Description
Position
-
Decorating a variable with the
Position
built-in decoration will make that variable contain the position of the current vertex. In the last pre-rasterization shader stage, the value of the variable decorated withPosition
is used in subsequent primitive assembly, clipping, and rasterization operations.
Note
When |
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.