Description

BaryCoordNoPerspCentroidAMD

The BaryCoordNoPerspCentroidAMD decoration can be used to decorate a fragment shader input variable. This variable will contain the (I,J) pair of the barycentric coordinates corresponding to the fragment evaluated using linear interpolation at the centroid. The K coordinate of the barycentric coordinates can be derived given the identity I + J + K = 1.0.

Valid Usage
  • VUID-BaryCoordNoPerspCentroidAMD-BaryCoordNoPerspCentroidAMD-04163
    The BaryCoordNoPerspCentroidAMD decoration must be used only within the Fragment Execution Model

  • VUID-BaryCoordNoPerspCentroidAMD-BaryCoordNoPerspCentroidAMD-04164
    The variable decorated with BaryCoordNoPerspCentroidAMD must be declared using the Input Storage Class

  • VUID-BaryCoordNoPerspCentroidAMD-BaryCoordNoPerspCentroidAMD-04165
    The variable decorated with BaryCoordNoPerspCentroidAMD must be declared as a three-component vector of 32-bit floating-point values

See Also

No cross-references are available

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

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