelineStatisticFlagBits;
-
VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BITspecifies that queries managed by the pool will count the number of vertices processed by the input assembly stage. Vertices corresponding to incomplete primitives may contribute to the count. -
VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BITspecifies that queries managed by the pool will count the number of primitives processed by the input assembly stage. If primitive restart is enabled, restarting the primitive topology has no effect on the count. Incomplete primitives may be counted. -
VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BITspecifies that queries managed by the pool will count the number of vertex shader invocations. This counter’s value is incremented each time a vertex shader is invoked. -
VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BITspecifies that queries managed by the pool will count the number of geometry shader invocations. This counter’s value is incremented each time a geometry shader is invoked. In the case of instanced geometry shaders, the geometry shader invocations count is incremented for each separate instanced invocation. -
VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BITspecifies that queries managed by the pool will count the number of primitives generated by geometry shader invocations. The counter’s value is incremented each time the geometry shader emits a primitive. Restarting primitive topology using the SPIR-V instructionsOpEndPrimitiveorOpEndStreamPrimitivehas no effect on the geometry shader output primitives count. -
VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BITspecifies that queries managed by the pool will count the number of primitives processed by the Primitive Clipping stage of the pipeline. The counter’s value is incremented each time a primitive reaches the primitive clipping stage. -
VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BITspecifies that queries managed by the pool will count the number of primitives output by the Primitive Clipping stage of the pipeline. The counter’s value is incremented each time a primitive passes the primitive clipping stage. The actual number of primitives output by the primitive clipping stage for a particular input primitive is implementation-dependent but must satisfy the following conditions:-
If at least one vertex of the input primitive lies inside the clipping volume, the counter is incremented by one or more.
-
Otherwise, the counter is incremented by zero or more.
-
-
VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BITspecifies that queries managed by the pool will count the number of fragment shader invocations. The counter’s value is incremented each time the fragment shader is invoked. -
VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BITspecifies that queries managed by the pool will count the number of patches processed by the tessellation control shader. The counter’s value is incremented once for each patch for which a tessellation control shader is invoked. -
VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BITspecifies that queries managed by the pool will count the number of invocations of the tessellation evaluation shader. The counter’s value is incremented each time the tessellation evaluation shader is invoked. -
VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BITspecifies that queries managed by the pool will count the number of compute shader invocations. The counter’s value is incremented every time the compute shader is invoked. Implementations may skip the execution of certain compute shader invocations or execute additional compute shader invocations for implementation-dependent reasons as long as the results of rendering otherwise remain unchanged.
These values are intended to measure relative statistics on one implementation. Various device architectures will count these values differently. Any or all counters may be affected by the issues described in Query Operation.
|
Note
|
For example, tile-based rendering devices may need to replay the scene multiple times, affecting some of the counts. |
If a pipeline has rasterizerDiscardEnable enabled, implementations
may discard primitives after the final
pre-rasterization shader
stage.
As a result, if rasterizerDiscardEnable is enabled, the clipping input
and output primitives counters may not be incremented.
When a pipeline statistics query finishes, the result for that query is
marked as available.
The application can copy the result to a buffer (via
vkCmdCopyQueryPoolResults), or request it be put into host memory (via
vkGetQueryPoolResults).
// Provided by VK_VERSION_1_0
typedef VkFlags VkQueryPipelineStatisticFlags;
VkQueryPipelineStatisticFlags is a bitmask type for setting a mask of
zero or more VkQueryPipelineStatisticFlagBits.
18.5. Timestamp Queries
Timestamps provide applications with a mechanism for monotonically
tracking the execution of commands.
A timestamp is an integer value generated by the VkPhysicalDevice.
Unlike other queries, timestamps do not operate over a range, and so do not
use vkCmdBeginQuery or vkCmdEndQuery.
The mechanism is built around a set of commands that allow the application
to tell the VkPhysicalDevice to write timestamp values to a
query pool and then either read timestamp values on the
host (using vkGetQueryPoolResults) or copy timestamp values to a
VkBuffer (using vkCmdCopyQueryPoolResults).
The number of valid bits in a timestamp value is determined by the
VkQueueFamilyProperties::timestampValidBits property of the
queue on which the timestamp is written.
Timestamps are supported on any queue which reports a non-zero value for
timestampValidBits via vkGetPhysicalDeviceQueueFamilyProperties.
If the timestampComputeAndGraphics limit is VK_TRUE, timestamps are
supported by every queue family that supports either graphics or compute
operations (see VkQueueFamilyProperties).
The number of nanoseconds it takes for a timestamp value to be incremented
by 1 can be obtained from
VkPhysicalDeviceLimits::timestampPeriod after a call to
vkGetPhysicalDeviceProperties.
To request a timestamp and write the value to memory, call:
// Provided by VK_KHR_synchronization2
void vkCmdWriteTimestamp2KHR(
VkCommandBuffer commandBuffer,
VkPipelineStageFlags2 stage,
VkQueryPool queryPool,
uint32_t query);
-
commandBufferis the command buffer into which the command will be recorded. -
stagespecifies a stage of the pipeline. -
queryPoolis the query pool that will manage the timestamp. -
queryis the query within the query pool that will contain the timestamp.
When vkCmdWriteTimestamp2KHR is submitted to a queue, it defines an
execution dependency on commands that were submitted before it, and writes a
timestamp to a query pool.
The first synchronization scope
includes all commands that occur earlier in
submission order.
The synchronization scope is limited to operations on the pipeline stage
specified by stage.
The second synchronization scope includes only the timestamp write operation.
|
Note
|
Implementations may write the timestamp at any stage that is
logically later than |
Any timestamp write that happens-after another timestamp write in the same submission must not
have a lower value unless its value overflows the maximum supported integer
bit width of the query.
If
VK_KHR_calibrated_timestamps
is enabled, this extends to timestamp writes across all submissions on the
same logical device: any timestamp write that
happens-after another must not
have a lower value unless its value overflows the maximum supported integer
bit width of the query.
Timestamps written by this command must be in the
VK_TIME_DOMAIN_DEVICE_KHR
time domain.
If an overflow occurs, the timestamp value must wrap back to zero.
If vkCmdWriteTimestamp2KHR is called while executing a render pass
instance that has multiview enabled, the timestamp uses N consecutive
query indices in the query pool (starting at query) where N is
the number of bits set in the view mask of the subpass
the command is executed in.
The resulting query values are determined by an implementation-dependent
choice of one of the following behaviors:
-
The first query is a timestamp value and (if more than one bit is set in the view mask) zero is written to the remaining queries.
-
All N queries are timestamp values.
Either way, if two timestamps are written in the same subpass with multiview enabled, each of the N consecutive queries written for a timestamp must not have a lower value than the queries with corresponding indices written by the timestamp that happens-before unless the value overflows the maximum supported integer bit width of the query.
To request a timestamp and write the value to memory, call:
// Provided by VK_VERSION_1_0
void vkCmdWriteTimestamp(
VkCommandBuffer commandBuffer,
VkPipelineStageFlagBits pipelineStage,
VkQueryPool queryPool,
uint32_t query);
-
commandBufferis the command buffer into which the command will be recorded. -
pipelineStageis a VkPipelineStageFlagBits value, specifying a stage of the pipeline. -
queryPoolis the query pool that will manage the timestamp. -
queryis the query within the query pool that will contain the timestamp.
When vkCmdWriteTimestamp is submitted to a queue, it defines an
execution dependency on commands that were submitted before it, and writes a
timestamp to a query pool.
The first synchronization scope
includes all commands that occur earlier in
submission order.
The synchronization scope is limited to operations on the pipeline stage
specified by pipelineStage.
The second synchronization scope includes only the timestamp write operation.
|
Note
|
Implementations may write the timestamp at any stage that is
logically later than |
Any timestamp write that happens-after another timestamp write in the same submission must not
have a lower value unless its value overflows the maximum supported integer
bit width of the query.
If
VK_KHR_calibrated_timestamps
is enabled, this extends to timestamp writes across all submissions on the
same logical device: any timestamp write that
happens-after another must not
have a lower value unless its value overflows the maximum supported integer
bit width of the query.
Timestamps written by this command must be in the
VK_TIME_DOMAIN_DEVICE_KHR
time domain.
If an overflow occurs, the timestamp value must wrap back to zero.
If vkCmdWriteTimestamp is called while executing a render pass
instance that has multiview enabled, the timestamp uses N consecutive
query indices in the query pool (starting at query) where N is
the number of bits set in the view mask of the subpass
the command is executed in.
The resulting query values are determined by an implementation-dependent
choice of one of the following behaviors:
-
The first query is a timestamp value and (if more than one bit is set in the view mask) zero is written to the remaining queries.
-
All N queries are timestamp values.
Either way, if two timestamps are written in the same subpass with multiview enabled, each of the N consecutive queries written for a timestamp must not have a lower value than the queries with corresponding indices written by the timestamp that happens-before unless the value overflows the maximum supported integer bit width of the query.
18.6. Performance Queries
Performance queries provide applications with a mechanism for getting performance counter information about the execution of command buffers, render passes, and commands.
Each queue family advertises the performance counters that can be queried on a queue of that family via a call to vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR. Implementations may limit access to performance counters based on platform requirements or only to specialized drivers for development purposes.
|
Note
|
This may include no performance counters being enumerated, or a reduced set. Please refer to platform-specific documentation for guidance on any such restrictions. |
Performance queries use the existing vkCmdBeginQuery and vkCmdEndQuery to control what command buffers, render passes, or commands to get performance information for.
Implementations may require multiple passes where the command buffer, render passes, or commands being recorded are the same and are executed on the same queue to record performance counter data. This is achieved by submitting the same batch and providing a VkPerformanceQuerySubmitInfoKHR structure containing a counter pass index. The number of passes required for a given performance query pool can be queried via a call to vkGetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR.
|
Note
|
Command buffers recorded with
|
Performance counter results from a performance query pool can be obtained with the command vkGetQueryPoolResults.
The VkPerformanceCounterResultKHR union is defined as:
// Provided by VK_KHR_performance_query
typedef union VkPerformanceCounterResultKHR {
int32_t int32;
int64_t int64;
uint32_t uint32;
uint64_t uint64;
float float32;
double float64;
} VkPerformanceCounterResultKHR;
-
int32is a 32-bit signed integer value. -
int64is a 64-bit signed integer value. -
uint32is a 32-bit unsigned integer value. -
uint64is a 64-bit unsigned integer value. -
float32is a 32-bit floating-point value. -
float64is a 64-bit floating-point value.
Performance query results are returned in an array of
VkPerformanceCounterResultKHR unions containing the data associated
with each counter in the query, stored in the same order as the counters
supplied in pCounterIndices when creating the performance query.
VkPerformanceCounterKHR::storage specifies how to parse the
counter data.
18.6.1. Profiling Lock
To record and submit a command buffer containing a performance query pool the profiling lock must be held. The profiling lock must be acquired prior to any call to vkBeginCommandBuffer that will be using a performance query pool. The profiling lock must be held while any command buffer containing a performance query pool is in the recording, executable, or pending state. To acquire the profiling lock, call:
// Provided by VK_KHR_performance_query
VkResult vkAcquireProfilingLockKHR(
VkDevice device,
const VkAcquireProfilingLockInfoKHR* pInfo);
-
deviceis the logical device to profile. -
pInfois a pointer to a VkAcquireProfilingLockInfoKHR structure containing information about how the profiling is to be acquired.
Implementations may allow multiple actors to hold the profiling lock concurrently.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkAcquireProfilingLockKHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkAcquireProfilingLockInfoKHR structure is defined as:
// Provided by VK_KHR_performance_query
typedef struct VkAcquireProfilingLockInfoKHR {
VkStructureType sType;
const void* pNext;
VkAcquireProfilingLockFlagsKHR flags;
uint64_t timeout;
} VkAcquireProfilingLockInfoKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use. -
timeoutindicates how long the function waits, in nanoseconds, if the profiling lock is not available.
If timeout is 0, vkAcquireProfilingLockKHR will not block while
attempting to acquire the profiling lock.
If timeout is UINT64_MAX, the function will not return until the
profiling lock was acquired.
// Provided by VK_KHR_performance_query
typedef enum VkAcquireProfilingLockFlagBitsKHR {
} VkAcquireProfilingLockFlagBitsKHR;
// Provided by VK_KHR_performance_query
typedef VkFlags VkAcquireProfilingLockFlagsKHR;
VkAcquireProfilingLockFlagsKHR is a bitmask type for setting a mask, but is currently reserved for future use.
To release the profiling lock, call:
// Provided by VK_KHR_performance_query
void vkReleaseProfilingLockKHR(
VkDevice device);
-
deviceis the logical device to cease profiling on.
19. Clear Commands
19.1. Clearing Images Outside a Render Pass Instance
Color and depth/stencil images can be cleared outside a render pass instance using vkCmdClearColorImage or vkCmdClearDepthStencilImage, respectively. These commands are only allowed outside of a render pass instance.
To clear one or more subranges of a color image, call:
// Provided by VK_VERSION_1_0
void vkCmdClearColorImage(
VkCommandBuffer commandBuffer,
VkImage image,
VkImageLayout imageLayout,
const VkClearColorValue* pColor,
uint32_t rangeCount,
const VkImageSubresourceRange* pRanges);
-
commandBufferis the command buffer into which the command will be recorded. -
imageis the image to be cleared. -
imageLayoutspecifies the current layout of the image subresource ranges to be cleared, and must beVK_IMAGE_LAYOUT_SHARED_PRESENT_KHR,VK_IMAGE_LAYOUT_GENERALorVK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL. -
pColoris a pointer to a VkClearColorValue structure containing the values that the image subresource ranges will be cleared to (see Clear Values below). -
rangeCountis the number of image subresource range structures inpRanges. -
pRangesis a pointer to an array of VkImageSubresourceRange structures describing a range of mipmap levels, array layers, and aspects to be cleared, as described in Image Views.
Each specified range in pRanges is cleared to the value specified by
pColor.
To clear one or more subranges of a depth/stencil image, call:
// Provided by VK_VERSION_1_0
void vkCmdClearDepthStencilImage(
VkCommandBuffer commandBuffer,
VkImage image,
VkImageLayout imageLayout,
const VkClearDepthStencilValue* pDepthStencil,
uint32_t rangeCount,
const VkImageSubresourceRange* pRanges);
-
commandBufferis the command buffer into which the command will be recorded. -
imageis the image to be cleared. -
imageLayoutspecifies the current layout of the image subresource ranges to be cleared, and must beVK_IMAGE_LAYOUT_GENERALorVK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL. -
pDepthStencilis a pointer to a VkClearDepthStencilValue structure containing the values that the depth and stencil image subresource ranges will be cleared to (see Clear Values below). -
rangeCountis the number of image subresource range structures inpRanges. -
pRangesis a pointer to an array of VkImageSubresourceRange structures describing a range of mipmap levels, array layers, and aspects to be cleared, as described in Image Views.
Clears outside render pass instances are treated as transfer operations for the purposes of memory barriers.
19.2. Clearing Images Inside a Render Pass Instance
To clear one or more regions of color and depth/stencil attachments inside a render pass instance, call:
// Provided by VK_VERSION_1_0
void vkCmdClearAttachments(
VkCommandBuffer commandBuffer,
uint32_t attachmentCount,
const VkClearAttachment* pAttachments,
uint32_t rectCount,
const VkClearRect* pRects);
-
commandBufferis the command buffer into which the command will be recorded. -
attachmentCountis the number of entries in thepAttachmentsarray. -
pAttachmentsis a pointer to an array of VkClearAttachment structures defining the attachments to clear and the clear values to use. -
rectCountis the number of entries in thepRectsarray. -
pRectsis a pointer to an array of VkClearRect structures defining regions to clear for every attachment inpAttachments.
Unlike other clear commands, vkCmdClearAttachments is not a
transfer command.
It performs its operations in rasterization order.
For color attachments, the operations are executed as color attachment
writes, by the VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT stage.
For depth/stencil attachments, the operations are executed as
depth writes and stencil writes by
the VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT and
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT stages.
vkCmdClearAttachments is not affected by the bound pipeline state.
|
Note
|
It is generally preferable to clear attachments by using the
|
If any attachment’s aspectMask to be cleared is not backed by an image
view, the clear has no effect on that aspect.
If an attachment being cleared refers to an image view created with an
aspectMask equal to one of VK_IMAGE_ASPECT_PLANE_0_BIT,
VK_IMAGE_ASPECT_PLANE_1_BIT or VK_IMAGE_ASPECT_PLANE_2_BIT, it
is considered to be VK_IMAGE_ASPECT_COLOR_BIT for purposes of this
command, and must be cleared with the VK_IMAGE_ASPECT_COLOR_BIT
aspect as specified by image view creation.
The VkClearRect structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkClearRect {
VkRect2D rect;
uint32_t baseArrayLayer;
uint32_t layerCount;
} VkClearRect;
-
rectis the two-dimensional region to be cleared. -
baseArrayLayeris the first layer to be cleared. -
layerCountis the number of layers to clear.
The layers [baseArrayLayer, baseArrayLayer +
layerCount) counting from the base layer of the attachment image view
are cleared.
The VkClearAttachment structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkClearAttachment {
VkImageAspectFlags aspectMask;
uint32_t colorAttachment;
VkClearValue clearValue;
} VkClearAttachment;
-
aspectMaskis a mask selecting the color, depth and/or stencil aspects of the attachment to be cleared. -
colorAttachmentis only meaningful ifVK_IMAGE_ASPECT_COLOR_BITis set inaspectMask, in which case it is an index into the bound color attachments. -
clearValueis the color or depth/stencil value to clear the attachment to, as described in Clear Values below.
19.3. Clear Values
The VkClearColorValue structure is defined as:
// Provided by VK_VERSION_1_0
typedef union VkClearColorValue {
float float32[4];
int32_t int32[4];
uint32_t uint32[4];
} VkClearColorValue;
-
float32are the color clear values when the format of the image or attachment is one of the numeric formats with a numeric type that is floating-point. Floating-point values are automatically converted to the format of the image, with the clear value being treated as linear if the image is sRGB. -
int32are the color clear values when the format of the image or attachment has a numeric type that is signed integer (SINT). Signed integer values are converted to the format of the image by casting to the smaller type (with negative 32-bit values mapping to negative values in the smaller type). If the integer clear value is not representable in the target type (e.g. would overflow in conversion to that type), the clear value is undefined. -
uint32are the color clear values when the format of the image or attachment has a numeric type that is unsigned integer (UINT). Unsigned integer values are converted to the format of the image by casting to the integer type with fewer bits.
The four array elements of the clear color map to R, G, B, and A components of image formats, in order.
If the image has more than one sample, the same value is written to all samples for any pixels being cleared.
If the image or attachment format has a 64-bit component width, the first 2 array elements of each of the arrays above are reinterpreted as a single 64-bit element for the R component. The next 2 array elements are used in the same way for the G component. In other words, the union behaves as if it had the following additional members:
double float64[2];
int64_t int64[2];
uint64_t uint64[2];
The VkClearDepthStencilValue structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkClearDepthStencilValue {
float depth;
uint32_t stencil;
} VkClearDepthStencilValue;
-
depthis the clear value for the depth aspect of the depth/stencil attachment. It is a floating-point value which is automatically converted to the attachment’s format. -
stencilis the clear value for the stencil aspect of the depth/stencil attachment. It is a 32-bit integer value which is converted to the attachment’s format by taking the appropriate number of LSBs.
The VkClearValue union is defined as:
// Provided by VK_VERSION_1_0
typedef union VkClearValue {
VkClearColorValue color;
VkClearDepthStencilValue depthStencil;
} VkClearValue;
-
colorspecifies the color image clear values to use when clearing a color image or attachment. -
depthStencilspecifies the depth and stencil clear values to use when clearing a depth/stencil image or attachment.
This union is used where part of the API requires either color or depth/stencil clear values, depending on the attachment, and defines the initial clear values in the VkRenderPassBeginInfo structure.
19.4. Filling Buffers
To clear buffer data, call:
// Provided by VK_VERSION_1_0
void vkCmdFillBuffer(
VkCommandBuffer commandBuffer,
VkBuffer dstBuffer,
VkDeviceSize dstOffset,
VkDeviceSize size,
uint32_t data);
-
commandBufferis the command buffer into which the command will be recorded. -
dstBufferis the buffer to be filled. -
dstOffsetis the byte offset into the buffer at which to start filling, and must be a multiple of 4. -
sizeis the number of bytes to fill, and must be either a multiple of 4, orVK_WHOLE_SIZEto fill the range fromoffsetto the end of the buffer. IfVK_WHOLE_SIZEis used and the remaining size of the buffer is not a multiple of 4, then the nearest smaller multiple is used. -
datais the 4-byte word written repeatedly to the buffer to fillsizebytes of data. The data word is written to memory according to the host endianness.
vkCmdFillBuffer is treated as a “transfer” operation for the
purposes of synchronization barriers.
The VK_BUFFER_USAGE_TRANSFER_DST_BIT must be specified in usage
of VkBufferCreateInfo in order for the buffer to be compatible with
vkCmdFillBuffer.
19.5. Updating Buffers
To update buffer data inline in a command buffer, call:
// Provided by VK_VERSION_1_0
void vkCmdUpdateBuffer(
VkCommandBuffer commandBuffer,
VkBuffer dstBuffer,
VkDeviceSize dstOffset,
VkDeviceSize dataSize,
const void* pData);
-
commandBufferis the command buffer into which the command will be recorded. -
dstBufferis a handle to the buffer to be updated. -
dstOffsetis the byte offset into the buffer to start updating, and must be a multiple of 4. -
dataSizeis the number of bytes to update, and must be a multiple of 4. -
pDatais a pointer to the source data for the buffer update, and must be at leastdataSizebytes in size.
dataSize must be less than or equal to 65536 bytes.
For larger updates, applications can use buffer to buffer
copies.
|
Note
|
Buffer updates performed with The additional cost of this functionality compared to buffer to buffer copies means it should only be used for very small
amounts of data, and is why it is limited to at most 65536 bytes.
Applications can work around this restriction by issuing multiple
|
The source data is copied from pData to the command buffer when the
command is called.
vkCmdUpdateBuffer is only allowed outside of a render pass.
This command is treated as a “transfer” operation for the purposes of
synchronization barriers.
The VK_BUFFER_USAGE_TRANSFER_DST_BIT must be specified in usage
of VkBufferCreateInfo in order for the buffer to be compatible with
vkCmdUpdateBuffer.
20. Copy Commands
An application can copy buffer and image data using several methods described in this chapter, depending on the type of data transfer.
All copy commands are treated as “transfer” operations for the purposes of synchronization barriers.
All copy commands that have a source format with an X component in its format description read undefined values from those bits.
All copy commands that have a destination format with an X component in its format description write undefined values to those bits.
20.1. Copying Data Between Buffers
To copy data between buffer objects, call:
// Provided by VK_VERSION_1_0
void vkCmdCopyBuffer(
VkCommandBuffer commandBuffer,
VkBuffer srcBuffer,
VkBuffer dstBuffer,
uint32_t regionCount,
const VkBufferCopy* pRegions);
-
commandBufferis the command buffer into which the command will be recorded. -
srcBufferis the source buffer. -
dstBufferis the destination buffer. -
regionCountis the number of regions to copy. -
pRegionsis a pointer to an array of VkBufferCopy structures specifying the regions to copy.
Each source region specified by pRegions is copied from the source
buffer to the destination region of the destination buffer.
If any of the specified regions in srcBuffer overlaps in memory with
any of the specified regions in dstBuffer, values read from those
overlapping regions are undefined.
The VkBufferCopy structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkBufferCopy {
VkDeviceSize srcOffset;
VkDeviceSize dstOffset;
VkDeviceSize size;
} VkBufferCopy;
-
srcOffsetis the starting offset in bytes from the start ofsrcBuffer. -
dstOffsetis the starting offset in bytes from the start ofdstBuffer. -
sizeis the number of bytes to copy.
A more extensible version of the copy buffer command is defined below.
To copy data between buffer objects, call:
// Provided by VK_KHR_copy_commands2
void vkCmdCopyBuffer2KHR(
VkCommandBuffer commandBuffer,
const VkCopyBufferInfo2* pCopyBufferInfo);
-
commandBufferis the command buffer into which the command will be recorded. -
pCopyBufferInfois a pointer to a VkCopyBufferInfo2 structure describing the copy parameters.
Each source region specified by pCopyBufferInfo->pRegions is copied
from the source buffer to the destination region of the destination buffer.
If any of the specified regions in pCopyBufferInfo->srcBuffer overlaps
in memory with any of the specified regions in
pCopyBufferInfo->dstBuffer, values read from those overlapping regions
are undefined.
The VkCopyBufferInfo2 structure is defined as:
typedef struct VkCopyBufferInfo2 {
VkStructureType sType;
const void* pNext;
VkBuffer srcBuffer;
VkBuffer dstBuffer;
uint32_t regionCount;
const VkBufferCopy2* pRegions;
} VkCopyBufferInfo2;
// Provided by VK_KHR_copy_commands2
typedef VkCopyBufferInfo2 VkCopyBufferInfo2KHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
srcBufferis the source buffer. -
dstBufferis the destination buffer. -
regionCountis the number of regions to copy. -
pRegionsis a pointer to an array of VkBufferCopy2 structures specifying the regions to copy.
The VkBufferCopy2 structure is defined as:
typedef struct VkBufferCopy2 {
VkStructureType sType;
const void* pNext;
VkDeviceSize srcOffset;
VkDeviceSize dstOffset;
VkDeviceSize size;
} VkBufferCopy2;
// Provided by VK_KHR_copy_commands2
typedef VkBufferCopy2 VkBufferCopy2KHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
srcOffsetis the starting offset in bytes from the start ofsrcBuffer. -
dstOffsetis the starting offset in bytes from the start ofdstBuffer. -
sizeis the number of bytes to copy.
20.2. Copying Data Between Images
To copy data between image objects, call:
// Provided by VK_VERSION_1_0
void vkCmdCopyImage(
VkCommandBuffer commandBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkImage dstImage,
VkImageLayout dstImageLayout,
uint32_t regionCount,
const VkImageCopy* pRegions);
-
commandBufferis the command buffer into which the command will be recorded. -
srcImageis the source image. -
srcImageLayoutis the current layout of the source image subresource. -
dstImageis the destination image. -
dstImageLayoutis the current layout of the destination image subresource. -
regionCountis the number of regions to copy. -
pRegionsis a pointer to an array of VkImageCopy structures specifying the regions to copy.
Each source region specified by pRegions is copied from the source
image to the destination region of the destination image.
If any of the specified regions in srcImage overlaps in memory with
any of the specified regions in dstImage, values read from those
overlapping regions are undefined.
If any region accesses a depth aspect in dstImage
and the VK_EXT_depth_range_unrestricted extension is not enabled,
values copied from srcBuffer outside of the range [0,1] will be
written as undefined values to the destination image.
Multi-planar images can only be copied on a per-plane basis, and the subresources used in each region when copying to or from such images must specify only one plane, though different regions can specify different planes. When copying planes of multi-planar images, the format considered is the compatible format for that plane, rather than the format of the multi-planar image.
If the format of the destination image has a different block extent than the source image (e.g. one is a compressed format), the offset and extent for each of the regions specified is scaled according to the block extents of each format to match in size. Copy regions for each image must be aligned to a multiple of the texel block extent in each dimension, except at the edges of the image, where region extents must match the edge of the image.
Image data can be copied between images with different image types.
If one image is VK_IMAGE_TYPE_3D and the other image is
VK_IMAGE_TYPE_2D with multiple layers, then each slice is copied to or
from a different layer; depth slices in the 3D image correspond to
layerCount layers in the 2D image, with an effective depth of
1 used for the 2D image.
Other combinations of image types are disallowed.
The VkImageCopy structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkImageCopy {
VkImageSubresourceLayers srcSubresource;
VkOffset3D srcOffset;
VkImageSubresourceLayers dstSubresource;
VkOffset3D dstOffset;
VkExtent3D extent;
} VkImageCopy;
-
srcSubresourceanddstSubresourceare VkImageSubresourceLayers structures specifying the image subresources of the images used for the source and destination image data, respectively. -
srcOffsetanddstOffsetselect the initialx,y, andzoffsets in texels of the sub-regions of the source and destination image data. -
extentis the size in texels of the image to copy inwidth,heightanddepth.
The VkImageSubresourceLayers structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkImageSubresourceLayers {
VkImageAspectFlags aspectMask;
uint32_t mipLevel;
uint32_t baseArrayLayer;
uint32_t layerCount;
} VkImageSubresourceLayers;
-
aspectMaskis a combination of VkImageAspectFlagBits, selecting the color, depth and/or stencil aspects to be copied. -
mipLevelis the mipmap level to copy -
baseArrayLayerandlayerCountare the starting layer and number of layers to copy.
A more extensible version of the copy image command is defined below.
To copy data between image objects, call:
// Provided by VK_KHR_copy_commands2
void vkCmdCopyImage2KHR(
VkCommandBuffer commandBuffer,
const VkCopyImageInfo2* pCopyImageInfo);
-
commandBufferis the command buffer into which the command will be recorded. -
pCopyImageInfois a pointer to a VkCopyImageInfo2 structure describing the copy parameters.
This command is functionally identical to vkCmdCopyImage, but includes
extensible sub-structures that include sType and pNext
parameters, allowing them to be more easily extended.
The VkCopyImageInfo2 structure is defined as:
typedef struct VkCopyImageInfo2 {
VkStructureType sType;
const void* pNext;
VkImage srcImage;
VkImageLayout srcImageLayout;
VkImage dstImage;
VkImageLayout dstImageLayout;
uint32_t regionCount;
const VkImageCopy2* pRegions;
} VkCopyImageInfo2;
// Provided by VK_KHR_copy_commands2
typedef VkCopyImageInfo2 VkCopyImageInfo2KHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
srcImageis the source image. -
srcImageLayoutis the current layout of the source image subresource. -
dstImageis the destination image. -
dstImageLayoutis the current layout of the destination image subresource. -
regionCountis the number of regions to copy. -
pRegionsis a pointer to an array of VkImageCopy2 structures specifying the regions to copy.
The VkImageCopy2 structure is defined as:
typedef struct VkImageCopy2 {
VkStructureType sType;
const void* pNext;
VkImageSubresourceLayers srcSubresource;
VkOffset3D srcOffset;
VkImageSubresourceLayers dstSubresource;
VkOffset3D dstOffset;
VkExtent3D extent;
} VkImageCopy2;
// Provided by VK_KHR_copy_commands2
typedef VkImageCopy2 VkImageCopy2KHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
srcSubresourceanddstSubresourceare VkImageSubresourceLayers structures specifying the image subresources of the images used for the source and destination image data, respectively. -
srcOffsetanddstOffsetselect the initialx,y, andzoffsets in texels of the sub-regions of the source and destination image data. -
extentis the size in texels of the image to copy inwidth,heightanddepth.
20.3. Copying Data Between Buffers and Images
Data can be copied between buffers and images, enabling applications to load and store data between images and application-defined offsets in buffer memory.
When copying between a buffer and an image, texels in the image and bytes in the buffer are accessed as follows.
Texels at each coordinate (x,y,z,layer) in the image subresource are accessed, where:
-
x is in the range [
imageOffset.x,imageOffset.x+imageExtent.width), -
y is in the range [
imageOffset.y,imageOffset.y+imageExtent.height), -
z is in the range [
imageOffset.z,imageOffset.z+imageExtent.depth), -
layer is in the range [
imageSubresource.baseArrayLayer,imageSubresource.baseArrayLayer+imageSubresource.layerCount)
For each (x,y,z,layer) coordinate in the image, bytes in the buffer are accessed at offsets in the range [texelOffset, texelOffset + blockSize), where:
-
texelOffset =
bufferOffset+ (⌊(x - imageOffset.x) / blockWidth⌋ × blockSize) + (⌊(y - imageOffset.y) / blockHeight⌋ × rowExtent) + (⌊(z - imageOffset.z) / blockDepth⌋ × sliceExtent) + ((layer -imageSubresource.baseArrayLayer) × layerExtent) -
rowExtent = ⌈ max(
bufferRowLength,imageExtent.width) / blockWidth ⌉ × blockSize -
sliceExtent = ⌈ max(
bufferImageHeight,imageExtent.height) / blockHeight ⌉ × rowExtent -
layerExtent = ⌈
imageExtent.depth/ blockDepth ⌉ × sliceExtent
and where blockSize, blockWidth, blockHeight, and blockDepth are the texel block size and extents of the image’s format.
When copying between a buffer and the depth or stencil aspect of an image, data in the buffer is assumed to be laid out as separate planes rather than interleaved. Addressing calculations are thus performed for a different format than the base image, according to the aspect, as described in the following table:
| Base Format | Depth Aspect Format | Stencil Aspect Format |
|---|---|---|
|
|
- |
|
|
- |
|
|
- |
|
- |
|
|
|
|
|
|
|
|
|
|
When copying between a buffer and any plane of a multi-planar image, addressing calculations are performed using the compatible format for that plane, rather than the format of the multi-planar image.
Each texel block is copied from one resource to the other according to the above addressing equations.
To copy data from a buffer object to an image object, call:
// Provided by VK_VERSION_1_0
void vkCmdCopyBufferToImage(
VkCommandBuffer commandBuffer,
VkBuffer srcBuffer,
VkImage dstImage,
VkImageLayout dstImageLayout,
uint32_t regionCount,
const VkBufferImageCopy* pRegions);
-
commandBufferis the command buffer into which the command will be recorded. -
srcBufferis the source buffer. -
dstImageis the destination image. -
dstImageLayoutis the layout of the destination image subresources for the copy. -
regionCountis the number of regions to copy. -
pRegionsis a pointer to an array of VkBufferImageCopy structures specifying the regions to copy.
Each source region specified by pRegions is copied from the source
buffer to the destination region of the destination image according to the
addressing calculations for each
resource.
If any of the specified regions in srcBuffer overlaps in memory with
any of the specified regions in dstImage, values read from those
overlapping regions are undefined.
If any region accesses a depth aspect in dstImage
and the VK_EXT_depth_range_unrestricted extension is not enabled,
values copied from srcBuffer outside of the range [0,1] will be
written as undefined values to the destination image.
Copy regions for the image must be aligned to a multiple of the texel block extent in each dimension, except at the edges of the image, where region extents must match the edge of the image.
To copy data from an image object to a buffer object, call:
// Provided by VK_VERSION_1_0
void vkCmdCopyImageToBuffer(
VkCommandBuffer commandBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkBuffer dstBuffer,
uint32_t regionCount,
const VkBufferImageCopy* pRegions);
-
commandBufferis the command buffer into which the command will be recorded. -
srcImageis the source image. -
srcImageLayoutis the layout of the source image subresources for the copy. -
dstBufferis the destination buffer. -
regionCountis the number of regions to copy. -
pRegionsis a pointer to an array of VkBufferImageCopy structures specifying the regions to copy.
Each source region specified by pRegions is copied from the source
image to the destination region of the destination buffer according to the
addressing calculations for each
resource.
If any of the specified regions in srcImage overlaps in memory with
any of the specified regions in dstBuffer, values read from those
overlapping regions are undefined.
Copy regions for the image must be aligned to a multiple of the texel block extent in each dimension, except at the edges of the image, where region extents must match the edge of the image.
For both vkCmdCopyBufferToImage and vkCmdCopyImageToBuffer, each
element of pRegions is a structure defined as:
// Provided by VK_VERSION_1_0
typedef struct VkBufferImageCopy {
VkDeviceSize bufferOffset;
uint32_t bufferRowLength;
uint32_t bufferImageHeight;
VkImageSubresourceLayers imageSubresource;
VkOffset3D imageOffset;
VkExtent3D imageExtent;
} VkBufferImageCopy;
-
bufferOffsetis the offset in bytes from the start of the buffer object where the image data is copied from or to. -
bufferRowLengthandbufferImageHeightspecify in texels a subregion of a larger two- or three-dimensional image in buffer memory, and control the addressing calculations. If either of these values is zero, that aspect of the buffer memory is considered to be tightly packed according to theimageExtent. -
imageSubresourceis a VkImageSubresourceLayers used to specify the specific image subresources of the image used for the source or destination image data. -
imageOffsetselects the initialx,y,zoffsets in texels of the sub-region of the source or destination image data. -
imageExtentis the size in texels of the image to copy inwidth,heightanddepth.
More extensible versions of the commands to copy between buffers and images are defined below.
To copy data from a buffer object to an image object, call:
// Provided by VK_KHR_copy_commands2
void vkCmdCopyBufferToImage2KHR(
VkCommandBuffer commandBuffer,
const VkCopyBufferToImageInfo2* pCopyBufferToImageInfo);
-
commandBufferis the command buffer into which the command will be recorded. -
pCopyBufferToImageInfois a pointer to a VkCopyBufferToImageInfo2 structure describing the copy parameters.
This command is functionally identical to vkCmdCopyBufferToImage, but
includes extensible sub-structures that include sType and pNext
parameters, allowing them to be more easily extended.
The VkCopyBufferToImageInfo2 structure is defined as:
typedef struct VkCopyBufferToImageInfo2 {
VkStructureType sType;
const void* pNext;
VkBuffer srcBuffer;
VkImage dstImage;
VkImageLayout dstImageLayout;
uint32_t regionCount;
const VkBufferImageCopy2* pRegions;
} VkCopyBufferToImageInfo2;
// Provided by VK_KHR_copy_commands2
typedef VkCopyBufferToImageInfo2 VkCopyBufferToImageInfo2KHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
srcBufferis the source buffer. -
dstImageis the destination image. -
dstImageLayoutis the layout of the destination image subresources for the copy. -
regionCountis the number of regions to copy. -
pRegionsis a pointer to an array of VkBufferImageCopy2 structures specifying the regions to copy.
To copy data from an image object to a buffer object, call:
// Provided by VK_KHR_copy_commands2
void vkCmdCopyImageToBuffer2KHR(
VkCommandBuffer commandBuffer,
const VkCopyImageToBufferInfo2* pCopyImageToBufferInfo);
-
commandBufferis the command buffer into which the command will be recorded. -
pCopyImageToBufferInfois a pointer to a VkCopyImageToBufferInfo2 structure describing the copy parameters.
This command is functionally identical to vkCmdCopyImageToBuffer, but
includes extensible sub-structures that include sType and pNext
parameters, allowing them to be more easily extended.
The VkCopyImageToBufferInfo2 structure is defined as:
typedef struct VkCopyImageToBufferInfo2 {
VkStructureType sType;
const void* pNext;
VkImage srcImage;
VkImageLayout srcImageLayout;
VkBuffer dstBuffer;
uint32_t regionCount;
const VkBufferImageCopy2* pRegions;
} VkCopyImageToBufferInfo2;
// Provided by VK_KHR_copy_commands2
typedef VkCopyImageToBufferInfo2 VkCopyImageToBufferInfo2KHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
srcImageis the source image. -
srcImageLayoutis the layout of the source image subresources for the copy. -
dstBufferis the destination buffer. -
regionCountis the number of regions to copy. -
pRegionsis a pointer to an array of VkBufferImageCopy2 structures specifying the regions to copy.
For both vkCmdCopyBufferToImage2KHR and vkCmdCopyImageToBuffer2KHR,
each element of pRegions is a structure defined as:
typedef struct VkBufferImageCopy2 {
VkStructureType sType;
const void* pNext;
VkDeviceSize bufferOffset;
uint32_t bufferRowLength;
uint32_t bufferImageHeight;
VkImageSubresourceLayers imageSubresource;
VkOffset3D imageOffset;
VkExtent3D imageExtent;
} VkBufferImageCopy2;
// Provided by VK_KHR_copy_commands2
typedef VkBufferImageCopy2 VkBufferImageCopy2KHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
bufferOffsetis the offset in bytes from the start of the buffer object where the image data is copied from or to. -
bufferRowLengthandbufferImageHeightspecify in texels a subregion of a larger two- or three-dimensional image in buffer memory, and control the addressing calculations. If either of these values is zero, that aspect of the buffer memory is considered to be tightly packed according to theimageExtent. -
imageSubresourceis a VkImageSubresourceLayers used to specify the specific image subresources of the image used for the source or destination image data. -
imageOffsetselects the initialx,y,zoffsets in texels of the sub-region of the source or destination image data. -
imageExtentis the size in texels of the image to copy inwidth,heightanddepth.
This structure is functionally identical to VkBufferImageCopy, but
adds sType and pNext parameters, allowing it to be more easily
extended.
20.4. Image Copies With Scaling
To copy regions of a source image into a destination image, potentially performing format conversion, arbitrary scaling, and filtering, call:
// Provided by VK_VERSION_1_0
void vkCmdBlitImage(
VkCommandBuffer commandBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkImage dstImage,
VkImageLayout dstImageLayout,
uint32_t regionCount,
const VkImageBlit* pRegions,
VkFilter filter);
-
commandBufferis the command buffer into which the command will be recorded. -
srcImageis the source image. -
srcImageLayoutis the layout of the source image subresources for the blit. -
dstImageis the destination image. -
dstImageLayoutis the layout of the destination image subresources for the blit. -
regionCountis the number of regions to blit. -
pRegionsis a pointer to an array of VkImageBlit structures specifying the regions to blit. -
filteris a VkFilter specifying the filter to apply if the blits require scaling.
vkCmdBlitImage must not be used for multisampled source or
destination images.
Use vkCmdResolveImage for this purpose.
As the sizes of the source and destination extents can differ in any dimension, texels in the source extent are scaled and filtered to the destination extent. Scaling occurs via the following operations:
-
For each destination texel, the integer coordinate of that texel is converted to an unnormalized texture coordinate, using the effective inverse of the equations described in unnormalized to integer conversion:
-
ubase = i + ½
-
vbase = j + ½
-
wbase = k + ½
-
-
These base coordinates are then offset by the first destination offset:
-
uoffset = ubase - xdst0
-
voffset = vbase - ydst0
-
woffset = wbase - zdst0
-
aoffset = a -
baseArrayCountdst
-
-
The scale is determined from the source and destination regions, and applied to the offset coordinates:
-
scaleu = (xsrc1 - xsrc0) / (xdst1 - xdst0)
-
scalev = (ysrc1 - ysrc0) / (ydst1 - ydst0)
-
scalew = (zsrc1 - zsrc0) / (zdst1 - zdst0)
-
uscaled = uoffset × scaleu
-
vscaled = voffset × scalev
-
wscaled = woffset × scalew
-
-
Finally the source offset is added to the scaled coordinates, to determine the final unnormalized coordinates used to sample from
srcImage:-
u = uscaled + xsrc0
-
v = vscaled + ysrc0
-
w = wscaled + zsrc0
-
q =
mipLevel -
a = aoffset +
baseArrayCountsrc
-
These coordinates are used to sample from the source image, as described in
Image Operations chapter, with the filter mode equal to that
of filter, a mipmap mode of VK_SAMPLER_MIPMAP_MODE_NEAREST and
an address mode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE.
Implementations must clamp at the edge of the source image, and may
additionally clamp to the edge of the source region.
|
Note
|
Due to allowable rounding errors in the generation of the source texture coordinates, it is not always possible to guarantee exactly which source texels will be sampled for a given blit. As rounding errors are implementation-dependent, the exact results of a blitting operation are also implementation-dependent. |
Blits are done layer by layer starting with the baseArrayLayer member
of srcSubresource for the source and dstSubresource for the
destination.
layerCount layers are blitted to the destination image.
When blitting 3D textures, slices in the destination region bounded by
dstOffsets[0].z and dstOffsets[1].z are sampled from slices in
the source region bounded by srcOffsets[0].z and
srcOffsets[1].z.
If the filter parameter is VK_FILTER_LINEAR then the value
sampled from the source image is taken by doing linear filtering using the
interpolated z coordinate represented by w in the previous equations.
If the filter parameter is VK_FILTER_NEAREST then the value
sampled from the source image is taken from the single nearest slice, with
an implementation-dependent arithmetic rounding mode.
The following filtering and conversion rules apply:
-
Integer formats can only be converted to other integer formats with the same signedness.
-
No format conversion is supported between depth/stencil images. The formats must match.
-
Format conversions on unorm, snorm, scaled and packed float formats of the copied aspect of the image are performed by first converting the pixels to float values.
-
For sRGB source formats, nonlinear RGB values are converted to linear representation prior to filtering.
-
After filtering, the float values are first clamped and then cast to the destination image format. In case of sRGB destination format, linear RGB values are converted to nonlinear representation before writing the pixel to the image.
Signed and unsigned integers are converted by first clamping to the representable range of the destination format, then casting the value.
The VkImageBlit structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkImageBlit {
VkImageSubresourceLayers srcSubresource;
VkOffset3D srcOffsets[2];
VkImageSubresourceLayers dstSubresource;
VkOffset3D dstOffsets[2];
} VkImageBlit;
-
srcSubresourceis the subresource to blit from. -
srcOffsetsis a pointer to an array of two VkOffset3D structures specifying the bounds of the source region withinsrcSubresource. -
dstSubresourceis the subresource to blit into. -
dstOffsetsis a pointer to an array of two VkOffset3D structures specifying the bounds of the destination region withindstSubresource.
For each element of the pRegions array, a blit operation is performed
for the specified source and destination regions.
A more extensible version of the blit image command is defined below.
To copy regions of a source image into a destination image, potentially performing format conversion, arbitrary scaling, and filtering, call:
// Provided by VK_KHR_copy_commands2
void vkCmdBlitImage2KHR(
VkCommandBuffer commandBuffer,
const VkBlitImageInfo2* pBlitImageInfo);
-
commandBufferis the command buffer into which the command will be recorded. -
pBlitImageInfois a pointer to a VkBlitImageInfo2 structure describing the blit parameters.
This command is functionally identical to vkCmdBlitImage, but includes
extensible sub-structures that include sType and pNext
parameters, allowing them to be more easily extended.
The VkBlitImageInfo2 structure is defined as:
typedef struct VkBlitImageInfo2 {
VkStructureType sType;
const void* pNext;
VkImage srcImage;
VkImageLayout srcImageLayout;
VkImage dstImage;
VkImageLayout dstImageLayout;
uint32_t regionCount;
const VkImageBlit2* pRegions;
VkFilter filter;
} VkBlitImageInfo2;
// Provided by VK_KHR_copy_commands2
typedef VkBlitImageInfo2 VkBlitImageInfo2KHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
srcImageis the source image. -
srcImageLayoutis the layout of the source image subresources for the blit. -
dstImageis the destination image. -
dstImageLayoutis the layout of the destination image subresources for the blit. -
regionCountis the number of regions to blit. -
pRegionsis a pointer to an array of VkImageBlit2 structures specifying the regions to blit. -
filteris a VkFilter specifying the filter to apply if the blits require scaling.
The VkImageBlit2 structure is defined as:
typedef struct VkImageBlit2 {
VkStructureType sType;
const void* pNext;
VkImageSubresourceLayers srcSubresource;
VkOffset3D srcOffsets[2];
VkImageSubresourceLayers dstSubresource;
VkOffset3D dstOffsets[2];
} VkImageBlit2;
// Provided by VK_KHR_copy_commands2
typedef VkImageBlit2 VkImageBlit2KHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
srcSubresourceis the subresource to blit from. -
srcOffsetsis a pointer to an array of two VkOffset3D structures specifying the bounds of the source region withinsrcSubresource. -
dstSubresourceis the subresource to blit into. -
dstOffsetsis a pointer to an array of two VkOffset3D structures specifying the bounds of the destination region withindstSubresource.
For each element of the pRegions array, a blit operation is performed
for the specified source and destination regions.
20.5. Resolving Multisample Images
To resolve a multisample color image to a non-multisample color image, call:
// Provided by VK_VERSION_1_0
void vkCmdResolveImage(
VkCommandBuffer commandBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkImage dstImage,
VkImageLayout dstImageLayout,
uint32_t regionCount,
const VkImageResolve* pRegions);
-
commandBufferis the command buffer into which the command will be recorded. -
srcImageis the source image. -
srcImageLayoutis the layout of the source image subresources for the resolve. -
dstImageis the destination image. -
dstImageLayoutis the layout of the destination image subresources for the resolve. -
regionCountis the number of regions to resolve. -
pRegionsis a pointer to an array of VkImageResolve structures specifying the regions to resolve.
During the resolve the samples corresponding to each pixel location in the source are converted to a single sample before being written to the destination.
If the source format is a floating-point or normalized type, the resolve mode is chosen as implementation-dependent behavior. If the resolve mode requires to calculate the result from multiple samples, such as by computing an average or weighted average of the samples, the values for each pixel are resolved with implementation-defined numerical precision.
If the numeric format of srcImage uses sRGB
encoding and the resolve mode requires the implementation to convert the
samples to floating-point to perform the calculations, the implementation
should convert samples from nonlinear to linear before resolving the
samples as described in the “sRGB EOTF” section of the
Khronos Data Format Specification.
In this case, the implementation must convert the linear averaged value to
nonlinear before writing the resolved result to dstImage.
If the source format is an integer type, a single sample’s value is selected for each pixel.
srcOffset and dstOffset select the initial x, y, and
z offsets in texels of the sub-regions of the source and destination
image data.
extent is the size in texels of the source image to resolve in
width, height and depth.
Each element of pRegions must be a region that is contained within
its corresponding image.
Resolves are done layer by layer starting with baseArrayLayer member
of srcSubresource for the source and dstSubresource for the
destination.
layerCount layers are resolved to the destination image.
The VkImageResolve structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkImageResolve {
VkImageSubresourceLayers srcSubresource;
VkOffset3D srcOffset;
VkImageSubresourceLayers dstSubresource;
VkOffset3D dstOffset;
VkExtent3D extent;
} VkImageResolve;
-
srcSubresourceanddstSubresourceare VkImageSubresourceLayers structures specifying the image subresources of the images used for the source and destination image data, respectively. Resolve of depth/stencil images is not supported. -
srcOffsetanddstOffsetselect the initialx,y, andzoffsets in texels of the sub-regions of the source and destination image data. -
extentis the size in texels of the source image to resolve inwidth,heightanddepth.
A more extensible version of the resolve image command is defined below.
To resolve a multisample image to a non-multisample image, call:
// Provided by VK_KHR_copy_commands2
void vkCmdResolveImage2KHR(
VkCommandBuffer commandBuffer,
const VkResolveImageInfo2* pResolveImageInfo);
-
commandBufferis the command buffer into which the command will be recorded. -
pResolveImageInfois a pointer to a VkResolveImageInfo2 structure describing the resolve parameters.
This command is functionally identical to vkCmdResolveImage, but
includes extensible sub-structures that include sType and pNext
parameters, allowing them to be more easily extended.
The VkResolveImageInfo2 structure is defined as:
typedef struct VkResolveImageInfo2 {
VkStructureType sType;
const void* pNext;
VkImage srcImage;
VkImageLayout srcImageLayout;
VkImage dstImage;
VkImageLayout dstImageLayout;
uint32_t regionCount;
const VkImageResolve2* pRegions;
} VkResolveImageInfo2;
// Provided by VK_KHR_copy_commands2
typedef VkResolveImageInfo2 VkResolveImageInfo2KHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
srcImageis the source image. -
srcImageLayoutis the layout of the source image subresources for the resolve. -
dstImageis the destination image. -
dstImageLayoutis the layout of the destination image subresources for the resolve. -
regionCountis the number of regions to resolve. -
pRegionsis a pointer to an array of VkImageResolve2 structures specifying the regions to resolve.
The VkImageResolve2 structure is defined as:
typedef struct VkImageResolve2 {
VkStructureType sType;
const void* pNext;
VkImageSubresourceLayers srcSubresource;
VkOffset3D srcOffset;
VkImageSubresourceLayers dstSubresource;
VkOffset3D dstOffset;
VkExtent3D extent;
} VkImageResolve2;
// Provided by VK_KHR_copy_commands2
typedef VkImageResolve2 VkImageResolve2KHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
srcSubresourceanddstSubresourceare VkImageSubresourceLayers structures specifying the image subresources of the images used for the source and destination image data, respectively. Resolve of depth/stencil images is not supported. -
srcOffsetanddstOffsetselect the initialx,y, andzoffsets in texels of the sub-regions of the source and destination image data. -
extentis the size in texels of the source image to resolve inwidth,heightanddepth.
20.6. Object Refreshes
Safety critical applications may need to contend with single event upsets
(SEUs).
For a Vulkan object explicitly backed by device memory, such as a
VkImage or VkBuffer, an application can bind its backing memory
to a SEU-safe heap with the VK_MEMORY_HEAP_SEU_SAFE_BIT bit set.
Alternatively, an application can also periodically reload the non-SEU-safe
device memory contents from a known SEU-safe portion of host memory, or
otherwise periodically regenerate or refresh the contents of non-SEU-safe
device memory.
However, an implementation may store implementation-specific internal
object data in non-SEU-safe memory, and Base Vulkan provides no method to
determine which object types this applies to or how to refresh their data.
An application can query the list of object types that have implementation
internal object data stored in non-SEU-safe memory using
vkGetPhysicalDeviceRefreshableObjectTypesKHR, and can instruct the
implementation to refresh the internal data of specific objects from a
backup in SEU-safe memory using the vkCmdRefreshObjectsKHR command.
To refresh a list of objects as a pipelined operation, call:
// Provided by VK_KHR_object_refresh
void vkCmdRefreshObjectsKHR(
VkCommandBuffer commandBuffer,
const VkRefreshObjectListKHR* pRefreshObjects);
-
commandBufferis the command buffer into which the command will be recorded. -
pRefreshObjectsis a pointer to a VkRefreshObjectListKHR structure specifying the list of objects to refresh.
The access scope for object refreshes falls under the
VK_ACCESS_TRANSFER_WRITE_BIT, and the pipeline stages for identifying
the synchronization scope must include
VK_PIPELINE_STAGE_TRANSFER_BIT.
|
Note
|
If an implementation does not store a supplied object’s internal data in SEU-susceptible memory, it may ignore the refresh command for that object. |
The VkRefreshObjectListKHR structure is defined as:
// Provided by VK_KHR_object_refresh
typedef struct VkRefreshObjectListKHR {
VkStructureType sType;
const void* pNext;
uint32_t objectCount;
const VkRefreshObjectKHR* pObjects;
} VkRefreshObjectListKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
objectCountis the number of objects to refresh. -
pObjectsis a pointer to an array of VkRefreshObjectKHR structures, defining the objects to refresh.
The VkRefreshObjectKHR structure is defined as:
// Provided by VK_KHR_object_refresh
typedef struct VkRefreshObjectKHR {
VkObjectType objectType;
uint64_t objectHandle;
VkRefreshObjectFlagsKHR flags;
} VkRefreshObjectKHR;
-
objectTypeis a VkObjectType specifying the type of the object to refresh. -
objectHandleis the object to refresh. -
flagsis a bitmask of VkRefreshObjectFlagsKHR.
// Provided by VK_KHR_object_refresh
typedef enum VkRefreshObjectFlagBitsKHR {
} VkRefreshObjectFlagBitsKHR;
// Provided by VK_KHR_object_refresh
typedef VkFlags VkRefreshObjectFlagsKHR;
VkRefreshObjectFlagsKHR is a bitmask type for setting a mask, but is currently reserved for future use.
21. Drawing Commands
Drawing commands (commands with Draw in the name) provoke work in a
graphics pipeline.
Drawing commands are recorded into a command buffer and when executed by a
queue, will produce work which executes according to the bound graphics
pipeline.
A graphics pipeline
must be bound to a command buffer before any drawing commands are recorded
in that command buffer.
Each draw is made up of zero or more vertices and zero or more instances,
which are processed by the device and result in the assembly of primitives.
Primitives are assembled according to the pInputAssemblyState member
of the VkGraphicsPipelineCreateInfo structure, which is of type
VkPipelineInputAssemblyStateCreateInfo:
// Provided by VK_VERSION_1_0
typedef struct VkPipelineInputAssemblyStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineInputAssemblyStateCreateFlags flags;
VkPrimitiveTopology topology;
VkBool32 primitiveRestartEnable;
} VkPipelineInputAssemblyStateCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use. -
topologyis a VkPrimitiveTopology defining the primitive topology, as described below. -
primitiveRestartEnablecontrols whether a special vertex index value is treated as restarting the assembly of primitives. This enable only applies to indexed draws (vkCmdDrawIndexed, and vkCmdDrawIndexedIndirect), and the special index value is either 0xFFFFFFFF when theindexTypeparameter ofvkCmdBindIndexBufferis equal toVK_INDEX_TYPE_UINT32; 0xFF whenindexTypeis equal toVK_INDEX_TYPE_UINT8; or 0xFFFF whenindexTypeis equal toVK_INDEX_TYPE_UINT16. Primitive restart is not allowed for “list” topologies.
Restarting the assembly of primitives discards the most recent index values
if those elements formed an incomplete primitive, and restarts the primitive
assembly using the subsequent indices, but only assembling the immediately
following element through the end of the originally specified elements.
The primitive restart index value comparison is performed before adding the
vertexOffset value to the index value.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineInputAssemblyStateCreateFlags;
VkPipelineInputAssemblyStateCreateFlags is a bitmask type for setting
a mask, but is currently reserved for future use.
To dynamically control whether a special vertex index value is treated as restarting the assembly of primitives, call:
// Provided by VK_EXT_extended_dynamic_state2
void vkCmdSetPrimitiveRestartEnableEXT(
VkCommandBuffer commandBuffer,
VkBool32 primitiveRestartEnable);
-
commandBufferis the command buffer into which the command will be recorded. -
primitiveRestartEnablecontrols whether a special vertex index value is treated as restarting the assembly of primitives. It behaves in the same way asVkPipelineInputAssemblyStateCreateInfo::primitiveRestartEnable
This command sets the primitive restart enable for subsequent drawing
commands
when the graphics pipeline is created with
VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineInputAssemblyStateCreateInfo::primitiveRestartEnable
value used to create the currently active pipeline.
21.1. Primitive Topologies
Primitive topology determines how consecutive vertices are organized into primitives, and determines the type of primitive that is used at the beginning of the graphics pipeline. The effective topology for later stages of the pipeline is altered by tessellation or geometry shading (if either is in use) and depends on the execution modes of those shaders.
The primitive topologies defined by VkPrimitiveTopology are:
// Provided by VK_VERSION_1_0
typedef enum VkPrimitiveTopology {
VK_PRIMITIVE_TOPOLOGY_POINT_LIST = 0,
VK_PRIMITIVE_TOPOLOGY_LINE_LIST = 1,
VK_PRIMITIVE_TOPOLOGY_LINE_STRIP = 2,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST = 3,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP = 4,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN = 5,
VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY = 6,
VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY = 7,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY = 8,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY = 9,
VK_PRIMITIVE_TOPOLOGY_PATCH_LIST = 10,
} VkPrimitiveTopology;
-
VK_PRIMITIVE_TOPOLOGY_POINT_LISTspecifies a series of separate point primitives. -
VK_PRIMITIVE_TOPOLOGY_LINE_LISTspecifies a series of separate line primitives. -
VK_PRIMITIVE_TOPOLOGY_LINE_STRIPspecifies a series of connected line primitives with consecutive lines sharing a vertex. -
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LISTspecifies a series of separate triangle primitives. -
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIPspecifies a series of connected triangle primitives with consecutive triangles sharing an edge. -
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FANspecifies a series of connected triangle primitives with all triangles sharing a common vertex. -
VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCYspecifies a series of separate line primitives with adjacency. -
VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCYspecifies a series of connected line primitives with adjacency, with consecutive primitives sharing three vertices. -
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCYspecifies a series of separate triangle primitives with adjacency. -
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCYspecifies connected triangle primitives with adjacency, with consecutive triangles sharing an edge. -
VK_PRIMITIVE_TOPOLOGY_PATCH_LISTspecifies separate patch primitives.
Each primitive topology, and its construction from a list of vertices, is described in detail below with a supporting diagram, according to the following key:
Vertex |
A point in 3-dimensional space. Positions chosen within the diagrams are arbitrary and for illustration only. |
|
Vertex Number |
Sequence position of a vertex within the provided vertex data. |
|
Provoking Vertex |
Provoking vertex within the main primitive. The tail is angled towards the relevant primitive. Used in flat shading. |
|
Primitive Edge |
An edge connecting the points of a main primitive. |
|
Adjacency Edge |
Points connected by these lines do not contribute to a main primitive, and are only accessible in a geometry shader. |
|
Winding Order |
The relative order in which vertices are defined within a primitive, used in the facing determination. This ordering has no specific start or end point. |
The diagrams are supported with mathematical definitions where the vertices (v) and primitives (p) are numbered starting from 0; v0 is the first vertex in the provided data and p0 is the first primitive in the set of primitives defined by the vertices and topology.
To dynamically set primitive topology, call:
// Provided by VK_EXT_extended_dynamic_state
void vkCmdSetPrimitiveTopologyEXT(
VkCommandBuffer commandBuffer,
VkPrimitiveTopology primitiveTopology);
-
commandBufferis the command buffer into which the command will be recorded. -
primitiveTopologyspecifies the primitive topology to use for drawing.
This command sets the primitive topology for subsequent drawing commands
when the graphics pipeline is created with
VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineInputAssemblyStateCreateInfo::topology value used to
create the currently active pipeline.
21.1.1. Topology Class
The primitive topologies are grouped into the following topology classes:
| Topology Class | Primitive Topology |
|---|---|
Point |
|
Line |
|
Triangle |
|
Patch |
|
21.1.2. Point Lists
When the topology is VK_PRIMITIVE_TOPOLOGY_POINT_LIST, each
consecutive vertex defines a single point primitive, according to the
equation:
-
pi = {vi}
As there is only one vertex, that vertex is the provoking vertex.
The number of primitives generated is equal to vertexCount.
21.1.3. Line Lists
When the primitive topology is VK_PRIMITIVE_TOPOLOGY_LINE_LIST, each
consecutive pair of vertices defines a single line primitive, according to
the equation:
-
pi = {v2i, v2i+1}
The number of primitives generated is equal to
⌊vertexCount/2⌋.
The provoking vertex for pi is v2i.
21.1.4. Line Strips
When the primitive topology is VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, one
line primitive is defined by each vertex and the following vertex, according
to the equation:
-
pi = {vi, vi+1}
The number of primitives generated is equal to
max(0,vertexCount-1).
The provoking vertex for pi is vi.
21.1.5. Triangle Lists
When the primitive topology is VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
each consecutive set of three vertices defines a single triangle primitive,
according to the equation:
-
pi = {v3i, v3i+1, v3i+2}
The number of primitives generated is equal to
⌊vertexCount/3⌋.
The provoking vertex for pi is v3i.
21.1.6. Triangle Strips
When the primitive topology is VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
one triangle primitive is defined by each vertex and the two vertices that
follow it, according to the equation:
-
pi = {vi, vi+(1+i%2), vi+(2-i%2)}
The number of primitives generated is equal to
max(0,vertexCount-2).
The provoking vertex for pi is vi.
|
Note
|
The ordering of the vertices in each successive triangle is reversed, so that the winding order is consistent throughout the strip. |
21.1.7. Triangle Fans
When the primitive topology is VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN,
triangle primitives are defined around a shared common vertex, according to
the equation:
-
pi = {vi+1, vi+2, v0}
The number of primitives generated is equal to
max(0,vertexCount-2).
The provoking vertex for pi is vi+1.
21.1.8. Line Lists With Adjacency
When the primitive topology is
VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY, each consecutive set
of four vertices defines a single line primitive with adjacency, according
to the equation:
-
pi = {v4i, v4i+1, v4i+2,v4i+3}
A line primitive is described by the second and third vertices of the total primitive, with the remaining two vertices only accessible in a geometry shader.
The number of primitives generated is equal to
⌊vertexCount/4⌋.
The provoking vertex for pi is v4i+1.
21.1.9. Line Strips With Adjacency
When the primitive topology is
VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY, one line primitive
with adjacency is defined by each vertex and the following vertex, according
to the equation:
-
pi = {vi, vi+1, vi+2, vi+3}
A line primitive is described by the second and third vertices of the total primitive, with the remaining two vertices only accessible in a geometry shader.
The number of primitives generated is equal to
max(0,vertexCount-3).
The provoking vertex for pi is vi+1.
21.1.10. Triangle Lists With Adjacency
When the primitive topology is
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY, each consecutive
set of six vertices defines a single triangle primitive with adjacency,
according to the equations:
-
pi = {v6i, v6i+1, v6i+2, v6i+3, v6i+4, v6i+5}
A triangle primitive is described by the first, third, and fifth vertices of the total primitive, with the remaining three vertices only accessible in a geometry shader.
The number of primitives generated is equal to
⌊vertexCount/6⌋.
The provoking vertex for pi is v6i.
21.1.11. Triangle Strips With Adjacency
When the primitive topology is
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY, one triangle
primitive with adjacency is defined by each vertex and the following 5
vertices.
The number of primitives generated, n, is equal to ⌊max(0,
vertexCount - 4)/2⌋.
If n=1, the primitive is defined as:
-
p = {v0, v1, v2, v5, v4, v3}
If n>1, the total primitive consists of different vertices according to where it is in the strip:
-
pi = {v2i, v2i+1, v2i+2, v2i+6, v2i+4, v2i+3} when i=0
-
pi = {v2i, v2i+3, v2i+4, v2i+6, v2i+2, v2i-2} when i>0, i<n-1, and i%2=1
-
pi = {v2i, v2i-2, v2i+2, v2i+6, v2i+4, v2i+3} when i>0, i<n-1, and i%2=0
-
pi = {v2i, v2i+3, v2i+4, v2i+5, v2i+2, v2i-2} when i=n-1 and i%2=1
-
pi = {v2i, v2i-2, v2i+2, v2i+5, v2i+4, v2i+3} when i=n-1 and i%2=0
A triangle primitive is described by the first, third, and fifth vertices of the total primitive in all cases, with the remaining three vertices only accessible in a geometry shader.
|
Note
|
The ordering of the vertices in each successive triangle is altered so that the winding order is consistent throughout the strip. |
The provoking vertex for pi is always v2i.
21.1.12. Patch Lists
When the primitive topology is VK_PRIMITIVE_TOPOLOGY_PATCH_LIST, each
consecutive set of m vertices defines a single patch primitive,
according to the equation:
-
pi = {vmi, vmi+1, …, vmi+(m-2), vmi+(m-1)}
where m is equal to
VkPipelineTessellationStateCreateInfo::patchControlPoints.
Patch lists are never passed to vertex post-processing,
and as such no provoking vertex is defined for patch primitives.
The number of primitives generated is equal to
⌊vertexCount/m⌋.
The vertices comprising a patch have no implied geometry, and are used as inputs to tessellation shaders and the fixed-function tessellator to generate new point, line, or triangle primitives.
21.2. Effective Primitive Topology
The effective primitive topology is the primitive topology that is consumed or produced by a given stage of the graphics pipeline. The interpretation of this topology depends on the active shader stages and other state set in the graphics pipeline.
21.2.1. Vertex Input Assembler Topology
This is the topology set when the VK_SHADER_STAGE_VERTEX_BIT stage is
used and Programmable Primitive Shading
occurs.
It can be set with
VkPipelineInputAssemblyStateCreateInfo::topology
or vkCmdSetPrimitiveTopologyEXT.
21.2.2. Clip Space Topology
This is the output of the last pre-rasterization shader stage involved.
-
If
VK_SHADER_STAGE_VERTEX_BITis the last pre-rasterization stage, the topology is not changed from what was set in the input assembly. -
If
VK_SHADER_STAGE_TESSELLATION_EVALUATION_BITis the last pre-rasterization stage, the topology depends on theOpExecutionModefound in either tessellation stage.-
The
IsolinesExecutionModeis in line topology class. -
The
TrianglesandQuadsExecutionModeis in triangle topology class. -
The
PointModeExecutionModeis in point topology class and will take precedence over the other tessellation stageExecutionMode.
-
-
If
VK_SHADER_STAGE_GEOMETRY_BITis the last pre-rasterization stage, the topology depends on theOpExecutionModefound in this shader stage.-
The
OutputPointsExecutionModeis in point topology class. -
The
OutputLineStripExecutionModeis in line topology class. -
The
OutputTriangleStripExecutionModeis in triangle topology class.
-
21.2.3. Rasterization Input Topology
After clipping and viewport transformations, the Polygon Mode can set a topology as an input for rasterization. This can be different from what was used in Clip Space Topology.
If
VkPipelineRasterizationStateCreateInfo::rasterizerDiscardEnable
or vkCmdSetRasterizerDiscardEnableEXT::rasterizerDiscardEnable
is set to VK_FALSE, then this Rasterization Input Topology is not
observed.
If the clip space topology is in triangle
topology class then
VK_POLYGON_MODE_LINE will turn it into line topology and
VK_POLYGON_MODE_POINT will turn it into point topology.
If the clip space topology is in line
topology class then
VK_POLYGON_MODE_POINT will turn it into point topology.
21.3. Primitive Order
Primitives generated by drawing commands progress through the stages of the graphics pipeline in primitive order. Primitive order is initially determined in the following way:
-
Submission order determines the initial ordering
-
For indirect drawing commands, the order in which accessed instances of the VkDrawIndirectCommand are stored in
buffer, from lower indirect buffer addresses to higher addresses. -
If a drawing command includes multiple instances, the order in which instances are executed, from lower numbered instances to higher.
-
The order in which primitives are specified by a drawing command:
-
For non-indexed draws, from vertices with a lower numbered
vertexIndexto a higher numberedvertexIndex. -
For indexed draws, vertices sourced from a lower index buffer addresses to higher addresses.
-
Within this order implementations further sort primitives:
-
If tessellation shading is active, by an implementation-dependent order of new primitives generated by tessellation.
-
If geometry shading is active, by the order new primitives are generated by geometry shading.
-
If the polygon mode is not
VK_POLYGON_MODE_FILL, by an implementation-dependent ordering of the new primitives generated within the original primitive.
Primitive order is later used to define rasterization order, which determines the order in which fragments output results to a framebuffer.
21.4. Programmable Primitive Shading
Once primitives are assembled, they proceed to the vertex shading stage of the pipeline. If the draw includes multiple instances, then the set of primitives is sent to the vertex shading stage multiple times, once for each instance.
It is implementation-dependent whether vertex shading occurs on vertices that are discarded as part of incomplete primitives, but if it does occur then it operates as if they were vertices in complete primitives and such invocations can have side effects.
Vertex shading receives two per-vertex inputs from the primitive assembly
stage - the vertexIndex and the instanceIndex.
How these values are generated is defined below, with each command.
Drawing commands fall roughly into two categories:
-
Non-indexed drawing commands present a sequential
vertexIndexto the vertex shader. The sequential index is generated automatically by the device (see Fixed-Function Vertex Processing for details on both specifying the vertex attributes indexed byvertexIndex, as well as binding vertex buffers containing those attributes to a command buffer). These commands are: -
Indexed drawing commands read index values from an index buffer and use this to compute the
vertexIndexvalue for the vertex shader. These commands are:
To bind an index buffer to a command buffer, call:
// Provided by VK_VERSION_1_0
void vkCmdBindIndexBuffer(
VkCommandBuffer commandBuffer,
VkBuffer buffer,
VkDeviceSize offset,
VkIndexType indexType);
-
commandBufferis the command buffer into which the command is recorded. -
bufferis the buffer being bound. -
offsetis the starting offset in bytes withinbufferused in index buffer address calculations. -
indexTypeis a VkIndexType value specifying the size of the indices.
Possible values of
vkCmdBindIndexBuffer::indexType, specifying the size of indices,
are:
// Provided by VK_VERSION_1_0
typedef enum VkIndexType {
VK_INDEX_TYPE_UINT16 = 0,
VK_INDEX_TYPE_UINT32 = 1,
VK_INDEX_TYPE_UINT8 = 1000265000,
// Provided by VK_EXT_index_type_uint8
VK_INDEX_TYPE_UINT8_EXT = VK_INDEX_TYPE_UINT8,
// Provided by VK_KHR_index_type_uint8
VK_INDEX_TYPE_UINT8_KHR = VK_INDEX_TYPE_UINT8,
} VkIndexType;
-
VK_INDEX_TYPE_UINT16specifies that indices are 16-bit unsigned integer values. -
VK_INDEX_TYPE_UINT32specifies that indices are 32-bit unsigned integer values. -
VK_INDEX_TYPE_UINT8specifies that indices are 8-bit unsigned integer values.
The parameters for each drawing command are specified directly in the command or read from buffer memory, depending on the command. Drawing commands that source their parameters from buffer memory are known as indirect drawing commands.
All drawing commands interact with the robustBufferAccess feature.
To record a non-indexed draw, call:
// Provided by VK_VERSION_1_0
void vkCmdDraw(
VkCommandBuffer commandBuffer,
uint32_t vertexCount,
uint32_t instanceCount,
uint32_t firstVertex,
uint32_t firstInstance);
-
commandBufferis the command buffer into which the command is recorded. -
vertexCountis the number of vertices to draw. -
instanceCountis the number of instances to draw. -
firstVertexis the index of the first vertex to draw. -
firstInstanceis the instance ID of the first instance to draw.
When the command is executed, primitives are assembled using the current
primitive topology and vertexCount consecutive vertex indices with the
first vertexIndex value equal to firstVertex.
The primitives are drawn instanceCount times with instanceIndex
starting with firstInstance and increasing sequentially for each
instance.
The assembled primitives execute the bound graphics pipeline.
To record an indexed draw, call:
// Provided by VK_VERSION_1_0
void vkCmdDrawIndexed(
VkCommandBuffer commandBuffer,
uint32_t indexCount,
uint32_t instanceCount,
uint32_t firstIndex,
int32_t vertexOffset,
uint32_t firstInstance);
-
commandBufferis the command buffer into which the command is recorded. -
indexCountis the number of vertices to draw. -
instanceCountis the number of instances to draw. -
firstIndexis the base index within the index buffer. -
vertexOffsetis the value added to the vertex index before indexing into the vertex buffer. -
firstInstanceis the instance ID of the first instance to draw.
When the command is executed, primitives are assembled using the current
primitive topology and indexCount vertices whose indices are retrieved
from the index buffer.
The index buffer is treated as an array of tightly packed unsigned integers
of size defined by the
vkCmdBindIndexBuffer::indexType parameter with which the buffer
was bound.
The first vertex index is at an offset of firstIndex ×
indexSize + offset within the bound index buffer, where
offset is the offset specified by vkCmdBindIndexBuffer
and indexSize is the byte size of the type specified by
indexType.
Subsequent index values are retrieved from consecutive locations in the
index buffer.
Indices are first compared to the primitive restart value, then zero
extended to 32 bits (if the indexType is
VK_INDEX_TYPE_UINT8 or
VK_INDEX_TYPE_UINT16) and have vertexOffset added to them,
before being supplied as the vertexIndex value.
The primitives are drawn instanceCount times with instanceIndex
starting with firstInstance and increasing sequentially for each
instance.
The assembled primitives execute the bound graphics pipeline.
To record a non-indexed indirect drawing command, call:
// Provided by VK_VERSION_1_0
void vkCmdDrawIndirect(
VkCommandBuffer commandBuffer,
VkBuffer buffer,
VkDeviceSize offset,
uint32_t drawCount,
uint32_t stride);
-
commandBufferis the command buffer into which the command is recorded. -
bufferis the buffer containing draw parameters. -
offsetis the byte offset intobufferwhere parameters begin. -
drawCountis the number of draws to execute, and can be zero. -
strideis the byte stride between successive sets of draw parameters.
vkCmdDrawIndirect behaves similarly to vkCmdDraw except that the
parameters are read by the device from a buffer during execution.
drawCount draws are executed by the command, with parameters taken
from buffer starting at offset and increasing by stride
bytes for each successive draw.
The parameters of each draw are encoded in an array of
VkDrawIndirectCommand structures.
If drawCount is less than or equal to one, stride is ignored.
The VkDrawIndirectCommand structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkDrawIndirectCommand {
uint32_t vertexCount;
uint32_t instanceCount;
uint32_t firstVertex;
uint32_t firstInstance;
} VkDrawIndirectCommand;
-
vertexCountis the number of vertices to draw. -
instanceCountis the number of instances to draw. -
firstVertexis the index of the first vertex to draw. -
firstInstanceis the instance ID of the first instance to draw.
The members of VkDrawIndirectCommand have the same meaning as the
similarly named parameters of vkCmdDraw.
To record a non-indexed draw call with a draw call count sourced from a buffer, call:
// Provided by VK_VERSION_1_2
void vkCmdDrawIndirectCount(
VkCommandBuffer commandBuffer,
VkBuffer buffer,
VkDeviceSize offset,
VkBuffer countBuffer,
VkDeviceSize countBufferOffset,
uint32_t maxDrawCount,
uint32_t stride);
-
commandBufferis the command buffer into which the command is recorded. -
bufferis the buffer containing draw parameters. -
offsetis the byte offset intobufferwhere parameters begin. -
countBufferis the buffer containing the draw count. -
countBufferOffsetis the byte offset intocountBufferwhere the draw count begins. -
maxDrawCountspecifies the maximum number of draws that will be executed. The actual number of executed draw calls is the minimum of the count specified incountBufferandmaxDrawCount. -
strideis the byte stride between successive sets of draw parameters.
vkCmdDrawIndirectCount behaves similarly to vkCmdDrawIndirect
except that the draw count is read by the device from a buffer during
execution.
The command will read an unsigned 32-bit integer from countBuffer
located at countBufferOffset and use this as the draw count.
To record an indexed indirect drawing command, call:
// Provided by VK_VERSION_1_0
void vkCmdDrawIndexedIndirect(
VkCommandBuffer commandBuffer,
VkBuffer buffer,
VkDeviceSize offset,
uint32_t drawCount,
uint32_t stride);
-
commandBufferis the command buffer into which the command is recorded. -
bufferis the buffer containing draw parameters. -
offsetis the byte offset intobufferwhere parameters begin. -
drawCountis the number of draws to execute, and can be zero. -
strideis the byte stride between successive sets of draw parameters.
vkCmdDrawIndexedIndirect behaves similarly to vkCmdDrawIndexed
except that the parameters are read by the device from a buffer during
execution.
drawCount draws are executed by the command, with parameters taken
from buffer starting at offset and increasing by stride
bytes for each successive draw.
The parameters of each draw are encoded in an array of
VkDrawIndexedIndirectCommand structures.
If drawCount is less than or equal to one, stride is ignored.
The VkDrawIndexedIndirectCommand structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkDrawIndexedIndirectCommand {
uint32_t indexCount;
uint32_t instanceCount;
uint32_t firstIndex;
int32_t vertexOffset;
uint32_t firstInstance;
} VkDrawIndexedIndirectCommand;
-
indexCountis the number of vertices to draw. -
instanceCountis the number of instances to draw. -
firstIndexis the base index within the index buffer. -
vertexOffsetis the value added to the vertex index before indexing into the vertex buffer. -
firstInstanceis the instance ID of the first instance to draw.
The members of VkDrawIndexedIndirectCommand have the same meaning as
the similarly named parameters of vkCmdDrawIndexed.
To record an indexed draw call with a draw call count sourced from a buffer, call:
// Provided by VK_VERSION_1_2
void vkCmdDrawIndexedIndirectCount(
VkCommandBuffer commandBuffer,
VkBuffer buffer,
VkDeviceSize offset,
VkBuffer countBuffer,
VkDeviceSize countBufferOffset,
uint32_t maxDrawCount,
uint32_t stride);
-
commandBufferis the command buffer into which the command is recorded. -
bufferis the buffer containing draw parameters. -
offsetis the byte offset intobufferwhere parameters begin. -
countBufferis the buffer containing the draw count. -
countBufferOffsetis the byte offset intocountBufferwhere the draw count begins. -
maxDrawCountspecifies the maximum number of draws that will be executed. The actual number of executed draw calls is the minimum of the count specified incountBufferandmaxDrawCount. -
strideis the byte stride between successive sets of draw parameters.
vkCmdDrawIndexedIndirectCount behaves similarly to
vkCmdDrawIndexedIndirect except that the draw count is read by the
device from a buffer during execution.
The command will read an unsigned 32-bit integer from countBuffer
located at countBufferOffset and use this as the draw count.
22. Fixed-Function Vertex Processing
Vertex fetching is controlled via configurable state, as a logically distinct graphics pipeline stage.
22.1. Vertex Attributes
Vertex shaders can define input variables, which receive vertex attribute
data transferred from one or more VkBuffer(s) by drawing commands.
Vertex shader input variables are bound to buffers via an indirect binding
where the vertex shader associates a vertex input attribute number with
each variable, vertex input attributes are associated to vertex input
bindings on a per-pipeline basis, and vertex input bindings are associated
with specific buffers on a per-draw basis via the
vkCmdBindVertexBuffers command.
Vertex input attribute and vertex input binding descriptions also contain
format information controlling how data is extracted from buffer memory and
converted to the format expected by the vertex shader.
There are VkPhysicalDeviceLimits::maxVertexInputAttributes
number of vertex input attributes and
VkPhysicalDeviceLimits::maxVertexInputBindings number of vertex
input bindings (each referred to by zero-based indices), where there are at
least as many vertex input attributes as there are vertex input bindings.
Applications can store multiple vertex input attributes interleaved in a
single buffer, and use a single vertex input binding to access those
attributes.
In GLSL, vertex shaders associate input variables with a vertex input
attribute number using the location layout qualifier.
The Component layout qualifier associates components of a vertex shader
input variable with components of a vertex input attribute.
// Assign location M to variableName
layout (location=M, component=2) in vec2 variableName;
// Assign locations [N,N+L) to the array elements of variableNameArray
layout (location=N) in vec4 variableNameArray[L];
In SPIR-V, vertex shaders associate input variables with a vertex input
attribute number using the Location decoration.
The Component decoration associates components of a vertex shader input
variable with components of a vertex input attribute.
The Location and Component decorations are specified via the
OpDecorate instruction.
...
%1 = OpExtInstImport "GLSL.std.450"
...
OpName %9 "variableName"
OpName %15 "variableNameArray"
OpDecorate %18 BuiltIn VertexIndex
OpDecorate %19 BuiltIn InstanceIndex
OpDecorate %9 Location M
OpDecorate %9 Component 2
OpDecorate %15 Location N
...
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 2
%8 = OpTypePointer Input %7
%9 = OpVariable %8 Input
%10 = OpTypeVector %6 4
%11 = OpTypeInt 32 0
%12 = OpConstant %11 L
%13 = OpTypeArray %10 %12
%14 = OpTypePointer Input %13
%15 = OpVariable %14 Input
...
22.1.1. Attribute Location and Component Assignment
The Location decoration specifies which vertex input attribute is used
to read and interpret the data that a variable will consume.
When a vertex shader input variable declared using a 16- or 32-bit scalar or
vector data type is assigned a Location, its value(s) are taken from
the components of the input attribute specified with the corresponding
VkVertexInputAttributeDescription::location.
The components used depend on the type of variable and the Component
decoration specified in the variable declaration, as identified in
Input Attribute Components Accessed By 16-Bit and 32-Bit Input Variables.
Any 16-bit or 32-bit scalar or vector input will consume a single
Location.
For 16-bit and 32-bit data types, missing components are filled in with
default values as described below.
If an implementation supports storageInputOutput16, vertex shader input variables can have a
width of 16 bits.
| 16-bit or 32-bit data type | Component decoration |
Components consumed |
|---|---|---|
scalar |
0 or unspecified |
(x, o, o, o) |
scalar |
1 |
(o, y, o, o) |
scalar |
2 |
(o, o, z, o) |
scalar |
3 |
(o, o, o, w) |
two-component vector |
0 or unspecified |
(x, y, o, o) |
two-component vector |
1 |
(o, y, z, o) |
two-component vector |
2 |
(o, o, z, w) |
three-component vector |
0 or unspecified |
(x, y, z, o) |
three-component vector |
1 |
(o, y, z, w) |
four-component vector |
0 or unspecified |
(x, y, z, w) |
Components indicated by “o” are available for use by other input variables which are sourced from the same attribute, and if used, are either filled with the corresponding component from the input format (if present), or the default value.
When a vertex shader input variable declared using a 32-bit floating-point
matrix type is assigned a Location i, its values are taken from
consecutive input attributes starting with the corresponding
VkVertexInputAttributeDescription::location.
Such matrices are treated as an array of column vectors with values taken
from the input attributes identified in Input Attributes Accessed by 32-Bit Input Matrix Variables.
The VkVertexInputAttributeDescription::format must be specified
with a VkFormat that corresponds to the appropriate type of column
vector.
The Component decoration must not be used with matrix types.
| Data type | Column vector type | Locations consumed | Components consumed |
|---|---|---|---|
mat2 |
two-component vector |
i, i+1 |
(x, y, o, o), (x, y, o, o) |
mat2x3 |
three-component vector |
i, i+1 |
(x, y, z, o), (x, y, z, o) |
mat2x4 |
four-component vector |
i, i+1 |
(x, y, z, w), (x, y, z, w) |
mat3x2 |
two-component vector |
i, i+1, i+2 |
(x, y, o, o), (x, y, o, o), (x, y, o, o) |
mat3 |
three-component vector |
i, i+1, i+2 |
(x, y, z, o), (x, y, z, o), (x, y, z, o) |
mat3x4 |
four-component vector |
i, i+1, i+2 |
(x, y, z, w), (x, y, z, w), (x, y, z, w) |
mat4x2 |
two-component vector |
i, i+1, i+2, i+3 |
(x, y, o, o), (x, y, o, o), (x, y, o, o), (x, y, o, o) |
mat4x3 |
three-component vector |
i, i+1, i+2, i+3 |
(x, y, z, o), (x, y, z, o), (x, y, z, o), (x, y, z, o) |
mat4 |
four-component vector |
i, i+1, i+2, i+3 |
(x, y, z, w), (x, y, z, w), (x, y, z, w), (x, y, z, w) |
Components indicated by “o” are available for use by other input variables which are sourced from the same attribute, and if used, are either filled with the corresponding component from the input (if present), or the default value.
When a vertex shader input variable declared using a scalar or vector 64-bit
data type is assigned a Location i, its values are taken from
consecutive input attributes starting with the corresponding
VkVertexInputAttributeDescription::location.
The Location slots and Component words used depend on the type of
variable and the Component decoration specified in the variable
declaration, as identified in Input Attribute Locations and Components Accessed by 64-Bit Input Variables.
For 64-bit data types, no default attribute values are provided.
Input variables must not use more components than provided by the
attribute.
| Input format | Locations consumed | 64-bit data type | Location decoration |
Component decoration |
32-bit components consumed |
|---|---|---|---|---|---|
R64 |
i |
scalar |
i |
0 or unspecified |
(x, y, -, -) |
R64G64 |
i |
scalar |
i |
0 or unspecified |
(x, y, o, o) |
scalar |
i |
2 |
(o, o, z, w) |
||
two-component vector |
i |
0 or unspecified |
(x, y, z, w) |
||
R64G64B64 |
i, i+1 |
scalar |
i |
0 or unspecified |
(x, y, o, o), (o, o, -, -) |
scalar |
i |
2 |
(o, o, z, w), (o, o, -, -) |
||
scalar |
i+1 |
0 or unspecified |
(o, o, o, o), (x, y, -, -) |
||
two-component vector |
i |
0 or unspecified |
(x, y, z, w), (o, o, -, -) |
||
three-component vector |
i |
unspecified |
(x, y, z, w), (x, y, -, -) |
||
R64G64B64A64 |
i, i+1 |
scalar |
i |
0 or unspecified |
(x, y, o, o), (o, o, o, o) |
scalar |
i |
2 |
(o, o, z, w), (o, o, o, o) |
||
scalar |
i+1 |
0 or unspecified |
(o, o, o, o), (x, y, o, o) |
||
scalar |
i+1 |
2 |
(o, o, o, o), (o, o, z, w) |
||
two-component vector |
i |
0 or unspecified |
(x, y, z, w), (o, o, o, o) |
||
two-component vector |
i+1 |
0 or unspecified |
(o, o, o, o), (x, y, z, w) |
||
three-component vector |
i |
unspecified |
(x, y, z, w), (x, y, o, o) |
||
four-component vector |
i |
unspecified |
(x, y, z, w), (x, y, z, w) |
Components indicated by “o” are available for use by other input variables which are sourced from the same attribute. Components indicated by “-” are not available for input variables as there are no default values provided for 64-bit data types, and there is no data provided by the input format.
When a vertex shader input variable declared using a 64-bit floating-point
matrix type is assigned a Location i, its values are taken from
consecutive input attribute locations.
Such matrices are treated as an array of column vectors with values taken
from the input attributes as shown in Input Attribute Locations and Components Accessed by 64-Bit Input Variables.
Each column vector starts at the Location immediately following the
last Location of the previous column vector.
The number of attributes and components assigned to each matrix is
determined by the matrix dimensions and ranges from two to eight locations.
When a vertex shader input variable declared using an array type is assigned
a location, its values are taken from consecutive input attributes starting
with the corresponding
VkVertexInputAttributeDescription::location.
The number of attributes and components assigned to each element are
determined according to the data type of the array elements and
Component decoration (if any) specified in the declaration of the
array, as described above.
Each element of the array, in order, is assigned to consecutive locations,
but all at the same specified component within each location.
Only input variables declared with the data types and component decorations
as specified above are supported.
Two variables are allowed to share the same Location slot only if their
Component words do not overlap.
If multiple variables share the same Location slot, they must all have
the same SPIR-V floating-point component type or all have the same width
scalar type components.
22.2. Vertex Input Description
Applications specify vertex input attribute and vertex input binding
descriptions as part of graphics pipeline creation by setting the
VkGraphicsPipelineCreateInfo::pVertexInputState pointer to a
VkPipelineVertexInputStateCreateInfo structure.
Alternatively, if the graphics pipeline is created with the
VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled, then the
vertex input attribute and vertex input binding descriptions are specified
dynamically with vkCmdSetVertexInputEXT, and the
VkGraphicsPipelineCreateInfo::pVertexInputState pointer is
ignored.
The VkPipelineVertexInputStateCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPipelineVertexInputStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineVertexInputStateCreateFlags flags;
uint32_t vertexBindingDescriptionCount;
const VkVertexInputBindingDescription* pVertexBindingDescriptions;
uint32_t vertexAttributeDescriptionCount;
const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
} VkPipelineVertexInputStateCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use. -
vertexBindingDescriptionCountis the number of vertex binding descriptions provided inpVertexBindingDescriptions. -
pVertexBindingDescriptionsis a pointer to an array of VkVertexInputBindingDescription structures. -
vertexAttributeDescriptionCountis the number of vertex attribute descriptions provided inpVertexAttributeDescriptions. -
pVertexAttributeDescriptionsis a pointer to an array of VkVertexInputAttributeDescription structures.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineVertexInputStateCreateFlags;
VkPipelineVertexInputStateCreateFlags is a bitmask type for setting a
mask, but is currently reserved for future use.
Each vertex input binding is specified by the
VkVertexInputBindingDescription structure, defined as:
// Provided by VK_VERSION_1_0
typedef struct VkVertexInputBindingDescription {
uint32_t binding;
uint32_t stride;
VkVertexInputRate inputRate;
} VkVertexInputBindingDescription;
-
bindingis the binding number that this structure describes. -
strideis the byte stride between consecutive elements within the buffer. -
inputRateis a VkVertexInputRate value specifying whether vertex attribute addressing is a function of the vertex index or of the instance index.
Possible values of VkVertexInputBindingDescription::inputRate,
specifying the rate at which vertex attributes are pulled from buffers, are:
// Provided by VK_VERSION_1_0
typedef enum VkVertexInputRate {
VK_VERTEX_INPUT_RATE_VERTEX = 0,
VK_VERTEX_INPUT_RATE_INSTANCE = 1,
} VkVertexInputRate;
-
VK_VERTEX_INPUT_RATE_VERTEXspecifies that vertex attribute addressing is a function of the vertex index. -
VK_VERTEX_INPUT_RATE_INSTANCEspecifies that vertex attribute addressing is a function of the instance index.
Each vertex input attribute is specified by the
VkVertexInputAttributeDescription structure, defined as:
// Provided by VK_VERSION_1_0
typedef struct VkVertexInputAttributeDescription {
uint32_t location;
uint32_t binding;
VkFormat format;
uint32_t offset;
} VkVertexInputAttributeDescription;
-
locationis the shader input location number for this attribute. -
bindingis the binding number which this attribute takes its data from. -
formatis the size and type of the vertex attribute data. -
offsetis a byte offset of this attribute relative to the start of an element in the vertex input binding.
To dynamically set the vertex input attribute and vertex input binding descriptions, call:
// Provided by VK_EXT_vertex_input_dynamic_state
void vkCmdSetVertexInputEXT(
VkCommandBuffer commandBuffer,
uint32_t vertexBindingDescriptionCount,
const VkVertexInputBindingDescription2EXT* pVertexBindingDescriptions,
uint32_t vertexAttributeDescriptionCount,
const VkVertexInputAttributeDescription2EXT* pVertexAttributeDescriptions);
-
commandBufferis the command buffer into which the command will be recorded. -
vertexBindingDescriptionCountis the number of vertex binding descriptions provided inpVertexBindingDescriptions. -
pVertexBindingDescriptionsis a pointer to an array of VkVertexInputBindingDescription2EXT structures. -
vertexAttributeDescriptionCountis the number of vertex attribute descriptions provided inpVertexAttributeDescriptions. -
pVertexAttributeDescriptionsis a pointer to an array of VkVertexInputAttributeDescription2EXT structures.
This command sets the vertex input attribute and vertex input binding
descriptions state for subsequent drawing commands
when the graphics pipeline is created with
VK_DYNAMIC_STATE_VERTEX_INPUT_EXT set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkGraphicsPipelineCreateInfo::pVertexInputState values used to
create the currently active pipeline.
If
the bound pipeline state object was also created with the
VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE dynamic state enabled,
then vkCmdBindVertexBuffers2EXT can be used instead of
vkCmdSetVertexInputEXT to dynamically set the stride.
The vertex attribute description for any location in the range
[0,VkPhysicalDeviceLimits::maxVertexInputAttributes) not
specified in the pVertexAttributeDescriptions array becomes
undefined.
The VkVertexInputBindingDescription2EXT structure is defined as:
// Provided by VK_EXT_vertex_input_dynamic_state
typedef struct VkVertexInputBindingDescription2EXT {
VkStructureType sType;
void* pNext;
uint32_t binding;
uint32_t stride;
VkVertexInputRate inputRate;
uint32_t divisor;
} VkVertexInputBindingDescription2EXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
bindingis the binding number that this structure describes. -
strideis the byte stride between consecutive elements within the buffer. -
inputRateis a VkVertexInputRate value specifying whether vertex attribute addressing is a function of the vertex index or of the instance index. -
divisoris the number of successive instances that will use the same value of the vertex attribute when instanced rendering is enabled. This member can be a value other than1if thevertexAttributeInstanceRateDivisorfeature is enabled. For example, if the divisor is N, the same vertex attribute will be applied to N successive instances before moving on to the next vertex attribute. The maximum value ofdivisoris implementation-dependent and can be queried usingVkPhysicalDeviceVertexAttributeDivisorPropertiesEXT::maxVertexAttribDivisor. A value of0can be used for the divisor if thevertexAttributeInstanceRateZeroDivisorfeature is enabled. In this case, the same vertex attribute will be applied to all instances.
The VkVertexInputAttributeDescription2EXT structure is defined as:
// Provided by VK_EXT_vertex_input_dynamic_state
typedef struct VkVertexInputAttributeDescription2EXT {
VkStructureType sType;
void* pNext;
uint32_t location;
uint32_t binding;
VkFormat format;
uint32_t offset;
} VkVertexInputAttributeDescription2EXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
locationis the shader input location number for this attribute. -
bindingis the binding number which this attribute takes its data from. -
formatis the size and type of the vertex attribute data. -
offsetis a byte offset of this attribute relative to the start of an element in the vertex input binding.
To bind vertex buffers to a command buffer for use in subsequent drawing commands, call:
// Provided by VK_VERSION_1_0
void vkCmdBindVertexBuffers(
VkCommandBuffer commandBuffer,
uint32_t firstBinding,
uint32_t bindingCount,
const VkBuffer* pBuffers,
const VkDeviceSize* pOffsets);
-
commandBufferis the command buffer into which the command is recorded. -
firstBindingis the index of the first vertex input binding whose state is updated by the command. -
bindingCountis the number of vertex input bindings whose state is updated by the command. -
pBuffersis a pointer to an array of buffer handles. -
pOffsetsis a pointer to an array of buffer offsets.
The values taken from elements i of pBuffers and pOffsets
replace the current state for the vertex input binding
firstBinding + i, for i in [0,
bindingCount).
The vertex input binding is updated to start at the offset indicated by
pOffsets[i] from the start of the buffer pBuffers[i].
All vertex input attributes that use each of these bindings will use these
updated addresses in their address calculations for subsequent drawing
commands.
If the nullDescriptor feature is enabled,
elements of pBuffers can be VK_NULL_HANDLE, and can be used by
the vertex shader.
If a vertex input attribute is bound to a vertex input binding that is
VK_NULL_HANDLE, the values taken from memory are considered to be
zero, and missing G, B, or A components are
filled with (0,0,1).
Alternatively, to bind vertex buffers, along with their sizes and strides, to a command buffer for use in subsequent drawing commands, call:
// Provided by VK_EXT_extended_dynamic_state
void vkCmdBindVertexBuffers2EXT(
VkCommandBuffer commandBuffer,
uint32_t firstBinding,
uint32_t bindingCount,
const VkBuffer* pBuffers,
const VkDeviceSize* pOffsets,
const VkDeviceSize* pSizes,
const VkDeviceSize* pStrides);
-
commandBufferis the command buffer into which the command is recorded. -
firstBindingis the index of the first vertex input binding whose state is updated by the command. -
bindingCountis the number of vertex input bindings whose state is updated by the command. -
pBuffersis a pointer to an array of buffer handles. -
pOffsetsis a pointer to an array of buffer offsets. -
pSizesisNULLor a pointer to an array of the size in bytes of vertex data bound frompBuffers. -
pStridesisNULLor a pointer to an array of buffer strides.
The values taken from elements i of pBuffers and pOffsets
replace the current state for the vertex input binding
firstBinding + i, for i in [0,
bindingCount).
The vertex input binding is updated to start at the offset indicated by
pOffsets[i] from the start of the buffer pBuffers[i].
If pSizes is not NULL then pSizes[i] specifies the bound size
of the vertex buffer starting from the corresponding elements of
pBuffers[i] plus pOffsets[i].
All vertex input attributes that use each of these bindings will use these
updated addresses in their address calculations for subsequent drawing
commands.
If the nullDescriptor feature is enabled,
elements of pBuffers can be VK_NULL_HANDLE, and can be used by
the vertex shader.
If a vertex input attribute is bound to a vertex input binding that is
VK_NULL_HANDLE, the values taken from memory are considered to be
zero, and missing G, B, or A components are
filled with (0,0,1).
This command also dynamically sets the byte
strides between consecutive elements within buffer pBuffers[i] to the
corresponding pStrides[i] value
when the graphics pipeline is created with
VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, strides are specified by the
VkVertexInputBindingDescription::stride values used to create
the currently active pipeline.
If
the bound pipeline state object was also created with the
VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled
then vkCmdSetVertexInputEXT can be used instead of
vkCmdBindVertexBuffers2EXT to set the stride.
|
Note
|
Unlike the static state to set the same, |
22.3. Vertex Attribute Divisor in Instanced Rendering
If the vertexAttributeInstanceRateDivisor feature is enabled and the
pNext chain of VkPipelineVertexInputStateCreateInfo includes a
VkPipelineVertexInputDivisorStateCreateInfo structure, then that
structure controls how vertex attributes are assigned to an instance when
instanced rendering is enabled.
The VkPipelineVertexInputDivisorStateCreateInfo structure is defined
as:
typedef struct VkPipelineVertexInputDivisorStateCreateInfo {
VkStructureType sType;
const void* pNext;
uint32_t vertexBindingDivisorCount;
const VkVertexInputBindingDivisorDescription* pVertexBindingDivisors;
} VkPipelineVertexInputDivisorStateCreateInfo;
// Provided by VK_KHR_vertex_attribute_divisor
typedef VkPipelineVertexInputDivisorStateCreateInfo VkPipelineVertexInputDivisorStateCreateInfoKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
vertexBindingDivisorCountis the number of elements in thepVertexBindingDivisorsarray. -
pVertexBindingDivisorsis a pointer to an array of VkVertexInputBindingDivisorDescription structures specifying the divisor value for each binding.
The individual divisor values per binding are specified using the
VkVertexInputBindingDivisorDescription structure which is defined as:
typedef struct VkVertexInputBindingDivisorDescription {
uint32_t binding;
uint32_t divisor;
} VkVertexInputBindingDivisorDescription;
// Provided by VK_KHR_vertex_attribute_divisor
typedef VkVertexInputBindingDivisorDescription VkVertexInputBindingDivisorDescriptionKHR;
-
bindingis the binding number for which the divisor is specified. -
divisoris the number of successive instances that will use the same value of the vertex attribute when instanced rendering is enabled. For example, if the divisor is N, the same vertex attribute will be applied to N successive instances before moving on to the next vertex attribute. The maximum value ofdivisoris implementation-dependent and can be queried using VkPhysicalDeviceVertexAttributeDivisorProperties::maxVertexAttribDivisor. A value of0can be used for the divisor if thevertexAttributeInstanceRateZeroDivisorfeature is enabled. In this case, the same vertex attribute will be applied to all instances.
If this structure is not used to define a divisor value for an attribute, then the divisor has a logical default value of 1.
22.4. Vertex Input Address Calculation
The address of each attribute for each vertexIndex and
instanceIndex is calculated as follows:
-
Let
attribDescbe the member of VkPipelineVertexInputStateCreateInfo::pVertexAttributeDescriptionswith VkVertexInputAttributeDescription::locationequal to the vertex input attribute number. -
Let
bindingDescbe the member of VkPipelineVertexInputStateCreateInfo::pVertexBindingDescriptionswith VkVertexInputAttributeDescription::bindingequal toattribDesc.binding. -
Let
vertexIndexbe the index of the vertex within the draw (a value betweenfirstVertexandfirstVertex+vertexCountforvkCmdDraw, or a value taken from the index buffer plusvertexOffsetforvkCmdDrawIndexed), and letinstanceIndexbe the instance number of the draw (a value betweenfirstInstanceandfirstInstance+instanceCount). -
Let
offsetbe an array of offsets into the bound vertex buffers specified duringvkCmdBindVertexBuffersorvkCmdBindVertexBuffers2EXTwithpOffsets. -
Let
divisorbe the member of VkPipelineVertexInputDivisorStateCreateInfo::pVertexBindingDivisorswith VkVertexInputBindingDivisorDescription::bindingequal toattribDesc.binding. If the vertex binding state is dynamically set, instead letdivisorbe the member of thepVertexBindingDescriptionsparameter to the vkCmdSetVertexInputEXT call with VkVertexInputBindingDescription2EXT::bindingequal toattribDesc.binding. -
Let
stridebe the member of VkPipelineVertexInputStateCreateInfo::pVertexBindingDescriptions->strideunless there is dynamic state causing the value to be ignored. In this case the value is set from the last value from one of the following-
vkCmdSetVertexInputEXT::
pVertexBindingDescriptions->stride -
vkCmdBindVertexBuffers2EXT::
pStrides, if notNULL
-
bufferBindingAddress = buffer[binding].baseAddress + offset[binding];
if (bindingDesc.inputRate == VK_VERTEX_INPUT_RATE_VERTEX)
effectiveVertexOffset = vertexIndex * stride;
else
if (divisor == 0)
effectiveVertexOffset = firstInstance * stride;
else
effectiveVertexOffset = (firstInstance + ((instanceIndex - firstInstance) / divisor)) * stride;
attribAddress = bufferBindingAddress + effectiveVertexOffset + attribDesc.offset;
22.4.1. Vertex Input Extraction
For each attribute, raw data is extracted starting at attribAddress and is
converted from the VkVertexInputAttributeDescription’s format in
the same manner as described for image reads as if a texel
were read from that address.
The numeric type of the attribute’s format must match the numeric
type of the input variable in the shader.
The input variable in the shader must be declared as a 64-bit data type if
and only if format is a 64-bit data type.
If the sum of attribAddress and the data extracted is outside of the bound
vertex buffer, behavior is as described by
Shader Out-of-Bounds Memory Access.
If
format is a packed format, attribAddress must be a multiple of the
size in bytes of the size of the format as described in
Packed Formats.
Otherwise,
attribAddress must be a multiple of the size in bytes of the component
type indicated by format (see Formats).
The number of components in the vertex shader input variable need not
exactly match the number of components in the format.
If the vertex shader has fewer components, the extra components are
discarded.
If the numeric format of format uses sRGB
encoding, the implementation should convert values from nonlinear to linear
as described in the “sRGB EOTF” section of the Khronos Data
Format Specification.
Implementations
which do not convert nonlinear to linear for sRGB formats should not expose
VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT for such formats.
23. Tessellation
Tessellation involves three pipeline stages. First, a tessellation control shader transforms control points of a patch and can produce per-patch data. Second, a fixed-function tessellator generates multiple primitives corresponding to a tessellation of the patch in (u,v) or (u,v,w) parameter space. Third, a tessellation evaluation shader transforms the vertices of the tessellated patch, for example to compute their positions and attributes as part of the tessellated surface. The tessellator is enabled when the pipeline contains both a tessellation control shader and a tessellation evaluation shader.
23.1. Tessellator
If a pipeline includes both tessellation shaders (control and evaluation),
the tessellator consumes each input patch (after vertex shading) and
produces a new set of independent primitives (points, lines, or triangles).
These primitives are logically produced by subdividing a geometric primitive
(rectangle or triangle) according to the per-patch outer and inner
tessellation levels written by the tessellation control shader.
These levels are specified using the built-in
variables TessLevelOuter and TessLevelInner, respectively.
This subdivision is performed in an implementation-dependent manner.
If no tessellation shaders are present in the pipeline, the tessellator is
disabled and incoming primitives are passed through without modification.
The type of subdivision performed by the tessellator is specified by an
OpExecutionMode instruction using one of the Triangles,
Quads, or IsoLines execution modes.
This
instruction may be specified in either the tessellation evaluation or
tessellation control shader.
Other
tessellation-related execution modes can also be specified in either the
tessellation control or tessellation evaluation shaders.
Any tessellation-related modes specified in both the tessellation control and tessellation evaluation shaders must be the same.
Tessellation execution modes include:
-
Triangles,Quads, andIsoLines. These control the type of subdivision and topology of the output primitives. One mode must be set in at least one of the tessellation shader stages. -
VertexOrderCwandVertexOrderCcw. These control the orientation of triangles generated by the tessellator. One mode must be set in at least one of the tessellation shader stages. -
PointMode. Controls generation of points rather than triangles or lines. This functionality defaults to disabled, and is enabled if either shader stage includes the execution mode. -
SpacingEqual,SpacingFractionalEven, andSpacingFractionalOdd. Controls the spacing of segments on the edges of tessellated primitives. One mode must be set in at least one of the tessellation shader stages. -
OutputVertices. Controls the size of the output patch of the tessellation control shader. One value must be set in at least one of the tessellation shader stages.
For triangles, the tessellator subdivides a triangle primitive into smaller
triangles.
For quads, the tessellator subdivides a rectangle primitive into smaller
triangles.
For isolines, the tessellator subdivides a rectangle primitive into a
collection of line segments arranged in strips stretching across the
rectangle in the u dimension (i.e. the coordinates in TessCoord
are of the form (0,x) through (1,x) for all tessellation
evaluation shader invocations that share a line).
Each vertex produced by the tessellator has an associated (u,v,w) or (u,v)
position in a normalized parameter space, with parameter values in the range
[0,1], as illustrated
in figures Domain parameterization for tessellation primitive modes (upper-left origin) and
Domain parameterization for tessellation primitive modes (lower-left origin).
The domain space can have either an upper-left or lower-left origin,
selected by the domainOrigin member of
VkPipelineTessellationDomainOriginStateCreateInfo.
For triangles, the vertex’s position is a barycentric coordinate (u,v,w), where u + v + w = 1.0, and indicates the relative influence of the three vertices of the triangle on the position of the vertex. For quads and isolines, the position is a (u,v) coordinate indicating the relative horizontal and vertical position of the vertex relative to the subdivided rectangle. The subdivision process is explained in more detail in subsequent sections.
23.2. Tessellator Patch Discard
A patch is discarded by the tessellator if any relevant outer tessellation level is less than or equal to zero.
Patches will also be discarded if any relevant outer tessellation level corresponds to a floating-point NaN (not a number) in implementations supporting NaN.
No new primitives are generated and the tessellation evaluation shader is
not executed for patches that are discarded.
For Quads, all four outer levels are relevant.
For Triangles and IsoLines, only the first three or two outer
levels, respectively, are relevant.
Negative inner levels will not cause a patch to be discarded; they will be
clamped as described below.
23.3. Tessellator Spacing
Each of the tessellation levels is used to determine the number and spacing
of segments used to subdivide a corresponding edge.
The method used to derive the number and spacing of segments is specified by
an OpExecutionMode in the tessellation control or tessellation
evaluation shader using one of the identifiers SpacingEqual,
SpacingFractionalEven, or SpacingFractionalOdd.
If SpacingEqual is used, the floating-point tessellation level is first
clamped to [1, maxLevel], where maxLevel is the
implementation-dependent maximum tessellation level
(VkPhysicalDeviceLimits::maxTessellationGenerationLevel).
The result is rounded up to the nearest integer n, and the
corresponding edge is divided into n segments of equal length in (u,v)
space.
If SpacingFractionalEven is used, the tessellation level is first
clamped to [2, maxLevel] and then rounded up to the nearest even
integer n.
If SpacingFractionalOdd is used, the tessellation level is clamped to
[1, maxLevel - 1] and then rounded up to the nearest odd integer
n.
If n is one, the edge will not be subdivided.
Otherwise, the corresponding edge will be divided into n - 2 segments
of equal length, and two additional segments of equal length that are
typically shorter than the other segments.
The length of the two additional segments relative to the others will
decrease monotonically with n - f, where f is the clamped
floating-point tessellation level.
When n - f is zero, the additional segments will have equal length to
the other segments.
As n - f approaches 2.0, the relative length of the additional
segments approaches zero.
The two additional segments must be placed symmetrically on opposite sides
of the subdivided edge.
The relative location of these two segments is implementation-dependent, but
must be identical for any pair of subdivided edges with identical values of
f.
When tessellating triangles or quads using point mode with fractional odd spacing, the tessellator may produce interior vertices that are positioned on the edge of the patch if an inner tessellation level is less than or equal to one. Such vertices are considered distinct from vertices produced by subdividing the outer edge of the patch, even if there are pairs of vertices with identical coordinates.
23.4. Tessellation Primitive Ordering
Few guarantees are provided for the relative ordering of primitives produced by tessellation, as they pertain to primitive order.
-
The output primitives generated from each input primitive are passed to subsequent pipeline stages in an implementation-dependent order.
-
All output primitives generated from a given input primitive are passed to subsequent pipeline stages before any output primitives generated from subsequent input primitives.
23.5. Tessellator Vertex Winding Order
When the tessellator produces triangles (in the Triangles or Quads
modes), the orientation of all triangles is specified with an
OpExecutionMode of VertexOrderCw or VertexOrderCcw in the
tessellation control or tessellation evaluation shaders.
If the order is VertexOrderCw, the vertices of all generated triangles
will have clockwise ordering in (u,v) or (u,v,w) space.
If the order is VertexOrderCcw, the vertices will have
counter-clockwise ordering in that space.
If the tessellation domain has an upper-left origin, the vertices of a triangle have counter-clockwise ordering if
-
a = u0 v1 - u1 v0 + u1 v2 - u2 v1 + u2 v0 - u0 v2
is negative, and clockwise ordering if a is positive. ui and vi are the u and v coordinates in normalized parameter space of the ith vertex of the triangle. If the tessellation domain has a lower-left origin, the vertices of a triangle have counter-clockwise ordering if a is positive, and clockwise ordering if a is negative.
|
Note
|
The value a is proportional (with a positive factor) to the signed area of the triangle. In |
23.6. Triangle Tessellation
If the tessellation primitive mode is Triangles, an equilateral
triangle is subdivided into a collection of triangles covering the area of
the original triangle.
First, the original triangle is subdivided into a collection of concentric
equilateral triangles.
The edges of each of these triangles are subdivided, and the area between
each triangle pair is filled by triangles produced by joining the vertices
on the subdivided edges.
The number of concentric triangles and the number of subdivisions along each
triangle except the outermost is derived from the first inner tessellation
level.
The edges of the outermost triangle are subdivided independently, using the
first, second, and third outer tessellation levels to control the number of
subdivisions of the u = 0 (left), v = 0 (bottom), and w =
0 (right) edges, respectively.
The second inner tessellation level and the fourth outer tessellation level
have no effect in this mode.
If the first inner tessellation level and all three outer tessellation levels are exactly one after clamping and rounding, only a single triangle with (u,v,w) coordinates of (0,0,1), (1,0,0), and (0,1,0) is generated. If the inner tessellation level is one and any of the outer tessellation levels is greater than one, the inner tessellation level is treated as though it were originally specified as 1 + ε and will result in a two- or three-segment subdivision depending on the tessellation spacing. When used with fractional odd spacing, the three-segment subdivision may produce inner vertices positioned on the edge of the triangle.
If any tessellation level is greater than one, tessellation begins by producing a set of concentric inner triangles and subdividing their edges. First, the three outer edges are temporarily subdivided using the clamped and rounded first inner tessellation level and the specified tessellation spacing, generating n segments. For the outermost inner triangle, the inner triangle is degenerate — a single point at the center of the triangle — if n is two. Otherwise, for each corner of the outer triangle, an inner triangle corner is produced at the intersection of two lines extended perpendicular to the corner’s two adjacent edges running through the vertex of the subdivided outer edge nearest that corner. If n is three, the edges of the inner triangle are not subdivided and it is the final triangle in the set of concentric triangles. Otherwise, each edge of the inner triangle is divided into n - 2 segments, with the n - 1 vertices of this subdivision produced by intersecting the inner edge with lines perpendicular to the edge running through the n - 1 innermost vertices of the subdivision of the outer edge. Once the outermost inner triangle is subdivided, the previous subdivision process repeats itself, using the generated triangle as an outer triangle. This subdivision process is illustrated in Inner Triangle Tessellation.
Once all the concentric triangles are produced and their edges are subdivided, the area between each pair of adjacent inner triangles is filled completely with a set of non-overlapping triangles. In this subdivision, two of the three vertices of each triangle are taken from adjacent vertices on a subdivided edge of one triangle; the third is one of the vertices on the corresponding edge of the other triangle. If the innermost triangle is degenerate (i.e., a point), the triangle containing it is subdivided into six triangles by connecting each of the six vertices on that triangle with the center point. If the innermost triangle is not degenerate, that triangle is added to the set of generated triangles as-is.
After the area corresponding to any inner triangles is filled, the tessellator generates triangles to cover the area between the outermost triangle and the outermost inner triangle. To do this, the temporary subdivision of the outer triangle edge above is discarded. Instead, the u = 0, v = 0, and w = 0 edges are subdivided according to the first, second, and third outer tessellation levels, respectively, and the tessellation spacing. The original subdivision of the first inner triangle is retained. The area between the outer and first inner triangles is completely filled by non-overlapping triangles as described above. If the first (and only) inner triangle is degenerate, a set of triangles is produced by connecting each vertex on the outer triangle edges with the center point.
After all triangles are generated, each vertex in the subdivided triangle is assigned a barycentric (u,v,w) coordinate based on its location relative to the three vertices of the outer triangle.
The algorithm used to subdivide the triangular domain in (u,v,w) space into individual triangles is implementation-dependent. However, the set of triangles produced will completely cover the domain, and no portion of the domain will be covered by multiple triangles.
Output triangles are generated with a topology similar to triangle lists, except that the order in which each triangle is generated, and the order in which the vertices are generated for each triangle, are implementation-dependent. However, the order of vertices in each triangle is consistent across the domain as described in Tessellator Vertex Winding Order.
23.7. Quad Tessellation
If the tessellation primitive mode is Quads, a rectangle is subdivided
into a collection of triangles covering the area of the original rectangle.
First, the original rectangle is subdivided into a regular mesh of
rectangles, where the number of rectangles along the u = 0 and u
= 1 (vertical) and v = 0 and v = 1 (horizontal) edges are
derived from the first and second inner tessellation levels, respectively.
All rectangles, except those adjacent to one of the outer rectangle edges,
are decomposed into triangle pairs.
The outermost rectangle edges are subdivided independently, using the first,
second, third, and fourth outer tessellation levels to control the number of
subdivisions of the u = 0 (left), v = 0 (bottom), u = 1
(right), and v = 1 (top) edges, respectively.
The area between the inner rectangles of the mesh and the outer rectangle
edges are filled by triangles produced by joining the vertices on the
subdivided outer edges to the vertices on the edge of the inner rectangle
mesh.
If both clamped inner tessellation levels and all four clamped outer tessellation levels are exactly one, only a single triangle pair covering the outer rectangle is generated. Otherwise, if either clamped inner tessellation level is one, that tessellation level is treated as though it was originally specified as 1 + ε and will result in a two- or three-segment subdivision depending on the tessellation spacing. When used with fractional odd spacing, the three-segment subdivision may produce inner vertices positioned on the edge of the rectangle.
If any tessellation level is greater than one, tessellation begins by subdividing the u = 0 and u = 1 edges of the outer rectangle into m segments using the clamped and rounded first inner tessellation level and the tessellation spacing. The v = 0 and v = 1 edges are subdivided into n segments using the second inner tessellation level. Each vertex on the u = 0 and v = 0 edges are joined with the corresponding vertex on the u = 1 and v = 1 edges to produce a set of vertical and horizontal lines that divide the rectangle into a grid of smaller rectangles. The primitive generator emits a pair of non-overlapping triangles covering each such rectangle not adjacent to an edge of the outer rectangle. The boundary of the region covered by these triangles forms an inner rectangle, the edges of which are subdivided by the grid vertices that lie on the edge. If either m or n is two, the inner rectangle is degenerate, and one or both of the rectangle’s edges consist of a single point. This subdivision is illustrated in Figure Inner Quad Tessellation.
After the area corresponding to the inner rectangle is filled, the tessellator must produce triangles to cover the area between the inner and outer rectangles. To do this, the subdivision of the outer rectangle edge above is discarded. Instead, the u = 0, v = 0, u = 1, and v = 1 edges are subdivided according to the first, second, third, and fourth outer tessellation levels, respectively, and the tessellation spacing. The original subdivision of the inner rectangle is retained. The area between the outer and inner rectangles is completely filled by non-overlapping triangles. Two of the three vertices of each triangle are adjacent vertices on a subdivided edge of one rectangle; the third is one of the vertices on the corresponding edge of the other rectangle. If either edge of the innermost rectangle is degenerate, the area near the corresponding outer edges is filled by connecting each vertex on the outer edge with the single vertex making up the inner edge.
The algorithm used to subdivide the rectangular domain in (u,v) space into individual triangles is implementation-dependent. However, the set of triangles produced will completely cover the domain, and no portion of the domain will be covered by multiple triangles.
Output triangles are generated with a topology similar to triangle lists, except that the order in which each triangle is generated, and the order in which the vertices are generated for each triangle, are implementation-dependent. However, the order of vertices in each triangle is consistent across the domain as described in Tessellator Vertex Winding Order.
23.8. Isoline Tessellation
If the tessellation primitive mode is IsoLines, a set of independent
horizontal line segments is drawn.
The segments are arranged into connected strips called isolines, where the
vertices of each isoline have a constant v coordinate and u coordinates
covering the full range [0,1].
The number of isolines generated is derived from the first outer
tessellation level; the number of segments in each isoline is derived from
the second outer tessellation level.
Both inner tessellation levels and the third and fourth outer tessellation
levels have no effect in this mode.
As with quad tessellation above, isoline tessellation begins with a rectangle. The u = 0 and u = 1 edges of the rectangle are subdivided according to the first outer tessellation level. For the purposes of this subdivision, the tessellation spacing mode is ignored and treated as equal_spacing. An isoline is drawn connecting each vertex on the u = 0 rectangle edge to the corresponding vertex on the u = 1 rectangle edge, except that no line is drawn between (0,1) and (1,1). If the number of isolines on the subdivided u = 0 and u = 1 edges is n, this process will result in n equally spaced lines with constant v coordinates of 0, .
Each of the n isolines is then subdivided according to the second outer tessellation level and the tessellation spacing, resulting in m line segments. Each segment of each line is emitted by the tessellator. These line segments are generated with a topology similar to line lists, except that the order in which each line is generated, and the order in which the vertices are generated for each line segment, are implementation-dependent.
23.9. Tessellation Point Mode
For all primitive modes, the tessellator is capable of generating points
instead of lines or triangles.
If the tessellation control or tessellation evaluation shader specifies the
OpExecutionMode PointMode, the primitive generator will generate
one point for each distinct vertex produced by tessellation, rather than
emitting triangles or lines.
Otherwise, the tessellator will produce a collection of line segments or
triangles according to the primitive mode.
These points are generated with a topology similar to point lists, except the order in which the points are generated for each
input primitive is undefined.
23.10. Tessellation Pipeline State
The pTessellationState member of VkGraphicsPipelineCreateInfo is
a pointer to a VkPipelineTessellationStateCreateInfo structure.
The VkPipelineTessellationStateCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPipelineTessellationStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineTessellationStateCreateFlags flags;
uint32_t patchControlPoints;
} VkPipelineTessellationStateCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use. -
patchControlPointsis the number of control points per patch.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineTessellationStateCreateFlags;
VkPipelineTessellationStateCreateFlags is a bitmask type for setting a
mask, but is currently reserved for future use.
The VkPipelineTessellationDomainOriginStateCreateInfo structure is
defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPipelineTessellationDomainOriginStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkTessellationDomainOrigin domainOrigin;
} VkPipelineTessellationDomainOriginStateCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
domainOriginis a VkTessellationDomainOrigin value controlling the origin of the tessellation domain space.
If the VkPipelineTessellationDomainOriginStateCreateInfo structure is
included in the pNext chain of
VkPipelineTessellationStateCreateInfo, it controls the origin of the
tessellation domain.
If this structure is not present, it is as if domainOrigin was
VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT.
The possible tessellation domain origins are specified by the VkTessellationDomainOrigin enumeration:
// Provided by VK_VERSION_1_1
typedef enum VkTessellationDomainOrigin {
VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT = 0,
VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT = 1,
} VkTessellationDomainOrigin;
-
VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFTspecifies that the origin of the domain space is in the upper left corner, as shown in figure Domain parameterization for tessellation primitive modes (upper-left origin). -
VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFTspecifies that the origin of the domain space is in the lower left corner, as shown in figure Domain parameterization for tessellation primitive modes (lower-left origin).
This enum affects how the VertexOrderCw and VertexOrderCcw
tessellation execution modes are interpreted, since the winding is defined
relative to the orientation of the domain.
24. Geometry Shading
The geometry shader operates on a group of vertices and their associated data assembled from a single input primitive, and emits zero or more output primitives and the group of vertices and their associated data required for each output primitive. Geometry shading is enabled when a geometry shader is included in the pipeline.
24.1. Geometry Shader Input Primitives
Each geometry shader invocation has access to all vertices in the primitive (and their associated data), which are presented to the shader as an array of inputs.
The input primitive type expected by the geometry shader is specified with
an OpExecutionMode instruction in the geometry shader, and must match
the incoming primitive type specified by either the pipeline’s
primitive topology if tessellation is
inactive, or the tessellation mode if tessellation is
active, as follows:
-
An input primitive type of
InputPointsmust only be used with a pipeline topology ofVK_PRIMITIVE_TOPOLOGY_POINT_LIST, or with a tessellation shader specifyingPointMode. The input arrays always contain one element, as described by the point list topology or tessellation in point mode. -
An input primitive type of
InputLinesmust only be used with a pipeline topology ofVK_PRIMITIVE_TOPOLOGY_LINE_LISTorVK_PRIMITIVE_TOPOLOGY_LINE_STRIP, or with a tessellation shader specifyingIsoLinesthat does not specifyPointMode. The input arrays always contain two elements, as described by the line list topology or line strip topology, or by isoline tessellation. -
An input primitive type of
InputLinesAdjacencymust only be used when tessellation is inactive, with a pipeline topology ofVK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCYorVK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY. The input arrays always contain four elements, as described by the line list with adjacency topology or line strip with adjacency topology. -
An input primitive type of
Trianglesmust only be used with a pipeline topology ofVK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, orVK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN; or with a tessellation shader specifyingQuadsorTrianglesthat does not specifyPointMode. The input arrays always contain three elements, as described by the triangle list topology, triangle strip topology, or triangle fan topology, or by triangle or quad tessellation. Vertices may be in a different absolute order than specified by the topology, but must adhere to the specified winding order. -
An input primitive type of
InputTrianglesAdjacencymust only be used when tessellation is inactive, with a pipeline topology ofVK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCYorVK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY. The input arrays always contain six elements, as described by the triangle list with adjacency topology or triangle strip with adjacency topology. Vertices may be in a different absolute order than specified by the topology, but must adhere to the specified winding order, and the vertices making up the main primitive must still occur at the first, third, and fifth index.
24.2. Geometry Shader Output Primitives
A geometry shader generates primitives in one of three output modes: points,
line strips, or triangle strips.
The primitive mode is specified in the shader using an OpExecutionMode
instruction with the OutputPoints, OutputLineStrip or
OutputTriangleStrip modes, respectively.
Each geometry shader must include exactly one output primitive mode.
The vertices output by the geometry shader are assembled into points, lines, or triangles based on the output primitive type and the resulting primitives are then further processed as described in Rasterization. If the number of vertices emitted by the geometry shader is not sufficient to produce a single primitive, vertices corresponding to incomplete primitives are not processed by subsequent pipeline stages. The number of vertices output by the geometry shader is limited to a maximum count specified in the shader.
The maximum output vertex count is specified in the shader using an
OpExecutionMode instruction with the mode set to OutputVertices
and the maximum number of vertices that will be produced by the geometry
shader specified as a literal.
Each geometry shader must specify a maximum output vertex count.
24.3. Multiple Invocations of Geometry Shaders
Geometry shaders can be invoked more than one time for each input
primitive.
This is known as geometry shader instancing and is requested by including
an OpExecutionMode instruction with mode specified as
Invocations and the number of invocations specified as an integer
literal.
In this mode, the geometry shader will execute at least n times for
each input primitive, where n is the number of invocations specified
in the OpExecutionMode instruction.
The instance number is available to each invocation as a built-in input
using InvocationId.
24.4. Geometry Shader Primitive Ordering
Limited guarantees are provided for the relative ordering of primitives produced by a geometry shader, as they pertain to primitive order.
-
For instanced geometry shaders, the output primitives generated from each input primitive are passed to subsequent pipeline stages using the invocation number to order the primitives, from least to greatest.
-
All output primitives generated from a given input primitive are passed to subsequent pipeline stages before any output primitives generated from subsequent input primitives.
25. Fixed-Function Vertex Post-Processing
After pre-rasterization shader stages, the following fixed-function operations are applied to vertices of the resulting primitives:
-
Flat shading (see Flat Shading).
-
Primitive clipping, including application-defined half-spaces (see Primitive Clipping).
-
Shader output attribute clipping (see Clipping Shader Outputs).
-
Perspective division on clip coordinates (see Coordinate Transformations).
-
Viewport mapping, including depth range scaling (see Controlling the Viewport).
-
Front face determination for polygon primitives (see Basic Polygon Rasterization).
Next, rasterization is performed on primitives as described in chapter Rasterization.
25.1. Flat Shading
Flat shading a vertex output attribute means to assign all vertices of the
primitive the same value for that output.
The output values assigned are those of the provoking vertex of the
primitive.
Flat shading is applied to those vertex attributes that
match fragment input attributes which
are decorated as Flat.
If neither
geometry nor tessellation shading is active,
the provoking vertex is determined by the primitive topology defined by
VkPipelineInputAssemblyStateCreateInfo:topology used to execute
the drawing command.
If geometry shading is active, the provoking vertex is
determined by the primitive topology
defined by the OutputPoints,
OutputLineStrip, or OutputTriangleStrip execution mode.
If tessellation shading is active but geometry shading is not, the provoking vertex may be any of the vertices in each primitive.
25.2. Primitive Clipping
Primitives are culled against the cull volume and then clipped to the clip volume. In clip coordinates, the view volume is defined by:
where zm is equal to zero.
This view volume can be further restricted by as many as
VkPhysicalDeviceLimits::maxClipDistances application-defined
half-spaces.
The cull volume is the intersection of up to
VkPhysicalDeviceLimits::maxCullDistances application-defined
half-spaces (if no application-defined cull half-spaces are enabled, culling
against the cull volume is skipped).
A shader must write a single cull distance for each enabled cull half-space
to elements of the CullDistance array.
If the cull distance for any enabled cull half-space is negative for all of
the vertices of the primitive under consideration, the primitive is
discarded.
Otherwise the primitive is clipped against the clip volume as defined below.
The clip volume is the intersection of up to
VkPhysicalDeviceLimits::maxClipDistances application-defined
half-spaces with the view volume (if no application-defined clip half-spaces
are enabled, the clip volume is the view volume).
A shader must write a single clip distance for each enabled clip half-space
to elements of the ClipDistance array.
Clip half-space i is then given by the set of points satisfying the
inequality
-
ci(P) ≥ 0
where ci(P) is the clip distance i at point P. For point primitives, ci(P) is simply the clip distance for the vertex in question. For line and triangle primitives, per-vertex clip distances are interpolated using a weighted mean, with weights derived according to the algorithms described in sections Basic Line Segment Rasterization and Basic Polygon Rasterization, using the perspective interpolation equations.
The number of application-defined clip and cull half-spaces that are enabled
is determined by the explicit size of the built-in arrays ClipDistance
and CullDistance, respectively, declared as an output in the interface
of the entry point of the final shader stage before clipping.
If VkPipelineRasterizationDepthClipStateCreateInfoEXT is present in
the graphics pipeline state then depth clipping is disabled if
VkPipelineRasterizationDepthClipStateCreateInfoEXT::depthClipEnable
is VK_FALSE.
Otherwise, if VkPipelineRasterizationDepthClipStateCreateInfoEXT is
not present, depth clipping is disabled when
VkPipelineRasterizationStateCreateInfo::depthClampEnable is
VK_TRUE.
When depth clipping is disabled, the plane equation
-
zm ≤ zc ≤ wc
(see the clip volume definition above) is ignored by view volume clipping (effectively, there is no near or far plane clipping).
If the primitive under consideration is a point or line segment, then clipping passes it unchanged if its vertices lie entirely within the clip volume.
Possible values of
VkPhysicalDevicePointClippingProperties::pointClippingBehavior,
specifying clipping behavior of a point primitive whose vertex lies outside
the clip volume, are:
// Provided by VK_VERSION_1_1
typedef enum VkPointClippingBehavior {
VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES = 0,
VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY = 1,
} VkPointClippingBehavior;
-
VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANESspecifies that the primitive is discarded if the vertex lies outside any clip plane, including the planes bounding the view volume. -
VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLYspecifies that the primitive is discarded only if the vertex lies outside any user clip plane.
If either of a line segment’s vertices lie outside of the clip volume, the line segment may be clipped, with new vertex coordinates computed for each vertex that lies outside the clip volume. A clipped line segment endpoint lies on both the original line segment and the boundary of the clip volume.
This clipping produces a value, 0 ≤ t ≤ 1, for each clipped vertex. If the coordinates of a clipped vertex are P and the unclipped line segment’s vertex coordinates are P1 and P2, then t satisfies the following equation
-
P = t P1 + (1-t) P2.
t is used to clip vertex output attributes as described in Clipping Shader Outputs.
If the primitive is a polygon, it passes unchanged if every one of its edges lies entirely inside the clip volume, and is either clipped or discarded otherwise. If the edges of the polygon intersect the boundary of the clip volume, the intersecting edges are reconnected by new edges that lie along the boundary of the clip volume - in some cases requiring the introduction of new vertices into a polygon.
If a polygon intersects an edge of the clip volume’s boundary, the clipped polygon must include a point on this boundary edge.
Primitives rendered with application-defined half-spaces must satisfy a complementarity criterion. Suppose a series of primitives is drawn where each vertex i has a single specified clip distance di (or a number of similarly specified clip distances, if multiple half-spaces are enabled). Next, suppose that the same series of primitives are drawn again with each such clip distance replaced by -di (and the graphics pipeline is otherwise the same). In this case, primitives must not be missing any pixels, and pixels must not be drawn twice in regions where those primitives are cut by the clip planes.
25.3. Clipping Shader Outputs
Next, vertex output attributes are clipped. The output values associated with a vertex that lies within the clip volume are unaffected by clipping. If a primitive is clipped, however, the output values assigned to vertices produced by clipping are clipped.
Let the output values assigned to the two vertices P1 and P2 of an unclipped edge be c1 and c2. The value of t (see Primitive Clipping) for a clipped point P is used to obtain the output value associated with P as
-
c = t c1 + (1-t) c2.
(Multiplying an output value by a scalar means multiplying each of x, y, z, and w by the scalar.)
Since this computation is performed in clip space before division by wc, clipped output values are perspective-correct.
Polygon clipping creates a clipped vertex along an edge of the clip volume’s boundary. This situation is handled by noting that polygon clipping proceeds by clipping against one half-space at a time. Output value clipping is done in the same way, so that clipped points always occur at the intersection of polygon edges (possibly already clipped) with the clip volume’s boundary.
For vertex output attributes whose matching fragment input attributes are
decorated with NoPerspective, the value of t used to obtain the
output value associated with P will be adjusted to produce results
that vary linearly in framebuffer space.
Output attributes of integer or unsigned integer type must always be flat shaded. Flat shaded attributes are constant over the primitive being rasterized (see Basic Line Segment Rasterization and Basic Polygon Rasterization), and no interpolation is performed. The output value c is taken from either c1 or c2, since flat shading has already occurred and the two values are identical.
25.4. Coordinate Transformations
Clip coordinates for a vertex result from shader execution, which yields a
vertex coordinate Position.
Perspective division on clip coordinates yields normalized device coordinates, followed by a viewport transformation (see Controlling the Viewport) to convert these coordinates into framebuffer coordinates.
If a vertex in clip coordinates has a position given by
then the vertex’s normalized device coordinates are
25.5. Controlling the Viewport
The viewport transformation is determined by the selected viewport’s width and height in pixels, px and py, respectively, and its center (ox, oy) (also in pixels), as well as its depth range min and max determining a depth range scale value pz and a depth range bias value oz (defined below). The vertex’s framebuffer coordinates (xf, yf) and depth zf are given by
-
xf = (px / 2) xd + ox
-
yf = (py / 2) yd + oy
-
zf = pz × zd + oz
Multiple viewports are available, numbered zero up to
VkPhysicalDeviceLimits::maxViewports minus one.
The number of viewports used by a pipeline is controlled by the
viewportCount member of the VkPipelineViewportStateCreateInfo
structure used in pipeline creation.
xf and yf have limited precision, where the number of
fractional bits retained is specified by
VkPhysicalDeviceLimits::subPixelPrecisionBits.
When rasterizing line segments, the number of fractional
bits is specified by
VkPhysicalDeviceLineRasterizationProperties::lineSubPixelPrecisionBits.
The VkPipelineViewportStateCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPipelineViewportStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineViewportStateCreateFlags flags;
uint32_t viewportCount;
const VkViewport* pViewports;
uint32_t scissorCount;
const VkRect2D* pScissors;
} VkPipelineViewportStateCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use. -
viewportCountis the number of viewports used by the pipeline. -
pViewportsis a pointer to an array of VkViewport structures, defining the viewport transforms. If the viewport state is dynamic, this member is ignored. -
scissorCountis the number of scissors and must match the number of viewports. -
pScissorsis a pointer to an array of VkRect2D structures defining the rectangular bounds of the scissor for the corresponding viewport. If the scissor state is dynamic, this member is ignored.
To dynamically set the viewport count and viewports, call:
// Provided by VK_EXT_extended_dynamic_state
void vkCmdSetViewportWithCountEXT(
VkCommandBuffer commandBuffer,
uint32_t viewportCount,
const VkViewport* pViewports);
-
commandBufferis the command buffer into which the command will be recorded. -
viewportCountspecifies the viewport count. -
pViewportsspecifies the viewports to use for drawing.
This command sets the viewport count and viewports state for subsequent
drawing commands
when the graphics pipeline is created with
VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the corresponding
VkPipelineViewportStateCreateInfo::viewportCount and
pViewports values used to create the currently active pipeline.
To dynamically set the scissor count and scissor rectangular bounds, call:
// Provided by VK_EXT_extended_dynamic_state
void vkCmdSetScissorWithCountEXT(
VkCommandBuffer commandBuffer,
uint32_t scissorCount,
const VkRect2D* pScissors);
-
commandBufferis the command buffer into which the command will be recorded. -
scissorCountspecifies the scissor count. -
pScissorsspecifies the scissors to use for drawing.
This command sets the scissor count and scissor rectangular bounds state for
subsequent drawing commands
when the graphics pipeline is created with
VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the corresponding
VkPipelineViewportStateCreateInfo::scissorCount and
pScissors values used to create the currently active pipeline.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineViewportStateCreateFlags;
VkPipelineViewportStateCreateFlags is a bitmask type for setting a
mask, but is currently reserved for future use.
A pre-rasterization shader
stage can direct each primitive to one of several viewports.
The destination viewport for a primitive is selected by the last active
pre-rasterization shader
stage that has an output variable decorated with ViewportIndex.
The viewport transform uses the viewport corresponding to the value assigned
to ViewportIndex, and taken from an implementation-dependent vertex of
each primitive.
If ViewportIndex is outside the range zero to viewportCount minus
one for a primitive, or if the last active
pre-rasterization shader
stage did not assign a value to ViewportIndex for all vertices of a
primitive due to flow control, the values resulting from the viewport
transformation of the vertices of such primitives are undefined.
If the last pre-rasterization
shader stage does not have an output decorated with ViewportIndex,
the viewport numbered zero is used by the viewport transformation.
A single vertex can be used in more than one individual primitive, in
primitives such as VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP.
In this case, the viewport transformation is applied separately for each
primitive.
To dynamically set the viewport transformation parameters, call:
// Provided by VK_VERSION_1_0
void vkCmdSetViewport(
VkCommandBuffer commandBuffer,
uint32_t firstViewport,
uint32_t viewportCount,
const VkViewport* pViewports);
-
commandBufferis the command buffer into which the command will be recorded. -
firstViewportis the index of the first viewport whose parameters are updated by the command. -
viewportCountis the number of viewports whose parameters are updated by the command. -
pViewportsis a pointer to an array of VkViewport structures specifying viewport parameters.
This command sets the viewport transformation parameters state for
subsequent drawing commands
when the graphics pipeline is created with VK_DYNAMIC_STATE_VIEWPORT
set in VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineViewportStateCreateInfo::pViewports values used to
create the currently active pipeline.
The viewport parameters taken from element i of pViewports
replace the current state for the viewport index firstViewport
+ i, for i in [0, viewportCount).
Both VkPipelineViewportStateCreateInfo and vkCmdSetViewport use
VkViewport to set the viewport transformation parameters.
The VkViewport structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkViewport {
float x;
float y;
float width;
float height;
float minDepth;
float maxDepth;
} VkViewport;
-
xandyare the viewport’s upper left corner (x,y). -
widthandheightare the viewport’s width and height, respectively. -
minDepthandmaxDepthare the depth range for the viewport.
|
Note
|
Despite their names, |
The framebuffer depth coordinate zf may be represented using
either a fixed-point or floating-point representation.
However, a floating-point representation must be used if the depth/stencil
attachment has a floating-point depth component.
If an m-bit fixed-point representation is used, we assume that it
represents each value , where k ∈ {
0, 1, …, 2m-1 }, as k (e.g. 1.0 is represented in binary as a
string of all ones).
The viewport parameters shown in the above equations are found from these values as
-
ox =
x+width/ 2 -
oy =
y+height/ 2 -
oz =
minDepth -
px =
width -
py =
height -
pz =
maxDepth-minDepth
The application can specify a negative term for height, which has the
effect of negating the y coordinate in clip space before performing the
transform.
When using a negative height, the application should also adjust the
y value to point to the lower left corner of the viewport instead of
the upper left corner.
Using the negative height allows the application to avoid having to
negate the y component of the Position output from the last
pre-rasterization shader
stage.
The width and height of the implementation-dependent maximum viewport dimensions must be greater than or equal to the width and height of the largest image which can be created and attached to a framebuffer.
The floating-point viewport bounds are represented with an implementation-dependent precision.
26. Rasterization
Rasterization is the process by which a primitive is converted to a two-dimensional image. Each discrete location of this image contains associated data such as depth, color, or other attributes.
Rasterizing a primitive begins by determining which squares of an integer grid in framebuffer coordinates are occupied by the primitive, and assigning one or more depth values to each such square. This process is described below for points, lines, and polygons.
A grid square, including its (x,y) framebuffer coordinates, z (depth), and associated data added by fragment shaders, is called a fragment. A fragment is located by its upper left corner, which lies on integer grid coordinates.
Rasterization operations also refer to a fragment’s sample locations, which are offset by fractional values from its upper left corner. The rasterization rules for points, lines, and triangles involve testing whether each sample location is inside the primitive. Fragments need not actually be square, and rasterization rules are not affected by the aspect ratio of fragments. Display of non-square grids, however, will cause rasterized points and line segments to appear fatter in one direction than the other.
We assume that fragments are square, since it simplifies antialiasing and texturing. After rasterization, fragments are processed by fragment operations.
Several factors affect rasterization, including the members of VkPipelineRasterizationStateCreateInfo and VkPipelineMultisampleStateCreateInfo.
The VkPipelineRasterizationStateCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPipelineRasterizationStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineRasterizationStateCreateFlags flags;
VkBool32 depthClampEnable;
VkBool32 rasterizerDiscardEnable;
VkPolygonMode polygonMode;
VkCullModeFlags cullMode;
VkFrontFace frontFace;
VkBool32 depthBiasEnable;
float depthBiasConstantFactor;
float depthBiasClamp;
float depthBiasSlopeFactor;
float lineWidth;
} VkPipelineRasterizationStateCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use. -
depthClampEnablecontrols whether to clamp the fragment’s depth values as described in Depth Test. If the pipeline is not created with VkPipelineRasterizationDepthClipStateCreateInfoEXT present then enabling depth clamp will also disable clipping primitives to the z planes of the frustum as described in Primitive Clipping. Otherwise depth clipping is controlled by the state set in VkPipelineRasterizationDepthClipStateCreateInfoEXT. -
rasterizerDiscardEnablecontrols whether primitives are discarded immediately before the rasterization stage. -
polygonModeis the triangle rendering mode. See VkPolygonMode. -
cullModeis the triangle facing direction used for primitive culling. See VkCullModeFlagBits. -
frontFaceis a VkFrontFace value specifying the front-facing triangle orientation to be used for culling. -
depthBiasEnablecontrols whether to bias fragment depth values. -
depthBiasConstantFactoris a scalar factor controlling the constant depth value added to each fragment. -
depthBiasClampis the maximum (or minimum) depth bias of a fragment. -
depthBiasSlopeFactoris a scalar factor applied to a fragment’s slope in depth bias calculations. -
lineWidthis the width of rasterized line segments.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineRasterizationStateCreateFlags;
VkPipelineRasterizationStateCreateFlags is a bitmask type for setting
a mask, but is currently reserved for future use.
If the pNext chain of VkPipelineRasterizationStateCreateInfo
includes a VkPipelineRasterizationDepthClipStateCreateInfoEXT
structure, then that structure controls whether depth clipping is enabled or
disabled.
The VkPipelineRasterizationDepthClipStateCreateInfoEXT structure is
defined as:
// Provided by VK_EXT_depth_clip_enable
typedef struct VkPipelineRasterizationDepthClipStateCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkPipelineRasterizationDepthClipStateCreateFlagsEXT flags;
VkBool32 depthClipEnable;
} VkPipelineRasterizationDepthClipStateCreateInfoEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use. -
depthClipEnablecontrols whether depth clipping is enabled as described in Primitive Clipping.
// Provided by VK_EXT_depth_clip_enable
typedef VkFlags VkPipelineRasterizationDepthClipStateCreateFlagsEXT;
VkPipelineRasterizationDepthClipStateCreateFlagsEXT is a bitmask type
for setting a mask, but is currently reserved for future use.
The VkPipelineMultisampleStateCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPipelineMultisampleStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineMultisampleStateCreateFlags flags;
VkSampleCountFlagBits rasterizationSamples;
VkBool32 sampleShadingEnable;
float minSampleShading;
const VkSampleMask* pSampleMask;
VkBool32 alphaToCoverageEnable;
VkBool32 alphaToOneEnable;
} VkPipelineMultisampleStateCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use. -
rasterizationSamplesis a VkSampleCountFlagBits value specifying the number of samples used in rasterization. -
sampleShadingEnablecan be used to enable Sample Shading. -
minSampleShadingspecifies a minimum fraction of sample shading ifsampleShadingEnableisVK_TRUE. -
pSampleMaskis a pointer to an array of VkSampleMask values used in the sample mask test. -
alphaToCoverageEnablecontrols whether a temporary coverage value is generated based on the alpha component of the fragment’s first color output as specified in the Multisample Coverage section. -
alphaToOneEnablecontrols whether the alpha component of the fragment’s first color output is replaced with one as described in Multisample Coverage.
Each bit in the sample mask is associated with a unique
sample index as defined for the
coverage mask.
Each bit b for mask word w in the sample mask corresponds to
sample index i, where i = 32 × w + b.
pSampleMask has a length equal to ⌈
rasterizationSamples / 32 ⌉ words.
If pSampleMask is NULL, it is treated as if the mask has all bits
set to 1.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineMultisampleStateCreateFlags;
VkPipelineMultisampleStateCreateFlags is a bitmask type for setting a
mask, but is currently reserved for future use.
The elements of the sample mask array are of type VkSampleMask, each representing 32 bits of coverage information:
// Provided by VK_VERSION_1_0
typedef uint32_t VkSampleMask;
Rasterization only generates fragments which cover one or more pixels inside the framebuffer. Pixels outside the framebuffer are never considered covered in the fragment. Fragments which would be produced by application of any of the primitive rasterization rules described below but which lie outside the framebuffer are not produced, nor are they processed by any later stage of the pipeline, including any of the fragment operations.
Surviving fragments are processed by fragment shaders. Fragment shaders determine associated data for fragments, and can also modify or replace their assigned depth values.
26.1. Discarding Primitives Before Rasterization
Primitives are discarded before rasterization if the
rasterizerDiscardEnable member of
VkPipelineRasterizationStateCreateInfo is enabled.
When enabled, primitives are discarded after they are processed by the last
active shader stage in the pipeline before rasterization.
To dynamically enable whether primitives are discarded before the rasterization stage, call:
// Provided by VK_EXT_extended_dynamic_state2
void vkCmdSetRasterizerDiscardEnableEXT(
VkCommandBuffer commandBuffer,
VkBool32 rasterizerDiscardEnable);
-
commandBufferis the command buffer into which the command will be recorded. -
rasterizerDiscardEnablecontrols whether primitives are discarded immediately before the rasterization stage.
This command sets the discard enable for subsequent drawing commands
when the graphics pipeline is created with
VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineRasterizationStateCreateInfo::rasterizerDiscardEnable
value used to create the currently active pipeline.
26.2. Rasterization Order
Within a subpass of a render pass instance, for a given (x,y,layer,sample) sample location, the following operations are guaranteed to execute in rasterization order, for each separate primitive that includes that sample location:
-
Fragment operations, in the order defined
-
Blending, logic operations, and color writes
Execution of these operations for each primitive in a subpass occurs in primitive order.
26.3. Multisampling
Multisampling is a mechanism to antialias all Vulkan primitives: points, lines, and polygons. The technique is to sample all primitives multiple times at each pixel. Each sample in each framebuffer attachment has storage for a color, depth, and/or stencil value, such that per-fragment operations apply to each sample independently. The color sample values can be later resolved to a single color (see Resolving Multisample Images and the Render Pass chapter for more details on how to resolve multisample images to non-multisample images).
Vulkan defines rasterization rules for single-sample modes in a way that is equivalent to a multisample mode with a single sample in the center of each fragment.
Each fragment includes a coverage mask with a single bit for each sample in the fragment, and a number of depth values and associated data for each sample.
It is understood that each pixel has rasterizationSamples locations
associated with it.
These locations are exact positions, rather than regions or areas, and each
is referred to as a sample point.
The sample points associated with a pixel must be located inside or on the
boundary of the unit square that is considered to bound the pixel.
Furthermore, the relative locations of sample points may be identical for
each pixel in the framebuffer, or they may differ.
If the current pipeline includes a fragment shader with one or more
variables in its interface decorated with Sample and Input, the
data associated with those variables will be assigned independently for each
sample.
The values for each sample must be evaluated at the location of the sample.
The data associated with any other variables not decorated with Sample
and Input need not be evaluated independently for each sample.
A coverage mask is generated for each fragment, based on which samples within that fragment are determined to be within the area of the primitive that generated the fragment.
Single pixel fragments
have one set of samples.
Multi-pixel fragments defined by setting the
fragment shading rate have one set of
samples per pixel.
Each set of samples has a number of samples determined by
VkPipelineMultisampleStateCreateInfo::rasterizationSamples.
Each sample in a set is assigned a unique sample index i in the
range [0, rasterizationSamples).
Each sample in a fragment is also assigned a unique coverage index j
in the range [0, n × rasterizationSamples), where n
is the number of sets in the fragment.
If the fragment contains a single set of samples, the coverage index is
always equal to the sample index.
If the fragment shading rate is set, the coverage index j is determined as a function of the pixel index p, the sample index i, and the number of rasterization samples r as:
-
j = i + r × ((fw × fh) - 1 - p)
where the pixel index p is determined as a function of the pixel’s framebuffer location (x,y) and the fragment size (fw,fh):
-
px = x % fw
-
py = y % fh
-
p = px + (py × fw)
The tables below illustrate the pixel index for multi-pixel fragments:
| 1x1 | 1x2 | 1x4 |
|---|---|---|
| 2x1 | 2x2 | 2x4 |
|---|---|---|
| 4x1 | 4x2 | 4x4 |
|---|---|---|
The coverage mask includes B bits packed into W words, defined as:
-
B = n ×
rasterizationSamples -
W = ⌈B/32⌉
Bit b in coverage mask word w is 1 if the sample with coverage
index j = 32×w + b is covered, and 0 otherwise.
If the standardSampleLocations member of VkPhysicalDeviceLimits
is VK_TRUE, then the sample counts VK_SAMPLE_COUNT_1_BIT,
VK_SAMPLE_COUNT_2_BIT, VK_SAMPLE_COUNT_4_BIT,
VK_SAMPLE_COUNT_8_BIT, and VK_SAMPLE_COUNT_16_BIT have sample
locations as listed in the following table, with the ith entry in
the table corresponding to sample index i.
VK_SAMPLE_COUNT_32_BIT and VK_SAMPLE_COUNT_64_BIT do not have
standard sample locations.
Locations are defined relative to an origin in the upper left corner of the
fragment.
| Sample count | Sample Locations | |
|---|---|---|
|
(0.5,0.5) |
|
|
(0.75,0.75) |
|
|
(0.375, 0.125) |
|
|
(0.5625, 0.3125) |
|
|
(0.5625, 0.5625) |
|
26.4. Custom Sample Locations
Applications can also control the sample locations used for rasterization.
If the pNext chain of the VkPipelineMultisampleStateCreateInfo
structure specified at pipeline creation time includes a
VkPipelineSampleLocationsStateCreateInfoEXT structure, then that
structure controls the sample locations used when rasterizing primitives
with the pipeline.
The VkPipelineSampleLocationsStateCreateInfoEXT structure is defined
as:
// Provided by VK_EXT_sample_locations
typedef struct VkPipelineSampleLocationsStateCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkBool32 sampleLocationsEnable;
VkSampleLocationsInfoEXT sampleLocationsInfo;
} VkPipelineSampleLocationsStateCreateInfoEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
sampleLocationsEnablecontrols whether custom sample locations are used. IfsampleLocationsEnableisVK_FALSE, the default sample locations are used and the values specified insampleLocationsInfoare ignored. -
sampleLocationsInfois the sample locations to use during rasterization ifsampleLocationsEnableisVK_TRUEand the graphics pipeline is not created withVK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT.
The VkSampleLocationsInfoEXT structure is defined as:
// Provided by VK_EXT_sample_locations
typedef struct VkSampleLocationsInfoEXT {
VkStructureType sType;
const void* pNext;
VkSampleCountFlagBits sampleLocationsPerPixel;
VkExtent2D sampleLocationGridSize;
uint32_t sampleLocationsCount;
const VkSampleLocationEXT* pSampleLocations;
} VkSampleLocationsInfoEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
sampleLocationsPerPixelis a VkSampleCountFlagBits value specifying the number of sample locations per pixel. -
sampleLocationGridSizeis the size of the sample location grid to select custom sample locations for. -
sampleLocationsCountis the number of sample locations inpSampleLocations. -
pSampleLocationsis a pointer to an array ofsampleLocationsCountVkSampleLocationEXT structures.
This structure can be used either to specify the sample locations to be
used for rendering or to specify the set of sample locations an image
subresource has been last rendered with for the purposes of layout
transitions of depth/stencil images created with
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT.
The sample locations in pSampleLocations specify
sampleLocationsPerPixel number of sample locations for each pixel in
the grid of the size specified in sampleLocationGridSize.
The sample location for sample i at the pixel grid location
(x,y) is taken from pSampleLocations[(x + y ×
sampleLocationGridSize.width) × sampleLocationsPerPixel
+ i].
The VkSampleLocationEXT structure is defined as:
// Provided by VK_EXT_sample_locations
typedef struct VkSampleLocationEXT {
float x;
float y;
} VkSampleLocationEXT;
-
xis the horizontal coordinate of the sample’s location. -
yis the vertical coordinate of the sample’s location.
The domain space of the sample location coordinates has an upper-left origin within the pixel in framebuffer space.
The values specified in a VkSampleLocationEXT structure are always
clamped to the implementation-dependent sample location coordinate range
[sampleLocationCoordinateRange[0],sampleLocationCoordinateRange[1]]
that can be queried using
VkPhysicalDeviceSampleLocationsPropertiesEXT.
To dynamically set the sample locations used for rasterization, call:
// Provided by VK_EXT_sample_locations
void vkCmdSetSampleLocationsEXT(
VkCommandBuffer commandBuffer,
const VkSampleLocationsInfoEXT* pSampleLocationsInfo);
-
commandBufferis the command buffer into which the command will be recorded. -
pSampleLocationsInfois the sample locations state to set.
This command sets the custom sample locations for subsequent drawing
commands
when the graphics pipeline is created with
VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT set in
VkPipelineDynamicStateCreateInfo::pDynamicStates, and when the
VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnable
property of the bound graphics pipeline is VK_TRUE.
Otherwise, this state is specified by the
VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsInfo
values used to create the currently active pipeline.
26.5. Fragment Shading Rates
The features advertised by VkPhysicalDeviceFragmentShadingRateFeaturesKHR allow an application to control the shading rate of a given fragment shader invocation.
The fragment shading rate strongly interacts with Multisampling, and the set of available rates for an implementation may be restricted by sample rate.
To query available shading rates, call:
// Provided by VK_KHR_fragment_shading_rate
VkResult vkGetPhysicalDeviceFragmentShadingRatesKHR(
VkPhysicalDevice physicalDevice,
uint32_t* pFragmentShadingRateCount,
VkPhysicalDeviceFragmentShadingRateKHR* pFragmentShadingRates);
-
physicalDeviceis the handle to the physical device whose properties will be queried. -
pFragmentShadingRateCountis a pointer to an integer related to the number of fragment shading rates available or queried, as described below. -
pFragmentShadingRatesis eitherNULLor a pointer to an array of VkPhysicalDeviceFragmentShadingRateKHR structures.
If pFragmentShadingRates is NULL, then the number of fragment
shading rates available is returned in pFragmentShadingRateCount.
Otherwise, pFragmentShadingRateCount must point to a variable set by
the application to the number of elements in the pFragmentShadingRates
array, and on return the variable is overwritten with the number of
structures actually written to pFragmentShadingRates.
If pFragmentShadingRateCount is less than the number of fragment
shading rates available, at most pFragmentShadingRateCount structures
will be written, and VK_INCOMPLETE will be returned instead of
VK_SUCCESS, to indicate that not all the available fragment shading
rates were returned.
The returned array of fragment shading rates must be ordered from largest
fragmentSize.width value to smallest, and each set of fragment shading
rates with the same fragmentSize.width value must be ordered from
largest fragmentSize.height to smallest.
Any two entries in the array must not have the same fragmentSize
values.
For any entry in the array, the following rules also apply:
-
The value of
fragmentSize.widthmust be less than or equal tomaxFragmentSize.width. -
The value of
fragmentSize.widthmust be greater than or equal to1. -
The value of
fragmentSize.widthmust be a power-of-two. -
The value of
fragmentSize.heightmust be less than or equal tomaxFragmentSize.height. -
The value of
fragmentSize.heightmust be greater than or equal to1. -
The value of
fragmentSize.heightmust be a power-of-two. -
The highest sample count in
sampleCountsmust be less than or equal tomaxFragmentShadingRateRasterizationSamples. -
The product of
fragmentSize.width,fragmentSize.height, and the highest sample count insampleCountsmust be less than or equal tomaxFragmentShadingRateCoverageSamples.
Implementations must support at least the following shading rates:
sampleCounts |
fragmentSize |
|---|---|
|
{2,2} |
|
{2,1} |
~0 |
{1,1} |
If framebufferColorSampleCounts, includes VK_SAMPLE_COUNT_2_BIT,
the required rates must also include VK_SAMPLE_COUNT_2_BIT.
|
Note
|
Including the {1,1} fragment size is done for completeness; it has no actual effect on the support of rendering without setting the fragment size. All sample counts are supported for this rate. |
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetPhysicalDeviceFragmentShadingRatesKHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkPhysicalDeviceFragmentShadingRateKHR structure is defined as
// Provided by VK_KHR_fragment_shading_rate
typedef struct VkPhysicalDeviceFragmentShadingRateKHR {
VkStructureType sType;
void* pNext;
VkSampleCountFlags sampleCounts;
VkExtent2D fragmentSize;
} VkPhysicalDeviceFragmentShadingRateKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
sampleCountsis a bitmask of sample counts for which the shading rate described byfragmentSizeis supported. -
fragmentSizeis a VkExtent2D describing the width and height of a supported shading rate.
Fragment shading rates can be set at three points, with the three rates combined to determine the final shading rate.
26.5.1. Pipeline Fragment Shading Rate
The pipeline fragment shading rate can be set on a per-draw basis by either setting the rate in a graphics pipeline, or dynamically via vkCmdSetFragmentShadingRateKHR.
The VkPipelineFragmentShadingRateStateCreateInfoKHR structure is
defined as:
// Provided by VK_KHR_fragment_shading_rate
typedef struct VkPipelineFragmentShadingRateStateCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkExtent2D fragmentSize;
VkFragmentShadingRateCombinerOpKHR combinerOps[2];
} VkPipelineFragmentShadingRateStateCreateInfoKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
fragmentSizespecifies a VkExtent2D structure containing the fragment size used to define the pipeline fragment shading rate for drawing commands using this pipeline. -
combinerOpsspecifies a VkFragmentShadingRateCombinerOpKHR value determining how the pipeline, primitive, and attachment shading rates are combined for fragments generated by drawing commands using the created pipeline.
If the pNext chain of VkGraphicsPipelineCreateInfo includes a
VkPipelineFragmentShadingRateStateCreateInfoKHR structure, then that
structure includes parameters controlling the pipeline fragment shading
rate.
If this structure is not present, fragmentSize is considered to be
equal to (1,1), and both elements of combinerOps are considered
to be equal to VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR.
To dynamically set the pipeline fragment shading rate and combiner operation, call:
// Provided by VK_KHR_fragment_shading_rate
void vkCmdSetFragmentShadingRateKHR(
VkCommandBuffer commandBuffer,
const VkExtent2D* pFragmentSize,
const VkFragmentShadingRateCombinerOpKHR combinerOps[2]);
-
commandBufferis the command buffer into which the command will be recorded. -
pFragmentSizespecifies the pipeline fragment shading rate for subsequent drawing commands. -
combinerOpsspecifies a VkFragmentShadingRateCombinerOpKHR determining how the pipeline, primitive, and attachment shading rates are combined for fragments generated by subsequent drawing commands.
This command sets the pipeline fragment shading rate and combiner operation
for subsequent drawing commands
when the graphics pipeline is created with
VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineFragmentShadingRateStateCreateInfoKHR values used to create
the currently active pipeline.
26.5.2. Primitive Fragment Shading Rate
The primitive fragment shading rate can be set via the
PrimitiveShadingRateKHR built-in in the last active
pre-rasterization shader
stage.
The
rate associated with a given primitive is sourced from the value written to
PrimitiveShadingRateKHR by that primitive’s
provoking vertex.
26.5.3. Attachment Fragment Shading Rate
The attachment shading rate can be set by including VkFragmentShadingRateAttachmentInfoKHR in a subpass to define a fragment shading rate attachment. Each pixel in the framebuffer is assigned an attachment fragment shading rate by the corresponding texel in the fragment shading rate attachment, according to:
-
x' = floor(x / regionx)
-
y' = floor(y / regiony)
where x' and y' are the coordinates of a texel in the fragment
shading rate attachment, x and y are the coordinates of the
pixel in the framebuffer, and regionx and regiony are the
size of the region each texel corresponds to, as defined by the
shadingRateAttachmentTexelSize member of
VkFragmentShadingRateAttachmentInfoKHR.
If multiview is enabled and the shading
rate attachment has multiple layers, the shading rate attachment texel is
selected using layer =
ViewIndex.
If multiview is disabled, and both the
shading rate attachment and the framebuffer have multiple layers, the
shading rate attachment texel is selected using layer =
Layer.
Otherwise, layer = 0.
The texel is read from the fragment shading rate attachment image using image coordinates equal to (x',y',0,layer,0,0). The fragment size is encoded into the first component of the result of that operation as follows:
-
sizew = 2((texel/4)&3)
-
sizeh = 2(texel&3)
where texel is the value in the first component of the returned value, and sizew and sizeh are the width and height of the fragment size, decoded from the texel.
If no fragment shading rate attachment is specified, this size is calculated as sizew = sizeh = 1. Applications must not specify a width or height greater than 4 by this method.
The Fragment Shading Rate enumeration in SPIR-V adheres to the above encoding.
26.5.4. Combining the Fragment Shading Rates
The final rate (Cxy') used for fragment shading must be one of the rates returned by vkGetPhysicalDeviceFragmentShadingRatesKHR for the sample count used by rasterization.
If any of the following conditions are met, Cxy' is set to {1,1} by the implementation:
-
If Sample Shading is enabled.
-
The
fragmentShadingRateWithSampleMasklimit is not supported, and VkPipelineMultisampleStateCreateInfo::pSampleMaskcontains a zero value in any bit used by fragment operations. -
The
fragmentShadingRateWithShaderSampleMaskis not supported, and the fragment shader hasSampleMaskin the input or output interface. -
The
fragmentShadingRateWithShaderDepthStencilWriteslimit is not supported, and the fragment shader declares theFragDepthorFragStencilRefEXTbuilt-in. -
The
fragmentShadingRateWithConservativeRasterizationlimit is not supported, and VkPipelineRasterizationConservativeStateCreateInfoEXT::conservativeRasterizationModeis notVK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT. -
The
fragmentShadingRateWithFragmentShaderInterlocklimit is not supported, and the fragment shader declares any of the fragment shader interlock execution modes. -
The
fragmentShadingRateWithCustomSampleLocationslimit is not supported, and VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnableisVK_TRUE.
Otherwise, each of the specified shading rates are combined and then used to derive the value of Cxy'. As there are three ways to specify shading rates, two combiner operations are specified - between the pipeline and primitive shading rates, and between the result of that and the attachment shading rate.
The equation used for each combiner operation is defined by
VkFragmentShadingRateCombinerOpKHR:
// Provided by VK_KHR_fragment_shading_rate
typedef enum VkFragmentShadingRateCombinerOpKHR {
VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR = 0,
VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR = 1,
VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_KHR = 2,
VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_KHR = 3,
VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_KHR = 4,
} VkFragmentShadingRateCombinerOpKHR;
-
VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHRspecifies a combiner operation of combine(Axy,Bxy) = Axy. -
VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHRspecifies a combiner operation of combine(Axy,Bxy) = Bxy. -
VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_KHRspecifies a combiner operation of combine(Axy,Bxy) = min(Axy,Bxy). -
VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_KHRspecifies a combiner operation of combine(Axy,Bxy) = max(Axy,Bxy). -
VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_KHRspecifies a combiner operation of combine(Axy,Bxy) = Axy*Bxy.
where combine(Axy,Bxy) is the combine operation, and Axy and Bxy are the inputs to the operation.
If fragmentShadingRateStrictMultiplyCombiner is VK_FALSE, using
VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_KHR with values of 1 for both
A and B in the same dimension results in the value 2 being produced for that
dimension.
See the definition of fragmentShadingRateStrictMultiplyCombiner for more information.
These operations are performed in a component-wise fashion.
This is used to generate a combined fragment area using the equation:
-
Cxy = combine(Axy,Bxy)
where Cxy is the combined fragment area result, and Axy and Bxy are the fragment areas of the fragment shading rates being combined.
Two combine operations are performed, first with Axy equal to the
pipeline fragment shading rate
and Bxy equal to the primitive fragment shading rate, with the combine() operation
selected by combinerOps[0].
A second combination is then performed, with Axy equal to the result
of the first combination and Bxy equal to the
attachment fragment shading
rate, with the combine() operation selected by combinerOps[1].
The result of the second combination is used as the final fragment shading
rate, reported via the ShadingRateKHR built-in.
Implementations should clamp the inputs to the combiner operations Axy and Bxy, and must clamp the result of the second combiner operation.
A fragment shading rate Rxy representing any of Axy, Bxy or Cxy is clamped as follows. If Rxy is one of the rates returned by vkGetPhysicalDeviceFragmentShadingRatesKHR for the sample count used by rasterization, the clamped shading rate Rxy' is Rxy. Otherwise, the clamped shading rate is selected from the rates returned by vkGetPhysicalDeviceFragmentShadingRatesKHR for the sample count used by rasterization. From this list of supported rates, the following steps are applied in order, to select a single value:
-
Keep only rates where Rx' ≤ Rx and Ry' ≤ Ry.
-
Implementations may also keep rates where Rx' ≤ Ry and Ry' ≤ Rx.
-
-
Keep only rates with the highest area (Rx' × Ry').
-
Keep only rates with the lowest aspect ratio (Rx' + Ry').
-
In cases where a wide (e.g. 4x1) and tall (e.g. 1x4) rate remain, the implementation may choose either rate. However, it must choose this rate consistently for the same shading rates, and combiner operations for the lifetime of the VkDevice.
26.6. Sample Shading
Sample shading can be used to specify a minimum number of unique samples to
process for each fragment.
If sample shading is enabled, an implementation must invoke the fragment
shader at least max(⌈
VkPipelineMultisampleStateCreateInfo::minSampleShading ×
VkPipelineMultisampleStateCreateInfo::rasterizationSamples
⌉, 1) times per fragment.
If VkPipelineMultisampleStateCreateInfo::sampleShadingEnable is
VK_TRUE, sample shading is enabled.
If a fragment shader entry point statically uses an
input variable decorated with a BuiltIn of SampleId or
SamplePosition, sample shading is enabled and a value of 1.0 is used
instead of minSampleShading.
If a fragment shader entry point statically uses an
input variable decorated with Sample, sample shading may be enabled
and a value of 1.0 will be used instead of minSampleShading if it
is.
|
Note
|
If a shader decorates an input variable with |
If there are fewer fragment invocations than covered samples, implementations may include those samples in fragment shader invocations in any manner as long as covered samples are all shaded at least once, and each invocation that is not a helper invocation covers at least one sample.
26.7. Points
A point is drawn by generating a set of fragments in the shape of a square
centered around the vertex of the point.
Each vertex has an associated point size controlling the width/height of
that square.
The point size is taken from the (potentially clipped) shader built-in
PointSize written by:
-
the geometry shader, if active;
-
the tessellation evaluation shader, if active and no geometry shader is active;
-
the vertex shader, otherwise
and clamped to the implementation-dependent point size range
[pointSizeRange[0],pointSizeRange[1]].
The value written to PointSize must be greater than zero.
Not all point sizes need be supported, but the size 1.0 must be supported.
The range of supported sizes and the size of evenly-spaced gradations within
that range are implementation-dependent.
The range and gradations are obtained from the pointSizeRange and
pointSizeGranularity members of VkPhysicalDeviceLimits.
If, for instance, the size range is from 0.1 to 2.0 and the gradation size
is 0.1, then the sizes 0.1, 0.2, …, 1.9, 2.0 are supported.
Additional point sizes may also be supported.
There is no requirement that these sizes be equally spaced.
If an unsupported size is requested, the nearest supported size is used
instead.
26.7.1. Basic Point Rasterization
Point rasterization produces a fragment for each fragment area group of
framebuffer pixels with one or more sample points that intersect a region
centered at the point’s (xf,yf).
This region is a square with side equal to the current point size.
Coverage bits that correspond to sample points that intersect the region are
1, other coverage bits are 0.
All fragments produced in rasterizing a point are assigned the same
associated data, which are those of the vertex corresponding to the point.
However, the fragment shader built-in PointCoord contains point sprite
texture coordinates.
The s and t point sprite texture coordinates vary from zero to
one across the point horizontally left-to-right and vertically
top-to-bottom, respectively.
The following formulas are used to evaluate s and t:
where size is the point’s size; (xp,yp) is the location at which the point sprite coordinates are evaluated - this may be the framebuffer coordinates of the fragment center, or the location of a sample; and (xf,yf) is the exact, unrounded framebuffer coordinate of the vertex for the point.
26.8. Line Segments
Line segment rasterization options are controlled by the VkPipelineRasterizationLineStateCreateInfo structure.
The VkPipelineRasterizationLineStateCreateInfo structure is defined
as:
typedef struct VkPipelineRasterizationLineStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkLineRasterizationMode lineRasterizationMode;
VkBool32 stippledLineEnable;
uint32_t lineStippleFactor;
uint16_t lineStipplePattern;
} VkPipelineRasterizationLineStateCreateInfo;
// Provided by VK_KHR_line_rasterization
typedef VkPipelineRasterizationLineStateCreateInfo VkPipelineRasterizationLineStateCreateInfoKHR;
// Provided by VK_EXT_line_rasterization
typedef VkPipelineRasterizationLineStateCreateInfo VkPipelineRasterizationLineStateCreateInfoEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
lineRasterizationModeis a VkLineRasterizationMode value selecting the style of line rasterization. -
stippledLineEnableenables stippled line rasterization. -
lineStippleFactoris the repeat factor used in stippled line rasterization. -
lineStipplePatternis the bit pattern used in stippled line rasterization.
If stippledLineEnable is VK_FALSE, the values of
lineStippleFactor and lineStipplePattern are ignored.
Possible values of
VkPipelineRasterizationLineStateCreateInfo::lineRasterizationMode,
specifying the line rasterization mode, are:
typedef enum VkLineRasterizationMode {
VK_LINE_RASTERIZATION_MODE_DEFAULT = 0,
VK_LINE_RASTERIZATION_MODE_RECTANGULAR = 1,
VK_LINE_RASTERIZATION_MODE_BRESENHAM = 2,
VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH = 3,
// Provided by VK_EXT_line_rasterization
VK_LINE_RASTERIZATION_MODE_DEFAULT_EXT = VK_LINE_RASTERIZATION_MODE_DEFAULT,
// Provided by VK_EXT_line_rasterization
VK_LINE_RASTERIZATION_MODE_RECTANGULAR_EXT = VK_LINE_RASTERIZATION_MODE_RECTANGULAR,
// Provided by VK_EXT_line_rasterization
VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT = VK_LINE_RASTERIZATION_MODE_BRESENHAM,
// Provided by VK_EXT_line_rasterization
VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT = VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH,
// Provided by VK_KHR_line_rasterization
VK_LINE_RASTERIZATION_MODE_DEFAULT_KHR = VK_LINE_RASTERIZATION_MODE_DEFAULT,
// Provided by VK_KHR_line_rasterization
VK_LINE_RASTERIZATION_MODE_RECTANGULAR_KHR = VK_LINE_RASTERIZATION_MODE_RECTANGULAR,
// Provided by VK_KHR_line_rasterization
VK_LINE_RASTERIZATION_MODE_BRESENHAM_KHR = VK_LINE_RASTERIZATION_MODE_BRESENHAM,
// Provided by VK_KHR_line_rasterization
VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_KHR = VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH,
} VkLineRasterizationMode;
// Provided by VK_KHR_line_rasterization
typedef VkLineRasterizationMode VkLineRasterizationModeKHR;
// Provided by VK_EXT_line_rasterization
typedef VkLineRasterizationMode VkLineRasterizationModeEXT;
-
VK_LINE_RASTERIZATION_MODE_DEFAULTis equivalent toVK_LINE_RASTERIZATION_MODE_RECTANGULARif VkPhysicalDeviceLimits::strictLinesisVK_TRUE, otherwise lines are drawn as non-strictLinesparallelograms. Both of these modes are defined in Basic Line Segment Rasterization. -
VK_LINE_RASTERIZATION_MODE_RECTANGULARspecifies lines drawn as if they were rectangles extruded from the line -
VK_LINE_RASTERIZATION_MODE_BRESENHAMspecifies lines drawn by determining which pixel diamonds the line intersects and exits, as defined in Bresenham Line Segment Rasterization. -
VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTHspecifies lines drawn if they were rectangles extruded from the line, with alpha falloff, as defined in Smooth Lines.
To dynamically set the line width, call:
// Provided by VK_VERSION_1_0
void vkCmdSetLineWidth(
VkCommandBuffer commandBuffer,
float lineWidth);
-
commandBufferis the command buffer into which the command will be recorded. -
lineWidthis the width of rasterized line segments.
This command sets the line width for subsequent drawing commands
when the graphics pipeline is created with VK_DYNAMIC_STATE_LINE_WIDTH
set in VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineRasterizationStateCreateInfo::lineWidth value used to
create the currently active pipeline.
Not all line widths need be supported for line segment rasterization, but
width 1.0 antialiased segments must be provided.
The range and gradations are obtained from the lineWidthRange and
lineWidthGranularity members of VkPhysicalDeviceLimits.
If, for instance, the size range is from 0.1 to 2.0 and the gradation size
is 0.1, then the sizes 0.1, 0.2, …, 1.9, 2.0 are supported.
Additional line widths may also be supported.
There is no requirement that these widths be equally spaced.
If an unsupported width is requested, the nearest supported width is used
instead.
26.8.1. Basic Line Segment Rasterization
If the lineRasterizationMode member of
VkPipelineRasterizationLineStateCreateInfo is
VK_LINE_RASTERIZATION_MODE_RECTANGULAR, rasterized
line segments produce fragments which intersect a rectangle centered on the
line segment.
Two of the edges are parallel to the specified line segment; each is at a
distance of one-half the current width from that segment in directions
perpendicular to the direction of the line.
The other two edges pass through the line endpoints and are perpendicular to
the direction of the specified line segment.
Coverage bits that correspond to sample points that intersect the rectangle
are 1, other coverage bits are 0.
Next we specify how the data associated with each rasterized fragment are
obtained.
Let pr = (xd, yd) be the framebuffer coordinates at which
associated data are evaluated.
This may be the center of a fragment or the location of a sample within the
fragment.
When rasterizationSamples is VK_SAMPLE_COUNT_1_BIT, the fragment
center must be used.
Let pa = (xa, ya) and pb = (xb,yb) be
initial and final endpoints of the line segment, respectively.
Set
(Note that t = 0 at pa and t = 1 at pb. Also note that this calculation projects the vector from pa to pr onto the line, and thus computes the normalized distance of the fragment along the line.)
If strictLines is VK_TRUE, line segments
are rasterized using perspective or linear interpolation.
Perspective interpolation for a line segment interpolates two values in a manner that is correct when taking the perspective of the viewport into consideration, by way of the line segment’s clip coordinates. An interpolated value f can be determined by
where fa and fb are the data associated with the starting and ending endpoints of the segment, respectively; wa and wb are the clip w coordinates of the starting and ending endpoints of the segment, respectively.
Linear interpolation for a line segment directly interpolates two values, and an interpolated value f can be determined by
-
f = (1 - t) fa + t fb
where fa and fb are the data associated with the starting and ending endpoints of the segment, respectively.
The clip coordinate w for a sample is determined using perspective interpolation. The depth value z for a sample is determined using linear interpolation. Interpolation of fragment shader input values are determined by Interpolation decorations.
The above description documents the preferred method of line rasterization,
and must be used when
lineRasterizationMode is VK_LINE_RASTERIZATION_MODE_RECTANGULAR.
When
strictLines is VK_FALSE,
and when the lineRasterizationMode is
VK_LINE_RASTERIZATION_MODE_DEFAULT,
the edges of the lines are generated as a parallelogram surrounding the
original line.
The major axis is chosen by noting the axis in which there is the greatest
distance between the line start and end points.
If the difference is equal in both directions then the X axis is chosen as
the major axis.
Edges 2 and 3 are aligned to the minor axis and are centered on the
endpoints of the line as in Non strict lines, and each is
lineWidth long.
Edges 0 and 1 are parallel to the line and connect the endpoints of edges 2
and 3.
Coverage bits that correspond to sample points that intersect the
parallelogram are 1, other coverage bits are 0.
Samples that fall exactly on the edge of the parallelogram follow the polygon rasterization rules.
Interpolation occurs as if the parallelogram was decomposed into two triangles where each pair of vertices at each end of the line has identical attributes.
Only when
strictLines is VK_FALSE
implementations may deviate from the non-strict line algorithm described
above in the following ways:
-
Implementations may instead interpolate each fragment according to the formula in Basic Line Segment Rasterization using the original line segment endpoints.
-
Rasterization of non-antialiased non-strict line segments may be performed using the rules defined in Bresenham Line Segment Rasterization.
26.8.2. Bresenham Line Segment Rasterization
If lineRasterizationMode is
VK_LINE_RASTERIZATION_MODE_BRESENHAM, then the following rules replace
the line rasterization rules defined in Basic Line
Segment Rasterization.
Non-strict lines may also follow these rasterization rules for non-antialiased lines.
Line segment rasterization begins by characterizing the segment as either x-major or y-major. x-major line segments have slope in the closed interval [-1,1]; all other line segments are y-major (slope is determined by the segment’s endpoints). We specify rasterization only for x-major segments except in cases where the modifications for y-major segments are not self-evident.
Ideally, Vulkan uses a diamond-exit rule to determine those fragments that are produced by rasterizing a line segment. For each fragment f with center at framebuffer coordinates xf and yf, define a diamond-shaped region that is the intersection of four half planes:
Essentially, a line segment starting at pa and ending at pb produces those fragments f for which the segment intersects Rf, except if pb is contained in Rf.
To avoid difficulties when an endpoint lies on a boundary of Rf we (in principle) perturb the supplied endpoints by a tiny amount. Let pa and pb have framebuffer coordinates (xa, ya) and (xb, yb), respectively. Obtain the perturbed endpoints pa' given by (xa, ya) - (ε, ε2) and pb' given by (xb, yb) - (ε, ε2). Rasterizing the line segment starting at pa and ending at pb produces those fragments f for which the segment starting at pa' and ending on pb' intersects Rf, except if pb' is contained in Rf. ε is chosen to be so small that rasterizing the line segment produces the same fragments when δ is substituted for ε for any 0 < δ ≤ ε.
When pa and pb lie on fragment centers, this characterization of fragments reduces to Bresenham’s algorithm with one modification: lines produced in this description are “half-open”, meaning that the final fragment (corresponding to pb) is not drawn. This means that when rasterizing a series of connected line segments, shared endpoints will be produced only once rather than twice (as would occur with Bresenham’s algorithm).
Implementations may use other line segment rasterization algorithms, subject to the following rules:
-
The coordinates of a fragment produced by the algorithm must not deviate by more than one unit in either x or y framebuffer coordinates from a corresponding fragment produced by the diamond-exit rule.
-
The total number of fragments produced by the algorithm must not differ from that produced by the diamond-exit rule by more than one.
-
For an x-major line, two fragments that lie in the same framebuffer-coordinate column must not be produced (for a y-major line, two fragments that lie in the same framebuffer-coordinate row must not be produced).
-
If two line segments share a common endpoint, and both segments are either x-major (both left-to-right or both right-to-left) or y-major (both bottom-to-top or both top-to-bottom), then rasterizing both segments must not produce duplicate fragments. Fragments also must not be omitted so as to interrupt continuity of the connected segments.
The actual width w of Bresenham lines is determined by rounding the
line width to the nearest integer, clamping it to the
implementation-dependent lineWidthRange (with both values rounded to
the nearest integer), then clamping it to be no less than 1.
Bresenham line segments of width other than one are rasterized by offsetting them in the minor direction (for an x-major line, the minor direction is y, and for a y-major line, the minor direction is x) and producing a row or column of fragments in the minor direction. If the line segment has endpoints given by (x0, y0) and (x1, y1) in framebuffer coordinates, the segment with endpoints and is rasterized, but instead of a single fragment, a column of fragments of height w (a row of fragments of length w for a y-major segment) is produced at each x (y for y-major) location. The lowest fragment of this column is the fragment that would be produced by rasterizing the segment of width 1 with the modified coordinates.
The preferred method of attribute interpolation for a wide line is to
generate the same attribute values for all fragments in the row or column
described above, as if the adjusted line was used for interpolation and
those values replicated to the other fragments, except for FragCoord
which is interpolated as usual.
Implementations may instead interpolate each fragment according to the
formula in Basic Line Segment Rasterization, using
the original line segment endpoints.
When Bresenham lines are being rasterized, sample locations may all be treated as being at the pixel center (this may affect attribute and depth interpolation).
|
Note
|
The sample locations described above are not used for determining coverage, they are only used for things like attribute interpolation. The rasterization rules that determine coverage are defined in terms of whether the line intersects pixels, as opposed to the point sampling rules used for other primitive types. So these rules are independent of the sample locations. One consequence of this is that Bresenham lines cover the same pixels regardless of the number of rasterization samples, and cover all samples in those pixels (unless masked out or killed). |
26.8.3. Line Stipple
If the stippledLineEnable member of
VkPipelineRasterizationLineStateCreateInfo is VK_TRUE, then
lines are rasterized with a line stipple determined by
lineStippleFactor and lineStipplePattern.
lineStipplePattern is an unsigned 16-bit integer that determines which
fragments are to be drawn or discarded when the line is rasterized.
lineStippleFactor is a count that is used to modify the effective line
stipple by causing each bit in lineStipplePattern to be used
lineStippleFactor times.
Line stippling discards certain fragments that are produced by rasterization. The masking is achieved using three parameters: the 16-bit line stipple pattern p, the line stipple factor r, and an integer stipple counter s. Let
Then a fragment is produced if the b'th bit of p is 1, and discarded otherwise. The bits of p are numbered with 0 being the least significant and 15 being the most significant.
The initial value of s is zero.
For VK_LINE_RASTERIZATION_MODE_BRESENHAM lines, s is incremented
after production of each fragment of a line segment (fragments are produced
in order, beginning at the starting point and working towards the ending
point).
For VK_LINE_RASTERIZATION_MODE_RECTANGULAR and
VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH lines, the rectangular
region is subdivided into adjacent unit-length rectangles, and s is
incremented once for each rectangle.
Rectangles with a value of s such that the b'th bit of p is zero are
discarded.
If the last rectangle in a line segment is shorter than unit-length, then
the remainder may carry over to the next line segment in the line strip
using the same value of s (this is the preferred behavior, for the stipple
pattern to appear more consistent through the strip).
s is reset to 0 at the start of each strip (for line strips), and before every line segment in a group of independent segments.
If the line segment has been clipped, then the value of s at the beginning of the line segment is implementation-dependent.
To dynamically set the line stipple state, call:
// Provided by VK_KHR_line_rasterization
void vkCmdSetLineStippleKHR(
VkCommandBuffer commandBuffer,
uint32_t lineStippleFactor,
uint16_t lineStipplePattern);
// Provided by VK_EXT_line_rasterization
void vkCmdSetLineStippleEXT(
VkCommandBuffer commandBuffer,
uint32_t lineStippleFactor,
uint16_t lineStipplePattern);
-
commandBufferis the command buffer into which the command will be recorded. -
lineStippleFactoris the repeat factor used in stippled line rasterization. -
lineStipplePatternis the bit pattern used in stippled line rasterization.
This command sets the line stipple state for subsequent drawing commands
when the graphics pipeline is created with
VK_DYNAMIC_STATE_LINE_STIPPLE set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineRasterizationLineStateCreateInfo::lineStippleFactor
and
VkPipelineRasterizationLineStateCreateInfo::lineStipplePattern
values used to create the currently active pipeline.
26.8.4. Smooth Lines
If the lineRasterizationMode member of
VkPipelineRasterizationLineStateCreateInfo is
VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH, then lines are
considered to be rectangles using the same geometry as for
VK_LINE_RASTERIZATION_MODE_RECTANGULAR lines.
The rules for determining which pixels are covered are
implementation-dependent, and may include nearby pixels where no sample
locations are covered or where the rectangle does not intersect the pixel at
all.
For each pixel that is considered covered, the fragment computes a coverage
value that approximates the area of the intersection of the rectangle with
the pixel square, and this coverage value is multiplied into the color
location 0’s alpha value after fragment shading, as described in
Multisample Coverage.
|
Note
|
The details of the rasterization rules and area calculation are left intentionally vague, to allow implementations to generate coverage and values that are aesthetically pleasing. |
26.9. Polygons
A polygon results from the decomposition of a triangle strip, triangle fan or a series of independent triangles. Like points and line segments, polygon rasterization is controlled by several variables in the VkPipelineRasterizationStateCreateInfo structure.
26.9.1. Basic Polygon Rasterization
The first step of polygon rasterization is to determine whether the triangle is back-facing or front-facing. This determination is made based on the sign of the (clipped or unclipped) polygon’s area computed in framebuffer coordinates. One way to compute this area is:
where and are the x and y framebuffer coordinates of the ith vertex of the n-vertex polygon (vertices are numbered starting at zero for the purposes of this computation) and i ⊕ 1 is (i + 1) mod n.
The interpretation of the sign of a is determined by the
VkPipelineRasterizationStateCreateInfo::frontFace property of
the currently active pipeline.
Possible values are:
// Provided by VK_VERSION_1_0
typedef enum VkFrontFace {
VK_FRONT_FACE_COUNTER_CLOCKWISE = 0,
VK_FRONT_FACE_CLOCKWISE = 1,
} VkFrontFace;
-
VK_FRONT_FACE_COUNTER_CLOCKWISEspecifies that a triangle with positive area is considered front-facing. -
VK_FRONT_FACE_CLOCKWISEspecifies that a triangle with negative area is considered front-facing.
Any triangle which is not front-facing is back-facing, including zero-area triangles.
To dynamically set the front face orientation, call:
// Provided by VK_EXT_extended_dynamic_state
void vkCmdSetFrontFaceEXT(
VkCommandBuffer commandBuffer,
VkFrontFace frontFace);
-
commandBufferis the command buffer into which the command will be recorded. -
frontFaceis a VkFrontFace value specifying the front-facing triangle orientation to be used for culling.
This command sets the front face orientation for subsequent drawing commands
when the graphics pipeline is created with VK_DYNAMIC_STATE_FRONT_FACE
set in VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineRasterizationStateCreateInfo::frontFace value used to
create the currently active pipeline.
Once the orientation of triangles is determined, they are culled according
to the VkPipelineRasterizationStateCreateInfo::cullMode property
of the currently active pipeline.
Possible values are:
// Provided by VK_VERSION_1_0
typedef enum VkCullModeFlagBits {
VK_CULL_MODE_NONE = 0,
VK_CULL_MODE_FRONT_BIT = 0x00000001,
VK_CULL_MODE_BACK_BIT = 0x00000002,
VK_CULL_MODE_FRONT_AND_BACK = 0x00000003,
} VkCullModeFlagBits;
-
VK_CULL_MODE_NONEspecifies that no triangles are discarded -
VK_CULL_MODE_FRONT_BITspecifies that front-facing triangles are discarded -
VK_CULL_MODE_BACK_BITspecifies that back-facing triangles are discarded -
VK_CULL_MODE_FRONT_AND_BACKspecifies that all triangles are discarded.
Following culling, fragments are produced for any triangles which have not been discarded.
// Provided by VK_VERSION_1_0
typedef VkFlags VkCullModeFlags;
VkCullModeFlags is a bitmask type for setting a mask of zero or more
VkCullModeFlagBits.
To dynamically set the cull mode, call:
// Provided by VK_EXT_extended_dynamic_state
void vkCmdSetCullModeEXT(
VkCommandBuffer commandBuffer,
VkCullModeFlags cullMode);
-
commandBufferis the command buffer into which the command will be recorded. -
cullModespecifies the cull mode property to use for drawing.
This command sets the cull mode for subsequent drawing commands
when the graphics pipeline is created with VK_DYNAMIC_STATE_CULL_MODE
set in VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineRasterizationStateCreateInfo::cullMode value used to
create the currently active pipeline.
The rule for determining which fragments are produced by polygon rasterization is called point sampling. The two-dimensional projection obtained by taking the x and y framebuffer coordinates of the polygon’s vertices is formed. Fragments are produced for any fragment area groups of pixels for which any sample points lie inside of this polygon. Coverage bits that correspond to sample points that satisfy the point sampling criteria are 1, other coverage bits are 0. Special treatment is given to a sample whose sample location lies on a polygon edge. In such a case, if two polygons lie on either side of a common edge (with identical endpoints) on which a sample point lies, then exactly one of the polygons must result in a covered sample for that fragment during rasterization. As for the data associated with each fragment produced by rasterizing a polygon, we begin by specifying how these values are produced for fragments in a triangle.
Barycentric coordinates are a set of three numbers, a, b, and c, each in the range [0,1], with a + b + c = 1. These coordinates uniquely specify any point p within the triangle or on the triangle’s boundary as
-
p = a pa + b pb + c pc
where pa, pb, and pc are the vertices of the triangle. a, b, and c are determined by:
where A(lmn) denotes the area in framebuffer coordinates of the triangle with vertices l, m, and n.
Denote an associated datum at pa, pb, or pc as fa, fb, or fc, respectively.
Perspective interpolation for a triangle interpolates three values in a manner that is correct when taking the perspective of the viewport into consideration, by way of the triangle’s clip coordinates. An interpolated value f can be determined by
where wa, wb, and wc are the clip w coordinates of pa, pb, and pc, respectively. a, b, and c are the barycentric coordinates of the location at which the data are produced.
Linear interpolation for a triangle directly interpolates three values, and an interpolated value f can be determined by
-
f = a fa + b fb + c fc
where fa, fb, and fc are the data associated with pa, pb, and pc, respectively.
The clip coordinate w for a sample is determined using perspective interpolation. The depth value z for a sample is determined using linear interpolation. Interpolation of fragment shader input values are determined by Interpolation decorations.
For a polygon with more than three edges, such as are produced by clipping a triangle, a convex combination of the values of the datum at the polygon’s vertices must be used to obtain the value assigned to each fragment produced by the rasterization algorithm. That is, it must be the case that at every fragment
where n is the number of vertices in the polygon and fi is the value of f at vertex i. For each i, 0 ≤ ai ≤ 1 and . The values of ai may differ from fragment to fragment, but at vertex i, ai = 1 and aj = 0 for j ≠ i.
|
Note
|
One algorithm that achieves the required behavior is to triangulate a polygon (without adding any vertices) and then treat each triangle individually as already discussed. A scan-line rasterizer that linearly interpolates data along each edge and then linearly interpolates data across each horizontal span from edge to edge also satisfies the restrictions (in this case the numerator and denominator of perspective interpolation are iterated independently, and a division is performed for each fragment). |
26.9.2. Polygon Mode
Possible values of the
VkPipelineRasterizationStateCreateInfo::polygonMode property of
the currently active pipeline, specifying the method of rasterization for
polygons, are:
// Provided by VK_VERSION_1_0
typedef enum VkPolygonMode {
VK_POLYGON_MODE_FILL = 0,
VK_POLYGON_MODE_LINE = 1,
VK_POLYGON_MODE_POINT = 2,
} VkPolygonMode;
-
VK_POLYGON_MODE_POINTspecifies that polygon vertices are drawn as points. -
VK_POLYGON_MODE_LINEspecifies that polygon edges are drawn as line segments. -
VK_POLYGON_MODE_FILLspecifies that polygons are rendered using the polygon rasterization rules in this section.
These modes affect only the final rasterization of polygons: in particular, a polygon’s vertices are shaded and the polygon is clipped and possibly culled before these modes are applied.
The point size of the final rasterization of polygons when
polygon mode is VK_POLYGON_MODE_POINT is
implementation-dependent, and the point size may either be PointSize
or 1.0.
26.9.3. Depth Bias
The depth values of all fragments generated by the rasterization of a polygon can be biased (offset) by a single depth bias value that is computed for that polygon.
Depth Bias Enable
The depth bias computation is enabled by the
depthBiasEnable set with vkCmdSetDepthBiasEnableEXT
and vkCmdSetDepthBiasEnableEXT,
or the corresponding
VkPipelineRasterizationStateCreateInfo::depthBiasEnable value
used to create the currently active pipeline.
If the depth bias enable is VK_FALSE, no bias is applied and the
fragment’s depth values are unchanged.
To dynamically enable whether to bias fragment depth values, call:
// Provided by VK_EXT_extended_dynamic_state2
void vkCmdSetDepthBiasEnableEXT(
VkCommandBuffer commandBuffer,
VkBool32 depthBiasEnable);
-
commandBufferis the command buffer into which the command will be recorded. -
depthBiasEnablecontrols whether to bias fragment depth values.
This command sets the depth bias enable for subsequent drawing commands
when the graphics pipeline is created with
VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineRasterizationStateCreateInfo::depthBiasEnable value
used to create the currently active pipeline.
Depth Bias Computation
The depth bias depends on three parameters:
-
depthBiasSlopeFactorscales the maximum depth slope m of the polygon -
depthBiasConstantFactorscales the parameter r of the depth attachment -
the scaled terms are summed to produce a value which is then clamped to a minimum or maximum value specified by
depthBiasClamp
depthBiasSlopeFactor, depthBiasConstantFactor, and
depthBiasClamp can each be positive, negative, or zero.
These parameters are set as described for vkCmdSetDepthBias
below.
The maximum depth slope m of a triangle is
where (xf, yf, zf) is a point on the triangle. m may be approximated as
r is the minimum resolvable difference that depends on the depth attachment representation. It is the smallest difference in a sample’s depth zf values that is guaranteed to remain distinct throughout polygon rasterization and in the depth attachment. All pairs of fragments generated by the rasterization of two polygons with otherwise identical vertices, but zf values that differ by r, will have distinct depth values.
For fixed-point depth attachment representations, r is constant throughout the range of the entire depth attachment. Its value is implementation-dependent but must be at most
-
r = 2 × 2-n
where n is the number of bits used for the depth aspect.
For floating-point depth attachment, there is no single minimum resolvable difference. In this case, the minimum resolvable difference for a given polygon is dependent on the maximum exponent, e, in the range of z values spanned by the primitive. If n is the number of bits in the floating-point mantissa, the minimum resolvable difference, r, for the given primitive is defined as
-
r = 2e-n
If no depth attachment is present, r is undefined.
The bias value o for a polygon is
m is computed as described above. If the depth attachment uses a fixed-point representation, m is a function of depth values in the range [0,1], and o is applied to depth values in the same range.
Depth bias is applied to triangle topology primitives received by the rasterizer regardless of polygon mode. Depth bias may also be applied to line and point topology primitives received by the rasterizer.
To dynamically set the depth bias parameters, call:
// Provided by VK_VERSION_1_0
void vkCmdSetDepthBias(
VkCommandBuffer commandBuffer,
float depthBiasConstantFactor,
float depthBiasClamp,
float depthBiasSlopeFactor);
-
commandBufferis the command buffer into which the command will be recorded. -
depthBiasConstantFactoris a scalar factor controlling the constant depth value added to each fragment. -
depthBiasClampis the maximum (or minimum) depth bias of a fragment. -
depthBiasSlopeFactoris a scalar factor applied to a fragment’s slope in depth bias calculations.
This command sets the depth bias parameters for subsequent drawing commands
when the graphics pipeline is created with VK_DYNAMIC_STATE_DEPTH_BIAS
set in VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the corresponding
VkPipelineRasterizationStateCreateInfo::depthBiasConstantFactor,
depthBiasClamp, and depthBiasSlopeFactor values used to create
the currently active pipeline.
26.9.4. Conservative Rasterization
If the pNext chain of VkPipelineRasterizationStateCreateInfo
includes a VkPipelineRasterizationConservativeStateCreateInfoEXT
structure, then that structure includes parameters controlling conservative
rasterization.
VkPipelineRasterizationConservativeStateCreateInfoEXT is defined as:
// Provided by VK_EXT_conservative_rasterization
typedef struct VkPipelineRasterizationConservativeStateCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkPipelineRasterizationConservativeStateCreateFlagsEXT flags;
VkConservativeRasterizationModeEXT conservativeRasterizationMode;
float extraPrimitiveOverestimationSize;
} VkPipelineRasterizationConservativeStateCreateInfoEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use. -
conservativeRasterizationModeis the conservative rasterization mode to use. -
extraPrimitiveOverestimationSizeis the extra size in pixels to increase the generating primitive during conservative rasterization at each of its edges inXandYequally in screen space beyond the base overestimation specified inVkPhysicalDeviceConservativeRasterizationPropertiesEXT::primitiveOverestimationSize. IfconservativeRasterizationModeis notVK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT, this value is ignored.
If this structure is not included in the pNext chain,
conservativeRasterizationMode is considered to be
VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT, and conservative
rasterization is disabled.
Polygon rasterization can be made conservative by setting
conservativeRasterizationMode to
VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT or
VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT in
VkPipelineRasterizationConservativeStateCreateInfoEXT.
|
Note
|
If |
// Provided by VK_EXT_conservative_rasterization
typedef VkFlags VkPipelineRasterizationConservativeStateCreateFlagsEXT;
VkPipelineRasterizationConservativeStateCreateFlagsEXT is a bitmask
type for setting a mask, but is currently reserved for future use.
Possible values of
VkPipelineRasterizationConservativeStateCreateInfoEXT::conservativeRasterizationMode,
specifying the conservative rasterization mode are:
// Provided by VK_EXT_conservative_rasterization
typedef enum VkConservativeRasterizationModeEXT {
VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT = 0,
VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT = 1,
VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT = 2,
} VkConservativeRasterizationModeEXT;
-
VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXTspecifies that conservative rasterization is disabled and rasterization proceeds as normal. -
VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXTspecifies that conservative rasterization is enabled in overestimation mode. -
VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXTspecifies that conservative rasterization is enabled in underestimation mode.
When overestimate conservative rasterization is enabled, rather than evaluating coverage at individual sample locations, a determination is made whether any portion of the pixel (including its edges and corners) is covered by the primitive. If any portion of the pixel is covered, then all bits of the coverage mask for the fragment corresponding to that pixel are enabled.
For the purposes of evaluating which pixels are covered by the primitive,
implementations can increase the size of the primitive by up to
VkPhysicalDeviceConservativeRasterizationPropertiesEXT::primitiveOverestimationSize
pixels at each of the primitive edges.
This may increase the number of fragments generated by this primitive and
represents an overestimation of the pixel coverage.
This overestimation size can be increased further by setting the
extraPrimitiveOverestimationSize value above 0.0 in steps of
VkPhysicalDeviceConservativeRasterizationPropertiesEXT::extraPrimitiveOverestimationSizeGranularity
up to and including
VkPhysicalDeviceConservativeRasterizationPropertiesEXT::extraPrimitiveOverestimationSize.
This may further increase the number of fragments generated by this
primitive.
The actual precision of the overestimation size used for conservative
rasterization may vary between implementations and produce results that
only approximate the primitiveOverestimationSize and
extraPrimitiveOverestimationSizeGranularity properties.
For triangles if VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT
is enabled, fragments will be generated if the primitive area covers any
portion of any pixel inside the fragment area, including their edges or
corners.
The tie-breaking rule described in Basic Polygon
Rasterization does not apply during conservative rasterization and
coverage is set for all fragments generated from shared edges of polygons.
Degenerate triangles that evaluate to zero area after rasterization, even
for pixels containing a vertex or edge of the zero-area polygon, will be
culled if
VkPhysicalDeviceConservativeRasterizationPropertiesEXT::degenerateTrianglesRasterized
is VK_FALSE or will generate fragments if
degenerateTrianglesRasterized is VK_TRUE.
The fragment input values for these degenerate triangles take their
attribute and depth values from the provoking vertex.
Degenerate triangles are considered backfacing and the application can
enable backface culling if desired.
Triangles that are zero area before rasterization may be culled regardless.
For lines if VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT is
enabled, and the implementation sets
VkPhysicalDeviceConservativeRasterizationPropertiesEXT::conservativePointAndLineRasterization
to VK_TRUE, fragments will be generated if the line covers any portion
of any pixel inside the fragment area, including their edges or corners.
Degenerate lines that evaluate to zero length after rasterization will be
culled if
VkPhysicalDeviceConservativeRasterizationPropertiesEXT::degenerateLinesRasterized
is VK_FALSE or will generate fragments if
degenerateLinesRasterized is VK_TRUE.
The fragments input values for these degenerate lines take their attribute
and depth values from the provoking vertex.
Lines that are zero length before rasterization may be culled regardless.
For points if VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT is
enabled, and the implementation sets
VkPhysicalDeviceConservativeRasterizationPropertiesEXT::conservativePointAndLineRasterization
to VK_TRUE, fragments will be generated if the point square covers any
portion of any pixel inside the fragment area, including their edges or
corners.
When underestimate conservative rasterization is enabled, rather than evaluating coverage at individual sample locations, a determination is made whether all of the pixel (including its edges and corners) is covered by the primitive. If the entire pixel is covered, then a fragment is generated with all bits of its coverage mask corresponding to the pixel enabled, otherwise the pixel is not considered covered even if some portion of the pixel is covered. The fragment is discarded if no pixels inside the fragment area are considered covered.
For triangles, if VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT
is enabled, fragments will only be generated if any pixel inside the
fragment area is fully covered by the generating primitive, including its
edges and corners.
For lines, if VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT is
enabled, fragments will be generated if any pixel inside the fragment area,
including its edges and corners, are entirely covered by the line.
For points, if VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT is
enabled, fragments will only be generated if the point square covers the
entirety of any pixel square inside the fragment area, including its edges
or corners.
For both overestimate and underestimate conservative rasterization modes a
fragment has all of its pixel squares fully covered by the generating
primitive must set FullyCoveredEXT to VK_TRUE if the
implementation enables the
VkPhysicalDeviceConservativeRasterizationPropertiesEXT::fullyCoveredFragmentShaderInputVariable
feature.
When
setting the fragment shading rate
results in fragments covering multiple pixels, coverage for conservative
rasterization is still evaluated on a per-pixel basis and may result in
fragments with partial coverage.
For fragment shader inputs decorated with FullyCoveredEXT, a fragment
is considered fully covered if and only if all pixels in the fragment are
fully covered by the generating primitive.
27. Fragment Operations
Fragments produced by rasterization go through a number of operations to determine whether or how values produced by fragment shading are written to the framebuffer.
The following fragment operations adhere to rasterization order, and are typically performed in this order:
The coverage mask generated by
rasterization describes the initial coverage of each sample covered by the
fragment.
Fragment operations will update the coverage mask to add or subtract
coverage where appropriate.
If a fragment operation results in all bits of the coverage mask being 0,
the fragment is discarded, and no further operations are performed.
When one of the fragment operations in this chapter is described as “replacing” a fragment shader output, that output is replaced unconditionally, even if no fragment shader previously wrote to that output.
If there is a fragment shader and it declares the
PostDepthCoverage execution mode, the sample mask
test is instead performed after the depth test.
If there is a fragment shader and it declares the
EarlyFragmentTests execution mode, fragment shading
and multisample coverage operations should instead be
performed after sample counting, and
sample mask test may instead be performed after
sample counting.
For a pipeline with the following properties:
-
a fragment shader is specified
-
the fragment shader does not write to storage resources;
-
the fragment shader specifies the
DepthReplacingexecution mode; and -
either
-
the fragment shader specifies the
DepthUnchangedexecution mode; -
the fragment shader specifies the
DepthLessexecution mode and the pipeline uses a VkPipelineDepthStencilStateCreateInfo::depthCompareOpofVK_COMPARE_OP_GREATERorVK_COMPARE_OP_GREATER_OR_EQUAL; or -
the fragment shader specifies the
DepthGreaterexecution mode and the pipeline uses a VkPipelineDepthStencilStateCreateInfo::depthCompareOpofVK_COMPARE_OP_LESSorVK_COMPARE_OP_LESS_OR_EQUAL
-
the implementation may perform depth bounds test before fragment shading and perform an additional depth test immediately after that using the interpolated depth value generated by rasterization.
Once all fragment operations have completed, fragment shader outputs for covered color attachment samples pass through framebuffer operations.
27.1. Discard Rectangles Test
The discard rectangle test compares the framebuffer coordinates (xf,yf) of each sample covered by a fragment against a set of discard rectangles.
Each discard rectangle is defined by a VkRect2D. These values are either set by the VkPipelineDiscardRectangleStateCreateInfoEXT structure during pipeline creation, or dynamically by the vkCmdSetDiscardRectangleEXT command.
A given sample is considered inside a discard rectangle if the xf is
in the range [VkRect2D::offset.x,
VkRect2D::offset.x + VkRect2D::extent.x), and
yf is in the range [VkRect2D::offset.y,
VkRect2D::offset.y + VkRect2D::extent.y).
If the test is set to be inclusive, samples that are not inside any of the
discard rectangles will have their coverage set to 0.
If the test is set to be exclusive, samples that are inside any of the
discard rectangles will have their coverage set to 0.
If no discard rectangles are specified, the coverage mask is unmodified by this operation.
The VkPipelineDiscardRectangleStateCreateInfoEXT structure is defined
as:
// Provided by VK_EXT_discard_rectangles
typedef struct VkPipelineDiscardRectangleStateCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkPipelineDiscardRectangleStateCreateFlagsEXT flags;
VkDiscardRectangleModeEXT discardRectangleMode;
uint32_t discardRectangleCount;
const VkRect2D* pDiscardRectangles;
} VkPipelineDiscardRectangleStateCreateInfoEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use. -
discardRectangleModeis a VkDiscardRectangleModeEXT value determining whether the discard rectangle test is inclusive or exclusive. -
discardRectangleCountis the number of discard rectangles to use. -
pDiscardRectanglesis a pointer to an array of VkRect2D structures defining discard rectangles.
If the VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT dynamic state is enabled
for a pipeline, the pDiscardRectangles member is ignored.
If the VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT dynamic state is
not enabled for the pipeline the presence of this structure in the
VkGraphicsPipelineCreateInfo chain, and a discardRectangleCount
greater than zero, implicitly enables discard rectangles in the pipeline,
otherwise discard rectangles must enabled or disabled by
vkCmdSetDiscardRectangleEnableEXT.
If the VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT dynamic state is
enabled for the pipeline, the discardRectangleMode member is ignored,
and the discard rectangle mode must be set by
vkCmdSetDiscardRectangleModeEXT.
When this structure is included in the pNext chain of
VkGraphicsPipelineCreateInfo, it defines parameters of the discard
rectangle test.
If the VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT dynamic state is not
enabled, and this structure is not included in the pNext chain, it is
equivalent to specifying this structure with a discardRectangleCount
of 0.
If all VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT,
VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT, and
VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT dynamic states are
enabled, the application can omit this structure from the pNext chain
of VkGraphicsPipelineCreateInfo and still use discard rectangles by
setting all state dynamically.
In this case vkCmdSetDiscardRectangleEXT must be called to set the
discard rectangle for all indices [0, maxDiscardRectangles)
before drawing with discard rectangles enabled.
Individual discard rectangles can be made ineffective by setting their
VkRect2D::extent.width and VkRect2D::extent.height
to zero.
// Provided by VK_EXT_discard_rectangles
typedef VkFlags VkPipelineDiscardRectangleStateCreateFlagsEXT;
VkPipelineDiscardRectangleStateCreateFlagsEXT is a bitmask type for
setting a mask, but is currently reserved for future use.
VkDiscardRectangleModeEXT values are:
// Provided by VK_EXT_discard_rectangles
typedef enum VkDiscardRectangleModeEXT {
VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT = 0,
VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT = 1,
} VkDiscardRectangleModeEXT;
-
VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXTspecifies that the discard rectangle test is inclusive. -
VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXTspecifies that the discard rectangle test is exclusive.
To dynamically set the discard rectangles, call:
// Provided by VK_EXT_discard_rectangles
void vkCmdSetDiscardRectangleEXT(
VkCommandBuffer commandBuffer,
uint32_t firstDiscardRectangle,
uint32_t discardRectangleCount,
const VkRect2D* pDiscardRectangles);
-
commandBufferis the command buffer into which the command will be recorded. -
firstDiscardRectangleis the index of the first discard rectangle whose state is updated by the command. -
discardRectangleCountis the number of discard rectangles whose state are updated by the command. -
pDiscardRectanglesis a pointer to an array of VkRect2D structures specifying discard rectangles.
The discard rectangle taken from element i of pDiscardRectangles
replace the current state for the discard rectangle at index
firstDiscardRectangle + i, for i in [0,
discardRectangleCount).
This command sets the discard rectangles for subsequent drawing commands
when the graphics pipeline is created with
VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineDiscardRectangleStateCreateInfoEXT::pDiscardRectangles
values used to create the currently active pipeline.
To dynamically set whether discard rectangles are enabled, call:
// Provided by VK_EXT_discard_rectangles
void vkCmdSetDiscardRectangleEnableEXT(
VkCommandBuffer commandBuffer,
VkBool32 discardRectangleEnable);
-
commandBufferis the command buffer into which the command will be recorded. -
discardRectangleEnablespecifies whether discard rectangles are enabled or not.
This command sets the discard rectangle enable for subsequent drawing
commands
when the graphics pipeline is created with
VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is implied by the
VkPipelineDiscardRectangleStateCreateInfoEXT::discardRectangleCount
value used to create the currently active pipeline, where a non-zero
discardRectangleCount implicitly enables discard rectangles, otherwise
they are disabled.
To dynamically set the discard rectangle mode, call:
// Provided by VK_EXT_discard_rectangles
void vkCmdSetDiscardRectangleModeEXT(
VkCommandBuffer commandBuffer,
VkDiscardRectangleModeEXT discardRectangleMode);
-
commandBufferis the command buffer into which the command will be recorded. -
discardRectangleModespecifies the discard rectangle mode for all discard rectangles, either inclusive or exclusive.
This command sets the discard rectangle mode for subsequent drawing commands
when the graphics pipeline is created with
VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineDiscardRectangleStateCreateInfoEXT::discardRectangleMode
value used to create the currently active pipeline.
27.2. Scissor Test
The scissor test compares the framebuffer coordinates (xf,yf) of
each sample covered by a fragment against a scissor rectangle at the index
equal to the fragment’s ViewportIndex.
Each scissor rectangle is defined by a VkRect2D. These values are either set by the VkPipelineViewportStateCreateInfo structure during pipeline creation, or dynamically by the vkCmdSetScissor command.
A given sample is considered inside a scissor rectangle if xf is in
the range [VkRect2D::offset.x,
VkRect2D::offset.x + VkRect2D::extent.x), and
yf is in the range [VkRect2D::offset.y,
VkRect2D::offset.y + VkRect2D::extent.y).
Samples with coordinates outside the scissor rectangle at the corresponding
ViewportIndex will have their coverage set to 0.
To dynamically set the scissor rectangles, call:
// Provided by VK_VERSION_1_0
void vkCmdSetScissor(
VkCommandBuffer commandBuffer,
uint32_t firstScissor,
uint32_t scissorCount,
const VkRect2D* pScissors);
-
commandBufferis the command buffer into which the command will be recorded. -
firstScissoris the index of the first scissor whose state is updated by the command. -
scissorCountis the number of scissors whose rectangles are updated by the command. -
pScissorsis a pointer to an array of VkRect2D structures defining scissor rectangles.
The scissor rectangles taken from element i of pScissors replace
the current state for the scissor index firstScissor + i,
for i in [0, scissorCount).
This command sets the scissor rectangles for subsequent drawing commands
when the graphics pipeline is created with VK_DYNAMIC_STATE_SCISSOR
set in VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineViewportStateCreateInfo::pScissors values used to
create the currently active pipeline.
27.3. Sample Mask Test
The sample mask test compares the coverage mask for a fragment with the sample mask defined by
VkPipelineMultisampleStateCreateInfo::pSampleMask.
Each bit of the coverage mask is associated with a sample index as described
in the rasterization chapter.
If the bit in VkPipelineMultisampleStateCreateInfo::pSampleMask
which is associated with that same sample index is set to 0, the coverage
mask bit is set to 0.
27.4. Fragment Shading
Fragment shaders are invoked for each fragment, or as helper invocations.
Most operations in the fragment shader are not performed in rasterization order, with exceptions called out in the following sections.
For fragment shaders invoked by fragments, the following rules apply:
-
A fragment shader must not be executed if a fragment operation that executes before fragment shading discards the fragment.
-
A fragment shader may not be executed if:
-
An implementation determines that another fragment shader, invoked by a subsequent primitive in primitive order, overwrites all results computed by the shader (including writes to storage resources).
-
Any other fragment operation discards the fragment, and the shader does not write to any storage resources.
-
If a fragment shader statically computes the same values for different framebuffer locations, and does not write to any storage resources, multiple fragments may be shaded by one fragment shader invocation. This may affect
VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BITresults, but must otherwise not be visible behavior to applications.
-
-
Otherwise, at least one fragment shader must be executed.
-
If sample shading is enabled and multiple invocations per fragment are required, additional invocations must be executed as specified.
-
Each covered sample must be included in at least one fragment shader invocation.
-
If no fragment shader is included in the pipeline, no fragment shader is executed, and undefined values may be written to all color attachment outputs during this fragment operation.
|
Note
|
Multiple fragment shader invocations may be executed for the same fragment for any number of implementation-dependent reasons. When there is more than one fragment shader invocation per fragment, the association of samples to invocations is implementation-dependent. Stores and atomics performed by these additional invocations have the normal effect. For example, if the subpass includes multiple views in its view mask, a fragment shader may be invoked separately for each view. |
27.4.1. Sample Mask
Reading from the SampleMask built-in in the Input storage class will return the
coverage mask for the current fragment as calculated by fragment operations
that executed prior to fragment shading.
If sample shading is enabled, fragment shaders
will only see values of 1 for samples being shaded - other bits will be
0.
Each bit of the coverage mask is associated with a sample index as described
in the rasterization chapter.
If the bit in SampleMask which is associated with that same sample
index is set to 0, that coverage mask bit is set to 0.
Values written to the SampleMask built-in in the Output storage class will be used by
the multisample coverage operation, with the same encoding
as the input built-in.
27.4.2. Shader Termination and Demotion
If a fragment shader is terminated early or
demoted to a helper invocation by using
OpKill, OpTerminateInvocation, or OpDemoteToHelperInvocation,
samples covered by that shader invocation have their coverage mask bits set
to 0.
27.4.3. Depth Replacement
Writing to the FragDepth
built-in will replace the fragment’s calculated depth values for each sample
in the input SampleMask.
Depth testing performed after the fragment shader for
this fragment will use this new value as zf.
27.4.4. Stencil Reference Replacement
Writing to the
FragStencilRefEXT
built-in will replace the fragment’s stencil reference value for each sample
in the input SampleMask.
Stencil testing performed after the fragment shader for
this fragment will use this new value as sr.
27.4.5. Interlocked Operations
OpBeginInvocationInterlockEXT and OpEndInvocationInterlockEXT
define a section of a fragment shader which imposes additional ordering
constraints on operations performed within them.
These operations are defined as interlocked operations.
How interlocked operations are ordered against other fragment shader
invocations depends on the specified execution modes.
If the ShadingRateInterlockOrderedEXT execution mode is specified, any
interlocked operations in a fragment shader must happen before interlocked
operations in fragment shader invocations that execute later in
rasterization order and cover at least one sample in
the same fragment area, and must happen after interlocked operations in a
fragment shader that executes earlier in rasterization
order and cover at least one sample in the same fragment area.
If the ShadingRateInterlockUnorderedEXT execution mode is specified,
any interlocked operations in a fragment shader must happen before or after
interlocked operations in fragment shader invocations that execute earlier
or later in rasterization order and cover at least one
sample in the same fragment area.
If the PixelInterlockOrderedEXT execution mode is specified, any
interlocked operations in a fragment shader must happen before interlocked
operations in fragment shader invocations that execute later in
rasterization order and cover at least one sample in
the same pixel, and must happen after interlocked operations in a fragment
shader that executes earlier in rasterization order and
cover at least one sample in the same pixel.
If the PixelInterlockUnorderedEXT execution mode is specified, any
interlocked operations in a fragment shader must happen before or after
interlocked operations in fragment shader invocations that execute earlier
or later in rasterization order and cover at least one
sample in the same pixel.
If the SampleInterlockOrderedEXT execution mode is specified, any
interlocked operations in a fragment shader must happen before interlocked
operations in fragment shader invocations that execute later in
rasterization order and cover at least one of the same
samples, and must happen after interlocked operations in a fragment shader
that executes earlier in rasterization order and cover
at least one of the same samples.
If the SampleInterlockUnorderedEXT execution mode is specified, any
interlocked operations in a fragment shader must happen before or after
interlocked operations in fragment shader invocations that execute earlier
or later in rasterization order and cover at least one
of the same samples.
27.5. Multisample Coverage
If a fragment shader is active and its entry point’s interface includes a
built-in output variable decorated with SampleMask,
the coverage mask is ANDed with the bits of the SampleMask
built-in to generate a new coverage mask.
If sample shading is enabled, bits written to
SampleMask corresponding to samples that are not being shaded by the
fragment shader invocation are ignored.
If no fragment shader is active, or if the active fragment shader does not
include SampleMask in its interface, the coverage mask is not modified.
Next, the fragment alpha value and coverage mask are modified based on the
line coverage factor if the lineRasterizationMode member of the
VkPipelineRasterizationStateCreateInfo structure is
VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH, and the
alphaToCoverageEnable and alphaToOneEnable members of the
VkPipelineMultisampleStateCreateInfo structure.
All alpha values in this section refer only to the alpha component of the
fragment shader output that has a Location and Index decoration of
zero (see the Fragment Output Interface
section).
If that shader output has an integer or unsigned integer type, then these
operations are skipped.
If the lineRasterizationMode member of the
VkPipelineRasterizationStateCreateInfo structure is
VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH and the fragment came
from a line segment, then the alpha value is replaced by multiplying it by
the coverage factor for the fragment computed during
smooth line rasterization.
If alphaToCoverageEnable is enabled, a temporary coverage mask is
generated where each bit is determined by the fragment’s alpha value, which
is ANDed with the fragment coverage mask.
No specific algorithm is specified for converting the alpha value to a temporary coverage mask. It is intended that the number of 1’s in this value be proportional to the alpha value (clamped to [0,1]), with all 1’s corresponding to a value of 1.0 and all 0’s corresponding to 0.0. The algorithm may be different at different framebuffer coordinates.
|
Note
|
Using different algorithms at different framebuffer coordinates may help to avoid artifacts caused by regular coverage sample locations. |
Finally, if alphaToOneEnable is enabled, each alpha value is replaced
by the maximum representable alpha value for fixed-point color attachments,
or by 1.0 for floating-point attachments.
Otherwise, the alpha values are not changed.
27.6. Depth and Stencil Operations
Pipeline state controlling the depth bounds tests,
stencil test, and depth test is
specified through the members of the
VkPipelineDepthStencilStateCreateInfo structure.
The VkPipelineDepthStencilStateCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPipelineDepthStencilStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineDepthStencilStateCreateFlags flags;
VkBool32 depthTestEnable;
VkBool32 depthWriteEnable;
VkCompareOp depthCompareOp;
VkBool32 depthBoundsTestEnable;
VkBool32 stencilTestEnable;
VkStencilOpState front;
VkStencilOpState back;
float minDepthBounds;
float maxDepthBounds;
} VkPipelineDepthStencilStateCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use. -
depthTestEnablecontrols whether depth testing is enabled. -
depthWriteEnablecontrols whether depth writes are enabled whendepthTestEnableisVK_TRUE. Depth writes are always disabled whendepthTestEnableisVK_FALSE. -
depthCompareOpis a VkCompareOp value specifying the comparison operator to use in the Depth Comparison step of the depth test. -
depthBoundsTestEnablecontrols whether depth bounds testing is enabled. -
stencilTestEnablecontrols whether stencil testing is enabled. -
frontandbackare VkStencilOpState values controlling the corresponding parameters of the stencil test. -
minDepthBoundsis the minimum depth bound used in the depth bounds test. -
maxDepthBoundsis the maximum depth bound used in the depth bounds test.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineDepthStencilStateCreateFlags;
VkPipelineDepthStencilStateCreateFlags is a bitmask type for setting a
mask, but is currently reserved for future use.
27.7. Depth Bounds Test
The depth bounds test compares the depth value za in the depth/stencil attachment at each sample’s framebuffer coordinates (xf,yf) and sample index i against a set of depth bounds.
The depth bounds are determined by two floating-point values defining a
minimum (minDepthBounds) and maximum (maxDepthBounds) depth
value.
These values are either set by the
VkPipelineDepthStencilStateCreateInfo structure during pipeline
creation, or dynamically by
vkCmdSetDepthBoundsTestEnableEXT and
vkCmdSetDepthBounds.
A given sample is considered within the depth bounds if za is in the
range [minDepthBounds,maxDepthBounds].
Samples with depth attachment values outside of the depth bounds will have
their coverage set to 0.
If the depth bounds test is disabled, or if there is no depth attachment, the coverage mask is unmodified by this operation.
To dynamically enable or disable the depth bounds test, call:
// Provided by VK_EXT_extended_dynamic_state
void vkCmdSetDepthBoundsTestEnableEXT(
VkCommandBuffer commandBuffer,
VkBool32 depthBoundsTestEnable);
-
commandBufferis the command buffer into which the command will be recorded. -
depthBoundsTestEnablespecifies if the depth bounds test is enabled.
This command sets the depth bounds enable for subsequent drawing commands
when the graphics pipeline is created with
VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineDepthStencilStateCreateInfo::depthBoundsTestEnable
value used to create the currently active pipeline.
To dynamically set the depth bounds range, call:
// Provided by VK_VERSION_1_0
void vkCmdSetDepthBounds(
VkCommandBuffer commandBuffer,
float minDepthBounds,
float maxDepthBounds);
-
commandBufferis the command buffer into which the command will be recorded. -
minDepthBoundsis the minimum depth bound. -
maxDepthBoundsis the maximum depth bound.
This command sets the depth bounds range for subsequent drawing commands
when the graphics pipeline is created with
VK_DYNAMIC_STATE_DEPTH_BOUNDS set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineDepthStencilStateCreateInfo::minDepthBounds and
VkPipelineDepthStencilStateCreateInfo::maxDepthBounds values
used to create the currently active pipeline.
27.8. Stencil Test
The stencil test compares the stencil attachment value sa in the depth/stencil attachment at each sample’s framebuffer coordinates (xf,yf) and sample index i against a stencil reference value.
If the stencil test is not enabled, as specified by
vkCmdSetStencilTestEnableEXT or
VkPipelineDepthStencilStateCreateInfo::stencilTestEnable, or if
there is no stencil attachment, the coverage mask is unmodified by this
operation.
The stencil test is controlled by one of two sets of stencil-related state, the front stencil state and the back stencil state. Stencil tests and writes use the back stencil state when processing fragments generated by back-facing polygons, and the front stencil state when processing fragments generated by front-facing polygons or any other primitives.
The comparison operation performed is determined by the VkCompareOp
value set by
vkCmdSetStencilOpEXT::compareOp, or by
VkStencilOpState::compareOp during pipeline creation.
The compare mask sc and stencil reference value sr of the front or the back stencil state set determine arguments of the comparison operation. sc is set by the VkPipelineDepthStencilStateCreateInfo structure during pipeline creation, or by the vkCmdSetStencilCompareMask command. sr is set by VkPipelineDepthStencilStateCreateInfo or by vkCmdSetStencilReference.
sr and sa are each independently combined with sc
using a bitwise AND operation to create masked reference and attachment
values s'r and s'a.
s'r and s'a are used as the reference and test values,
respectively, in the operation specified by the VkCompareOp.
If the comparison evaluates to false, the coverage for the sample is set to
0.
A new stencil value sg is generated according to a stencil operation
defined by VkStencilOp parameters set by
vkCmdSetStencilOpEXT or
VkPipelineDepthStencilStateCreateInfo.
If the stencil test fails, failOp defines the stencil operation used.
If the stencil test passes however, the stencil op used is based on the
depth test - if it passes,
VkPipelineDepthStencilStateCreateInfo::passOp is used, otherwise
VkPipelineDepthStencilStateCreateInfo::depthFailOp is used.
The stencil attachment value sa is then updated with the generated
stencil value sg according to the write mask sw defined by
writeMask in VkPipelineDepthStencilStateCreateInfo::front
and VkPipelineDepthStencilStateCreateInfo::back as:
-
sa = (sa ∧ ¬sw) ∨ (sg ∧ sw)
To dynamically enable or disable the stencil test, call:
// Provided by VK_EXT_extended_dynamic_state
void vkCmdSetStencilTestEnableEXT(
VkCommandBuffer commandBuffer,
VkBool32 stencilTestEnable);
-
commandBufferis the command buffer into which the command will be recorded. -
stencilTestEnablespecifies if the stencil test is enabled.
This command sets the stencil test enable for subsequent drawing commands
when the graphics pipeline is created with
VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineDepthStencilStateCreateInfo::stencilTestEnable value
used to create the currently active pipeline.
To dynamically set the stencil operation, call:
// Provided by VK_EXT_extended_dynamic_state
void vkCmdSetStencilOpEXT(
VkCommandBuffer commandBuffer,
VkStencilFaceFlags faceMask,
VkStencilOp failOp,
VkStencilOp passOp,
VkStencilOp depthFailOp,
VkCompareOp compareOp);
-
commandBufferis the command buffer into which the command will be recorded. -
faceMaskis a bitmask of VkStencilFaceFlagBits specifying the set of stencil state for which to update the stencil operation. -
failOpis a VkStencilOp value specifying the action performed on samples that fail the stencil test. -
passOpis a VkStencilOp value specifying the action performed on samples that pass both the depth and stencil tests. -
depthFailOpis a VkStencilOp value specifying the action performed on samples that pass the stencil test and fail the depth test. -
compareOpis a VkCompareOp value specifying the comparison operator used in the stencil test.
This command sets the stencil operation for subsequent drawing commands when
when the graphics pipeline is created with VK_DYNAMIC_STATE_STENCIL_OP
set in VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the corresponding
VkPipelineDepthStencilStateCreateInfo::failOp, passOp,
depthFailOp, and compareOp values used to create the currently
active pipeline, for both front and back faces.
The VkStencilOpState structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkStencilOpState {
VkStencilOp failOp;
VkStencilOp passOp;
VkStencilOp depthFailOp;
VkCompareOp compareOp;
uint32_t compareMask;
uint32_t writeMask;
uint32_t reference;
} VkStencilOpState;
-
failOpis a VkStencilOp value specifying the action performed on samples that fail the stencil test. -
passOpis a VkStencilOp value specifying the action performed on samples that pass both the depth and stencil tests. -
depthFailOpis a VkStencilOp value specifying the action performed on samples that pass the stencil test and fail the depth test. -
compareOpis a VkCompareOp value specifying the comparison operator used in the stencil test. -
compareMaskselects the bits of the unsigned integer stencil values participating in the stencil test. -
writeMaskselects the bits of the unsigned integer stencil values updated by the stencil test in the stencil framebuffer attachment. -
referenceis an integer stencil reference value that is used in the unsigned stencil comparison.
To dynamically set the stencil compare mask, call:
// Provided by VK_VERSION_1_0
void vkCmdSetStencilCompareMask(
VkCommandBuffer commandBuffer,
VkStencilFaceFlags faceMask,
uint32_t compareMask);
-
commandBufferis the command buffer into which the command will be recorded. -
faceMaskis a bitmask of VkStencilFaceFlagBits specifying the set of stencil state for which to update the compare mask. -
compareMaskis the new value to use as the stencil compare mask.
This command sets the stencil compare mask for subsequent drawing commands
when the graphics pipeline is created with
VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkStencilOpState::compareMask value used to create the currently
active pipeline, for both front and back faces.
VkStencilFaceFlagBits values are:
// Provided by VK_VERSION_1_0
typedef enum VkStencilFaceFlagBits {
VK_STENCIL_FACE_FRONT_BIT = 0x00000001,
VK_STENCIL_FACE_BACK_BIT = 0x00000002,
VK_STENCIL_FACE_FRONT_AND_BACK = 0x00000003,
} VkStencilFaceFlagBits;
-
VK_STENCIL_FACE_FRONT_BITspecifies that only the front set of stencil state is updated. -
VK_STENCIL_FACE_BACK_BITspecifies that only the back set of stencil state is updated. -
VK_STENCIL_FACE_FRONT_AND_BACKis the combination ofVK_STENCIL_FACE_FRONT_BITandVK_STENCIL_FACE_BACK_BIT, and specifies that both sets of stencil state are updated.
// Provided by VK_VERSION_1_0
typedef VkFlags VkStencilFaceFlags;
VkStencilFaceFlags is a bitmask type for setting a mask of zero or
more VkStencilFaceFlagBits.
To dynamically set the stencil write mask, call:
// Provided by VK_VERSION_1_0
void vkCmdSetStencilWriteMask(
VkCommandBuffer commandBuffer,
VkStencilFaceFlags faceMask,
uint32_t writeMask);
-
commandBufferis the command buffer into which the command will be recorded. -
faceMaskis a bitmask of VkStencilFaceFlagBits specifying the set of stencil state for which to update the write mask, as described above for vkCmdSetStencilCompareMask. -
writeMaskis the new value to use as the stencil write mask.
This command sets the stencil write mask for subsequent drawing commands
when the graphics pipeline is created with
VK_DYNAMIC_STATE_STENCIL_WRITE_MASK set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the writeMask value used to
create the currently active pipeline, for both
VkPipelineDepthStencilStateCreateInfo::front and
VkPipelineDepthStencilStateCreateInfo::back faces.
To dynamically set the stencil reference value, call:
// Provided by VK_VERSION_1_0
void vkCmdSetStencilReference(
VkCommandBuffer commandBuffer,
VkStencilFaceFlags faceMask,
uint32_t reference);
-
commandBufferis the command buffer into which the command will be recorded. -
faceMaskis a bitmask of VkStencilFaceFlagBits specifying the set of stencil state for which to update the reference value, as described above for vkCmdSetStencilCompareMask. -
referenceis the new value to use as the stencil reference value.
This command sets the stencil reference value for subsequent drawing
commands
when the graphics pipeline is created with
VK_DYNAMIC_STATE_STENCIL_REFERENCE set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineDepthStencilStateCreateInfo::reference value used to
create the currently active pipeline, for both front and back faces.
Possible values of the failOp, passOp, and depthFailOp
members of VkStencilOpState, specifying what happens to the stored
stencil value if this or certain subsequent tests fail or pass, are:
// Provided by VK_VERSION_1_0
typedef enum VkStencilOp {
VK_STENCIL_OP_KEEP = 0,
VK_STENCIL_OP_ZERO = 1,
VK_STENCIL_OP_REPLACE = 2,
VK_STENCIL_OP_INCREMENT_AND_CLAMP = 3,
VK_STENCIL_OP_DECREMENT_AND_CLAMP = 4,
VK_STENCIL_OP_INVERT = 5,
VK_STENCIL_OP_INCREMENT_AND_WRAP = 6,
VK_STENCIL_OP_DECREMENT_AND_WRAP = 7,
} VkStencilOp;
-
VK_STENCIL_OP_KEEPkeeps the current value. -
VK_STENCIL_OP_ZEROsets the value to 0. -
VK_STENCIL_OP_REPLACEsets the value toreference. -
VK_STENCIL_OP_INCREMENT_AND_CLAMPincrements the current value and clamps to the maximum representable unsigned value. -
VK_STENCIL_OP_DECREMENT_AND_CLAMPdecrements the current value and clamps to 0. -
VK_STENCIL_OP_INVERTbitwise-inverts the current value. -
VK_STENCIL_OP_INCREMENT_AND_WRAPincrements the current value and wraps to 0 when the maximum value would have been exceeded. -
VK_STENCIL_OP_DECREMENT_AND_WRAPdecrements the current value and wraps to the maximum possible value when the value would go below 0.
For purposes of increment and decrement, the stencil bits are considered as an unsigned integer.
27.9. Depth Test
The depth test compares the depth value za in the depth/stencil attachment at each sample’s framebuffer coordinates (xf,yf) and sample index i against the sample’s depth value zf. If there is no depth attachment then the depth test is skipped.
The depth test occurs in three stages, as detailed in the following sections.
27.9.1. Depth Clamping and Range Adjustment
If VkPipelineRasterizationStateCreateInfo::depthClampEnable is
enabled, zf is clamped to [zmin, zmax], where zmin
= min(n,f), zmax = max(n,f), and n and f are the
minDepth and maxDepth depth range values of the viewport used by
this fragment, respectively.
Following depth clamping:
-
If zf is not in the range [zmin, zmax], then zf is undefined following this step.
-
If the depth attachment has a fixed-point format and zf is not in the range [0, 1], then zf is undefined following this step.
27.9.2. Depth Comparison
If the depth test is not enabled, as specified by
vkCmdSetDepthTestEnableEXT or
VkPipelineDepthStencilStateCreateInfo::depthTestEnable, then
this step is skipped.
The comparison operation performed is determined by the VkCompareOp
value set by
vkCmdSetDepthCompareOpEXT, or by
VkPipelineDepthStencilStateCreateInfo::depthCompareOp during
pipeline creation.
zf and za are used as the reference and test values,
respectively, in the operation specified by the VkCompareOp.
If the comparison evaluates to false, the coverage for the sample is set to
0.
27.9.3. Depth Attachment Writes
If depth writes are enabled, as specified by
vkCmdSetDepthWriteEnableEXT or
VkPipelineDepthStencilStateCreateInfo::depthWriteEnable, and the
comparison evaluated to true, the depth attachment value za is set
to the sample’s depth value zf.
If there is no depth attachment, no value is written.
To dynamically enable or disable the depth test, call:
// Provided by VK_EXT_extended_dynamic_state
void vkCmdSetDepthTestEnableEXT(
VkCommandBuffer commandBuffer,
VkBool32 depthTestEnable);
-
commandBufferis the command buffer into which the command will be recorded. -
depthTestEnablespecifies if the depth test is enabled.
This command sets the depth test enable for subsequent drawing commands
when the graphics pipeline is created with
VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineDepthStencilStateCreateInfo::depthTestEnable value
used to create the currently active pipeline.
To dynamically set the depth compare operator, call:
// Provided by VK_EXT_extended_dynamic_state
void vkCmdSetDepthCompareOpEXT(
VkCommandBuffer commandBuffer,
VkCompareOp depthCompareOp);
-
commandBufferis the command buffer into which the command will be recorded. -
depthCompareOpis a VkCompareOp value specifying the comparison operator used for the Depth Comparison step of the depth test.
This command sets the depth comparison operator for subsequent drawing
commands
when the graphics pipeline is created with
VK_DYNAMIC_STATE_DEPTH_COMPARE_OP set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineDepthStencilStateCreateInfo::depthCompareOp value used
to create the currently active pipeline.
To dynamically set the depth write enable, call:
// Provided by VK_EXT_extended_dynamic_state
void vkCmdSetDepthWriteEnableEXT(
VkCommandBuffer commandBuffer,
VkBool32 depthWriteEnable);
-
commandBufferis the command buffer into which the command will be recorded. -
depthWriteEnablespecifies if depth writes are enabled.
This command sets the depth write enable for subsequent drawing commands
when the graphics pipeline is created with
VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineDepthStencilStateCreateInfo::depthWriteEnable value
used to create the currently active pipeline.
27.10. Sample Counting
Occlusion queries use query pool entries to track the number of samples that pass all the per-fragment tests. The mechanism of collecting an occlusion query value is described in Occlusion Queries.
The occlusion query sample counter increments by one for each sample with a coverage value of 1 in each fragment that survives all the per-fragment tests, including scissor, sample mask, alpha to coverage, stencil, and depth tests.
27.11. Coverage Reduction
Coverage reduction takes the coverage information for a fragment and converts that to a boolean coverage value for each color sample in each pixel covered by the fragment.
27.11.1. Pixel Coverage
Coverage for each pixel is first extracted from the total fragment coverage
mask.
This consists of rasterizationSamples unique coverage samples for each
pixel in the fragment area, each with a unique
sample index.
If the fragment only contains a single pixel, coverage for the pixel is
equivalent to the fragment coverage.
If the fragment shading rate is set, and the fragment covers multiple pixels, each pixel’s coverage consists of the coverage samples with a pixel index matching that pixel, and each sample retains its unique sample index i.
27.11.2. Color Sample Coverage
Once pixel coverage is determined, coverage for each individual color sample corresponding to that pixel is determined.
The
number of rasterizationSamples is identical to the number of samples
in the color
attachments. A
color sample is covered if the pixel coverage sample with the same
sample index i is covered.
28. The Framebuffer
28.1. Blending
Blending combines the incoming source fragment’s R, G, B, and A values with the destination R, G, B, and A values of each sample stored in the framebuffer at the fragment’s (xf,yf) location. If any components are missing in the framebuffer attachment, they are replaced as described in Component Substitution. Blending is performed for each color sample covered by the fragment, rather than just once for each fragment.
Source and destination values are combined according to the blend operation, quadruplets of source and destination weighting factors determined by the blend factors, and a blend constant, to obtain a new set of R, G, B, and A values, as described below.
Blending is computed and applied separately to each color attachment used by the subpass, with separate controls for each attachment.
Prior to performing the blend operation, signed and unsigned normalized fixed-point color components undergo an implied conversion to floating-point as specified by Conversion from Normalized Fixed-Point to Floating-Point. Blending computations are treated as if carried out in floating-point, and basic blend operations are performed with a precision and dynamic range no lower than that used to represent destination components. Advanced blending operations are performed with a precision and dynamic range no lower than the smaller of that used to represent destination components or that used to represent 16-bit floating-point values.
|
Note
|
Blending is only defined for floating-point, UNORM, SNORM, and sRGB formats.
Within those formats, the implementation may only support blending on some
subset of them.
Which formats support blending is indicated by
|
The pipeline blend state is included in the
VkPipelineColorBlendStateCreateInfo structure during graphics pipeline
creation:
The VkPipelineColorBlendStateCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPipelineColorBlendStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineColorBlendStateCreateFlags flags;
VkBool32 logicOpEnable;
VkLogicOp logicOp;
uint32_t attachmentCount;
const VkPipelineColorBlendAttachmentState* pAttachments;
float blendConstants[4];
} VkPipelineColorBlendStateCreateInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use. -
logicOpEnablecontrols whether to apply Logical Operations. -
logicOpselects which logical operation to apply. -
attachmentCountis the number of VkPipelineColorBlendAttachmentState elements inpAttachments. -
pAttachmentsis a pointer to an array of VkPipelineColorBlendAttachmentState structures defining blend state for each color attachment. -
blendConstantsis a pointer to an array of four values used as the R, G, B, and A components of the blend constant that are used in blending, depending on the blend factor.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineColorBlendStateCreateFlags;
VkPipelineColorBlendStateCreateFlags is a bitmask type for setting a
mask, but is currently reserved for future use.
The VkPipelineColorBlendAttachmentState structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPipelineColorBlendAttachmentState {
VkBool32 blendEnable;
VkBlendFactor srcColorBlendFactor;
VkBlendFactor dstColorBlendFactor;
VkBlendOp colorBlendOp;
VkBlendFactor srcAlphaBlendFactor;
VkBlendFactor dstAlphaBlendFactor;
VkBlendOp alphaBlendOp;
VkColorComponentFlags colorWriteMask;
} VkPipelineColorBlendAttachmentState;
-
blendEnablecontrols whether blending is enabled for the corresponding color attachment. If blending is not enabled, the source fragment’s color for that attachment is passed through unmodified. -
srcColorBlendFactorselects which blend factor is used to determine the source factors (Sr,Sg,Sb). -
dstColorBlendFactorselects which blend factor is used to determine the destination factors (Dr,Dg,Db). -
colorBlendOpselects which blend operation is used to calculate the RGB values to write to the color attachment. -
srcAlphaBlendFactorselects which blend factor is used to determine the source factor Sa. -
dstAlphaBlendFactorselects which blend factor is used to determine the destination factor Da. -
alphaBlendOpselects which blend operation is used to calculate the alpha values to write to the color attachment. -
colorWriteMaskis a bitmask of VkColorComponentFlagBits specifying which of the R, G, B, and/or A components are enabled for writing, as described for the Color Write Mask.
28.1.1. Blend Factors
The source and destination color and alpha blending factors are selected from the enum:
// Provided by VK_VERSION_1_0
typedef enum VkBlendFactor {
VK_BLEND_FACTOR_ZERO = 0,
VK_BLEND_FACTOR_ONE = 1,
VK_BLEND_FACTOR_SRC_COLOR = 2,
VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR = 3,
VK_BLEND_FACTOR_DST_COLOR = 4,
VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR = 5,
VK_BLEND_FACTOR_SRC_ALPHA = 6,
VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA = 7,
VK_BLEND_FACTOR_DST_ALPHA = 8,
VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA = 9,
VK_BLEND_FACTOR_CONSTANT_COLOR = 10,
VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR = 11,
VK_BLEND_FACTOR_CONSTANT_ALPHA = 12,
VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA = 13,
VK_BLEND_FACTOR_SRC_ALPHA_SATURATE = 14,
VK_BLEND_FACTOR_SRC1_COLOR = 15,
VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR = 16,
VK_BLEND_FACTOR_SRC1_ALPHA = 17,
VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA = 18,
} VkBlendFactor;
The semantics of the enum values are described in the table below:
| VkBlendFactor | RGB Blend Factors (Sr,Sg,Sb) or (Dr,Dg,Db) | Alpha Blend Factor (Sa or Da) |
|---|---|---|
|
(0,0,0) |
0 |
|
(1,1,1) |
1 |
|
(Rs0,Gs0,Bs0) |
As0 |
|
(1-Rs0,1-Gs0,1-Bs0) |
1-As0 |
|
(Rd,Gd,Bd) |
Ad |
|
(1-Rd,1-Gd,1-Bd) |
1-Ad |
|
(As0,As0,As0) |
As0 |
|
(1-As0,1-As0,1-As0) |
1-As0 |
|
(Ad,Ad,Ad) |
Ad |
|
(1-Ad,1-Ad,1-Ad) |
1-Ad |
|
(Rc,Gc,Bc) |
Ac |
|
(1-Rc,1-Gc,1-Bc) |
1-Ac |
|
(Ac,Ac,Ac) |
Ac |
|
(1-Ac,1-Ac,1-Ac) |
1-Ac |
|
(f,f,f); f = min(As0,1-Ad) |
1 |
|
(Rs1,Gs1,Bs1) |
As1 |
|
(1-Rs1,1-Gs1,1-Bs1) |
1-As1 |
|
(As1,As1,As1) |
As1 |
|
(1-As1,1-As1,1-As1) |
1-As1 |
In this table, the following conventions are used:
-
Rs0,Gs0,Bs0 and As0 represent the first source color R, G, B, and A components, respectively, for the fragment output location corresponding to the color attachment being blended.
-
Rs1,Gs1,Bs1 and As1 represent the second source color R, G, B, and A components, respectively, used in dual source blending modes, for the fragment output location corresponding to the color attachment being blended.
-
Rd,Gd,Bd and Ad represent the R, G, B, and A components of the destination color. That is, the color currently in the corresponding color attachment for this fragment/sample.
-
Rc,Gc,Bc and Ac represent the blend constant R, G, B, and A components, respectively.
To dynamically set and change the blend constants, call:
// Provided by VK_VERSION_1_0
void vkCmdSetBlendConstants(
VkCommandBuffer commandBuffer,
const float blendConstants[4]);
-
commandBufferis the command buffer into which the command will be recorded. -
blendConstantsis a pointer to an array of four values specifying the Rc, Gc, Bc, and Ac components of the blend constant color used in blending, depending on the blend factor.
This command sets blend constants for subsequent drawing commands when
the graphics pipeline is created with VK_DYNAMIC_STATE_BLEND_CONSTANTS
set in VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineColorBlendStateCreateInfo::blendConstants values used
to create the currently active pipeline.
28.1.2. Dual-Source Blending
Blend factors that use the secondary color input
(Rs1,Gs1,Bs1,As1) (VK_BLEND_FACTOR_SRC1_COLOR,
VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
VK_BLEND_FACTOR_SRC1_ALPHA, and
VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA) may consume implementation
resources that could otherwise be used for rendering to multiple color
attachments.
Therefore, the number of color attachments that can be used in a
framebuffer may be lower when using dual-source blending.
Dual-source blending is only supported if the dualSrcBlend feature is enabled.
The maximum number of color attachments that can be used in a subpass when
using dual-source blending functions is implementation-dependent and is
reported as the maxFragmentDualSrcAttachments member of
VkPhysicalDeviceLimits.
Color outputs can be bound to the first and second inputs of the blender
using the Index decoration, as described in
Fragment Output Interface.
If the second color input to the blender is not written in the shader, or if
no output is bound to the second input of a blender, the value of the second
input is undefined.
28.1.3. Blend Operations
Once the source and destination blend factors have been selected, they along with the source and destination components are passed to the blending operations. RGB and alpha components can use different operations. Possible values of VkBlendOp, specifying the operations, are:
// Provided by VK_VERSION_1_0
typedef enum VkBlendOp {
VK_BLEND_OP_ADD = 0,
VK_BLEND_OP_SUBTRACT = 1,
VK_BLEND_OP_REVERSE_SUBTRACT = 2,
VK_BLEND_OP_MIN = 3,
VK_BLEND_OP_MAX = 4,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_ZERO_EXT = 1000148000,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_SRC_EXT = 1000148001,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_DST_EXT = 1000148002,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_SRC_OVER_EXT = 1000148003,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_DST_OVER_EXT = 1000148004,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_SRC_IN_EXT = 1000148005,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_DST_IN_EXT = 1000148006,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_SRC_OUT_EXT = 1000148007,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_DST_OUT_EXT = 1000148008,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_SRC_ATOP_EXT = 1000148009,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_DST_ATOP_EXT = 1000148010,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_XOR_EXT = 1000148011,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_MULTIPLY_EXT = 1000148012,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_SCREEN_EXT = 1000148013,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_OVERLAY_EXT = 1000148014,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_DARKEN_EXT = 1000148015,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_LIGHTEN_EXT = 1000148016,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_COLORDODGE_EXT = 1000148017,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_COLORBURN_EXT = 1000148018,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_HARDLIGHT_EXT = 1000148019,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_SOFTLIGHT_EXT = 1000148020,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_DIFFERENCE_EXT = 1000148021,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_EXCLUSION_EXT = 1000148022,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_INVERT_EXT = 1000148023,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_INVERT_RGB_EXT = 1000148024,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_LINEARDODGE_EXT = 1000148025,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_LINEARBURN_EXT = 1000148026,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_VIVIDLIGHT_EXT = 1000148027,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_LINEARLIGHT_EXT = 1000148028,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_PINLIGHT_EXT = 1000148029,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_HARDMIX_EXT = 1000148030,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_HSL_HUE_EXT = 1000148031,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_HSL_SATURATION_EXT = 1000148032,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_HSL_COLOR_EXT = 1000148033,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_HSL_LUMINOSITY_EXT = 1000148034,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_PLUS_EXT = 1000148035,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_PLUS_CLAMPED_EXT = 1000148036,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_PLUS_CLAMPED_ALPHA_EXT = 1000148037,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_PLUS_DARKER_EXT = 1000148038,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_MINUS_EXT = 1000148039,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_MINUS_CLAMPED_EXT = 1000148040,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_CONTRAST_EXT = 1000148041,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_INVERT_OVG_EXT = 1000148042,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_RED_EXT = 1000148043,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_GREEN_EXT = 1000148044,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_BLUE_EXT = 1000148045,
} VkBlendOp;
The semantics of the basic blend operations are described in the table below:
| VkBlendOp | RGB Components | Alpha Component |
|---|---|---|
|
R = Rs0 × Sr + Rd × Dr |
A = As0 × Sa + Ad × Da |
|
R = Rs0 × Sr - Rd × Dr |
A = As0 × Sa - Ad × Da |
|
R = Rd × Dr - Rs0 × Sr |
A = Ad × Da - As0 × Sa |
|
R = min(Rs0,Rd) |
A = min(As0,Ad) |
|
R = max(Rs0,Rd) |
A = max(As0,Ad) |
In this table, the following conventions are used:
-
Rs0, Gs0, Bs0 and As0 represent the first source color R, G, B, and A components, respectively.
-
Rd, Gd, Bd and Ad represent the R, G, B, and A components of the destination color. That is, the color currently in the corresponding color attachment for this fragment/sample.
-
Sr, Sg, Sb and Sa represent the source blend factor R, G, B, and A components, respectively.
-
Dr, Dg, Db and Da represent the destination blend factor R, G, B, and A components, respectively.
The blending operation produces a new set of values R, G, B and A, which are written to the framebuffer attachment. If blending is not enabled for this attachment, then R, G, B and A are assigned Rs0, Gs0, Bs0 and As0, respectively.
If the color attachment is fixed-point, the components of the source and destination values and blend factors are each clamped to [0,1] or [-1,1] respectively for an unsigned normalized or signed normalized color attachment prior to evaluating the blend operations. If the color attachment is floating-point, no clamping occurs.
If the numeric format of a framebuffer attachment uses sRGB encoding, the R, G, and B destination color values (after conversion from fixed-point to floating-point) are considered to be encoded for the sRGB color space and hence are linearized prior to their use in blending. Each R, G, and B component is converted from nonlinear to linear as described in the “sRGB EOTF” section of the Khronos Data Format Specification. If the format is not sRGB, no linearization is performed.
If the numeric format of a framebuffer attachment uses sRGB encoding, then the final R, G and B values are converted into the nonlinear sRGB representation before being written to the framebuffer attachment as described in the “sRGB EOTF -1” section of the Khronos Data Format Specification.
If the numeric format of a framebuffer color attachment is not sRGB encoded then the resulting cs values for R, G and B are unmodified. The value of A is never sRGB encoded. That is, the alpha component is always stored in memory as linear.
If the framebuffer color attachment is VK_ATTACHMENT_UNUSED, no writes
are performed through that attachment.
Writes are not performed to framebuffer color attachments greater than or
equal to the VkSubpassDescription::colorAttachmentCount
or VkSubpassDescription2::colorAttachmentCount
value.
28.1.4. Advanced Blend Operations
The advanced blend operations are those listed in tables f/X/Y/Z Advanced Blend Operations, Hue-Saturation-Luminosity Advanced Blend Operations, and Additional RGB Blend Operations.
If the pNext chain of VkPipelineColorBlendStateCreateInfo
includes a VkPipelineColorBlendAdvancedStateCreateInfoEXT structure,
then that structure includes parameters that affect advanced blend
operations.
The VkPipelineColorBlendAdvancedStateCreateInfoEXT structure is
defined as:
// Provided by VK_EXT_blend_operation_advanced
typedef struct VkPipelineColorBlendAdvancedStateCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkBool32 srcPremultiplied;
VkBool32 dstPremultiplied;
VkBlendOverlapEXT blendOverlap;
} VkPipelineColorBlendAdvancedStateCreateInfoEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
srcPremultipliedspecifies whether the source color of the blend operation is treated as premultiplied. -
dstPremultipliedspecifies whether the destination color of the blend operation is treated as premultiplied. -
blendOverlapis a VkBlendOverlapEXT value specifying how the source and destination sample’s coverage is correlated.
If this structure is not present, srcPremultiplied and
dstPremultiplied are both considered to be VK_TRUE, and
blendOverlap is considered to be
VK_BLEND_OVERLAP_UNCORRELATED_EXT.
When using one of the operations in table f/X/Y/Z Advanced Blend Operations or Hue-Saturation-Luminosity Advanced Blend Operations, blending is performed according to the following equations:
where the function f and terms X, Y, and Z are specified in the table.
The R, G, and B components of the source color used for blending are derived
according to srcPremultiplied.
If srcPremultiplied is VK_TRUE, the fragment color components
are considered to have been premultiplied by the A component prior to
blending.
The base source color (Rs',Gs',Bs') is obtained by dividing
through by the A component:
If srcPremultiplied is VK_FALSE, the fragment color components
are used as the base color:
The R, G, and B components of the destination color used for blending are
derived according to dstPremultiplied.
If dstPremultiplied is VK_TRUE, the destination components are
considered to have been premultiplied by the A component prior to blending.
The base destination color (Rd',Gd',Bd') is obtained by dividing
through by the A component:
If dstPremultiplied is VK_FALSE, the destination color
components are used as the base color:
When blending using advanced blend operations, we expect that the R, G, and B components of premultiplied source and destination color inputs be stored as the product of non-premultiplied R, G, and B component values and the A component of the color. If any R, G, or B component of a premultiplied input color is non-zero and the A component is zero, the color is considered ill-formed, and the corresponding component of the blend result is undefined.
All of the advanced blend operation formulas in this chapter compute the
result as a premultiplied color.
If dstPremultiplied is VK_FALSE, that result color’s R, G, and B
components are divided by the A component before being written to the
framebuffer.
If any R, G, or B component of the color is non-zero and the A component is
zero, the result is considered ill-formed, and the corresponding component
of the blend result is undefined.
If all components are zero, that value is unchanged.
If the A component of any input or result color is less than zero, the color is considered ill-formed, and all components of the blend result are undefined.
The weighting functions p0, p1, and p2 are defined in table Advanced Blend Overlap Modes. In these functions, the A components of the source and destination colors are taken to indicate the portion of the pixel covered by the fragment (source) and the fragments previously accumulated in the pixel (destination). The functions p0, p1, and p2 approximate the relative portion of the pixel covered by the intersection of the source and destination, covered only by the source, and covered only by the destination, respectively.
Possible values of
VkPipelineColorBlendAdvancedStateCreateInfoEXT::blendOverlap,
specifying the blend overlap functions, are:
// Provided by VK_EXT_blend_operation_advanced
typedef enum VkBlendOverlapEXT {
VK_BLEND_OVERLAP_UNCORRELATED_EXT = 0,
VK_BLEND_OVERLAP_DISJOINT_EXT = 1,
VK_BLEND_OVERLAP_CONJOINT_EXT = 2,
} VkBlendOverlapEXT;
-
VK_BLEND_OVERLAP_UNCORRELATED_EXTspecifies that there is no correlation between the source and destination coverage. -
VK_BLEND_OVERLAP_CONJOINT_EXTspecifies that the source and destination coverage are considered to have maximal overlap. -
VK_BLEND_OVERLAP_DISJOINT_EXTspecifies that the source and destination coverage are considered to have minimal overlap.
| Overlap Mode | Weighting Equations |
|---|---|
|
|
|
|
|
| Mode | Blend Coefficients |
|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
When using one of the HSL blend operations in table Hue-Saturation-Luminosity Advanced Blend Operations as the blend operation, the RGB color components produced by the function f are effectively obtained by converting both the non-premultiplied source and destination colors to the HSL (hue, saturation, luminosity) color space, generating a new HSL color by selecting H, S, and L components from the source or destination according to the blend operation, and then converting the result back to RGB. In the equations below, a blended RGB color is produced according to the following pseudocode:
float minv3(vec3 c) {
return min(min(c.r, c.g), c.b);
}
float maxv3(vec3 c) {
return max(max(c.r, c.g), c.b);
}
float lumv3(vec3 c) {
return dot(c, vec3(0.30, 0.59, 0.11));
}
float satv3(vec3 c) {
return maxv3(c) - minv3(c);
}
// If any color components are outside [0,1], adjust the color to
// get the components in range.
vec3 ClipColor(vec3 color) {
float lum = lumv3(color);
float mincol = minv3(color);
float maxcol = maxv3(color);
if (mincol < 0.0) {
color = lum + ((color-lum)*lum) / (lum-mincol);
}
if (maxcol > 1.0) {
color = lum + ((color-lum)*(1-lum)) / (maxcol-lum);
}
return color;
}
// Take the base RGB color <cbase> and override its luminosity
// with that of the RGB color <clum>.
vec3 SetLum(vec3 cbase, vec3 clum) {
float lbase = lumv3(cbase);
float llum = lumv3(clum);
float ldiff = llum - lbase;
vec3 color = cbase + vec3(ldiff);
return ClipColor(color);
}
// Take the base RGB color <cbase> and override its saturation with
// that of the RGB color <csat>. The override the luminosity of the
// result with that of the RGB color <clum>.
vec3 SetLumSat(vec3 cbase, vec3 csat, vec3 clum)
{
float minbase = minv3(cbase);
float sbase = satv3(cbase);
float ssat = satv3(csat);
vec3 color;
if (sbase > 0) {
// Equivalent (modulo rounding errors) to setting the
// smallest (R,G,B) component to 0, the largest to <ssat>,
// and interpolating the "middle" component based on its
// original value relative to the smallest/largest.
color = (cbase - minbase) * ssat / sbase;
} else {
color = vec3(0.0);
}
return SetLum(color, clum);
}
| Mode | Result |
|---|---|
|
|
|
|
|
|
|
When using one of the operations in table
Additional RGB Blend
Operations as the blend operation, the source and destination colors used
by these blending operations are interpreted according to
srcPremultiplied and dstPremultiplied.
The blending operations below are evaluated where the RGB source and
destination color components are both considered to have been premultiplied
by the corresponding A component.
| Mode | Result |
|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
28.2. Logical Operations
The application can enable a logical operation between the fragment’s color values and the existing value in the framebuffer attachment. This logical operation is applied prior to updating the framebuffer attachment. Logical operations are applied only for signed and unsigned integer and normalized integer framebuffers. Logical operations are not applied to floating-point or sRGB format color attachments.
Logical operations are controlled by the logicOpEnable and
logicOp members of VkPipelineColorBlendStateCreateInfo.
The logicOp state can also be controlled by vkCmdSetLogicOpEXT
if graphics pipeline is created with VK_DYNAMIC_STATE_LOGIC_OP_EXT set
in VkPipelineDynamicStateCreateInfo::pDynamicStates.
If logicOpEnable is VK_TRUE, then a logical operation selected
by logicOp is applied between each color attachment and the fragment’s
corresponding output value, and blending of all attachments is treated as if
it were disabled.
Any attachments using color formats for which logical operations are not
supported simply pass through the color values unmodified.
The logical operation is applied independently for each of the red, green,
blue, and alpha components.
The logicOp is selected from the following operations:
// Provided by VK_VERSION_1_0
typedef enum VkLogicOp {
VK_LOGIC_OP_CLEAR = 0,
VK_LOGIC_OP_AND = 1,
VK_LOGIC_OP_AND_REVERSE = 2,
VK_LOGIC_OP_COPY = 3,
VK_LOGIC_OP_AND_INVERTED = 4,
VK_LOGIC_OP_NO_OP = 5,
VK_LOGIC_OP_XOR = 6,
VK_LOGIC_OP_OR = 7,
VK_LOGIC_OP_NOR = 8,
VK_LOGIC_OP_EQUIVALENT = 9,
VK_LOGIC_OP_INVERT = 10,
VK_LOGIC_OP_OR_REVERSE = 11,
VK_LOGIC_OP_COPY_INVERTED = 12,
VK_LOGIC_OP_OR_INVERTED = 13,
VK_LOGIC_OP_NAND = 14,
VK_LOGIC_OP_SET = 15,
} VkLogicOp;
The logical operations supported by Vulkan are summarized in the following table in which
-
¬ is bitwise invert,
-
∧ is bitwise and,
-
∨ is bitwise or,
-
⊕ is bitwise exclusive or,
-
s is the fragment’s Rs0, Gs0, Bs0 or As0 component value for the fragment output corresponding to the color attachment being updated, and
-
d is the color attachment’s R, G, B or A component value:
| Mode | Operation |
|---|---|
|
0 |
|
s ∧ d |
|
s ∧ ¬ d |
|
s |
|
¬ s ∧ d |
|
d |
|
s ⊕ d |
|
s ∨ d |
|
¬ (s ∨ d) |
|
¬ (s ⊕ d) |
|
¬ d |
|
s ∨ ¬ d |
|
¬ s |
|
¬ s ∨ d |
|
¬ (s ∧ d) |
|
all 1s |
The result of the logical operation is then written to the color attachment as controlled by the component write mask, described in Blend Operations.
To dynamically set the logical operation to apply for blend state, call:
// Provided by VK_EXT_extended_dynamic_state2
void vkCmdSetLogicOpEXT(
VkCommandBuffer commandBuffer,
VkLogicOp logicOp);
-
commandBufferis the command buffer into which the command will be recorded. -
logicOpspecifies the logical operation to apply for blend state.
This command sets the logical operation for blend state for subsequent
drawing commands
when the graphics pipeline is created with
VK_DYNAMIC_STATE_LOGIC_OP_EXT set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineColorBlendStateCreateInfo::logicOp value used to
create the currently active pipeline.
28.3. Color Write Mask
Bits which can be set in
VkPipelineColorBlendAttachmentState::colorWriteMask, determining
whether the final color values R, G, B and A are written to the
framebuffer attachment, are:
// Provided by VK_VERSION_1_0
typedef enum VkColorComponentFlagBits {
VK_COLOR_COMPONENT_R_BIT = 0x00000001,
VK_COLOR_COMPONENT_G_BIT = 0x00000002,
VK_COLOR_COMPONENT_B_BIT = 0x00000004,
VK_COLOR_COMPONENT_A_BIT = 0x00000008,
} VkColorComponentFlagBits;
-
VK_COLOR_COMPONENT_R_BITspecifies that the R value is written to the color attachment for the appropriate sample. Otherwise, the value in memory is unmodified. -
VK_COLOR_COMPONENT_G_BITspecifies that the G value is written to the color attachment for the appropriate sample. Otherwise, the value in memory is unmodified. -
VK_COLOR_COMPONENT_B_BITspecifies that the B value is written to the color attachment for the appropriate sample. Otherwise, the value in memory is unmodified. -
VK_COLOR_COMPONENT_A_BITspecifies that the A value is written to the color attachment for the appropriate sample. Otherwise, the value in memory is unmodified.
The color write mask operation is applied regardless of whether blending is enabled.
The color write mask operation is applied only if Color Write Enable is enabled for the respective attachment. Otherwise the color write mask is ignored and writes to all components of the attachment are disabled.
// Provided by VK_VERSION_1_0
typedef VkFlags VkColorComponentFlags;
VkColorComponentFlags is a bitmask type for setting a mask of zero or
more VkColorComponentFlagBits.
28.4. Color Write Enable
The VkPipelineColorWriteCreateInfoEXT structure is defined as:
// Provided by VK_EXT_color_write_enable
typedef struct VkPipelineColorWriteCreateInfoEXT {
VkStructureType sType;
const void* pNext;
uint32_t attachmentCount;
const VkBool32* pColorWriteEnables;
} VkPipelineColorWriteCreateInfoEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
attachmentCountis the number of VkBool32 elements inpColorWriteEnables. -
pColorWriteEnablesis a pointer to an array of per target attachment boolean values specifying whether color writes are enabled for the given attachment.
When this structure is included in the pNext chain of
VkPipelineColorBlendStateCreateInfo, it defines per-attachment color
write state.
If this structure is not included in the pNext chain, it is equivalent
to specifying this structure with attachmentCount equal to the
attachmentCount member of VkPipelineColorBlendStateCreateInfo,
and pColorWriteEnables pointing to an array of as many VK_TRUE
values.
If the colorWriteEnable feature is not
enabled, all VkBool32 elements in the pColorWriteEnables
array must be VK_TRUE.
Color Write Enable interacts with the Color Write Mask as follows:
-
If
colorWriteEnableisVK_TRUE, writes to the attachment are determined by thecolorWriteMask. -
If
colorWriteEnableisVK_FALSE, thecolorWriteMaskis ignored and writes to all components of the attachment are disabled. This is equivalent to specifying acolorWriteMaskof 0.
To dynamically enable or disable writes to a color attachment, call:
// Provided by VK_EXT_color_write_enable
void vkCmdSetColorWriteEnableEXT(
VkCommandBuffer commandBuffer,
uint32_t attachmentCount,
const VkBool32* pColorWriteEnables);
-
commandBufferis the command buffer into which the command will be recorded. -
attachmentCountis the number of VkBool32 elements inpColorWriteEnables. -
pColorWriteEnablesis a pointer to an array of per target attachment boolean values specifying whether color writes are enabled for the given attachment.
This command sets the color write enables for subsequent drawing commands
when the graphics pipeline is created with
VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineColorWriteCreateInfoEXT::pColorWriteEnables values
used to create the currently active pipeline.
29. Dispatching Commands
The dispatching commands described in this chapter provoke work in a compute pipeline. Dispatching commands are recorded into a command buffer and when executed by a queue, will produce work which executes according to the bound compute pipeline. A compute pipeline must be bound to a command buffer before any dispatching commands are recorded in that command buffer.
To record a dispatch, call:
// Provided by VK_VERSION_1_0
void vkCmdDispatch(
VkCommandBuffer commandBuffer,
uint32_t groupCountX,
uint32_t groupCountY,
uint32_t groupCountZ);
-
commandBufferis the command buffer into which the command will be recorded. -
groupCountXis the number of local workgroups to dispatch in the X dimension. -
groupCountYis the number of local workgroups to dispatch in the Y dimension. -
groupCountZis the number of local workgroups to dispatch in the Z dimension.
When the command is executed, a global workgroup consisting of
groupCountX × groupCountY × groupCountZ
local workgroups is assembled.
To record an indirect dispatching command, call:
// Provided by VK_VERSION_1_0
void vkCmdDispatchIndirect(
VkCommandBuffer commandBuffer,
VkBuffer buffer,
VkDeviceSize offset);
-
commandBufferis the command buffer into which the command will be recorded. -
bufferis the buffer containing dispatch parameters. -
offsetis the byte offset intobufferwhere parameters begin.
vkCmdDispatchIndirect behaves similarly to vkCmdDispatch except
that the parameters are read by the device from a buffer during execution.
The parameters of the dispatch are encoded in a
VkDispatchIndirectCommand structure taken from buffer starting
at offset.
The VkDispatchIndirectCommand structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkDispatchIndirectCommand {
uint32_t x;
uint32_t y;
uint32_t z;
} VkDispatchIndirectCommand;
-
xis the number of local workgroups to dispatch in the X dimension. -
yis the number of local workgroups to dispatch in the Y dimension. -
zis the number of local workgroups to dispatch in the Z dimension.
The members of VkDispatchIndirectCommand have the same meaning as the
corresponding parameters of vkCmdDispatch.
To record a dispatch using non-zero base values for the components of
WorkgroupId, call:
// Provided by VK_VERSION_1_1
void vkCmdDispatchBase(
VkCommandBuffer commandBuffer,
uint32_t baseGroupX,
uint32_t baseGroupY,
uint32_t baseGroupZ,
uint32_t groupCountX,
uint32_t groupCountY,
uint32_t groupCountZ);
-
commandBufferis the command buffer into which the command will be recorded. -
baseGroupXis the start value for the X component ofWorkgroupId. -
baseGroupYis the start value for the Y component ofWorkgroupId. -
baseGroupZis the start value for the Z component ofWorkgroupId. -
groupCountXis the number of local workgroups to dispatch in the X dimension. -
groupCountYis the number of local workgroups to dispatch in the Y dimension. -
groupCountZis the number of local workgroups to dispatch in the Z dimension.
When the command is executed, a global workgroup consisting of
groupCountX × groupCountY × groupCountZ
local workgroups is assembled, with WorkgroupId values ranging from
[baseGroup*, baseGroup* + groupCount*) in each
component.
vkCmdDispatch is equivalent to
vkCmdDispatchBase(0,0,0,groupCountX,groupCountY,groupCountZ).
30. Sparse Resources
As documented in Resource Memory Association,
VkBuffer and VkImage resources in Vulkan must be bound
completely and contiguously to a single VkDeviceMemory object.
This binding must be done before the resource is used, and the binding is
immutable for the lifetime of the resource.
Sparse resources relax these restrictions and provide these additional features:
-
Sparse resources can be bound non-contiguously to one or more
VkDeviceMemoryallocations. -
Sparse resources can be re-bound to different memory allocations over the lifetime of the resource.
-
Sparse resources can have descriptors generated and used orthogonally with memory binding commands.
Sparse resources are not supported in Vulkan SC, due to complexity and the necessity of being able to update page table mappings at runtime [SCID-8]. However, the sparse resource features, properties, resource creation flags, and definitions have been retained for completeness and compatibility.
All sparse resource physical device features must not be advertised as supported, and the related physical device sparse properties and physical device limits must be reported accordingly.
30.1. Sparse Resource Features
Sparse resources have several features that must be enabled explicitly at
resource creation time.
The features are enabled by including bits in the flags parameter of
VkImageCreateInfo or VkBufferCreateInfo.
Each feature also has one or more corresponding feature enables specified in
VkPhysicalDeviceFeatures.
-
The
sparseBindingfeature is the base, and provides the following capabilities:-
Resources can be bound at some defined (sparse block) granularity.
-
The entire resource must be bound to memory before use regardless of regions actually accessed.
-
No specific mapping of image region to memory offset is defined, i.e. the location that each texel corresponds to in memory is implementation-dependent.
-
Sparse buffers have a well-defined mapping of buffer range to memory range, where an offset into a range of the buffer that is bound to a single contiguous range of memory corresponds to an identical offset within that range of memory.
-
Requested via the
VK_IMAGE_CREATE_SPARSE_BINDING_BITandVK_BUFFER_CREATE_SPARSE_BINDING_BITbits. -
A sparse image created using
VK_IMAGE_CREATE_SPARSE_BINDING_BIT(but notVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT) supports all formats that non-sparse usage supports, and supports bothVK_IMAGE_TILING_OPTIMALandVK_IMAGE_TILING_LINEARtiling.
-
-
Sparse Residency builds on (and requires) the
sparseBindingfeature. It includes the following capabilities:-
Resources do not have to be completely bound to memory before use on the device.
-
Images have a prescribed sparse image block layout, allowing specific rectangular regions of the image to be bound to specific offsets in memory allocations.
-
Consistency of access to unbound regions of the resource is defined by the absence or presence of
VkPhysicalDeviceSparseProperties::residencyNonResidentStrict. If this property is present, accesses to unbound regions of the resource are well defined and behave as if the data bound is populated with all zeros; writes are discarded. When this property is absent, accesses are considered safe, but reads will return undefined values. -
Requested via the
VK_IMAGE_CREATE_SPARSE_RESIDENCY_BITandVK_BUFFER_CREATE_SPARSE_RESIDENCY_BITbits. -
Sparse residency support is advertised on a finer grain via the following features:
-
The
sparseResidencyBufferfeature provides support for creatingVkBufferobjects with theVK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT. -
The
sparseResidencyImage2Dfeature provides support for creating 2D single-sampledVkImageobjects withVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT. -
The
sparseResidencyImage3Dfeature provides support for creating 3DVkImageobjects withVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT. -
The
sparseResidency2Samplesfeature provides support for creating 2DVkImageobjects with 2 samples andVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT. -
The
sparseResidency4Samplesfeature provides support for creating 2DVkImageobjects with 4 samples andVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT. -
The
sparseResidency8Samplesfeature provides support for creating 2DVkImageobjects with 8 samples andVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT. -
The
sparseResidency16Samplesfeature provides support for creating 2DVkImageobjects with 16 samples andVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT.Implementations supporting
sparseResidencyImage2Dare only required to support sparse 2D, single-sampled images. Support for sparse 3D and MSAA images is optional and can be enabled viasparseResidencyImage3D,sparseResidency2Samples,sparseResidency4Samples,sparseResidency8Samples, andsparseResidency16Samples.
-
-
A sparse image created using
VK_IMAGE_CREATE_SPARSE_RESIDENCY_BITsupports all non-compressed color formats with power-of-two element size that non-sparse usage supports. Additional formats may also be supported and can be queried viavkGetPhysicalDeviceSparseImageFormatProperties.VK_IMAGE_TILING_LINEARtiling is not supported.
-
-
The
sparseResidencyAliasedfeature provides the following capability that can be enabled per resource:Allows physical memory ranges to be shared between multiple locations in the same sparse resource or between multiple sparse resources, with each binding of a memory location observing a consistent interpretation of the memory contents.
30.2. Sparse Resource API
The APIs related to sparse resources are grouped into the following categories:
30.2.1. Physical Device Features
Some sparse-resource related features are reported and enabled in
VkPhysicalDeviceFeatures.
These features must be supported and enabled on the VkDevice object
before applications can use them.
See Physical Device Features for information on how to get and
set enabled device features, and for more detailed explanations of these
features.
Sparse Physical Device Features
-
sparseBinding: Support for creating VkBuffer andVkImageobjects with theVK_BUFFER_CREATE_SPARSE_BINDING_BITandVK_IMAGE_CREATE_SPARSE_BINDING_BITflags, respectively. -
sparseResidencyBuffer: Support for creating VkBuffer objects with theVK_BUFFER_CREATE_SPARSE_RESIDENCY_BITflag. -
sparseResidencyImage2D: Support for creating 2D single-sampledVkImageobjects withVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT. -
sparseResidencyImage3D: Support for creating 3D VkImage objects withVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT. -
sparseResidency2Samples: Support for creating 2D VkImage objects with 2 samples andVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT. -
sparseResidency4Samples: Support for creating 2D VkImage objects with 4 samples andVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT. -
sparseResidency8Samples: Support for creating 2D VkImage objects with 8 samples andVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT. -
sparseResidency16Samples: Support for creating 2D VkImage objects with 16 samples andVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT. -
sparseResidencyAliased: Support for creating VkBuffer andVkImageobjects with theVK_BUFFER_CREATE_SPARSE_ALIASED_BITandVK_IMAGE_CREATE_SPARSE_ALIASED_BITflags, respectively.
30.2.2. Physical Device Sparse Properties
Some features of the implementation are not possible to disable, and are
reported to allow applications to alter their sparse resource usage
accordingly.
These read-only capabilities are reported in the
VkPhysicalDeviceProperties::sparseProperties member, which is a
VkPhysicalDeviceSparseProperties structure.
The VkPhysicalDeviceSparseProperties structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPhysicalDeviceSparseProperties {
VkBool32 residencyStandard2DBlockShape;
VkBool32 residencyStandard2DMultisampleBlockShape;
VkBool32 residencyStandard3DBlockShape;
VkBool32 residencyAlignedMipSize;
VkBool32 residencyNonResidentStrict;
} VkPhysicalDeviceSparseProperties;
-
residencyStandard2DBlockShapemust beVK_FALSEin Vulkan SC [SCID-8]. -
residencyStandard2DMultisampleBlockShapemust beVK_FALSEin Vulkan SC [SCID-8]. -
residencyStandard3DBlockShapemust beVK_FALSEin Vulkan SC [SCID-8]. -
residencyAlignedMipSizemust beVK_FALSEin Vulkan SC [SCID-8]. -
residencyNonResidentStrictmust beVK_FALSEin Vulkan SC [SCID-8].
31. Window System Integration (WSI)
This chapter discusses the window system integration (WSI) between the Vulkan API and the various forms of displaying the results of rendering to a user. Since the Vulkan API can be used without displaying results, WSI is provided through the use of optional Vulkan extensions. This chapter provides an overview of WSI. See the appendix for additional details of each WSI extension, including which extensions must be enabled in order to use each of the functions described in this chapter.
31.1. WSI Platform
A platform is an abstraction for a window system, OS, etc. Some examples include MS Windows, Android, and Wayland. The Vulkan API may be integrated in a unique manner for each platform.
The Vulkan API does not define any type of platform object. Platform-specific WSI extensions are defined, each containing platform-specific functions for using WSI. Use of these extensions is guarded by preprocessor symbols as defined in the Window System-Specific Header Control appendix.
In order for an application to be compiled to use WSI with a given platform, it must either:
-
#definethe appropriate preprocessor symbol prior to including thevulkan_sc.hheader file, or -
include
vulkan_sc_core.hand any native platform headers, followed by the appropriate platform-specific header.
The preprocessor symbols and platform-specific headers are defined in the Window System Extensions and Headers table.
Each platform-specific extension is an instance extension.
The application must enable instance extensions with vkCreateInstance
before using them.
31.2. WSI Surface
Native platform surface or window objects are abstracted by surface objects,
which are represented by VkSurfaceKHR handles:
// Provided by VK_KHR_surface
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)
The VK_KHR_surface extension declares the VkSurfaceKHR
object, and provides a function for destroying VkSurfaceKHR objects.
Separate platform-specific extensions each provide a function for creating a
VkSurfaceKHR object for the respective platform.
From the application’s perspective this is an opaque handle, just like the
handles of other Vulkan objects.
|
Note
|
On certain platforms, the Vulkan loader and ICDs may have conventions that
treat the handle as a pointer to a structure containing the
platform-specific information about the surface.
This will be described in the documentation for the loader-ICD interface,
and in the |
31.2.1. Platform-Independent Information
Once created, VkSurfaceKHR objects can be used in this and other
extensions, in particular the VK_KHR_swapchain extension.
Several WSI functions return VK_ERROR_SURFACE_LOST_KHR if the surface
becomes no longer available.
After such an error, the surface (and any child swapchain, if one exists)
should be destroyed, as there is no way to restore them to a not-lost
state.
Applications may attempt to create a new VkSurfaceKHR using the same
native platform window object, but whether such re-creation will succeed is
platform-dependent and may depend on the reason the surface became
unavailable.
A lost surface does not otherwise cause devices to be
lost.
To destroy a VkSurfaceKHR object, call:
// Provided by VK_KHR_surface
void vkDestroySurfaceKHR(
VkInstance instance,
VkSurfaceKHR surface,
const VkAllocationCallbacks* pAllocator);
-
instanceis the instance used to create the surface. -
surfaceis the surface to destroy. -
pAllocatoris the allocator used for host memory allocated for the surface object when there is no more specific allocator available (see Memory Allocation).
Destroying a VkSurfaceKHR merely severs the connection between Vulkan
and the native surface, and does not imply destroying the native surface,
closing a window, or similar behavior.
31.3. Presenting Directly to Display Devices
In some environments applications can also present Vulkan rendering
directly to display devices without using an intermediate windowing system.
This can be useful for embedded applications, or implementing the
rendering/presentation backend of a windowing system using Vulkan.
The VK_KHR_display extension provides the functionality necessary
to enumerate display devices and create VkSurfaceKHR objects that
target displays.
31.3.1. Display Enumeration
Displays are represented by VkDisplayKHR handles:
// Provided by VK_KHR_display
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayKHR)
Various functions are provided for enumerating the available display devices present on a Vulkan physical device. To query information about the available displays, call:
// Provided by VK_KHR_display
VkResult vkGetPhysicalDeviceDisplayPropertiesKHR(
VkPhysicalDevice physicalDevice,
uint32_t* pPropertyCount,
VkDisplayPropertiesKHR* pProperties);
-
physicalDeviceis a physical device. -
pPropertyCountis a pointer to an integer related to the number of display devices available or queried, as described below. -
pPropertiesis eitherNULLor a pointer to an array of VkDisplayPropertiesKHR structures.
If pProperties is NULL, then the number of display devices available
for physicalDevice is returned in pPropertyCount.
Otherwise, pPropertyCount must point to a variable set by the
application to the number of elements in the pProperties array, and on
return the variable is overwritten with the number of structures actually
written to pProperties.
If the value of pPropertyCount is less than the number of display
devices for physicalDevice, at most pPropertyCount structures
will be written, and VK_INCOMPLETE will be returned instead of
VK_SUCCESS, to indicate that not all the available properties were
returned.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetPhysicalDeviceDisplayPropertiesKHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkDisplayPropertiesKHR structure is defined as:
// Provided by VK_KHR_display
typedef struct VkDisplayPropertiesKHR {
VkDisplayKHR display;
const char* displayName;
VkExtent2D physicalDimensions;
VkExtent2D physicalResolution;
VkSurfaceTransformFlagsKHR supportedTransforms;
VkBool32 planeReorderPossible;
VkBool32 persistentContent;
} VkDisplayPropertiesKHR;
-
displayis a handle that is used to refer to the display described here. This handle will be valid for the lifetime of the Vulkan instance. -
displayNameisNULLor a pointer to a null-terminated UTF-8 string containing the name of the display. Generally, this will be the name provided by the display’s EDID. IfNULL, no suitable name is available. If notNULL, the string pointed to must remain accessible and unmodified as long asdisplayis valid. -
physicalDimensionsdescribes the physical width and height of the visible portion of the display, in millimeters. -
physicalResolutiondescribes the physical, native, or preferred resolution of the display.
|
Note
|
For devices which have no natural value to return here, implementations should return the maximum resolution supported. |
-
supportedTransformsis a bitmask of VkSurfaceTransformFlagBitsKHR describing which transforms are supported by this display. -
planeReorderPossibletells whether the planes on this display can have their z order changed. If this isVK_TRUE, the application can re-arrange the planes on this display in any order relative to each other. -
persistentContenttells whether the display supports self-refresh/internal buffering. If this is true, the application can submit persistent present operations on swapchains created against this display.
|
Note
|
Persistent presents may have higher latency, and may use less power when the screen content is updated infrequently, or when only a portion of the screen needs to be updated in most frames. |
To query information about the available displays, call:
// Provided by VK_KHR_get_display_properties2
VkResult vkGetPhysicalDeviceDisplayProperties2KHR(
VkPhysicalDevice physicalDevice,
uint32_t* pPropertyCount,
VkDisplayProperties2KHR* pProperties);
-
physicalDeviceis a physical device. -
pPropertyCountis a pointer to an integer related to the number of display devices available or queried, as described below. -
pPropertiesis eitherNULLor a pointer to an array ofVkDisplayProperties2KHRstructures.
vkGetPhysicalDeviceDisplayProperties2KHR behaves similarly to
vkGetPhysicalDeviceDisplayPropertiesKHR, with the ability to return
extended information via chained output structures.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetPhysicalDeviceDisplayProperties2KHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkDisplayProperties2KHR structure is defined as:
// Provided by VK_KHR_get_display_properties2
typedef struct VkDisplayProperties2KHR {
VkStructureType sType;
void* pNext;
VkDisplayPropertiesKHR displayProperties;
} VkDisplayProperties2KHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
displayPropertiesis a VkDisplayPropertiesKHR structure.
Acquiring and Releasing Displays
On some platforms, access to displays is limited to a single process or native driver instance. On such platforms, some or all of the displays may not be available to Vulkan if they are already in use by a native windowing system or other application.
To acquire permission to directly access a display in Vulkan on Windows 10, call:
// Provided by VK_NV_acquire_winrt_display
VkResult vkAcquireWinrtDisplayNV(
VkPhysicalDevice physicalDevice,
VkDisplayKHR display);
-
physicalDeviceThe physical device the display is on. -
displayThe display the caller wishes to control in Vulkan.
All permissions necessary to control the display are granted to the Vulkan
instance associated with physicalDevice until the display is released
or the application is terminated.
Permission to access the display may be revoked by events that cause
Windows 10 itself to lose access to display.
If this has happened, operations which require access to the display must
fail with an appropriate error code.
If permission to access display has already been acquired by another
entity, the call must return the error code
VK_ERROR_INITIALIZATION_FAILED.
|
Note
|
The Vulkan instance acquires control of a “winrt::Windows::Devices::Display::Core::DisplayTarget” by performing an operation equivalent to “winrt::Windows::Devices::Display::Core::DisplayManager.TryAcquireTarget()” on the “DisplayTarget”. |
|
Note
|
One example of when Windows 10 loses access to a display is when the display is hot-unplugged. |
|
Note
|
One example of when a display has already been acquired by another entity is when the Windows desktop compositor (DWM) is in control of the display. Beginning with Windows 10 version 2004 it is possible to cause DWM to release a display by using the “Advanced display settings” sub-page of the “Display settings” control panel. vkAcquireWinrtDisplayNV does not itself cause DWM to release a display; this action must be performed outside of Vulkan. |
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkAcquireWinrtDisplayNV must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
When acquiring displays on Windows 10, an application may also wish to
enumerate and identify them using a native handle rather than a
VkDisplayKHR handle.
To determine the VkDisplayKHR handle corresponding to a
“winrt::Windows::Devices::Display::Core::DisplayTarget”,
call:
// Provided by VK_NV_acquire_winrt_display
VkResult vkGetWinrtDisplayNV(
VkPhysicalDevice physicalDevice,
uint32_t deviceRelativeId,
VkDisplayKHR* pDisplay);
-
physicalDeviceThe physical device on which to query the display handle. -
deviceRelativeIdThe value of the “AdapterRelativeId” property of a “DisplayTarget” that is enumerated by a “DisplayAdapter” with an “Id” property matching thedeviceLUIDproperty of a VkPhysicalDeviceIDProperties forphysicalDevice. -
pDisplayThe corresponding VkDisplayKHR handle will be returned here.
If there is no VkDisplayKHR corresponding to deviceRelativeId on
physicalDevice, VK_NULL_HANDLE must be returned in
pDisplay.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetWinrtDisplayNV must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
To release a previously acquired display, call:
// Provided by VK_EXT_direct_mode_display
VkResult vkReleaseDisplayEXT(
VkPhysicalDevice physicalDevice,
VkDisplayKHR display);
-
physicalDeviceThe physical device the display is on. -
displayThe display to release control of.
Display Planes
Images are presented to individual planes on a display. Devices must support at least one plane on each display. Planes can be stacked and blended to composite multiple images on one display. Devices may support only a fixed stacking order and fixed mapping between planes and displays, or they may allow arbitrary application-specified stacking orders and mappings between planes and displays. To query the properties of device display planes, call:
// Provided by VK_KHR_display
VkResult vkGetPhysicalDeviceDisplayPlanePropertiesKHR(
VkPhysicalDevice physicalDevice,
uint32_t* pPropertyCount,
VkDisplayPlanePropertiesKHR* pProperties);
-
physicalDeviceis a physical device. -
pPropertyCountis a pointer to an integer related to the number of display planes available or queried, as described below. -
pPropertiesis eitherNULLor a pointer to an array ofVkDisplayPlanePropertiesKHRstructures.
If pProperties is NULL, then the number of display planes available
for physicalDevice is returned in pPropertyCount.
Otherwise, pPropertyCount must point to a variable set by the
application to the number of elements in the pProperties array, and on
return the variable is overwritten with the number of structures actually
written to pProperties.
If the value of pPropertyCount is less than the number of display
planes for physicalDevice, at most pPropertyCount structures
will be written.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetPhysicalDeviceDisplayPlanePropertiesKHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkDisplayPlanePropertiesKHR structure is defined as:
// Provided by VK_KHR_display
typedef struct VkDisplayPlanePropertiesKHR {
VkDisplayKHR currentDisplay;
uint32_t currentStackIndex;
} VkDisplayPlanePropertiesKHR;
-
currentDisplayis the handle of the display the plane is currently associated with. If the plane is not currently attached to any displays, this will be VK_NULL_HANDLE. -
currentStackIndexis the current z-order of the plane. This will be between 0 and the value returned byvkGetPhysicalDeviceDisplayPlanePropertiesKHRinpPropertyCount.
To query the properties of a device’s display planes, call:
// Provided by VK_KHR_get_display_properties2
VkResult vkGetPhysicalDeviceDisplayPlaneProperties2KHR(
VkPhysicalDevice physicalDevice,
uint32_t* pPropertyCount,
VkDisplayPlaneProperties2KHR* pProperties);
-
physicalDeviceis a physical device. -
pPropertyCountis a pointer to an integer related to the number of display planes available or queried, as described below. -
pPropertiesis eitherNULLor a pointer to an array ofVkDisplayPlaneProperties2KHRstructures.
vkGetPhysicalDeviceDisplayPlaneProperties2KHR behaves similarly to
vkGetPhysicalDeviceDisplayPlanePropertiesKHR, with the ability to
return extended information via chained output structures.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetPhysicalDeviceDisplayPlaneProperties2KHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkDisplayPlaneProperties2KHR structure is defined as:
// Provided by VK_KHR_get_display_properties2
typedef struct VkDisplayPlaneProperties2KHR {
VkStructureType sType;
void* pNext;
VkDisplayPlanePropertiesKHR displayPlaneProperties;
} VkDisplayPlaneProperties2KHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
displayPlanePropertiesis a VkDisplayPlanePropertiesKHR structure.
To determine which displays a plane is usable with, call
// Provided by VK_KHR_display
VkResult vkGetDisplayPlaneSupportedDisplaysKHR(
VkPhysicalDevice physicalDevice,
uint32_t planeIndex,
uint32_t* pDisplayCount,
VkDisplayKHR* pDisplays);
-
physicalDeviceis a physical device. -
planeIndexis the plane which the application wishes to use, and must be in the range [0, physical device plane count - 1]. -
pDisplayCountis a pointer to an integer related to the number of displays available or queried, as described below. -
pDisplaysis eitherNULLor a pointer to an array ofVkDisplayKHRhandles.
If pDisplays is NULL, then the number of displays usable with the
specified planeIndex for physicalDevice is returned in
pDisplayCount.
Otherwise, pDisplayCount must point to a variable set by the
application to the number of elements in the pDisplays array, and on
return the variable is overwritten with the number of handles actually
written to pDisplays.
If the value of pDisplayCount is less than the number of usable
display-plane pairs for physicalDevice, at most pDisplayCount
handles will be written, and VK_INCOMPLETE will be returned instead of
VK_SUCCESS, to indicate that not all the available pairs were
returned.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetDisplayPlaneSupportedDisplaysKHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
Additional properties of displays are queried using specialized query functions.
Display Modes
Display modes are represented by VkDisplayModeKHR handles:
// Provided by VK_KHR_display
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayModeKHR)
Each display has one or more supported modes associated with it by default. These built-in modes are queried by calling:
// Provided by VK_KHR_display
VkResult vkGetDisplayModePropertiesKHR(
VkPhysicalDevice physicalDevice,
VkDisplayKHR display,
uint32_t* pPropertyCount,
VkDisplayModePropertiesKHR* pProperties);
-
physicalDeviceis the physical device associated withdisplay. -
displayis the display to query. -
pPropertyCountis a pointer to an integer related to the number of display modes available or queried, as described below. -
pPropertiesis eitherNULLor a pointer to an array ofVkDisplayModePropertiesKHRstructures.
If pProperties is NULL, then the number of display modes available
on the specified display for physicalDevice is returned in
pPropertyCount.
Otherwise, pPropertyCount must point to a variable set by the
application to the number of elements in the pProperties array, and on
return the variable is overwritten with the number of structures actually
written to pProperties.
If the value of pPropertyCount is less than the number of display
modes for physicalDevice, at most pPropertyCount structures will
be written, and VK_INCOMPLETE will be returned instead of
VK_SUCCESS, to indicate that not all the available display modes were
returned.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetDisplayModePropertiesKHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkDisplayModePropertiesKHR structure is defined as:
// Provided by VK_KHR_display
typedef struct VkDisplayModePropertiesKHR {
VkDisplayModeKHR displayMode;
VkDisplayModeParametersKHR parameters;
} VkDisplayModePropertiesKHR;
-
displayModeis a handle to the display mode described in this structure. This handle will be valid for the lifetime of the Vulkan instance. -
parametersis a VkDisplayModeParametersKHR structure describing the display parameters associated withdisplayMode.
// Provided by VK_KHR_display
typedef VkFlags VkDisplayModeCreateFlagsKHR;
VkDisplayModeCreateFlagsKHR is a bitmask type for setting a mask, but
is currently reserved for future use.
To query the properties of a device’s built-in display modes, call:
// Provided by VK_KHR_get_display_properties2
VkResult vkGetDisplayModeProperties2KHR(
VkPhysicalDevice physicalDevice,
VkDisplayKHR display,
uint32_t* pPropertyCount,
VkDisplayModeProperties2KHR* pProperties);
-
physicalDeviceis the physical device associated withdisplay. -
displayis the display to query. -
pPropertyCountis a pointer to an integer related to the number of display modes available or queried, as described below. -
pPropertiesis eitherNULLor a pointer to an array ofVkDisplayModeProperties2KHRstructures.
vkGetDisplayModeProperties2KHR behaves similarly to
vkGetDisplayModePropertiesKHR, with the ability to return extended
information via chained output structures.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetDisplayModeProperties2KHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkDisplayModeProperties2KHR structure is defined as:
// Provided by VK_KHR_get_display_properties2
typedef struct VkDisplayModeProperties2KHR {
VkStructureType sType;
void* pNext;
VkDisplayModePropertiesKHR displayModeProperties;
} VkDisplayModeProperties2KHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
displayModePropertiesis a VkDisplayModePropertiesKHR structure.
The VkDisplayModeParametersKHR structure is defined as:
// Provided by VK_KHR_display
typedef struct VkDisplayModeParametersKHR {
VkExtent2D visibleRegion;
uint32_t refreshRate;
} VkDisplayModeParametersKHR;
-
visibleRegionis the 2D extents of the visible region. -
refreshRateis auint32_tthat is the number of times the display is refreshed each second multiplied by 1000.
|
Note
|
For example, a 60Hz display mode would report a |
Additional modes may also be created by calling:
// Provided by VK_KHR_display
VkResult vkCreateDisplayModeKHR(
VkPhysicalDevice physicalDevice,
VkDisplayKHR display,
const VkDisplayModeCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDisplayModeKHR* pMode);
-
physicalDeviceis the physical device associated withdisplay. -
displayis the display to create an additional mode for. -
pCreateInfois a pointer to a VkDisplayModeCreateInfoKHR structure describing the new mode to create. -
pAllocatoris the allocator used for host memory allocated for the display mode object when there is no more specific allocator available (see Memory Allocation). -
pModeis a pointer to a VkDisplayModeKHR handle in which the mode created is returned.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkCreateDisplayModeKHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkDisplayModeCreateInfoKHR structure is defined as:
// Provided by VK_KHR_display
typedef struct VkDisplayModeCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkDisplayModeCreateFlagsKHR flags;
VkDisplayModeParametersKHR parameters;
} VkDisplayModeCreateInfoKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use, and must be zero. -
parametersis a VkDisplayModeParametersKHR structure describing the display parameters to use in creating the new mode. If the parameters are not compatible with the specified display, the implementation must returnVK_ERROR_INITIALIZATION_FAILED.
Applications that wish to present directly to a display must select which layer, or “plane” of the display they wish to target, and a mode to use with the display. Each display supports at least one plane. The capabilities of a given mode and plane combination are determined by calling:
// Provided by VK_KHR_display
VkResult vkGetDisplayPlaneCapabilitiesKHR(
VkPhysicalDevice physicalDevice,
VkDisplayModeKHR mode,
uint32_t planeIndex,
VkDisplayPlaneCapabilitiesKHR* pCapabilities);
-
physicalDeviceis the physical device associated with the display specified bymode -
modeis the display mode the application intends to program when using the specified plane. Note this parameter also implicitly specifies a display. -
planeIndexis the plane which the application intends to use with the display, and is less than the number of display planes supported by the device. -
pCapabilitiesis a pointer to a VkDisplayPlaneCapabilitiesKHR structure in which the capabilities are returned.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetDisplayPlaneCapabilitiesKHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkDisplayPlaneCapabilitiesKHR structure is defined as:
// Provided by VK_KHR_display
typedef struct VkDisplayPlaneCapabilitiesKHR {
VkDisplayPlaneAlphaFlagsKHR supportedAlpha;
VkOffset2D minSrcPosition;
VkOffset2D maxSrcPosition;
VkExtent2D minSrcExtent;
VkExtent2D maxSrcExtent;
VkOffset2D minDstPosition;
VkOffset2D maxDstPosition;
VkExtent2D minDstExtent;
VkExtent2D maxDstExtent;
} VkDisplayPlaneCapabilitiesKHR;
-
supportedAlphais a bitmask of VkDisplayPlaneAlphaFlagBitsKHR describing the supported alpha blending modes. -
minSrcPositionis the minimum source rectangle offset supported by this plane using the specified mode. -
maxSrcPositionis the maximum source rectangle offset supported by this plane using the specified mode. Thexandycomponents ofmaxSrcPositionmust each be greater than or equal to thexandycomponents ofminSrcPosition, respectively. -
minSrcExtentis the minimum source rectangle size supported by this plane using the specified mode. -
maxSrcExtentis the maximum source rectangle size supported by this plane using the specified mode. -
minDstPosition,maxDstPosition,minDstExtent,maxDstExtentall have similar semantics to their corresponding*Src*equivalents, but apply to the output region within the mode rather than the input region within the source image. Unlike the*Src*offsets,minDstPositionandmaxDstPositionmay contain negative values.
The minimum and maximum position and extent fields describe the
implementation limits, if any, as they apply to the specified display mode
and plane.
Vendors may support displaying a subset of a swapchain’s presentable images
on the specified display plane.
This is expressed by returning minSrcPosition, maxSrcPosition,
minSrcExtent, and maxSrcExtent values that indicate a range of
possible positions and sizes which may be used to specify the region within
the presentable images that source pixels will be read from when creating a
swapchain on the specified display mode and plane.
Vendors may also support mapping the presentable images’ content to a
subset or superset of the visible region in the specified display mode.
This is expressed by returning minDstPosition, maxDstPosition,
minDstExtent and maxDstExtent values that indicate a range of
possible positions and sizes which may be used to describe the region
within the display mode that the source pixels will be mapped to.
Other vendors may support only a 1-1 mapping between pixels in the
presentable images and the display mode.
This may be indicated by returning (0,0) for minSrcPosition,
maxSrcPosition, minDstPosition, and maxDstPosition, and
(display mode width, display mode height) for minSrcExtent,
maxSrcExtent, minDstExtent, and maxDstExtent.
The value supportedAlpha must contain at least one valid
VkDisplayPlaneAlphaFlagBitsKHR bit.
These values indicate the limits of the implementation’s individual fields.
Not all combinations of values within the offset and extent ranges returned
in VkDisplayPlaneCapabilitiesKHR are guaranteed to be supported.
Presentation requests specifying unsupported combinations may fail.
To query the capabilities of a given mode and plane combination, call:
// Provided by VK_KHR_get_display_properties2
VkResult vkGetDisplayPlaneCapabilities2KHR(
VkPhysicalDevice physicalDevice,
const VkDisplayPlaneInfo2KHR* pDisplayPlaneInfo,
VkDisplayPlaneCapabilities2KHR* pCapabilities);
-
physicalDeviceis the physical device associated withpDisplayPlaneInfo. -
pDisplayPlaneInfois a pointer to a VkDisplayPlaneInfo2KHR structure describing the plane and mode. -
pCapabilitiesis a pointer to a VkDisplayPlaneCapabilities2KHR structure in which the capabilities are returned.
vkGetDisplayPlaneCapabilities2KHR behaves similarly to
vkGetDisplayPlaneCapabilitiesKHR, with the ability to specify extended
inputs via chained input structures, and to return extended information via
chained output structures.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetDisplayPlaneCapabilities2KHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkDisplayPlaneInfo2KHR structure is defined as:
// Provided by VK_KHR_get_display_properties2
typedef struct VkDisplayPlaneInfo2KHR {
VkStructureType sType;
const void* pNext;
VkDisplayModeKHR mode;
uint32_t planeIndex;
} VkDisplayPlaneInfo2KHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
modeis the display mode the application intends to program when using the specified plane.
|
Note
|
This parameter also implicitly specifies a display. |
-
planeIndexis the plane which the application intends to use with the display.
The members of VkDisplayPlaneInfo2KHR correspond to the arguments to
vkGetDisplayPlaneCapabilitiesKHR, with sType and pNext
added for extensibility.
The VkDisplayPlaneCapabilities2KHR structure is defined as:
// Provided by VK_KHR_get_display_properties2
typedef struct VkDisplayPlaneCapabilities2KHR {
VkStructureType sType;
void* pNext;
VkDisplayPlaneCapabilitiesKHR capabilities;
} VkDisplayPlaneCapabilities2KHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
capabilitiesis a VkDisplayPlaneCapabilitiesKHR structure.
31.3.2. Display Control
To set the power state of a display, call:
// Provided by VK_EXT_display_control
VkResult vkDisplayPowerControlEXT(
VkDevice device,
VkDisplayKHR display,
const VkDisplayPowerInfoEXT* pDisplayPowerInfo);
-
deviceis a logical device associated withdisplay. -
displayis the display whose power state is modified. -
pDisplayPowerInfois a pointer to a VkDisplayPowerInfoEXT structure specifying the new power state ofdisplay.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkDisplayPowerControlEXT must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkDisplayPowerInfoEXT structure is defined as:
// Provided by VK_EXT_display_control
typedef struct VkDisplayPowerInfoEXT {
VkStructureType sType;
const void* pNext;
VkDisplayPowerStateEXT powerState;
} VkDisplayPowerInfoEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
powerStateis a VkDisplayPowerStateEXT value specifying the new power state of the display.
Possible values of VkDisplayPowerInfoEXT::powerState, specifying
the new power state of a display, are:
// Provided by VK_EXT_display_control
typedef enum VkDisplayPowerStateEXT {
VK_DISPLAY_POWER_STATE_OFF_EXT = 0,
VK_DISPLAY_POWER_STATE_SUSPEND_EXT = 1,
VK_DISPLAY_POWER_STATE_ON_EXT = 2,
} VkDisplayPowerStateEXT;
-
VK_DISPLAY_POWER_STATE_OFF_EXTspecifies that the display is powered down. -
VK_DISPLAY_POWER_STATE_SUSPEND_EXTspecifies that the display is put into a low power mode, from which it may be able to transition back toVK_DISPLAY_POWER_STATE_ON_EXTmore quickly than if it were inVK_DISPLAY_POWER_STATE_OFF_EXT. This state may be the same asVK_DISPLAY_POWER_STATE_OFF_EXT. -
VK_DISPLAY_POWER_STATE_ON_EXTspecifies that the display is powered on.
31.3.3. Display Surfaces
A complete display configuration includes a mode, one or more display planes
and any parameters describing their behavior, and parameters describing some
aspects of the images associated with those planes.
Display surfaces describe the configuration of a single plane within a
complete display configuration.
To create a VkSurfaceKHR object for a display plane, call:
// Provided by VK_KHR_display
VkResult vkCreateDisplayPlaneSurfaceKHR(
VkInstance instance,
const VkDisplaySurfaceCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
-
instanceis the instance corresponding to the physical device the targeted display is on. -
pCreateInfois a pointer to a VkDisplaySurfaceCreateInfoKHR structure specifying which mode, plane, and other parameters to use, as described below. -
pAllocatoris the allocator used for host memory allocated for the surface object when there is no more specific allocator available (see Memory Allocation). -
pSurfaceis a pointer to a VkSurfaceKHR handle in which the created surface is returned.
The VkDisplaySurfaceCreateInfoKHR structure is defined as:
// Provided by VK_KHR_display
typedef struct VkDisplaySurfaceCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkDisplaySurfaceCreateFlagsKHR flags;
VkDisplayModeKHR displayMode;
uint32_t planeIndex;
uint32_t planeStackIndex;
VkSurfaceTransformFlagBitsKHR transform;
float globalAlpha;
VkDisplayPlaneAlphaFlagBitsKHR alphaMode;
VkExtent2D imageExtent;
} VkDisplaySurfaceCreateInfoKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use, and must be zero. -
displayModeis a VkDisplayModeKHR handle specifying the mode to use when displaying this surface. -
planeIndexis the plane on which this surface appears. -
planeStackIndexis the z-order of the plane. -
transformis a VkSurfaceTransformFlagBitsKHR value specifying the transformation to apply to images as part of the scanout operation. -
globalAlphais the global alpha value. This value is ignored ifalphaModeis notVK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHR. -
alphaModeis a VkDisplayPlaneAlphaFlagBitsKHR value specifying the type of alpha blending to use. -
imageExtentis the size of the presentable images to use with the surface.
|
Note
|
Creating a display surface must not modify the state of the displays, planes, or other resources it names. For example, it must not apply the specified mode to be set on the associated display. Application of display configuration occurs as a side effect of presenting to a display surface. |
// Provided by VK_KHR_display
typedef VkFlags VkDisplaySurfaceCreateFlagsKHR;
VkDisplaySurfaceCreateFlagsKHR is a bitmask type for setting a mask,
but is currently reserved for future use.
Bits which can be set in
VkDisplaySurfaceCreateInfoKHR::alphaMode, specifying the type of
alpha blending to use on a display, are:
// Provided by VK_KHR_display
typedef enum VkDisplayPlaneAlphaFlagBitsKHR {
VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR = 0x00000001,
VK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHR = 0x00000002,
VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_BIT_KHR = 0x00000004,
VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_PREMULTIPLIED_BIT_KHR = 0x00000008,
} VkDisplayPlaneAlphaFlagBitsKHR;
-
VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHRspecifies that the source image will be treated as opaque. -
VK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHRspecifies that a global alpha value must be specified that will be applied to all pixels in the source image. -
VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_BIT_KHRspecifies that the alpha value will be determined by the alpha component of the source image’s pixels. If the source format contains no alpha values, no blending will be applied. The source alpha values are not premultiplied into the source image’s other color components. -
VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_PREMULTIPLIED_BIT_KHRis equivalent toVK_DISPLAY_PLANE_ALPHA_PER_PIXEL_BIT_KHR, except the source alpha values are assumed to be premultiplied into the source image’s other color components.
// Provided by VK_KHR_display
typedef VkFlags VkDisplayPlaneAlphaFlagsKHR;
VkDisplayPlaneAlphaFlagsKHR is a bitmask type for setting a mask of
zero or more VkDisplayPlaneAlphaFlagBitsKHR.
31.3.4. Presenting to Headless Surfaces
Vulkan rendering can be presented to a headless surface, where the presentation operation is a no-op producing no externally-visible result.
|
Note
|
Because there is no real presentation target, the headless presentation engine may be extended to impose an arbitrary or customizable set of restrictions and features. This makes it a useful portable test target for applications targeting a wide range of presentation engines where the actual target presentation engines might be scarce, unavailable or otherwise undesirable or inconvenient to use for general Vulkan application development. The usual surface query mechanisms must be used to determine the actual restrictions and features of the implementation. |
To create a headless VkSurfaceKHR object, call:
// Provided by VK_EXT_headless_surface
VkResult vkCreateHeadlessSurfaceEXT(
VkInstance instance,
const VkHeadlessSurfaceCreateInfoEXT* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
-
instanceis the instance to associate the surface with. -
pCreateInfois a pointer to a VkHeadlessSurfaceCreateInfoEXT structure containing parameters affecting the creation of the surface object. -
pAllocatoris the allocator used for host memory allocated for the surface object when there is no more specific allocator available (see Memory Allocation). -
pSurfaceis a pointer to a VkSurfaceKHR handle in which the created surface object is returned.
The VkHeadlessSurfaceCreateInfoEXT structure is defined as:
// Provided by VK_EXT_headless_surface
typedef struct VkHeadlessSurfaceCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkHeadlessSurfaceCreateFlagsEXT flags;
} VkHeadlessSurfaceCreateInfoEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use.
For headless surfaces, currentExtent is the reserved value
(0xFFFFFFFF, 0xFFFFFFFF).
Whatever the application sets a swapchain’s imageExtent to will be the
size of the surface, after the first image is presented.
// Provided by VK_EXT_headless_surface
typedef VkFlags VkHeadlessSurfaceCreateFlagsEXT;
VkHeadlessSurfaceCreateFlagsEXT is a bitmask type for setting a mask,
but is currently reserved for future use.
31.4. Querying for WSI Support
Not all physical devices will include WSI support. Within a physical device, not all queue families will support presentation. WSI support and compatibility can be determined in a platform-neutral manner (which determines support for presentation to a particular surface object) and additionally may be determined in platform-specific manners (which determine support for presentation on the specified physical device but do not guarantee support for presentation to a particular surface object).
To determine whether a queue family of a physical device supports presentation to a given surface, call:
// Provided by VK_KHR_surface
VkResult vkGetPhysicalDeviceSurfaceSupportKHR(
VkPhysicalDevice physicalDevice,
uint32_t queueFamilyIndex,
VkSurfaceKHR surface,
VkBool32* pSupported);
-
physicalDeviceis the physical device. -
queueFamilyIndexis the queue family. -
surfaceis the surface. -
pSupportedis a pointer to a VkBool32.VK_TRUEindicates support, andVK_FALSEindicates no support.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetPhysicalDeviceSurfaceSupportKHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
31.5. Surface Queries
The capabilities of a swapchain targeting a surface are the intersection of the capabilities of the WSI platform, the native window or display, and the physical device. The resulting capabilities can be obtained with the queries listed below in this section.
|
Note
|
In addition to the surface capabilities as obtained by surface queries below, swapchain images are also subject to ordinary image creation limits as reported by vkGetPhysicalDeviceImageFormatProperties. As an application is instructed by the appropriate Valid Usage sections, both the surface capabilities and the image creation limits have to be satisfied whenever swapchain images are created. |
31.5.1. Surface Capabilities
To query the basic capabilities of a surface, needed in order to create a swapchain, call:
// Provided by VK_KHR_surface
VkResult vkGetPhysicalDeviceSurfaceCapabilitiesKHR(
VkPhysicalDevice physicalDevice,
VkSurfaceKHR surface,
VkSurfaceCapabilitiesKHR* pSurfaceCapabilities);
-
physicalDeviceis the physical device that will be associated with the swapchain to be created, as described for vkCreateSwapchainKHR. -
surfaceis the surface that will be associated with the swapchain. -
pSurfaceCapabilitiesis a pointer to a VkSurfaceCapabilitiesKHR structure in which the capabilities are returned.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetPhysicalDeviceSurfaceCapabilitiesKHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkSurfaceCapabilitiesKHR structure is defined as:
// Provided by VK_KHR_surface
typedef struct VkSurfaceCapabilitiesKHR {
uint32_t minImageCount;
uint32_t maxImageCount;
VkExtent2D currentExtent;
VkExtent2D minImageExtent;
VkExtent2D maxImageExtent;
uint32_t maxImageArrayLayers;
VkSurfaceTransformFlagsKHR supportedTransforms;
VkSurfaceTransformFlagBitsKHR currentTransform;
VkCompositeAlphaFlagsKHR supportedCompositeAlpha;
VkImageUsageFlags supportedUsageFlags;
} VkSurfaceCapabilitiesKHR;
-
minImageCountis the minimum number of images the specified device supports for a swapchain created for the surface, and will be at least one. -
maxImageCountis the maximum number of images the specified device supports for a swapchain created for the surface, and will be either 0, or greater than or equal tominImageCount. A value of 0 means that there is no limit on the number of images, though there may be limits related to the total amount of memory used by presentable images. -
currentExtentis the current width and height of the surface, or the special value (0xFFFFFFFF, 0xFFFFFFFF) indicating that the surface size will be determined by the extent of a swapchain targeting the surface. -
minImageExtentcontains the smallest valid swapchain extent for the surface on the specified device. Thewidthandheightof the extent will each be less than or equal to the correspondingwidthandheightofcurrentExtent, unlesscurrentExtenthas the special value described above. -
maxImageExtentcontains the largest valid swapchain extent for the surface on the specified device. Thewidthandheightof the extent will each be greater than or equal to the correspondingwidthandheightofminImageExtent. Thewidthandheightof the extent will each be greater than or equal to the correspondingwidthandheightofcurrentExtent, unlesscurrentExtenthas the special value described above. -
maxImageArrayLayersis the maximum number of layers presentable images can have for a swapchain created for this device and surface, and will be at least one. -
supportedTransformsis a bitmask of VkSurfaceTransformFlagBitsKHR indicating the presentation transforms supported for the surface on the specified device. At least one bit will be set. -
currentTransformis VkSurfaceTransformFlagBitsKHR value indicating the surface’s current transform relative to the presentation engine’s natural orientation. -
supportedCompositeAlphais a bitmask of VkCompositeAlphaFlagBitsKHR, representing the alpha compositing modes supported by the presentation engine for the surface on the specified device, and at least one bit will be set. Opaque composition can be achieved in any alpha compositing mode by either using an image format that has no alpha component, or by ensuring that all pixels in the presentable images have an alpha value of 1.0. -
supportedUsageFlagsis a bitmask of VkImageUsageFlagBits representing the ways the application can use the presentable images of a swapchain created with VkPresentModeKHR set toVK_PRESENT_MODE_IMMEDIATE_KHR,VK_PRESENT_MODE_MAILBOX_KHR,VK_PRESENT_MODE_FIFO_KHRorVK_PRESENT_MODE_FIFO_RELAXED_KHRfor the surface on the specified device.VK_IMAGE_USAGE_COLOR_ATTACHMENT_BITmust be included in the set. Implementations may support additional usages.
|
Note
|
Supported usage flags of a presentable image when using
|
|
Note
|
Formulas such as min(N, |
To query the basic capabilities of a surface defined by the core or extensions, call:
// Provided by VK_KHR_get_surface_capabilities2
VkResult vkGetPhysicalDeviceSurfaceCapabilities2KHR(
VkPhysicalDevice physicalDevice,
const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo,
VkSurfaceCapabilities2KHR* pSurfaceCapabilities);
-
physicalDeviceis the physical device that will be associated with the swapchain to be created, as described for vkCreateSwapchainKHR. -
pSurfaceInfois a pointer to a VkPhysicalDeviceSurfaceInfo2KHR structure describing the surface and other fixed parameters that would be consumed by vkCreateSwapchainKHR. -
pSurfaceCapabilitiesis a pointer to a VkSurfaceCapabilities2KHR structure in which the capabilities are returned.
vkGetPhysicalDeviceSurfaceCapabilities2KHR behaves similarly to
vkGetPhysicalDeviceSurfaceCapabilitiesKHR, with the ability to specify
extended inputs via chained input structures, and to return extended
information via chained output structures.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetPhysicalDeviceSurfaceCapabilities2KHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkPhysicalDeviceSurfaceInfo2KHR structure is defined as:
// Provided by VK_KHR_get_surface_capabilities2
typedef struct VkPhysicalDeviceSurfaceInfo2KHR {
VkStructureType sType;
const void* pNext;
VkSurfaceKHR surface;
} VkPhysicalDeviceSurfaceInfo2KHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
surfaceis the surface that will be associated with the swapchain.
The members of VkPhysicalDeviceSurfaceInfo2KHR correspond to the
arguments to vkGetPhysicalDeviceSurfaceCapabilitiesKHR, with
sType and pNext added for extensibility.
The VkSurfaceCapabilities2KHR structure is defined as:
// Provided by VK_KHR_get_surface_capabilities2
typedef struct VkSurfaceCapabilities2KHR {
VkStructureType sType;
void* pNext;
VkSurfaceCapabilitiesKHR surfaceCapabilities;
} VkSurfaceCapabilities2KHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
surfaceCapabilitiesis a VkSurfaceCapabilitiesKHR structure describing the capabilities of the specified surface.
The VkSharedPresentSurfaceCapabilitiesKHR structure is defined as:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
sharedPresentSupportedUsageFlagsis a bitmask of VkImageUsageFlagBits representing the ways the application can use the shared presentable image from a swapchain created with VkPresentModeKHR set toVK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHRorVK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHRfor the surface on the specified device.VK_IMAGE_USAGE_COLOR_ATTACHMENT_BITmust be included in the set but implementations may support additional usages.
To query the basic capabilities of a surface, needed in order to create a swapchain, call:
// Provided by VK_EXT_display_surface_counter
VkResult vkGetPhysicalDeviceSurfaceCapabilities2EXT(
VkPhysicalDevice physicalDevice,
VkSurfaceKHR surface,
VkSurfaceCapabilities2EXT* pSurfaceCapabilities);
-
physicalDeviceis the physical device that will be associated with the swapchain to be created, as described for vkCreateSwapchainKHR. -
surfaceis the surface that will be associated with the swapchain. -
pSurfaceCapabilitiesis a pointer to a VkSurfaceCapabilities2EXT structure in which the capabilities are returned.
vkGetPhysicalDeviceSurfaceCapabilities2EXT behaves similarly to
vkGetPhysicalDeviceSurfaceCapabilitiesKHR, with the ability to return
extended information by adding extending structures to the pNext chain
of its pSurfaceCapabilities parameter.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetPhysicalDeviceSurfaceCapabilities2EXT must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkSurfaceCapabilities2EXT structure is defined as:
// Provided by VK_EXT_display_surface_counter
typedef struct VkSurfaceCapabilities2EXT {
VkStructureType sType;
void* pNext;
uint32_t minImageCount;
uint32_t maxImageCount;
VkExtent2D currentExtent;
VkExtent2D minImageExtent;
VkExtent2D maxImageExtent;
uint32_t maxImageArrayLayers;
VkSurfaceTransformFlagsKHR supportedTransforms;
VkSurfaceTransformFlagBitsKHR currentTransform;
VkCompositeAlphaFlagsKHR supportedCompositeAlpha;
VkImageUsageFlags supportedUsageFlags;
VkSurfaceCounterFlagsEXT supportedSurfaceCounters;
} VkSurfaceCapabilities2EXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
minImageCountis the minimum number of images the specified device supports for a swapchain created for the surface, and will be at least one. -
maxImageCountis the maximum number of images the specified device supports for a swapchain created for the surface, and will be either 0, or greater than or equal tominImageCount. A value of 0 means that there is no limit on the number of images, though there may be limits related to the total amount of memory used by presentable images. -
currentExtentis the current width and height of the surface, or the special value (0xFFFFFFFF, 0xFFFFFFFF) indicating that the surface size will be determined by the extent of a swapchain targeting the surface. -
minImageExtentcontains the smallest valid swapchain extent for the surface on the specified device. Thewidthandheightof the extent will each be less than or equal to the correspondingwidthandheightofcurrentExtent, unlesscurrentExtenthas the special value described above. -
maxImageExtentcontains the largest valid swapchain extent for the surface on the specified device. Thewidthandheightof the extent will each be greater than or equal to the correspondingwidthandheightofminImageExtent. Thewidthandheightof the extent will each be greater than or equal to the correspondingwidthandheightofcurrentExtent, unlesscurrentExtenthas the special value described above. -
maxImageArrayLayersis the maximum number of layers presentable images can have for a swapchain created for this device and surface, and will be at least one. -
supportedTransformsis a bitmask of VkSurfaceTransformFlagBitsKHR indicating the presentation transforms supported for the surface on the specified device. At least one bit will be set. -
currentTransformis VkSurfaceTransformFlagBitsKHR value indicating the surface’s current transform relative to the presentation engine’s natural orientation. -
supportedCompositeAlphais a bitmask of VkCompositeAlphaFlagBitsKHR, representing the alpha compositing modes supported by the presentation engine for the surface on the specified device, and at least one bit will be set. Opaque composition can be achieved in any alpha compositing mode by either using an image format that has no alpha component, or by ensuring that all pixels in the presentable images have an alpha value of 1.0. -
supportedUsageFlagsis a bitmask of VkImageUsageFlagBits representing the ways the application can use the presentable images of a swapchain created with VkPresentModeKHR set toVK_PRESENT_MODE_IMMEDIATE_KHR,VK_PRESENT_MODE_MAILBOX_KHR,VK_PRESENT_MODE_FIFO_KHRorVK_PRESENT_MODE_FIFO_RELAXED_KHRfor the surface on the specified device.VK_IMAGE_USAGE_COLOR_ATTACHMENT_BITmust be included in the set. Implementations may support additional usages. -
supportedSurfaceCountersis a bitmask of VkSurfaceCounterFlagBitsEXT indicating the supported surface counter types.
Bits which can be set in
VkSurfaceCapabilities2EXT::supportedSurfaceCounters, indicating
supported surface counter types, are:
// Provided by VK_EXT_display_surface_counter
typedef enum VkSurfaceCounterFlagBitsEXT {
VK_SURFACE_COUNTER_VBLANK_BIT_EXT = 0x00000001,
// VK_SURFACE_COUNTER_VBLANK_EXT is a legacy alias
VK_SURFACE_COUNTER_VBLANK_EXT = VK_SURFACE_COUNTER_VBLANK_BIT_EXT,
} VkSurfaceCounterFlagBitsEXT;
-
VK_SURFACE_COUNTER_VBLANK_BIT_EXTspecifies a counter incrementing once every time a vertical blanking period occurs on the display associated with the surface.
// Provided by VK_EXT_display_surface_counter
typedef VkFlags VkSurfaceCounterFlagsEXT;
VkSurfaceCounterFlagsEXT is a bitmask type for setting a mask of zero
or more VkSurfaceCounterFlagBitsEXT.
Bits which may be set in
VkSurfaceCapabilitiesKHR::supportedTransforms indicating the
presentation transforms supported for the surface on the specified device,
and possible values of
VkSurfaceCapabilitiesKHR::currentTransform indicating the
surface’s current transform relative to the presentation engine’s natural
orientation, are:
// Provided by VK_KHR_surface
typedef enum VkSurfaceTransformFlagBitsKHR {
VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR = 0x00000001,
VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR = 0x00000002,
VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR = 0x00000004,
VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR = 0x00000008,
VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHR = 0x00000010,
VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR = 0x00000020,
VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR = 0x00000040,
VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR = 0x00000080,
VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR = 0x00000100,
} VkSurfaceTransformFlagBitsKHR;
-
VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHRspecifies that image content is presented without being transformed. -
VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHRspecifies that image content is rotated 90 degrees clockwise. -
VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHRspecifies that image content is rotated 180 degrees clockwise. -
VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHRspecifies that image content is rotated 270 degrees clockwise. -
VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHRspecifies that image content is mirrored horizontally. -
VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHRspecifies that image content is mirrored horizontally, then rotated 90 degrees clockwise. -
VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHRspecifies that image content is mirrored horizontally, then rotated 180 degrees clockwise. -
VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHRspecifies that image content is mirrored horizontally, then rotated 270 degrees clockwise. -
VK_SURFACE_TRANSFORM_INHERIT_BIT_KHRspecifies that the presentation transform is not specified, and is instead determined by platform-specific considerations and mechanisms outside Vulkan.
// Provided by VK_KHR_display
typedef VkFlags VkSurfaceTransformFlagsKHR;
VkSurfaceTransformFlagsKHR is a bitmask type for setting a mask of
zero or more VkSurfaceTransformFlagBitsKHR.
The supportedCompositeAlpha member is of type
VkCompositeAlphaFlagBitsKHR, containing the following values:
// Provided by VK_KHR_surface
typedef enum VkCompositeAlphaFlagBitsKHR {
VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR = 0x00000001,
VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR = 0x00000002,
VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR = 0x00000004,
VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR = 0x00000008,
} VkCompositeAlphaFlagBitsKHR;
These values are described as follows:
-
VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR: The alpha component, if it exists, of the images is ignored in the compositing process. Instead, the image is treated as if it has a constant alpha of 1.0. -
VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR: The alpha component, if it exists, of the images is respected in the compositing process. The non-alpha components of the image are expected to already be multiplied by the alpha component by the application. -
VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR: The alpha component, if it exists, of the images is respected in the compositing process. The non-alpha components of the image are not expected to already be multiplied by the alpha component by the application; instead, the compositor will multiply the non-alpha components of the image by the alpha component during compositing. -
VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR: The way in which the presentation engine treats the alpha component in the images is unknown to the Vulkan API. Instead, the application is responsible for setting the composite alpha blending mode using native window system commands. If the application does not set the blending mode using native window system commands, then a platform-specific default will be used.
// Provided by VK_KHR_surface
typedef VkFlags VkCompositeAlphaFlagsKHR;
VkCompositeAlphaFlagsKHR is a bitmask type for setting a mask of zero
or more VkCompositeAlphaFlagBitsKHR.
31.5.2. Surface Format Support
To query the supported swapchain format-color space pairs for a surface, call:
// Provided by VK_KHR_surface
VkResult vkGetPhysicalDeviceSurfaceFormatsKHR(
VkPhysicalDevice physicalDevice,
VkSurfaceKHR surface,
uint32_t* pSurfaceFormatCount,
VkSurfaceFormatKHR* pSurfaceFormats);
-
physicalDeviceis the physical device that will be associated with the swapchain to be created, as described for vkCreateSwapchainKHR. -
surfaceis the surface that will be associated with the swapchain. -
pSurfaceFormatCountis a pointer to an integer related to the number of format pairs available or queried, as described below. -
pSurfaceFormatsis eitherNULLor a pointer to an array ofVkSurfaceFormatKHRstructures.
If pSurfaceFormats is NULL, then the number of format pairs
supported for the given surface is returned in
pSurfaceFormatCount.
Otherwise, pSurfaceFormatCount must point to a variable set by the
application to the number of elements in the pSurfaceFormats array,
and on return the variable is overwritten with the number of structures
actually written to pSurfaceFormats.
If the value of pSurfaceFormatCount is less than the number of format
pairs supported, at most pSurfaceFormatCount structures will be
written, and VK_INCOMPLETE will be returned instead of
VK_SUCCESS, to indicate that not all the available format pairs were
returned.
The number of format pairs supported must be greater than or equal to 1.
pSurfaceFormats must not contain an entry whose value for
format is VK_FORMAT_UNDEFINED.
If pSurfaceFormats includes an entry whose value for colorSpace
is VK_COLOR_SPACE_SRGB_NONLINEAR_KHR and whose value for format
is a UNORM (or SRGB) format and the corresponding SRGB (or UNORM) format is
a color renderable format for VK_IMAGE_TILING_OPTIMAL, then
pSurfaceFormats must also contain an entry with the same value for
colorSpace and format equal to the corresponding SRGB (or UNORM)
format.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetPhysicalDeviceSurfaceFormatsKHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkSurfaceFormatKHR structure is defined as:
// Provided by VK_KHR_surface
typedef struct VkSurfaceFormatKHR {
VkFormat format;
VkColorSpaceKHR colorSpace;
} VkSurfaceFormatKHR;
-
formatis a VkFormat that is compatible with the specified surface. -
colorSpaceis a presentation VkColorSpaceKHR that is compatible with the surface.
To query the supported swapchain format tuples for a surface, call:
// Provided by VK_KHR_get_surface_capabilities2
VkResult vkGetPhysicalDeviceSurfaceFormats2KHR(
VkPhysicalDevice physicalDevice,
const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo,
uint32_t* pSurfaceFormatCount,
VkSurfaceFormat2KHR* pSurfaceFormats);
-
physicalDeviceis the physical device that will be associated with the swapchain to be created, as described for vkCreateSwapchainKHR. -
pSurfaceInfois a pointer to a VkPhysicalDeviceSurfaceInfo2KHR structure describing the surface and other fixed parameters that would be consumed by vkCreateSwapchainKHR. -
pSurfaceFormatCountis a pointer to an integer related to the number of format tuples available or queried, as described below. -
pSurfaceFormatsis eitherNULLor a pointer to an array of VkSurfaceFormat2KHR structures.
vkGetPhysicalDeviceSurfaceFormats2KHR behaves similarly to
vkGetPhysicalDeviceSurfaceFormatsKHR, with the ability to be extended
via pNext chains.
If pSurfaceFormats is NULL, then the number of format tuples
supported for the given surface is returned in
pSurfaceFormatCount.
Otherwise, pSurfaceFormatCount must point to a variable set by the
application to the number of elements in the pSurfaceFormats array,
and on return the variable is overwritten with the number of structures
actually written to pSurfaceFormats.
If the value of pSurfaceFormatCount is less than the number of format
tuples supported, at most pSurfaceFormatCount structures will be
written, and VK_INCOMPLETE will be returned instead of
VK_SUCCESS, to indicate that not all the available values were
returned.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetPhysicalDeviceSurfaceFormats2KHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkSurfaceFormat2KHR structure is defined as:
// Provided by VK_KHR_get_surface_capabilities2
typedef struct VkSurfaceFormat2KHR {
VkStructureType sType;
void* pNext;
VkSurfaceFormatKHR surfaceFormat;
} VkSurfaceFormat2KHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
surfaceFormatis a VkSurfaceFormatKHR structure describing a format-color space pair that is compatible with the specified surface.
While the format of a presentable image refers to the encoding of each
pixel, the colorSpace determines how the presentation engine
interprets the pixel values.
A color space in this document refers to a specific color space (defined by
the chromaticities of its primaries and a white point in CIE Lab), and
transfer functions indicating the mapping between the image data and the
colorimetry with respect to the given color space.
Possible values of VkSurfaceFormatKHR::colorSpace, specifying
the color spaces that a presentation engine can accept, are:
// Provided by VK_KHR_surface
typedef enum VkColorSpaceKHR {
VK_COLOR_SPACE_SRGB_NONLINEAR_KHR = 0,
// Provided by VK_EXT_swapchain_colorspace
VK_COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT = 1000104001,
// Provided by VK_EXT_swapchain_colorspace
VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT = 1000104002,
// Provided by VK_EXT_swapchain_colorspace
VK_COLOR_SPACE_DISPLAY_P3_LINEAR_EXT = 1000104003,
// Provided by VK_EXT_swapchain_colorspace
VK_COLOR_SPACE_DCI_P3_NONLINEAR_EXT = 1000104004,
// Provided by VK_EXT_swapchain_colorspace
VK_COLOR_SPACE_BT709_LINEAR_EXT = 1000104005,
// Provided by VK_EXT_swapchain_colorspace
VK_COLOR_SPACE_BT709_NONLINEAR_EXT = 1000104006,
// Provided by VK_EXT_swapchain_colorspace
VK_COLOR_SPACE_BT2020_LINEAR_EXT = 1000104007,
// Provided by VK_EXT_swapchain_colorspace
VK_COLOR_SPACE_HDR10_ST2084_EXT = 1000104008,
// Provided by VK_EXT_swapchain_colorspace
// VK_COLOR_SPACE_DOLBYVISION_EXT is legacy, but no reason was given in the API XML
VK_COLOR_SPACE_DOLBYVISION_EXT = 1000104009,
// Provided by VK_EXT_swapchain_colorspace
VK_COLOR_SPACE_HDR10_HLG_EXT = 1000104010,
// Provided by VK_EXT_swapchain_colorspace
VK_COLOR_SPACE_ADOBERGB_LINEAR_EXT = 1000104011,
// Provided by VK_EXT_swapchain_colorspace
VK_COLOR_SPACE_ADOBERGB_NONLINEAR_EXT = 1000104012,
// Provided by VK_EXT_swapchain_colorspace
VK_COLOR_SPACE_PASS_THROUGH_EXT = 1000104013,
// Provided by VK_EXT_swapchain_colorspace
VK_COLOR_SPACE_EXTENDED_SRGB_NONLINEAR_EXT = 1000104014,
} VkColorSpaceKHR;
-
VK_COLOR_SPACE_SRGB_NONLINEAR_KHRspecifies support for the images in sRGB color space, encoded according to the sRGB specification. -
VK_COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXTspecifies support for the images in Display-P3 color space, encoded using a Display-P3 transfer function. -
VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXTspecifies support for the images in extended sRGB color space, encoded using a linear transfer function. -
VK_COLOR_SPACE_EXTENDED_SRGB_NONLINEAR_EXTspecifies support for the images in extended sRGB color space, encoded according to the scRGB specification. -
VK_COLOR_SPACE_DISPLAY_P3_LINEAR_EXTspecifies support for the images in Display-P3 color space, encoded using a linear transfer function. -
VK_COLOR_SPACE_DCI_P3_NONLINEAR_EXTspecifies support for the images in DCI-P3 color space, encoded according to the DCI-P3 specification. Note that values in such an image are interpreted as XYZ encoded color data by the presentation engine. -
VK_COLOR_SPACE_BT709_LINEAR_EXTspecifies support for the images in BT709 color space, encoded using a linear transfer function. -
VK_COLOR_SPACE_BT709_NONLINEAR_EXTspecifies support for the images in BT709 color space, encoded according to the BT709 specification. -
VK_COLOR_SPACE_BT2020_LINEAR_EXTspecifies support for the images in BT2020 color space, encoded using a linear transfer function. -
VK_COLOR_SPACE_HDR10_ST2084_EXTspecifies support for the images in HDR10 (BT2020) color space, encoded according to SMPTE ST2084 Perceptual Quantizer (PQ) specification. -
VK_COLOR_SPACE_HDR10_HLG_EXTspecifies support for the images in HDR10 (BT2020) color space, encoded according to the Hybrid Log Gamma (HLG) specification. -
VK_COLOR_SPACE_ADOBERGB_LINEAR_EXTspecifies support for images in Adobe RGB color space, encoded using a linear transfer function. -
VK_COLOR_SPACE_ADOBERGB_NONLINEAR_EXTspecifies support for the images in Adobe RGB color space, encoded according to the Adobe RGB specification (approximately Gamma 2.2). -
VK_COLOR_SPACE_PASS_THROUGH_EXTspecifies that color components are used “as is”. This is intended to allow applications to supply data for color spaces not described here.
|
Note
|
In older versions of the |
|
Note
|
For a traditional “Linear” or non-gamma transfer function color space use
|
The presentation engine interprets the pixel values of the R, G, and B components as having been encoded using an appropriate transfer function. Applications should ensure that the appropriate transfer function has been applied. Texel encode requires that all implementations implicitly apply the sRGB EOTF-1 on R, G, and B components when shaders write to an sRGB pixel format image, which is useful for sRGB color spaces. For sRGB color spaces with other pixel formats, or other non-linear color spaces, applications can apply the transfer function explicitly in a shader. The A channel is always interpreted as linearly encoded.
This extension defines enums for VkColorSpaceKHR that correspond to the following color spaces:
| Name | Red Primary | Green Primary | Blue Primary | White-point | Transfer function |
|---|---|---|---|---|---|
DCI-P3 |
1.000, 0.000 |
0.000, 1.000 |
0.000, 0.000 |
0.3333, 0.3333 |
DCI P3 |
Display-P3 |
0.680, 0.320 |
0.265, 0.690 |
0.150, 0.060 |
0.3127, 0.3290 (D65) |
Display-P3 |
BT709 |
0.640, 0.330 |
0.300, 0.600 |
0.150, 0.060 |
0.3127, 0.3290 (D65) |
BT709 |
sRGB |
0.640, 0.330 |
0.300, 0.600 |
0.150, 0.060 |
0.3127, 0.3290 (D65) |
sRGB |
extended sRGB |
0.640, 0.330 |
0.300, 0.600 |
0.150, 0.060 |
0.3127, 0.3290 (D65) |
scRGB |
HDR10_ST2084 |
0.708, 0.292 |
0.170, 0.797 |
0.131, 0.046 |
0.3127, 0.3290 (D65) |
ST2084 PQ |
HDR10_HLG |
0.708, 0.292 |
0.170, 0.797 |
0.131, 0.046 |
0.3127, 0.3290 (D65) |
HLG |
Adobe RGB |
0.640, 0.330 |
0.210, 0.710 |
0.150, 0.060 |
0.3127, 0.3290 (D65) |
Adobe RGB |
The transfer functions are described in the “Transfer Functions” chapter of the Khronos Data Format Specification.
Except Display-P3 OETF, which is:
where L is the linear value of a color component and E is the encoded value (as stored in the image in memory).
|
Note
|
For most uses, the sRGB OETF is equivalent. |
31.5.3. Surface Presentation Mode Support
To query the supported presentation modes for a surface, call:
// Provided by VK_KHR_surface
VkResult vkGetPhysicalDeviceSurfacePresentModesKHR(
VkPhysicalDevice physicalDevice,
VkSurfaceKHR surface,
uint32_t* pPresentModeCount,
VkPresentModeKHR* pPresentModes);
-
physicalDeviceis the physical device that will be associated with the swapchain to be created, as described for vkCreateSwapchainKHR. -
surfaceis the surface that will be associated with the swapchain. -
pPresentModeCountis a pointer to an integer related to the number of presentation modes available or queried, as described below. -
pPresentModesis eitherNULLor a pointer to an array of VkPresentModeKHR values, indicating the supported presentation modes.
If pPresentModes is NULL, then the number of presentation modes
supported for the given surface is returned in
pPresentModeCount.
Otherwise, pPresentModeCount must point to a variable set by the
application to the number of elements in the pPresentModes array, and
on return the variable is overwritten with the number of values actually
written to pPresentModes.
If the value of pPresentModeCount is less than the number of
presentation modes supported, at most pPresentModeCount values will be
written, and VK_INCOMPLETE will be returned instead of
VK_SUCCESS, to indicate that not all the available modes were
returned.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetPhysicalDeviceSurfacePresentModesKHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
Possible values of elements of the
vkGetPhysicalDeviceSurfacePresentModesKHR::pPresentModes array,
indicating the supported presentation modes for a surface, are:
// Provided by VK_KHR_surface
typedef enum VkPresentModeKHR {
VK_PRESENT_MODE_IMMEDIATE_KHR = 0,
VK_PRESENT_MODE_MAILBOX_KHR = 1,
VK_PRESENT_MODE_FIFO_KHR = 2,
VK_PRESENT_MODE_FIFO_RELAXED_KHR = 3,
// Provided by VK_KHR_shared_presentable_image
VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR = 1000111000,
// Provided by VK_KHR_shared_presentable_image
VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR = 1000111001,
} VkPresentModeKHR;
-
VK_PRESENT_MODE_IMMEDIATE_KHRspecifies that the presentation engine does not wait for a vertical blanking period to update the current image, meaning this mode may result in visible tearing. No internal queuing of presentation requests is needed, as the requests are applied immediately. -
VK_PRESENT_MODE_MAILBOX_KHRspecifies that the presentation engine waits for the next vertical blanking period to update the current image. Tearing cannot be observed. An internal single-entry queue is used to hold pending presentation requests. If the queue is full when a new presentation request is received, the new request replaces the existing entry, and any images associated with the prior entry become available for reuse by the application. One request is removed from the queue and processed during each vertical blanking period in which the queue is non-empty. -
VK_PRESENT_MODE_FIFO_KHRspecifies that the presentation engine waits for the next vertical blanking period to update the current image. Tearing cannot be observed. An internal queue is used to hold pending presentation requests. New requests are appended to the end of the queue, and one request is removed from the beginning of the queue and processed during each vertical blanking period in which the queue is non-empty. This is the only value ofpresentModethat is required to be supported. -
VK_PRESENT_MODE_FIFO_RELAXED_KHRspecifies that the presentation engine generally waits for the next vertical blanking period to update the current image. If a vertical blanking period has already passed since the last update of the current image then the presentation engine does not wait for another vertical blanking period for the update, meaning this mode may result in visible tearing in this case. This mode is useful for reducing visual stutter with an application that will mostly present a new image before the next vertical blanking period, but may occasionally be late, and present a new image just after the next vertical blanking period. An internal queue is used to hold pending presentation requests. New requests are appended to the end of the queue, and one request is removed from the beginning of the queue and processed during or after each vertical blanking period in which the queue is non-empty. -
VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHRspecifies that the presentation engine and application have concurrent access to a single image, which is referred to as a shared presentable image. The presentation engine is only required to update the current image after a new presentation request is received. Therefore the application must make a presentation request whenever an update is required. However, the presentation engine may update the current image at any point, meaning this mode may result in visible tearing. -
VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHRspecifies that the presentation engine and application have concurrent access to a single image, which is referred to as a shared presentable image. The presentation engine periodically updates the current image on its regular refresh cycle. The application is only required to make one initial presentation request, after which the presentation engine must update the current image without any need for further presentation requests. The application can indicate the image contents have been updated by making a presentation request, but this does not guarantee the timing of when it will be updated. This mode may result in visible tearing if rendering to the image is not timed correctly.
The supported VkImageUsageFlagBits of the presentable images of a swapchain created for a surface may differ depending on the presentation mode, and can be determined as per the table below:
| Presentation mode | Image usage flags |
|---|---|
|
VkSurfaceCapabilitiesKHR:: |
|
VkSurfaceCapabilitiesKHR:: |
|
VkSurfaceCapabilitiesKHR:: |
|
VkSurfaceCapabilitiesKHR:: |
|
VkSharedPresentSurfaceCapabilitiesKHR:: |
|
VkSharedPresentSurfaceCapabilitiesKHR:: |
|
Note
|
For reference, the mode indicated by |
31.6. Device Group Queries
A logical device that represents multiple physical devices may support presenting from images on more than one physical device, or combining images from multiple physical devices.
To query these capabilities, call:
// Provided by VK_VERSION_1_1 with VK_KHR_swapchain
VkResult vkGetDeviceGroupPresentCapabilitiesKHR(
VkDevice device,
VkDeviceGroupPresentCapabilitiesKHR* pDeviceGroupPresentCapabilities);
-
deviceis the logical device. -
pDeviceGroupPresentCapabilitiesis a pointer to a VkDeviceGroupPresentCapabilitiesKHR structure in which the device’s capabilities are returned.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetDeviceGroupPresentCapabilitiesKHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkDeviceGroupPresentCapabilitiesKHR structure is defined as:
// Provided by VK_VERSION_1_1 with VK_KHR_swapchain
typedef struct VkDeviceGroupPresentCapabilitiesKHR {
VkStructureType sType;
void* pNext;
uint32_t presentMask[VK_MAX_DEVICE_GROUP_SIZE];
VkDeviceGroupPresentModeFlagsKHR modes;
} VkDeviceGroupPresentCapabilitiesKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
presentMaskis an array ofVK_MAX_DEVICE_GROUP_SIZEuint32_tmasks, where the mask at element i is non-zero if physical device i has a presentation engine, and where bit j is set in element i if physical device i can present swapchain images from physical device j. If element i is non-zero, then bit i must be set. -
modesis a bitmask of VkDeviceGroupPresentModeFlagBitsKHR indicating which device group presentation modes are supported.
modes always has VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR set.
The present mode flags are also used when presenting an image, in
VkDeviceGroupPresentInfoKHR::mode.
If a device group only includes a single physical device, then modes
must equal VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR.
Bits which may be set in
VkDeviceGroupPresentCapabilitiesKHR::modes, indicating which
device group presentation modes are supported, are:
// Provided by VK_VERSION_1_1 with VK_KHR_swapchain
typedef enum VkDeviceGroupPresentModeFlagBitsKHR {
VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR = 0x00000001,
VK_DEVICE_GROUP_PRESENT_MODE_REMOTE_BIT_KHR = 0x00000002,
VK_DEVICE_GROUP_PRESENT_MODE_SUM_BIT_KHR = 0x00000004,
VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHR = 0x00000008,
} VkDeviceGroupPresentModeFlagBitsKHR;
-
VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHRspecifies that any physical device with a presentation engine can present its own swapchain images. -
VK_DEVICE_GROUP_PRESENT_MODE_REMOTE_BIT_KHRspecifies that any physical device with a presentation engine can present swapchain images from any physical device in itspresentMask. -
VK_DEVICE_GROUP_PRESENT_MODE_SUM_BIT_KHRspecifies that any physical device with a presentation engine can present the sum of swapchain images from any physical devices in itspresentMask. -
VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHRspecifies that multiple physical devices with a presentation engine can each present their own swapchain images.
// Provided by VK_VERSION_1_1 with VK_KHR_swapchain
typedef VkFlags VkDeviceGroupPresentModeFlagsKHR;
VkDeviceGroupPresentModeFlagsKHR is a bitmask type for setting a mask
of zero or more VkDeviceGroupPresentModeFlagBitsKHR.
Some surfaces may not be capable of using all the device group present modes.
To query the supported device group present modes for a particular surface, call:
// Provided by VK_VERSION_1_1 with VK_KHR_swapchain
VkResult vkGetDeviceGroupSurfacePresentModesKHR(
VkDevice device,
VkSurfaceKHR surface,
VkDeviceGroupPresentModeFlagsKHR* pModes);
-
deviceis the logical device. -
surfaceis the surface. -
pModesis a pointer to a VkDeviceGroupPresentModeFlagsKHR in which the supported device group present modes for the surface are returned.
The modes returned by this command are not invariant, and may change in response to the surface being moved, resized, or occluded. These modes must be a subset of the modes returned by vkGetDeviceGroupPresentCapabilitiesKHR.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetDeviceGroupSurfacePresentModesKHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
When using VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHR,
the application may need to know which regions of the surface are used when
presenting locally on each physical device.
Presentation of swapchain images to this surface need only have valid
contents in the regions returned by this command.
To query a set of rectangles used in presentation on the physical device, call:
// Provided by VK_VERSION_1_1 with VK_KHR_swapchain
VkResult vkGetPhysicalDevicePresentRectanglesKHR(
VkPhysicalDevice physicalDevice,
VkSurfaceKHR surface,
uint32_t* pRectCount,
VkRect2D* pRects);
-
physicalDeviceis the physical device. -
surfaceis the surface. -
pRectCountis a pointer to an integer related to the number of rectangles available or queried, as described below. -
pRectsis eitherNULLor a pointer to an array of VkRect2D structures.
If pRects is NULL, then the number of rectangles used when
presenting the given surface is returned in pRectCount.
Otherwise, pRectCount must point to a variable set by the application
to the number of elements in the pRects array, and on return the
variable is overwritten with the number of structures actually written to
pRects.
If the value of pRectCount is less than the number of rectangles, at
most pRectCount structures will be written, and VK_INCOMPLETE
will be returned instead of VK_SUCCESS, to indicate that not all the
available rectangles were returned.
The values returned by this command are not invariant, and may change in response to the surface being moved, resized, or occluded.
The rectangles returned by this command must not overlap.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetPhysicalDevicePresentRectanglesKHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
31.7. WSI Swapchain
A swapchain object (a.k.a.
swapchain) provides the ability to present rendering results to a surface.
Swapchain objects are represented by VkSwapchainKHR handles:
// Provided by VK_KHR_swapchain
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSwapchainKHR)
A swapchain is an abstraction for an array of presentable images that are
associated with a surface.
The presentable images are represented by VkImage objects created by
the platform.
One image (which can be an array image for multiview/stereoscopic-3D
surfaces) is displayed at a time, but multiple images can be queued for
presentation.
An application renders to the image, and then queues the image for
presentation to the surface.
A native window cannot be associated with more than one non-retired swapchain at a time. Further, swapchains cannot be created for native windows that have a non-Vulkan graphics API surface associated with them.
|
Note
|
The presentation engine is an abstraction for the platform’s compositor or display engine. The presentation engine may be synchronous or asynchronous with respect to the application and/or logical device. Some implementations may use the device’s graphics queue or dedicated presentation hardware to perform presentation. |
The presentable images of a swapchain are owned by the presentation engine. An application can acquire use of a presentable image from the presentation engine. Use of a presentable image must occur only after the image is returned by vkAcquireNextImageKHR, and before it is released by vkQueuePresentKHR. This includes transitioning the image layout and rendering commands.
An application can acquire use of a presentable image with vkAcquireNextImageKHR. After acquiring a presentable image and before modifying it, the application must use a synchronization primitive to ensure that the presentation engine has finished reading from the image. The application can then transition the image’s layout, queue rendering commands to it, etc. Finally, the application presents the image with vkQueuePresentKHR, which releases the acquisition of the image.
The presentation engine controls the order in which presentable images are acquired for use by the application.
|
Note
|
This allows the platform to handle situations which require out-of-order return of images after presentation. At the same time, it allows the application to generate command buffers referencing all of the images in the swapchain at initialization time, rather than in its main loop. |
Swapchains cannot be destroyed [SCID-4].
If VkPhysicalDeviceVulkanSC10Properties::deviceDestroyFreesMemory
is VK_TRUE, the memory for swapchain images is returned to the system
when the device is destroyed.
Otherwise, it may not be returned to the system until the process is
terminated.
How this all works is described below.
If a swapchain is created with presentMode set to either
VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR or
VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR, a single presentable
image can be acquired, referred to as a shared presentable image.
A shared presentable image may be concurrently accessed by the application
and the presentation engine, without transitioning the image’s layout after
it is initially presented.
-
With
VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR, the presentation engine is only required to update to the latest contents of a shared presentable image after a present. The application must callvkQueuePresentKHRto guarantee an update. However, the presentation engine may update from it at any time. -
With
VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR, the presentation engine will automatically present the latest contents of a shared presentable image during every refresh cycle. The application is only required to make one initial call tovkQueuePresentKHR, after which the presentation engine will update from it without any need for further present calls. The application can indicate the image contents have been updated by callingvkQueuePresentKHR, but this does not guarantee the timing of when updates will occur.
The presentation engine may access a shared presentable image at any time after it is first presented. To avoid tearing, an application should coordinate access with the presentation engine. This requires presentation engine timing information through platform-specific mechanisms and ensuring that color attachment writes are made available during the portion of the presentation engine’s refresh cycle they are intended for.
|
Note
|
The |
In order to query a swapchain’s status when rendering to a shared presentable image, call:
// Provided by VK_KHR_shared_presentable_image
VkResult vkGetSwapchainStatusKHR(
VkDevice device,
VkSwapchainKHR swapchain);
-
deviceis the device associated withswapchain. -
swapchainis the swapchain to query.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetSwapchainStatusKHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The possible return values for vkGetSwapchainStatusKHR should be
interpreted as follows:
-
VK_SUCCESSspecifies the presentation engine is presenting the contents of the shared presentable image, as per the swapchain’s VkPresentModeKHR. -
VK_SUBOPTIMAL_KHRthe swapchain no longer matches the surface properties exactly, but the presentation engine is presenting the contents of the shared presentable image, as per the swapchain’s VkPresentModeKHR. -
VK_ERROR_OUT_OF_DATE_KHRthe surface has changed in such a way that it is no longer compatible with the swapchain. -
VK_ERROR_SURFACE_LOST_KHRthe surface is no longer available.
|
Note
|
The swapchain state may be cached by implementations, so applications
should regularly call |
To create a swapchain, call:
// Provided by VK_KHR_swapchain
VkResult vkCreateSwapchainKHR(
VkDevice device,
const VkSwapchainCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSwapchainKHR* pSwapchain);
-
deviceis the device to create the swapchain for. -
pCreateInfois a pointer to a VkSwapchainCreateInfoKHR structure specifying the parameters of the created swapchain. -
pAllocatoris the allocator used for host memory allocated for the swapchain object when there is no more specific allocator available (see Memory Allocation). -
pSwapchainis a pointer to a VkSwapchainKHR handle in which the created swapchain object will be returned.
As mentioned above, if vkCreateSwapchainKHR succeeds, it will return a
handle to a swapchain containing an array of at least
pCreateInfo->minImageCount presentable images.
While acquired by the application, presentable images can be used in any way that equivalent non-presentable images can be used. A presentable image is equivalent to a non-presentable image created with the following VkImageCreateInfo parameters:
VkImageCreateInfo Field |
Value |
|---|---|
|
all other bits are unset |
|
|
|
|
|
{ |
|
1 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The pCreateInfo->surface must not be destroyed until after the
swapchain is destroyed.
If
the native window referred to by pCreateInfo->surface is already
associated with a Vulkan swapchain, VK_ERROR_NATIVE_WINDOW_IN_USE_KHR
must be returned.
If the native window referred to by pCreateInfo->surface is already
associated with a non-Vulkan graphics API surface,
VK_ERROR_NATIVE_WINDOW_IN_USE_KHR must be returned.
The native window referred to by pCreateInfo->surface must not become
associated with a non-Vulkan graphics API surface before all associated
Vulkan swapchains have been destroyed.
vkCreateSwapchainKHR will return VK_ERROR_DEVICE_LOST if the
logical device was lost.
However, VkSurfaceKHR is not a child of any VkDevice and is not
affected by the lost device.
After successfully recreating a VkDevice, the same VkSurfaceKHR
can be used to create a new VkSwapchainKHR, provided the previous one
was destroyed.
When the VkSurfaceKHR in VkSwapchainCreateInfoKHR is a display
surface, then the VkDisplayModeKHR in display surface’s
VkDisplaySurfaceCreateInfoKHR is associated with a particular
VkDisplayKHR.
Swapchain creation may fail if that VkDisplayKHR is not acquired by
the application.
In this scenario VK_ERROR_INITIALIZATION_FAILED is returned.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkCreateSwapchainKHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkSwapchainCreateInfoKHR structure is defined as:
// Provided by VK_KHR_swapchain
typedef struct VkSwapchainCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkSwapchainCreateFlagsKHR flags;
VkSurfaceKHR surface;
uint32_t minImageCount;
VkFormat imageFormat;
VkColorSpaceKHR imageColorSpace;
VkExtent2D imageExtent;
uint32_t imageArrayLayers;
VkImageUsageFlags imageUsage;
VkSharingMode imageSharingMode;
uint32_t queueFamilyIndexCount;
const uint32_t* pQueueFamilyIndices;
VkSurfaceTransformFlagBitsKHR preTransform;
VkCompositeAlphaFlagBitsKHR compositeAlpha;
VkPresentModeKHR presentMode;
VkBool32 clipped;
VkSwapchainKHR oldSwapchain;
} VkSwapchainCreateInfoKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkSwapchainCreateFlagBitsKHR indicating parameters of the swapchain creation. -
surfaceis the surface onto which the swapchain will present images. If the creation succeeds, the swapchain becomes associated withsurface. -
minImageCountis the minimum number of presentable images that the application needs. The implementation will either create the swapchain with at least that many images, or it will fail to create the swapchain. -
imageFormatis a VkFormat value specifying the format the swapchain image(s) will be created with. -
imageColorSpaceis a VkColorSpaceKHR value specifying the way the swapchain interprets image data. -
imageExtentis the size (in pixels) of the swapchain image(s). The behavior is platform-dependent if the image extent does not match the surface’scurrentExtentas returned byvkGetPhysicalDeviceSurfaceCapabilitiesKHR.NoteOn some platforms, it is normal that
maxImageExtentmay become(0, 0), for example when the window is minimized. In such a case, it is not possible to create a swapchain due to the Valid Usage requirements . -
imageArrayLayersis the number of views in a multiview/stereo surface. For non-stereoscopic-3D applications, this value is 1. -
imageUsageis a bitmask of VkImageUsageFlagBits describing the intended usage of the (acquired) swapchain images. -
imageSharingModeis the sharing mode used for the image(s) of the swapchain. -
queueFamilyIndexCountis the number of queue families having access to the image(s) of the swapchain whenimageSharingModeisVK_SHARING_MODE_CONCURRENT. -
pQueueFamilyIndicesis a pointer to an array of queue family indices having access to the images(s) of the swapchain whenimageSharingModeisVK_SHARING_MODE_CONCURRENT. -
preTransformis a VkSurfaceTransformFlagBitsKHR value describing the transform, relative to the presentation engine’s natural orientation, applied to the image content prior to presentation. If it does not match thecurrentTransformvalue returned byvkGetPhysicalDeviceSurfaceCapabilitiesKHR, the presentation engine will transform the image content as part of the presentation operation. -
compositeAlphais a VkCompositeAlphaFlagBitsKHR value indicating the alpha compositing mode to use when this surface is composited together with other surfaces on certain window systems. -
presentModeis the presentation mode the swapchain will use. A swapchain’s present mode determines how incoming present requests will be processed and queued internally. -
clippedspecifies whether the Vulkan implementation is allowed to discard rendering operations that affect regions of the surface that are not visible.-
If
clippedisVK_TRUE, the presentable images associated with the swapchain may not own all of their pixels. Pixels in the presentable images that correspond to regions of the target surface obscured by another window on the desktop, or subject to some other clipping mechanism will have undefined content when read back. Fragment shaders may not execute for these pixels, and thus any side effects they would have had will not occur. SettingVK_TRUEdoes not guarantee any clipping will occur, but allows more efficient presentation methods to be used on some platforms. -
If
clippedisVK_FALSE, presentable images associated with the swapchain will own all of the pixels they contain.NoteApplications should set this value to
VK_TRUEif they do not expect to read back the content of presentable images before presenting them or after reacquiring them, and if their fragment shaders do not have any side effects that require them to run for all pixels in the presentable image.
-
-
oldSwapchainmust be VK_NULL_HANDLE in Vulkan SC [SCID-4].
Bits which can be set in VkSwapchainCreateInfoKHR::flags,
specifying parameters of swapchain creation, are:
// Provided by VK_KHR_swapchain
typedef enum VkSwapchainCreateFlagBitsKHR {
// Provided by VK_VERSION_1_1 with VK_KHR_swapchain
VK_SWAPCHAIN_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR = 0x00000001,
// Provided by VK_VERSION_1_1 with VK_KHR_swapchain
VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR = 0x00000002,
// Provided by VK_KHR_swapchain_mutable_format
VK_SWAPCHAIN_CREATE_MUTABLE_FORMAT_BIT_KHR = 0x00000004,
} VkSwapchainCreateFlagBitsKHR;
-
VK_SWAPCHAIN_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHRspecifies that images created from the swapchain (i.e. with theswapchainmember of VkImageSwapchainCreateInfoKHR set to this swapchain’s handle) must useVK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT. This flag is not supported in Vulkan SC [SCID-8]. -
VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHRspecifies that images created from the swapchain are protected images. -
VK_SWAPCHAIN_CREATE_MUTABLE_FORMAT_BIT_KHRspecifies that the images of the swapchain can be used to create aVkImageViewwith a different format than what the swapchain was created with. The list of allowed image view formats is specified by adding a VkImageFormatListCreateInfo structure to thepNextchain of VkSwapchainCreateInfoKHR. In addition, this flag also specifies that the swapchain can be created with usage flags that are not supported for the format the swapchain is created with but are supported for at least one of the allowed image view formats.
// Provided by VK_KHR_swapchain
typedef VkFlags VkSwapchainCreateFlagsKHR;
VkSwapchainCreateFlagsKHR is a bitmask type for setting a mask of zero
or more VkSwapchainCreateFlagBitsKHR.
If the pNext chain of VkSwapchainCreateInfoKHR includes a
VkDeviceGroupSwapchainCreateInfoKHR structure, then that structure
includes a set of device group present modes that the swapchain can be used
with.
The VkDeviceGroupSwapchainCreateInfoKHR structure is defined as:
// Provided by VK_VERSION_1_1 with VK_KHR_swapchain
typedef struct VkDeviceGroupSwapchainCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkDeviceGroupPresentModeFlagsKHR modes;
} VkDeviceGroupSwapchainCreateInfoKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
modesis a bitfield of modes that the swapchain can be used with.
If this structure is not present, modes is considered to be
VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR.
To enable surface counters when creating a swapchain, add a
VkSwapchainCounterCreateInfoEXT structure to the pNext chain of
VkSwapchainCreateInfoKHR.
VkSwapchainCounterCreateInfoEXT is defined as:
// Provided by VK_EXT_display_control
typedef struct VkSwapchainCounterCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkSurfaceCounterFlagsEXT surfaceCounters;
} VkSwapchainCounterCreateInfoEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
surfaceCountersis a bitmask of VkSurfaceCounterFlagBitsEXT specifying surface counters to enable for the swapchain.
The requested counters become active when the first presentation command for the associated swapchain is processed by the presentation engine. To query the value of an active counter, use:
// Provided by VK_EXT_display_control
VkResult vkGetSwapchainCounterEXT(
VkDevice device,
VkSwapchainKHR swapchain,
VkSurfaceCounterFlagBitsEXT counter,
uint64_t* pCounterValue);
-
deviceis the VkDevice associated withswapchain. -
swapchainis the swapchain from which to query the counter value. -
counteris a VkSurfaceCounterFlagBitsEXT value specifying the counter to query. -
pCounterValuewill return the current value of the counter.
If a counter is not available because the swapchain is out of date, the
implementation may return VK_ERROR_OUT_OF_DATE_KHR.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetSwapchainCounterEXT must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
To obtain the array of presentable images associated with a swapchain, call:
// Provided by VK_KHR_swapchain
VkResult vkGetSwapchainImagesKHR(
VkDevice device,
VkSwapchainKHR swapchain,
uint32_t* pSwapchainImageCount,
VkImage* pSwapchainImages);
-
deviceis the device associated withswapchain. -
swapchainis the swapchain to query. -
pSwapchainImageCountis a pointer to an integer related to the number of presentable images available or queried, as described below. -
pSwapchainImagesis eitherNULLor a pointer to an array ofVkImagehandles.
If pSwapchainImages is NULL, then the number of presentable images
for swapchain is returned in pSwapchainImageCount.
Otherwise, pSwapchainImageCount must point to a variable set by the
application to the number of elements in the pSwapchainImages array,
and on return the variable is overwritten with the number of structures
actually written to pSwapchainImages.
If the value of pSwapchainImageCount is less than the number of
presentable images for swapchain, at most pSwapchainImageCount
structures will be written, and VK_INCOMPLETE will be returned instead
of VK_SUCCESS, to indicate that not all the available presentable
images were returned.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetSwapchainImagesKHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
|
Note
|
By knowing all presentable images used in the swapchain, the application can create command buffers that reference these images prior to entering its main rendering loop. |
Images returned by vkGetSwapchainImagesKHR are fully backed by memory
before they are passed to the application, as if they are each bound
completely and contiguously to a single VkDeviceMemory object
.
All presentable images are initially in the VK_IMAGE_LAYOUT_UNDEFINED
layout, thus before using presentable images, the application must
transition them to a valid layout for the intended use.
Images can also be created by using vkCreateImage with
VkImageSwapchainCreateInfoKHR and bound to swapchain memory using
vkBindImageMemory2 with VkBindImageMemorySwapchainInfoKHR.
These images can be used anywhere swapchain images are used, and are useful
in logical devices with multiple physical devices to create peer memory
bindings of swapchain memory.
These images and bindings have no effect on what memory is presented.
Unlike images retrieved from vkGetSwapchainImagesKHR, these images
must be destroyed with vkDestroyImage.
To acquire an available presentable image to use, and retrieve the index of that image, call:
// Provided by VK_KHR_swapchain
VkResult vkAcquireNextImageKHR(
VkDevice device,
VkSwapchainKHR swapchain,
uint64_t timeout,
VkSemaphore semaphore,
VkFence fence,
uint32_t* pImageIndex);
-
deviceis the device associated withswapchain. -
swapchainis the non-retired swapchain from which an image is being acquired. -
timeoutspecifies how long the function waits, in nanoseconds, if no image is available. -
semaphoreis VK_NULL_HANDLE or a semaphore to signal. -
fenceis VK_NULL_HANDLE or a fence to signal. -
pImageIndexis a pointer to auint32_tin which the index of the next image to use (i.e. an index into the array of images returned byvkGetSwapchainImagesKHR) is returned.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkAcquireNextImageKHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
If an image is acquired successfully, vkAcquireNextImageKHR must
either return VK_SUCCESS or VK_SUBOPTIMAL_KHR.
The implementation may return VK_SUBOPTIMAL_KHR if the swapchain no
longer matches the surface properties exactly, but can still be used for
presentation.
When successful, vkAcquireNextImageKHR acquires a presentable image
from swapchain that an application can use, and sets
pImageIndex to the index of that image within the swapchain.
The presentation engine may not have finished reading from the image at the
time it is acquired, so the application must use semaphore and/or
fence to ensure that the image layout and contents are not modified
until the presentation engine reads have completed.
Once vkAcquireNextImageKHR successfully acquires an image, the
semaphore signal operation referenced by semaphore, if not
VK_NULL_HANDLE, and the fence signal operation referenced by
fence, if not VK_NULL_HANDLE, are submitted for execution.
If vkAcquireNextImageKHR does not successfully acquire an image,
semaphore and fence are unaffected.
The order in which images are acquired is implementation-dependent, and may
be different than the order the images were presented.
If timeout is zero, then vkAcquireNextImageKHR does not wait,
and will either successfully acquire an image, or fail and return
VK_NOT_READY if no image is available.
If the specified timeout period expires before an image is acquired,
vkAcquireNextImageKHR returns VK_TIMEOUT.
If timeout is UINT64_MAX, the timeout period is treated as
infinite, and vkAcquireNextImageKHR will block until an image is
acquired or an error occurs.
Let S be the number of images in swapchain.
Let M be the value of
VkSurfaceCapabilitiesKHR::minImageCount.
vkAcquireNextImageKHR should not be called if the number of images
that the application has currently acquired is greater than S-M.
If vkAcquireNextImageKHR is called when the number of images that the
application has currently acquired is less than or equal to S-M,
vkAcquireNextImageKHR must return in finite time with an allowed
VkResult code.
|
Note
|
Returning a result in finite time guarantees that the implementation cannot
deadlock an application, or suspend its execution indefinitely with correct
API usage.
Acquiring too many images at once may block indefinitely, which is covered
by valid usage when attempting to use |
If the swapchain images no longer match native surface properties, either
VK_SUBOPTIMAL_KHR or VK_ERROR_OUT_OF_DATE_KHR must be returned.
If VK_ERROR_OUT_OF_DATE_KHR is returned, no image is acquired and
attempts to present previously acquired images to the swapchain will also
fail with VK_ERROR_OUT_OF_DATE_KHR.
Applications need to create a new swapchain for the surface to continue
presenting if VK_ERROR_OUT_OF_DATE_KHR is returned.
|
Note
|
|
If device loss occurs (see Lost Device) before
the timeout has expired, vkAcquireNextImageKHR must return in finite
time with either one of the allowed success codes, or
VK_ERROR_DEVICE_LOST.
If semaphore is not VK_NULL_HANDLE, the semaphore must be
unsignaled, with no signal or wait operations pending.
It will become signaled when the application can use the image.
|
Note
|
Use of |
If fence is not equal to VK_NULL_HANDLE, the fence must be
unsignaled, with no signal operations pending.
It will become signaled when the application can use the image.
|
Note
|
Applications should not rely on |
An application must wait until either the semaphore or fence is
signaled before accessing the image’s data.
|
Note
|
When the presentable image will be accessed by some stage S, the recommended idiom for ensuring correct synchronization is:
|
After a successful return, the image indicated by pImageIndex and its
data will be unmodified compared to when it was presented.
|
Note
|
Exclusive ownership of presentable images corresponding to a swapchain
created with |
The possible return values for vkAcquireNextImageKHR depend on the
timeout provided:
-
VK_SUCCESSis returned if an image became available. -
VK_ERROR_SURFACE_LOST_KHRis returned if the surface becomes no longer available. -
VK_NOT_READYis returned iftimeoutis zero and no image was available. -
VK_TIMEOUTis returned iftimeoutis greater than zero and less thanUINT64_MAX, and no image became available within the time allowed. -
VK_SUBOPTIMAL_KHRis returned if an image became available, and the swapchain no longer matches the surface properties exactly, but can still be used to present to the surface successfully.
|
Note
|
This may happen, for example, if the platform surface has been resized but the platform is able to scale the presented images to the new size to produce valid surface updates. It is up to the application to decide whether it prefers to continue using the current swapchain indefinitely or temporarily in this state, or to re-create the swapchain to better match the platform surface properties. |
-
VK_ERROR_OUT_OF_DATE_KHRis returned if the surface has changed in such a way that it is no longer compatible with the swapchain, and further presentation requests using the swapchain will fail. Applications must query the new surface properties and recreate their swapchain if they wish to continue presenting to the surface.
If the native surface and presented image sizes no longer match,
presentation may fail
.
If presentation does succeed, the mapping from the presented image to the
native surface is
implementation-defined.
It is the application’s responsibility to detect surface size changes and
react appropriately.
If presentation fails because of a mismatch in the surface and presented
image sizes, a VK_ERROR_OUT_OF_DATE_KHR error will be returned.
|
Note
|
For example, consider a 4x3 window/surface that gets resized to be 3x4 (taller than wider). On some window systems, the portion of the window/surface that was previously and still is visible (the 3x3 part) will contain the same contents as before, while the remaining parts of the window will have undefined contents. Other window systems may squash/stretch the image to fill the new window size without any undefined contents, or apply some other mapping. |
To acquire an available presentable image to use, and retrieve the index of that image, call:
// Provided by VK_VERSION_1_1 with VK_KHR_swapchain
VkResult vkAcquireNextImage2KHR(
VkDevice device,
const VkAcquireNextImageInfoKHR* pAcquireInfo,
uint32_t* pImageIndex);
-
deviceis the device associated withswapchain. -
pAcquireInfois a pointer to a VkAcquireNextImageInfoKHR structure containing parameters of the acquire. -
pImageIndexis a pointer to auint32_tvalue specifying the index of the next image to use.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkAcquireNextImage2KHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkAcquireNextImageInfoKHR structure is defined as:
// Provided by VK_VERSION_1_1 with VK_KHR_swapchain
typedef struct VkAcquireNextImageInfoKHR {
VkStructureType sType;
const void* pNext;
VkSwapchainKHR swapchain;
uint64_t timeout;
VkSemaphore semaphore;
VkFence fence;
uint32_t deviceMask;
} VkAcquireNextImageInfoKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
swapchainis a non-retired swapchain from which an image is acquired. -
timeoutspecifies how long the function waits, in nanoseconds, if no image is available. -
semaphoreis VK_NULL_HANDLE or a semaphore to signal. -
fenceis VK_NULL_HANDLE or a fence to signal. -
deviceMaskis a mask of physical devices for which the swapchain image will be ready to use when the semaphore or fence is signaled.
If vkAcquireNextImageKHR is used, the device mask is considered to include all physical devices in the logical device.
|
Note
|
vkAcquireNextImage2KHR signals at most one semaphore, even if the
application requests waiting for multiple physical devices to be ready via
the |
After queueing all rendering commands and transitioning the image to the correct layout, to queue an image for presentation, call:
// Provided by VK_KHR_swapchain
VkResult vkQueuePresentKHR(
VkQueue queue,
const VkPresentInfoKHR* pPresentInfo);
-
queueis a queue that is capable of presentation to the target surface’s platform on the same device as the image’s swapchain. -
pPresentInfois a pointer to a VkPresentInfoKHR structure specifying parameters of the presentation.
|
Note
|
There is no requirement for an application to present images in the same order that they were acquired - applications can arbitrarily present any image that is currently acquired. |
|
Note
|
The origin of the native orientation of the surface coordinate system is not
specified in the Vulkan specification; it depends on the platform.
For most platforms the origin is by default upper-left, meaning the pixel of
the presented VkImage at coordinates (0,0) would appear at the
upper left pixel of the platform surface (assuming
|
The result codes VK_ERROR_OUT_OF_DATE_KHR and VK_SUBOPTIMAL_KHR
have the same meaning when returned by vkQueuePresentKHR as they do
when returned by vkAcquireNextImageKHR.
If multiple swapchains are presented, the result code is determined by
applying the following rules in order:
-
If the device is lost,
VK_ERROR_DEVICE_LOSTis returned. -
If any of the target surfaces are no longer available the error
VK_ERROR_SURFACE_LOST_KHRis returned. -
If any of the presents would have a result of
VK_ERROR_OUT_OF_DATE_KHRif issued separately thenVK_ERROR_OUT_OF_DATE_KHRis returned. -
If any of the presents would have a result of
VK_SUBOPTIMAL_KHRif issued separately thenVK_SUBOPTIMAL_KHRis returned. -
Otherwise
VK_SUCCESSis returned.
Any writes to memory backing the images referenced by the
pImageIndices and pSwapchains members of pPresentInfo,
that are available before vkQueuePresentKHR is executed, are
automatically made visible to the read access performed by the presentation
engine.
This automatic visibility operation for an image happens-after the semaphore
signal operation, and happens-before the presentation engine accesses the
image.
Presentation is a read-only operation that will not affect the content of
the presentable images.
Upon reacquiring the image and transitioning it away from the
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR layout, the contents will be the same
as they were prior to transitioning the image to the present source layout
and presenting it.
However, if a mechanism other than Vulkan is used to modify the platform
window associated with the swapchain, the content of all presentable images
in the swapchain becomes undefined.
Calls to vkQueuePresentKHR may block, but must return in finite
time.
The processing of the presentation happens in issue order with other queue
operations, but semaphores must be used to ensure that prior rendering and
other commands in the specified queue complete before the presentation
begins.
The presentation command itself does not delay processing of subsequent
commands on the queue.
However, presentation requests sent to a particular queue are always
performed in order.
Exact presentation timing is controlled by the semantics of the presentation
engine and native platform in use.
If an image is presented to a swapchain created from a display surface, the mode of the associated display will be updated, if necessary, to match the mode specified when creating the display surface. The mode switch and presentation of the specified image will be performed as one atomic operation.
Queueing an image for presentation defines a set of queue operations, including waiting on the semaphores and submitting a presentation request to the presentation engine. However, the scope of this set of queue operations does not include the actual processing of the image by the presentation engine.
Regarding interaction with vkQueueWaitIdle, vkQueuePresentKHR
behaves as if it signals a fence payload that is managed by the
implementation and that has no associated VkFence handle.
The fence
will signal after all such queue operations have completed, and after the
presentation engine has taken a reference to the payloads of all objects
that the presentation engine accesses as part of the present operation.
The fence may not wait for the present operation to complete.
If vkQueuePresentKHR fails to enqueue the corresponding set of queue
operations, it may return VK_ERROR_OUT_OF_HOST_MEMORY or
VK_ERROR_OUT_OF_DEVICE_MEMORY.
If it does, the implementation must ensure that the state and contents of
any resources or synchronization primitives referenced is unaffected by the
call or its failure.
If vkQueuePresentKHR fails in such a way that the implementation is
unable to make that guarantee, the implementation must return
VK_ERROR_DEVICE_LOST.
However, if the presentation request is rejected by the presentation engine
with an error VK_ERROR_OUT_OF_DATE_KHR,
or VK_ERROR_SURFACE_LOST_KHR, the set of queue operations are still
considered to be enqueued and thus any semaphore wait operation specified in
VkPresentInfoKHR will execute when the corresponding queue operation
is complete.
vkQueuePresentKHR releases the acquisition of the images referenced by
imageIndices.
The queue family corresponding to the queue vkQueuePresentKHR is
executed on must have ownership of the presented images as defined in
Resource Sharing.
vkQueuePresentKHR does not alter the queue family ownership, but the
presented images must not be used again before they have been reacquired
using vkAcquireNextImageKHR.
|
Note
|
The application can continue to present any acquired images from a retired
swapchain as long as the swapchain has not entered a state that causes
vkQueuePresentKHR to return |
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkQueuePresentKHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkPresentInfoKHR structure is defined as:
// Provided by VK_KHR_swapchain
typedef struct VkPresentInfoKHR {
VkStructureType sType;
const void* pNext;
uint32_t waitSemaphoreCount;
const VkSemaphore* pWaitSemaphores;
uint32_t swapchainCount;
const VkSwapchainKHR* pSwapchains;
const uint32_t* pImageIndices;
VkResult* pResults;
} VkPresentInfoKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
waitSemaphoreCountis the number of semaphores to wait for before issuing the present request. The number may be zero. -
pWaitSemaphoresisNULLor a pointer to an array of VkSemaphore objects withwaitSemaphoreCountentries, and specifies the semaphores to wait for before issuing the present request. -
swapchainCountis the number of swapchains being presented to by this command. -
pSwapchainsis a pointer to an array of VkSwapchainKHR objects withswapchainCountentries. -
pImageIndicesis a pointer to an array of indices into the array of each swapchain’s presentable images, withswapchainCountentries. Each entry in this array identifies the image to present on the corresponding entry in thepSwapchainsarray. -
pResultsis a pointer to an array of VkResult typed elements withswapchainCountentries. Applications that do not need per-swapchain results can useNULLforpResults. If non-NULL, each entry inpResultswill be set to the VkResult for presenting the swapchain corresponding to the same index inpSwapchains.
Before an application can present an image, the image’s layout must be
transitioned to the VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
layout, or for a shared presentable image the
VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR layout.
|
Note
|
When transitioning the image to the appropriate layout, there is no need to
delay subsequent processing, or perform any visibility operations (as
vkQueuePresentKHR performs automatic visibility operations).
To achieve this, the |
When the VK_KHR_incremental_present extension is enabled,
additional fields can be specified that allow an application to specify
that only certain rectangular regions of the presentable images of a
swapchain are changed.
This is an optimization hint that a presentation engine may use to only
update the region of a surface that is actually changing.
The application still must ensure that all pixels of a presented image
contain the desired values, in case the presentation engine ignores this
hint.
An application can provide this hint by adding a VkPresentRegionsKHR
structure to the pNext chain of the VkPresentInfoKHR structure.
The VkPresentRegionsKHR structure is defined as:
// Provided by VK_KHR_incremental_present
typedef struct VkPresentRegionsKHR {
VkStructureType sType;
const void* pNext;
uint32_t swapchainCount;
const VkPresentRegionKHR* pRegions;
} VkPresentRegionsKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
swapchainCountis the number of swapchains being presented to by this command. -
pRegionsisNULLor a pointer to an array ofVkPresentRegionKHRelements withswapchainCountentries. If notNULL, each element ofpRegionscontains the region that has changed since the last present to the swapchain in the corresponding entry in theVkPresentInfoKHR::pSwapchainsarray.
For a given image and swapchain, the region to present is specified by the
VkPresentRegionKHR structure, which is defined as:
// Provided by VK_KHR_incremental_present
typedef struct VkPresentRegionKHR {
uint32_t rectangleCount;
const VkRectLayerKHR* pRectangles;
} VkPresentRegionKHR;
-
rectangleCountis the number of rectangles inpRectangles, or zero if the entire image has changed and should be presented. -
pRectanglesis eitherNULLor a pointer to an array ofVkRectLayerKHRstructures. TheVkRectLayerKHRstructure is the framebuffer coordinates, plus layer, of a portion of a presentable image that has changed and must be presented. If non-NULL, each entry inpRectanglesis a rectangle of the given image that has changed since the last image was presented to the given swapchain. The rectangles must be specified relative to VkSurfaceCapabilitiesKHR::currentTransform, regardless of the swapchain’spreTransform. The presentation engine will apply thepreTransformtransformation to the rectangles, along with any further transformation it applies to the image content.
The VkRectLayerKHR structure is defined as:
// Provided by VK_KHR_incremental_present
typedef struct VkRectLayerKHR {
VkOffset2D offset;
VkExtent2D extent;
uint32_t layer;
} VkRectLayerKHR;
-
offsetis the origin of the rectangle, in pixels. -
extentis the size of the rectangle, in pixels. -
layeris the layer of the image. For images with only one layer, the value oflayermust be 0.
Some platforms allow the size of a surface to change, and then scale the
pixels of the image to fit the surface.
VkRectLayerKHR specifies pixels of the swapchain’s image(s), which
will be constant for the life of the swapchain.
When the VK_KHR_display_swapchain extension is enabled, additional
fields can be specified when presenting an image to a swapchain by setting
VkPresentInfoKHR::pNext to point to a
VkDisplayPresentInfoKHR structure.
The VkDisplayPresentInfoKHR structure is defined as:
// Provided by VK_KHR_display_swapchain
typedef struct VkDisplayPresentInfoKHR {
VkStructureType sType;
const void* pNext;
VkRect2D srcRect;
VkRect2D dstRect;
VkBool32 persistent;
} VkDisplayPresentInfoKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
srcRectis a rectangular region of pixels to present. It must be a subset of the image being presented. IfVkDisplayPresentInfoKHRis not specified, this region will be assumed to be the entire presentable image. -
dstRectis a rectangular region within the visible region of the swapchain’s display mode. IfVkDisplayPresentInfoKHRis not specified, this region will be assumed to be the entire visible region of the swapchain’s mode. If the specified rectangle is a subset of the display mode’s visible region, content from display planes below the swapchain’s plane will be visible outside the rectangle. If there are no planes below the swapchain’s, the area outside the specified rectangle will be black. If portions of the specified rectangle are outside of the display’s visible region, pixels mapping only to those portions of the rectangle will be discarded. -
persistent: If this isVK_TRUE, the display engine will enable buffered mode on displays that support it. This allows the display engine to stop sending content to the display until a new image is presented. The display will instead maintain a copy of the last presented image. This allows less power to be used, but may increase presentation latency. IfVkDisplayPresentInfoKHRis not specified, persistent mode will not be used.
If the extent of the srcRect and dstRect are not equal, the
presented pixels will be scaled accordingly.
If the pNext chain of VkPresentInfoKHR includes a
VkDeviceGroupPresentInfoKHR structure, then that structure includes an
array of device masks and a device group present mode.
The VkDeviceGroupPresentInfoKHR structure is defined as:
// Provided by VK_VERSION_1_1 with VK_KHR_swapchain
typedef struct VkDeviceGroupPresentInfoKHR {
VkStructureType sType;
const void* pNext;
uint32_t swapchainCount;
const uint32_t* pDeviceMasks;
VkDeviceGroupPresentModeFlagBitsKHR mode;
} VkDeviceGroupPresentInfoKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
swapchainCountis zero or the number of elements inpDeviceMasks. -
pDeviceMasksis a pointer to an array of device masks, one for each element of VkPresentInfoKHR::pSwapchains. -
modeis a VkDeviceGroupPresentModeFlagBitsKHR value specifying the device group present mode that will be used for this present.
If mode is VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR, then each
element of pDeviceMasks selects which instance of the swapchain image
is presented.
Each element of pDeviceMasks must have exactly one bit set, and the
corresponding physical device must have a presentation engine as reported
by VkDeviceGroupPresentCapabilitiesKHR.
If mode is VK_DEVICE_GROUP_PRESENT_MODE_REMOTE_BIT_KHR, then
each element of pDeviceMasks selects which instance of the swapchain
image is presented.
Each element of pDeviceMasks must have exactly one bit set, and some
physical device in the logical device must include that bit in its
VkDeviceGroupPresentCapabilitiesKHR::presentMask.
If mode is VK_DEVICE_GROUP_PRESENT_MODE_SUM_BIT_KHR, then each
element of pDeviceMasks selects which instances of the swapchain image
are component-wise summed and the sum of those images is presented.
If the sum in any component is outside the representable range, the value of
that component is undefined.
Each element of pDeviceMasks must have a value for which all set bits
are set in one of the elements of
VkDeviceGroupPresentCapabilitiesKHR::presentMask.
If mode is
VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHR, then each
element of pDeviceMasks selects which instance(s) of the swapchain
images are presented.
For each bit set in each element of pDeviceMasks, the corresponding
physical device must have a presentation engine as reported by
VkDeviceGroupPresentCapabilitiesKHR.
If VkDeviceGroupPresentInfoKHR is not provided or swapchainCount
is zero then the masks are considered to be 1.
If VkDeviceGroupPresentInfoKHR is not provided, mode is
considered to be VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR.
31.8. HDR Metadata
This section describes how to improve color reproduction of content to better reproduce colors as seen on the display used to originally optimize the content.
To provide HDR metadata to an implementation, call:
// Provided by VK_EXT_hdr_metadata
void vkSetHdrMetadataEXT(
VkDevice device,
uint32_t swapchainCount,
const VkSwapchainKHR* pSwapchains,
const VkHdrMetadataEXT* pMetadata);
-
deviceis the logical device where the swapchain(s) were created. -
swapchainCountis the number of swapchains included inpSwapchains. -
pSwapchainsis a pointer to an array ofswapchainCountVkSwapchainKHR handles. -
pMetadatais a pointer to an array ofswapchainCountVkHdrMetadataEXT structures.
The metadata will be applied to the specified VkSwapchainKHR objects
at the next vkQueuePresentKHR call using that VkSwapchainKHR
object.
The metadata will persist until a subsequent vkSetHdrMetadataEXT
changes it.
The VkHdrMetadataEXT structure is defined as:
// Provided by VK_EXT_hdr_metadata
typedef struct VkHdrMetadataEXT {
VkStructureType sType;
const void* pNext;
VkXYColorEXT displayPrimaryRed;
VkXYColorEXT displayPrimaryGreen;
VkXYColorEXT displayPrimaryBlue;
VkXYColorEXT whitePoint;
float maxLuminance;
float minLuminance;
float maxContentLightLevel;
float maxFrameAverageLightLevel;
} VkHdrMetadataEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
displayPrimaryRedis a VkXYColorEXT structure specifying the red primary of the display used to optimize the content -
displayPrimaryGreenis a VkXYColorEXT structure specifying the green primary of the display used to optimize the content -
displayPrimaryBlueis a VkXYColorEXT structure specifying the blue primary of the display used to optimize the content -
whitePointis a VkXYColorEXT structure specifying the white-point of the display used to optimize the content -
maxLuminanceis the maximum luminance of the display used to optimize the content in nits -
minLuminanceis the minimum luminance of the display used to optimize the content in nits -
maxContentLightLevelis the value in nits of the desired luminance for the brightest pixels in the displayed image. -
maxFrameAverageLightLevelis the value in nits of the average luminance of the frame which has the brightest average luminance anywhere in the content.
If any of the above values are unknown, they can be set to 0.
|
Note
|
The meta-data provided here is intended to be used as defined in the SMPTE 2086, CTA 861.3 and CIE 15:2004 specifications. The validity and use of this data is outside the scope of Vulkan. |
The VkXYColorEXT structure is defined as:
// Provided by VK_EXT_hdr_metadata
typedef struct VkXYColorEXT {
float x;
float y;
} VkXYColorEXT;
-
xis the x chromaticity coordinate. -
yis the y chromaticity coordinate.
Chromaticity coordinates are as specified in CIE 15:2004 “Calculation of chromaticity coordinates” (Section 7.3) and are limited to between 0 and 1 for real colors.
32. Extending Vulkan
New functionality may be added to Vulkan via either new extensions or new versions of the core, or new versions of an extension in some cases.
This chapter describes how Vulkan is versioned, how compatibility is affected between different versions, and compatibility rules that are followed by the Vulkan Working Group.
32.1. Functionality Levels
Functionality in Vulkan is divided into several different levels; global, instance-level, physical-device-level, and device-level.
-
VkInstance and any objects created from a VkInstance other than VkPhysicalDevice are instance-level.
-
VkPhysicalDevice is the only physical-device-level object.
-
VkDevice and any objects created from a VkDevice are device-level.
The level of a command is the same as the level of its first parameter - if the first parameter is not a dispatchable handle, it is a global command. Different levels of functionality may be advertised in different ways.
32.2. Instance and Device Versions
Starting with Vulkan 1.1, there are separate versions advertised for the Vulkan instance, and for each device supported on the system. This allows a system with multiple devices to advertise all devices at their full capabilities, even if those devices do not support the same version of Vulkan.
The instance version indicates which global and instance-level functionality is supported, while each device version indicates the physical-device-level and device-level functionality supported.
The instance version can be queried by calling
vkEnumerateInstanceVersion.
Querying for this function via vkGetInstanceProcAddr will return
NULL on implementations that only support Vulkan 1.0 functionality.
The device version can be queried by calling
vkGetPhysicalDeviceProperties or vkGetPhysicalDeviceProperties2,
and is returned in VkPhysicalDeviceProperties::apiVersion,
encoded as described in Version Numbers.
32.3. Core Versions
The Vulkan Specification is regularly updated with bug fixes and clarifications. Occasionally new functionality is added to the core and at some point it is expected that there will be a desire to perform a large, breaking change to the API. In order to indicate to developers how and when these changes are made to the specification, and to provide a way to identify each set of changes, the Vulkan API maintains a version number.
32.3.1. Version Numbers
The Vulkan version number comprises four parts indicating the variant, major, minor and patch version of the Vulkan API Specification.
The variant indicates the variant of the Vulkan API supported by the implementation. This is always 1 for the Vulkan SC API. The Base Vulkan API is variant 0.
|
Note
|
A non-zero variant indicates the API is a variant of the Vulkan API and applications will typically need to be modified to run against it. The variant field was a later addition to the version number, added in version 1.2.175 of the Base Vulkan Specification. |
The major version indicates a significant change in the API, which will encompass a wholly new version of the specification.
The minor version indicates the incorporation of new functionality into the core specification.
The patch version indicates bug fixes, clarifications, and language improvements have been incorporated into the specification.
Compatibility guarantees made about versions of the API sharing any of the same version numbers are documented in Core Versions
The version number is used in several places in the API. In each such use, the version numbers are packed into a 32-bit integer as follows:
-
The variant is a 3-bit integer packed into bits 31-29.
-
The major version is a 7-bit integer packed into bits 28-22.
-
The minor version number is a 10-bit integer packed into bits 21-12.
-
The patch version number is a 12-bit integer packed into bits 11-0.
VK_API_VERSION_VARIANT extracts the API variant number from a packed
version number:
// Provided by VK_VERSION_1_0
#define VK_API_VERSION_VARIANT(version) ((uint32_t)(version) >> 29U)
VK_API_VERSION_MAJOR extracts the API major version number from a
packed version number:
// Provided by VK_VERSION_1_0
#define VK_API_VERSION_MAJOR(version) (((uint32_t)(version) >> 22U) & 0x7FU)
VK_API_VERSION_MINOR extracts the API minor version number from a
packed version number:
// Provided by VK_VERSION_1_0
#define VK_API_VERSION_MINOR(version) (((uint32_t)(version) >> 12U) & 0x3FFU)
VK_API_VERSION_PATCH extracts the API patch version number from a
packed version number:
// Provided by VK_VERSION_1_0
#define VK_API_VERSION_PATCH(version) ((uint32_t)(version) & 0xFFFU)
VK_MAKE_API_VERSION constructs an API version number.
// Provided by VK_VERSION_1_0
#define VK_MAKE_API_VERSION(variant, major, minor, patch) \
((((uint32_t)(variant)) << 29U) | (((uint32_t)(major)) << 22U) | (((uint32_t)(minor)) << 12U) | ((uint32_t)(patch)))
-
variantis the variant number. -
majoris the major version number. -
minoris the minor version number. -
patchis the patch version number.
VK_API_VERSION_1_0 returns the API version number for Vulkan 1.0.0.
// Provided by VK_VERSION_1_0
// Vulkan 1.0 version number
#define VK_API_VERSION_1_0 VK_MAKE_API_VERSION(0, 1, 0, 0)// Patch version should always be set to 0
VK_API_VERSION_1_1 returns the API version number for Vulkan 1.1.0.
// Provided by VK_VERSION_1_1
// Vulkan 1.1 version number
#define VK_API_VERSION_1_1 VK_MAKE_API_VERSION(0, 1, 1, 0)// Patch version should always be set to 0
VK_API_VERSION_1_2 returns the API version number for Vulkan 1.2.0.
// Provided by VK_VERSION_1_2
// Vulkan 1.2 version number
#define VK_API_VERSION_1_2 VK_MAKE_API_VERSION(0, 1, 2, 0)// Patch version should always be set to 0
VKSC_API_VARIANT returns the API variant number for Vulkan SC.
// Provided by VKSC_VERSION_1_0
// Vulkan SC variant number
#define VKSC_API_VARIANT 1
VKSC_API_VERSION_1_0 returns the API version number for Vulkan SC
1.0.0.
// Provided by VKSC_VERSION_1_0
// Vulkan SC 1.0 version number
#define VKSC_API_VERSION_1_0 VK_MAKE_API_VERSION(VKSC_API_VARIANT, 1, 0, 0)// Patch version should always be set to 0
32.4. Layers
When a layer is enabled, it inserts itself into the call chain for Vulkan commands the layer is interested in. Layers can be used for a variety of tasks that extend the base behavior of Vulkan beyond what is required by the specification - such as call logging, tracing, validation, or providing additional extensions.
|
Note
|
For example, an implementation is not expected to check that the value of enums used by the application fall within allowed ranges. Instead, a validation layer would do those checks and flag issues. This avoids a performance penalty during production use of the application because those layers would not be enabled in production. |
|
Note
|
Vulkan layers may wrap object handles (i.e. return a different handle value to the application than that generated by the implementation). This is generally discouraged, as it increases the probability of incompatibilities with new extensions. The validation layers wrap handles in order to track the proper use and destruction of each object. See the “Architecture of the Vulkan Loader Interfaces” document for additional information. |
To query the available layers, call:
// Provided by VK_VERSION_1_0
VkResult vkEnumerateInstanceLayerProperties(
uint32_t* pPropertyCount,
VkLayerProperties* pProperties);
-
pPropertyCountis a pointer to an integer related to the number of layer properties available or queried, as described below. -
pPropertiesis eitherNULLor a pointer to an array of VkLayerProperties structures.
If pProperties is NULL, then the number of layer properties
available is returned in pPropertyCount.
Otherwise, pPropertyCount must point to a variable set by the
application to the number of elements in the pProperties array, and on
return the variable is overwritten with the number of structures actually
written to pProperties.
If pPropertyCount is less than the number of layer properties
available, at most pPropertyCount structures will be written, and
VK_INCOMPLETE will be returned instead of VK_SUCCESS, to
indicate that not all the available properties were returned.
The list of available layers may change at any time due to actions outside
of the Vulkan implementation, so two calls to
vkEnumerateInstanceLayerProperties with the same parameters may
return different results, or retrieve different pPropertyCount values
or pProperties contents.
Once an instance has been created, the layers enabled for that instance will
continue to be enabled and valid for the lifetime of that instance, even if
some of them become unavailable for future instances.
The VkLayerProperties structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkLayerProperties {
char layerName[VK_MAX_EXTENSION_NAME_SIZE];
uint32_t specVersion;
uint32_t implementationVersion;
char description[VK_MAX_DESCRIPTION_SIZE];
} VkLayerProperties;
-
layerNameis an array ofVK_MAX_EXTENSION_NAME_SIZEcharcontaining a null-terminated UTF-8 string which is the name of the layer. Use this name in theppEnabledLayerNamesarray passed in the VkInstanceCreateInfo structure to enable this layer for an instance. -
specVersionis the Vulkan version the layer was written to, encoded as described in Version Numbers. -
implementationVersionis the version of this layer. It is an integer, increasing with backward compatible changes. -
descriptionis an array ofVK_MAX_DESCRIPTION_SIZEcharcontaining a null-terminated UTF-8 string which provides additional details that can be used by the application to identify the layer.
VK_MAX_EXTENSION_NAME_SIZE is the length in char values of an
array containing a layer or extension name string, as returned in
VkLayerProperties::layerName,
VkExtensionProperties::extensionName, and other queries.
#define VK_MAX_EXTENSION_NAME_SIZE 256U
VK_MAX_DESCRIPTION_SIZE is the length in char values of an array
containing a string with additional descriptive information about a query,
as returned in VkLayerProperties::description and other queries.
#define VK_MAX_DESCRIPTION_SIZE 256U
To enable a layer, the name of the layer should be added to the
ppEnabledLayerNames member of VkInstanceCreateInfo when creating
a VkInstance.
Loader implementations may provide mechanisms outside the Vulkan API for
enabling specific layers.
Layers enabled through such a mechanism are implicitly enabled, while
layers enabled by including the layer name in the ppEnabledLayerNames
member of VkInstanceCreateInfo are explicitly enabled.
Implicitly enabled layers are loaded before explicitly enabled layers, such
that implicitly enabled layers are closer to the application, and explicitly
enabled layers are closer to the driver.
Except where otherwise specified, implicitly enabled and explicitly enabled
layers differ only in the way they are enabled, and the order in which they
are loaded.
Explicitly enabling a layer that is implicitly enabled results in this layer
being loaded as an implicitly enabled layer; it has no additional effect.
To enumerate device layers, call:
|
Warning
|
This functionality is superseded by Vulkan Version 1.0. See Legacy Functionality for more information. |
// Provided by VK_VERSION_1_0
VkResult vkEnumerateDeviceLayerProperties(
VkPhysicalDevice physicalDevice,
uint32_t* pPropertyCount,
VkLayerProperties* pProperties);
-
physicalDeviceis the physical device that will be queried. -
pPropertyCountis a pointer to an integer related to the number of layer properties available or queried. -
pPropertiesis eitherNULLor a pointer to an array of VkLayerProperties structures.
Physical device layers are not supported.
pPropertyCount will be 0, and VK_SUCCESS is returned.
The ppEnabledLayerNames and enabledLayerCount members of
VkDeviceCreateInfo are legacy and their values must be ignored by
implementations.
The
sequence of layers active for a device will be exactly the sequence of
layers enabled when the parent instance was created.
32.5. Extensions
Extensions may define new Vulkan commands, structures, and enumerants.
For compilation purposes, the interfaces defined by registered extensions,
including new structures and enumerants as well as function pointer types
for new commands, are defined in the Khronos-supplied vulkan_sc_core.h
together with the core API.
However, commands defined by extensions may not be available for static
linking - in which case function pointers to these commands should be
queried at runtime as described in Command Function Pointers.
Extensions may be provided by layers as well as by a Vulkan implementation.
Because extensions may extend or change the behavior of the Vulkan API, extension authors should add support for their extensions to the Khronos validation layers. This is especially important for new commands whose parameters have been wrapped by the validation layers. See the “Architecture of the Vulkan Loader Interfaces” document for additional information.
|
Note
|
To enable an instance extension, the name of the extension can be added to
the To enable a device extension, the name of the extension can be added to the
Physical-Device-Level functionality does not have any enabling mechanism and can be used as long as the VkPhysicalDevice supports the device extension as determined by vkEnumerateDeviceExtensionProperties. Enabling an extension (with no further use of that extension) does not change the behavior of functionality exposed by the core Vulkan API or any other extension, other than making valid the use of the commands, enums and structures defined by that extension. Valid Usage sections for individual commands and structures do not currently contain which extensions have to be enabled in order to make their use valid, although they might do so in the future. It is defined only in the Valid Usage for Extensions section. |
32.5.1. Instance Extensions
Instance extensions add new global or instance-level functionality to the API, outside of the core specification. Instance extensions may also add physical-device-level functionality.
To query the available instance extensions, call:
// Provided by VK_VERSION_1_0
VkResult vkEnumerateInstanceExtensionProperties(
const char* pLayerName,
uint32_t* pPropertyCount,
VkExtensionProperties* pProperties);
-
pLayerNameis eitherNULLor a pointer to a null-terminated UTF-8 string naming the layer to retrieve extensions from. -
pPropertyCountis a pointer to an integer related to the number of extension properties available or queried, as described below. -
pPropertiesis eitherNULLor a pointer to an array of VkExtensionProperties structures.
When pLayerName parameter is NULL, only extensions provided by the
Vulkan implementation or by implicitly enabled layers are returned.
When pLayerName is the name of a layer, the instance extensions
provided by that layer are returned.
If pProperties is NULL, then the number of extensions properties
available is returned in pPropertyCount.
Otherwise, pPropertyCount must point to a variable set by the
application to the number of elements in the pProperties array, and on
return the variable is overwritten with the number of structures actually
written to pProperties.
If pPropertyCount is less than the number of extension properties
available, at most pPropertyCount structures will be written, and
VK_INCOMPLETE will be returned instead of VK_SUCCESS, to
indicate that not all the available properties were returned.
Because the list of available layers may change externally between calls to
vkEnumerateInstanceExtensionProperties, two calls may retrieve
different results if a pLayerName is available in one call but not in
another.
The extensions supported by a layer may also change between two calls, e.g.
if the layer implementation is replaced by a different version between those
calls.
Implementations must not advertise any pair of extensions that cannot be enabled together due to behavioral differences, or any extension that cannot be enabled against the advertised version.
32.5.2. Device Extensions
Device extensions add new device-level functionality to the API, outside of the core specification. If Vulkan 1.1 is required by the extension, it may also add new physical-device-level functionality.
To query the extensions available to a given physical device, call:
// Provided by VK_VERSION_1_0
VkResult vkEnumerateDeviceExtensionProperties(
VkPhysicalDevice physicalDevice,
const char* pLayerName,
uint32_t* pPropertyCount,
VkExtensionProperties* pProperties);
-
physicalDeviceis the physical device that will be queried. -
pLayerNameis eitherNULLor a pointer to a null-terminated UTF-8 string naming the layer to retrieve extensions from. -
pPropertyCountis a pointer to an integer related to the number of extension properties available or queried, and is treated in the same fashion as the vkEnumerateInstanceExtensionProperties::pPropertyCountparameter. -
pPropertiesis eitherNULLor a pointer to an array of VkExtensionProperties structures.
When pLayerName parameter is NULL, only extensions provided by the
Vulkan implementation or by implicitly enabled layers are returned.
When pLayerName is the name of a layer, the device extensions provided
by that layer are returned.
Implementations must not advertise any pair of extensions that cannot be enabled together due to behavioral differences, or any extension that cannot be enabled against the advertised version.
|
Note
|
Due to platform details on Android,
|
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkEnumerateDeviceExtensionProperties must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkExtensionProperties structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkExtensionProperties {
char extensionName[VK_MAX_EXTENSION_NAME_SIZE];
uint32_t specVersion;
} VkExtensionProperties;
-
extensionNameis an array ofVK_MAX_EXTENSION_NAME_SIZEcharcontaining a null-terminated UTF-8 string which is the name of the extension. -
specVersionis the version of this extension. It is an integer, incremented with backward compatible changes.
32.6. Extension Dependencies
Some extensions are dependent on other extensions, or on specific core API versions, to function. To enable extensions with dependencies, any required extensions must also be enabled through the same API mechanisms when creating an instance with vkCreateInstance or a device with vkCreateDevice. Each extension which has such dependencies documents them in the appendix summarizing that extension.
If an extension is supported (as queried by vkEnumerateInstanceExtensionProperties or vkEnumerateDeviceExtensionProperties), then required extensions of that extension must also be supported for the same instance or physical device.
Any device extension that has an instance extension dependency that is not enabled by vkCreateInstance is considered to be unsupported, hence it must not be returned by vkEnumerateDeviceExtensionProperties for any VkPhysicalDevice child of the instance. Instance extensions do not have dependencies on device extensions.
If a required extension has been promoted to another extension or to a core API version, then as a general rule, the dependency is also satisfied by the promoted extension or core version. This will be true so long as any features required by the original extension are also required or enabled by the promoted extension or core version. However, in some cases an extension is promoted while making some of its features optional in the promoted extension or core version. In this case, the dependency may not be satisfied. The only way to be certain is to look at the descriptions of the original dependency and the promoted version in the Layers & Extensions and Core Revisions appendices.
|
Note
|
There is metadata in |
32.7. Compatibility Guarantees (Informative)
This section is marked as informal as there is no binding responsibility on implementations of the Vulkan API - these guarantees are however a contract between the Vulkan Working Group and developers using this Specification.
32.7.1. Core Versions
Each of the major, minor, and patch versions of the Vulkan specification provide different compatibility guarantees.
Patch Versions
A difference in the patch version indicates that a set of bug fixes or clarifications have been made to the Specification. Informative enums returned by Vulkan commands that will not affect the runtime behavior of a valid application may be added in a patch version (e.g. VkVendorId).
The specification’s patch version is strictly increasing for a given major version of the specification; any change to a specification as described above will result in the patch version being increased by 1. Patch versions are applied to all minor versions, even if a given minor version is not affected by the provoking change.
Specifications with different patch versions but the same major and minor version are fully compatible with each other - such that a valid application written against one will work with an implementation of another.
|
Note
|
If a patch version includes a bug fix or clarification that could have a significant impact on developer expectations, these will be highlighted in the change log. Generally the Vulkan Working Group tries to avoid these kinds of changes, instead fixing them in either an extension or core version. |
Minor Versions
Changes in the minor version of the specification indicate that new functionality has been added to the core specification. This will usually include new interfaces in the header, and may also include behavior changes and bug fixes. Core functionality may be marked as legacy in a minor version, but will not be obsoleted or removed.
The specification’s minor version is strictly increasing for a given major version of the specification; any change to a specification as described above will result in the minor version being increased by 1. Changes that can be accommodated in a patch version will not increase the minor version.
Specifications with a lower minor version are backwards compatible with an implementation of a specification with a higher minor version for core functionality and extensions issued with the KHR vendor tag. Vendor and multi-vendor extensions are not guaranteed to remain functional across minor versions, though in general they are with few exceptions - see Obsoletion for more information.
Major Versions
A difference in the major version of specifications indicates a large set of changes which will likely include interface changes, behavioral changes, removal of legacy functionality, and the modification, addition, or replacement of other functionality.
The specification’s major version is monotonically increasing; any change to the specification as described above will result in the major version being increased. Changes that can be accommodated in a patch or minor version will not increase the major version.
The Vulkan Working Group intends to only issue a new major version of the Specification in order to realize significant improvements to the Vulkan API that will necessarily require breaking compatibility.
A new major version will likely include a wholly new version of the specification to be issued - which could include an overhaul of the versioning semantics for the minor and patch versions. The patch and minor versions of a specification are therefore not meaningful across major versions. If a major version of the specification includes similar versioning semantics, it is expected that the patch and the minor version will be reset to 0 for that major version.
32.7.2. Extensions
A KHR extension must be able to be enabled alongside any other KHR extension, and for any minor or patch version of the core Specification beyond the minimum version it requires. A multi-vendor extension should be able to be enabled alongside any KHR extension or other multi-vendor extension, and for any minor or patch version of the core Specification beyond the minimum version it requires. A vendor extension should be able to be enabled alongside any KHR extension, multi-vendor extension, or other vendor extension from the same vendor, and for any minor or patch version of the core Specification beyond the minimum version it requires. A vendor extension may be able to be enabled alongside vendor extensions from another vendor.
The one other exception to this is if a vendor or multi-vendor extension is made obsolete by either a core version or another extension, which will be highlighted in the extension appendix.
Promotion
Extensions, or features of an extension, may be promoted to a new core version of the API, or a newer extension which an equal or greater number of implementors are in favor of.
|
Note
|
Structure and enumerated types defined in extensions that were promoted to core in a later version of Vulkan are defined in terms of the equivalent Vulkan core interfaces in that version and its successors. This affects the Vulkan Specification, the Vulkan header files, and the corresponding XML Registry. |
When extension functionality is promoted, minor changes may be introduced, limited to the following:
-
Naming
-
Non-intrusive parameter changes
-
Combining structure parameters into larger structures
-
Author ID suffixes changed or removed
|
Note
|
If extension functionality is promoted, there is no guarantee of direct compatibility, however it should require little effort to port code from the original feature to the promoted one. The Vulkan Working Group endeavors to ensure that larger changes are marked as either deprecated or obsoleted as appropriate, and can do so retroactively if necessary. |
Extensions that are promoted are listed as being promoted in their extension appendices, with reference to where they were promoted to.
When an extension is promoted, any backwards compatibility aliases which exist in the extension will not be promoted.
|
Note
|
As a hypothetical example, if the |
Deprecation
Extensions may be marked as deprecated when they are no longer intended to be used by applications under certain conditions. Generally, a new feature will become available to solve the use case in another extension or core version of the API, but it is not guaranteed.
|
Note
|
Features that are intended to replace deprecated functionality have no guarantees of compatibility, and applications may require drastic modification in order to make use of the new features. |
Extensions that are deprecated are listed as being deprecated in their extension appendices, with an explanation of the deprecation and any related features that are relevant.
Obsoletion
Occasionally, an extension will be marked as obsolete if a new version of the core API or a new extension is fundamentally incompatible with it. An obsoleted extension must not be used with the extension or core version that obsoleted it.
Extensions that are obsoleted are listed as being obsoleted in their extension appendices, with reference to what they were obsoleted by.
Aliases
When an extension is promoted or deprecated by a newer feature, some or all of its functionality may be replicated into the newer feature. Rather than duplication of all the documentation and definitions, the specification instead identifies the identical commands and types as aliases of one another. Each alias is mentioned together with the definition it aliases, with the older aliases marked as “equivalents”. Each alias of the same command has identical behavior, and each alias of the same type has identical meaning - they can be used interchangeably in an application with no compatibility issues.
|
Note
|
For promoted types, the aliased extension type is semantically identical to
the new core type.
The C99 headers simply For promoted command aliases, however, there are two separate command definitions, due to the fact that the C99 ABI has no way to alias command definitions without resorting to macros. Calling either command will produce identical behavior within the bounds of the specification, and should still invoke the same path in the implementation. Debug tools may use separate commands with different debug behavior; to write the appropriate command name to an output log, for instance. |
Special Use Extensions
Some extensions exist only to support a specific purpose or specific class of application. These are referred to as “special use extensions”. Use of these extensions in applications not meeting the special use criteria is not recommended.
Special use cases are restricted, and only those defined below are used to describe extensions:
| Special Use | XML Tag | Full Description |
|---|---|---|
CAD support |
cadsupport |
Extension is intended to support specialized functionality used by CAD/CAM applications. |
D3D support |
d3demulation |
Extension is intended to support D3D emulation layers, and applications ported from D3D, by adding functionality specific to D3D. |
Developer tools |
devtools |
Extension is intended to support developer tools such as capture-replay libraries. |
Debugging tools |
debugging |
Extension is intended for use by applications when debugging. |
OpenGL / ES support |
glemulation |
Extension is intended to support OpenGL and/or OpenGL ES emulation layers, and applications ported from those APIs, by adding functionality specific to those APIs. |
Special use extensions are identified in the metadata for each such extension in the Layers & Extensions appendix, using the name in the “Special Use” column above.
Special use extensions are also identified in vk.xml with the short name
in “XML Tag” column above, as described in the “API Extensions
(extension tag)” section of the registry schema
documentation.
33. Features
Features advertise additional functionality which can be enabled in the API. If a feature is supported by a physical device, it must be enabled when creating a VkDevice in order to use its associated functionality with that VkDevice. If a feature is unsupported, that functionality cannot be used with that VkDevice.
|
Note
|
Features are reported via the extensible structure
|
For convenience, new core versions of Vulkan may introduce new unified feature structures for features promoted from extensions. At the same time, the extension’s original feature structure (if any) is also promoted to the core API, and is an alias of the extension’s structure. This results in multiple names for the same feature: in the original extension’s feature structure and the promoted structure alias, in the unified feature structure. When a feature was implicitly supported and enabled in the extension, but an explicit name was added during promotion, then the extension itself acts as an alias for the feature as listed in the table below.
All aliases of the same feature in the core API must be reported consistently: either all must be reported as supported, or none of them. When a promoted extension is available, any corresponding feature aliases must be supported.
| Extension | Feature(s) |
|---|
To query supported features, call:
|
Warning
|
This functionality is superseded by Vulkan Version 1.1. See Legacy Functionality for more information. |
// Provided by VK_VERSION_1_0
void vkGetPhysicalDeviceFeatures(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceFeatures* pFeatures);
-
physicalDeviceis the physical device from which to query the supported features. -
pFeaturesis a pointer to a VkPhysicalDeviceFeatures structure in which the physical device features are returned. For each feature, a value ofVK_TRUEspecifies that the feature is supported on this physical device, andVK_FALSEspecifies that the feature is not supported.
Fine-grained features used by a logical device must be enabled at
VkDevice creation time.
If a feature is enabled that the physical device does not support,
VkDevice creation will fail and return
VK_ERROR_FEATURE_NOT_PRESENT.
The fine-grained features are enabled by passing a pointer to the
VkPhysicalDeviceFeatures structure via the pEnabledFeatures
member of the VkDeviceCreateInfo structure that is passed into the
vkCreateDevice call.
If a member of pEnabledFeatures is VK_TRUE or VK_FALSE,
then the device will be created with the indicated feature enabled or
disabled, respectively.
Features can also be enabled by using the VkPhysicalDeviceFeatures2
structure.
If an application wishes to enable all features supported by a device, it
can simply pass in the VkPhysicalDeviceFeatures structure that was
previously returned by vkGetPhysicalDeviceFeatures.
To disable an individual feature, the application can set the desired
member to VK_FALSE in the same structure.
Setting pEnabledFeatures to NULL
and not including a VkPhysicalDeviceFeatures2 in the pNext chain
of VkDeviceCreateInfo
is equivalent to setting all members of the structure to VK_FALSE.
|
Note
|
Some features, such as |
To query supported features defined by the core or extensions, call:
// Provided by VK_VERSION_1_1
void vkGetPhysicalDeviceFeatures2(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceFeatures2* pFeatures);
-
physicalDeviceis the physical device from which to query the supported features. -
pFeaturesis a pointer to a VkPhysicalDeviceFeatures2 structure in which the physical device features are returned.
Each structure in pFeatures and its pNext chain contains members
corresponding to fine-grained features.
Each structure in pFeatures and its pNext chain contains
VkBool32 members corresponding to fine-grained features.
Each such member is returned with a VK_TRUE value indicating that
feature is supported on this physical device, or a VK_FALSE value
indicating it is unsupported.
The VkPhysicalDeviceFeatures2 structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceFeatures2 {
VkStructureType sType;
void* pNext;
VkPhysicalDeviceFeatures features;
} VkPhysicalDeviceFeatures2;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
featuresis a VkPhysicalDeviceFeatures structure describing the fine-grained features of the Vulkan 1.0 API.
The pNext chain of this structure is used to extend the structure with
features defined by extensions.
This structure can be used in vkGetPhysicalDeviceFeatures2 or can be
included in the pNext chain of a VkDeviceCreateInfo structure,
in which case it controls which features are enabled in lieu of
pEnabledFeatures.
The VkPhysicalDeviceFeatures structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPhysicalDeviceFeatures {
VkBool32 robustBufferAccess;
VkBool32 fullDrawIndexUint32;
VkBool32 imageCubeArray;
VkBool32 independentBlend;
VkBool32 geometryShader;
VkBool32 tessellationShader;
VkBool32 sampleRateShading;
VkBool32 dualSrcBlend;
VkBool32 logicOp;
VkBool32 multiDrawIndirect;
VkBool32 drawIndirectFirstInstance;
VkBool32 depthClamp;
VkBool32 depthBiasClamp;
VkBool32 fillModeNonSolid;
VkBool32 depthBounds;
VkBool32 wideLines;
VkBool32 largePoints;
VkBool32 alphaToOne;
VkBool32 multiViewport;
VkBool32 samplerAnisotropy;
VkBool32 textureCompressionETC2;
VkBool32 textureCompressionASTC_LDR;
VkBool32 textureCompressionBC;
VkBool32 occlusionQueryPrecise;
VkBool32 pipelineStatisticsQuery;
VkBool32 vertexPipelineStoresAndAtomics;
VkBool32 fragmentStoresAndAtomics;
VkBool32 shaderTessellationAndGeometryPointSize;
VkBool32 shaderImageGatherExtended;
VkBool32 shaderStorageImageExtendedFormats;
VkBool32 shaderStorageImageMultisample;
VkBool32 shaderStorageImageReadWithoutFormat;
VkBool32 shaderStorageImageWriteWithoutFormat;
VkBool32 shaderUniformBufferArrayDynamicIndexing;
VkBool32 shaderSampledImageArrayDynamicIndexing;
VkBool32 shaderStorageBufferArrayDynamicIndexing;
VkBool32 shaderStorageImageArrayDynamicIndexing;
VkBool32 shaderClipDistance;
VkBool32 shaderCullDistance;
VkBool32 shaderFloat64;
VkBool32 shaderInt64;
VkBool32 shaderInt16;
VkBool32 shaderResourceResidency;
VkBool32 shaderResourceMinLod;
VkBool32 sparseBinding;
VkBool32 sparseResidencyBuffer;
VkBool32 sparseResidencyImage2D;
VkBool32 sparseResidencyImage3D;
VkBool32 sparseResidency2Samples;
VkBool32 sparseResidency4Samples;
VkBool32 sparseResidency8Samples;
VkBool32 sparseResidency16Samples;
VkBool32 sparseResidencyAliased;
VkBool32 variableMultisampleRate;
VkBool32 inheritedQueries;
} VkPhysicalDeviceFeatures;
This structure describes the following features:
-
robustBufferAccessenables Robust Buffer Access guarantees for shader buffer accesses. -
fullDrawIndexUint32specifies the full 32-bit range of indices is supported for indexed draw calls when using a VkIndexType ofVK_INDEX_TYPE_UINT32.maxDrawIndexedIndexValueis the maximum index value that may be used (aside from the primitive restart index, which is always 232-1 when the VkIndexType isVK_INDEX_TYPE_UINT32). If this feature is supported,maxDrawIndexedIndexValuemust be 232-1; otherwise it must be no smaller than 224-1. SeemaxDrawIndexedIndexValue. -
imageCubeArrayspecifies whether image views with a VkImageViewType ofVK_IMAGE_VIEW_TYPE_CUBE_ARRAYcan be created, and that the correspondingSampledCubeArrayandImageCubeArraySPIR-V capabilities can be used in shader code. -
independentBlendspecifies whether theVkPipelineColorBlendAttachmentStatesettings are controlled independently per-attachment. If this feature is not enabled, theVkPipelineColorBlendAttachmentStatesettings for all color attachments must be identical. Otherwise, a differentVkPipelineColorBlendAttachmentStatecan be provided for each bound color attachment. -
geometryShaderspecifies whether geometry shaders are supported. If this feature is not enabled, theVK_SHADER_STAGE_GEOMETRY_BITandVK_PIPELINE_STAGE_GEOMETRY_SHADER_BITenum values must not be used. This also specifies whether shader modules can declare theGeometrycapability. -
tessellationShaderspecifies whether tessellation control and evaluation shaders are supported. If this feature is not enabled, theVK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT,VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT, andVK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFOenum values must not be used. This also specifies whether shader modules can declare theTessellationcapability. -
sampleRateShadingspecifies whether Sample Shading and multisample interpolation are supported. If this feature is not enabled, thesampleShadingEnablemember of the VkPipelineMultisampleStateCreateInfo structure must beVK_FALSEand theminSampleShadingmember is ignored. This also specifies whether shader modules can declare theSampleRateShadingcapability. -
dualSrcBlendspecifies whether blend operations which take two sources are supported. If this feature is not enabled, theVK_BLEND_FACTOR_SRC1_COLOR,VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,VK_BLEND_FACTOR_SRC1_ALPHA, andVK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHAenum values must not be used as source or destination blending factors. See Dual-Source Blending. -
logicOpspecifies whether logic operations are supported. If this feature is not enabled, thelogicOpEnablemember of the VkPipelineColorBlendStateCreateInfo structure must beVK_FALSE, and thelogicOpmember is ignored. -
multiDrawIndirectspecifies whether multiple draw indirect is supported. If this feature is not enabled, thedrawCountparameter to the vkCmdDrawIndirect and vkCmdDrawIndexedIndirect commands must be 0 or 1. ThemaxDrawIndirectCountmember of theVkPhysicalDeviceLimitsstructure must also be 1 if this feature is not supported. SeemaxDrawIndirectCount. -
drawIndirectFirstInstancespecifies whether indirect drawing calls support thefirstInstanceparameter. If this feature is not enabled, thefirstInstancemember of allVkDrawIndirectCommandandVkDrawIndexedIndirectCommandstructures that are provided to the vkCmdDrawIndirect and vkCmdDrawIndexedIndirect commands must be 0. -
depthClampspecifies whether depth clamping is supported. If this feature is not enabled, thedepthClampEnablemember of the VkPipelineRasterizationStateCreateInfo structure must beVK_FALSE. Otherwise, settingdepthClampEnabletoVK_TRUEwill enable depth clamping. -
depthBiasClampspecifies whether depth bias clamping is supported. If this feature is not enabled, thedepthBiasClampmember of the VkPipelineRasterizationStateCreateInfo structure must be 0.0 unless theVK_DYNAMIC_STATE_DEPTH_BIASdynamic state is enabled, in which case thedepthBiasClampparameter to vkCmdSetDepthBias must be 0.0. -
fillModeNonSolidspecifies whether point and wireframe fill modes are supported. If this feature is not enabled, theVK_POLYGON_MODE_POINTandVK_POLYGON_MODE_LINEenum values must not be used. -
depthBoundsspecifies whether depth bounds tests are supported. If this feature is not enabled, thedepthBoundsTestEnablemember of the VkPipelineDepthStencilStateCreateInfo structure must beVK_FALSEunless theVK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLEdynamic state is enabled, in which case thedepthBoundsTestEnableparameter to vkCmdSetDepthBoundsTestEnableEXT must beVK_FALSE. WhendepthBoundsTestEnableisVK_FALSE, theminDepthBoundsandmaxDepthBoundsmembers of the VkPipelineDepthStencilStateCreateInfo structure are ignored. -
wideLinesspecifies whether lines with width other than 1.0 are supported. If this feature is not enabled, thelineWidthmember of the VkPipelineRasterizationStateCreateInfo structure must be 1.0 unless theVK_DYNAMIC_STATE_LINE_WIDTHdynamic state is enabled, in which case thelineWidthparameter to vkCmdSetLineWidth must be 1.0. When this feature is supported, the range and granularity of supported line widths are indicated by thelineWidthRangeandlineWidthGranularitymembers of theVkPhysicalDeviceLimitsstructure, respectively. -
largePointsspecifies whether points with size greater than 1.0 are supported. If this feature is not enabled, only a point size of 1.0 written by a shader is supported. The range and granularity of supported point sizes are indicated by thepointSizeRangeandpointSizeGranularitymembers of theVkPhysicalDeviceLimitsstructure, respectively. -
alphaToOnespecifies whether the implementation is able to replace the alpha value of the fragment shader color output in the Multisample Coverage fragment operation. If this feature is not enabled, then thealphaToOneEnablemember of the VkPipelineMultisampleStateCreateInfo structure must beVK_FALSE. Otherwise settingalphaToOneEnabletoVK_TRUEwill enable alpha-to-one behavior. -
multiViewportspecifies whether more than one viewport is supported. If this feature is not enabled:-
The
viewportCountandscissorCountmembers of the VkPipelineViewportStateCreateInfo structure must be 1. -
The
firstViewportandviewportCountparameters to the vkCmdSetViewport command must be 0 and 1, respectively. -
The
firstScissorandscissorCountparameters to the vkCmdSetScissor command must be 0 and 1, respectively.
-
-
samplerAnisotropyspecifies whether anisotropic filtering is supported. If this feature is not enabled, theanisotropyEnablemember of the VkSamplerCreateInfo structure must beVK_FALSE. -
textureCompressionETC2specifies whether all of the ETC2 and EAC compressed texture formats are supported. If this feature is enabled, then theVK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT,VK_FORMAT_FEATURE_BLIT_SRC_BITandVK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BITfeatures must be supported inoptimalTilingFeaturesfor the following formats:-
VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK -
VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK -
VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK -
VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK -
VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK -
VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK -
VK_FORMAT_EAC_R11_UNORM_BLOCK -
VK_FORMAT_EAC_R11_SNORM_BLOCK -
VK_FORMAT_EAC_R11G11_UNORM_BLOCK -
VK_FORMAT_EAC_R11G11_SNORM_BLOCKTo query for additional properties, or if the feature is not enabled, vkGetPhysicalDeviceFormatProperties and vkGetPhysicalDeviceImageFormatProperties can be used to check for supported properties of individual formats as normal.
-
-
textureCompressionASTC_LDRspecifies whether all of the ASTC LDR compressed texture formats are supported. If this feature is enabled, then theVK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT,VK_FORMAT_FEATURE_BLIT_SRC_BITandVK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BITfeatures must be supported inoptimalTilingFeaturesfor the following formats:-
VK_FORMAT_ASTC_4x4_UNORM_BLOCK -
VK_FORMAT_ASTC_4x4_SRGB_BLOCK -
VK_FORMAT_ASTC_5x4_UNORM_BLOCK -
VK_FORMAT_ASTC_5x4_SRGB_BLOCK -
VK_FORMAT_ASTC_5x5_UNORM_BLOCK -
VK_FORMAT_ASTC_5x5_SRGB_BLOCK -
VK_FORMAT_ASTC_6x5_UNORM_BLOCK -
VK_FORMAT_ASTC_6x5_SRGB_BLOCK -
VK_FORMAT_ASTC_6x6_UNORM_BLOCK -
VK_FORMAT_ASTC_6x6_SRGB_BLOCK -
VK_FORMAT_ASTC_8x5_UNORM_BLOCK -
VK_FORMAT_ASTC_8x5_SRGB_BLOCK -
VK_FORMAT_ASTC_8x6_UNORM_BLOCK -
VK_FORMAT_ASTC_8x6_SRGB_BLOCK -
VK_FORMAT_ASTC_8x8_UNORM_BLOCK -
VK_FORMAT_ASTC_8x8_SRGB_BLOCK -
VK_FORMAT_ASTC_10x5_UNORM_BLOCK -
VK_FORMAT_ASTC_10x5_SRGB_BLOCK -
VK_FORMAT_ASTC_10x6_UNORM_BLOCK -
VK_FORMAT_ASTC_10x6_SRGB_BLOCK -
VK_FORMAT_ASTC_10x8_UNORM_BLOCK -
VK_FORMAT_ASTC_10x8_SRGB_BLOCK -
VK_FORMAT_ASTC_10x10_UNORM_BLOCK -
VK_FORMAT_ASTC_10x10_SRGB_BLOCK -
VK_FORMAT_ASTC_12x10_UNORM_BLOCK -
VK_FORMAT_ASTC_12x10_SRGB_BLOCK -
VK_FORMAT_ASTC_12x12_UNORM_BLOCK -
VK_FORMAT_ASTC_12x12_SRGB_BLOCKTo query for additional properties, or if the feature is not enabled, vkGetPhysicalDeviceFormatProperties and vkGetPhysicalDeviceImageFormatProperties can be used to check for supported properties of individual formats as normal.
-
-
textureCompressionBCspecifies whether all of the BC compressed texture formats are supported. If this feature is enabled, then theVK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT,VK_FORMAT_FEATURE_BLIT_SRC_BITandVK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BITfeatures must be supported inoptimalTilingFeaturesfor the following formats:-
VK_FORMAT_BC1_RGB_UNORM_BLOCK -
VK_FORMAT_BC1_RGB_SRGB_BLOCK -
VK_FORMAT_BC1_RGBA_UNORM_BLOCK -
VK_FORMAT_BC1_RGBA_SRGB_BLOCK -
VK_FORMAT_BC2_UNORM_BLOCK -
VK_FORMAT_BC2_SRGB_BLOCK -
VK_FORMAT_BC3_UNORM_BLOCK -
VK_FORMAT_BC3_SRGB_BLOCK -
VK_FORMAT_BC4_UNORM_BLOCK -
VK_FORMAT_BC4_SNORM_BLOCK -
VK_FORMAT_BC5_UNORM_BLOCK -
VK_FORMAT_BC5_SNORM_BLOCK -
VK_FORMAT_BC6H_UFLOAT_BLOCK -
VK_FORMAT_BC6H_SFLOAT_BLOCK -
VK_FORMAT_BC7_UNORM_BLOCK -
VK_FORMAT_BC7_SRGB_BLOCKTo query for additional properties, or if the feature is not enabled, vkGetPhysicalDeviceFormatProperties and vkGetPhysicalDeviceImageFormatProperties can be used to check for supported properties of individual formats as normal.
-
-
occlusionQueryPrecisespecifies whether occlusion queries returning actual sample counts are supported. Occlusion queries are created in aVkQueryPoolby specifying thequeryTypeofVK_QUERY_TYPE_OCCLUSIONin the VkQueryPoolCreateInfo structure which is passed to vkCreateQueryPool. If this feature is enabled, queries of this type can enableVK_QUERY_CONTROL_PRECISE_BITin theflagsparameter to vkCmdBeginQuery. If this feature is not supported, the implementation supports only boolean occlusion queries. When any samples are passed, boolean queries will return a non-zero result value, otherwise a result value of zero is returned. When this feature is enabled andVK_QUERY_CONTROL_PRECISE_BITis set, occlusion queries will report the actual number of samples passed. -
pipelineStatisticsQueryspecifies whether the pipeline statistics queries are supported. If this feature is not enabled, queries of typeVK_QUERY_TYPE_PIPELINE_STATISTICScannot be created, and none of the VkQueryPipelineStatisticFlagBits bits can be set in thepipelineStatisticsmember of the VkQueryPoolCreateInfo structure. -
vertexPipelineStoresAndAtomicsspecifies whether storage buffers and images support stores and atomic operations in the vertex, tessellation, and geometry shader stages. If this feature is not enabled, all storage image, storage texel buffer, and storage buffer variables used by these stages in shader modules must be decorated with theNonWritabledecoration (or thereadonlymemory qualifier in GLSL). -
fragmentStoresAndAtomicsspecifies whether storage buffers and images support stores and atomic operations in the fragment shader stage. If this feature is not enabled, all storage image, storage texel buffer, and storage buffer variables used by the fragment stage in shader modules must be decorated with theNonWritabledecoration (or thereadonlymemory qualifier in GLSL). -
shaderTessellationAndGeometryPointSizespecifies whether thePointSizebuilt-in decoration is available in the tessellation control, tessellation evaluation, and geometry shader stages. If this feature is not enabled, members decorated with thePointSizebuilt-in decoration must not be read from or written to and all points written from a tessellation or geometry shader will have a size of 1.0. This also specifies whether shader modules can declare theTessellationPointSizecapability for tessellation control and evaluation shaders, or if the shader modules can declare theGeometryPointSizecapability for geometry shaders. An implementation supporting this feature must also support one or both of thetessellationShaderorgeometryShaderfeatures. -
shaderImageGatherExtendedspecifies whether the extended set of image gather instructions are available in shader code. If this feature is not enabled, theOpImage*Gatherinstructions do not support theOffsetandConstOffsetsoperands. This also specifies whether shader modules can declare theImageGatherExtendedcapability. -
shaderStorageImageExtendedFormatsspecifies whether all the “storage image extended formats” below are supported; if this feature is supported, then theVK_FORMAT_FEATURE_STORAGE_IMAGE_BITmust be supported inoptimalTilingFeaturesfor the following formats:-
VK_FORMAT_R16G16_SFLOAT -
VK_FORMAT_B10G11R11_UFLOAT_PACK32 -
VK_FORMAT_R16_SFLOAT -
VK_FORMAT_R16G16B16A16_UNORM -
VK_FORMAT_A2B10G10R10_UNORM_PACK32 -
VK_FORMAT_R16G16_UNORM -
VK_FORMAT_R8G8_UNORM -
VK_FORMAT_R16_UNORM -
VK_FORMAT_R8_UNORM -
VK_FORMAT_R16G16B16A16_SNORM -
VK_FORMAT_R16G16_SNORM -
VK_FORMAT_R8G8_SNORM -
VK_FORMAT_R16_SNORM -
VK_FORMAT_R8_SNORM -
VK_FORMAT_R16G16_SINT -
VK_FORMAT_R8G8_SINT -
VK_FORMAT_R16_SINT -
VK_FORMAT_R8_SINT -
VK_FORMAT_A2B10G10R10_UINT_PACK32 -
VK_FORMAT_R16G16_UINT -
VK_FORMAT_R8G8_UINT -
VK_FORMAT_R16_UINT -
VK_FORMAT_R8_UINTNoteshaderStorageImageExtendedFormatsfeature only adds a guarantee of format support, which is specified for the whole physical device. Therefore enabling or disabling the feature via vkCreateDevice has no practical effect.To query for additional properties, or if the feature is not supported, vkGetPhysicalDeviceFormatProperties and vkGetPhysicalDeviceImageFormatProperties can be used to check for supported properties of individual formats, as usual rules allow.
VK_FORMAT_R32G32_UINT,VK_FORMAT_R32G32_SINT, andVK_FORMAT_R32G32_SFLOATfromStorageImageExtendedFormatsSPIR-V capability, are already covered by core Vulkan mandatory format support.
-
-
shaderStorageImageMultisamplespecifies whether multisampled storage images are supported. If this feature is not enabled, images that are created with ausagethat includesVK_IMAGE_USAGE_STORAGE_BITmust be created withsamplesequal toVK_SAMPLE_COUNT_1_BIT. This also specifies whether shader modules can declare theStorageImageMultisampleandImageMSArraycapabilities. -
shaderStorageImageReadWithoutFormatspecifies whether storage images and storage texel buffers require a format qualifier to be specified when reading. -
shaderStorageImageWriteWithoutFormatspecifies whether storage images and storage texel buffers require a format qualifier to be specified when writing. -
shaderUniformBufferArrayDynamicIndexingspecifies whether arrays of uniform buffers can be indexed by integer expressions that are dynamically uniform within either the subgroup or the invocation group in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_UNIFORM_BUFFERorVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMICmust be indexed only by constant integral expressions when aggregated into arrays in shader code. This also specifies whether shader modules can declare theUniformBufferArrayDynamicIndexingcapability. -
shaderSampledImageArrayDynamicIndexingspecifies whether arrays of samplers or sampled images can be indexed by integer expressions that are dynamically uniform within either the subgroup or the invocation group in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_SAMPLER,VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, orVK_DESCRIPTOR_TYPE_SAMPLED_IMAGEmust be indexed only by constant integral expressions when aggregated into arrays in shader code. This also specifies whether shader modules can declare theSampledImageArrayDynamicIndexingcapability. -
shaderStorageBufferArrayDynamicIndexingspecifies whether arrays of storage buffers can be indexed by integer expressions that are dynamically uniform within either the subgroup or the invocation group in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_STORAGE_BUFFERorVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMICmust be indexed only by constant integral expressions when aggregated into arrays in shader code. This also specifies whether shader modules can declare theStorageBufferArrayDynamicIndexingcapability. -
shaderStorageImageArrayDynamicIndexingspecifies whether arrays of storage images can be indexed by integer expressions that are dynamically uniform within either the subgroup or the invocation group in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_STORAGE_IMAGEmust be indexed only by constant integral expressions when aggregated into arrays in shader code. This also specifies whether shader modules can declare theStorageImageArrayDynamicIndexingcapability. -
shaderClipDistancespecifies whether clip distances are supported in shader code. If this feature is not enabled, any members decorated with theClipDistancebuilt-in decoration must not be read from or written to in shader modules. This also specifies whether shader modules can declare theClipDistancecapability. -
shaderCullDistancespecifies whether cull distances are supported in shader code. If this feature is not enabled, any members decorated with theCullDistancebuilt-in decoration must not be read from or written to in shader modules. This also specifies whether shader modules can declare theCullDistancecapability. -
shaderFloat64specifies whether 64-bit floats (doubles) are supported in shader code. If this feature is not enabled, 64-bit floating-point types must not be used in shader code. This also specifies whether shader modules can declare theFloat64capability. Declaring and using 64-bit floats is enabled for all storage classes that SPIR-V allows with theFloat64capability. -
shaderInt64specifies whether 64-bit integers (signed and unsigned) are supported in shader code. If this feature is not enabled, 64-bit integer types must not be used in shader code. This also specifies whether shader modules can declare theInt64capability. Declaring and using 64-bit integers is enabled for all storage classes that SPIR-V allows with theInt64capability. -
shaderInt16specifies whether 16-bit integers (signed and unsigned) are supported in shader code. If this feature is not enabled, 16-bit integer types must not be used in shader code. This also specifies whether shader modules can declare theInt16capability. However, this only enables a subset of the storage classes that SPIR-V allows for theInt16SPIR-V capability: Declaring and using 16-bit integers in thePrivate,Workgroup, andFunctionstorage classes is enabled, while declaring them in the interface storage classes (e.g.,UniformConstant,Uniform,StorageBuffer,Input,Output, andPushConstant) is not enabled. -
shaderResourceResidencyspecifies whether image operations that return resource residency information are supported in shader code. If this feature is not enabled, theOpImageSparse*instructions must not be used in shader code. This also specifies whether shader modules can declare theSparseResidencycapability. The feature requires at least one of thesparseResidency*features to be supported. This must beVK_FALSEin Vulkan SC [SCID-8]. -
shaderResourceMinLodspecifies whether image operations specifying the minimum resource LOD are supported in shader code. If this feature is not enabled, theMinLodimage operand must not be used in shader code. This also specifies whether shader modules can declare theMinLodcapability. -
sparseBindingspecifies whether resource memory can be managed at opaque sparse block level instead of at the object level. If this feature is not enabled, resource memory must be bound only on a per-object basis using the vkBindBufferMemory and vkBindImageMemory commands. In this case, buffers and images must not be created withVK_BUFFER_CREATE_SPARSE_BINDING_BITandVK_IMAGE_CREATE_SPARSE_BINDING_BITset in theflagsmember of the VkBufferCreateInfo and VkImageCreateInfo structures, respectively. Otherwise resource memory can be managed as described in Sparse Resource Features. This must beVK_FALSEin Vulkan SC [SCID-8]. -
sparseResidencyBufferspecifies whether the device can access partially resident buffers. If this feature is not enabled, buffers must not be created withVK_BUFFER_CREATE_SPARSE_RESIDENCY_BITset in theflagsmember of the VkBufferCreateInfo structure. This must beVK_FALSEin Vulkan SC [SCID-8]. -
sparseResidencyImage2Dspecifies whether the device can access partially resident 2D images with 1 sample per pixel. If this feature is not enabled, images with animageTypeofVK_IMAGE_TYPE_2Dandsamplesset toVK_SAMPLE_COUNT_1_BITmust not be created withVK_IMAGE_CREATE_SPARSE_RESIDENCY_BITset in theflagsmember of the VkImageCreateInfo structure. This must beVK_FALSEin Vulkan SC [SCID-8]. -
sparseResidencyImage3Dspecifies whether the device can access partially resident 3D images. If this feature is not enabled, images with animageTypeofVK_IMAGE_TYPE_3Dmust not be created withVK_IMAGE_CREATE_SPARSE_RESIDENCY_BITset in theflagsmember of the VkImageCreateInfo structure. This must beVK_FALSEin Vulkan SC [SCID-8]. -
sparseResidency2Samplesspecifies whether the physical device can access partially resident 2D images with 2 samples per pixel. If this feature is not enabled, images with animageTypeofVK_IMAGE_TYPE_2Dandsamplesset toVK_SAMPLE_COUNT_2_BITmust not be created withVK_IMAGE_CREATE_SPARSE_RESIDENCY_BITset in theflagsmember of the VkImageCreateInfo structure. This must beVK_FALSEin Vulkan SC [SCID-8]. -
sparseResidency4Samplesspecifies whether the physical device can access partially resident 2D images with 4 samples per pixel. If this feature is not enabled, images with animageTypeofVK_IMAGE_TYPE_2Dandsamplesset toVK_SAMPLE_COUNT_4_BITmust not be created withVK_IMAGE_CREATE_SPARSE_RESIDENCY_BITset in theflagsmember of the VkImageCreateInfo structure. This must beVK_FALSEin Vulkan SC [SCID-8]. -
sparseResidency8Samplesspecifies whether the physical device can access partially resident 2D images with 8 samples per pixel. If this feature is not enabled, images with animageTypeofVK_IMAGE_TYPE_2Dandsamplesset toVK_SAMPLE_COUNT_8_BITmust not be created withVK_IMAGE_CREATE_SPARSE_RESIDENCY_BITset in theflagsmember of the VkImageCreateInfo structure. This must beVK_FALSEin Vulkan SC [SCID-8]. -
sparseResidency16Samplesspecifies whether the physical device can access partially resident 2D images with 16 samples per pixel. If this feature is not enabled, images with animageTypeofVK_IMAGE_TYPE_2Dandsamplesset toVK_SAMPLE_COUNT_16_BITmust not be created withVK_IMAGE_CREATE_SPARSE_RESIDENCY_BITset in theflagsmember of the VkImageCreateInfo structure. This must beVK_FALSEin Vulkan SC [SCID-8]. -
sparseResidencyAliasedspecifies whether the physical device can correctly access data aliased into multiple locations. If this feature is not enabled, theVK_BUFFER_CREATE_SPARSE_ALIASED_BITandVK_IMAGE_CREATE_SPARSE_ALIASED_BITenum values must not be used inflagsmembers of the VkBufferCreateInfo and VkImageCreateInfo structures, respectively. This must beVK_FALSEin Vulkan SC [SCID-8]. -
variableMultisampleRatespecifies whether all pipelines that will be bound to a command buffer during a subpass which uses no attachments must have the same value for VkPipelineMultisampleStateCreateInfo::rasterizationSamples. If set toVK_TRUE, the implementation supports variable multisample rates in a subpass which uses no attachments. If set toVK_FALSE, then all pipelines bound in such a subpass must have the same multisample rate. This has no effect in situations where a subpass uses any attachments. -
inheritedQueriesspecifies whether a secondary command buffer may be executed while a query is active.
The VkPhysicalDeviceVulkan11Features structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceVulkan11Features {
VkStructureType sType;
void* pNext;
VkBool32 storageBuffer16BitAccess;
VkBool32 uniformAndStorageBuffer16BitAccess;
VkBool32 storagePushConstant16;
VkBool32 storageInputOutput16;
VkBool32 multiview;
VkBool32 multiviewGeometryShader;
VkBool32 multiviewTessellationShader;
VkBool32 variablePointersStorageBuffer;
VkBool32 variablePointers;
VkBool32 protectedMemory;
VkBool32 samplerYcbcrConversion;
VkBool32 shaderDrawParameters;
} VkPhysicalDeviceVulkan11Features;
This structure describes the following features:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
storageBuffer16BitAccessspecifies whether objects in theStorageBuffer, orPhysicalStorageBufferstorage class with theBlockdecoration can have 16-bit integer and 16-bit floating-point members. If this feature is not enabled, 16-bit integer or 16-bit floating-point members must not be used in such objects. This also specifies whether shader modules can declare theStorageBuffer16BitAccesscapability. -
uniformAndStorageBuffer16BitAccessspecifies whether objects in theUniformstorage class with theBlockdecoration can have 16-bit integer and 16-bit floating-point members. If this feature is not enabled, 16-bit integer or 16-bit floating-point members must not be used in such objects. This also specifies whether shader modules can declare theUniformAndStorageBuffer16BitAccesscapability. -
storagePushConstant16specifies whether objects in thePushConstantstorage class can have 16-bit integer and 16-bit floating-point members. If this feature is not enabled, 16-bit integer or floating-point members must not be used in such objects. This also specifies whether shader modules can declare theStoragePushConstant16capability. -
storageInputOutput16specifies whether objects in theInputandOutputstorage classes can have 16-bit integer and 16-bit floating-point members. If this feature is not enabled, 16-bit integer or 16-bit floating-point members must not be used in such objects. This also specifies whether shader modules can declare theStorageInputOutput16capability. -
multiviewspecifies whether the implementation supports multiview rendering within a render pass. If this feature is not enabled, the view mask of each subpass must always be zero. -
multiviewGeometryShaderspecifies whether the implementation supports multiview rendering within a render pass, with geometry shaders. If this feature is not enabled, then a pipeline compiled against a subpass with a non-zero view mask must not include a geometry shader. -
multiviewTessellationShaderspecifies whether the implementation supports multiview rendering within a render pass, with tessellation shaders. If this feature is not enabled, then a pipeline compiled against a subpass with a non-zero view mask must not include any tessellation shaders. -
variablePointersStorageBufferspecifies whether the implementation supports the SPIR-VVariablePointersStorageBuffercapability. When this feature is not enabled, shader modules must not declare theSPV_KHR_variable_pointersextension or theVariablePointersStorageBuffercapability. -
variablePointersspecifies whether the implementation supports the SPIR-VVariablePointerscapability. When this feature is not enabled, shader modules must not declare theVariablePointerscapability. -
protectedMemoryspecifies whether protected memory is supported. -
samplerYcbcrConversionspecifies whether the implementation supports sampler Y′CBCR conversion. IfsamplerYcbcrConversionisVK_FALSE, sampler Y′CBCR conversion is not supported, and samplers using sampler Y′CBCR conversion must not be used. -
shaderDrawParametersspecifies whether the implementation supports the SPIR-VDrawParameterscapability. When this feature is not enabled, shader modules must not declare theSPV_KHR_shader_draw_parametersextension or theDrawParameterscapability.
If the VkPhysicalDeviceVulkan11Features structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceVulkan11Features, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceVulkan12Features structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceVulkan12Features {
VkStructureType sType;
void* pNext;
VkBool32 samplerMirrorClampToEdge;
VkBool32 drawIndirectCount;
VkBool32 storageBuffer8BitAccess;
VkBool32 uniformAndStorageBuffer8BitAccess;
VkBool32 storagePushConstant8;
VkBool32 shaderBufferInt64Atomics;
VkBool32 shaderSharedInt64Atomics;
VkBool32 shaderFloat16;
VkBool32 shaderInt8;
VkBool32 descriptorIndexing;
VkBool32 shaderInputAttachmentArrayDynamicIndexing;
VkBool32 shaderUniformTexelBufferArrayDynamicIndexing;
VkBool32 shaderStorageTexelBufferArrayDynamicIndexing;
VkBool32 shaderUniformBufferArrayNonUniformIndexing;
VkBool32 shaderSampledImageArrayNonUniformIndexing;
VkBool32 shaderStorageBufferArrayNonUniformIndexing;
VkBool32 shaderStorageImageArrayNonUniformIndexing;
VkBool32 shaderInputAttachmentArrayNonUniformIndexing;
VkBool32 shaderUniformTexelBufferArrayNonUniformIndexing;
VkBool32 shaderStorageTexelBufferArrayNonUniformIndexing;
VkBool32 descriptorBindingUniformBufferUpdateAfterBind;
VkBool32 descriptorBindingSampledImageUpdateAfterBind;
VkBool32 descriptorBindingStorageImageUpdateAfterBind;
VkBool32 descriptorBindingStorageBufferUpdateAfterBind;
VkBool32 descriptorBindingUniformTexelBufferUpdateAfterBind;
VkBool32 descriptorBindingStorageTexelBufferUpdateAfterBind;
VkBool32 descriptorBindingUpdateUnusedWhilePending;
VkBool32 descriptorBindingPartiallyBound;
VkBool32 descriptorBindingVariableDescriptorCount;
VkBool32 runtimeDescriptorArray;
VkBool32 samplerFilterMinmax;
VkBool32 scalarBlockLayout;
VkBool32 imagelessFramebuffer;
VkBool32 uniformBufferStandardLayout;
VkBool32 shaderSubgroupExtendedTypes;
VkBool32 separateDepthStencilLayouts;
VkBool32 hostQueryReset;
VkBool32 timelineSemaphore;
VkBool32 bufferDeviceAddress;
VkBool32 bufferDeviceAddressCaptureReplay;
VkBool32 bufferDeviceAddressMultiDevice;
VkBool32 vulkanMemoryModel;
VkBool32 vulkanMemoryModelDeviceScope;
VkBool32 vulkanMemoryModelAvailabilityVisibilityChains;
VkBool32 shaderOutputViewportIndex;
VkBool32 shaderOutputLayer;
VkBool32 subgroupBroadcastDynamicId;
} VkPhysicalDeviceVulkan12Features;
This structure describes the following features:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
samplerMirrorClampToEdgeindicates whether the implementation supports theVK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGEsampler address mode. If this feature is not enabled, theVK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGEsampler address mode must not be used. -
drawIndirectCountindicates whether the implementation supports the vkCmdDrawIndirectCount and vkCmdDrawIndexedIndirectCount functions. If this feature is not enabled, these functions must not be used. -
storageBuffer8BitAccessindicates whether objects in theStorageBuffer, orPhysicalStorageBufferstorage class with theBlockdecoration can have 8-bit integer members. If this feature is not enabled, 8-bit integer members must not be used in such objects. This also indicates whether shader modules can declare theStorageBuffer8BitAccesscapability. -
uniformAndStorageBuffer8BitAccessindicates whether objects in theUniformstorage class with theBlockdecoration can have 8-bit integer members. If this feature is not enabled, 8-bit integer members must not be used in such objects. This also indicates whether shader modules can declare theUniformAndStorageBuffer8BitAccesscapability. -
storagePushConstant8indicates whether objects in thePushConstantstorage class can have 8-bit integer members. If this feature is not enabled, 8-bit integer members must not be used in such objects. This also indicates whether shader modules can declare theStoragePushConstant8capability. -
shaderBufferInt64Atomicsindicates whether shaders can perform 64-bit unsigned and signed integer atomic operations on buffers. -
shaderSharedInt64Atomicsindicates whether shaders can perform 64-bit unsigned and signed integer atomic operations on shared memory. -
shaderFloat16indicates whether 16-bit floats (halfs) are supported in shader code. This also indicates whether shader modules can declare theFloat16capability. However, this only enables a subset of the storage classes that SPIR-V allows for theFloat16SPIR-V capability: Declaring and using 16-bit floats in thePrivate,Workgroup, andFunctionstorage classes is enabled, while declaring them in the interface storage classes (e.g.,UniformConstant,Uniform,StorageBuffer,Input,Output, andPushConstant) is not enabled. -
shaderInt8indicates whether 8-bit integers (signed and unsigned) are supported in shader code. This also indicates whether shader modules can declare theInt8capability. However, this only enables a subset of the storage classes that SPIR-V allows for theInt8SPIR-V capability: Declaring and using 8-bit integers in thePrivate,Workgroup, andFunctionstorage classes is enabled, while declaring them in the interface storage classes (e.g.,UniformConstant,Uniform,StorageBuffer,Input,Output, andPushConstant) is not enabled. -
descriptorIndexingindicates whether the implementation supports the minimum set of descriptor indexing features as described in the Feature Requirements section. Enabling this feature when vkCreateDevice is called does not imply the other minimum descriptor indexing features are also enabled. Those other descriptor indexing features must be enabled individually as needed by the application. -
shaderInputAttachmentArrayDynamicIndexingindicates whether arrays of input attachments can be indexed by integer expressions that are dynamically uniform within either the subgroup or the invocation group in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENTmust be indexed only by constant integral expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare theInputAttachmentArrayDynamicIndexingcapability. -
shaderUniformTexelBufferArrayDynamicIndexingindicates whether arrays of uniform texel buffers can be indexed by integer expressions that are dynamically uniform within either the subgroup or the invocation group in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFERmust be indexed only by constant integral expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare theUniformTexelBufferArrayDynamicIndexingcapability. -
shaderStorageTexelBufferArrayDynamicIndexingindicates whether arrays of storage texel buffers can be indexed by integer expressions that are dynamically uniform within either the subgroup or the invocation group in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFERmust be indexed only by constant integral expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare theStorageTexelBufferArrayDynamicIndexingcapability. -
shaderUniformBufferArrayNonUniformIndexingindicates whether arrays of uniform buffers can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_UNIFORM_BUFFERorVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMICmust not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare theUniformBufferArrayNonUniformIndexingcapability. -
shaderSampledImageArrayNonUniformIndexingindicates whether arrays of samplers or sampled images can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_SAMPLER,VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, orVK_DESCRIPTOR_TYPE_SAMPLED_IMAGEmust not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare theSampledImageArrayNonUniformIndexingcapability. -
shaderStorageBufferArrayNonUniformIndexingindicates whether arrays of storage buffers can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_STORAGE_BUFFERorVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMICmust not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare theStorageBufferArrayNonUniformIndexingcapability. -
shaderStorageImageArrayNonUniformIndexingindicates whether arrays of storage images can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_STORAGE_IMAGEmust not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare theStorageImageArrayNonUniformIndexingcapability. -
shaderInputAttachmentArrayNonUniformIndexingindicates whether arrays of input attachments can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENTmust not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare theInputAttachmentArrayNonUniformIndexingcapability. -
shaderUniformTexelBufferArrayNonUniformIndexingindicates whether arrays of uniform texel buffers can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFERmust not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare theUniformTexelBufferArrayNonUniformIndexingcapability. -
shaderStorageTexelBufferArrayNonUniformIndexingindicates whether arrays of storage texel buffers can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFERmust not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare theStorageTexelBufferArrayNonUniformIndexingcapability. -
descriptorBindingUniformBufferUpdateAfterBindindicates whether the implementation supports updating uniform buffer descriptors after a set is bound. If this feature is not enabled,VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BITmust not be used withVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER. -
descriptorBindingSampledImageUpdateAfterBindindicates whether the implementation supports updating sampled image descriptors after a set is bound. If this feature is not enabled,VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BITmust not be used withVK_DESCRIPTOR_TYPE_SAMPLER,VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, orVK_DESCRIPTOR_TYPE_SAMPLED_IMAGE. -
descriptorBindingStorageImageUpdateAfterBindindicates whether the implementation supports updating storage image descriptors after a set is bound. If this feature is not enabled,VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BITmust not be used withVK_DESCRIPTOR_TYPE_STORAGE_IMAGE. -
descriptorBindingStorageBufferUpdateAfterBindindicates whether the implementation supports updating storage buffer descriptors after a set is bound. If this feature is not enabled,VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BITmust not be used withVK_DESCRIPTOR_TYPE_STORAGE_BUFFER. -
descriptorBindingUniformTexelBufferUpdateAfterBindindicates whether the implementation supports updating uniform texel buffer descriptors after a set is bound. If this feature is not enabled,VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BITmust not be used withVK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER. -
descriptorBindingStorageTexelBufferUpdateAfterBindindicates whether the implementation supports updating storage texel buffer descriptors after a set is bound. If this feature is not enabled,VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BITmust not be used withVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER. -
descriptorBindingUpdateUnusedWhilePendingindicates whether the implementation supports updating descriptors while the set is in use. If this feature is not enabled,VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BITmust not be used. -
descriptorBindingPartiallyBoundindicates whether the implementation supports statically using a descriptor set binding in which some descriptors are not valid. If this feature is not enabled,VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BITmust not be used. -
descriptorBindingVariableDescriptorCountindicates whether the implementation supports descriptor sets with a variable-sized last binding. If this feature is not enabled,VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BITmust not be used. -
runtimeDescriptorArrayindicates whether the implementation supports the SPIR-VRuntimeDescriptorArraycapability. If this feature is not enabled, descriptors must not be declared in runtime arrays. -
samplerFilterMinmaxindicates whether the implementation supports a minimum set of required formats supporting min/max filtering as defined by thefilterMinmaxSingleComponentFormatsproperty minimum requirements. If this feature is not enabled, then VkSamplerReductionModeCreateInfo must only useVK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE. -
scalarBlockLayoutindicates that the implementation supports the layout of resource blocks in shaders using scalar alignment. -
imagelessFramebufferindicates that the implementation supports specifying the image view for attachments at render pass begin time via VkRenderPassAttachmentBeginInfo. -
uniformBufferStandardLayoutindicates that the implementation supports the same layouts for uniform buffers as for storage and other kinds of buffers. See Standard Buffer Layout. -
shaderSubgroupExtendedTypesis a boolean specifying whether subgroup operations can use 8-bit integer, 16-bit integer, 64-bit integer, 16-bit floating-point, and vectors of these types in group operations with subgroup scope, if the implementation supports the types. -
separateDepthStencilLayoutsindicates whether the implementation supports aVkImageMemoryBarrierfor a depth/stencil image with only one ofVK_IMAGE_ASPECT_DEPTH_BITorVK_IMAGE_ASPECT_STENCIL_BITset, and whetherVK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL,VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL, orVK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMALcan be used. -
hostQueryResetindicates that the implementation supports resetting queries from the host with vkResetQueryPool. -
timelineSemaphoreindicates whether semaphores created with a VkSemaphoreType ofVK_SEMAPHORE_TYPE_TIMELINEare supported. -
bufferDeviceAddressindicates that the implementation supports accessing buffer memory in shaders as storage buffers via an address queried from vkGetBufferDeviceAddress. -
bufferDeviceAddressCaptureReplayindicates that the implementation supports saving and reusing buffer and device addresses, e.g. for trace capture and replay. -
bufferDeviceAddressMultiDeviceindicates that the implementation supports thebufferDeviceAddressfeature for logical devices created with multiple physical devices. If this feature is not supported, buffer addresses must not be queried on a logical device created with more than one physical device. -
vulkanMemoryModelindicates whether shader modules can declare theVulkanMemoryModelcapability. -
vulkanMemoryModelDeviceScopeindicates whether the Vulkan Memory Model can useDevicescope synchronization. This also indicates whether shader modules can declare theVulkanMemoryModelDeviceScopecapability. -
vulkanMemoryModelAvailabilityVisibilityChainsindicates whether the Vulkan Memory Model can use availability and visibility chains with more than one element. -
shaderOutputViewportIndexindicates whether the implementation supports theShaderViewportIndexSPIR-V capability enabling variables decorated with theViewportIndexbuilt-in to be exported from vertex or tessellation evaluation shaders. If this feature is not enabled, theViewportIndexbuilt-in decoration must not be used on outputs in vertex or tessellation evaluation shaders. -
shaderOutputLayerindicates whether the implementation supports theShaderLayerSPIR-V capability enabling variables decorated with theLayerbuilt-in to be exported from vertex or tessellation evaluation shaders. If this feature is not enabled, theLayerbuilt-in decoration must not be used on outputs in vertex or tessellation evaluation shaders. -
If
subgroupBroadcastDynamicIdisVK_TRUE, the “Id” operand ofOpGroupNonUniformBroadcastcan be dynamically uniform within a subgroup, and the “Index” operand ofOpGroupNonUniformQuadBroadcastcan be dynamically uniform within the derivative group. If it isVK_FALSE, these operands must be constants.
If the VkPhysicalDeviceVulkan12Features structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceVulkan12Features, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceVariablePointersFeatures structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceVariablePointersFeatures {
VkStructureType sType;
void* pNext;
VkBool32 variablePointersStorageBuffer;
VkBool32 variablePointers;
} VkPhysicalDeviceVariablePointersFeatures;
This structure describes the following features:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
variablePointersStorageBufferspecifies whether the implementation supports the SPIR-VVariablePointersStorageBuffercapability. When this feature is not enabled, shader modules must not declare theSPV_KHR_variable_pointersextension or theVariablePointersStorageBuffercapability. -
variablePointersspecifies whether the implementation supports the SPIR-VVariablePointerscapability. When this feature is not enabled, shader modules must not declare theVariablePointerscapability.
If the VkPhysicalDeviceVariablePointersFeatures structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceVariablePointersFeatures, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceMultiviewFeatures structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceMultiviewFeatures {
VkStructureType sType;
void* pNext;
VkBool32 multiview;
VkBool32 multiviewGeometryShader;
VkBool32 multiviewTessellationShader;
} VkPhysicalDeviceMultiviewFeatures;
This structure describes the following features:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
multiviewspecifies whether the implementation supports multiview rendering within a render pass. If this feature is not enabled, the view mask of each subpass must always be zero. -
multiviewGeometryShaderspecifies whether the implementation supports multiview rendering within a render pass, with geometry shaders. If this feature is not enabled, then a pipeline compiled against a subpass with a non-zero view mask must not include a geometry shader. -
multiviewTessellationShaderspecifies whether the implementation supports multiview rendering within a render pass, with tessellation shaders. If this feature is not enabled, then a pipeline compiled against a subpass with a non-zero view mask must not include any tessellation shaders.
If the VkPhysicalDeviceMultiviewFeatures structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceMultiviewFeatures, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceShaderAtomicFloatFeaturesEXT structure is defined as:
// Provided by VK_EXT_shader_atomic_float
typedef struct VkPhysicalDeviceShaderAtomicFloatFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 shaderBufferFloat32Atomics;
VkBool32 shaderBufferFloat32AtomicAdd;
VkBool32 shaderBufferFloat64Atomics;
VkBool32 shaderBufferFloat64AtomicAdd;
VkBool32 shaderSharedFloat32Atomics;
VkBool32 shaderSharedFloat32AtomicAdd;
VkBool32 shaderSharedFloat64Atomics;
VkBool32 shaderSharedFloat64AtomicAdd;
VkBool32 shaderImageFloat32Atomics;
VkBool32 shaderImageFloat32AtomicAdd;
VkBool32 sparseImageFloat32Atomics;
VkBool32 sparseImageFloat32AtomicAdd;
} VkPhysicalDeviceShaderAtomicFloatFeaturesEXT;
This structure describes the following features:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
shaderBufferFloat32Atomicsindicates whether shaders can perform 32-bit floating-point load, store and exchange atomic operations on storage buffers. -
shaderBufferFloat32AtomicAddindicates whether shaders can perform 32-bit floating-point add atomic operations on storage buffers. -
shaderBufferFloat64Atomicsindicates whether shaders can perform 64-bit floating-point load, store and exchange atomic operations on storage buffers. -
shaderBufferFloat64AtomicAddindicates whether shaders can perform 64-bit floating-point add atomic operations on storage buffers. -
shaderSharedFloat32Atomicsindicates whether shaders can perform 32-bit floating-point load, store and exchange atomic operations on shared memory. -
shaderSharedFloat32AtomicAddindicates whether shaders can perform 32-bit floating-point add atomic operations on shared memory. -
shaderSharedFloat64Atomicsindicates whether shaders can perform 64-bit floating-point load, store and exchange atomic operations on shared memory. -
shaderSharedFloat64AtomicAddindicates whether shaders can perform 64-bit floating-point add atomic operations on shared memory. -
shaderImageFloat32Atomicsindicates whether shaders can perform 32-bit floating-point load, store and exchange atomic image operations. -
shaderImageFloat32AtomicAddindicates whether shaders can perform 32-bit floating-point add atomic image operations. -
sparseImageFloat32Atomicsindicates whether 32-bit floating-point load, store and exchange atomic operations can be used on sparse images. -
sparseImageFloat32AtomicAddindicates whether 32-bit floating-point add atomic operations can be used on sparse images.
If the VkPhysicalDeviceShaderAtomicFloatFeaturesEXT structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderAtomicFloatFeaturesEXT, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceShaderAtomicInt64Features structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceShaderAtomicInt64Features {
VkStructureType sType;
void* pNext;
VkBool32 shaderBufferInt64Atomics;
VkBool32 shaderSharedInt64Atomics;
} VkPhysicalDeviceShaderAtomicInt64Features;
This structure describes the following features:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
If the VkPhysicalDeviceShaderAtomicInt64Features structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderAtomicInt64Features, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT structure is defined as:
// Provided by VK_EXT_shader_image_atomic_int64
typedef struct VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 shaderImageInt64Atomics;
VkBool32 sparseImageInt64Atomics;
} VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT;
This structure describes the following features:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
shaderImageInt64Atomicsindicates whether shaders can support 64-bit unsigned and signed integer atomic operations on images. -
sparseImageInt64Atomicsindicates whether 64-bit integer atomics can be used on sparse images.
If the VkPhysicalDeviceShaderAtomicInt64FeaturesEXT structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderAtomicInt64FeaturesEXT, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDevice8BitStorageFeatures structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDevice8BitStorageFeatures {
VkStructureType sType;
void* pNext;
VkBool32 storageBuffer8BitAccess;
VkBool32 uniformAndStorageBuffer8BitAccess;
VkBool32 storagePushConstant8;
} VkPhysicalDevice8BitStorageFeatures;
This structure describes the following features:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
storageBuffer8BitAccessindicates whether objects in theStorageBuffer, orPhysicalStorageBufferstorage class with theBlockdecoration can have 8-bit integer members. If this feature is not enabled, 8-bit integer members must not be used in such objects. This also indicates whether shader modules can declare theStorageBuffer8BitAccesscapability. -
uniformAndStorageBuffer8BitAccessindicates whether objects in theUniformstorage class with theBlockdecoration can have 8-bit integer members. If this feature is not enabled, 8-bit integer members must not be used in such objects. This also indicates whether shader modules can declare theUniformAndStorageBuffer8BitAccesscapability. -
storagePushConstant8indicates whether objects in thePushConstantstorage class can have 8-bit integer members. If this feature is not enabled, 8-bit integer members must not be used in such objects. This also indicates whether shader modules can declare theStoragePushConstant8capability.
If the VkPhysicalDevice8BitStorageFeatures structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDevice8BitStorageFeatures, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDevice16BitStorageFeatures structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDevice16BitStorageFeatures {
VkStructureType sType;
void* pNext;
VkBool32 storageBuffer16BitAccess;
VkBool32 uniformAndStorageBuffer16BitAccess;
VkBool32 storagePushConstant16;
VkBool32 storageInputOutput16;
} VkPhysicalDevice16BitStorageFeatures;
This structure describes the following features:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
storageBuffer16BitAccessspecifies whether objects in theStorageBuffer, orPhysicalStorageBufferstorage class with theBlockdecoration can have 16-bit integer and 16-bit floating-point members. If this feature is not enabled, 16-bit integer or 16-bit floating-point members must not be used in such objects. This also specifies whether shader modules can declare theStorageBuffer16BitAccesscapability. -
uniformAndStorageBuffer16BitAccessspecifies whether objects in theUniformstorage class with theBlockdecoration can have 16-bit integer and 16-bit floating-point members. If this feature is not enabled, 16-bit integer or 16-bit floating-point members must not be used in such objects. This also specifies whether shader modules can declare theUniformAndStorageBuffer16BitAccesscapability. -
storagePushConstant16specifies whether objects in thePushConstantstorage class can have 16-bit integer and 16-bit floating-point members. If this feature is not enabled, 16-bit integer or floating-point members must not be used in such objects. This also specifies whether shader modules can declare theStoragePushConstant16capability. -
storageInputOutput16specifies whether objects in theInputandOutputstorage classes can have 16-bit integer and 16-bit floating-point members. If this feature is not enabled, 16-bit integer or 16-bit floating-point members must not be used in such objects. This also specifies whether shader modules can declare theStorageInputOutput16capability.
If the VkPhysicalDevice16BitStorageFeatures structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDevice16BitStorageFeatures, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceShaderFloat16Int8Features structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceShaderFloat16Int8Features {
VkStructureType sType;
void* pNext;
VkBool32 shaderFloat16;
VkBool32 shaderInt8;
} VkPhysicalDeviceShaderFloat16Int8Features;
This structure describes the following features:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
shaderFloat16indicates whether 16-bit floats (halfs) are supported in shader code. This also indicates whether shader modules can declare theFloat16capability. However, this only enables a subset of the storage classes that SPIR-V allows for theFloat16SPIR-V capability: Declaring and using 16-bit floats in thePrivate,Workgroup, andFunctionstorage classes is enabled, while declaring them in the interface storage classes (e.g.,UniformConstant,Uniform,StorageBuffer,Input,Output, andPushConstant) is not enabled. -
shaderInt8indicates whether 8-bit integers (signed and unsigned) are supported in shader code. This also indicates whether shader modules can declare theInt8capability. However, this only enables a subset of the storage classes that SPIR-V allows for theInt8SPIR-V capability: Declaring and using 8-bit integers in thePrivate,Workgroup, andFunctionstorage classes is enabled, while declaring them in the interface storage classes (e.g.,UniformConstant,Uniform,StorageBuffer,Input,Output, andPushConstant) is not enabled.
If the VkPhysicalDeviceShaderFloat16Int8Features structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderFloat16Int8Features, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceShaderClockFeaturesKHR structure is defined as:
// Provided by VK_KHR_shader_clock
typedef struct VkPhysicalDeviceShaderClockFeaturesKHR {
VkStructureType sType;
void* pNext;
VkBool32 shaderSubgroupClock;
VkBool32 shaderDeviceClock;
} VkPhysicalDeviceShaderClockFeaturesKHR;
This structure describes the following features:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
shaderSubgroupClockindicates whether shaders can performSubgroupscoped clock reads. -
shaderDeviceClockindicates whether shaders can performDevicescoped clock reads.
If the VkPhysicalDeviceShaderClockFeaturesKHR structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderClockFeaturesKHR, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceSamplerYcbcrConversionFeatures structure is
defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceSamplerYcbcrConversionFeatures {
VkStructureType sType;
void* pNext;
VkBool32 samplerYcbcrConversion;
} VkPhysicalDeviceSamplerYcbcrConversionFeatures;
This structure describes the following feature:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
samplerYcbcrConversionspecifies whether the implementation supports sampler Y′CBCR conversion. IfsamplerYcbcrConversionisVK_FALSE, sampler Y′CBCR conversion is not supported, and samplers using sampler Y′CBCR conversion must not be used.
If the VkPhysicalDeviceSamplerYcbcrConversionFeatures structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceSamplerYcbcrConversionFeatures, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceProtectedMemoryFeatures structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceProtectedMemoryFeatures {
VkStructureType sType;
void* pNext;
VkBool32 protectedMemory;
} VkPhysicalDeviceProtectedMemoryFeatures;
This structure describes the following feature:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
protectedMemoryspecifies whether protected memory is supported.
If the VkPhysicalDeviceProtectedMemoryFeatures structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceProtectedMemoryFeatures, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT structure is
defined as:
// Provided by VK_EXT_blend_operation_advanced
typedef struct VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 advancedBlendCoherentOperations;
} VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT;
This structure describes the following feature:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
advancedBlendCoherentOperationsspecifies whether blending using advanced blend operations is guaranteed to execute atomically and in primitive order. If this isVK_TRUE,VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXTis treated the same asVK_ACCESS_COLOR_ATTACHMENT_READ_BIT, and advanced blending needs no additional synchronization over basic blending. If this isVK_FALSE, then memory dependencies are required to guarantee order between two advanced blending operations that occur on the same sample.
If the VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceShaderDrawParametersFeatures structure is defined
as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceShaderDrawParametersFeatures {
VkStructureType sType;
void* pNext;
VkBool32 shaderDrawParameters;
} VkPhysicalDeviceShaderDrawParametersFeatures;
This structure describes the following feature:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
If the VkPhysicalDeviceShaderDrawParametersFeatures structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderDrawParametersFeatures, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceDescriptorIndexingFeatures structure is defined
as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceDescriptorIndexingFeatures {
VkStructureType sType;
void* pNext;
VkBool32 shaderInputAttachmentArrayDynamicIndexing;
VkBool32 shaderUniformTexelBufferArrayDynamicIndexing;
VkBool32 shaderStorageTexelBufferArrayDynamicIndexing;
VkBool32 shaderUniformBufferArrayNonUniformIndexing;
VkBool32 shaderSampledImageArrayNonUniformIndexing;
VkBool32 shaderStorageBufferArrayNonUniformIndexing;
VkBool32 shaderStorageImageArrayNonUniformIndexing;
VkBool32 shaderInputAttachmentArrayNonUniformIndexing;
VkBool32 shaderUniformTexelBufferArrayNonUniformIndexing;
VkBool32 shaderStorageTexelBufferArrayNonUniformIndexing;
VkBool32 descriptorBindingUniformBufferUpdateAfterBind;
VkBool32 descriptorBindingSampledImageUpdateAfterBind;
VkBool32 descriptorBindingStorageImageUpdateAfterBind;
VkBool32 descriptorBindingStorageBufferUpdateAfterBind;
VkBool32 descriptorBindingUniformTexelBufferUpdateAfterBind;
VkBool32 descriptorBindingStorageTexelBufferUpdateAfterBind;
VkBool32 descriptorBindingUpdateUnusedWhilePending;
VkBool32 descriptorBindingPartiallyBound;
VkBool32 descriptorBindingVariableDescriptorCount;
VkBool32 runtimeDescriptorArray;
} VkPhysicalDeviceDescriptorIndexingFeatures;
This structure describes the following features:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
shaderInputAttachmentArrayDynamicIndexingindicates whether arrays of input attachments can be indexed by integer expressions that are dynamically uniform within either the subgroup or the invocation group in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENTmust be indexed only by constant integral expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare theInputAttachmentArrayDynamicIndexingcapability. -
shaderUniformTexelBufferArrayDynamicIndexingindicates whether arrays of uniform texel buffers can be indexed by integer expressions that are dynamically uniform within either the subgroup or the invocation group in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFERmust be indexed only by constant integral expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare theUniformTexelBufferArrayDynamicIndexingcapability. -
shaderStorageTexelBufferArrayDynamicIndexingindicates whether arrays of storage texel buffers can be indexed by integer expressions that are dynamically uniform within either the subgroup or the invocation group in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFERmust be indexed only by constant integral expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare theStorageTexelBufferArrayDynamicIndexingcapability. -
shaderUniformBufferArrayNonUniformIndexingindicates whether arrays of uniform buffers can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_UNIFORM_BUFFERorVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMICmust not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare theUniformBufferArrayNonUniformIndexingcapability. -
shaderSampledImageArrayNonUniformIndexingindicates whether arrays of samplers or sampled images can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_SAMPLER,VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, orVK_DESCRIPTOR_TYPE_SAMPLED_IMAGEmust not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare theSampledImageArrayNonUniformIndexingcapability. -
shaderStorageBufferArrayNonUniformIndexingindicates whether arrays of storage buffers can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_STORAGE_BUFFERorVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMICmust not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare theStorageBufferArrayNonUniformIndexingcapability. -
shaderStorageImageArrayNonUniformIndexingindicates whether arrays of storage images can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_STORAGE_IMAGEmust not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare theStorageImageArrayNonUniformIndexingcapability. -
shaderInputAttachmentArrayNonUniformIndexingindicates whether arrays of input attachments can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENTmust not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare theInputAttachmentArrayNonUniformIndexingcapability. -
shaderUniformTexelBufferArrayNonUniformIndexingindicates whether arrays of uniform texel buffers can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFERmust not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare theUniformTexelBufferArrayNonUniformIndexingcapability. -
shaderStorageTexelBufferArrayNonUniformIndexingindicates whether arrays of storage texel buffers can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFERmust not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare theStorageTexelBufferArrayNonUniformIndexingcapability. -
descriptorBindingUniformBufferUpdateAfterBindindicates whether the implementation supports updating uniform buffer descriptors after a set is bound. If this feature is not enabled,VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BITmust not be used withVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER. -
descriptorBindingSampledImageUpdateAfterBindindicates whether the implementation supports updating sampled image descriptors after a set is bound. If this feature is not enabled,VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BITmust not be used withVK_DESCRIPTOR_TYPE_SAMPLER,VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, orVK_DESCRIPTOR_TYPE_SAMPLED_IMAGE. -
descriptorBindingStorageImageUpdateAfterBindindicates whether the implementation supports updating storage image descriptors after a set is bound. If this feature is not enabled,VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BITmust not be used withVK_DESCRIPTOR_TYPE_STORAGE_IMAGE. -
descriptorBindingStorageBufferUpdateAfterBindindicates whether the implementation supports updating storage buffer descriptors after a set is bound. If this feature is not enabled,VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BITmust not be used withVK_DESCRIPTOR_TYPE_STORAGE_BUFFER. -
descriptorBindingUniformTexelBufferUpdateAfterBindindicates whether the implementation supports updating uniform texel buffer descriptors after a set is bound. If this feature is not enabled,VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BITmust not be used withVK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER. -
descriptorBindingStorageTexelBufferUpdateAfterBindindicates whether the implementation supports updating storage texel buffer descriptors after a set is bound. If this feature is not enabled,VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BITmust not be used withVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER. -
descriptorBindingUpdateUnusedWhilePendingindicates whether the implementation supports updating descriptors while the set is in use. If this feature is not enabled,VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BITmust not be used. -
descriptorBindingPartiallyBoundindicates whether the implementation supports statically using a descriptor set binding in which some descriptors are not valid. If this feature is not enabled,VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BITmust not be used. -
descriptorBindingVariableDescriptorCountindicates whether the implementation supports descriptor sets with a variable-sized last binding. If this feature is not enabled,VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BITmust not be used. -
runtimeDescriptorArrayindicates whether the implementation supports the SPIR-VRuntimeDescriptorArraycapability. If this feature is not enabled, descriptors must not be declared in runtime arrays.
If the VkPhysicalDeviceDescriptorIndexingFeatures structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceDescriptorIndexingFeatures, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceVertexAttributeDivisorFeatures structure is
defined as:
typedef struct VkPhysicalDeviceVertexAttributeDivisorFeatures {
VkStructureType sType;
void* pNext;
VkBool32 vertexAttributeInstanceRateDivisor;
VkBool32 vertexAttributeInstanceRateZeroDivisor;
} VkPhysicalDeviceVertexAttributeDivisorFeatures;
// Provided by VK_KHR_vertex_attribute_divisor
typedef VkPhysicalDeviceVertexAttributeDivisorFeatures VkPhysicalDeviceVertexAttributeDivisorFeaturesKHR;
This structure describes the following features:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
If the VkPhysicalDeviceVertexAttributeDivisorFeatures structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceVertexAttributeDivisorFeatures, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceASTCDecodeFeaturesEXT structure is defined as:
// Provided by VK_EXT_astc_decode_mode
typedef struct VkPhysicalDeviceASTCDecodeFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 decodeModeSharedExponent;
} VkPhysicalDeviceASTCDecodeFeaturesEXT;
This structure describes the following feature:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
decodeModeSharedExponentindicates whether the implementation supports decoding ASTC compressed formats toVK_FORMAT_E5B9G9R9_UFLOAT_PACK32internal precision.
If the VkPhysicalDeviceASTCDecodeFeaturesEXT structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceASTCDecodeFeaturesEXT, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceVulkanMemoryModelFeatures structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceVulkanMemoryModelFeatures {
VkStructureType sType;
void* pNext;
VkBool32 vulkanMemoryModel;
VkBool32 vulkanMemoryModelDeviceScope;
VkBool32 vulkanMemoryModelAvailabilityVisibilityChains;
} VkPhysicalDeviceVulkanMemoryModelFeatures;
This structure describes the following features:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
vulkanMemoryModelindicates whether shader modules can declare theVulkanMemoryModelcapability. -
vulkanMemoryModelDeviceScopeindicates whether the Vulkan Memory Model can useDevicescope synchronization. This also indicates whether shader modules can declare theVulkanMemoryModelDeviceScopecapability. -
vulkanMemoryModelAvailabilityVisibilityChainsindicates whether the Vulkan Memory Model can use availability and visibility chains with more than one element.
If the VkPhysicalDeviceVulkanMemoryModelFeaturesKHR structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceVulkanMemoryModelFeaturesKHR, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceScalarBlockLayoutFeatures structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceScalarBlockLayoutFeatures {
VkStructureType sType;
void* pNext;
VkBool32 scalarBlockLayout;
} VkPhysicalDeviceScalarBlockLayoutFeatures;
This structure describes the following feature:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
scalarBlockLayoutindicates that the implementation supports the layout of resource blocks in shaders using scalar alignment.
If the VkPhysicalDeviceScalarBlockLayoutFeatures structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceScalarBlockLayoutFeatures, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceUniformBufferStandardLayoutFeatures structure is
defined as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceUniformBufferStandardLayoutFeatures {
VkStructureType sType;
void* pNext;
VkBool32 uniformBufferStandardLayout;
} VkPhysicalDeviceUniformBufferStandardLayoutFeatures;
This structure describes the following feature:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
uniformBufferStandardLayoutindicates that the implementation supports the same layouts for uniform buffers as for storage and other kinds of buffers. See Standard Buffer Layout.
If the VkPhysicalDeviceUniformBufferStandardLayoutFeatures structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceUniformBufferStandardLayoutFeatures, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceDepthClipEnableFeaturesEXT structure is defined
as:
// Provided by VK_EXT_depth_clip_enable
typedef struct VkPhysicalDeviceDepthClipEnableFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 depthClipEnable;
} VkPhysicalDeviceDepthClipEnableFeaturesEXT;
This structure describes the following feature:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
depthClipEnableindicates that the implementation supports setting the depth clipping operation explicitly via the VkPipelineRasterizationDepthClipStateCreateInfoEXT pipeline state. Otherwise depth clipping is only enabled when VkPipelineRasterizationStateCreateInfo::depthClampEnableisVK_FALSE.
If the VkPhysicalDeviceDepthClipEnableFeaturesEXT structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceDepthClipEnableFeaturesEXT, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceBufferDeviceAddressFeatures structure is defined
as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceBufferDeviceAddressFeatures {
VkStructureType sType;
void* pNext;
VkBool32 bufferDeviceAddress;
VkBool32 bufferDeviceAddressCaptureReplay;
VkBool32 bufferDeviceAddressMultiDevice;
} VkPhysicalDeviceBufferDeviceAddressFeatures;
This structure describes the following features:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
bufferDeviceAddressindicates that the implementation supports accessing buffer memory in shaders as storage buffers via an address queried from vkGetBufferDeviceAddress. -
bufferDeviceAddressCaptureReplayindicates that the implementation supports saving and reusing buffer and device addresses, e.g. for trace capture and replay. -
bufferDeviceAddressMultiDeviceindicates that the implementation supports thebufferDeviceAddressfeature for logical devices created with multiple physical devices. If this feature is not supported, buffer addresses must not be queried on a logical device created with more than one physical device.
|
Note
|
|
See vkGetBufferDeviceAddress for more information.
If the VkPhysicalDeviceBufferDeviceAddressFeatures structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceBufferDeviceAddressFeatures, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceImagelessFramebufferFeatures structure is defined
as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceImagelessFramebufferFeatures {
VkStructureType sType;
void* pNext;
VkBool32 imagelessFramebuffer;
} VkPhysicalDeviceImagelessFramebufferFeatures;
This structure describes the following feature:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
imagelessFramebufferindicates that the implementation supports specifying the image view for attachments at render pass begin time via VkRenderPassAttachmentBeginInfo.
If the VkPhysicalDeviceImagelessFramebufferFeatures structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceImagelessFramebufferFeatures, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT structure is
defined as:
// Provided by VK_EXT_fragment_shader_interlock
typedef struct VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 fragmentShaderSampleInterlock;
VkBool32 fragmentShaderPixelInterlock;
VkBool32 fragmentShaderShadingRateInterlock;
} VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT;
This structure describes the following features:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
fragmentShaderSampleInterlockindicates that the implementation supports theFragmentShaderSampleInterlockEXTSPIR-V capability. -
fragmentShaderPixelInterlockindicates that the implementation supports theFragmentShaderPixelInterlockEXTSPIR-V capability. -
fragmentShaderShadingRateInterlockindicates that the implementation supports theFragmentShaderShadingRateInterlockEXTSPIR-V capability.
If the VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceYcbcrImageArraysFeaturesEXT structure is defined
as:
// Provided by VK_EXT_ycbcr_image_arrays
typedef struct VkPhysicalDeviceYcbcrImageArraysFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 ycbcrImageArrays;
} VkPhysicalDeviceYcbcrImageArraysFeaturesEXT;
This structure describes the following feature:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
ycbcrImageArraysindicates that the implementation supports creating images with a format that requires Y′CBCR conversion and has multiple array layers.
If the VkPhysicalDeviceYcbcrImageArraysFeaturesEXT structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceYcbcrImageArraysFeaturesEXT, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures structure is
defined as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures {
VkStructureType sType;
void* pNext;
VkBool32 shaderSubgroupExtendedTypes;
} VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures;
This structure describes the following feature:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
shaderSubgroupExtendedTypesis a boolean specifying whether subgroup operations can use 8-bit integer, 16-bit integer, 64-bit integer, 16-bit floating-point, and vectors of these types in group operations with subgroup scope, if the implementation supports the types.
If the VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceHostQueryResetFeatures structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceHostQueryResetFeatures {
VkStructureType sType;
void* pNext;
VkBool32 hostQueryReset;
} VkPhysicalDeviceHostQueryResetFeatures;
This structure describes the following feature:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
hostQueryResetindicates that the implementation supports resetting queries from the host with vkResetQueryPool.
If the VkPhysicalDeviceHostQueryResetFeatures structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceHostQueryResetFeatures, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceTimelineSemaphoreFeatures structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceTimelineSemaphoreFeatures {
VkStructureType sType;
void* pNext;
VkBool32 timelineSemaphore;
} VkPhysicalDeviceTimelineSemaphoreFeatures;
This structure describes the following feature:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
timelineSemaphoreindicates whether semaphores created with a VkSemaphoreType ofVK_SEMAPHORE_TYPE_TIMELINEare supported.
If the VkPhysicalDeviceTimelineSemaphoreFeatures structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceTimelineSemaphoreFeatures, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceExternalSciSyncFeaturesNV structure is defined as:
// Provided by VK_NV_external_sci_sync
typedef struct VkPhysicalDeviceExternalSciSyncFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 sciSyncFence;
VkBool32 sciSyncSemaphore;
VkBool32 sciSyncImport;
VkBool32 sciSyncExport;
} VkPhysicalDeviceExternalSciSyncFeaturesNV;
The members of the VkPhysicalDeviceExternalSciSyncFeaturesNV structure
describe the following features:
-
sciSyncFenceindicates whether external fences created with a handle type ofVK_EXTERNAL_FENCE_HANDLE_TYPE_SCI_SYNC_OBJ_BIT_NVandVK_EXTERNAL_FENCE_HANDLE_TYPE_SCI_SYNC_FENCE_BIT_NVare supported for import and/or export. -
sciSyncSemaphoreindicates whether external semaphores created with a handle type ofVK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SCI_SYNC_OBJ_BIT_NVare supported for import and/or export. -
sciSyncImportindicates whetherNvSciSyncObjimport functionality is supported. IfsciSyncImportisVK_TRUE, VkFence and/or VkSemaphore support importingNvSciSyncObjfrom applications. In this case, the application is responsible for the resource management of theNvSciSyncObj. -
sciSyncExportindicates whetherNvSciSyncObjexport functionality is supported. IfsciSyncExportisVK_TRUE, VkFence and/or VkSemaphore support exportingNvSciSyncObjcreated by the driver to applications. In this case, the driver is responsible for the resource management of theNvSciSyncObj.
Features |
|
|
Always supported1 |
|
vkGetFenceSciSyncFenceNV, vkGetFenceSciSyncObjNV, vkGetPhysicalDeviceSciSyncAttributesNV (with |
||
|
vkGetSemaphoreSciSyncObjNV, vkGetPhysicalDeviceSciSyncAttributesNV (with |
- 1
-
Functionality in this column is always available.
The Functionality supported for NvSciSync
features table summarizes the functionality enabled by the
VkPhysicalDeviceExternalSciSyncFeaturesNV structure.
There are two orthogonal pieces of functionality: fence and semaphore
support; import and export support.
Each entry in the body of the table summarizes the functionality that can
be used when the given features are supported and enabled.
This summarizes Valid Usage statements that are added elsewhere in this
specification.
If the VkPhysicalDeviceExternalSciSyncFeaturesNV structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceExternalSciSyncFeaturesNV, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceExternalSciSync2FeaturesNV structure is defined
as:
// Provided by VK_NV_external_sci_sync2
typedef struct VkPhysicalDeviceExternalSciSync2FeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 sciSyncFence;
VkBool32 sciSyncSemaphore2;
VkBool32 sciSyncImport;
VkBool32 sciSyncExport;
} VkPhysicalDeviceExternalSciSync2FeaturesNV;
The members of the VkPhysicalDeviceExternalSciSync2FeaturesNV
structure describe the following features:
-
sciSyncFenceindicates whether external fences created with a handle type ofVK_EXTERNAL_FENCE_HANDLE_TYPE_SCI_SYNC_OBJ_BIT_NVandVK_EXTERNAL_FENCE_HANDLE_TYPE_SCI_SYNC_FENCE_BIT_NVare supported for import and/or export. -
sciSyncSemaphore2indicates whether semaphore SciSync pools are supported and semaphores can be created fromNvSciSyncObjvia VkSemaphoreSciSyncPoolNV objects. In this case, the application is responsible for the resource management of theNvSciSyncObj. -
sciSyncImportindicates whetherNvSciSyncObjimport functionality is supported. IfsciSyncImportisVK_TRUE, VkFence and/or VkSemaphore support importingNvSciSyncObjfrom applications. In this case, the application is responsible for the resource management of theNvSciSyncObj. -
sciSyncExportindicates whetherNvSciSyncObjexport functionality is supported. IfsciSyncExportisVK_TRUE, VkFence supports exportingNvSciSyncObjcreated by the driver to applications. In this case, the driver is responsible for the resource management of theNvSciSyncObj.
Features |
|
|
Always supported1 |
|
vkGetFenceSciSyncFenceNV, vkGetFenceSciSyncObjNV, vkGetPhysicalDeviceSciSyncAttributesNV (with |
||
|
vkCreateSemaphoreSciSyncPoolNV, VkSemaphoreSciSyncCreateInfoNV |
n/a |
vkGetPhysicalDeviceSciSyncAttributesNV (with |
- 1
-
Functionality in this column is always available.
The Functionality supported for NvSciSync
features table summarizes the functionality enabled by the
VkPhysicalDeviceExternalSciSync2FeaturesNV structure.
There are two orthogonal pieces of functionality: fence and semaphore
support; import and export support.
Each entry in the body of the table summarizes the functionality that can
be used when the given features are supported and enabled.
This summarizes Valid Usage statements that are added elsewhere in this
specification.
If the VkPhysicalDeviceExternalSciSync2FeaturesNV structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceExternalSciSync2FeaturesNV, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceExternalMemorySciBufFeaturesNV structure is
defined as:
// Provided by VK_NV_external_memory_sci_buf
typedef struct VkPhysicalDeviceExternalMemorySciBufFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 sciBufImport;
VkBool32 sciBufExport;
} VkPhysicalDeviceExternalMemorySciBufFeaturesNV;
// Provided by VK_NV_external_memory_sci_buf
typedef VkPhysicalDeviceExternalMemorySciBufFeaturesNV VkPhysicalDeviceExternalSciBufFeaturesNV;
The members of the VkPhysicalDeviceExternalMemorySciBufFeaturesNV
structure describe the following features:
-
sciBufImportindicates whetherNvSciBufObjimport functionality is supported. IfsciBufImportisVK_TRUE, VkDeviceMemory supports importingNvSciBufObjfrom applications. In this case, the application is responsible for the resource management of theNvSciBufObj. -
sciBufExportindicates whetherNvSciBufObjexport functionality is supported. IfsciBufExportisVK_TRUE, VkDeviceMemory supports exportingNvSciBufObjcreated by the driver to applications. In this case, the driver is responsible for the resource management of theNvSciBufObj.
Features |
Functionality |
|
VkImportMemorySciBufInfoNV, vkGetPhysicalDeviceExternalMemorySciBufPropertiesNV |
|
|
Always supported1 |
- 1
-
Functionality in this row is always available.
The Functionality supported for NvSciBuf
features table summarizes the functionality enabled by the
VkPhysicalDeviceExternalMemorySciBufFeaturesNV structure.
Each entry in the body of the table summarizes the functionality that can
be used when the given features are supported and enabled.
This summarizes Valid Usage statements that are added elsewhere in this
specification.
If the VkPhysicalDeviceExternalMemorySciBufFeaturesNV structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceExternalMemorySciBufFeaturesNV, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceExternalMemoryScreenBufferFeaturesQNX structure is
defined as:
// Provided by VK_QNX_external_memory_screen_buffer
typedef struct VkPhysicalDeviceExternalMemoryScreenBufferFeaturesQNX {
VkStructureType sType;
void* pNext;
VkBool32 screenBufferImport;
} VkPhysicalDeviceExternalMemoryScreenBufferFeaturesQNX;
The members of the
VkPhysicalDeviceExternalMemoryScreenBufferFeaturesQNX structure
describe the following features:
-
screenBufferImportindicates whether QNX Screen buffer import functionality is supported. IfscreenBufferImportisVK_TRUE, VkDeviceMemory supports importing_screen_bufferfrom applications. In this case, the application is responsible for the resource management of the_screen_buffer.
Features |
Functionality |
|
|
Always supported1 |
vkGetScreenBufferPropertiesQNX, VkScreenBufferPropertiesQNX, VkScreenBufferFormatPropertiesQNX, VkExternalFormatQNX |
- 1
-
Functionality in this row is always available.
The Functionality supported for QNX
Screen buffer features table summarizes the functionality enabled by the
VkPhysicalDeviceExternalMemoryScreenBufferFeaturesQNX structure.
Each entry in the body of the table summarizes the functionality that can
be used when the given features are supported and enabled.
This summarizes Valid Usage statements that are added elsewhere in this
specification.
If the VkPhysicalDeviceExternalMemoryScreenBufferFeaturesQNX structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceExternalMemoryScreenBufferFeaturesQNX, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceIndexTypeUint8Features structure is defined as:
typedef struct VkPhysicalDeviceIndexTypeUint8Features {
VkStructureType sType;
void* pNext;
VkBool32 indexTypeUint8;
} VkPhysicalDeviceIndexTypeUint8Features;
// Provided by VK_KHR_index_type_uint8
typedef VkPhysicalDeviceIndexTypeUint8Features VkPhysicalDeviceIndexTypeUint8FeaturesKHR;
// Provided by VK_EXT_index_type_uint8
typedef VkPhysicalDeviceIndexTypeUint8Features VkPhysicalDeviceIndexTypeUint8FeaturesEXT;
This structure describes the following feature:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
indexTypeUint8indicates thatVK_INDEX_TYPE_UINT8can be used with vkCmdBindIndexBuffer.
If the VkPhysicalDeviceIndexTypeUint8Features structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceIndexTypeUint8Features, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures structure is
defined as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures {
VkStructureType sType;
void* pNext;
VkBool32 separateDepthStencilLayouts;
} VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures;
This structure describes the following feature:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
separateDepthStencilLayoutsindicates whether the implementation supports aVkImageMemoryBarrierfor a depth/stencil image with only one ofVK_IMAGE_ASPECT_DEPTH_BITorVK_IMAGE_ASPECT_STENCIL_BITset, and whetherVK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL,VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL, orVK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMALcan be used.
If the VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures structure
is defined as:
typedef struct VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures {
VkStructureType sType;
void* pNext;
VkBool32 shaderDemoteToHelperInvocation;
} VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures;
// Provided by VK_EXT_shader_demote_to_helper_invocation
typedef VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT;
This structure describes the following feature:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
If the VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT structure is
defined as:
// Provided by VK_EXT_texel_buffer_alignment
typedef struct VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 texelBufferAlignment;
} VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT;
This structure describes the following feature:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
texelBufferAlignmentindicates whether the implementation uses more specific alignment requirements advertised in VkPhysicalDeviceTexelBufferAlignmentProperties rather than VkPhysicalDeviceLimits::minTexelBufferOffsetAlignment.
If the VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceTextureCompressionASTCHDRFeatures structure is
defined as:
typedef struct VkPhysicalDeviceTextureCompressionASTCHDRFeatures {
VkStructureType sType;
void* pNext;
VkBool32 textureCompressionASTC_HDR;
} VkPhysicalDeviceTextureCompressionASTCHDRFeatures;
// Provided by VK_EXT_texture_compression_astc_hdr
typedef VkPhysicalDeviceTextureCompressionASTCHDRFeatures VkPhysicalDeviceTextureCompressionASTCHDRFeaturesEXT;
This structure describes the following feature:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
textureCompressionASTC_HDRindicates whether all of the ASTC HDR compressed texture formats are supported. If this feature is enabled, then theVK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT,VK_FORMAT_FEATURE_BLIT_SRC_BITandVK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BITfeatures must be supported inoptimalTilingFeaturesfor the following formats:-
VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK -
VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK -
VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK -
VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK -
VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK -
VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK -
VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK -
VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK -
VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK -
VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK -
VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK -
VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK -
VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK -
VK_FORMAT_ASTC_12x12_SFLOAT_BLOCKTo query for additional properties, or if the feature is not enabled, vkGetPhysicalDeviceFormatProperties and vkGetPhysicalDeviceImageFormatProperties can be used to check for supported properties of individual formats as normal.
-
If the VkPhysicalDeviceTextureCompressionASTCHDRFeatures structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceTextureCompressionASTCHDRFeatures, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceLineRasterizationFeatures structure is defined as:
typedef struct VkPhysicalDeviceLineRasterizationFeatures {
VkStructureType sType;
void* pNext;
VkBool32 rectangularLines;
VkBool32 bresenhamLines;
VkBool32 smoothLines;
VkBool32 stippledRectangularLines;
VkBool32 stippledBresenhamLines;
VkBool32 stippledSmoothLines;
} VkPhysicalDeviceLineRasterizationFeatures;
// Provided by VK_KHR_line_rasterization
typedef VkPhysicalDeviceLineRasterizationFeatures VkPhysicalDeviceLineRasterizationFeaturesKHR;
// Provided by VK_EXT_line_rasterization
typedef VkPhysicalDeviceLineRasterizationFeatures VkPhysicalDeviceLineRasterizationFeaturesEXT;
This structure describes the following features:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
rectangularLinesindicates whether the implementation supports rectangular line rasterization. -
bresenhamLinesindicates whether the implementation supports Bresenham-style line rasterization. -
smoothLinesindicates whether the implementation supports smooth line rasterization. -
stippledRectangularLinesindicates whether the implementation supports stippled line rasterization withVK_LINE_RASTERIZATION_MODE_RECTANGULARlines. -
stippledBresenhamLinesindicates whether the implementation supports stippled line rasterization withVK_LINE_RASTERIZATION_MODE_BRESENHAMlines. -
stippledSmoothLinesindicates whether the implementation supports stippled line rasterization withVK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTHlines.
If the VkPhysicalDeviceLineRasterizationFeatures structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceLineRasterizationFeatures, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceSubgroupSizeControlFeatures structure is defined
as:
typedef struct VkPhysicalDeviceSubgroupSizeControlFeatures {
VkStructureType sType;
void* pNext;
VkBool32 subgroupSizeControl;
VkBool32 computeFullSubgroups;
} VkPhysicalDeviceSubgroupSizeControlFeatures;
// Provided by VK_EXT_subgroup_size_control
typedef VkPhysicalDeviceSubgroupSizeControlFeatures VkPhysicalDeviceSubgroupSizeControlFeaturesEXT;
This structure describes the following features:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
subgroupSizeControlindicates whether the implementation supports controlling shader subgroup sizes via theVK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BITflag and the VkPipelineShaderStageRequiredSubgroupSizeCreateInfo structure. -
computeFullSubgroupsindicates whether the implementation supports requiring full subgroups in compute shaders via theVK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BITflag.
If the VkPhysicalDeviceSubgroupSizeControlFeatures structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceSubgroupSizeControlFeatures, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceExtendedDynamicStateFeaturesEXT structure is
defined as:
// Provided by VK_EXT_extended_dynamic_state
typedef struct VkPhysicalDeviceExtendedDynamicStateFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 extendedDynamicState;
} VkPhysicalDeviceExtendedDynamicStateFeaturesEXT;
This structure describes the following feature:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
extendedDynamicStateindicates that the implementation supports the following dynamic states:-
VK_DYNAMIC_STATE_CULL_MODE -
VK_DYNAMIC_STATE_FRONT_FACE -
VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY -
VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT -
VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT -
VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE -
VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE -
VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE -
VK_DYNAMIC_STATE_DEPTH_COMPARE_OP -
VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE -
VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE -
VK_DYNAMIC_STATE_STENCIL_OP
-
If the VkPhysicalDeviceExtendedDynamicStateFeaturesEXT structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceExtendedDynamicStateFeaturesEXT, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceExtendedDynamicState2FeaturesEXT structure is
defined as:
// Provided by VK_EXT_extended_dynamic_state2
typedef struct VkPhysicalDeviceExtendedDynamicState2FeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 extendedDynamicState2;
VkBool32 extendedDynamicState2LogicOp;
VkBool32 extendedDynamicState2PatchControlPoints;
} VkPhysicalDeviceExtendedDynamicState2FeaturesEXT;
This structure describes the following features:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
extendedDynamicState2indicates that the implementation supports the following dynamic states:-
VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE -
VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE -
VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE
-
-
extendedDynamicState2LogicOpindicates that the implementation supports the following dynamic state:-
VK_DYNAMIC_STATE_LOGIC_OP_EXT
-
-
extendedDynamicState2PatchControlPointsindicates that the implementation supports the following dynamic state:-
VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT
-
If the VkPhysicalDeviceExtendedDynamicState2FeaturesEXT structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceExtendedDynamicState2FeaturesEXT, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceGlobalPriorityQueryFeatures structure is defined
as:
typedef struct VkPhysicalDeviceGlobalPriorityQueryFeatures {
VkStructureType sType;
void* pNext;
VkBool32 globalPriorityQuery;
} VkPhysicalDeviceGlobalPriorityQueryFeatures;
// Provided by VK_KHR_global_priority
typedef VkPhysicalDeviceGlobalPriorityQueryFeatures VkPhysicalDeviceGlobalPriorityQueryFeaturesKHR;
This structure describes the following feature:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
If the VkPhysicalDeviceGlobalPriorityQueryFeatures structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceGlobalPriorityQueryFeatures, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceRobustness2FeaturesKHR structure is defined as:
typedef struct VkPhysicalDeviceRobustness2FeaturesKHR {
VkStructureType sType;
void* pNext;
VkBool32 robustBufferAccess2;
VkBool32 robustImageAccess2;
VkBool32 nullDescriptor;
} VkPhysicalDeviceRobustness2FeaturesKHR;
// Provided by VK_EXT_robustness2
typedef VkPhysicalDeviceRobustness2FeaturesKHR VkPhysicalDeviceRobustness2FeaturesEXT;
This structure describes the following features:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
robustBufferAccess2enables Robust Buffer Access 2 guarantees for shader buffer accesses. -
robustImageAccess2enables Robust Image Access 2 guarantees for shader image accesses. -
nullDescriptorindicates whether descriptors can be written with a VK_NULL_HANDLE resource or view, which are considered valid to access and act as if the descriptor were bound to nothing.
If the VkPhysicalDeviceRobustness2FeaturesKHR structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceRobustness2FeaturesKHR, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
nullDescriptor support requires the
or VK_KHR_robustness2VK_EXT_robustness2 extension.
The VkPhysicalDeviceImageRobustnessFeatures structure is defined as:
typedef struct VkPhysicalDeviceImageRobustnessFeatures {
VkStructureType sType;
void* pNext;
VkBool32 robustImageAccess;
} VkPhysicalDeviceImageRobustnessFeatures;
// Provided by VK_EXT_image_robustness
typedef VkPhysicalDeviceImageRobustnessFeatures VkPhysicalDeviceImageRobustnessFeaturesEXT;
This structure describes the following feature:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
robustImageAccessenables Robust Image Access guarantees for shader image accesses.
If the VkPhysicalDeviceImageRobustnessFeatures structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceImageRobustnessFeatures, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceShaderTerminateInvocationFeatures structure is
defined as:
typedef struct VkPhysicalDeviceShaderTerminateInvocationFeatures {
VkStructureType sType;
void* pNext;
VkBool32 shaderTerminateInvocation;
} VkPhysicalDeviceShaderTerminateInvocationFeatures;
// Provided by VK_KHR_shader_terminate_invocation
typedef VkPhysicalDeviceShaderTerminateInvocationFeatures VkPhysicalDeviceShaderTerminateInvocationFeaturesKHR;
This structure describes the following feature:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
If the VkPhysicalDeviceShaderTerminateInvocationFeatures structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderTerminateInvocationFeatures, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceCustomBorderColorFeaturesEXT structure is defined
as:
// Provided by VK_EXT_custom_border_color
typedef struct VkPhysicalDeviceCustomBorderColorFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 customBorderColors;
VkBool32 customBorderColorWithoutFormat;
} VkPhysicalDeviceCustomBorderColorFeaturesEXT;
This structure describes the following features:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
customBorderColorsindicates that the implementation supports providing aborderColorvalue with one of the following values at sampler creation time:-
VK_BORDER_COLOR_FLOAT_CUSTOM_EXT -
VK_BORDER_COLOR_INT_CUSTOM_EXT
-
-
customBorderColorWithoutFormatindicates that explicit formats are not required for custom border colors and the value of theformatmember of the VkSamplerCustomBorderColorCreateInfoEXT structure may beVK_FORMAT_UNDEFINED. If this feature bit is not set, applications must provide the VkFormat of the image view(s) being sampled by this sampler in theformatmember of the VkSamplerCustomBorderColorCreateInfoEXT structure.
If the VkPhysicalDeviceCustomBorderColorFeaturesEXT structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceCustomBorderColorFeaturesEXT, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceVulkanSC10Features structure is defined as:
// Provided by VKSC_VERSION_1_0
typedef struct VkPhysicalDeviceVulkanSC10Features {
VkStructureType sType;
void* pNext;
VkBool32 shaderAtomicInstructions;
} VkPhysicalDeviceVulkanSC10Features;
This structure describes the following features:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
shaderAtomicInstructionsindicates whether this implementation supports shaders which use the SPIR-VOpAtomic*instructions.
If the VkPhysicalDeviceVulkanSC10Features structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceVulkanSC10Features, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDevicePerformanceQueryFeaturesKHR structure is defined
as:
// Provided by VK_KHR_performance_query
typedef struct VkPhysicalDevicePerformanceQueryFeaturesKHR {
VkStructureType sType;
void* pNext;
VkBool32 performanceCounterQueryPools;
VkBool32 performanceCounterMultipleQueryPools;
} VkPhysicalDevicePerformanceQueryFeaturesKHR;
This structure describes the following features:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
performanceCounterQueryPoolsindicates whether the implementation supports performance counter query pools. -
performanceCounterMultipleQueryPoolsindicates whether the implementation supports using multiple performance query pools in a primary command buffer and secondary command buffers executed within it.
If the VkPhysicalDevicePerformanceQueryFeaturesKHR structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDevicePerformanceQueryFeaturesKHR, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDevice4444FormatsFeaturesEXT structure is defined as:
// Provided by VK_EXT_4444_formats
typedef struct VkPhysicalDevice4444FormatsFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 formatA4R4G4B4;
VkBool32 formatA4B4G4R4;
} VkPhysicalDevice4444FormatsFeaturesEXT;
This structure describes the following features:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
formatA4R4G4B4indicates that the implementation must support using a VkFormat ofVK_FORMAT_A4R4G4B4_UNORM_PACK16_EXTwith at least the following VkFormatFeatureFlagBits:-
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT -
VK_FORMAT_FEATURE_BLIT_SRC_BIT -
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
-
-
formatA4B4G4R4indicates that the implementation must support using a VkFormat ofVK_FORMAT_A4B4G4R4_UNORM_PACK16_EXTwith at least the following VkFormatFeatureFlagBits:-
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT -
VK_FORMAT_FEATURE_BLIT_SRC_BIT -
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
-
If the VkPhysicalDevice4444FormatsFeaturesEXT structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDevice4444FormatsFeaturesEXT, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceSynchronization2Features structure is defined as:
typedef struct VkPhysicalDeviceSynchronization2Features {
VkStructureType sType;
void* pNext;
VkBool32 synchronization2;
} VkPhysicalDeviceSynchronization2Features;
// Provided by VK_KHR_synchronization2
typedef VkPhysicalDeviceSynchronization2Features VkPhysicalDeviceSynchronization2FeaturesKHR;
This structure describes the following feature:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
synchronization2indicates whether the implementation supports the new set of synchronization commands introduced inVK_KHR_synchronization2.
If the VkPhysicalDeviceSynchronization2Features structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceSynchronization2Features, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT structure is
defined as:
// Provided by VK_EXT_vertex_input_dynamic_state
typedef struct VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 vertexInputDynamicState;
} VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT;
This structure describes the following feature:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
vertexInputDynamicStateindicates that the implementation supports the following dynamic states:-
VK_DYNAMIC_STATE_VERTEX_INPUT_EXT
-
If the VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceFragmentShadingRateFeaturesKHR structure is
defined as:
// Provided by VK_KHR_fragment_shading_rate
typedef struct VkPhysicalDeviceFragmentShadingRateFeaturesKHR {
VkStructureType sType;
void* pNext;
VkBool32 pipelineFragmentShadingRate;
VkBool32 primitiveFragmentShadingRate;
VkBool32 attachmentFragmentShadingRate;
} VkPhysicalDeviceFragmentShadingRateFeaturesKHR;
This structure describes the following features:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
pipelineFragmentShadingRateindicates that the implementation supports the pipeline fragment shading rate. -
primitiveFragmentShadingRateindicates that the implementation supports the primitive fragment shading rate. -
attachmentFragmentShadingRateindicates that the implementation supports the attachment fragment shading rate.
If the VkPhysicalDeviceFragmentShadingRateFeaturesKHR structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceFragmentShadingRateFeaturesKHR, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceYcbcr2Plane444FormatsFeaturesEXT structure is
defined as:
// Provided by VK_EXT_ycbcr_2plane_444_formats
typedef struct VkPhysicalDeviceYcbcr2Plane444FormatsFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 ycbcr2plane444Formats;
} VkPhysicalDeviceYcbcr2Plane444FormatsFeaturesEXT;
This structure describes the following feature:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
ycbcr2plane444Formatsindicates that the implementation supports the following 2-plane 444 Y′CBCR formats:-
VK_FORMAT_G8_B8R8_2PLANE_444_UNORM -
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16 -
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16 -
VK_FORMAT_G16_B16R16_2PLANE_444_UNORM
-
If the VkPhysicalDeviceYcbcr2Plane444FormatsFeaturesEXT structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceYcbcr2Plane444FormatsFeaturesEXT, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
The VkPhysicalDeviceColorWriteEnableFeaturesEXT structure is defined
as:
// Provided by VK_EXT_color_write_enable
typedef struct VkPhysicalDeviceColorWriteEnableFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 colorWriteEnable;
} VkPhysicalDeviceColorWriteEnableFeaturesEXT;
This structure describes the following feature:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
colorWriteEnableindicates that the implementation supports the dynamic stateVK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT.
If the VkPhysicalDeviceColorWriteEnableFeaturesEXT structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceColorWriteEnableFeaturesEXT, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
33.1. Feature Requirements
All Vulkan graphics implementations must support the following features:
-
If Vulkan 1.0 is supported,
robustBufferAccessmust be supported -
If Vulkan 1.1 is supported, the following features must be supported:
-
storageBuffer16BitAccessifuniformAndStorageBuffer16BitAccessis supported -
shaderDrawParametersifis supportedVK_KHR_shader_draw_parameters
-
If Vulkan 1.2 is supported, the following features must be supported:
-
timelineSemaphoreif Vulkan SC 1.0 is not advertised (see [SCID-8]) -
samplerMirrorClampToEdgeifis supportedVK_KHR_sampler_mirror_clamp_to_edge -
drawIndirectCountifis supportedVK_KHR_draw_indirect_count -
storageBuffer8BitAccessifuniformAndStorageBuffer8BitAccessis supported -
shaderInt64ifshaderSharedInt64AtomicsorshaderBufferInt64Atomicsare supported -
descriptorIndexingifis supportedVK_EXT_descriptor_indexing -
shaderSampledImageArrayDynamicIndexingifdescriptorIndexingis supported -
shaderStorageBufferArrayDynamicIndexingifdescriptorIndexingis supported -
shaderUniformTexelBufferArrayDynamicIndexingifdescriptorIndexingis supported -
shaderStorageTexelBufferArrayDynamicIndexingifdescriptorIndexingis supported -
shaderSampledImageArrayNonUniformIndexingifdescriptorIndexingis supported -
shaderStorageBufferArrayNonUniformIndexingifdescriptorIndexingis supported -
shaderUniformTexelBufferArrayNonUniformIndexingifdescriptorIndexingis supported -
descriptorBindingSampledImageUpdateAfterBindifdescriptorIndexingis supported -
descriptorBindingStorageImageUpdateAfterBindifdescriptorIndexingis supported -
descriptorBindingStorageBufferUpdateAfterBindifdescriptorIndexingis supported -
descriptorBindingUniformTexelBufferUpdateAfterBindifdescriptorIndexingis supported -
descriptorBindingStorageTexelBufferUpdateAfterBindifdescriptorIndexingis supported -
descriptorBindingUpdateUnusedWhilePendingifdescriptorIndexingis supported -
descriptorBindingPartiallyBoundifdescriptorIndexingis supported -
runtimeDescriptorArrayifdescriptorIndexingis supported -
shaderOutputViewportIndexifis supportedVK_EXT_shader_viewport_index_layer -
shaderOutputLayerifis supportedVK_EXT_shader_viewport_index_layer -
samplerFilterMinmaxifis supportedVK_EXT_sampler_filter_minmax
-
If Vulkan SC 1.0 is supported,
vulkanMemoryModelmust be supported if Vulkan 1.2 is supported -
If
VK_KHR_performance_queryis supported,performanceCounterQueryPoolsmust be supported -
If
VK_KHR_shader_clockis supported,shaderSubgroupClockmust be supported -
If
VK_KHR_global_priorityis supported,globalPriorityQuerymust be supported -
If
VK_KHR_shader_terminate_invocationis supported,shaderTerminateInvocationmust be supported -
If
VK_KHR_fragment_shading_rateis supported,pipelineFragmentShadingRatemust be supported -
If
VK_KHR_synchronization2is supported,synchronization2must be supported -
If
VK_KHR_vertex_attribute_divisoris supported,vertexAttributeInstanceRateDivisormust be supported -
If
VK_KHR_index_type_uint8is supported,indexTypeUint8must be supported -
If
VK_KHR_line_rasterizationis supported, at least one ofrectangularLines,bresenhamLines,smoothLines,stippledRectangularLines,stippledBresenhamLines, orstippledSmoothLinesmust be supported -
If
VK_EXT_texture_compression_astc_hdris supported,textureCompressionASTC_HDRmust be supported -
If
VK_EXT_depth_clip_enableis supported,depthClipEnablemust be supported -
If
VK_EXT_subgroup_size_controlis supported, the following features must be supported: -
If
VK_EXT_shader_image_atomic_int64is supported, the following features must be supported: -
If
VK_EXT_fragment_shader_interlockis supported, at least one offragmentShaderSampleInterlock,fragmentShaderPixelInterlock, orfragmentShaderShadingRateInterlockmust be supported -
If
VK_EXT_ycbcr_image_arraysis supported,ycbcrImageArraysmust be supported -
If
VK_EXT_line_rasterizationis supported, at least one ofrectangularLines,bresenhamLines,smoothLines,stippledRectangularLines,stippledBresenhamLines, orstippledSmoothLinesmust be supported -
If
VK_EXT_shader_atomic_floatis supported, the following features must be supported:-
at least one of
shaderBufferFloat32Atomics,shaderBufferFloat32AtomicAdd,shaderBufferFloat64Atomics,shaderBufferFloat64AtomicAdd,shaderSharedFloat32Atomics,shaderSharedFloat32AtomicAdd,shaderSharedFloat64Atomics,shaderSharedFloat64AtomicAdd,shaderImageFloat32Atomics, orshaderImageFloat32AtomicAdd -
shaderImageFloat32AtomicsifsparseImageFloat32Atomicsis supported -
shaderImageFloat32AtomicAddifsparseImageFloat32AtomicAddis supported
-
-
If
VK_EXT_index_type_uint8is supported,indexTypeUint8must be supported -
If
VK_EXT_extended_dynamic_stateis supported,extendedDynamicStatemust be supported -
If
VK_EXT_shader_demote_to_helper_invocationis supported,shaderDemoteToHelperInvocationmust be supported -
If
VK_EXT_texel_buffer_alignmentis supported,texelBufferAlignmentmust be supported -
If
VK_EXT_robustness2is supported, at least one ofrobustBufferAccess2,robustImageAccess2, ornullDescriptormust be supported -
If
VK_EXT_custom_border_coloris supported,customBorderColorsmust be supported -
If
VK_EXT_ycbcr_2plane_444_formatsis supported,ycbcr2plane444Formatsmust be supported -
If
VK_EXT_image_robustnessis supported,robustImageAccessmust be supported -
If
VK_EXT_4444_formatsis supported,formatA4R4G4B4must be supported -
If
VK_EXT_vertex_input_dynamic_stateis supported,vertexInputDynamicStatemust be supported -
If
VK_NV_external_sci_syncis supported, the following features must be supported:-
at least one of
sciSyncFenceorsciSyncSemaphore -
at least one of
sciSyncImportorsciSyncExport
-
-
If
VK_NV_external_memory_sci_bufis supported, at least one ofsciBufImportorsciBufExportmust be supported -
If
VK_EXT_extended_dynamic_state2is supported,extendedDynamicState2must be supported -
If
VK_EXT_color_write_enableis supported,colorWriteEnablemust be supported -
If
VK_NV_external_sci_sync2is supported, the following features must be supported: -
If
VK_QNX_external_memory_screen_bufferis supported,screenBufferImportmust be supported
All other features defined in the Specification are optional.
34. Limits
Limits are implementation-dependent minimums, maximums, and other device characteristics that an application may need to be aware of.
|
Note
|
Limits are reported via the basic VkPhysicalDeviceLimits structure as
well as the extensible structure |
The VkPhysicalDeviceLimits structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPhysicalDeviceLimits {
uint32_t maxImageDimension1D;
uint32_t maxImageDimension2D;
uint32_t maxImageDimension3D;
uint32_t maxImageDimensionCube;
uint32_t maxImageArrayLayers;
uint32_t maxTexelBufferElements;
uint32_t maxUniformBufferRange;
uint32_t maxStorageBufferRange;
uint32_t maxPushConstantsSize;
uint32_t maxMemoryAllocationCount;
uint32_t maxSamplerAllocationCount;
VkDeviceSize bufferImageGranularity;
VkDeviceSize sparseAddressSpaceSize;
uint32_t maxBoundDescriptorSets;
uint32_t maxPerStageDescriptorSamplers;
uint32_t maxPerStageDescriptorUniformBuffers;
uint32_t maxPerStageDescriptorStorageBuffers;
uint32_t maxPerStageDescriptorSampledImages;
uint32_t maxPerStageDescriptorStorageImages;
uint32_t maxPerStageDescriptorInputAttachments;
uint32_t maxPerStageResources;
uint32_t maxDescriptorSetSamplers;
uint32_t maxDescriptorSetUniformBuffers;
uint32_t maxDescriptorSetUniformBuffersDynamic;
uint32_t maxDescriptorSetStorageBuffers;
uint32_t maxDescriptorSetStorageBuffersDynamic;
uint32_t maxDescriptorSetSampledImages;
uint32_t maxDescriptorSetStorageImages;
uint32_t maxDescriptorSetInputAttachments;
uint32_t maxVertexInputAttributes;
uint32_t maxVertexInputBindings;
uint32_t maxVertexInputAttributeOffset;
uint32_t maxVertexInputBindingStride;
uint32_t maxVertexOutputComponents;
uint32_t maxTessellationGenerationLevel;
uint32_t maxTessellationPatchSize;
uint32_t maxTessellationControlPerVertexInputComponents;
uint32_t maxTessellationControlPerVertexOutputComponents;
uint32_t maxTessellationControlPerPatchOutputComponents;
uint32_t maxTessellationControlTotalOutputComponents;
uint32_t maxTessellationEvaluationInputComponents;
uint32_t maxTessellationEvaluationOutputComponents;
uint32_t maxGeometryShaderInvocations;
uint32_t maxGeometryInputComponents;
uint32_t maxGeometryOutputComponents;
uint32_t maxGeometryOutputVertices;
uint32_t maxGeometryTotalOutputComponents;
uint32_t maxFragmentInputComponents;
uint32_t maxFragmentOutputAttachments;
uint32_t maxFragmentDualSrcAttachments;
uint32_t maxFragmentCombinedOutputResources;
uint32_t maxComputeSharedMemorySize;
uint32_t maxComputeWorkGroupCount[3];
uint32_t maxComputeWorkGroupInvocations;
uint32_t maxComputeWorkGroupSize[3];
uint32_t subPixelPrecisionBits;
uint32_t subTexelPrecisionBits;
uint32_t mipmapPrecisionBits;
uint32_t maxDrawIndexedIndexValue;
uint32_t maxDrawIndirectCount;
float maxSamplerLodBias;
float maxSamplerAnisotropy;
uint32_t maxViewports;
uint32_t maxViewportDimensions[2];
float viewportBoundsRange[2];
uint32_t viewportSubPixelBits;
size_t minMemoryMapAlignment;
VkDeviceSize minTexelBufferOffsetAlignment;
VkDeviceSize minUniformBufferOffsetAlignment;
VkDeviceSize minStorageBufferOffsetAlignment;
int32_t minTexelOffset;
uint32_t maxTexelOffset;
int32_t minTexelGatherOffset;
uint32_t maxTexelGatherOffset;
float minInterpolationOffset;
float maxInterpolationOffset;
uint32_t subPixelInterpolationOffsetBits;
uint32_t maxFramebufferWidth;
uint32_t maxFramebufferHeight;
uint32_t maxFramebufferLayers;
VkSampleCountFlags framebufferColorSampleCounts;
VkSampleCountFlags framebufferDepthSampleCounts;
VkSampleCountFlags framebufferStencilSampleCounts;
VkSampleCountFlags framebufferNoAttachmentsSampleCounts;
uint32_t maxColorAttachments;
VkSampleCountFlags sampledImageColorSampleCounts;
VkSampleCountFlags sampledImageIntegerSampleCounts;
VkSampleCountFlags sampledImageDepthSampleCounts;
VkSampleCountFlags sampledImageStencilSampleCounts;
VkSampleCountFlags storageImageSampleCounts;
uint32_t maxSampleMaskWords;
VkBool32 timestampComputeAndGraphics;
float timestampPeriod;
uint32_t maxClipDistances;
uint32_t maxCullDistances;
uint32_t maxCombinedClipAndCullDistances;
uint32_t discreteQueuePriorities;
float pointSizeRange[2];
float lineWidthRange[2];
float pointSizeGranularity;
float lineWidthGranularity;
VkBool32 strictLines;
VkBool32 standardSampleLocations;
VkDeviceSize optimalBufferCopyOffsetAlignment;
VkDeviceSize optimalBufferCopyRowPitchAlignment;
VkDeviceSize nonCoherentAtomSize;
} VkPhysicalDeviceLimits;
The VkPhysicalDeviceLimits are properties of the physical device.
These are available in the limits member of the
VkPhysicalDeviceProperties structure which is returned from
vkGetPhysicalDeviceProperties.
-
maxImageDimension1Dis the largest dimension (width) that is guaranteed to be supported for all images created with animageTypeofVK_IMAGE_TYPE_1D. Some combinations of image parameters (format, usage, etc.) may allow support for larger dimensions, which can be queried using vkGetPhysicalDeviceImageFormatProperties. -
maxImageDimension2Dis the largest dimension (widthorheight) that is guaranteed to be supported for all images created with animageTypeofVK_IMAGE_TYPE_2Dand withoutVK_IMAGE_CREATE_CUBE_COMPATIBLE_BITset inflags. Some combinations of image parameters (format, usage, etc.) may allow support for larger dimensions, which can be queried using vkGetPhysicalDeviceImageFormatProperties. -
maxImageDimension3Dis the largest dimension (width,height, ordepth) that is guaranteed to be supported for all images created with animageTypeofVK_IMAGE_TYPE_3D. Some combinations of image parameters (format, usage, etc.) may allow support for larger dimensions, which can be queried using vkGetPhysicalDeviceImageFormatProperties. -
maxImageDimensionCubeis the largest dimension (widthorheight) that is guaranteed to be supported for all images created with animageTypeofVK_IMAGE_TYPE_2Dand withVK_IMAGE_CREATE_CUBE_COMPATIBLE_BITset inflags. Some combinations of image parameters (format, usage, etc.) may allow support for larger dimensions, which can be queried using vkGetPhysicalDeviceImageFormatProperties. -
maxImageArrayLayersis the maximum number of layers (arrayLayers) for an image. -
maxTexelBufferElementsis the maximum number of addressable texels for a buffer view created on a buffer which was created with theVK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BITorVK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BITset in theusagemember of the VkBufferCreateInfo structure. -
maxUniformBufferRangeis the maximum value that can be specified in therangemember of a VkDescriptorBufferInfo structure passed to vkUpdateDescriptorSets for descriptors of typeVK_DESCRIPTOR_TYPE_UNIFORM_BUFFERorVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC. -
maxStorageBufferRangeis the maximum value that can be specified in therangemember of a VkDescriptorBufferInfo structure passed to vkUpdateDescriptorSets for descriptors of typeVK_DESCRIPTOR_TYPE_STORAGE_BUFFERorVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC. -
maxPushConstantsSizeis the maximum size, in bytes, of the pool of push constant memory. For each of the push constant ranges indicated by thepPushConstantRangesmember of the VkPipelineLayoutCreateInfo structure, (offset+size) must be less than or equal to this limit. -
maxMemoryAllocationCountis the maximum number of device memory allocations, as created by vkAllocateMemory, which can simultaneously exist. -
maxSamplerAllocationCountis the maximum number of sampler objects, as created by vkCreateSampler, which can simultaneously exist on a device. -
bufferImageGranularityis the granularity, in bytes, at which buffer or linear image resources, and optimal image resources can be bound to adjacent offsets in the sameVkDeviceMemoryobject without aliasing. See Buffer-Image Granularity for more details. -
sparseAddressSpaceSizeis the total amount of address space available, in bytes, for sparse memory resources. This is an upper bound on the sum of the sizes of all sparse resources, regardless of whether any memory is bound to them. -
maxBoundDescriptorSetsis the maximum number of descriptor sets that can be simultaneously used by a pipeline. AllDescriptorSetdecorations in shader modules must have a value less thanmaxBoundDescriptorSets. See Descriptor Sets. -
maxPerStageDescriptorSamplersis the maximum number of samplers that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_SAMPLERorVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLERcount against this limit. Only descriptors in descriptor set layouts created without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set count against this limit. A descriptor is accessible to a shader stage when thestageFlagsmember of theVkDescriptorSetLayoutBindingstructure has the bit for that shader stage set. See Sampler and Combined Image Sampler. -
maxPerStageDescriptorUniformBuffersis the maximum number of uniform buffers that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_UNIFORM_BUFFERorVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMICcount against this limit. Only descriptors in descriptor set layouts created without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set count against this limit. A descriptor is accessible to a shader stage when thestageFlagsmember of theVkDescriptorSetLayoutBindingstructure has the bit for that shader stage set. See Uniform Buffer and Dynamic Uniform Buffer. -
maxPerStageDescriptorStorageBuffersis the maximum number of storage buffers that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_STORAGE_BUFFERorVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMICcount against this limit. Only descriptors in descriptor set layouts created without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set count against this limit. A descriptor is accessible to a pipeline shader stage when thestageFlagsmember of theVkDescriptorSetLayoutBindingstructure has the bit for that shader stage set. See Storage Buffer and Dynamic Storage Buffer. -
maxPerStageDescriptorSampledImagesis the maximum number of sampled images that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, orVK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFERcount against this limit. Only descriptors in descriptor set layouts created without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set count against this limit. A descriptor is accessible to a pipeline shader stage when thestageFlagsmember of theVkDescriptorSetLayoutBindingstructure has the bit for that shader stage set. See Combined Image Sampler, Sampled Image, and Uniform Texel Buffer. -
maxPerStageDescriptorStorageImagesis the maximum number of storage images that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_STORAGE_IMAGE, orVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFERcount against this limit. Only descriptors in descriptor set layouts created without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set count against this limit. A descriptor is accessible to a pipeline shader stage when thestageFlagsmember of theVkDescriptorSetLayoutBindingstructure has the bit for that shader stage set. See Storage Image, and Storage Texel Buffer. -
maxPerStageDescriptorInputAttachmentsis the maximum number of input attachments that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENTcount against this limit. Only descriptors in descriptor set layouts created without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set count against this limit. A descriptor is accessible to a pipeline shader stage when thestageFlagsmember of theVkDescriptorSetLayoutBindingstructure has the bit for that shader stage set. These are only supported for the fragment stage. See Input Attachment. -
maxPerStageResourcesis the maximum number of resources that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER,VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER,VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, orVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENTcount against this limit. Only descriptors in descriptor set layouts created without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set count against this limit. For the fragment shader stage the framebuffer color attachments also count against this limit. -
maxDescriptorSetSamplersis the maximum number of samplers that can be included in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_SAMPLERorVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLERcount against this limit. Only descriptors in descriptor set layouts created without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set count against this limit. See Sampler and Combined Image Sampler. -
maxDescriptorSetUniformBuffersis the maximum number of uniform buffers that can be included in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_UNIFORM_BUFFERorVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMICcount against this limit. Only descriptors in descriptor set layouts created without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set count against this limit. See Uniform Buffer and Dynamic Uniform Buffer. -
maxDescriptorSetUniformBuffersDynamicis the maximum number of dynamic uniform buffers that can be included in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMICcount against this limit. Only descriptors in descriptor set layouts created without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set count against this limit. See Dynamic Uniform Buffer. -
maxDescriptorSetStorageBuffersis the maximum number of storage buffers that can be included in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_STORAGE_BUFFERorVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMICcount against this limit. Only descriptors in descriptor set layouts created without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set count against this limit. See Storage Buffer and Dynamic Storage Buffer. -
maxDescriptorSetStorageBuffersDynamicis the maximum number of dynamic storage buffers that can be included in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMICcount against this limit. Only descriptors in descriptor set layouts created without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set count against this limit. See Dynamic Storage Buffer. -
maxDescriptorSetSampledImagesis the maximum number of sampled images that can be included in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, orVK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFERcount against this limit. Only descriptors in descriptor set layouts created without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set count against this limit. See Combined Image Sampler, Sampled Image, and Uniform Texel Buffer. -
maxDescriptorSetStorageImagesis the maximum number of storage images that can be included in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_STORAGE_IMAGE, orVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFERcount against this limit. Only descriptors in descriptor set layouts created without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set count against this limit. See Storage Image, and Storage Texel Buffer. -
maxDescriptorSetInputAttachmentsis the maximum number of input attachments that can be included in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENTcount against this limit. Only descriptors in descriptor set layouts created without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set count against this limit. See Input Attachment. -
maxVertexInputAttributesis the maximum number of vertex input attributes that can be specified for a graphics pipeline. These are described in the array ofVkVertexInputAttributeDescriptionstructures that are provided at graphics pipeline creation time via thepVertexAttributeDescriptionsmember of the VkPipelineVertexInputStateCreateInfo structure. See Vertex Attributes and Vertex Input Description. -
maxVertexInputBindingsis the maximum number of vertex buffers that can be specified for providing vertex attributes to a graphics pipeline. These are described in the array ofVkVertexInputBindingDescriptionstructures that are provided at graphics pipeline creation time via thepVertexBindingDescriptionsmember of the VkPipelineVertexInputStateCreateInfo structure. Thebindingmember ofVkVertexInputBindingDescriptionmust be less than this limit. See Vertex Input Description. -
maxVertexInputAttributeOffsetis the maximum vertex input attribute offset that can be added to the vertex input binding stride. Theoffsetmember of theVkVertexInputAttributeDescriptionstructure must be less than or equal to this limit. See Vertex Input Description. -
maxVertexInputBindingStrideis the maximum vertex input binding stride that can be specified in a vertex input binding. Thestridemember of theVkVertexInputBindingDescriptionstructure must be less than or equal to this limit. See Vertex Input Description. -
maxVertexOutputComponentsis the maximum number of components of output variables which can be output by a vertex shader. See Vertex Shaders. -
maxTessellationGenerationLevelis the maximum tessellation generation level supported by the fixed-function tessellation primitive generator. See Tessellation. -
maxTessellationPatchSizeis the maximum patch size, in vertices, of patches that can be processed by the tessellation control shader and tessellation primitive generator. ThepatchControlPointsmember of the VkPipelineTessellationStateCreateInfo structure specified at pipeline creation time and the value provided in theOutputVerticesexecution mode of shader modules must be less than or equal to this limit. See Tessellation. -
maxTessellationControlPerVertexInputComponentsis the maximum number of components of input variables which can be provided as per-vertex inputs to the tessellation control shader stage. -
maxTessellationControlPerVertexOutputComponentsis the maximum number of components of per-vertex output variables which can be output from the tessellation control shader stage. -
maxTessellationControlPerPatchOutputComponentsis the maximum number of components of per-patch output variables which can be output from the tessellation control shader stage. -
maxTessellationControlTotalOutputComponentsis the maximum total number of components of per-vertex and per-patch output variables which can be output from the tessellation control shader stage. -
maxTessellationEvaluationInputComponentsis the maximum number of components of input variables which can be provided as per-vertex inputs to the tessellation evaluation shader stage. -
maxTessellationEvaluationOutputComponentsis the maximum number of components of per-vertex output variables which can be output from the tessellation evaluation shader stage. -
maxGeometryShaderInvocationsis the maximum invocation count supported for instanced geometry shaders. The value provided in theInvocationsexecution mode of shader modules must be less than or equal to this limit. See Geometry Shading. -
maxGeometryInputComponentsis the maximum number of components of input variables which can be provided as inputs to the geometry shader stage. -
maxGeometryOutputComponentsis the maximum number of components of output variables which can be output from the geometry shader stage. -
maxGeometryOutputVerticesis the maximum number of vertices which can be emitted by any geometry shader. -
maxGeometryTotalOutputComponentsis the maximum total number of components of output variables, across all emitted vertices, which can be output from the geometry shader stage. -
maxFragmentInputComponentsis the maximum number of components of input variables which can be provided as inputs to the fragment shader stage. -
maxFragmentOutputAttachmentsis the maximum number of output attachments which can be written to by the fragment shader stage. -
maxFragmentDualSrcAttachmentsis the maximum number of output attachments which can be written to by the fragment shader stage when blending is enabled and one of the dual source blend modes is in use. See Dual-Source Blending anddualSrcBlend. -
maxFragmentCombinedOutputResourcesis the total number of storage buffers, storage images, and outputLocationdecorated color attachments (described in Fragment Output Interface) which can be used in the fragment shader stage. -
maxComputeSharedMemorySizeis the maximum total storage size, in bytes, available for variables declared with theWorkgroupstorage class in shader modules (or with thesharedstorage qualifier in GLSL) in the compute shader stage. -
maxComputeWorkGroupCount[3] is the maximum number of local workgroups that can be dispatched by a single dispatching command. These three values represent the maximum number of local workgroups for the X, Y, and Z dimensions, respectively. The workgroup count parameters to the dispatching commands must be less than or equal to the corresponding limit. See Dispatching Commands. -
maxComputeWorkGroupInvocationsis the maximum total number of compute shader invocations in a single local workgroup. The product of the X, Y, and Z sizes, as specified by theLocalSizeexecution mode in shader modules or by the object decorated by theWorkgroupSizedecoration, must be less than or equal to this limit. -
maxComputeWorkGroupSize[3] is the maximum size of a local compute workgroup, per dimension. These three values represent the maximum local workgroup size in the X, Y, and Z dimensions, respectively. Thex,y, andzsizes, as specified by theLocalSizeexecution mode or by the object decorated by theWorkgroupSizedecoration in shader modules, must be less than or equal to the corresponding limit. -
subPixelPrecisionBitsis the number of bits of subpixel precision in framebuffer coordinates xf and yf. See Rasterization. -
subTexelPrecisionBitsis the number of bits of precision in the division along an axis of an image used for minification and magnification filters. 2subTexelPrecisionBitsis the actual number of divisions along each axis of the image represented. Sub-texel values calculated during image sampling will snap to these locations when generating the filtered results. -
mipmapPrecisionBitsis the number of bits of division that the LOD calculation for mipmap fetching get snapped to when determining the contribution from each mip level to the mip filtered results. 2mipmapPrecisionBitsis the actual number of divisions. -
maxDrawIndexedIndexValueis the maximum index value that can be used for indexed draw calls when using 32-bit indices. This excludes the primitive restart index value of 0xFFFFFFFF. SeefullDrawIndexUint32. -
maxDrawIndirectCountis the maximum draw count that is supported for indirect drawing calls. SeemultiDrawIndirect. -
maxSamplerLodBiasis the maximum absolute sampler LOD bias. The sum of themipLodBiasmember of the VkSamplerCreateInfo structure and theBiasoperand of image sampling operations in shader modules (or 0 if noBiasoperand is provided to an image sampling operation) are clamped to the range [-maxSamplerLodBias,+maxSamplerLodBias]. See [samplers-mipLodBias]. -
maxSamplerAnisotropyis the maximum degree of sampler anisotropy. The maximum degree of anisotropic filtering used for an image sampling operation is the minimum of themaxAnisotropymember of the VkSamplerCreateInfo structure and this limit. See [samplers-maxAnisotropy]. -
maxViewportsis the maximum number of active viewports. TheviewportCountmember of the VkPipelineViewportStateCreateInfo structure that is provided at pipeline creation must be less than or equal to this limit. -
maxViewportDimensions[2] are the maximum viewport dimensions in the X (width) and Y (height) dimensions, respectively. The maximum viewport dimensions must be greater than or equal to the largest image which can be created and used as a framebuffer attachment. See Controlling the Viewport. -
viewportBoundsRange[2] is the [minimum, maximum] range that the corners of a viewport must be contained in. This range must be at least [-2 ×size, 2 ×size- 1], wheresize= max(maxViewportDimensions[0],maxViewportDimensions[1]). See Controlling the Viewport.NoteThe intent of the
viewportBoundsRangelimit is to allow a maximum sized viewport to be arbitrarily shifted relative to the output target as long as at least some portion intersects. This would give a bounds limit of [-size+ 1, 2 ×size- 1] which would allow all possible non-empty-set intersections of the output target and the viewport. Since these numbers are typically powers of two, picking the signed number range using the smallest possible number of bits ends up with the specified range. -
viewportSubPixelBitsis the number of bits of subpixel precision for viewport bounds. The subpixel precision that floating-point viewport bounds are interpreted at is given by this limit. -
minMemoryMapAlignmentis the minimum required alignment, in bytes, of host visible memory allocations within the host address space. When mapping a memory allocation with vkMapMemory, subtractingoffsetbytes from the returned pointer will always produce an integer multiple of this limit. See Host Access to Device Memory Objects. The value must be a power of two. -
minTexelBufferOffsetAlignmentis the minimum required alignment, in bytes, for theoffsetmember of the VkBufferViewCreateInfo structure for texel buffers. The value must be a power of two. If thetexelBufferAlignmentfeature is enabled, this limit is equivalent to the maximum of theuniformTexelBufferOffsetAlignmentBytesandstorageTexelBufferOffsetAlignmentBytesmembers of VkPhysicalDeviceTexelBufferAlignmentProperties, but smaller alignment is optionally allowed bystorageTexelBufferOffsetSingleTexelAlignmentanduniformTexelBufferOffsetSingleTexelAlignment. If thetexelBufferAlignmentfeature is not enabled, VkBufferViewCreateInfo::offsetmust be a multiple of this value. -
minUniformBufferOffsetAlignmentis the minimum required alignment, in bytes, for theoffsetmember of theVkDescriptorBufferInfostructure for uniform buffers. When a descriptor of typeVK_DESCRIPTOR_TYPE_UNIFORM_BUFFERorVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMICis updated, theoffsetmust be an integer multiple of this limit. Similarly, dynamic offsets for uniform buffers must be multiples of this limit. The value must be a power of two. -
minStorageBufferOffsetAlignmentis the minimum required alignment, in bytes, for theoffsetmember of theVkDescriptorBufferInfostructure for storage buffers. When a descriptor of typeVK_DESCRIPTOR_TYPE_STORAGE_BUFFERorVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMICis updated, theoffsetmust be an integer multiple of this limit. Similarly, dynamic offsets for storage buffers must be multiples of this limit. The value must be a power of two. -
minTexelOffsetis the minimum offset value for theConstOffsetimage operand of any of theOpImageSample*orOpImageFetch*image instructions. -
maxTexelOffsetis the maximum offset value for theConstOffsetimage operand of any of theOpImageSample*orOpImageFetch*image instructions. -
minTexelGatherOffsetis the minimum offset value for theOffset,ConstOffset, orConstOffsetsimage operands of any of theOpImage*Gatherimage instructions. -
maxTexelGatherOffsetis the maximum offset value for theOffset,ConstOffset, orConstOffsetsimage operands of any of theOpImage*Gatherimage instructions. -
minInterpolationOffsetis the base minimum (inclusive) negative offset value for theOffsetoperand of theInterpolateAtOffsetextended instruction. -
maxInterpolationOffsetis the base maximum (inclusive) positive offset value for theOffsetoperand of theInterpolateAtOffsetextended instruction. -
subPixelInterpolationOffsetBitsis the number of fractional bits that thexandyoffsets to theInterpolateAtOffsetextended instruction may be rounded to as fixed-point values. -
maxFramebufferWidthis the maximum width for a framebuffer. Thewidthmember of the VkFramebufferCreateInfo structure must be less than or equal to this limit. -
maxFramebufferHeightis the maximum height for a framebuffer. Theheightmember of the VkFramebufferCreateInfo structure must be less than or equal to this limit. -
maxFramebufferLayersis the maximum layer count for a layered framebuffer. Thelayersmember of the VkFramebufferCreateInfo structure must be less than or equal to this limit. -
framebufferColorSampleCountsis a bitmask1 of VkSampleCountFlagBits indicating the color sample counts that are supported for all framebuffer color attachments with floating- or fixed-point formats. For color attachments with integer formats, seeframebufferIntegerColorSampleCounts. -
framebufferDepthSampleCountsis a bitmask1 of VkSampleCountFlagBits indicating the supported depth sample counts for all framebuffer depth/stencil attachments, when the format includes a depth component. -
framebufferStencilSampleCountsis a bitmask1 of VkSampleCountFlagBits indicating the supported stencil sample counts for all framebuffer depth/stencil attachments, when the format includes a stencil component. -
framebufferNoAttachmentsSampleCountsis a bitmask1 of VkSampleCountFlagBits indicating the supported sample counts for a subpass which uses no attachments. -
maxColorAttachmentsis the maximum number of color attachments that can be used by a subpass in a render pass. ThecolorAttachmentCountmember of theVkSubpassDescriptionorVkSubpassDescription2structure must be less than or equal to this limit. -
sampledImageColorSampleCountsis a bitmask1 of VkSampleCountFlagBits indicating the sample counts supported for all 2D images created withVK_IMAGE_TILING_OPTIMAL,usagecontainingVK_IMAGE_USAGE_SAMPLED_BIT, and a non-integer color format. -
sampledImageIntegerSampleCountsis a bitmask1 of VkSampleCountFlagBits indicating the sample counts supported for all 2D images created withVK_IMAGE_TILING_OPTIMAL,usagecontainingVK_IMAGE_USAGE_SAMPLED_BIT, and an integer color format. -
sampledImageDepthSampleCountsis a bitmask1 of VkSampleCountFlagBits indicating the sample counts supported for all 2D images created withVK_IMAGE_TILING_OPTIMAL,usagecontainingVK_IMAGE_USAGE_SAMPLED_BIT, and a depth format. -
sampledImageStencilSampleCountsis a bitmask1 of VkSampleCountFlagBits indicating the sample counts supported for all 2D images created withVK_IMAGE_TILING_OPTIMAL,usagecontainingVK_IMAGE_USAGE_SAMPLED_BIT, and a stencil format. -
storageImageSampleCountsis a bitmask1 of VkSampleCountFlagBits indicating the sample counts supported for all 2D images created withVK_IMAGE_TILING_OPTIMAL, andusagecontainingVK_IMAGE_USAGE_STORAGE_BIT. -
maxSampleMaskWordsis the maximum number of array elements of a variable decorated with theSampleMaskbuilt-in decoration. -
timestampComputeAndGraphicsspecifies support for timestamps on all graphics and compute queues. If this limit isVK_TRUE, all queues that advertise theVK_QUEUE_GRAPHICS_BITorVK_QUEUE_COMPUTE_BITin theVkQueueFamilyProperties::queueFlagssupportVkQueueFamilyProperties::timestampValidBitsof at least 36. See Timestamp Queries. -
timestampPeriodis the number of nanoseconds required for a timestamp query to be incremented by 1. See Timestamp Queries. -
maxClipDistancesis the maximum number of clip distances that can be used in a single shader stage. The size of any array declared with theClipDistancebuilt-in decoration in a shader module must be less than or equal to this limit. -
maxCullDistancesis the maximum number of cull distances that can be used in a single shader stage. The size of any array declared with theCullDistancebuilt-in decoration in a shader module must be less than or equal to this limit. -
maxCombinedClipAndCullDistancesis the maximum combined number of clip and cull distances that can be used in a single shader stage. The sum of the sizes of all arrays declared with theClipDistanceandCullDistancebuilt-in decoration used by a single shader stage in a shader module must be less than or equal to this limit. -
discreteQueuePrioritiesis the number of discrete priorities that can be assigned to a queue based on the value of each member of VkDeviceQueueCreateInfo::pQueuePriorities. This must be at least 2, and levels must be spread evenly over the range, with at least one level at 1.0, and another at 0.0. See Queue Priority. -
pointSizeRange[2] is the range [minimum,maximum] of supported sizes for points. Values written to variables decorated with thePointSizebuilt-in decoration are clamped to this range. -
lineWidthRange[2] is the range [minimum,maximum] of supported widths for lines. Values specified by thelineWidthmember of the VkPipelineRasterizationStateCreateInfo or thelineWidthparameter tovkCmdSetLineWidthare clamped to this range. -
pointSizeGranularityis the granularity of supported point sizes. Not all point sizes in the range defined bypointSizeRangeare supported. This limit specifies the granularity (or increment) between successive supported point sizes. -
lineWidthGranularityis the granularity of supported line widths. Not all line widths in the range defined bylineWidthRangeare supported. This limit specifies the granularity (or increment) between successive supported line widths. -
strictLinesspecifies whether lines are rasterized according to the preferred method of rasterization. If set toVK_FALSE, lines may be rasterized under a relaxed set of rules. If set toVK_TRUE, lines are rasterized as per the strict definition. See Basic Line Segment Rasterization. -
standardSampleLocationsspecifies whether rasterization uses the standard sample locations as documented in Multisampling. If set toVK_TRUE, the implementation uses the documented sample locations. If set toVK_FALSE, the implementation may use different sample locations. -
optimalBufferCopyOffsetAlignmentis the optimal buffer offset alignment in bytes for vkCmdCopyBufferToImage2KHR, vkCmdCopyBufferToImage, vkCmdCopyImageToBuffer2KHR, and vkCmdCopyImageToBuffer. The per texel alignment requirements are enforced, but applications should use the optimal alignment for optimal performance and power use. The value must be a power of two. -
optimalBufferCopyRowPitchAlignmentis the optimal buffer row pitch alignment in bytes for vkCmdCopyBufferToImage2KHR, vkCmdCopyBufferToImage, vkCmdCopyImageToBuffer2KHR, and vkCmdCopyImageToBuffer. Row pitch is the number of bytes between texels with the same X coordinate in adjacent rows (Y coordinates differ by one). The per texel alignment requirements are enforced, but applications should use the optimal alignment for optimal performance and power use. The value must be a power of two. -
nonCoherentAtomSizeis the size and alignment in bytes that bounds concurrent access to host-mapped device memory. The value must be a power of two.- 1
-
For all bitmasks of VkSampleCountFlagBits, the sample count limits defined above represent the minimum supported sample counts for each image type. Individual images may support additional sample counts, which are queried using vkGetPhysicalDeviceImageFormatProperties as described in Supported Sample Counts.
Bits which may be set in the sample count limits returned by VkPhysicalDeviceLimits, as well as in other queries and structures representing image sample counts, are:
// Provided by VK_VERSION_1_0
typedef enum VkSampleCountFlagBits {
VK_SAMPLE_COUNT_1_BIT = 0x00000001,
VK_SAMPLE_COUNT_2_BIT = 0x00000002,
VK_SAMPLE_COUNT_4_BIT = 0x00000004,
VK_SAMPLE_COUNT_8_BIT = 0x00000008,
VK_SAMPLE_COUNT_16_BIT = 0x00000010,
VK_SAMPLE_COUNT_32_BIT = 0x00000020,
VK_SAMPLE_COUNT_64_BIT = 0x00000040,
} VkSampleCountFlagBits;
-
VK_SAMPLE_COUNT_1_BITspecifies an image with one sample per pixel. -
VK_SAMPLE_COUNT_2_BITspecifies an image with 2 samples per pixel. -
VK_SAMPLE_COUNT_4_BITspecifies an image with 4 samples per pixel. -
VK_SAMPLE_COUNT_8_BITspecifies an image with 8 samples per pixel. -
VK_SAMPLE_COUNT_16_BITspecifies an image with 16 samples per pixel. -
VK_SAMPLE_COUNT_32_BITspecifies an image with 32 samples per pixel. -
VK_SAMPLE_COUNT_64_BITspecifies an image with 64 samples per pixel.
// Provided by VK_VERSION_1_0
typedef VkFlags VkSampleCountFlags;
VkSampleCountFlags is a bitmask type for setting a mask of zero or
more VkSampleCountFlagBits.
The VkPhysicalDeviceMultiviewProperties structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceMultiviewProperties {
VkStructureType sType;
void* pNext;
uint32_t maxMultiviewViewCount;
uint32_t maxMultiviewInstanceIndex;
} VkPhysicalDeviceMultiviewProperties;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
If the VkPhysicalDeviceMultiviewProperties structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
The VkPhysicalDeviceFloatControlsProperties structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceFloatControlsProperties {
VkStructureType sType;
void* pNext;
VkShaderFloatControlsIndependence denormBehaviorIndependence;
VkShaderFloatControlsIndependence roundingModeIndependence;
VkBool32 shaderSignedZeroInfNanPreserveFloat16;
VkBool32 shaderSignedZeroInfNanPreserveFloat32;
VkBool32 shaderSignedZeroInfNanPreserveFloat64;
VkBool32 shaderDenormPreserveFloat16;
VkBool32 shaderDenormPreserveFloat32;
VkBool32 shaderDenormPreserveFloat64;
VkBool32 shaderDenormFlushToZeroFloat16;
VkBool32 shaderDenormFlushToZeroFloat32;
VkBool32 shaderDenormFlushToZeroFloat64;
VkBool32 shaderRoundingModeRTEFloat16;
VkBool32 shaderRoundingModeRTEFloat32;
VkBool32 shaderRoundingModeRTEFloat64;
VkBool32 shaderRoundingModeRTZFloat16;
VkBool32 shaderRoundingModeRTZFloat32;
VkBool32 shaderRoundingModeRTZFloat64;
} VkPhysicalDeviceFloatControlsProperties;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
denormBehaviorIndependenceis a VkShaderFloatControlsIndependence value indicating whether, and how, denorm behavior can be set independently for different bit widths. -
roundingModeIndependenceis a VkShaderFloatControlsIndependence value indicating whether, and how, rounding modes can be set independently for different bit widths. -
shaderSignedZeroInfNanPreserveFloat16is a boolean value indicating whether sign of a zero, Nans and can be preserved in 16-bit floating-point computations. It also indicates whether theSignedZeroInfNanPreserveexecution mode can be used for 16-bit floating-point types. -
shaderSignedZeroInfNanPreserveFloat32is a boolean value indicating whether sign of a zero, Nans and can be preserved in 32-bit floating-point computations. It also indicates whether theSignedZeroInfNanPreserveexecution mode can be used for 32-bit floating-point types. -
shaderSignedZeroInfNanPreserveFloat64is a boolean value indicating whether sign of a zero, Nans and can be preserved in 64-bit floating-point computations. It also indicates whether theSignedZeroInfNanPreserveexecution mode can be used for 64-bit floating-point types. -
shaderDenormPreserveFloat16is a boolean value indicating whether denormals can be preserved in 16-bit floating-point computations. It also indicates whether theDenormPreserveexecution mode can be used for 16-bit floating-point types. -
shaderDenormPreserveFloat32is a boolean value indicating whether denormals can be preserved in 32-bit floating-point computations. It also indicates whether theDenormPreserveexecution mode can be used for 32-bit floating-point types. -
shaderDenormPreserveFloat64is a boolean value indicating whether denormals can be preserved in 64-bit floating-point computations. It also indicates whether theDenormPreserveexecution mode can be used for 64-bit floating-point types. -
shaderDenormFlushToZeroFloat16is a boolean value indicating whether denormals can be flushed to zero in 16-bit floating-point computations. It also indicates whether theDenormFlushToZeroexecution mode can be used for 16-bit floating-point types. -
shaderDenormFlushToZeroFloat32is a boolean value indicating whether denormals can be flushed to zero in 32-bit floating-point computations. It also indicates whether theDenormFlushToZeroexecution mode can be used for 32-bit floating-point types. -
shaderDenormFlushToZeroFloat64is a boolean value indicating whether denormals can be flushed to zero in 64-bit floating-point computations. It also indicates whether theDenormFlushToZeroexecution mode can be used for 64-bit floating-point types. -
shaderRoundingModeRTEFloat16is a boolean value indicating whether an implementation supports the round-to-nearest-even rounding mode for 16-bit floating-point arithmetic and conversion instructions. It also indicates whether theRoundingModeRTEexecution mode can be used for 16-bit floating-point types. -
shaderRoundingModeRTEFloat32is a boolean value indicating whether an implementation supports the round-to-nearest-even rounding mode for 32-bit floating-point arithmetic and conversion instructions. It also indicates whether theRoundingModeRTEexecution mode can be used for 32-bit floating-point types. -
shaderRoundingModeRTEFloat64is a boolean value indicating whether an implementation supports the round-to-nearest-even rounding mode for 64-bit floating-point arithmetic and conversion instructions. It also indicates whether theRoundingModeRTEexecution mode can be used for 64-bit floating-point types. -
shaderRoundingModeRTZFloat16is a boolean value indicating whether an implementation supports the round-towards-zero rounding mode for 16-bit floating-point arithmetic and conversion instructions. It also indicates whether theRoundingModeRTZexecution mode can be used for 16-bit floating-point types. -
shaderRoundingModeRTZFloat32is a boolean value indicating whether an implementation supports the round-towards-zero rounding mode for 32-bit floating-point arithmetic and conversion instructions. It also indicates whether theRoundingModeRTZexecution mode can be used for 32-bit floating-point types. -
shaderRoundingModeRTZFloat64is a boolean value indicating whether an implementation supports the round-towards-zero rounding mode for 64-bit floating-point arithmetic and conversion instructions. It also indicates whether theRoundingModeRTZexecution mode can be used for 64-bit floating-point types.
If the VkPhysicalDeviceFloatControlsProperties structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Values which may be returned in the denormBehaviorIndependence and
roundingModeIndependence fields of
VkPhysicalDeviceFloatControlsProperties are:
// Provided by VK_VERSION_1_2
typedef enum VkShaderFloatControlsIndependence {
VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY = 0,
VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL = 1,
VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE = 2,
} VkShaderFloatControlsIndependence;
-
VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLYspecifies that shader float controls for 32-bit floating-point can be set independently; other bit widths must be set identically to each other. -
VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALLspecifies that shader float controls for all bit widths can be set independently. -
VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONEspecifies that shader float controls for all bit widths must be set identically.
The VkPhysicalDeviceDiscardRectanglePropertiesEXT structure is defined
as:
// Provided by VK_EXT_discard_rectangles
typedef struct VkPhysicalDeviceDiscardRectanglePropertiesEXT {
VkStructureType sType;
void* pNext;
uint32_t maxDiscardRectangles;
} VkPhysicalDeviceDiscardRectanglePropertiesEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
maxDiscardRectanglesis the maximum number of active discard rectangles that can be specified.
If the VkPhysicalDeviceDiscardRectanglePropertiesEXT structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
The VkPhysicalDeviceSampleLocationsPropertiesEXT structure is defined
as:
// Provided by VK_EXT_sample_locations
typedef struct VkPhysicalDeviceSampleLocationsPropertiesEXT {
VkStructureType sType;
void* pNext;
VkSampleCountFlags sampleLocationSampleCounts;
VkExtent2D maxSampleLocationGridSize;
float sampleLocationCoordinateRange[2];
uint32_t sampleLocationSubPixelBits;
VkBool32 variableSampleLocations;
} VkPhysicalDeviceSampleLocationsPropertiesEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
sampleLocationSampleCountsis a bitmask of VkSampleCountFlagBits indicating the sample counts supporting custom sample locations. -
maxSampleLocationGridSizeis the maximum size of the pixel grid in which sample locations can vary that is supported for all sample counts insampleLocationSampleCounts. -
sampleLocationCoordinateRange[2] is the range of supported sample location coordinates. -
sampleLocationSubPixelBitsis the number of bits of subpixel precision for sample locations. -
variableSampleLocationsspecifies whether the sample locations used by all pipelines that will be bound to a command buffer during a subpass must match. If set toVK_TRUE, the implementation supports variable sample locations in a subpass. If set toVK_FALSE, then the sample locations must stay constant in each subpass.
If the VkPhysicalDeviceSampleLocationsPropertiesEXT structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
The VkPhysicalDeviceExternalMemoryHostPropertiesEXT structure is
defined as:
// Provided by VK_EXT_external_memory_host
typedef struct VkPhysicalDeviceExternalMemoryHostPropertiesEXT {
VkStructureType sType;
void* pNext;
VkDeviceSize minImportedHostPointerAlignment;
} VkPhysicalDeviceExternalMemoryHostPropertiesEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
minImportedHostPointerAlignmentis the minimum required alignment, in bytes, for the base address and size of host pointers that can be imported to a Vulkan memory object. The value must be a power of two.
If the VkPhysicalDeviceExternalMemoryHostPropertiesEXT structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
The VkPhysicalDevicePointClippingProperties structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDevicePointClippingProperties {
VkStructureType sType;
void* pNext;
VkPointClippingBehavior pointClippingBehavior;
} VkPhysicalDevicePointClippingProperties;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
pointClippingBehavioris a VkPointClippingBehavior value specifying the point clipping behavior supported by the implementation.
If the VkPhysicalDevicePointClippingProperties structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
The VkPhysicalDeviceSubgroupProperties structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceSubgroupProperties {
VkStructureType sType;
void* pNext;
uint32_t subgroupSize;
VkShaderStageFlags supportedStages;
VkSubgroupFeatureFlags supportedOperations;
VkBool32 quadOperationsInAllStages;
} VkPhysicalDeviceSubgroupProperties;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
subgroupSizeis the default number of invocations in each subgroup.subgroupSizeis at least 1 if any of the physical device’s queues supportVK_QUEUE_GRAPHICS_BITorVK_QUEUE_COMPUTE_BIT.subgroupSizeis a power-of-two. -
supportedStagesis a bitfield of VkShaderStageFlagBits describing the shader stages that group operations with subgroup scope are supported in.supportedStageswill have theVK_SHADER_STAGE_COMPUTE_BITbit set if any of the physical device’s queues supportVK_QUEUE_COMPUTE_BIT. -
supportedOperationsis a bitmask of VkSubgroupFeatureFlagBits specifying the sets of group operations with subgroup scope supported on this device.supportedOperationswill have theVK_SUBGROUP_FEATURE_BASIC_BITbit set if any of the physical device’s queues supportVK_QUEUE_GRAPHICS_BITorVK_QUEUE_COMPUTE_BIT. -
quadOperationsInAllStagesis a boolean specifying whether quad group operations are available in all stages, or are restricted to fragment and compute stages.
If the VkPhysicalDeviceSubgroupProperties structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
If supportedOperations includes VK_SUBGROUP_FEATURE_QUAD_BIT,
subgroupSize must be greater than or equal to 4.
Bits which can be set in
VkPhysicalDeviceSubgroupProperties::supportedOperations
and
VkPhysicalDeviceVulkan11Properties::subgroupSupportedOperations
to specify supported group operations with
subgroup scope are:
// Provided by VK_VERSION_1_1
typedef enum VkSubgroupFeatureFlagBits {
VK_SUBGROUP_FEATURE_BASIC_BIT = 0x00000001,
VK_SUBGROUP_FEATURE_VOTE_BIT = 0x00000002,
VK_SUBGROUP_FEATURE_ARITHMETIC_BIT = 0x00000004,
VK_SUBGROUP_FEATURE_BALLOT_BIT = 0x00000008,
VK_SUBGROUP_FEATURE_SHUFFLE_BIT = 0x00000010,
VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT = 0x00000020,
VK_SUBGROUP_FEATURE_CLUSTERED_BIT = 0x00000040,
VK_SUBGROUP_FEATURE_QUAD_BIT = 0x00000080,
} VkSubgroupFeatureFlagBits;
-
VK_SUBGROUP_FEATURE_BASIC_BITspecifies the device will accept SPIR-V shader modules containing theGroupNonUniformcapability. -
VK_SUBGROUP_FEATURE_VOTE_BITspecifies the device will accept SPIR-V shader modules containing theGroupNonUniformVotecapability. -
VK_SUBGROUP_FEATURE_ARITHMETIC_BITspecifies the device will accept SPIR-V shader modules containing theGroupNonUniformArithmeticcapability. -
VK_SUBGROUP_FEATURE_BALLOT_BITspecifies the device will accept SPIR-V shader modules containing theGroupNonUniformBallotcapability. -
VK_SUBGROUP_FEATURE_SHUFFLE_BITspecifies the device will accept SPIR-V shader modules containing theGroupNonUniformShufflecapability. -
VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BITspecifies the device will accept SPIR-V shader modules containing theGroupNonUniformShuffleRelativecapability. -
VK_SUBGROUP_FEATURE_CLUSTERED_BITspecifies the device will accept SPIR-V shader modules containing theGroupNonUniformClusteredcapability. -
VK_SUBGROUP_FEATURE_QUAD_BITspecifies the device will accept SPIR-V shader modules containing theGroupNonUniformQuadcapability.
// Provided by VK_VERSION_1_1
typedef VkFlags VkSubgroupFeatureFlags;
VkSubgroupFeatureFlags is a bitmask type for setting a mask of zero or
more VkSubgroupFeatureFlagBits.
The VkPhysicalDeviceSubgroupSizeControlProperties structure is defined
as:
typedef struct VkPhysicalDeviceSubgroupSizeControlProperties {
VkStructureType sType;
void* pNext;
uint32_t minSubgroupSize;
uint32_t maxSubgroupSize;
uint32_t maxComputeWorkgroupSubgroups;
VkShaderStageFlags requiredSubgroupSizeStages;
} VkPhysicalDeviceSubgroupSizeControlProperties;
// Provided by VK_EXT_subgroup_size_control
typedef VkPhysicalDeviceSubgroupSizeControlProperties VkPhysicalDeviceSubgroupSizeControlPropertiesEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
minSubgroupSizeis the minimum subgroup size supported by this device.minSubgroupSizeis at least one if any of the physical device’s queues supportVK_QUEUE_GRAPHICS_BITorVK_QUEUE_COMPUTE_BIT.minSubgroupSizeis a power-of-two.minSubgroupSizeis less than or equal tomaxSubgroupSize.minSubgroupSizeis less than or equal tosubgroupSize. -
maxSubgroupSizeis the maximum subgroup size supported by this device.maxSubgroupSizeis at least one if any of the physical device’s queues supportVK_QUEUE_GRAPHICS_BITorVK_QUEUE_COMPUTE_BIT.maxSubgroupSizeis a power-of-two.maxSubgroupSizeis greater than or equal tominSubgroupSize.maxSubgroupSizeis greater than or equal tosubgroupSize. -
maxComputeWorkgroupSubgroupsis the maximum number of subgroups supported by the implementation within a workgroup. -
requiredSubgroupSizeStagesis a bitfield of what shader stages support having a required subgroup size specified.
If the VkPhysicalDeviceSubgroupSizeControlProperties structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
If VkPhysicalDeviceSubgroupProperties::supportedOperations
includes VK_SUBGROUP_FEATURE_QUAD_BIT,
minSubgroupSize must be greater than or equal to 4.
The VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT structure is
defined as:
// Provided by VK_EXT_blend_operation_advanced
typedef struct VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT {
VkStructureType sType;
void* pNext;
uint32_t advancedBlendMaxColorAttachments;
VkBool32 advancedBlendIndependentBlend;
VkBool32 advancedBlendNonPremultipliedSrcColor;
VkBool32 advancedBlendNonPremultipliedDstColor;
VkBool32 advancedBlendCorrelatedOverlap;
VkBool32 advancedBlendAllOperations;
} VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
advancedBlendMaxColorAttachmentsis one greater than the highest color attachment index that can be used in a render pass instance, for a pipeline that uses an advanced blend operation. -
advancedBlendIndependentBlendspecifies whether advanced blend operations can vary per-attachment. -
advancedBlendNonPremultipliedSrcColorspecifies whether the source color can be treated as non-premultiplied. If this isVK_FALSE, then VkPipelineColorBlendAdvancedStateCreateInfoEXT::srcPremultipliedmust beVK_TRUE. -
advancedBlendNonPremultipliedDstColorspecifies whether the destination color can be treated as non-premultiplied. If this isVK_FALSE, then VkPipelineColorBlendAdvancedStateCreateInfoEXT::dstPremultipliedmust beVK_TRUE. -
advancedBlendCorrelatedOverlapspecifies whether the overlap mode can be treated as correlated. If this isVK_FALSE, then VkPipelineColorBlendAdvancedStateCreateInfoEXT::blendOverlapmust beVK_BLEND_OVERLAP_UNCORRELATED_EXT. -
advancedBlendAllOperationsspecifies whether all advanced blend operation enums are supported. See the valid usage of VkPipelineColorBlendAttachmentState.
If the VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
The VkPhysicalDeviceVertexAttributeDivisorProperties structure is
defined as:
typedef struct VkPhysicalDeviceVertexAttributeDivisorProperties {
VkStructureType sType;
void* pNext;
uint32_t maxVertexAttribDivisor;
VkBool32 supportsNonZeroFirstInstance;
} VkPhysicalDeviceVertexAttributeDivisorProperties;
// Provided by VK_KHR_vertex_attribute_divisor
typedef VkPhysicalDeviceVertexAttributeDivisorProperties VkPhysicalDeviceVertexAttributeDivisorPropertiesKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
maxVertexAttribDivisoris the maximum value of the number of instances that will repeat the value of vertex attribute data when instanced rendering is enabled. -
supportsNonZeroFirstInstancespecifies whether a non-zero value for thefirstInstanceparameter of drawing commands is supported when VkVertexInputBindingDivisorDescription::divisoris not1.
If the VkPhysicalDeviceVertexAttributeDivisorProperties structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
The VkPhysicalDeviceSamplerFilterMinmaxProperties structure is defined
as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceSamplerFilterMinmaxProperties {
VkStructureType sType;
void* pNext;
VkBool32 filterMinmaxSingleComponentFormats;
VkBool32 filterMinmaxImageComponentMapping;
} VkPhysicalDeviceSamplerFilterMinmaxProperties;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
filterMinmaxSingleComponentFormatsis a boolean value indicating whether a minimum set of required formats support min/max filtering. -
filterMinmaxImageComponentMappingis a boolean value indicating whether the implementation supports non-identity component mapping of the image when doing min/max filtering.
If the VkPhysicalDeviceSamplerFilterMinmaxProperties structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
If filterMinmaxSingleComponentFormats is VK_TRUE, the following
formats must support the
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT feature with
VK_IMAGE_TILING_OPTIMAL, if they support
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT:
-
VK_FORMAT_R8_UNORM -
VK_FORMAT_R8_SNORM -
VK_FORMAT_R16_UNORM -
VK_FORMAT_R16_SNORM -
VK_FORMAT_R16_SFLOAT -
VK_FORMAT_R32_SFLOAT -
VK_FORMAT_D16_UNORM -
VK_FORMAT_X8_D24_UNORM_PACK32 -
VK_FORMAT_D32_SFLOAT -
VK_FORMAT_D16_UNORM_S8_UINT -
VK_FORMAT_D24_UNORM_S8_UINT -
VK_FORMAT_D32_SFLOAT_S8_UINT
If the format is a depth/stencil format, this bit only specifies that the depth aspect (not the stencil aspect) of an image of this format supports min/max filtering, and that min/max filtering of the depth aspect is supported when depth compare is disabled in the sampler.
If filterMinmaxImageComponentMapping is VK_FALSE the component
mapping of the image view used with min/max filtering must have been
created with the r component set to the
identity swizzle.
Only the r component of the sampled image value is defined and the
other component values are undefined.
If filterMinmaxImageComponentMapping is VK_TRUE this restriction
does not apply and image component mapping works as normal.
The VkPhysicalDeviceProtectedMemoryProperties structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceProtectedMemoryProperties {
VkStructureType sType;
void* pNext;
VkBool32 protectedNoFault;
} VkPhysicalDeviceProtectedMemoryProperties;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
protectedNoFaultspecifies how an implementation behaves when an application attempts to write to unprotected memory in a protected queue operation, read from protected memory in an unprotected queue operation, or perform a query in a protected queue operation. If this limit isVK_TRUE, such writes will be discarded or have undefined values written, reads and queries will return undefined values. If this limit isVK_FALSE, applications must not perform these operations. See Protected Memory Access Rules for more information.
If the VkPhysicalDeviceProtectedMemoryProperties structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
The VkPhysicalDeviceMaintenance3Properties structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceMaintenance3Properties {
VkStructureType sType;
void* pNext;
uint32_t maxPerSetDescriptors;
VkDeviceSize maxMemoryAllocationSize;
} VkPhysicalDeviceMaintenance3Properties;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
maxPerSetDescriptorsis a maximum number of descriptors (summed over all descriptor types) in a single descriptor set that is guaranteed to satisfy any implementation-dependent constraints on the size of a descriptor set itself. Applications can query whether a descriptor set that goes beyond this limit is supported using vkGetDescriptorSetLayoutSupport. -
maxMemoryAllocationSizeis the maximum size of a memory allocation that can be created, even if there is more space available in the heap. If VkMemoryAllocateInfo::allocationSizeis larger the errorVK_ERROR_OUT_OF_DEVICE_MEMORYmay be returned.
If the VkPhysicalDeviceMaintenance3Properties structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
The VkPhysicalDeviceDescriptorIndexingProperties structure is defined
as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceDescriptorIndexingProperties {
VkStructureType sType;
void* pNext;
uint32_t maxUpdateAfterBindDescriptorsInAllPools;
VkBool32 shaderUniformBufferArrayNonUniformIndexingNative;
VkBool32 shaderSampledImageArrayNonUniformIndexingNative;
VkBool32 shaderStorageBufferArrayNonUniformIndexingNative;
VkBool32 shaderStorageImageArrayNonUniformIndexingNative;
VkBool32 shaderInputAttachmentArrayNonUniformIndexingNative;
VkBool32 robustBufferAccessUpdateAfterBind;
VkBool32 quadDivergentImplicitLod;
uint32_t maxPerStageDescriptorUpdateAfterBindSamplers;
uint32_t maxPerStageDescriptorUpdateAfterBindUniformBuffers;
uint32_t maxPerStageDescriptorUpdateAfterBindStorageBuffers;
uint32_t maxPerStageDescriptorUpdateAfterBindSampledImages;
uint32_t maxPerStageDescriptorUpdateAfterBindStorageImages;
uint32_t maxPerStageDescriptorUpdateAfterBindInputAttachments;
uint32_t maxPerStageUpdateAfterBindResources;
uint32_t maxDescriptorSetUpdateAfterBindSamplers;
uint32_t maxDescriptorSetUpdateAfterBindUniformBuffers;
uint32_t maxDescriptorSetUpdateAfterBindUniformBuffersDynamic;
uint32_t maxDescriptorSetUpdateAfterBindStorageBuffers;
uint32_t maxDescriptorSetUpdateAfterBindStorageBuffersDynamic;
uint32_t maxDescriptorSetUpdateAfterBindSampledImages;
uint32_t maxDescriptorSetUpdateAfterBindStorageImages;
uint32_t maxDescriptorSetUpdateAfterBindInputAttachments;
} VkPhysicalDeviceDescriptorIndexingProperties;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
maxUpdateAfterBindDescriptorsInAllPoolsis the maximum number of descriptors (summed over all descriptor types) that can be created across all pools that are created with theVK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BITbit set. Pool creation may fail when this limit is exceeded, or when the space this limit represents is unable to satisfy a pool creation due to fragmentation. -
shaderUniformBufferArrayNonUniformIndexingNativeis a boolean value indicating whether uniform buffer descriptors natively support non-uniform indexing. If this isVK_FALSE, then a single dynamic instance of an instruction that non-uniformly indexes an array of uniform buffers may execute multiple times in order to access all the descriptors. -
shaderSampledImageArrayNonUniformIndexingNativeis a boolean value indicating whether sampler and image descriptors natively support non-uniform indexing. If this isVK_FALSE, then a single dynamic instance of an instruction that non-uniformly indexes an array of samplers or images may execute multiple times in order to access all the descriptors. -
shaderStorageBufferArrayNonUniformIndexingNativeis a boolean value indicating whether storage buffer descriptors natively support non-uniform indexing. If this isVK_FALSE, then a single dynamic instance of an instruction that non-uniformly indexes an array of storage buffers may execute multiple times in order to access all the descriptors. -
shaderStorageImageArrayNonUniformIndexingNativeis a boolean value indicating whether storage image descriptors natively support non-uniform indexing. If this isVK_FALSE, then a single dynamic instance of an instruction that non-uniformly indexes an array of storage images may execute multiple times in order to access all the descriptors. -
shaderInputAttachmentArrayNonUniformIndexingNativeis a boolean value indicating whether input attachment descriptors natively support non-uniform indexing. If this isVK_FALSE, then a single dynamic instance of an instruction that non-uniformly indexes an array of input attachments may execute multiple times in order to access all the descriptors. -
robustBufferAccessUpdateAfterBindis a boolean value indicating whetherrobustBufferAccesscan be enabled on a device simultaneously withdescriptorBindingUniformBufferUpdateAfterBind,descriptorBindingStorageBufferUpdateAfterBind,descriptorBindingUniformTexelBufferUpdateAfterBind, and/ordescriptorBindingStorageTexelBufferUpdateAfterBind. If this isVK_FALSE, then eitherrobustBufferAccessmust be disabled or all of these update-after-bind features must be disabled. -
quadDivergentImplicitLodis a boolean value indicating whether implicit LOD calculations for image operations have well-defined results when the image and/or sampler objects used for the instruction are not uniform within a quad. See Derivative Image Operations. -
maxPerStageDescriptorUpdateAfterBindSamplersis similar tomaxPerStageDescriptorSamplersbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxPerStageDescriptorUpdateAfterBindUniformBuffersis similar tomaxPerStageDescriptorUniformBuffersbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxPerStageDescriptorUpdateAfterBindStorageBuffersis similar tomaxPerStageDescriptorStorageBuffersbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxPerStageDescriptorUpdateAfterBindSampledImagesis similar tomaxPerStageDescriptorSampledImagesbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxPerStageDescriptorUpdateAfterBindStorageImagesis similar tomaxPerStageDescriptorStorageImagesbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxPerStageDescriptorUpdateAfterBindInputAttachmentsis similar tomaxPerStageDescriptorInputAttachmentsbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxPerStageUpdateAfterBindResourcesis similar tomaxPerStageResourcesbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxDescriptorSetUpdateAfterBindSamplersis similar tomaxDescriptorSetSamplersbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxDescriptorSetUpdateAfterBindUniformBuffersis similar tomaxDescriptorSetUniformBuffersbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxDescriptorSetUpdateAfterBindUniformBuffersDynamicis similar tomaxDescriptorSetUniformBuffersDynamicbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. While an application can allocate dynamic uniform buffer descriptors from a pool created with theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT, bindings for these descriptors must not be present in any descriptor set layout that includes bindings created withVK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT. -
maxDescriptorSetUpdateAfterBindStorageBuffersis similar tomaxDescriptorSetStorageBuffersbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxDescriptorSetUpdateAfterBindStorageBuffersDynamicis similar tomaxDescriptorSetStorageBuffersDynamicbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. While an application can allocate dynamic storage buffer descriptors from a pool created with theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT, bindings for these descriptors must not be present in any descriptor set layout that includes bindings created withVK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT. -
maxDescriptorSetUpdateAfterBindSampledImagesis similar tomaxDescriptorSetSampledImagesbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxDescriptorSetUpdateAfterBindStorageImagesis similar tomaxDescriptorSetStorageImagesbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxDescriptorSetUpdateAfterBindInputAttachmentsis similar tomaxDescriptorSetInputAttachmentsbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set.
If the VkPhysicalDeviceDescriptorIndexingProperties structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
The VkPhysicalDeviceConservativeRasterizationPropertiesEXT structure
is defined as:
// Provided by VK_EXT_conservative_rasterization
typedef struct VkPhysicalDeviceConservativeRasterizationPropertiesEXT {
VkStructureType sType;
void* pNext;
float primitiveOverestimationSize;
float maxExtraPrimitiveOverestimationSize;
float extraPrimitiveOverestimationSizeGranularity;
VkBool32 primitiveUnderestimation;
VkBool32 conservativePointAndLineRasterization;
VkBool32 degenerateTrianglesRasterized;
VkBool32 degenerateLinesRasterized;
VkBool32 fullyCoveredFragmentShaderInputVariable;
VkBool32 conservativeRasterizationPostDepthCoverage;
} VkPhysicalDeviceConservativeRasterizationPropertiesEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
primitiveOverestimationSizeis the size in pixels the generating primitive is increased at each of its edges during conservative rasterization overestimation mode. Even with a size of 0.0, conservative rasterization overestimation rules still apply and if any part of the pixel rectangle is covered by the generating primitive, fragments are generated for the entire pixel. However implementations may make the pixel coverage area even more conservative by increasing the size of the generating primitive. -
maxExtraPrimitiveOverestimationSizeis the maximum size in pixels of extra overestimation the implementation supports in the pipeline state. A value of 0.0 means the implementation does not support any additional overestimation of the generating primitive during conservative rasterization. A value above 0.0 allows the application to further increase the size of the generating primitive during conservative rasterization overestimation. -
extraPrimitiveOverestimationSizeGranularityis the granularity of extra overestimation that can be specified in the pipeline state between 0.0 andmaxExtraPrimitiveOverestimationSizeinclusive. A value of 0.0 means the implementation can use the smallest representable non-zero value in the screen space pixel fixed-point grid. -
primitiveUnderestimationisVK_TRUEif the implementation supports theVK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXTconservative rasterization mode in addition toVK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT. Otherwise the implementation only supportsVK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT. -
conservativePointAndLineRasterizationisVK_TRUEif the implementation supports conservative rasterization of point and line primitives as well as triangle primitives. Otherwise the implementation only supports triangle primitives. -
degenerateTrianglesRasterizedisVK_FALSEif the implementation culls primitives generated from triangles that become zero area after they are quantized to the fixed-point rasterization pixel grid.degenerateTrianglesRasterizedisVK_TRUEif these primitives are not culled and the provoking vertex attributes and depth value are used for the fragments. The primitive area calculation is done on the primitive generated from the clipped triangle if applicable. Zero area primitives are backfacing and the application can enable backface culling if desired. -
degenerateLinesRasterizedisVK_FALSEif the implementation culls lines that become zero length after they are quantized to the fixed-point rasterization pixel grid.degenerateLinesRasterizedisVK_TRUEif zero length lines are not culled and the provoking vertex attributes and depth value are used for the fragments. -
fullyCoveredFragmentShaderInputVariableisVK_TRUEif the implementation supports the SPIR-V builtin fragment shader input variableFullyCoveredEXTspecifying that conservative rasterization is enabled and the fragment area is fully covered by the generating primitive. -
conservativeRasterizationPostDepthCoverageisVK_TRUEif the implementation supports conservative rasterization with thePostDepthCoverageexecution mode enabled. Otherwise thePostDepthCoverageexecution mode must not be used when conservative rasterization is enabled.
If the VkPhysicalDeviceConservativeRasterizationPropertiesEXT structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
The VkPhysicalDeviceDepthStencilResolveProperties structure is defined
as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceDepthStencilResolveProperties {
VkStructureType sType;
void* pNext;
VkResolveModeFlags supportedDepthResolveModes;
VkResolveModeFlags supportedStencilResolveModes;
VkBool32 independentResolveNone;
VkBool32 independentResolve;
} VkPhysicalDeviceDepthStencilResolveProperties;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
supportedDepthResolveModesis a bitmask of VkResolveModeFlagBits indicating the set of supported depth resolve modes. A value ofVK_RESOLVE_MODE_NONEindicates that depth resolve operations are disallowed [SCID-8]. If any bits are set thenVK_RESOLVE_MODE_SAMPLE_ZERO_BITmust be included in the set but implementations may support additional modes. -
supportedStencilResolveModesis a bitmask of VkResolveModeFlagBits indicating the set of supported stencil resolve modes. A value ofVK_RESOLVE_MODE_NONEindicates that stencil resolve operations are disallowed [SCID-8]. If any bits are set thenVK_RESOLVE_MODE_SAMPLE_ZERO_BITmust be included in the set but implementations may support additional modes.VK_RESOLVE_MODE_AVERAGE_BITmust not be included in the set. -
independentResolveNoneisVK_TRUEif the implementation supports setting the depth and stencil resolve modes to different values when one of those modes isVK_RESOLVE_MODE_NONE. Otherwise the implementation only supports setting both modes to the same value. -
independentResolveisVK_TRUEif the implementation supports all combinations of the supported depth and stencil resolve modes, including setting either depth or stencil resolve mode toVK_RESOLVE_MODE_NONE. An implementation that supportsindependentResolvemust also supportindependentResolveNone.
If the VkPhysicalDeviceDepthStencilResolveProperties structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
The VkPhysicalDevicePerformanceQueryPropertiesKHR structure is defined
as:
// Provided by VK_KHR_performance_query
typedef struct VkPhysicalDevicePerformanceQueryPropertiesKHR {
VkStructureType sType;
void* pNext;
VkBool32 allowCommandBufferQueryCopies;
} VkPhysicalDevicePerformanceQueryPropertiesKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
allowCommandBufferQueryCopiesisVK_TRUEif the performance query pools are allowed to be used with vkCmdCopyQueryPoolResults.
If the VkPhysicalDevicePerformanceQueryPropertiesKHR structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
The VkPhysicalDeviceTexelBufferAlignmentProperties structure is
defined as:
typedef struct VkPhysicalDeviceTexelBufferAlignmentProperties {
VkStructureType sType;
void* pNext;
VkDeviceSize storageTexelBufferOffsetAlignmentBytes;
VkBool32 storageTexelBufferOffsetSingleTexelAlignment;
VkDeviceSize uniformTexelBufferOffsetAlignmentBytes;
VkBool32 uniformTexelBufferOffsetSingleTexelAlignment;
} VkPhysicalDeviceTexelBufferAlignmentProperties;
// Provided by VK_EXT_texel_buffer_alignment
typedef VkPhysicalDeviceTexelBufferAlignmentProperties VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
storageTexelBufferOffsetAlignmentBytesis a byte alignment that is sufficient for a storage texel buffer of any format. The value must be a power of two. -
storageTexelBufferOffsetSingleTexelAlignmentindicates whether single texel alignment is sufficient for a storage texel buffer of any format. -
uniformTexelBufferOffsetAlignmentBytesis a byte alignment that is sufficient for a uniform texel buffer of any format. The value must be a power of two. -
uniformTexelBufferOffsetSingleTexelAlignmentindicates whether single texel alignment is sufficient for a uniform texel buffer of any format.
If the VkPhysicalDeviceTexelBufferAlignmentProperties structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
If the single texel alignment property is VK_FALSE, then the buffer
view’s offset must be aligned to the corresponding byte alignment value.
If the single texel alignment property is VK_TRUE, then the buffer
view’s offset must be aligned to the lesser of the corresponding byte
alignment value or the size of a single texel, based on
VkBufferViewCreateInfo::format.
If the size of a single texel is a multiple of three bytes, then the size of
a single component of the format is used instead.
These limits must not advertise a larger alignment than the
required maximum minimum value of
VkPhysicalDeviceLimits::minTexelBufferOffsetAlignment, for any
format that supports use as a texel buffer.
The VkPhysicalDeviceTimelineSemaphoreProperties structure is defined
as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceTimelineSemaphoreProperties {
VkStructureType sType;
void* pNext;
uint64_t maxTimelineSemaphoreValueDifference;
} VkPhysicalDeviceTimelineSemaphoreProperties;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
If the VkPhysicalDeviceTimelineSemaphoreProperties structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
The VkPhysicalDeviceLineRasterizationProperties structure is defined
as:
typedef struct VkPhysicalDeviceLineRasterizationProperties {
VkStructureType sType;
void* pNext;
uint32_t lineSubPixelPrecisionBits;
} VkPhysicalDeviceLineRasterizationProperties;
// Provided by VK_KHR_line_rasterization
typedef VkPhysicalDeviceLineRasterizationProperties VkPhysicalDeviceLineRasterizationPropertiesKHR;
// Provided by VK_EXT_line_rasterization
typedef VkPhysicalDeviceLineRasterizationProperties VkPhysicalDeviceLineRasterizationPropertiesEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
lineSubPixelPrecisionBitsis the number of bits of subpixel precision in framebuffer coordinates xf and yf when rasterizing line segments.
If the VkPhysicalDeviceLineRasterizationProperties structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
The VkPhysicalDeviceRobustness2PropertiesKHR structure is defined as:
typedef struct VkPhysicalDeviceRobustness2PropertiesKHR {
VkStructureType sType;
void* pNext;
VkDeviceSize robustStorageBufferAccessSizeAlignment;
VkDeviceSize robustUniformBufferAccessSizeAlignment;
} VkPhysicalDeviceRobustness2PropertiesKHR;
// Provided by VK_EXT_robustness2
typedef VkPhysicalDeviceRobustness2PropertiesKHR VkPhysicalDeviceRobustness2PropertiesEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
robustStorageBufferAccessSizeAlignmentis the number of bytes that the range of a storage buffer descriptor is rounded up to when used for bounds-checking when therobustBufferAccess2feature is enabled. This value must be either 1 or 4. -
robustUniformBufferAccessSizeAlignmentis the number of bytes that the range of a uniform buffer descriptor is rounded up to when used for bounds-checking when therobustBufferAccess2feature is enabled. This value must be a power of two in the range [1, 256].
If the VkPhysicalDeviceRobustness2PropertiesKHR structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
The VkPhysicalDeviceFragmentShadingRatePropertiesKHR structure is
defined as:
// Provided by VK_KHR_fragment_shading_rate
typedef struct VkPhysicalDeviceFragmentShadingRatePropertiesKHR {
VkStructureType sType;
void* pNext;
VkExtent2D minFragmentShadingRateAttachmentTexelSize;
VkExtent2D maxFragmentShadingRateAttachmentTexelSize;
uint32_t maxFragmentShadingRateAttachmentTexelSizeAspectRatio;
VkBool32 primitiveFragmentShadingRateWithMultipleViewports;
VkBool32 layeredShadingRateAttachments;
VkBool32 fragmentShadingRateNonTrivialCombinerOps;
VkExtent2D maxFragmentSize;
uint32_t maxFragmentSizeAspectRatio;
uint32_t maxFragmentShadingRateCoverageSamples;
VkSampleCountFlagBits maxFragmentShadingRateRasterizationSamples;
VkBool32 fragmentShadingRateWithShaderDepthStencilWrites;
VkBool32 fragmentShadingRateWithSampleMask;
VkBool32 fragmentShadingRateWithShaderSampleMask;
VkBool32 fragmentShadingRateWithConservativeRasterization;
VkBool32 fragmentShadingRateWithFragmentShaderInterlock;
VkBool32 fragmentShadingRateWithCustomSampleLocations;
VkBool32 fragmentShadingRateStrictMultiplyCombiner;
} VkPhysicalDeviceFragmentShadingRatePropertiesKHR;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
minFragmentShadingRateAttachmentTexelSizeindicates minimum supported width and height of the portion of the framebuffer corresponding to each texel in a fragment shading rate attachment. Each value must be less than or equal to the values inmaxFragmentShadingRateAttachmentTexelSize. Each value must be a power-of-two. It must be (0,0) if theattachmentFragmentShadingRatefeature is not supported. -
maxFragmentShadingRateAttachmentTexelSizeindicates maximum supported width and height of the portion of the framebuffer corresponding to each texel in a fragment shading rate attachment. Each value must be greater than or equal to the values inminFragmentShadingRateAttachmentTexelSize. Each value must be a power-of-two. It must be (0,0) if theattachmentFragmentShadingRatefeature is not supported. -
maxFragmentShadingRateAttachmentTexelSizeAspectRatioindicates the maximum ratio between the width and height of the portion of the framebuffer corresponding to each texel in a fragment shading rate attachment.maxFragmentShadingRateAttachmentTexelSizeAspectRatiomust be a power-of-two value, and must be less than or equal to max(maxFragmentShadingRateAttachmentTexelSize.width/minFragmentShadingRateAttachmentTexelSize.height,maxFragmentShadingRateAttachmentTexelSize.height/minFragmentShadingRateAttachmentTexelSize.width). It must be 0 if theattachmentFragmentShadingRatefeature is not supported. -
primitiveFragmentShadingRateWithMultipleViewportsspecifies whether the primitive fragment shading rate can be used when multiple viewports are used. If this value isVK_FALSE, only a single viewport must be used, and applications must not write to theViewportIndexbuilt-in when settingPrimitiveShadingRateKHR. It must beVK_FALSEif theshaderOutputViewportIndexfeature, or thegeometryShaderfeature is not supported, or if theprimitiveFragmentShadingRatefeature is not supported. -
layeredShadingRateAttachmentsspecifies whether a shading rate attachment image view can be created with multiple layers. If this value isVK_FALSE, when creating an image view with ausagethat includesVK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR,layerCountmust be1. It must beVK_FALSEif themultiviewfeature, theshaderOutputViewportIndexfeature, or thegeometryShaderfeature is not supported, or if theattachmentFragmentShadingRatefeature is not supported. -
fragmentShadingRateNonTrivialCombinerOpsspecifies whether VkFragmentShadingRateCombinerOpKHR enums other thanVK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHRorVK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHRcan be used. It must beVK_FALSEunless either theprimitiveFragmentShadingRateorattachmentFragmentShadingRatefeature is supported. -
maxFragmentSizeindicates the maximum supported width and height of a fragment. Itswidthandheightmembers must both be power-of-two values. This limit is purely informational, and is not validated. -
maxFragmentSizeAspectRatioindicates the maximum ratio between the width and height of a fragment.maxFragmentSizeAspectRatiomust be a power-of-two value, and must be less than or equal to the maximum of thewidthandheightmembers ofmaxFragmentSize. This limit is purely informational, and is not validated. -
maxFragmentShadingRateCoverageSamplesspecifies the maximum number of coverage samples supported in a single fragment.maxFragmentShadingRateCoverageSamplesmust be less than or equal to the product of thewidthandheightmembers ofmaxFragmentSize, and the sample count reported bymaxFragmentShadingRateRasterizationSamples.maxFragmentShadingRateCoverageSamplesmust be less than or equal tomaxSampleMaskWords× 32 iffragmentShadingRateWithShaderSampleMaskis supported. This limit is purely informational, and is not validated. -
maxFragmentShadingRateRasterizationSamplesis a VkSampleCountFlagBits value specifying the maximum sample rate supported when a fragment covers multiple pixels. This limit is purely informational, and is not validated. -
fragmentShadingRateWithShaderDepthStencilWritesspecifies whether the implementation supports writingFragDepthorFragStencilRefEXTfrom a fragment shader for multi-pixel fragments. If this value isVK_FALSE, writing to those built-ins will clamp the fragment shading rate to (1,1). -
fragmentShadingRateWithSampleMaskspecifies whether the implementation supports setting valid bits of VkPipelineMultisampleStateCreateInfo::pSampleMaskto0for multi-pixel fragments. If this value isVK_FALSE, zeroing valid bits in the sample mask will clamp the fragment shading rate to (1,1). -
fragmentShadingRateWithShaderSampleMaskspecifies whether the implementation supports reading or writingSampleMaskfor multi-pixel fragments. If this value isVK_FALSE, using that built-in will clamp the fragment shading rate to (1,1). -
fragmentShadingRateWithConservativeRasterizationspecifies whether conservative rasterization is supported for multi-pixel fragments. It must beVK_FALSEifVK_EXT_conservative_rasterizationis not supported. If this value isVK_FALSE, using conservative rasterization will clamp the fragment shading rate to (1,1). -
fragmentShadingRateWithFragmentShaderInterlockspecifies whether fragment shader interlock is supported for multi-pixel fragments. It must beVK_FALSEifVK_EXT_fragment_shader_interlockis not supported. If this value isVK_FALSE, using fragment shader interlock will clamp the fragment shading rate to (1,1). -
fragmentShadingRateWithCustomSampleLocationsspecifies whether custom sample locations are supported for multi-pixel fragments. It must beVK_FALSEifVK_EXT_sample_locationsis not supported. If this value isVK_FALSE, using custom sample locations will clamp the fragment shading rate to (1,1). -
fragmentShadingRateStrictMultiplyCombinerspecifies whetherVK_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_KHRaccurately performs a multiplication or not. Implementations where this value isVK_FALSEwill instead combine rates with an addition. IffragmentShadingRateNonTrivialCombinerOpsisVK_FALSE, implementations must report this asVK_FALSE. IffragmentShadingRateNonTrivialCombinerOpsisVK_TRUE, implementations should report this asVK_TRUE.
|
Note
|
Multiplication of the combiner rates using the fragment width/height in
linear space is equivalent to an addition of those values in log2 space.
Some implementations inadvertently implemented an addition in linear space
due to unclear requirements originating outside of this specification.
This resulted in |
If the VkPhysicalDeviceFragmentShadingRatePropertiesKHR structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
These properties are related to fragment shading rates.
The VkPhysicalDeviceCustomBorderColorPropertiesEXT structure is
defined as:
// Provided by VK_EXT_custom_border_color
typedef struct VkPhysicalDeviceCustomBorderColorPropertiesEXT {
VkStructureType sType;
void* pNext;
uint32_t maxCustomBorderColorSamplers;
} VkPhysicalDeviceCustomBorderColorPropertiesEXT;
If the VkPhysicalDeviceCustomBorderColorPropertiesEXT structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
34.1. Limit Requirements
The following table specifies the required minimum/maximum for all Vulkan graphics implementations. Where a limit corresponds to a fine-grained device feature which is optional, the feature name is listed with two required limits, one when the feature is supported and one when it is not supported. If an implementation supports a feature, the limits reported are the same whether or not the feature is enabled.
| Type | Limit | Feature |
|---|---|---|
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
- |
|
|
|
|
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- |
|
|
- |
|
|
|
|
|
- |
|
|
- |
3 × |
|
- |
|
|
- |
3 × |
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
|
|
|
|
|
|
- |
|
|
|
|
|
|
2 × |
|
- |
2 × |
|
- |
|
|
- |
|
|
- |
|
- |
|
|
- |
|
|
- |
|
|
|
- |
|
|
- |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- |
|
|
- |
|
|
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
|
- |
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
|
|
|
|
- |
|
- |
|
|
|
- |
|
|
|
|
|
|
|
|
|
|
|
- |
2 × |
|
|
2 × |
|
|
|
|
|
|
|
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
|
|
|
||
|
||
|
|
|
|
||
|
|
|
|
||
|
|
|
|
||
|
||
|
|
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Vulkan 1.4, VK_KHR_vertex_attribute_divisor, |
|
|
|
|
|
Vulkan 1.4, VK_KHR_line_rasterization, VK_EXT_line_rasterization |
|
|
|
|
|
|
|
|
|
2 × |
|
|
2 × |
|
|
|
|
|
|
||
|
||
|
||
2 × |
|
|
|
|
|
|
|
|
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
- |
|
|
| Limit | Unsupported Limit | Supported Limit | Limit Type1 |
|---|---|---|---|
|
- |
4096 (Vulkan Core) |
min |
|
- |
4096 (Vulkan Core) |
min |
|
- |
256 (Vulkan Core) |
min |
|
- |
4096 (Vulkan Core) |
min |
|
- |
256 (Vulkan Core) |
min |
|
- |
65536 |
min |
|
- |
16384 (Vulkan Core) |
min |
|
- |
227 |
min |
|
- |
128 (Vulkan Core) |
min |
|
- |
4096 |
min |
|
- |
4000 |
min |
|
- |
131072 (Vulkan Core) |
max |
|
0 |
231 |
min |
|
- |
4 (Vulkan Core) |
min |
|
- |
16 |
min |
|
- |
12 (Vulkan Core) |
min |
|
- |
4 (Vulkan Core) |
min |
|
- |
16 (Vulkan Core) |
min |
|
- |
4 (Vulkan Core) |
min |
|
- |
4 |
min |
|
- |
128 2 (Vulkan Core) |
min |
|
- |
96 8 (Vulkan Core) |
min, n × PerStage |
|
- |
72 8 (Vulkan Core) |
min, n × PerStage |
|
- |
8 |
min |
|
- |
24 8 (Vulkan Core) |
min, n × PerStage |
|
- |
4 |
min |
|
- |
96 8 (Vulkan Core) |
min, n × PerStage |
|
- |
24 8 (Vulkan Core) |
min, n × PerStage |
|
- |
4 |
min |
|
- |
16 |
min |
|
- |
16 |
min |
|
- |
2047 |
min |
|
- |
2048 |
min |
|
- |
64 |
min |
|
0 |
64 |
min |
|
0 |
32 |
min |
|
0 |
64 |
min |
|
0 |
64 |
min |
|
0 |
120 |
min |
|
0 |
2048 |
min |
|
0 |
64 |
min |
|
0 |
64 |
min |
|
0 |
32 |
min |
|
0 |
64 |
min |
|
0 |
64 |
min |
|
0 |
256 |
min |
|
0 |
1024 |
min |
|
- |
64 |
min |
|
- |
4 |
min |
|
0 |
1 |
min |
|
- |
4 (Vulkan Core) |
min |
|
- |
16384 |
min |
|
- |
(65535,65535,65535) |
min |
|
- |
128 (Vulkan Core) |
min |
|
- |
(128,128,64) (Vulkan Core) |
min |
|
- |
1/4 (Vulkan Core) |
min |
|
- |
|
bitfield |
|
- |
|
bitfield |
|
- |
- (Vulkan Core) |
Boolean |
|
- |
- (Vulkan Core) |
Boolean |
|
- |
|
Boolean |
|
- |
|
Boolean |
|
- |
- (Vulkan Core) |
min |
|
- |
4 |
min |
|
- |
4 (Vulkan Core) |
min |
|
- |
4 (Vulkan Core) |
min |
|
224-1 |
232-1 |
min |
|
1 |
216-1 |
min |
|
- |
2 (Vulkan Core) |
min |
|
1 |
16 |
min |
|
1 |
16 |
min |
|
- |
(4096,4096) (Vulkan Core) |
min |
|
- |
(-8192,8191) (Vulkan Core) |
(max,min) |
|
- |
0 |
min |
|
- |
64 |
min |
|
- |
256 |
max |
|
- |
256 |
max |
|
- |
256 |
max |
|
- |
-8 |
max |
|
- |
7 |
min |
|
0 |
-8 |
max |
|
0 |
7 |
min |
|
0.0 |
-0.5 5 |
max |
|
0.0 |
0.5 - (1 ULP) 5 |
min |
|
0 |
4 5 |
min |
|
- |
4096 (Vulkan Core) |
min |
|
- |
4096 (Vulkan Core) |
min |
|
1 |
256 |
min |
|
- |
( |
min |
|
- |
( |
min |
|
- |
( |
min |
|
- |
( |
min |
|
- |
( |
min |
|
- |
4 (Vulkan Core) |
min |
|
- |
( |
min |
|
- |
|
min |
|
- |
( |
min |
|
- |
( |
min |
|
|
( |
min |
|
- |
1 |
min |
|
- |
- (Vulkan Core) |
Boolean |
|
- |
- |
duration |
|
0 |
8 |
min |
|
0 |
8 |
min |
|
0 |
8 |
min |
|
- |
2 |
min |
|
(1.0,1.0) |
(1.0,64.0 - ULP) 6 (Vulkan Core) |
(max,min) |
|
(1.0,1.0) |
(1.0,8.0 - ULP) 7 |
(max,min) |
|
0.0 |
1.0 6 (Vulkan Core) |
max, fixed point increment |
|
0.0 |
1.0 7 (Vulkan Core) |
max, fixed point increment |
|
- |
- |
implementation-dependent |
|
- |
- (Vulkan Core) |
Boolean |
|
- |
- |
recommendation |
|
- |
- |
recommendation |
|
- |
256 |
max |
|
- |
6 |
min |
|
- |
227-1 |
min |
|
0 |
4 |
min |
|
- |
|
min |
|
- |
(1,1) |
min |
|
- |
(0.0, 0.9375) |
(max,min) |
|
- |
4 |
min |
|
- |
|
implementation-dependent |
|
- |
65536 |
max |
|
- |
- |
implementation-dependent |
|
- |
- |
implementation-dependent |
|
- |
1 |
min |
|
- |
|
implementation-dependent |
|
- |
|
implementation-dependent |
|
- |
|
implementation-dependent |
|
- |
|
implementation-dependent |
|
- |
|
implementation-dependent |
|
- |
1024 |
min |
|
- |
230 |
min |
|
- |
0.0 |
min |
|
- |
0.0 |
min |
|
- |
0.0 |
min |
|
- |
|
implementation-dependent |
|
- |
|
implementation-dependent |
|
- |
|
implementation-dependent |
|
- |
|
implementation-dependent |
|
- |
|
implementation-dependent |
|
- |
|
implementation-dependent |
|
0 |
500000 |
min |
|
- |
|
implementation-dependent |
|
- |
|
implementation-dependent |
|
- |
|
implementation-dependent |
|
- |
|
implementation-dependent |
|
- |
|
implementation-dependent |
|
0 9 |
500000 9 |
min |
|
0 9 |
12 9 |
min |
|
0 9 |
500000 9 |
min |
|
0 9 |
500000 9 |
min |
|
0 9 |
500000 9 |
min |
|
0 9 |
4 9 (Vulkan Core) |
min |
|
0 9 |
500000 9 |
min |
|
0 9 |
500000 9 |
min |
|
0 9 |
72 8 9 |
min, n × PerStage |
|
0 9 |
8 9 |
min |
|
0 9 |
500000 9 |
min |
|
0 9 |
4 9 |
min |
|
0 9 |
500000 9 |
min |
|
0 9 |
500000 9 |
min |
|
0 9 |
4 9 |
min |
|
- |
216-1 |
min |
|
- |
231-1 |
min |
|
- |
4 |
min |
|
- |
32 |
min |
|
- |
4 |
max |
|
- |
256 |
max |
|
(0,0) |
(32,32) |
max |
|
(0,0) |
(8,8) |
min |
|
0 |
1 |
min |
|
|
|
implementation-dependent |
|
|
|
implementation-dependent |
|
- |
|
implementation-dependent |
|
- |
(2,2) |
min |
|
- |
2 |
min |
|
- |
16 |
min |
|
- |
|
min |
|
- |
|
implementation-dependent |
|
- |
|
implementation-dependent |
|
- |
|
implementation-dependent |
|
- |
|
implementation-dependent |
|
- |
|
implementation-dependent |
|
- |
|
implementation-dependent |
|
- |
|
implementation-dependent |
|
- |
- |
implementation-dependent |
|
- |
- |
implementation-dependent |
|
- |
- |
implementation-dependent |
|
- |
- |
implementation-dependent |
|
- |
- |
implementation-dependent |
|
- |
- |
implementation-dependent |
|
- |
- |
implementation-dependent |
|
- |
- |
implementation-dependent |
|
- |
1 |
min |
|
- |
18 |
min |
|
- |
0 |
min |
|
- |
0 |
min |
|
- |
9 11 |
min |
|
- |
64 |
min |
|
- |
16 |
min |
|
- |
1 |
min |
|
- |
256 |
min |
|
- |
220 |
min |
- 1
-
The Limit Type column specifies the limit is either the minimum limit all implementations must support, the maximum limit all implementations must support, or the exact value all implementations must support. For bitmasks a minimum limit is the least bits all implementations must set, but they may have additional bits set beyond this minimum.
- 2
-
The
maxPerStageResourcesmust be at least the smallest of the following:-
the sum of the
maxPerStageDescriptorUniformBuffers,maxPerStageDescriptorStorageBuffers,maxPerStageDescriptorSampledImages,maxPerStageDescriptorStorageImages,maxPerStageDescriptorInputAttachments,maxColorAttachmentslimits, or -
128.
It may not be possible to reach this limit in every stage.
-
- 3
-
See
maxViewportDimensionsfor the required relationship to other limits. - 4
-
See
viewportBoundsRangefor the required relationship to other limits. - 5
-
The values
minInterpolationOffsetandmaxInterpolationOffsetdescribe the closed interval of supported interpolation offsets: [minInterpolationOffset,maxInterpolationOffset]. The ULP is determined bysubPixelInterpolationOffsetBits. IfsubPixelInterpolationOffsetBitsis 4, this provides increments of (1/24) = 0.0625, and thus the range of supported interpolation offsets would be [-0.5, 0.4375]. - 6
-
The point size ULP is determined by
pointSizeGranularity. If thepointSizeGranularityis 0.125, the range of supported point sizes must be at least [1.0, 63.875]. - 7
-
The line width ULP is determined by
lineWidthGranularity. If thelineWidthGranularityis 0.0625, the range of supported line widths must be at least [1.0, 7.9375]. - 8
-
The minimum
maxDescriptorSet*limit is n times the corresponding specification minimummaxPerStageDescriptor*limit, where n is the number of shader stages supported by the VkPhysicalDevice. If all shader stages are supported, n = 6 (vertex, tessellation control, tessellation evaluation, geometry, fragment, compute). - 9
-
The
UpdateAfterBinddescriptor limits must each be greater than or equal to the correspondingnon-UpdateAfterBind limit. - 11
-
maxFramebufferAttachmentsmust be greater than or equal to two timesmaxColorAttachments(for color and resolve attachments) plus one (for the depth/stencil attachment), or else must be equal to 232-1.
34.2. Additional Multisampling Capabilities
To query additional multisampling capabilities which may be supported for a specific sample count, beyond the minimum capabilities described for Limits above, call:
// Provided by VK_EXT_sample_locations
void vkGetPhysicalDeviceMultisamplePropertiesEXT(
VkPhysicalDevice physicalDevice,
VkSampleCountFlagBits samples,
VkMultisamplePropertiesEXT* pMultisampleProperties);
-
physicalDeviceis the physical device from which to query the additional multisampling capabilities. -
samplesis a VkSampleCountFlagBits value specifying the sample count to query capabilities for. -
pMultisamplePropertiesis a pointer to a VkMultisamplePropertiesEXT structure in which information about additional multisampling capabilities specific to the sample count is returned.
The VkMultisamplePropertiesEXT structure is defined as
// Provided by VK_EXT_sample_locations
typedef struct VkMultisamplePropertiesEXT {
VkStructureType sType;
void* pNext;
VkExtent2D maxSampleLocationGridSize;
} VkMultisamplePropertiesEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
maxSampleLocationGridSizeis the maximum size of the pixel grid in which sample locations can vary.
If the sample count for which additional multisampling capabilities are
requested using vkGetPhysicalDeviceMultisamplePropertiesEXT is set in
sampleLocationSampleCounts the
width and height members of
VkMultisamplePropertiesEXT::maxSampleLocationGridSize must be
greater than or equal to the corresponding members of
maxSampleLocationGridSize,
respectively, otherwise both members must be 0.
35. Formats
Supported buffer and image formats may vary across implementations. A minimum set of format features are guaranteed, but others must be explicitly queried before use to ensure they are supported by the implementation.
The features for the set of formats (VkFormat) supported by the implementation are queried individually using the vkGetPhysicalDeviceFormatProperties command.
35.1. Format Definition
The following image formats can be passed to, and may be returned from Vulkan commands. The memory required to store each format is discussed with that format, and also summarized in the Representation and Texel Block Size section and the Compatible formats table.
// Provided by VK_VERSION_1_0
typedef enum VkFormat {
VK_FORMAT_UNDEFINED = 0,
VK_FORMAT_R4G4_UNORM_PACK8 = 1,
VK_FORMAT_R4G4B4A4_UNORM_PACK16 = 2,
VK_FORMAT_B4G4R4A4_UNORM_PACK16 = 3,
VK_FORMAT_R5G6B5_UNORM_PACK16 = 4,
VK_FORMAT_B5G6R5_UNORM_PACK16 = 5,
VK_FORMAT_R5G5B5A1_UNORM_PACK16 = 6,
VK_FORMAT_B5G5R5A1_UNORM_PACK16 = 7,
VK_FORMAT_A1R5G5B5_UNORM_PACK16 = 8,
VK_FORMAT_R8_UNORM = 9,
VK_FORMAT_R8_SNORM = 10,
VK_FORMAT_R8_USCALED = 11,
VK_FORMAT_R8_SSCALED = 12,
VK_FORMAT_R8_UINT = 13,
VK_FORMAT_R8_SINT = 14,
VK_FORMAT_R8_SRGB = 15,
VK_FORMAT_R8G8_UNORM = 16,
VK_FORMAT_R8G8_SNORM = 17,
VK_FORMAT_R8G8_USCALED = 18,
VK_FORMAT_R8G8_SSCALED = 19,
VK_FORMAT_R8G8_UINT = 20,
VK_FORMAT_R8G8_SINT = 21,
VK_FORMAT_R8G8_SRGB = 22,
VK_FORMAT_R8G8B8_UNORM = 23,
VK_FORMAT_R8G8B8_SNORM = 24,
VK_FORMAT_R8G8B8_USCALED = 25,
VK_FORMAT_R8G8B8_SSCALED = 26,
VK_FORMAT_R8G8B8_UINT = 27,
VK_FORMAT_R8G8B8_SINT = 28,
VK_FORMAT_R8G8B8_SRGB = 29,
VK_FORMAT_B8G8R8_UNORM = 30,
VK_FORMAT_B8G8R8_SNORM = 31,
VK_FORMAT_B8G8R8_USCALED = 32,
VK_FORMAT_B8G8R8_SSCALED = 33,
VK_FORMAT_B8G8R8_UINT = 34,
VK_FORMAT_B8G8R8_SINT = 35,
VK_FORMAT_B8G8R8_SRGB = 36,
VK_FORMAT_R8G8B8A8_UNORM = 37,
VK_FORMAT_R8G8B8A8_SNORM = 38,
VK_FORMAT_R8G8B8A8_USCALED = 39,
VK_FORMAT_R8G8B8A8_SSCALED = 40,
VK_FORMAT_R8G8B8A8_UINT = 41,
VK_FORMAT_R8G8B8A8_SINT = 42,
VK_FORMAT_R8G8B8A8_SRGB = 43,
VK_FORMAT_B8G8R8A8_UNORM = 44,
VK_FORMAT_B8G8R8A8_SNORM = 45,
VK_FORMAT_B8G8R8A8_USCALED = 46,
VK_FORMAT_B8G8R8A8_SSCALED = 47,
VK_FORMAT_B8G8R8A8_UINT = 48,
VK_FORMAT_B8G8R8A8_SINT = 49,
VK_FORMAT_B8G8R8A8_SRGB = 50,
VK_FORMAT_A8B8G8R8_UNORM_PACK32 = 51,
VK_FORMAT_A8B8G8R8_SNORM_PACK32 = 52,
VK_FORMAT_A8B8G8R8_USCALED_PACK32 = 53,
VK_FORMAT_A8B8G8R8_SSCALED_PACK32 = 54,
VK_FORMAT_A8B8G8R8_UINT_PACK32 = 55,
VK_FORMAT_A8B8G8R8_SINT_PACK32 = 56,
VK_FORMAT_A8B8G8R8_SRGB_PACK32 = 57,
VK_FORMAT_A2R10G10B10_UNORM_PACK32 = 58,
VK_FORMAT_A2R10G10B10_SNORM_PACK32 = 59,
VK_FORMAT_A2R10G10B10_USCALED_PACK32 = 60,
VK_FORMAT_A2R10G10B10_SSCALED_PACK32 = 61,
VK_FORMAT_A2R10G10B10_UINT_PACK32 = 62,
VK_FORMAT_A2R10G10B10_SINT_PACK32 = 63,
VK_FORMAT_A2B10G10R10_UNORM_PACK32 = 64,
VK_FORMAT_A2B10G10R10_SNORM_PACK32 = 65,
VK_FORMAT_A2B10G10R10_USCALED_PACK32 = 66,
VK_FORMAT_A2B10G10R10_SSCALED_PACK32 = 67,
VK_FORMAT_A2B10G10R10_UINT_PACK32 = 68,
VK_FORMAT_A2B10G10R10_SINT_PACK32 = 69,
VK_FORMAT_R16_UNORM = 70,
VK_FORMAT_R16_SNORM = 71,
VK_FORMAT_R16_USCALED = 72,
VK_FORMAT_R16_SSCALED = 73,
VK_FORMAT_R16_UINT = 74,
VK_FORMAT_R16_SINT = 75,
VK_FORMAT_R16_SFLOAT = 76,
VK_FORMAT_R16G16_UNORM = 77,
VK_FORMAT_R16G16_SNORM = 78,
VK_FORMAT_R16G16_USCALED = 79,
VK_FORMAT_R16G16_SSCALED = 80,
VK_FORMAT_R16G16_UINT = 81,
VK_FORMAT_R16G16_SINT = 82,
VK_FORMAT_R16G16_SFLOAT = 83,
VK_FORMAT_R16G16B16_UNORM = 84,
VK_FORMAT_R16G16B16_SNORM = 85,
VK_FORMAT_R16G16B16_USCALED = 86,
VK_FORMAT_R16G16B16_SSCALED = 87,
VK_FORMAT_R16G16B16_UINT = 88,
VK_FORMAT_R16G16B16_SINT = 89,
VK_FORMAT_R16G16B16_SFLOAT = 90,
VK_FORMAT_R16G16B16A16_UNORM = 91,
VK_FORMAT_R16G16B16A16_SNORM = 92,
VK_FORMAT_R16G16B16A16_USCALED = 93,
VK_FORMAT_R16G16B16A16_SSCALED = 94,
VK_FORMAT_R16G16B16A16_UINT = 95,
VK_FORMAT_R16G16B16A16_SINT = 96,
VK_FORMAT_R16G16B16A16_SFLOAT = 97,
VK_FORMAT_R32_UINT = 98,
VK_FORMAT_R32_SINT = 99,
VK_FORMAT_R32_SFLOAT = 100,
VK_FORMAT_R32G32_UINT = 101,
VK_FORMAT_R32G32_SINT = 102,
VK_FORMAT_R32G32_SFLOAT = 103,
VK_FORMAT_R32G32B32_UINT = 104,
VK_FORMAT_R32G32B32_SINT = 105,
VK_FORMAT_R32G32B32_SFLOAT = 106,
VK_FORMAT_R32G32B32A32_UINT = 107,
VK_FORMAT_R32G32B32A32_SINT = 108,
VK_FORMAT_R32G32B32A32_SFLOAT = 109,
VK_FORMAT_R64_UINT = 110,
VK_FORMAT_R64_SINT = 111,
VK_FORMAT_R64_SFLOAT = 112,
VK_FORMAT_R64G64_UINT = 113,
VK_FORMAT_R64G64_SINT = 114,
VK_FORMAT_R64G64_SFLOAT = 115,
VK_FORMAT_R64G64B64_UINT = 116,
VK_FORMAT_R64G64B64_SINT = 117,
VK_FORMAT_R64G64B64_SFLOAT = 118,
VK_FORMAT_R64G64B64A64_UINT = 119,
VK_FORMAT_R64G64B64A64_SINT = 120,
VK_FORMAT_R64G64B64A64_SFLOAT = 121,
VK_FORMAT_B10G11R11_UFLOAT_PACK32 = 122,
VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 = 123,
VK_FORMAT_D16_UNORM = 124,
VK_FORMAT_X8_D24_UNORM_PACK32 = 125,
VK_FORMAT_D32_SFLOAT = 126,
VK_FORMAT_S8_UINT = 127,
VK_FORMAT_D16_UNORM_S8_UINT = 128,
VK_FORMAT_D24_UNORM_S8_UINT = 129,
VK_FORMAT_D32_SFLOAT_S8_UINT = 130,
VK_FORMAT_BC1_RGB_UNORM_BLOCK = 131,
VK_FORMAT_BC1_RGB_SRGB_BLOCK = 132,
VK_FORMAT_BC1_RGBA_UNORM_BLOCK = 133,
VK_FORMAT_BC1_RGBA_SRGB_BLOCK = 134,
VK_FORMAT_BC2_UNORM_BLOCK = 135,
VK_FORMAT_BC2_SRGB_BLOCK = 136,
VK_FORMAT_BC3_UNORM_BLOCK = 137,
VK_FORMAT_BC3_SRGB_BLOCK = 138,
VK_FORMAT_BC4_UNORM_BLOCK = 139,
VK_FORMAT_BC4_SNORM_BLOCK = 140,
VK_FORMAT_BC5_UNORM_BLOCK = 141,
VK_FORMAT_BC5_SNORM_BLOCK = 142,
VK_FORMAT_BC6H_UFLOAT_BLOCK = 143,
VK_FORMAT_BC6H_SFLOAT_BLOCK = 144,
VK_FORMAT_BC7_UNORM_BLOCK = 145,
VK_FORMAT_BC7_SRGB_BLOCK = 146,
VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK = 147,
VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK = 148,
VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK = 149,
VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK = 150,
VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK = 151,
VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK = 152,
VK_FORMAT_EAC_R11_UNORM_BLOCK = 153,
VK_FORMAT_EAC_R11_SNORM_BLOCK = 154,
VK_FORMAT_EAC_R11G11_UNORM_BLOCK = 155,
VK_FORMAT_EAC_R11G11_SNORM_BLOCK = 156,
VK_FORMAT_ASTC_4x4_UNORM_BLOCK = 157,
VK_FORMAT_ASTC_4x4_SRGB_BLOCK = 158,
VK_FORMAT_ASTC_5x4_UNORM_BLOCK = 159,
VK_FORMAT_ASTC_5x4_SRGB_BLOCK = 160,
VK_FORMAT_ASTC_5x5_UNORM_BLOCK = 161,
VK_FORMAT_ASTC_5x5_SRGB_BLOCK = 162,
VK_FORMAT_ASTC_6x5_UNORM_BLOCK = 163,
VK_FORMAT_ASTC_6x5_SRGB_BLOCK = 164,
VK_FORMAT_ASTC_6x6_UNORM_BLOCK = 165,
VK_FORMAT_ASTC_6x6_SRGB_BLOCK = 166,
VK_FORMAT_ASTC_8x5_UNORM_BLOCK = 167,
VK_FORMAT_ASTC_8x5_SRGB_BLOCK = 168,
VK_FORMAT_ASTC_8x6_UNORM_BLOCK = 169,
VK_FORMAT_ASTC_8x6_SRGB_BLOCK = 170,
VK_FORMAT_ASTC_8x8_UNORM_BLOCK = 171,
VK_FORMAT_ASTC_8x8_SRGB_BLOCK = 172,
VK_FORMAT_ASTC_10x5_UNORM_BLOCK = 173,
VK_FORMAT_ASTC_10x5_SRGB_BLOCK = 174,
VK_FORMAT_ASTC_10x6_UNORM_BLOCK = 175,
VK_FORMAT_ASTC_10x6_SRGB_BLOCK = 176,
VK_FORMAT_ASTC_10x8_UNORM_BLOCK = 177,
VK_FORMAT_ASTC_10x8_SRGB_BLOCK = 178,
VK_FORMAT_ASTC_10x10_UNORM_BLOCK = 179,
VK_FORMAT_ASTC_10x10_SRGB_BLOCK = 180,
VK_FORMAT_ASTC_12x10_UNORM_BLOCK = 181,
VK_FORMAT_ASTC_12x10_SRGB_BLOCK = 182,
VK_FORMAT_ASTC_12x12_UNORM_BLOCK = 183,
VK_FORMAT_ASTC_12x12_SRGB_BLOCK = 184,
// Provided by VK_VERSION_1_1
VK_FORMAT_G8B8G8R8_422_UNORM = 1000156000,
// Provided by VK_VERSION_1_1
VK_FORMAT_B8G8R8G8_422_UNORM = 1000156001,
// Provided by VK_VERSION_1_1
VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM = 1000156002,
// Provided by VK_VERSION_1_1
VK_FORMAT_G8_B8R8_2PLANE_420_UNORM = 1000156003,
// Provided by VK_VERSION_1_1
VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM = 1000156004,
// Provided by VK_VERSION_1_1
VK_FORMAT_G8_B8R8_2PLANE_422_UNORM = 1000156005,
// Provided by VK_VERSION_1_1
VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM = 1000156006,
// Provided by VK_VERSION_1_1
VK_FORMAT_R10X6_UNORM_PACK16 = 1000156007,
// Provided by VK_VERSION_1_1
VK_FORMAT_R10X6G10X6_UNORM_2PACK16 = 1000156008,
// Provided by VK_VERSION_1_1
VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16 = 1000156009,
// Provided by VK_VERSION_1_1
VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16 = 1000156010,
// Provided by VK_VERSION_1_1
VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16 = 1000156011,
// Provided by VK_VERSION_1_1
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16 = 1000156012,
// Provided by VK_VERSION_1_1
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 = 1000156013,
// Provided by VK_VERSION_1_1
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16 = 1000156014,
// Provided by VK_VERSION_1_1
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16 = 1000156015,
// Provided by VK_VERSION_1_1
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16 = 1000156016,
// Provided by VK_VERSION_1_1
VK_FORMAT_R12X4_UNORM_PACK16 = 1000156017,
// Provided by VK_VERSION_1_1
VK_FORMAT_R12X4G12X4_UNORM_2PACK16 = 1000156018,
// Provided by VK_VERSION_1_1
VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16 = 1000156019,
// Provided by VK_VERSION_1_1
VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16 = 1000156020,
// Provided by VK_VERSION_1_1
VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16 = 1000156021,
// Provided by VK_VERSION_1_1
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16 = 1000156022,
// Provided by VK_VERSION_1_1
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16 = 1000156023,
// Provided by VK_VERSION_1_1
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16 = 1000156024,
// Provided by VK_VERSION_1_1
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16 = 1000156025,
// Provided by VK_VERSION_1_1
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16 = 1000156026,
// Provided by VK_VERSION_1_1
VK_FORMAT_G16B16G16R16_422_UNORM = 1000156027,
// Provided by VK_VERSION_1_1
VK_FORMAT_B16G16R16G16_422_UNORM = 1000156028,
// Provided by VK_VERSION_1_1
VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM = 1000156029,
// Provided by VK_VERSION_1_1
VK_FORMAT_G16_B16R16_2PLANE_420_UNORM = 1000156030,
// Provided by VK_VERSION_1_1
VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM = 1000156031,
// Provided by VK_VERSION_1_1
VK_FORMAT_G16_B16R16_2PLANE_422_UNORM = 1000156032,
// Provided by VK_VERSION_1_1
VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM = 1000156033,
VK_FORMAT_G8_B8R8_2PLANE_444_UNORM = 1000330000,
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16 = 1000330001,
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16 = 1000330002,
VK_FORMAT_G16_B16R16_2PLANE_444_UNORM = 1000330003,
VK_FORMAT_A4R4G4B4_UNORM_PACK16 = 1000340000,
VK_FORMAT_A4B4G4R4_UNORM_PACK16 = 1000340001,
VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK = 1000066000,
VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK = 1000066001,
VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK = 1000066002,
VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK = 1000066003,
VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK = 1000066004,
VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK = 1000066005,
VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK = 1000066006,
VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK = 1000066007,
VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK = 1000066008,
VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK = 1000066009,
VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK = 1000066010,
VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK = 1000066011,
VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK = 1000066012,
VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK = 1000066013,
// Provided by VK_EXT_texture_compression_astc_hdr
VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK,
// Provided by VK_EXT_texture_compression_astc_hdr
VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK,
// Provided by VK_EXT_texture_compression_astc_hdr
VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK,
// Provided by VK_EXT_texture_compression_astc_hdr
VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK,
// Provided by VK_EXT_texture_compression_astc_hdr
VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK,
// Provided by VK_EXT_texture_compression_astc_hdr
VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK,
// Provided by VK_EXT_texture_compression_astc_hdr
VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK,
// Provided by VK_EXT_texture_compression_astc_hdr
VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK,
// Provided by VK_EXT_texture_compression_astc_hdr
VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK,
// Provided by VK_EXT_texture_compression_astc_hdr
VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK,
// Provided by VK_EXT_texture_compression_astc_hdr
VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK,
// Provided by VK_EXT_texture_compression_astc_hdr
VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK,
// Provided by VK_EXT_texture_compression_astc_hdr
VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK,
// Provided by VK_EXT_texture_compression_astc_hdr
VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK,
// Provided by VK_EXT_ycbcr_2plane_444_formats
VK_FORMAT_G8_B8R8_2PLANE_444_UNORM_EXT = VK_FORMAT_G8_B8R8_2PLANE_444_UNORM,
// Provided by VK_EXT_ycbcr_2plane_444_formats
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16_EXT = VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16,
// Provided by VK_EXT_ycbcr_2plane_444_formats
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16_EXT = VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16,
// Provided by VK_EXT_ycbcr_2plane_444_formats
VK_FORMAT_G16_B16R16_2PLANE_444_UNORM_EXT = VK_FORMAT_G16_B16R16_2PLANE_444_UNORM,
// Provided by VK_EXT_4444_formats
VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT = VK_FORMAT_A4R4G4B4_UNORM_PACK16,
// Provided by VK_EXT_4444_formats
VK_FORMAT_A4B4G4R4_UNORM_PACK16_EXT = VK_FORMAT_A4B4G4R4_UNORM_PACK16,
} VkFormat;
-
VK_FORMAT_UNDEFINEDspecifies that the format is not specified. -
VK_FORMAT_R4G4_UNORM_PACK8specifies a two-component, 8-bit packed unsigned normalized format that has a 4-bit R component in bits 4..7, and a 4-bit G component in bits 0..3. -
VK_FORMAT_R4G4B4A4_UNORM_PACK16specifies a four-component, 16-bit packed unsigned normalized format that has a 4-bit R component in bits 12..15, a 4-bit G component in bits 8..11, a 4-bit B component in bits 4..7, and a 4-bit A component in bits 0..3. -
VK_FORMAT_B4G4R4A4_UNORM_PACK16specifies a four-component, 16-bit packed unsigned normalized format that has a 4-bit B component in bits 12..15, a 4-bit G component in bits 8..11, a 4-bit R component in bits 4..7, and a 4-bit A component in bits 0..3. -
VK_FORMAT_A4R4G4B4_UNORM_PACK16specifies a four-component, 16-bit packed unsigned normalized format that has a 4-bit A component in bits 12..15, a 4-bit R component in bits 8..11, a 4-bit G component in bits 4..7, and a 4-bit B component in bits 0..3. -
VK_FORMAT_A4B4G4R4_UNORM_PACK16specifies a four-component, 16-bit packed unsigned normalized format that has a 4-bit A component in bits 12..15, a 4-bit B component in bits 8..11, a 4-bit G component in bits 4..7, and a 4-bit R component in bits 0..3. -
VK_FORMAT_R5G6B5_UNORM_PACK16specifies a three-component, 16-bit packed unsigned normalized format that has a 5-bit R component in bits 11..15, a 6-bit G component in bits 5..10, and a 5-bit B component in bits 0..4. -
VK_FORMAT_B5G6R5_UNORM_PACK16specifies a three-component, 16-bit packed unsigned normalized format that has a 5-bit B component in bits 11..15, a 6-bit G component in bits 5..10, and a 5-bit R component in bits 0..4. -
VK_FORMAT_R5G5B5A1_UNORM_PACK16specifies a four-component, 16-bit packed unsigned normalized format that has a 5-bit R component in bits 11..15, a 5-bit G component in bits 6..10, a 5-bit B component in bits 1..5, and a 1-bit A component in bit 0. -
VK_FORMAT_B5G5R5A1_UNORM_PACK16specifies a four-component, 16-bit packed unsigned normalized format that has a 5-bit B component in bits 11..15, a 5-bit G component in bits 6..10, a 5-bit R component in bits 1..5, and a 1-bit A component in bit 0. -
VK_FORMAT_A1R5G5B5_UNORM_PACK16specifies a four-component, 16-bit packed unsigned normalized format that has a 1-bit A component in bit 15, a 5-bit R component in bits 10..14, a 5-bit G component in bits 5..9, and a 5-bit B component in bits 0..4. -
VK_FORMAT_R8_UNORMspecifies a one-component, 8-bit unsigned normalized format that has a single 8-bit R component. -
VK_FORMAT_R8_SNORMspecifies a one-component, 8-bit signed normalized format that has a single 8-bit R component. -
VK_FORMAT_R8_USCALEDspecifies a one-component, 8-bit unsigned scaled integer format that has a single 8-bit R component. -
VK_FORMAT_R8_SSCALEDspecifies a one-component, 8-bit signed scaled integer format that has a single 8-bit R component. -
VK_FORMAT_R8_UINTspecifies a one-component, 8-bit unsigned integer format that has a single 8-bit R component. -
VK_FORMAT_R8_SINTspecifies a one-component, 8-bit signed integer format that has a single 8-bit R component. -
VK_FORMAT_R8_SRGBspecifies a one-component, 8-bit unsigned normalized format that has a single 8-bit R component stored with sRGB nonlinear encoding. -
VK_FORMAT_R8G8_UNORMspecifies a two-component, 16-bit unsigned normalized format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1. -
VK_FORMAT_R8G8_SNORMspecifies a two-component, 16-bit signed normalized format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1. -
VK_FORMAT_R8G8_USCALEDspecifies a two-component, 16-bit unsigned scaled integer format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1. -
VK_FORMAT_R8G8_SSCALEDspecifies a two-component, 16-bit signed scaled integer format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1. -
VK_FORMAT_R8G8_UINTspecifies a two-component, 16-bit unsigned integer format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1. -
VK_FORMAT_R8G8_SINTspecifies a two-component, 16-bit signed integer format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1. -
VK_FORMAT_R8G8_SRGBspecifies a two-component, 16-bit unsigned normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, and an 8-bit G component stored with sRGB nonlinear encoding in byte 1. -
VK_FORMAT_R8G8B8_UNORMspecifies a three-component, 24-bit unsigned normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2. -
VK_FORMAT_R8G8B8_SNORMspecifies a three-component, 24-bit signed normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2. -
VK_FORMAT_R8G8B8_USCALEDspecifies a three-component, 24-bit unsigned scaled format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2. -
VK_FORMAT_R8G8B8_SSCALEDspecifies a three-component, 24-bit signed scaled format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2. -
VK_FORMAT_R8G8B8_UINTspecifies a three-component, 24-bit unsigned integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2. -
VK_FORMAT_R8G8B8_SINTspecifies a three-component, 24-bit signed integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2. -
VK_FORMAT_R8G8B8_SRGBspecifies a three-component, 24-bit unsigned normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, an 8-bit G component stored with sRGB nonlinear encoding in byte 1, and an 8-bit B component stored with sRGB nonlinear encoding in byte 2. -
VK_FORMAT_B8G8R8_UNORMspecifies a three-component, 24-bit unsigned normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2. -
VK_FORMAT_B8G8R8_SNORMspecifies a three-component, 24-bit signed normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2. -
VK_FORMAT_B8G8R8_USCALEDspecifies a three-component, 24-bit unsigned scaled format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2. -
VK_FORMAT_B8G8R8_SSCALEDspecifies a three-component, 24-bit signed scaled format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2. -
VK_FORMAT_B8G8R8_UINTspecifies a three-component, 24-bit unsigned integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2. -
VK_FORMAT_B8G8R8_SINTspecifies a three-component, 24-bit signed integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2. -
VK_FORMAT_B8G8R8_SRGBspecifies a three-component, 24-bit unsigned normalized format that has an 8-bit B component stored with sRGB nonlinear encoding in byte 0, an 8-bit G component stored with sRGB nonlinear encoding in byte 1, and an 8-bit R component stored with sRGB nonlinear encoding in byte 2. -
VK_FORMAT_R8G8B8A8_UNORMspecifies a four-component, 32-bit unsigned normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_R8G8B8A8_SNORMspecifies a four-component, 32-bit signed normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_R8G8B8A8_USCALEDspecifies a four-component, 32-bit unsigned scaled format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_R8G8B8A8_SSCALEDspecifies a four-component, 32-bit signed scaled format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_R8G8B8A8_UINTspecifies a four-component, 32-bit unsigned integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_R8G8B8A8_SINTspecifies a four-component, 32-bit signed integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_R8G8B8A8_SRGBspecifies a four-component, 32-bit unsigned normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, an 8-bit G component stored with sRGB nonlinear encoding in byte 1, an 8-bit B component stored with sRGB nonlinear encoding in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_B8G8R8A8_UNORMspecifies a four-component, 32-bit unsigned normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_B8G8R8A8_SNORMspecifies a four-component, 32-bit signed normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_B8G8R8A8_USCALEDspecifies a four-component, 32-bit unsigned scaled format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_B8G8R8A8_SSCALEDspecifies a four-component, 32-bit signed scaled format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_B8G8R8A8_UINTspecifies a four-component, 32-bit unsigned integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_B8G8R8A8_SINTspecifies a four-component, 32-bit signed integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_B8G8R8A8_SRGBspecifies a four-component, 32-bit unsigned normalized format that has an 8-bit B component stored with sRGB nonlinear encoding in byte 0, an 8-bit G component stored with sRGB nonlinear encoding in byte 1, an 8-bit R component stored with sRGB nonlinear encoding in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_A8B8G8R8_UNORM_PACK32specifies a four-component, 32-bit packed unsigned normalized format that has an 8-bit A component in bits 24..31, an 8-bit B component in bits 16..23, an 8-bit G component in bits 8..15, and an 8-bit R component in bits 0..7. -
VK_FORMAT_A8B8G8R8_SNORM_PACK32specifies a four-component, 32-bit packed signed normalized format that has an 8-bit A component in bits 24..31, an 8-bit B component in bits 16..23, an 8-bit G component in bits 8..15, and an 8-bit R component in bits 0..7. -
VK_FORMAT_A8B8G8R8_USCALED_PACK32specifies a four-component, 32-bit packed unsigned scaled integer format that has an 8-bit A component in bits 24..31, an 8-bit B component in bits 16..23, an 8-bit G component in bits 8..15, and an 8-bit R component in bits 0..7. -
VK_FORMAT_A8B8G8R8_SSCALED_PACK32specifies a four-component, 32-bit packed signed scaled integer format that has an 8-bit A component in bits 24..31, an 8-bit B component in bits 16..23, an 8-bit G component in bits 8..15, and an 8-bit R component in bits 0..7. -
VK_FORMAT_A8B8G8R8_UINT_PACK32specifies a four-component, 32-bit packed unsigned integer format that has an 8-bit A component in bits 24..31, an 8-bit B component in bits 16..23, an 8-bit G component in bits 8..15, and an 8-bit R component in bits 0..7. -
VK_FORMAT_A8B8G8R8_SINT_PACK32specifies a four-component, 32-bit packed signed integer format that has an 8-bit A component in bits 24..31, an 8-bit B component in bits 16..23, an 8-bit G component in bits 8..15, and an 8-bit R component in bits 0..7. -
VK_FORMAT_A8B8G8R8_SRGB_PACK32specifies a four-component, 32-bit packed unsigned normalized format that has an 8-bit A component in bits 24..31, an 8-bit B component stored with sRGB nonlinear encoding in bits 16..23, an 8-bit G component stored with sRGB nonlinear encoding in bits 8..15, and an 8-bit R component stored with sRGB nonlinear encoding in bits 0..7. -
VK_FORMAT_A2R10G10B10_UNORM_PACK32specifies a four-component, 32-bit packed unsigned normalized format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. -
VK_FORMAT_A2R10G10B10_SNORM_PACK32specifies a four-component, 32-bit packed signed normalized format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. -
VK_FORMAT_A2R10G10B10_USCALED_PACK32specifies a four-component, 32-bit packed unsigned scaled integer format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. -
VK_FORMAT_A2R10G10B10_SSCALED_PACK32specifies a four-component, 32-bit packed signed scaled integer format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. -
VK_FORMAT_A2R10G10B10_UINT_PACK32specifies a four-component, 32-bit packed unsigned integer format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. -
VK_FORMAT_A2R10G10B10_SINT_PACK32specifies a four-component, 32-bit packed signed integer format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. -
VK_FORMAT_A2B10G10R10_UNORM_PACK32specifies a four-component, 32-bit packed unsigned normalized format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9. -
VK_FORMAT_A2B10G10R10_SNORM_PACK32specifies a four-component, 32-bit packed signed normalized format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9. -
VK_FORMAT_A2B10G10R10_USCALED_PACK32specifies a four-component, 32-bit packed unsigned scaled integer format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9. -
VK_FORMAT_A2B10G10R10_SSCALED_PACK32specifies a four-component, 32-bit packed signed scaled integer format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9. -
VK_FORMAT_A2B10G10R10_UINT_PACK32specifies a four-component, 32-bit packed unsigned integer format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9. -
VK_FORMAT_A2B10G10R10_SINT_PACK32specifies a four-component, 32-bit packed signed integer format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9. -
VK_FORMAT_R16_UNORMspecifies a one-component, 16-bit unsigned normalized format that has a single 16-bit R component. -
VK_FORMAT_R16_SNORMspecifies a one-component, 16-bit signed normalized format that has a single 16-bit R component. -
VK_FORMAT_R16_USCALEDspecifies a one-component, 16-bit unsigned scaled integer format that has a single 16-bit R component. -
VK_FORMAT_R16_SSCALEDspecifies a one-component, 16-bit signed scaled integer format that has a single 16-bit R component. -
VK_FORMAT_R16_UINTspecifies a one-component, 16-bit unsigned integer format that has a single 16-bit R component. -
VK_FORMAT_R16_SINTspecifies a one-component, 16-bit signed integer format that has a single 16-bit R component. -
VK_FORMAT_R16_SFLOATspecifies a one-component, 16-bit signed floating-point format that has a single 16-bit R component. -
VK_FORMAT_R16G16_UNORMspecifies a two-component, 32-bit unsigned normalized format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3. -
VK_FORMAT_R16G16_SNORMspecifies a two-component, 32-bit signed normalized format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3. -
VK_FORMAT_R16G16_USCALEDspecifies a two-component, 32-bit unsigned scaled integer format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3. -
VK_FORMAT_R16G16_SSCALEDspecifies a two-component, 32-bit signed scaled integer format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3. -
VK_FORMAT_R16G16_UINTspecifies a two-component, 32-bit unsigned integer format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3. -
VK_FORMAT_R16G16_SINTspecifies a two-component, 32-bit signed integer format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3. -
VK_FORMAT_R16G16_SFLOATspecifies a two-component, 32-bit signed floating-point format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3. -
VK_FORMAT_R16G16B16_UNORMspecifies a three-component, 48-bit unsigned normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5. -
VK_FORMAT_R16G16B16_SNORMspecifies a three-component, 48-bit signed normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5. -
VK_FORMAT_R16G16B16_USCALEDspecifies a three-component, 48-bit unsigned scaled integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5. -
VK_FORMAT_R16G16B16_SSCALEDspecifies a three-component, 48-bit signed scaled integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5. -
VK_FORMAT_R16G16B16_UINTspecifies a three-component, 48-bit unsigned integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5. -
VK_FORMAT_R16G16B16_SINTspecifies a three-component, 48-bit signed integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5. -
VK_FORMAT_R16G16B16_SFLOATspecifies a three-component, 48-bit signed floating-point format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5. -
VK_FORMAT_R16G16B16A16_UNORMspecifies a four-component, 64-bit unsigned normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7. -
VK_FORMAT_R16G16B16A16_SNORMspecifies a four-component, 64-bit signed normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7. -
VK_FORMAT_R16G16B16A16_USCALEDspecifies a four-component, 64-bit unsigned scaled integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7. -
VK_FORMAT_R16G16B16A16_SSCALEDspecifies a four-component, 64-bit signed scaled integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7. -
VK_FORMAT_R16G16B16A16_UINTspecifies a four-component, 64-bit unsigned integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7. -
VK_FORMAT_R16G16B16A16_SINTspecifies a four-component, 64-bit signed integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7. -
VK_FORMAT_R16G16B16A16_SFLOATspecifies a four-component, 64-bit signed floating-point format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7. -
VK_FORMAT_R32_UINTspecifies a one-component, 32-bit unsigned integer format that has a single 32-bit R component. -
VK_FORMAT_R32_SINTspecifies a one-component, 32-bit signed integer format that has a single 32-bit R component. -
VK_FORMAT_R32_SFLOATspecifies a one-component, 32-bit signed floating-point format that has a single 32-bit R component. -
VK_FORMAT_R32G32_UINTspecifies a two-component, 64-bit unsigned integer format that has a 32-bit R component in bytes 0..3, and a 32-bit G component in bytes 4..7. -
VK_FORMAT_R32G32_SINTspecifies a two-component, 64-bit signed integer format that has a 32-bit R component in bytes 0..3, and a 32-bit G component in bytes 4..7. -
VK_FORMAT_R32G32_SFLOATspecifies a two-component, 64-bit signed floating-point format that has a 32-bit R component in bytes 0..3, and a 32-bit G component in bytes 4..7. -
VK_FORMAT_R32G32B32_UINTspecifies a three-component, 96-bit unsigned integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, and a 32-bit B component in bytes 8..11. -
VK_FORMAT_R32G32B32_SINTspecifies a three-component, 96-bit signed integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, and a 32-bit B component in bytes 8..11. -
VK_FORMAT_R32G32B32_SFLOATspecifies a three-component, 96-bit signed floating-point format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, and a 32-bit B component in bytes 8..11. -
VK_FORMAT_R32G32B32A32_UINTspecifies a four-component, 128-bit unsigned integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, a 32-bit B component in bytes 8..11, and a 32-bit A component in bytes 12..15. -
VK_FORMAT_R32G32B32A32_SINTspecifies a four-component, 128-bit signed integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, a 32-bit B component in bytes 8..11, and a 32-bit A component in bytes 12..15. -
VK_FORMAT_R32G32B32A32_SFLOATspecifies a four-component, 128-bit signed floating-point format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, a 32-bit B component in bytes 8..11, and a 32-bit A component in bytes 12..15. -
VK_FORMAT_R64_UINTspecifies a one-component, 64-bit unsigned integer format that has a single 64-bit R component. -
VK_FORMAT_R64_SINTspecifies a one-component, 64-bit signed integer format that has a single 64-bit R component. -
VK_FORMAT_R64_SFLOATspecifies a one-component, 64-bit signed floating-point format that has a single 64-bit R component. -
VK_FORMAT_R64G64_UINTspecifies a two-component, 128-bit unsigned integer format that has a 64-bit R component in bytes 0..7, and a 64-bit G component in bytes 8..15. -
VK_FORMAT_R64G64_SINTspecifies a two-component, 128-bit signed integer format that has a 64-bit R component in bytes 0..7, and a 64-bit G component in bytes 8..15. -
VK_FORMAT_R64G64_SFLOATspecifies a two-component, 128-bit signed floating-point format that has a 64-bit R component in bytes 0..7, and a 64-bit G component in bytes 8..15. -
VK_FORMAT_R64G64B64_UINTspecifies a three-component, 192-bit unsigned integer format that has a 64-bit R component in bytes 0..7, a 64-bit G component in bytes 8..15, and a 64-bit B component in bytes 16..23. -
VK_FORMAT_R64G64B64_SINTspecifies a three-component, 192-bit signed integer format that has a 64-bit R component in bytes 0..7, a 64-bit G component in bytes 8..15, and a 64-bit B component in bytes 16..23. -
VK_FORMAT_R64G64B64_SFLOATspecifies a three-component, 192-bit signed floating-point format that has a 64-bit R component in bytes 0..7, a 64-bit G component in bytes 8..15, and a 64-bit B component in bytes 16..23. -
VK_FORMAT_R64G64B64A64_UINTspecifies a four-component, 256-bit unsigned integer format that has a 64-bit R component in bytes 0..7, a 64-bit G component in bytes 8..15, a 64-bit B component in bytes 16..23, and a 64-bit A component in bytes 24..31. -
VK_FORMAT_R64G64B64A64_SINTspecifies a four-component, 256-bit signed integer format that has a 64-bit R component in bytes 0..7, a 64-bit G component in bytes 8..15, a 64-bit B component in bytes 16..23, and a 64-bit A component in bytes 24..31. -
VK_FORMAT_R64G64B64A64_SFLOATspecifies a four-component, 256-bit signed floating-point format that has a 64-bit R component in bytes 0..7, a 64-bit G component in bytes 8..15, a 64-bit B component in bytes 16..23, and a 64-bit A component in bytes 24..31. -
VK_FORMAT_B10G11R11_UFLOAT_PACK32specifies a three-component, 32-bit packed unsigned floating-point format that has a 10-bit B component in bits 22..31, an 11-bit G component in bits 11..21, an 11-bit R component in bits 0..10. See Unsigned 10-Bit Floating-Point Numbers and Unsigned 11-Bit Floating-Point Numbers. -
VK_FORMAT_E5B9G9R9_UFLOAT_PACK32specifies a three-component, 32-bit packed unsigned floating-point format that has a 5-bit shared exponent in bits 27..31, a 9-bit B component mantissa in bits 18..26, a 9-bit G component mantissa in bits 9..17, and a 9-bit R component mantissa in bits 0..8. -
VK_FORMAT_D16_UNORMspecifies a one-component, 16-bit unsigned normalized format that has a single 16-bit depth component. -
VK_FORMAT_X8_D24_UNORM_PACK32specifies a two-component, 32-bit format that has 24 unsigned normalized bits in the depth component and, optionally, 8 bits that are unused. -
VK_FORMAT_D32_SFLOATspecifies a one-component, 32-bit signed floating-point format that has 32 bits in the depth component. -
VK_FORMAT_S8_UINTspecifies a one-component, 8-bit unsigned integer format that has 8 bits in the stencil component. -
VK_FORMAT_D16_UNORM_S8_UINTspecifies a two-component, 24-bit format that has 16 unsigned normalized bits in the depth component and 8 unsigned integer bits in the stencil component. -
VK_FORMAT_D24_UNORM_S8_UINTspecifies a two-component, 32-bit packed format that has 8 unsigned integer bits in the stencil component, and 24 unsigned normalized bits in the depth component. -
VK_FORMAT_D32_SFLOAT_S8_UINTspecifies a two-component format that has 32 signed float bits in the depth component and 8 unsigned integer bits in the stencil component. There are optionally 24 bits that are unused. -
VK_FORMAT_BC1_RGB_UNORM_BLOCKspecifies a three-component, block-compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data. This format has no alpha and is considered opaque. -
VK_FORMAT_BC1_RGB_SRGB_BLOCKspecifies a three-component, block-compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding. This format has no alpha and is considered opaque. -
VK_FORMAT_BC1_RGBA_UNORM_BLOCKspecifies a four-component, block-compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data, and provides 1 bit of alpha. -
VK_FORMAT_BC1_RGBA_SRGB_BLOCKspecifies a four-component, block-compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding, and provides 1 bit of alpha. -
VK_FORMAT_BC2_UNORM_BLOCKspecifies a four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values. -
VK_FORMAT_BC2_SRGB_BLOCKspecifies a four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values with sRGB nonlinear encoding. -
VK_FORMAT_BC3_UNORM_BLOCKspecifies a four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values. -
VK_FORMAT_BC3_SRGB_BLOCKspecifies a four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values with sRGB nonlinear encoding. -
VK_FORMAT_BC4_UNORM_BLOCKspecifies a one-component, block-compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized red texel data. -
VK_FORMAT_BC4_SNORM_BLOCKspecifies a one-component, block-compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of signed normalized red texel data. -
VK_FORMAT_BC5_UNORM_BLOCKspecifies a two-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RG texel data with the first 64 bits encoding red values followed by 64 bits encoding green values. -
VK_FORMAT_BC5_SNORM_BLOCKspecifies a two-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of signed normalized RG texel data with the first 64 bits encoding red values followed by 64 bits encoding green values. -
VK_FORMAT_BC6H_UFLOAT_BLOCKspecifies a three-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned floating-point RGB texel data. -
VK_FORMAT_BC6H_SFLOAT_BLOCKspecifies a three-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of signed floating-point RGB texel data. -
VK_FORMAT_BC7_UNORM_BLOCKspecifies a four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_BC7_SRGB_BLOCKspecifies a four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCKspecifies a three-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data. This format has no alpha and is considered opaque. -
VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCKspecifies a three-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding. This format has no alpha and is considered opaque. -
VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCKspecifies a four-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data, and provides 1 bit of alpha. -
VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCKspecifies a four-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding, and provides 1 bit of alpha. -
VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCKspecifies a four-component, ETC2 compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values. -
VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCKspecifies a four-component, ETC2 compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values with sRGB nonlinear encoding applied. -
VK_FORMAT_EAC_R11_UNORM_BLOCKspecifies a one-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized red texel data. -
VK_FORMAT_EAC_R11_SNORM_BLOCKspecifies a one-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of signed normalized red texel data. -
VK_FORMAT_EAC_R11G11_UNORM_BLOCKspecifies a two-component, ETC2 compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RG texel data with the first 64 bits encoding red values followed by 64 bits encoding green values. -
VK_FORMAT_EAC_R11G11_SNORM_BLOCKspecifies a two-component, ETC2 compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of signed normalized RG texel data with the first 64 bits encoding red values followed by 64 bits encoding green values. -
VK_FORMAT_ASTC_4x4_UNORM_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_4x4_SRGB_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_4x4_SFLOAT_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of signed floating-point RGBA texel data. -
VK_FORMAT_ASTC_5x4_UNORM_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5×4 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_5x4_SRGB_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5×4 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_5x4_SFLOAT_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5×4 rectangle of signed floating-point RGBA texel data. -
VK_FORMAT_ASTC_5x5_UNORM_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5×5 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_5x5_SRGB_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5×5 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_5x5_SFLOAT_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5×5 rectangle of signed floating-point RGBA texel data. -
VK_FORMAT_ASTC_6x5_UNORM_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6×5 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_6x5_SRGB_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6×5 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_6x5_SFLOAT_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6×5 rectangle of signed floating-point RGBA texel data. -
VK_FORMAT_ASTC_6x6_UNORM_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6×6 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_6x6_SRGB_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6×6 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_6x6_SFLOAT_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6×6 rectangle of signed floating-point RGBA texel data. -
VK_FORMAT_ASTC_8x5_UNORM_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×5 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_8x5_SRGB_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×5 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_8x5_SFLOAT_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 8×5 rectangle of signed floating-point RGBA texel data. -
VK_FORMAT_ASTC_8x6_UNORM_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×6 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_8x6_SRGB_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×6 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_8x6_SFLOAT_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 8×6 rectangle of signed floating-point RGBA texel data. -
VK_FORMAT_ASTC_8x8_UNORM_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×8 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_8x8_SRGB_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×8 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_8x8_SFLOAT_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 8×8 rectangle of signed floating-point RGBA texel data. -
VK_FORMAT_ASTC_10x5_UNORM_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×5 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_10x5_SRGB_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×5 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_10x5_SFLOAT_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×5 rectangle of signed floating-point RGBA texel data. -
VK_FORMAT_ASTC_10x6_UNORM_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×6 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_10x6_SRGB_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×6 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_10x6_SFLOAT_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×6 rectangle of signed floating-point RGBA texel data. -
VK_FORMAT_ASTC_10x8_UNORM_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×8 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_10x8_SRGB_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×8 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_10x8_SFLOAT_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×8 rectangle of signed floating-point RGBA texel data. -
VK_FORMAT_ASTC_10x10_UNORM_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×10 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_10x10_SRGB_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×10 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_10x10_SFLOAT_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×10 rectangle of signed floating-point RGBA texel data. -
VK_FORMAT_ASTC_12x10_UNORM_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12×10 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_12x10_SRGB_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12×10 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_12x10_SFLOAT_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12×10 rectangle of signed floating-point RGBA texel data. -
VK_FORMAT_ASTC_12x12_UNORM_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12×12 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_12x12_SRGB_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12×12 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_12x12_SFLOAT_BLOCKspecifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12×12 rectangle of signed floating-point RGBA texel data. -
VK_FORMAT_G8B8G8R8_422_UNORMspecifies a four-component, 32-bit format containing a pair of G components, an R component, and a B component, collectively encoding a 2×1 rectangle of unsigned normalized RGB texel data. One G value is present at each i coordinate, with the B and R values shared across both G values and thus recorded at half the horizontal resolution of the image. This format has an 8-bit G component for the even i coordinate in byte 0, an 8-bit B component in byte 1, an 8-bit G component for the odd i coordinate in byte 2, and an 8-bit R component in byte 3. This format only supports images with a width that is a multiple of two. For the purposes of the constraints on copy extents, this format is treated as a compressed format with a 2×1 compressed texel block. -
VK_FORMAT_B8G8R8G8_422_UNORMspecifies a four-component, 32-bit format containing a pair of G components, an R component, and a B component, collectively encoding a 2×1 rectangle of unsigned normalized RGB texel data. One G value is present at each i coordinate, with the B and R values shared across both G values and thus recorded at half the horizontal resolution of the image. This format has an 8-bit B component in byte 0, an 8-bit G component for the even i coordinate in byte 1, an 8-bit R component in byte 2, and an 8-bit G component for the odd i coordinate in byte 3. This format only supports images with a width that is a multiple of two. For the purposes of the constraints on copy extents, this format is treated as a compressed format with a 2×1 compressed texel block. -
VK_FORMAT_G8_B8_R8_3PLANE_420_UNORMspecifies an unsigned normalized multi-planar format that has an 8-bit G component in plane 0, an 8-bit B component in plane 1, and an 8-bit R component in plane 2. The horizontal and vertical dimensions of the R and B planes are halved relative to the image dimensions, and each R and B component is shared with the G components for which and . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BITfor the G plane,VK_IMAGE_ASPECT_PLANE_1_BITfor the B plane, andVK_IMAGE_ASPECT_PLANE_2_BITfor the R plane. This format only supports images with a width and height that is a multiple of two. -
VK_FORMAT_G8_B8R8_2PLANE_420_UNORMspecifies an unsigned normalized multi-planar format that has an 8-bit G component in plane 0, and a two-component, 16-bit BR plane 1 consisting of an 8-bit B component in byte 0 and an 8-bit R component in byte 1. The horizontal and vertical dimensions of the BR plane are halved relative to the image dimensions, and each R and B value is shared with the G components for which and . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BITfor the G plane, andVK_IMAGE_ASPECT_PLANE_1_BITfor the BR plane. This format only supports images with a width and height that is a multiple of two. -
VK_FORMAT_G8_B8_R8_3PLANE_422_UNORMspecifies an unsigned normalized multi-planar format that has an 8-bit G component in plane 0, an 8-bit B component in plane 1, and an 8-bit R component in plane 2. The horizontal dimension of the R and B plane is halved relative to the image dimensions, and each R and B value is shared with the G components for which . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BITfor the G plane,VK_IMAGE_ASPECT_PLANE_1_BITfor the B plane, andVK_IMAGE_ASPECT_PLANE_2_BITfor the R plane. This format only supports images with a width that is a multiple of two. -
VK_FORMAT_G8_B8R8_2PLANE_422_UNORMspecifies an unsigned normalized multi-planar format that has an 8-bit G component in plane 0, and a two-component, 16-bit BR plane 1 consisting of an 8-bit B component in byte 0 and an 8-bit R component in byte 1. The horizontal dimension of the BR plane is halved relative to the image dimensions, and each R and B value is shared with the G components for which . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BITfor the G plane, andVK_IMAGE_ASPECT_PLANE_1_BITfor the BR plane. This format only supports images with a width that is a multiple of two. -
VK_FORMAT_G8_B8_R8_3PLANE_444_UNORMspecifies an unsigned normalized multi-planar format that has an 8-bit G component in plane 0, an 8-bit B component in plane 1, and an 8-bit R component in plane 2. Each plane has the same dimensions and each R, G and B component contributes to a single texel. The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BITfor the G plane,VK_IMAGE_ASPECT_PLANE_1_BITfor the B plane, andVK_IMAGE_ASPECT_PLANE_2_BITfor the R plane. -
VK_FORMAT_R10X6_UNORM_PACK16specifies a one-component, 16-bit unsigned normalized format that has a single 10-bit R component in the top 10 bits of a 16-bit word, with the bottom 6 bits unused. -
VK_FORMAT_R10X6G10X6_UNORM_2PACK16specifies a two-component, 32-bit unsigned normalized format that has a 10-bit R component in the top 10 bits of the word in bytes 0..1, and a 10-bit G component in the top 10 bits of the word in bytes 2..3, with the bottom 6 bits of each word unused. -
VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16specifies a four-component, 64-bit unsigned normalized format that has a 10-bit R component in the top 10 bits of the word in bytes 0..1, a 10-bit G component in the top 10 bits of the word in bytes 2..3, a 10-bit B component in the top 10 bits of the word in bytes 4..5, and a 10-bit A component in the top 10 bits of the word in bytes 6..7, with the bottom 6 bits of each word unused. -
VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16specifies a four-component, 64-bit format containing a pair of G components, an R component, and a B component, collectively encoding a 2×1 rectangle of unsigned normalized RGB texel data. One G value is present at each i coordinate, with the B and R values shared across both G values and thus recorded at half the horizontal resolution of the image. This format has a 10-bit G component for the even i coordinate in the top 10 bits of the word in bytes 0..1, a 10-bit B component in the top 10 bits of the word in bytes 2..3, a 10-bit G component for the odd i coordinate in the top 10 bits of the word in bytes 4..5, and a 10-bit R component in the top 10 bits of the word in bytes 6..7, with the bottom 6 bits of each word unused. This format only supports images with a width that is a multiple of two. For the purposes of the constraints on copy extents, this format is treated as a compressed format with a 2×1 compressed texel block. -
VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16specifies a four-component, 64-bit format containing a pair of G components, an R component, and a B component, collectively encoding a 2×1 rectangle of unsigned normalized RGB texel data. One G value is present at each i coordinate, with the B and R values shared across both G values and thus recorded at half the horizontal resolution of the image. This format has a 10-bit B component in the top 10 bits of the word in bytes 0..1, a 10-bit G component for the even i coordinate in the top 10 bits of the word in bytes 2..3, a 10-bit R component in the top 10 bits of the word in bytes 4..5, and a 10-bit G component for the odd i coordinate in the top 10 bits of the word in bytes 6..7, with the bottom 6 bits of each word unused. This format only supports images with a width that is a multiple of two. For the purposes of the constraints on copy extents, this format is treated as a compressed format with a 2×1 compressed texel block. -
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16specifies an unsigned normalized multi-planar format that has a 10-bit G component in the top 10 bits of each 16-bit word of plane 0, a 10-bit B component in the top 10 bits of each 16-bit word of plane 1, and a 10-bit R component in the top 10 bits of each 16-bit word of plane 2, with the bottom 6 bits of each word unused. The horizontal and vertical dimensions of the R and B planes are halved relative to the image dimensions, and each R and B component is shared with the G components for which and . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BITfor the G plane,VK_IMAGE_ASPECT_PLANE_1_BITfor the B plane, andVK_IMAGE_ASPECT_PLANE_2_BITfor the R plane. This format only supports images with a width and height that is a multiple of two. -
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16specifies an unsigned normalized multi-planar format that has a 10-bit G component in the top 10 bits of each 16-bit word of plane 0, and a two-component, 32-bit BR plane 1 consisting of a 10-bit B component in the top 10 bits of the word in bytes 0..1, and a 10-bit R component in the top 10 bits of the word in bytes 2..3, with the bottom 6 bits of each word unused. The horizontal and vertical dimensions of the BR plane are halved relative to the image dimensions, and each R and B value is shared with the G components for which and . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BITfor the G plane, andVK_IMAGE_ASPECT_PLANE_1_BITfor the BR plane. This format only supports images with a width and height that is a multiple of two. -
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16specifies an unsigned normalized multi-planar format that has a 10-bit G component in the top 10 bits of each 16-bit word of plane 0, a 10-bit B component in the top 10 bits of each 16-bit word of plane 1, and a 10-bit R component in the top 10 bits of each 16-bit word of plane 2, with the bottom 6 bits of each word unused. The horizontal dimension of the R and B plane is halved relative to the image dimensions, and each R and B value is shared with the G components for which . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BITfor the G plane,VK_IMAGE_ASPECT_PLANE_1_BITfor the B plane, andVK_IMAGE_ASPECT_PLANE_2_BITfor the R plane. This format only supports images with a width that is a multiple of two. -
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16specifies an unsigned normalized multi-planar format that has a 10-bit G component in the top 10 bits of each 16-bit word of plane 0, and a two-component, 32-bit BR plane 1 consisting of a 10-bit B component in the top 10 bits of the word in bytes 0..1, and a 10-bit R component in the top 10 bits of the word in bytes 2..3, with the bottom 6 bits of each word unused. The horizontal dimension of the BR plane is halved relative to the image dimensions, and each R and B value is shared with the G components for which . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BITfor the G plane, andVK_IMAGE_ASPECT_PLANE_1_BITfor the BR plane. This format only supports images with a width that is a multiple of two. -
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16specifies an unsigned normalized multi-planar format that has a 10-bit G component in the top 10 bits of each 16-bit word of plane 0, a 10-bit B component in the top 10 bits of each 16-bit word of plane 1, and a 10-bit R component in the top 10 bits of each 16-bit word of plane 2, with the bottom 6 bits of each word unused. Each plane has the same dimensions and each R, G and B component contributes to a single texel. The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BITfor the G plane,VK_IMAGE_ASPECT_PLANE_1_BITfor the B plane, andVK_IMAGE_ASPECT_PLANE_2_BITfor the R plane. -
VK_FORMAT_R12X4_UNORM_PACK16specifies a one-component, 16-bit unsigned normalized format that has a single 12-bit R component in the top 12 bits of a 16-bit word, with the bottom 4 bits unused. -
VK_FORMAT_R12X4G12X4_UNORM_2PACK16specifies a two-component, 32-bit unsigned normalized format that has a 12-bit R component in the top 12 bits of the word in bytes 0..1, and a 12-bit G component in the top 12 bits of the word in bytes 2..3, with the bottom 4 bits of each word unused. -
VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16specifies a four-component, 64-bit unsigned normalized format that has a 12-bit R component in the top 12 bits of the word in bytes 0..1, a 12-bit G component in the top 12 bits of the word in bytes 2..3, a 12-bit B component in the top 12 bits of the word in bytes 4..5, and a 12-bit A component in the top 12 bits of the word in bytes 6..7, with the bottom 4 bits of each word unused. -
VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16specifies a four-component, 64-bit format containing a pair of G components, an R component, and a B component, collectively encoding a 2×1 rectangle of unsigned normalized RGB texel data. One G value is present at each i coordinate, with the B and R values shared across both G values and thus recorded at half the horizontal resolution of the image. This format has a 12-bit G component for the even i coordinate in the top 12 bits of the word in bytes 0..1, a 12-bit B component in the top 12 bits of the word in bytes 2..3, a 12-bit G component for the odd i coordinate in the top 12 bits of the word in bytes 4..5, and a 12-bit R component in the top 12 bits of the word in bytes 6..7, with the bottom 4 bits of each word unused. This format only supports images with a width that is a multiple of two. For the purposes of the constraints on copy extents, this format is treated as a compressed format with a 2×1 compressed texel block. -
VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16specifies a four-component, 64-bit format containing a pair of G components, an R component, and a B component, collectively encoding a 2×1 rectangle of unsigned normalized RGB texel data. One G value is present at each i coordinate, with the B and R values shared across both G values and thus recorded at half the horizontal resolution of the image. This format has a 12-bit B component in the top 12 bits of the word in bytes 0..1, a 12-bit G component for the even i coordinate in the top 12 bits of the word in bytes 2..3, a 12-bit R component in the top 12 bits of the word in bytes 4..5, and a 12-bit G component for the odd i coordinate in the top 12 bits of the word in bytes 6..7, with the bottom 4 bits of each word unused. This format only supports images with a width that is a multiple of two. For the purposes of the constraints on copy extents, this format is treated as a compressed format with a 2×1 compressed texel block. -
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16specifies an unsigned normalized multi-planar format that has a 12-bit G component in the top 12 bits of each 16-bit word of plane 0, a 12-bit B component in the top 12 bits of each 16-bit word of plane 1, and a 12-bit R component in the top 12 bits of each 16-bit word of plane 2, with the bottom 4 bits of each word unused. The horizontal and vertical dimensions of the R and B planes are halved relative to the image dimensions, and each R and B component is shared with the G components for which and . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BITfor the G plane,VK_IMAGE_ASPECT_PLANE_1_BITfor the B plane, andVK_IMAGE_ASPECT_PLANE_2_BITfor the R plane. This format only supports images with a width and height that is a multiple of two. -
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16specifies an unsigned normalized multi-planar format that has a 12-bit G component in the top 12 bits of each 16-bit word of plane 0, and a two-component, 32-bit BR plane 1 consisting of a 12-bit B component in the top 12 bits of the word in bytes 0..1, and a 12-bit R component in the top 12 bits of the word in bytes 2..3, with the bottom 4 bits of each word unused. The horizontal and vertical dimensions of the BR plane are halved relative to the image dimensions, and each R and B value is shared with the G components for which and . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BITfor the G plane, andVK_IMAGE_ASPECT_PLANE_1_BITfor the BR plane. This format only supports images with a width and height that is a multiple of two. -
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16specifies an unsigned normalized multi-planar format that has a 12-bit G component in the top 12 bits of each 16-bit word of plane 0, a 12-bit B component in the top 12 bits of each 16-bit word of plane 1, and a 12-bit R component in the top 12 bits of each 16-bit word of plane 2, with the bottom 4 bits of each word unused. The horizontal dimension of the R and B plane is halved relative to the image dimensions, and each R and B value is shared with the G components for which . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BITfor the G plane,VK_IMAGE_ASPECT_PLANE_1_BITfor the B plane, andVK_IMAGE_ASPECT_PLANE_2_BITfor the R plane. This format only supports images with a width that is a multiple of two. -
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16specifies an unsigned normalized multi-planar format that has a 12-bit G component in the top 12 bits of each 16-bit word of plane 0, and a two-component, 32-bit BR plane 1 consisting of a 12-bit B component in the top 12 bits of the word in bytes 0..1, and a 12-bit R component in the top 12 bits of the word in bytes 2..3, with the bottom 4 bits of each word unused. The horizontal dimension of the BR plane is halved relative to the image dimensions, and each R and B value is shared with the G components for which . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BITfor the G plane, andVK_IMAGE_ASPECT_PLANE_1_BITfor the BR plane. This format only supports images with a width that is a multiple of two. -
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16specifies an unsigned normalized multi-planar format that has a 12-bit G component in the top 12 bits of each 16-bit word of plane 0, a 12-bit B component in the top 12 bits of each 16-bit word of plane 1, and a 12-bit R component in the top 12 bits of each 16-bit word of plane 2, with the bottom 4 bits of each word unused. Each plane has the same dimensions and each R, G and B component contributes to a single texel. The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BITfor the G plane,VK_IMAGE_ASPECT_PLANE_1_BITfor the B plane, andVK_IMAGE_ASPECT_PLANE_2_BITfor the R plane. -
VK_FORMAT_G16B16G16R16_422_UNORMspecifies a four-component, 64-bit format containing a pair of G components, an R component, and a B component, collectively encoding a 2×1 rectangle of unsigned normalized RGB texel data. One G value is present at each i coordinate, with the B and R values shared across both G values and thus recorded at half the horizontal resolution of the image. This format has a 16-bit G component for the even i coordinate in the word in bytes 0..1, a 16-bit B component in the word in bytes 2..3, a 16-bit G component for the odd i coordinate in the word in bytes 4..5, and a 16-bit R component in the word in bytes 6..7. This format only supports images with a width that is a multiple of two. For the purposes of the constraints on copy extents, this format is treated as a compressed format with a 2×1 compressed texel block. -
VK_FORMAT_B16G16R16G16_422_UNORMspecifies a four-component, 64-bit format containing a pair of G components, an R component, and a B component, collectively encoding a 2×1 rectangle of unsigned normalized RGB texel data. One G value is present at each i coordinate, with the B and R values shared across both G values and thus recorded at half the horizontal resolution of the image. This format has a 16-bit B component in the word in bytes 0..1, a 16-bit G component for the even i coordinate in the word in bytes 2..3, a 16-bit R component in the word in bytes 4..5, and a 16-bit G component for the odd i coordinate in the word in bytes 6..7. This format only supports images with a width that is a multiple of two. For the purposes of the constraints on copy extents, this format is treated as a compressed format with a 2×1 compressed texel block. -
VK_FORMAT_G16_B16_R16_3PLANE_420_UNORMspecifies an unsigned normalized multi-planar format that has a 16-bit G component in each 16-bit word of plane 0, a 16-bit B component in each 16-bit word of plane 1, and a 16-bit R component in each 16-bit word of plane 2. The horizontal and vertical dimensions of the R and B planes are halved relative to the image dimensions, and each R and B component is shared with the G components for which and . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BITfor the G plane,VK_IMAGE_ASPECT_PLANE_1_BITfor the B plane, andVK_IMAGE_ASPECT_PLANE_2_BITfor the R plane. This format only supports images with a width and height that is a multiple of two. -
VK_FORMAT_G16_B16R16_2PLANE_420_UNORMspecifies an unsigned normalized multi-planar format that has a 16-bit G component in each 16-bit word of plane 0, and a two-component, 32-bit BR plane 1 consisting of a 16-bit B component in the word in bytes 0..1, and a 16-bit R component in the word in bytes 2..3. The horizontal and vertical dimensions of the BR plane are halved relative to the image dimensions, and each R and B value is shared with the G components for which and . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BITfor the G plane, andVK_IMAGE_ASPECT_PLANE_1_BITfor the BR plane. This format only supports images with a width and height that is a multiple of two. -
VK_FORMAT_G16_B16_R16_3PLANE_422_UNORMspecifies an unsigned normalized multi-planar format that has a 16-bit G component in each 16-bit word of plane 0, a 16-bit B component in each 16-bit word of plane 1, and a 16-bit R component in each 16-bit word of plane 2. The horizontal dimension of the R and B plane is halved relative to the image dimensions, and each R and B value is shared with the G components for which . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BITfor the G plane,VK_IMAGE_ASPECT_PLANE_1_BITfor the B plane, andVK_IMAGE_ASPECT_PLANE_2_BITfor the R plane. This format only supports images with a width that is a multiple of two. -
VK_FORMAT_G16_B16R16_2PLANE_422_UNORMspecifies an unsigned normalized multi-planar format that has a 16-bit G component in each 16-bit word of plane 0, and a two-component, 32-bit BR plane 1 consisting of a 16-bit B component in the word in bytes 0..1, and a 16-bit R component in the word in bytes 2..3. The horizontal dimension of the BR plane is halved relative to the image dimensions, and each R and B value is shared with the G components for which . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BITfor the G plane, andVK_IMAGE_ASPECT_PLANE_1_BITfor the BR plane. This format only supports images with a width that is a multiple of two. -
VK_FORMAT_G16_B16_R16_3PLANE_444_UNORMspecifies an unsigned normalized multi-planar format that has a 16-bit G component in each 16-bit word of plane 0, a 16-bit B component in each 16-bit word of plane 1, and a 16-bit R component in each 16-bit word of plane 2. Each plane has the same dimensions and each R, G and B component contributes to a single texel. The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BITfor the G plane,VK_IMAGE_ASPECT_PLANE_1_BITfor the B plane, andVK_IMAGE_ASPECT_PLANE_2_BITfor the R plane. -
VK_FORMAT_G8_B8R8_2PLANE_444_UNORMspecifies an unsigned normalized multi-planar format that has an 8-bit G component in plane 0, and a two-component, 16-bit BR plane 1 consisting of an 8-bit B component in byte 0 and an 8-bit R component in byte 1. Both planes have the same dimensions and each R, G and B component contributes to a single texel. The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BITfor the G plane, andVK_IMAGE_ASPECT_PLANE_1_BITfor the BR plane. -
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16specifies an unsigned normalized multi-planar format that has a 10-bit G component in the top 10 bits of each 16-bit word of plane 0, and a two-component, 32-bit BR plane 1 consisting of a 10-bit B component in the top 10 bits of the word in bytes 0..1, and a 10-bit R component in the top 10 bits of the word in bytes 2..3, the bottom 6 bits of each word unused. Both planes have the same dimensions and each R, G and B component contributes to a single texel. The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BITfor the G plane, andVK_IMAGE_ASPECT_PLANE_1_BITfor the BR plane. -
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16specifies an unsigned normalized multi-planar format that has a 12-bit G component in the top 12 bits of each 16-bit word of plane 0, and a two-component, 32-bit BR plane 1 consisting of a 12-bit B component in the top 12 bits of the word in bytes 0..1, and a 12-bit R component in the top 12 bits of the word in bytes 2..3, the bottom 4 bits of each word unused. Both planes have the same dimensions and each R, G and B component contributes to a single texel. The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BITfor the G plane, andVK_IMAGE_ASPECT_PLANE_1_BITfor the BR plane. -
VK_FORMAT_G16_B16R16_2PLANE_444_UNORMspecifies an unsigned normalized multi-planar format that has a 16-bit G component in each 16-bit word of plane 0, and a two-component, 32-bit BR plane 1 consisting of a 16-bit B component in the word in bytes 0..1, and a 16-bit R component in the word in bytes 2..3. Both planes have the same dimensions and each R, G and B component contributes to a single texel. The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BITfor the G plane, andVK_IMAGE_ASPECT_PLANE_1_BITfor the BR plane.
35.1.1. Compatible Formats of Planes of Multi-Planar Formats
Individual planes of multi-planar formats are size-compatible with single-plane color formats if they occupy the same number of bits per texel block, and are compatible with those formats if they have the same block extent.
In the following table, individual planes of a multi-planar format are compatible with the format listed against the relevant plane index for that multi-planar format, and any format compatible with the listed single-plane format according to Format Compatibility Classes. These planes are also size-compatible with any format that is size-compatible with the listed single-plane format.
| Plane | Compatible format for plane | Width relative to the width w of the plane with the largest dimensions | Height relative to the height h of the plane with the largest dimensions |
|---|---|---|---|
|
|||
0 |
|
w |
h |
1 |
|
w/2 |
h/2 |
2 |
|
w/2 |
h/2 |
|
|||
0 |
|
w |
h |
1 |
|
w/2 |
h/2 |
|
|||
0 |
|
w |
h |
1 |
|
w/2 |
h |
2 |
|
w/2 |
h |
|
|||
0 |
|
w |
h |
1 |
|
w/2 |
h |
|
|||
0 |
|
w |
h |
1 |
|
w |
h |
2 |
|
w |
h |
|
|||
0 |
|
w |
h |
1 |
|
w/2 |
h/2 |
2 |
|
w/2 |
h/2 |
|
|||
0 |
|
w |
h |
1 |
|
w/2 |
h/2 |
|
|||
0 |
|
w |
h |
1 |
|
w/2 |
h |
2 |
|
w/2 |
h |
|
|||
0 |
|
w |
h |
1 |
|
w/2 |
h |
|
|||
0 |
|
w |
h |
1 |
|
w |
h |
2 |
|
w |
h |
|
|||
0 |
|
w |
h |
1 |
|
w/2 |
h/2 |
2 |
|
w/2 |
h/2 |
|
|||
0 |
|
w |
h |
1 |
|
w/2 |
h/2 |
|
|||
0 |
|
w |
h |
1 |
|
w/2 |
h |
2 |
|
w/2 |
h |
|
|||
0 |
|
w |
h |
1 |
|
w/2 |
h |
|
|||
0 |
|
w |
h |
1 |
|
w |
h |
2 |
|
w |
h |
|
|||
0 |
|
w |
h |
1 |
|
w/2 |
h/2 |
2 |
|
w/2 |
h/2 |
|
|||
0 |
|
w |
h |
1 |
|
w/2 |
h/2 |
|
|||
0 |
|
w |
h |
1 |
|
w/2 |
h |
2 |
|
w/2 |
h |
|
|||
0 |
|
w |
h |
1 |
|
w/2 |
h |
|
|||
0 |
|
w |
h |
1 |
|
w |
h |
2 |
|
w |
h |
|
|||
0 |
|
w |
h |
1 |
|
w |
h |
|
|||
0 |
|
w |
h |
1 |
|
w |
h |
|
|||
0 |
|
w |
h |
1 |
|
w |
h |
|
|||
0 |
|
w |
h |
1 |
|
w |
h |
35.1.2. Multi-Planar Format Image Aspect
When using VkImageAspectFlagBits to select a plane of a multi-planar format, the following are the valid options:
-
Two planes
-
VK_IMAGE_ASPECT_PLANE_0_BIT -
VK_IMAGE_ASPECT_PLANE_1_BIT
-
-
Three planes
-
VK_IMAGE_ASPECT_PLANE_0_BIT -
VK_IMAGE_ASPECT_PLANE_1_BIT -
VK_IMAGE_ASPECT_PLANE_2_BIT
-
35.1.3. Packed Formats
For the purposes of address alignment when accessing buffer memory containing vertex attribute or texel data, the following formats are considered packed - components of the texels or attributes are stored in bitfields packed into one or more 8-, 16-, or 32-bit fundamental data type.
-
-
VK_FORMAT_R4G4_UNORM_PACK8
-
-
Packed into 16-bit data types:
-
VK_FORMAT_R4G4B4A4_UNORM_PACK16 -
VK_FORMAT_B4G4R4A4_UNORM_PACK16 -
VK_FORMAT_R5G6B5_UNORM_PACK16 -
VK_FORMAT_B5G6R5_UNORM_PACK16 -
VK_FORMAT_R5G5B5A1_UNORM_PACK16 -
VK_FORMAT_B5G5R5A1_UNORM_PACK16 -
VK_FORMAT_A1R5G5B5_UNORM_PACK16 -
VK_FORMAT_R10X6_UNORM_PACK16 -
VK_FORMAT_R10X6G10X6_UNORM_2PACK16 -
VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16 -
VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16 -
VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16 -
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16 -
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 -
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16 -
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16 -
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16 -
VK_FORMAT_R12X4_UNORM_PACK16 -
VK_FORMAT_R12X4G12X4_UNORM_2PACK16 -
VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16 -
VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16 -
VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16 -
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16 -
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16 -
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16 -
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16 -
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16 -
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16 -
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16 -
VK_FORMAT_A4R4G4B4_UNORM_PACK16 -
VK_FORMAT_A4B4G4R4_UNORM_PACK16
-
-
Packed into 32-bit data types:
-
VK_FORMAT_A8B8G8R8_UNORM_PACK32 -
VK_FORMAT_A8B8G8R8_SNORM_PACK32 -
VK_FORMAT_A8B8G8R8_USCALED_PACK32 -
VK_FORMAT_A8B8G8R8_SSCALED_PACK32 -
VK_FORMAT_A8B8G8R8_UINT_PACK32 -
VK_FORMAT_A8B8G8R8_SINT_PACK32 -
VK_FORMAT_A8B8G8R8_SRGB_PACK32 -
VK_FORMAT_A2R10G10B10_UNORM_PACK32 -
VK_FORMAT_A2R10G10B10_SNORM_PACK32 -
VK_FORMAT_A2R10G10B10_USCALED_PACK32 -
VK_FORMAT_A2R10G10B10_SSCALED_PACK32 -
VK_FORMAT_A2R10G10B10_UINT_PACK32 -
VK_FORMAT_A2R10G10B10_SINT_PACK32 -
VK_FORMAT_A2B10G10R10_UNORM_PACK32 -
VK_FORMAT_A2B10G10R10_SNORM_PACK32 -
VK_FORMAT_A2B10G10R10_USCALED_PACK32 -
VK_FORMAT_A2B10G10R10_SSCALED_PACK32 -
VK_FORMAT_A2B10G10R10_UINT_PACK32 -
VK_FORMAT_A2B10G10R10_SINT_PACK32 -
VK_FORMAT_B10G11R11_UFLOAT_PACK32 -
VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 -
VK_FORMAT_X8_D24_UNORM_PACK32
-
35.1.4. Identification of Formats
A “format” is represented by a single enum value. The name of a format is usually built up by using the following pattern:
VK_FORMAT_{component-format|compression-scheme}_{numeric-format}
The component-format indicates either the size of the R, G, B, and A components (if they are present) in the case of a color format, or the size of the depth (D) and stencil (S) components (if they are present) in the case of a depth/stencil format (see below). An X indicates a component that is unused, but may be present for padding.
| Numeric format | Type-Declaration instructions | Numeric type | Description |
|---|---|---|---|
|
OpTypeFloat |
floating-point |
The components are unsigned normalized values in the range [0,1] |
|
OpTypeFloat |
floating-point |
The components are signed normalized values in the range [-1,1] |
|
OpTypeFloat |
floating-point |
The components are unsigned integer values that get converted to floating-point in the range [0,2n-1] |
|
OpTypeFloat |
floating-point |
The components are signed integer values that get converted to floating-point in the range [-2n-1,2n-1-1] |
|
OpTypeInt |
unsigned integer |
The components are unsigned integer values in the range [0,2n-1] |
|
OpTypeInt |
signed integer |
The components are signed integer values in the range [-2n-1,2n-1-1] |
|
OpTypeFloat |
floating-point |
The components are unsigned floating-point numbers (used by packed, shared exponent, and some compressed formats) |
|
OpTypeFloat |
floating-point |
The components are signed floating-point numbers |
|
OpTypeFloat |
floating-point |
The R, G, and B components are unsigned normalized values that represent values using sRGB nonlinear encoding, while the A component (if one exists) is a regular unsigned normalized value |
n is the number of bits in the component. |
|||
The suffix _PACKnn indicates that the format is packed into an
underlying type with nn bits.
The suffix _mPACKnn is a short-hand that indicates that the format has
m groups of components (which may or may not be stored in separate
planes) that are each packed into an underlying type with nn bits.
The suffix _BLOCK indicates that the format is a block-compressed
format, with the representation of multiple texels encoded interdependently
within a region.
| Compression scheme | Description |
|---|---|
|
Block Compression. See Block-Compressed Image Formats. |
|
Ericsson Texture Compression. See ETC Compressed Image Formats. |
|
ETC2 Alpha Compression. See ETC Compressed Image Formats. |
|
Adaptive Scalable Texture Compression (LDR Profile). See ASTC Compressed Image Formats. |
For multi-planar images, the components in separate planes are separated
by underscores, and the number of planes is indicated by the addition of a
_2PLANE or _3PLANE suffix.
Similarly, the separate aspects of depth-stencil formats are separated by
underscores, although these are not considered separate planes.
Formats are suffixed by _422 to indicate that planes other than the
first are reduced in size by a factor of two horizontally or that the R and
B values appear at half the horizontal frequency of the G values, _420
to indicate that planes other than the first are reduced in size by a factor
of two both horizontally and vertically, and _444 for consistency to
indicate that all three planes of a three-planar image are the same size.
|
Note
|
No common format has a single plane containing both R and B components but does not store these components at reduced horizontal resolution. |
35.1.5. Representation and Texel Block Size
Color formats must be represented in memory in exactly the form indicated by the format’s name. This means that promoting one format to another with more bits per component and/or additional components must not occur for color formats. Depth/stencil formats have more relaxed requirements as discussed below.
Each format has a texel block size, the number of bytes used to store one texel block (a single addressable element of an uncompressed image, or a single compressed block of a compressed image). The texel block size for each format is shown in the Compatible formats table.
The representation of non-packed formats is that the first component specified in the name of the format is in the lowest memory addresses and the last component specified is in the highest memory addresses. See Byte mappings for non-packed/compressed color formats. The in-memory ordering of bytes within a component is determined by the host endianness.
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | ← Byte |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
R |
|
|||||||||||||||
R |
G |
|
||||||||||||||
R |
G |
B |
|
|||||||||||||
B |
G |
R |
|
|||||||||||||
R |
G |
B |
A |
|
||||||||||||
B |
G |
R |
A |
|
||||||||||||
G0 |
B |
G1 |
R |
|
||||||||||||
B |
G0 |
R |
G1 |
|
||||||||||||
R |
|
|||||||||||||||
R |
G |
|
||||||||||||||
R |
G |
B |
|
|||||||||||||
R |
G |
B |
A |
|
||||||||||||
G0 |
B |
G1 |
R |
|
||||||||||||
B |
G0 |
R |
G1 |
|
||||||||||||
R |
|
|||||||||||||||
R |
G |
|
||||||||||||||
R |
G |
B |
|
|||||||||||||
R |
G |
B |
A |
|
||||||||||||
R |
|
|||||||||||||||
R |
G |
|
||||||||||||||
|
||||||||||||||||
|
||||||||||||||||
Packed formats store multiple components within one underlying type. The bit representation is that the first component specified in the name of the format is in the most-significant bits and the last component specified is in the least-significant bits of the underlying type. The in-memory ordering of bytes comprising the underlying type is determined by the host endianness.
| Bit | |||||||
|---|---|---|---|---|---|---|---|
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
|
|||||||
R |
G |
||||||
3 |
2 |
1 |
0 |
3 |
2 |
1 |
0 |
| Bit | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
15 |
14 |
13 |
12 |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
|
|||||||||||||||
R |
G |
B |
A |
||||||||||||
3 |
2 |
1 |
0 |
3 |
2 |
1 |
0 |
3 |
2 |
1 |
0 |
3 |
2 |
1 |
0 |
|
|||||||||||||||
B |
G |
R |
A |
||||||||||||
3 |
2 |
1 |
0 |
3 |
2 |
1 |
0 |
3 |
2 |
1 |
0 |
3 |
2 |
1 |
0 |
|
|||||||||||||||
A |
R |
G |
B |
||||||||||||
3 |
2 |
1 |
0 |
3 |
2 |
1 |
0 |
3 |
2 |
1 |
0 |
3 |
2 |
1 |
0 |
|
|||||||||||||||
A |
B |
G |
R |
||||||||||||
3 |
2 |
1 |
0 |
3 |
2 |
1 |
0 |
3 |
2 |
1 |
0 |
3 |
2 |
1 |
0 |
|
|||||||||||||||
R |
G |
B |
|||||||||||||
4 |
3 |
2 |
1 |
0 |
5 |
4 |
3 |
2 |
1 |
0 |
4 |
3 |
2 |
1 |
0 |
|
|||||||||||||||
B |
G |
R |
|||||||||||||
4 |
3 |
2 |
1 |
0 |
5 |
4 |
3 |
2 |
1 |
0 |
4 |
3 |
2 |
1 |
0 |
|
|||||||||||||||
R |
G |
B |
A |
||||||||||||
4 |
3 |
2 |
1 |
0 |
4 |
3 |
2 |
1 |
0 |
4 |
3 |
2 |
1 |
0 |
0 |
|
|||||||||||||||
B |
G |
R |
A |
||||||||||||
4 |
3 |
2 |
1 |
0 |
4 |
3 |
2 |
1 |
0 |
4 |
3 |
2 |
1 |
0 |
0 |
|
|||||||||||||||
A |
R |
G |
B |
||||||||||||
0 |
4 |
3 |
2 |
1 |
0 |
4 |
3 |
2 |
1 |
0 |
4 |
3 |
2 |
1 |
0 |
|
|||||||||||||||
R |
X |
||||||||||||||
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
5 |
4 |
3 |
2 |
1 |
0 |
|
|||||||||||||||
R |
X |
||||||||||||||
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
3 |
2 |
1 |
0 |
| Bit | |||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
31 |
30 |
29 |
28 |
27 |
26 |
25 |
24 |
23 |
22 |
21 |
20 |
19 |
18 |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
|
|||||||||||||||||||||||||||||||
A |
B |
G |
R |
||||||||||||||||||||||||||||
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
|
|||||||||||||||||||||||||||||||
A |
R |
G |
B |
||||||||||||||||||||||||||||
1 |
0 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
|
|||||||||||||||||||||||||||||||
A |
B |
G |
R |
||||||||||||||||||||||||||||
1 |
0 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
|
|||||||||||||||||||||||||||||||
B |
G |
R |
|||||||||||||||||||||||||||||
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
|
|||||||||||||||||||||||||||||||
E |
B |
G |
R |
||||||||||||||||||||||||||||
4 |
3 |
2 |
1 |
0 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
|
|||||||||||||||||||||||||||||||
X |
D |
||||||||||||||||||||||||||||||
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
23 |
22 |
21 |
20 |
19 |
18 |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
35.1.6. Depth/Stencil Formats
Depth/stencil formats are considered opaque and need not be stored in the exact number of bits per texel or component ordering indicated by the format enum. However, implementations must not substitute a different depth or stencil precision than is described in the format (e.g. D16 must not be implemented as D24 or D32).
35.1.7. Format Compatibility Classes
Uncompressed color formats are compatible with each other if they occupy the same number of bits per texel block . Compressed color formats are compatible with each other if the only difference between them is the numeric format of the uncompressed texels. Each depth/stencil format is only compatible with itself. In the following table, all the formats in the same row are compatible. Each format has a defined texel block extent specifying how many texels each texel block represents in each dimension.
| Class, Texel Block Size, Texel Block Extent, # Texels/Block | Formats |
|---|---|
8-bit |
|
16-bit |
|
24-bit |
|
32-bit |
|
32-bit (continued) |
|
48-bit |
|
64-bit |
|
96-bit |
|
128-bit |
|
192-bit |
|
256-bit |
|
D16 |
|
D24 |
|
D32 |
|
S8 |
|
D16S8 |
|
D24S8 |
|
D32S8 |
|
BC1_RGB |
|
BC1_RGBA |
|
BC2 |
|
BC3 |
|
BC4 |
|
BC5 |
|
BC6H |
|
BC7 |
|
ETC2_RGB |
|
ETC2_RGBA |
|
ETC2_EAC_RGBA |
|
EAC_R |
|
EAC_RG |
|
ASTC_4x4 |
|
ASTC_5x4 |
|
ASTC_5x5 |
|
ASTC_6x5 |
|
ASTC_6x6 |
|
ASTC_8x5 |
|
ASTC_8x6 |
|
ASTC_8x8 |
|
ASTC_10x5 |
|
ASTC_10x6 |
|
ASTC_10x8 |
|
ASTC_10x10 |
|
ASTC_12x10 |
|
ASTC_12x12 |
|
32-bit G8B8G8R8 |
|
32-bit B8G8R8G8 |
|
8-bit 3-plane 420 |
|
8-bit 2-plane 420 |
|
8-bit 3-plane 422 |
|
8-bit 2-plane 422 |
|
8-bit 3-plane 444 |
|
64-bit R10G10B10A10 |
|
64-bit G10B10G10R10 |
|
64-bit B10G10R10G10 |
|
10-bit 3-plane 420 |
|
10-bit 2-plane 420 |
|
10-bit 3-plane 422 |
|
10-bit 2-plane 422 |
|
10-bit 3-plane 444 |
|
64-bit R12G12B12A12 |
|
64-bit G12B12G12R12 |
|
64-bit B12G12R12G12 |
|
12-bit 3-plane 420 |
|
12-bit 2-plane 420 |
|
12-bit 3-plane 422 |
|
12-bit 2-plane 422 |
|
12-bit 3-plane 444 |
|
64-bit G16B16G16R16 |
|
64-bit B16G16R16G16 |
|
16-bit 3-plane 420 |
|
16-bit 2-plane 420 |
|
16-bit 3-plane 422 |
|
16-bit 2-plane 422 |
|
16-bit 3-plane 444 |
|
8-bit 2-plane 444 |
|
10-bit 2-plane 444 |
|
12-bit 2-plane 444 |
|
16-bit 2-plane 444 |
|
Size Compatibility
Color formats with the same texel block size are considered size-compatible. If two size-compatible formats have different block extents (i.e. for compressed formats), then an image with size A × B × C in one format with a block extent of a × b × c can be represented as an image with size X × Y × Z in the other format with block extent x × y × z at the ratio between the block extents for each format, where
-
⌈A/a⌉ = ⌈X/x⌉
-
⌈B/b⌉ = ⌈Y/y⌉
-
⌈C/c⌉ = ⌈Z/z⌉
|
Note
|
For example, a 7x3 image in the |
Images created with the
VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT flag can have
size-compatible views created from them to enable access via different
size-compatible formats.
Image views created in this way will be sized to match the expectations of
the block extents noted above.
Copy operations are able to copy between size-compatible formats in different resources to enable manipulation of data in different formats. The extent used in these copy operations always matches the source image, and is resized to the expectations of the block extents noted above for the destination image.
35.2. Format Properties
To query supported format features which are properties of the physical device, call:
|
Warning
|
This functionality is superseded by Vulkan Version 1.1. See Legacy Functionality for more information. |
// Provided by VK_VERSION_1_0
void vkGetPhysicalDeviceFormatProperties(
VkPhysicalDevice physicalDevice,
VkFormat format,
VkFormatProperties* pFormatProperties);
-
physicalDeviceis the physical device from which to query the format properties. -
formatis the format whose properties are queried. -
pFormatPropertiesis a pointer to a VkFormatProperties structure in which physical device properties forformatare returned.
The VkFormatProperties structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkFormatProperties {
VkFormatFeatureFlags linearTilingFeatures;
VkFormatFeatureFlags optimalTilingFeatures;
VkFormatFeatureFlags bufferFeatures;
} VkFormatProperties;
-
linearTilingFeaturesis a bitmask of VkFormatFeatureFlagBits specifying features supported by images created with atilingparameter ofVK_IMAGE_TILING_LINEAR. -
optimalTilingFeaturesis a bitmask of VkFormatFeatureFlagBits specifying features supported by images created with atilingparameter ofVK_IMAGE_TILING_OPTIMAL. -
bufferFeaturesis a bitmask of VkFormatFeatureFlagBits specifying features supported by buffers.
|
Note
|
If no format feature flags are supported, the format itself is not supported, and images of that format cannot be created. |
If format is block-compressed,
requires sampler Y′CBCR
conversion,
or is a depth/stencil format then bufferFeatures must not support any
features for the format.
If format is not a multi-plane format then linearTilingFeatures
and optimalTilingFeatures must not contain
VK_FORMAT_FEATURE_DISJOINT_BIT.
Bits which can be set in the VkFormatProperties features
linearTilingFeatures, optimalTilingFeatures,
VkDrmFormatModifierPropertiesEXT::drmFormatModifierTilingFeatures,
and bufferFeatures are:
// Provided by VK_VERSION_1_0
typedef enum VkFormatFeatureFlagBits {
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT = 0x00000001,
VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT = 0x00000002,
VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT = 0x00000004,
VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000008,
VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT = 0x00000010,
VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 0x00000020,
VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT = 0x00000040,
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT = 0x00000080,
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT = 0x00000100,
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000200,
VK_FORMAT_FEATURE_BLIT_SRC_BIT = 0x00000400,
VK_FORMAT_FEATURE_BLIT_DST_BIT = 0x00000800,
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT = 0x00001000,
// Provided by VK_VERSION_1_1
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT = 0x00004000,
// Provided by VK_VERSION_1_1
VK_FORMAT_FEATURE_TRANSFER_DST_BIT = 0x00008000,
// Provided by VK_VERSION_1_1
VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT = 0x00020000,
// Provided by VK_VERSION_1_1
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT = 0x00040000,
// Provided by VK_VERSION_1_1
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT = 0x00080000,
// Provided by VK_VERSION_1_1
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT = 0x00100000,
// Provided by VK_VERSION_1_1
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT = 0x00200000,
// Provided by VK_VERSION_1_1
VK_FORMAT_FEATURE_DISJOINT_BIT = 0x00400000,
// Provided by VK_VERSION_1_1
VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT = 0x00800000,
// Provided by VK_VERSION_1_2
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT = 0x00010000,
// Provided by VK_EXT_filter_cubic
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT = 0x00002000,
// Provided by VK_KHR_fragment_shading_rate
VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR = 0x40000000,
} VkFormatFeatureFlagBits;
These values
may be set in
linearTilingFeatures, optimalTilingFeatures, and
VkDrmFormatModifierPropertiesEXT::drmFormatModifierTilingFeatures,
specifying that the features are supported by images or
image views
or sampler Y′CBCR conversion objects
created with the queried
vkGetPhysicalDeviceFormatProperties::format:
-
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BITspecifies that an image view can be sampled from. -
VK_FORMAT_FEATURE_STORAGE_IMAGE_BITspecifies that an image view can be used as a storage image. -
VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BITspecifies that an image view can be used as storage image that supports atomic operations. -
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BITspecifies that an image view can be used as a framebuffer color attachment and as an input attachment. -
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BITspecifies that an image view can be used as a framebuffer color attachment that supports blending. -
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BITspecifies that an image view can be used as a framebuffer depth/stencil attachment and as an input attachment. -
VK_FORMAT_FEATURE_BLIT_SRC_BITspecifies that an image can be used assrcImagefor thevkCmdBlitImage2KHRandvkCmdBlitImagecommands. -
VK_FORMAT_FEATURE_BLIT_DST_BITspecifies that an image can be used asdstImagefor thevkCmdBlitImage2KHRandvkCmdBlitImagecommands. -
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BITspecifies that ifVK_FORMAT_FEATURE_SAMPLED_IMAGE_BITis also set, an image view can be used with a sampler that has either ofmagFilterorminFilterset toVK_FILTER_LINEAR, ormipmapModeset toVK_SAMPLER_MIPMAP_MODE_LINEAR. IfVK_FORMAT_FEATURE_BLIT_SRC_BITis also set, an image can be used as thesrcImagetovkCmdBlitImage2KHRandvkCmdBlitImagewith afilterofVK_FILTER_LINEAR. This bit must only be exposed for formats that also support theVK_FORMAT_FEATURE_SAMPLED_IMAGE_BITorVK_FORMAT_FEATURE_BLIT_SRC_BIT.If the format being queried is a depth/stencil format, this bit only specifies that the depth aspect (not the stencil aspect) of an image of this format supports linear filtering, and that linear filtering of the depth aspect is supported whether depth compare is enabled in the sampler or not. Where depth comparison is supported it may be linear filtered whether this bit is present or not, but where this bit is not present the filtered value may be computed in an implementation-dependent manner which differs from the normal rules of linear filtering. The resulting value must be in the range [0,1] and should be proportional to, or a weighted average of, the number of comparison passes or failures.
-
VK_FORMAT_FEATURE_TRANSFER_SRC_BITspecifies that an image can be used as a source image for copy commands. If the applicationapiVersionis Vulkan 1.0 andis not supported,VK_KHR_maintenance1VK_FORMAT_FEATURE_TRANSFER_SRC_BITis implied to be set when the format feature flag is not 0. -
VK_FORMAT_FEATURE_TRANSFER_DST_BITspecifies that an image can be used as a destination image for copy commands and clear commands. If the applicationapiVersionis Vulkan 1.0 andis not supported,VK_KHR_maintenance1VK_FORMAT_FEATURE_TRANSFER_DST_BITis implied to be set when the format feature flag is not 0. -
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BITspecifiesVkImagecan be used as a sampled image with a min or max VkSamplerReductionMode. This bit must only be exposed for formats that also support theVK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT. -
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXTspecifies thatVkImagecan be used with a sampler that has either ofmagFilterorminFilterset toVK_FILTER_CUBIC_EXT, or be the source image for a blit withfilterset toVK_FILTER_CUBIC_EXT. This bit must only be exposed for formats that also support theVK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT. If the format being queried is a depth/stencil format, this only specifies that the depth aspect is cubic filterable. -
VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BITspecifies that an application can define a sampler Y′CBCR conversion using this format as a source, and that an image of this format can be used with a VkSamplerYcbcrConversionCreateInfoxChromaOffsetand/oryChromaOffsetofVK_CHROMA_LOCATION_MIDPOINT. Otherwise bothxChromaOffsetandyChromaOffsetmust beVK_CHROMA_LOCATION_COSITED_EVEN. If a format does not incorporate chroma downsampling (it is not a “422” or “420” format) but the implementation supports sampler Y′CBCR conversion for this format, the implementation must setVK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT. -
VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BITspecifies that an application can define a sampler Y′CBCR conversion using this format as a source, and that an image of this format can be used with a VkSamplerYcbcrConversionCreateInfoxChromaOffsetand/oryChromaOffsetofVK_CHROMA_LOCATION_COSITED_EVEN. Otherwise bothxChromaOffsetandyChromaOffsetmust beVK_CHROMA_LOCATION_MIDPOINT. If neitherVK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BITnorVK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BITis set, the application must not define a sampler Y′CBCR conversion using this format as a source. -
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BITspecifies that an application can define a sampler Y′CBCR conversion using this format as a source withchromaFilterset toVK_FILTER_LINEAR. -
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BITspecifies that the format can have different chroma, min, and mag filters. -
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BITspecifies that reconstruction is explicit, as described in Chroma Reconstruction. If this bit is not present, reconstruction is implicit by default. -
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BITspecifies that reconstruction can be forcibly made explicit by setting VkSamplerYcbcrConversionCreateInfo::forceExplicitReconstructiontoVK_TRUE. If the format being queried supportsVK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BITit must also supportVK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT. -
VK_FORMAT_FEATURE_DISJOINT_BITspecifies that a multi-planar image can have theVK_IMAGE_CREATE_DISJOINT_BITset during image creation. An implementation must not setVK_FORMAT_FEATURE_DISJOINT_BITfor single-plane formats. -
VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHRspecifies that an image view can be used as a fragment shading rate attachment. An implementation must not set this feature for formats with a numeric format other thanUINT, or set it as a buffer feature.
The following bits may be set in bufferFeatures, specifying that the
features are supported by buffers or buffer
views created with the queried
vkGetPhysicalDeviceFormatProperties::format:
-
VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BITspecifies that the format can be used to create a buffer view that can be bound to aVK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFERdescriptor. -
VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BITspecifies that the format can be used to create a buffer view that can be bound to aVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFERdescriptor. -
VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BITspecifies that atomic operations are supported onVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFERwith this format. -
VK_FORMAT_FEATURE_VERTEX_BUFFER_BITspecifies that the format can be used as a vertex attribute format (VkVertexInputAttributeDescription::format).
|
Note
|
|
// Provided by VK_VERSION_1_0
typedef VkFlags VkFormatFeatureFlags;
VkFormatFeatureFlags is a bitmask type for setting a mask of zero or
more VkFormatFeatureFlagBits.
To query supported format features which are properties of the physical device, call:
// Provided by VK_VERSION_1_1
void vkGetPhysicalDeviceFormatProperties2(
VkPhysicalDevice physicalDevice,
VkFormat format,
VkFormatProperties2* pFormatProperties);
-
physicalDeviceis the physical device from which to query the format properties. -
formatis the format whose properties are queried. -
pFormatPropertiesis a pointer to a VkFormatProperties2 structure in which physical device properties forformatare returned.
vkGetPhysicalDeviceFormatProperties2 behaves similarly to
vkGetPhysicalDeviceFormatProperties, with the ability to return
extended information in a pNext chain of output structures.
The VkFormatProperties2 structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkFormatProperties2 {
VkStructureType sType;
void* pNext;
VkFormatProperties formatProperties;
} VkFormatProperties2;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
formatPropertiesis a VkFormatProperties structure describing features supported by the requested format.
To obtain the list of Linux DRM format
modifiers compatible with a VkFormat, add a
VkDrmFormatModifierPropertiesListEXT structure to the pNext
chain of VkFormatProperties2.
The VkDrmFormatModifierPropertiesListEXT structure is defined as:
// Provided by VK_EXT_image_drm_format_modifier
typedef struct VkDrmFormatModifierPropertiesListEXT {
VkStructureType sType;
void* pNext;
uint32_t drmFormatModifierCount;
VkDrmFormatModifierPropertiesEXT* pDrmFormatModifierProperties;
} VkDrmFormatModifierPropertiesListEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
drmFormatModifierCountis an inout parameter related to the number of modifiers compatible with theformat, as described below. -
pDrmFormatModifierPropertiesis eitherNULLor a pointer to an array of VkDrmFormatModifierPropertiesEXT structures.
If pDrmFormatModifierProperties is NULL, then the function returns
in drmFormatModifierCount the number of modifiers compatible with the
queried format.
Otherwise, the application must set drmFormatModifierCount to the
length of the array pDrmFormatModifierProperties; the function will
write at most drmFormatModifierCount elements to the array, and will
return in drmFormatModifierCount the number of elements written.
Among the elements in array pDrmFormatModifierProperties, each
returned drmFormatModifier must be unique.
The VkDrmFormatModifierPropertiesEXT structure describes properties of a VkFormat when that format is combined with a Linux DRM format modifier. These properties, like those of VkFormatProperties2, are independent of any particular image.
The VkDrmFormatModifierPropertiesEXT structure is defined as:
// Provided by VK_EXT_image_drm_format_modifier
typedef struct VkDrmFormatModifierPropertiesEXT {
uint64_t drmFormatModifier;
uint32_t drmFormatModifierPlaneCount;
VkFormatFeatureFlags drmFormatModifierTilingFeatures;
} VkDrmFormatModifierPropertiesEXT;
-
drmFormatModifieris a Linux DRM format modifier. -
drmFormatModifierPlaneCountis the number of memory planes in any image created withformatanddrmFormatModifier. An image’s memory planecount is distinct from its format planecount, as explained below. -
drmFormatModifierTilingFeaturesis a bitmask of VkFormatFeatureFlagBits that are supported by any image created withformatanddrmFormatModifier.
The returned drmFormatModifierTilingFeatures must contain at least
one bit.
The implementation must not return DRM_FORMAT_MOD_INVALID in
drmFormatModifier.
An image’s memory planecount (as returned by
drmFormatModifierPlaneCount) is distinct from its format planecount
(in the sense of multi-planar format).
In VkImageAspectFlags, each
VK_IMAGE_ASPECT_MEMORY_PLANE_i_BIT_EXT represents a memory plane
and each VK_IMAGE_ASPECT_PLANE_i_BIT a format plane.
An image’s set of format planes is an ordered partition of the image’s
content into separable groups of format components.
The ordered partition is encoded in the name of each VkFormat.
For example, VK_FORMAT_G8_B8R8_2PLANE_420_UNORM contains two format
planes; the first plane contains the green component and the second plane
contains the blue component and red component.
If the format name does not contain PLANE, then the format contains a
single plane; for example, VK_FORMAT_R8G8B8A8_UNORM.
Some commands, such as vkCmdCopyBufferToImage, do not operate on all
format components in the image, but instead operate only on the format
planes explicitly chosen by the application and operate on each format
plane independently.
An image’s set of memory planes is an ordered partition of the image’s memory rather than the image’s content. Each memory plane is a contiguous range of memory. The union of an image’s memory planes is not necessarily contiguous.
If an image is linear, then the partition is
the same for memory planes and for format planes.
Therefore, if the returned drmFormatModifier is
DRM_FORMAT_MOD_LINEAR, then drmFormatModifierPlaneCount must
equal the format planecount, and drmFormatModifierTilingFeatures
must be identical to the
VkFormatProperties2::formatProperties.linearTilingFeatures
returned in the same pNext chain.
If an image is non-linear, then the partition
of the image’s memory into memory planes is implementation-specific and
may be unrelated to the partition of the image’s content into format
planes.
For example, consider an image whose format is
VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM, tiling is
VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, whose drmFormatModifier
is not DRM_FORMAT_MOD_LINEAR, and flags lacks
VK_IMAGE_CREATE_DISJOINT_BIT.
The image has 3 format planes, and commands such
vkCmdCopyBufferToImage act on each format plane independently as if
the data of each format plane were separable from the data of the other
planes.
In a straightforward implementation, the implementation may store the
image’s content in 3 adjacent memory planes where each memory plane
corresponds exactly to a format plane.
However, the implementation may also store the image’s content in a single
memory plane where all format components are combined using an
implementation-private block-compressed format; or the implementation may
store the image’s content in a collection of 7 adjacent memory planes
using an implementation-private sharding technique.
Because the image is non-linear and non-disjoint, the implementation has
much freedom when choosing the image’s placement in memory.
The memory planecount applies to function parameters and structures only
when the API specifies an explicit requirement on
drmFormatModifierPlaneCount.
In all other cases, the memory planecount is ignored.
35.2.1. Potential Format Features
Some valid usage conditions depend on the format features supported by a VkImage whose VkImageTiling is unknown. In such cases the exact VkFormatFeatureFlagBits supported by the VkImage cannot be determined, so the valid usage conditions are expressed in terms of the potential format features of the VkImage format.
The potential format features of a VkFormat are defined as follows:
-
The union of VkFormatFeatureFlagBits supported when the VkImageTiling is
VK_IMAGE_TILING_OPTIMAL,VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, orVK_IMAGE_TILING_LINEARif VkFormat is notVK_FORMAT_UNDEFINED -
VkScreenBufferFormatPropertiesQNX::
formatFeaturesof a valid external format if VkFormat isVK_FORMAT_UNDEFINED
35.3. Required Format Support
Implementations must support at least the following set of features on the listed formats. For images, these features must be supported for every VkImageType (including arrayed and cube variants) unless otherwise noted. These features are supported on existing formats without needing to advertise an extension or needing to explicitly enable them. Support for additional functionality beyond the requirements listed here is queried using the vkGetPhysicalDeviceFormatProperties command.
|
Note
|
Unless otherwise excluded below, the required formats are supported for all VkImageCreateFlags values as long as those flag values are otherwise allowed. |
The following tables show which feature bits must be supported for each
format.
Formats that are required to support
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT must also support
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT and
VK_FORMAT_FEATURE_TRANSFER_DST_BIT.
✓ |
This feature must be supported on the named format |
† |
This feature must be supported on at least some of the named formats, with more information in the table where the symbol appears |
‡ |
This feature must be supported with some caveats or preconditions, with more information in the table where the symbol appears |
§ |
This feature must be supported with some caveats or preconditions, with more information in the table where the symbol appears |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
Format |
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
✓ |
✓ |
✓ |
|||||||||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
||||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
||||||||
|
† |
† |
† |
|||||||||||
|
‡ |
‡ |
‡ |
|||||||||||
Format features marked † must be supported for
|
||||||||||||||
Format features marked ‡ must be supported for
|
||||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
Format |
||||||||||||||
|
✓ |
✓ |
✓ |
‡ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
||||
|
✓ |
✓ |
✓ |
‡ |
✓ |
✓ |
✓ |
|||||||
|
||||||||||||||
|
||||||||||||||
|
✓ |
✓ |
‡ |
✓ |
✓ |
✓ |
✓ |
✓ |
||||||
|
✓ |
✓ |
‡ |
✓ |
✓ |
✓ |
✓ |
✓ |
||||||
|
||||||||||||||
|
✓ |
✓ |
✓ |
‡ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
||||
|
✓ |
✓ |
✓ |
‡ |
✓ |
✓ |
✓ |
|||||||
|
||||||||||||||
|
||||||||||||||
|
✓ |
✓ |
‡ |
✓ |
✓ |
✓ |
✓ |
✓ |
||||||
|
✓ |
✓ |
‡ |
✓ |
✓ |
✓ |
✓ |
✓ |
||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
Format features marked with ‡ must be supported for
|
||||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
Format |
||||||||||||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
||||||
|
||||||||||||||
|
||||||||||||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
||||||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
||||||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
||||||||
|
||||||||||||||
|
||||||||||||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|||||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|||||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
Format |
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
✓ |
✓ |
✓ |
‡ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
✓ |
✓ |
‡ |
✓ |
✓ |
✓ |
✓ |
|||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
Format features marked with ‡ must be supported for
|
||||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
Format |
||||||||||||||
|
‡ |
✓ |
✓ |
|||||||||||
|
‡ |
✓ |
✓ |
|||||||||||
|
||||||||||||||
|
||||||||||||||
|
✓ |
✓ |
‡ |
✓ |
✓ |
✓ |
✓ |
✓ |
||||||
|
✓ |
✓ |
‡ |
✓ |
✓ |
✓ |
✓ |
✓ |
||||||
|
✓ |
✓ |
✓ |
‡ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
||||
|
‡ |
✓ |
✓ |
|||||||||||
|
‡ |
✓ |
✓ |
|||||||||||
|
||||||||||||||
|
||||||||||||||
|
✓ |
✓ |
‡ |
✓ |
✓ |
✓ |
✓ |
✓ |
||||||
|
✓ |
✓ |
‡ |
✓ |
✓ |
✓ |
✓ |
✓ |
||||||
|
✓ |
✓ |
✓ |
‡ |
§ |
✓ |
✓ |
✓ |
✓ |
✓ |
§ |
✓ |
||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
‡ |
✓ |
✓ |
|||||||||||
|
‡ |
✓ |
✓ |
|||||||||||
|
||||||||||||||
|
||||||||||||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|||||
|
✓ |
✓ |
✓ |
✓ |
§ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
||
Format features marked with ‡ must be supported for
|
||||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
Format |
||||||||||||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
||||
|
✓ |
✓ |
✓ |
† |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|||||
|
✓ |
|||||||||||||
|
✓ |
|||||||||||||
|
✓ |
|||||||||||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|||||
Format features marked with † must be supported for
|
||||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
Format |
||||||||||||||
|
† |
† |
||||||||||||
|
† |
† |
||||||||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
||||||||||||||
|
✓ |
✓ |
✓ |
‡ |
✓ |
✓ |
||||||||
|
✓ |
✓ |
✓ |
|||||||||||
Format features marked with ‡ must be supported for
|
||||||||||||||
If the |
||||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
Format |
||||||||||||||
|
✓ |
✓ |
✓ |
|||||||||||
|
† |
|||||||||||||
|
✓ |
✓ |
† |
|||||||||||
|
||||||||||||||
|
||||||||||||||
|
† |
|||||||||||||
|
† |
|||||||||||||
|
||||||||||||||
|
||||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
Format |
||||||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
The |
||||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
Format |
||||||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
The |
||||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
|
↓ |
|||||||||||||
Format |
||||||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
|
† |
† |
† |
|||||||||||
The |
||||||||||||||
If cubic filtering is supported,
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT must be
supported for the following image view types:
-
VK_IMAGE_VIEW_TYPE_2D -
VK_IMAGE_VIEW_TYPE_2D_ARRAY
for the following formats:
-
VK_FORMAT_R4G4_UNORM_PACK8 -
VK_FORMAT_R4G4B4A4_UNORM_PACK16 -
VK_FORMAT_B4G4R4A4_UNORM_PACK16 -
VK_FORMAT_R5G6B5_UNORM_PACK16 -
VK_FORMAT_B5G6R5_UNORM_PACK16 -
VK_FORMAT_R5G5B5A1_UNORM_PACK16 -
VK_FORMAT_B5G5R5A1_UNORM_PACK16 -
VK_FORMAT_A1R5G5B5_UNORM_PACK16 -
VK_FORMAT_R8_UNORM -
VK_FORMAT_R8_SNORM -
VK_FORMAT_R8_SRGB -
VK_FORMAT_R8G8_UNORM -
VK_FORMAT_R8G8_SNORM -
VK_FORMAT_R8G8_SRGB -
VK_FORMAT_R8G8B8_UNORM -
VK_FORMAT_R8G8B8_SNORM -
VK_FORMAT_R8G8B8_SRGB -
VK_FORMAT_B8G8R8_UNORM -
VK_FORMAT_B8G8R8_SNORM -
VK_FORMAT_B8G8R8_SRGB -
VK_FORMAT_R8G8B8A8_UNORM -
VK_FORMAT_R8G8B8A8_SNORM -
VK_FORMAT_R8G8B8A8_SRGB -
VK_FORMAT_B8G8R8A8_UNORM -
VK_FORMAT_B8G8R8A8_SNORM -
VK_FORMAT_B8G8R8A8_SRGB -
VK_FORMAT_A8B8G8R8_UNORM_PACK32 -
VK_FORMAT_A8B8G8R8_SNORM_PACK32 -
VK_FORMAT_A8B8G8R8_SRGB_PACK32
If ETC compressed formats are supported,
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT must be
supported for the following image view types:
-
VK_IMAGE_VIEW_TYPE_2D -
VK_IMAGE_VIEW_TYPE_2D_ARRAY
for the following additional formats:
-
VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK -
VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK -
VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK -
VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK -
VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK -
VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK
If cubic filtering is supported for any other formats, the following image view types must be supported for those formats:
-
VK_IMAGE_VIEW_TYPE_2D -
VK_IMAGE_VIEW_TYPE_2D_ARRAY
To be used with VkImageView with subresourceRange.aspectMask
equal to VK_IMAGE_ASPECT_COLOR_BIT, sampler Y′CBCR conversion must be enabled for the following formats:
|
↓ |
||||||||||
|
↓ |
||||||||||
|
↓ |
||||||||||
|
↓ |
||||||||||
|
↓ |
||||||||||
|
↓ |
||||||||||
|
↓ |
||||||||||
|
↓ |
||||||||||
|
↓ |
||||||||||
|
↓ |
||||||||||
Format |
Planes |
||||||||||
|
1 |
||||||||||
|
1 |
||||||||||
|
3 |
† |
† |
† |
† |
||||||
|
2 |
† |
† |
† |
† |
||||||
|
3 |
||||||||||
|
2 |
||||||||||
|
3 |
||||||||||
|
1 |
||||||||||
|
1 |
||||||||||
|
1 |
||||||||||
|
3 |
||||||||||
|
2 |
||||||||||
|
3 |
||||||||||
|
2 |
||||||||||
|
3 |
||||||||||
|
1 |
||||||||||
|
1 |
||||||||||
|
1 |
||||||||||
|
3 |
||||||||||
|
2 |
||||||||||
|
3 |
||||||||||
|
2 |
||||||||||
|
3 |
||||||||||
|
1 |
||||||||||
|
1 |
||||||||||
|
3 |
||||||||||
|
2 |
||||||||||
|
3 |
||||||||||
|
2 |
||||||||||
|
3 |
||||||||||
|
2 |
||||||||||
|
2 |
||||||||||
|
2 |
||||||||||
|
2 |
||||||||||
Format features marked † must be supported for
|
|||||||||||
Implementations are not required to support the
VK_IMAGE_CREATE_SPARSE_BINDING_BIT,
VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT, or
VK_IMAGE_CREATE_SPARSE_ALIASED_BIT VkImageCreateFlags for the
above formats that require sampler Y′CBCR
conversion.
To determine whether the implementation supports sparse image creation flags
with these formats use vkGetPhysicalDeviceImageFormatProperties or
vkGetPhysicalDeviceImageFormatProperties2.
VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR must be
supported for the following formats if the
attachmentFragmentShadingRate feature is supported:
-
VK_FORMAT_R8_UINT
35.3.1. Formats Without Shader Storage Format
The device-level features for using a storage image or a storage texel
buffer with an image format of Unknown,
shaderStorageImageReadWithoutFormat and
shaderStorageImageWriteWithoutFormat, only apply to the following
formats:
-
VK_FORMAT_R8G8B8A8_UNORM -
VK_FORMAT_R8G8B8A8_SNORM -
VK_FORMAT_R8G8B8A8_UINT -
VK_FORMAT_R8G8B8A8_SINT -
VK_FORMAT_R32_UINT -
VK_FORMAT_R32_SINT -
VK_FORMAT_R32_SFLOAT -
VK_FORMAT_R32G32_UINT -
VK_FORMAT_R32G32_SINT -
VK_FORMAT_R32G32_SFLOAT -
VK_FORMAT_R32G32B32A32_UINT -
VK_FORMAT_R32G32B32A32_SINT -
VK_FORMAT_R32G32B32A32_SFLOAT -
VK_FORMAT_R16G16B16A16_UINT -
VK_FORMAT_R16G16B16A16_SINT -
VK_FORMAT_R16G16B16A16_SFLOAT -
VK_FORMAT_R16G16_SFLOAT -
VK_FORMAT_B10G11R11_UFLOAT_PACK32 -
VK_FORMAT_R16_SFLOAT -
VK_FORMAT_R16G16B16A16_UNORM -
VK_FORMAT_A2B10G10R10_UNORM_PACK32 -
VK_FORMAT_R16G16_UNORM -
VK_FORMAT_R8G8_UNORM -
VK_FORMAT_R16_UNORM -
VK_FORMAT_R8_UNORM -
VK_FORMAT_R16G16B16A16_SNORM -
VK_FORMAT_R16G16_SNORM -
VK_FORMAT_R8G8_SNORM -
VK_FORMAT_R16_SNORM -
VK_FORMAT_R8_SNORM -
VK_FORMAT_R16G16_SINT -
VK_FORMAT_R8G8_SINT -
VK_FORMAT_R16_SINT -
VK_FORMAT_R8_SINT -
VK_FORMAT_A2B10G10R10_UINT_PACK32 -
VK_FORMAT_R16G16_UINT -
VK_FORMAT_R8G8_UINT -
VK_FORMAT_R16_UINT -
VK_FORMAT_R8_UINT
|
Note
|
This list of formats is the union of required storage formats from
Required Format Support section and
formats listed in |
35.3.2. Format Feature Dependent Usage Flags
Certain resource usage flags depend on support for the corresponding format feature flag for the format in question. The following tables list the VkBufferUsageFlagBits and VkImageUsageFlagBits that have such dependencies, and the format feature flags they depend on. Additional restrictions, including, but not limited to, further required format feature flags specific to the particular use of the resource may apply, as described in the respective sections of this specification.
| Buffer usage flag | Required format feature flag |
|---|---|
|
|
|
|
|
|
| Image usage flag | Required format feature flag |
|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
36. Additional Capabilities
This chapter describes additional capabilities beyond the minimum capabilities described in the Limits and Formats chapters, including:
36.1. Additional Image Capabilities
Additional image capabilities, such as larger dimensions or additional sample counts for certain image types, or additional capabilities for linear tiling format images, are described in this section.
To query additional capabilities specific to image types, call:
|
Warning
|
This functionality is superseded by Vulkan Version 1.1. See Legacy Functionality for more information. |
// Provided by VK_VERSION_1_0
VkResult vkGetPhysicalDeviceImageFormatProperties(
VkPhysicalDevice physicalDevice,
VkFormat format,
VkImageType type,
VkImageTiling tiling,
VkImageUsageFlags usage,
VkImageCreateFlags flags,
VkImageFormatProperties* pImageFormatProperties);
-
physicalDeviceis the physical device from which to query the image capabilities. -
formatis a VkFormat value specifying the image format, corresponding to VkImageCreateInfo::format. -
typeis a VkImageType value specifying the image type, corresponding to VkImageCreateInfo::imageType. -
tilingis a VkImageTiling value specifying the image tiling, corresponding to VkImageCreateInfo::tiling. -
usageis a bitmask of VkImageUsageFlagBits specifying the intended usage of the image, corresponding to VkImageCreateInfo::usage. -
flagsis a bitmask of VkImageCreateFlagBits specifying additional parameters of the image, corresponding to VkImageCreateInfo::flags. -
pImageFormatPropertiesis a pointer to a VkImageFormatProperties structure in which capabilities are returned.
The format, type, tiling, usage, and flags
parameters correspond to parameters that would be consumed by
vkCreateImage (as members of VkImageCreateInfo).
If format is not a supported image format, or if the combination of
format, type, tiling, usage, and flags is not
supported for images, then vkGetPhysicalDeviceImageFormatProperties
returns VK_ERROR_FORMAT_NOT_SUPPORTED.
The limitations on an image format that are reported by
vkGetPhysicalDeviceImageFormatProperties have the following property:
if usage1 and usage2 of type VkImageUsageFlags are such that
the bits set in usage1 are a subset of the bits set in usage2, and
flags1 and flags2 of type VkImageCreateFlags are such that
the bits set in flags1 are a subset of the bits set in flags2,
then the limitations for usage1 and flags1 must be no more strict
than the limitations for usage2 and flags2, for all values of
format, type, and tiling.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetPhysicalDeviceImageFormatProperties must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkImageFormatProperties structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkImageFormatProperties {
VkExtent3D maxExtent;
uint32_t maxMipLevels;
uint32_t maxArrayLayers;
VkSampleCountFlags sampleCounts;
VkDeviceSize maxResourceSize;
} VkImageFormatProperties;
-
maxExtentare the maximum image dimensions. See the Allowed Extent Values section below for how these values are constrained bytype. -
maxMipLevelsis the maximum number of mipmap levels.maxMipLevelsmust be equal to the number of levels in the complete mipmap chain based on themaxExtent.width,maxExtent.height, andmaxExtent.depth, except when one of the following conditions is true, in which case it may instead be1:-
vkGetPhysicalDeviceImageFormatProperties::tilingwasVK_IMAGE_TILING_LINEAR -
VkPhysicalDeviceImageFormatInfo2::
tilingwasVK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT -
the VkPhysicalDeviceImageFormatInfo2::
pNextchain included a VkPhysicalDeviceExternalImageFormatInfo structure with a handle type included in thehandleTypesmember for which mipmap image support is not required -
image
formatis one of the formats that require a sampler Y′CBCR conversion
-
-
maxArrayLayersis the maximum number of array layers.maxArrayLayersmust be no less than VkPhysicalDeviceLimits::maxImageArrayLayers, except when one of the following conditions is true, in which case it may instead be1:-
tilingisVK_IMAGE_TILING_LINEAR -
tilingisVK_IMAGE_TILING_OPTIMALandtypeisVK_IMAGE_TYPE_3D -
formatis one of the formats that require a sampler Y′CBCR conversion
-
-
If
tilingisVK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, thenmaxArrayLayersmust not be 0. -
sampleCountsis a bitmask of VkSampleCountFlagBits specifying all the supported sample counts for this image as described below. -
maxResourceSizeis an upper bound on the total image size in bytes, inclusive of all image subresources. Implementations may have an address space limit on total size of a resource, which is advertised by this property.maxResourceSizemust be at least 231.
|
Note
|
There is no mechanism to query the size of an image before creating it, to
compare that size against |
If the combination of parameters to
vkGetPhysicalDeviceImageFormatProperties is not supported by the
implementation for use in vkCreateImage, then all members of
VkImageFormatProperties will be filled with zero.
|
Note
|
Filling |
To query additional capabilities specific to image types, call:
// Provided by VK_VERSION_1_1
VkResult vkGetPhysicalDeviceImageFormatProperties2(
VkPhysicalDevice physicalDevice,
const VkPhysicalDeviceImageFormatInfo2* pImageFormatInfo,
VkImageFormatProperties2* pImageFormatProperties);
-
physicalDeviceis the physical device from which to query the image capabilities. -
pImageFormatInfois a pointer to a VkPhysicalDeviceImageFormatInfo2 structure describing the parameters that would be consumed by vkCreateImage. -
pImageFormatPropertiesis a pointer to a VkImageFormatProperties2 structure in which capabilities are returned.
vkGetPhysicalDeviceImageFormatProperties2 behaves similarly to
vkGetPhysicalDeviceImageFormatProperties, with the ability to return
extended information in a pNext chain of output structures.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetPhysicalDeviceImageFormatProperties2 must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
The VkPhysicalDeviceImageFormatInfo2 structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceImageFormatInfo2 {
VkStructureType sType;
const void* pNext;
VkFormat format;
VkImageType type;
VkImageTiling tiling;
VkImageUsageFlags usage;
VkImageCreateFlags flags;
} VkPhysicalDeviceImageFormatInfo2;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. ThepNextchain ofVkPhysicalDeviceImageFormatInfo2is used to provide additional image parameters tovkGetPhysicalDeviceImageFormatProperties2. -
formatis a VkFormat value indicating the image format, corresponding to VkImageCreateInfo::format. -
typeis a VkImageType value indicating the image type, corresponding to VkImageCreateInfo::imageType. -
tilingis a VkImageTiling value indicating the image tiling, corresponding to VkImageCreateInfo::tiling. -
usageis a bitmask of VkImageUsageFlagBits indicating the intended usage of the image, corresponding to VkImageCreateInfo::usage. -
flagsis a bitmask of VkImageCreateFlagBits indicating additional parameters of the image, corresponding to VkImageCreateInfo::flags.
The members of VkPhysicalDeviceImageFormatInfo2 correspond to the
arguments to vkGetPhysicalDeviceImageFormatProperties, with
sType and pNext added for extensibility.
The VkImageFormatProperties2 structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkImageFormatProperties2 {
VkStructureType sType;
void* pNext;
VkImageFormatProperties imageFormatProperties;
} VkImageFormatProperties2;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. ThepNextchain ofVkImageFormatProperties2is used to allow the specification of additional capabilities to be returned fromvkGetPhysicalDeviceImageFormatProperties2. -
imageFormatPropertiesis a VkImageFormatProperties structure in which capabilities are returned.
If the combination of parameters to
vkGetPhysicalDeviceImageFormatProperties2 is not supported by the
implementation for use in vkCreateImage, then all members of
imageFormatProperties will be filled with zero.
|
Note
|
Filling |
To determine the image capabilities compatible with an external memory
handle type, add a VkPhysicalDeviceExternalImageFormatInfo structure
to the pNext chain of the VkPhysicalDeviceImageFormatInfo2
structure and a VkExternalImageFormatProperties structure to the
pNext chain of the VkImageFormatProperties2 structure.
The VkPhysicalDeviceExternalImageFormatInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceExternalImageFormatInfo {
VkStructureType sType;
const void* pNext;
VkExternalMemoryHandleTypeFlagBits handleType;
} VkPhysicalDeviceExternalImageFormatInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
handleTypeis a VkExternalMemoryHandleTypeFlagBits value specifying the memory handle type that will be used with the memory associated with the image.
If handleType is 0, vkGetPhysicalDeviceImageFormatProperties2
will behave as if VkPhysicalDeviceExternalImageFormatInfo was not
present, and VkExternalImageFormatProperties will be ignored.
If handleType is not compatible with the format, type,
tiling, usage, and flags specified in
VkPhysicalDeviceImageFormatInfo2, then
vkGetPhysicalDeviceImageFormatProperties2 returns
VK_ERROR_FORMAT_NOT_SUPPORTED.
Possible values of
VkPhysicalDeviceExternalImageFormatInfo::handleType, specifying
an external memory handle type, are:
// Provided by VK_VERSION_1_1
typedef enum VkExternalMemoryHandleTypeFlagBits {
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT = 0x00000001,
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT = 0x00000002,
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 0x00000004,
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT = 0x00000008,
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT = 0x00000010,
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT = 0x00000020,
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT = 0x00000040,
// Provided by VK_EXT_external_memory_dma_buf
VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT = 0x00000200,
// Provided by VK_EXT_external_memory_host
VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT = 0x00000080,
// Provided by VK_EXT_external_memory_host
VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT = 0x00000100,
// Provided by VK_NV_external_memory_sci_buf
VK_EXTERNAL_MEMORY_HANDLE_TYPE_SCI_BUF_BIT_NV = 0x00002000,
// Provided by VK_QNX_external_memory_screen_buffer
VK_EXTERNAL_MEMORY_HANDLE_TYPE_SCREEN_BUFFER_BIT_QNX = 0x00004000,
} VkExternalMemoryHandleTypeFlagBits;
-
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BITspecifies a POSIX file descriptor handle that has only limited valid usage outside of Vulkan and other compatible APIs. It must be compatible with the POSIX system callsdup,dup2,close, and the non-standard system calldup3. Additionally, it must be transportable over a socket using anSCM_RIGHTScontrol message. It owns a reference to the underlying memory resource represented by its Vulkan memory object. -
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BITspecifies an NT handle that has only limited valid usage outside of Vulkan and other compatible APIs. It must be compatible with the functionsDuplicateHandle,CloseHandle,CompareObjectHandles,GetHandleInformation, andSetHandleInformation. It owns a reference to the underlying memory resource represented by its Vulkan memory object. -
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BITspecifies a global share handle that has only limited valid usage outside of Vulkan and other compatible APIs. It is not compatible with any native APIs. It does not own a reference to the underlying memory resource represented by its Vulkan memory object, and will therefore become invalid when all Vulkan memory objects associated with it are destroyed. -
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BITspecifies an NT handle returned byIDXGIResource1::CreateSharedHandlereferring to a Direct3D 10 or 11 texture resource. It owns a reference to the memory used by the Direct3D resource. -
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BITspecifies a global share handle returned byIDXGIResource::GetSharedHandlereferring to a Direct3D 10 or 11 texture resource. It does not own a reference to the underlying Direct3D resource, and will therefore become invalid when all Vulkan memory objects and Direct3D resources associated with it are destroyed. -
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BITspecifies an NT handle returned byID3D12Device::CreateSharedHandlereferring to a Direct3D 12 heap resource. It owns a reference to the resources used by the Direct3D heap. -
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BITspecifies an NT handle returned byID3D12Device::CreateSharedHandlereferring to a Direct3D 12 committed resource. It owns a reference to the memory used by the Direct3D resource. -
VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXTspecifies a host pointer returned by a host memory allocation command. It does not own a reference to the underlying memory resource, and will therefore become invalid if the host memory is freed. -
VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXTspecifies a host pointer to host mapped foreign memory. It does not own a reference to the underlying memory resource, and will therefore become invalid if the foreign memory is unmapped or otherwise becomes no longer available. -
VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXTis a file descriptor for a Linux dma_buf. It owns a reference to the underlying memory resource represented by its Vulkan memory object. -
VK_EXTERNAL_MEMORY_HANDLE_TYPE_SCI_BUF_BIT_NVspecifies a volatile memory object (NvSciBufObj) that is backed by a buffer and shareable across various hardware engines including the CPU, and software (intra-process and inter-process) and hardware (system memory) operating domains. -
VK_EXTERNAL_MEMORY_HANDLE_TYPE_SCREEN_BUFFER_BIT_QNXspecifies a_screen_bufferobject defined by the QNX SDP. See QNX Screen Buffer for more details of this handle type.
Some external memory handle types can only be shared within the same underlying physical device and/or the same driver version, as defined in the following table:
Handle type |
|
|
|
Must match |
Must match |
|
Must match |
Must match |
|
Must match |
Must match |
|
Must match |
Must match |
|
Must match |
Must match |
|
Must match |
Must match |
|
Must match |
Must match |
|
No restriction |
No restriction |
|
No restriction |
No restriction |
|
No restriction |
No restriction |
|
No restriction |
No restriction |
|
No restriction |
No restriction |
|
Note
|
The above table does not restrict the drivers and devices with which
|
|
Note
|
Even though the above table does not restrict the drivers and devices with
which |
// Provided by VK_VERSION_1_1
typedef VkFlags VkExternalMemoryHandleTypeFlags;
VkExternalMemoryHandleTypeFlags is a bitmask type for setting a mask
of zero or more VkExternalMemoryHandleTypeFlagBits.
The VkExternalImageFormatProperties structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkExternalImageFormatProperties {
VkStructureType sType;
void* pNext;
VkExternalMemoryProperties externalMemoryProperties;
} VkExternalImageFormatProperties;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
externalMemoryPropertiesis a VkExternalMemoryProperties structure specifying various capabilities of the external handle type when used with the specified image creation parameters.
The VkExternalMemoryProperties structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkExternalMemoryProperties {
VkExternalMemoryFeatureFlags externalMemoryFeatures;
VkExternalMemoryHandleTypeFlags exportFromImportedHandleTypes;
VkExternalMemoryHandleTypeFlags compatibleHandleTypes;
} VkExternalMemoryProperties;
-
externalMemoryFeaturesis a bitmask of VkExternalMemoryFeatureFlagBits specifying the features ofhandleType. -
exportFromImportedHandleTypesis a bitmask of VkExternalMemoryHandleTypeFlagBits specifying which types of imported handlehandleTypecan be exported from. -
compatibleHandleTypesis a bitmask of VkExternalMemoryHandleTypeFlagBits specifying handle types which can be specified at the same time ashandleTypewhen creating an image compatible with external memory.
compatibleHandleTypes must include at least handleType.
Inclusion of a handle type in compatibleHandleTypes does not imply the
values returned in VkImageFormatProperties2 will be the same when
VkPhysicalDeviceExternalImageFormatInfo::handleType is set to
that type.
The application is responsible for querying the capabilities of all handle
types intended for concurrent use in a single image and intersecting them to
obtain the compatible set of capabilities.
Bits which may be set in
VkExternalMemoryProperties::externalMemoryFeatures, specifying
features of an external memory handle type, are:
// Provided by VK_VERSION_1_1
typedef enum VkExternalMemoryFeatureFlagBits {
VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT = 0x00000001,
VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT = 0x00000002,
VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT = 0x00000004,
} VkExternalMemoryFeatureFlagBits;
-
VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BITspecifies that images or buffers created with the specified parameters and handle type must use the mechanisms defined by VkMemoryDedicatedRequirements and VkMemoryDedicatedAllocateInfo to create (or import) a dedicated allocation for the image or buffer. -
VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BITspecifies that handles of this type can be exported from Vulkan memory objects. -
VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BITspecifies that handles of this type can be imported as Vulkan memory objects.
Because their semantics in external APIs roughly align with that of an image
or buffer with a dedicated allocation in Vulkan, implementations are
required to report VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT for
the following external handle types:
-
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT -
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT -
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT -
VK_EXTERNAL_MEMORY_HANDLE_TYPE_SCREEN_BUFFER_BIT_QNXfor images only
Implementations must not report
VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT for buffers with
external handle type
VK_EXTERNAL_MEMORY_HANDLE_TYPE_SCREEN_BUFFER_BIT_QNX.
Implementations must not report
VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT for
images or buffers with external handle type
VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT, or
VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT.
// Provided by VK_VERSION_1_1
typedef VkFlags VkExternalMemoryFeatureFlags;
VkExternalMemoryFeatureFlags is a bitmask type for setting a mask of
zero or more VkExternalMemoryFeatureFlagBits.
To query the image capabilities that are compatible with a
Linux DRM format modifier, set
VkPhysicalDeviceImageFormatInfo2::tiling to
VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT and add a
VkPhysicalDeviceImageDrmFormatModifierInfoEXT structure to the
pNext chain of VkPhysicalDeviceImageFormatInfo2.
The VkPhysicalDeviceImageDrmFormatModifierInfoEXT structure is defined as:
// Provided by VK_EXT_image_drm_format_modifier
typedef struct VkPhysicalDeviceImageDrmFormatModifierInfoEXT {
VkStructureType sType;
const void* pNext;
uint64_t drmFormatModifier;
VkSharingMode sharingMode;
uint32_t queueFamilyIndexCount;
const uint32_t* pQueueFamilyIndices;
} VkPhysicalDeviceImageDrmFormatModifierInfoEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
drmFormatModifieris the image’s Linux DRM format modifier, corresponding to VkImageDrmFormatModifierExplicitCreateInfoEXT::drmFormatModifieror to VkImageDrmFormatModifierListCreateInfoEXT::pDrmFormatModifiers. -
sharingModespecifies how the image will be accessed by multiple queue families. -
queueFamilyIndexCountis the number of entries in thepQueueFamilyIndicesarray. -
pQueueFamilyIndicesis a pointer to an array of queue families that will access the image. It is ignored ifsharingModeis notVK_SHARING_MODE_CONCURRENT.
If the drmFormatModifier is incompatible with the parameters specified
in VkPhysicalDeviceImageFormatInfo2 and its pNext chain, then
vkGetPhysicalDeviceImageFormatProperties2 returns
VK_ERROR_FORMAT_NOT_SUPPORTED.
The implementation must support the query of any drmFormatModifier,
including unknown and invalid modifier values.
To determine the number of combined image samplers required to support a
multi-planar format, add
VkSamplerYcbcrConversionImageFormatProperties to the pNext chain
of the VkImageFormatProperties2 structure in a call to
vkGetPhysicalDeviceImageFormatProperties2.
The VkSamplerYcbcrConversionImageFormatProperties structure is defined
as:
// Provided by VK_VERSION_1_1
typedef struct VkSamplerYcbcrConversionImageFormatProperties {
VkStructureType sType;
void* pNext;
uint32_t combinedImageSamplerDescriptorCount;
} VkSamplerYcbcrConversionImageFormatProperties;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
combinedImageSamplerDescriptorCountis the number of combined image sampler descriptors that the implementation uses to access the format.
combinedImageSamplerDescriptorCount is a number between 1 and the
number of planes in the format.
A descriptor set layout binding with immutable Y′CBCR conversion samplers
will have a maximum combinedImageSamplerDescriptorCount which is the
maximum across all formats supported by its samplers of the
combinedImageSamplerDescriptorCount for each format.
Descriptor sets with that layout will internally use that maximum
combinedImageSamplerDescriptorCount descriptors for each descriptor in
the binding.
This expanded number of descriptors will be consumed from the descriptor
pool when a descriptor set is allocated, and counts towards the
maxDescriptorSetSamplers, maxDescriptorSetSampledImages,
maxPerStageDescriptorSamplers, and
maxPerStageDescriptorSampledImages limits.
|
Note
|
All descriptors in a binding use the same maximum
For example, consider a descriptor set layout binding with two descriptors
and immutable samplers for multi-planar formats
that have
|
To determine if cubic filtering can be used with a given image format and a
given image view type add a
VkPhysicalDeviceImageViewImageFormatInfoEXT structure to the
pNext chain of the VkPhysicalDeviceImageFormatInfo2 structure,
and a VkFilterCubicImageViewImageFormatPropertiesEXT structure to the
pNext chain of the VkImageFormatProperties2 structure.
The VkPhysicalDeviceImageViewImageFormatInfoEXT structure is defined
as:
// Provided by VK_EXT_filter_cubic
typedef struct VkPhysicalDeviceImageViewImageFormatInfoEXT {
VkStructureType sType;
void* pNext;
VkImageViewType imageViewType;
} VkPhysicalDeviceImageViewImageFormatInfoEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
imageViewTypeis a VkImageViewType value specifying the type of the image view.
The VkFilterCubicImageViewImageFormatPropertiesEXT structure is
defined as:
// Provided by VK_EXT_filter_cubic
typedef struct VkFilterCubicImageViewImageFormatPropertiesEXT {
VkStructureType sType;
void* pNext;
VkBool32 filterCubic;
VkBool32 filterCubicMinmax;
} VkFilterCubicImageViewImageFormatPropertiesEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
filterCubictells if image format, image type and image view type can be used with cubic filtering. This field is set by the implementation. An application-specified value is ignored. -
filterCubicMinmaxtells if image format, image type and image view type can be used with cubic filtering and minmax filtering. This field is set by the implementation. An application-specified value is ignored.
36.1.1. Supported Sample Counts
vkGetPhysicalDeviceImageFormatProperties returns a bitmask of
VkSampleCountFlagBits in sampleCounts specifying the supported
sample counts for the image parameters.
sampleCounts will be VK_SAMPLE_COUNT_1_BIT if at least one of
the following conditions is true:
-
tilingisVK_IMAGE_TILING_LINEAR -
typeis notVK_IMAGE_TYPE_2D -
flagscontainsVK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT -
Neither the
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BITflag nor theVK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BITflag inVkFormatProperties::optimalTilingFeaturesreturned by vkGetPhysicalDeviceFormatProperties is set -
VkPhysicalDeviceExternalImageFormatInfo::
handleTypeis an external handle type for which multisampled image support is not required. -
formatis one of the formats that require a sampler Y′CBCR conversion -
usagecontainsVK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR
Otherwise, the bits set in sampleCounts will be the sample counts
supported for the specified values of usage and format.
For each bit set in usage, the supported sample counts relate to the
limits in VkPhysicalDeviceLimits as follows:
-
If
usageincludesVK_IMAGE_USAGE_COLOR_ATTACHMENT_BITandformatis a floating- or fixed-point color format, a superset ofVkPhysicalDeviceLimits::framebufferColorSampleCounts -
If
usageincludesVK_IMAGE_USAGE_COLOR_ATTACHMENT_BITandformatis an integer format, a superset ofVkPhysicalDeviceVulkan12Properties::framebufferIntegerColorSampleCounts -
If
usageincludesVK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, andformatincludes a depth component, a superset ofVkPhysicalDeviceLimits::framebufferDepthSampleCounts -
If
usageincludesVK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, andformatincludes a stencil component, a superset ofVkPhysicalDeviceLimits::framebufferStencilSampleCounts -
If
usageincludesVK_IMAGE_USAGE_SAMPLED_BIT, andformatincludes a color component, a superset ofVkPhysicalDeviceLimits::sampledImageColorSampleCounts -
If
usageincludesVK_IMAGE_USAGE_SAMPLED_BIT, andformatincludes a depth component, a superset ofVkPhysicalDeviceLimits::sampledImageDepthSampleCounts -
If
usageincludesVK_IMAGE_USAGE_SAMPLED_BIT, andformatis an integer format, a superset ofVkPhysicalDeviceLimits::sampledImageIntegerSampleCounts -
If
usageincludesVK_IMAGE_USAGE_STORAGE_BIT, a superset ofVkPhysicalDeviceLimits::storageImageSampleCounts
If multiple bits are set in usage, sampleCounts will be the
intersection of the per-usage values described above.
If none of the bits described above are set in usage, then there is no
corresponding limit in VkPhysicalDeviceLimits.
In this case, sampleCounts must include at least
VK_SAMPLE_COUNT_1_BIT.
36.1.2. Allowed Extent Values Based on Image Type
Implementations may support extent values larger than the required minimum/maximum values for certain types of images.
VkImageFormatProperties::maxExtent for each type is subject to
the constraints below.
|
Note
|
Implementations must support images with dimensions up to the required minimum/maximum values for all types of images. It follows that the query for additional capabilities must return extent values that are at least as large as the required values. |
For VK_IMAGE_TYPE_1D:
-
maxExtent.width≥ VkPhysicalDeviceLimits::maxImageDimension1D -
maxExtent.height= 1 -
maxExtent.depth= 1
For VK_IMAGE_TYPE_2D when flags does not contain
VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT:
-
maxExtent.width≥ VkPhysicalDeviceLimits::maxImageDimension2D -
maxExtent.height≥ VkPhysicalDeviceLimits::maxImageDimension2D -
maxExtent.depth= 1
For VK_IMAGE_TYPE_2D when flags contains
VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT:
-
maxExtent.width≥ VkPhysicalDeviceLimits::maxImageDimensionCube -
maxExtent.height≥ VkPhysicalDeviceLimits::maxImageDimensionCube -
maxExtent.depth= 1
For VK_IMAGE_TYPE_3D:
-
maxExtent.width≥ VkPhysicalDeviceLimits::maxImageDimension3D -
maxExtent.height≥ VkPhysicalDeviceLimits::maxImageDimension3D -
maxExtent.depth≥ VkPhysicalDeviceLimits::maxImageDimension3D
36.2. Additional Buffer Capabilities
To query the external handle types supported by buffers, call:
// Provided by VK_VERSION_1_1
void vkGetPhysicalDeviceExternalBufferProperties(
VkPhysicalDevice physicalDevice,
const VkPhysicalDeviceExternalBufferInfo* pExternalBufferInfo,
VkExternalBufferProperties* pExternalBufferProperties);
-
physicalDeviceis the physical device from which to query the buffer capabilities. -
pExternalBufferInfois a pointer to a VkPhysicalDeviceExternalBufferInfo structure describing the parameters that would be consumed by vkCreateBuffer. -
pExternalBufferPropertiesis a pointer to a VkExternalBufferProperties structure in which capabilities are returned.
The VkPhysicalDeviceExternalBufferInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceExternalBufferInfo {
VkStructureType sType;
const void* pNext;
VkBufferCreateFlags flags;
VkBufferUsageFlags usage;
VkExternalMemoryHandleTypeFlagBits handleType;
} VkPhysicalDeviceExternalBufferInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkBufferCreateFlagBits describing additional parameters of the buffer, corresponding to VkBufferCreateInfo::flags. -
usageis a bitmask of VkBufferUsageFlagBits describing the intended usage of the buffer, corresponding to VkBufferCreateInfo::usage. -
handleTypeis a VkExternalMemoryHandleTypeFlagBits value specifying the memory handle type that will be used with the memory associated with the buffer.
Only usage flags representable in VkBufferUsageFlagBits are returned
in this structure’s usage.
The VkExternalBufferProperties structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkExternalBufferProperties {
VkStructureType sType;
void* pNext;
VkExternalMemoryProperties externalMemoryProperties;
} VkExternalBufferProperties;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
externalMemoryPropertiesis a VkExternalMemoryProperties structure specifying various capabilities of the external handle type when used with the specified buffer creation parameters.
36.3. Optional Semaphore Capabilities
Semaphores may support import and export of their payload to external handles. To query the external handle types supported by semaphores, call:
// Provided by VK_VERSION_1_1
void vkGetPhysicalDeviceExternalSemaphoreProperties(
VkPhysicalDevice physicalDevice,
const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo,
VkExternalSemaphoreProperties* pExternalSemaphoreProperties);
-
physicalDeviceis the physical device from which to query the semaphore capabilities. -
pExternalSemaphoreInfois a pointer to a VkPhysicalDeviceExternalSemaphoreInfo structure describing the parameters that would be consumed by vkCreateSemaphore. -
pExternalSemaphorePropertiesis a pointer to a VkExternalSemaphoreProperties structure in which capabilities are returned.
The VkPhysicalDeviceExternalSemaphoreInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceExternalSemaphoreInfo {
VkStructureType sType;
const void* pNext;
VkExternalSemaphoreHandleTypeFlagBits handleType;
} VkPhysicalDeviceExternalSemaphoreInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
handleTypeis a VkExternalSemaphoreHandleTypeFlagBits value specifying the external semaphore handle type for which capabilities will be returned.
Bits which may be set in
VkPhysicalDeviceExternalSemaphoreInfo::handleType, specifying an
external semaphore handle type, are:
// Provided by VK_VERSION_1_1
typedef enum VkExternalSemaphoreHandleTypeFlagBits {
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT = 0x00000001,
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT = 0x00000002,
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 0x00000004,
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT = 0x00000008,
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT = 0x00000010,
// Provided by VK_NV_external_sci_sync
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SCI_SYNC_OBJ_BIT_NV = 0x00000020,
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D11_FENCE_BIT = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT,
} VkExternalSemaphoreHandleTypeFlagBits;
-
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BITspecifies a POSIX file descriptor handle that has only limited valid usage outside of Vulkan and other compatible APIs. It must be compatible with the POSIX system callsdup,dup2,close, and the non-standard system calldup3. Additionally, it must be transportable over a socket using anSCM_RIGHTScontrol message. It owns a reference to the underlying synchronization primitive represented by its Vulkan semaphore object. -
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BITspecifies an NT handle that has only limited valid usage outside of Vulkan and other compatible APIs. It must be compatible with the functionsDuplicateHandle,CloseHandle,CompareObjectHandles,GetHandleInformation, andSetHandleInformation. It owns a reference to the underlying synchronization primitive represented by its Vulkan semaphore object. -
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BITspecifies a global share handle that has only limited valid usage outside of Vulkan and other compatible APIs. It is not compatible with any native APIs. It does not own a reference to the underlying synchronization primitive represented by its Vulkan semaphore object, and will therefore become invalid when all Vulkan semaphore objects associated with it are destroyed. -
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BITspecifies an NT handle returned byID3D12Device::CreateSharedHandlereferring to a Direct3D 12 fence, orID3D11Device5::CreateFencereferring to a Direct3D 11 fence. It owns a reference to the underlying synchronization primitive associated with the Direct3D fence. -
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D11_FENCE_BITis an alias ofVK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BITwith the same meaning. It is provided for convenience and code clarity when interacting with D3D11 fences. -
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BITspecifies a POSIX file descriptor handle to a Linux Sync File or Android Fence object. It can be used with any native API accepting a valid sync file or fence as input. It owns a reference to the underlying synchronization primitive associated with the file descriptor. Implementations which support importing this handle type must accept any type of sync or fence FD supported by the native system they are running on. -
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SCI_SYNC_OBJ_BIT_NVspecifies a synchronization object (NvSciSyncObj) shareable across various hardware engines including the CPU and software (intra-process and inter-process) operating domains and perform signal and wait operations.
|
Note
|
Handles of type |
Some external semaphore handle types can only be shared within the same underlying physical device and/or the same driver version, as defined in the following table:
Handle type |
|
|
|
Must match |
Must match |
|
Must match |
Must match |
|
Must match |
Must match |
|
Must match |
Must match |
|
No restriction |
No restriction |
|
No restriction |
No restriction |
// Provided by VK_VERSION_1_1
typedef VkFlags VkExternalSemaphoreHandleTypeFlags;
VkExternalSemaphoreHandleTypeFlags is a bitmask type for setting a
mask of zero or more VkExternalSemaphoreHandleTypeFlagBits.
The VkExternalSemaphoreProperties structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkExternalSemaphoreProperties {
VkStructureType sType;
void* pNext;
VkExternalSemaphoreHandleTypeFlags exportFromImportedHandleTypes;
VkExternalSemaphoreHandleTypeFlags compatibleHandleTypes;
VkExternalSemaphoreFeatureFlags externalSemaphoreFeatures;
} VkExternalSemaphoreProperties;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
exportFromImportedHandleTypesis a bitmask of VkExternalSemaphoreHandleTypeFlagBits specifying which types of imported handlehandleTypecan be exported from. -
compatibleHandleTypesis a bitmask of VkExternalSemaphoreHandleTypeFlagBits specifying handle types which can be specified at the same time ashandleTypewhen creating a semaphore. -
externalSemaphoreFeaturesis a bitmask of VkExternalSemaphoreFeatureFlagBits describing the features ofhandleType.
If handleType is not supported by the implementation, then
VkExternalSemaphoreProperties::externalSemaphoreFeatures will be
zero.
Bits which may be set in
VkExternalSemaphoreProperties::externalSemaphoreFeatures,
specifying the features of an external semaphore handle type, are:
// Provided by VK_VERSION_1_1
typedef enum VkExternalSemaphoreFeatureFlagBits {
VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT = 0x00000001,
VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT = 0x00000002,
} VkExternalSemaphoreFeatureFlagBits;
-
VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BITspecifies that handles of this type can be exported from Vulkan semaphore objects. -
VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BITspecifies that handles of this type can be imported as Vulkan semaphore objects.
// Provided by VK_VERSION_1_1
typedef VkFlags VkExternalSemaphoreFeatureFlags;
VkExternalSemaphoreFeatureFlags is a bitmask type for setting a mask
of zero or more VkExternalSemaphoreFeatureFlagBits.
36.4. Optional Fence Capabilities
Fences may support import and export of their payload to external handles. To query the external handle types supported by fences, call:
// Provided by VK_VERSION_1_1
void vkGetPhysicalDeviceExternalFenceProperties(
VkPhysicalDevice physicalDevice,
const VkPhysicalDeviceExternalFenceInfo* pExternalFenceInfo,
VkExternalFenceProperties* pExternalFenceProperties);
-
physicalDeviceis the physical device from which to query the fence capabilities. -
pExternalFenceInfois a pointer to a VkPhysicalDeviceExternalFenceInfo structure describing the parameters that would be consumed by vkCreateFence. -
pExternalFencePropertiesis a pointer to a VkExternalFenceProperties structure in which capabilities are returned.
The VkPhysicalDeviceExternalFenceInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceExternalFenceInfo {
VkStructureType sType;
const void* pNext;
VkExternalFenceHandleTypeFlagBits handleType;
} VkPhysicalDeviceExternalFenceInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
handleTypeis a VkExternalFenceHandleTypeFlagBits value specifying an external fence handle type for which capabilities will be returned.
|
Note
|
Handles of type |
Bits which may be set in
-
VkPhysicalDeviceExternalFenceInfo::
handleType -
VkExternalFenceProperties::
exportFromImportedHandleTypes -
VkExternalFenceProperties::
compatibleHandleTypes
indicate external fence handle types, and are:
// Provided by VK_VERSION_1_1
typedef enum VkExternalFenceHandleTypeFlagBits {
VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT = 0x00000001,
VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT = 0x00000002,
VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 0x00000004,
VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT = 0x00000008,
// Provided by VK_NV_external_sci_sync, VK_NV_external_sci_sync2
VK_EXTERNAL_FENCE_HANDLE_TYPE_SCI_SYNC_OBJ_BIT_NV = 0x00000010,
// Provided by VK_NV_external_sci_sync, VK_NV_external_sci_sync2
VK_EXTERNAL_FENCE_HANDLE_TYPE_SCI_SYNC_FENCE_BIT_NV = 0x00000020,
} VkExternalFenceHandleTypeFlagBits;
-
VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BITspecifies a POSIX file descriptor handle that has only limited valid usage outside of Vulkan and other compatible APIs. It must be compatible with the POSIX system callsdup,dup2,close, and the non-standard system calldup3. Additionally, it must be transportable over a socket using anSCM_RIGHTScontrol message. It owns a reference to the underlying synchronization primitive represented by its Vulkan fence object. -
VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BITspecifies an NT handle that has only limited valid usage outside of Vulkan and other compatible APIs. It must be compatible with the functionsDuplicateHandle,CloseHandle,CompareObjectHandles,GetHandleInformation, andSetHandleInformation. It owns a reference to the underlying synchronization primitive represented by its Vulkan fence object. -
VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BITspecifies a global share handle that has only limited valid usage outside of Vulkan and other compatible APIs. It is not compatible with any native APIs. It does not own a reference to the underlying synchronization primitive represented by its Vulkan fence object, and will therefore become invalid when all Vulkan fence objects associated with it are destroyed. -
VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BITspecifies a POSIX file descriptor handle to a Linux Sync File or Android Fence. It can be used with any native API accepting a valid sync file or fence as input. It owns a reference to the underlying synchronization primitive associated with the file descriptor. Implementations which support importing this handle type must accept any type of sync or fence FD supported by the native system they are running on. -
VK_EXTERNAL_FENCE_HANDLE_TYPE_SCI_SYNC_OBJ_BIT_NVspecifies a synchronization object (NvSciSyncObj) shareable across various hardware engines including the CPU and software (intra-process and inter-process) operating domains and perform signal and wait operations. -
VK_EXTERNAL_FENCE_HANDLE_TYPE_SCI_SYNC_FENCE_BIT_NVspecifies a structure ofNvSciSyncFencethat is a snapshot of a synchronization object’s underlying primitive and represents its possible state.
Some external fence handle types can only be shared within the same underlying physical device and/or the same driver version, as defined in the following table:
Handle type |
|
|
|
Must match |
Must match |
|
Must match |
Must match |
|
Must match |
Must match |
|
No restriction |
No restriction |
|
Must match |
Must match |
|
Must match |
Must match |
// Provided by VK_VERSION_1_1
typedef VkFlags VkExternalFenceHandleTypeFlags;
VkExternalFenceHandleTypeFlags is a bitmask type for setting a mask of
zero or more VkExternalFenceHandleTypeFlagBits.
The VkExternalFenceProperties structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkExternalFenceProperties {
VkStructureType sType;
void* pNext;
VkExternalFenceHandleTypeFlags exportFromImportedHandleTypes;
VkExternalFenceHandleTypeFlags compatibleHandleTypes;
VkExternalFenceFeatureFlags externalFenceFeatures;
} VkExternalFenceProperties;
-
exportFromImportedHandleTypesis a bitmask of VkExternalFenceHandleTypeFlagBits indicating which types of imported handlehandleTypecan be exported from. -
compatibleHandleTypesis a bitmask of VkExternalFenceHandleTypeFlagBits specifying handle types which can be specified at the same time ashandleTypewhen creating a fence. -
externalFenceFeaturesis a bitmask of VkExternalFenceFeatureFlagBits indicating the features ofhandleType.
If handleType is not supported by the implementation, then
VkExternalFenceProperties::externalFenceFeatures will be zero.
Bits which may be set in
VkExternalFenceProperties::externalFenceFeatures, indicating
features of a fence external handle type, are:
// Provided by VK_VERSION_1_1
typedef enum VkExternalFenceFeatureFlagBits {
VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT = 0x00000001,
VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT = 0x00000002,
} VkExternalFenceFeatureFlagBits;
-
VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BITspecifies handles of this type can be exported from Vulkan fence objects. -
VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BITspecifies handles of this type can be imported to Vulkan fence objects.
// Provided by VK_VERSION_1_1
typedef VkFlags VkExternalFenceFeatureFlags;
VkExternalFenceFeatureFlags is a bitmask type for setting a mask of
zero or more VkExternalFenceFeatureFlagBits.
36.5. Timestamp Calibration Capabilities
To query the set of time domains for which a physical device supports timestamp calibration, call:
// Provided by VK_KHR_calibrated_timestamps
VkResult vkGetPhysicalDeviceCalibrateableTimeDomainsKHR(
VkPhysicalDevice physicalDevice,
uint32_t* pTimeDomainCount,
VkTimeDomainKHR* pTimeDomains);
-
physicalDeviceis the physical device from which to query the set of calibrateable time domains. -
pTimeDomainCountis a pointer to an integer related to the number of calibrateable time domains available or queried, as described below. -
pTimeDomainsis eitherNULLor a pointer to an array of VkTimeDomainKHR values, indicating the supported calibrateable time domains.
If pTimeDomains is NULL, then the number of calibrateable time
domains supported for the given physicalDevice is returned in
pTimeDomainCount.
Otherwise, pTimeDomainCount must point to a variable set by the
application to the number of elements in the pTimeDomains array, and
on return the variable is overwritten with the number of values actually
written to pTimeDomains.
If the value of pTimeDomainCount is less than the number of
calibrateable time domains supported, at most pTimeDomainCount values
will be written to pTimeDomains, and VK_INCOMPLETE will be
returned instead of VK_SUCCESS, to indicate that not all the available
time domains were returned.
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetPhysicalDeviceCalibrateableTimeDomainsKHR must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
36.6. Object Refresh Capabilities
To query the set of object types that require periodic refreshing, call:
// Provided by VK_KHR_object_refresh
VkResult vkGetPhysicalDeviceRefreshableObjectTypesKHR(
VkPhysicalDevice physicalDevice,
uint32_t* pRefreshableObjectTypeCount,
VkObjectType* pRefreshableObjectTypes);
-
physicalDeviceis the physical device from which to query the set of refreshable object types. -
pRefreshableObjectTypeCountis a pointer to an integer related to the number of refreshable object types available or queried, as described below. -
pRefreshableObjectTypesis eitherNULLor a pointer to an array of VkObjectType values, indicating the supported refreshable object types.
If pRefreshableObjectTypes is NULL, then the number of refreshable
object types supported for the given physicalDevice is returned in
pRefreshableObjectTypeCount.
Otherwise, pRefreshableObjectTypeCount must point to a variable set
by the application to the number of elements in the
pRefreshableObjectTypes array, and on return the variable is
overwritten with the number of object types actually written to
pRefreshableObjectTypes.
If the value of pRefreshableObjectTypeCount is less than the number of
refreshable object types supported, at most
pRefreshableObjectTypeCount object types will be written, and
VK_INCOMPLETE will be returned instead of VK_SUCCESS, to
indicate that not all the available object types were returned.
37. Debugging
To aid developers in tracking down errors in the application’s use of Vulkan, particularly in combination with an external debugger or profiler, debugging extensions may be available.
The VkObjectType enumeration defines values, each of which corresponds to a specific Vulkan handle type. These values can be used to associate debug information with a particular type of object through one or more extensions.
// Provided by VK_VERSION_1_0
typedef enum VkObjectType {
VK_OBJECT_TYPE_UNKNOWN = 0,
VK_OBJECT_TYPE_INSTANCE = 1,
VK_OBJECT_TYPE_PHYSICAL_DEVICE = 2,
VK_OBJECT_TYPE_DEVICE = 3,
VK_OBJECT_TYPE_QUEUE = 4,
VK_OBJECT_TYPE_SEMAPHORE = 5,
VK_OBJECT_TYPE_COMMAND_BUFFER = 6,
VK_OBJECT_TYPE_FENCE = 7,
VK_OBJECT_TYPE_DEVICE_MEMORY = 8,
VK_OBJECT_TYPE_BUFFER = 9,
VK_OBJECT_TYPE_IMAGE = 10,
VK_OBJECT_TYPE_EVENT = 11,
VK_OBJECT_TYPE_QUERY_POOL = 12,
VK_OBJECT_TYPE_BUFFER_VIEW = 13,
VK_OBJECT_TYPE_IMAGE_VIEW = 14,
VK_OBJECT_TYPE_SHADER_MODULE = 15,
VK_OBJECT_TYPE_PIPELINE_CACHE = 16,
VK_OBJECT_TYPE_PIPELINE_LAYOUT = 17,
VK_OBJECT_TYPE_RENDER_PASS = 18,
VK_OBJECT_TYPE_PIPELINE = 19,
VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT = 20,
VK_OBJECT_TYPE_SAMPLER = 21,
VK_OBJECT_TYPE_DESCRIPTOR_POOL = 22,
VK_OBJECT_TYPE_DESCRIPTOR_SET = 23,
VK_OBJECT_TYPE_FRAMEBUFFER = 24,
VK_OBJECT_TYPE_COMMAND_POOL = 25,
// Provided by VK_VERSION_1_1
VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION = 1000156000,
// Provided by VK_KHR_surface
VK_OBJECT_TYPE_SURFACE_KHR = 1000000000,
// Provided by VK_KHR_swapchain
VK_OBJECT_TYPE_SWAPCHAIN_KHR = 1000001000,
// Provided by VK_KHR_display
VK_OBJECT_TYPE_DISPLAY_KHR = 1000002000,
// Provided by VK_KHR_display
VK_OBJECT_TYPE_DISPLAY_MODE_KHR = 1000002001,
// Provided by VK_EXT_debug_utils
VK_OBJECT_TYPE_DEBUG_UTILS_MESSENGER_EXT = 1000128000,
// Provided by VK_NV_external_sci_sync2
VK_OBJECT_TYPE_SEMAPHORE_SCI_SYNC_POOL_NV = 1000489000,
} VkObjectType;
| VkObjectType | Vulkan Handle Type |
|---|---|
|
Unknown/Undefined Handle |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
If this Specification was generated with any such extensions included, they will be described in the remainder of this chapter.
37.1. Debug Utilities
Vulkan provides flexible debugging utilities for debugging an application.
The Object Debug Annotation section describes how to associate either a name or binary data with a specific Vulkan object.
The Queue Labels section describes how to annotate and group the work submitted to a queue.
The Command Buffer Labels section describes how to associate logical elements of the scene with commands in a VkCommandBuffer.
The Debug Messengers section describes how to create debug messenger objects associated with an application supplied callback to capture debug messages from a variety of Vulkan components.
37.1.1. Object Debug Annotation
It can be useful for an application to provide its own content relative to a specific Vulkan object.
The following commands allow application developers to associate
application-defined information with Vulkan objects.
These commands are device-level commands but they may reference
instance-level objects (such as VkInstance) and physical device-level
objects (such as VkPhysicalDevice) with a few restrictions:
* The data for the corresponding object may still be available after the
VkDevice used in the corresponding API call to set it is
destroyed, but access to this data is not guaranteed and should be
avoided.
* Subsequent calls to change the data of the same object across multiple
VkDevice objects, may result in the data being changed to the
most recent version for all VkDevice objects and not just the
VkDevice used in the most recent API call.
Object Naming
An object can be given an application-defined name by calling:
// Provided by VK_EXT_debug_utils
VkResult vkSetDebugUtilsObjectNameEXT(
VkDevice device,
const VkDebugUtilsObjectNameInfoEXT* pNameInfo);
-
deviceis the device that is associated with the named object passed in viaobjectHandle. -
pNameInfois a pointer to a VkDebugUtilsObjectNameInfoEXT structure specifying parameters of the name to set on the object.
The VkDebugUtilsObjectNameInfoEXT structure is defined as:
// Provided by VK_EXT_debug_utils
typedef struct VkDebugUtilsObjectNameInfoEXT {
VkStructureType sType;
const void* pNext;
VkObjectType objectType;
uint64_t objectHandle;
const char* pObjectName;
} VkDebugUtilsObjectNameInfoEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
objectTypeis a VkObjectType specifying the type of the object to be named. -
objectHandleis the object to be named. -
pObjectNameis eitherNULLor a null-terminated UTF-8 string specifying the name to apply toobjectHandle.
Applications may change the name associated with an object simply by
calling vkSetDebugUtilsObjectNameEXT again with a new string.
If pObjectName is either NULL or an empty string, then any
previously set name is removed.
Object Data Association
In addition to setting a name for an object, debugging and validation layers may have uses for additional binary data on a per-object basis that have no other place in the Vulkan API.
For example, a VkShaderModule could have additional debugging data
attached to it to aid in offline shader tracing.
Additional data can be attached to an object by calling
vkSetDebugUtilsObjectTagEXT as defined below.
// Provided by VK_EXT_debug_utils
VkResult vkSetDebugUtilsObjectTagEXT(
VkDevice device,
const VkDebugUtilsObjectTagInfoEXT* pTagInfo);
-
deviceis the device that created the object. -
pTagInfois a pointer to a VkDebugUtilsObjectTagInfoEXT structure specifying parameters of the tag to attach to the object.
The VkDebugUtilsObjectTagInfoEXT structure is defined as:
// Provided by VK_EXT_debug_utils
typedef struct VkDebugUtilsObjectTagInfoEXT {
VkStructureType sType;
const void* pNext;
VkObjectType objectType;
uint64_t objectHandle;
uint64_t tagName;
size_t tagSize;
const void* pTag;
} VkDebugUtilsObjectTagInfoEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
objectTypeis a VkObjectType specifying the type of the object to be named. -
objectHandleis the object to be tagged. -
tagNameis a numerical identifier of the tag. -
tagSizeis the number of bytes of data to attach to the object. -
pTagis a pointer to an array oftagSizebytes containing the data to be associated with the object.
The tagName parameter gives a name or identifier to the type of data
being tagged.
This can be used by debugging layers to easily filter for only data that can
be used by that implementation.
37.1.2. Queue Labels
All Vulkan work is submitted using queues. It is possible for an application to use multiple queues, each containing multiple command buffers, when performing work. It can be useful to identify which queue, or even where in a queue, something has occurred.
To begin identifying a region using a debug label inside a queue, you may use the vkQueueBeginDebugUtilsLabelEXT command.
Then, when the region of interest has passed, you may end the label region using vkQueueEndDebugUtilsLabelEXT.
Additionally, a single debug label may be inserted at any time using vkQueueInsertDebugUtilsLabelEXT.
A queue debug label region is opened by calling:
// Provided by VK_EXT_debug_utils
void vkQueueBeginDebugUtilsLabelEXT(
VkQueue queue,
const VkDebugUtilsLabelEXT* pLabelInfo);
-
queueis the queue in which to start a debug label region. -
pLabelInfois a pointer to a VkDebugUtilsLabelEXT structure specifying parameters of the label region to open.
The VkDebugUtilsLabelEXT structure is defined as:
// Provided by VK_EXT_debug_utils
typedef struct VkDebugUtilsLabelEXT {
VkStructureType sType;
const void* pNext;
const char* pLabelName;
float color[4];
} VkDebugUtilsLabelEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
pLabelNameis a pointer to a null-terminated UTF-8 string containing the name of the label. -
coloris an optional RGBA color value that can be associated with the label. A particular implementation may choose to ignore this color value. The values contain RGBA values in order, in the range 0.0 to 1.0. If all elements incolorare 0.0, then it is ignored.
A queue debug label region is closed by calling:
// Provided by VK_EXT_debug_utils
void vkQueueEndDebugUtilsLabelEXT(
VkQueue queue);
-
queueis the queue in which a debug label region should be closed.
The calls to vkQueueBeginDebugUtilsLabelEXT and vkQueueEndDebugUtilsLabelEXT must be matched and balanced.
A single label can be inserted into a queue by calling:
// Provided by VK_EXT_debug_utils
void vkQueueInsertDebugUtilsLabelEXT(
VkQueue queue,
const VkDebugUtilsLabelEXT* pLabelInfo);
-
queueis the queue into which a debug label will be inserted. -
pLabelInfois a pointer to a VkDebugUtilsLabelEXT structure specifying parameters of the label to insert.
37.1.3. Command Buffer Labels
Typical Vulkan applications will submit many command buffers in each frame, with each command buffer containing a large number of individual commands. Being able to logically annotate regions of command buffers that belong together as well as hierarchically subdivide the frame is important to a developer’s ability to navigate the commands viewed holistically.
To identify the beginning of a debug label region in a command buffer, vkCmdBeginDebugUtilsLabelEXT can be used as defined below.
To indicate the end of a debug label region in a command buffer, vkCmdEndDebugUtilsLabelEXT can be used.
To insert a single command buffer debug label inside of a command buffer, vkCmdInsertDebugUtilsLabelEXT can be used as defined below.
A command buffer debug label region can be opened by calling:
// Provided by VK_EXT_debug_utils
void vkCmdBeginDebugUtilsLabelEXT(
VkCommandBuffer commandBuffer,
const VkDebugUtilsLabelEXT* pLabelInfo);
-
commandBufferis the command buffer into which the command is recorded. -
pLabelInfois a pointer to a VkDebugUtilsLabelEXT structure specifying parameters of the label region to open.
A command buffer label region can be closed by calling:
// Provided by VK_EXT_debug_utils
void vkCmdEndDebugUtilsLabelEXT(
VkCommandBuffer commandBuffer);
-
commandBufferis the command buffer into which the command is recorded.
An application may open a debug label region in one command buffer and close it in another, or otherwise split debug label regions across multiple command buffers or multiple queue submissions. When viewed from the linear series of submissions to a single queue, the calls to vkCmdBeginDebugUtilsLabelEXT and vkCmdEndDebugUtilsLabelEXT must be matched and balanced.
There can be problems reporting command buffer debug labels during the recording process because command buffers may be recorded out of sequence with the resulting execution order. Since the recording order may be different, a solitary command buffer may have an inconsistent view of the debug label regions by itself. Therefore, if an issue occurs during the recording of a command buffer, and the environment requires returning debug labels, the implementation may return only those labels it is aware of. This is true even if the implementation is aware of only the debug labels within the command buffer being actively recorded.
A single debug label can be inserted into a command buffer by calling:
// Provided by VK_EXT_debug_utils
void vkCmdInsertDebugUtilsLabelEXT(
VkCommandBuffer commandBuffer,
const VkDebugUtilsLabelEXT* pLabelInfo);
-
commandBufferis the command buffer into which the command is recorded. -
pLabelInfois a pointer to a VkDebugUtilsLabelEXT structure specifying parameters of the label to insert.
37.1.4. Debug Messengers
Vulkan allows an application to register multiple callbacks with any Vulkan component wishing to report debug information. Some callbacks may log the information to a file, others may cause a debug break point or other application-defined behavior. A primary producer of callback messages are the validation layers. An application can register callbacks even when no validation layers are enabled, but they will only be called for the Vulkan loader and, if implemented, other layer and driver events.
A VkDebugUtilsMessengerEXT is a messenger object which handles passing
along debug messages to a provided debug callback.
// Provided by VK_EXT_debug_utils
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDebugUtilsMessengerEXT)
The debug messenger will provide detailed feedback on the application’s use of Vulkan when events of interest occur. When an event of interest does occur, the debug messenger will submit a debug message to the debug callback that was provided during its creation. Additionally, the debug messenger is responsible with filtering out debug messages that the callback is not interested in and will only provide desired debug messages.
A debug messenger triggers a debug callback with a debug message when an event of interest occurs. To create a debug messenger which will trigger a debug callback, call:
// Provided by VK_EXT_debug_utils
VkResult vkCreateDebugUtilsMessengerEXT(
VkInstance instance,
const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDebugUtilsMessengerEXT* pMessenger);
-
instanceis the instance the messenger will be used with. -
pCreateInfois a pointer to a VkDebugUtilsMessengerCreateInfoEXT structure containing the callback pointer, as well as defining conditions under which this messenger will trigger the callback. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pMessengeris a pointer to a VkDebugUtilsMessengerEXT handle in which the created object is returned.
The application must ensure that vkCreateDebugUtilsMessengerEXT is
not executed in parallel with any Vulkan command that is also called with
instance or child of instance as the dispatchable argument.
The definition of VkDebugUtilsMessengerCreateInfoEXT is:
// Provided by VK_EXT_debug_utils
typedef struct VkDebugUtilsMessengerCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkDebugUtilsMessengerCreateFlagsEXT flags;
VkDebugUtilsMessageSeverityFlagsEXT messageSeverity;
VkDebugUtilsMessageTypeFlagsEXT messageType;
PFN_vkDebugUtilsMessengerCallbackEXT pfnUserCallback;
void* pUserData;
} VkDebugUtilsMessengerCreateInfoEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis0and is reserved for future use. -
messageSeverityis a bitmask of VkDebugUtilsMessageSeverityFlagBitsEXT specifying which severity of event(s) will cause this callback to be called. -
messageTypeis a bitmask of VkDebugUtilsMessageTypeFlagBitsEXT specifying which type of event(s) will cause this callback to be called. -
pfnUserCallbackis the application callback function to call. -
pUserDatais user data to be passed to the callback.
For each VkDebugUtilsMessengerEXT that is created the
VkDebugUtilsMessengerCreateInfoEXT::messageSeverity and
VkDebugUtilsMessengerCreateInfoEXT::messageType determine when
that VkDebugUtilsMessengerCreateInfoEXT::pfnUserCallback is
called.
The process to determine if the user’s pfnUserCallback is triggered
when an event occurs is as follows:
-
The implementation will perform a bitwise AND of the event’s VkDebugUtilsMessageSeverityFlagBitsEXT with the
messageSeverityprovided during creation of the VkDebugUtilsMessengerEXT object.-
If the value is 0, the message is skipped.
-
-
The implementation will perform bitwise AND of the event’s VkDebugUtilsMessageTypeFlagBitsEXT with the
messageTypeprovided during the creation of the VkDebugUtilsMessengerEXT object.-
If the value is 0, the message is skipped.
-
-
The callback will trigger a debug message for the current event
The callback will come directly from the component that detected the event, unless some other layer intercepts the calls for its own purposes (filter them in a different way, log to a system error log, etc.).
An application can receive multiple callbacks if multiple
VkDebugUtilsMessengerEXT objects are created.
A callback will always be executed in the same thread as the originating
Vulkan call.
A callback can be called from multiple threads simultaneously (if the application is making Vulkan calls from multiple threads).
// Provided by VK_EXT_debug_utils
typedef VkFlags VkDebugUtilsMessengerCreateFlagsEXT;
VkDebugUtilsMessengerCreateFlagsEXT is a bitmask type for setting a
mask, but is currently reserved for future use.
Bits which can be set in
VkDebugUtilsMessengerCreateInfoEXT::messageSeverity, specifying
event severities which cause a debug messenger to call the callback, are:
// Provided by VK_EXT_debug_utils
typedef enum VkDebugUtilsMessageSeverityFlagBitsEXT {
VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT = 0x00000001,
VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT = 0x00000010,
VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT = 0x00000100,
VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT = 0x00001000,
} VkDebugUtilsMessageSeverityFlagBitsEXT;
-
VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXTspecifies the most verbose output indicating all diagnostic messages from the Vulkan loader, layers, and drivers should be captured. -
VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXTspecifies an informational message such as resource details that may be handy when debugging an application. -
VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXTspecifies use of Vulkan that may expose an application bug. Such cases may not be immediately harmful, such as a fragment shader outputting to a location with no attachment. Other cases may point to behavior that is almost certainly bad when unintended such as using an image whose memory has not been filled. In general if you see a warning but you know that the behavior is intended/desired, then simply ignore the warning. -
VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXTspecifies that the application has violated a valid usage condition of the specification.
|
Note
|
The values of VkDebugUtilsMessageSeverityFlagBitsEXT are sorted based on severity. The higher the flag value, the more severe the message. This allows for simple boolean operation comparisons when looking at VkDebugUtilsMessageSeverityFlagBitsEXT values. For example:
In addition, space has been left between the enums to allow for later addition of new severities in between the existing values. |
// Provided by VK_EXT_debug_utils
typedef VkFlags VkDebugUtilsMessageSeverityFlagsEXT;
VkDebugUtilsMessageSeverityFlagsEXT is a bitmask type for setting a
mask of zero or more VkDebugUtilsMessageSeverityFlagBitsEXT.
Bits which can be set in
VkDebugUtilsMessengerCreateInfoEXT::messageType, specifying
event types which cause a debug messenger to call the callback, are:
// Provided by VK_EXT_debug_utils
typedef enum VkDebugUtilsMessageTypeFlagBitsEXT {
VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT = 0x00000001,
VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT = 0x00000002,
VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT = 0x00000004,
} VkDebugUtilsMessageTypeFlagBitsEXT;
-
VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXTspecifies that some general event has occurred. This is typically a non-specification, non-performance event. -
VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXTspecifies that something has occurred during validation against the Vulkan specification that may indicate invalid behavior. -
VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXTspecifies a potentially non-optimal use of Vulkan, e.g. using vkCmdClearColorImage when setting VkAttachmentDescription::loadOptoVK_ATTACHMENT_LOAD_OP_CLEARwould have worked.
// Provided by VK_EXT_debug_utils
typedef VkFlags VkDebugUtilsMessageTypeFlagsEXT;
VkDebugUtilsMessageTypeFlagsEXT is a bitmask type for setting a mask
of zero or more VkDebugUtilsMessageTypeFlagBitsEXT.
The prototype for the
VkDebugUtilsMessengerCreateInfoEXT::pfnUserCallback function
implemented by the application is:
// Provided by VK_EXT_debug_utils
typedef VkBool32 (VKAPI_PTR *PFN_vkDebugUtilsMessengerCallbackEXT)(
VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageTypes,
const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
void* pUserData);
-
messageSeverityspecifies the VkDebugUtilsMessageSeverityFlagBitsEXT that triggered this callback. -
messageTypesis a bitmask of VkDebugUtilsMessageTypeFlagBitsEXT specifying which type of event(s) triggered this callback. -
pCallbackDatacontains all the callback related data in the VkDebugUtilsMessengerCallbackDataEXT structure. -
pUserDatais the user data provided when the VkDebugUtilsMessengerEXT was created.
The callback returns a VkBool32, which is interpreted in a
layer-specified manner.
The application should always return VK_FALSE.
The VK_TRUE value is reserved for use in layer development.
The definition of VkDebugUtilsMessengerCallbackDataEXT is:
// Provided by VK_EXT_debug_utils
typedef struct VkDebugUtilsMessengerCallbackDataEXT {
VkStructureType sType;
const void* pNext;
VkDebugUtilsMessengerCallbackDataFlagsEXT flags;
const char* pMessageIdName;
int32_t messageIdNumber;
const char* pMessage;
uint32_t queueLabelCount;
const VkDebugUtilsLabelEXT* pQueueLabels;
uint32_t cmdBufLabelCount;
const VkDebugUtilsLabelEXT* pCmdBufLabels;
uint32_t objectCount;
const VkDebugUtilsObjectNameInfoEXT* pObjects;
} VkDebugUtilsMessengerCallbackDataEXT;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis0and is reserved for future use. -
pMessageIdNameisNULLor a null-terminated UTF-8 string that identifies the particular message ID that is associated with the provided message. If the message corresponds to a validation layer message, then this string will be the VUID. -
messageIdNumberis the ID number of the triggering message. If the message corresponds to a validation layer message, then this number is an internal hash of the VUID. -
pMessageis a null-terminated UTF-8 string detailing the trigger conditions. If the message corresponds to a validation layer message, then this will contain the main message with the specification text and link. -
queueLabelCountis a count of items contained in thepQueueLabelsarray. -
pQueueLabelsisNULLor a pointer to an array of VkDebugUtilsLabelEXT active in the currentVkQueueat the time the callback was triggered. Refer to Queue Labels for more information. -
cmdBufLabelCountis a count of items contained in thepCmdBufLabelsarray. -
pCmdBufLabelsisNULLor a pointer to an array of VkDebugUtilsLabelEXT active in the currentVkCommandBufferat the time the callback was triggered. Refer to Command Buffer Labels for more information. -
objectCountis a count of items contained in thepObjectsarray. -
pObjectsis a pointer to an array of VkDebugUtilsObjectNameInfoEXT objects related to the detected issue. The array is roughly in order or importance, but the 0th element is always guaranteed to be the most important object for this message.
|
Note
|
This structure should only be considered valid during the lifetime of the triggered callback. |
Since adding queue and command buffer labels behaves like pushing and
popping onto a stack, the order of both pQueueLabels and
pCmdBufLabels is based on the order the labels were defined.
The result is that the first label in either pQueueLabels or
pCmdBufLabels will be the first defined (and therefore the oldest)
while the last label in each list will be the most recent.
|
Note
|
Likewise, |
// Provided by VK_EXT_debug_utils
typedef VkFlags VkDebugUtilsMessengerCallbackDataFlagsEXT;
VkDebugUtilsMessengerCallbackDataFlagsEXT is a bitmask type for
setting a mask, but is currently reserved for future use.
To intentionally submit a debug message, call:
// Provided by VK_EXT_debug_utils
void vkSubmitDebugUtilsMessageEXT(
VkInstance instance,
VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageTypes,
const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData);
-
instanceis the debug stream’s VkInstance. -
messageSeverityis a VkDebugUtilsMessageSeverityFlagBitsEXT value specifying the severity of this event/message. -
messageTypesis a bitmask of VkDebugUtilsMessageTypeFlagBitsEXT specifying which type of event(s) to identify with this message. -
pCallbackDatacontains all the callback related data in the VkDebugUtilsMessengerCallbackDataEXT structure.
The call will propagate through the layers and generate callback(s) as
indicated by the message’s flags.
The parameters are passed on to the callback in addition to the
pUserData value that was defined at the time the messenger was
registered.
To destroy a VkDebugUtilsMessengerEXT object, call:
// Provided by VK_EXT_debug_utils
void vkDestroyDebugUtilsMessengerEXT(
VkInstance instance,
VkDebugUtilsMessengerEXT messenger,
const VkAllocationCallbacks* pAllocator);
-
instanceis the instance where the callback was created. -
messengeris the VkDebugUtilsMessengerEXT object to destroy.messengeris an externally synchronized object and must not be used on more than one thread at a time. This means thatvkDestroyDebugUtilsMessengerEXTmust not be called when a callback is active. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
The application must ensure that vkDestroyDebugUtilsMessengerEXT is
not executed in parallel with any Vulkan command that is also called with
instance or child of instance as the dispatchable argument.
37.2. Fault Handling
The fault handling mechanism provides a method for the implementation to pass fault information to the application. A fault indicates that an issue has occurred with the host or device that could impact the implementation’s ability to function correctly. It consists of a VkFaultData structure that is used to communicate information about the fault between the implementation and the application, with two methods to obtain the data. The application can obtain the fault data from the implementation using vkGetFaultData. Alternatively, the implementation can directly call a pre-registered fault handler function (PFN_vkFaultCallbackFunction) in the application when a fault occurs.
The VkFaultData structure provides categories the implementation must
set to provide basic information on a fault.
These allow the implementation to provide a coarse classification of a fault
to the application.
As the potential faults that could occur will vary between different
platforms, it is expected that an implementation would also provide
additional implementation-specific data on the fault, enabling the
application to take appropriate action.
The implementation must also define whether a particular fault results in the fault callback function being called, is communicated via vkGetFaultData, or both. This will be decided by several factors including:
-
the severity of the fault,
-
the application’s ability to handle the fault, and
-
how the application should handle the fault.
The implementation must document the implementation-specific fault data, how the faults are communicated, and expected responses from the application for each of the faults that it can report.
37.2.1. Fault Data
The information on a single fault is returned using the VkFaultData
structure.
The VkFaultData structure is defined as:
// Provided by VKSC_VERSION_1_0
typedef struct VkFaultData {
VkStructureType sType;
void* pNext;
VkFaultLevel faultLevel;
VkFaultType faultType;
} VkFaultData;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure that provides implementation-specific data on the fault. -
faultLevelis a VkFaultLevel that provides the severity of the fault. -
faultTypeis a VkFaultType that provides the type of the fault.
To retrieve implementation-specific fault data, pNext can point to
one or more implementation-defined fault structures or NULL to not
retrieve implementation-specific data.
Possible values of VkFaultData::faultLevel, specifying the fault
severity, are:
// Provided by VKSC_VERSION_1_0
typedef enum VkFaultLevel {
VK_FAULT_LEVEL_UNASSIGNED = 0,
VK_FAULT_LEVEL_CRITICAL = 1,
VK_FAULT_LEVEL_RECOVERABLE = 2,
VK_FAULT_LEVEL_WARNING = 3,
} VkFaultLevel;
-
VK_FAULT_LEVEL_UNASSIGNEDA fault level has not been assigned. -
VK_FAULT_LEVEL_CRITICALA fault that cannot be recovered by the application. -
VK_FAULT_LEVEL_RECOVERABLEA fault that can be recovered by the application. -
VK_FAULT_LEVEL_WARNINGA fault that indicates a non-optimal condition has occurred, but no recovery is necessary at this point.
Possible values of VkFaultData::faultType, specifying the fault
type, are:
// Provided by VKSC_VERSION_1_0
typedef enum VkFaultType {
VK_FAULT_TYPE_INVALID = 0,
VK_FAULT_TYPE_UNASSIGNED = 1,
VK_FAULT_TYPE_IMPLEMENTATION = 2,
VK_FAULT_TYPE_SYSTEM = 3,
VK_FAULT_TYPE_PHYSICAL_DEVICE = 4,
VK_FAULT_TYPE_COMMAND_BUFFER_FULL = 5,
VK_FAULT_TYPE_INVALID_API_USAGE = 6,
} VkFaultType;
-
VK_FAULT_TYPE_INVALIDThe fault data does not contain a valid fault. -
VK_FAULT_TYPE_UNASSIGNEDA fault type has not been assigned. -
VK_FAULT_TYPE_IMPLEMENTATIONImplementation-defined fault. -
VK_FAULT_TYPE_SYSTEMA fault occurred in the system components. -
VK_FAULT_TYPE_PHYSICAL_DEVICEA fault occurred with the physical device. -
VK_FAULT_TYPE_COMMAND_BUFFER_FULLCommand buffer memory was exhausted before vkEndCommandBuffer was called. -
VK_FAULT_TYPE_INVALID_API_USAGEInvalid usage of the API was detected by the implementation.
37.2.2. Querying Fault Status
To query the number of current faults and obtain the fault data, call vkGetFaultData.
// Provided by VKSC_VERSION_1_0
VkResult vkGetFaultData(
VkDevice device,
VkFaultQueryBehavior faultQueryBehavior,
VkBool32* pUnrecordedFaults,
uint32_t* pFaultCount,
VkFaultData* pFaults);
-
deviceis the logical device to obtain faults from. -
faultQueryBehavioris a VkFaultQueryBehavior that specifies the types of faults to obtain from the implementation, and how those faults should be handled. -
pUnrecordedFaultsis a return boolean that specifies if the logged fault information is incomplete and does not contain entries for all faults that have been detected by the implementation and may be reported via vkGetFaultData. -
pFaultCountis a pointer to an integer that specifies the number of fault entries. -
pFaultsis eitherNULLor a pointer to an array ofpFaultCountVkFaultData structures to be updated with the recorded fault data.
Access to fault data is internally synchronized, meaning vkGetFaultData can be called from multiple threads simultaneously.
The implementation must not record more than maxQueryFaultCount faults to be reported by vkGetFaultData.
pUnrecordedFaults is VK_TRUE if the implementation has detected
one or more faults since the last successful retrieval of fault data using
this command, but was unable to record fault information for all faults.
Otherwise, pUnrecordedFaults is VK_FALSE.
If pFaults is NULL, then the number of faults with the specified
faultQueryBehavior characteristics associated with device is
returned in pFaultCount, and pUnrecordedFaults is set as
indicated above.
Otherwise, pFaultCount must point to a variable set by the
application to the number of elements in the pFaults array, and on
return the variable is overwritten with the number of faults actually
written to pFaults.
If pFaultCount is less than the number of recorded device faults
with the specified faultQueryBehavior characteristics, at most
pFaultCount faults will be written, and VK_INCOMPLETE will be
returned instead of VK_SUCCESS, to indicate that not all the available
faults were returned.
If VK_SUCCESS is returned, the fault information stored by the
implementation for the faults that were returned will be handled as
specified by faultQueryBehavior.
Otherwise, the stored fault information is not modified.
For each filled pFaults entry, if pNext is not NULL, the
implementation will fill in any implementation-specific structures
applicable to that fault that are included in the pNext chain.
|
Note
|
In order to simplify the application logic, an application could have a
static allocation sized to |
If
VkPhysicalDeviceVulkanSC10Properties::deviceNoDynamicHostAllocations
is VK_TRUE, vkGetFaultData must not return
VK_ERROR_OUT_OF_HOST_MEMORY.
Possible values that can be set in VkFaultQueryBehavior, specifying which faults to return, are:
// Provided by VKSC_VERSION_1_0
typedef enum VkFaultQueryBehavior {
VK_FAULT_QUERY_BEHAVIOR_GET_AND_CLEAR_ALL_FAULTS = 0,
} VkFaultQueryBehavior;
-
VK_FAULT_QUERY_BEHAVIOR_GET_AND_CLEAR_ALL_FAULTSAll fault types and severities are reported and are cleared from the internal fault storage after retrieval.
37.2.3. Fault Callback
The VkFaultCallbackInfo structure allows an application to register a
function at device creation that the implementation can call to report
faults when they occur.
A callback function is registered by attaching a valid
VkFaultCallbackInfo structure to the pNext chain of the
VkDeviceCreateInfo structure.
The callback function is only called by the implementation during a call to
the API, using the same thread that is making the API call.
The VkFaultCallbackInfo structure provides the function pointer to be
called by the implementation, and optionally, application memory to store
fault data.
The VkFaultCallbackInfo structure is defined as:
// Provided by VKSC_VERSION_1_0
typedef struct VkFaultCallbackInfo {
VkStructureType sType;
const void* pNext;
uint32_t faultCount;
VkFaultData* pFaults;
PFN_vkFaultCallbackFunction pfnFaultCallback;
} VkFaultCallbackInfo;
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor pointer to a structure extending this structure. -
faultCountis the number of reported faults in the array pointed to bypFaults. -
pFaultsis eitherNULLor a pointer to an array offaultCountVkFaultData structures. -
pfnFaultCallbackis a function pointer to the fault handler function that will be called by the implementation when a fault occurs.
If provided, the implementation may make use of the pFaults array to
return fault data to the application when using the fault callback.
|
Note
|
Prior to Vulkan SC 1.0.11, the application was required to provide the
|
If provided, the application memory referenced by pFaults must remain
accessible throughout the lifetime of the logical device that was created
with this structure.
|
Note
|
The memory pointed to by It is expected that implementations will maintain separate storage for fault
information and populate the array pointed to by |
The function pointer PFN_vkFaultCallbackFunction is defined as:
// Provided by VKSC_VERSION_1_0
typedef void (VKAPI_PTR *PFN_vkFaultCallbackFunction)(
VkBool32 unrecordedFaults,
uint32_t faultCount,
const VkFaultData* pFaults);
-
unrecordedFaultsis a boolean that specifies if the supplied fault information is incomplete and does not contain entries for all faults that have been detected by the implementation and may be reported via PFN_vkFaultCallbackFunction since the last call to this callback. -
faultCountwill contain the number of reported faults in the array pointed to bypFaults. -
pFaultswill point to an array offaultCountVkFaultData structures containing the fault information.
An implementation must only make calls to pfnFaultCallback during the
execution of an API command.
An implementation must only make calls into the application-provided fault
callback from the same thread that called the API command.
The implementation should not synchronize calls to the callback.
If synchronization is needed, the callback must provide it.
The fault callback must not call any Vulkan commands.
It is implementation-dependent whether faults reported by this callback are also reported via vkGetFaultData, but each unique fault will be reported by at most one callback.
Appendix A: Vulkan Environment for SPIR-V
Shaders for Vulkan are defined by the Khronos SPIR-V Specification as well as the Khronos SPIR-V Extended Instructions for GLSL Specification. This appendix defines additional SPIR-V requirements applying to Vulkan shaders.
Versions and Formats
A Vulkan 1.2 implementation must support the 1.0, 1.1, 1.2, 1.3, 1.4, and 1.5 versions of SPIR-V and the 1.0 version of the SPIR-V Extended Instructions for GLSL.
A SPIR-V module is interpreted as a series of 32-bit words in host endianness, with literal strings packed as described in section 2.2 of the SPIR-V Specification. The first few words of the SPIR-V module must be a magic number and a SPIR-V version number, as described in section 2.3 of the SPIR-V Specification.
Capabilities
The table below lists the set of SPIR-V
capabilities that may be supported in Vulkan implementations.
The application must not select a pipeline cache entry, which was created
by passing a SPIR-V module using any of these capabilities to the
offline pipeline cache compiler, in a
vkCreate*Pipelines command unless one of the following conditions is
met for the VkDevice specified in the device parameter of the
vkCreate*Pipelines command:
-
The corresponding field in the table is blank.
-
Any corresponding Vulkan feature is enabled.
-
Any corresponding Vulkan extension is enabled.
-
Any corresponding Vulkan property is supported.
-
The corresponding core version is supported (as returned by VkPhysicalDeviceProperties::
apiVersion).
The application must not select a pipeline cache entry, which was created
by passing a SPIR-V module containing any of the following to the
offline pipeline cache compiler,
containing any of the following in a vkCreate*Pipelines command:
-
any
OpCapabilitynot listed above, -
an unsupported capability, or
-
a capability which corresponds to a Vulkan feature or extension which has not been enabled.
SPIR-V Extensions
The following table lists SPIR-V extensions
that implementations may support.
The application must not select a pipeline cache entry, which was created
by passing a SPIR-V module using any of the following SPIR-V extensions to
the offline pipeline cache compiler, in a
vkCreate*Pipelines command unless one of the following conditions is
met for the VkDevice specified in the device parameter of the
vkCreate*Pipelines command:
-
Any corresponding Vulkan extension is enabled.
-
The corresponding core version is supported (as returned by VkPhysicalDeviceProperties::
apiVersion).
SPIR-V OpExtensionVulkan extension or core version |
|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Validation Rules Within a Module
Pipeline cache entries must have been compiled with the offline pipeline cache compiler using SPIR-V modules that conform to the following rules:
Precision and Operation of SPIR-V Instructions
The following rules apply to operations on all floating-point values:
-
Positive and negative infinities and positive and negative zeros are generated as dictated by IEEE 754 for the specified encoding, but subject to the precisions allowed by each operation for a given encoding, as specified in Precision of Individual Operations.
-
Signaling NaNs are not required to be generated and exceptions are never raised. Signaling NaN may be converted to quiet NaNs values by any floating-point instruction.
-
The set of operations
OpPhi,OpSelect,OpFunctionCall,OpReturnValue,OpVectorExtractDynamic,OpVectorInsertDynamic,OpVectorShuffle,OpCompositeConstruct,OpCompositeExtract,OpCompositeInsert,OpTranspose,OpCopyObject,OpCopyLogical,OpCopyMemory,OpGroupNonUniformBroadcast,OpGroupNonUniformBroadcastFirst,OpGroupNonUniformShuffle,OpGroupNonUniformShuffleXor,OpGroupNonUniformShuffleUp,OpGroupNonUniformShuffleDown,OpGroupNonUniformQuadBroadcast,OpGroupNonUniformQuadSwap,OpAtomicLoad,OpAtomicStore,OpAtomicExchange,OpStore, andOpLoadare referred to as bit-preserving operations. -
By default, the implementation may perform optimizations on half, single, or double-precision floating-point instructions that ignore sign of a zero, or assume that arguments and results are not NaNs or infinities. If the entry point is declared with the
SignedZeroInfNanPreserveExecutionMode, then NaNs, infinities, and the sign of zero must not be ignored.-
All bit-preserving operations except
OpLoadfrom theInputStorageClassin the fragment shader stage must respect theSignedZeroInfNanPreserveExecutionMode. -
The following core SPIR-V instructions must respect the
SignedZeroInfNanPreserveExecutionMode:OpFConvert,OpFNegate,OpFAdd,OpFSub,OpFMul,OpFDiv,OpIsNan,OpIsInf,OpVectorTimesScalar,OpMatrixTimesScalar,OpVectorTimesMatrix,OpMatrixTimesVector,OpMatrixTimesMatrix,OpOuterProduct,OpDot,OpFOrdEqual,OpFUnordEqual,OpFOrdNotEqual,OpFUnordNotEqual,OpFOrdLessThan,OpFUnordLessThan,OpFOrdGreaterThan,OpFUnordGreaterThan,OpFOrdLessThanEqual,OpFUnordLessThanEqual,OpFOrdGreaterThanEqual,OpFUnordGreaterThanEqual,OpGroupNonUniformAllEqual,OpGroupNonUniformFMin,OpGroupNonUniformFMax,OpAtomicCompareExchange,OpAtomicCompareExchangeWeak,OpDPdx,OpDPdy,OpFwidth,OpDPdxFine,OpDPdyFine,OpFwidthFine,OpDPdxCoarse,OpDPdyCoarse, andOpFwidthCoarse.
-
-
All bit-preserving operations and the following instructions must not flush denormalized values:
OpConstant,OpConstantComposite,OpSpecConstant,OpSpecConstantComposite, andOpBitcast. -
Denormalized values are supported.
-
By default any denormalized floating-point value input into a shader or potentially generated by any instruction (except those listed above) or any extended instructions for GLSL in a shader may be flushed to zero.
-
If the entry point is declared with the
DenormFlushToZeroExecutionModethen for the affected instructions the denormalized result must be flushed to zero and the denormalized operands may be flushed to zero. Denormalized values obtained via unpacking an integer into a vector of values with smaller bit width and interpreting those values as floating-point numbers must be flushed to zero. -
When denormal values are being flushed, the result of an operation may be considered denormal whenever the infinitely precise result is non-zero and of smaller magnitude than the smallest normal value, even if rounding would otherwise give a normal result.
-
The following core SPIR-V instructions must respect the
DenormFlushToZeroExecutionMode:OpSpecConstantOp(with opcodeOpFConvert),OpFConvert,OpFNegate,OpFAdd,OpFSub,OpFMul,OpFDiv,OpFRem,OpFMod,OpVectorTimesScalar,OpMatrixTimesScalar,OpVectorTimesMatrix,OpMatrixTimesVector,OpMatrixTimesMatrix,OpOuterProduct,OpDot,OpGroupNonUniformFMin,OpGroupNonUniformFMax,OpAtomicFAddEXT,OpDPdx,OpDPdy,OpFwidth,OpDPdxFine,OpDPdyFineOpFwidthFine,OpDPdxCoarse,OpDPdyCoarse,OpFwidthCoarse; and the following extended instructions for GLSL:Round,RoundEven,Trunc,FAbs,Floor,Ceil,Fract,Radians,Degrees,Sin,Cos,Tan,Asin,Acos,Atan,Sinh,Cosh,Tanh,Asinh,Acosh,Atanh,Atan2,Pow,Exp,Log,Exp2,Log2,Sqrt,InverseSqrt,Determinant,MatrixInverse,Modf,ModfStruct,FMin,FMax,FClamp,FMix,Step,SmoothStep,Fma,UnpackHalf2x16,Length,Distance,Cross,Normalize,FaceForward,Reflect,Refract,NMin,NMax, andNClamp. -
The following core SPIR-V instructions must respect the
DenormPreserveExecutionModefor floating-point values with an IEEE 754 encoding:OpSpecConstantOp,OpFConvert,OpFNegate,OpFAdd,OpFSub,OpFMul,OpVectorTimesScalar,OpMatrixTimesScalar,OpVectorTimesMatrix,OpMatrixTimesVector,OpMatrixTimesMatrix,OpOuterProduct,OpDot,OpFOrdEqual,OpFUnordEqual,OpFOrdNotEqual,OpFUnordNotEqual,OpFOrdLessThan,OpFUnordLessThan,OpFOrdGreaterThan,OpFUnordGreaterThan,OpFOrdLessThanEqual,OpFUnordLessThanEqual,OpFOrdGreaterThanEqual,OpFUnordGreaterThanEqual,OpGroupNonUniformAllEqual,OpGroupNonUniformFMin,OpGroupNonUniformFMax,OpAtomicCompareExchange,OpAtomicCompareExchangeWeak,OpAtomicFAddEXT,OpDPdx,OpDPdy,OpFwidth,OpDPdxFine,OpDPdyFineOpFwidthFine,OpDPdxCoarse,OpDPdyCoarse,OpFwidthCoarse; and the following extended instructions for GLSL:FAbs,FSign,Radians,Degrees,FMin,FMax,FClamp,FMix,Fma,PackHalf2x16,PackDouble2x32,UnpackHalf2x16,UnpackDouble2x32,NMin,NMax, andNClamp.
-
The precision of double-precision instructions is at least that of single precision.
The precision of individual operations is defined in Precision of Individual Operations. Subject to the constraints below, however, implementations may reorder or combine operations, resulting in expressions exhibiting different precisions than might be expected from the constituent operations.
Evaluation of Expressions
Implementations may rearrange floating-point operations using any of the
mathematical properties governing the expressions in precise arithmetic,
even where the floating- point operations do not share these properties.
This includes, but is not limited to, associativity and distributivity, and
may involve a different number of rounding steps than would occur if the
operations were not rearranged.
In shaders that use the SignedZeroInfNanPreserve Execution Mode the
values must be preserved if they are generated after any rearrangement but
the Execution Mode does not change which rearrangements are valid.
This rearrangement can be prevented for particular operations by using the
NoContraction decoration.
|
Note
|
For example, in the absence of the If the |
Precision of Individual Operations
The precision of individual operations is defined either in terms of rounding (correctly rounded), as an error bound in ULP, or as inherited from a formula as follows:
Operations that are described as returning the “correct result” will return the infinitely precise result which, due to the nature of the operation, will not need rounding.
Operations described as “correctly rounded” will return the infinitely
precise result, x, rounded so as to be representable in
floating-point.
If the entry point is declared with the RoundingModeRTE or the
RoundingModeRTZ Execution Mode then this is done according to
IEEE 754 “roundTiesToEven” or “roundTowardZero” rounding
directions, respectively.
Otherwise, they are rounded with implementation-defined rounding mode.
Operations described as “correctly rounded with implementation-defined rounding mode” will return the infinitely precise result, x, rounded so as to be representable in floating-point. If x is exactly representable then x will be returned. Otherwise, either the floating-point value closest to and no less than x or the value closest to and no greater than x will be returned. Which value is chosen is implementation-defined.
Where an error bound of n ULP (units in the last place) is given, for an operation with infinitely precise result x the value returned must be in the range [x - n × ulp(x), x + n × ulp(x)]. The function ulp(x) is defined as follows:
-
If there exist non-equal, finite floating-point numbers a and b such that a ≤ x ≤ b then ulp(x) is the minimum possible distance between such numbers, . If such numbers do not exist then ulp(x) is defined to be the difference between the two non-equal, finite floating-point numbers nearest to x.
Where the range of allowed return values includes any value of magnitude larger than that of the largest representable finite floating-point number, operations may, additionally, return either an infinity of the appropriate sign or the finite number with the largest magnitude of the appropriate sign. If the infinitely precise result of the operation is not mathematically defined then the value returned is undefined.
Where an operation’s precision is described as being inherited from a
formula, the result returned must be at least as accurate as the result of
computing an approximation to x using a formula equivalent to the
given formula applied to the supplied inputs.
Specifically, the formula given may be transformed using the mathematical
associativity, commutativity and distributivity of the operators involved to
yield an equivalent formula.
The SPIR-V precision rules, when applied to each such formula and the given
input values, define a range of permitted values.
If NaN is one of the permitted values then the operation may return
any result, otherwise let the largest permitted value in any of the ranges
be Fmax and the smallest be Fmin.
The operation must return a value in the range [x - E, x + E]
where .
If the entry point is declared with the DenormPreserve Execution Mode,
then denormals must be preserved throughout the formula.
Otherwise, any intermediate denormal value(s) while evaluating the formula
may be flushed to zero.
If the entry point is declared with the DenormFlushToZero execution
mode, then denormal final results must be flushed to zero.
For IEEE754 half- (16 bit) and single- (32 bit) precision instructions, precisions are required to be at least as follows:
| Instruction | Single precision, unless decorated with RelaxedPrecision | Half precision |
|---|---|---|
|
Correct result. |
|
|
Correctly rounded. |
|
|
Correctly rounded. |
|
|
Correctly rounded. |
|
|
Inherited from . |
|
|
Inherited from . |
|
|
Inherited from . |
|
|
Correctly rounded. |
|
|
Correctly rounded. |
|
|
Inherited from . |
|
|
Correct result. |
|
|
Correct result. |
|
|
Correct result. |
|
|
Correct result. |
|
|
Correct result. |
|
|
Correct result. |
|
|
Correct result. |
|
|
Correct result. |
|
|
Correct result. |
|
|
2.5 ULP for |y| = 0 or |y| in the range [2-126, 2126]. |
2.5 ULP for |y| = 0 or |y| in the range [2-14, 214]. |
|
Inherited from x - y × trunc(x/y). |
|
|
Inherited from x - y × floor(x/y). |
|
|
Correctly rounded with implementation defined rounding mode. |
|
conversions between types |
Correctly rounded. |
|
|
Correct result. |
|
|
Return value correct result, value in memory correctly rounded. |
|
|
Correctly rounded. |
|
|
Correctly rounded. |
|
|
Correctly rounded. |
|
|
Note
|
The |
| Instruction | Single precision, unless decorated with RelaxedPrecision | Half precision |
|---|---|---|
|
Inherited from |
|
|
ULP. |
ULP. |
|
3 ULP outside the range . Absolute error < inside the range . |
3 ULP outside the range . Absolute error < inside the range . |
|
Inherited from |
|
|
Inherited from 1.0 / |
|
|
2 ULP. |
|
|
Inherited from , where is a correctly rounded approximation to . |
|
|
Inherited from , where is a correctly rounded approximation to . |
|
|
Absolute error inside the range . |
Absolute error inside the range . |
|
Absolute error inside the range . |
Absolute error inside the range . |
|
Inherited from . |
|
|
Inherited from . |
|
|
Inherited from . |
|
|
4096 ULP |
5 ULP. |
|
Inherited from . |
|
|
Inherited from . |
|
|
Inherited from . |
|
|
Inherited from . |
|
|
Inherited from . |
|
|
Inherited from . |
|
|
Correct result. |
|
|
Correctly rounded. |
|
|
Inherited from . |
|
|
Inherited from . |
|
|
Inherited from |
|
|
Inherited from . |
|
|
Inherited from |
|
|
Inherited from x - 2.0 × |
|
|
Inherited from k < 0.0 ? 0.0 : eta × I - (eta × |
|
|
Correctly rounded. |
|
|
Correctly rounded. |
|
|
Correctly rounded. |
|
|
Correct result. |
|
|
Correct result. |
|
|
Correctly rounded. |
|
|
Correctly rounded. |
|
|
Correctly rounded. |
|
|
Correctly rounded. |
|
|
Correct result. |
|
|
Correct result. |
|
|
Correct result. |
|
|
Inherited from . |
|
|
Correctly rounded. |
|
|
Inherited from , where . |
|
|
Correct result. |
|
|
Correct result. |
|
|
Correct result. |
|
|
Correctly rounded with implementation defined rounding mode. |
|
GLSL.std.450 extended instructions specifically defined in terms of the above instructions inherit the above errors. GLSL.std.450 extended instructions not listed above and not defined in terms of the above have undefined precision.
If
either operand to OpSRem and OpSMod instructions is negative the
result is undefined.
|
Note
|
While the |
Buffer Indexing Calculations
Pipelines and shaders may be compiled to use 32-bit integer arithmetic to
compute byte offsets (e.g. based on OpAccessChain instructions) within
a
physical storage buffer or
buffer, limiting the accessible range to 4GB.
For physical storage buffers, the base address is a 64-bit value and the
implicit base plus offset calculation uses 64-bit addition.
|
Note
|
Note that |
The offset calculations that have the 4GB limit include:
-
OpAccessChainandOpPtrAccessChain- the total offset summed over all indices multiplied by strides, including spanning multiple access chain instructions that lead to a given memory access.
Signedness of SPIR-V Image Accesses
SPIR-V associates a signedness with all integer image accesses.
This is required in certain parts of the SPIR-V and the Vulkan image access
pipeline to ensure defined results.
The signedness is determined from a combination of the access instruction’s
Image Operands and the underlying image’s Sampled Type
as follows:
-
If the instruction’s
ImageOperandscontains theSignExtendoperand then the access is signed. -
If the instruction’s
ImageOperandscontains theZeroExtendoperand then the access is unsigned. -
Otherwise, the image accesses signedness matches that of the
SampledTypeof theOpTypeImagebeing accessed.
Image Format and Type Matching
When specifying the Image Format of an OpTypeImage, the
converted bit width and type, as shown in the table below, must match the
Sampled Type.
The signedness must match the signedness of any
access to the image.
|
Note
|
Formatted accesses are always converted from a shader readable type to the resource’s format or vice versa via Texel Decode for reads and Texel Encode for writes. As such, the bit width and format below do not necessarily match 1:1 with what might be expected for some formats. |
For a given Image Format, the Sampled Type must be the
type described in the Type column of the below table, with its
Literal Width set to that in the Bit Width column.
Every access that is made to the image must have a signedness equal to that
in the Signedness column (where applicable).
| Image Format | Type-Declaration instructions | Bit Width | Signedness |
|---|---|---|---|
|
Any |
Any |
Any |
|
|
32 |
N/A |
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|
32 |
1 |
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
0 |
||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|
64 |
1 |
|
0 |
The SPIR-V Type is defined by an instruction in SPIR-V, declared with the Type-Declaration Instruction, Bit Width, and Signedness from above.
Compatibility Between SPIR-V Image Dimensions and Vulkan ImageView Types
SPIR-V Image Dim values are compatible with VkImageView
viewType values as defined below:
| SPIR-V Image Dim | Compatible Vulkan ImageView viewTypes |
|---|---|
1D |
|
2D |
|
3D |
|
Cube |
|
Compatibility Between SPIR-V Image Formats and Vulkan Formats
SPIR-V Image Format values are compatible with VkFormat
values as defined below:
| SPIR-V Image Format | Compatible Vulkan Format |
|---|---|
|
Any |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Appendix B: Memory Model
|
Note
|
This memory model describes synchronizations provided by all implementations; however, some of the synchronizations defined require extra features to be supported by the implementation. See VkPhysicalDeviceVulkanMemoryModelFeatures. |
Agent
Operation is a general term for any task that is executed on the system.
|
Note
|
An operation is by definition something that is executed. Thus if an instruction is skipped due to control flow, it does not constitute an operation. |
Each operation is executed by a particular agent. Possible agents include each:
-
fixed-function stage of the pipeline,
-
shader invocation, or
-
host thread.
Memory Location
A memory location identifies unique storage for 8 bits of data. Memory operations access a set of memory locations consisting of one or more memory locations at a time, e.g. an operation accessing a 32-bit integer in memory would read/write a set of four memory locations. Memory operations that access whole aggregates may access any padding bytes between elements or members, but no padding bytes at the end of the aggregate. Two sets of memory locations overlap if the intersection of their sets of memory locations is non-empty. A memory operation must not affect memory at a memory location not within its set of memory locations.
Memory locations for buffers and images are explicitly allocated in VkDeviceMemory objects , and are implicitly allocated for SPIR-V variables in each shader invocation .
Allocation
The values stored in newly allocated memory locations are determined by a SPIR-V variable’s initializer, if present, or else are undefined. At the time an allocation is created there have been no memory operations to any of its memory locations. The initialization is not considered to be a memory operation.
|
Note
|
For tessellation control shader output variables, a consequence of initialization not being considered a memory operation is that some implementations may need to insert a barrier between the initialization of the output variables and any reads of those variables. |
Memory Operation
For an operation A and memory location M:
|
Note
|
A write whose value is the same as what was already in those memory locations is still considered to be a write and has all the same effects. |
Reference
A reference is an object that a particular agent can use to access a set of memory locations. On the host, a reference is a host virtual address. On the device, a reference is:
-
The descriptor that a variable is bound to, for variables in Image, Uniform, or StorageBuffer storage classes. If the variable is an array (or array of arrays, etc.) then each element of the array may be a unique reference.
-
The address range for a buffer in
PhysicalStorageBufferstorage class, where the base of the address range is queried with vkGetBufferDeviceAddress and the length of the range is the size of the buffer. -
The variable itself for variables in other storage classes.
Two memory accesses through distinct references may require availability and visibility operations as defined below.
Program-Order
A dynamic instance of an instruction is defined in SPIR-V (https://registry.khronos.org/spir-v/specs/unified1/SPIRV.html#DynamicInstance) as a way of referring to a particular execution of a static instruction. Program-order is an ordering on dynamic instances of instructions executed by a single shader invocation:
-
(Basic block): If instructions A and B are in the same basic block, and A is listed in the module before B, then the n’th dynamic instance of A is program-ordered before the n’th dynamic instance of B.
-
(Branch): The dynamic instance of a branch or switch instruction is program-ordered before the dynamic instance of the OpLabel instruction to which it transfers control.
-
(Call entry): The dynamic instance of an
OpFunctionCallinstruction is program-ordered before the dynamic instances of theOpFunctionParameterinstructions and the body of the called function. -
(Call exit): The dynamic instance of the instruction following an
OpFunctionCallinstruction is program-ordered after the dynamic instance of the return instruction executed by the called function. -
(Transitive Closure): If dynamic instance A of any instruction is program-ordered before dynamic instance B of any instruction and B is program-ordered before dynamic instance C of any instruction then A is program-ordered before C.
-
(Complete definition): No other dynamic instances are program-ordered.
For instructions executed on the host, the source language defines the program-order relation (e.g. as “sequenced-before”).
Scope
Atomic and barrier instructions include scopes which identify sets of shader invocations that must obey the requested ordering and atomicity rules of the operation, as defined below.
The various scopes are described in detail in the Shaders chapter.
Atomic Operation
An atomic operation on the device is any SPIR-V operation whose name
begins with OpAtomic.
An atomic operation on the host is any operation performed with an
std::atomic typed object.
Each atomic operation has a memory scope and a semantics. Informally, the scope determines which other agents it is atomic with respect to, and the semantics constrains its ordering against other memory accesses.
Device atomic operations have explicit scopes and semantics.
Each host atomic operation implicitly uses the CrossDevice scope, and
uses a memory semantics equivalent to a C++ std::memory_order value of
relaxed, acquire, release, acq_rel, or seq_cst.
Two atomic operations A and B are potentially-mutually-ordered if and only if all of the following are true:
-
They access the same set of memory locations.
-
They use the same reference.
-
A is in the instance of B’s memory scope.
-
B is in the instance of A’s memory scope.
-
A and B are not the same operation (irreflexive).
Two atomic operations A and B are mutually-ordered if and only if they are potentially-mutually-ordered and any of the following are true:
-
A and B are both device operations.
-
A and B are both host operations.
|
Note
|
If two atomic operations are not mutually-ordered, and if their sets of memory locations overlap, then each must be synchronized against the other as if they were non-atomic operations. |
Scoped Modification Order
For a given atomic write A, all atomic writes that are mutually-ordered with A occur in an order known as A’s scoped modification order. A’s scoped modification order relates no other operations.
|
Note
|
Invocations outside the instance of A’s memory scope may observe the values at A’s set of memory locations becoming visible to it in an order that disagrees with the scoped modification order. |
|
Note
|
It is valid to have non-atomic operations or atomics in a different scope instance to the same set of memory locations, as long as they are synchronized against each other as if they were non-atomic (if they are not, it is treated as a data race). That means this definition of A’s scoped modification order could include atomic operations that occur much later, after intervening non-atomics. That is a bit non-intuitive, but it helps to keep this definition simple and non-circular. |
Memory Semantics
Non-atomic memory operations, by default, may be observed by one agent in a different order than they were written by another agent.
Atomics and some synchronization operations include memory semantics, which are flags that constrain the order in which other memory accesses (including non-atomic memory accesses and availability and visibility operations) performed by the same agent can be observed by other agents, or can observe accesses by other agents.
Host instructions that include semantics are some std::atomic methods and
memory fences.
Device instructions that include semantics are OpAtomic*,
OpControlBarrier, OpMemoryBarrier, and OpMemoryNamedBarrier.
Vulkan supports the following memory semantics:
-
Relaxed: No constraints on order of other memory accesses.
-
Acquire: A memory read with this semantic performs an acquire operation. A memory barrier with this semantic is an acquire barrier.
-
Release: A memory write with this semantic performs a release operation. A memory barrier with this semantic is a release barrier.
-
AcquireRelease: A memory read-modify-write operation with this semantic performs both an acquire operation and a release operation, and inherits the limitations on ordering from both of those operations. A memory barrier with this semantic is both a release and acquire barrier.
SequentiallyConsistent memory semantics is not supported and must not be used.
|
Note
|
SPIR-V does not support “consume” semantics on the device. |
The memory semantics operand can also include storage class semantics flags which indicate the storage classes constrained by the synchronization. Vulkan supports the following SPIR-V storage class semantics flags:
-
UniformMemory
-
WorkgroupMemory
-
ImageMemory
-
OutputMemory
The remaining storage class semantics flags (SubgroupMemory, CrossWorkgroupMemory, and AtomicCounterMemory) are ignored.
Each SPIR-V memory operation accesses a single storage class. Semantics in synchronization operations can include a combination of storage classes.
The UniformMemory storage class semantic applies to accesses to memory in the PhysicalStorageBuffer, Uniform and StorageBuffer storage classes. The WorkgroupMemory storage class semantic applies to accesses to memory in the Workgroup storage class. The ImageMemory storage class semantic applies to accesses to memory in the Image storage class. The OutputMemory storage class semantic applies to accesses to memory in the Output storage class.
|
Note
|
Informally, these constraints limit how memory operations can be reordered, and these limits apply not only to the order of accesses as performed in the agent that executes the instruction, but also to the order the effects of writes become visible to all other agents within the same instance of the instruction’s memory scope. |
|
Note
|
Release and acquire operations in different threads can act as synchronization operations, to guarantee that writes that happened before the release are visible after the acquire. (This is not a formal definition, just an Informative forward reference.) |
|
Note
|
The OutputMemory storage class semantic is only useful in tessellation control shaders, which is the only execution model where output variables are shared between invocations. |
The memory semantics operand can also include availability and visibility flags, which apply availability and visibility operations as described in availability and visibility. The availability/visibility flags are:
-
MakeAvailable: Semantics must be Release or AcquireRelease. Performs an availability operation before the release operation or barrier.
-
MakeVisible: Semantics must be Acquire or AcquireRelease. Performs a visibility operation after the acquire operation or barrier.
The specifics of these operations are defined in Availability and Visibility Semantics.
Host atomic operations may support a different list of memory semantics and synchronization operations, depending on the host architecture and source language.
Release Sequence
After an atomic operation A performs a release operation on a set of memory locations M, the release sequence headed by A is the longest continuous subsequence of A’s scoped modification order that consists of:
-
the atomic operation A as its first element
-
atomic read-modify-write operations on M by any agent
|
Note
|
The atomics in the last bullet must be mutually-ordered with A by virtue of being in A’s scoped modification order. |
|
Note
|
This intentionally omits “atomic writes to M performed by the same agent that performed A”, which is present in the corresponding C++ definition. |
Synchronizes-With
Synchronizes-with is a relation between operations, where each operation is either an atomic operation or a memory barrier (aka fence on the host).
If A and B are atomic operations, then A synchronizes-with B if and only if all of the following are true:
-
A performs a release operation
-
B performs an acquire operation
-
A and B are mutually-ordered
-
B reads a value written by A or by an operation in the release sequence headed by A
OpControlBarrier, OpMemoryBarrier, and OpMemoryNamedBarrier
are memory barrier instructions in SPIR-V.
If A is a release barrier and B is an atomic operation that performs an acquire operation, then A synchronizes-with B if and only if all of the following are true:
-
there exists an atomic write X (with any memory semantics)
-
A is program-ordered before X
-
X and B are mutually-ordered
-
B reads a value written by X or by an operation in the release sequence headed by X
-
If X is relaxed, it is still considered to head a hypothetical release sequence for this rule
-
-
A and B are in the instance of each other’s memory scopes
-
X’s storage class is in A’s semantics.
If A is an atomic operation that performs a release operation and B is an acquire barrier, then A synchronizes-with B if and only if all of the following are true:
-
there exists an atomic read X (with any memory semantics)
-
X is program-ordered before B
-
X and A are mutually-ordered
-
X reads a value written by A or by an operation in the release sequence headed by A
-
A and B are in the instance of each other’s memory scopes
-
X’s storage class is in B’s semantics.
If A is a release barrier and B is an acquire barrier, then A synchronizes-with B if all of the following are true:
-
there exists an atomic write X (with any memory semantics)
-
A is program-ordered before X
-
there exists an atomic read Y (with any memory semantics)
-
Y is program-ordered before B
-
X and Y are mutually-ordered
-
Y reads the value written by X or by an operation in the release sequence headed by X
-
If X is relaxed, it is still considered to head a hypothetical release sequence for this rule
-
-
A and B are in the instance of each other’s memory scopes
-
X’s and Y’s storage class is in A’s and B’s semantics.
-
NOTE: X and Y must have the same storage class, because they are mutually ordered.
-
If A is a release barrier, B is an acquire barrier, and C is a control barrier (where A can equal C, and B can equal C), then A synchronizes-with B if all of the following are true:
-
A is program-ordered before (or equals) C
-
C is program-ordered before (or equals) B
-
A and B are in the instance of each other’s memory scopes
-
A and B are in the instance of C’s execution scope
|
Note
|
This is similar to the barrier-barrier synchronization above, but with a control barrier filling the role of the relaxed atomics. |
Let F be an ordering of fragment shader invocations, such that invocation F1 is ordered before invocation F2 if and only if F1 and F2 overlap as described in Fragment Shader Interlock and F1 executes the interlocked code before F2.
If A is an OpEndInvocationInterlockEXT instruction and B is an
OpBeginInvocationInterlockEXT instruction, then A synchronizes-with B
if the agent that executes A is ordered before the agent that executes B in
F. A and B are both considered to have FragmentInterlock memory scope
and semantics of UniformMemory and ImageMemory, and A is considered to have
Release semantics and B is considered to have Acquire semantics.
|
Note
|
|
No other release and acquire barriers synchronize-with each other.
System-Synchronizes-With
System-synchronizes-with is a relation between arbitrary operations on the device or host. Certain operations system-synchronize-with each other, which informally means the first operation occurs before the second and that the synchronization is performed without using application-visible memory accesses.
If there is an execution dependency between two operations A and B, then the operation in the first synchronization scope system-synchronizes-with the operation in the second synchronization scope.
|
Note
|
This covers all Vulkan synchronization primitives, including device operations executing before a synchronization primitive is signaled, wait operations happening before subsequent device operations, signal operations happening before host operations that wait on them, and host operations happening before vkQueueSubmit. The list is spread throughout the synchronization chapter, and is not repeated here. |
System-synchronizes-with implicitly includes all storage class semantics and
has CrossDevice scope.
If A system-synchronizes-with B, we also say A is system-synchronized-before B and B is system-synchronized-after A.
Private vs. Non-Private
By default, non-atomic memory operations are treated as private, meaning such a memory operation is not intended to be used for communication with other agents.
Non-private memory operations are intended to be used for communication with other agents. Atomic operations are always considered non-private.
Memory operations with the NonPrivatePointer, NonPrivateTexel
bit set are treated as non-private
More precisely, for private memory operations to be Location-Ordered between distinct agents requires using system-synchronizes-with rather than shader-based synchronization. Private memory operations still obey program-order.
Inter-Thread-Happens-Before
Let SC be a non-empty set of storage class semantics. Then (using template syntax) operation A inter-thread-happens-before<SC> operation B if and only if any of the following is true:
-
A system-synchronizes-with B
-
A synchronizes-with B, and both A and B have all of SC in their semantics
-
A is an operation on memory in a storage class in SC or that has all of SC in its semantics, B is a release barrier or release atomic with all of SC in its semantics, and A is program-ordered before B
-
A is an acquire barrier or acquire atomic with all of SC in its semantics, B is an operation on memory in a storage class in SC or that has all of SC in its semantics, and A is program-ordered before B
-
A and B are both host operations and A inter-thread-happens-before B as defined in the host language specification
-
A inter-thread-happens-before<SC> some X and X inter-thread-happens-before<SC> B
Happens-Before
Operation A happens-before operation B if and only if any of the following is true:
-
A is program-ordered before B
-
A inter-thread-happens-before<SC> B for some set of storage classes SC
Happens-after is defined similarly.
|
Note
|
Unlike C++, happens-before is not always sufficient for a write to be visible to a read. Additional availability and visibility operations may be required for writes to be visible-to other memory accesses. |
|
Note
|
Happens-before is not transitive, but each of program-order and inter-thread-happens-before<SC> are transitive. These can be thought of as covering the “single-threaded” case and the “multi-threaded” case, and it is not necessary (and not valid) to form chains between the two. |
Availability and Visibility
Availability and visibility are states of a write operation, which (informally) track how far the write has permeated the system, i.e. which agents and references are able to observe the write. Availability state is per memory domain. Visibility state is per (agent,reference) pair. Availability and visibility states are per-memory location for each write.
Memory domains are named according to the agents whose memory accesses use the domain. Domains used by shader invocations are organized hierarchically into multiple smaller memory domains which correspond to the different scopes. Each memory domain is considered the dual of a scope, and vice versa. The memory domains defined in Vulkan include:
-
host - accessible by host agents
-
device - accessible by all device agents for a particular device
-
shader - accessible by shader agents for a particular device, corresponding to the
Devicescope -
queue family instance - accessible by shader agents in a single queue family, corresponding to the
QueueFamilyscope. -
fragment interlock instance - accessible by fragment shader agents that overlap, corresponding to the
FragmentInterlockscope. -
workgroup instance - accessible by shader agents in the same workgroup, corresponding to the
Workgroupscope. -
subgroup instance - accessible by shader agents in the same subgroup, corresponding to the
Subgroupscope.
The memory domains are nested in the order listed above, with memory domains later in the list nested in the domains earlier in the list.
|
Note
|
Memory domains do not correspond to storage classes or device-local and host-local VkDeviceMemory allocations, rather they indicate whether a write can be made visible only to agents in the same subgroup, same workgroup, in overlapping fragment shader invocation, in any shader invocation, or anywhere on the device, or host. The shader, queue family instance, fragment interlock instance, workgroup instance, and subgroup instance domains are only used for shader-based availability/visibility operations, in other cases writes can be made available from/visible to the shader via the device domain. |
Availability operations, visibility operations, and memory domain operations alter the state of the write operations that happen-before them, and which are included in their source scope to be available or visible to their destination scope.
-
For an availability operation, the source scope is a set of (agent,reference,memory location) tuples, and the destination scope is a set of memory domains.
-
For a memory domain operation, the source scope is a memory domain and the destination scope is a memory domain.
-
For a visibility operation, the source scope is a set of memory domains and the destination scope is a set of (agent,reference,memory location) tuples.
How the scopes are determined depends on the specific operation. Availability and memory domain operations expand the set of memory domains to which the write is available. Visibility operations expand the set of (agent,reference,memory location) tuples to which the write is visible.
Recall that availability and visibility states are per-memory location, and let W be a write operation to one or more locations performed by agent A via reference R. Let L be one of the locations written. (W,L) (the write W to L), is initially not available to any memory domain and only visible to (A,R,L). An availability operation AV that happens-after W and that includes (A,R,L) in its source scope makes (W,L) available to the memory domains in its destination scope.
A memory domain operation DOM that happens-after AV and for which (W,L) is available in the source scope makes (W,L) available in the destination memory domain.
A visibility operation VIS that happens-after AV (or DOM) and for which (W,L) is available in any domain in the source scope makes (W,L) visible to all (agent,reference,L) tuples included in its destination scope.
If write W2 happens-after W, and their sets of memory locations overlap, then W will not be available/visible to all agents/references for those memory locations that overlap (and future AV/DOM/VIS ops cannot revive W’s write to those locations).
Availability, memory domain, and visibility operations are treated like other non-atomic memory accesses for the purpose of memory semantics, meaning they can be ordered by release-acquire sequences or memory barriers.
An availability chain is a sequence of availability operations to increasingly broad memory domains, where element N+1 of the chain is performed in the dual scope instance of the destination memory domain of element N and element N happens-before element N+1. An example is an availability operation with destination scope of the workgroup instance domain that happens-before an availability operation to the shader domain performed by an invocation in the same workgroup. An availability chain AVC that happens-after W and that includes (A,R,L) in the source scope makes (W,L) available to the memory domains in its final destination scope. An availability chain with a single element is just the availability operation.
Similarly, a visibility chain is a sequence of visibility operations from increasingly narrow memory domains, where element N of the chain is performed in the dual scope instance of the source memory domain of element N+1 and element N happens-before element N+1. An example is a visibility operation with source scope of the shader domain that happens-before a visibility operation with source scope of the workgroup instance domain performed by an invocation in the same workgroup. A visibility chain VISC that happens-after AVC (or DOM) and for which (W,L) is available in any domain in the source scope makes (W,L) visible to all (agent,reference,L) tuples included in its final destination scope. A visibility chain with a single element is just the visibility operation.
Availability, Visibility, and Domain Operations
The following operations generate availability, visibility, and domain operations. When multiple availability/visibility/domain operations are described, they are system-synchronized-with each other in the order listed.
An operation that performs a memory dependency generates:
-
If the source access mask includes
VK_ACCESS_HOST_WRITE_BIT, then the dependency includes a memory domain operation from host domain to device domain. -
An availability operation with source scope of all writes in the first access scope of the dependency and a destination scope of the device domain.
-
A visibility operation with source scope of the device domain and destination scope of the second access scope of the dependency.
-
If the destination access mask includes
VK_ACCESS_HOST_READ_BITorVK_ACCESS_HOST_WRITE_BIT, then the dependency includes a memory domain operation from device domain to host domain.
vkFlushMappedMemoryRanges performs an availability operation, with a source scope of (agents,references) = (all host threads, all mapped memory ranges passed to the command), and destination scope of the host domain.
vkInvalidateMappedMemoryRanges performs a visibility operation, with a source scope of the host domain and a destination scope of (agents,references) = (all host threads, all mapped memory ranges passed to the command).
vkQueueSubmit performs a memory domain operation from host to device, and a visibility operation with source scope of the device domain and destination scope of all agents and references on the device.
Availability and Visibility Semantics
A memory barrier or atomic operation via agent A that includes MakeAvailable in its semantics performs an availability operation whose source scope includes agent A and all references in the storage classes in that instruction’s storage class semantics, and all memory locations, and whose destination scope is a set of memory domains selected as specified below. The implicit availability operation is program-ordered between the barrier or atomic and all other operations program-ordered before the barrier or atomic.
A memory barrier or atomic operation via agent A that includes MakeVisible in its semantics performs a visibility operation whose source scope is a set of memory domains selected as specified below, and whose destination scope includes agent A and all references in the storage classes in that instruction’s storage class semantics, and all memory locations. The implicit visibility operation is program-ordered between the barrier or atomic and all other operations program-ordered after the barrier or atomic.
The memory domains are selected based on the memory scope of the instruction as follows:
-
Devicescope uses the shader domain -
QueueFamilyscope uses the queue family instance domain -
FragmentInterlockscope uses the fragment interlock instance domain -
Workgroupscope uses the workgroup instance domain -
Subgroupuses the subgroup instance domain -
Invocationperform no availability/visibility operations.
When an availability operation performed by an agent A includes a memory domain D in its destination scope, where D corresponds to scope instance S, it also includes the memory domains that correspond to each smaller scope instance S' that is a subset of S and that includes A. Similarly for visibility operations.
Per-Instruction Availability and Visibility Semantics
A memory write instruction that includes MakePointerAvailable, or an
image write instruction that includes MakeTexelAvailable,
performs an availability operation whose source scope includes the agent and
reference used to perform the write and the memory locations written by the
instruction, and whose destination scope is a set of memory domains selected
by the Scope operand specified in
Availability and
Visibility Semantics.
The implicit availability operation is program-ordered between the write and
all other operations program-ordered after the write.
A memory read instruction that includes MakePointerVisible, or an image
read instruction that includes MakeTexelVisible,
performs a visibility operation whose source scope is a set of memory
domains selected by the Scope operand as specified in
Availability and
Visibility Semantics, and whose destination scope includes the agent and
reference used to perform the read and the memory locations read by the
instruction.
The implicit visibility operation is program-ordered between read and all
other operations program-ordered before the read.
|
Note
|
Although reads with per-instruction visibility only perform visibility ops from the shader or fragment interlock instance or workgroup instance or subgroup instance domain, they will also see writes that were made visible via the device domain, i.e. those writes previously performed by non-shader agents and made visible via API commands. |
|
Note
|
It is expected that all invocations in a subgroup execute on the same processor with the same path to memory, and thus availability and visibility operations with subgroup scope can be expected to be “free”. |
Location-Ordered
Let X and Y be memory accesses to overlapping sets of memory locations M, where X != Y. Let (AX,RX) be the agent and reference used for X, and (AY,RY) be the agent and reference used for Y. For now, let “→” denote happens-before and “→rcpo” denote the reflexive closure of program-ordered before.
If D1 and D2 are different memory domains, then let DOM(D1,D2) be a memory domain operation from D1 to D2. Otherwise, let DOM(D,D) be a placeholder such that X→DOM(D,D)→Y if and only if X→Y.
X is location-ordered before Y for a location L in M if and only if any of the following is true:
-
AX == AY and RX == RY and X→Y
-
NOTE: this case means no availability/visibility ops are required when it is the same (agent,reference).
-
-
X is a read, both X and Y are non-private, and X→Y
-
X is a read, and X (transitively) system-synchronizes with Y
-
If RX == RY and AX and AY access a common memory domain D (e.g. are in the same workgroup instance if D is the workgroup instance domain), and both X and Y are non-private:
-
X is a write, Y is a write, AVC(AX,RX,D,L) is an availability chain making (X,L) available to domain D, and X→rcpoAVC(AX,RX,D,L)→Y
-
X is a write, Y is a read, AVC(AX,RX,D,L) is an availability chain making (X,L) available to domain D, VISC(AY,RY,D,L) is a visibility chain making writes to L available in domain D visible to Y, and X→rcpoAVC(AX,RX,D,L)→VISC(AY,RY,D,L)→rcpoY
-
If VkPhysicalDeviceVulkanMemoryModelFeatures::
vulkanMemoryModelAvailabilityVisibilityChainsisVK_FALSE, then AVC and VISC must each only have a single element in the chain, in each sub-bullet above.
-
-
Let DX and DY each be either the device domain or the host domain, depending on whether AX and AY execute on the device or host:
-
X is a write and Y is a write, and X→AV(AX,RX,DX,L)→DOM(DX,DY)→Y
-
X is a write and Y is a read, and X→AV(AX,RX,DX,L)→DOM(DX,DY)→VIS(AY,RY,DY,L)→Y
-
|
Note
|
The final bullet (synchronization through device/host domain) requires API-level synchronization operations, since the device/host domains are not accessible via shader instructions. And “device domain” is not to be confused with “device scope”, which synchronizes through the “shader domain”. |
Data Race
Let X and Y be operations that access overlapping sets of memory locations M, where X != Y, and at least one of X and Y is a write, and X and Y are not mutually-ordered atomic operations. If there does not exist a location-ordered relation between X and Y for each location in M, then there is a data race.
Applications must ensure that no data races occur during the execution of their application.
|
Note
|
Data races can only occur due to instructions that are actually executed. For example, an instruction skipped due to control flow must not contribute to a data race. |
Visible-To
Let X be a write and Y be a read whose sets of memory locations overlap, and let M be the set of memory locations that overlap. Let M2 be a non-empty subset of M. Then X is visible-to Y for memory locations M2 if and only if all of the following are true:
-
X is location-ordered before Y for each location L in M2.
-
There does not exist another write Z to any location L in M2 such that X is location-ordered before Z for location L and Z is location-ordered before Y for location L.
If X is visible-to Y, then Y reads the value written by X for locations M2.
|
Note
|
It is possible for there to be a write between X and Y that overwrites a subset of the memory locations, but the remaining memory locations (M2) will still be visible-to Y. |
Acyclicity
Reads-from is a relation between operations, where the first operation is a write, the second operation is a read, and the second operation reads the value written by the first operation. From-reads is a relation between operations, where the first operation is a read, the second operation is a write, and the first operation reads a value written earlier than the second operation in the second operation’s scoped modification order or location order (or the first operation reads from the initial value, and the second operation is any write to the same locations).
Then the implementation must guarantee that no cycles exist in the union of the following relations:
-
location-ordered
-
scoped modification order (over all atomic writes)
-
reads-from
-
from-reads
|
Note
|
This is a “consistency” axiom, which informally guarantees that sequences of operations cannot violate causality. |
Scoped Modification Order Coherence
Let A and B be mutually-ordered atomic operations, where A is location-ordered before B. Then the following rules are a consequence of acyclicity:
-
If A and B are both reads and A does not read the initial value, then the write that A takes its value from must be earlier in its own scoped modification order than (or the same as) the write that B takes its value from (no cycles between location-order, reads-from, and from-reads).
-
If A is a read and B is a write and A does not read the initial value, then A must take its value from a write earlier than B in B’s scoped modification order (no cycles between location-order, scope modification order, and reads-from).
-
If A is a write and B is a read, then B must take its value from A or a write later than A in A’s scoped modification order (no cycles between location-order, scoped modification order, and from-reads).
-
If A and B are both writes, then A must be earlier than B in A’s scoped modification order (no cycles between location-order and scoped modification order).
-
If A is a write and B is a read-modify-write and B reads the value written by A, then B comes immediately after A in A’s scoped modification order (no cycles between scoped modification order and from-reads).
Shader I/O
If a shader invocation A in a shader stage other than Vertex performs a
memory read operation X from an object in storage class
Input, then X is system-synchronized-after all writes to the
corresponding
Output storage variable(s) in the shader invocation(s) that contribute
to generating invocation A, and those writes are all visible-to X.
|
Note
|
It is not necessary for the upstream shader invocations to have completed execution, they only need to have generated the output that is being read. |
Deallocation
The deallocation of SPIR-V variables is managed by the system and happens-after all operations on those variables.
Descriptions (Informative)
This subsection offers more easily understandable consequences of the memory model for app/compiler developers.
Let SC be the storage class(es) specified by a release or acquire operation or barrier.
-
An atomic write with release semantics must not be reordered against any read or write to SC that is program-ordered before it (regardless of the storage class the atomic is in).
-
An atomic read with acquire semantics must not be reordered against any read or write to SC that is program-ordered after it (regardless of the storage class the atomic is in).
-
Any write to SC program-ordered after a release barrier must not be reordered against any read or write to SC program-ordered before that barrier.
-
Any read from SC program-ordered before an acquire barrier must not be reordered against any read or write to SC program-ordered after the barrier.
A control barrier (even if it has no memory semantics) must not be reordered against any memory barriers.
This memory model allows memory accesses with and without availability and visibility operations, as well as atomic operations, all to be performed on the same memory location. This is critical to allow it to reason about memory that is reused in multiple ways, e.g. across the lifetime of different shader invocations or draw calls. While GLSL (and legacy SPIR-V) applies the “coherent” decoration to variables (for historical reasons), this model treats each memory access instruction as having optional implicit availability/visibility operations. GLSL to SPIR-V compilers should map all (non-atomic) operations on a coherent variable to Make{Pointer,Texel}{Available}{Visible} flags in this model.
Atomic operations implicitly have availability/visibility operations, and the scope of those operations is taken from the atomic operation’s scope.
Tessellation Output Ordering
For SPIR-V that uses the Vulkan Memory Model, the OutputMemory storage
class is used to synchronize accesses to tessellation control output
variables.
For legacy SPIR-V that does not enable the Vulkan Memory Model via
OpMemoryModel, tessellation outputs can be ordered using a control
barrier with no particular memory scope or semantics, as defined below.
Let X and Y be memory operations performed by shader invocations AX and AY. Operation X is tessellation-output-ordered before operation Y if and only if all of the following are true:
-
There is a dynamic instance of an
OpControlBarrierinstruction C such that X is program-ordered before C in AX and C is program-ordered before Y in AY. -
AX and AY are in the same instance of C’s execution scope.
If shader invocations AX and AY in the TessellationControl
execution model execute memory operations X and Y, respectively, on the
Output storage class, and X is tessellation-output-ordered before Y
with a scope of Workgroup, then X is location-ordered before Y, and if
X is a write and Y is a read then X is visible-to Y.
Appendix C: Compressed Image Formats
The compressed texture formats used by Vulkan are described in the specifically identified sections of the Khronos Data Format Specification, version 1.3.
Unless otherwise described, the quantities encoded in these compressed formats are treated as normalized, unsigned values.
Those formats listed as sRGB-encoded have in-memory representations of R, G and B components which are nonlinearly-encoded as R', G', and B'; any alpha component is unchanged. As part of filtering, the nonlinear R', G', and B' values are converted to linear R, G, and B components; any alpha component is unchanged. The conversion between linear and nonlinear encoding is performed as described in the “KHR_DF_TRANSFER_SRGB” section of the Khronos Data Format Specification.
Block-Compressed Image Formats
BC1, BC2 and BC3 formats are described in “S3TC Compressed Texture Image Formats” chapter of the Khronos Data Format Specification. BC4 and BC5 are described in the “RGTC Compressed Texture Image Formats” chapter. BC6H and BC7 are described in the “BPTC Compressed Texture Image Formats” chapter.
| VkFormat | Khronos Data Format Specification description |
|---|---|
Formats described in the “S3TC Compressed Texture Image Formats” chapter |
|
|
BC1 with no alpha |
|
BC1 with no alpha, sRGB-encoded |
|
BC1 with alpha |
|
BC1 with alpha, sRGB-encoded |
|
BC2 |
|
BC2, sRGB-encoded |
|
BC3 |
|
BC3, sRGB-encoded |
Formats described in the “RGTC Compressed Texture Image Formats” chapter |
|
|
BC4 unsigned |
|
BC4 signed |
|
BC5 unsigned |
|
BC5 signed |
Formats described in the “BPTC Compressed Texture Image Formats” chapter |
|
|
BC6H (unsigned version) |
|
BC6H (signed version) |
|
BC7 |
|
BC7, sRGB-encoded |
ETC Compressed Image Formats
The following formats are described in the “ETC2 Compressed Texture Image Formats” chapter of the Khronos Data Format Specification.
| VkFormat | Khronos Data Format Specification description |
|---|---|
|
RGB ETC2 |
|
RGB ETC2 with sRGB encoding |
|
RGB ETC2 with punch-through alpha |
|
RGB ETC2 with punch-through alpha and sRGB |
|
RGBA ETC2 |
|
RGBA ETC2 with sRGB encoding |
|
Unsigned R11 EAC |
|
Signed R11 EAC |
|
Unsigned RG11 EAC |
|
Signed RG11 EAC |
ASTC Compressed Image Formats
ASTC formats are described in the “ASTC Compressed Texture Image Formats” chapter of the Khronos Data Format Specification.
| VkFormat | Compressed texel block dimensions | Requested mode |
|---|---|---|
|
4 × 4 |
Linear LDR |
|
4 × 4 |
sRGB |
|
5 × 4 |
Linear LDR |
|
5 × 4 |
sRGB |
|
5 × 5 |
Linear LDR |
|
5 × 5 |
sRGB |
|
6 × 5 |
Linear LDR |
|
6 × 5 |
sRGB |
|
6 × 6 |
Linear LDR |
|
6 × 6 |
sRGB |
|
8 × 5 |
Linear LDR |
|
8 × 5 |
sRGB |
|
8 × 6 |
Linear LDR |
|
8 × 6 |
sRGB |
|
8 × 8 |
Linear LDR |
|
8 × 8 |
sRGB |
|
10 × 5 |
Linear LDR |
|
10 × 5 |
sRGB |
|
10 × 6 |
Linear LDR |
|
10 × 6 |
sRGB |
|
10 × 8 |
Linear LDR |
|
10 × 8 |
sRGB |
|
10 × 10 |
Linear LDR |
|
10 × 10 |
sRGB |
|
12 × 10 |
Linear LDR |
|
12 × 10 |
sRGB |
|
12 × 12 |
Linear LDR |
|
12 × 12 |
sRGB |
|
4 × 4 |
HDR |
|
5 × 4 |
HDR |
|
5 × 5 |
HDR |
|
6 × 5 |
HDR |
|
6 × 6 |
HDR |
|
8 × 5 |
HDR |
|
8 × 6 |
HDR |
|
8 × 8 |
HDR |
|
10 × 5 |
HDR |
|
10 × 6 |
HDR |
|
10 × 8 |
HDR |
|
10 × 10 |
HDR |
|
12 × 10 |
HDR |
|
12 × 12 |
HDR |
ASTC textures containing HDR block encodings should be passed to the API using an ASTC SFLOAT texture format.
|
Note
|
An HDR block in a texture passed using a LDR UNORM format will return the appropriate ASTC error color if the implementation supports only the ASTC LDR profile, but may result in either the error color or a decompressed HDR color if the implementation supports HDR decoding. |
ASTC Decode Mode
If the VK_EXT_astc_decode_mode extension is enabled, the decode mode is
determined as follows:
| VkFormat | Decoding mode |
|---|---|
|
decode_float16 |
|
decode_unorm8 |
|
decode_rgb9e5 |
Otherwise, the ASTC decode mode is decode_float16.
Note that an implementation may use HDR mode when linear LDR mode is requested unless the decode mode is decode_unorm8.
Appendix D: Core Revisions (Informative)
New minor versions of the Vulkan API are defined periodically by the Khronos Vulkan Working Group. These consist of some amount of additional functionality added to the core API, potentially including both new functionality and functionality promoted from extensions.
It is possible to build the specification for earlier versions, but to aid readability of the latest versions, this appendix gives an overview of the changes as compared to earlier versions.
Vulkan Version 1.2
Vulkan Version 1.2 promoted a number of key extensions into the core API:
-
VK_KHR_8bit_storage -
VK_KHR_buffer_device_address -
VK_KHR_create_renderpass2 -
VK_KHR_depth_stencil_resolve -
VK_KHR_draw_indirect_count -
VK_KHR_driver_properties -
VK_KHR_image_format_list -
VK_KHR_imageless_framebuffer -
VK_KHR_sampler_mirror_clamp_to_edge -
VK_KHR_separate_depth_stencil_layouts -
VK_KHR_shader_atomic_int64 -
VK_KHR_shader_float16_int8 -
VK_KHR_shader_float_controls -
VK_KHR_shader_subgroup_extended_types -
VK_KHR_spirv_1_4 -
VK_KHR_timeline_semaphore -
VK_KHR_uniform_buffer_standard_layout -
VK_KHR_vulkan_memory_model -
VK_EXT_descriptor_indexing -
VK_EXT_host_query_reset -
VK_EXT_sampler_filter_minmax -
VK_EXT_scalar_block_layout -
VK_EXT_separate_stencil_usage -
VK_EXT_shader_viewport_index_layer
All differences in behavior between these extensions and the corresponding Vulkan 1.2 functionality are summarized below.
- Differences Relative to
VK_KHR_8bit_storage -
If the
extension is not supported, support for the SPIR-VVK_KHR_8bit_storagestorageBuffer8BitAccesscapability in shader modules is optional. Support for this feature is defined by VkPhysicalDeviceVulkan12Features::storageBuffer8BitAccesswhen queried via vkGetPhysicalDeviceFeatures2. - Differences Relative to
VK_KHR_draw_indirect_count -
If the
extension is not supported, support for the commands vkCmdDrawIndirectCount and vkCmdDrawIndexedIndirectCount is optional. Support for this feature is defined by VkPhysicalDeviceVulkan12Features::VK_KHR_draw_indirect_countdrawIndirectCountwhen queried via vkGetPhysicalDeviceFeatures2. - Differences Relative to
VK_KHR_sampler_mirror_clamp_to_edge -
If the
extension is not supported, support for the VkSamplerAddressModeVK_KHR_sampler_mirror_clamp_to_edgeVK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGEis optional. Support for this feature is defined by VkPhysicalDeviceVulkan12Features::samplerMirrorClampToEdgewhen queried via vkGetPhysicalDeviceFeatures2. - Differences Relative to
VK_EXT_descriptor_indexing -
If the
extension is not supported, support for theVK_EXT_descriptor_indexingdescriptorIndexingfeature is optional. Support for this feature is defined by VkPhysicalDeviceVulkan12Features::descriptorIndexingwhen queried via vkGetPhysicalDeviceFeatures2. - Differences Relative to
VK_EXT_scalar_block_layout -
If the
extension is not supported, support for theVK_EXT_scalar_block_layoutscalarBlockLayoutfeature is optional. Support for this feature is defined by VkPhysicalDeviceVulkan12Features::scalarBlockLayoutwhen queried via vkGetPhysicalDeviceFeatures2. - Differences Relative to
VK_EXT_shader_viewport_index_layer -
The
ShaderViewportIndexLayerEXTSPIR-V capability was replaced with theShaderViewportIndexandShaderLayercapabilities. Declaring both is equivalent to declaringShaderViewportIndexLayerEXT. If theextension is not supported, support for theVK_EXT_shader_viewport_index_layerShaderViewportIndexLayerEXTSPIR-V capability is optional. Support for this feature is defined by VkPhysicalDeviceVulkan12Features::shaderOutputViewportIndexand VkPhysicalDeviceVulkan12Features::shaderOutputLayerwhen queried via vkGetPhysicalDeviceFeatures2. - Differences Relative to
VK_KHR_buffer_device_address -
If the
extension is not supported, support for theVK_KHR_buffer_device_addressbufferDeviceAddressfeature is optional. Support for this feature is defined by VkPhysicalDeviceVulkan12Features::bufferDeviceAddresswhen queried via vkGetPhysicalDeviceFeatures2. - Differences Relative to
VK_KHR_shader_atomic_int64 -
If the
extension is not supported, support for theVK_KHR_shader_atomic_int64shaderBufferInt64Atomicsfeature is optional. Support for this feature is defined by VkPhysicalDeviceVulkan12Features::shaderBufferInt64Atomicswhen queried via vkGetPhysicalDeviceFeatures2. - Differences Relative to
VK_KHR_shader_float16_int8 -
If the
extension is not supported, support for theVK_KHR_shader_float16_int8shaderFloat16andshaderInt8features is optional. Support for these features are defined by VkPhysicalDeviceVulkan12Features::shaderFloat16and VkPhysicalDeviceVulkan12Features::shaderInt8when queried via vkGetPhysicalDeviceFeatures2. - Differences Relative to
VK_KHR_vulkan_memory_model -
If the
extension is not supported, support for theVK_KHR_vulkan_memory_modelvulkanMemoryModelfeature is optional. Support for this feature is defined by VkPhysicalDeviceVulkan12Features::vulkanMemoryModelwhen queried via vkGetPhysicalDeviceFeatures2. - Additional Vulkan 1.2 Feature Support
-
In addition to the promoted extensions described above, Vulkan 1.2 added support for:
-
SPIR-V version 1.4.
-
SPIR-V version 1.5.
-
The
samplerMirrorClampToEdgefeature which indicates whether the implementation supports theVK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGEsampler address mode. -
The
ShaderNonUniformcapability in SPIR-V version 1.5. -
The
shaderOutputViewportIndexfeature which indicates that theShaderViewportIndexcapability can be used. -
The
shaderOutputLayerfeature which indicates that theShaderLayercapability can be used. -
The
subgroupBroadcastDynamicIdfeature which allows the “Id” operand ofOpGroupNonUniformBroadcastto be dynamically uniform within a subgroup, and the “Index” operand ofOpGroupNonUniformQuadBroadcastto be dynamically uniform within a derivative group, in shader modules of version 1.5 or higher. -
The
drawIndirectCountfeature which indicates whether the vkCmdDrawIndirectCount and vkCmdDrawIndexedIndirectCount functions can be used. -
The
descriptorIndexingfeature which indicates the implementation supports the minimum number of descriptor indexing features as defined in the Feature Requirements section. -
The
samplerFilterMinmaxfeature which indicates whether the implementation supports the minimum number of image formats that support theVK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BITfeature bit as defined by thefilterMinmaxSingleComponentFormatsproperty minimum requirements. -
The
framebufferIntegerColorSampleCountslimit which indicates the color sample counts that are supported for all framebuffer color attachments with integer formats.
-
New Structures
-
Extending VkAttachmentDescription2:
-
Extending VkAttachmentReference2:
-
Extending VkBufferCreateInfo:
-
Extending VkDescriptorSetAllocateInfo:
-
Extending VkDescriptorSetLayoutCreateInfo:
-
Extending VkDescriptorSetLayoutSupport:
-
Extending VkFramebufferCreateInfo:
-
Extending VkImageCreateInfo, VkPhysicalDeviceImageFormatInfo2:
-
Extending VkImageCreateInfo, VkSwapchainCreateInfoKHR, VkPhysicalDeviceImageFormatInfo2:
-
Extending VkMemoryAllocateInfo:
-
Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:
-
Extending VkPhysicalDeviceProperties2:
-
Extending VkRenderPassBeginInfo:
-
Extending VkSamplerCreateInfo:
-
Extending VkSemaphoreCreateInfo, VkPhysicalDeviceExternalSemaphoreInfo:
-
Extending VkSubmitInfo,
VkBindSparseInfo: -
Extending VkSubpassDescription2:
New Enum Constants
-
VK_MAX_DRIVER_INFO_SIZE -
VK_MAX_DRIVER_NAME_SIZE -
Extending VkBufferCreateFlagBits:
-
VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT
-
-
Extending VkBufferUsageFlagBits:
-
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT
-
-
Extending VkDescriptorPoolCreateFlagBits:
-
VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT
-
-
Extending VkDescriptorSetLayoutCreateFlagBits:
-
VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
-
-
Extending VkFormatFeatureFlagBits:
-
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT
-
-
Extending VkFramebufferCreateFlagBits:
-
VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT
-
-
Extending VkImageLayout:
-
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL -
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL -
VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL -
VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL
-
-
Extending VkMemoryAllocateFlagBits:
-
VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT -
VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT
-
-
Extending VkResult:
-
VK_ERROR_FRAGMENTATION -
VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS
-
-
Extending VkSamplerAddressMode:
-
VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2 -
VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT -
VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2 -
VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT -
VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO -
VK_STRUCTURE_TYPE_BUFFER_OPAQUE_CAPTURE_ADDRESS_CREATE_INFO -
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO -
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO -
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT -
VK_STRUCTURE_TYPE_DEVICE_MEMORY_OPAQUE_CAPTURE_ADDRESS_INFO -
VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO -
VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO -
VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO -
VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO -
VK_STRUCTURE_TYPE_MEMORY_OPAQUE_CAPTURE_ADDRESS_ALLOCATE_INFO -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_PROPERTIES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_PROPERTIES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES -
VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO -
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2 -
VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO -
VK_STRUCTURE_TYPE_SEMAPHORE_SIGNAL_INFO -
VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO -
VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO -
VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO -
VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2 -
VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2 -
VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE -
VK_STRUCTURE_TYPE_SUBPASS_END_INFO -
VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO
-
Vulkan Version 1.1
Vulkan Version 1.1 promoted a number of key extensions into the core API:
-
VK_KHR_16bit_storage -
VK_KHR_bind_memory2 -
VK_KHR_dedicated_allocation -
VK_KHR_descriptor_update_template -
VK_KHR_device_group -
VK_KHR_device_group_creation -
VK_KHR_external_fence -
VK_KHR_external_fence_capabilities -
VK_KHR_external_memory -
VK_KHR_external_memory_capabilities -
VK_KHR_external_semaphore -
VK_KHR_external_semaphore_capabilities -
VK_KHR_get_memory_requirements2 -
VK_KHR_get_physical_device_properties2 -
VK_KHR_maintenance1 -
VK_KHR_maintenance2 -
VK_KHR_maintenance3 -
VK_KHR_multiview -
VK_KHR_relaxed_block_layout -
VK_KHR_sampler_ycbcr_conversion -
VK_KHR_shader_draw_parameters -
VK_KHR_storage_buffer_storage_class -
VK_KHR_variable_pointers
All differences in behavior between these extensions and the corresponding Vulkan 1.1 functionality are summarized below.
- Differences Relative to
VK_KHR_16bit_storage -
If the
extension is not supported, support for theVK_KHR_16bit_storagestorageBuffer16BitAccessfeature is optional. Support for this feature is defined by VkPhysicalDevice16BitStorageFeatures::storageBuffer16BitAccessor VkPhysicalDeviceVulkan11Features::storageBuffer16BitAccesswhen queried via vkGetPhysicalDeviceFeatures2. - Differences Relative to
VK_KHR_sampler_ycbcr_conversion -
If the
extension is not supported, support for theVK_KHR_sampler_ycbcr_conversionsamplerYcbcrConversionfeature is optional. Support for this feature is defined by VkPhysicalDeviceSamplerYcbcrConversionFeatures::samplerYcbcrConversionor VkPhysicalDeviceVulkan11Features::samplerYcbcrConversionwhen queried via vkGetPhysicalDeviceFeatures2. - Differences Relative to
VK_KHR_shader_draw_parameters -
If the
extension is not supported, support for theVK_KHR_shader_draw_parametersSPV_KHR_shader_draw_parametersSPIR-V extension is optional. Support for this feature is defined by VkPhysicalDeviceShaderDrawParametersFeatures::shaderDrawParametersor VkPhysicalDeviceVulkan11Features::shaderDrawParameterswhen queried via vkGetPhysicalDeviceFeatures2. - Differences Relative to
VK_KHR_variable_pointers -
If the
extension is not supported, support for theVK_KHR_variable_pointersvariablePointersStorageBufferfeature is optional. Support for this feature is defined by VkPhysicalDeviceVariablePointersFeatures::variablePointersStorageBufferor VkPhysicalDeviceVulkan11Features::variablePointersStorageBufferwhen queried via vkGetPhysicalDeviceFeatures2. - Additional Vulkan 1.1 Feature Support
-
In addition to the promoted extensions described above, Vulkan 1.1 added support for:
-
SPIR-V version 1.1
-
SPIR-V version 1.2
-
SPIR-V version 1.3
-
The group operations and subgroup scope.
-
The protected memory feature.
-
A new command to enumerate the instance version: vkEnumerateInstanceVersion.
-
The VkPhysicalDeviceShaderDrawParametersFeatures feature query structure (where the
extension did not have one).VK_KHR_shader_draw_parameters
-
New Commands
-
vkCreateDescriptorUpdateTemplate -
vkDestroyDescriptorUpdateTemplate -
vkGetImageSparseMemoryRequirements2 -
vkGetPhysicalDeviceSparseImageFormatProperties2 -
vkTrimCommandPool -
vkUpdateDescriptorSetWithTemplate
New Structures
-
VkDescriptorUpdateTemplateCreateInfo -
VkDescriptorUpdateTemplateEntry -
VkImageSparseMemoryRequirementsInfo2 -
VkPhysicalDeviceSparseImageFormatInfo2 -
VkSparseImageFormatProperties2 -
VkSparseImageMemoryRequirements2 -
Extending VkBindBufferMemoryInfo:
-
Extending VkBindImageMemoryInfo:
-
Extending
VkBindSparseInfo:-
VkDeviceGroupBindSparseInfo
-
-
Extending VkBufferCreateInfo:
-
Extending VkCommandBufferBeginInfo:
-
Extending VkDeviceCreateInfo:
-
Extending VkFenceCreateInfo:
-
Extending VkImageCreateInfo:
-
Extending VkImageFormatProperties2:
-
Extending VkImageMemoryRequirementsInfo2:
-
Extending VkImageViewCreateInfo:
-
Extending VkMemoryAllocateInfo:
-
Extending VkMemoryRequirements2:
-
Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:
-
Extending VkPhysicalDeviceImageFormatInfo2:
-
Extending VkPhysicalDeviceProperties2:
-
Extending VkPipelineTessellationStateCreateInfo:
-
Extending VkRenderPassBeginInfo,
VkRenderingInfo: -
Extending VkRenderPassCreateInfo:
-
Extending VkSamplerCreateInfo, VkImageViewCreateInfo:
-
Extending VkSemaphoreCreateInfo:
-
Extending VkSubmitInfo:
New Enum Constants
-
VK_LUID_SIZE -
VK_MAX_DEVICE_GROUP_SIZE -
VK_QUEUE_FAMILY_EXTERNAL -
Extending VkBufferCreateFlagBits:
-
VK_BUFFER_CREATE_PROTECTED_BIT
-
-
Extending VkCommandPoolCreateFlagBits:
-
VK_COMMAND_POOL_CREATE_PROTECTED_BIT
-
-
Extending VkDependencyFlagBits:
-
VK_DEPENDENCY_DEVICE_GROUP_BIT -
VK_DEPENDENCY_VIEW_LOCAL_BIT
-
-
Extending VkDeviceQueueCreateFlagBits:
-
VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT
-
-
Extending VkFormat:
-
VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16 -
VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16 -
VK_FORMAT_B16G16R16G16_422_UNORM -
VK_FORMAT_B8G8R8G8_422_UNORM -
VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16 -
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 -
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16 -
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16 -
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16 -
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16 -
VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16 -
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16 -
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16 -
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16 -
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16 -
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16 -
VK_FORMAT_G16B16G16R16_422_UNORM -
VK_FORMAT_G16_B16R16_2PLANE_420_UNORM -
VK_FORMAT_G16_B16R16_2PLANE_422_UNORM -
VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM -
VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM -
VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM -
VK_FORMAT_G8B8G8R8_422_UNORM -
VK_FORMAT_G8_B8R8_2PLANE_420_UNORM -
VK_FORMAT_G8_B8R8_2PLANE_422_UNORM -
VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM -
VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM -
VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM -
VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16 -
VK_FORMAT_R10X6G10X6_UNORM_2PACK16 -
VK_FORMAT_R10X6_UNORM_PACK16 -
VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16 -
VK_FORMAT_R12X4G12X4_UNORM_2PACK16 -
VK_FORMAT_R12X4_UNORM_PACK16
-
-
Extending VkFormatFeatureFlagBits:
-
VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT -
VK_FORMAT_FEATURE_DISJOINT_BIT -
VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT -
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT -
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT -
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT -
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT -
VK_FORMAT_FEATURE_TRANSFER_DST_BIT -
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT
-
-
Extending VkImageAspectFlagBits:
-
VK_IMAGE_ASPECT_PLANE_0_BIT -
VK_IMAGE_ASPECT_PLANE_1_BIT -
VK_IMAGE_ASPECT_PLANE_2_BIT
-
-
Extending VkImageCreateFlagBits:
-
VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT -
VK_IMAGE_CREATE_ALIAS_BIT -
VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT -
VK_IMAGE_CREATE_DISJOINT_BIT -
VK_IMAGE_CREATE_EXTENDED_USAGE_BIT -
VK_IMAGE_CREATE_PROTECTED_BIT -
VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT
-
-
Extending VkImageLayout:
-
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL -
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL
-
-
Extending VkMemoryHeapFlagBits:
-
VK_MEMORY_HEAP_MULTI_INSTANCE_BIT
-
-
Extending VkMemoryPropertyFlagBits:
-
VK_MEMORY_PROPERTY_PROTECTED_BIT
-
-
Extending VkObjectType:
-
VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE -
VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION
-
-
Extending VkPipelineCreateFlagBits:
-
VK_PIPELINE_CREATE_DISPATCH_BASE -
VK_PIPELINE_CREATE_DISPATCH_BASE_BIT -
VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT
-
-
Extending VkQueueFlagBits:
-
VK_QUEUE_PROTECTED_BIT
-
-
Extending VkResult:
-
VK_ERROR_INVALID_EXTERNAL_HANDLE -
VK_ERROR_OUT_OF_POOL_MEMORY
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO -
VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO -
VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO -
VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO -
VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO -
VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2 -
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT -
VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO -
VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO -
VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO -
VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO -
VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO -
VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO -
VK_STRUCTURE_TYPE_DEVICE_QUEUE_INFO_2 -
VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO -
VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO -
VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO -
VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES -
VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES -
VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES -
VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO -
VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO -
VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES -
VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2 -
VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2 -
VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2 -
VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO -
VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2 -
VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO -
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO -
VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO -
VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS -
VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2 -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2 -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2 -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2 -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2 -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_FEATURES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2 -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES -
VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO -
VK_STRUCTURE_TYPE_PROTECTED_SUBMIT_INFO -
VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2 -
VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO -
VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO -
VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO -
VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES -
VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO -
VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2 -
VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2
-
Vulkan Version 1.0
Vulkan Version 1.0 was the initial release of the Vulkan API.
New Commands
-
vkCreateShaderModule -
vkDestroyCommandPool -
vkDestroyDescriptorPool -
vkDestroyQueryPool -
vkDestroyShaderModule -
vkFreeMemory -
vkGetImageSparseMemoryRequirements -
vkGetPhysicalDeviceSparseImageFormatProperties -
vkGetPipelineCacheData -
vkMergePipelineCaches -
vkQueueBindSparse
New Structures
-
VkBindSparseInfo -
VkSparseBufferMemoryBindInfo -
VkSparseImageFormatProperties -
VkSparseImageMemoryBind -
VkSparseImageMemoryBindInfo -
VkSparseImageMemoryRequirements -
VkSparseImageOpaqueMemoryBindInfo -
VkSparseMemoryBind -
Extending
VkBindDescriptorSetsInfo,VkPushConstantsInfo,VkPushDescriptorSetInfo,VkPushDescriptorSetWithTemplateInfo,VkSetDescriptorBufferOffsetsInfoEXT,VkBindDescriptorBufferEmbeddedSamplersInfoEXT,VkIndirectCommandsLayoutCreateInfoEXT: -
Extending VkPipelineShaderStageCreateInfo,
VkDataGraphPipelineCreateInfoARM:-
VkShaderModuleCreateInfo
-
New Enum Constants
-
VK_ATTACHMENT_UNUSED -
VK_FALSE -
VK_LOD_CLAMP_NONE -
VK_MAX_DESCRIPTION_SIZE -
VK_MAX_EXTENSION_NAME_SIZE -
VK_MAX_MEMORY_HEAPS -
VK_MAX_MEMORY_TYPES -
VK_MAX_PHYSICAL_DEVICE_NAME_SIZE -
VK_QUEUE_FAMILY_IGNORED -
VK_REMAINING_ARRAY_LAYERS -
VK_REMAINING_MIP_LEVELS -
VK_SUBPASS_EXTERNAL -
VK_TRUE -
VK_UUID_SIZE -
VK_WHOLE_SIZE -
Extending VkResult:
-
VK_ERROR_VALIDATION_FAILED
-
Vulkan SC Version 1.0
Vulkan SC Version 1.0 is a variant of the Vulkan 1.2 API that is tailored for safety-critical use cases.
New Structures
-
Extending VkCommandPoolCreateInfo:
-
Extending VkDeviceCreateInfo:
-
Extending VkGraphicsPipelineCreateInfo, VkComputePipelineCreateInfo,
VkRayTracingPipelineCreateInfoKHR,VkRayTracingPipelineCreateInfoNV: -
Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:
-
Extending VkPhysicalDeviceProperties2:
New Enum Constants
-
Extending VkMemoryHeapFlagBits:
-
VK_MEMORY_HEAP_SEU_SAFE_BIT
-
-
Extending VkPipelineCacheCreateFlagBits:
-
VK_PIPELINE_CACHE_CREATE_READ_ONLY_BIT -
VK_PIPELINE_CACHE_CREATE_USE_APPLICATION_STORAGE_BIT
-
-
Extending VkPipelineCacheHeaderVersion:
-
VK_PIPELINE_CACHE_HEADER_VERSION_SAFETY_CRITICAL_ONE
-
-
Extending VkResult:
-
VK_ERROR_INVALID_PIPELINE_CACHE_DATA -
VK_ERROR_NO_PIPELINE_MATCH
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_COMMAND_POOL_MEMORY_CONSUMPTION -
VK_STRUCTURE_TYPE_COMMAND_POOL_MEMORY_RESERVATION_CREATE_INFO -
VK_STRUCTURE_TYPE_DEVICE_OBJECT_RESERVATION_CREATE_INFO -
VK_STRUCTURE_TYPE_FAULT_CALLBACK_INFO -
VK_STRUCTURE_TYPE_FAULT_DATA -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_SC_1_0_FEATURES -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_SC_1_0_PROPERTIES -
VK_STRUCTURE_TYPE_PIPELINE_OFFLINE_CREATE_INFO -
VK_STRUCTURE_TYPE_PIPELINE_POOL_SIZE
-
Appendix E: Layers & Extensions (Informative)
Extensions to the Vulkan API can be defined by authors, groups of authors, and the Khronos Vulkan Safety Critical Working Group. The online Registry of extensions is available at URL
Authors creating extensions and layers must follow the mandatory procedures described in the Vulkan Documentation and Extensions document when creating extensions and layers.
The version of the Vulkan specification published in the Registry includes all registered and published extensions. It is also possible to build the specification with an arbitrary set of extensions included, and the specification you are viewing may not include all extensions.
In the remainder of this appendix, extensions are grouped as Khronos KHR,
multivendor EXT, and then alphabetically by author ID.
Within each group, extensions are listed in alphabetical order by their
name.
Extension Dependencies
Extensions which have dependencies on specific core versions or on other extensions will list such dependencies.
For core versions, the specified version must be supported at runtime. All extensions implicitly require support for Vulkan 1.0.
For a device extension, use of any device-level functionality defined by that extension requires that any extensions that extension depends on be enabled.
For any extension, use of any instance-level functionality defined by that extension requires only that any extensions that extension depends on be supported at runtime.
Extension Interactions
Some extensions define APIs which are only supported when other extensions or core versions are supported at runtime. Such interactions are noted as “API Interactions”.
List of Current Extensions
-
VK_KHR_copy_commands2 (promoted to core)
-
VK_KHR_global_priority (promoted to core)
-
VK_KHR_index_type_uint8 (promoted to core)
-
VK_KHR_line_rasterization (promoted to core)
-
VK_KHR_shader_terminate_invocation (promoted to core)
-
VK_KHR_synchronization2 (promoted to core)
-
VK_KHR_vertex_attribute_divisor (promoted to core)
-
VK_EXT_4444_formats (promoted to core)
-
VK_EXT_extended_dynamic_state (promoted to core)
-
VK_EXT_extended_dynamic_state2 (promoted to core)
-
VK_EXT_image_robustness (promoted to core)
-
VK_EXT_shader_demote_to_helper_invocation (promoted to core)
-
VK_EXT_subgroup_size_control (promoted to core)
-
VK_EXT_texel_buffer_alignment (promoted to core)
-
VK_EXT_texture_compression_astc_hdr (promoted to core)
-
VK_EXT_ycbcr_2plane_444_formats (promoted to core)
VK_KHR_calibrated_timestamps
- Name String
-
VK_KHR_calibrated_timestamps - Extension Type
-
Device extension
- Registered Extension Number
-
544
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - Contact
-
-
Daniel Rakos [GitHub]aqnuep
-
Other Extension Metadata
- Last Modified Date
-
2023-07-12
- IP Status
-
No known IP claims.
- Contributors
-
-
Matthaeus G. Chajdas, AMD
-
Alan Harrison, AMD
-
Derrick Owens, AMD
-
Daniel Rakos, RasterGrid
-
Faith Ekstrand, Intel
-
Keith Packard, Valve
-
Description
This extension provides an interface to query calibrated timestamps obtained quasi simultaneously from two time domains.
New Enum Constants
-
VK_KHR_CALIBRATED_TIMESTAMPS_EXTENSION_NAME -
VK_KHR_CALIBRATED_TIMESTAMPS_SPEC_VERSION -
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_CALIBRATED_TIMESTAMP_INFO_KHR
-
VK_KHR_copy_commands2
- Name String
-
VK_KHR_copy_commands2 - Extension Type
-
Device extension
- Registered Extension Number
-
338
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - Deprecation State
-
-
Promoted to Vulkan 1.3
-
- Contact
-
-
Matthew Netsch [GitHub]mnetsch
-
Other Extension Metadata
- Last Modified Date
-
2020-07-06
- Contributors
-
-
Jeff Leger, Qualcomm
-
Tobias Hector, AMD
-
Jan-Harald Fredriksen, ARM
-
Tom Olson, ARM
-
Description
This extension provides extensible versions of the Vulkan buffer and image copy commands. The new commands are functionally identical to the core commands, except that their copy parameters are specified using extensible structures that can be used to pass extension-specific information.
The following extensible copy commands are introduced with this extension:
vkCmdCopyBuffer2KHR, vkCmdCopyImage2KHR,
vkCmdCopyBufferToImage2KHR, vkCmdCopyImageToBuffer2KHR,
vkCmdBlitImage2KHR, and vkCmdResolveImage2KHR.
Each command contains an *Info2KHR structure parameter that includes
sType/pNext members.
Lower level structures describing each region to be copied are also extended
with sType/pNext members.
New Enum Constants
-
VK_KHR_COPY_COMMANDS_2_EXTENSION_NAME -
VK_KHR_COPY_COMMANDS_2_SPEC_VERSION -
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2_KHR -
VK_STRUCTURE_TYPE_BUFFER_COPY_2_KHR -
VK_STRUCTURE_TYPE_BUFFER_IMAGE_COPY_2_KHR -
VK_STRUCTURE_TYPE_COPY_BUFFER_INFO_2_KHR -
VK_STRUCTURE_TYPE_COPY_BUFFER_TO_IMAGE_INFO_2_KHR -
VK_STRUCTURE_TYPE_COPY_IMAGE_INFO_2_KHR -
VK_STRUCTURE_TYPE_COPY_IMAGE_TO_BUFFER_INFO_2_KHR -
VK_STRUCTURE_TYPE_IMAGE_BLIT_2_KHR -
VK_STRUCTURE_TYPE_IMAGE_COPY_2_KHR -
VK_STRUCTURE_TYPE_IMAGE_RESOLVE_2_KHR -
VK_STRUCTURE_TYPE_RESOLVE_IMAGE_INFO_2_KHR
-
Promotion to Vulkan 1.3
Vulkan APIs in this extension are included in core Vulkan 1.3, with the KHR suffix omitted. External interactions defined by this extension, such as SPIR-V token names, retain their original names. The original Vulkan API names are still available as aliases of the core functionality.
VK_KHR_display
- Name String
-
VK_KHR_display - Extension Type
-
Instance extension
- Registered Extension Number
-
3
- Revision
-
23
- Ratification Status
-
Ratified
- Extension and Version Dependencies
- Contact
-
-
James Jones [GitHub]cubanismo
-
Norbert Nopper [GitHub]FslNopper
-
Other Extension Metadata
- Last Modified Date
-
2017-03-13
- IP Status
-
No known IP claims.
- Contributors
-
-
James Jones, NVIDIA
-
Norbert Nopper, Freescale
-
Jeff Vigil, Qualcomm
-
Daniel Rakos, AMD
-
Description
This extension provides the API to enumerate displays and available modes on a given device.
New Enum Constants
-
VK_KHR_DISPLAY_EXTENSION_NAME -
VK_KHR_DISPLAY_SPEC_VERSION -
Extending VkObjectType:
-
VK_OBJECT_TYPE_DISPLAY_KHR -
VK_OBJECT_TYPE_DISPLAY_MODE_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_DISPLAY_MODE_CREATE_INFO_KHR -
VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR
-
Issues
1) Which properties of a mode should be fixed in the mode information vs. settable in some other function when setting the mode? E.g., do we need to double the size of the mode pool to include both stereo and non-stereo modes? YUV and RGB scanout even if they both take RGB input images? BGR vs. RGB input? etc.
RESOLVED: Many modern displays support at most a handful of resolutions and timings natively. Other “modes” are expected to be supported using scaling hardware on the display engine or GPU. Other properties, such as rotation and mirroring should not require duplicating hardware modes just to express all combinations. Further, these properties may be implemented on a per-display or per-overlay granularity.
To avoid the exponential growth of modes as mutable properties are added, as
was the case with EGLConfig/WGL pixel formats/GLXFBConfig, this
specification should separate out hardware properties and configurable state
into separate objects.
Modes and overlay planes will express capabilities of the hardware, while a
separate structure will allow applications to configure scaling, rotation,
mirroring, color keys, LUT values, alpha masks, etc.
for a given swapchain independent of the mode in use.
Constraints on these settings will be established by properties of the
immutable objects.
Note the resolution of this issue may affect issue 5 as well.
2) What properties of a display itself are useful?
RESOLVED: This issue is too broad. It was meant to prompt general discussion, but resolving this issue amounts to completing this specification. All interesting properties should be included. The issue will remain as a placeholder since removing it would make it hard to parse existing discussion notes that refer to issues by number.
3) How are multiple overlay planes within a display or mode enumerated?
RESOLVED: They are referred to by an index. Each display will report the number of overlay planes it contains.
4) Should swapchains be created relative to a mode or a display?
RESOLVED: When using this extension, swapchains are created relative to a mode and a plane. The mode implies the display object the swapchain will present to. If the specified mode is not the display’s current mode, the new mode will be applied when the first image is presented to the swapchain, and the default operating system mode, if any, will be restored when the swapchain is destroyed.
5) Should users query generic ranges from displays and construct their own modes explicitly using those constraints rather than querying a fixed set of modes (Most monitors only have one real “mode” these days, even though many support relatively arbitrary scaling, either on the monitor side or in the GPU display engine, making “modes” something of a relic/compatibility construct).
RESOLVED: Expose both. Display information structures will expose a set of predefined modes, as well as any attributes necessary to construct a customized mode.
6) Is it fine if we return the display and display mode handles in the structure used to query their properties?
RESOLVED: Yes.
7) Is there a possibility that not all displays of a device work with all of the present queues of a device? If yes, how do we determine which displays work with which present queues?
RESOLVED: No known hardware has such limitations, but determining such
limitations is supported automatically using the existing
VK_KHR_surface and VK_KHR_swapchain query mechanisms.
8) Should all presentation need to be done relative to an overlay plane, or can a display mode + display be used alone to target an output?
RESOLVED: Require specifying a plane explicitly.
9) Should displays have an associated window system display, such as an
HDC or Display*?
RESOLVED: No.
Displays are independent of any windowing system in use on the system.
Further, neither HDC nor Display* refer to a physical display
object.
10) Are displays queried from a physical GPU or from a device instance?
RESOLVED: Developers prefer to query modes directly from the physical GPU so they can use display information as an input to their device selection algorithms prior to device creation. This avoids the need to create placeholder device instances to enumerate displays.
This preference must be weighed against the extra initialization that must be done by driver vendors prior to device instance creation to support this usage.
11) Should displays and/or modes be dispatchable objects? If functions are to take displays, overlays, or modes as their first parameter, they must be dispatchable objects as defined in Khronos bug 13529. If they are not added to the list of dispatchable objects, functions operating on them must take some higher-level object as their first parameter. There is no performance case against making them dispatchable objects, but they would be the first extension objects to be dispatchable.
RESOLVED: Do not make displays or modes dispatchable. They will dispatch based on their associated physical device.
12) Should hardware cursor capabilities be exposed?
RESOLVED: Defer. This could be a separate extension on top of the base WSI specs.
13) How many display objects should be enumerated for "tiled" display devices? There are ongoing design discussions among lower-level display API authors regarding how to expose displays if they are one physical display device to an end user, but may internally be implemented as two side-by-side displays using the same display engine (and sometimes cabling) resources as two physically separate display devices.
RESOLVED: Tiled displays will appear as a single display object in this API.
14) Should the raw EDID data be included in the display information?
RESOLVED: No. A future extension could be added which reports the EDID if necessary. This may be complicated by the outcome of issue 13.
15) Should min and max scaling factor capabilities of overlays be exposed?
RESOLVED: Yes. This is exposed indirectly by allowing applications to query the min/max position and extent of the source and destination regions from which image contents are fetched by the display engine when using a particular mode and overlay pair.
16) Should devices be able to expose planes that can be moved between displays? If so, how?
RESOLVED: Yes. Applications can determine which displays a given plane supports using vkGetDisplayPlaneSupportedDisplaysKHR.
17) Should there be a way to destroy display modes? If so, does it support destroying “built in” modes?
RESOLVED: Not in this extension. A future extension could add this functionality.
18) What should the lifetime of display and built-in display mode objects be?
RESOLVED: The lifetime of the instance. These objects cannot be destroyed. A future extension may be added to expose a way to destroy these objects and/or support display hotplug.
19) Should persistent mode for smart panels be enabled/disabled at swapchain creation time, or on a per-present basis.
RESOLVED: On a per-present basis.
Version History
-
Revision 1, 2015-02-24 (James Jones)
-
Initial draft
-
-
Revision 2, 2015-03-12 (Norbert Nopper)
-
Added overlay enumeration for a display.
-
-
Revision 3, 2015-03-17 (Norbert Nopper)
-
Fixed typos and namings as discussed in Bugzilla.
-
Reordered and grouped functions.
-
Added functions to query count of display, mode and overlay.
-
Added native display handle, which may be needed on some platforms to create a native Window.
-
-
Revision 4, 2015-03-18 (Norbert Nopper)
-
Removed primary and virtualPostion members (see comment of James Jones in Bugzilla).
-
Added native overlay handle to information structure.
-
Replaced , with ; in struct.
-
-
Revision 6, 2015-03-18 (Daniel Rakos)
-
Added WSI extension suffix to all items.
-
Made the whole API more “Vulkanish”.
-
Replaced all functions with a single vkGetDisplayInfoKHR function to better match the rest of the API.
-
Made the display, display mode, and overlay objects be first class objects, not subclasses of VkBaseObject as they do not support the common functions anyways.
-
Renamed *Info structures to *Properties.
-
Removed overlayIndex field from VkOverlayProperties as there is an implicit index already as a result of moving to a “Vulkanish” API.
-
Displays are not get through device, but through physical GPU to match the rest of the Vulkan API. Also this is something ISVs explicitly requested.
-
Added issue (6) and (7).
-
-
Revision 7, 2015-03-25 (James Jones)
-
Added an issues section
-
Added rotation and mirroring flags
-
-
Revision 8, 2015-03-25 (James Jones)
-
Combined the duplicate issues sections introduced in last change.
-
Added proposed resolutions to several issues.
-
-
Revision 9, 2015-04-01 (Daniel Rakos)
-
Rebased extension against Vulkan 0.82.0
-
-
Revision 10, 2015-04-01 (James Jones)
-
Added issues (10) and (11).
-
Added more straw-man issue resolutions, and cleaned up the proposed resolution for issue (4).
-
Updated the rotation and mirroring enums to have proper bitmask semantics.
-
-
Revision 11, 2015-04-15 (James Jones)
-
Added proposed resolution for issues (1) and (2).
-
Added issues (12), (13), (14), and (15)
-
Removed pNativeHandle field from overlay structure.
-
Fixed small compilation errors in example code.
-
-
Revision 12, 2015-07-29 (James Jones)
-
Rewrote the guts of the extension against the latest WSI swapchain specifications and the latest Vulkan API.
-
Address overlay planes by their index rather than an object handle and refer to them as “planes” rather than “overlays” to make it slightly clearer that even a display with no “overlays” still has at least one base “plane” that images can be displayed on.
-
Updated most of the issues.
-
Added an “extension type” section to the specification header.
-
Reused the VK_EXT_KHR_surface surface transform enumerations rather than redefining them here.
-
Updated the example code to use the new semantics.
-
-
Revision 13, 2015-08-21 (Ian Elliott)
-
Renamed this extension and all of its enumerations, types, functions, etc. This makes it compliant with the proposed standard for Vulkan extensions.
-
Switched from “revision” to “version”, including use of the VK_MAKE_VERSION macro in the header file.
-
-
Revision 14, 2015-09-01 (James Jones)
-
Restore single-field revision number.
-
-
Revision 15, 2015-09-08 (James Jones)
-
Added alpha flags enum.
-
Added premultiplied alpha support.
-
-
Revision 16, 2015-09-08 (James Jones)
-
Added description section to the spec.
-
Added issues 16 - 18.
-
-
Revision 17, 2015-10-02 (James Jones)
-
Planes are now a property of the entire device rather than individual displays. This allows planes to be moved between multiple displays on devices that support it.
-
Added a function to create a VkSurfaceKHR object describing a display plane and mode to align with the new per-platform surface creation conventions.
-
Removed detailed mode timing data. It was agreed that the mode extents and refresh rate are sufficient for current use cases. Other information could be added back in as an extension if it is needed in the future.
-
Added support for smart/persistent/buffered display devices.
-
-
Revision 18, 2015-10-26 (Ian Elliott)
-
Renamed from VK_EXT_KHR_display to VK_KHR_display.
-
-
Revision 19, 2015-11-02 (James Jones)
-
Updated example code to match revision 17 changes.
-
-
Revision 20, 2015-11-03 (Daniel Rakos)
-
Added allocation callbacks to creation functions.
-
-
Revision 21, 2015-11-10 (Jesse Hall)
-
Added VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR, and use VkDisplayPlaneAlphaFlagBitsKHR for VkDisplayPlanePropertiesKHR::alphaMode instead of VkDisplayPlaneAlphaFlagsKHR, since it only represents one mode.
-
Added reserved flags bitmask to VkDisplayPlanePropertiesKHR.
-
Use VkSurfaceTransformFlagBitsKHR instead of obsolete VkSurfaceTransformKHR.
-
Renamed vkGetDisplayPlaneSupportedDisplaysKHR parameters for clarity.
-
-
Revision 22, 2015-12-18 (James Jones)
-
Added missing “planeIndex” parameter to vkGetDisplayPlaneSupportedDisplaysKHR()
-
-
Revision 23, 2017-03-13 (James Jones)
-
Closed all remaining issues. The specification and implementations have been shipping with the proposed resolutions for some time now.
-
Removed the sample code and noted it has been integrated into the official Vulkan SDK cube demo.
-
VK_KHR_display_swapchain
- Name String
-
VK_KHR_display_swapchain - Extension Type
-
Device extension
- Registered Extension Number
-
4
- Revision
-
10
- Ratification Status
-
Ratified
- Extension and Version Dependencies
- Contact
-
-
James Jones [GitHub]cubanismo
-
Other Extension Metadata
- Last Modified Date
-
2017-03-13
- IP Status
-
No known IP claims.
- Contributors
-
-
James Jones, NVIDIA
-
Jeff Vigil, Qualcomm
-
Jesse Hall, Google
-
Description
This extension provides an API to create a swapchain directly on a device’s display without any underlying window system.
New Structures
-
Extending VkPresentInfoKHR:
New Enum Constants
-
VK_KHR_DISPLAY_SWAPCHAIN_EXTENSION_NAME -
VK_KHR_DISPLAY_SWAPCHAIN_SPEC_VERSION -
Extending VkResult:
-
VK_ERROR_INCOMPATIBLE_DISPLAY_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_DISPLAY_PRESENT_INFO_KHR
-
Issues
1) Should swapchains sharing images each hold a reference to the images, or should it be up to the application to destroy the swapchains and images in an order that avoids the need for reference counting?
RESOLVED: Take a reference. The lifetime of presentable images is already complex enough.
2) Should the srcRect and dstRect parameters be specified as
part of the presentation command, or at swapchain creation time?
RESOLVED: As part of the presentation command. This allows moving and scaling the image on the screen without the need to respecify the mode or create a new swapchain and presentable images.
3) Should srcRect and dstRect be specified as rects, or separate
offset/extent values?
RESOLVED: As rects. Specifying them separately might make it easier for hardware to expose support for one but not the other, but in such cases applications must just take care to obey the reported capabilities and not use non-zero offsets or extents that require scaling, as appropriate.
4) How can applications create multiple swapchains that use the same images?
RESOLVED: By calling vkCreateSharedSwapchainsKHR.
An earlier resolution used vkCreateSwapchainKHR, chaining multiple
VkSwapchainCreateInfoKHR structures through pNext.
In order to allow each swapchain to also allow other extension structs, a
level of indirection was used: VkSwapchainCreateInfoKHR::pNext
pointed to a different structure, which had both sType and pNext
members for additional extensions, and also had a pointer to the next
VkSwapchainCreateInfoKHR structure.
The number of swapchains to be created could only be found by walking this
linked list of alternating structures, and the pSwapchains out
parameter was reinterpreted to be an array of VkSwapchainKHR handles.
Another option considered was a method to specify a “shared” swapchain when creating a new swapchain, such that groups of swapchains using the same images could be built up one at a time. This was deemed unusable because drivers need to know all of the displays an image will be used on when determining which internal formats and layouts to use for that image.
Version History
-
Revision 1, 2015-07-29 (James Jones)
-
Initial draft
-
-
Revision 2, 2015-08-21 (Ian Elliott)
-
Renamed this extension and all of its enumerations, types, functions, etc. This makes it compliant with the proposed standard for Vulkan extensions.
-
Switched from “revision” to “version”, including use of the VK_MAKE_VERSION macro in the header file.
-
-
Revision 3, 2015-09-01 (James Jones)
-
Restore single-field revision number.
-
-
Revision 4, 2015-09-08 (James Jones)
-
Allow creating multiple swapchains that share the same images using a single call to vkCreateSwapchainKHR().
-
-
Revision 5, 2015-09-10 (Alon Or-bach)
-
Removed underscores from SWAP_CHAIN in two enums.
-
-
Revision 6, 2015-10-02 (James Jones)
-
Added support for smart panels/buffered displays.
-
-
Revision 7, 2015-10-26 (Ian Elliott)
-
Renamed from VK_EXT_KHR_display_swapchain to VK_KHR_display_swapchain.
-
-
Revision 8, 2015-11-03 (Daniel Rakos)
-
Updated sample code based on the changes to VK_KHR_swapchain.
-
-
Revision 9, 2015-11-10 (Jesse Hall)
-
Replaced VkDisplaySwapchainCreateInfoKHR with vkCreateSharedSwapchainsKHR, changing resolution of issue #4.
-
-
Revision 10, 2017-03-13 (James Jones)
-
Closed all remaining issues. The specification and implementations have been shipping with the proposed resolutions for some time now.
-
Removed the sample code and noted it has been integrated into the official Vulkan SDK cube demo.
-
VK_KHR_external_fence_fd
- Name String
-
VK_KHR_external_fence_fd - Extension Type
-
Device extension
- Registered Extension Number
-
116
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_external_fence
or
Vulkan Version 1.1 - Contact
-
-
Jesse Hall [GitHub]critsec
-
Other Extension Metadata
- Last Modified Date
-
2017-05-08
- IP Status
-
No known IP claims.
- Contributors
-
-
Jesse Hall, Google
-
James Jones, NVIDIA
-
Jeff Juliano, NVIDIA
-
Cass Everitt, Oculus
-
Contributors to
VK_KHR_external_semaphore_fd
-
Description
An application using external memory may wish to synchronize access to that memory using fences. This extension enables an application to export fence payload to and import fence payload from POSIX file descriptors.
New Enum Constants
-
VK_KHR_EXTERNAL_FENCE_FD_EXTENSION_NAME -
VK_KHR_EXTERNAL_FENCE_FD_SPEC_VERSION -
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_FENCE_GET_FD_INFO_KHR -
VK_STRUCTURE_TYPE_IMPORT_FENCE_FD_INFO_KHR
-
Issues
This extension borrows concepts, semantics, and language from
VK_KHR_external_semaphore_fd.
That extension’s issues apply equally to this extension.
VK_KHR_external_memory_fd
- Name String
-
VK_KHR_external_memory_fd - Extension Type
-
Device extension
- Registered Extension Number
-
75
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_external_memory
or
Vulkan Version 1.1 - Contact
-
-
James Jones [GitHub]cubanismo
-
Other Extension Metadata
- Last Modified Date
-
2016-10-21
- IP Status
-
No known IP claims.
- Contributors
-
-
James Jones, NVIDIA
-
Jeff Juliano, NVIDIA
-
Description
An application may wish to reference device memory in multiple Vulkan logical devices or instances, in multiple processes, and/or in multiple APIs. This extension enables an application to export POSIX file descriptor handles from Vulkan memory objects and to import Vulkan memory objects from POSIX file descriptor handles exported from other Vulkan memory objects or from similar resources in other APIs.
New Enum Constants
-
VK_KHR_EXTERNAL_MEMORY_FD_EXTENSION_NAME -
VK_KHR_EXTERNAL_MEMORY_FD_SPEC_VERSION -
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_IMPORT_MEMORY_FD_INFO_KHR -
VK_STRUCTURE_TYPE_MEMORY_FD_PROPERTIES_KHR -
VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR
-
Issues
1) Does the application need to close the file descriptor returned by vkGetMemoryFdKHR?
RESOLVED: Yes, unless it is passed back in to a driver instance to import the memory. A successful get call transfers ownership of the file descriptor to the application, and a successful import transfers it back to the driver. Destroying the original memory object will not close the file descriptor or remove its reference to the underlying memory resource associated with it.
2) Do drivers ever need to expose multiple file descriptors per memory object?
RESOLVED: No. This would indicate there are actually multiple memory objects, rather than a single memory object.
3) How should the valid size and memory type for POSIX file descriptor memory handles created outside of Vulkan be specified?
RESOLVED: The valid memory types are queried directly from the external handle. The size will be specified by future extensions that introduce such external memory handle types.
VK_KHR_external_semaphore_fd
- Name String
-
VK_KHR_external_semaphore_fd - Extension Type
-
Device extension
- Registered Extension Number
-
80
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_external_semaphore
or
Vulkan Version 1.1 - Contact
-
-
James Jones [GitHub]cubanismo
-
Other Extension Metadata
- Last Modified Date
-
2016-10-21
- IP Status
-
No known IP claims.
- Contributors
-
-
Jesse Hall, Google
-
James Jones, NVIDIA
-
Jeff Juliano, NVIDIA
-
Carsten Rohde, NVIDIA
-
Description
An application using external memory may wish to synchronize access to that memory using semaphores. This extension enables an application to export semaphore payload to and import semaphore payload from POSIX file descriptors.
New Enum Constants
-
VK_KHR_EXTERNAL_SEMAPHORE_FD_EXTENSION_NAME -
VK_KHR_EXTERNAL_SEMAPHORE_FD_SPEC_VERSION -
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_FD_INFO_KHR -
VK_STRUCTURE_TYPE_SEMAPHORE_GET_FD_INFO_KHR
-
Issues
1) Does the application need to close the file descriptor returned by vkGetSemaphoreFdKHR?
RESOLVED: Yes, unless it is passed back in to a driver instance to import the semaphore. A successful get call transfers ownership of the file descriptor to the application, and a successful import transfers it back to the driver. Destroying the original semaphore object will not close the file descriptor or remove its reference to the underlying semaphore resource associated with it.
VK_KHR_fragment_shading_rate
- Name String
-
VK_KHR_fragment_shading_rate - Extension Type
-
Device extension
- Registered Extension Number
-
227
- Revision
-
2
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1
and
VK_KHR_create_renderpass2
or
Vulkan Version 1.2 - API Interactions
-
-
Interacts with VK_VERSION_1_3
-
Interacts with VK_KHR_dynamic_rendering
-
Interacts with VK_KHR_format_feature_flags2
-
- SPIR-V Dependencies
- Contact
-
-
Tobias Hector [GitHub]tobski
-
- Extension Proposal
Other Extension Metadata
- Last Modified Date
-
2021-09-30
- Interactions and External Dependencies
-
-
This extension provides API support for
GL_EXT_fragment_shading_rate
-
- Contributors
-
-
Tobias Hector, AMD
-
Guennadi Riguer, AMD
-
Matthaeus Chajdas, AMD
-
Pat Brown, Nvidia
-
Matthew Netsch, Qualcomm
-
Slawomir Grajewski, Intel
-
Jan-Harald Fredriksen, Arm
-
Jeff Bolz, Nvidia
-
Arseny Kapoulkine, Roblox
-
Contributors to the VK_NV_shading_rate_image specification
-
Contributors to the VK_EXT_fragment_density_map specification
-
Description
This extension adds the ability to change the rate at which fragments are shaded. Rather than the usual single fragment invocation for each pixel covered by a primitive, multiple pixels can be shaded by a single fragment shader invocation.
Up to three methods are available to the application to change the fragment shading rate:
-
Pipeline Fragment Shading Rate, which allows the specification of a rate per-draw.
-
Primitive Fragment Shading Rate, which allows the specification of a rate per primitive, specified during shading.
-
Attachment Fragment Shading Rate, which allows the specification of a rate per-region of the framebuffer, specified in a specialized image attachment.
Additionally, these rates can all be specified and combined in order to adjust the overall detail in the image at each point.
This functionality can be used to focus shading efforts where higher levels of detail are needed in some parts of a scene compared to others. This can be particularly useful in high resolution rendering, or for XR contexts.
This extension also adds support for the SPV_KHR_fragment_shading_rate
extension which enables setting the
primitive fragment shading
rate, and allows querying the final shading rate from a fragment shader.
New Structures
-
Extending VkGraphicsPipelineCreateInfo:
-
Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:
-
Extending VkPhysicalDeviceProperties2:
-
Extending VkSubpassDescription2:
New Enum Constants
-
VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME -
VK_KHR_FRAGMENT_SHADING_RATE_SPEC_VERSION -
Extending VkAccessFlagBits:
-
VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR
-
-
Extending VkDynamicState:
-
VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR
-
-
Extending VkFormatFeatureFlagBits:
-
VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR
-
-
Extending VkImageLayout:
-
VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR
-
-
Extending VkImageUsageFlagBits:
-
VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR
-
-
Extending VkPipelineStageFlagBits:
-
VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_FEATURES_KHR -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_KHR -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_PROPERTIES_KHR -
VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR
-
If VK_KHR_format_feature_flags2 or Vulkan Version 1.3 is supported:
-
Extending VkFormatFeatureFlagBits2:
-
VK_FORMAT_FEATURE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR
-
If Vulkan Version 1.3 or VK_KHR_dynamic_rendering is supported:
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR
-
VK_KHR_get_display_properties2
- Name String
-
VK_KHR_get_display_properties2 - Extension Type
-
Instance extension
- Registered Extension Number
-
122
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
- Contact
-
-
James Jones [GitHub]cubanismo
-
Other Extension Metadata
- Last Modified Date
-
2017-02-21
- IP Status
-
No known IP claims.
- Contributors
-
-
Ian Elliott, Google
-
James Jones, NVIDIA
-
Description
This extension provides new queries for device display properties and
capabilities that can be easily extended by other extensions, without
introducing any further queries.
This extension can be considered the VK_KHR_display equivalent of
the extension.VK_KHR_get_physical_device_properties2
New Enum Constants
-
VK_KHR_GET_DISPLAY_PROPERTIES_2_EXTENSION_NAME -
VK_KHR_GET_DISPLAY_PROPERTIES_2_SPEC_VERSION -
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_DISPLAY_MODE_PROPERTIES_2_KHR -
VK_STRUCTURE_TYPE_DISPLAY_PLANE_CAPABILITIES_2_KHR -
VK_STRUCTURE_TYPE_DISPLAY_PLANE_INFO_2_KHR -
VK_STRUCTURE_TYPE_DISPLAY_PLANE_PROPERTIES_2_KHR -
VK_STRUCTURE_TYPE_DISPLAY_PROPERTIES_2_KHR
-
Issues
1) What should this extension be named?
RESOLVED: VK_KHR_get_display_properties2.
Other alternatives:
-
VK_KHR_display2 -
One extension, combined with
VK_KHR_surface_capabilites2.
2) Should extensible input structs be added for these new functions:
RESOLVED:
-
vkGetPhysicalDeviceDisplayProperties2KHR: No. The only current input is a VkPhysicalDevice. Other inputs would not make sense.
-
vkGetPhysicalDeviceDisplayPlaneProperties2KHR: No. The only current input is a VkPhysicalDevice. Other inputs would not make sense.
-
vkGetDisplayModeProperties2KHR: No. The only current inputs are a VkPhysicalDevice and a VkDisplayModeKHR. Other inputs would not make sense.
3) Should additional display query functions be extended?
RESOLVED:
-
vkGetDisplayPlaneSupportedDisplaysKHR: No. Extensions should instead extend vkGetDisplayPlaneCapabilitiesKHR().
VK_KHR_get_surface_capabilities2
- Name String
-
VK_KHR_get_surface_capabilities2 - Extension Type
-
Instance extension
- Registered Extension Number
-
120
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
- Contact
-
-
James Jones [GitHub]cubanismo
-
Other Extension Metadata
- Last Modified Date
-
2017-02-27
- IP Status
-
No known IP claims.
- Contributors
-
-
Ian Elliott, Google
-
James Jones, NVIDIA
-
Alon Or-bach, Samsung
-
Description
This extension provides new queries for device surface capabilities that can
be easily extended by other extensions, without introducing any further
queries.
This extension can be considered the VK_KHR_surface equivalent of
the extension.VK_KHR_get_physical_device_properties2
New Enum Constants
-
VK_KHR_GET_SURFACE_CAPABILITIES_2_EXTENSION_NAME -
VK_KHR_GET_SURFACE_CAPABILITIES_2_SPEC_VERSION -
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SURFACE_INFO_2_KHR -
VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_KHR -
VK_STRUCTURE_TYPE_SURFACE_FORMAT_2_KHR
-
Issues
1) What should this extension be named?
RESOLVED: VK_KHR_get_surface_capabilities2.
Other alternatives:
-
VK_KHR_surface2 -
One extension, combining a separate display-specific query extension.
2) Should additional WSI query functions be extended?
RESOLVED:
-
vkGetPhysicalDeviceSurfaceCapabilitiesKHR: Yes. The need for this motivated the extension.
-
vkGetPhysicalDeviceSurfaceSupportKHR: No. Currently only has boolean output. Extensions should instead extend vkGetPhysicalDeviceSurfaceCapabilities2KHR.
-
vkGetPhysicalDeviceSurfacePresentModesKHR: No. Recent discussion concluded this introduced too much variability for applications to deal with. Extensions should instead extend vkGetPhysicalDeviceSurfaceCapabilities2KHR.
-
vkGetPhysicalDeviceXlibPresentationSupportKHR: Not in this extension. -
vkGetPhysicalDeviceXcbPresentationSupportKHR: Not in this extension. -
vkGetPhysicalDeviceWaylandPresentationSupportKHR: Not in this extension. -
vkGetPhysicalDeviceWin32PresentationSupportKHR: Not in this extension.
VK_KHR_global_priority
- Name String
-
VK_KHR_global_priority - Extension Type
-
Device extension
- Registered Extension Number
-
189
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - Deprecation State
-
-
Promoted to Vulkan 1.4
-
- Contact
-
-
Tobias Hector [GitHub]tobski
-
Other Extension Metadata
- Last Modified Date
-
2021-10-22
- Contributors
-
-
Tobias Hector, AMD
-
Contributors to
VK_EXT_global_priority -
Contributors to
VK_EXT_global_priority_query
-
Description
In Vulkan, users can specify device-scope queue priorities.
In some cases it may be useful to extend this concept to a system-wide
scope.
This device extension allows applications to query the global queue
priorities supported by a queue family, and then set a priority when
creating queues.
The default queue priority is VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXT.
Implementations can report which global priority levels are treated differently by the implementation. It is intended primarily for use in system integration along with certain platform-specific priority enforcement rules.
The driver implementation will attempt to skew hardware resource allocation in favor of the higher-priority task. Therefore, higher-priority work may retain similar latency and throughput characteristics even if the system is congested with lower priority work.
The global priority level of a queue shall take precedence over the
per-process queue priority
(VkDeviceQueueCreateInfo::pQueuePriorities).
Abuse of this feature may result in starving the rest of the system from
hardware resources.
Therefore, the driver implementation may deny requests to acquire a priority
above the default priority (VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXT) if
the caller does not have sufficient privileges.
In this scenario VK_ERROR_NOT_PERMITTED_EXT is returned.
The driver implementation may fail the queue allocation request if resources
required to complete the operation have been exhausted (either by the same
process or a different process).
In this scenario VK_ERROR_INITIALIZATION_FAILED is returned.
New Enum Constants
-
VK_KHR_GLOBAL_PRIORITY_EXTENSION_NAME -
VK_KHR_GLOBAL_PRIORITY_SPEC_VERSION -
VK_MAX_GLOBAL_PRIORITY_SIZE_KHR -
Extending VkQueueGlobalPriority:
-
VK_QUEUE_GLOBAL_PRIORITY_HIGH_KHR -
VK_QUEUE_GLOBAL_PRIORITY_LOW_KHR -
VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_KHR -
VK_QUEUE_GLOBAL_PRIORITY_REALTIME_KHR
-
-
Extending VkResult:
-
VK_ERROR_NOT_PERMITTED_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO_KHR -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GLOBAL_PRIORITY_QUERY_FEATURES_KHR -
VK_STRUCTURE_TYPE_QUEUE_FAMILY_GLOBAL_PRIORITY_PROPERTIES_KHR
-
Promotion to Vulkan 1.4
Functionality in this extension is included in core Vulkan 1.4 with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
Issues
1) Can we additionally query whether a caller is permitted to acquire a specific global queue priority in this extension?
RESOLVED: No. Whether a caller has enough privilege goes with the OS, and the Vulkan driver cannot really guarantee that the privilege will not change in between this query and the actual queue creation call.
2) If more than 1 queue using global priority is requested, is there a good way to know which queue is failing the device creation?
RESOLVED: No. There is not a good way at this moment, and it is also not quite actionable for the applications to know that because the information may not be accurate. Queue creation can fail because of runtime constraints like insufficient privilege or lack of resource, and the failure is not necessarily tied to that particular queue configuration requested.
VK_KHR_incremental_present
- Name String
-
VK_KHR_incremental_present - Extension Type
-
Device extension
- Registered Extension Number
-
85
- Revision
-
2
- Ratification Status
-
Ratified
- Extension and Version Dependencies
- Contact
-
-
Ian Elliott [GitHub]ianelliottus
-
Other Extension Metadata
- Last Modified Date
-
2016-11-02
- IP Status
-
No known IP claims.
- Contributors
-
-
Ian Elliott, Google
-
Jesse Hall, Google
-
Alon Or-bach, Samsung
-
James Jones, NVIDIA
-
Daniel Rakos, AMD
-
Ray Smith, ARM
-
Mika Isojarvi, Google
-
Jeff Juliano, NVIDIA
-
Jeff Bolz, NVIDIA
-
Description
This device extension extends vkQueuePresentKHR, from the
VK_KHR_swapchain extension, allowing an application to specify a
list of rectangular, modified regions of each image to present.
This should be used in situations where an application is only changing a
small portion of the presentable images within a swapchain, since it enables
the presentation engine to avoid wasting time presenting parts of the
surface that have not changed.
This extension is leveraged from the EGL_KHR_swap_buffers_with_damage
extension.
New Enum Constants
-
VK_KHR_INCREMENTAL_PRESENT_EXTENSION_NAME -
VK_KHR_INCREMENTAL_PRESENT_SPEC_VERSION -
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PRESENT_REGIONS_KHR
-
Issues
1) How should we handle steroescopic-3D swapchains? We need to add a layer
for each rectangle.
One approach is to create another structure containing the VkRect2D
plus layer, and have VkPresentRegionsKHR point to an array of that
struct.
Another approach is to have two parallel arrays, pRectangles and
pLayers, where pRectangles[i] and pLayers[i] must be used
together.
Which approach should we use, and if the array of a new structure, what
should that be called?
RESOLVED: Create a new structure, which is a VkRect2D plus a layer, and will be called VkRectLayerKHR.
2) Where is the origin of the VkRectLayerKHR?
RESOLVED: The upper left corner of the presentable image(s) of the swapchain, per the definition of framebuffer coordinates.
3) Does the rectangular region, VkRectLayerKHR, specify pixels of the swapchain’s image(s), or of the surface?
RESOLVED: Of the image(s). Some presentation engines may scale the pixels of a swapchain’s image(s) to the size of the surface. The size of the swapchain’s image(s) will be consistent, where the size of the surface may vary over time.
4) What if all of the rectangles for a given swapchain contain a width and/or height of zero?
RESOLVED: The application is indicating that no pixels changed since the last present. The presentation engine may use such a hint and not update any pixels for the swapchain. However, all other semantics of vkQueuePresentKHR must still be honored, including waiting for semaphores to signal.
5) When the swapchain is created with
VkSwapchainCreateInfoKHR::preTransform set to a value other than
VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR, should the rectangular region,
VkRectLayerKHR, be transformed to align with the preTransform?
RESOLVED: No. The rectangular region in VkRectLayerKHR should not be transformed. As such, it may not align with the extents of the swapchain’s image(s). It is the responsibility of the presentation engine to transform the rectangular region. This matches the behavior of the Android presentation engine, which set the precedent.
VK_KHR_index_type_uint8
- Name String
-
VK_KHR_index_type_uint8 - Extension Type
-
Device extension
- Registered Extension Number
-
534
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - Deprecation State
-
-
Promoted to Vulkan 1.4
-
- Contact
-
-
Piers Daniell [GitHub]pdaniell-nv
-
Other Extension Metadata
- Last Modified Date
-
2023-06-06
- IP Status
-
No known IP claims.
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Description
This extension allows uint8_t indices to be used with
vkCmdBindIndexBuffer.
New Enum Constants
-
VK_KHR_INDEX_TYPE_UINT8_EXTENSION_NAME -
VK_KHR_INDEX_TYPE_UINT8_SPEC_VERSION -
Extending VkIndexType:
-
VK_INDEX_TYPE_UINT8_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES_KHR
-
VK_KHR_line_rasterization
- Name String
-
VK_KHR_line_rasterization - Extension Type
-
Device extension
- Registered Extension Number
-
535
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - Deprecation State
-
-
Promoted to Vulkan 1.4
-
- Contact
-
-
Piers Daniell [GitHub]pdaniell-nv
-
Other Extension Metadata
- Last Modified Date
-
2023-06-08
- IP Status
-
No known IP claims.
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Allen Jensen, NVIDIA
-
Faith Ekstrand, Intel
-
Description
This extension adds some line rasterization features that are commonly used in CAD applications and supported in other APIs like OpenGL. Bresenham-style line rasterization is supported, smooth rectangular lines (coverage to alpha) are supported, and stippled lines are supported for all three line rasterization modes.
New Enum Constants
-
VK_KHR_LINE_RASTERIZATION_EXTENSION_NAME -
VK_KHR_LINE_RASTERIZATION_SPEC_VERSION -
Extending VkDynamicState:
-
VK_DYNAMIC_STATE_LINE_STIPPLE_KHR
-
-
Extending VkLineRasterizationMode:
-
VK_LINE_RASTERIZATION_MODE_BRESENHAM_KHR -
VK_LINE_RASTERIZATION_MODE_DEFAULT_KHR -
VK_LINE_RASTERIZATION_MODE_RECTANGULAR_KHR -
VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_FEATURES_KHR -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_PROPERTIES_KHR -
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_KHR
-
Promotion to Vulkan 1.4
Functionality in this extension is included in core Vulkan 1.4 with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
When Version 1.4 is supported, the
bresenhamLines feature must be supported.
Issues
1) Do we need to support Bresenham-style and smooth lines with more than one rasterization sample? i.e. the equivalent of glDisable(GL_MULTISAMPLE) in OpenGL when the framebuffer has more than one sample?
RESOLVED: Yes. For simplicity, Bresenham line rasterization carries forward a few restrictions from OpenGL, such as not supporting per-sample shading, alpha to coverage, or alpha to one.
VK_KHR_object_refresh
- Name String
-
VK_KHR_object_refresh - Extension Type
-
Device extension
- Registered Extension Number
-
309
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
None
- Contact
-
-
Aidan Fabius [GitHub]afabius
-
Other Extension Metadata
- Last Modified Date
-
2020-01-14
- IP Status
-
No known IP claims.
- Contributors
-
-
Aidan Fabius, Core Avionics
-
Mark Bellamy, ARM
-
Description
Many safety critical environments are required to contend with single event upsets (SEUs). These occur when a bit in a physical device’s memory or register is inadvertently flipped. It is typical for host memory to include automatic error detection (EDC) or correction (ECC) on platforms where this a concern. However, device-accessible memory may not have these protections. In that case, the data must be periodically refreshed.
Unextended Vulkan provides a variety of methods to mitigate SEUs. Image and buffer objects can be bound to SEU-safe memory, and many object types can be refreshed explicitly by the application by reloading or regenerating the object’s data. However, implementations may store internal object-specific data in non-SEU-safe memory, and unextended Vulkan provides no clear method to determine which object types this applies to or how to refresh that data.
This extension adds a mechanism to query which object types store implementation-internal data in device regions susceptible to SEUs, and to explicitly refresh that implementation-internal data.
New Enum Constants
-
VK_KHR_OBJECT_REFRESH_EXTENSION_NAME -
VK_KHR_OBJECT_REFRESH_SPEC_VERSION -
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_REFRESH_OBJECT_LIST_KHR
-
Issues
1) Should this extension refresh object data, or validate whether or not the data has been corrupted?
RESOLVED This extension should refresh data, not validate it. This reduces application error-handling complexity, and invalid data would have to be refreshed anyway.
2) Should object refreshes be done using the host or with command buffers?
RESOLVED Object refreshes should be done with command buffers. This reduces the synchronization complexity.
3) Refresh operations will need a pipeline barrier so that subsequent commands will see the results of the refresh. What access flags and pipeline stage should apply to refresh operations? Should they use new flags and stages, or reuse an existing one?
RESOLVED Object refreshes are considered to be a transfer operation for the purposes of pipeline barriers.
4) Should this extension add a feature bit?
RESOLVED A feature bit is not necessary.
In the case of this extension being promoted to core, implementations that
do not support or require refreshing of any object types will return 0 for
the count parameter of
vkGetPhysicalDeviceRefreshableObjectTypesKHR.
VK_KHR_performance_query
- Name String
-
VK_KHR_performance_query - Extension Type
-
Device extension
- Registered Extension Number
-
117
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - API Interactions
-
-
Interacts with VKSC_VERSION_1_0
-
- Special Use
- Contact
-
-
Alon Or-bach [GitHub]alonorbach
-
Other Extension Metadata
- Last Modified Date
-
2019-10-08
- IP Status
-
No known IP claims.
- Contributors
-
-
Jesse Barker, Unity Technologies
-
Kenneth Benzie, Codeplay
-
Jan-Harald Fredriksen, ARM
-
Jeff Leger, Qualcomm
-
Jesse Hall, Google
-
Tobias Hector, AMD
-
Neil Henning, Codeplay
-
Baldur Karlsson
-
Lionel Landwerlin, Intel
-
Peter Lohrmann, AMD
-
Alon Or-bach, Samsung
-
Daniel Rakos, AMD
-
Niklas Smedberg, Unity Technologies
-
Igor Ostrowski, Intel
-
Description
The VK_KHR_performance_query extension adds a mechanism to allow querying
of performance counters for use in applications and by profiling tools.
Each queue family may expose counters that can be enabled on a queue of that family. We extend VkQueryType to add a new query type for performance queries, and chain a structure on VkQueryPoolCreateInfo to specify the performance queries to enable.
New Structures
-
Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:
-
Extending VkPhysicalDeviceProperties2:
-
Extending VkQueryPoolCreateInfo:
-
Extending VkSubmitInfo, VkSubmitInfo2:
If Vulkan SC 1.0 is supported:
New Enum Constants
-
VK_KHR_PERFORMANCE_QUERY_EXTENSION_NAME -
VK_KHR_PERFORMANCE_QUERY_SPEC_VERSION -
Extending VkQueryType:
-
VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_ACQUIRE_PROFILING_LOCK_INFO_KHR -
VK_STRUCTURE_TYPE_PERFORMANCE_COUNTER_DESCRIPTION_KHR -
VK_STRUCTURE_TYPE_PERFORMANCE_COUNTER_KHR -
VK_STRUCTURE_TYPE_PERFORMANCE_QUERY_SUBMIT_INFO_KHR -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_QUERY_FEATURES_KHR -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_QUERY_PROPERTIES_KHR -
VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_CREATE_INFO_KHR
-
If Vulkan SC 1.0 is supported:
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PERFORMANCE_QUERY_RESERVATION_INFO_KHR
-
Issues
1) Should this extension include a mechanism to begin a query in command buffer A and end the query in command buffer B?
RESOLVED No - queries are tied to command buffer creation and thus have to be encapsulated within a single command buffer.
2) Should this extension include a mechanism to begin and end queries globally on the queue, not using the existing command buffer commands?
RESOLVED No - for the same reasoning as the resolution of 1).
3) Should this extension expose counters that require multiple passes?
RESOLVED Yes - users should re-submit a command buffer with the same commands in it multiple times, specifying the pass to count as the query parameter in VkPerformanceQuerySubmitInfoKHR.
4) How to handle counters across parallel workloads?
RESOLVED In the spirit of Vulkan, a counter description flag
VK_PERFORMANCE_COUNTER_DESCRIPTION_CONCURRENTLY_IMPACTED_BIT_KHR
denotes that the accuracy of a counter result is affected by parallel
workloads.
5) How to handle secondary command buffers?
RESOLVED Secondary command buffers inherit any counter pass index specified in the parent primary command buffer. Note: this is no longer an issue after change from issue 10 resolution
6) What commands does the profiling lock have to be held for?
RESOLVED For any command buffer that is being queried with a performance query pool, the profiling lock must be held while that command buffer is in the recording, executable, or pending state.
7) Should we support vkCmdCopyQueryPoolResults?
RESOLVED Yes.
8) Should we allow performance queries to interact with multiview?
RESOLVED Yes, but the performance queries must be performed once for each pass per view.
9) Should a queryCount > 1 be usable for performance queries?
RESOLVED Yes.
Some vendors will have costly performance counter query pool creation, and
would rather if a certain set of counters were to be used multiple times
that a queryCount > 1 can be used to amortize the instantiation cost.
10) Should we introduce an indirect mechanism to set the counter pass index?
RESOLVED Specify the counter pass index at submit time instead, to avoid requiring re-recording of command buffers when multiple counter passes are needed.
Examples
The following example shows how to find what performance counters a queue family supports, setup a query pool to record these performance counters, how to add the query pool to the command buffer to record information, and how to get the results from the query pool.
// A previously created physical device
VkPhysicalDevice physicalDevice;
// One of the queue families our device supports
uint32_t queueFamilyIndex;
uint32_t counterCount;
// Get the count of counters supported
vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR(
physicalDevice,
queueFamilyIndex,
&counterCount,
NULL,
NULL);
VkPerformanceCounterKHR* counters =
malloc(sizeof(VkPerformanceCounterKHR) * counterCount);
VkPerformanceCounterDescriptionKHR* counterDescriptions =
malloc(sizeof(VkPerformanceCounterDescriptionKHR) * counterCount);
// Get the counters supported
vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR(
physicalDevice,
queueFamilyIndex,
&counterCount,
counters,
counterDescriptions);
// Try to enable the first 8 counters
uint32_t enabledCounters[8];
const uint32_t enabledCounterCount = min(counterCount, 8));
for (uint32_t i = 0; i < enabledCounterCount; i++) {
enabledCounters[i] = i;
}
// A previously created device that had the performanceCounterQueryPools feature
// set to VK_TRUE
VkDevice device;
VkQueryPoolPerformanceCreateInfoKHR performanceQueryCreateInfo = {
.sType = VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_CREATE_INFO_KHR,
.pNext = NULL,
// Specify the queue family that this performance query is performed on
.queueFamilyIndex = queueFamilyIndex,
// The number of counters to enable
.counterIndexCount = enabledCounterCount,
// The array of indices of counters to enable
.pCounterIndices = enabledCounters
};
// Get the number of passes our counters will require.
uint32_t numPasses;
vkGetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR(
physicalDevice,
&performanceQueryCreateInfo,
&numPasses);
VkQueryPoolCreateInfo queryPoolCreateInfo = {
.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO,
.pNext = &performanceQueryCreateInfo,
.flags = 0,
// Using our new query type here
.queryType = VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR,
.queryCount = 1,
.pipelineStatistics = 0
};
VkQueryPool queryPool;
VkResult result = vkCreateQueryPool(
device,
&queryPoolCreateInfo,
NULL,
&queryPool);
assert(VK_SUCCESS == result);
// A queue from queueFamilyIndex
VkQueue queue;
// A command buffer we want to record counters on
VkCommandBuffer commandBuffer;
VkCommandBufferBeginInfo commandBufferBeginInfo = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
.pNext = NULL,
.flags = 0,
.pInheritanceInfo = NULL
};
VkAcquireProfilingLockInfoKHR lockInfo = {
.sType = VK_STRUCTURE_TYPE_ACQUIRE_PROFILING_LOCK_INFO_KHR,
.pNext = NULL,
.flags = 0,
.timeout = UINT64_MAX // Wait forever for the lock
};
// Acquire the profiling lock before we record command buffers
// that will use performance queries
result = vkAcquireProfilingLockKHR(device, &lockInfo);
assert(VK_SUCCESS == result);
result = vkBeginCommandBuffer(commandBuffer, &commandBufferBeginInfo);
assert(VK_SUCCESS == result);
vkCmdResetQueryPool(
commandBuffer,
queryPool,
0,
1);
vkCmdBeginQuery(
commandBuffer,
queryPool,
0,
0);
// Perform the commands you want to get performance information on
// ...
// Perform a barrier to ensure all previous commands were complete before
// ending the query
vkCmdPipelineBarrier(commandBuffer,
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
0,
0,
NULL,
0,
NULL,
0,
NULL);
vkCmdEndQuery(
commandBuffer,
queryPool,
0);
result = vkEndCommandBuffer(commandBuffer);
assert(VK_SUCCESS == result);
for (uint32_t counterPass = 0; counterPass < numPasses; counterPass++) {
VkPerformanceQuerySubmitInfoKHR performanceQuerySubmitInfo = {
VK_STRUCTURE_TYPE_PERFORMANCE_QUERY_SUBMIT_INFO_KHR,
NULL,
counterPass
};
// Submit the command buffer and wait for its completion
// ...
}
// Release the profiling lock after the command buffer is no longer in the
// pending state.
vkReleaseProfilingLockKHR(device);
result = vkResetCommandBuffer(commandBuffer, 0);
assert(VK_SUCCESS == result);
// Create an array to hold the results of all counters
VkPerformanceCounterResultKHR* recordedCounters = malloc(
sizeof(VkPerformanceCounterResultKHR) * enabledCounterCount);
result = vkGetQueryPoolResults(
device,
queryPool,
0,
1,
sizeof(VkPerformanceCounterResultKHR) * enabledCounterCount,
recordedCounters,
sizeof(VkPerformanceCounterResultKHR) * enabledCounterCount,
NULL);
// recordedCounters is filled with our counters, we will look at one for posterity
switch (counters[0].storage) {
case VK_PERFORMANCE_COUNTER_STORAGE_INT32:
// use recordCounters[0].int32 to get at the counter result!
break;
case VK_PERFORMANCE_COUNTER_STORAGE_INT64:
// use recordCounters[0].int64 to get at the counter result!
break;
case VK_PERFORMANCE_COUNTER_STORAGE_UINT32:
// use recordCounters[0].uint32 to get at the counter result!
break;
case VK_PERFORMANCE_COUNTER_STORAGE_UINT64:
// use recordCounters[0].uint64 to get at the counter result!
break;
case VK_PERFORMANCE_COUNTER_STORAGE_FLOAT32:
// use recordCounters[0].float32 to get at the counter result!
break;
case VK_PERFORMANCE_COUNTER_STORAGE_FLOAT64:
// use recordCounters[0].float64 to get at the counter result!
break;
}
VK_KHR_shader_clock
- Name String
-
VK_KHR_shader_clock - Extension Type
-
Device extension
- Registered Extension Number
-
182
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - SPIR-V Dependencies
- Contact
-
-
Aaron Hagan [GitHub]ahagan
-
Other Extension Metadata
- Last Modified Date
-
2019-4-25
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
This extension provides API support for
GL_ARB_shader_clockandGL_EXT_shader_realtime_clock
-
- Contributors
-
-
Aaron Hagan, AMD
-
Daniel Koch, NVIDIA
-
Description
This extension advertises the SPIR-V ShaderClockKHR capability for
Vulkan, which allows a shader to query a real-time or monotonically
incrementing counter at the subgroup level or across the device level.
The two valid SPIR-V scopes for OpReadClockKHR are Subgroup and
Device.
When using GLSL source-based shading languages, the clockRealtime*EXT()
timing functions map to the OpReadClockKHR instruction with a scope of
Device, and the clock*ARB() timing functions map to the
OpReadClockKHR instruction with a scope of Subgroup.
New Enum Constants
-
VK_KHR_SHADER_CLOCK_EXTENSION_NAME -
VK_KHR_SHADER_CLOCK_SPEC_VERSION -
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CLOCK_FEATURES_KHR
-
VK_KHR_shader_terminate_invocation
- Name String
-
VK_KHR_shader_terminate_invocation - Extension Type
-
Device extension
- Registered Extension Number
-
216
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - SPIR-V Dependencies
- Deprecation State
-
-
Promoted to Vulkan 1.3
-
- Contact
-
-
Jesse Hall [GitHub]critsec
-
Other Extension Metadata
- Last Modified Date
-
2020-08-11
- IP Status
-
No known IP claims.
- Contributors
-
-
Alan Baker, Google
-
Jeff Bolz, NVIDIA
-
Jesse Hall, Google
-
Ralph Potter, Samsung
-
Tom Olson, Arm
-
Description
This extension adds Vulkan support for the
SPV_KHR_terminate_invocation
SPIR-V extension.
That SPIR-V extension provides a new instruction,
OpTerminateInvocation, which causes a shader invocation to immediately
terminate and sets the coverage of shaded samples to 0; only previously
executed instructions will have observable effects.
The OpTerminateInvocation instruction, along with the
OpDemoteToHelperInvocation instruction from the
VK_EXT_shader_demote_to_helper_invocation extension, together
replace the OpKill instruction, which could behave like either of these
instructions.
OpTerminateInvocation provides the behavior required by the GLSL
discard statement, and should be used when available by GLSL compilers
and applications that need the GLSL discard behavior.
New Enum Constants
-
VK_KHR_SHADER_TERMINATE_INVOCATION_EXTENSION_NAME -
VK_KHR_SHADER_TERMINATE_INVOCATION_SPEC_VERSION -
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TERMINATE_INVOCATION_FEATURES_KHR
-
Promotion to Vulkan 1.3
Vulkan APIs in this extension are included in core Vulkan 1.3, with the KHR suffix omitted. External interactions defined by this extension, such as SPIR-V token names, retain their original names. The original Vulkan API names are still available as aliases of the core functionality.
VK_KHR_shared_presentable_image
- Name String
-
VK_KHR_shared_presentable_image - Extension Type
-
Device extension
- Registered Extension Number
-
112
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_swapchain
and
VK_KHR_get_surface_capabilities2
and
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - Contact
-
-
Alon Or-bach [GitHub]alonorbach
-
Other Extension Metadata
- Last Modified Date
-
2017-03-20
- IP Status
-
No known IP claims.
- Contributors
-
-
Alon Or-bach, Samsung Electronics
-
Ian Elliott, Google
-
Jesse Hall, Google
-
Pablo Ceballos, Google
-
Chris Forbes, Google
-
Jeff Juliano, NVIDIA
-
James Jones, NVIDIA
-
Daniel Rakos, AMD
-
Tobias Hector, Imagination Technologies
-
Graham Connor, Imagination Technologies
-
Michael Worcester, Imagination Technologies
-
Cass Everitt, Oculus
-
Johannes Van Waveren, Oculus
-
Description
This extension extends VK_KHR_swapchain to enable creation of a
shared presentable image.
This allows the application to use the image while the presention engine is
accessing it, in order to reduce the latency between rendering and
presentation.
New Enum Constants
-
VK_KHR_SHARED_PRESENTABLE_IMAGE_EXTENSION_NAME -
VK_KHR_SHARED_PRESENTABLE_IMAGE_SPEC_VERSION -
Extending VkImageLayout:
-
VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR
-
-
Extending VkPresentModeKHR:
-
VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR -
VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_SHARED_PRESENT_SURFACE_CAPABILITIES_KHR
-
Issues
1) Should we allow a Vulkan WSI swapchain to toggle between normal usage and shared presentation usage?
RESOLVED: No. WSI swapchains are typically recreated with new properties instead of having their properties changed. This can also save resources, assuming that fewer images are needed for shared presentation, and assuming that most VR applications do not need to switch between normal and shared usage.
2) Should we have a query for determining how the presentation engine refresh is triggered?
RESOLVED: Yes. This is done via which presentation modes a surface supports.
3) Should the object representing a shared presentable image be an extension of a VkSwapchainKHR or a separate object?
RESOLVED: Extension of a swapchain due to overlap in creation properties and to allow common functionality between shared and normal presentable images and swapchains.
4) What should we call the extension and the new structures it creates?
RESOLVED: Shared presentable image / shared present.
5) Should the minImageCount and presentMode values of the
VkSwapchainCreateInfoKHR be ignored, or required to be compatible
values?
RESOLVED: minImageCount must be 1, and presentMode should be
set to either VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR or
VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR.
6) What should the layout of the shared presentable image be?
RESOLVED: After acquiring the shared presentable image, the application
must transition it to the VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR layout
prior to it being used.
After this initial transition, any image usage that was requested during
swapchain creation can be performed on the image without layout transitions
being performed.
7) Do we need a new API for the trigger to refresh new content?
RESOLVED: vkQueuePresentKHR to act as API to trigger a refresh, as will allow combination with other compatible extensions to vkQueuePresentKHR.
8) How should an application detect a VK_ERROR_OUT_OF_DATE_KHR error
on a swapchain using the VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR
present mode?
RESOLVED: Introduce vkGetSwapchainStatusKHR to allow applications to query the status of a swapchain using a shared presentation mode.
9) What should subsequent calls to vkQueuePresentKHR for
VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR swapchains be defined to
do?
RESOLVED: State that implementations may use it as a hint for updated content.
10) Can the ownership of a shared presentable image be transferred to a different queue?
RESOLVED: No.
It is not possible to transfer ownership of a shared presentable image
obtained from a swapchain created using VK_SHARING_MODE_EXCLUSIVE
after it has been presented.
11) How should vkQueueSubmit behave if a command buffer uses an image
from a VK_ERROR_OUT_OF_DATE_KHR swapchain?
RESOLVED: vkQueueSubmit is expected to return the
VK_ERROR_DEVICE_LOST error.
12) Can Vulkan provide any guarantee on the order of rendering, to enable beam chasing?
RESOLVED: This could be achieved via use of render passes to ensure strip rendering.
VK_KHR_surface
- Name String
-
VK_KHR_surface - Extension Type
-
Instance extension
- Registered Extension Number
-
1
- Revision
-
25
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
None
- Contact
-
-
James Jones [GitHub]cubanismo
-
Ian Elliott [GitHub]ianelliottus
-
Other Extension Metadata
- Last Modified Date
-
2016-08-25
- IP Status
-
No known IP claims.
- Contributors
-
-
Patrick Doane, Blizzard
-
Ian Elliott, LunarG
-
Jesse Hall, Google
-
James Jones, NVIDIA
-
David Mao, AMD
-
Norbert Nopper, Freescale
-
Alon Or-bach, Samsung
-
Daniel Rakos, AMD
-
Graham Sellers, AMD
-
Jeff Vigil, Qualcomm
-
Chia-I Wu, LunarG
-
Faith Ekstrand, Intel
-
Description
The VK_KHR_surface extension is an instance extension.
It introduces VkSurfaceKHR objects, which abstract native platform
surface or window objects for use with Vulkan.
It also provides a way to determine whether a queue family in a physical
device supports presenting to particular surface.
Separate extensions for each platform provide the mechanisms for creating
VkSurfaceKHR objects, but once created they may be used in this and
other platform-independent extensions, in particular the
VK_KHR_swapchain extension.
New Enum Constants
-
VK_KHR_SURFACE_EXTENSION_NAME -
VK_KHR_SURFACE_SPEC_VERSION -
Extending VkObjectType:
-
VK_OBJECT_TYPE_SURFACE_KHR
-
-
Extending VkResult:
-
VK_ERROR_NATIVE_WINDOW_IN_USE_KHR -
VK_ERROR_SURFACE_LOST_KHR
-
Issues
1) Should this extension include a method to query whether a physical device supports presenting to a specific window or native surface on a given platform?
RESOLVED: Yes. Without this, applications would need to create a device instance to determine whether a particular window can be presented to. Knowing that a device supports presentation to a platform in general is not sufficient, as a single machine might support multiple seats, or instances of the platform that each use different underlying physical devices. Additionally, on some platforms, such as the X Window System, different drivers and devices might be used for different windows depending on which section of the desktop they exist on.
2) Should the vkGetPhysicalDeviceSurfaceCapabilitiesKHR,
vkGetPhysicalDeviceSurfaceFormatsKHR, and
vkGetPhysicalDeviceSurfacePresentModesKHR functions be in this
extension and operate on physical devices, rather than being in
VK_KHR_swapchain (i.e. device extension) and being dependent on
VkDevice?
RESOLVED: Yes.
While it might be useful to depend on VkDevice (and therefore on
enabled extensions and features) for the queries, Vulkan was released only
with the VkPhysicalDevice versions.
Many cases can be resolved by a Valid Usage statement, and/or by a separate
pNext chain version of the query structure specific to a given
extension or parameters, via extensible versions of the queries:
vkGetPhysicalDeviceSurfaceCapabilities2KHR, and
vkGetPhysicalDeviceSurfaceFormats2KHR.
3) Should Vulkan support Xlib or XCB as the API for accessing the X Window System platform?
RESOLVED: Both. XCB is a more modern and efficient API, but Xlib usage is deeply ingrained in many applications and likely will remain in use for the foreseeable future. Not all drivers necessarily need to support both, but including both as options in the core specification will probably encourage support, which should in turn ease adoption of the Vulkan API in older codebases. Additionally, the performance improvements possible with XCB likely will not have a measurable impact on the performance of Vulkan presentation and other minimal window system interactions defined here.
4) Should the GBM platform be included in the list of platform enums?
RESOLVED: Deferred, and will be addressed with a platform-specific extension to be written in the future.
Version History
-
Revision 1, 2015-05-20 (James Jones)
-
Initial draft, based on LunarG KHR spec, other KHR specs, patches attached to bugs.
-
-
Revision 2, 2015-05-22 (Ian Elliott)
-
Created initial Description section.
-
Removed query for whether a platform requires the use of a queue for presentation, since it was decided that presentation will always be modeled as being part of the queue.
-
Fixed typos and other minor mistakes.
-
-
Revision 3, 2015-05-26 (Ian Elliott)
-
Improved the Description section.
-
-
Revision 4, 2015-05-27 (James Jones)
-
Fixed compilation errors in example code.
-
-
Revision 5, 2015-06-01 (James Jones)
-
Added issues 1 and 2 and made related spec updates.
-
-
Revision 6, 2015-06-01 (James Jones)
-
Merged the platform type mappings table previously removed from VK_KHR_swapchain with the platform description table in this spec.
-
Added issues 3 and 4 documenting choices made when building the initial list of native platforms supported.
-
-
Revision 7, 2015-06-11 (Ian Elliott)
-
Updated table 1 per input from the KHR TSG.
-
Updated issue 4 (GBM) per discussion with Daniel Stone. He will create a platform-specific extension sometime in the future.
-
-
Revision 8, 2015-06-17 (James Jones)
-
Updated enum-extending values using new convention.
-
Fixed the value of VK_SURFACE_PLATFORM_INFO_TYPE_SUPPORTED_KHR.
-
-
Revision 9, 2015-06-17 (James Jones)
-
Rebased on Vulkan API version 126.
-
-
Revision 10, 2015-06-18 (James Jones)
-
Marked issues 2 and 3 resolved.
-
-
Revision 11, 2015-06-23 (Ian Elliott)
-
Examples now show use of function pointers for extension functions.
-
Eliminated extraneous whitespace.
-
-
Revision 12, 2015-07-07 (Daniel Rakos)
-
Added error section describing when each error is expected to be reported.
-
Replaced the term “queue node index” with “queue family index” in the spec as that is the agreed term to be used in the latest version of the core header and spec.
-
Replaced bool32_t with VkBool32.
-
-
Revision 13, 2015-08-06 (Daniel Rakos)
-
Updated spec against latest core API header version.
-
-
Revision 14, 2015-08-20 (Ian Elliott)
-
Renamed this extension and all of its enumerations, types, functions, etc. This makes it compliant with the proposed standard for Vulkan extensions.
-
Switched from “revision” to “version”, including use of the VK_MAKE_VERSION macro in the header file.
-
Did miscellaneous cleanup, etc.
-
-
Revision 15, 2015-08-20 (Ian Elliott—porting a 2015-07-29 change from James Jones)
-
Moved the surface transform enums here from VK_WSI_swapchain so they could be reused by VK_WSI_display.
-
-
Revision 16, 2015-09-01 (James Jones)
-
Restore single-field revision number.
-
-
Revision 17, 2015-09-01 (James Jones)
-
Fix example code compilation errors.
-
-
Revision 18, 2015-09-26 (Jesse Hall)
-
Replaced VkSurfaceDescriptionKHR with the VkSurfaceKHR object, which is created via layered extensions. Added VkDestroySurfaceKHR.
-
-
Revision 19, 2015-09-28 (Jesse Hall)
-
Renamed from VK_EXT_KHR_swapchain to VK_EXT_KHR_surface.
-
-
Revision 20, 2015-09-30 (Jeff Vigil)
-
Add error result VK_ERROR_SURFACE_LOST_KHR.
-
-
Revision 21, 2015-10-15 (Daniel Rakos)
-
Updated the resolution of issue #2 and include the surface capability queries in this extension.
-
Renamed SurfaceProperties to SurfaceCapabilities as it better reflects that the values returned are the capabilities of the surface on a particular device.
-
Other minor cleanup and consistency changes.
-
-
Revision 22, 2015-10-26 (Ian Elliott)
-
Renamed from VK_EXT_KHR_surface to VK_KHR_surface.
-
-
Revision 23, 2015-11-03 (Daniel Rakos)
-
Added allocation callbacks to vkDestroySurfaceKHR.
-
-
Revision 24, 2015-11-10 (Jesse Hall)
-
Removed VkSurfaceTransformKHR. Use VkSurfaceTransformFlagBitsKHR instead.
-
Rename VkSurfaceCapabilitiesKHR member maxImageArraySize to maxImageArrayLayers.
-
-
Revision 25, 2016-01-14 (James Jones)
-
Moved VK_ERROR_NATIVE_WINDOW_IN_USE_KHR from the VK_KHR_android_surface to the VK_KHR_surface extension.
-
-
2016-08-23 (Ian Elliott)
-
Update the example code, to not have so many characters per line, and to split out a new example to show how to obtain function pointers.
-
-
2016-08-25 (Ian Elliott)
-
A note was added at the beginning of the example code, stating that it will be removed from future versions of the appendix.
-
VK_KHR_swapchain
- Name String
-
VK_KHR_swapchain - Extension Type
-
Device extension
- Registered Extension Number
-
2
- Revision
-
70
- Ratification Status
-
Ratified
- Extension and Version Dependencies
- API Interactions
-
-
Interacts with VK_VERSION_1_1
-
- Contact
-
-
James Jones [GitHub]cubanismo
-
Ian Elliott [GitHub]ianelliottus
-
Other Extension Metadata
- Last Modified Date
-
2017-10-06
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
Interacts with Vulkan 1.1
-
- Contributors
-
-
Patrick Doane, Blizzard
-
Ian Elliott, LunarG
-
Jesse Hall, Google
-
Mathias Heyer, NVIDIA
-
James Jones, NVIDIA
-
David Mao, AMD
-
Norbert Nopper, Freescale
-
Alon Or-bach, Samsung
-
Daniel Rakos, AMD
-
Graham Sellers, AMD
-
Jeff Vigil, Qualcomm
-
Chia-I Wu, LunarG
-
Faith Ekstrand, Intel
-
Matthaeus G. Chajdas, AMD
-
Ray Smith, ARM
-
Description
The VK_KHR_swapchain extension is the device-level companion to the
VK_KHR_surface extension.
It introduces VkSwapchainKHR objects, which provide the ability to
present rendering results to a surface.
New Structures
If Vulkan Version 1.1 is supported:
-
Extending VkBindImageMemoryInfo:
-
Extending VkImageCreateInfo:
-
Extending VkPresentInfoKHR:
-
Extending VkSwapchainCreateInfoKHR:
New Enums
If Vulkan Version 1.1 is supported:
New Bitmasks
If Vulkan Version 1.1 is supported:
New Enum Constants
-
VK_KHR_SWAPCHAIN_EXTENSION_NAME -
VK_KHR_SWAPCHAIN_SPEC_VERSION -
Extending VkImageLayout:
-
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
-
-
Extending VkObjectType:
-
VK_OBJECT_TYPE_SWAPCHAIN_KHR
-
-
Extending VkResult:
-
VK_ERROR_OUT_OF_DATE_KHR -
VK_SUBOPTIMAL_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PRESENT_INFO_KHR -
VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR
-
If Vulkan Version 1.1 is supported:
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHR -
VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHR -
VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHR -
VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHR -
VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHR -
VK_STRUCTURE_TYPE_IMAGE_SWAPCHAIN_CREATE_INFO_KHR
-
-
Extending VkSwapchainCreateFlagBitsKHR:
-
VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR -
VK_SWAPCHAIN_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR
-
Issues
1) Does this extension allow the application to specify the memory backing of the presentable images?
RESOLVED: No. Unlike standard images, the implementation will allocate the memory backing of the presentable image.
2) What operations are allowed on presentable images?
RESOLVED: This is determined by the image usage flags specified when creating the presentable image’s swapchain.
3) Does this extension support MSAA presentable images?
RESOLVED: No. Presentable images are always single-sampled. Multi-sampled rendering must use regular images. To present the rendering results the application must manually resolve the multi- sampled image to a single-sampled presentable image prior to presentation.
4) Does this extension support stereo/multi-view presentable images?
RESOLVED: Yes.
The number of views associated with a presentable image is determined by the
imageArrayLayers specified when creating a swapchain.
All presentable images in a given swapchain use the same array size.
5) Are the layers of stereo presentable images half-sized?
RESOLVED: No. The image extents always match those requested by the application.
6) Do the “present” and “acquire next image” commands operate on a queue? If not, do they need to include explicit semaphore objects to interlock them with queue operations?
RESOLVED: The present command operates on a queue. The image ownership operation it represents happens in order with other operations on the queue, so no explicit semaphore object is required to synchronize its actions.
Applications may want to acquire the next image in separate threads from those in which they manage their queue, or in multiple threads. To make such usage easier, the acquire next image command takes a semaphore to signal as a method of explicit synchronization. The application must later queue a wait for this semaphore before queuing execution of any commands using the image.
7) Does vkAcquireNextImageKHR block if no images are available?
RESOLVED: The command takes a timeout parameter.
Special values for the timeout are 0, which makes the call a non-blocking
operation, and UINT64_MAX, which blocks indefinitely.
Values in between will block for up to the specified time.
The call will return when an image becomes available or an error occurs.
It may, but is not required to, return before the specified timeout expires
if the swapchain becomes out of date.
8) Can multiple presents be queued using one vkQueuePresentKHR call?
RESOLVED: Yes. VkPresentInfoKHR contains a list of swapchains and corresponding image indices that will be presented. When supported, all presentations queued with a single vkQueuePresentKHR call will be applied atomically as one operation. The same swapchain must not appear in the list more than once. Later extensions may provide applications stronger guarantees of atomicity for such present operations, and/or allow them to query whether atomic presentation of a particular group of swapchains is possible.
9) How do the presentation and acquire next image functions notify the application the targeted surface has changed?
RESOLVED: Two new result codes are introduced for this purpose:
-
VK_SUBOPTIMAL_KHR- Presentation will still succeed, subject to the window resize behavior, but the swapchain is no longer configured optimally for the surface it targets. Applications should query updated surface information and recreate their swapchain at the next convenient opportunity. -
VK_ERROR_OUT_OF_DATE_KHR- Failure. The swapchain is no longer compatible with the surface it targets. The application must query updated surface information and recreate the swapchain before presentation will succeed.
These can be returned by both vkAcquireNextImageKHR and vkQueuePresentKHR.
10) Does the vkAcquireNextImageKHR command return a semaphore to the application via an output parameter, or accept a semaphore to signal from the application as an object handle parameter?
RESOLVED: Accept a semaphore to signal as an object handle. This avoids the need to specify whether the application must destroy the semaphore or whether it is owned by the swapchain, and if the latter, what its lifetime is and whether it can be reused for other operations once it is received from vkAcquireNextImageKHR.
11) What types of swapchain queuing behavior should be exposed? Options include swap interval specification, mailbox/most recent vs. FIFO queue management, targeting specific vertical blank intervals or absolute times for a given present operation, and probably others. For some of these, whether they are specified at swapchain creation time or as per-present parameters needs to be decided as well.
RESOLVED: The base swapchain extension will expose 3 possible behaviors (of which, FIFO will always be supported):
-
Immediate present: Does not wait for vertical blanking period to update the current image, likely resulting in visible tearing. No internal queue is used. Present requests are applied immediately.
-
Mailbox queue: Waits for the next vertical blanking period to update the current image. No tearing should be observed. An internal single-entry queue is used to hold pending presentation requests. If the queue is full when a new presentation request is received, the new request replaces the existing entry, and any images associated with the prior entry become available for reuse by the application.
-
FIFO queue: Waits for the next vertical blanking period to update the current image. No tearing should be observed. An internal queue containing
numSwapchainImages- 1 entries is used to hold pending presentation requests. New requests are appended to the end of the queue, and one request is removed from the beginning of the queue and processed during each vertical blanking period in which the queue is non-empty
Not all surfaces will support all of these modes, so the modes supported will be returned using a surface information query. All surfaces must support the FIFO queue mode. Applications must choose one of these modes up front when creating a swapchain. Switching modes can be accomplished by recreating the swapchain.
12) Can VK_PRESENT_MODE_MAILBOX_KHR provide non-blocking guarantees
for vkAcquireNextImageKHR? If so, what is the proper criteria?
RESOLVED: Yes. The difficulty is not immediately obvious here. Naively, if at least 3 images are requested, mailbox mode should always have an image available for the application if the application does not own any images when the call to vkAcquireNextImageKHR was made. However, some presentation engines may have more than one “current” image, and would still need to block in some cases. The right requirement appears to be that if the application allocates the surface’s minimum number of images + 1 then it is guaranteed non-blocking behavior when it does not currently own any images.
13) Is there a way to create and initialize a new swapchain for a surface
that has generated a VK_SUBOPTIMAL_KHR return code while still using
the old swapchain?
RESOLVED: Not as part of this specification. This could be useful to allow the application to create an “optimal” replacement swapchain and rebuild all its command buffers using it in a background thread at a low priority while continuing to use the “suboptimal” swapchain in the main thread. It could probably use the same “atomic replace” semantics proposed for recreating direct-to-device swapchains without incurring a mode switch. However, after discussion, it was determined some platforms probably could not support concurrent swapchains for the same surface though, so this will be left out of the base KHR extensions. A future extension could add this for platforms where it is supported.
14) Should there be a special value for
VkSurfaceCapabilitiesKHR::maxImageCount to indicate there are no
practical limits on the number of images in a swapchain?
RESOLVED: Yes. There will often be cases where there is no practical limit to the number of images in a swapchain other than the amount of available resources (i.e., memory) in the system. Trying to derive a hard limit from things like memory size is prone to failure. It is better in such cases to leave it to applications to figure such soft limits out via trial/failure iterations.
15) Should there be a special value for
VkSurfaceCapabilitiesKHR::currentExtent to indicate the size of
the platform surface is undefined?
RESOLVED: Yes. On some platforms (Wayland, for example), the surface size is defined by the images presented to it rather than the other way around.
16) Should there be a special value for
VkSurfaceCapabilitiesKHR::maxImageExtent to indicate there is no
practical limit on the surface size?
RESOLVED: No. It seems unlikely such a system would exist. 0 could be used to indicate the platform places no limits on the extents beyond those imposed by Vulkan for normal images, but this query could just as easily return those same limits, so a special “unlimited” value does not seem useful for this field.
17) How should surface rotation and mirroring be exposed to applications? How do they specify rotation and mirroring transforms applied prior to presentation?
RESOLVED: Applications can query both the supported and current transforms
of a surface.
Both are specified relative to the device’s “natural” display rotation and
direction.
The supported transforms indicate which orientations the presentation engine
accepts images in.
For example, a presentation engine that does not support transforming
surfaces as part of presentation, and which is presenting to a surface that
is displayed with a 90-degree rotation, would return only one supported
transform bit: VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR.
Applications must transform their rendering by the transform they specify
when creating the swapchain in preTransform field.
18) Can surfaces ever not support VK_MIRROR_NONE? Can they support
vertical and horizontal mirroring simultaneously? Relatedly, should
VK_MIRROR_NONE[_BIT] be zero, or bit one, and should applications be
allowed to specify multiple pre and current mirror transform bits, or
exactly one?
RESOLVED: Since some platforms may not support presenting with a transform
other than the native window’s current transform, and prerotation/mirroring
are specified relative to the device’s natural rotation and direction,
rather than relative to the surface’s current rotation and direction, it is
necessary to express lack of support for no mirroring.
To allow this, the MIRROR_NONE enum must occupy a bit in the flags.
Since MIRROR_NONE must be a bit in the bitmask rather than a bitmask
with no values set, allowing more than one bit to be set in the bitmask
would make it possible to describe undefined transforms such as
VK_MIRROR_NONE_BIT | VK_MIRROR_HORIZONTAL_BIT, or a transform
that includes both “no mirroring” and “horizontal mirroring”
simultaneously.
Therefore, it is desirable to allow specifying all supported mirroring
transforms using only one bit.
The question then becomes, should there be a
VK_MIRROR_HORIZONTAL_AND_VERTICAL_BIT to represent a simultaneous
horizontal and vertical mirror transform? However, such a transform is
equivalent to a 180 degree rotation, so presentation engines and
applications that wish to support or use such a transform can express it
through rotation instead.
Therefore, 3 exclusive bits are sufficient to express all needed mirroring
transforms.
19) Should support for sRGB be required?
RESOLVED: In the advent of UHD and HDR display devices, proper color space information is vital to the display pipeline represented by the swapchain. The application can discover the supported format/color-space pairs and select a pair most suited to its rendering needs. Currently only the sRGB color space is supported, future extensions may provide support for more color spaces. See issues 23 and 24.
20) Is there a mechanism to modify or replace an existing swapchain with one targeting the same surface?
RESOLVED: Yes. This is described above in the text.
21) Should there be a way to set prerotation and mirroring using native APIs when presenting using a Vulkan swapchain?
RESOLVED: Yes.
The transforms that can be expressed in this extension are a subset of those
possible on native platforms.
If a platform exposes a method to specify the transform of presented images
for a given surface using native methods and exposes more transforms or
other properties for surfaces than Vulkan supports, it might be impossible,
difficult, or inconvenient to set some of those properties using Vulkan KHR
extensions and some using the native interfaces.
To avoid overwriting properties set using native commands when presenting
using a Vulkan swapchain, the application can set the pretransform to
“inherit”, in which case the current native properties will be used, or if
none are available, a platform-specific default will be used.
Platforms that do not specify a reasonable default or do not provide native
mechanisms to specify such transforms should not include the inherit bits in
the supportedTransforms bitmask they return in
VkSurfaceCapabilitiesKHR.
22) Should the content of presentable images be clipped by objects obscuring their target surface?
RESOLVED: Applications can choose which behavior they prefer. Allowing the content to be clipped could enable more efficient presentation methods on some platforms, but some applications might rely on the content of presentable images to perform techniques such as partial updates or motion blurs.
23) What is the purpose of specifying a VkColorSpaceKHR along with VkFormat when creating a swapchain?
RESOLVED: While Vulkan itself is color space agnostic (e.g. even the
meaning of R, G, B and A can be freely defined by the rendering
application), the swapchain eventually will have to present the images on a
display device with specific color reproduction characteristics.
If any color space transformations are necessary before an image can be
displayed, the color space of the presented image must be known to the
swapchain.
A swapchain will only support a restricted set of color format and -space
pairs.
This set can be discovered via vkGetPhysicalDeviceSurfaceFormatsKHR.
As it can be expected that most display devices support the sRGB color
space, at least one format/color-space pair has to be exposed, where the
color space is VK_COLOR_SPACE_SRGB_NONLINEAR_KHR.
24) How are sRGB formats and the sRGB color space related?
RESOLVED: While Vulkan exposes a number of SRGB texture formats, using
such formats does not guarantee working in a specific color space.
It merely means that the hardware can directly support applying the
non-linear transfer functions defined by the sRGB standard color space when
reading from or writing to images of those formats.
Still, it is unlikely that a swapchain will expose a *_SRGB format
along with any color space other than
VK_COLOR_SPACE_SRGB_NONLINEAR_KHR.
On the other hand, non-*_SRGB formats will be very likely exposed in
pair with a SRGB color space.
This means, the hardware will not apply any transfer function when reading
from or writing to such images, yet they will still be presented on a device
with sRGB display characteristics.
In this case the application is responsible for applying the transfer
function, for instance by using shader math.
25) How are the lifetimes of surfaces and swapchains targeting them related?
RESOLVED: A surface must outlive any swapchains targeting it. A VkSurfaceKHR owns the binding of the native window to the Vulkan driver.
26) How can the application control the way the alpha component of swapchain images is treated by the presentation engine during compositing?
RESOLVED: We should add new enum values to allow the application to
negotiate with the presentation engine on how to treat image alpha values
during the compositing process.
Since not all platforms can practically control this through the Vulkan
driver, a value of VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR is provided like
for surface transforms.
27) Is vkCreateSwapchainKHR the right function to return
VK_ERROR_NATIVE_WINDOW_IN_USE_KHR, or should the various
platform-specific VkSurfaceKHR factory functions catch this error
earlier?
RESOLVED: For most platforms, the VkSurfaceKHR structure is a simple container holding the data that identifies a native window or other object representing a surface on a particular platform. For the surface factory functions to return this error, they would likely need to register a reference on the native objects with the native display server somehow, and ensure no other such references exist. Surfaces were not intended to be that heavyweight.
Swapchains are intended to be the objects that directly manipulate native windows and communicate with the native presentation mechanisms. Swapchains will already need to communicate with the native display server to negotiate allocation and/or presentation of presentable images for a native surface. Therefore, it makes more sense for swapchain creation to be the point at which native object exclusivity is enforced. Platforms may choose to enforce further restrictions on the number of VkSurfaceKHR objects that may be created for the same native window if such a requirement makes sense on a particular platform, but a global requirement is only sensible at the swapchain level.
Version History
-
Revision 1, 2015-05-20 (James Jones)
-
Initial draft, based on LunarG KHR spec, other KHR specs, patches attached to bugs.
-
-
Revision 2, 2015-05-22 (Ian Elliott)
-
Made many agreed-upon changes from 2015-05-21 KHR TSG meeting. This includes using only a queue for presentation, and having an explicit function to acquire the next image.
-
Fixed typos and other minor mistakes.
-
-
Revision 3, 2015-05-26 (Ian Elliott)
-
Improved the Description section.
-
Added or resolved issues that were found in improving the Description. For example, pSurfaceDescription is used consistently, instead of sometimes using pSurface.
-
-
Revision 4, 2015-05-27 (James Jones)
-
Fixed some grammatical errors and typos
-
Filled in the description of imageUseFlags when creating a swapchain.
-
Added a description of swapInterval.
-
Replaced the paragraph describing the order of operations on a queue for image ownership and presentation.
-
-
Revision 5, 2015-05-27 (James Jones)
-
Imported relevant issues from the (abandoned) vk_wsi_persistent_swapchain_images extension.
-
Added issues 6 and 7, regarding behavior of the acquire next image and present commands with respect to queues.
-
Updated spec language and examples to align with proposed resolutions to issues 6 and 7.
-
-
Revision 6, 2015-05-27 (James Jones)
-
Added issue 8, regarding atomic presentation of multiple swapchains
-
Updated spec language and examples to align with proposed resolution to issue 8.
-
-
Revision 7, 2015-05-27 (James Jones)
-
Fixed compilation errors in example code, and made related spec fixes.
-
-
Revision 8, 2015-05-27 (James Jones)
-
Added issue 9, and the related VK_SUBOPTIMAL_KHR result code.
-
Renamed VK_OUT_OF_DATE_KHR to VK_ERROR_OUT_OF_DATE_KHR.
-
-
Revision 9, 2015-05-27 (James Jones)
-
Added inline proposed resolutions (marked with [JRJ]) to some XXX questions/issues. These should be moved to the issues section in a subsequent update if the proposals are adopted.
-
-
Revision 10, 2015-05-28 (James Jones)
-
Converted vkAcquireNextImageKHR back to a non-queue operation that uses a VkSemaphore object for explicit synchronization.
-
Added issue 10 to determine whether vkAcquireNextImageKHR generates or returns semaphores, or whether it operates on a semaphore provided by the application.
-
-
Revision 11, 2015-05-28 (James Jones)
-
Marked issues 6, 7, and 8 resolved.
-
Renamed VkSurfaceCapabilityPropertiesKHR to VkSurfacePropertiesKHR to better convey the mutable nature of the information it contains.
-
-
Revision 12, 2015-05-28 (James Jones)
-
Added issue 11 with a proposed resolution, and the related issue 12.
-
Updated various sections of the spec to match the proposed resolution to issue 11.
-
-
Revision 13, 2015-06-01 (James Jones)
-
Moved some structures to VK_EXT_KHR_swap_chain to resolve the specification’s issues 1 and 2.
-
-
Revision 14, 2015-06-01 (James Jones)
-
Added code for example 4 demonstrating how an application might make use of the two different present and acquire next image KHR result codes.
-
Added issue 13.
-
-
Revision 15, 2015-06-01 (James Jones)
-
Added issues 14 - 16 and related spec language.
-
Fixed some spelling errors.
-
Added language describing the meaningful return values for vkAcquireNextImageKHR and vkQueuePresentKHR.
-
-
Revision 16, 2015-06-02 (James Jones)
-
Added issues 17 and 18, as well as related spec language.
-
Removed some erroneous text added by mistake in the last update.
-
-
Revision 17, 2015-06-15 (Ian Elliott)
-
Changed special value from “-1” to “0” so that the data types can be unsigned.
-
-
Revision 18, 2015-06-15 (Ian Elliott)
-
Clarified the values of VkSurfacePropertiesKHR::minImageCount and the timeout parameter of the vkAcquireNextImageKHR function.
-
-
Revision 19, 2015-06-17 (James Jones)
-
Misc. cleanup. Removed resolved inline issues and fixed typos.
-
Fixed clarification of VkSurfacePropertiesKHR::minImageCount made in version 18.
-
Added a brief “Image Ownership” definition to the list of terms used in the spec.
-
-
Revision 20, 2015-06-17 (James Jones)
-
Updated enum-extending values using new convention.
-
-
Revision 21, 2015-06-17 (James Jones)
-
Added language describing how to use VK_IMAGE_LAYOUT_PRESENT_SOURCE_KHR.
-
Cleaned up an XXX comment regarding the description of which queues vkQueuePresentKHR can be used on.
-
-
Revision 22, 2015-06-17 (James Jones)
-
Rebased on Vulkan API version 126.
-
-
Revision 23, 2015-06-18 (James Jones)
-
Updated language for issue 12 to read as a proposed resolution.
-
Marked issues 11, 12, 13, 16, and 17 resolved.
-
Temporarily added links to the relevant bugs under the remaining unresolved issues.
-
Added issues 19 and 20 as well as proposed resolutions.
-
-
Revision 24, 2015-06-19 (Ian Elliott)
-
Changed special value for VkSurfacePropertiesKHR::currentExtent back to “-1” from “0”. This value will never need to be unsigned, and “0” is actually a legal value.
-
-
Revision 25, 2015-06-23 (Ian Elliott)
-
Examples now show use of function pointers for extension functions.
-
Eliminated extraneous whitespace.
-
-
Revision 26, 2015-06-25 (Ian Elliott)
-
Resolved Issues 9 & 10 per KHR TSG meeting.
-
-
Revision 27, 2015-06-25 (James Jones)
-
Added oldSwapchain member to VkSwapchainCreateInfoKHR.
-
-
Revision 28, 2015-06-25 (James Jones)
-
Added the “inherit” bits to the rotation and mirroring flags and the associated issue 21.
-
-
Revision 29, 2015-06-25 (James Jones)
-
Added the “clipped” flag to VkSwapchainCreateInfoKHR, and the associated issue 22.
-
Specified that presenting an image does not modify it.
-
-
Revision 30, 2015-06-25 (James Jones)
-
Added language to the spec that clarifies the behavior of vkCreateSwapchainKHR() when the oldSwapchain field of VkSwapchainCreateInfoKHR is not NULL.
-
-
Revision 31, 2015-06-26 (Ian Elliott)
-
Example of new VkSwapchainCreateInfoKHR members, “oldSwapchain” and “clipped”.
-
Example of using VkSurfacePropertiesKHR::{min|max}ImageCount to set VkSwapchainCreateInfoKHR::minImageCount.
-
Rename vkGetSurfaceInfoKHR()'s 4th parameter to “pDataSize”, for consistency with other functions.
-
Add macro with C-string name of extension (just to header file).
-
-
Revision 32, 2015-06-26 (James Jones)
-
Minor adjustments to the language describing the behavior of “oldSwapchain”
-
Fixed the version date on my previous two updates.
-
-
Revision 33, 2015-06-26 (Jesse Hall)
-
Add usage flags to VkSwapchainCreateInfoKHR
-
-
Revision 34, 2015-06-26 (Ian Elliott)
-
Rename vkQueuePresentKHR()'s 2nd parameter to “pPresentInfo”, for consistency with other functions.
-
-
Revision 35, 2015-06-26 (Faith Ekstrand)
-
Merged the VkRotationFlagBitsKHR and VkMirrorFlagBitsKHR enums into a single VkSurfaceTransformFlagBitsKHR enum.
-
-
Revision 36, 2015-06-26 (Faith Ekstrand)
-
Added a VkSurfaceTransformKHR enum that is not a bitmask. Each value in VkSurfaceTransformKHR corresponds directly to one of the bits in VkSurfaceTransformFlagBitsKHR so transforming from one to the other is easy. Having a separate enum means that currentTransform and preTransform are now unambiguous by definition.
-
-
Revision 37, 2015-06-29 (Ian Elliott)
-
Corrected one of the signatures of vkAcquireNextImageKHR, which had the last two parameters switched from what it is elsewhere in the specification and header files.
-
-
Revision 38, 2015-06-30 (Ian Elliott)
-
Corrected a typo in description of the vkGetSwapchainInfoKHR() function.
-
Corrected a typo in header file comment for VkPresentInfoKHR::sType.
-
-
Revision 39, 2015-07-07 (Daniel Rakos)
-
Added error section describing when each error is expected to be reported.
-
Replaced bool32_t with VkBool32.
-
-
Revision 40, 2015-07-10 (Ian Elliott)
-
Updated to work with version 138 of the
vulkan.hheader. This includes declaring the VkSwapchainKHR type using the new VK_DEFINE_NONDISP_HANDLE macro, and no longer extending VkObjectType (which was eliminated).
-
-
Revision 41 2015-07-09 (Mathias Heyer)
-
Added color space language.
-
-
Revision 42, 2015-07-10 (Daniel Rakos)
-
Updated query mechanism to reflect the convention changes done in the core spec.
-
Removed “queue” from the name of VK_STRUCTURE_TYPE_QUEUE_PRESENT_INFO_KHR to be consistent with the established naming convention.
-
Removed reference to the no longer existing VkObjectType enum.
-
-
Revision 43, 2015-07-17 (Daniel Rakos)
-
Added support for concurrent sharing of swapchain images across queue families.
-
Updated sample code based on recent changes
-
-
Revision 44, 2015-07-27 (Ian Elliott)
-
Noted that support for VK_PRESENT_MODE_FIFO_KHR is required. That is ICDs may optionally support IMMEDIATE and MAILBOX, but must support FIFO.
-
-
Revision 45, 2015-08-07 (Ian Elliott)
-
Corrected a typo in spec file (type and variable name had wrong case for the imageColorSpace member of the VkSwapchainCreateInfoKHR struct).
-
Corrected a typo in header file (last parameter in PFN_vkGetSurfacePropertiesKHR was missing “KHR” at the end of type: VkSurfacePropertiesKHR).
-
-
Revision 46, 2015-08-20 (Ian Elliott)
-
Renamed this extension and all of its enumerations, types, functions, etc. This makes it compliant with the proposed standard for Vulkan extensions.
-
Switched from “revision” to “version”, including use of the VK_MAKE_VERSION macro in the header file.
-
Made improvements to several descriptions.
-
Changed the status of several issues from PROPOSED to RESOLVED, leaving no unresolved issues.
-
Resolved several TODOs, did miscellaneous cleanup, etc.
-
-
Revision 47, 2015-08-20 (Ian Elliott—porting a 2015-07-29 change from James Jones)
-
Moved the surface transform enums to VK_WSI_swapchain so they could be reused by VK_WSI_display.
-
-
Revision 48, 2015-09-01 (James Jones)
-
Various minor cleanups.
-
-
Revision 49, 2015-09-01 (James Jones)
-
Restore single-field revision number.
-
-
Revision 50, 2015-09-01 (James Jones)
-
Update Example #4 to include code that illustrates how to use the oldSwapchain field.
-
-
Revision 51, 2015-09-01 (James Jones)
-
Fix example code compilation errors.
-
-
Revision 52, 2015-09-08 (Matthaeus G. Chajdas)
-
Corrected a typo.
-
-
Revision 53, 2015-09-10 (Alon Or-bach)
-
Removed underscore from SWAP_CHAIN left in VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR.
-
-
Revision 54, 2015-09-11 (Jesse Hall)
-
Described the execution and memory coherence requirements for image transitions to and from VK_IMAGE_LAYOUT_PRESENT_SOURCE_KHR.
-
-
Revision 55, 2015-09-11 (Ray Smith)
-
Added errors for destroying and binding memory to presentable images
-
-
Revision 56, 2015-09-18 (James Jones)
-
Added fence argument to vkAcquireNextImageKHR
-
Added example of how to meter a host thread based on presentation rate.
-
-
Revision 57, 2015-09-26 (Jesse Hall)
-
Replace VkSurfaceDescriptionKHR with VkSurfaceKHR.
-
Added issue 25 with agreed resolution.
-
-
Revision 58, 2015-09-28 (Jesse Hall)
-
Renamed from VK_EXT_KHR_device_swapchain to VK_EXT_KHR_swapchain.
-
-
Revision 59, 2015-09-29 (Ian Elliott)
-
Changed vkDestroySwapchainKHR() to return void.
-
-
Revision 60, 2015-10-01 (Jeff Vigil)
-
Added error result VK_ERROR_SURFACE_LOST_KHR.
-
-
Revision 61, 2015-10-05 (Faith Ekstrand)
-
Added the VkCompositeAlpha enum and corresponding structure fields.
-
-
Revision 62, 2015-10-12 (Daniel Rakos)
-
Added VK_PRESENT_MODE_FIFO_RELAXED_KHR.
-
-
Revision 63, 2015-10-15 (Daniel Rakos)
-
Moved surface capability queries to VK_EXT_KHR_surface.
-
-
Revision 64, 2015-10-26 (Ian Elliott)
-
Renamed from VK_EXT_KHR_swapchain to VK_KHR_swapchain.
-
-
Revision 65, 2015-10-28 (Ian Elliott)
-
Added optional pResult member to VkPresentInfoKHR, so that per-swapchain results can be obtained from vkQueuePresentKHR().
-
-
Revision 66, 2015-11-03 (Daniel Rakos)
-
Added allocation callbacks to create and destroy functions.
-
Updated resource transition language.
-
Updated sample code.
-
-
Revision 67, 2015-11-10 (Jesse Hall)
-
Add reserved flags bitmask to VkSwapchainCreateInfoKHR.
-
Modify naming and member ordering to match API style conventions, and so the VkSwapchainCreateInfoKHR image property members mirror corresponding VkImageCreateInfo members but with an 'image' prefix.
-
Make VkPresentInfoKHR::pResults non-const; it is an output array parameter.
-
Make pPresentInfo parameter to vkQueuePresentKHR const.
-
-
Revision 68, 2016-04-05 (Ian Elliott)
-
Moved the “validity” include for vkAcquireNextImage to be in its proper place, after the prototype and list of parameters.
-
Clarified language about presentable images, including how they are acquired, when applications can and cannot use them, etc. As part of this, removed language about “ownership” of presentable images, and replaced it with more-consistent language about presentable images being “acquired” by the application.
-
-
2016-08-23 (Ian Elliott)
-
Update the example code, to use the final API command names, to not have so many characters per line, and to split out a new example to show how to obtain function pointers. This code is more similar to the LunarG “cube” demo program.
-
-
2016-08-25 (Ian Elliott)
-
A note was added at the beginning of the example code, stating that it will be removed from future versions of the appendix.
-
-
Revision 69, 2017-09-07 (Tobias Hector)
-
Added interactions with Vulkan 1.1
-
-
Revision 70, 2017-10-06 (Ian Elliott)
-
Corrected interactions with Vulkan 1.1
-
VK_KHR_swapchain_mutable_format
- Name String
-
VK_KHR_swapchain_mutable_format - Extension Type
-
Device extension
- Registered Extension Number
-
201
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_swapchain
and
VK_KHR_maintenance2
or
Vulkan Version 1.1
and
VK_KHR_image_format_list
or
Vulkan Version 1.2 - Contact
-
-
Daniel Rakos [GitHub]drakos-amd
-
Other Extension Metadata
- Last Modified Date
-
2018-03-28
- IP Status
-
No known IP claims.
- Contributors
-
-
Faith Ekstrand, Intel
-
Jan-Harald Fredriksen, ARM
-
Jesse Hall, Google
-
Daniel Rakos, AMD
-
Ray Smith, ARM
-
Description
This extension allows processing of swapchain images as different formats to that used by the window system, which is particularly useful for switching between sRGB and linear RGB formats.
It adds a new swapchain creation flag that enables creating image views from presentable images with a different format than the one used to create the swapchain.
New Enum Constants
-
VK_KHR_SWAPCHAIN_MUTABLE_FORMAT_EXTENSION_NAME -
VK_KHR_SWAPCHAIN_MUTABLE_FORMAT_SPEC_VERSION -
Extending VkSwapchainCreateFlagBitsKHR:
-
VK_SWAPCHAIN_CREATE_MUTABLE_FORMAT_BIT_KHR
-
Issues
1) Are there any new capabilities needed?
RESOLVED: No. It is expected that all implementations exposing this extension support swapchain image format mutability.
2) Do we need a separate VK_SWAPCHAIN_CREATE_EXTENDED_USAGE_BIT_KHR?
RESOLVED: No.
This extension requires VK_KHR_maintenance2 and presentable images of
swapchains created with VK_SWAPCHAIN_CREATE_MUTABLE_FORMAT_BIT_KHR are
created internally in a way equivalent to specifying both
VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT and
VK_IMAGE_CREATE_EXTENDED_USAGE_BIT_KHR.
3) Do we need a separate structure to allow specifying an image format list for swapchains?
RESOLVED: No.
We simply use the same VkImageFormatListCreateInfoKHR structure
introduced by VK_KHR_image_format_list.
The structure is required to be included in the pNext chain of
VkSwapchainCreateInfoKHR for swapchains created with
VK_SWAPCHAIN_CREATE_MUTABLE_FORMAT_BIT_KHR.
VK_KHR_synchronization2
- Name String
-
VK_KHR_synchronization2 - Extension Type
-
Device extension
- Registered Extension Number
-
315
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - API Interactions
-
-
Interacts with VK_EXT_blend_operation_advanced
-
Interacts with VK_EXT_conditional_rendering
-
Interacts with VK_EXT_device_generated_commands
-
Interacts with VK_EXT_fragment_density_map
-
Interacts with VK_EXT_mesh_shader
-
Interacts with VK_EXT_transform_feedback
-
Interacts with VK_KHR_acceleration_structure
-
Interacts with VK_KHR_fragment_shading_rate
-
Interacts with VK_KHR_ray_tracing_pipeline
-
Interacts with VK_NV_device_generated_commands
-
Interacts with VK_NV_mesh_shader
-
Interacts with VK_NV_ray_tracing
-
Interacts with VK_NV_shading_rate_image
-
- Deprecation State
-
-
Promoted to Vulkan 1.3
-
- Contact
-
-
Tobias Hector [GitHub]tobski
-
Other Extension Metadata
- Last Modified Date
-
2020-12-03
- Interactions and External Dependencies
-
-
Interacts with
VK_KHR_create_renderpass2
-
- Contributors
-
-
Tobias Hector
-
Description
This extension modifies the original core synchronization APIs to simplify the interface and improve usability of these APIs. It also adds new pipeline stage and access flag types that extend into the 64-bit range, as we have run out within the 32-bit range. The new flags are identical to the old values within the 32-bit range, with new stages and bits beyond that.
Pipeline stages and access flags are now specified together in memory
barrier structures, making the connection between the two more obvious.
Additionally, scoping the pipeline stages into the barrier structs allows
the use of the MEMORY_READ and MEMORY_WRITE flags without
sacrificing precision.
The per-stage access flags should be used to disambiguate specific accesses
in a given stage or set of stages - for instance, between uniform reads and
sampling operations.
Layout transitions have been simplified as well; rather than requiring a
different set of layouts for depth/stencil/color attachments, there are
generic VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR and
VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL_KHR layouts which are contextually
applied based on the image format.
For example, for a depth format image,
VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL_KHR is equivalent to
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL_KHR.
VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL_KHR also functionally replaces
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL.
Events are now more efficient, because they include memory dependency information when you set them on the device. Previously, this information was only known when waiting on an event, so the dependencies could not be satisfied until the wait occurred. That sometimes meant stalling the pipeline when the wait occurred. The new API provides enough information for implementations to satisfy these dependencies in parallel with other tasks.
Queue submission has been changed to wrap command buffers and semaphores in
extensible structures, which incorporate changes from Vulkan 1.1,
, and VK_KHR_device_group.
This also adds a pipeline stage to the semaphore signal operation, mirroring
the existing pipeline stage specification for wait operations.VK_KHR_timeline_semaphore
Other miscellaneous changes include:
-
Events can now be specified as interacting only with the device, allowing more efficient access to the underlying object.
-
Image memory barriers that do not perform an image layout transition can be specified by setting
oldLayoutequal tonewLayout.-
E.g. the old and new layout can both be set to
VK_IMAGE_LAYOUT_UNDEFINED, without discarding data in the image.
-
-
Queue family ownership transfer parameters are simplified in some cases.
-
Extensions with commands or functions with a VkPipelineStageFlags or VkPipelineStageFlagBits parameter have had those APIs replaced with equivalents using VkPipelineStageFlags2KHR.
-
The new event and barrier interfaces are now more extensible for future changes.
-
Relevant pipeline stage masks can now be specified as empty with the new
VK_PIPELINE_STAGE_NONE_KHRandVK_PIPELINE_STAGE_2_NONE_KHRvalues. -
VkMemoryBarrier2KHR can be chained to VkSubpassDependency2, overriding the original 32-bit stage and access masks.
New Enum Constants
-
VK_KHR_SYNCHRONIZATION_2_EXTENSION_NAME -
VK_KHR_SYNCHRONIZATION_2_SPEC_VERSION -
Extending VkAccessFlagBits:
-
VK_ACCESS_NONE_KHR
-
-
Extending VkAccessFlagBits2:
-
VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT_KHR -
VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT_KHR -
VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT_KHR -
VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT_KHR -
VK_ACCESS_2_HOST_READ_BIT_KHR -
VK_ACCESS_2_HOST_WRITE_BIT_KHR -
VK_ACCESS_2_INDEX_READ_BIT_KHR -
VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT_KHR -
VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT_KHR -
VK_ACCESS_2_MEMORY_READ_BIT_KHR -
VK_ACCESS_2_MEMORY_WRITE_BIT_KHR -
VK_ACCESS_2_NONE_KHR -
VK_ACCESS_2_SHADER_READ_BIT_KHR -
VK_ACCESS_2_SHADER_SAMPLED_READ_BIT_KHR -
VK_ACCESS_2_SHADER_STORAGE_READ_BIT_KHR -
VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT_KHR -
VK_ACCESS_2_SHADER_WRITE_BIT_KHR -
VK_ACCESS_2_TRANSFER_READ_BIT_KHR -
VK_ACCESS_2_TRANSFER_WRITE_BIT_KHR -
VK_ACCESS_2_UNIFORM_READ_BIT_KHR -
VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT_KHR
-
-
Extending VkEventCreateFlagBits:
-
VK_EVENT_CREATE_DEVICE_ONLY_BIT_KHR
-
-
Extending VkImageLayout:
-
VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR -
VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL_KHR
-
-
Extending VkPipelineStageFlagBits:
-
VK_PIPELINE_STAGE_NONE_KHR
-
-
Extending VkPipelineStageFlagBits2:
-
VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT_KHR -
VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT_KHR -
VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT_KHR -
VK_PIPELINE_STAGE_2_BLIT_BIT_KHR -
VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT_KHR -
VK_PIPELINE_STAGE_2_CLEAR_BIT_KHR -
VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT_KHR -
VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT_KHR -
VK_PIPELINE_STAGE_2_COPY_BIT_KHR -
VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT_KHR -
VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT_KHR -
VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT_KHR -
VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT_KHR -
VK_PIPELINE_STAGE_2_HOST_BIT_KHR -
VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT_KHR -
VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT_KHR -
VK_PIPELINE_STAGE_2_NONE_KHR -
VK_PIPELINE_STAGE_2_PRE_RASTERIZATION_SHADERS_BIT_KHR -
VK_PIPELINE_STAGE_2_RESOLVE_BIT_KHR -
VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT_KHR -
VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT_KHR -
VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT_KHR -
VK_PIPELINE_STAGE_2_TRANSFER_BIT_KHR -
VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT_KHR -
VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT_KHR -
VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2_KHR -
VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO_KHR -
VK_STRUCTURE_TYPE_DEPENDENCY_INFO_KHR -
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2_KHR -
VK_STRUCTURE_TYPE_MEMORY_BARRIER_2_KHR -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SYNCHRONIZATION_2_FEATURES_KHR -
VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO_KHR -
VK_STRUCTURE_TYPE_SUBMIT_INFO_2_KHR
-
-
Extending VkSubmitFlagBits:
-
VK_SUBMIT_PROTECTED_BIT_KHR
-
If VK_EXT_blend_operation_advanced is supported:
-
Extending VkAccessFlagBits2:
-
VK_ACCESS_2_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT
-
If VK_EXT_conditional_rendering is supported:
-
Extending VkAccessFlagBits2:
-
VK_ACCESS_2_CONDITIONAL_RENDERING_READ_BIT_EXT
-
-
Extending VkPipelineStageFlagBits2:
-
VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT
-
If VK_EXT_device_generated_commands is supported:
-
Extending VkAccessFlagBits2:
-
VK_ACCESS_2_COMMAND_PREPROCESS_READ_BIT_EXT -
VK_ACCESS_2_COMMAND_PREPROCESS_WRITE_BIT_EXT
-
-
Extending VkPipelineStageFlagBits2:
-
VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_EXT
-
If VK_EXT_fragment_density_map is supported:
-
Extending VkAccessFlagBits2:
-
VK_ACCESS_2_FRAGMENT_DENSITY_MAP_READ_BIT_EXT
-
-
Extending VkPipelineStageFlagBits2:
-
VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT
-
If VK_EXT_mesh_shader is supported:
-
Extending VkPipelineStageFlagBits2:
-
VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_EXT -
VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_EXT
-
If VK_EXT_transform_feedback is supported:
-
Extending VkAccessFlagBits2:
-
VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT -
VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT -
VK_ACCESS_2_TRANSFORM_FEEDBACK_WRITE_BIT_EXT
-
-
Extending VkPipelineStageFlagBits2:
-
VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT
-
If VK_KHR_acceleration_structure is supported:
-
Extending VkAccessFlagBits2:
-
VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_KHR -
VK_ACCESS_2_ACCELERATION_STRUCTURE_WRITE_BIT_KHR
-
-
Extending VkPipelineStageFlagBits2:
-
VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR
-
If VK_KHR_fragment_shading_rate is supported:
-
Extending VkAccessFlagBits2:
-
VK_ACCESS_2_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR
-
-
Extending VkPipelineStageFlagBits2:
-
VK_PIPELINE_STAGE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR
-
If VK_KHR_ray_tracing_pipeline is supported:
-
Extending VkPipelineStageFlagBits2:
-
VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR
-
If VK_NV_device_generated_commands is supported:
-
Extending VkAccessFlagBits2:
-
VK_ACCESS_2_COMMAND_PREPROCESS_READ_BIT_NV -
VK_ACCESS_2_COMMAND_PREPROCESS_WRITE_BIT_NV
-
-
Extending VkPipelineStageFlagBits2:
-
VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_NV
-
If VK_NV_mesh_shader is supported:
-
Extending VkPipelineStageFlagBits2:
-
VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_NV -
VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_NV
-
If VK_NV_ray_tracing is supported:
-
Extending VkAccessFlagBits2:
-
VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_NV -
VK_ACCESS_2_ACCELERATION_STRUCTURE_WRITE_BIT_NV
-
-
Extending VkPipelineStageFlagBits2:
-
VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_NV -
VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_NV
-
If VK_NV_shading_rate_image is supported:
-
Extending VkAccessFlagBits2:
-
VK_ACCESS_2_SHADING_RATE_IMAGE_READ_BIT_NV
-
-
Extending VkPipelineStageFlagBits2:
-
VK_PIPELINE_STAGE_2_SHADING_RATE_IMAGE_BIT_NV
-
Promotion to Vulkan 1.3
Vulkan APIs in this extension are included in core Vulkan 1.3, with the KHR suffix omitted. External interactions defined by this extension, such as SPIR-V token names, retain their original names. The original Vulkan API names are still available as aliases of the core functionality.
VK_KHR_vertex_attribute_divisor
- Name String
-
VK_KHR_vertex_attribute_divisor - Extension Type
-
Device extension
- Registered Extension Number
-
526
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - Deprecation State
-
-
Promoted to Vulkan 1.4
-
- Contact
-
-
Shahbaz Youssefi [GitHub]syoussefi
-
- Extension Proposal
Other Extension Metadata
- Last Modified Date
-
2023-09-20
- IP Status
-
No known IP claims.
- Contributors
-
-
Shahbaz Youssefi, Google
-
Contributors to
VK_EXT_vertex_attribute_divisor
-
Description
This extension is based on the
extension.
The only difference is the new property VK_EXT_vertex_attribute_divisorsupportsNonZeroFirstInstance,
which indicates support for non-zero values in firstInstance.
This allows the extension to be supported on implementations that have
traditionally only supported OpenGL ES.
New Structures
-
Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:
-
Extending VkPhysicalDeviceProperties2:
-
Extending VkPipelineVertexInputStateCreateInfo:
New Enum Constants
-
VK_KHR_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME -
VK_KHR_VERTEX_ATTRIBUTE_DIVISOR_SPEC_VERSION -
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_KHR -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_KHR -
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_KHR
-
VK_EXT_4444_formats
- Name String
-
VK_EXT_4444_formats - Extension Type
-
Device extension
- Registered Extension Number
-
341
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - Deprecation State
-
-
Promoted to Vulkan 1.3
-
- Contact
-
-
Joshua Ashton [GitHub]Joshua-Ashton
-
Other Extension Metadata
- Last Modified Date
-
2020-07-28
- IP Status
-
No known IP claims.
- Contributors
-
-
Joshua Ashton, Valve
-
Faith Ekstrand, Intel
-
Description
This extension defines the VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT and
VK_FORMAT_A4B4G4R4_UNORM_PACK16_EXT formats which are defined in other
current graphics APIs.
This extension may be useful for building translation layers for those APIs or for porting applications that use these formats without having to resort to swizzles.
When VK_EXT_custom_border_color is used, these formats are not subject to the same restrictions for border color without format as with VK_FORMAT_B4G4R4A4_UNORM_PACK16.
New Enum Constants
-
VK_EXT_4444_FORMATS_EXTENSION_NAME -
VK_EXT_4444_FORMATS_SPEC_VERSION -
Extending VkFormat:
-
VK_FORMAT_A4B4G4R4_UNORM_PACK16_EXT -
VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_4444_FORMATS_FEATURES_EXT
-
Promotion to Vulkan 1.3
The format enumerants introduced by the extension are included in core Vulkan 1.3, with the EXT suffix omitted. However, runtime support for these formats is optional in core Vulkan 1.3, while if this extension is supported, runtime support is mandatory. The feature structure is not promoted. The original enum names are still available as aliases of the core functionality.
VK_EXT_application_parameters
- Name String
-
VK_EXT_application_parameters - Extension Type
-
Instance extension
- Registered Extension Number
-
436
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
None
- Contact
-
-
Daniel Koch [GitHub]dgkoch
-
Other Extension Metadata
- Last Modified Date
-
2021-12-14
- Contributors
-
-
Daniel Koch, NVIDIA
-
Jonathan Mccaffrey, NVIDIA
-
Aidan Fabius, CoreAVI
-
Description
This instance extension enables an application to pass application parameters to the implementation at instance or device creation time.
The application parameters consist of a set of vendor-specific keys and values. Each key is a 32-bit enum, and each value is a 64-bit integer. The valid keys, range of values, and default values are documented external to this specification in implementation-specific documentation.
This extension is an instance extension rather than a device extension so
that the implementation can modify reported VkPhysicalDevice
properties or features as needed.
New Enum Constants
-
VK_EXT_APPLICATION_PARAMETERS_EXTENSION_NAME -
VK_EXT_APPLICATION_PARAMETERS_SPEC_VERSION -
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_APPLICATION_PARAMETERS_EXT
-
Issues
-
How should the
keyenumerants be assigned?RESOLVED: The
keyenumerants are completely implementation-specific and do not need to be centrally reserved. They should be documented in the implementation-specific documentation. The vendor ID and optionally the device ID are provided to disambiguate between multiple ICDs or devices. -
How does an application know what application parameters are valid on a particular implementation?
DISCUSSION: There is no ability to enumerate device or system properties before an instance is created, however
keyandvaluesmust be recognized by an implementation in order for instance or device creation to succeed. The vendor and optionally the device ID are provided to identify which ICD or device the application parameters are targeted at. -
Is it OK if the "valid value" for specified keys is not from static documented values, but must be consistent-with/interdependent-on other
VkApplicationParametersEXT?DISCUSSION: Yes this is fine. Examples for how this could be used include:
-
a checksum
keywhere thevalueis computed based on other VkApplicationParametersEXT structures in thepNextchain. -
an "application key" which either implies or explicitly lists a set of prevalidated key/value pairs.
-
VK_EXT_astc_decode_mode
- Name String
-
VK_EXT_astc_decode_mode - Extension Type
-
Device extension
- Registered Extension Number
-
68
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - Contact
-
-
Jan-Harald Fredriksen [GitHub]janharaldfredriksen-arm
-
Description
The existing specification requires that low dynamic range (LDR) ASTC textures are decompressed to FP16 values per component. In many cases, decompressing LDR textures to a lower precision intermediate result gives acceptable image quality. Source material for LDR textures is typically authored as 8-bit UNORM values, so decoding to FP16 values adds little value. On the other hand, reducing precision of the decoded result reduces the size of the decompressed data, potentially improving texture cache performance and saving power.
The goal of this extension is to enable this efficiency gain on existing ASTC texture data. This is achieved by giving the application the ability to select the intermediate decoding precision.
Three decoding options are provided:
-
Decode to
VK_FORMAT_R16G16B16A16_SFLOATprecision: This is the default, and matches the required behavior in the core API. -
Decode to
VK_FORMAT_R8G8B8A8_UNORMprecision: This is provided as an option in LDR mode. -
Decode to
VK_FORMAT_E5B9G9R9_UFLOAT_PACK32precision: This is provided as an option in both LDR and HDR mode. In this mode, negative values cannot be represented and are clamped to zero. The alpha component is ignored, and the results are as if alpha was 1.0. This decode mode is optional and support can be queried via the physical device properties.
New Enum Constants
-
VK_EXT_ASTC_DECODE_MODE_EXTENSION_NAME -
VK_EXT_ASTC_DECODE_MODE_SPEC_VERSION -
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_IMAGE_VIEW_ASTC_DECODE_MODE_EXT -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ASTC_DECODE_FEATURES_EXT
-
Issues
1) Are implementations allowed to decode at a higher precision than what is requested?
RESOLUTION: No. If we allow this, then this extension could be exposed on all implementations that support ASTC. But developers would have no way of knowing what precision was actually used, and thus whether the image quality is sufficient at reduced precision.
2) Should the decode mode be image view state and/or sampler state?
RESOLUTION: Image view state only. Some implementations treat the different decode modes as different texture formats.
Example
Create an image view that decodes to VK_FORMAT_R8G8B8A8_UNORM
precision:
VkImageViewASTCDecodeModeEXT decodeMode =
{
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_ASTC_DECODE_MODE_EXT,
.pNext = NULL,
.decodeMode = VK_FORMAT_R8G8B8A8_UNORM
};
VkImageViewCreateInfo createInfo =
{
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = &decodeMode,
// flags, image, viewType set to application-desired values
.format = VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
// components, subresourceRange set to application-desired values
};
VkImageView imageView;
VkResult result = vkCreateImageView(
device,
&createInfo,
NULL,
&imageView);
VK_EXT_blend_operation_advanced
- Name String
-
VK_EXT_blend_operation_advanced - Extension Type
-
Device extension
- Registered Extension Number
-
149
- Revision
-
2
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - Contact
-
-
Jeff Bolz [GitHub]jeffbolznv
-
Description
This extension adds a number of “advanced” blending operations that can be used to perform new color blending operations, many of which are more complex than the standard blend modes provided by unextended Vulkan. This extension requires different styles of usage, depending on the level of hardware support and the enabled features:
-
If VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT::
advancedBlendCoherentOperationsisVK_FALSE, the new blending operations are supported, but a memory dependency must separate each advanced blend operation on a given sample.VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXTis used to synchronize reads using advanced blend operations. -
If VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT::
advancedBlendCoherentOperationsisVK_TRUE, advanced blend operations obey primitive order just like basic blend operations.
In unextended Vulkan, the set of blending operations is limited, and can be
expressed very simply.
The VK_BLEND_OP_MIN and VK_BLEND_OP_MAX blend operations simply
compute component-wise minimums or maximums of source and destination color
components.
The VK_BLEND_OP_ADD, VK_BLEND_OP_SUBTRACT, and
VK_BLEND_OP_REVERSE_SUBTRACT modes multiply the source and destination
colors by source and destination factors and either add the two products
together or subtract one from the other.
This limited set of operations supports many common blending operations but
precludes the use of more sophisticated transparency and blending operations
commonly available in many dedicated imaging APIs.
This extension provides a number of new “advanced” blending operations.
Unlike traditional blending operations using VK_BLEND_OP_ADD, these
blending equations do not use source and destination factors specified by
VkBlendFactor.
Instead, each blend operation specifies a complete equation based on the
source and destination colors.
These new blend operations are used for both RGB and alpha components; they
must not be used to perform separate RGB and alpha blending (via different
values of color and alpha VkBlendOp).
These blending operations are performed using premultiplied colors, where
RGB colors can be considered premultiplied or non-premultiplied by alpha,
according to the srcPremultiplied and dstPremultiplied members
of VkPipelineColorBlendAdvancedStateCreateInfoEXT.
If a color is considered non-premultiplied, the (R,G,B) color components are
multiplied by the alpha component prior to blending.
For non-premultiplied color components in the range [0,1], the
corresponding premultiplied color component would have values in the range
[0 × A, 1 × A].
Many of these advanced blending equations are formulated where the result of
blending source and destination colors with partial coverage have three
separate contributions: from the portions covered by both the source and the
destination, from the portion covered only by the source, and from the
portion covered only by the destination.
The blend parameter
VkPipelineColorBlendAdvancedStateCreateInfoEXT::blendOverlap
can be used to specify a correlation between source and destination pixel
coverage.
If set to VK_BLEND_OVERLAP_CONJOINT_EXT, the source and destination
are considered to have maximal overlap, as would be the case if drawing two
objects on top of each other.
If set to VK_BLEND_OVERLAP_DISJOINT_EXT, the source and destination
are considered to have minimal overlap, as would be the case when rendering
a complex polygon tessellated into individual non-intersecting triangles.
If set to VK_BLEND_OVERLAP_UNCORRELATED_EXT, the source and
destination coverage are assumed to have no spatial correlation within the
pixel.
In addition to the coherency issues on implementations not supporting
advancedBlendCoherentOperations, this extension has several
limitations worth noting.
First, the new blend operations have a limit on the number of color
attachments they can be used with, as indicated by
VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT::advancedBlendMaxColorAttachments.
Additionally, blending precision may be limited to 16-bit floating-point,
which may result in a loss of precision and dynamic range for framebuffer
formats with 32-bit floating-point components, and in a loss of precision
for formats with 12- and 16-bit signed or unsigned normalized integer
components.
New Enum Constants
-
VK_EXT_BLEND_OPERATION_ADVANCED_EXTENSION_NAME -
VK_EXT_BLEND_OPERATION_ADVANCED_SPEC_VERSION -
Extending VkAccessFlagBits:
-
VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT
-
-
Extending VkBlendOp:
-
VK_BLEND_OP_BLUE_EXT -
VK_BLEND_OP_COLORBURN_EXT -
VK_BLEND_OP_COLORDODGE_EXT -
VK_BLEND_OP_CONTRAST_EXT -
VK_BLEND_OP_DARKEN_EXT -
VK_BLEND_OP_DIFFERENCE_EXT -
VK_BLEND_OP_DST_ATOP_EXT -
VK_BLEND_OP_DST_EXT -
VK_BLEND_OP_DST_IN_EXT -
VK_BLEND_OP_DST_OUT_EXT -
VK_BLEND_OP_DST_OVER_EXT -
VK_BLEND_OP_EXCLUSION_EXT -
VK_BLEND_OP_GREEN_EXT -
VK_BLEND_OP_HARDLIGHT_EXT -
VK_BLEND_OP_HARDMIX_EXT -
VK_BLEND_OP_HSL_COLOR_EXT -
VK_BLEND_OP_HSL_HUE_EXT -
VK_BLEND_OP_HSL_LUMINOSITY_EXT -
VK_BLEND_OP_HSL_SATURATION_EXT -
VK_BLEND_OP_INVERT_EXT -
VK_BLEND_OP_INVERT_OVG_EXT -
VK_BLEND_OP_INVERT_RGB_EXT -
VK_BLEND_OP_LIGHTEN_EXT -
VK_BLEND_OP_LINEARBURN_EXT -
VK_BLEND_OP_LINEARDODGE_EXT -
VK_BLEND_OP_LINEARLIGHT_EXT -
VK_BLEND_OP_MINUS_CLAMPED_EXT -
VK_BLEND_OP_MINUS_EXT -
VK_BLEND_OP_MULTIPLY_EXT -
VK_BLEND_OP_OVERLAY_EXT -
VK_BLEND_OP_PINLIGHT_EXT -
VK_BLEND_OP_PLUS_CLAMPED_ALPHA_EXT -
VK_BLEND_OP_PLUS_CLAMPED_EXT -
VK_BLEND_OP_PLUS_DARKER_EXT -
VK_BLEND_OP_PLUS_EXT -
VK_BLEND_OP_RED_EXT -
VK_BLEND_OP_SCREEN_EXT -
VK_BLEND_OP_SOFTLIGHT_EXT -
VK_BLEND_OP_SRC_ATOP_EXT -
VK_BLEND_OP_SRC_EXT -
VK_BLEND_OP_SRC_IN_EXT -
VK_BLEND_OP_SRC_OUT_EXT -
VK_BLEND_OP_SRC_OVER_EXT -
VK_BLEND_OP_VIVIDLIGHT_EXT -
VK_BLEND_OP_XOR_EXT -
VK_BLEND_OP_ZERO_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_FEATURES_EXT -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_PROPERTIES_EXT -
VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_ADVANCED_STATE_CREATE_INFO_EXT
-
VK_EXT_color_write_enable
- Name String
-
VK_EXT_color_write_enable - Extension Type
-
Device extension
- Registered Extension Number
-
382
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - Contact
-
-
Sharif Elcott [GitHub]selcott
-
Other Extension Metadata
- Last Modified Date
-
2020-02-25
- IP Status
-
No known IP claims.
- Contributors
-
-
Sharif Elcott, Google
-
Tobias Hector, AMD
-
Piers Daniell, NVIDIA
-
Description
This extension allows for selectively enabling and disabling writes to output color attachments via a pipeline dynamic state.
The intended use cases for this new state are mostly identical to those of colorWriteMask, such as selectively disabling writes to avoid feedback loops between subpasses or bandwidth savings for unused outputs. By making the state dynamic, one additional benefit is the ability to reduce pipeline counts and pipeline switching via shaders that write a superset of the desired data of which subsets are selected dynamically. The reason for a new state, colorWriteEnable, rather than making colorWriteMask dynamic is that, on many implementations, the more flexible per-component semantics of the colorWriteMask state cannot be made dynamic in a performant manner.
New Enum Constants
-
VK_EXT_COLOR_WRITE_ENABLE_EXTENSION_NAME -
VK_EXT_COLOR_WRITE_ENABLE_SPEC_VERSION -
Extending VkDynamicState:
-
VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COLOR_WRITE_ENABLE_FEATURES_EXT -
VK_STRUCTURE_TYPE_PIPELINE_COLOR_WRITE_CREATE_INFO_EXT
-
VK_EXT_conservative_rasterization
- Name String
-
VK_EXT_conservative_rasterization - Extension Type
-
Device extension
- Registered Extension Number
-
102
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - SPIR-V Dependencies
- Contact
-
-
Piers Daniell [GitHub]pdaniell-nv
-
Other Extension Metadata
- Last Modified Date
-
2020-06-09
- Interactions and External Dependencies
-
-
This extension requires
SPV_EXT_fragment_fully_coveredif theVkPhysicalDeviceConservativeRasterizationPropertiesEXT::fullyCoveredFragmentShaderInputVariablefeature is used. -
This extension requires
SPV_KHR_post_depth_coverageif theVkPhysicalDeviceConservativeRasterizationPropertiesEXT::conservativeRasterizationPostDepthCoveragefeature is used. -
This extension provides API support for
GL_NV_conservative_raster_underestimationif theVkPhysicalDeviceConservativeRasterizationPropertiesEXT::fullyCoveredFragmentShaderInputVariablefeature is used.
-
- Contributors
-
-
Daniel Koch, NVIDIA
-
Daniel Rakos, AMD
-
Jeff Bolz, NVIDIA
-
Slawomir Grajewski, Intel
-
Stu Smith, Imagination Technologies
-
Description
This extension adds a new rasterization mode called conservative rasterization. There are two modes of conservative rasterization; overestimation and underestimation.
When overestimation is enabled, if any part of the primitive, including its edges, covers any part of the rectangular pixel area, including its sides, then a fragment is generated with all coverage samples turned on. This extension allows for some variation in implementations by accounting for differences in overestimation, where the generating primitive size is increased at each of its edges by some sub-pixel amount to further increase conservative pixel coverage. Implementations can allow the application to specify an extra overestimation beyond the base overestimation the implementation already does. It also allows implementations to either cull degenerate primitives or rasterize them.
When underestimation is enabled, fragments are only generated if the rectangular pixel area is fully covered by the generating primitive. If supported by the implementation, when a pixel rectangle is fully covered the fragment shader input variable builtin called FullyCoveredEXT is set to true. The shader variable works in either overestimation or underestimation mode.
Implementations can process degenerate triangles and lines by either discarding them or generating conservative fragments for them. Degenerate triangles are those that end up with zero area after the rasterizer quantizes them to the fixed-point pixel grid. Degenerate lines are those with zero length after quantization.
New Enum Constants
-
VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME -
VK_EXT_CONSERVATIVE_RASTERIZATION_SPEC_VERSION -
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONSERVATIVE_RASTERIZATION_PROPERTIES_EXT -
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT
-
VK_EXT_custom_border_color
- Name String
-
VK_EXT_custom_border_color - Extension Type
-
Device extension
- Registered Extension Number
-
288
- Revision
-
12
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - Special Uses
- Contact
-
-
Liam Middlebrook [GitHub]liam-middlebrook
-
Other Extension Metadata
- Last Modified Date
-
2020-04-16
- IP Status
-
No known IP claims.
- Contributors
-
-
Joshua Ashton, Valve
-
Hans-Kristian Arntzen, Valve
-
Philip Rebohle, Valve
-
Liam Middlebrook, NVIDIA
-
Jeff Bolz, NVIDIA
-
Tobias Hector, AMD
-
Faith Ekstrand, Intel
-
Spencer Fricke, Samsung Electronics
-
Graeme Leese, Broadcom
-
Jesse Hall, Google
-
Jan-Harald Fredriksen, ARM
-
Tom Olson, ARM
-
Stuart Smith, Imagination Technologies
-
Donald Scorgie, Imagination Technologies
-
Alex Walters, Imagination Technologies
-
Peter Quayle, Imagination Technologies
-
Description
This extension provides cross-vendor functionality to specify a custom
border color for use when the sampler address mode
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER is used.
To create a sampler which uses a custom border color set
VkSamplerCreateInfo::borderColor to one of:
-
VK_BORDER_COLOR_FLOAT_CUSTOM_EXT -
VK_BORDER_COLOR_INT_CUSTOM_EXT
When VK_BORDER_COLOR_FLOAT_CUSTOM_EXT or
VK_BORDER_COLOR_INT_CUSTOM_EXT is used, applications must provide a
VkSamplerCustomBorderColorCreateInfoEXT in the pNext chain for
VkSamplerCreateInfo.
New Enum Constants
-
VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME -
VK_EXT_CUSTOM_BORDER_COLOR_SPEC_VERSION -
Extending VkBorderColor:
-
VK_BORDER_COLOR_FLOAT_CUSTOM_EXT -
VK_BORDER_COLOR_INT_CUSTOM_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_FEATURES_EXT -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_PROPERTIES_EXT -
VK_STRUCTURE_TYPE_SAMPLER_CUSTOM_BORDER_COLOR_CREATE_INFO_EXT
-
Issues
1) Should VkClearColorValue be used for the border color value, or should we have our own struct/union? Do we need to specify the type of the input values for the components? This is more of a concern if VkClearColorValue is used here because it provides a union of float,int,uint types.
RESOLVED: Will reuse existing VkClearColorValue structure in order to easily take advantage of float,int,uint borderColor types.
2) For hardware which supports a limited number of border colors what happens if that number is exceeded? Should this be handled by the driver unbeknownst to the application? In Revision 1 we had solved this issue using a new Object type, however that may have lead to additional system resource consumption which would otherwise not be required.
RESOLVED: Added
VkPhysicalDeviceCustomBorderColorPropertiesEXT::maxCustomBorderColorSamplers
for tracking implementation-specific limit, and Valid Usage statement
handling overflow.
3) Should this be supported for immutable samplers at all, or by a feature bit? Some implementations may not be able to support custom border colors on immutable samplers — is it worthwhile enabling this to work on them for implementations that can support it, or forbidding it entirely.
RESOLVED: Samplers created with a custom border color are forbidden from being immutable. This resolves concerns for implementations where the custom border color is an index to a LUT instead of being directly embedded into sampler state.
4) Should UINT and SINT (unsigned integer and signed integer) border color types be separated or should they be combined into one generic INT (integer) type?
RESOLVED: Separating these does not make much sense as the existing fixed border color types do not have this distinction, and there is no reason in hardware to do so. This separation would also create unnecessary work and considerations for the application.
Version History
-
Revision 1, 2019-10-10 (Joshua Ashton)
-
Internal revisions.
-
-
Revision 2, 2019-10-11 (Liam Middlebrook)
-
Remove VkCustomBorderColor object and associated functions
-
Add issues concerning HW limitations for custom border color count
-
-
Revision 3, 2019-10-12 (Joshua Ashton)
-
Re-expose the limits for the maximum number of unique border colors
-
Add extra details about border color tracking
-
Fix typos
-
-
Revision 4, 2019-10-12 (Joshua Ashton)
-
Changed maxUniqueCustomBorderColors to a uint32_t from a VkDeviceSize
-
-
Revision 5, 2019-10-14 (Liam Middlebrook)
-
Added features bit
-
-
Revision 6, 2019-10-15 (Joshua Ashton)
-
Type-ize VK_BORDER_COLOR_CUSTOM
-
Fix const-ness on
pNextof VkSamplerCustomBorderColorCreateInfoEXT
-
-
Revision 7, 2019-11-26 (Liam Middlebrook)
-
Renamed maxUniqueCustomBorderColors to maxCustomBorderColors
-
-
Revision 8, 2019-11-29 (Joshua Ashton)
-
Renamed borderColor member of VkSamplerCustomBorderColorCreateInfoEXT to customBorderColor
-
-
Revision 9, 2020-02-19 (Joshua Ashton)
-
Renamed maxCustomBorderColors to maxCustomBorderColorSamplers
-
-
Revision 10, 2020-02-21 (Joshua Ashton)
-
Added format to VkSamplerCustomBorderColorCreateInfoEXT and feature bit
-
-
Revision 11, 2020-04-07 (Joshua Ashton)
-
Dropped UINT/SINT border color differences, consolidated types
-
-
Revision 12, 2020-04-16 (Joshua Ashton)
-
Renamed VK_BORDER_COLOR_CUSTOM_FLOAT_EXT to VK_BORDER_COLOR_FLOAT_CUSTOM_EXT for consistency
-
VK_EXT_debug_utils
- Name String
-
VK_EXT_debug_utils - Extension Type
-
Instance extension
- Registered Extension Number
-
129
- Revision
-
2
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
None
- Special Use
- Contact
-
-
Mark Young [GitHub]marky-lunarg
-
Other Extension Metadata
- Last Modified Date
-
2020-04-03
- Revision
-
2
- IP Status
-
No known IP claims.
- Dependencies
-
-
This extension is written against version 1.0 of the Vulkan API.
-
Requires VkObjectType
-
- Contributors
-
-
Mark Young, LunarG
-
Baldur Karlsson
-
Ian Elliott, Google
-
Courtney Goeltzenleuchter, Google
-
Karl Schultz, LunarG
-
Mark Lobodzinski, LunarG
-
Mike Schuchardt, LunarG
-
Jaakko Konttinen, AMD
-
Dan Ginsburg, Valve Software
-
Rolando Olivares, Epic Games
-
Dan Baker, Oxide Games
-
Kyle Spagnoli, NVIDIA
-
Jon Ashburn, LunarG
-
Piers Daniell, NVIDIA
-
Description
Due to the nature of the Vulkan interface, there is very little error
information available to the developer and application.
By using the VK_EXT_debug_utils extension, developers can obtain more
information.
When combined with validation layers, even more detailed feedback on the
application’s use of Vulkan will be provided.
This extension provides the following capabilities:
-
The ability to create a debug messenger which will pass along debug messages to an application supplied callback.
-
The ability to identify specific Vulkan objects using a name or tag to improve tracking.
-
The ability to identify specific sections within a
VkQueueorVkCommandBufferusing labels to aid organization and offline analysis in external tools.
The main difference between this extension and
and VK_EXT_debug_report is that those extensions use
VK_EXT_debug_markerVkDebugReportObjectTypeEXT to identify objects.
This extension uses the core VkObjectType in place of
VkDebugReportObjectTypeEXT.
The primary reason for this move is that no future object type handle
enumeration values will be added to VkDebugReportObjectTypeEXT since
the creation of VkObjectType.
In addition, this extension combines the functionality of both
and VK_EXT_debug_report by allowing
object name and debug markers (now called labels) to be returned to the
application’s callback function.
This should assist in clarifying the details of a debug message including:
what objects are involved and potentially which location within a
VkQueue or VkCommandBuffer the message occurred.VK_EXT_debug_marker
New Enum Constants
-
VK_EXT_DEBUG_UTILS_EXTENSION_NAME -
VK_EXT_DEBUG_UTILS_SPEC_VERSION -
Extending VkObjectType:
-
VK_OBJECT_TYPE_DEBUG_UTILS_MESSENGER_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT -
VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CALLBACK_DATA_EXT -
VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT -
VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT -
VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_TAG_INFO_EXT
-
Examples
Example 1
VK_EXT_debug_utils allows an application to register multiple callbacks
with any Vulkan component wishing to report debug information.
Some callbacks may log the information to a file, others may cause a debug
break point or other application-defined behavior.
An application can register callbacks even when no validation layers are
enabled, but they will only be called for loader and, if implemented, driver
events.
To capture events that occur while creating or destroying an instance an
application can link a VkDebugUtilsMessengerCreateInfoEXT structure
to the pNext chain of the VkInstanceCreateInfo structure passed
to vkCreateInstance.
Example uses: Create three callback objects.
One will log errors and warnings to the debug console using Windows
OutputDebugString.
The second will cause the debugger to break at that callback when an error
happens and the third will log warnings to stdout.
extern VkInstance instance;
VkResult res;
VkDebugUtilsMessengerEXT cb1, cb2, cb3;
// Must call extension functions through a function pointer:
PFN_vkCreateDebugUtilsMessengerEXT pfnCreateDebugUtilsMessengerEXT = (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkCreateDebugUtilsMessengerEXT");
PFN_vkDestroyDebugUtilsMessengerEXT pfnDestroyDebugUtilsMessengerEXT = (PFN_vkDestroyDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkDestroyDebugUtilsMessengerEXT");
VkDebugUtilsMessengerCreateInfoEXT callback1 = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT,
.pNext = NULL,
.flags = 0,
.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT,
.messageType= VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT,
.pfnUserCallback = myOutputDebugString,
.pUserData = NULL
};
res = pfnCreateDebugUtilsMessengerEXT(instance, &callback1, NULL, &cb1);
if (res != VK_SUCCESS) {
// Do error handling for VK_ERROR_OUT_OF_MEMORY
}
callback1.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
callback1.pfnUserCallback = myDebugBreak;
callback1.pUserData = NULL;
res = pfnCreateDebugUtilsMessengerEXT(instance, &callback1, NULL, &cb2);
if (res != VK_SUCCESS) {
// Do error handling for VK_ERROR_OUT_OF_MEMORY
}
VkDebugUtilsMessengerCreateInfoEXT callback3 = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT,
.pNext = NULL,
.flags = 0,
.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT,
.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT,
.pfnUserCallback = mystdOutLogger,
.pUserData = NULL
};
res = pfnCreateDebugUtilsMessengerEXT(instance, &callback3, NULL, &cb3);
if (res != VK_SUCCESS) {
// Do error handling for VK_ERROR_OUT_OF_MEMORY
}
...
// Remove callbacks when cleaning up
pfnDestroyDebugUtilsMessengerEXT(instance, cb1, NULL);
pfnDestroyDebugUtilsMessengerEXT(instance, cb2, NULL);
pfnDestroyDebugUtilsMessengerEXT(instance, cb3, NULL);
Example 2
Associate a name with an image, for easier debugging in external tools or with validation layers that can print a friendly name when referring to objects in error messages.
extern VkInstance instance;
extern VkDevice device;
extern VkImage image;
// Must call extension functions through a function pointer:
PFN_vkSetDebugUtilsObjectNameEXT pfnSetDebugUtilsObjectNameEXT = (PFN_vkSetDebugUtilsObjectNameEXT)vkGetInstanceProcAddr(instance, "vkSetDebugUtilsObjectNameEXT");
// Set a name on the image
const VkDebugUtilsObjectNameInfoEXT imageNameInfo =
{
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.pNext = NULL,
.objectType = VK_OBJECT_TYPE_IMAGE,
.objectHandle = (uint64_t)image,
.pObjectName = "Brick Diffuse Texture",
};
pfnSetDebugUtilsObjectNameEXT(device, &imageNameInfo);
// A subsequent error might print:
// Image 'Brick Diffuse Texture' (0xc0dec0dedeadbeef) is used in a
// command buffer with no memory bound to it.
Example 3
Annotating regions of a workload with naming information so that offline analysis tools can display a more usable visualization of the commands submitted.
extern VkInstance instance;
extern VkCommandBuffer commandBuffer;
// Must call extension functions through a function pointer:
PFN_vkQueueBeginDebugUtilsLabelEXT pfnQueueBeginDebugUtilsLabelEXT = (PFN_vkQueueBeginDebugUtilsLabelEXT)vkGetInstanceProcAddr(instance, "vkQueueBeginDebugUtilsLabelEXT");
PFN_vkQueueEndDebugUtilsLabelEXT pfnQueueEndDebugUtilsLabelEXT = (PFN_vkQueueEndDebugUtilsLabelEXT)vkGetInstanceProcAddr(instance, "vkQueueEndDebugUtilsLabelEXT");
PFN_vkCmdBeginDebugUtilsLabelEXT pfnCmdBeginDebugUtilsLabelEXT = (PFN_vkCmdBeginDebugUtilsLabelEXT)vkGetInstanceProcAddr(instance, "vkCmdBeginDebugUtilsLabelEXT");
PFN_vkCmdEndDebugUtilsLabelEXT pfnCmdEndDebugUtilsLabelEXT = (PFN_vkCmdEndDebugUtilsLabelEXT)vkGetInstanceProcAddr(instance, "vkCmdEndDebugUtilsLabelEXT");
PFN_vkCmdInsertDebugUtilsLabelEXT pfnCmdInsertDebugUtilsLabelEXT = (PFN_vkCmdInsertDebugUtilsLabelEXT)vkGetInstanceProcAddr(instance, "vkCmdInsertDebugUtilsLabelEXT");
// Describe the area being rendered
const VkDebugUtilsLabelEXT houseLabel =
{
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT,
.pNext = NULL,
.pLabelName = "Brick House",
.color = { 1.0f, 0.0f, 0.0f, 1.0f },
};
// Start an annotated group of calls under the 'Brick House' name
pfnCmdBeginDebugUtilsLabelEXT(commandBuffer, &houseLabel);
{
// A mutable structure for each part being rendered
VkDebugUtilsLabelEXT housePartLabel =
{
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT,
.pNext = NULL,
.pLabelName = NULL,
.color = { 0.0f, 0.0f, 0.0f, 0.0f },
};
// Set the name and insert the marker
housePartLabel.pLabelName = "Walls";
pfnCmdInsertDebugUtilsLabelEXT(commandBuffer, &housePartLabel);
// Insert the drawcall for the walls
vkCmdDrawIndexed(commandBuffer, 1000, 1, 0, 0, 0);
// Insert a recursive region for two sets of windows
housePartLabel.pLabelName = "Windows";
pfnCmdBeginDebugUtilsLabelEXT(commandBuffer, &housePartLabel);
{
vkCmdDrawIndexed(commandBuffer, 75, 6, 1000, 0, 0);
vkCmdDrawIndexed(commandBuffer, 100, 2, 1450, 0, 0);
}
pfnCmdEndDebugUtilsLabelEXT(commandBuffer);
housePartLabel.pLabelName = "Front Door";
pfnCmdInsertDebugUtilsLabelEXT(commandBuffer, &housePartLabel);
vkCmdDrawIndexed(commandBuffer, 350, 1, 1650, 0, 0);
housePartLabel.pLabelName = "Roof";
pfnCmdInsertDebugUtilsLabelEXT(commandBuffer, &housePartLabel);
vkCmdDrawIndexed(commandBuffer, 500, 1, 2000, 0, 0);
}
// End the house annotation started above
pfnCmdEndDebugUtilsLabelEXT(commandBuffer);
// Do other work
vkEndCommandBuffer(commandBuffer);
// Describe the queue being used
const VkDebugUtilsLabelEXT queueLabel =
{
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT,
.pNext = NULL,
.pLabelName = "Main Render Work",
.color = { 0.0f, 1.0f, 0.0f, 1.0f },
};
// Identify the queue label region
pfnQueueBeginDebugUtilsLabelEXT(queue, &queueLabel);
// Submit the work for the main render thread
const VkCommandBuffer cmd_bufs[] = {commandBuffer};
VkSubmitInfo submit_info =
{
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
.pNext = NULL,
.waitSemaphoreCount = 0,
.pWaitSemaphores = NULL,
.pWaitDstStageMask = NULL,
.commandBufferCount = 1,
.pCommandBuffers = cmd_bufs,
.signalSemaphoreCount = 0,
.pSignalSemaphores = NULL
};
vkQueueSubmit(queue, 1, &submit_info, fence);
// End the queue label region
pfnQueueEndDebugUtilsLabelEXT(queue);
Issues
1) Should we just name this extension VK_EXT_debug_report2
RESOLVED: No. There is enough additional changes to the structures to break backwards compatibility. So, a new name was decided that would not indicate any interaction with the previous extension.
2) Will validation layers immediately support all the new features.
RESOLVED: Not immediately.
As one can imagine, there is a lot of work involved with converting the
validation layer logging over to the new functionality.
Basic logging, as seen in the origin extension
will be made available immediately.
However, adding the labels and object names will take time.
Since the priority for Khronos at this time is to continue focusing on Valid
Usage statements, it may take a while before the new functionality is fully
exposed.VK_EXT_debug_report
3) If the validation layers will not expose the new functionality immediately, then what is the point of this extension?
RESOLVED: We needed a replacement for because
the VK_EXT_debug_reportVkDebugReportObjectTypeEXT enumeration will no longer be updated
and any new objects will need to be debugged using the new functionality
provided by this extension.
4) Should this extension be split into two separate parts (1 extension that is an instance extension providing the callback functionality, and another device extension providing the general debug marker and annotation functionality)?
RESOLVED: No, the functionality for this extension is too closely related. If we did split up the extension, where would the structures and enums live, and how would you define that the device behavior in the instance extension is really only valid if the device extension is enabled, and the functionality is passed in. It is cleaner to just define this all as an instance extension, plus it allows the application to enable all debug functionality provided with one enable string during vkCreateInstance.
Version History
-
Revision 1, 2017-09-14 (Mark Young and all listed Contributors)
-
Initial draft, based on
andVK_EXT_debug_reportin addition to previous feedback supplied from various companies including Valve, Epic, and Oxide games.VK_EXT_debug_marker
-
-
Revision 2, 2020-04-03 (Mark Young and Piers Daniell)
-
Updated to allow either
NULLor an empty string to be passed in forpObjectNameinVkDebugUtilsObjectNameInfoEXT, because the loader and various drivers supportNULLalready.
-
VK_EXT_depth_clip_enable
- Name String
-
VK_EXT_depth_clip_enable - Extension Type
-
Device extension
- Registered Extension Number
-
103
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - Special Use
- Contact
-
-
Piers Daniell [GitHub]pdaniell-nv
-
Other Extension Metadata
- Last Modified Date
-
2018-12-20
- Contributors
-
-
Daniel Rakos, AMD
-
Henri Verbeet, CodeWeavers
-
Jeff Bolz, NVIDIA
-
Philip Rebohle, DXVK
-
Tobias Hector, AMD
-
Description
This extension allows the depth clipping operation, that is normally
implicitly controlled by
VkPipelineRasterizationStateCreateInfo::depthClampEnable, to
instead be controlled explicitly by
VkPipelineRasterizationDepthClipStateCreateInfoEXT::depthClipEnable.
This is useful for translating DX content which assumes depth clamping is always enabled, but depth clip can be controlled by the DepthClipEnable rasterization state (D3D12_RASTERIZER_DESC).
New Enum Constants
-
VK_EXT_DEPTH_CLIP_ENABLE_EXTENSION_NAME -
VK_EXT_DEPTH_CLIP_ENABLE_SPEC_VERSION -
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_ENABLE_FEATURES_EXT -
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT
-
VK_EXT_depth_range_unrestricted
- Name String
-
VK_EXT_depth_range_unrestricted - Extension Type
-
Device extension
- Registered Extension Number
-
14
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
None
- Contact
-
-
Piers Daniell [GitHub]pdaniell-nv
-
Other Extension Metadata
- Last Modified Date
-
2017-06-22
- Contributors
-
-
Daniel Koch, NVIDIA
-
Jeff Bolz, NVIDIA
-
Description
This extension removes the VkViewport minDepth and
maxDepth restrictions that the values must be between 0.0 and 1.0,
inclusive.
It also removes the same restriction on
VkPipelineDepthStencilStateCreateInfo minDepthBounds and
maxDepthBounds.
Finally it removes the restriction on the depth value in
VkClearDepthStencilValue.
New Enum Constants
-
VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME -
VK_EXT_DEPTH_RANGE_UNRESTRICTED_SPEC_VERSION
Issues
1) How do VkViewport minDepth and maxDepth values outside
of the 0.0 to 1.0 range interact with
Primitive Clipping?
RESOLVED: The behavior described in Primitive
Clipping still applies.
If depth clamping is disabled the depth values are still clipped to 0
≤ zc ≤ wc before the viewport transform.
If depth clamping is enabled the above equation is ignored and the depth
values are instead clamped to the VkViewport minDepth and
maxDepth values, which in the case of this extension can be outside of
the 0.0 to 1.0 range.
2) What happens if a resulting depth fragment is outside of the 0.0 to
1.0 range and the depth buffer is fixed-point rather than floating-point?
RESOLVED: This situation can also arise without this extension (when fragment shaders replace depth values, for example), and this extension does not change the behavior, which is defined in the Depth Test section of the Fragment Operations chapter.
VK_EXT_direct_mode_display
- Name String
-
VK_EXT_direct_mode_display - Extension Type
-
Instance extension
- Registered Extension Number
-
89
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
- Contact
-
-
James Jones [GitHub]cubanismo
-
Other Extension Metadata
- Last Modified Date
-
2016-12-13
- IP Status
-
No known IP claims.
- Contributors
-
-
Pierre Boudier, NVIDIA
-
James Jones, NVIDIA
-
Damien Leone, NVIDIA
-
Pierre-Loup Griffais, Valve
-
Liam Middlebrook, NVIDIA
-
Description
This is extension, along with related platform extensions, allows applications to take exclusive control of displays associated with a native windowing system. This is especially useful for virtual reality applications that wish to hide HMDs (head mounted displays) from the native platform’s display management system, desktop, and/or other applications.
New Enum Constants
-
VK_EXT_DIRECT_MODE_DISPLAY_EXTENSION_NAME -
VK_EXT_DIRECT_MODE_DISPLAY_SPEC_VERSION
Issues
1) Should this extension and its related platform-specific extensions
leverage VK_KHR_display, or provide separate equivalent interfaces.
RESOLVED: Use VK_KHR_display concepts and objects.
VK_KHR_display can be used to enumerate all displays on the system,
including those attached to/in use by a window system or native platform,
but VK_KHR_display_swapchain will fail to create a swapchain on
in-use displays.
This extension and its platform-specific children will allow applications to
grab in-use displays away from window systems and/or native platforms,
allowing them to be used with VK_KHR_display_swapchain.
2) Are separate calls needed to acquire displays and enable direct mode?
RESOLVED: No, these operations happen in one combined command. Acquiring a display puts it into direct mode.
VK_EXT_discard_rectangles
- Name String
-
VK_EXT_discard_rectangles - Extension Type
-
Device extension
- Registered Extension Number
-
100
- Revision
-
2
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - Contact
-
-
Piers Daniell [GitHub]pdaniell-nv
-
Other Extension Metadata
- Last Modified Date
-
2023-01-18
- Interactions and External Dependencies
-
-
Interacts with
VK_KHR_device_group -
Interacts with Vulkan 1.1
-
- Contributors
-
-
Daniel Koch, NVIDIA
-
Jeff Bolz, NVIDIA
-
Description
This extension provides additional orthogonally aligned “discard rectangles” specified in framebuffer-space coordinates that restrict rasterization of all points, lines and triangles.
From zero to an implementation-dependent limit (specified by
maxDiscardRectangles) number of discard rectangles can be operational
at once.
When one or more discard rectangles are active, rasterized fragments can
either survive if the fragment is within any of the operational discard
rectangles (VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT mode) or be
rejected if the fragment is within any of the operational discard rectangles
(VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT mode).
These discard rectangles operate orthogonally to the existing scissor test functionality. The discard rectangles can be different for each physical device in a device group by specifying the device mask and setting discard rectangle dynamic state.
Version 2 of this extension introduces new dynamic states
VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT and
VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT, and the corresponding
functions vkCmdSetDiscardRectangleEnableEXT and
vkCmdSetDiscardRectangleModeEXT.
Applications that use these dynamic states must ensure the implementation
advertises at least specVersion 2 of this extension.
New Enum Constants
-
VK_EXT_DISCARD_RECTANGLES_EXTENSION_NAME -
VK_EXT_DISCARD_RECTANGLES_SPEC_VERSION -
Extending VkDynamicState:
-
VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT -
VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT -
VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DISCARD_RECTANGLE_PROPERTIES_EXT -
VK_STRUCTURE_TYPE_PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT
-
VK_EXT_display_control
- Name String
-
VK_EXT_display_control - Extension Type
-
Device extension
- Registered Extension Number
-
92
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
- Contact
-
-
James Jones [GitHub]cubanismo
-
Other Extension Metadata
- Last Modified Date
-
2016-12-13
- IP Status
-
No known IP claims.
- Contributors
-
-
Pierre Boudier, NVIDIA
-
James Jones, NVIDIA
-
Damien Leone, NVIDIA
-
Pierre-Loup Griffais, Valve
-
Daniel Vetter, Intel
-
Description
This extension defines a set of utility functions for use with the
VK_KHR_display and VK_KHR_display_swapchain extensions.
New Enum Constants
-
VK_EXT_DISPLAY_CONTROL_EXTENSION_NAME -
VK_EXT_DISPLAY_CONTROL_SPEC_VERSION -
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_DEVICE_EVENT_INFO_EXT -
VK_STRUCTURE_TYPE_DISPLAY_EVENT_INFO_EXT -
VK_STRUCTURE_TYPE_DISPLAY_POWER_INFO_EXT -
VK_STRUCTURE_TYPE_SWAPCHAIN_COUNTER_CREATE_INFO_EXT
-
Issues
1) Should this extension add an explicit “WaitForVsync” API or a fence signaled at vsync that the application can wait on?
RESOLVED: A fence. A separate API could later be provided that allows exporting the fence to a native object that could be inserted into standard run loops on POSIX and Windows systems.
2) Should callbacks be added for a vsync event, or in general to monitor events in Vulkan?
RESOLVED: No, fences should be used. Some events are generated by interrupts which are managed in the kernel. In order to use a callback provided by the application, drivers would need to have the userspace driver spawn threads that would wait on the kernel event, and hence the callbacks could be difficult for the application to synchronize with its other work given they would arrive on a foreign thread.
3) Should vblank or scanline events be exposed?
RESOLVED: Vblank events. Scanline events could be added by a separate extension, but the latency of processing an interrupt and waking up a userspace event is high enough that the accuracy of a scanline event would be rather low. Further, per-scanline interrupts are not supported by all hardware.
VK_EXT_display_surface_counter
- Name String
-
VK_EXT_display_surface_counter - Extension Type
-
Instance extension
- Registered Extension Number
-
91
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
- Contact
-
-
James Jones [GitHub]cubanismo
-
Other Extension Metadata
- Last Modified Date
-
2016-12-13
- IP Status
-
No known IP claims.
- Contributors
-
-
Pierre Boudier, NVIDIA
-
James Jones, NVIDIA
-
Damien Leone, NVIDIA
-
Pierre-Loup Griffais, Valve
-
Daniel Vetter, Intel
-
Description
This extension defines a vertical blanking period counter associated with display surfaces. It provides a mechanism to query support for such a counter from a VkSurfaceKHR object.
New Enum Constants
-
VK_EXT_DISPLAY_SURFACE_COUNTER_EXTENSION_NAME -
VK_EXT_DISPLAY_SURFACE_COUNTER_SPEC_VERSION -
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT
-
VK_EXT_extended_dynamic_state
- Name String
-
VK_EXT_extended_dynamic_state - Extension Type
-
Device extension
- Registered Extension Number
-
268
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - Deprecation State
-
-
Promoted to Vulkan 1.3
-
- Contact
-
-
Piers Daniell [GitHub]pdaniell-nv
-
Other Extension Metadata
- Last Modified Date
-
2019-12-09
- IP Status
-
No known IP claims.
- Contributors
-
-
Dan Ginsburg, Valve Corporation
-
Graeme Leese, Broadcom
-
Hans-Kristian Arntzen, Valve Corporation
-
Jan-Harald Fredriksen, Arm Limited
-
Faith Ekstrand, Intel
-
Jeff Bolz, NVIDIA
-
Jesse Hall, Google
-
Philip Rebohle, Valve Corporation
-
Stuart Smith, Imagination Technologies
-
Tobias Hector, AMD
-
Description
This extension adds some more dynamic state to support applications that need to reduce the number of pipeline state objects they compile and bind.
New Enum Constants
-
VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME -
VK_EXT_EXTENDED_DYNAMIC_STATE_SPEC_VERSION -
Extending VkDynamicState:
-
VK_DYNAMIC_STATE_CULL_MODE_EXT -
VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE_EXT -
VK_DYNAMIC_STATE_DEPTH_COMPARE_OP_EXT -
VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE_EXT -
VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXT -
VK_DYNAMIC_STATE_FRONT_FACE_EXT -
VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT -
VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT_EXT -
VK_DYNAMIC_STATE_STENCIL_OP_EXT -
VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE_EXT -
VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT -
VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT
-
Promotion to Vulkan 1.3
All dynamic state enumerants and commands in this extension are included in core Vulkan 1.3, with the EXT suffix omitted. The feature structure is not promoted. Extension interfaces that were promoted remain available as aliases of the core functionality.
Issues
1) Why are the values of pStrides in vkCmdBindVertexBuffers2EXT
limited to be between 0 and the maximum extent of the binding, when this
restriction is not present for the same static state?
Implementing these edge cases adds overhead to some implementations that would require significant cost when calling this function, and the intention is that this state should be more or less free to change.
VK_EXT_vertex_input_dynamic_state allows the stride to be changed freely when supported via vkCmdSetVertexInputEXT.
VK_EXT_extended_dynamic_state2
- Name String
-
VK_EXT_extended_dynamic_state2 - Extension Type
-
Device extension
- Registered Extension Number
-
378
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - Deprecation State
-
-
Promoted to Vulkan 1.3
-
- Contact
-
-
Vikram Kushwaha [GitHub]vkushwaha-nv
-
Other Extension Metadata
- Last Modified Date
-
2021-04-12
- IP Status
-
No known IP claims.
- Contributors
-
-
Vikram Kushwaha, NVIDIA
-
Piers Daniell, NVIDIA
-
Jeff Bolz, NVIDIA
-
Description
This extension adds some more dynamic state to support applications that need to reduce the number of pipeline state objects they compile and bind.
New Enum Constants
-
VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME -
VK_EXT_EXTENDED_DYNAMIC_STATE_2_SPEC_VERSION -
Extending VkDynamicState:
-
VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE_EXT -
VK_DYNAMIC_STATE_LOGIC_OP_EXT -
VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT -
VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE_EXT -
VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_2_FEATURES_EXT
-
Promotion to Vulkan 1.3
The dynamic state enumerants VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE_EXT,
VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE_EXT, and
VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE_EXT; and the corresponding
commands in this extension are included in core Vulkan 1.3, with the EXT
suffix omitted.
The enumerants and commands for dynamic logic operation and patch control
points are not promoted, nor is the feature structure.
Extension interfaces that were promoted remain available as aliases of the
core functionality.
VK_EXT_external_memory_dma_buf
- Name String
-
VK_EXT_external_memory_dma_buf - Extension Type
-
Device extension
- Registered Extension Number
-
126
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
- Contact
-
-
Lina Versace [GitHub]linyaa-kiwi
-
Other Extension Metadata
- Last Modified Date
-
2017-10-10
- IP Status
-
No known IP claims.
- Contributors
-
-
Lina Versace, Google
-
James Jones, NVIDIA
-
Faith Ekstrand, Intel
-
Description
A dma_buf is a type of file descriptor, defined by the Linux kernel,
that allows sharing memory across kernel device drivers and across
processes.
This extension enables applications to import a dma_buf as
VkDeviceMemory, to export VkDeviceMemory as a dma_buf, and
to create VkBuffer objects that can be bound to that memory.
New Enum Constants
-
VK_EXT_EXTERNAL_MEMORY_DMA_BUF_EXTENSION_NAME -
VK_EXT_EXTERNAL_MEMORY_DMA_BUF_SPEC_VERSION -
Extending VkExternalMemoryHandleTypeFlagBits:
-
VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT
-
Issues
1) How does the application, when creating a VkImage that it intends
to bind to dma_buf VkDeviceMemory containing an externally
produced image, specify the memory layout (such as row pitch and DRM format
modifier) of the VkImage? In other words, how does the application
achieve behavior comparable to that provided by
EGL_EXT_image_dma_buf_import
and
EGL_EXT_image_dma_buf_import_modifiers
?
RESOLVED: Features comparable to those in
EGL_EXT_image_dma_buf_import
and
EGL_EXT_image_dma_buf_import_modifiers
will be provided by an extension layered atop this one.
2) Without the ability to specify the memory layout of external dma_buf
images, how is this extension useful?
RESOLVED: This extension provides exactly one new feature: the ability to
import/export between dma_buf and VkDeviceMemory.
This feature, together with features provided by
VK_KHR_external_memory_fd, is sufficient to bind a VkBuffer
to dma_buf.
VK_EXT_external_memory_host
- Name String
-
VK_EXT_external_memory_host - Extension Type
-
Device extension
- Registered Extension Number
-
179
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_external_memory
or
Vulkan Version 1.1 - Contact
-
-
Daniel Rakos [GitHub]drakos-amd
-
Other Extension Metadata
- Last Modified Date
-
2017-11-10
- IP Status
-
No known IP claims.
- Contributors
-
-
Jaakko Konttinen, AMD
-
David Mao, AMD
-
Daniel Rakos, AMD
-
Tobias Hector, Imagination Technologies
-
Faith Ekstrand, Intel
-
James Jones, NVIDIA
-
Description
This extension enables an application to import host allocations and host mapped foreign device memory to Vulkan memory objects.
New Enum Constants
-
VK_EXT_EXTERNAL_MEMORY_HOST_EXTENSION_NAME -
VK_EXT_EXTERNAL_MEMORY_HOST_SPEC_VERSION -
Extending VkExternalMemoryHandleTypeFlagBits:
-
VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT -
VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_IMPORT_MEMORY_HOST_POINTER_INFO_EXT -
VK_STRUCTURE_TYPE_MEMORY_HOST_POINTER_PROPERTIES_EXT -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_HOST_PROPERTIES_EXT
-
Issues
1) What memory type has to be used to import host pointers?
RESOLVED: Depends on the implementation. Applications have to use the new vkGetMemoryHostPointerPropertiesEXT command to query the supported memory types for a particular host pointer. The reported memory types may include memory types that come from a memory heap that is otherwise not usable for regular memory object allocation and thus such a heap’s size may be zero.
2) Can the application still access the contents of the host allocation after importing?
RESOLVED: Yes. However, usual synchronization requirements apply.
3) Can the application free the host allocation?
RESOLVED: No, it violates valid usage conditions. Using the memory object imported from a host allocation that is already freed thus results in undefined behavior.
4) Is vkMapMemory expected to return the same host address which was specified when importing it to the memory object?
RESOLVED: No. Implementations are allowed to return the same address but it is not required. Some implementations might return a different virtual mapping of the allocation, although the same physical pages will be used.
5) Is there any limitation on the alignment of the host pointer and/or size?
RESOLVED: Yes.
Both the address and the size have to be an integer multiple of
minImportedHostPointerAlignment.
In addition, some platforms and foreign devices may have additional
restrictions.
6) Can the same host allocation be imported multiple times into a given physical device?
RESOLVED: No, at least not guaranteed by this extension. Some platforms do not allow locking the same physical pages for device access multiple times, so attempting to do it may result in undefined behavior.
7) Does this extension support exporting the new handle type?
RESOLVED: No.
8) Should we include the possibility to import host mapped foreign device memory using this API?
RESOLVED: Yes, through a separate handle type.
Implementations are still allowed to support only one of the handle types
introduced by this extension by not returning import support for a
particular handle type as returned in VkExternalMemoryPropertiesKHR.
VK_EXT_filter_cubic
- Name String
-
VK_EXT_filter_cubic - Extension Type
-
Device extension
- Registered Extension Number
-
171
- Revision
-
3
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
None
- Contact
-
-
Matthew Netsch [GitHub]mnetsch
-
Other Extension Metadata
- Last Modified Date
-
2019-12-13
- Contributors
-
-
Bill Licea-Kane, Qualcomm Technologies, Inc.
-
Andrew Garrard, Samsung
-
Daniel Koch, NVIDIA
-
Donald Scorgie, Imagination Technologies
-
Graeme Leese, Broadcom
-
Jan-Harald Fredriksen, ARM
-
Jeff Leger, Qualcomm Technologies, Inc.
-
Tobias Hector, AMD
-
Tom Olson, ARM
-
Stuart Smith, Imagination Technologies
-
Description
VK_EXT_filter_cubic extends VK_IMG_filter_cubic.
It documents cubic filtering of other image view types.
It adds new structures that can be added to the pNext chain of
VkPhysicalDeviceImageFormatInfo2 and VkImageFormatProperties2
that can be used to determine which image types and which image view types
support cubic filtering.
New Enum Constants
-
VK_EXT_FILTER_CUBIC_EXTENSION_NAME -
VK_EXT_FILTER_CUBIC_SPEC_VERSION -
Extending VkFilter:
-
VK_FILTER_CUBIC_EXT
-
-
Extending VkFormatFeatureFlagBits:
-
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_FILTER_CUBIC_IMAGE_VIEW_IMAGE_FORMAT_PROPERTIES_EXT -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_VIEW_IMAGE_FORMAT_INFO_EXT
-
VK_EXT_fragment_shader_interlock
- Name String
-
VK_EXT_fragment_shader_interlock - Extension Type
-
Device extension
- Registered Extension Number
-
252
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - SPIR-V Dependencies
- Contact
-
-
Piers Daniell [GitHub]pdaniell-nv
-
Other Extension Metadata
- Last Modified Date
-
2019-05-02
- Interactions and External Dependencies
-
-
This extension provides API support for
GL_ARB_fragment_shader_interlock
-
- Contributors
-
-
Daniel Koch, NVIDIA
-
Graeme Leese, Broadcom
-
Jan-Harald Fredriksen, Arm
-
Faith Ekstrand, Intel
-
Jeff Bolz, NVIDIA
-
Ruihao Zhang, Qualcomm
-
Slawomir Grajewski, Intel
-
Spencer Fricke, Samsung
-
Description
This extension adds support for the FragmentShaderPixelInterlockEXT,
FragmentShaderSampleInterlockEXT, and
FragmentShaderShadingRateInterlockEXT capabilities from the
SPV_EXT_fragment_shader_interlock extension to Vulkan.
Enabling these capabilities provides a critical section for fragment shaders to avoid overlapping pixels being processed at the same time, and certain guarantees about the ordering of fragment shader invocations of fragments of overlapping pixels.
This extension can be useful for algorithms that need to access per-pixel data structures via shader loads and stores. Algorithms using this extension can access per-pixel data structures in critical sections without other invocations accessing the same per-pixel data. Additionally, the ordering guarantees are useful for cases where the API ordering of fragments is meaningful. For example, applications may be able to execute programmable blending operations in the fragment shader, where the destination buffer is read via image loads and the final value is written via image stores.
New Enum Constants
-
VK_EXT_FRAGMENT_SHADER_INTERLOCK_EXTENSION_NAME -
VK_EXT_FRAGMENT_SHADER_INTERLOCK_SPEC_VERSION -
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT
-
VK_EXT_hdr_metadata
- Name String
-
VK_EXT_hdr_metadata - Extension Type
-
Device extension
- Registered Extension Number
-
106
- Revision
-
3
- Ratification Status
-
Ratified
- Extension and Version Dependencies
- Contact
-
-
Courtney Goeltzenleuchter [GitHub]courtney-g
-
Other Extension Metadata
- Last Modified Date
-
2024-03-26
- IP Status
-
No known IP claims.
- Contributors
-
-
Courtney Goeltzenleuchter, Google
-
Sebastian Wick, Red Hat Inc.
-
Tobias Hector, AMD
-
Description
This extension defines two new structures and a function to assign SMPTE (the Society of Motion Picture and Television Engineers) 2086 metadata and CTA (Consumer Technology Association) 861.3 metadata to a swapchain.
SMPTE 2086 metadata defines the color volume of the display on which the content was optimized for viewing and includes the color primaries, white point, and luminance range. When such content is reproduced on another display, this metadata can be used by the presentation engine to improve processing of images. For instance, values in the image can first be clamped to the color volume described in the metadata, and then what remains can be remapped to the color volume of the presentation engine.
CTA 861.3 metadata additionally includes the maximum intended luminance for the content and the maximum average light level across frames.
This extension does not define exactly how this metadata is used, however, it simply provides a mechanism to provide it to the presentation engine. Presentation engines may process the image based on the metadata before displaying it, resulting in the image being modified outside of Vulkan. For example, the clamping of colors in the image to the color volume may change those values in the image itself.
The metadata does not override or otherwise influence the color space and color encoding.
New Enum Constants
-
VK_EXT_HDR_METADATA_EXTENSION_NAME -
VK_EXT_HDR_METADATA_SPEC_VERSION -
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_HDR_METADATA_EXT
-
Issues
1) Do we need a query function for the currently specified metadata?
No, Vulkan does not provide queries for state that the application can track on its own.
2) Should we specify default metadata if not specified by the application?
No, the metadata is optional and the absence of the metadata is well-defined.
Version History
-
Revision 1, 2016-12-27 (Courtney Goeltzenleuchter)
-
Initial version
-
-
Revision 2, 2018-12-19 (Courtney Goeltzenleuchter)
-
Correct implicit validity for VkHdrMetadataEXT structure
-
-
Revision 3, 2024-03-26 (Tobias Hector & Sebastian Wick)
-
Clarifications and removal of erroneous "reference monitor" term
-
VK_EXT_headless_surface
- Name String
-
VK_EXT_headless_surface - Extension Type
-
Instance extension
- Registered Extension Number
-
257
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
- Contact
-
-
Lisa Wu [GitHub]chengtianww
-
Other Extension Metadata
- Last Modified Date
-
2019-03-21
- IP Status
-
No known IP claims.
- Contributors
-
-
Ray Smith, Arm
-
Description
The VK_EXT_headless_surface extension is an instance extension.
It provides a mechanism to create VkSurfaceKHR objects independently
of any window system or display device.
The presentation operation for a swapchain created from a headless surface
is by default a no-op, resulting in no externally-visible result.
Because there is no real presentation target, future extensions can layer on top of the headless surface to introduce arbitrary or customizable sets of restrictions or features. These could include features like saving to a file or restrictions to emulate a particular presentation target.
This functionality is expected to be useful for application and driver development because it allows any platform to expose an arbitrary or customizable set of restrictions and features of a presentation engine. This makes it a useful portable test target for applications targeting a wide range of presentation engines where the actual target presentation engines might be scarce, unavailable or otherwise undesirable or inconvenient to use for general Vulkan application development.
New Enum Constants
-
VK_EXT_HEADLESS_SURFACE_EXTENSION_NAME -
VK_EXT_HEADLESS_SURFACE_SPEC_VERSION -
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_HEADLESS_SURFACE_CREATE_INFO_EXT
-
VK_EXT_image_drm_format_modifier
- Name String
-
VK_EXT_image_drm_format_modifier - Extension Type
-
Device extension
- Registered Extension Number
-
159
- Revision
-
2
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_bind_memory2
and
VK_KHR_get_physical_device_properties2
and
VK_KHR_sampler_ycbcr_conversion
or
Vulkan Version 1.1
and
VK_KHR_image_format_list
or
Vulkan Version 1.2 - API Interactions
-
-
Interacts with VK_VERSION_1_3
-
Interacts with VK_KHR_format_feature_flags2
-
- Contact
-
-
Lina Versace [GitHub]linyaa-kiwi
-
Other Extension Metadata
- Last Modified Date
-
2021-09-30
- IP Status
-
No known IP claims.
- Contributors
-
-
Antoine Labour, Google
-
Bas Nieuwenhuizen, Google
-
Lina Versace, Google
-
James Jones, NVIDIA
-
Faith Ekstrand, Intel
-
Jőrg Wagner, ARM
-
Kristian Høgsberg Kristensen, Google
-
Ray Smith, ARM
-
Description
This extension provides the ability to use DRM format modifiers with images, enabling Vulkan to better integrate with the Linux ecosystem of graphics, video, and display APIs.
Its functionality closely overlaps with
EGL_EXT_image_dma_buf_import_modifiers2
and
EGL_MESA_image_dma_buf_export3.
Unlike the EGL extensions, this extension does not require the use of a
specific handle type (such as a dma_buf) for external memory and provides
more explicit control of image creation.
Introduction to DRM Format Modifiers
A DRM format modifier is a 64-bit, vendor-prefixed, semi-opaque unsigned
integer.
Most modifiers represent a concrete, vendor-specific tiling format for
images.
Some exceptions are DRM_FORMAT_MOD_LINEAR (which is not
vendor-specific); DRM_FORMAT_MOD_NONE (which is an alias of
DRM_FORMAT_MOD_LINEAR due to historical accident); and
DRM_FORMAT_MOD_INVALID (which does not represent a tiling format).
The modifier’s vendor prefix consists of the 8 most significant bits.
The canonical list of modifiers and vendor prefixes is found in
drm_fourcc.h
in the Linux kernel source.
The other dominant source of modifiers are vendor kernel trees.
One goal of modifiers in the Linux ecosystem is to enumerate for each vendor a reasonably sized set of tiling formats that are appropriate for images shared across processes, APIs, and/or devices, where each participating component may possibly be from different vendors. A non-goal is to enumerate all tiling formats supported by all vendors. Some tiling formats used internally by vendors are inappropriate for sharing; no modifiers should be assigned to such tiling formats.
Modifier values typically do not describe memory layouts. More precisely, a modifier's lower 56 bits usually have no structure. Instead, modifiers name memory layouts; they name a small set of vendor-preferred layouts for image sharing. As a consequence, in each vendor namespace the modifier values are often sequentially allocated starting at 1.
Each modifier is usually supported by a single vendor and its name matches
the pattern {VENDOR}_FORMAT_MOD_* or DRM_FORMAT_MOD_{VENDOR}_*.
Examples are I915_FORMAT_MOD_X_TILED and
DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED.
An exception is DRM_FORMAT_MOD_LINEAR, which is supported by most
vendors.
Many APIs in Linux use modifiers to negotiate and specify the memory
layout of shared images.
For example, a Wayland compositor and Wayland client may, by relaying
modifiers over the Wayland protocol zwp_linux_dmabuf_v1, negotiate a
vendor-specific tiling format for a shared wl_buffer.
The client may allocate the underlying memory for the wl_buffer with
GBM, providing the chosen modifier to gbm_bo_create_with_modifiers.
The client may then import the wl_buffer into Vulkan for producing
image content, providing the resource’s dma_buf to
VkImportMemoryFdInfoKHR and its modifier to
VkImageDrmFormatModifierExplicitCreateInfoEXT.
The compositor may then import the wl_buffer into OpenGL for sampling,
providing the resource’s dma_buf and modifier to eglCreateImage.
The compositor may also bypass OpenGL and submit the wl_buffer directly
to the kernel’s display API, providing the dma_buf and modifier through
drm_mode_fb_cmd2.
Format Translation
Modifier-capable APIs often pair modifiers with DRM formats, which are
defined in
drm_fourcc.h.
However, VK_EXT_image_drm_format_modifier uses VkFormat instead of
DRM formats.
The application must convert between VkFormat and DRM format when it
sends or receives a DRM format to or from an external API.
The mapping from VkFormat to DRM format is lossy. Therefore, when receiving a DRM format from an external API, often the application must use information from the external API to accurately map the DRM format to a VkFormat. For example, DRM formats do not distinguish between RGB and sRGB (as of 2018-03-28); external information is required to identify the image’s color space.
The mapping between VkFormat and DRM format is also incomplete. For some DRM formats there exist no corresponding Vulkan format, and for some Vulkan formats there exist no corresponding DRM format.
Usage Patterns
Three primary usage patterns are intended for this extension:
-
Negotiation. The application negotiates with modifier-aware, external components to determine sets of image creation parameters supported among all components.
In the Linux ecosystem, the negotiation usually assumes the image is a 2D, single-sampled, non-mipmapped, non-array image; this extension permits that assumption but does not require it. The result of the negotiation usually resembles a set of tuples such as (drmFormat, drmFormatModifier), where each participating component supports all tuples in the set.
Many details of this negotiation - such as the protocol used during negotiation, the set of image creation parameters expressible in the protocol, and how the protocol chooses which process and which API will create the image - are outside the scope of this specification.
In this extension, vkGetPhysicalDeviceFormatProperties2 with VkDrmFormatModifierPropertiesListEXT serves a primary role during the negotiation, and vkGetPhysicalDeviceImageFormatProperties2 with VkPhysicalDeviceImageDrmFormatModifierInfoEXT serves a secondary role.
-
Import. The application imports an image with a modifier.
In this pattern, the application receives from an external source the image’s memory and its creation parameters, which are often the result of the negotiation described above. Some image creation parameters are implicitly defined by the external source; for example,
VK_IMAGE_TYPE_2Dis often assumed. Some image creation parameters are usually explicit, such as the image’sformat,drmFormatModifier, andextent; and each plane’soffsetandrowPitch.Before creating the image, the application first verifies that the physical device supports the received creation parameters by querying vkGetPhysicalDeviceFormatProperties2 with VkDrmFormatModifierPropertiesListEXT and vkGetPhysicalDeviceImageFormatProperties2 with VkPhysicalDeviceImageDrmFormatModifierInfoEXT. Then the application creates the image by chaining VkImageDrmFormatModifierExplicitCreateInfoEXT and VkExternalMemoryImageCreateInfo onto VkImageCreateInfo.
-
Export. The application creates an image and allocates its memory. Then the application exports to modifier-aware consumers the image’s memory handles; its creation parameters; its modifier; and the
offset,size, androwPitchof each memory plane.In this pattern, the Vulkan device is the authority for the image; it is the allocator of the image’s memory and the decider of the image’s creation parameters. When choosing the image’s creation parameters, the application usually chooses a tuple (format, drmFormatModifier) from the result of the negotiation described above. The negotiation’s result often contains multiple tuples that share the same format but differ in their modifier. In this case, the application should defer the choice of the image’s modifier to the Vulkan implementation by providing all such modifiers to VkImageDrmFormatModifierListCreateInfoEXT::
pDrmFormatModifiers; and the implementation should choose frompDrmFormatModifiersthe optimal modifier in consideration with the other image parameters.The application creates the image by chaining VkImageDrmFormatModifierListCreateInfoEXT and VkExternalMemoryImageCreateInfo onto VkImageCreateInfo. The protocol and APIs by which the application will share the image with external consumers will likely determine the value of VkExternalMemoryImageCreateInfo::
handleTypes. The implementation chooses for the image an optimal modifier from VkImageDrmFormatModifierListCreateInfoEXT::pDrmFormatModifiers. The application then queries the implementation-chosen modifier with vkGetImageDrmFormatModifierPropertiesEXT, and queries the memory layout of each plane with vkGetImageSubresourceLayout.The application then allocates the image’s memory with VkMemoryAllocateInfo, adding chained extending structures for external memory; binds it to the image; and exports the memory, for example, with vkGetMemoryFdKHR.
Finally, the application sends the image’s creation parameters, its modifier, its per-plane memory layout, and the exported memory handle to the external consumers. The details of how the application transmits this information to external consumers is outside the scope of this specification.
Prior Art
Extension
EGL_EXT_image_dma_buf_import1
introduced the ability to create an EGLImage by importing for each
plane a dma_buf, offset, and row pitch.
Later, extension
EGL_EXT_image_dma_buf_import_modifiers2
introduced the ability to query which combination of formats and modifiers
the implementation supports and to specify modifiers during creation of
the EGLImage.
Extension
EGL_MESA_image_dma_buf_export3
is the inverse of EGL_EXT_image_dma_buf_import_modifiers.
The Linux kernel modesetting API (KMS), when configuring the display’s
framebuffer with struct
drm_mode_fb_cmd24, allows one to
specify the framebuffer’s modifier as well as a per-plane memory handle,
offset, and row pitch.
GBM, a graphics buffer manager for Linux, allows creation of a gbm_bo
(that is, a graphics buffer object) by importing data similar to that in
EGL_EXT_image_dma_buf_import_modifiers1;
and symmetrically allows exporting the same data from the gbm_bo.
See the references to modifier and plane in
gbm.h5.
New Structures
-
Extending VkFormatProperties2:
-
Extending VkImageCreateInfo:
-
Extending VkPhysicalDeviceImageFormatInfo2:
If VK_KHR_format_feature_flags2 or Vulkan Version 1.3 is supported:
New Enum Constants
-
VK_EXT_IMAGE_DRM_FORMAT_MODIFIER_EXTENSION_NAME -
VK_EXT_IMAGE_DRM_FORMAT_MODIFIER_SPEC_VERSION -
Extending VkImageAspectFlagBits:
-
VK_IMAGE_ASPECT_MEMORY_PLANE_0_BIT_EXT -
VK_IMAGE_ASPECT_MEMORY_PLANE_1_BIT_EXT -
VK_IMAGE_ASPECT_MEMORY_PLANE_2_BIT_EXT -
VK_IMAGE_ASPECT_MEMORY_PLANE_3_BIT_EXT
-
-
Extending VkImageTiling:
-
VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT
-
-
Extending VkResult:
-
VK_ERROR_INVALID_DRM_FORMAT_MODIFIER_PLANE_LAYOUT_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_LIST_EXT -
VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_EXPLICIT_CREATE_INFO_EXT -
VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_LIST_CREATE_INFO_EXT -
VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_PROPERTIES_EXT -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_DRM_FORMAT_MODIFIER_INFO_EXT
-
If VK_KHR_format_feature_flags2 or Vulkan Version 1.3 is supported:
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_LIST_2_EXT
-
Issues
1) Should this extension define a single DRM format modifier per
VkImage? Or define one per plane?
+
RESOLVED: There exists a single DRM format modifier per VkImage.
DISCUSSION: Prior art, such as
EGL_EXT_image_dma_buf_import_modifiers2,
struct drm_mode_fb_cmd24, and
struct
gbm_import_fd_modifier_data5,
allows defining one modifier per plane.
However, developers of the GBM and kernel APIs concede it was a mistake.
Beginning in Linux 4.10, the kernel requires that the application provide
the same DRM format modifier for each plane.
(See Linux commit
bae781b259269590109e8a4a8227331362b88212).
And GBM provides an entry point, gbm_bo_get_modifier, for querying the
modifier of the image but does not provide one to query the modifier of
individual planes.
2) When creating an image with VkImageDrmFormatModifierExplicitCreateInfoEXT, which is typically used when importing an image, should the application explicitly provide the size of each plane?
+
RESOLVED: No.
The application must not provide the size.
To enforce this, the API requires that
VkImageDrmFormatModifierExplicitCreateInfoEXT::pPlaneLayouts->size
must be 0.
DISCUSSION: Prior art, such as
EGL_EXT_image_dma_buf_import_modifiers2,
struct drm_mode_fb_cmd24, and
struct
gbm_import_fd_modifier_data5,
omits from the API the size of each plane.
Instead, the APIs infer each plane’s size from the import parameters, which
include the image’s pixel format and a dma_buf, offset, and row pitch for
each plane.
However, Vulkan differs from EGL and GBM with regards to image creation in the following ways:
-
Undedicated allocation by default. When importing or exporting a set of dma_bufs as an
EGLImageorgbm_bo, common practice mandates that each dma_buf’s memory be dedicated (in the sense ofVK_KHR_dedicated_allocation) to the image (though not necessarily dedicated to a single plane). In particular, neither the GBM documentation nor the EGL extension specifications explicitly state this requirement, but in light of common practice this is likely due to under-specification rather than intentional omission. In contrast,VK_EXT_image_drm_format_modifierpermits, but does not require, the implementation to require dedicated allocations for images created withVK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT. -
Separation of image creation and memory allocation. When importing a set of dma_bufs as an
EGLImageorgbm_bo, EGL and GBM create the image resource and bind it to memory (the dma_bufs) simultaneously. This allows EGL and GBM to query each dma_buf’s size during image creation. In Vulkan, image creation and memory allocation are independent unless a dedicated allocation is used (as inVK_KHR_dedicated_allocation). Therefore, without requiring dedicated allocation, Vulkan cannot query the size of each dma_buf (or other external handle) when calculating the image’s memory layout. Even if dedication allocation were required, Vulkan cannot calculate the image’s memory layout until after the image is bound to its dma_ufs.
The above differences complicate the potential inference of plane size in Vulkan. Consider the following problematic cases:
-
Padding. Some plane of the image may require implementation-dependent padding.
-
Metadata. For some modifiers, the image may have a metadata plane which requires a non-trivial calculation to determine its size.
-
Mipmapped, array, and 3D images. The implementation may support
VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXTfor images whosemipLevels,arrayLayers, ordepthis greater than 1. For such images with certain modifiers, the calculation of each plane’s size may be non-trivial.
However, an application-provided plane size solves none of the above problems.
For simplicity, consider an external image with a single memory plane.
The implementation is obviously capable calculating the image’s size when
its tiling is VK_IMAGE_TILING_OPTIMAL.
Likewise, any reasonable implementation is capable of calculating the
image’s size when its tiling uses a supported modifier.
Suppose that the external image’s size is smaller than the
implementation-calculated size.
If the application provided the external image’s size to
vkCreateImage, the implementation would observe the mismatched size
and recognize its inability to comprehend the external image’s layout
(unless the implementation used the application-provided size to select a
refinement of the tiling layout indicated by the modifier, which is
strongly discouraged).
The implementation would observe the conflict, and reject image creation
with VK_ERROR_INVALID_DRM_FORMAT_MODIFIER_PLANE_LAYOUT_EXT.
On the other hand, if the application did not provide the external image’s
size to vkCreateImage, then the application would observe after
calling vkGetImageMemoryRequirements that the external image’s size is
less than the size required by the implementation.
The application would observe the conflict and refuse to bind the
VkImage to the external memory.
In both cases, the result is explicit failure.
Suppose that the external image’s size is larger than the
implementation-calculated size.
If the application provided the external image’s size to
vkCreateImage, for reasons similar to above the implementation would
observe the mismatched size and recognize its inability to comprehend the
image data residing in the extra size.
The implementation, however, must assume that image data resides in the
entire size provided by the application.
The implementation would observe the conflict and reject image creation with
VK_ERROR_INVALID_DRM_FORMAT_MODIFIER_PLANE_LAYOUT_EXT.
On the other hand, if the application did not provide the external image’s
size to vkCreateImage, then the application would observe after
calling vkGetImageMemoryRequirements that the external image’s size is
larger than the implementation-usable size.
The application would observe the conflict and refuse to bind the
VkImage to the external memory.
In both cases, the result is explicit failure.
Therefore, an application-provided size provides no benefit, and this
extension should not require it.
This decision renders VkSubresourceLayout::size an unused field
during image creation, and thus introduces a risk that implementations may
require applications to submit sideband creation parameters in the unused
field.
To prevent implementations from relying on sideband data, this extension
requires the application to set size to 0.
VK_EXT_image_robustness
- Name String
-
VK_EXT_image_robustness - Extension Type
-
Device extension
- Registered Extension Number
-
336
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - Deprecation State
-
-
Promoted to Vulkan 1.3
-
- Contact
-
-
Graeme Leese [GitHub]gnl21
-
Other Extension Metadata
- Last Modified Date
-
2020-04-27
- IP Status
-
No known IP claims.
- Contributors
-
-
Graeme Leese, Broadcom
-
Jan-Harald Fredriksen, ARM
-
Jeff Bolz, NVIDIA
-
Spencer Fricke, Samsung
-
Courtney Goeltzenleuchter, Google
-
Slawomir Cygan, Intel
-
Description
This extension adds stricter requirements for how out of bounds reads from images are handled. Rather than returning undefined values, most out of bounds reads return R, G, and B values of zero and alpha values of either zero or one. Components not present in the image format may be set to zero or to values based on the format as described in Component Substitution.
New Enum Constants
-
VK_EXT_IMAGE_ROBUSTNESS_EXTENSION_NAME -
VK_EXT_IMAGE_ROBUSTNESS_SPEC_VERSION -
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES_EXT
-
Promotion to Vulkan 1.3
Vulkan APIs in this extension are included in core Vulkan 1.3, with the EXT suffix omitted. External interactions defined by this extension, such as SPIR-V token names, retain their original names. The original Vulkan API names are still available as aliases of the core functionality.
Issues
-
How does this extension differ from VK_EXT_robustness2?
The guarantees provided by this extension are a subset of those provided by the robustImageAccess2 feature of VK_EXT_robustness2. Where this extension allows return values of (0, 0, 0, 0) or (0, 0, 0, 1), robustImageAccess2 requires that a particular value dependent on the image format be returned. This extension provides no guarantees about the values returned for an access to an invalid Lod.
VK_EXT_layer_settings
- Name String
-
VK_EXT_layer_settings - Extension Type
-
Instance extension
- Registered Extension Number
-
497
- Revision
-
2
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
None
- Contact
-
-
Christophe Riccio [GitHub]christophe
-
- Extension Proposal
Other Extension Metadata
- Last Modified Date
-
2023-09-23
- IP Status
-
No known IP claims.
- Contributors
-
-
Christophe Riccio, LunarG
-
Mark Lobodzinski, LunarG
-
Charles Giessen, LunarG
-
Spencer Fricke, LunarG
-
Juan Ramos, LunarG
-
Daniel Rakos, RasterGrid
-
Shahbaz Youssefi, Google
-
Lina Versace, Google
-
Bill Hollings, The Brenwill Workshop
-
Jon Leech, Khronos
-
Tom Olson, Arm
-
Description
This extension provides a mechanism for configuring programmatically through the Vulkan API the behavior of layers.
This extension provides the VkLayerSettingsCreateInfoEXT structure
that can be included in the pNext chain of the
VkInstanceCreateInfo structure passed as the pCreateInfo
parameter of vkCreateInstance.
The structure contains an array of VkLayerSettingEXT structure values that configure specific features of layers.
|
Note
|
The |
New Enum Constants
-
VK_EXT_LAYER_SETTINGS_EXTENSION_NAME -
VK_EXT_LAYER_SETTINGS_SPEC_VERSION -
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_LAYER_SETTINGS_CREATE_INFO_EXT
-
Example
One example usage of VK_EXT_layer_settings is as implemented by the Vulkan
Profiles layer.
It allows the profiles layer tests used by the profiles layer C.I. to programmatically configure the layer for each test without affecting the C.I. environment, allowing to run multiple tests concurrently.
const char* profile_file_data = JSON_TEST_FILES_PATH "VP_KHR_roadmap_2022.json";
const char* profile_name_data = "VP_KHR_roadmap_2022";
VkBool32 emulate_portability_data = VK_TRUE;
const char* simulate_capabilities[] = {
"SIMULATE_API_VERSION_BIT",
"SIMULATE_FEATURES_BIT",
"SIMULATE_PROPERTIES_BIT",
"SIMULATE_EXTENSIONS_BIT",
"SIMULATE_FORMATS_BIT",
"SIMULATE_QUEUE_FAMILY_PROPERTIES_BIT"
};
const char* debug_reports[] = {
"DEBUG_REPORT_ERROR_BIT",
"DEBUG_REPORT_WARNING_BIT",
"DEBUG_REPORT_NOTIFICATION_BIT",
"DEBUG_REPORT_DEBUG_BIT"
};
const VkLayerSettingEXT settings[] = {
{kLayerName, kLayerSettingsProfileFile, VK_LAYER_SETTING_TYPE_STRING_EXT, 1, &profile_file_data},
{kLayerName, kLayerSettingsProfileName, VK_LAYER_SETTING_TYPE_STRING_EXT, 1, &profile_name_data},
{kLayerName, kLayerSettingsEmulatePortability, VK_LAYER_SETTING_TYPE_BOOL32_EXT, 1, &emulate_portability_data},
{kLayerName, kLayerSettingsSimulateCapabilities, VK_LAYER_SETTING_TYPE_STRING_EXT,
static_cast<uint32_t>(std::size(simulate_capabilities)), simulate_capabilities},
{kLayerName, kLayerSettingsDebugReports, VK_LAYER_SETTING_TYPE_STRING_EXT,
static_cast<uint32_t>(std::size(debug_reports)), debug_reports}
};
const VkLayerSettingsCreateInfoEXT layer_settings_create_info{
VK_STRUCTURE_TYPE_LAYER_SETTINGS_CREATE_INFO_EXT, nullptr,
static_cast<uint32_t>(std::size(settings)), settings};
VkInstanceCreateInfo inst_create_info = {};
...
inst_create_info.pNext = &layer_settings_create_info;
vkCreateInstance(&inst_create_info, nullptr, &_instances);
VK_EXT_memory_budget
- Name String
-
VK_EXT_memory_budget - Extension Type
-
Device extension
- Registered Extension Number
-
238
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - Contact
-
-
Jeff Bolz [GitHub]jeffbolznv
-
Other Extension Metadata
- Last Modified Date
-
2018-10-08
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Jeff Juliano, NVIDIA
-
Description
While running a Vulkan application, other processes on the machine might also be attempting to use the same device memory, which can pose problems. This extension adds support for querying the amount of memory used and the total memory budget for a memory heap. The values returned by this query are implementation-dependent and can depend on a variety of factors including operating system and system load.
The VkPhysicalDeviceMemoryBudgetPropertiesEXT::heapBudget values
can be used as a guideline for how much total memory from each heap the
current process can use at any given time, before allocations may start
failing or causing performance degradation.
The values may change based on other activity in the system that is outside
the scope and control of the Vulkan implementation.
The VkPhysicalDeviceMemoryBudgetPropertiesEXT::heapUsage will
display the current process estimated heap usage.
With this information, the idea is for an application at some interval (once
per frame, per few seconds, etc) to query heapBudget and
heapUsage.
From here the application can notice if it is over budget and decide how it
wants to handle the memory situation (free it, move to host memory, changing
mipmap levels, etc).
This extension is designed to be used in concert with
to help with this part of memory management.VK_EXT_memory_priority
New Enum Constants
-
VK_EXT_MEMORY_BUDGET_EXTENSION_NAME -
VK_EXT_MEMORY_BUDGET_SPEC_VERSION -
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT
-
VK_EXT_pci_bus_info
- Name String
-
VK_EXT_pci_bus_info - Extension Type
-
Device extension
- Registered Extension Number
-
213
- Revision
-
2
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - Contact
-
-
Matthaeus G. Chajdas [GitHub]anteru
-
Other Extension Metadata
- Last Modified Date
-
2018-12-10
- IP Status
-
No known IP claims.
- Contributors
-
-
Matthaeus G. Chajdas, AMD
-
Daniel Rakos, AMD
-
Description
This extension adds a new query to obtain PCI bus information about a physical device.
Not all physical devices have PCI bus information, either due to the device not being connected to the system through a PCI interface or due to platform specific restrictions and policies. Thus this extension is only expected to be supported by physical devices which can provide the information.
As a consequence, applications should always check for the presence of the extension string for each individual physical device for which they intend to issue the new query for and should not have any assumptions about the availability of the extension on any given platform.
New Enum Constants
-
VK_EXT_PCI_BUS_INFO_EXTENSION_NAME -
VK_EXT_PCI_BUS_INFO_SPEC_VERSION -
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PCI_BUS_INFO_PROPERTIES_EXT
-
VK_EXT_post_depth_coverage
- Name String
-
VK_EXT_post_depth_coverage - Extension Type
-
Device extension
- Registered Extension Number
-
156
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
None
- SPIR-V Dependencies
- Contact
-
-
Daniel Koch [GitHub]dgkoch
-
Other Extension Metadata
- Last Modified Date
-
2017-07-17
- Interactions and External Dependencies
-
-
This extension provides API support for
GL_ARB_post_depth_coverageandGL_EXT_post_depth_coverage
-
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Description
This extension adds support for the following SPIR-V extension in Vulkan:
-
SPV_KHR_post_depth_coverage
which allows the fragment shader to control whether values in the
SampleMask built-in input variable reflect the coverage after early
depth and stencil tests are applied.
This extension adds a new PostDepthCoverage execution mode under the
SampleMaskPostDepthCoverage capability.
When this mode is specified along with EarlyFragmentTests, the value of
an input variable decorated with the
SampleMask built-in
reflects the coverage after the early fragment tests are applied.
Otherwise, it reflects the coverage before the depth and stencil tests.
When using GLSL source-based shading languages, the post_depth_coverage
layout qualifier from GL_ARB_post_depth_coverage or
GL_EXT_post_depth_coverage maps to the PostDepthCoverage execution
mode.
New Enum Constants
-
VK_EXT_POST_DEPTH_COVERAGE_EXTENSION_NAME -
VK_EXT_POST_DEPTH_COVERAGE_SPEC_VERSION
VK_EXT_queue_family_foreign
- Name String
-
VK_EXT_queue_family_foreign - Extension Type
-
Device extension
- Registered Extension Number
-
127
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_external_memory
or
Vulkan Version 1.1 - Contact
-
-
Lina Versace [GitHub]linyaa-kiwi
-
Other Extension Metadata
- Last Modified Date
-
2017-11-01
- IP Status
-
No known IP claims.
- Contributors
-
-
Lina Versace, Google
-
James Jones, NVIDIA
-
Faith Ekstrand, Intel
-
Jesse Hall, Google
-
Daniel Rakos, AMD
-
Ray Smith, ARM
-
Description
This extension defines a special queue family,
VK_QUEUE_FAMILY_FOREIGN_EXT, which can be used to transfer ownership
of resources backed by external memory to foreign, external queues.
This is similar to VK_QUEUE_FAMILY_EXTERNAL_KHR, defined in
.
The key differences between the two are:VK_KHR_external_memory
-
The queues represented by
VK_QUEUE_FAMILY_EXTERNAL_KHRmust share the same physical device and the same driver version as the current VkInstance.VK_QUEUE_FAMILY_FOREIGN_EXThas no such restrictions. It can represent devices and drivers from other vendors, and can even represent non-Vulkan-capable devices. -
All resources backed by external memory support
VK_QUEUE_FAMILY_EXTERNAL_KHR. Support forVK_QUEUE_FAMILY_FOREIGN_EXTis more restrictive. -
Applications should expect transitions to/from
VK_QUEUE_FAMILY_FOREIGN_EXTto be more expensive than transitions to/fromVK_QUEUE_FAMILY_EXTERNAL_KHR.
VK_EXT_robustness2
- Name String
-
VK_EXT_robustness2 - Extension Type
-
Device extension
- Registered Extension Number
-
287
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - Deprecation State
-
-
Promoted to
VK_KHR_robustness2extension-
NOTE The extension
VK_KHR_robustness2is not supported for the API specification being generated
-
-
- Contact
-
-
Liam Middlebrook [GitHub]liam-middlebrook
-
Other Extension Metadata
- Last Modified Date
-
2020-01-29
- IP Status
-
No known IP claims.
- Contributors
-
-
Liam Middlebrook, NVIDIA
-
Jeff Bolz, NVIDIA
-
Description
This extension adds stricter requirements for how out of bounds reads and writes are handled. Most accesses must be tightly bounds-checked, out of bounds writes must be discarded, out of bound reads must return zero. Rather than allowing multiple possible (0,0,0,x) vectors, the out of bounds values are treated as zero, and then missing components are inserted based on the format as described in Component Substitution and vertex input attribute extraction.
These additional requirements may be expensive on some implementations, and should only be enabled when truly necessary.
This extension also adds support for “null descriptors”, where VK_NULL_HANDLE can be used instead of a valid handle. Accesses to null descriptors have well-defined behavior, and do not rely on robustness.
Promotion to VK_KHR_robustness2
All functionality in this extension is included in
, with the suffix changed to KHR.
The original type, enum, and command names are still available as aliases of
the core functionality.VK_KHR_robustness2
New Enum Constants
-
VK_EXT_ROBUSTNESS_2_EXTENSION_NAME -
VK_EXT_ROBUSTNESS_2_SPEC_VERSION -
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_PROPERTIES_EXT
-
Issues
-
Why do VkPhysicalDeviceRobustness2PropertiesEXT::
robustUniformBufferAccessSizeAlignmentand VkPhysicalDeviceRobustness2PropertiesEXT::robustStorageBufferAccessSizeAlignmentexist?
RESOLVED: Some implementations cannot efficiently tightly bounds-check all buffer accesses. Rather, the size of the bound range is padded to some power of two multiple, up to 256 bytes for uniform buffers and up to 4 bytes for storage buffers, and that padded size is bounds-checked. This is sufficient to implement D3D-like behavior, because D3D only allows binding whole uniform buffers or ranges that are a multiple of 256 bytes, and D3D raw and structured buffers only support 32-bit accesses.
VK_EXT_sample_locations
- Name String
-
VK_EXT_sample_locations - Extension Type
-
Device extension
- Registered Extension Number
-
144
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - Contact
-
-
Daniel Rakos [GitHub]drakos-amd
-
Other Extension Metadata
- Last Modified Date
-
2017-08-02
- Contributors
-
-
Mais Alnasser, AMD
-
Matthaeus G. Chajdas, AMD
-
Maciej Jesionowski, AMD
-
Daniel Rakos, AMD
-
Slawomir Grajewski, Intel
-
Jeff Bolz, NVIDIA
-
Bill Licea-Kane, Qualcomm
-
Description
This extension allows an application to modify the locations of samples within a pixel used in rasterization. Additionally, it allows applications to specify different sample locations for each pixel in a group of adjacent pixels, which can increase antialiasing quality (particularly if a custom resolve shader is used that takes advantage of these different locations).
It is common for implementations to optimize the storage of depth values by storing values that can be used to reconstruct depth at each sample location, rather than storing separate depth values for each sample. For example, the depth values from a single triangle may be represented using plane equations. When the depth value for a sample is needed, it is automatically evaluated at the sample location. Modifying the sample locations causes the reconstruction to no longer evaluate the same depth values as when the samples were originally generated, thus the depth aspect of a depth/stencil attachment must be cleared before rendering to it using different sample locations.
Some implementations may need to evaluate depth image values while performing image layout transitions. To accommodate this, instances of the VkSampleLocationsInfoEXT structure can be specified for each situation where an explicit or automatic layout transition has to take place. VkSampleLocationsInfoEXT can be chained from VkImageMemoryBarrier structures to provide sample locations for layout transitions performed by vkCmdWaitEvents and vkCmdPipelineBarrier calls, and VkRenderPassSampleLocationsBeginInfoEXT can be chained from VkRenderPassBeginInfo to provide sample locations for layout transitions performed implicitly by a render pass instance.
New Enum Constants
-
VK_EXT_SAMPLE_LOCATIONS_EXTENSION_NAME -
VK_EXT_SAMPLE_LOCATIONS_SPEC_VERSION -
Extending VkDynamicState:
-
VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT
-
-
Extending VkImageCreateFlagBits:
-
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_MULTISAMPLE_PROPERTIES_EXT -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLE_LOCATIONS_PROPERTIES_EXT -
VK_STRUCTURE_TYPE_PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT -
VK_STRUCTURE_TYPE_RENDER_PASS_SAMPLE_LOCATIONS_BEGIN_INFO_EXT -
VK_STRUCTURE_TYPE_SAMPLE_LOCATIONS_INFO_EXT
-
VK_EXT_shader_atomic_float
- Name String
-
VK_EXT_shader_atomic_float - Extension Type
-
Device extension
- Registered Extension Number
-
261
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - API Interactions
-
-
Interacts with VkPhysicalDeviceShaderAtomicFloatFeaturesEXT::sparseImageFloat32AtomicAdd
-
Interacts with VkPhysicalDeviceShaderAtomicFloatFeaturesEXT::sparseImageFloat32Atomics
-
- SPIR-V Dependencies
- Contact
-
-
Vikram Kushwaha [GitHub]vkushwaha-nv
-
Other Extension Metadata
- Last Modified Date
-
2020-07-15
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
This extension provides API support for
GL_EXT_shader_atomic_float
-
- Contributors
-
-
Vikram Kushwaha, NVIDIA
-
Jeff Bolz, NVIDIA
-
Description
This extension allows a shader to contain floating-point atomic operations
on buffer, workgroup, and image memory.
It also advertises the SPIR-V AtomicFloat32AddEXT and
AtomicFloat64AddEXT capabilities that allows atomic addition on
floating-points numbers.
The supported operations include OpAtomicFAddEXT,
OpAtomicExchange, OpAtomicLoad and OpAtomicStore.
New Enum Constants
-
VK_EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME -
VK_EXT_SHADER_ATOMIC_FLOAT_SPEC_VERSION -
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT
-
VK_EXT_shader_demote_to_helper_invocation
- Name String
-
VK_EXT_shader_demote_to_helper_invocation - Extension Type
-
Device extension
- Registered Extension Number
-
277
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - SPIR-V Dependencies
- Deprecation State
-
-
Promoted to Vulkan 1.3
-
- Contact
-
-
Jeff Bolz [GitHub]jeffbolznv
-
Other Extension Metadata
- Last Modified Date
-
2019-06-01
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
This extension provides API support for
GL_EXT_demote_to_helper_invocation
-
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Description
This extension adds Vulkan support for the
SPV_EXT_demote_to_helper_invocation
SPIR-V extension.
That SPIR-V extension provides a new instruction
OpDemoteToHelperInvocationEXT allowing shaders to “demote” a fragment
shader invocation to behave like a helper invocation for its duration.
The demoted invocation will have no further side effects and will not output
to the framebuffer, but remains active and can participate in computing
derivatives and in group operations.
This is a better match for the “discard” instruction in HLSL.
New Enum Constants
-
VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_EXTENSION_NAME -
VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_SPEC_VERSION -
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES_EXT
-
Promotion to Vulkan 1.3
Vulkan APIs in this extension are included in core Vulkan 1.3, with the EXT suffix omitted. External interactions defined by this extension, such as SPIR-V token names, retain their original names. The original Vulkan API names are still available as aliases of the core functionality.
VK_EXT_shader_image_atomic_int64
- Name String
-
VK_EXT_shader_image_atomic_int64 - Extension Type
-
Device extension
- Registered Extension Number
-
235
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - SPIR-V Dependencies
- Contact
-
-
Tobias Hector [GitHub]tobski
-
Other Extension Metadata
- Last Modified Date
-
2020-07-14
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
This extension provides API support for
GLSL_EXT_shader_image_int64
-
- Contributors
-
-
Matthaeus Chajdas, AMD
-
Graham Wihlidal, Epic Games
-
Tobias Hector, AMD
-
Jeff Bolz, Nvidia
-
Faith Ekstrand, Intel
-
Description
This extension extends existing 64-bit integer atomic support to enable these operations on images as well.
When working with large 2- or 3-dimensional data sets (e.g. rasterization or screen-space effects), image accesses are generally more efficient than equivalent buffer accesses. This extension allows applications relying on 64-bit integer atomics in this manner to quickly improve performance with only relatively minor code changes.
64-bit integer atomic support is guaranteed for optimally tiled images with
the VK_FORMAT_R64_UINT and VK_FORMAT_R64_SINT formats.
New Enum Constants
-
VK_EXT_SHADER_IMAGE_ATOMIC_INT64_EXTENSION_NAME -
VK_EXT_SHADER_IMAGE_ATOMIC_INT64_SPEC_VERSION -
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_IMAGE_ATOMIC_INT64_FEATURES_EXT
-
VK_EXT_shader_stencil_export
- Name String
-
VK_EXT_shader_stencil_export - Extension Type
-
Device extension
- Registered Extension Number
-
141
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
None
- SPIR-V Dependencies
- Contact
-
-
Dominik Witczak [GitHub]dominikwitczakamd
-
Other Extension Metadata
- Last Modified Date
-
2017-07-19
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
This extension provides API support for
GL_ARB_shader_stencil_export
-
- Contributors
-
-
Dominik Witczak, AMD
-
Daniel Rakos, AMD
-
Rex Xu, AMD
-
Description
This extension adds support for the SPIR-V extension
SPV_EXT_shader_stencil_export, providing a mechanism whereby a shader may
generate the stencil reference value per invocation.
When stencil testing is enabled, this allows the test to be performed
against the value generated in the shader.
VK_EXT_subgroup_size_control
- Name String
-
VK_EXT_subgroup_size_control - Extension Type
-
Device extension
- Registered Extension Number
-
226
- Revision
-
2
- Ratification Status
-
Ratified
- Extension and Version Dependencies
- Deprecation State
-
-
Promoted to Vulkan 1.3
-
- Contact
-
-
Neil Henning [GitHub]sheredom
-
Other Extension Metadata
- Last Modified Date
-
2019-03-05
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Faith Ekstrand, Intel
-
Sławek Grajewski, Intel
-
Jesse Hall, Google
-
Neil Henning, AMD
-
Daniel Koch, NVIDIA
-
Jeff Leger, Qualcomm
-
Graeme Leese, Broadcom
-
Allan MacKinnon, Google
-
Mariusz Merecki, Intel
-
Graham Wihlidal, Electronic Arts
-
Description
This extension enables an implementation to control the subgroup size by allowing a varying subgroup size and also specifying a required subgroup size.
It extends the subgroup support in Vulkan 1.1 to allow an implementation to expose a varying subgroup size. Previously Vulkan exposed a single subgroup size per physical device, with the expectation that implementations will behave as if all subgroups have the same size. Some implementations may dispatch shaders with a varying subgroup size for different subgroups. As a result they could implicitly split a large subgroup into smaller subgroups or represent a small subgroup as a larger subgroup, some of whose invocations were inactive on launch.
To aid developers in understanding the performance characteristics of their
programs, this extension exposes a minimum and maximum subgroup size that a
physical device supports and a pipeline create flag to enable that pipeline
to vary its subgroup size.
If enabled, any SubgroupSize decorated variables in the SPIR-V shader
modules provided to pipeline creation may vary between the
minimum and maximum
subgroup sizes.
An implementation is also optionally allowed to support specifying a
required subgroup size for a given pipeline stage.
Implementations advertise which stages
support a required subgroup size, and any pipeline of a supported stage
can be passed a VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT
structure to set the subgroup size for that shader stage of the pipeline.
For compute shaders, this requires the developer to query the
maxComputeWorkgroupSubgroups
and ensure that:
Developers can also specify a new pipeline shader stage create flag that requires the implementation to have fully populated subgroups within local workgroups. This requires the workgroup size in the X dimension to be a multiple of the subgroup size.
New Structures
-
Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:
-
Extending VkPhysicalDeviceProperties2:
-
Extending VkPipelineShaderStageCreateInfo,
VkShaderCreateInfoEXT:
New Enum Constants
-
VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME -
VK_EXT_SUBGROUP_SIZE_CONTROL_SPEC_VERSION -
Extending VkPipelineShaderStageCreateFlagBits:
-
VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT -
VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES_EXT -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES_EXT -
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO_EXT
-
Promotion to Vulkan 1.3
Vulkan APIs in this extension are included in core Vulkan 1.3, with the EXT suffix omitted. External interactions defined by this extension, such as SPIR-V token names, retain their original names. The original Vulkan API names are still available as aliases of the core functionality.
Version History
-
Revision 1, 2019-03-05 (Neil Henning)
-
Initial draft
-
-
Revision 2, 2019-07-26 (Faith Ekstrand)
-
Add the missing VkPhysicalDeviceSubgroupSizeControlFeaturesEXT for querying subgroup size control features.
-
VK_EXT_swapchain_colorspace
- Name String
-
VK_EXT_swapchain_colorspace - Extension Type
-
Instance extension
- Registered Extension Number
-
105
- Revision
-
5
- Ratification Status
-
Ratified
- Extension and Version Dependencies
- Contact
-
-
Courtney Goeltzenleuchter [GitHub]courtney-g
-
Other Extension Metadata
- Last Modified Date
-
2019-04-26
- IP Status
-
No known IP claims.
- Contributors
-
-
Courtney Goeltzenleuchter, Google
-
Description
This extension expands VkColorSpaceKHR to add support for most
standard color spaces beyond VK_COLOR_SPACE_SRGB_NONLINEAR_KHR.
This extension also adds support for VK_COLOR_SPACE_PASS_THROUGH_EXT
which allows applications to use color spaces not explicitly enumerated in
VkColorSpaceKHR.
New Enum Constants
-
VK_EXT_SWAPCHAIN_COLOR_SPACE_EXTENSION_NAME -
VK_EXT_SWAPCHAIN_COLOR_SPACE_SPEC_VERSION -
Extending VkColorSpaceKHR:
-
VK_COLOR_SPACE_ADOBERGB_LINEAR_EXT -
VK_COLOR_SPACE_ADOBERGB_NONLINEAR_EXT -
VK_COLOR_SPACE_BT2020_LINEAR_EXT -
VK_COLOR_SPACE_BT709_LINEAR_EXT -
VK_COLOR_SPACE_BT709_NONLINEAR_EXT -
VK_COLOR_SPACE_DCI_P3_NONLINEAR_EXT -
VK_COLOR_SPACE_DISPLAY_P3_LINEAR_EXT -
VK_COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT -
VK_COLOR_SPACE_DOLBYVISION_EXT -
VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT -
VK_COLOR_SPACE_EXTENDED_SRGB_NONLINEAR_EXT -
VK_COLOR_SPACE_HDR10_HLG_EXT -
VK_COLOR_SPACE_HDR10_ST2084_EXT -
VK_COLOR_SPACE_PASS_THROUGH_EXT
-
Issues
1) Does the spec need to specify which kinds of image formats support the color spaces?
RESOLVED: Pixel format is independent of color space (though some color spaces really want / need floating-point color components to be useful). Therefore, do not plan on documenting what formats support which color spaces. An application can call vkGetPhysicalDeviceSurfaceFormatsKHR to query what a particular implementation supports.
2) How does application determine if HW supports appropriate transfer function for a color space?
RESOLVED: Extension indicates that implementation must not do the OETF encoding if it is not sRGB. That responsibility falls to the application shaders. Any other native OETF / EOTF functions supported by an implementation can be described by separate extension.
Version History
-
Revision 1, 2016-12-27 (Courtney Goeltzenleuchter)
-
Initial version
-
-
Revision 2, 2017-01-19 (Courtney Goeltzenleuchter)
-
Add pass through and multiple options for BT2020.
-
Clean up some issues with equations not displaying properly.
-
-
Revision 3, 2017-06-23 (Courtney Goeltzenleuchter)
-
Add extended sRGB non-linear enum.
-
-
Revision 4, 2019-04-26 (Graeme Leese)
-
Clarify color space transfer function usage.
-
Refer to normative definitions in the Data Format Specification.
-
Clarify DCI-P3 and Display P3 usage.
-
-
Revision 5, 2024-03-16 (Zehui Lin)
-
Fix interchanged concepts of EOTF and OETF.
-
Clarify that the presentation engine can accept the color spaces.
-
VK_EXT_texel_buffer_alignment
- Name String
-
VK_EXT_texel_buffer_alignment - Extension Type
-
Device extension
- Registered Extension Number
-
282
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - Deprecation State
-
-
Promoted to Vulkan 1.3
-
- Contact
-
-
Jeff Bolz [GitHub]jeffbolznv
-
Other Extension Metadata
- Last Modified Date
-
2019-06-06
- IP Status
-
No known IP claims.
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Description
This extension adds more expressive alignment requirements for uniform and
storage texel buffers.
Some implementations have single texel alignment requirements that cannot be
expressed via
VkPhysicalDeviceLimits::minTexelBufferOffsetAlignment.
New Enum Constants
-
VK_EXT_TEXEL_BUFFER_ALIGNMENT_EXTENSION_NAME -
VK_EXT_TEXEL_BUFFER_ALIGNMENT_SPEC_VERSION -
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_FEATURES_EXT -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES_EXT
-
Promotion to Vulkan 1.3
Vulkan APIs in this extension are included in core Vulkan 1.3, with the EXT
suffix omitted.
However, only the properties structure is promoted.
The feature structure is not promoted and texelBufferAlignment is
enabled if using a Vulkan 1.3 instance.
External interactions defined by this extension, such as SPIR-V token names,
retain their original names.
The original Vulkan API name is still available as an alias of the core
functionality.
VK_EXT_texture_compression_astc_hdr
- Name String
-
VK_EXT_texture_compression_astc_hdr - Extension Type
-
Device extension
- Registered Extension Number
-
67
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - Deprecation State
-
-
Promoted to Vulkan 1.3
-
- Contact
-
-
Jan-Harald Fredriksen [GitHub]janharaldfredriksen-arm
-
Other Extension Metadata
- Last Modified Date
-
2019-05-28
- IP Status
-
No known issues.
- Contributors
-
-
Jan-Harald Fredriksen, Arm
-
Description
This extension adds support for textures compressed using the Adaptive Scalable Texture Compression (ASTC) High Dynamic Range (HDR) profile.
When this extension is enabled, the HDR profile is supported for all ASTC formats listed in ASTC Compressed Image Formats.
New Enum Constants
-
VK_EXT_TEXTURE_COMPRESSION_ASTC_HDR_EXTENSION_NAME -
VK_EXT_TEXTURE_COMPRESSION_ASTC_HDR_SPEC_VERSION -
Extending VkFormat:
-
VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK_EXT -
VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK_EXT -
VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK_EXT -
VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK_EXT -
VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK_EXT -
VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK_EXT -
VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK_EXT -
VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK_EXT -
VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK_EXT -
VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK_EXT -
VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK_EXT -
VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK_EXT -
VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK_EXT -
VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXTURE_COMPRESSION_ASTC_HDR_FEATURES_EXT
-
Promotion to Vulkan 1.3
Vulkan APIs in this extension are included in core Vulkan 1.3, with the EXT suffix omitted. However, the feature is made optional in Vulkan 1.3. External interactions defined by this extension, such as SPIR-V token names, retain their original names. The original Vulkan API names are still available as aliases of the core functionality.
Issues
1) Should we add a feature or limit for this functionality?
Yes. It is consistent with the ASTC LDR support to add a feature like textureCompressionASTC_HDR.
The feature is strictly speaking redundant as long as this is just an extension; it would be sufficient to just enable the extension. But adding the feature is more forward-looking if wanted to make this an optional core feature in the future.
2) Should we introduce new format enums for HDR?
Yes.
Vulkan 1.0 describes the ASTC format enums as UNORM, e.g.
VK_FORMAT_ASTC_4x4_UNORM_BLOCK, so it is confusing to make these
contain HDR data.
Note that the OpenGL (ES) extensions did not make this distinction because a
single ASTC HDR texture may contain both unorm and float blocks.
Implementations may not be able to distinguish between LDR and HDR ASTC
textures internally and just treat them as the same format, i.e. if this
extension is supported then sampling from a
VK_FORMAT_ASTC_4x4_UNORM_BLOCK image format may return HDR results.
Applications can get predictable results by using the appropriate image
format.
VK_EXT_vertex_input_dynamic_state
- Name String
-
VK_EXT_vertex_input_dynamic_state - Extension Type
-
Device extension
- Registered Extension Number
-
353
- Revision
-
2
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - Contact
-
-
Piers Daniell [GitHub]pdaniell-nv
-
Other Extension Metadata
- Last Modified Date
-
2020-08-21
- IP Status
-
No known IP claims.
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Spencer Fricke, Samsung
-
Stu Smith, AMD
-
Description
One of the states that contributes to the combinatorial explosion of pipeline state objects that need to be created, is the vertex input binding and attribute descriptions. By allowing them to be dynamic applications may reduce the number of pipeline objects they need to create.
This extension adds dynamic state support for what is normally static state in VkPipelineVertexInputStateCreateInfo.
New Enum Constants
-
VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME -
VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_SPEC_VERSION -
Extending VkDynamicState:
-
VK_DYNAMIC_STATE_VERTEX_INPUT_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_INPUT_DYNAMIC_STATE_FEATURES_EXT -
VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT -
VK_STRUCTURE_TYPE_VERTEX_INPUT_BINDING_DESCRIPTION_2_EXT
-
Version History
-
Revision 2, 2020-11-05 (Piers Daniell)
-
Make VkVertexInputBindingDescription2EXT extensible
-
Add new VkVertexInputAttributeDescription2EXT structure for the
pVertexAttributeDescriptionsparameter to vkCmdSetVertexInputEXT so it is also extensible
-
-
Revision 1, 2020-08-21 (Piers Daniell)
-
Internal revisions
-
VK_EXT_ycbcr_2plane_444_formats
- Name String
-
VK_EXT_ycbcr_2plane_444_formats - Extension Type
-
Device extension
- Registered Extension Number
-
331
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_sampler_ycbcr_conversion
or
Vulkan Version 1.1 - Deprecation State
-
-
Promoted to Vulkan 1.3
-
- Contact
-
-
Tony Zlatinski [GitHub]tzlatinski
-
Other Extension Metadata
- Last Modified Date
-
2020-07-28
- IP Status
-
No known IP claims.
- Contributors
-
-
Piers Daniell, NVIDIA
-
Ping Liu, Intel
-
Description
This extension adds some Y′CBCR formats that are in common use for video
encode and decode, but were not part of the
extension.VK_KHR_sampler_ycbcr_conversion
New Enum Constants
-
VK_EXT_YCBCR_2PLANE_444_FORMATS_EXTENSION_NAME -
VK_EXT_YCBCR_2PLANE_444_FORMATS_SPEC_VERSION -
Extending VkFormat:
-
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16_EXT -
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16_EXT -
VK_FORMAT_G16_B16R16_2PLANE_444_UNORM_EXT -
VK_FORMAT_G8_B8R8_2PLANE_444_UNORM_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_YCBCR_2_PLANE_444_FORMATS_FEATURES_EXT
-
Promotion to Vulkan 1.3
The format enumerants introduced by the extension are included in core Vulkan 1.3, with the EXT suffix omitted. However, runtime support for these formats is optional in core Vulkan 1.3, while if this extension is supported, runtime support is mandatory. The feature structure is not promoted. The original enum names are still available as aliases of the core functionality.
VK_EXT_ycbcr_image_arrays
- Name String
-
VK_EXT_ycbcr_image_arrays - Extension Type
-
Device extension
- Registered Extension Number
-
253
- Revision
-
1
- Ratification Status
-
Ratified
- Extension and Version Dependencies
-
VK_KHR_sampler_ycbcr_conversion
or
Vulkan Version 1.1 - Contact
-
-
Piers Daniell [GitHub]pdaniell-nv
-
Description
This extension allows images of a format that requires Y′CBCR conversion to be created with multiple array layers, which is otherwise restricted.
New Enum Constants
-
VK_EXT_YCBCR_IMAGE_ARRAYS_EXTENSION_NAME -
VK_EXT_YCBCR_IMAGE_ARRAYS_SPEC_VERSION -
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_YCBCR_IMAGE_ARRAYS_FEATURES_EXT
-
VK_NV_acquire_winrt_display
- Name String
-
VK_NV_acquire_winrt_display - Extension Type
-
Device extension
- Registered Extension Number
-
346
- Revision
-
1
- Ratification Status
-
Not ratified
- Extension and Version Dependencies
- Contact
-
-
Jeff Juliano [GitHub]jjuliano
-
Other Extension Metadata
- Last Modified Date
-
2020-09-29
- IP Status
-
No known IP claims.
- Contributors
-
-
Jeff Juliano, NVIDIA
-
Description
This extension allows an application to take exclusive control of a display on Windows 10 provided that the display is not already controlled by a compositor. Examples of compositors include the Windows desktop compositor, other applications using this Vulkan extension, and applications that “Acquire” a “DisplayTarget” using a “WinRT” command such as “winrt::Windows::Devices::Display::Core::DisplayManager.TryAcquireTarget()”.
When control is acquired the application has exclusive access to the display until control is released or the application terminates. An application’s attempt to acquire is denied if a different application has already acquired the display.
New Enum Constants
-
VK_NV_ACQUIRE_WINRT_DISPLAY_EXTENSION_NAME -
VK_NV_ACQUIRE_WINRT_DISPLAY_SPEC_VERSION
Issues
1) What should the platform substring be for this extension:
RESOLVED: The platform substring is “Winrt”.
The substring “Winrt” matches the fact that the OS API exposing the acquire and release functionality is called “WinRT”.
The substring “Win32” is wrong because the related “WinRT” API is explicitly not a “Win32” API. “WinRT” is a competing API family to the “Win32” API family.
The substring “Windows” is suboptimal because there could be more than one relevant API on the Windows platform. There is preference to use the more-specific substring “Winrt”.
2) Should vkAcquireWinrtDisplayNV take a winRT DisplayTarget, or a Vulkan display handle as input?
RESOLVED: A Vulkan display handle.
This matches the design of vkAcquireXlibDisplayEXT.
3) Should the acquire command be platform-independent named “vkAcquireDisplayNV”, or platform-specific named “vkAcquireWinrtDisplayNV”?
RESOLVED: Add a platform-specific command.
The inputs to the Acquire command are all Vulkan types. None are WinRT types. This opens the possibility of the winrt extension defining a platform-independent acquire command.
The X11 acquire command does need to accept a platform-specific parameter.
This could be handled by adding to a platform-independent acquire command a
params structure to which platform-dependent types can be chained by
pNext pointer.
The prevailing opinion is that it would be odd to create a second platform-independent function that is used on the Windows 10 platform, but that is not used for the X11 platform. Since a Windows 10 platform-specific command is needed anyway for converting between vkDisplayKHR and platform-native handles, opinion was to create a platform-specific acquire function.
4) Should the vkGetWinrtDisplayNV parameter identifying a display be named “deviceRelativeId” or “adapterRelativeId”?
RESOLVED: The WinRT name is “AdapterRelativeId”.
The name “adapter” is the Windows analog to a Vulkan “physical device”.
Vulkan already has precedent to use the name deviceLUID for the
concept that Windows APIs call “AdapterLuid”.
Keeping form with this precedent, the name “deviceRelativeId” is chosen.
5) Does vkAcquireWinrtDisplayNV cause the Windows desktop compositor to release a display?
RESOLVED: No. vkAcquireWinrtDisplayNV does not itself cause the Windows desktop compositor to release a display. This action must be performed outside of Vulkan.
Beginning with Windows 10 version 2004 it is possible to cause the Windows desktop compositor to release a display by using the “Advanced display settings” sub-page of the “Display settings” control panel. See https://docs.microsoft.com/en-us/windows-hardware/drivers/display/specialized-monitors
6) Where can one find additional information about custom compositors for Windows 10?
RESOLVED: Relevant references are as follows.
According to Microsoft’s documentation on "building a custom compositor", the ability to write a custom compositor is not a replacement for a fullscreen desktop window. The feature is for writing compositor apps that drive specialized hardware.
Only certain editions of Windows 10 support custom compositors, "documented here". The product type can be queried from Windows 10. See https://docs.microsoft.com/en-us/windows/win32/api/sysinfoapi/nf-sysinfoapi-getproductinfo
VK_NV_external_memory_sci_buf
- Name String
-
VK_NV_external_memory_sci_buf - Extension Type
-
Device extension
- Registered Extension Number
-
375
- Revision
-
2
- Ratification Status
-
Not ratified
- Extension and Version Dependencies
- Contact
-
-
Kai Zhang [GitHub]kazhang
-
Other Extension Metadata
- Last Modified Date
-
2022-04-12
- Contributors
-
-
Kai Zhang, NVIDIA
-
Jeff Bolz, NVIDIA
-
Jonathan McCaffrey, NVIDIA
-
Daniel Koch, NVIDIA
-
Description
This extension enables an application to access external memory via
NvSciBufObj.
To import a NvSciBufObj to VkDeviceMemory, applications need to:
-
Create an unreconciled
NvSciBufAttrListviaNvSciBufAttrListCreate() -
Fill in the private attribute list via vkGetPhysicalDeviceSciBufAttributesNV()
-
Fill in the public attribute list via
NvSciBufAttrListSetAttrs() -
Reconcile the
NvSciBufAttrListviaNvSciBufAttrListReconcile() -
Create a
NvSciBufObjviaNvSciBufObjAlloc() -
Import the
NvSciBufObjto a VkDeviceMemory by chaining VkImportMemorySciBufInfoNV structure to the command vkAllocateMemory.
For details of the NvSciBuf APIs and data structures, see the
NvStreams
Documentation.
New Enum Constants
-
VK_NV_EXTERNAL_MEMORY_SCI_BUF_EXTENSION_NAME -
VK_NV_EXTERNAL_MEMORY_SCI_BUF_SPEC_VERSION -
Extending VkExternalMemoryHandleTypeFlagBits:
-
VK_EXTERNAL_MEMORY_HANDLE_TYPE_SCI_BUF_BIT_NV
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_EXPORT_MEMORY_SCI_BUF_INFO_NV -
VK_STRUCTURE_TYPE_IMPORT_MEMORY_SCI_BUF_INFO_NV -
VK_STRUCTURE_TYPE_MEMORY_GET_SCI_BUF_INFO_NV -
VK_STRUCTURE_TYPE_MEMORY_SCI_BUF_PROPERTIES_NV -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_SCI_BUF_FEATURES_NV -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SCI_BUF_FEATURES_NV
-
Issues
1) What should we call this extension?
RESOLVED.
The external API is NvSciBuf, but the Vulkan convention is to append
the vendor suffix at the end of an identifier.
Using NvSciBufNV seems awkward, so we have chosen to use just the
SciBuf portion of the name in Vulkan commands and tokens.
Since this is for interacting with memory objects allocated from outside
Vulkan, we use "external_memory" in the name, similar to
VK_KHR_external_memory_fd.
To avoid an explosion of extensions, we include the capability to import and
export memory in one extension but include separate features in case
implementations only implement (or safety certify) a subset.
2) What changed in revision 2?
RESOLVED.
The VkPhysicalDeviceExternalSciBufFeaturesNV structure was renamed to
VkPhysicalDeviceExternalMemorySciBufFeaturesNV to follow naming
conventions (previous names retained as aliases), and drop const on
pNext pointer.
VK_NV_external_sci_sync2
- Name String
-
VK_NV_external_sci_sync2 - Extension Type
-
Device extension
- Registered Extension Number
-
490
- Revision
-
1
- Ratification Status
-
Not ratified
- Extension and Version Dependencies
- API Interactions
-
-
Interacts with VKSC_VERSION_1_0
-
- Contact
-
-
Kai Zhang [GitHub]kazhang
-
Other Extension Metadata
- Last Modified Date
-
2022-09-07
- Contributors
-
-
Kai Zhang, NVIDIA
-
Jeff Bolz, NVIDIA
-
Jonathan McCaffrey, NVIDIA
-
Daniel Koch, NVIDIA
-
Description
An application using external memory may wish to synchronize access to that
memory using semaphores and fences.
This extension enables an application to import semaphore and import/export
fence payloads to and from NvSciSync objects.
To import a NvSciSyncObj to a VkSemaphore or VkFence,
applications need to:
-
Create an unreconciled
NvSciSyncAttrListviaNvSciSyncAttrListCreate() -
Fill the private attribute list via vkGetPhysicalDeviceSciSyncAttributesNV()
-
Fill the public attribute list via
NvSciSyncAttrListSetAttrs() -
Reconcile the
NvSciSyncAttrListviaNvSciSyncAttrListReconcile() -
Create a
NvSciSyncObjviaNvSciSyncObjAlloc() -
To import a
NvSciSyncObjto a VkSemaphore, create a VkSemaphoreSciSyncPoolNV for theNvSciSyncObjand then select the semaphore from VkSemaphoreSciSyncPoolNV by passing the VkSemaphoreSciSyncCreateInfoNV structure to vkCreateSemaphore -
To import a
NvSciSyncObjto a VkFence, pass the VkImportFenceSciSyncInfoNV structure to the vkImportFenceSciSyncObjNV command.
To import/export a NvSciSyncFence to a VkFence object, that
VkFence object must already have a NvSciSyncObj previously
imported.
This extension does not support exporting semaphores from NvSciSync
objects.
For details of the NvSciSync APIs and data structures, see the
NvStreams
Documentation.
New Enum Constants
-
VK_NV_EXTERNAL_SCI_SYNC_2_EXTENSION_NAME -
VK_NV_EXTERNAL_SCI_SYNC_2_SPEC_VERSION -
Extending VkExternalFenceHandleTypeFlagBits:
-
VK_EXTERNAL_FENCE_HANDLE_TYPE_SCI_SYNC_FENCE_BIT_NV -
VK_EXTERNAL_FENCE_HANDLE_TYPE_SCI_SYNC_OBJ_BIT_NV
-
-
Extending VkObjectType:
-
VK_OBJECT_TYPE_SEMAPHORE_SCI_SYNC_POOL_NV
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_EXPORT_FENCE_SCI_SYNC_INFO_NV -
VK_STRUCTURE_TYPE_FENCE_GET_SCI_SYNC_INFO_NV -
VK_STRUCTURE_TYPE_IMPORT_FENCE_SCI_SYNC_INFO_NV -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SCI_SYNC_2_FEATURES_NV -
VK_STRUCTURE_TYPE_SCI_SYNC_ATTRIBUTES_INFO_NV -
VK_STRUCTURE_TYPE_SEMAPHORE_SCI_SYNC_CREATE_INFO_NV -
VK_STRUCTURE_TYPE_SEMAPHORE_SCI_SYNC_POOL_CREATE_INFO_NV
-
If Vulkan SC 1.0 is supported:
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_DEVICE_SEMAPHORE_SCI_SYNC_POOL_RESERVATION_CREATE_INFO_NV
-
Issues
1) Does this extension extend or replace VK_NV_external_sci_sync?
RESOLVED. Replaces - expect to deprecate it and eventually remove it.
2) What part of VK_NV_external_sci_sync is deprecated/removed in
this extension?
RESOLVED.
The commands to import and export semaphores from
VK_NV_external_sci_sync are removed and have been replaced with an
alternate mechanism to import semaphores.
Fence import and export functionality is unchanged.
In particular:
-
Removed Commands:
-
Removed Structures:
3) Application migration guide from VK_NV_external_sci_sync to
VK_NV_external_sci_sync2
-
In
VK_NV_external_sci_sync, to import aNvSciSyncObjto VkSemaphore, applications need to:-
Create a VkSemaphore by command vkCreateSemaphore.
-
Call vkImportSemaphoreSciSyncObjNV command to import the
NvSciSyncObjto VkSemaphore created. -
Call vkDestroySemaphore to destroy the VkSemaphore after all submitted batches that refer to it have completed execution.
-
-
In order to migrate to
VK_NV_external_sci_sync2, applications need to:-
Chain VkDeviceSemaphoreSciSyncPoolReservationCreateInfoNV to VkDeviceObjectReservationCreateInfo and specify the
semaphoreSciSyncPoolRequestCountmaximum number of semaphore SciSync pools that will be used simultaneously. -
Import the a
NvSciSyncObjto a VkSemaphoreSciSyncPoolNV by command vkCreateSemaphoreSciSyncPoolNV. -
Select the VkSemaphore from VkSemaphoreSciSyncPoolNV by passing the VkSemaphoreSciSyncCreateInfoNV structure to vkCreateSemaphore.
-
Can call vkDestroySemaphore to destroy the VkSemaphore immediately after all the batches that refer to it are submitted.
-
VK_NV_private_vendor_info
- Name String
-
VK_NV_private_vendor_info - Extension Type
-
Device extension
- Registered Extension Number
-
52
- Revision
-
2
- Ratification Status
-
Not ratified
- Extension and Version Dependencies
-
None
- Contact
-
-
Daniel Koch [GitHub]dgkoch
-
Other Extension Metadata
- Last Modified Date
-
2022-08-10
- Contributors
-
-
Daniel Koch, NVIDIA
-
Jonathan McCaffrey, NVIDIA
-
Jeff Bolz, NVIDIA
-
Description
This extension provides the application with access to vendor-specific enums and structures that are not expected to be publicly documented.
New Enum Constants
-
VK_NV_PRIVATE_VENDOR_INFO_EXTENSION_NAME -
VK_NV_PRIVATE_VENDOR_INFO_SPEC_VERSION -
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PRIVATE_VENDOR_INFO_PLACEHOLDER_OFFSET_0_NV
-
Issues
1) What should we call this extension?
RESOLVED.
VK_NV_private_vendor_info as this contains details of NVIDIA’s
implementation that we do not expect to publicly document.
VK_QNX_external_memory_screen_buffer
- Name String
-
VK_QNX_external_memory_screen_buffer - Extension Type
-
Device extension
- Registered Extension Number
-
530
- Revision
-
1
- Ratification Status
-
Not ratified
- Extension and Version Dependencies
-
VK_KHR_sampler_ycbcr_conversion
and
VK_KHR_external_memory
and
VK_KHR_dedicated_allocation
or
Vulkan Version 1.1
and
VK_EXT_queue_family_foreign - Contact
-
-
Mike Gorchak [GitHub]mgorchak-blackberry
-
Aaron Ruby [GitHub]aruby-blackberry
-
Other Extension Metadata
- Last Modified Date
-
2023-05-17
- IP Status
-
No known IP claims.
- Contributors
-
-
Mike Gorchak, QNX / Blackberry Limited
-
Aaron Ruby, QNX / Blackberry Limited
-
Description
This extension enables an application to import QNX Screen
_screen_buffer objects created outside of the Vulkan device into Vulkan
memory objects, where they can be bound to images and buffers.
Some _screen_buffer images have implementation-defined external
formats that may not correspond to Vulkan formats.
Sampler Y′CBCR conversion can be used to sample from these images and
convert them to a known color space.
_screen_buffer is strongly typed, so naming the handle type is
redundant.
The internal layout and therefore size of a _screen_buffer image may
depend on native usage flags that do not have corresponding Vulkan
counterparts.
New Structures
-
Extending VkImageCreateInfo, VkSamplerYcbcrConversionCreateInfo:
-
Extending VkMemoryAllocateInfo:
-
Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:
-
Extending VkScreenBufferPropertiesQNX:
New Enum Constants
-
VK_QNX_EXTERNAL_MEMORY_SCREEN_BUFFER_EXTENSION_NAME -
VK_QNX_EXTERNAL_MEMORY_SCREEN_BUFFER_SPEC_VERSION -
Extending VkExternalMemoryHandleTypeFlagBits:
-
VK_EXTERNAL_MEMORY_HANDLE_TYPE_SCREEN_BUFFER_BIT_QNX
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_QNX -
VK_STRUCTURE_TYPE_IMPORT_SCREEN_BUFFER_INFO_QNX -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_SCREEN_BUFFER_FEATURES_QNX -
VK_STRUCTURE_TYPE_SCREEN_BUFFER_FORMAT_PROPERTIES_QNX -
VK_STRUCTURE_TYPE_SCREEN_BUFFER_PROPERTIES_QNX
-
List of Deprecated Extensions
VK_EXT_index_type_uint8
- Name String
-
VK_EXT_index_type_uint8 - Extension Type
-
Device extension
- Registered Extension Number
-
266
- Revision
-
1
- Ratification Status
-
Not ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - Deprecation State
-
-
Promoted to VK_KHR_index_type_uint8 extension
-
Which in turn was promoted to Vulkan 1.4
-
-
- Contact
-
-
Piers Daniell [GitHub]pdaniell-nv
-
Other Extension Metadata
- Last Modified Date
-
2019-05-02
- IP Status
-
No known IP claims.
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Description
This extension allows uint8_t indices to be used with
vkCmdBindIndexBuffer.
Promotion to VK_KHR_index_type_uint8
All functionality in this extension is included in
VK_KHR_index_type_uint8, with the suffix changed to KHR.
The original enum names are still available as aliases of the KHR
functionality.
New Enum Constants
-
VK_EXT_INDEX_TYPE_UINT8_EXTENSION_NAME -
VK_EXT_INDEX_TYPE_UINT8_SPEC_VERSION -
Extending VkIndexType:
-
VK_INDEX_TYPE_UINT8_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES_EXT
-
VK_EXT_line_rasterization
- Name String
-
VK_EXT_line_rasterization - Extension Type
-
Device extension
- Registered Extension Number
-
260
- Revision
-
1
- Ratification Status
-
Not ratified
- Extension and Version Dependencies
-
VK_KHR_get_physical_device_properties2
or
Vulkan Version 1.1 - Deprecation State
-
-
Promoted to VK_KHR_line_rasterization extension
-
Which in turn was promoted to Vulkan 1.4
-
-
- Special Use
- Contact
-
-
Jeff Bolz [GitHub]jeffbolznv
-
Other Extension Metadata
- Last Modified Date
-
2019-05-09
- IP Status
-
No known IP claims.
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Allen Jensen, NVIDIA
-
Faith Ekstrand, Intel
-
Description
This extension adds some line rasterization features that are commonly used in CAD applications and supported in other APIs like OpenGL. Bresenham-style line rasterization is supported, smooth rectangular lines (coverage to alpha) are supported, and stippled lines are supported for all three line rasterization modes.
Promotion to VK_KHR_line_rasterization
All functionality in this extension is included in
VK_KHR_line_rasterization, with the suffix changed to KHR.
The original enum names are still available as aliases of the KHR
functionality.
New Enum Constants
-
VK_EXT_LINE_RASTERIZATION_EXTENSION_NAME -
VK_EXT_LINE_RASTERIZATION_SPEC_VERSION -
Extending VkDynamicState:
-
VK_DYNAMIC_STATE_LINE_STIPPLE_EXT
-
-
Extending VkLineRasterizationMode:
-
VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT -
VK_LINE_RASTERIZATION_MODE_DEFAULT_EXT -
VK_LINE_RASTERIZATION_MODE_RECTANGULAR_EXT -
VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_FEATURES_EXT -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_PROPERTIES_EXT -
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_EXT
-
Issues
1) Do we need to support Bresenham-style and smooth lines with more than one rasterization sample? i.e. the equivalent of glDisable(GL_MULTISAMPLE) in OpenGL when the framebuffer has more than one sample?
RESOLVED: Yes. For simplicity, Bresenham line rasterization carries forward a few restrictions from OpenGL, such as not supporting per-sample shading, alpha to coverage, or alpha to one.
VK_EXT_validation_features
- Name String
-
VK_EXT_validation_features - Extension Type
-
Instance extension
- Registered Extension Number
-
248
- Revision
-
6
- Ratification Status
-
Not ratified
- Extension and Version Dependencies
-
None
- Deprecation State
-
-
Deprecated by VK_EXT_layer_settings extension
-
- Special Use
- Contact
-
-
Karl Schultz [GitHub]karl-lunarg
-
Other Extension Metadata
- Last Modified Date
-
2018-11-14
- IP Status
-
No known IP claims.
- Contributors
-
-
Karl Schultz, LunarG
-
Dave Houlton, LunarG
-
Mark Lobodzinski, LunarG
-
Camden Stocker, LunarG
-
Tony Barbour, LunarG
-
John Zulauf, LunarG
-
Description
This extension provides the VkValidationFeaturesEXT structure that can
be included in the pNext chain of the VkInstanceCreateInfo
structure passed as the pCreateInfo parameter of
vkCreateInstance.
The structure contains an array of VkValidationFeatureEnableEXT enum
values that enable specific validation features that are disabled by
default.
The structure also contains an array of VkValidationFeatureDisableEXT
enum values that disable specific validation layer features that are enabled
by default.
Deprecation by VK_EXT_layer_settings
Functionality in this extension is subsumed into the
VK_EXT_layer_settings extension.
New Structures
-
Extending VkInstanceCreateInfo,
VkShaderModuleCreateInfo,VkShaderCreateInfoEXT:
New Enum Constants
-
VK_EXT_VALIDATION_FEATURES_EXTENSION_NAME -
VK_EXT_VALIDATION_FEATURES_SPEC_VERSION -
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_VALIDATION_FEATURES_EXT
-
Version History
-
Revision 1, 2018-11-14 (Karl Schultz)
-
Initial revision
-
-
Revision 2, 2019-08-06 (Mark Lobodzinski)
-
Add Best Practices enable
-
-
Revision 3, 2020-03-04 (Tony Barbour)
-
Add Debug Printf enable
-
-
Revision 4, 2020-07-29 (John Zulauf)
-
Add Synchronization Validation enable
-
-
Revision 5, 2021-05-18 (Tony Barbour)
-
Add Shader Validation Cache disable
-
-
Revision 6, 2023-09-25 (Christophe Riccio)
-
Marked as deprecated by VK_EXT_layer_settings
-
VK_NV_external_sci_sync
- Name String
-
VK_NV_external_sci_sync - Extension Type
-
Device extension
- Registered Extension Number
-
374
- Revision
-
2
- Ratification Status
-
Not ratified
- Extension and Version Dependencies
- Deprecation State
-
-
Deprecated by VK_NV_external_sci_sync2 extension
-
- Contact
-
-
Kai Zhang [GitHub]kazhang
-
Other Extension Metadata
- Last Modified Date
-
2022-04-12
- Contributors
-
-
Kai Zhang, NVIDIA
-
Jeff Bolz, NVIDIA
-
Jonathan McCaffrey, NVIDIA
-
Daniel Koch, NVIDIA
-
Description
An application using external memory may wish to synchronize access to that
memory using semaphores and fences.
This extension enables an application to import and export semaphore and
fence payloads to and from NvSciSync objects.
To import a NvSciSyncObj to a VkSemaphore or VkFence,
applications need to:
-
Create an unreconciled
NvSciSyncAttrListviaNvSciSyncAttrListCreate() -
Fill the private attribute list via vkGetPhysicalDeviceSciSyncAttributesNV()
-
Fill the public attribute list via
NvSciSyncAttrListSetAttrs() -
Reconcile the
NvSciSyncAttrListviaNvSciSyncAttrListReconcile() -
Create a
NvSciSyncObjviaNvSciSyncObjAlloc() -
Import the
NvSciSyncObjto a VkSemaphore by passing the VkImportSemaphoreSciSyncInfoNV structure to the vkImportSemaphoreSciSyncObjNV command, or to a VkFence by passing the VkImportFenceSciSyncInfoNV structure to the vkImportFenceSciSyncObjNV command.
To import/export a NvSciSyncFence to a VkFence object, that
VkFence object must already have a NvSciSyncObj previously
imported.
For details of the NvSciSync APIs and data structures, see the
NvStreams
Documentation.
New Enum Constants
-
VK_NV_EXTERNAL_SCI_SYNC_EXTENSION_NAME -
VK_NV_EXTERNAL_SCI_SYNC_SPEC_VERSION -
Extending VkExternalFenceHandleTypeFlagBits:
-
VK_EXTERNAL_FENCE_HANDLE_TYPE_SCI_SYNC_FENCE_BIT_NV -
VK_EXTERNAL_FENCE_HANDLE_TYPE_SCI_SYNC_OBJ_BIT_NV
-
-
Extending VkExternalSemaphoreHandleTypeFlagBits:
-
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SCI_SYNC_OBJ_BIT_NV
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_EXPORT_FENCE_SCI_SYNC_INFO_NV -
VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_SCI_SYNC_INFO_NV -
VK_STRUCTURE_TYPE_FENCE_GET_SCI_SYNC_INFO_NV -
VK_STRUCTURE_TYPE_IMPORT_FENCE_SCI_SYNC_INFO_NV -
VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_SCI_SYNC_INFO_NV -
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SCI_SYNC_FEATURES_NV -
VK_STRUCTURE_TYPE_SCI_SYNC_ATTRIBUTES_INFO_NV -
VK_STRUCTURE_TYPE_SEMAPHORE_GET_SCI_SYNC_INFO_NV
-
Issues
1) What should we call this extension?
RESOLVED.
The external API is NvSciSync, but the Vulkan convention is to append
the vendor suffix at the end of an identifier.
Using NvSciSyncNV seems awkward, so we have chosen to use just the
SciSync portion of the name in Vulkan commands and tokens.
Since this is for interacting with objects from outside Vulkan, we use
"external" in the name, similar to VK_KHR_external_fence_fd.
To avoid an explosion of extensions, we include the capability to import and
export both semaphores and fences in one extension but include separate
features in case implementations only implement (or safety certify) a
subset.
2) How do we resolve the NvStreams terminology of NvSciSyncFence which conflicts with the Vulkan SC terminology of VkFence.
RESOLVED: "fence" refers to VkFence. "NvSciSyncFence" refers to the NvStreams type and "VkFence" refers to the Vulkan SC type.
Appendix F: Legacy and Superseded Functionality
Functionality in the specification such as commands and structures may be marked as legacy. This label indicates that either functionality that supersedes it is available in a newer core version, or the functionality has simply fallen out of favor for other reasons. Forward-looking applications should avoid using functionality marked as legacy where possible.
A link to an explanatory section is provided to explain why the functionality was marked as legacy, what functionality supersedes it (if any), and what applications should do instead.
Newer extensions may also provide functionality that supersedes existing functionality, but the original functionality will not be tagged as legacy in the specification unless a superseding solution has been fully promoted to the core API. Explanatory text will still be included below for these cases as reference.
|
Note
|
Legacy and superseded functionality is tagged in the xml registry via a deprecation tag, for both core versions and extensions. It is expected that tooling such as the validation layers will be able to warn users when they are making use of any functionality that is either legacy or superseded by the version and extensions the application has enabled. |
Legacy functionality remains available for use in the specification, but it may be less capable than newer functionality. Interactions with legacy functionality will often be omitted when new extensions or features are developed, so legacy functionality may not work with the latest features.
|
Note
|
Another mechanism exists to indicate that an entire extension is considered legacy, using different terminology. See the Deprecation section of the Extensions chapter for more information. |
List of Legacy Functionality
When functionality is marked as legacy or if an extension supersedes it, an explanation will be added to the following sections.
|
Note
|
This list is a work in progress - we intend to add other items to this
section over time.
Examples include shader modules (superseded by |
Physical Device Queries: Superseded via version 2
VK_KHR_get_physical_device_properties2 was incorporated into Vulkan
1.1, which introduced new versions of several physical device query
functions.
These provide the same functionality as the Vulkan 1.0 functionality but
with greater extensibility.
When querying device features, vkGetPhysicalDeviceFeatures2 should be
used instead of vkGetPhysicalDeviceFeatures.
When enabling device features, VkPhysicalDeviceFeatures2 should be
provided in the pNext chain of VkDeviceCreateInfo instead of
using VkDeviceCreateInfo::pEnabledFeatures.
Device Layers: Superseded via instance layers
Previous versions of this specification distinguished between instance and
device layers.
Instance layers were only able to intercept commands that operate on
VkInstance and VkPhysicalDevice, except they were not able to
intercept vkCreateDevice.
Device layers were enabled for individual devices when they were created,
and could only intercept commands operating on that device or its child
objects.
Device-only layers are now marked as legacy, and this specification no longer distinguishes between instance and device layers. Layers are enabled during instance creation, and are able to intercept all commands operating on that instance or any of its child objects. At the time this was marked as legacy, there were no known device-only layers and no compelling reason to create one.
Appendix G: API Boilerplate
This appendix defines Vulkan API features that are infrastructure required for a complete functional description of Vulkan, but do not logically belong elsewhere in the Specification.
Vulkan Header Files
Vulkan is defined as an API in the C99 language.
Khronos provides a corresponding set of header files for applications using
the API, which may be used in either C or C++ code.
The interface descriptions in the specification are the same as the
interfaces defined in these header files, and both are derived from the
vk.xml XML API Registry, which is the canonical machine-readable
description of the Vulkan API.
The Registry, scripts used for processing it into various forms, and
documentation of the registry schema are available as described at
https://registry.khronos.org/vulkansc/#apiregistry .
Language bindings for other languages can be defined using the information in the Specification and the Registry. Khronos does not provide any such bindings, but third-party developers have created some additional bindings.
Vulkan Combined API Header vulkan_sc.h (Informative)
Applications normally will include the header vulkan_sc.h.
In turn, vulkan_sc.h always includes the following headers:
-
vk_platform.h, defining platform-specific macros and headers. -
vulkan_sc_core.h, defining APIs for the Vulkan core and all registered extensions other than window system-specific and provisional extensions, which are included in separate header files.
In addition, specific preprocessor macros defined at the time
vulkan_sc.h is included cause header files for the corresponding window
system-specific and provisional interfaces to be included, as described
below.
Vulkan Platform-Specific Header vk_platform.h (Informative)
Platform-specific macros and interfaces are defined in vk_platform.h.
These macros are used to control platform-dependent behavior, and their
exact definitions are under the control of specific platforms and Vulkan
implementations.
Platform-Specific Calling Conventions
On many platforms the following macros are empty strings, causing platform- and compiler-specific default calling conventions to be used.
VKAPI_ATTR is a macro placed before the return type in Vulkan API
function declarations.
This macro controls calling conventions for C++11 and GCC/Clang-style
compilers.
VKAPI_CALL is a macro placed after the return type in Vulkan API
function declarations.
This macro controls calling conventions for MSVC-style compilers.
VKAPI_PTR is a macro placed between the '(' and '*' in Vulkan API
function pointer declarations.
This macro also controls calling conventions, and typically has the same
definition as VKAPI_ATTR or VKAPI_CALL, depending on the
compiler.
With these macros, a Vulkan function declaration takes the form of:
VKAPI_ATTR <return_type> VKAPI_CALL <command_name>(<command_parameters>);
Additionally, a Vulkan function pointer type declaration takes the form of:
typedef <return_type> (VKAPI_PTR *PFN_<command_name>)(<command_parameters>);
Platform-Specific Header Control
If the VK_NO_STDINT_H macro is defined by the application at compile
time, extended integer types used by the Vulkan API, such as uint8_t,
must also be defined by the application.
Otherwise, the Vulkan headers will not compile.
If VK_NO_STDINT_H is not defined, the system <stdint.h> is used to
define these types.
There is a fallback path when Microsoft Visual Studio version 2008 and
earlier versions are detected at compile time.
If the VK_NO_STDDEF_H macro is defined by the application at compile
time, size_t, must also be defined by the application.
Otherwise, the Vulkan headers will not compile.
If VK_NO_STDDEF_H is not defined, the system <stddef.h> is used to
define this type.
Vulkan Core API Header vulkan_sc_core.h
Applications that do not make use of window system-specific extensions may
simply include vulkan_sc_core.h instead of vulkan_sc.h, although there is
usually no reason to do so.
In addition to the Vulkan API, vulkan_sc_core.h also defines and / or uses a
small number of C preprocessor macros that are described below.
vulkan_sc_core.hpp provides the same functionality as vulkan_sc_core.h, but
does so in a manner that is aligned for compliance with MISRA C++.
In contrast, vulkan_sc_core.h is aligned for compliance with MISRA C:2012.
Vulkan Header File Compile Time Controls
If the VK_NO_PROTOTYPES macro is defined by an application at compile
time, prototypes for Vulkan APIs will not be included.
Only typedefs for API function pointers will be defined.
This is intended for applications using their own function loader and dispatch mechanism.
If the macro is not defined by the application, prototypes for Vulkan APIs will be included.
If the VK_ONLY_EXPORTED_PROTOTYPES macro is defined by an application
at compile time, only prototypes for Vulkan APIs tagged as `"exported"`in
the API XML will be included.
For non-tagged APIs, only typedefs for API function pointers will be
defined.
This is intended to match APIs which are statically exported by the Vulkan loader. At present, the exported APIs are only those defined by Vulkan core versions.
If the macro is not defined by the application, prototypes for all Vulkan APIs will be included.
Vulkan Header File Version Number
VK_HEADER_VERSION is the version number of the vulkan_sc_core.h header.
This value is kept synchronized with the patch version of the released
Specification.
// Provided by VK_VERSION_1_0
// Version of this file
#define VK_HEADER_VERSION 20
VK_HEADER_VERSION_COMPLETE is the complete version number of the
vulkan_sc_core.h header, comprising the major, minor, and patch versions.
The major/minor values are kept synchronized with the complete version of
the released Specification.
This value is intended for use by automated tools to identify exactly which
version of the header was used during their generation.
Applications should not use this value as their
VkApplicationInfo::apiVersion.
Instead applications should explicitly select a specific fixed major/minor
API version using, for example, one of the VK_API_VERSION_*_* values.
// Provided by VK_VERSION_1_0
// Complete version of this file
#define VK_HEADER_VERSION_COMPLETE VK_MAKE_API_VERSION(VKSC_API_VARIANT, 1, 0, VK_HEADER_VERSION)
Vulkan Handle Macros
VK_DEFINE_HANDLE defines a dispatchable handle type.
// Provided by VK_VERSION_1_0
#define VK_DEFINE_HANDLE(object) typedef struct object##_T* (object);
-
objectis the name of the resulting C type.
The only dispatchable handle types are those related to device and instance management, such as VkDevice.
VK_DEFINE_NON_DISPATCHABLE_HANDLE defines a
non-dispatchable handle type.
// Provided by VK_VERSION_1_0
#ifndef VK_DEFINE_NON_DISPATCHABLE_HANDLE
#if (VK_USE_64_BIT_PTR_DEFINES==1)
#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *(object);
#else
#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t (object);
#endif
#endif
-
objectis the name of the resulting C type.
Most Vulkan handle types, such as VkBuffer, are non-dispatchable.
|
Note
|
The |
VK_NULL_HANDLE is a reserved value representing a non-valid object
handle.
It may be passed to and returned from Vulkan commands only when
specifically allowed.
// Provided by VK_VERSION_1_0
#ifndef VK_DEFINE_NON_DISPATCHABLE_HANDLE
#if (VK_USE_64_BIT_PTR_DEFINES==1)
#if (defined(__cplusplus) && (__cplusplus >= 201103L)) || (defined(_MSVC_LANG) && (_MSVC_LANG >= 201103L))
#define VK_NULL_HANDLE nullptr
#else
#define VK_NULL_HANDLE ((void*)0)
#endif
#else
#define VK_NULL_HANDLE 0ULL
#endif
#endif
#ifndef VK_NULL_HANDLE
#define VK_NULL_HANDLE 0
#endif
VK_USE_64_BIT_PTR_DEFINES defines whether the default non-dispatchable
handles are declared using either a 64-bit pointer type or a 64-bit unsigned
integer type.
VK_USE_64_BIT_PTR_DEFINES is set to '1' to use a 64-bit pointer type
or any other value to use a 64-bit unsigned integer type.
// Provided by VK_VERSION_1_0
#ifndef VK_USE_64_BIT_PTR_DEFINES
#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) || (defined(__riscv) && __riscv_xlen == 64)
#define VK_USE_64_BIT_PTR_DEFINES 1
#else
#define VK_USE_64_BIT_PTR_DEFINES 0
#endif
#endif
|
Note
|
The |
Window System-Specific Header Control (Informative)
To use a Vulkan extension supporting a platform-specific window system, header files for that window system must be included at compile time, or platform-specific types must be forward-declared. The Vulkan header files are unable to determine whether or not an external header is available at compile time, so platform-specific extensions are provided in separate headers from the core API and platform-independent extensions, allowing applications to decide which ones they need to be defined and how the external headers are included.
Extensions dependent on particular sets of platform headers, or that
forward-declare platform-specific types, are declared in a header named for
that platform.
Before including these platform-specific Vulkan headers, applications must
include both vulkan_sc_core.h and any external native headers the platform
extensions depend on.
As a convenience for applications that do not need the flexibility of
separate platform-specific Vulkan headers, vulkan_sc.h includes
vulkan_sc_core.h, and then conditionally includes platform-specific Vulkan
headers and the external headers they depend on.
Applications control which platform-specific headers are included by
#defining macros before including vulkan_sc.h.
The correspondence between platform-specific extensions, external headers
they require, the platform-specific header which declares them, and the
preprocessor macros which enable inclusion by vulkan_sc.h are shown in
the following table.
| Extension Name | Window System Name | Platform-specific Header | Required External Headers | Controlling vulkan_sc.h Macro |
|---|---|---|---|---|
|
Android |
|
None |
|
|
Wayland |
|
|
|
|
Microsoft Windows |
|
|
|
|
X11 Xcb |
|
|
|
|
X11 Xlib |
|
|
|
|
DirectFB |
|
|
|
|
X11 XRAndR |
|
|
|
|
Google Games Platform |
|
<ggp_c/vulkan_types.h> |
|
|
iOS |
|
None |
|
|
macOS |
|
None |
|
|
OHOS |
|
None |
|
|
VI |
|
None |
|
|
Fuchsia |
|
|
|
|
Metal on CoreAnimation |
|
None |
|
|
QNX Screen |
|
|
|
|
NVIDIA Sci |
|
|
|
|
Note
|
This section describes the purpose of the headers independently of the specific underlying functionality of the window system extensions themselves. Each extension name will only link to a description of that extension when viewing a specification built with that extension included. |
Provisional Extension Header Control (Informative)
Provisional extensions should not be used in production applications. The functionality defined by such extensions may change in ways that break backwards compatibility between revisions, and before final release of a non-provisional version of that extension.
Provisional extensions are defined in a separate provisional header,
vulkan_beta.h, allowing applications to decide whether or not to include
them.
The mechanism is similar to window system-specific
headers: before including vulkan_beta.h, applications must include
vulkan_sc_core.h.
|
Note
|
Sometimes a provisional extension will include a subset of its interfaces in
|
As a convenience for applications, vulkan_sc.h conditionally includes
vulkan_beta.h.
Applications can control inclusion of vulkan_beta.h by #defining the
macro VK_ENABLE_BETA_EXTENSIONS before including vulkan_sc.h.
|
Note
|
Starting in version 1.2.171 of the Specification, all provisional enumerants
are protected by the macro |
|
Note
|
This section describes the purpose of the provisional header independently of the specific provisional extensions which are contained in that header at any given time. The extension appendices for provisional extensions note their provisional status, and link back to this section for more information. Provisional extensions are intended to provide early access for bleeding-edge developers, with the understanding that extension interfaces may change in response to developer feedback. Provisional extensions are very likely to eventually be updated and released as non-provisional extensions, but there is no guarantee this will happen, or how long it will take if it does happen. |
Appendix H: Invariance
The Vulkan specification is not pixel exact. It therefore does not guarantee an exact match between images produced by different Vulkan implementations. However, the specification does specify exact matches, in some cases, for images produced by the same implementation. The purpose of this appendix is to identify and provide justification for those cases that require exact matches.
Repeatability
The obvious and most fundamental case is repeated issuance of a series of Vulkan commands. For any given Vulkan and framebuffer state vector, and for any Vulkan command, the resulting Vulkan and framebuffer state must be identical whenever the command is executed on that initial Vulkan and framebuffer state. This repeatability requirement does not apply when using shaders containing side effects (image and buffer variable stores and atomic operations), because these memory operations are not guaranteed to be processed in a defined order.
One purpose of repeatability is avoidance of visual artifacts when a double-buffered scene is redrawn. If rendering is not repeatable, swapping between two buffers rendered with the same command sequence may result in visible changes in the image. Such false motion is distracting to the viewer. Another reason for repeatability is testability.
Repeatability, while important, is a weak requirement. Given only repeatability as a requirement, two scenes rendered with one (small) polygon changed in position might differ at every pixel. Such a difference, while within the law of repeatability, is certainly not within its spirit. Additional invariance rules are desirable to ensure useful operation.
Multi-Pass Algorithms
Invariance is necessary for a whole set of useful multi-pass algorithms. Such algorithms render multiple times, each time with a different Vulkan mode vector, to eventually produce a result in the framebuffer. Examples of these algorithms include:
-
“Erasing” a primitive from the framebuffer by redrawing it, either in a different color or using the XOR logical operation.
-
Using stencil operations to compute capping planes.
Invariance Rules
For a given Vulkan device:
Rule 1 For any given Vulkan and framebuffer state vector, and for any given Vulkan command, the resulting Vulkan and framebuffer state must be identical each time the command is executed on that initial Vulkan and framebuffer state.
Rule 2 Changes to the following state values have no side effects (the use of any other state value is not affected by the change):
Required:
-
Color and depth/stencil attachment contents
-
Scissor parameters (other than enable)
-
Write masks (color, depth, stencil)
-
Clear values (color, depth, stencil)
Strongly suggested:
-
Stencil parameters (other than enable)
-
Depth test parameters (other than enable)
-
Blend parameters (other than enable)
-
Logical operation parameters (other than enable)
Corollary 1 Fragment generation is invariant with respect to the state values listed in Rule 2.
Rule 3 The arithmetic of each per-fragment operation is invariant except with respect to parameters that directly control it.
Corollary 2 Images rendered into different color attachments of the same framebuffer, either simultaneously or separately using the same command sequence, are pixel identical.
Rule 4 Identical pipelines will produce the same result when run multiple times with the same input. The wording “Identical pipelines” means VkPipeline objects that have been created with identical SPIR-V binaries and identical state, which are then used by commands executed using the same Vulkan state vector. Invariance is relaxed for shaders with side effects, such as performing stores or atomics.
Rule 5 All fragment shaders that either conditionally or unconditionally
assign FragCoord.z to FragDepth are depth-invariant with
respect to each other, for those fragments where the assignment to
FragDepth actually is done.
If a sequence of Vulkan commands specifies primitives to be rendered with shaders containing side effects (image and buffer variable stores and atomic operations), invariance rules are relaxed. In particular, rule 1, corollary 2, and rule 4 do not apply in the presence of shader side effects.
The following weaker versions of rules 1 and 4 apply to Vulkan commands involving shader side effects:
Rule 6 For any given Vulkan and framebuffer state vector, and for any given Vulkan command, the contents of any framebuffer state not directly or indirectly affected by results of shader image or buffer variable stores or atomic operations must be identical each time the command is executed on that initial Vulkan and framebuffer state.
Rule 7 Identical pipelines will produce the same result when run multiple times with the same input as long as:
-
shader invocations do not use image atomic operations;
-
no framebuffer memory is written to more than once by image stores, unless all such stores write the same value; and
-
no shader invocation, or other operation performed to process the sequence of commands, reads memory written to by an image store.
|
Note
|
The OpenGL specification has the following invariance rule: Consider a primitive p' obtained by translating a primitive p through an offset (x, y) in window coordinates, where x and y are integers. As long as neither p' nor p is clipped, it must be the case that each fragment f' produced from p' is identical to a corresponding fragment f from p except that the center of f' is offset by (x, y) from the center of f. This rule does not apply to Vulkan and is an intentional difference from OpenGL. |
When any sequence of Vulkan commands triggers shader invocations that perform image stores or atomic operations, and subsequent Vulkan commands read the memory written by those shader invocations, these operations must be explicitly synchronized.
Tessellation Invariance
When using a pipeline containing tessellation evaluation shaders, the fixed-function tessellation primitive generator consumes the input patch specified by an application and emits a new set of primitives. The following invariance rules are intended to provide repeatability guarantees. Additionally, they are intended to allow an application with a carefully crafted tessellation evaluation shader to ensure that the sets of triangles generated for two adjacent patches have identical vertices along shared patch edges, avoiding “cracks” caused by minor differences in the positions of vertices along shared edges.
Rule 1 When processing two patches with identical outer and inner tessellation levels, the tessellation primitive generator will emit an identical set of point, line, or triangle primitives as long as the pipeline used to process the patch primitives has tessellation evaluation shaders specifying the same tessellation mode, spacing, vertex order, and point mode decorations. Two sets of primitives are considered identical if and only if they contain the same number and type of primitives and the generated tessellation coordinates for the vertex numbered m of the primitive numbered n are identical for all values of m and n.
Rule 2 The set of vertices generated along the outer edge of the subdivided primitive in triangle and quad tessellation, and the tessellation coordinates of each, depend only on the corresponding outer tessellation level and the spacing decorations in the tessellation shaders of the pipeline.
Rule 3 The set of vertices generated when subdividing any outer primitive edge is always symmetric. For triangle tessellation, if the subdivision generates a vertex with tessellation coordinates of the form (0, x, 1-x), (x, 0, 1-x), or (x, 1-x, 0), it will also generate a vertex with coordinates of exactly (0, 1-x, x), (1-x, 0, x), or (1-x, x, 0), respectively. For quad tessellation, if the subdivision generates a vertex with coordinates of (x, 0) or (0, x), it will also generate a vertex with coordinates of exactly (1-x, 0) or (0, 1-x), respectively. For isoline tessellation, if it generates vertices at (0, x) and (1, x) where x is not zero, it will also generate vertices at exactly (0, 1-x) and (1, 1-x), respectively.
Rule 4 The set of vertices generated when subdividing outer edges in triangular and quad tessellation must be independent of the specific edge subdivided, given identical outer tessellation levels and spacing. For example, if vertices at (x, 1 - x, 0) and (1-x, x, 0) are generated when subdividing the w = 0 edge in triangular tessellation, vertices must be generated at (x, 0, 1-x) and (1-x, 0, x) when subdividing an otherwise identical v = 0 edge. For quad tessellation, if vertices at (x, 0) and (1-x, 0) are generated when subdividing the v = 0 edge, vertices must be generated at (0, x) and (0, 1-x) when subdividing an otherwise identical u = 0 edge.
Rule 5 When processing two patches that are identical in all respects enumerated in rule 1 except for vertex order, the set of triangles generated for triangle and quad tessellation must be identical except for vertex and triangle order. For each triangle n1 produced by processing the first patch, there must be a triangle n2 produced when processing the second patch each of whose vertices has the same tessellation coordinates as one of the vertices in n1.
Rule 6 When processing two patches that are identical in all respects enumerated in rule 1 other than matching outer tessellation levels and/or vertex order, the set of interior triangles generated for triangle and quad tessellation must be identical in all respects except for vertex and triangle order. For each interior triangle n1 produced by processing the first patch, there must be a triangle n2 produced when processing the second patch each of whose vertices has the same tessellation coordinates as one of the vertices in n1. A triangle produced by the tessellator is considered an interior triangle if none of its vertices lie on an outer edge of the subdivided primitive.
Rule 7 For quad and triangle tessellation, the set of triangles connecting an inner and outer edge depends only on the inner and outer tessellation levels corresponding to that edge and the spacing decorations.
Rule 8 The value of all defined components of TessCoord will be in
the range [0, 1].
Additionally, for any defined component x of TessCoord, the results
of computing 1.0-x in a tessellation evaluation shader will be exact.
If any floating-point values in the range [0, 1] fail to satisfy this
property, such values must not be used as tessellation coordinate
components.
Appendix I: Vulkan SC Deviations From Base Vulkan
Additions
The following extensions have been added to Vulkan SC:
| Extension | Level |
|---|---|
Optional |
The following items have been added to Vulkan SC:
| Chapter | Additions |
|---|---|
|
|
Modifications
The following aspects of Base Vulkan have been modified for Vulkan SC:
| Chapter | Modifications |
|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Removals
The following functionality has been removed from Base Vulkan in Vulkan SC:
| Chapter | Removals |
|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Extension Support
Vulkan SC supports a subset of the extensions supported in Base Vulkan. This subset was decided by:
-
Excluding any extensions that would pose significant difficulty to certify their implementations.
-
Excluding any extension that would not be used in deployed devices. This was primarily extensions focused on application development and debug.
-
Excluding any extensions that are specific to an Operating System or Windowing system that is highly unlikely to be used in the Safety Critical space.
-
Non-KHR or EXT extension are supported on request.
|
Note
|
During development it is likely that application developers will need additional functionality in a Vulkan SC implementation beyond what is provided by the supported extensions. This can be achieved by implementing a development focused version of the implementation that exposes additional Vulkan extensions and tools support but is non-conformant to the Vulkan SC specification. A Vulkan SC conformant implementation with this additional functionality removed will be used on the end device. |
Fault and Error Handling
Vulkan SC maintains the use of VkResult Return Codes on a small
number of commands.
These allow the command to confirm it completed successfully or return an
error code for situations where a failure could be detected at runtime
during the execution of the command.
In addition to VkResult Return Codes Vulkan SC adds
Fault Handling support.
This provides the implementation the ability to communicate information on
errors or faults to the application that have been detected but are not
covered by VkResult Return Codes in the Vulkan SC API.
These could be runtime failures of the system or application faults that are
detected asynchronously to the Vulkan API commands.
Undefined Behavior in the API
If an application uses the API incorrectly the behavior of the API is undefined. The Vulkan SC runtime will perform minimal error and state checking and it is assumed that applications are using the API correctly, see Valid Usage.
With incorrect input to the API, the implementation could continue to function correctly, generate unexpected output, become unstable, or be terminated. The exact behavior will vary and be dependent on the specifics of the invalid usage and the implementation.
It is primarily the application’s responsibility to ensure it always uses the API correctly. Potential methods to detect incorrect API usage include performing manual code inspection, use of validation layers during development, use of validation layers at runtime, or adding runtime checking to the application. Outside of this, Vulkan SC implementations can add implementation-specific targeted checks to detect invalid API usage that could significantly impact the correct operation of the application or implementation. The Fault Handling extension allows implementations to communicate information on such occurrences.
MISRA C:2012 Deviations
vulkan_sc_core.h is intended to be compatible with safety coding standards
like MISRA C:2012.
The following provides information on items a MISRA C code analysis tool may report for a project using Vulkan SC.
MISRA headline guidelines are copyright © The MISRA Consortium Limited and are reproduced with permission. For further explanation of the directives and rules please see the MISRA C:2012 specification (https://www.misra.org.uk/misra-c/). See MISRA Compliance:2020 (https://www.misra.org.uk/app/uploads/2021/06/MISRA-Compliance-2020.pdf) for a framework for handling deviations.
Directives
| Directive | 4.6: "typedefs that indicate size and signedness should be used in place of the basic numerical types" |
|---|---|
Category |
Advisory |
Note |
This is reported for every |
Rationale |
Vulkan SC maintains the Base Vulkan type conventions for compatibility between APIs. |
Rules
| Rule | 2.3: "A project should not contain unused type declarations" |
|---|---|
Category |
Advisory |
Note |
This is reported for any unused type definitions. |
Rationale |
The |
| Rule | 2.4: "A project should not contain unused tag declarations" |
|---|---|
Category |
Advisory |
Note |
This is reported for each instance of
|
Rationale |
The |
| Rule | 2.5: "A project should not contain unused macro declarations" |
|---|---|
Category |
Advisory |
Note |
This is reported for every unused macro defined in the header. |
Rationale |
The |
| Rule | 5.1: "External identifiers shall be distinct" |
|---|---|
Category |
Required |
Note |
This is reported for identifiers with names that do not differ in the first 31 characters, such as vkGetPhysicalDeviceFormatProperties and vkGetPhysicalDeviceFormatProperties2. |
Rationale |
Vulkan SC maintains the Base Vulkan naming conventions for compatibility between APIs. Vulkan SC applications must be built using a compiler that treats enough characters as significant. |
| Rule | 5.2: "Identifiers declared in the same scope and name space shall be distinct" |
|---|---|
Category |
Required |
Note |
This is reported for many |
Rationale |
Vulkan SC maintains the Base Vulkan type and naming conventions for compatibility between APIs. Vulkan SC applications must be built using a compiler that treats enough characters as significant. |
| Rule | 5.4: "Macro identifiers shall be distinct" |
|---|---|
Category |
Required |
Note |
This is reported for macros with names that do not differ in the
first 31 characters, such as
|
Rationale |
Vulkan SC maintains the Base Vulkan naming conventions for compatibility between APIs. Vulkan SC applications must be built using a compiler that treats enough characters as significant. |
| Rule | 8.6: "An identifier with external linkage shall have exactly one external definition" |
|---|---|
Category |
Required |
Note |
This is reported for every API command declaration, and the external definitions are provided by the implementation. |
Rationale |
It is expected that a Vulkan SC application will link against an implementation that provides these definitions. |
| Rule | 19.2: "The union keyword should not be used" |
|---|---|
Category |
Advisory |
Note |
This is reported on the VkClearColorValue, VkClearValue, and VkPerformanceCounterResultKHR unions. |
Rationale |
These are required to remain compatible with the Base Vulkan API. |
| Rule | 20.1: "#include directives should only be preceded by preprocessor directives or comments" |
|---|---|
Category |
Advisory |
Note |
This is reported because the entire Vulkan SC API definition is
wrapped in an |
Rationale |
This is expected because the Vulkan SC API is a C ABI and the header may be included from C++ code. |
| Rule | 20.10: "The # and ## preprocessor operators should not be used" |
|---|---|
Category |
Advisory |
Note |
This is reported for the two lines:
|
Rationale |
This is expected usage of the macro expansion operation and there are not multiple operators used in the statement. |
Appendix J: Lexicon
This appendix defines terms, abbreviations, and API prefixes used in the Specification.
Glossary
The terms defined in this section are used consistently throughout the Specification and may be used with or without capitalization.
- Accessible (Descriptor Binding)
-
A descriptor binding is accessible to a shader stage if that stage is included in the
stageFlagsof the descriptor binding. Descriptors using that binding can only be used by stages in which they are accessible. - Acquire Operation (Resource)
-
An operation that acquires ownership of an image subresource or buffer range.
- Adjacent Vertex
-
A vertex in an adjacency primitive topology that is not part of a given primitive, but is accessible in geometry shaders.
- Advanced Blend Operation
-
Blending performed using one of the blend operation enums introduced by the
VK_EXT_blend_operation_advancedextension. See Advanced Blending Operations. - Alias (API type/command)
-
An identical definition of another API type/command with the same behavior but a different name.
- Aliased Range (Memory)
-
A range of a device memory allocation that is bound to multiple resources simultaneously.
- Allocation Scope
-
An association of a host memory allocation to a parent object or command, where the allocation’s lifetime ends before or at the same time as the parent object is freed or destroyed, or during the parent command.
- API command
-
Any command defined in the Vulkan specification. These entry points all have a vk prefix.
- Aspect (Image)
-
Some image types contain multiple kinds (called “aspects”) of data for each pixel, where each aspect is used in a particular way by the pipeline and may be stored differently or separately from other aspects. For example, the color components of an image format make up the color aspect of the image, and can be used as a framebuffer color attachment. Some operations, like depth testing, operate only on specific aspects of an image.
- Attachment (Render Pass)
-
A zero-based integer index name used in render pass creation to refer to a framebuffer attachment that is accessed by one or more subpasses. The index also refers to an attachment description which includes information about the properties of the image view that will later be attached.
- Availability Operation
-
An operation that causes the values generated by specified memory write accesses to become available for future access.
- Available
-
A state of values written to memory that allows them to be made visible.
- Back-Facing
-
See Facingness.
- Batch
-
A single structure submitted to a queue as part of a queue submission command, describing a set of queue operations to execute.
- Backwards Compatibility
-
A given version of the API is backwards compatible with an earlier version if an application, relying only on valid behavior and functionality defined by the earlier specification, is able to correctly run against each version without any modification. This assumes no active attempt by that application to not run when it detects a different version.
- Binary Semaphore
-
A semaphore with a boolean payload indicating whether the semaphore is signaled or unsignaled. Represented by a VkSemaphore object created with a semaphore type of
VK_SEMAPHORE_TYPE_BINARY. - Binding (Memory)
-
An association established between a range of a resource object and a range of a memory object. These associations determine the memory locations affected by operations performed on elements of a resource object. Memory bindings are established using the vkBindBufferMemory command for non-sparse buffer objects, and using the vkBindImageMemory command for non-sparse image objects .
- Blend Constant
-
Four floating-point (RGBA) values used as an input to blending.
- Blending
-
Arithmetic operations between a fragment color value and a value in a color attachment that produce a final color value to be written to the attachment.
- Buffer
-
A resource that represents a linear array of data in device memory. Represented by a VkBuffer object.
- Buffer Device Address
-
A 64-bit value used in a shader to access buffer memory through the
PhysicalStorageBufferstorage class. - Buffer View
-
An object that represents a range of a specific buffer, and state controlling how the contents are interpreted. Represented by a VkBufferView object.
- Built-In Variable
-
A variable decorated in a shader, where the decoration makes the variable take values provided by the execution environment or values that are generated by fixed-function pipeline stages.
- Built-In Interface Block
-
A block defined in a shader containing only variables decorated with built-in decorations, and is used to match against other shader stages.
- Clip Coordinates
-
The homogeneous coordinate space in which vertex positions (
Positiondecoration) are written by pre-rasterization shader stages. - Clip Distance
-
A built-in output from pre-rasterization shader stages defining a clip half-space against which the primitive is clipped.
- Clip Volume
-
The intersection of the view volume with all clip half-spaces.
- Color Attachment
-
A subpass attachment point, or image view, that is the target of fragment color outputs and blending.
- Color Renderable Format
-
A VkFormat where
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BITis set in one of the following, depending on the image’s tiling:-
VkFormatProperties::
linearTilingFeatures -
VkFormatProperties::
optimalTilingFeatures -
VkDrmFormatModifierPropertiesEXT::
drmFormatModifierTilingFeatures
-
- Combined Image Sampler
-
A descriptor type that includes both a sampled image and a sampler.
- Command Buffer
-
An object that records commands to be submitted to a queue. Represented by a VkCommandBuffer object.
- Command Pool
-
An object that command buffer memory is allocated from, and that owns that memory. Command pools aid multithreaded performance by enabling different threads to use different allocators, without internal synchronization on each use. Represented by a VkCommandPool object.
- Compatible Allocator
-
When allocators are compatible, allocations from each allocator can be freed by the other allocator.
- Compatible Image Formats
-
When formats are compatible, images created with one of the formats can have image views created from it using any of the compatible formats. Also see Size-Compatible Image Formats.
- Compatible Queues
-
Queues within a queue family. Compatible queues have identical properties.
- Complete Mipmap Chain
-
The entire set of mip levels that can be provided for an image, from the largest application-specified mip level size down to the minimum mip level size. See Image Mip Level Sizing.
- Component (Format)
-
A distinct part of a format. Color components are represented with
R,G,B, andA. Depth and stencil components are represented withDandS. Formats can have multiple instances of the same component. Some formats have other notations such asEorXwhich are not considered a component of the format. - Compressed Texel Block
-
An element of an image having a block-compressed format, comprising a rectangular block of texel values that are encoded as a single value in memory. Compressed texel blocks of a particular block-compressed format have a corresponding width, height, and depth defining the dimensions of these elements in units of texels, and a size in bytes of the encoding in memory.
- Constant Integral Expressions
-
A SPIR-V constant instruction whose type is
OpTypeInt. See Constant Instruction in section 2.2.1 “Instructions” of the Khronos SPIR-V Specification. - Coverage Index
-
The index of a sample in the coverage mask.
- Coverage Mask
-
A bitfield associated with a fragment representing the samples that were determined to be covered based on the result of rasterization, and then subsequently modified by fragment operations or the fragment shader.
- Cull Distance
-
A built-in output from pre-rasterization shader stages defining a cull half-space where the primitive is rejected if all vertices have a negative value for the same cull distance.
- Cull Volume
-
The intersection of the view volume with all cull half-spaces.
- Decoration (SPIR-V)
-
Auxiliary information such as built-in variables, stream numbers, invariance, interpolation type, relaxed precision, etc., added to variables or structure-type members through decorations.
- Depth/Stencil Attachment
-
A subpass attachment point, or image view, that is the target of depth and/or stencil test operations and writes.
- Depth/Stencil Format
-
A VkFormat that includes depth and/or stencil components.
- Depth/Stencil Image (or ImageView)
-
A VkImage (or VkImageView) with a depth/stencil format.
- Depth/Stencil Resolve Attachment
-
A subpass attachment point, or image view, that is the target of a multisample resolve operation from the corresponding depth/stencil attachment at the end of the subpass.
- Derivative Group
-
A set of fragment shader invocations that cooperate to compute derivatives, including implicit derivatives for sampled image operations.
- Descriptor
-
Information about a resource or resource view written into a descriptor set that is used to access the resource or view from a shader.
- Descriptor Binding
-
An entry in a descriptor set layout corresponding to zero or more descriptors of a single descriptor type in a set. Defined by a VkDescriptorSetLayoutBinding structure.
- Descriptor Pool
-
An object that descriptor sets are allocated from, and that owns the storage of those descriptor sets. Descriptor pools aid multithreaded performance by enabling different threads to use different allocators, without internal synchronization on each use. Represented by a VkDescriptorPool object.
- Descriptor Set
-
An object that resource descriptors are written into via the API, and that can be bound to a command buffer such that the descriptors contained within it can be accessed from shaders. Represented by a VkDescriptorSet object.
- Descriptor Set Layout
-
An object defining the set of resources (types and counts) and their relative arrangement (in the binding namespace) within a descriptor set. Used when allocating descriptor sets and when creating pipeline layouts. Represented by a VkDescriptorSetLayout object.
- Device
-
The processor(s) and execution environment that perform tasks requested by the application via the Vulkan API.
- Device Group
-
A set of physical devices that support accessing each other’s memory and recording a single command buffer that can be executed on all the physical devices.
- Device Index
-
A zero-based integer that identifies one physical device from a logical device. A device index is valid if it is less than the number of physical devices in the logical device.
- Device Mask
-
A bitmask where each bit represents one device index. A device mask value is valid if every bit that is set in the mask is at a bit position that is less than the number of physical devices in the logical device.
- Device Memory
-
Memory accessible to the device. Represented by a VkDeviceMemory object.
- Device-Level Command
-
Any command that is dispatched from a logical device, or from a child object of a logical device.
- Device-Level Functionality
-
All device-level commands and objects, and their structures, enumerated types, and enumerants. Additionally, physical-device-level functionality defined by a device extension is also considered device-level functionality.
- Device-Level Object
-
Logical device objects and their child objects. For example, VkDevice, VkQueue, and VkCommandBuffer objects are device-level objects.
- Device-Local Memory
-
Memory that is connected to the device, and may be more performant for device access than host-local memory.
- Direct Drawing Commands
-
Drawing commands that take all their parameters as direct arguments to the command (and not sourced via structures in buffer memory as the indirect drawing commands). Includes vkCmdDraw, and vkCmdDrawIndexed.
- Disjoint
-
Disjoint planes are image planes to which memory is bound independently.
A disjoint image consists of multiple disjoint planes, and is created with theVK_IMAGE_CREATE_DISJOINT_BITbit set. - Dispatchable Command
-
A non-global command. The first argument to each dispatchable command is a dispatchable handle type.
- Dispatchable Handle
-
A handle of a pointer handle type which may be used by layers as part of intercepting API commands.
- Dispatching Commands
-
Commands that provoke work using a compute pipeline, such as vkCmdDispatch. See Dispatching Commands.
- Drawing Commands
-
Commands that provoke work using a graphics pipeline. Includes vkCmdDraw, vkCmdDrawIndexed, vkCmdDrawIndirectCount, vkCmdDrawIndexedIndirectCount, vkCmdDrawIndirect, and vkCmdDrawIndexedIndirect.
- Duration (Command)
-
The duration of a Vulkan command refers to the interval between calling the command and its return to the caller.
- Dynamic Storage Buffer
-
A storage buffer whose offset is specified each time the storage buffer is bound to a command buffer via a descriptor set.
- Dynamic Uniform Buffer
-
A uniform buffer whose offset is specified each time the uniform buffer is bound to a command buffer via a descriptor set.
- Dynamically Uniform
-
See Dynamically Uniform in section 2.2 “Terms” of the Khronos SPIR-V Specification.
- Element
-
Arrays are composed of multiple elements, where each element exists at a unique index within that array. Used primarily to describe data passed to or returned from the Vulkan API.
- Explicitly-Enabled Layer
-
A layer enabled by the application by adding it to the enabled layer list in vkCreateInstance or vkCreateDevice.
- Event
-
A synchronization primitive that is signaled when execution of previous commands completes through a specified set of pipeline stages. Events can be waited on by the device and polled by the host. Represented by a VkEvent object.
- Executable State (Command Buffer)
-
A command buffer that has ended recording commands and can be executed. See also Initial State and Recording State.
- Execution Dependency
-
A dependency that guarantees that certain pipeline stages’ work for a first set of commands has completed execution before certain pipeline stages’ work for a second set of commands begins execution. This is accomplished via pipeline barriers, subpass dependencies, events, or implicit ordering operations.
- Execution Dependency Chain
-
A sequence of execution dependencies that transitively act as a single execution dependency.
- Explicit chroma reconstruction
-
An implementation of sampler Y′CBCR conversion which reconstructs reduced-resolution chroma samples to luma resolution and then separately performs texture sample interpolation. This is distinct from an implicit implementation, which incorporates chroma sample reconstruction into texture sample interpolation.
- Extension Scope
-
The set of objects and commands that can be affected by an extension. Extensions are either device scope or instance scope.
- Extending Structure
-
A structure type which may appear in the
pNextchain of another structure, extending the functionality of the other structure. Extending structures may be defined by either core API versions or extensions. - External Handle
-
A resource handle which has meaning outside of a specific Vulkan device or its parent instance. External handles may be used to share resources between multiple Vulkan devices in different instances, or between Vulkan and other APIs. Some external handle types correspond to platform-defined handles, in which case the resource may outlive any particular Vulkan device or instance and may be transferred between processes, or otherwise manipulated via functionality defined by the platform for that handle type.
- External synchronization
-
A type of synchronization required of the application, where parameters defined to be externally synchronized must not be used simultaneously in multiple threads.
- Facingness (Polygon)
-
A classification of a polygon as either front-facing or back-facing, depending on the orientation (winding order) of its vertices.
- Facingness (Fragment)
-
A fragment is either front-facing or back-facing, depending on the primitive it was generated from. If the primitive was a polygon (regardless of polygon mode), the fragment inherits the facingness of the polygon. All other fragments are front-facing.
- Fence
-
A synchronization primitive that is signaled when a set of batches or sparse binding operations complete execution on a queue. Fences can be waited on by the host. Represented by a VkFence object.
- Flat Shading
-
A property of a vertex attribute that causes the value from a single vertex (the provoking vertex) to be used for all vertices in a primitive, and for interpolation of that attribute to return that single value unaltered.
- Format Features
-
A set of features from VkFormatFeatureFlagBits that a VkFormat is capable of using for various commands. The list is determined by factors such as VkImageTiling.
- Fragment
-
A rectangular framebuffer region with associated data produced by rasterization and processed by fragment operations including the fragment shader.
- Fragment Area
-
The width and height, in pixels, of a fragment.
- Fragment Input Attachment Interface
-
Variables with
UniformConstantstorage class and a decoration ofInputAttachmentIndexthat are statically used by a fragment shader’s entry point, which receive values from input attachments. - Fragment Output Interface
-
A fragment shader entry point’s variables with
Outputstorage class, which output to color and/or depth/stencil attachments. - Framebuffer
-
A collection of image views and a set of dimensions that, in conjunction with a render pass, define the inputs and outputs used by drawing commands. Represented by a VkFramebuffer object.
- Framebuffer Attachment
-
One of the image views used in a framebuffer.
- Framebuffer Coordinates
-
A coordinate system in which adjacent pixels’ coordinates differ by 1 in x and/or y, with (0,0) in the upper left corner and pixel centers at half-integers.
- Framebuffer-Space
-
Operating with respect to framebuffer coordinates.
- Framebuffer-Local
-
A framebuffer-local dependency guarantees that only for a single framebuffer region, the first set of operations happens-before the second set of operations.
- Framebuffer-Global
-
A framebuffer-global dependency guarantees that for all framebuffer regions, the first set of operations happens-before the second set of operations.
- Framebuffer Region
-
A framebuffer region is a set of sample (x, y, layer, sample) coordinates that is a subset of the entire framebuffer.
- Front-Facing
-
See Facingness.
- Full Compatibility
-
A given version of the API is fully compatible with another version if an application, relying only on valid behavior and functionality defined by either of those specifications, is able to correctly run against each version without any modification. This assumes no active attempt by that application to not run when it detects a different version.
- Global Command
-
A Vulkan command for which the first argument is not a dispatchable handle type.
- Global Workgroup
-
A collection of local workgroups dispatched by a single dispatching command.
- Handle
-
An opaque integer or pointer value used to refer to a Vulkan object. Each object type has a unique handle type.
- Happen-after, happens-after
-
A transitive, irreflexive and antisymmetric ordering relation between operations. An execution dependency with a source of A and a destination of B enforces that B happens-after A. The inverse relation of happens-before.
- Happen-before, happens-before
-
A transitive, irreflexive and antisymmetric ordering relation between operations. An execution dependency with a source of A and a destination of B enforces that A happens-before B. The inverse relation of happens-after.
- Helper Invocation
-
A fragment shader invocation that is created solely for the purposes of evaluating derivatives for use in non-helper fragment shader invocations, and which does not have side effects.
- Host
-
The processor(s) and execution environment that the application runs on, and that the Vulkan API is exposed on.
- Host Mapped Device Memory
-
Device memory that is mapped for host access using vkMapMemory.
- Host Mapped Foreign Memory
-
Memory owned by a foreign device that is mapped for host access.
- Host Memory
-
Memory not accessible to the device, used to store implementation data structures.
- Host-Accessible Subresource
-
A buffer, or a linear image subresource in either the
VK_IMAGE_LAYOUT_PREINITIALIZEDorVK_IMAGE_LAYOUT_GENERALlayout. Host-accessible subresources have a well-defined addressing scheme which can be used by the host. - Host-Local Memory
-
Memory that is not local to the device, and may be less performant for device access than device-local memory.
- Host-Visible Memory
-
Device memory that can be mapped on the host and can be read and written by the host.
- ICD
-
Installable Client Driver. An ICD is represented as a VkPhysicalDevice.
- Identically Defined Objects
-
Objects of the same type where all arguments to their creation or allocation functions, with the exception of
pAllocator, are-
Vulkan handles which refer to the same object or
-
identical scalar or enumeration values or
-
Host pointers which point to an array of values or structures which also satisfy these three constraints.
-
- Image
-
A resource that represents a multi-dimensional formatted interpretation of device memory. Represented by a VkImage object.
- Image Subresource
-
A specific mipmap level, layer, and set of aspects of an image.
- Image Subresource Range
-
A set of image subresources that are contiguous mipmap levels and layers.
- Image View
-
An object that represents an image subresource range of a specific image, and state controlling how the contents are interpreted. Represented by a VkImageView object.
- Immutable Sampler
-
A sampler descriptor provided at descriptor set layout creation time for a specific binding. This sampler is then used for that binding in all descriptor sets allocated with the layout, and it cannot be changed.
- Implicit chroma reconstruction
-
An implementation of sampler Y′CBCR conversion which reconstructs the reduced-resolution chroma samples directly at the sample point, as part of the normal texture sampling operation. This is distinct from an explicit chroma reconstruction implementation, which reconstructs the reduced-resolution chroma samples to the resolution of the luma samples, then filters the result as part of texture sample interpolation.
- Implicitly-Enabled Layer
-
A layer enabled by a loader-defined mechanism outside the Vulkan API, rather than explicitly by the application during instance or device creation.
- Index Buffer
-
A buffer bound via vkCmdBindIndexBuffer which is the source of index values used to fetch vertex attributes for a vkCmdDrawIndexed or vkCmdDrawIndexedIndirect command.
- Indexed Drawing Commands
-
Drawing commands which use an index buffer as the source of index values used to fetch vertex attributes for a drawing command. Includes vkCmdDrawIndexed, vkCmdDrawIndexedIndirectCount, and vkCmdDrawIndexedIndirect.
- Indirect Commands
-
Drawing or dispatching commands that source some of their parameters from structures in buffer memory. Includes vkCmdDrawIndirect, vkCmdDrawIndexedIndirect, vkCmdDrawIndirectCount, vkCmdDrawIndexedIndirectCount, and vkCmdDispatchIndirect.
- Indirect Drawing Commands
-
Drawing commands that source some of their parameters from structures in buffer memory. Includes vkCmdDrawIndirect, vkCmdDrawIndirectCount, vkCmdDrawIndexedIndirectCount, and vkCmdDrawIndexedIndirect.
- Initial State (Command Buffer)
-
A command buffer that has not begun recording commands. See also Recording State and Executable State.
- Input Attachment
-
A descriptor type that represents an image view, and supports unfiltered read-only access in a shader, only at the fragment’s location in the view.
- Instance
-
The top-level Vulkan object, which represents the application’s connection to the implementation. Represented by a VkInstance object.
- Instance-Level Command
-
Any command that is dispatched from an instance, or from a child object of an instance, except for physical devices and their children.
- Instance-Level Functionality
-
All instance-level commands and objects, and their structures, enumerated types, and enumerants.
- Instance-Level Object
-
High-level Vulkan objects, which are not physical devices, nor children of physical devices. For example, VkInstance is an instance-level object.
- Instance (Memory)
-
In a logical device representing more than one physical device, some device memory allocations have the requested amount of memory allocated multiple times, once for each physical device in a device mask. Each such replicated allocation is an instance of the device memory.
- Instance (Resource)
-
In a logical device representing more than one physical device, buffer and image resources exist on all physical devices but can be bound to memory differently on each. Each such replicated resource is an instance of the resource.
- Internal Synchronization
-
A type of synchronization required of the implementation, where parameters not defined to be externally synchronized may require internal mutexing to avoid multithreaded race conditions.
- Invocation (Shader)
-
A single execution of an entry point in a SPIR-V module. For example, a single vertex’s execution of a vertex shader or a single fragment’s execution of a fragment shader.
- Invocation Group
-
A set of shader invocations that are executed in parallel and that must execute the same control flow path in order for control flow to be considered dynamically uniform.
- Legacy (feature)
-
A feature which is no longer recommended as the correct or best way to achieve its intended purpose. Legacy features are typically superseded by new features which are the currently recommended way to achieve that purpose.
- Linear Resource
-
A resource is linear if it is one of the following:
-
a VkBuffer
-
a VkImage created with
VK_IMAGE_TILING_LINEAR -
a VkImage created with
VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXTand whose Linux DRM format modifier isDRM_FORMAT_MOD_LINEAR
A resource is non-linear if it is one of the following:
-
a VkImage created with
VK_IMAGE_TILING_OPTIMAL -
a VkImage created with
VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXTand whose Linux DRM format modifier is notDRM_FORMAT_MOD_LINEAR
-
- Linux DRM Format Modifier
-
A 64-bit, vendor-prefixed, semi-opaque unsigned integer describing vendor-specific details of an image’s memory layout. In Linux graphics APIs, modifiers are commonly used to specify the memory layout of externally shared images. An image has a modifier if and only if it is created with
tilingequal toVK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT. For more details, refer to the appendix for extensionVK_EXT_image_drm_format_modifier. - Local Workgroup
-
A collection of compute shader invocations invoked by a single dispatching command, which share data via
WorkgroupLocalvariables and can synchronize with each other. - Logical Device
-
An object that represents the application’s interface to the physical device. The logical device is the parent of most Vulkan objects. Represented by a VkDevice object.
- Logical Operation
-
Bitwise operations between a fragment color value and a value in a color attachment, that produce a final color value to be written to the attachment.
- Lost Device
-
A state that a logical device may be in as a result of unrecoverable implementation errors, or other exceptional conditions.
- Mappable
-
See Host-Visible Memory.
- Memory Dependency
-
A memory dependency is an execution dependency which includes availability and visibility operations such that:
-
The first set of operations happens-before the availability operation
-
The availability operation happens-before the visibility operation
-
The visibility operation happens-before the second set of operations
-
- Memory Domain
-
A memory domain is an abstract place to which memory writes are made available by availability operations and memory domain operations. The memory domains correspond to the set of agents that the write can then be made visible to. The memory domains are host, device, shader, workgroup instance (for workgroup instance there is a unique domain for each compute workgroup) and subgroup instance (for subgroup instance there is a unique domain for each subgroup).
- Memory Domain Operation
-
An operation that makes the writes that are available to one memory domain available to another memory domain.
- Memory Heap
-
A region of memory from which device memory allocations can be made.
- Memory Type
-
An index used to select a set of memory properties (e.g. mappable, cached) for a device memory allocation.
- Minimum Mip Level Size
-
The smallest size that is permitted for a mip level. For conventional images this is 1x1x1. See Image Mip Level Sizing.
- Mip Tail Region
-
The set of mipmap levels of a sparse residency texture that are too small to fill a sparse block, and that must all be bound to memory collectively and opaquely.
- Multi-planar
-
A multi-planar format (or “planar format”) is an image format consisting of more than one plane, identifiable with a
_2PLANEor_3PLANEcomponent to the format name and listed in Formats Requiring Sampler Y′CBCR Conversion forVK_IMAGE_ASPECT_COLOR_BITImage Views. A multi-planar image (or “planar image”) is an image of a multi-planar format. - Non-Dispatchable Handle
-
A handle of an integer handle type. Handle values may not be unique, even for two objects of the same type.
- Non-Indexed Drawing Commands
-
Drawing commands for which the vertex attributes are sourced in linear order from the vertex input attributes for a drawing command (i.e. they do not use an index buffer). Includes vkCmdDraw, vkCmdDrawIndirectCount, and vkCmdDrawIndirect.
- Normalized
-
A value that is interpreted as being in the range [0,1] as a result of being implicitly divided by some other value.
- Normalized Device Coordinates
-
A coordinate space after perspective division is applied to clip coordinates, and before the viewport transformation converts them to framebuffer coordinates.
- Obsoleted (feature)
-
A feature is obsolete if it can no longer be used.
- Opaque Capture Address
-
A 64-bit value representing the device address of a buffer or memory object that is expected to be used by trace capture/replay tools in combination with the
bufferDeviceAddressfeature. - Overlapped Range (Aliased Range)
-
The aliased range of a device memory allocation that intersects a given image subresource of an image or range of a buffer.
- Ownership (Resource)
-
If an entity (e.g. a queue family) has ownership of a resource, access to that resource is well-defined for access by that entity.
- Packed Format
-
A format whose components are stored as a single texel block in memory, with their relative locations defined within that element.
- Payload
-
Importable or exportable reference to the internal data of an object in Vulkan.
- Peer Memory
-
An instance of memory corresponding to a different physical device than the physical device performing the memory access, in a logical device that represents multiple physical devices.
- Physical Device
-
An object that represents a single device in the system. Represented by a VkPhysicalDevice object.
- Physical-Device-Level Command
-
Any command that is dispatched from a physical device.
- Physical-Device-Level Functionality
-
All physical-device-level commands and objects, and their structures, enumerated types, and enumerants.
- Physical-Device-Level Object
-
Physical device objects. For example, VkPhysicalDevice is a physical-device-level object.
- Pipeline
-
An object controlling how graphics or compute work is executed on the device. A pipeline includes one or more shaders, as well as state controlling any non-programmable stages of the pipeline. Represented by a VkPipeline object.
- Pipeline Barrier
-
An execution and/or memory dependency recorded as an explicit command in a command buffer, that forms a dependency between the previous and subsequent commands.
- Pipeline Cache
-
An object that can be used to collect and retrieve information from pipelines as they are created, and can be populated with previously retrieved information in order to accelerate pipeline creation. Represented by a VkPipelineCache object.
- Pipeline JSON Schema
-
A JSON-based representation for encapsulating all pipeline state which is necessary for the offline pipeline cache compiler. This includes the SPIR-V shader module, pipeline layout, render pass information and pipeline state creation information.
- Pipeline Layout
-
An object defining the set of resources (via a collection of descriptor set layouts) and push constants used by pipelines that are created using the layout. Used when creating a pipeline and when binding descriptor sets and setting push constant values. Represented by a VkPipelineLayout object.
- Pipeline Stage
-
A logically independent execution unit that performs some of the operations defined by an action command.
- Pipeline Identifier
-
An identifier that can be used to identify a specific pipeline independently from the pipeline description.
pNextChain-
A set of structures chained together through their
pNextmembers. - Planar
-
See multi-planar.
- Plane
-
An image plane is part of the representation of an image, containing a subset of the color components necessary to represent the texels in the image and with a contiguous mapping of coordinates to bound memory. Most images consist only of a single plane, but some formats spread the components across multiple image planes. The host-accessible properties of each image plane are accessible for a linear layout using vkGetImageSubresourceLayout. If a multi-planar image is created with the
VK_IMAGE_CREATE_DISJOINT_BITbit set, the image is described as disjoint, and its planes are therefore bound to memory independently. - Point Sampling (Rasterization)
-
A rule that determines whether a fragment sample location is covered by a polygon primitive by testing whether the sample location is in the interior of the polygon in framebuffer-space, or on the boundary of the polygon according to the tie-breaking rules.
- Potential Format Features
-
The union of all VkFormatFeatureFlagBits that the implementation supports for a specified VkFormat, over all supported image tilings. For QNX Screen external formats the VkFormatFeatureFlagBits is provided by the implementation.
- Pre-rasterization
-
Operations that execute before rasterization, and any state associated with those operations.
- Presentable image
-
A
VkImageobject obtained from aVkSwapchainKHRused to present to aVkSurfaceKHRobject. - Preserve Attachment
-
One of a list of attachments in a subpass description that is not read or written by the subpass, but that is read or written on earlier and later subpasses and whose contents must be preserved through this subpass.
- Primary Command Buffer
-
A command buffer that can execute secondary command buffers, and can be submitted directly to a queue.
- Primitive Topology
-
State controlling how vertices are assembled into primitives, e.g. as lists of triangles, strips of lines, etc.
- Promoted (feature)
-
A feature from an older extension is considered promoted if it is made available as part of a new core version or newer extension with wider support.
- Protected Buffer
-
A buffer to which protected device memory can be bound.
- Protected-capable Device Queue
-
A device queue to which protected command buffers can be submitted.
- Protected Command Buffer
-
A command buffer which can be submitted to a protected-capable device queue.
- Protected Device Memory
-
Device memory which can be visible to the device but must not be visible to the host.
- Protected Image
-
An image to which protected device memory can be bound.
- Provisional
-
A feature is released provisionally in order to get wider feedback on the functionality before it is finalized. Provisional features may change in ways that break backwards compatibility, and thus are not recommended for use in production applications.
- Provoking Vertex
-
The vertex in a primitive from which flat shaded attribute values are taken. This is generally the “first” vertex in the primitive, and depends on the primitive topology.
- Push Constants
-
A small bank of values writable via the API and accessible in shaders. Push constants allow the application to set values used in shaders without creating buffers or modifying and binding descriptor sets for each update.
- Push Constant Interface
-
The set of variables with
PushConstantstorage class that are statically used by a shader entry point, and which receive values from push constant commands. - Descriptor Update Template
-
An object specifying a mapping from descriptor update information in host memory to elements in a descriptor set, which helps enable more efficient descriptor set updates.
- Query Pool
-
An object containing a number of query entries and their associated state and results. Represented by a VkQueryPool object.
- Queue
-
An object that executes command buffers and sparse binding operations on a device. Represented by a VkQueue object.
- Queue Family
-
A set of queues that have common properties and support the same functionality, as advertised in VkQueueFamilyProperties.
- Queue Operation
-
A unit of work to be executed by a specific queue on a device, submitted via a queue submission command. Each queue submission command details the specific queue operations that occur as a result of calling that command. Queue operations typically include work that is specific to each command, and synchronization tasks.
- Queue Submission
-
Zero or more batches and an optional fence to be signaled, passed to a command for execution on a queue. See the Devices and Queues chapter for more information.
- Recording State (Command Buffer)
-
A command buffer that is ready to record commands. See also Initial State and Executable State.
- Release Operation (Resource)
-
An operation that releases ownership of an image subresource or buffer range.
- Render Pass
-
An object that represents a set of framebuffer attachments and phases of rendering using those attachments. Represented by a VkRenderPass object.
- Render Pass Instance
-
A use of a render pass in a command buffer.
- Required Extensions
-
Extensions that must be enabled alongside extensions dependent on them (see Extension Dependencies).
- Reset (Command Buffer)
-
Resetting a command buffer discards any previously recorded commands and puts a command buffer in the initial state.
- Residency Code
-
An integer value returned by sparse image instructions, indicating whether any sparse unbound texels were accessed.
- Resolve Attachment
-
A subpass attachment point, or image view, that is the target of a multisample resolve operation from the corresponding color attachment at the end of the subpass.
- Retired Swapchain
-
A swapchain that has been used as the
oldSwapchainparameter to vkCreateSwapchainKHR. Images cannot be acquired from a retired swapchain, however images that were acquired (but not presented) before the swapchain was retired can be presented. - Sample Index
-
The index of a sample within a single set of samples.
- Sample Shading
-
Invoking the fragment shader multiple times per fragment, with the covered samples partitioned among the invocations.
- Sampled Image
-
A descriptor type that represents an image view, and supports filtered (sampled) and unfiltered read-only access in a shader.
- Sampler
-
An object containing state controlling how sampled image data is sampled (or filtered) when accessed in a shader. Also a descriptor type describing the object. Represented by a VkSampler object.
- Secondary Command Buffer
-
A command buffer that can be executed by a primary command buffer, and must not be submitted directly to a queue.
- Self-Dependency
-
A subpass dependency from a subpass to itself, i.e. with
srcSubpassequal todstSubpass. A self-dependency is not automatically performed during a render pass instance, rather a subset of it can be performed via vkCmdPipelineBarrier during the subpass. - Semaphore
-
A synchronization primitive that supports signal and wait operations, and can be used to synchronize operations within a queue or across queues. Represented by a VkSemaphore object.
- Shader
-
Instructions selected (via an entry point) from a shader module, which are executed in a shader stage.
- Shader Code
-
A stream of instructions used to describe the operation of a shader.
- Shader Module
-
A collection of shader code, potentially including several functions and entry points, that is used to create shaders in pipelines. Represented by a VkShaderModule object.
- Shader Stage
-
A stage of the graphics or compute pipeline that executes shader code.
- Shading Rate
-
The ratio of the number of fragment shader invocations generated in a fully covered framebuffer region to the size (in pixels) of that region.
- Shared presentable image
-
A presentable image created from a swapchain with VkPresentModeKHR set to either
VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHRorVK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR. - Side Effect
-
A store to memory or atomic operation on memory from a shader invocation.
- Single Event Upset
-
A change of physical device state, such as a register or memory bitflip, e.g. caused by ionizing radiation.
- Single-plane format
-
A format that is not multi-planar.
- Size-Compatible Image Formats
-
When a compressed image format and an uncompressed image format are size-compatible, it means that the texel block size of the uncompressed format must equal the texel block size of the compressed format.
- Sparse Block
-
An element of a sparse resource that can be independently bound to memory. Sparse blocks of a particular sparse resource have a corresponding size in bytes that they use in the bound memory.
- Sparse Image Block
-
A sparse block in a sparse partially-resident image. In addition to the sparse block size in bytes, sparse image blocks have a corresponding width, height, and depth defining the dimensions of these elements in units of texels or compressed texel blocks, the latter being used in case of sparse images having a block-compressed format.
- Sparse Unbound Texel
-
A texel read from a region of a sparse texture that does not have memory bound to it.
- Static Use
-
An object in a shader is statically used by a shader entry point if any function in the entry point’s call tree contains an instruction using the object. A reference in the entry point’s interface list does not constitute a static use. Static use is used to constrain the set of descriptors used by a shader entry point.
- Storage Buffer
-
A descriptor type that represents a buffer, and supports reads, writes, and atomics in a shader.
- Storage Image
-
A descriptor type that represents an image view, and supports unfiltered loads, stores, and atomics in a shader.
- Storage Texel Buffer
-
A descriptor type that represents a buffer view, and supports unfiltered, formatted reads, writes, and atomics in a shader.
- Subgroup
-
A set of shader invocations that can synchronize and share data with each other efficiently. In compute shaders, the local workgroup is a superset of the subgroup.
- Subgroup Mask
-
A bitmask for all invocations in the current subgroup with one bit per invocation, starting with the least significant bit in the first vector component, continuing to the last bit (less than
SubgroupSize) in the last required vector component. - Subpass
-
A phase of rendering within a render pass, that reads and writes a subset of the attachments.
- Subpass Dependency
-
An execution and/or memory dependency between two subpasses described as part of render pass creation, and automatically performed between subpasses in a render pass instance. A subpass dependency limits the overlap of execution of the pair of subpasses, and can provide guarantees of memory coherence between accesses in the subpasses.
- Subpass Description
-
Lists of attachment indices for input attachments, color attachments, depth/stencil attachment, resolve attachments, depth/stencil resolve, and preserve attachments used by the subpass in a render pass.
- Subset (Self-Dependency)
-
A subset of a self-dependency is a pipeline barrier performed during the subpass of the self-dependency, and whose stage masks and access masks each contain a subset of the bits set in the identically named mask in the self-dependency.
- Superseded (feature)
-
A legacy feature can be superseded by newer functionality that achieves the same goals through a newer style of API, being more efficient, or otherwise following current recommendations for use of Vulkan.
- Texel Block
-
A single addressable element of an image with an uncompressed VkFormat, or a single compressed block of an image with a compressed VkFormat.
- Texel Block Size
-
The size (in bytes) used to store a texel block of a compressed or uncompressed image.
- Texel Coordinate System
-
One of three coordinate systems (normalized, unnormalized, integer) defining how texel coordinates are interpreted in an image or a specific mipmap level of an image.
- Timeline Semaphore
-
A semaphore with a strictly increasing 64-bit unsigned integer payload indicating whether the semaphore is signaled with respect to a particular reference value. Represented by a VkSemaphore object created with a semaphore type of
VK_SEMAPHORE_TYPE_TIMELINE. - Uniform Texel Buffer
-
A descriptor type that represents a buffer view, and supports unfiltered, formatted, read-only access in a shader.
- Uniform Buffer
-
A descriptor type that represents a buffer, and supports read-only access in a shader.
- Units in the Last Place (ULP)
-
A measure of floating-point error loosely defined as the smallest representable step in a floating-point format near a given value. For the precise definition see Precision and Operation of SPIR-V instructions or Jean-Michel Muller, “On the definition of ulp(x)”, RR-5504, INRIA. Other sources may also use the term “unit of least precision”.
- Unnormalized
-
A value that is interpreted according to its conventional interpretation, and is not normalized.
- Unprotected Buffer
-
A buffer to which unprotected device memory can be bound.
- Unprotected Command Buffer
-
A command buffer which can be submitted to an unprotected device queue or a protected-capable device queue.
- Unprotected Device Memory
-
Device memory which can be visible to the device and can be visible to the host.
- Unprotected Image
-
An image to which unprotected device memory can be bound.
- User-Defined Variable Interface
-
A shader entry point’s variables with
InputorOutputstorage class that are not built-in variables. - Vertex Input Attribute
-
A graphics pipeline resource that produces input values for the vertex shader by reading data from a vertex input binding and converting it to the attribute’s format.
- Variable-Sized Descriptor Binding
-
A descriptor binding whose size will be specified when a descriptor set is allocated using this layout.
- Vertex Input Binding
-
A graphics pipeline resource that is bound to a buffer and includes state that affects addressing calculations within that buffer.
- Vertex Input Interface
-
A vertex shader entry point’s variables with
Inputstorage class, which receive values from vertex input attributes. - View Mask
-
When multiview is enabled, a view mask is a property of a subpass controlling which views the rendering commands are broadcast to.
- View Volume
-
A subspace in homogeneous coordinates, corresponding to post-projection x and y values between -1 and +1, and z values between 0 and +1.
- Viewport Transformation
-
A transformation from normalized device coordinates to framebuffer coordinates, based on a viewport rectangle and depth range.
- Visibility Operation
-
An operation that causes available values to become visible to specified memory accesses.
- Visible
-
A state of values written to memory that allows them to be accessed by a set of operations.
Common Abbreviations
The abbreviations and acronyms defined in this section are sometimes used in the Specification and the API where they are considered clear and commonplace.
- Src
-
Source
- Dst
-
Destination
- Min
-
Minimum
- Max
-
Maximum
- Rect
-
Rectangle
- Info
-
Information
- LOD
-
Level of Detail
- Log
-
Logarithm
- ID
-
Identifier
- UUID
-
Universally Unique Identifier
- Op
-
Operation
- R
-
Red color component
- G
-
Green color component
- B
-
Blue color component
- A
-
Alpha color component
- RTZ
-
Round towards zero
- RTE
-
Round to nearest even
Prefixes
Prefixes are used in the API to denote specific semantic meaning of Vulkan names, or as a label to avoid name clashes, and are explained here:
- VK/Vk/vk
-
Vulkan namespace
All types, commands, enumerants and defines in this specification are prefixed with these two characters. - PFN/pfn
-
Function Pointer
Denotes that a type is a function pointer, or that a variable is of a pointer type. - p
-
Pointer
Variable is a pointer. - vkCmd
-
Commands that record commands in command buffers
These API commands do not result in immediate processing on the device. Instead, they record the requested action in a command buffer for execution when the command buffer is submitted to a queue. - s
-
Structure
Used to denote theVK_STRUCTURE_TYPE*member of each structure insType
Appendix K: Credits (Informative)
Vulkan SC 1.0 is the result of contributions from many people and companies participating in the Khronos Vulkan SC Working Group, building upon the Base Vulkan specification produced by the Khronos Vulkan Working Group, as well as input from the Vulkan Advisory Panel.
Members of the Working Group, including the company that they represented at the time of their most recent contribution, are listed in the following sections. Some specific contributions made by individuals are listed together with their name.
Working Group Contributors to Vulkan SC 1.0
-
Aarusha Thakral, CoreAVI
-
Aidan Fabius, CoreAVI
-
Alastair Donaldson, Google
-
Alastair Murray, Codeplay Software Ltd.
-
Alex Crabb, Khronos
-
Alexander Galazin, Arm
-
Alis Ors, NXP Semiconductors
-
Alon Or-bach, Samsung Electronics
-
Andrew Garrard, Imagination Technologies
-
Anna Buczkowska, Mobica
-
Balajee Gurumoorah, Huawei Technologies Co., Ltd.
-
Bogdan Naodovic, NVIDIA
-
Boris Zanin, Mobica
-
Brad Cain, NVIDIA
-
Cary Ashby, Collins Aerospace
-
Chris Forbes, Google
-
Craig Davies, Huawei Technologies Co., Ltd.
-
Daniel Bernal, Arm
-
Daniel Koch, NVIDIA
-
Dave Higham, Imagination Technologies
-
Dave McCloskey, Juice Labs
-
David Hayward, Imagination Technologies
-
Donald Scorgie, Imagination Technologies
-
Doug Singkofer, Collins Aerospace
-
Emily Stearns, Khronos
-
Erik Tomusk, Codeplay Software Ltd.
-
Ewa Galamon, Mobica
-
Greg Szober, CoreAVI
-
Illya Rudkin, Codeplay Software Ltd.
-
Jacek Wisniewski, Mobica
-
James Helferty, NVIDIA
-
Jan Hemes, Continental Corporation
-
Jan-Harald Fredriksen, Arm
-
Janos Lakatos, Imagination Technologies
-
Jeff Bolz, NVIDIA
-
Jim Carroll, Mobica
-
John Zulauf, LunarG
-
Jon Leech, Independent (XML toolchain, normative language, release wrangler)
-
Jun Wang, Huawei Technologies Co., Ltd.
-
Karen Ghavam, LunarG
-
Karolina Palka, Mobica
-
Ken Wenger, CoreAVI
-
Lenny Komow, LunarG
-
Lilja Tamminen, Basemark Oy
-
Luca Di Mauro, Arm
-
Lukasz Janyst, Daedalean
-
Mark Bellamy, Arm
-
Matthew Netsch, Qualcomm Technologies, Inc.
-
Michael Wong, Codeplay Software Ltd.
-
Mukund Keshava, NVIDIA
-
Neil Stroud, CoreAVI
-
Neil Trevett, NVIDIA
-
Nick Blurton-Jones, CoreAVI
-
Pawel Ksiezopolski, Mobica
-
Piotr Byszewski, Mobica
-
Rob Simpson, Qualcomm Technologies, Inc.
-
Stephne Strahn, Kalray
-
Steve Viggers, CoreAVI (working group chair)
-
Tim Lewis, Khronos
-
Todd Brown, Collins Aerospace
-
Tom Malnar, CoreAVI
-
Tom Olson, Arm
-
Tony Zlatinski, NVIDIA
-
Vladyslav Zakkarchenko, Huawei Technologies Co., Ltd.
Working Group Contributors to Vulkan
-
Aaron Greig, Codeplay Software Ltd. (versions 1.1, 1.4)
-
Aaron Hagan, AMD (versions 1.1)
-
Abhishek Sashi Nair, Huawei Technologies Co., Ltd. (version 1.4)
-
Adam Jackson, Red Hat (versions 1.0, 1.1)
-
Adam Śmigielski, Mobica (version 1.0)
-
Aditi Verma, Qualcomm Technologies, Inc. (version 1.3)
-
Ahmed Abdelkhalek, AMD (versions 1.3, 1.4) (video subgroup chair)
-
Aidan Fabius, Core Avionics & Industrial Inc. (version 1.2)
-
Aitor Camacho, LunarG (version 1.4)
-
Alan Baker, Google (versions 1.1, 1.2, 1.3, 1.4)
-
Alan Vines, Imagination Technologies (version 1.4)
-
Alan Ward, Google (versions 1.1, 1.2)
-
Alastair Murray, Codeplay (version 1.4)
-
Alejandro Piñeiro, Igalia (version 1.1)
-
Aleks Todorov, Google (version 1.4)
-
Aleksander Netzel, Epic Games (version 1.4)
-
Alex Bourd, Qualcomm Technologies, Inc. (versions 1.0, 1.1, 1.4)
-
Alex Crabb, Caster Communications (versions 1.2, 1.3, 1.4)
-
Alex Dai, Oppo (version 1.4)
-
Alex Krstic, Qualcomm Technologies, Inc. (version 1.4)
-
Alex Todorov, Google (version 1.4)
-
Alex Walters, Imagination Technologies (versions 1.2, 1.3, 1.4)
-
Alexander Galazin, Imagination Technologies (versions 1.0, 1.1, 1.2, 1.3, 1.4) (conformance test subgroup chair)
-
Alexey Knyazev, Independent, Khronos (version 1.4)
-
Alexey Sachkov, Intel (version 1.3)
-
Ali Asif, Huawei Technologies Co., Ltd. (version 1.4)
-
Allan MacKinnon, Google (version 1.3)
-
Allen Hux, Intel (version 1.0)
-
Alon Or-bach, Arm (versions 1.0, 1.1, 1.2, 1.3, 1.4) (system integration subgroup chair)
-
Alyssa Rosenzweig, Valve Software (version 1.4)
-
Anastasia Stulova, Arm (versions 1.2, 1.3, 1.4)
-
Andreas Vasilakis, Think Silicon (version 1.2)
-
Andres Gomez, Igalia (version 1.1)
-
Andrew Cox, Samsung Electronics (version 1.0)
-
Andrew Ellem, Google (version 1.3)
-
Andrew Garrard, Imagination Technologies (versions 1.0, 1.1, 1.2, 1.3, 1.4) (format wrangler)
-
Andrew Poole, Samsung Electronics (version 1.0)
-
Andrew Rafter, Samsung Electronics (version 1.0)
-
Andrew Richards, Codeplay Software Ltd. (version 1.0)
-
Andrew Woloszyn, Google (versions 1.0, 1.1)
-
Andrew Zhi, AMD (version 1.4)
-
Ann Thorsnes, Khronos (versions 1.2, 1.3)
-
Anthony Salvi, Adobe (version 1.4)
-
Antoine Labour, Google (versions 1.0, 1.1)
-
Anton Berko, Mediatek (version 1.4)
-
Anuj Phogat, Netflix (version 1.4)
-
Aras Pranckevičius, Unity Technologies (version 1.0)
-
Arpit Agarwal, Qualcomm Technologies, Inc. (version 1.4)
-
Arseny Kapoulkine, Roblox (version 1.3)
-
Ashley Smith, AMD (version 1.4)
-
Ashwin Kolhe, NVIDIA (version 1.0)
-
Aurelio Reis, NVIDIA (version 1.4)
-
Avinash Baliga, NVIDIA (version 1.4)
-
Balaji Calidas, Qualcomm Technologies, Inc. (version 1.4)
-
Baldur Karlsson, Valve Software (versions 1.1, 1.2, 1.3, 1.4)
-
Barthold Lichtenbelt, NVIDIA (version 1.1)
-
Bas Nieuwenhuizen, Google (versions 1.1, 1.2, 1.4)
-
Ben Ashbaugh, Intel (version 1.4)
-
Ben Bowman, Imagination Technologies (version 1.0)
-
Benj Lipchak, Unknown (version 1.0)
-
Bill Hollings, Brenwill (versions 1.0, 1.1, 1.2, 1.3, 1.4)
-
Bill Licea-Kane, Qualcomm Technologies, Inc. (versions 1.0, 1.1)
-
Blaine Kohl, Khronos (versions 1.2, 1.3)
-
Bob Fraser, Google (version 1.3)
-
Boris Zanin, Mobica (versions 1.2, 1.3)
-
Brad Grantham, LunarG (version 1.4)
-
Brent E. Insko, Intel (version 1.0)
-
Brian Ellis, Qualcomm Technologies, Inc. (version 1.0)
-
Brian Paul, VMware (versions 1.2, 1.3)
-
CAI Kangying, Huawei Technologies Co., Ltd. (version 1.4)
-
Caio Marcelo de Oliveira Filho, Intel (versions 1.2, 1.3)
-
Calle Ledjefors, Tencent (version 1.4)
-
Cass Everitt, Oculus VR (versions 1.0, 1.1)
-
Cemil Azizoglu, Canonical (version 1.0)
-
Chang-Hyo Yu, Samsung Electronics (version 1.0)
-
Charles Giessen, LunarG (versions 1.3, 1.4)
-
Charlie Lao, Google (version 1.4)
-
Charlie Turner, Igalia (version 1.4)
-
Cheng Ge, Tencent (version 1.4)
-
Chengping Luo, Mediatek (version 1.4)
-
Chia-I Wu, LunarG (version 1.0)
-
Chris Bieneman, Microsoft (version 1.4)
-
Chris Frascati, Qualcomm Technologies, Inc. (version 1.0)
-
Chris Glover, Google (versions 1.3, 1.4)
-
Christian Forfang, Arm (version 1.3)
-
Christoph Kubisch, NVIDIA (versions 1.3, 1.4)
-
Christophe Riccio, LunarG (versions 1.0, 1.1, 1.4)
-
Cody Northrop, LunarG (version 1.0)
-
Colin Riley, AMD (version 1.1)
-
Connor Abbott, Valve Software (version 1.4)
-
Caterina Shablia, Collabora (version 1.4)
-
Cort Stratton, Google (versions 1.1, 1.2)
-
Courtney Goeltzenleuchter, Google (versions 1.0, 1.1, 1.3)
-
Craig Davies, Huawei Technologies Co., Ltd. (version 1.2)
-
Craig Graham, Samsung Electronics (version 1.4)
-
Dae Kim, Imagination Technologies (versions 1.1, 1.4)
-
Damien Leone, NVIDIA (version 1.0)
-
Dan Baker, Oxide Games (versions 1.0, 1.1)
-
Dan Ginsburg, Valve Software (versions 1.0, 1.1, 1.2, 1.3, 1.4)
-
Dan Sinclair, Google (version 1.4)
-
Daniel Johnston, Intel (versions 1.0, 1.1)
-
Daniel Koch, NVIDIA (versions 1.0, 1.1, 1.2, 1.3, 1.4) (ray tracing subgroup chair)
-
Daniel Rakos, RasterGrid (versions 1.0, 1.1, 1.2, 1.3, 1.4)
-
Daniel Schürmann, Valve Software (version 1.4)
-
Daniel Stone, Collabora (versions 1.1, 1.2, 1.4)
-
Daniel Story, Nintendo (version 1.4)
-
Daniel Vetter, Intel (version 1.2)
-
Daniele Vettorel, Google (version 1.4)
-
Danny Huynh, Samsung Electronics (version 1.4)
-
Dave Aronson, Adobe (version 1.4)
-
Dave Desormeaux, LunarG (version 1.4)
-
Dave Evans, Samsung Electronics (version 1.4)
-
David Airlie, Red Hat (versions 1.0, 1.1, 1.2, 1.3)
-
David Mao, AMD (versions 1.0, 1.2)
-
David McCloskey, Juice Labs (version 1.4)
-
David Miller, Miller & Mattson (versions 1.0, 1.1) (Vulkan reference card)
-
David Neto, Google (versions 1.0, 1.1, 1.2, 1.3, 1.4)
-
David Pankratz, Huawei Technologies Co., Ltd. (version 1.3)
-
David Wilkinson, AMD (version 1.2)
-
David Yu, Pixar (version 1.0)
-
Dean Sekulic, Croteam (version 1.4)
-
Dejan Mircevski, Google (version 1.1)
-
Dennis Adams, Sony (version 1.4)
-
Derek Lamberti, Arm (version 1.4)
-
Diego Novillo, Google (versions 1.3, 1.4)
-
Dimitris Georgakakis, Think Silicon (version 1.3)
-
Dominik Witczak, AMD (versions 1.0, 1.1, 1.3)
-
Donald Scorgie, Imagination Technologies (version 1.2)
-
Dzmitry Malyshau, Mozilla (versions 1.1, 1.2, 1.3)
-
Ed Hutchins, Oculus (version 1.2)
-
Eddie Hatfield, Google (version 1.4)
-
Eduardo Lima, Igalia (version 1.4)
-
Emily Stearns, Khronos (versions 1.2, 1.3, 1.4)
-
Enrique de Lucas, Imagination Technologies (version 1.4)
-
Eric Sullivan, NVIDIA (version 1.4)
-
Faith Ekstrand, Collabora (versions 1.0, 1.1, 1.2, 1.3, 1.4)
-
Florian Penzkofer, Epic (version 1.4)
-
Frank (LingJun) Chen, Qualcomm Technologies, Inc. (version 1.0)
-
Frank Yang, Google (version 1.4)
-
François Duranleau, Gameloft (versions 1.3, 1.4)
-
Fred Liao, Mediatek (version 1.0)
-
Gabe Dagani, Samsung Electronics (versions 1.0, 1.4)
-
Gabor Sines, AMD (version 1.2)
-
Gang Chen, Intel (version 1.4)
-
George Erfesoglou, OVR Tech (version 1.4)
-
Graeme Leese, Broadcom (versions 1.0, 1.1, 1.2, 1.3, 1.4)
-
Graham Connor, Imagination Technologies (version 1.0)
-
Graham Sellers, Electronic Arts (versions 1.0, 1.1, 1.4)
-
Graham Wihlidal, Electronic Arts (version 1.3)
-
Greg Fischer, LunarG (versions 1.1, 1.4)
-
Greg Roth, Microsoft (version 1.4)
-
Gregory Grebe, AMD (versions 1.3, 1.4)
-
Hai Nguyen, NVIDIA (versions 1.2, 1.3, 1.4)
-
Hamish Todd, Imagination Technologies (version 1.4)
-
Hans-Kristian Arntzen, Valve Software (versions 1.1, 1.2, 1.3, 1.4)
-
Heman Gala, MAGIX (version 1.4)
-
Henri Verbeet, Codeweavers (version 1.2)
-
Hugo Devillers, Saarland University (version 1.4)
-
Hwanyong Lee, Kyungpook National University (version 1.0)
-
Iago Toral, Igalia (versions 1.1, 1.2)
-
Ian Ameline, Huawei Technologies Co., Ltd. (version 1.4)
-
Ian Elliott, Google (versions 1.0, 1.1, 1.2, 1.4)
-
Ian Richardson, Intel (version 1.4)
-
Ian Romanick, Intel (versions 1.0, 1.1, 1.3, 1.4)
-
Ingrid Kelly, NVIDIA (version 1.4)
-
J. D. Rouan, Google (version 1.4)
-
Jaebaek Seo, Google (version 1.4)
-
Jake Turner, Valve Software (version 1.4)
-
Jakob Bornecrantz, Collabora (version 1.4)
-
James Fitzpatrick, Imagination Technologies (versions 1.3, 1.4)
-
James Hughes, Oculus VR (version 1.0)
-
James Jones, NVIDIA (versions 1.0, 1.1, 1.2, 1.3, 1.4)
-
James Riordon, Khronos (versions 1.2, 1.3)
-
Jamie Madill, Google (versions 1.3, 1.4)
-
Jan Hermes, Continental Corporation (versions 1.0, 1.1, 1.4)
-
Jan-Harald Fredriksen, Arm (versions 1.0, 1.1, 1.2, 1.3, 1.4)
-
Jarred Davies, Imagination Technologies (version 1.4)
-
Jean Geffroy, id Software (version 1.4)
-
Jean-François Roy, Google (versions 1.1, 1.2, 1.3)
-
Jean-Noé Morrisette, Epic Games (version 1.4)
-
Jeff Bolz, NVIDIA (versions 1.0, 1.1, 1.2, 1.3, 1.4)
-
Jeff Juliano, NVIDIA (versions 1.0, 1.1, 1.2, 1.4)
-
Jeff Kiel, NVIDIA (version 1.4)
-
Jeff Leger, Qualcomm Technologies, Inc. (versions 1.1, 1.3, 1.4)
-
Jeff Phillips, Khronos (versions 1.3, 1.4)
-
Jeff Vigil, Samsung Electronics (versions 1.0, 1.1, 1.2, 1.3, 1.4)
-
Jens Owen, Google (versions 1.0, 1.1)
-
Jeremy Gebben, LunarG (version 1.4)
-
Jeremy Hayes, LunarG (versions 1.0, 1.4)
-
Jesse Barker, Unity Technologies (versions 1.0, 1.1, 1.2, 1.3, 1.4)
-
Jesse Hall, Google (versions 1.0, 1.1, 1.2, 1.3, 1.4)
-
Jessica Heerboth, NVIDIA (version 1.4)
-
Jingye Wang, Huawei Technologies Co., Ltd. (version 1.4)
-
Joe Davis, Samsung Electronics (version 1.1)
-
Johannes van Waveren, Oculus VR (versions 1.0, 1.1)
-
John Anthony, Arm (versions 1.2, 1.3, 1.4)
-
John Kessenich, Google (versions 1.0, 1.1, 1.2, 1.3) (SPIR-V and GLSL for Vulkan spec author)
-
John McDonald, Valve Software (versions 1.0, 1.1, 1.2, 1.3)
-
John Stone, University of Illinois (version 1.4)
-
John Zulauf, LunarG (versions 1.1, 1.2, 1.3)
-
Jon Ashburn, LunarG (version 1.0)
-
Jon Leech, Independent (versions 1.0, 1.1, 1.2, 1.3, 1.4) (XML toolchain, normative language, release wrangler)
-
Jonas Gustavsson, Samsung Electronics (versions 1.0, 1.1)
-
Jonas Meyer, Epic Games (versions 1.2, 1.3)
-
Jonathan Hamilton, Imagination Technologies (version 1.0)
-
Jordan Justen, Intel (version 1.1)
-
Jordan Robinson, Samsung Electronics (version 1.4)
-
Joshua Ashton, Valve Software (versions 1.3, 1.4)
-
Jules Blok, Independent (version 1.4)
-
Jungwoo Kim, Samsung Electronics (versions 1.0, 1.1)
-
Jörg Wagner, Arm (version 1.1)
-
Kalle Raita, Google (version 1.1)
-
Karen Ghavam, LunarG (versions 1.1, 1.2, 1.3, 1.4)
-
Karl Schultz, LunarG (versions 1.1, 1.2)
-
Kathleen Mattson, Khronos (versions 1.0, 1.1, 1.2)
-
Kaye Mason, Google (version 1.2)
-
Keith Packard, Valve Software (version 1.2)
-
Kenneth Benzie, Codeplay Software Ltd. (versions 1.0, 1.1)
-
Kenneth Russell, Google (version 1.1)
-
Kerch Holt, NVIDIA (versions 1.0, 1.1)
-
Kevin O’Neil, AMD (version 1.1)
-
Kevin Petit, Arm (versions 1.3, 1.4)
-
Kris Rose, Khronos (versions 1.2, 1.3, 1.4)
-
Kristian Kristensen, Intel (versions 1.0, 1.1)
-
Krzysztof Iwanicki, Samsung Electronics (version 1.0)
-
Larry Seiler, Intel (version 1.0)
-
Laura Hermanns, Epic Games (version 1.4)
-
Laura Shubel, Caster Communications (version 1.3)
-
Lauri Ilola, Nokia (version 1.1)
-
Lei Zhang, Google (version 1.2)
-
Lenny Komow, LunarG (versions 1.1, 1.2)
-
Leonid Fedorov, Huawei Technologies Co., Ltd. (version 1.4)
-
Liam Middlebrook, NVIDIA (version 1.3)
-
Lina Versace, Google (versions 1.0, 1.1, 1.2, 1.4) (system integration subgroup chair)
-
Lionel Duc, NVIDIA (version 1.4)
-
Lionel Landwerlin, Intel (versions 1.1, 1.2, 1.4)
-
Lisie Aartsen, Khronos (versions 1.3, 1.4)
-
Liz Maitral, Khronos (version 1.2)
-
Lorenzo Dal Col, Khronos (version 1.4) (conformance test subgroup chair)
-
Lou Kramer, AMD (version 1.3)
-
Lutz Latta, Lucasfilm (version 1.0)
-
Lynne Iribarren, Independent (version 1.4)
-
Maciej Jesionowski, AMD (version 1.1)
-
Mahmoud Kharsa, Samsung Electronics (version 1.4)
-
Mais Alnasser, AMD (versions 1.1, 1.4)
-
Marcin Kantoch, AMD (version 1.3)
-
Marcin Rogucki, Mobica (version 1.1)
-
Maria Rovatsou, Codeplay Software Ltd. (version 1.0)
-
Mariusz Merecki, Intel (versions 1.3, 1.4)
-
Marijn Suijten, Traverse Research (version 1.4)
-
Mark Bellamy, Arm (versions 1.2, 1.3, 1.4)
-
Mark Callow, Independent (versions 1.0, 1.1, 1.2, 1.3)
-
Dhruv Mark Collins, Igalia (version 1.4)
-
Mark Kilgard, NVIDIA (versions 1.1, 1.2)
-
Mark Lobodzinski, LunarG (versions 1.0, 1.1, 1.2)
-
Mark Young, LunarG (versions 1.1, 1.3, 1.4)
-
Markus Tavenrath, NVIDIA (version 1.1)
-
Marty Johnson, Khronos (versions 1.3, 1.4)
-
Mateusz Przybylski, Intel (version 1.0)
-
Mathias Heyer, NVIDIA (versions 1.0, 1.1)
-
Mathias Schott, NVIDIA (versions 1.0, 1.1)
-
Mathieu Robart, Arm (version 1.2)
-
Matt Netsch, Qualcomm Technologies, Inc. (versions 1.1, 1.3, 1.4) (conformance test subgroup chair)
-
Matthew Rusch, NVIDIA (version 1.3)
-
Matthäus Chajdas, Intel (versions 1.1, 1.2, 1.3, 1.4)
-
Maurice Ribble, Qualcomm Technologies, Inc. (versions 1.0, 1.1)
-
Maxim Lukyanov, Samsung Electronics (version 1.0)
-
Maximilien Dagois, Google (version 1.4)
-
Michael Antilla, Google (version 1.4)
-
Michael Blumenkrantz, Valve Software (versions 1.3, 1.4)
-
Michael Lentine, Google (version 1.0)
-
Michael O’Hara, AMD (version 1.1)
-
Michael Phillip, Samsung Electronics (version 1.2)
-
Michael Wong, Codeplay Software Ltd. (version 1.1)
-
Michael Worcester, Imagination Technologies (versions 1.0, 1.1)
-
Michal Pietrasiuk, Intel (versions 1.0, 1.3, 1.4)
-
Mick Beaver, Electronic Arts (version 1.4)
-
Mika Isojarvi, Google (versions 1.0, 1.1)
-
Mike Schuchardt, LunarG (versions 1.1, 1.2, 1.4)
-
Mike Stroyan, LunarG (version 1.0)
-
Mike Weiblen, LunarG (versions 1.1, 1.2, 1.3)
-
Minyoung Son, Samsung Electronics (version 1.0)
-
Mitch Singer, AMD (versions 1.0, 1.1, 1.2, 1.3, 1.4)
-
Mythri Venugopal, Samsung Electronics (version 1.0)
-
Máté Ferenc Nagy-Egri, RasterGrid (version 1.4)
-
Natalie Chouinard, Google (version 1.4)
-
Nathan Gauër, Google (version 1.4)
-
Nathaniel Cesario, LunarG (version 1.4)
-
Naveen Leekha, Google (version 1.0)
-
Neil Henning, AMD (versions 1.0, 1.1, 1.2, 1.3)
-
Neil Hickey, Arm (version 1.2)
-
Neil Trevett, NVIDIA (versions 1.0, 1.1, 1.2, 1.3, 1.4) (portability subgroup chair)
-
Nick Penwarden, Epic Games (version 1.0)
-
Nicola Zaghen, Innosilicon (version 1.4)
-
Nicolai Hähnle, AMD (version 1.1)
-
Nikhil Joshi, NVIDIA (version 1.4)
-
Niklas Smedberg, Unity Technologies (version 1.0)
-
Norbert Nopper, Independent (versions 1.0, 1.1)
-
Nuno Subtil, NVIDIA (versions 1.1, 1.2, 1.3)
-
Pan Gao, Huawei Technologies Co., Ltd. (version 1.4)
-
Pat Brown, NVIDIA (version 1.0)
-
Patrick Boyle, Qualcomm Technologies, Inc. (version 1.4)
-
Patrick Cozzi, Independent (version 1.1)
-
Patrick Doane, Activision (versions 1.0, 1.4)
-
Patrick Han, Samsung Electronics (version 1.4)
-
Patrick Mours, NVIDIA (version 1.4)
-
Pau Baiget, Google (version 1.4)
-
Peter Kutz, Adobe (version 1.4)
-
Peter Lohrmann, AMD (versions 1.0, 1.2)
-
Peter Quayle, Imagination Technologies (version 1.4)
-
Petros Bantolas, Imagination Technologies (version 1.1)
-
Philip Rebohle, Valve Software (version 1.3)
-
Pierre Boudier, NVIDIA (versions 1.0, 1.1, 1.2, 1.3)
-
Pierre-Loup Griffais, Valve Software (versions 1.0, 1.1, 1.2, 1.3)
-
Piers Daniell, NVIDIA (versions 1.0, 1.1, 1.2, 1.3, 1.4)
-
Ping Liu, Intel (versions 1.3, 1.4)
-
Piotr Bialecki, Intel (version 1.0)
-
Piotr Byszewski, Mobica (version 1.3)
-
Prabindh Sundareson, Samsung Electronics (version 1.0)
-
Pradyuman Singh, NVIDIA (version 1.4)
-
Pyry Haulos, Google (versions 1.0, 1.1) (conformance test subgroup chair)
-
Rachel Bradshaw, Caster Communications (version 1.3)
-
Rajeev Rao, Qualcomm Technologies, Inc. (version 1.2)
-
Ralph Potter, Samsung Electronics (versions 1.1, 1.2, 1.3, 1.4) (working group chair)
-
Ran Wang, Google (version 1.4)
-
Raun Krisch, Samsung Electronics (version 1.3)
-
Ravi Patlegar, AMD (version 1.4)
-
Ravikiran Pallapatula, Huawei Technologies Co., Ltd. (version 1.4)
-
Ray Smith, Arm (versions 1.0, 1.1, 1.2)
-
Ricardo Garcia, Igalia (versions 1.3, 1.4)
-
Richard Huddy, Samsung Electronics (versions 1.2, 1.3)
-
Richard Van Natta, Firaxis (version 1.4)
-
Richard Wang, Huawei Technologies Co., Ltd. (version 1.4)
-
Rick Hammerstone, Qualcomm Technologies, Inc. (version 1.4)
-
Rob Barris, NVIDIA (version 1.1)
-
Rob Stepinski, Transgaming (version 1.0)
-
Robert Simpson, Qualcomm Technologies, Inc. (versions 1.0, 1.1, 1.3, 1.4)
-
Rohan Garg, Intel (version 1.4)
-
Rolando Caloca Olivares, Epic Games (versions 1.0, 1.1, 1.2, 1.3)
-
Ronan Keryell, Xilinx (versions 1.3, 1.4)
-
Roy Ju, Mediatek (version 1.0)
-
Rufus Hamade, Imagination Technologies (version 1.0)
-
Ruihao Zhang, Qualcomm Technologies, Inc. (versions 1.1, 1.2, 1.3, 1.4)
-
SU Fujia, Huawei Technologies Co., Ltd. (version 1.4)
-
Sam Martin, Arm (version 1.4)
-
Samuel (Sheng-Wen) Huang, Mediatek (versions 1.3, 1.4)
-
Samuel Iglesias Gonsalvez, Igalia (version 1.3)
-
Samuel Pitoiset, Valve Software (version 1.4)
-
Sandeep Kakarlapudi, Arm (version 1.4)
-
Sascha Willems, Self (versions 1.3, 1.4)
-
Sean Ellis, Arm (version 1.0)
-
Sean Harmer, KDAB Group (versions 1.0, 1.1)
-
Serdar Kocdemir, Google (version 1.4)
-
Sergey Solovyev, Tencent (version 1.4)
-
Seth Williams, NVIDIA (version 1.4)
-
Shahbaz Youssefi, Google (version 1.4)
-
Shannon Woods, NVIDIA (versions 1.0, 1.1, 1.2, 1.3, 1.4)
-
Shaun Heald, Innosilicon (version 1.4)
-
Sinuhe Hardegree, Samsung Electronics (version 1.4)
-
Slawomir Cygan, Intel (versions 1.0, 1.1, 1.3, 1.4)
-
Slawomir Grajewski, Intel (versions 1.0, 1.1, 1.3, 1.4)
-
Sorel Bosan, AMD (version 1.1)
-
Soroush Kashani, Imagination Technologies (version 1.4)
-
Spencer Fricke, LunarG (versions 1.2, 1.3, 1.4)
-
Stefanus Du Toit, Google (version 1.0)
-
Stephane Cerveau, Igalia (version 1.4)
-
Stephen Huang, Mediatek (version 1.1)
-
Steve Hill, Broadcom (versions 1.0, 1.2)
-
Steve Viggers, Core Avionics & Industrial Inc. (versions 1.0, 1.2)
-
Steve Winston, Holochip (versions 1.3, 1.4)
-
Steven Gu, Huawei Technologies Co., Ltd. (version 1.4)
-
Steven Perron, Google (version 1.4)
-
Stuart Smith, AMD (versions 1.0, 1.1, 1.2, 1.3, 1.4)
-
Sujeevan Rajayogam, Google (version 1.3)
-
Theresa Foley, Intel (version 1.0)
-
Thomas Caissard, Adobe (version 1.4)
-
Tiago Costa, Epic Games (version 1.4)
-
Tilmann Scheller, Samsung Electronics (version 1.1)
-
Tim Lewis, Khronos (versions 1.3, 1.4)
-
Timo Suoranta, AMD (version 1.0)
-
Timothy Lottes, AMD (versions 1.0, 1.1)
-
Timur Kristof, Valve Software (version 1.4)
-
Ting Wei, Arm (version 1.4)
-
Tobias Hector, AMD (versions 1.0, 1.1, 1.2, 1.3, 1.4) (validity language and toolchain)
-
Tobin Ehlis, LunarG (version 1.0)
-
Tom Olson, Arm (versions 1.0, 1.1, 1.2, 1.3, 1.4) (working group chair)
-
Tomasz Bednarz, Independent (version 1.1)
-
Tomasz Kubale, Intel (version 1.0)
-
Tony Barbour, LunarG (versions 1.0, 1.1, 1.2)
-
Tony Zlatinski, NVIDIA (versions 1.3, 1.4)
-
Trevor Black, Google (version 1.4)
-
Tyler Nowicki, AMD (version 1.4)
-
Vassili Nikolaev, NVIDIA (version 1.4)
-
Vatsalya Prasad, Huawei Technologies Co., Ltd. (version 1.4)
-
Victor Eruhimov, Unknown (version 1.1)
-
Vikram Kushwaha, NVIDIA (versions 1.3, 1.4)
-
Vikram Tarikere, Imagination Technologies (version 1.4)
-
Vincent Hindriksen, Stream HPC (versions 1.2, 1.3)
-
Víctor Jáquez, Igalia (version 1.4)
-
Wang Jingye, Huawei Technologies Co., Ltd. (version 1.4)
-
Wasim Abbas, Arm (version 1.3)
-
Wayne Lister, Imagination Technologies (version 1.0)
-
William Wheeler, Imagination Technologies (version 1.4)
-
Wolfgang Engel, Unknown (version 1.1)
-
Wooyoung Kim, Qualcomm Technologies, Inc. (version 1.4)
-
Wyvern Wang, Huawei Technologies Co., Ltd. (version 1.3)
-
Yajun Zhang, Tencent (version 1.4)
-
Yanjun Zhang, VeriSilicon (versions 1.0, 1.1, 1.2, 1.3, 1.4)
-
Youngwang Kim, Arm (version 1.4)
-
Yu Chang Wang, Huawei Technologies Co., Ltd. (version 1.4)
-
Yuehai Du, Qualcomm Technologies, Inc. (version 1.4)
-
Yunxing Zhu, Huawei Technologies Co., Ltd. (version 1.3)
-
Yury Uralsky, NVIDIA (version 1.4)
-
Zehui Lin, Huawei Technologies Co., Ltd. (version 1.4)
-
Žiga Markuš, LunarG (version 1.4)
Other Credits
The Vulkan Advisory Panel members provided important real-world usage information and advice that helped guide design decisions.
The wider Vulkan community have provided useful feedback, questions and specification changes that have helped improve the quality of the Specification via GitHub.
Administrative support to the Working Group for Vulkan 1.1 and beyond was provided by Khronos staff including Ann Thorsnes, Blaine Kohl, Dennis Fu, Dominic Agoro-Ombaka, Emily Stearns, Jeff Phillips, Kendra Casper, Lisie Aartsen, Liz Maitral, Marty Johnson, Tim Lewis, and Xiao-Yu CHENG; and by Alex Crabb, Laura Shubel, and Rachel Bradshaw of Caster Communications.
Administrative support for Vulkan 1.0 was provided by Andrew Riegel, Elizabeth Riegel, Glenn Fredericks, Kathleen Mattson and Michelle Clark of Gold Standard Group.
Technical support was provided by James Riordon, site administration of Khronos.org and OpenGL.org.