Description

BaryCoordSmoothAMD

The BaryCoordSmoothAMD decoration can be used to decorate a fragment shader input variable. This variable will contain the (I,J) pair of the barycentric coordinates corresponding to the fragment evaluated using perspective interpolation at the fragment’s center. The K coordinate of the barycentric coordinates can be derived given the identity I + J + K = 1.0.

Valid Usage
  • VUID-BaryCoordSmoothAMD-BaryCoordSmoothAMD-04172
    The BaryCoordSmoothAMD decoration must be used only within the Fragment Execution Model

  • VUID-BaryCoordSmoothAMD-BaryCoordSmoothAMD-04173
    The variable decorated with BaryCoordSmoothAMD must be declared using the Input Storage Class

  • VUID-BaryCoordSmoothAMD-BaryCoordSmoothAMD-04174
    The variable decorated with BaryCoordSmoothAMD must be declared as a two-component vector of 32-bit floating-point values

See Also

No cross-references are available

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

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