C Specification
The VkPhysicalDeviceVulkanSC10Features structure is defined as:
// Provided by VKSC_VERSION_1_0
typedef struct VkPhysicalDeviceVulkanSC10Features {
VkStructureType sType;
void* pNext;
VkBool32 shaderAtomicInstructions;
} VkPhysicalDeviceVulkanSC10Features;
Members
This structure describes the following features:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
shaderAtomicInstructionsindicates whether this implementation supports shaders which use the SPIR-VOpAtomic*instructions.
Description
If the VkPhysicalDeviceVulkanSC10Features structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceVulkanSC10Features, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.