C Specification
The primitive topologies defined by VkPrimitiveTopology are:
// Provided by VK_VERSION_1_0
typedef enum VkPrimitiveTopology {
VK_PRIMITIVE_TOPOLOGY_POINT_LIST = 0,
VK_PRIMITIVE_TOPOLOGY_LINE_LIST = 1,
VK_PRIMITIVE_TOPOLOGY_LINE_STRIP = 2,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST = 3,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP = 4,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN = 5,
VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY = 6,
VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY = 7,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY = 8,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY = 9,
VK_PRIMITIVE_TOPOLOGY_PATCH_LIST = 10,
} VkPrimitiveTopology;
Description

VK_PRIMITIVE_TOPOLOGY_POINT_LIST
specifies a series of separate point primitives. 
VK_PRIMITIVE_TOPOLOGY_LINE_LIST
specifies a series of separate line primitives. 
VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
specifies a series of connected line primitives with consecutive lines sharing a vertex. 
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
specifies a series of separate triangle primitives. 
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
specifies a series of connected triangle primitives with consecutive triangles sharing an edge. 
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
specifies a series of connected triangle primitives with all triangles sharing a common vertex. 
VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
specifies a series of separate line primitives with adjacency. 
VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
specifies a series of connected line primitives with adjacency, with consecutive primitives sharing three vertices. 
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
specifies a series of separate triangle primitives with adjacency. 
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
specifies connected triangle primitives with adjacency, with consecutive triangles sharing an edge. 
VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
specifies separate patch primitives.
Each primitive topology, and its construction from a list of vertices, is described in detail below with a supporting diagram, according to the following key:
Vertex 
A point in 3dimensional space. Positions chosen within the diagrams are arbitrary and for illustration only. 

Vertex Number 
Sequence position of a vertex within the provided vertex data. 

Provoking Vertex 
Provoking vertex within the main primitive. The tail is angled towards the relevant primitive. Used in flat shading. 

Primitive Edge 
An edge connecting the points of a main primitive. 

Adjacency Edge 
Points connected by these lines do not contribute to a main primitive, and are only accessible in a geometry shader. 

Winding Order 
The relative order in which vertices are defined within a primitive, used in the facing determination. This ordering has no specific start or end point. 
The diagrams are supported with mathematical definitions where the vertices (v) and primitives (p) are numbered starting from 0; v_{0} is the first vertex in the provided data and p_{0} is the first primitive in the set of primitives defined by the vertices and topology.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.