C Specification

The VkPhysicalDeviceVulkanSC10Features structure is defined as:

// Provided by VKSC_VERSION_1_0
typedef struct VkPhysicalDeviceVulkanSC10Features {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           shaderAtomicInstructions;
} VkPhysicalDeviceVulkanSC10Features;

Members

This structure describes the following features:

  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderAtomicInstructions indicates whether this implementation supports shaders which use the SPIR-V OpAtomic* instructions.

Description

If the VkPhysicalDeviceVulkanSC10Features structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceVulkanSC10Features, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceVulkanSC10Features-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_SC_1_0_FEATURES

See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

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SPDX-License-Identifier: CC-BY-4.0