To attach memory to buffer objects for one or more buffers at a time, call:
// Provided by VK_VERSION_1_1
const VkBindBufferMemoryInfo* pBindInfos);
deviceis the logical device that owns the buffers and memory.
bindInfoCountis the number of elements in
pBindInfosis a pointer to an array of
bindInfoCountVkBindBufferMemoryInfo structures describing buffers and memory to bind.
On some implementations, it may be more efficient to batch memory bindings into a single command.
vkBindBufferMemory2 must not return
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.