C Specification
The VkSpecializationMapEntry
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkSpecializationMapEntry {
uint32_t constantID;
uint32_t offset;
size_t size;
} VkSpecializationMapEntry;
Members
-
constantID
is the ID of the specialization constant in SPIR-V. -
offset
is the byte offset of the specialization constant value within the supplied data buffer. -
size
is the byte size of the specialization constant value within the supplied data buffer.
Description
If a constantID
value is not a specialization constant ID used in the
shader, that map entry does not affect the behavior of the pipeline.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.