C Specification

Each vertex input attribute is specified by the VkVertexInputAttributeDescription structure, defined as:

// Provided by VK_VERSION_1_0
typedef struct VkVertexInputAttributeDescription {
    uint32_t    location;
    uint32_t    binding;
    VkFormat    format;
    uint32_t    offset;
} VkVertexInputAttributeDescription;


  • location is the shader input location number for this attribute.

  • binding is the binding number which this attribute takes its data from.

  • format is the size and type of the vertex attribute data.

  • offset is a byte offset of this attribute relative to the start of an element in the vertex input binding.


Valid Usage
  • VUID-VkVertexInputAttributeDescription-location-00620
    location must be less than VkPhysicalDeviceLimits::maxVertexInputAttributes

  • VUID-VkVertexInputAttributeDescription-binding-00621
    binding must be less than VkPhysicalDeviceLimits::maxVertexInputBindings

  • VUID-VkVertexInputAttributeDescription-offset-00622
    offset must be less than or equal to VkPhysicalDeviceLimits::maxVertexInputAttributeOffset

  • VUID-VkVertexInputAttributeDescription-format-00623
    The format features of format must contain VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT

Valid Usage (Implicit)
  • VUID-VkVertexInputAttributeDescription-format-parameter
    format must be a valid VkFormat value

See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

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SPDX-License-Identifier: CC-BY-4.0