Description

BaryCoordKHR

The BaryCoordKHR decoration can be used to decorate a fragment shader input variable. This variable will contain a three-component floating-point vector with barycentric weights that indicate the location of the fragment relative to the screen-space locations of vertices of its primitive, obtained using perspective interpolation.

Valid Usage
  • VUID-BaryCoordKHR-BaryCoordKHR-04154
    The BaryCoordKHR decoration must be used only within the Fragment Execution Model

  • VUID-BaryCoordKHR-BaryCoordKHR-04155
    The variable decorated with BaryCoordKHR must be declared using the Input Storage Class

  • VUID-BaryCoordKHR-BaryCoordKHR-04156
    The variable decorated with BaryCoordKHR must be declared as a three-component vector of 32-bit floating-point values

See Also

No cross-references are available

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

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